50: Maximum Deflection in All Directions
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you're listening to hypercritical weekly
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talkshow ruminating on exactly what is
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wrong in the world of Apple related
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technologies and businesses
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nothing is so perfect that it cannot be
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complained about by my co-host John
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siracusa i'm dan benjamin today is
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Friday January 13th Friday the 13th John
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it's episode number 50:50 is like a big
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episode so maybe it'll counteract the
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fact that it is the 13th I'm sure you're
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not superstitious harvest though one of
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our first sponsors and Rackspace another
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sponsor will tell you about more those
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as we continue with our program today we
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also should mention the bandwidth for
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this episode is provided by vid me up
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comm a free service that allows you to
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create your own video cite your videos
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your branding vid me up calm how are you
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John siracusa good do you know what what
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occasion this anniversary is sorry this
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episode is wow I've just told you well I
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mind well my understanding from people
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on Twitter is that this is he apparently
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it's been a year it's been one year
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almost the very first show we recorded
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was was released to iTunes anyway that
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date in iTunes is the 14th of January
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last year it's pretty cool today is the
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13th so this is our one-year anniversary
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I did a little little then select select
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all in iTunes dance or select all in
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iTunes they're very similar to figure
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out what the total amount of audio that
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had been released to the show on iTunes
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said 2.8 days so how 67 hours of audio
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sure does feel like it does is it you
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feel the weight of every one of those
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minutes sitting on your shoulders I do
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yeah it seems like a lot to me do I mean
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it's a been a good year though 50
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episodes you know it's like what is the
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50th anniversary what do you do for that
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is that is that is that a silver
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particle board I don't know it I'm not
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sure styrofoam I don't I can't keep
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track of something something
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all right we got a one thing I want to
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mention I don't and you said you don't
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know if we'll get to it alright but I
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have I have a clip cued up yes before
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the show John said Dan there's a clip
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that I would like to play is that
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possible I said course it's possible I
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will do everything in my power not to
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also play other clips throughout the
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show that I know that will be hard they
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would be I appreciate your restraint be
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a huge challenge for example when you
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make a point I love it I will do my best
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not to have applause you know if that
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kind of thing I will not yeah I will not
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I will restrain fully restrain myself
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the name of the show is not the mornings
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ooh okay not yet no despite despite my
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suggestion it is not called the morning
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soon yeah so we have a ton of feedback I
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think the last show of where we talked
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about I rambled about video game stuff
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incoherently for a while then at the
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very end did a little tour of video game
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controllers and the point of that was to
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I did have a point my point was to
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complain about the PlayStation
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controller but to do that first I felt
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like I needed to provide some context to
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to illuminate what I was I was saying
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and we got a tremendous amount of
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feedback a lot of people mostly on the
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controller stuff but on all sorts of
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video game related stuff I don't know if
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this is the most feedback we ever got
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for an episode but I think it's the
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highest volume of information and
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quality feedback like if you just do an
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opinion show or bond or not the other
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shows I talked about we get feedback but
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it's kind of like agree disagree or have
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your own opinion but this was just
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filled with people they want to tell
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their stories about their experiences
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with controllers to add information to
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tell me things that I missed huge amount
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of feedback I didn't want to do a whole
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other show about video game controllers
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because I feel like people might be
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getting sick of it but the people who
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are getting sick of it I can tell you
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that we've had other long stretches like
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this where we did like three or four
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shows in a row by programming languages
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you know I'm here to tell you that we'll
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get through it together like it will end
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and there will be another topic and sign
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maybe that will be the topic that you
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like and in several more so hang in
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there I think we have to do one more
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I'm trying to constrain this to just the
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discussion of the previous episode about
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video game controllers because I'm not
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going if I expand it out into like let's
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all talk about video games forever and
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ever like that's that's a whole show
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it's a whole big thing so I'm just going
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to try to confine the feedback to the
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stuff we talked about on the last show
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but even before we get to that I've got
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feedback several shows back or maybe I
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can even keep track of how many shows
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back as well so let's start here this is
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from Matthew Bogart he's calling back to
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the episode where we talked about music
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they're encoding of whether we like to
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listen to music during coding mostly
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about the types of the things we can we
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can do while listening to music with
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lyrics without lyrics like can you write
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prose when you listen listen to music
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can you do programming can you debug and
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he brought up a passage from a book
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about richard fineman it's called what
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do you care what other people think and
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a subtitle is further adventures of a
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curious character there are several
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books about richard fineman he was a
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very smart fellow and a very interesting
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fellow it had a fabulous accent that I
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love and this this is like stories from
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his life I think it's what does it say
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it's Rick Richard Kleiman as told by
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ralph leighton i don't know what as told
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by means i guess they're relaying
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stories that he told them but it's
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written kind of in first person as if
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richard fineman was saying it himself
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and this chapter that he pointed me to
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his call is as simple as one two three i
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have a link to the chapter which you can
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download for free as a PDF from caltech
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for some reason just just the chapter
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and is also an amazon link to the book
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of your honor read the whole book and
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this little anecdote was about a richard
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telling a bunch of his friends and
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colleagues all the things that he can do
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while he's counting to himself like he
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can keep an accurate count until i tell
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you when a minute has elapsed while he's
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doing many other things and he said the
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only thing that he absolutely couldn't
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do while counting to himself was talk
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but he could do tons of other stuff
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including a read and one of the other
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people there said i don't believe that
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you can read when you're counting to
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yourself so they tested them they would
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say you know read this passage aloud to
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yourself or whatever and count in your
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head and tell us when you get to one
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minute and this other guy named John
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Tukey said I don't believe you
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read but he said I'll bet you that I can
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talk when I'm counting to myself and
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Richard Fineman I thought that was you
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know interesting that he claimed he
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could do something that he could not and
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so they did this competition and sure
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enough this John Tukey I could count to
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himself fairly accurately while he's uh
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while he's talking which is something a
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rich fireman couldn't do and they and
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they tried to puzzle it out see what's
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going on here and what they figured out
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was that when Tookie was counting in his
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head while he was while he was talking
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he was he was doing it a different way
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than finally what he was doing was
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visualizing a tape with numbers on it
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slowly sliding by in his mind and thus
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not engaging the language centers to
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whereas Richard Fineman was counting his
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head he was doing one two you know
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engaging the language centers to count
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in his own head I thought this was
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fascinating that like here are these
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geniuses who are probing the limits of
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what their minds can do and finding out
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that different minds do can do what we
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think the same the same thing I'll
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counting your head everyone does that
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the same way well it's amazing diversity
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of things that go on people's heads when
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we think we're all talking about the
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same thing we're not I think the point
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of the episode was he was thinking about
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what yeah and that's for something
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simple like counting imagine the
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diversity of things that go on in
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people's heads when doing complex
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mathematics or the other things that
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these guys did for a living and for the
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research I must be such a huge
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divergence between what everyone thinks
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is doing the same thing working out an
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equation or whatever that the things
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that happen things that are happening
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people's brains are so wildly different
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so I recommend reading as many books
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about Richard Feynman as you can I've
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read a couple of them and if you even if
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you can don't buy the book there's lots
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of anecdotes you can find on the web
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it's very interesting
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so that thank you to matthew Bogart for
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that I'll do a little bit on maths maths
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as we know is what the English people I
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don't even know what the column see
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they'll just yell at me about that what
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would you like to to try to categorize
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the people who live on the various
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islands to the north of France ah they
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know the British people the English
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people I think I think British sounds
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good all right I'll just say people in
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the UK they say math than in America we
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say math without the S well I
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we did get one good explanation and you
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probably have a note as to who sent it
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but I can't remember if we saw it on
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Twitter or if it was sent via the
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contact form but they said that maths
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plural like that is short for
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mathematics yes I thought that was
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obvious I didn't write the name down
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because yes of course we know I mean you
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did you know is short for mathematics I
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did yes but I having it put that way in
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that context makes sense in that you're
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shortening the word mathematics and it
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shorts down to mass yeah as opposed to
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just math no that's I know the
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explanation I had heard that my time so
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many many people told us that as if we
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didn't know that and then that's why I'm
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X that's the the canonical explanation
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of like well of course it should be
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maths because it's mathematic short and
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they give many other examples of all the
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words and ends and s when you shorten
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them you keep the s you know we know
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that was just not the way it works in
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America and it sounds very strange to us
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that was the only point of that thing
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not that we didn't under that they
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thought it was it does sound crazy to us
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but not crazy as in we can't think of a
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logical reason for it but just because
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if you're brought up hearing something
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in a particular way any other way sounds
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crazy that's why I did put a link in the
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show notes to a wonderful British
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explanation of mass if you would like to
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know from the British television program
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look around you which reveals that maths
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is actually an acronym and it stands for
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an ultra truth justice mathematical
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aunty tell har Sahar farting Septimus so
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I would suggest everyone take a look at
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look around you it's an excellent
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program very educational and brought to
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you by these fine people on those
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islands to the north of France alright
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before we get to controllers we have one
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piece of feedback on the show we did a
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while back that covered some of the
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history of Nintendo Jonathan Flynn
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writes in to tell us that the NES didn't
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quite come out of nowhere like when I
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talked about the show I said they made
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playing cards and then they were trying
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to find a way to make money and they
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have done the love hotels and the
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instant rice and all these other things
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and he wanted to point out that there
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are a bunch of things in tender did they
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were not quite as the Virgin as love
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hotels and in rising taxi services there
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were vaguely toy related so there's a
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the URLs blogged up before
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mário calm and it has a huge list of
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the toys and games that Nintendo made
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before making the NES and there's like a
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little baseball type game that you hold
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in your hand mechanical baseball gay and
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a rollercoaster thing some Lego looking
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toys a love tester yes as it's
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electronic device at least toy guns you
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can check out that page and see all the
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toys they may before they got in tendo
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so it's clear they were going in the toy
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direction they just hadn't really found
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anything that's stuck until I got to the
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NES alright time for controllers so
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first some general feedback and
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controllers that I mentioned the
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octagonal surround around joysticks in
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the past show and how I like that uh
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Nintendo's controllers according to Andy
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Herbert the technical term for that is
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octagonal restrictor gate and they
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existed in arcade machines long before
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they existed in NES home devices which
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makes sense if you think about the way
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joysticks work on arcade machines even
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if there wasn't a visible on the surface
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it was underneath so pac-man had a
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four-way once of the pac-man game it had
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what looked like an analog stick but
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there was a restrictor gate under there
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that made it clear when you're going
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exactly up left-right something of worth
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another one said eight way gates on them
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some people like those things some
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people don't we'll talk more about that
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as we go on to later sections on
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controllers controller prototypes which
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I didn't really talk about are actually
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very interesting and this comes up
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because in finding links for the further
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stuff we're going to talk about in
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controllers I found a lot of old links
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to prototype controls and I remember
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being very excited about seeing what the
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new controller would look like on the
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consoles that actually changed our
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controller from generation to generation
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so I put in some links to the prototype
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controllers for the NES and even some
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prototype controllers for the
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PlayStation I want to pull some of those
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up now so I can look at them and discuss
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►
them so the Sony prototyping tools that
[TS]
◼
►
I'm looking at that I put links into are
[TS]
◼
►
just foam mock-ups and an operational an
[TS]
◼
►
or anything and they do look very
[TS]
◼
►
the current playstation controller or
[TS]
◼
►
the original playstation troll it's got
[TS]
◼
►
deep data lap the little horns two
[TS]
◼
►
circles two shoulder buttons the
[TS]
◼
►
interesting part to me is that the
[TS]
◼
►
buttons on the button portion of the
[TS]
◼
►
controller and at least one model aren't
[TS]
◼
►
exactly north-south-east-west
[TS]
◼
►
perpendicular to the straight line body
[TS]
◼
►
of the controller one of them has four
[TS]
◼
►
buttons and arranged in a very strange
[TS]
◼
►
kind of like a burners on a stove type
[TS]
◼
►
pattern and they're tilted at an angle
[TS]
◼
►
to sort of like the angle your thumb
[TS]
◼
►
might lay over them so it shows that in
[TS]
◼
►
the very beginning before the place they
[TS]
◼
►
can even exist it is a real product
[TS]
◼
►
notice making foam mock-ups they did
[TS]
◼
►
have controllers that you know had some
[TS]
◼
►
acknowledgment of how you might hold
[TS]
◼
►
them versus simply being you know a line
[TS]
◼
►
drawing with everything at right angles
[TS]
◼
►
in some CAD programs somewhere and I
[TS]
◼
►
also put in some links to the gamecube
[TS]
◼
►
controller prototypes you can see that
[TS]
◼
►
they publicly showed a bunch of stuff
[TS]
◼
►
where they fiddled around with the
[TS]
◼
►
buttons on their controllers the handles
[TS]
◼
►
used to be much longer and wider instead
[TS]
◼
►
of having a d-pad below the big analog
[TS]
◼
►
stick they had a model with the head a
[TS]
◼
►
red button down there the kidney shaped
[TS]
◼
►
buttons that surrounded the giant a
[TS]
◼
►
button on the GameCube controller used
[TS]
◼
►
to all be kidneys instead of making the
[TS]
◼
►
B button round there was a couple
[TS]
◼
►
different models that they were actually
[TS]
◼
►
willing to show to the public that
[TS]
◼
►
looked very similar but were different
[TS]
◼
►
in subtle ways it wasn't intended was
[TS]
◼
►
constantly refining this playtesting
[TS]
◼
►
refining play testing and refining all
[TS]
◼
►
right so I got a try-hard on this last
[TS]
◼
►
man what do you do with it when I same
[TS]
◼
►
has two L's in a row it depends on if
[TS]
◼
►
it's a in the begin banish'd name then
[TS]
◼
►
it's a why sound right oh that's a I
[TS]
◼
►
didn't know that I don't know if it's a
[TS]
◼
►
spy don't know who you're the first name
[TS]
◼
►
is Marcelino son Spanish Tim it could be
[TS]
◼
►
Marcelino Yan oh yeah alright we go with
[TS]
◼
►
that yeah so he went dead I was talking
[TS]
◼
►
about why why the NES controller is a
[TS]
◼
►
rectangle and the straight lines and
[TS]
◼
►
these things and he says that sometimes
[TS]
◼
►
the forms of shapes emerge from the
[TS]
◼
►
convenience of the machines that produce
[TS]
◼
►
them so extruding and revolution
[TS]
◼
►
processes molds restrictions and
[TS]
◼
►
sometimes get in the way what you really
[TS]
◼
►
and that's especially true back in the
[TS]
◼
►
past right some machines we have now are
[TS]
◼
►
much more complicated advanced than they
[TS]
◼
►
were then so one of the reasons it's not
[TS]
◼
►
just industrial designers like straight
[TS]
◼
►
lines and everything because they're
[TS]
◼
►
easy to draw with their pencils and
[TS]
◼
►
their you know drafting desks in 1962
[TS]
◼
►
it's because you know computers can do
[TS]
◼
►
curved lines anything but sometimes you
[TS]
◼
►
have to make something can be made by
[TS]
◼
►
the machines there are restrictions on
[TS]
◼
►
what we've got we've got an extrude
[TS]
◼
►
oisin and then the rules of extreme
[TS]
◼
►
oisin is you can't have walls thinner
[TS]
◼
►
than this and you can't have curved
[TS]
◼
►
sharper than that or you can't have
[TS]
◼
►
sharp parts like this because we're
[TS]
◼
►
cracks will forming or you have some
[TS]
◼
►
sort of routing machine that can only do
[TS]
◼
►
certain radius isn't that there are many
[TS]
◼
►
restrictions imposed by the machines if
[TS]
◼
►
you want to get something that's cheap
[TS]
◼
►
to manufacture and yeah the thing that
[TS]
◼
►
makes the cheapest you have an existing
[TS]
◼
►
machine it does the type of move and you
[TS]
◼
►
have to work within the constraints of
[TS]
◼
►
that machine it makes a point at the end
[TS]
◼
►
that modern companies especially
[TS]
◼
►
companies like Apple er are changing
[TS]
◼
►
that by instead of saying well what kind
[TS]
◼
►
of machines do you have for shaping you
[TS]
◼
►
know plastic or metal and then we'll try
[TS]
◼
►
to design something that can be cheaply
[TS]
◼
►
produced by those machines they do it
[TS]
◼
►
the opposite as he says they create the
[TS]
◼
►
machine to create the shape so Apple
[TS]
◼
►
decides what they want the thing to look
[TS]
◼
►
like and then they hire someone to build
[TS]
◼
►
a machine can will make that shape
[TS]
◼
►
efficiently for them like so it's it's
[TS]
◼
►
the reverse process and obviously that's
[TS]
◼
►
much more expensive involves big capital
[TS]
◼
►
investment and tooling and everything
[TS]
◼
►
like that but when you're big company
[TS]
◼
►
like Apple you can do it especially back
[TS]
◼
►
decades ago I think menu ease of
[TS]
◼
►
manufacturing and the type of process is
[TS]
◼
►
available especially for a mass-market
[TS]
◼
►
product like a game console that's been
[TS]
◼
►
mass-produced and sturdy and also had to
[TS]
◼
►
be cheap those were definitely factors
[TS]
◼
►
my wife was listening to the show
[TS]
◼
►
yesterday and the two bits that she
[TS]
◼
►
wanted added was to remind me that the
[TS]
◼
►
listeners cannot see my hand movements
[TS]
◼
►
so apparently during the entire
[TS]
◼
►
controller you were gesturing yes
[TS]
◼
►
gesturing with my hands to show how a
[TS]
◼
►
controller will be held when shape it is
[TS]
◼
►
sketching out things in the air with my
[TS]
◼
►
hand so I apologize to people who could
[TS]
◼
►
not see my hands but trust me that they
[TS]
◼
►
definitely added a lot to the
[TS]
◼
►
explanation maybe we could do I mean you
[TS]
◼
►
know most of the time we don't do video
[TS]
◼
►
we're fully capable of doing video maybe
[TS]
◼
►
the next time that we do something like
[TS]
◼
►
that we could record all of your all of
[TS]
◼
►
your movements and gestures well I
[TS]
◼
►
don't know if that's worth the downsides
[TS]
◼
►
of video but yeah at aliens always talk
[TS]
◼
►
with their hands and I'm no exception
[TS]
◼
►
especially when trying to describe
[TS]
◼
►
something that you hold alright so let's
[TS]
◼
►
get to the meat of the controller stuff
[TS]
◼
►
finally controller omissions lots of
[TS]
◼
►
people wanted to write in to tell me
[TS]
◼
►
about the controllers that I left out or
[TS]
◼
►
the things that I left out about always
[TS]
◼
►
talk about right Andrew yang writes in
[TS]
◼
►
to tell me that I did not mention the
[TS]
◼
►
shoulder buttons on the SNES I thought I
[TS]
◼
►
did but I went back and listened then
[TS]
◼
►
he's right I didn't I should have they
[TS]
◼
►
could and yes NES did have shoulder
[TS]
◼
►
buttons on it ad they that could have
[TS]
◼
►
been some of the explanation for the
[TS]
◼
►
curved corners because your fingers kind
[TS]
◼
►
of wrap around but the shoulder buttons
[TS]
◼
►
were mostly on top so I put in the
[TS]
◼
►
shownotes link to what those shoulder
[TS]
◼
►
buttons look like Sega Genesis
[TS]
◼
►
controller that's one that a lot of
[TS]
◼
►
people wrote in about and that I
[TS]
◼
►
definitely should not have omitted I
[TS]
◼
►
don't know how that slipped my mind
[TS]
◼
►
there but in retrospect it's definitely
[TS]
◼
►
one of the controllers that I should
[TS]
◼
►
have talked about in my tour of of
[TS]
◼
►
significant controllers obviously I
[TS]
◼
►
couldn't get every controller like I
[TS]
◼
►
knew I wasn't going to be able to put in
[TS]
◼
►
something about every single controller
[TS]
◼
►
that uh people want to hear about but
[TS]
◼
►
the Genesis was fairly significant so
[TS]
◼
►
I'll talk a little bit about it now I
[TS]
◼
►
put the picture in the show notes if you
[TS]
◼
►
can pull that up you know what I'm
[TS]
◼
►
talking about and if you're listening
[TS]
◼
►
you can pull it up and know what I'm
[TS]
◼
►
talking about unless you're had a Sega
[TS]
◼
►
Genesis and you already know how do I
[TS]
◼
►
get how do they get to the show notes so
[TS]
◼
►
it's five by five TV slash hypercritical
[TS]
◼
►
slash number of the episode right in
[TS]
◼
►
this case 55 Oh yep and we want to say
[TS]
◼
►
thanks Allah to help spot com for making
[TS]
◼
►
the show notes possible yeah and on the
[TS]
◼
►
show notes the last episode had the
[TS]
◼
►
longest show notes I think by far Vani
[TS]
◼
►
also have ever done and totally huge
[TS]
◼
►
list of Link's is great I think this
[TS]
◼
►
episode will also have a big list links
[TS]
◼
►
they already added a whole bunch on
[TS]
◼
►
there so the Genesis controller predates
[TS]
◼
►
the the SNES controller it has a d-pad
[TS]
◼
►
on the left but it's an eight-way pad
[TS]
◼
►
because you've got the regular d-pad and
[TS]
◼
►
then you've also got like the 45s that
[TS]
◼
►
you can tip it at on the right it's got
[TS]
◼
►
three buttons in kind of an arc on an
[TS]
◼
►
angle to where so your thumb can sweep
[TS]
◼
►
across them and it's got a start button
[TS]
◼
►
up there but the shape of it it's not a
[TS]
◼
►
rectangle it's kind of like a boomerang
[TS]
◼
►
with tiny little sort of nubs instead of
[TS]
◼
►
horns like they weren't ready to go
[TS]
◼
►
full-fledged modern controller horns
[TS]
◼
►
poking up the bottom but it does have
[TS]
◼
►
these little nubs that you could like
[TS]
◼
►
loop your fingers around to get a little
[TS]
◼
►
leverage on the buttons it's much more
[TS]
◼
►
it it's definitely more ergonomic than
[TS]
◼
►
the SNES controller which had things
[TS]
◼
►
kind of at right-angles here and there
[TS]
◼
►
are and it was basically a straight body
[TS]
◼
►
but it's also kind of more organic and
[TS]
◼
►
this is where things get confusing like
[TS]
◼
►
is it there's a distinction between
[TS]
◼
►
organic and organic organic shapes is
[TS]
◼
►
like oh there's no straight lines no
[TS]
◼
►
right angles and people tend to think
[TS]
◼
►
things that have organic shapes are
[TS]
◼
►
ergonomically that have organic shapes
[TS]
◼
►
are done for style reasons like the
[TS]
◼
►
bodies of most modern cars have shapes
[TS]
◼
►
that you could say or organic they're
[TS]
◼
►
shaped like like a sack filled with
[TS]
◼
►
water or muscles stretching over
[TS]
◼
►
something or they're curved shapes that
[TS]
◼
►
remind you of living things but no one
[TS]
◼
►
is holding a car in their hand you know
[TS]
◼
►
it's not it's not that shape you know
[TS]
◼
►
aerodynamic something to do with - but
[TS]
◼
►
it's not that shape because someone's
[TS]
◼
►
gripping it in the same way a lot of
[TS]
◼
►
times consumer electronic products are
[TS]
◼
►
made with organic shapes because we have
[TS]
◼
►
the manufacturing technology to be able
[TS]
◼
►
to break out of straight lines and right
[TS]
◼
►
angles but it doesn't necessarily mean
[TS]
◼
►
that they're manufactured with ergonomic
[TS]
◼
►
sin mind for something it's going to
[TS]
◼
►
behold they didn't you know say well
[TS]
◼
►
what does this feel like the hold and
[TS]
◼
►
what's the best way to let it be held
[TS]
◼
►
securely in a way that the fingers can
[TS]
◼
►
touch all the things that they're
[TS]
◼
►
supposed to touch a lot of times it's an
[TS]
◼
►
organic shape that just looked really
[TS]
◼
►
cool to the designer so I think the
[TS]
◼
►
genesis has a little bit of that it
[TS]
◼
►
definitely has a lot of ergonomics in it
[TS]
◼
►
with the layout of the buttons and how
[TS]
◼
►
they're arcing with your thumb and I
[TS]
◼
►
think the little horns they're also kind
[TS]
◼
►
of an ergonomic thing but overall like
[TS]
◼
►
the why is the whole thing curved why is
[TS]
◼
►
the you know why are the top and bottom
[TS]
◼
►
curved what does that really add to it
[TS]
◼
►
or is that I don't know it's kind of
[TS]
◼
►
like on the borderline I'm suspicious
[TS]
◼
►
because of that generation of consoles a
[TS]
◼
►
lot of the consoles themselves also had
[TS]
◼
►
our Ganic shapes and no one's holding
[TS]
◼
►
the consoles themselves in there playing
[TS]
◼
►
so a lot of it is also fashion but
[TS]
◼
►
Genesis was definitely significant
[TS]
◼
►
controller and it was being much more
[TS]
◼
►
daring than the SNES controller in
[TS]
◼
►
general Sega was trying to be more
[TS]
◼
►
in ten deterring that periods intended
[TS]
◼
►
was the incumbent and they were trying
[TS]
◼
►
to usurp them yes and a self-described
[TS]
◼
►
Sega fanboy Marco Arment rights to tell
[TS]
◼
►
me that it was shameful that I should
[TS]
◼
►
that I left out the SNA a bid the
[TS]
◼
►
genesis controller as he loved the
[TS]
◼
►
awesome eight way round d-pad then he
[TS]
◼
►
had many other comments on game consoles
[TS]
◼
►
most of them are out of the scope of
[TS]
◼
►
this discussion but I'm glad that uh I
[TS]
◼
►
know this is his outing Marco is a gamer
[TS]
◼
►
I don't think you guys have ever really
[TS]
◼
►
talked about video games on his show no
[TS]
◼
►
we never really have never Brian he
[TS]
◼
►
don't think he's much of a gamer he's
[TS]
◼
►
you know he doesn't owned many of these
[TS]
◼
►
consoles but really he's played them as
[TS]
◼
►
a child so the Genesis has a special
[TS]
◼
►
place in his heart and I apologize to
[TS]
◼
►
people who have great affection for the
[TS]
◼
►
Genesis Genesis that I should have
[TS]
◼
►
included its controller in there what
[TS]
◼
►
made you choose the specific controllers
[TS]
◼
►
that you talked about why why were
[TS]
◼
►
certain ones omitted um
[TS]
◼
►
I mean that's a good question like it
[TS]
◼
►
seemed when I did it I didn't spend a
[TS]
◼
►
lot of time fighting about which ones
[TS]
◼
►
should I include it was like oh I should
[TS]
◼
►
know which ones I should include um and
[TS]
◼
►
if I and again didn't know how genesis
[TS]
◼
►
got locked out probably because I was
[TS]
◼
►
just building up so many links and tabs
[TS]
◼
►
that I was like I gotta trim this and
[TS]
◼
►
then just skipped over it mostly what I
[TS]
◼
►
was looking for was popular consoles so
[TS]
◼
►
it's like I'm going to omit the obscure
[TS]
◼
►
stuff right so things that sold in large
[TS]
◼
►
numbers and if there was ever a conflict
[TS]
◼
►
that would try to pick the most popular
[TS]
◼
►
one from that generation and I wanted to
[TS]
◼
►
show a progression now as I get to the
[TS]
◼
►
modern consoles I tried to do all of
[TS]
◼
►
them so I did 360 ps3 and we are well
[TS]
◼
►
you know a little bit of the Wii
[TS]
◼
►
GameCube type thing there but for the
[TS]
◼
►
older consoles there were so many ones
[TS]
◼
►
that most people are won't remember
[TS]
◼
►
anymore and if if the points that I
[TS]
◼
►
wanted to make were made by the more
[TS]
◼
►
popular console controller I didn't need
[TS]
◼
►
to cover the more obscure one so one of
[TS]
◼
►
the other ones people talked about was a
[TS]
◼
►
Dreamcast controller and there was
[TS]
◼
►
another one that I skipped if I had
[TS]
◼
►
talked about the green Dreamcast
[TS]
◼
►
controller I probably would've been a
[TS]
◼
►
sidebar because I didn't particularly
[TS]
◼
►
like the Dreamcast controller I thought
[TS]
◼
►
it was uncomfortable because it had I
[TS]
◼
►
don't know what you would even call it I
[TS]
◼
►
think I put some pictures in the show
[TS]
◼
►
notes about this but who had kind of
[TS]
◼
►
like the underside was like two long
[TS]
◼
►
rails that were parallel to each other
[TS]
◼
►
it seemed very awkward to me like you
[TS]
◼
►
curled your fingers under the rim of
[TS]
◼
►
them instead of wrapping your hand
[TS]
◼
►
around something you know what I mean
[TS]
◼
►
yeah you see that picture in the
[TS]
◼
►
shownotes now I do I don't know if you
[TS]
◼
►
ever used a Dreamcast controller and it
[TS]
◼
►
also had the what was that thing called
[TS]
◼
►
the V mu was called that the VMS in
[TS]
◼
►
japan this is all for Wikipedia and the
[TS]
◼
►
VM in Europe is the visual memory unit
[TS]
◼
►
had this little slide II in PDA looking
[TS]
◼
►
thing that was a memory card but it also
[TS]
◼
►
had an LCD screen on that you could you
[TS]
◼
►
know take out of one controller and put
[TS]
◼
►
into another it wasn't it wasn't a color
[TS]
◼
►
LCD screen I don't think it looked like
[TS]
◼
►
a little Gameboy itself you can see that
[TS]
◼
►
in the Wikipedia picture that we could
[TS]
◼
►
talk forever about the Dreamcast
[TS]
◼
►
controller and why the Dreamcast didn't
[TS]
◼
►
catch on a lot of people did like the
[TS]
◼
►
Dreamcast controller in my limited use
[TS]
◼
►
of it I found it very uncomfortable to
[TS]
◼
►
you is very uncomfortable to hold those
[TS]
◼
►
rails like that like if you look at the
[TS]
◼
►
shape of the controller from the top
[TS]
◼
►
it's one of the few controllers that I
[TS]
◼
►
can think of where the horns or the
[TS]
◼
►
little like lower things angle in
[TS]
◼
►
instead of out obviously your hands are
[TS]
◼
►
coming from a wider stance than the
[TS]
◼
►
controller so it seems like anything on
[TS]
◼
►
a controller should angle out but these
[TS]
◼
►
were the underside was like parallel I
[TS]
◼
►
found it very awkward but I left that
[TS]
◼
►
one out just because it is a sort of
[TS]
◼
►
obscure less successful thing and the
[TS]
◼
►
point I wanted to make was not wouldn't
[TS]
◼
►
be helped by exploring another control
[TS]
◼
►
that I thought had some problems but it
[TS]
◼
►
did definitely have a lot of innovations
[TS]
◼
►
there and that's true of all the ones I
[TS]
◼
►
skipped I mean I put a link to the game
[TS]
◼
►
consoles page of Wikipedia in the show
[TS]
◼
►
notes people written about Sega Master
[TS]
◼
►
System Atari Jaguar turbo graphx 16 and
[TS]
◼
►
there's other obscure ones that no one
[TS]
◼
►
wrote and about that I also could have
[TS]
◼
►
thrown in there you know the M - does
[TS]
◼
►
anyone the chat room know what the m2 is
[TS]
◼
►
without googling it probably not 3do
[TS]
◼
►
people at least heard of that CDI lots
[TS]
◼
►
of awful unsuccessful game machines with
[TS]
◼
►
controllers that were strange mutant
[TS]
◼
►
derivation of the successful ones or
[TS]
◼
►
sometimes very innovative with
[TS]
◼
►
innovative and scare quotes because they
[TS]
◼
►
were you know innovative to the point of
[TS]
◼
►
being awful and it's it's too big a feel
[TS]
◼
►
so I really just wanted to hit on like
[TS]
◼
►
the major players and that's why I
[TS]
◼
►
picked what I did but Ghent Genesis I'd
[TS]
◼
►
the Genesis was important because it was
[TS]
◼
►
a sort of a rebel incarnation of the
[TS]
◼
►
SNES whereas like well Nintendo dominate
[TS]
◼
►
with NES we're going to end with the
[TS]
◼
►
Genesis we're going to come out to
[TS]
◼
►
market before the SNES and we're going
[TS]
◼
►
to be more daring with our controller
[TS]
◼
►
designs that's why they should have been
[TS]
◼
►
included to show that someone who didn't
[TS]
◼
►
have a you know they had the Sega Master
[TS]
◼
►
System but they were they were trying to
[TS]
◼
►
usurp the leader and they were willing
[TS]
◼
►
to be more innovative in the controller
[TS]
◼
►
designed to do so and we've seen that
[TS]
◼
►
you know modern history we like the Wii
[TS]
◼
►
trying to usurp the dominant force to
[TS]
◼
►
the PlayStation by being very innovative
[TS]
◼
►
with the controller a Logan Hall writes
[TS]
◼
►
in to say the Dreamcast controller
[TS]
◼
►
should have been included because it was
[TS]
◼
►
a big influence on the Xbox Microsoft
[TS]
◼
►
had a significant partnership with Sega
[TS]
◼
►
on the Dreamcast project at one point I
[TS]
◼
►
think they were trying to make the
[TS]
◼
►
Dreamcast on Windows I don't know if it
[TS]
◼
►
ever actually did run any kind of
[TS]
◼
►
Windows offer but there was a
[TS]
◼
►
relationship between those two companies
[TS]
◼
►
and a lot of people have see resemblance
[TS]
◼
►
in the Xbox controller and the Dreamcast
[TS]
◼
►
controller let me squint you can kind of
[TS]
◼
►
see it I guess certainly they didn't do
[TS]
◼
►
the vmu or anything like that and in the
[TS]
◼
►
xbox controller though the other thing I
[TS]
◼
►
got a lot of feedback up about besides
[TS]
◼
►
oh missions were non-standard
[TS]
◼
►
controllers controllers that were not
[TS]
◼
►
included with systems and I was
[TS]
◼
►
intentionally avoiding all those because
[TS]
◼
►
like if you think the world the standard
[TS]
◼
►
control which is big the world of
[TS]
◼
►
aftermarket their body controllers or
[TS]
◼
►
even first party controllers that were
[TS]
◼
►
sold after the fact that's just enormous
[TS]
◼
►
but there are a couple of significant
[TS]
◼
►
innovations that are worth talking about
[TS]
◼
►
I think one of them was the NES max got
[TS]
◼
►
at do I not have the NES max open and
[TS]
◼
►
the thing here I got to find that did
[TS]
◼
►
you ever play with the NES marek never
[TS]
◼
►
now when it came up I'd heard of it
[TS]
◼
►
before but I had the wrong thing in my
[TS]
◼
►
head I was thinking of the NES advantage
[TS]
◼
►
which is the big arcade style joystick
[TS]
◼
►
do you ever play with that I've seen
[TS]
◼
►
that I'd not use that all right all
[TS]
◼
►
actually pull this up because somehow I
[TS]
◼
►
did not get this thing where it should
[TS]
◼
►
be so this was a rien Moonen
[TS]
◼
►
sorry reading I got that
[TS]
◼
►
your first name or last name the NES max
[TS]
◼
►
looked like an NES controller but it had
[TS]
◼
►
kind of horns pokin not not really horns
[TS]
◼
►
that poke down but like little it was
[TS]
◼
►
like an upside down u shape so in that
[TS]
◼
►
respect it was like the genesis
[TS]
◼
►
controller but less organic shape but
[TS]
◼
►
with like more prominent horns poking
[TS]
◼
►
down from it and it was an aftermarket
[TS]
◼
►
controller because it had things like
[TS]
◼
►
turbo buttons on it where you could
[TS]
◼
►
press that button to make it as if you
[TS]
◼
►
were firing the a or the B button faster
[TS]
◼
►
than you could humanly fired unless you
[TS]
◼
►
had really really put in a lot of time
[TS]
◼
►
with summer games and developed a system
[TS]
◼
►
of twitching your muscles such that the
[TS]
◼
►
the your finger was moving imperceptibly
[TS]
◼
►
but repeatedly activating the button and
[TS]
◼
►
that was an important skill to have when
[TS]
◼
►
the aliens come and someone needs to
[TS]
◼
►
press a button hundreds or thousands of
[TS]
◼
►
times a second somewhere some kid who
[TS]
◼
►
had an NES who is not a dolt will be
[TS]
◼
►
ready but anyway it had that feature it
[TS]
◼
►
also had like this slighty disc thing in
[TS]
◼
►
the middle of what where the d-pad would
[TS]
◼
►
be and it has surrounding circular ring
[TS]
◼
►
where you could press in eight different
[TS]
◼
►
directions I never spent any time with
[TS]
◼
►
this so I don't really know how it would
[TS]
◼
►
feel to use that little slightly
[TS]
◼
►
discipling instead of a d-pad but that's
[TS]
◼
►
what did after market is for after
[TS]
◼
►
market is for things that they weren't
[TS]
◼
►
confident enough in to put in the
[TS]
◼
►
standard controller but people might
[TS]
◼
►
enjoy a few people might enjoy might be
[TS]
◼
►
willing to spend a little bit of extra
[TS]
◼
►
money to try it out and then found that
[TS]
◼
►
dnes advantage that I had already
[TS]
◼
►
mentioned was supposed to look like an
[TS]
◼
►
arcade stick had a big joystick with a
[TS]
◼
►
ball a top of it poking out just like an
[TS]
◼
►
arcade machine and it was a big thing
[TS]
◼
►
with the metal bottom and rubber feet
[TS]
◼
►
and you put it on a tabletop instead of
[TS]
◼
►
holding in your hands and had two huge
[TS]
◼
►
buttons kind of arcade sized buttons and
[TS]
◼
►
it also had turbos on them with dials
[TS]
◼
►
that you could adjust the rate of the
[TS]
◼
►
turbos there were also slow motion
[TS]
◼
►
things where it would simulate slow
[TS]
◼
►
motion by repeatedly sending the signal
[TS]
◼
►
for the I forget if it's a start or
[TS]
◼
►
select key but one of the keys that
[TS]
◼
►
would pause the games they would like
[TS]
◼
►
pause play pause play pause play to slow
[TS]
◼
►
down the motion in games that you were
[TS]
◼
►
having trouble beating because you lack
[TS]
◼
►
the hand-eye coordination to
[TS]
◼
►
successfully pass that particular level
[TS]
◼
►
in Megaman and I'm sure many kids
[TS]
◼
►
appreciated that although it was kind of
[TS]
◼
►
John foggers writes in to tell me that
[TS]
◼
►
the I gave the PlayStation controllers a
[TS]
◼
►
little bit short shrift when I talked
[TS]
◼
►
about the DualShock because there was
[TS]
◼
►
actually an analog stick for the
[TS]
◼
►
PlayStation before the DualShock and
[TS]
◼
►
that was the playstation analog joystick
[TS]
◼
►
as it was called I looked just like a
[TS]
◼
►
DualShock but the handles are longer and
[TS]
◼
►
it was released for a bunch of Japanese
[TS]
◼
►
titles that supposedly benefited from
[TS]
◼
►
analog control but it was kind of like
[TS]
◼
►
it was kind of weird where you're like
[TS]
◼
►
well can I use the analog sticks with
[TS]
◼
►
this particular game has this game been
[TS]
◼
►
designed for the analog sticks other was
[TS]
◼
►
apparently three different analog modes
[TS]
◼
►
that you could put it into it was kind
[TS]
◼
►
of I mean it was an official product but
[TS]
◼
►
it wasn't it wasn't the complete
[TS]
◼
►
revolution like the n64 was where like
[TS]
◼
►
you know of course the game works with
[TS]
◼
►
the analog stick on the n64 it comes
[TS]
◼
►
with the system that you're expected to
[TS]
◼
►
work that this was definitely an
[TS]
◼
►
aftermarket thing and it was released
[TS]
◼
►
the United States after was least in
[TS]
◼
►
Japan as things always were done back
[TS]
◼
►
then but it's very shortly after was
[TS]
◼
►
loose the United States the DualShock
[TS]
◼
►
was released in Japan and then
[TS]
◼
►
eventually dual stock came to the US and
[TS]
◼
►
just wiped out all memory of the analog
[TS]
◼
►
joystick and it can be argued that the
[TS]
◼
►
dual analog controller not the doing
[TS]
◼
►
electronically I've got it now the dual
[TS]
◼
►
analog controller was a a I swapped the
[TS]
◼
►
names for the analog joystick is the
[TS]
◼
►
name of the thing that I'm about to talk
[TS]
◼
►
about so the PlayStation analog joystick
[TS]
◼
►
was too huge like flight stick looking
[TS]
◼
►
things poking out of a thing that you
[TS]
◼
►
put on a table and it can be argued that
[TS]
◼
►
the dual analog controller which was
[TS]
◼
►
kind of like the DualShock without the
[TS]
◼
►
shock and longer horns is simply a
[TS]
◼
►
miniaturized derivation of the dual
[TS]
◼
►
analog controller where they took those
[TS]
◼
►
two giant analog sticks they had for
[TS]
◼
►
flight sim games and robot games and put
[TS]
◼
►
them in miniature form and tack them
[TS]
◼
►
onto their controller there and
[TS]
◼
►
apparently even the dual analog
[TS]
◼
►
controller even had some sort of rumble
[TS]
◼
►
feature so I'm not quite sure why the
[TS]
◼
►
name DualShock only came in later if the
[TS]
◼
►
dual analog controller actually had
[TS]
◼
►
Rumble in it I know but credit where
[TS]
◼
►
Sony did have analog sticks tacked on in
[TS]
◼
►
strange locations before the DualShock
[TS]
◼
►
and I asked I asked onfocus who's he was
[TS]
◼
►
talking about this well and he said he
[TS]
◼
►
hated the the dual analog controller and
[TS]
◼
►
I'm looking at it I'm like well other
[TS]
◼
►
than the longer horns what was the big
[TS]
◼
►
deal it looks doesn't look that much
[TS]
◼
►
different than the DualShock what was
[TS]
◼
►
what was worse about it and why did it
[TS]
◼
►
sort of become extinct and the DualShock
[TS]
◼
►
took its place and he mentioned that the
[TS]
◼
►
weirdly long horns bothered him he
[TS]
◼
►
didn't like the three different analog
[TS]
◼
►
modes there was no push down on the
[TS]
◼
►
analog stick buttons I don't see that as
[TS]
◼
►
a big downside I think those that push
[TS]
◼
►
down the Alec stick buttons are weird
[TS]
◼
►
these sticks themselves were concave on
[TS]
◼
►
the top but were slippery instead of
[TS]
◼
►
having that grippy rubber and it only
[TS]
◼
►
came in gray so his reasons for
[TS]
◼
►
disliking the that the analog it is kind
[TS]
◼
►
of like a transitional like in the and
[TS]
◼
►
earth all branch of the tree that just
[TS]
◼
►
died out and then we had the dual the
[TS]
◼
►
DualShock what who shape came to
[TS]
◼
►
dominate and speaking of strange shapes
[TS]
◼
►
that uh that they're sort of dead ends
[TS]
◼
►
the evolutionary tree a lot of people
[TS]
◼
►
brought up the the Wii classic
[TS]
◼
►
controller have you ever seen that
[TS]
◼
►
yes our Wii classic controller that was
[TS]
◼
►
the thing that came out around the time
[TS]
◼
►
that they announced the ability for you
[TS]
◼
►
to download the classic I guess they
[TS]
◼
►
were SNES and maybe some NES games and I
[TS]
◼
►
guess it wasn't as easy or convenient to
[TS]
◼
►
hold the Wii sideways and use it that
[TS]
◼
►
way and there were some I guess
[TS]
◼
►
functions that were missing from it is
[TS]
◼
►
that is that the premise behind it it's
[TS]
◼
►
confusing to me too because that they
[TS]
◼
►
did design the Wii controller so like
[TS]
◼
►
you said you could hold it sideways and
[TS]
◼
►
if you hold it sideways and you squint
[TS]
◼
►
you can say all that now there's a d-pad
[TS]
◼
►
right and you've got two buttons they're
[TS]
◼
►
in line with each other so it kind of
[TS]
◼
►
looks like an NES control and you can
[TS]
◼
►
play you know you can download Super
[TS]
◼
►
Mario Brothers for the NES and the Wii
[TS]
◼
►
Virtual Console and play it on your
[TS]
◼
►
sideways Wiimote alright at but they
[TS]
◼
►
decided they wanted to have a different
[TS]
◼
►
controller for that I guess and what it
[TS]
◼
►
looks like it's weird
[TS]
◼
►
so if you look at it it looks kind of
[TS]
◼
►
Lauzon shape and its got a d-pad on the
[TS]
◼
►
left and the primary control
[TS]
◼
►
location and four buttons in a squash
[TS]
◼
►
cross SNES style a B and X and y and
[TS]
◼
►
then tuck down below it insert of the
[TS]
◼
►
PlayStation analog stick location are
[TS]
◼
►
two analog sticks so this weird hybrid
[TS]
◼
►
enter shoulder buttons and all that
[TS]
◼
►
stuff and there's actually a what is it
[TS]
◼
►
called the Classic Controller Pro which
[TS]
◼
►
is that same controller with two horns
[TS]
◼
►
sticking out of it so it's very it's
[TS]
◼
►
kind of odd to me and but the main
[TS]
◼
►
reason I didn't bring it up is I kind of
[TS]
◼
►
alright so it looks like an SNES control
[TS]
◼
►
with two analog sticks right and I kind
[TS]
◼
►
of give it a pass because it's called
[TS]
◼
►
the classic controller and presumably
[TS]
◼
►
you're playing classic games with it so
[TS]
◼
►
if you're going to play an NES game or
[TS]
◼
►
an SNES game it makes sense to have a
[TS]
◼
►
controller shaped like an NES or SNES
[TS]
◼
►
because those games are selling to
[TS]
◼
►
people based on nostalgia and the d-pad
[TS]
◼
►
is the primary control for NES and SNES
[TS]
◼
►
games right so should it not be in the
[TS]
◼
►
primary control spot a lot of people
[TS]
◼
►
saying why didn't you complain about the
[TS]
◼
►
classic controller looks just like a
[TS]
◼
►
PlayStation controller in terms of
[TS]
◼
►
layout albeit without the horn so the
[TS]
◼
►
the pro version does have the little
[TS]
◼
►
horns I get to pass because it's the
[TS]
◼
►
classic controller you're supposed to
[TS]
◼
►
use the d-pad to do you know so it
[TS]
◼
►
should be set up like that
[TS]
◼
►
now the problem comes in where the Wii
[TS]
◼
►
you can play GameCube games on and they
[TS]
◼
►
say oh you know plug in your classic
[TS]
◼
►
control and you can play GameCube games
[TS]
◼
►
with it well aim cube games the analog
[TS]
◼
►
control was the primary control and all
[TS]
◼
►
of a sudden you're telling me to play a
[TS]
◼
►
GameCube game with the Ness NES
[TS]
◼
►
controller basically with analog sticks
[TS]
◼
►
tacked on that makes me angry but the
[TS]
◼
►
Wii has GameCube controller ports on it
[TS]
◼
►
so I never even considered buying
[TS]
◼
►
classic controller because I don't
[TS]
◼
►
really play a lot of the NES and SNES
[TS]
◼
►
games when I play GameCube games I plug
[TS]
◼
►
in one of my many GameCube controllers
[TS]
◼
►
and that's a much better experience I
[TS]
◼
►
would never play a GameCube game with
[TS]
◼
►
the classic control that would just be
[TS]
◼
►
very strange hmm awkward uh but on that
[TS]
◼
►
topic a couple people wrote in to tell
[TS]
◼
►
me god I thought I had this name here
[TS]
◼
►
but apparently I don't to tell me that
[TS]
◼
►
oh it's has been in Norway game it was
[TS]
◼
►
the first one to write this information
[TS]
◼
►
and many others did modern-day we do not
[TS]
◼
►
support in them the 2012 we's if you
[TS]
◼
►
were to go into a store now and buy a
[TS]
◼
►
Wii console that had shipped
[TS]
◼
►
star in 2012 they removed GameCubes
[TS]
◼
►
apart there's no more GameCube
[TS]
◼
►
controller ports on the side there's no
[TS]
◼
►
more GameCube memory slots nothing the
[TS]
◼
►
the I don't think the drive will even
[TS]
◼
►
let you insert a one of those miniature
[TS]
◼
►
GameCube discs and I have done the
[TS]
◼
►
previous episode we just talked about
[TS]
◼
►
how backward compatibility is kind of
[TS]
◼
►
used as a boon to get people to upgrade
[TS]
◼
►
to the next-generation ball and
[TS]
◼
►
protecting their investment old games
[TS]
◼
►
but that eventually they always drop it
[TS]
◼
►
because it's a well we can make the
[TS]
◼
►
Machine more cheaply if we don't have
[TS]
◼
►
backward compatibility
[TS]
◼
►
it's especially egregious in the case of
[TS]
◼
►
the Wii though because as we discussed
[TS]
◼
►
the Wii is really just the same CPU GPU
[TS]
◼
►
combination as the Gamecube only higher
[TS]
◼
►
clock speed and with a few additional
[TS]
◼
►
features and then a bunch of other stuff
[TS]
◼
►
tacked on to it like Wi-Fi and flash
[TS]
◼
►
memory and stuff like that so it's not
[TS]
◼
►
like in the case of the ps3 where when
[TS]
◼
►
they had ps2 compatibility they had to
[TS]
◼
►
basically stick an entire ps2 on a
[TS]
◼
►
single chip inside the ps3 and that's
[TS]
◼
►
how you get your ps2 compatibility it's
[TS]
◼
►
not really padded Billy they just shove
[TS]
◼
►
the ps2 on the motherboard along with
[TS]
◼
►
the ps3 stuff and it's way cheaper for
[TS]
◼
►
them to just ditch all that and say well
[TS]
◼
►
here's your ps3 no more ps2 support we
[TS]
◼
►
can make this board much cheaper if we
[TS]
◼
►
just amid all those chips in the case of
[TS]
◼
►
the Wii I maybe they could get rid of
[TS]
◼
►
some I Oh controllers for the memory
[TS]
◼
►
cards and for the four controller ports
[TS]
◼
►
but I imagine that was all condensed
[TS]
◼
►
down into a couple of small chips anyway
[TS]
◼
►
but the main thing there getting rid of
[TS]
◼
►
are all those ports themselves and I've
[TS]
◼
►
always heard that adding ports adding
[TS]
◼
►
connectors or slots or anything is
[TS]
◼
►
surprisingly expensive on electronics
[TS]
◼
►
components and the more of those you can
[TS]
◼
►
get rid of the you know it really
[TS]
◼
►
reduces manufacturing costs much more
[TS]
◼
►
than you would think it would was like
[TS]
◼
►
well what's the big deals just in holes
[TS]
◼
►
in a case and some metal connectors just
[TS]
◼
►
everything associated with it with every
[TS]
◼
►
connector really does add cost and
[TS]
◼
►
there's only so far you can get that
[TS]
◼
►
cost down we're just I always thought
[TS]
◼
►
was also one of the reasons that Apple
[TS]
◼
►
wants to reduce the number of ports
[TS]
◼
►
because you know it's that every one of
[TS]
◼
►
those holes every one of those
[TS]
◼
►
connectors on every one of those things
[TS]
◼
►
that has to be durable enough of someone
[TS]
◼
►
to stick something in and out of and not
[TS]
◼
►
catch on fire and not wiggle loose and
[TS]
◼
►
not corrode and be sturdy and have the
[TS]
◼
►
you know the correct analog circuitry to
[TS]
◼
►
avoid arcing and sparks and overloads
[TS]
◼
►
often in the kayo control is for that
[TS]
◼
►
stop adds up so it really is a shame I
[TS]
◼
►
think that Nintendo ditched the GameCube
[TS]
◼
►
support but I can kind of see a reason
[TS]
◼
►
for it if they really just want to drive
[TS]
◼
►
the cost of the Wii console down down
[TS]
◼
►
further and further presumably they've
[TS]
◼
►
already got all the chips that make up
[TS]
◼
►
what we consolidated into a very small
[TS]
◼
►
I usually pretty good about doing that
[TS]
◼
►
from the beginning I should have put
[TS]
◼
►
that in the show it's one of my favorite
[TS]
◼
►
motherboard and of course we all have
[TS]
◼
►
favorite motherboards right
[TS]
◼
►
it means Steve Jobs one of my favorite
[TS]
◼
►
motherboards ever was the Nintendo
[TS]
◼
►
GameCube motherboard the Gamecube maybe
[TS]
◼
►
my favorite console ever in terms of
[TS]
◼
►
hardware design in terms of balancing
[TS]
◼
►
cost of manufacturing with the power
[TS]
◼
►
that you get from it you know this
[TS]
◼
►
compromises and every time you're making
[TS]
◼
►
some of this you want to make it cheap
[TS]
◼
►
enough to buy you want to be powerful
[TS]
◼
►
but you want it to be easy to program
[TS]
◼
►
but you want it to be sturdy and small
[TS]
◼
►
and not too noisy and just you know it's
[TS]
◼
►
a series of compromises but underneath
[TS]
◼
►
all this it's amazing to me that you'd
[TS]
◼
►
be the motherboard for the Gamecube is
[TS]
◼
►
just such a beautiful object if I could
[TS]
◼
►
get one of those in a frame I would I
[TS]
◼
►
mean google it now do you know what it
[TS]
◼
►
looks like off an not offhand why don't
[TS]
◼
►
want while you google it were 40 minutes
[TS]
◼
►
in let me do our first sponsor ok
[TS]
◼
►
harvest it's a painless way to track
[TS]
◼
►
time and keep track of your project
[TS]
◼
►
budget send your clients beautiful
[TS]
◼
►
professional invoices via email PDF or
[TS]
◼
►
on the web you can accept online credit
[TS]
◼
►
card and check payments and more and
[TS]
◼
►
there's even a free companion iPhone and
[TS]
◼
►
Android app so you can track time and
[TS]
◼
►
expenses on the go basically you take a
[TS]
◼
►
picture of your receipt and uploads
[TS]
◼
►
right into the app is very cool and this
[TS]
◼
►
all integrates seamlessly with your
[TS]
◼
►
favorite small business apps like you
[TS]
◼
►
know Google Apps Basecamp
[TS]
◼
►
you name it you can try it free for 30
[TS]
◼
►
days figure out just how it works
[TS]
◼
►
because it will help you run your
[TS]
◼
►
business better 2012 you don't need a
[TS]
◼
►
credit card you don't you know they
[TS]
◼
►
don't tie you into a long-term
[TS]
◼
►
obligation at all and here's what you do
[TS]
◼
►
you go to get harvest calm / 5 by 5 get
[TS]
◼
►
harvest calm / 5 by 5 sign up for the
[TS]
◼
►
free 30-day trial and after that use the
[TS]
◼
►
code 5x5 TV when you check out and get
[TS]
◼
►
your first month you get it you got to
[TS]
◼
►
get in there before January 31st 2012
[TS]
◼
►
harvest I was going to say that I think
[TS]
◼
►
I have on my hard drive somewhere my own
[TS]
◼
►
personally saved high-resolution copy of
[TS]
◼
►
the of a picture of the Gamecube
[TS]
◼
►
motherboard because I loved it so much
[TS]
◼
►
and I probably do so maybe I will
[TS]
◼
►
actually upload that and put in the show
[TS]
◼
►
notes but for now I found one on Google
[TS]
◼
►
it just Google for a GameCube
[TS]
◼
►
motherboard you'll find it so if you
[TS]
◼
►
look at like the PlayStation 1 or 2 what
[TS]
◼
►
did I do an article in it someone KJ
[TS]
◼
►
healing a chatroom is found it's found
[TS]
◼
►
an article that I wrote about it there
[TS]
◼
►
you go I wrote a whole article about how
[TS]
◼
►
much I love the motherboard from the fat
[TS]
◼
►
pits blog 5 years ago that's why I
[TS]
◼
►
didn't remember I'm an old man I'll put
[TS]
◼
►
that in the show notes if you look at
[TS]
◼
►
like the PlayStation 2 with the Xbox
[TS]
◼
►
motherboard somebody's really good about
[TS]
◼
►
this well they will they will launch
[TS]
◼
►
their console where they can just you
[TS]
◼
►
know just make it manufacturable and I
[TS]
◼
►
usually lose money on it in the first
[TS]
◼
►
iteration and then they constantly
[TS]
◼
►
refine it how can we get this to be
[TS]
◼
►
fewer chips of the process shrinks and
[TS]
◼
►
everything let's combine these things
[TS]
◼
►
that used to be two chip chips into one
[TS]
◼
►
chip let's combine those four chips into
[TS]
◼
►
one chip and just keep going till you
[TS]
◼
►
can get your entire previous generation
[TS]
◼
►
console on a single chip right and
[TS]
◼
►
Nintendo has it has done a little bit of
[TS]
◼
►
that in recent years and certainly done
[TS]
◼
►
that with the remakes of the NES and the
[TS]
◼
►
iterations of the Gamecube but with
[TS]
◼
►
their consoles they've always been
[TS]
◼
►
historically of the opinion that they
[TS]
◼
►
should make profit from day one that
[TS]
◼
►
they should not make a console that cost
[TS]
◼
►
them five hundred dollars to build they
[TS]
◼
►
sell for 200 bucks and just rely on the
[TS]
◼
►
fact that Moore's law will make that
[TS]
◼
►
thing cheaper to manufacture so the down
[TS]
◼
►
the line they can be making money and
[TS]
◼
►
they'll make it up in games in Tendo has
[TS]
◼
►
always been kind of especially this
[TS]
◼
►
smells to me like Hiroshi emojis
[TS]
◼
►
Yamauchi sorry his sort of mo we're like
[TS]
◼
►
why should we lose money we have such a
[TS]
◼
►
fabulous product we're awesome we should
[TS]
◼
►
pay us and we should make money on every
[TS]
◼
►
console we build from day one and if
[TS]
◼
►
it's too expensive won't find a way to
[TS]
◼
►
make it less expensive because I'm not
[TS]
◼
►
going to take a loss on the console why
[TS]
◼
►
would I take a loss this is an awesome
[TS]
◼
►
thing that we're building they should
[TS]
◼
►
pay us and we should make money like a
[TS]
◼
►
very as a Vince to go says a very Apple
[TS]
◼
►
like thinking like you know we should
[TS]
◼
►
make money shouldn't wait let's make
[TS]
◼
►
supposedly again we don't know for a
[TS]
◼
►
fact because Nintendo keeps us stuff
[TS]
◼
►
pretty close to the best but supposedly
[TS]
◼
►
has always made money on its consoles
[TS]
◼
►
from day one which is flies in the face
[TS]
◼
►
of what everyone else the industry is
[TS]
◼
►
done and you can look at that's another
[TS]
◼
►
reason I think they're impressive if you
[TS]
◼
►
look at the GameCube motherboard this
[TS]
◼
►
was the Gamecube motherboard on day one
[TS]
◼
►
of the Gamecube obviously the the thing
[TS]
◼
►
looks vaguely cube shaped so the
[TS]
◼
►
motherboard is basically a square in the
[TS]
◼
►
center of the square is one almost
[TS]
◼
►
centered exactly the square is one big
[TS]
◼
►
giant chip which is the GPU by ATI and a
[TS]
◼
►
bunch of other stuff TechEd in there and
[TS]
◼
►
then above it centered again slightly
[TS]
◼
►
smaller square is the IBM PowerPC CPU
[TS]
◼
►
and then below the big square thing in
[TS]
◼
►
the middle are what I believe the two
[TS]
◼
►
memory chips and then there's a bunch of
[TS]
◼
►
diodes and resistors another surface
[TS]
◼
►
mount things and through holes for all
[TS]
◼
►
the i/o connectors but that's basically
[TS]
◼
►
the whole motherboard did you pull up
[TS]
◼
►
this picture yet yes is that not a thing
[TS]
◼
►
what CPU GPU - chips of memory square
[TS]
◼
►
motherboard and that's basically I mean
[TS]
◼
►
obviously stuff on the underside and as
[TS]
◼
►
all the connectors and all the analog
[TS]
◼
►
components and the power supply and a
[TS]
◼
►
lot of stuff but this thing is a thing
[TS]
◼
►
of beauty and to imagine like this is
[TS]
◼
►
not revision 17 of this where they came
[TS]
◼
►
out with this on day one this is an
[TS]
◼
►
amazing triumph of engineering I'm
[TS]
◼
►
probably I'm just repeating everything
[TS]
◼
►
that's in my in the article here anyway
[TS]
◼
►
I encourage everyone to read it like
[TS]
◼
►
this is bowed down before it in the yes
[TS]
◼
►
and it is it is a nice-looking
[TS]
◼
►
motherboard sure yeah I mean that's
[TS]
◼
►
that's kind of it reminds me of the
[TS]
◼
►
Steve Jobs stories like I don't like how
[TS]
◼
►
the traces on this motherboard look
[TS]
◼
►
let's redesign them the engineers were
[TS]
◼
►
like that's crazy and they basically
[TS]
◼
►
ignored him it's amazing when it all
[TS]
◼
►
comes together when you can say we're
[TS]
◼
►
going to make a machine that is more
[TS]
◼
►
powerful than the dominant leader it's
[TS]
◼
►
more powerful in the PlayStation 2 which
[TS]
◼
►
people can argue about with the size the
[TS]
◼
►
disk enough but I think it was easy to
[TS]
◼
►
program for relative to our competition
[TS]
◼
►
make a profit from day one sell it more
[TS]
◼
►
cheaply and have such a beautiful board
[TS]
◼
►
that like combining it you'd have to
[TS]
◼
►
combine the CPU and GPU which we're all
[TS]
◼
►
I know they eventually did but like it's
[TS]
◼
►
pretty it's pretty minimal you know that
[TS]
◼
►
I think later in the article I linked to
[TS]
◼
►
the Xbox motherboard
[TS]
◼
►
to contrast it to the Gamecube
[TS]
◼
►
motherboards it's a wide difference god
[TS]
◼
►
I cannot calm these tangents we never
[TS]
◼
►
get through this yeah so we can read the
[TS]
◼
►
article about the GameCube motherboard
[TS]
◼
►
there another third-party controller now
[TS]
◼
►
we're getting to the monitor many people
[TS]
◼
►
sent me links to mad Katz's major league
[TS]
◼
►
gaming pro circuit controller the Xbox
[TS]
◼
►
360 Mad Catz by the way is conveniently
[TS]
◼
►
ends in an S CA TZ nicely sidestepping
[TS]
◼
►
the s apostrophe s issues the iPad right
[TS]
◼
►
so like it Z you just do apostrophe s no
[TS]
◼
►
fuss this incidentally is the same Cano
[TS]
◼
►
this is not the same thing all right
[TS]
◼
►
I'll get to that the next thing alright
[TS]
◼
►
so if you look at this what it looks
[TS]
◼
►
like is an Xbox 360 controller with the
[TS]
◼
►
analog stick up on the left and then a
[TS]
◼
►
secondary analog stick down below the
[TS]
◼
►
buttons which are in a nice cross shape
[TS]
◼
►
and then this little d-pad the tricky
[TS]
◼
►
bit about it is that all those controls
[TS]
◼
►
the two analog sticks and the d-pad are
[TS]
◼
►
removable they're like they're in
[TS]
◼
►
sockets so you can take the faceplate
[TS]
◼
►
off and take the D to D pads the two
[TS]
◼
►
analog sticks and d-pad out of their
[TS]
◼
►
sockets and rearrange them any way you
[TS]
◼
►
want so if you want both your analog
[TS]
◼
►
sticks down and kind of the PlayStation
[TS]
◼
►
location because that's comfortable to
[TS]
◼
►
you you can put them there if you want
[TS]
◼
►
them styled like an Xbox you can in
[TS]
◼
►
theory I guess you could probably put
[TS]
◼
►
the two analog sticks next to each other
[TS]
◼
►
on the left side although I'm not sure
[TS]
◼
►
how you would use them this is a serious
[TS]
◼
►
piece of hardware obviously any time you
[TS]
◼
►
have configurable controllers it reminds
[TS]
◼
►
me that the Razer mice that are that are
[TS]
◼
►
configured with different weights inside
[TS]
◼
►
them and stuff like that and okay they
[TS]
◼
►
even have different analog sticks if you
[TS]
◼
►
prefer convex analog stick to a concave
[TS]
◼
►
one you can just take them you know swap
[TS]
◼
►
them out for each other there are weight
[TS]
◼
►
clips that you clip on to it to give it
[TS]
◼
►
the right balance and weight that you
[TS]
◼
►
want this is some serious stuff and I
[TS]
◼
►
this is what third party controller
[TS]
◼
►
should be there shouldn't be cheap
[TS]
◼
►
pieces of crap that try to imitate
[TS]
◼
►
imitate the first party controllers and
[TS]
◼
►
fail and feel cheap they should be like
[TS]
◼
►
you know high-end type of things are
[TS]
◼
►
more advanced intelligent something
[TS]
◼
►
that's better than the first party
[TS]
◼
►
controller was so many third party
[TS]
◼
►
control to historically have not been
[TS]
◼
►
better than the first party controller
[TS]
◼
►
isn't it and the only point would be
[TS]
◼
►
like well you can save ten bucks now so
[TS]
◼
►
I applaud Mad Catz for this this product
[TS]
◼
►
and the other one I want to talk about
[TS]
◼
►
and control adventure this is the one
[TS]
◼
►
that had the big blowup with Penny
[TS]
◼
►
Arcade recently it wasn't the company
[TS]
◼
►
that makes the controller it was the
[TS]
◼
►
person that I had doing near PR and a
[TS]
◼
►
bad in a bad way yeah and so you can
[TS]
◼
►
link to the Penny Arcade story and this
[TS]
◼
►
is kind of a sideshow but he was a bad
[TS]
◼
►
PR person but the controller itself is
[TS]
◼
►
very interesting how to describe it it's
[TS]
◼
►
not really a controller so much as a
[TS]
◼
►
thing that attached your controller kind
[TS]
◼
►
of like the alien attaches to faces that
[TS]
◼
►
the face huggers right this thing is the
[TS]
◼
►
controller is interesting uh and I saw
[TS]
◼
►
many pictures of this and I said I was
[TS]
◼
►
like how how the hell is this thing even
[TS]
◼
►
gonna work are you looking at a picture
[TS]
◼
►
of it now yes it looks like us like what
[TS]
◼
►
are those tubes they have liquid in them
[TS]
◼
►
is it I don't how does it what is the
[TS]
◼
►
advantage of this or why would you ever
[TS]
◼
►
want to do this it looks like it control
[TS]
◼
►
that it's strapping onto your thing and
[TS]
◼
►
it's it's got these little devices that
[TS]
◼
►
are poised over the buttons on your xbox
[TS]
◼
►
you have this an engine that's already
[TS]
◼
►
here oh I got all this yeah don't you
[TS]
◼
►
know dad uh yeah it's a very weird uh
[TS]
◼
►
it's a very weird looking thing it
[TS]
◼
►
almost looks like you've use your knees
[TS]
◼
►
to bump it boom yeah I'm like you've
[TS]
◼
►
ever seen something in a car where
[TS]
◼
►
perhaps somebody who doesn't have full
[TS]
◼
►
use of their limbs or something they
[TS]
◼
►
have an attachment that allows them to
[TS]
◼
►
drive without maybe foot controls or
[TS]
◼
►
something it like like that it almost
[TS]
◼
►
looks like something like that like if
[TS]
◼
►
you had an extra appendage leave that to
[TS]
◼
►
your imagination but an extra bandage
[TS]
◼
►
that you wanted to use to control some
[TS]
◼
►
of the games there's little levers and
[TS]
◼
►
other things coming out of it extra
[TS]
◼
►
buttons extra things it it really looks
[TS]
◼
►
like something from buckaroo banzai and
[TS]
◼
►
some of the stories that I click to
[TS]
◼
►
through reading the Penny Arcade you
[TS]
◼
►
know PR Fiasco with that PR guy yeah
[TS]
◼
►
where are people saying that this
[TS]
◼
►
controller was of interest to disabled
[TS]
◼
►
gamers who have you know a lady ghost of
[TS]
◼
►
some more their limbs and so I was I was
[TS]
◼
►
trying to get a handle alright so is
[TS]
◼
►
this something let's people who have
[TS]
◼
►
have limited use of their hands or some
[TS]
◼
►
other physical problem it helps them to
[TS]
◼
►
be able to play games or is this
[TS]
◼
►
something like like the Mad Catz
[TS]
◼
►
controller where it's like for super
[TS]
◼
►
duper pros it seems like it's both and I
[TS]
◼
►
that I had it explained to me by
[TS]
◼
►
googling around and finding videos of
[TS]
◼
►
people demonstrating this so I put one
[TS]
◼
►
of the YouTube video in the show notes
[TS]
◼
►
link and you can see the person you know
[TS]
◼
►
demonstrating how to play with it and
[TS]
◼
►
why you might want to do it and the
[TS]
◼
►
upshot for me I think is that it allows
[TS]
◼
►
obviously if you can't do the movements
[TS]
◼
►
that are required to hold a regular Xbox
[TS]
◼
►
controller this thing uses different
[TS]
◼
►
movements and if that you find those
[TS]
◼
►
movements easier you know for your range
[TS]
◼
►
of physical abilities that's that's good
[TS]
◼
►
so it's good for disabled people in that
[TS]
◼
►
way but for pro people the the sale
[TS]
◼
►
seems to be have both of your thumbs on
[TS]
◼
►
the analog sticks when you're playing a
[TS]
◼
►
first-person shooter because you know
[TS]
◼
►
one is your movement and one is where
[TS]
◼
►
you look right and don't have to move
[TS]
◼
►
them and most first-person should just
[TS]
◼
►
try to do that they try to say okay put
[TS]
◼
►
your left thumb here but your right
[TS]
◼
►
thumb there move look at you know
[TS]
◼
►
without having to move those and then
[TS]
◼
►
use your trigger fingers to fire your
[TS]
◼
►
gun and hit shoulder buttons and stuff
[TS]
◼
►
like that ah the trouble is those
[TS]
◼
►
daren't face buttons because you've
[TS]
◼
►
already got both your thumbs occupied
[TS]
◼
►
and underneath you've got your fingers
[TS]
◼
►
using the triggers and shoulders but the
[TS]
◼
►
game's inevitably use those face buttons
[TS]
◼
►
so to switch weapons to to duck to go
[TS]
◼
►
into different stances to do you know to
[TS]
◼
►
lean toward you all the things that you
[TS]
◼
►
might do and so what do you hit those
[TS]
◼
►
with your tongue alright so this this
[TS]
◼
►
setup allows you to keep both your
[TS]
◼
►
thumbs on the the analog sticks use your
[TS]
◼
►
fingers below for the triggers but also
[TS]
◼
►
use your fingers below you know so using
[TS]
◼
►
your fingers to pull on the triggers and
[TS]
◼
►
shoulder buttons but to push your
[TS]
◼
►
fingers outwards to hit a series of
[TS]
◼
►
levers which will transfer transform
[TS]
◼
►
that motion into downward motion on the
[TS]
◼
►
buttons is actually even elastic strings
[TS]
◼
►
on the bottom that you twitch those
[TS]
◼
►
elastic strings and that pulls the
[TS]
◼
►
triggers for you so you get more of a
[TS]
◼
►
hair-trigger effect and the little
[TS]
◼
►
things that are poised over the buttons
[TS]
◼
►
on the face of the controller have
[TS]
◼
►
adjustable little dials on them to get
[TS]
◼
►
them you know you spin them down so this
[TS]
◼
►
just almost to the contact point of the
[TS]
◼
►
X button so you just barely need to
[TS]
◼
►
flick that thing to hit the X button to
[TS]
◼
►
you know switch weapons or change
[TS]
◼
►
stances or something this is a really
[TS]
◼
►
interesting third-party product to me so
[TS]
◼
►
I can see what everyone was excited
[TS]
◼
►
about it and the Penny Arcade thing was
[TS]
◼
►
kind of a sideshow or it's like no the
[TS]
◼
►
product itself that we're not
[TS]
◼
►
controlling about it's this one PR guy
[TS]
◼
►
who was a jerk um
[TS]
◼
►
although apparently there have been
[TS]
◼
►
delays in getting this product to people
[TS]
◼
►
I think the popularity of it has perhaps
[TS]
◼
►
exceeded their expectations or or maybe
[TS]
◼
►
there's just some sort of manufacturing
[TS]
◼
►
problem but some people have had it in
[TS]
◼
►
their hand so I suggest everyone who is
[TS]
◼
►
interested in this look at that video if
[TS]
◼
►
you haven't seen it already I put it in
[TS]
◼
►
the show notes of someone demonstrating
[TS]
◼
►
how this thing works and it is really
[TS]
◼
►
interesting and innovative and amazing
[TS]
◼
►
of course what it says to me is it
[TS]
◼
►
reinforces to my my personal notion that
[TS]
◼
►
first-person shooters are much better
[TS]
◼
►
play with a mouse a keyboard that they
[TS]
◼
►
did controller is not the right tool for
[TS]
◼
►
that job and attaching this facehugger
[TS]
◼
►
to the controller perhaps makes it
[TS]
◼
►
better suited and gives you an edge when
[TS]
◼
►
playing these type of games but I would
[TS]
◼
►
still much rather play a first-person
[TS]
◼
►
shooter with the mouse and a keyboard
[TS]
◼
►
and it can be argued the keyboard is a
[TS]
◼
►
crappy tool for this too but at the very
[TS]
◼
►
least you know the mouse gives you
[TS]
◼
►
freedom to look round on the keyboard
[TS]
◼
►
you have five fingers and many different
[TS]
◼
►
keys and you can arrange things in many
[TS]
◼
►
different ways and customize them and
[TS]
◼
►
get custom keypads so I think with a
[TS]
◼
►
stock mouse and keyboard is a better
[TS]
◼
►
tool for a Brooklyn shooter than a stock
[TS]
◼
►
controller but maybe this thing maybe
[TS]
◼
►
this thing gives a it narrows that gap
[TS]
◼
►
slightly alright is this going to be the
[TS]
◼
►
last one and we'll see so on the
[TS]
◼
►
playstation controller which I
[TS]
◼
►
complained about in the last show there
[TS]
◼
►
were as expected some defenders of the
[TS]
◼
►
playstation controller some of them gave
[TS]
◼
►
me replies on Twitter and emails I
[TS]
◼
►
couldn't tell if they were trying to
[TS]
◼
►
make a joke by exactly saying things
[TS]
◼
►
that I said that PlayStation fans would
[TS]
◼
►
say sometimes word-for-word or if they
[TS]
◼
►
were just serious and I thought they
[TS]
◼
►
were serious but I think some of the
[TS]
◼
►
more serious but you know the the reason
[TS]
◼
►
I said I know you're going to say X Y
[TS]
◼
►
and Z's because I thought that's what
[TS]
◼
►
they were going to say and they did so I
[TS]
◼
►
don't know its self-fulfilling prophecy
[TS]
◼
►
Dave Cheney from our chat room D singing
[TS]
◼
►
the chatroom gave a very long very nice
[TS]
◼
►
very well composed reply did you see his
[TS]
◼
►
email and I did get so much feedback
[TS]
◼
►
from all the different shows I I know I
[TS]
◼
►
do and I have it I have it here there's
[TS]
◼
►
I have about a hundred 200 emails
[TS]
◼
►
in the hypercritical folder and his his
[TS]
◼
►
had inline pictures is that correct then
[TS]
◼
►
let me pull this one out I'm trying to
[TS]
◼
►
this one was sent on the no I'm looking
[TS]
◼
►
at an older one from him hold on me but
[TS]
◼
►
pull up the newer one actually when what
[TS]
◼
►
does this one date it oh I gotta look it
[TS]
◼
►
up I had it open in my window by the
[TS]
◼
►
night bunch from this guy yeah this one
[TS]
◼
►
is dated two days ago the 11th no I
[TS]
◼
►
don't have this one that one on this
[TS]
◼
►
machine all right well can you really
[TS]
◼
►
eroded he formatted he included photos
[TS]
◼
►
to demonstrate his points interspersed
[TS]
◼
►
with the writing big high-resolution
[TS]
◼
►
photos and I think it's he deserves
[TS]
◼
►
airtime for this all he sent it straight
[TS]
◼
►
to me saying he didn't send it through
[TS]
◼
►
five of us why'd you cancel I think this
[TS]
◼
►
I have one well I actually have one from
[TS]
◼
►
him talking about Steve Jobs name the
[TS]
◼
►
apostrophe s that but I do not have to
[TS]
◼
►
this one yes he's a longtime listener
[TS]
◼
►
I'll send this one so it so he said yes
[TS]
◼
►
it's always that they always say that
[TS]
◼
►
when they want to be read on their well
[TS]
◼
►
I'm not going to read it so much longer
[TS]
◼
►
to address his points because it was a
[TS]
◼
►
very long email because I think I think
[TS]
◼
►
this this level of effort in feedback
[TS]
◼
►
deserves airtime so he's going to get
[TS]
◼
►
his air time and all right so his first
[TS]
◼
►
comment is complaining about how I said
[TS]
◼
►
that the position of the analog controls
[TS]
◼
►
was not the natural place that my thumbs
[TS]
◼
►
would fall when holding the controller
[TS]
◼
►
and I there's two aspects of this one
[TS]
◼
►
was talking about the assumption that
[TS]
◼
►
where the d-pad is on a Playstation
[TS]
◼
►
krohler is the primary control position
[TS]
◼
►
I always keep using that term it's like
[TS]
◼
►
you know that's that's the optimal place
[TS]
◼
►
to put the controls right and he says
[TS]
◼
►
that that's not necessarily safe
[TS]
◼
►
assumption why do you think where the
[TS]
◼
►
d-pad is and the PlayStation controller
[TS]
◼
►
is the is the best location just because
[TS]
◼
►
that's where they put things and as you
[TS]
◼
►
pointed on their own show lob the
[TS]
◼
►
decisions they made for the PlayStation
[TS]
◼
►
control may have seen his control we're
[TS]
◼
►
not based on ergonomics so why is it
[TS]
◼
►
that you think that that is the primary
[TS]
◼
►
that primary control location is the
[TS]
◼
►
best place for the controller maybe the
[TS]
◼
►
is better um and he demonstrates that by
[TS]
◼
►
providing pictures of his own hands
[TS]
◼
►
holding a PlayStation controller I can't
[TS]
◼
►
tell if it's a dual Dual Shock 2 or
[TS]
◼
►
three but they look the same which was
[TS]
◼
►
kind of my point holding the PlayStation
[TS]
◼
►
controlled to show that really is a
[TS]
◼
►
natural position so he shows himself
[TS]
◼
►
grabbing the controller putting his
[TS]
◼
►
fingers underneath it you know and then
[TS]
◼
►
laying his hands on top of it and says
[TS]
◼
►
look see it's it's perfectly natural
[TS]
◼
►
with my thumbs fall exactly on the thumb
[TS]
◼
►
sticks my comment on this is that
[TS]
◼
►
bristle everyone's hands are different
[TS]
◼
►
so and different sizes and things are
[TS]
◼
►
comfortable to different people all
[TS]
◼
►
controller design is a compromise of
[TS]
◼
►
some kind where you're trying to make it
[TS]
◼
►
control if it's as many people's hands
[TS]
◼
►
as possible I however do not buy the
[TS]
◼
►
notion that these that the position that
[TS]
◼
►
the d-pad is in is not the primary
[TS]
◼
►
control location and I think his own
[TS]
◼
►
picture demonstrates that if you look at
[TS]
◼
►
his final picture in a series did you
[TS]
◼
►
get this email yet by the way I just
[TS]
◼
►
have a brand new email from you
[TS]
◼
►
forwarded from him
[TS]
◼
►
yeah can you the picture show for you
[TS]
◼
►
there is a picture and in his hands and
[TS]
◼
►
perhaps it's the way the dis angles uh
[TS]
◼
►
he looks he looks a little bit like
[TS]
◼
►
Andre the Giant with the way that his
[TS]
◼
►
ears are sized it's the controller looks
[TS]
◼
►
he's sort of again people are not able
[TS]
◼
►
to send maybe never see this so here's
[TS]
◼
►
the jeff'd imagine imagine Andre the
[TS]
◼
►
Giant holding a matchbox you know if for
[TS]
◼
►
the for those of you have never held a
[TS]
◼
►
matchbox these are things that very old
[TS]
◼
►
people used to use uh it's he's sort of
[TS]
◼
►
balancing the matchbox on the middle
[TS]
◼
►
fingers of his of his hand it's that
[TS]
◼
►
tiny I don't even know how somebody this
[TS]
◼
►
large would use regular household
[TS]
◼
►
objects like you could imagine you know
[TS]
◼
►
the largest sized mug that the normal
[TS]
◼
►
person would say is far too big to use
[TS]
◼
►
for him that's a teacup
[TS]
◼
►
he's clearly enormous alright so look at
[TS]
◼
►
the very last pictures three pictures in
[TS]
◼
►
there see the last picture where his
[TS]
◼
►
hands are kind of in the final position
[TS]
◼
►
how could he you that's reducing this
[TS]
◼
►
isn't real nobody sigil illusion cos
[TS]
◼
►
they're closer to the camera it has got
[TS]
◼
►
huge it's freakish the point I want to
[TS]
◼
►
make about this this final position is
[TS]
◼
►
showing showing how the hands are in a
[TS]
◼
►
natural position there is that in this
[TS]
◼
►
final shot there's no way he can use the
[TS]
◼
►
shoulder buttons with this index fingers
[TS]
◼
►
and that's kind of that's true what I'm
[TS]
◼
►
what I'm getting at is that if you grip
[TS]
◼
►
the thing in a natural way actually
[TS]
◼
►
gripping a little horn right how do you
[TS]
◼
►
get your fingers around gripping in a
[TS]
◼
►
handshake type grip your thumbs fall on
[TS]
◼
►
where the d-pad is and the reason they
[TS]
◼
►
have to fall there is because well then
[TS]
◼
►
if they don't have the hell you're gonna
[TS]
◼
►
reach l1 and l2 and r1 and r2 right
[TS]
◼
►
right and technically he could probably
[TS]
◼
►
reach it with his fingertips likes those
[TS]
◼
►
fingers one of those double-jointed
[TS]
◼
►
people who can can bend just the very
[TS]
◼
►
top part of your finger can you do that
[TS]
◼
►
you strike me as a double-jointed person
[TS]
◼
►
no you can't do that where you bend the
[TS]
◼
►
first knuckle backwards no you put your
[TS]
◼
►
fingers straight up yeah and so if you
[TS]
◼
►
look at your fingers as little does this
[TS]
◼
►
hinges in them so the the very first
[TS]
◼
►
place where your finger can bend yeah
[TS]
◼
►
starting from your finger right just
[TS]
◼
►
bend your finger there don't bend it
[TS]
◼
►
anywhere else no I can't do that
[TS]
◼
►
no double-jointed people can do that can
[TS]
◼
►
you die no I cannot I thought maybe the
[TS]
◼
►
guitar thing with a lot of guitar
[TS]
◼
►
players have uh very dexterous fingers I
[TS]
◼
►
can I know I can do I can do that kind
[TS]
◼
►
of thing with my fingers but I can't I
[TS]
◼
►
can't just Bend just that yeah by itself
[TS]
◼
►
so anyway that that's my point that if
[TS]
◼
►
you grip the thing in that manner where
[TS]
◼
►
you think your hands are comfortable on
[TS]
◼
►
the thing you can't reach the shoulder
[TS]
◼
►
buttons and detuning the chat room says
[TS]
◼
►
I'm gripping it too hard it's not about
[TS]
◼
►
hard gripping it's about being able to
[TS]
◼
►
operate the shoulder bones lots of games
[TS]
◼
►
use the shoulder buttons at the same
[TS]
◼
►
time as used analog stick and if but if
[TS]
◼
►
you sort of what I consider a natural
[TS]
◼
►
grip is like a handshake grip and lots
[TS]
◼
►
of ergonomic things are made to like be
[TS]
◼
►
you know a hand shit you know how your
[TS]
◼
►
hands work naturally just like Greta and
[TS]
◼
►
I'll grabbing a tree branch or Gladys
[TS]
◼
►
guy take the picture if he's holding a
[TS]
◼
►
head mount camera you don't know what I
[TS]
◼
►
was know it's like a little headband you
[TS]
◼
►
just the camera dancer so large he could
[TS]
◼
►
do he could enter a contest or something
[TS]
◼
►
they're huge it's an optical illusion
[TS]
◼
►
alright so so I do think that the
[TS]
◼
►
location of the d-pad is the primary
[TS]
◼
►
control location and I think you see
[TS]
◼
►
most people hold the PlayStation
[TS]
◼
►
controller especially if they have to
[TS]
◼
►
use the shoulders they want their
[TS]
◼
►
to curl around the shoulder buttons and
[TS]
◼
►
then they have to deflect their thumbs
[TS]
◼
►
from the natural position if you talk to
[TS]
◼
►
any hand doctor about you know how you
[TS]
◼
►
injure your tendons and everything is
[TS]
◼
►
that it this is a straight way that your
[TS]
◼
►
tendons go through your Anatomy and as
[TS]
◼
►
you deflect your your limbs or your
[TS]
◼
►
digits or any other thing now you're
[TS]
◼
►
making that tendon which slides back and
[TS]
◼
►
forth slide through a bend and that's
[TS]
◼
►
the more you deflect your joints and
[TS]
◼
►
then make this tendon slide back and
[TS]
◼
►
forth the more irritated those things
[TS]
◼
►
get so I Nix that point the octagon
[TS]
◼
►
shaped hole his point about the octagon
[TS]
◼
►
surround I mean there's this room to
[TS]
◼
►
quibble on this one because it it is a
[TS]
◼
►
different experience having an octagon
[TS]
◼
►
thing there I talked about how it
[TS]
◼
►
provides tactile feedback that isn't
[TS]
◼
►
provided on 3d analog sticks that used
[TS]
◼
►
to be provided on the d-pad so in the
[TS]
◼
►
deep end you get always tell where
[TS]
◼
►
up-down left-right where regardless of
[TS]
◼
►
where your hands bar where regardless of
[TS]
◼
►
where you're holding the controller now
[TS]
◼
►
you can't as much because you might lose
[TS]
◼
►
track of where things are because the
[TS]
◼
►
analog sticks just waving down there in
[TS]
◼
►
the wind but the octagonal surround will
[TS]
◼
►
let you feel where that is and this
[TS]
◼
►
point is that the visual feedback on the
[TS]
◼
►
screen is what really matters
[TS]
◼
►
and the directional indicators aren't
[TS]
◼
►
accurate or fast enough to provide the
[TS]
◼
►
feedback the visual input pen my point
[TS]
◼
►
in that is that the visual feedback on
[TS]
◼
►
the screen is all well and good but you
[TS]
◼
►
still have to know what input do I
[TS]
◼
►
provide to to change the things on the
[TS]
◼
►
screen so lots of like for example 3d
[TS]
◼
►
platformer games the
[TS]
◼
►
control scheme is push the stick in the
[TS]
◼
►
direction you want the guy to go on the
[TS]
◼
►
screen so if you're depending on where
[TS]
◼
►
the camera is the direction you push on
[TS]
◼
►
the stick makes the guy run a different
[TS]
◼
►
way so what you want to know is all
[TS]
◼
►
right when I look at the screen
[TS]
◼
►
straight ahead on the screen like above
[TS]
◼
►
me on the screen if you're looking you
[TS]
◼
►
know a camera view from boga is where I
[TS]
◼
►
want to go so I want to push straight
[TS]
◼
►
ahead on my stick and the octagonal
[TS]
◼
►
surround lets you know where straight
[TS]
◼
►
ahead is on your stick it's not so much
[TS]
◼
►
that you're not relying on the visual
[TS]
◼
►
feedback the screen you are but you then
[TS]
◼
►
want to know okay given what I've seen
[TS]
◼
►
on the screen which direction do I push
[TS]
◼
►
my stick to make him go you know but you
[TS]
◼
►
need to basically mentally align the
[TS]
◼
►
axis of the stick like you have to line
[TS]
◼
►
north on North on your controller with
[TS]
◼
►
north on your TV screen and you can do
[TS]
◼
►
that without look
[TS]
◼
►
your controller and without having your
[TS]
◼
►
controller constantly directly in front
[TS]
◼
►
of you like if you've got it you know
[TS]
◼
►
way up in the air like I said with your
[TS]
◼
►
tongue sticking out of the corner of
[TS]
◼
►
your mouth or you know under you know
[TS]
◼
►
way down lower who knows people do all
[TS]
◼
►
sorts of contortions with their
[TS]
◼
►
controllers in their playing I just
[TS]
◼
►
always make fun of my wife playing Mario
[TS]
◼
►
Kart in the GameCube because she would
[TS]
◼
►
try to steer with the controller if she
[TS]
◼
►
was going too far one direction she
[TS]
◼
►
would lean and turn the controller like
[TS]
◼
►
the steering wheel and turned her I
[TS]
◼
►
would say it doesn't it doesn't know
[TS]
◼
►
that you're turning it you have to move
[TS]
◼
►
the stick if you want to you know and of
[TS]
◼
►
course that would come back to bite me
[TS]
◼
►
later with the Wii when turning the
[TS]
◼
►
controller actually is how you control
[TS]
◼
►
the game but for GameCube controllers
[TS]
◼
►
and other things you don't actually have
[TS]
◼
►
to turn the controller to make a turn
[TS]
◼
►
but people do that naturally and so what
[TS]
◼
►
I'm saying is that when you're doing
[TS]
◼
►
that just you know naturally because
[TS]
◼
►
you're getting into the game you still
[TS]
◼
►
need to know where exactly straight up
[TS]
◼
►
is on the controller and to some degree
[TS]
◼
►
the shape the unchanging shape of the
[TS]
◼
►
controller itself gives you that type of
[TS]
◼
►
feedback because you can feel where the
[TS]
◼
►
edges are whatever the octagonal
[TS]
◼
►
surround is an additional aid to that
[TS]
◼
►
and the other thing is that all right so
[TS]
◼
►
the disadvantage that people say for the
[TS]
◼
►
octagonal surround is that it's not G
[TS]
◼
►
like you can feel straight ahead you can
[TS]
◼
►
feel the 45s and you know and you feel
[TS]
◼
►
the 90s but in between there you don't
[TS]
◼
►
have the same fine control as you want
[TS]
◼
►
and I'll get to that and the next point
[TS]
◼
►
but before I get to that I want talk
[TS]
◼
►
about the the gold standard game the
[TS]
◼
►
testing game for how good is your analog
[TS]
◼
►
stick and that game is Super Monkey Ball
[TS]
◼
►
on the Gamecube the only control in that
[TS]
◼
►
game is the analog stick have you ever
[TS]
◼
►
played this game mmm I'm sure I have I
[TS]
◼
►
done bring had not show you how because
[TS]
◼
►
it was kind of obscure was a GameCube
[TS]
◼
►
game you can get it and play it on your
[TS]
◼
►
way of your Wii has game compatibility
[TS]
◼
►
and I think they made Wii versions I
[TS]
◼
►
think I actually have the Weaver but the
[TS]
◼
►
first Super Monkey Ball not super monkey
[TS]
◼
►
ball - and not the Wii version I've
[TS]
◼
►
played this thing it was it you're a
[TS]
◼
►
monkey and a ball surprise uh and the
[TS]
◼
►
only control is the analog stick buttons
[TS]
◼
►
do nothing shoulder buttons do nothing
[TS]
◼
►
see stick does nothing d-pad does
[TS]
◼
►
nothing just you know other than pausing
[TS]
◼
►
the game with the select button so like
[TS]
◼
►
this is the stick is the control right
[TS]
◼
►
Super Monkey Ball won the very first
[TS]
◼
►
game uh and what you ostensibly what
[TS]
◼
►
you're doing with that stick is tilting
[TS]
◼
►
the board that you're on but that's like
[TS]
◼
►
you know are you tilting the ball
[TS]
◼
►
order you making the ball go forward and
[TS]
◼
►
moving the camera at the same time it's
[TS]
◼
►
like a relativity type problem but a
[TS]
◼
►
Super Monkey Ball and and in other games
[TS]
◼
►
like that one of the camera controls
[TS]
◼
►
that you might have is bring the camera
[TS]
◼
►
directly behind me and in Super Monkey
[TS]
◼
►
Ball in particular that's important
[TS]
◼
►
because that the levels get harder and
[TS]
◼
►
harder until you're trying to navigate
[TS]
◼
►
this ball on very skinny
[TS]
◼
►
you know paths floating in space right
[TS]
◼
►
so if you want to successfully navigate
[TS]
◼
►
a very skinny path what you want to do
[TS]
◼
►
is get the camera swinging directly
[TS]
◼
►
behind you so that the path is exactly
[TS]
◼
►
straight ahead into the screen you know
[TS]
◼
►
3d speaking and then push the control
[TS]
◼
►
stick exactly ahead and how do you know
[TS]
◼
►
if you're pushing the control stick
[TS]
◼
►
exactly ahead without the octagonal
[TS]
◼
►
surround you might be close but not
[TS]
◼
►
quite close and like in most games that
[TS]
◼
►
doesn't matter but in games especially
[TS]
◼
►
platformers and very particularly Super
[TS]
◼
►
Monkey Ball it makes a big big
[TS]
◼
►
difference whether you're going exactly
[TS]
◼
►
straight ahead now I think the analog
[TS]
◼
►
stick in the game controller is awesome
[TS]
◼
►
for lots of reasons whether I toggle
[TS]
◼
►
surround puts it over the top for games
[TS]
◼
►
like Super Monkey Ball because I can't
[TS]
◼
►
imagine playing that game on a
[TS]
◼
►
Playstation control I think I might've
[TS]
◼
►
actually come out for the PlayStation or
[TS]
◼
►
any other kind of control that is around
[TS]
◼
►
because that game is so precise that
[TS]
◼
►
game is entirely about the precise
[TS]
◼
►
control of this one little ball on this
[TS]
◼
►
maze of levels where you're just trying
[TS]
◼
►
to keep this ball from falling off the
[TS]
◼
►
edge of these increasingly skinny paths
[TS]
◼
►
and in the earlier levels many of those
[TS]
◼
►
paths are in straight lines or they're
[TS]
◼
►
straight lines up hills or anyone who's
[TS]
◼
►
played Super Monkey Ball hope can
[TS]
◼
►
hopefully appreciate the the precision
[TS]
◼
►
required by this game and the purity of
[TS]
◼
►
the game the end the amount of hand
[TS]
◼
►
sweat produced by the game the end the
[TS]
◼
►
side here so Super Monkey Ball has a
[TS]
◼
►
scoring system where you get play points
[TS]
◼
►
it's one of those Sega terms that
[TS]
◼
►
doesn't really make any sense or maybe
[TS]
◼
►
it's probably translated but you get you
[TS]
◼
►
get points for playing and achieving
[TS]
◼
►
certain things and supposedly the
[TS]
◼
►
maximum number of play points you can
[TS]
◼
►
get in Super Monkey Ball is 9999 if you
[TS]
◼
►
get every banana and do every level and
[TS]
◼
►
never die and the the greatest video
[TS]
◼
►
game thumb dexterity triumphs I've ever
[TS]
◼
►
seen on video are thee I think as many
[TS]
◼
►
of these maybe is just one guy
[TS]
◼
►
is a u-tube playthrough of someone
[TS]
◼
►
playing Super Monkey Ball and getting
[TS]
◼
►
9999 play points that means he plays
[TS]
◼
►
through every single level and never
[TS]
◼
►
dies and gets every single thing right
[TS]
◼
►
it's kind of like the pac-man perfect
[TS]
◼
►
game or like all I got every fruit I got
[TS]
◼
►
every dot and never died by the ghosts I
[TS]
◼
►
made it up to the kill screen oh there's
[TS]
◼
►
no kill screen at the end of Super
[TS]
◼
►
Monkey Ball you just finish the game
[TS]
◼
►
this probably is kind of like a golf
[TS]
◼
►
where you're not really interested in
[TS]
◼
►
golf if you haven't ever played it
[TS]
◼
►
that's been my experience most people
[TS]
◼
►
who have never played golf ah find it
[TS]
◼
►
boring to watch and aren't interested in
[TS]
◼
►
tennis is a similar way well if you've
[TS]
◼
►
never played Super Monkey Ball watching
[TS]
◼
►
this video will be boring and not make
[TS]
◼
►
any sense to you but if you have ever
[TS]
◼
►
played serious monkey ba serious Monkey
[TS]
◼
►
Ball super monkey ball in anger where
[TS]
◼
►
you're not just like whoa let me talk
[TS]
◼
►
around with this game for two seconds
[TS]
◼
►
like you're an actual gamer and you said
[TS]
◼
►
I'm gonna play this game and I'm going
[TS]
◼
►
to excel and achieve in this game right
[TS]
◼
►
if you've ever done that you know how
[TS]
◼
►
hard this game is and to watch what I
[TS]
◼
►
assume is an actual human being playing
[TS]
◼
►
and not like a bot or an emulator or
[TS]
◼
►
something an actual human being playing
[TS]
◼
►
Super Monkey Ball and achieving nine I'm
[TS]
◼
►
gonna be very sad if someone writes in
[TS]
◼
►
tells me you know that was a bot it was
[TS]
◼
►
an emulator and and you've been fooled
[TS]
◼
►
but this video existed when the Gamecube
[TS]
◼
►
was new so it seems if someone actually
[TS]
◼
►
built a device to automatically play
[TS]
◼
►
GameCube by you know actuating the
[TS]
◼
►
controller and looking at the TV screen
[TS]
◼
►
I guess I'll still give them kudos I'll
[TS]
◼
►
be very sad as a simulation but it is an
[TS]
◼
►
amazing it's something you didn't think
[TS]
◼
►
was possible that's that's the big thing
[TS]
◼
►
about video game movies on the web
[TS]
◼
►
whenever you're stuck in a video game or
[TS]
◼
►
whenever I'm stuck in a video game I
[TS]
◼
►
like to look at someone you know like I
[TS]
◼
►
know what to do I just can't do it like
[TS]
◼
►
in a Mario level or I know I have to
[TS]
◼
►
jump from here to here to there and hit
[TS]
◼
►
that in blah blah and it's frustrating
[TS]
◼
►
me and I can't get past it I like to
[TS]
◼
►
watch a video of somebody else doing it
[TS]
◼
►
not because it's gonna tell me something
[TS]
◼
►
new it's like yeah I know you got to
[TS]
◼
►
jump on that and then before the thing
[TS]
◼
►
comes you gotta go over there and then
[TS]
◼
►
don't let that thing kill you and don't
[TS]
◼
►
touch that and move over there I just
[TS]
◼
►
like seeing someone else do it to
[TS]
◼
►
convince myself that it can be done and
[TS]
◼
►
you watch it over and over again it's
[TS]
◼
►
kind of like positive visualization for
[TS]
◼
►
athletes like you see it being done like
[TS]
◼
►
it can be done look look it's just a
[TS]
◼
►
simple series of movements look at this
[TS]
◼
►
person doing it but if you look at the
[TS]
◼
►
Super Monkey Ball video it has an
[TS]
◼
►
opposite effect you're like that's not
[TS]
◼
►
no human can do that it's yeah I was
[TS]
◼
►
like half an hour long 40 minutes long
[TS]
◼
►
split up into parts it is unbelievable
[TS]
◼
►
they should show it it's their chart on
[TS]
◼
►
movie screens for people who played
[TS]
◼
►
Super Monkey Ball and say come see the
[TS]
◼
►
pinnacle of human achievement is like
[TS]
◼
►
the the quad satiric of uh oh wait a
[TS]
◼
►
doing reverence yeah I didn't I've seen
[TS]
◼
►
doom oh I read the book too uh it is
[TS]
◼
►
unbelievable I highly endorse this this
[TS]
◼
►
movie if anyone has ever seen if
[TS]
◼
►
anyone's ever played Super Monkey Ball
[TS]
◼
►
people who haven't I'm sorry for wasting
[TS]
◼
►
your time all right so hold on let's do
[TS]
◼
►
it let's do our second sponsor all right
[TS]
◼
►
now can we do it yes you can all right
[TS]
◼
►
Rackspace these guys you've gotta think
[TS]
◼
►
of them think of them three three boxes
[TS]
◼
►
draw three boxes in your mind in the
[TS]
◼
►
first one put managed hosting this is
[TS]
◼
►
this is the best first-class managed
[TS]
◼
►
hosting in the business this is servers
[TS]
◼
►
that are racked on demand configured the
[TS]
◼
►
way you want them with human beings
[TS]
◼
►
waiting to help you restart them
[TS]
◼
►
reinstall operating systems configure
[TS]
◼
►
them the way you want what every one
[TS]
◼
►
second box cloud hosting you'll know
[TS]
◼
►
these guys are the masters of cloud
[TS]
◼
►
hosting the third box hybrid hosting
[TS]
◼
►
combination they're the only the only
[TS]
◼
►
company out there that I'm aware of that
[TS]
◼
►
that offers both and that interconnects
[TS]
◼
►
them and that understands both so what
[TS]
◼
►
that might mean is for some reason maybe
[TS]
◼
►
you've got some super intensive
[TS]
◼
►
application that you really don't don't
[TS]
◼
►
need the scaling stuff for it but later
[TS]
◼
►
you do or a different aspect of your
[TS]
◼
►
business does they can tile this
[TS]
◼
►
together the only ones doing that as far
[TS]
◼
►
as I know they're there for you when
[TS]
◼
►
your business grows too that's the thing
[TS]
◼
►
you can't out scale Rackspace when it
[TS]
◼
►
comes to growing your business so go to
[TS]
◼
►
Rackspace comm / 5x5
[TS]
◼
►
they have special deals there for you
[TS]
◼
►
guys on cloud servers CDN scaling
[TS]
◼
►
services all that stuff and I just while
[TS]
◼
►
we were doing the show I don't make it a
[TS]
◼
►
habit to check my email but you told me
[TS]
◼
►
to go and look for this DCE email with
[TS]
◼
►
the hands so right in there came in 20
[TS]
◼
►
minutes ago my buddy Michael over at
[TS]
◼
►
Rackspace here's what he says
[TS]
◼
►
hey Dan were hiring a senior UX person
[TS]
◼
►
at Rackspace this could be in San
[TS]
◼
►
Antonio could be in Austin could be in
[TS]
◼
►
San Francisco he says this is an awesome
[TS]
◼
►
job literally turning Rackspace come
[TS]
◼
►
into world-class websites he says would
[TS]
◼
►
you mind sharing this with your peeps
[TS]
◼
►
he actually said teeps he says I figure
[TS]
◼
►
5x5 listeners might be really interested
[TS]
◼
►
so what I'm going to do there is there
[TS]
◼
►
is a link here and I'm going to to drop
[TS]
◼
►
this into the into the show notes this
[TS]
◼
►
looks like a really cool awesome job so
[TS]
◼
►
go check it out thanks to Rackspace calm
[TS]
◼
►
such five-by-five for making this show
[TS]
◼
►
I just realized when you said the name
[TS]
◼
►
of the person who sent the email that I
[TS]
◼
►
have been reading the last letter as an
[TS]
◼
►
N not an H and saying sheeny it's not
[TS]
◼
►
sheeny it's according to the man himself
[TS]
◼
►
it's GE what's up she ok AG - and three
[TS]
◼
►
years in a row is his explanation of how
[TS]
◼
►
to pronounce so I apologize for mangling
[TS]
◼
►
your name and calling you sheeny
[TS]
◼
►
Ellucian he would be easier to pronounce
[TS]
◼
►
so consider changing like Martin Cheney
[TS]
◼
►
yeah Martin Cheney it's like there it's
[TS]
◼
►
something is very Martin Sheen II when
[TS]
◼
►
it's you know it's exactly what I was
[TS]
◼
►
thinking yeah so back to that octagonal
[TS]
◼
►
surround I said I was gonna get back to
[TS]
◼
►
one of the other complaints about it
[TS]
◼
►
besides being nachi he says that the
[TS]
◼
►
Octagon hole won't help until the sticks
[TS]
◼
►
has reached full deflection but that
[TS]
◼
►
time it's probably too late and the
[TS]
◼
►
target has probably been overshot so the
[TS]
◼
►
idea is that you're you only touch that
[TS]
◼
►
octagonal surround when you're going
[TS]
◼
►
when you hit the the limits of your your
[TS]
◼
►
reach so why would you you know if
[TS]
◼
►
you're going to instantly go to full
[TS]
◼
►
deflection when I use a digital pad
[TS]
◼
►
instead of analog stick huh this I think
[TS]
◼
►
ties into how you know the octagonal
[TS]
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surround prevents fine-tuned movement my
[TS]
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experience when you need to do fine
[TS]
◼
►
movement of you know slight changes
[TS]
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►
you're not at full deflection because if
[TS]
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►
you read full deflection you're just
[TS]
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►
slamming in one direction or the other
[TS]
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►
I find I can make fine adjustments you
[TS]
◼
►
just slide it along the flat the flat
[TS]
◼
►
you know sides of the octagon you can
[TS]
◼
►
make small adjustments like that but
[TS]
◼
►
making small junctions I don't have it
[TS]
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►
at full deflection so I think the
[TS]
◼
►
octagonal surround doesn't say why not
[TS]
◼
►
just use a d-pad because you've still
[TS]
◼
►
got the full range of motion in there
[TS]
◼
►
and lots of games the other aspect of
[TS]
◼
►
this is it enough lots again so some of
[TS]
◼
►
the games that I play lots of games do
[TS]
◼
►
use full deflection movement in analog
[TS]
◼
►
games but you still do require fine
[TS]
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►
control so a good example are 3d Mario
[TS]
◼
►
platformers where you're routinely going
[TS]
◼
►
at full deflection when you're just
[TS]
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►
running in a particular direction or
[TS]
◼
►
another and a complication on this or a
[TS]
◼
►
subtlety of this is that in some Mario
[TS]
◼
►
platformers not so much now but in the
[TS]
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►
past like mario sunshine on the Gamecube
[TS]
◼
►
one of the things you can do is you can
[TS]
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►
lock the directional stick in you know
[TS]
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►
straight ahead right and then basically
[TS]
◼
►
steer Mario or you know you control
[TS]
◼
►
where he goes on the screen by using
[TS]
◼
►
this C stick the camera stick because
[TS]
◼
►
what you're doing is just saying I'm
[TS]
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►
just going straight ahead but I'm going
[TS]
◼
►
to use the c stick small deflections and
[TS]
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►
seasick not at not at the extremes you
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►
know the regular analog stick and your
[TS]
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►
left thumb it is fully deflected going
[TS]
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►
straight forward and you are steering
[TS]
◼
►
with small subtle movements to the
[TS]
◼
►
camera stick because as you turn the
[TS]
◼
►
camera because of the way a relative
[TS]
◼
►
motion works you know as you turn the
[TS]
◼
►
camera straight ahead becomes a
[TS]
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►
different direction in the 3d world so
[TS]
◼
►
that's that's another example of where
[TS]
◼
►
full deflection is needed in analog gain
[TS]
◼
►
with fine-tune control and the other
[TS]
◼
►
thing important points out is that if
[TS]
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►
full deflection is required an octagonal
[TS]
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►
surround prevents it in some directions
[TS]
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►
I don't think that's necessarily the
[TS]
◼
►
case if you can imagine the the range of
[TS]
◼
►
motion of an analog stick where a zero
[TS]
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►
is in the middle and then at one of the
[TS]
◼
►
extremes there's you know your gear 1 or
[TS]
◼
►
something just look at the octagon and
[TS]
◼
►
draw a circle that fits within the
[TS]
◼
►
octagon that is maximum deflection in
[TS]
◼
►
all directions the fact that you can go
[TS]
◼
►
past maximum deflection just continues
[TS]
◼
►
to send the maximum value out through
[TS]
◼
►
the you know to the to the system so
[TS]
◼
►
you're not you're not actually missing
[TS]
◼
►
maximum deflection in some directions
[TS]
◼
►
maximum deflections achievable in all
[TS]
◼
►
directions it just so you can go past it
[TS]
◼
►
when you go into the vertices this is
[TS]
◼
►
another instance where I'm waving my
[TS]
◼
►
hands around I hope you can visualize an
[TS]
◼
►
octagon with a circle inside of it and
[TS]
◼
►
understand what I'm saying
[TS]
◼
►
sharp edges he says I mentioned
[TS]
◼
►
something about sharp edges and a dual
[TS]
◼
►
shock and he has no idea what I'm
[TS]
◼
►
talking about there no sharp edges on
[TS]
◼
►
his controller so I've got my dual shock
[TS]
◼
►
3 here in front of me the sharp edges
[TS]
◼
►
that I were talking about where the
[TS]
◼
►
holes that r1 and l1 come out of so I'll
[TS]
◼
►
run l1 of the shoulder buttons there are
[TS]
◼
►
holes in the case and the shoulder
[TS]
◼
►
buttons poked out of them when you press
[TS]
◼
►
the shoulder buttons the shoulder runs
[TS]
◼
►
press in to basically be flush with
[TS]
◼
►
those holes the holes themselves are
[TS]
◼
►
kind of beveled where it's not just like
[TS]
◼
►
a hole cut in anything piece of oven
[TS]
◼
►
thin plastic wall there's actually a
[TS]
◼
►
bevel there but the edge of the bevel
[TS]
◼
►
kind of like the edge of a macbook pro
[TS]
◼
►
is sharp now it's on an angle so it's
[TS]
◼
►
like you know the surface of the
[TS]
◼
►
controller and then there's a bevel on
[TS]
◼
►
an angle but where those two things meet
[TS]
◼
►
where the direction of the surface
[TS]
◼
►
changes from being you know parallel to
[TS]
◼
►
the surface of the button to tucking in
[TS]
◼
►
on that bevel that thing is sharp enough
[TS]
◼
►
that I can imagine you could you know
[TS]
◼
►
cut something with it if you were to
[TS]
◼
►
remove the button from the hole and
[TS]
◼
►
where where I interact with that is in
[TS]
◼
►
games that require a lot of holding down
[TS]
◼
►
of r1 so for example Shadow of the
[TS]
◼
►
Colossus where r1 is the gripping button
[TS]
◼
►
isn't it basically the main mechanic of
[TS]
◼
►
that game and for the most of the entire
[TS]
◼
►
game you'll be trying to hold down r1 in
[TS]
◼
►
various sequences and it's a tense game
[TS]
◼
►
and you will find yourself holding on r1
[TS]
◼
►
you know using more force than is
[TS]
◼
►
necessary though and I think it might
[TS]
◼
►
actually be for sensitive so maybe
[TS]
◼
►
they're encouraging this does anyone in
[TS]
◼
►
the chatroom know if r1 and Eleanor are
[TS]
◼
►
pressure sensitive on the DualShock 3
[TS]
◼
►
anyway the point is I'm holding it down
[TS]
◼
►
for a long time and in a league on hard
[TS]
◼
►
maybe I wasn't holding on hard that edge
[TS]
◼
►
is there and it irritates your hand
[TS]
◼
►
because it's something that you're the
[TS]
◼
►
fleshy part of your finger is pressing
[TS]
◼
►
against for for you know hours on and
[TS]
◼
►
off but mostly on during a very tense
[TS]
◼
►
game and I've got that little sharps
[TS]
◼
►
around on the r1 digging into my fingers
[TS]
◼
►
so you say oh you're holding it too hard
[TS]
◼
►
or you're the fleshy part of your finger
[TS]
◼
►
is too fleshy it's it's leaking to that
[TS]
◼
►
edge or it doesn't really hurt that much
[TS]
◼
►
it's just an irritant I'm saying is that
[TS]
◼
►
the trigger should be designed with the
[TS]
◼
►
idea that a finger is going to be
[TS]
◼
►
pressing down liner possibly for a long
[TS]
◼
►
period of time possibly harder than you
[TS]
◼
►
think it's supposed to be and if they
[TS]
◼
►
made them pressure-sensitive then
[TS]
◼
►
there's no excuse because obviously
[TS]
◼
►
expected people to all down arlynn a lot
[TS]
◼
►
of people who wrote in with feedback
[TS]
◼
►
complained about the the PlayStation
[TS]
◼
►
triggers on the DualShock to
[TS]
◼
►
three that unlike a trigger on a gun or
[TS]
◼
►
are many other consoles that sort of
[TS]
◼
►
hooks your finger did these things
[TS]
◼
►
sloped away from you so if you're
[TS]
◼
►
holding them down for a long time slowly
[TS]
◼
►
they slip out of your finger it's like
[TS]
◼
►
if a trigger on a gun was you know
[TS]
◼
►
trigger on a gun looks like a crescent
[TS]
◼
►
moon kind of pokin out from the gun
[TS]
◼
►
imagine the Crescent went the other way
[TS]
◼
►
and that was your gun trigger no one
[TS]
◼
►
makes gun triggers like that but the
[TS]
◼
►
PlayStation shoulder buttons are shaped
[TS]
◼
►
like that especially a you know r1 r2
[TS]
◼
►
and r3 r1 r2 a more kind of flat but
[TS]
◼
►
they are convex instead of concave and
[TS]
◼
►
finally he talks about xbox asymmetry
[TS]
◼
►
which is a common complaint about the
[TS]
◼
►
Xbox from PlayStation fans is that
[TS]
◼
►
well the analog sticks might be in weird
[TS]
◼
►
places on the places controller but the
[TS]
◼
►
Xbox is worth because they put one in
[TS]
◼
►
the primary control location and one in
[TS]
◼
►
the secondary location because the
[TS]
◼
►
buttons are in the primary location on
[TS]
◼
►
the other side and that means that one
[TS]
◼
►
of the analog sticks is always in
[TS]
◼
►
suboptimal position and a lot of people
[TS]
◼
►
find it difficult when you're playing a
[TS]
◼
►
game that requires the use of two analog
[TS]
◼
►
sticks at the same time to coordinate
[TS]
◼
►
that movement when you can kind of feel
[TS]
◼
►
that it's not symmetrical in your hand
[TS]
◼
►
like they're in they're in different
[TS]
◼
►
positions I agree with that I find I
[TS]
◼
►
find using dual analog sticks awkward in
[TS]
◼
►
all situations and the asymmetry of the
[TS]
◼
►
Xbox can take some getting used to
[TS]
◼
►
but I think it's still a better design
[TS]
◼
►
than having both the sticks in the bad
[TS]
◼
►
location just for the sake of symmetry
[TS]
◼
►
because a lot of games don't use both
[TS]
◼
►
sticks in fact I would say most games
[TS]
◼
►
don't use both sticks maybe if you play
[TS]
◼
►
all first-person shooters then maybe
[TS]
◼
►
that's not the case but I play a lot of
[TS]
◼
►
platformers and third-person games and
[TS]
◼
►
they tend not to use ball sticks at the
[TS]
◼
►
same time for the entire course of the
[TS]
◼
►
game at the end he has a section called
[TS]
◼
►
of ain't broke don't fix it well you
[TS]
◼
►
know I suspected that to be the attitude
[TS]
◼
►
I applaud him for the thoroughness of
[TS]
◼
►
his points he didn't really convince me
[TS]
◼
►
of anything but he it's clearly thought
[TS]
◼
►
about it and and clearly expressed his
[TS]
◼
►
preferences oh my god this just goes on
[TS]
◼
►
and on doesn't it I'll try to get
[TS]
◼
►
through these quickly Xbox controller
[TS]
◼
►
conspiracy theories from a couple of
[TS]
◼
►
people toby cool stock rights in with my
[TS]
◼
►
favorite one saying that the the xbox
[TS]
◼
►
controller which we talked about the
[TS]
◼
►
original xbox control that was big and i
[TS]
◼
►
said i was big because it's like they're
[TS]
◼
►
they recognized the average game of
[TS]
◼
►
gamers was going up let's make something
[TS]
◼
►
for the size for adult and
[TS]
◼
►
his theory is that it was a a marketing
[TS]
◼
►
I'm reading from his email marketing
[TS]
◼
►
sleight of hand in the same vein as
[TS]
◼
►
those KFC adverts that put the tiny
[TS]
◼
►
Cheesecake really close to the camera to
[TS]
◼
►
make it seem a respectable size first of
[TS]
◼
►
all I am amazed and scared and confused
[TS]
◼
►
that KFC apparently sells cheesecake is
[TS]
◼
►
I never heard like seriously just KFC
[TS]
◼
►
salt cheesecake now what I don't I'm out
[TS]
◼
►
apparently they said they probably do I
[TS]
◼
►
wouldn't surprise me even a little bit
[TS]
◼
►
if they did it would take a lot for me
[TS]
◼
►
to buy a cheesecake KFC let me just say
[TS]
◼
►
that ah oh yeah so the idea is that they
[TS]
◼
►
made the controller really big because
[TS]
◼
►
the Xbox console itself was gigantic and
[TS]
◼
►
this is the the meme for the kids who
[TS]
◼
►
might not have know this is the Xbox is
[TS]
◼
►
huge lol all caps with some letters
[TS]
◼
►
transposed the Xbox is huge LOL meme was
[TS]
◼
►
huge so to speak from back in the days
[TS]
◼
►
when the original Xbox was launched
[TS]
◼
►
because they were the newcomer into the
[TS]
◼
►
field and Sony was the established base
[TS]
◼
►
and there's all of the fanboys yelling
[TS]
◼
►
at each other about whose console is
[TS]
◼
►
best and uh so Xbox is huge was a big
[TS]
◼
►
point there which really doesn't even
[TS]
◼
►
ever made any sense to me
[TS]
◼
►
except for from ridiculing their
[TS]
◼
►
hardware design perspective because do
[TS]
◼
►
you care how big the console is you're
[TS]
◼
►
not you're not holding it it's not like
[TS]
◼
►
you have to carry it on your back it
[TS]
◼
►
sits there in the entertainment center
[TS]
◼
►
right okay how big that you know unless
[TS]
◼
►
it's noisy or very hot er I don't know
[TS]
◼
►
that was kind of a nonsensical point but
[TS]
◼
►
the the idea was that Microsoft knew
[TS]
◼
►
that people would be very upset that
[TS]
◼
►
their console is big for some and
[TS]
◼
►
logical reason which they were that
[TS]
◼
►
would be an accurate prediction and so
[TS]
◼
►
made the control is really big so then
[TS]
◼
►
when shown in a product shot the
[TS]
◼
►
controllers scaled next to the the box
[TS]
◼
►
it would make both one look normal-sized
[TS]
◼
►
I think this is a crazy conspiracy
[TS]
◼
►
theory because he points out himself why
[TS]
◼
►
wouldn't they just move the controller
[TS]
◼
►
farther away from the camera to make it
[TS]
◼
►
look smaller moved the console closer or
[TS]
◼
►
do it there's so many other things you
[TS]
◼
►
can you would not design the size of
[TS]
◼
►
your console he helps for for marketing
[TS]
◼
►
purposes to trick people into thinking
[TS]
◼
►
it was a different size than it was I
[TS]
◼
►
think they really did believe that the
[TS]
◼
►
controller should be large for large
[TS]
◼
►
hands someone else wrote me and I forgot
[TS]
◼
►
I don't have this on my notes I'm sorry
[TS]
◼
►
but to tell me that one of the things
[TS]
◼
►
Microsoft was testing the controller for
[TS]
◼
►
is they want we wanted a player to be
[TS]
◼
►
able to put down the controller and
[TS]
◼
►
balance it on their
[TS]
◼
►
to be able to grab their drink or some
[TS]
◼
►
chips or something to eat them so it had
[TS]
◼
►
to be big enough and sturdy enough to
[TS]
◼
►
like sort of sit you you know balance on
[TS]
◼
►
the person's leg or sit on the couch so
[TS]
◼
►
they could do some other things they
[TS]
◼
►
recognized people who play games at the
[TS]
◼
►
same times that they're eating munchies
[TS]
◼
►
or whatever I found this story slightly
[TS]
◼
►
more plausible than the the marketing
[TS]
◼
►
gimmick story but both of them sound
[TS]
◼
►
kind of strange to me
[TS]
◼
►
and finally I had a fairly comprehensive
[TS]
◼
►
Sony defense from someone who may or may
[TS]
◼
►
not be affiliated with Sony in some way
[TS]
◼
►
let's just say that I will not name this
[TS]
◼
►
person in in the past episode I dumped
[TS]
◼
►
on the Sony's controller a lot and
[TS]
◼
►
complained about their lack of
[TS]
◼
►
innovation and I also made lots of
[TS]
◼
►
subtle digs about while they tacked on
[TS]
◼
►
the analog stick set for the n64 analog
[TS]
◼
►
stick came out and they added a rumble
[TS]
◼
►
feature because the new Nintendo was
[TS]
◼
►
adding a rumble feature and the
[TS]
◼
►
PlayStation Move is that a PlayStation 6
[TS]
◼
►
axis was there because they heard that
[TS]
◼
►
Nintendo had some sort of motion control
[TS]
◼
►
so they threw some accelerometers into
[TS]
◼
►
it and a PlayStation Move was clearly
[TS]
◼
►
just a reaction to the Wii all these
[TS]
◼
►
ports at points I said this is just
[TS]
◼
►
speculation I don't know any of this for
[TS]
◼
►
sure sometimes the timing doesn't line
[TS]
◼
►
up people so how could that be because
[TS]
◼
►
this came out before that came out like
[TS]
◼
►
timings for product launches versus
[TS]
◼
►
product development are fuzzy enough
[TS]
◼
►
that you don't know like well did they
[TS]
◼
►
just hear from there you know from
[TS]
◼
►
inside sources that Nintendo was
[TS]
◼
►
planning a motion control so they put
[TS]
◼
►
accelerometers in a six axis or did they
[TS]
◼
►
have no idea than 10 they was doing
[TS]
◼
►
motor control and they plans exactly
[TS]
◼
►
this all along and on and on with the
[TS]
◼
►
rumble feature who had it first or who
[TS]
◼
►
had the idea first and stuff like that
[TS]
◼
►
but the meta point before I just discuss
[TS]
◼
►
its individual points is that it doesn't
[TS]
◼
►
really matter who got what person who
[TS]
◼
►
deployed it matters what people shipped
[TS]
◼
►
and the bottom line is the Sony shipped
[TS]
◼
►
the same controller essentially for
[TS]
◼
►
years and years and intend o continued
[TS]
◼
►
to ship something it was different they
[TS]
◼
►
kept trying to improve that's my main
[TS]
◼
►
complaint doesn't matter who got what
[TS]
◼
►
idea from where or you know who was the
[TS]
◼
►
first technically the first to do this
[TS]
◼
►
or whether this thing was done it seems
[TS]
◼
►
like it's derivative of that simply
[TS]
◼
►
because that launched first but really
[TS]
◼
►
is not derivative all it was completely
[TS]
◼
►
independently invented I don't really
[TS]
◼
►
care who invented it all you know I do
[TS]
◼
►
care a little bit in terms of stupid
[TS]
◼
►
bragging rights and stuff but that
[TS]
◼
►
doesn't change the physical reality of
[TS]
◼
►
the controller and that's really what I
[TS]
◼
►
about the product as it exists ignoring
[TS]
◼
►
how it got to be that way and who was
[TS]
◼
►
first and who copied who or anything
[TS]
◼
►
like that but this person's defense was
[TS]
◼
►
very comprehensive he said that the
[TS]
◼
►
analog controls in the PlayStation had
[TS]
◼
►
nothing to do with the n64 that the
[TS]
◼
►
sixaxis had nothing to do with knowing
[TS]
◼
►
that the Wii was doing some motion
[TS]
◼
►
control stuff and the PlayStation Move
[TS]
◼
►
this is the best one the PlayStation
[TS]
◼
►
Move this really stretches my my
[TS]
◼
►
credibility meters had nothing to do
[TS]
◼
►
with the Wii because it was simply an
[TS]
◼
►
extension of the the I toy which had
[TS]
◼
►
Sony had been developing for years since
[TS]
◼
►
we don't know for sure and none of us
[TS]
◼
►
work in Sony and none of us can prove
[TS]
◼
►
any of these things I invite anyone to
[TS]
◼
►
you know look at the evidence and decide
[TS]
◼
►
for themselves I have one way that I
[TS]
◼
►
think it probably is this person
[TS]
◼
►
probably has more inside knowledge than
[TS]
◼
►
I do and he thinks it was the other way
[TS]
◼
►
but then again I believe this person
[TS]
◼
►
also is heavily invested in their belief
[TS]
◼
►
that Sony is awesome so believe what you
[TS]
◼
►
will but I won't that the point I would
[TS]
◼
►
make is that this is not this doesn't
[TS]
◼
►
change the quality of the controller and
[TS]
◼
►
I really care who had what first Hey
[TS]
◼
►
I think I made it through the controller
[TS]
◼
►
fall Wow only 87 minutes she's that's
[TS]
◼
►
why I tried to go that I skip stuff
[TS]
◼
►
believe no I skip stuff that is hard to
[TS]
◼
►
believe do you want to know that we'd
[TS]
◼
►
honored you want to try and do this uh
[TS]
◼
►
this quote can I hit two soundbite
[TS]
◼
►
I had two other topics one of them was
[TS]
◼
►
the CES talked about CES a little bit in
[TS]
◼
►
the other ones Wikipedia I guess we have
[TS]
◼
►
no time for Wikipedia if you do you
[TS]
◼
►
think we have time for me to talk about
[TS]
◼
►
CES obviously well I'm not sure what you
[TS]
◼
►
want to say but um we should give it a
[TS]
◼
►
shot if for no other reason then I got
[TS]
◼
►
the got this thing queued up yeah let's
[TS]
◼
►
you want to hear it some cost no so
[TS]
◼
►
we're not ready to play that yes all
[TS]
◼
►
I will save my discussion of Wikipedia
[TS]
◼
►
for a future show congratulations to
[TS]
◼
►
people who made it this far into the
[TS]
◼
►
show there is a non gaming topic coming
[TS]
◼
►
up now at the tail end of the show next
[TS]
◼
►
time I will try very hard not to make it
[TS]
◼
►
a gaming related show and they will just
[TS]
◼
►
talk about what could beat her from the
[TS]
◼
►
Cesc us was this week I did not attend
[TS]
◼
►
in case you didn't know that I saw many
[TS]
◼
►
of my friends online and sites that I
[TS]
◼
►
read it did attend and complained
[TS]
◼
►
bitterly about CES and there was much
[TS]
◼
►
discussion about
[TS]
◼
►
not so much about what is that CES but
[TS]
◼
►
is CS important is it worth paying
[TS]
◼
►
attention to the show is too bloated
[TS]
◼
►
people who were there who weren't there
[TS]
◼
►
all that stuff and Gruber has always had
[TS]
◼
►
he had a link to Alexis madrigals
[TS]
◼
►
article at the Atlantic called why you
[TS]
◼
►
can ignore CES and he looked quoted a
[TS]
◼
►
little excerpt from it and say let's say
[TS]
◼
►
let's say you pay close attention to
[TS]
◼
►
last year's CES and the tablets that
[TS]
◼
►
were hyper the show how important they
[TS]
◼
►
have they turned out to be one year
[TS]
◼
►
later so if you can remember last year
[TS]
◼
►
CES was all about a windows slaked and
[TS]
◼
►
all these tablets and they're going to
[TS]
◼
►
compete with the iPad it was tons of
[TS]
◼
►
products introduced in this article goes
[TS]
◼
►
through all of them says where are they
[TS]
◼
►
now and the answer to where are they now
[TS]
◼
►
is basically nowhere or nowhere good and
[TS]
◼
►
that's that's in a nutshell the main
[TS]
◼
►
complaint about CES lots of things are
[TS]
◼
►
shown there but how much of that stuff
[TS]
◼
►
even ships it's kind of like an auto
[TS]
◼
►
show where they show all these concept
[TS]
◼
►
cars it's kind of cool to look at all
[TS]
◼
►
the concept cars and stuff but then
[TS]
◼
►
you're like alright well one can
[TS]
◼
►
actually buy this and when I can buy it
[TS]
◼
►
will look anything like that will it
[TS]
◼
►
actually be any good or will it just be
[TS]
◼
►
you know uglify dand and not interesting
[TS]
◼
►
and you know but CES does fill a role I
[TS]
◼
►
guess um you will allow it yeah and
[TS]
◼
►
there are were actually interesting
[TS]
◼
►
things that see us I want to go through
[TS]
◼
►
movas it will make the section longer
[TS]
◼
►
maybe we'll talk about them later so I
[TS]
◼
►
followed the CES coverage and I'm
[TS]
◼
►
ignored most of it but there were a few
[TS]
◼
►
things here and there that I was
[TS]
◼
►
interested in so I think there is still
[TS]
◼
►
a role for CES if only for consumer and
[TS]
◼
►
it is the Consumer Electronics Show
[TS]
◼
►
I think CES is at its best when it
[TS]
◼
►
concentrates on actual consumer
[TS]
◼
►
electronics but like all things in this
[TS]
◼
►
world it is slowly becoming more and
[TS]
◼
►
more computer fide so Apple and
[TS]
◼
►
Microsoft they're big where it used to
[TS]
◼
►
be like Toshiba and sharp and Sony or
[TS]
◼
►
people who made what we used to consider
[TS]
◼
►
inert consumer electronics products
[TS]
◼
►
versus general-purpose computers but now
[TS]
◼
►
everything is basically a computer so it
[TS]
◼
►
makes sense it's some sort of
[TS]
◼
►
convergence but I think CES is at its
[TS]
◼
►
best when it's not computer products
[TS]
◼
►
because consumer electronic companies
[TS]
◼
►
tend to make very lousy computer
[TS]
◼
►
products but the thing I want to get to
[TS]
◼
►
in the clip is that for some reason I
[TS]
◼
►
find myself like I guess people tweet
[TS]
◼
►
about and stuff i watch these keynotes
[TS]
◼
►
I shouldn't be watching or really have
[TS]
◼
►
no interest in so I watched the
[TS]
◼
►
Microsoft keynote at CES finger-roll
[TS]
◼
►
they said it's gonna be the last one let
[TS]
◼
►
me let me take a look at it and I've
[TS]
◼
►
seen as you imagine a lot of keynotes in
[TS]
◼
►
my day most of them Steve Jobs keynotes
[TS]
◼
►
but I watched you know the Palm Pre
[TS]
◼
►
launches and Amazon presentations and
[TS]
◼
►
all sorts of keynotes and most people
[TS]
◼
►
generally agree that the Apple keynotes
[TS]
◼
►
are the best you know it's like oh that
[TS]
◼
►
they're the most exciting they're sort
[TS]
◼
►
of the gold standard for how you should
[TS]
◼
►
do presentations of new technology
[TS]
◼
►
products and I tweeted during the the
[TS]
◼
►
Microsoft keynote it reminded me that
[TS]
◼
►
professionalism is not the reason that
[TS]
◼
►
people loved Apple Steve Jobs keynotes
[TS]
◼
►
and professionalism with or without
[TS]
◼
►
scare quotes like it depends on how you
[TS]
◼
►
define that a lot of people who respond
[TS]
◼
►
to Twitter quote had a different
[TS]
◼
►
definition in mind than I did when I
[TS]
◼
►
wrote it but 140 characters is not a lot
[TS]
◼
►
to elaborate what I had in mind was that
[TS]
◼
►
when you think of professionalism is
[TS]
◼
►
especially if someone's speaking on
[TS]
◼
►
stage someone who's like a professional
[TS]
◼
►
orator who they're not going to they're
[TS]
◼
►
going to do the job require them to
[TS]
◼
►
deliver your your message in a competent
[TS]
◼
►
matter they're going to enunciate there
[TS]
◼
►
they're not going to stumble over their
[TS]
◼
►
words they're going to have a clear
[TS]
◼
►
message with forceful statements and you
[TS]
◼
►
know not lots of vague weasel words lots
[TS]
◼
►
that not lots of stumblings competent
[TS]
◼
►
demos where everything works like that's
[TS]
◼
►
what I think of as professionalism and a
[TS]
◼
►
lot of people say boy those applique
[TS]
◼
►
notes they're awesome like that they
[TS]
◼
►
rehearse them for hours they're so
[TS]
◼
►
professional like all the demos are
[TS]
◼
►
everything is timed down to the second
[TS]
◼
►
if the audio visuals are awesome and I
[TS]
◼
►
think that's not why people love Steve
[TS]
◼
►
Jobs keynotes or Apple keynotes in
[TS]
◼
►
general and to demonstrate this I wanted
[TS]
◼
►
to when I was looking at this thing I
[TS]
◼
►
said boy this this section that I'm
[TS]
◼
►
looking at right here it was a Craig
[TS]
◼
►
Davidson from Microsoft's Xbox team I
[TS]
◼
►
believe he's actually in the marketing
[TS]
◼
►
department we're just fine I mean you
[TS]
◼
►
put your marketing or they put Phil
[TS]
◼
►
Schiller up on the stage and Apple he's
[TS]
◼
►
the marketing guy right you put your
[TS]
◼
►
marketing guy up on the stage because
[TS]
◼
►
you want a professional presentation and
[TS]
◼
►
presumably the marketing guys are the
[TS]
◼
►
professionals in your organization who
[TS]
◼
►
are great at presenting the face of the
[TS]
◼
►
company in a professional manner as well
[TS]
◼
►
you you can play that clip now this is
[TS]
◼
►
and a random excerpt from the Microsoft
[TS]
◼
►
CES keynote I don't want you to pay
[TS]
◼
►
attention to what he's saying in
[TS]
◼
►
particular what particular products
[TS]
◼
►
whoever just just listen to this guy
[TS]
◼
►
talk for a minute our growing lineup of
[TS]
◼
►
great TV and entertainment partners on
[TS]
◼
►
Xbox including AT&T u-verse TV tell us
[TS]
◼
►
Telefonica and many more with
[TS]
◼
►
lightning-fast voice control with
[TS]
◼
►
connect a world of entertainment content
[TS]
◼
►
and the ease of discovery using Bing
[TS]
◼
►
Xbox is your all-in-one entertainment
[TS]
◼
►
device for the living room all the
[TS]
◼
►
experiences you just saw are available
[TS]
◼
►
now but what comes next at this very
[TS]
◼
►
moment we're working with some of the
[TS]
◼
►
world's best-known brands creative
[TS]
◼
►
artists and production companies to
[TS]
◼
►
create unprecedented new experiences for
[TS]
◼
►
the TV soon you'll move away from
[TS]
◼
►
one-way experiences of just watching TV
[TS]
◼
►
to two-way experiences where you'll
[TS]
◼
►
engage with the TV to show you what this
[TS]
◼
►
please welcome my colleague Jamie Bauer
[TS]
◼
►
and her friend Ainsley
[TS]
◼
►
anyway yeah so they had eventually some
[TS]
◼
►
other people come and stage and do a
[TS]
◼
►
I don't want to pick on this person
[TS]
◼
►
talking because I think that was it I
[TS]
◼
►
mean as a reason he he did a good job
[TS]
◼
►
speaking right you could understand what
[TS]
◼
►
domestically delivering was fairly clear
[TS]
◼
►
nice of a reverb yeah not the thing that
[TS]
◼
►
I all the people in chat room are
[TS]
◼
►
complaining about because they're primed
[TS]
◼
►
to already agree with me is that it
[TS]
◼
►
sounds like an infomercial and the times
[TS]
◼
►
the point that I'll get is it sounds
[TS]
◼
►
like he's reading a script but because
[TS]
◼
►
he is the UH it sounds like he's reading
[TS]
◼
►
a press release someone worked on this
[TS]
◼
►
language and decided this is the message
[TS]
◼
►
we want to deliver and we're going to
[TS]
◼
►
have a professional who's great orator
[TS]
◼
►
or you know I'm probably obviously not a
[TS]
◼
►
great orator because everyone doesn't
[TS]
◼
►
like how he talks up there reading the
[TS]
◼
►
lines that we wrote in our meeting for
[TS]
◼
►
it so he's reading marketing copy right
[TS]
◼
►
and part of the problem is the marketing
[TS]
◼
►
copy is self filled with buzzwords and
[TS]
◼
►
experiences and you know declarations
[TS]
◼
►
that you will now experience the you
[TS]
◼
►
know power of this fully operational you
[TS]
◼
►
know the whole business
[TS]
◼
►
it sounds off-putting doesn't get as the
[TS]
◼
►
thing I think people loved about jobs
[TS]
◼
►
and out presentations I bet they were
[TS]
◼
►
rehearsed like crazy and I'm sure jobs
[TS]
◼
►
had in mind exactly what he was going to
[TS]
◼
►
say but it sounded like he was really
[TS]
◼
►
enthusiastic about what he was
[TS]
◼
►
presenting uh he really cared about this
[TS]
◼
►
team well I'm sure Craig Davison really
[TS]
◼
►
does care about this stuff and like the
[TS]
◼
►
people who work in a box team really are
[TS]
◼
►
passionate about what they're doing they
[TS]
◼
►
think it's awesome but it's not coming
[TS]
◼
►
across in their presentation
[TS]
◼
►
that's the problems not the problem that
[TS]
◼
►
they're like heartless and they don't
[TS]
◼
►
care about their stuff and jobs are so
[TS]
◼
►
much more passionate and he loved his
[TS]
◼
►
stuff they all care about what they're
[TS]
◼
►
doing but Jobs was able to and all that
[TS]
◼
►
that we'll be really able to convey that
[TS]
◼
►
to the audience that let me show you
[TS]
◼
►
know you can tell watching the guy you
[TS]
◼
►
know he's really excited about this new
[TS]
◼
►
version of iPhone or whatever that he
[TS]
◼
►
thinks is sometimes he thinks it's
[TS]
◼
►
awesome and it's clear that we don't
[TS]
◼
►
think it's awesome we think it's dumb
[TS]
◼
►
but it's clear that he thinks this thing
[TS]
◼
►
is great and by the same token sometimes
[TS]
◼
►
he'll show something that he doesn't
[TS]
◼
►
think is that great and you can kind of
[TS]
◼
►
tell like oh he's kind of bored with
[TS]
◼
►
this party just wants to get through it
[TS]
◼
►
like it's you know it's a more human
[TS]
◼
►
presentation where it's not the
[TS]
◼
►
professionalism that drew us to it it's
[TS]
◼
►
the humanity it is that he's expressing
[TS]
◼
►
his own emotion and conveying it to the
[TS]
◼
►
audience in an effective matter and that
[TS]
◼
►
also means yes sometimes he stumbles he
[TS]
◼
►
talks it in a sort of a you know if you
[TS]
◼
►
wrote it down the transcript of it
[TS]
◼
►
wouldn't be correct grammar is there's
[TS]
◼
►
no like sentences with periods and
[TS]
◼
►
commas and all you know but if you if
[TS]
◼
►
you were to transcribe what what Craig
[TS]
◼
►
Davidson was saying I would imagine it
[TS]
◼
►
was really perfect yeah put it right
[TS]
◼
►
into a press release it's like ready to
[TS]
◼
►
go uh there are many lessons to take
[TS]
◼
►
from Apple and Steve Jobs presenting
[TS]
◼
►
rehearse a lot make sure your demos work
[TS]
◼
►
be clear with your message have you know
[TS]
◼
►
simple slides don't don't sell pass the
[TS]
◼
►
clothes and one of them is probably you
[TS]
◼
►
know be excited about the products
[TS]
◼
►
yourself and I bet Microsoft thinks that
[TS]
◼
►
they're doing all that and Steve Ballmer
[TS]
◼
►
is the same way if you see him sitting
[TS]
◼
►
his name from American Idol like I bet I
[TS]
◼
►
don't know maybe Steve Ballmer isn't
[TS]
◼
►
actually excited about things I think he
[TS]
◼
►
might be excited about them and
[TS]
◼
►
obviously the paid actor who was up
[TS]
◼
►
there your presentation he's not
[TS]
◼
►
invested in the success of Xbox he's a
[TS]
◼
►
paid actor so that's also thing against
[TS]
◼
►
you but I bet the Xbox team is really
[TS]
◼
►
excited about what they're doing they've
[TS]
◼
►
just failed to convey that in their
[TS]
◼
►
keynote because they're so paranoid
[TS]
◼
►
about being professional their marketing
[TS]
◼
►
department is turning into a bunch of
[TS]
◼
►
robots and I think that said I think
[TS]
◼
►
Microsoft needs to watch more Steve Jobs
[TS]
◼
►
keynotes and take away all the points
[TS]
◼
►
about competency but also think about
[TS]
◼
►
the humanity that's being expressed
[TS]
◼
►
there and that that's what Microsoft is
[TS]
◼
►
missing and that's in general with CES
[TS]
◼
►
is miss hey I got through that pretty
[TS]
◼
►
quickly I was let me know is no problem
[TS]
◼
►
for you yeah we'll save Wikipedia for
[TS]
◼
►
another day God you will not believe the
[TS]
◼
►
number of stuff I skipped on those
[TS]
◼
►
controllers really but I thank you all
[TS]
◼
►
for the controller feedback I tried to
[TS]
◼
►
air as many of the valid points that I
[TS]
◼
►
thought I could without overstaying my
[TS]
◼
►
welcome why you got to do it dan I'm
[TS]
◼
►
the whole show I went self-control my
[TS]
◼
►
part of them in Zen Zen Buddhism
[TS]
◼
►
I'm not Zen ninety nine minutes I don't
[TS]
◼
►
know the right words for what you are
[TS]
◼
►
but whatever the thing is that you
[TS]
◼
►
subscribe to self-control is part of it
[TS]
◼
►
right and ninety nine minutes I said I
[TS]
◼
►
had a live made a little note I said if
[TS]
◼
►
he goes 99 minutes then I will applaud
[TS]
◼
►
him all right you did it I'll give you
[TS]
◼
►
so we're done show number 50 huh fifty
[TS]
◼
►
fifty these things in the can yep and
[TS]
◼
►
good year big year the big question is
[TS]
◼
►
will we will we be doing any more of
[TS]
◼
►
these shows that's what remains to be
[TS]
◼
►
seen will we do another year no one no
[TS]
◼
►
one will know they'll just have to tune
[TS]
◼
►
in next week and see what happens
[TS]
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actually next week we should mention
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this now because in a mere like four
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days from now Monday which is a holiday
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here for many people not for me in the
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United States ah we are going to be
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doing a special special show is that
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correct that is correct I'm very happy
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that you remember well I haven't here on
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my calendar that's good we are doing a
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the first at what I would hesitate I
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would be very hesitant to call it a show
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because the implication that it's it's a
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show implies that it's maybe weekly or
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ongoing or whatever here's all say is
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that we have created a small venue for
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which to talk about things relating to
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movies that fall outside of the scope of
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the other shows now on the talk show we
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would do episodes of where we would talk
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about James Bond you didn't especially
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want to do that you didn't want to make
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it part of this and we weren't sure
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would we do it as another a whole other
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episode would we do it as a different
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show so what I'm probably going to do is
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just sort of have a splinter show if you
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will like a five-by-five goes to the
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movies kind of thing as a place where
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this show and maybe others like it where
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we go what we're doing is we're talking
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about Goodfellas and I will probably
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watch the movie at least two or three
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more times before Monday when we are set
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to talk about the show just that I feel
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fully you know back up to speed I've
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probably only seen the movie 50 or 60
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times so far so I will I want to see it
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a few more times before I feel I'm ready
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to really talk about it but the last
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time that I watched it
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I had I realized I had a very different
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perspective on it than I did well I
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would say as a young man but really as a
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kid when I was watching it I'm now
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having a family didn't really have a
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family the first time I saw it the same
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way you your opinion changes you have a
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whole different take on Henry I'm
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looking forward to talking about this
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with you it's a special like a TV
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remember kids they had the special where
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they had a little the little word
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special it would spin at you with that
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music with the percussion yeah yeah
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that's what it's a special it's not it's
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not gonna be all the time the Lord knows
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we have horn any time maybe it's only
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once finding time well you know never
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know we could do the Godfather ones
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after at some point but you did
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scheduling we were talking about how
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it's difficult to get our schedules
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together for more than just our weekly
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show but it's a special it's a treat
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people are asking if it will be live and
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when it will be it is it is currently
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scheduled to be LA I believe it's live
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right yeah well I why not yeah I don't
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we'll do a live will do it alive and it
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will be at eat 12:00 noon eastern on
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Monday which is the what is that what
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they say third today is the 13th so that
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was easy the 16th and people welcome the
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tune in now here's another question for
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you will I there's so few potentials for
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this on a show without us having to
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bleep everything but do you do you want
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to have sound bites my thinking was that
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we might want to have some but it was
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out of respect you know we want to have
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that sound bites I don't know if they
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need to be done live I think sound bites
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are often better put in later so that I
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can houmous Eisley queued I can kill
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them all out man
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I have this whole soundboard thing here
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and Qi can queue up a couple hundred
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sound effects if you want if as long as
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you give me a list ahead of time I don't
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know if I have things that I want to
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queue up in particular I mean we all we
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all know what you're gonna you know this
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this popular scenes and sayings that I
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think we can remember but the thing is
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about if I mention something you don't
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have to clip ready so out you could add
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you know really I would imagine the
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people listening to the show oh I've
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already seen the movie enough that they
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can hear the clips in their head but
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yeah it'll be nice to happy the clips at
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it and I'll see what we can do now I
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want to promise anything yeah I mean
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other what other thing is we don't end
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up just playing the whole movie it's
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really you know like all what I would
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say you know you know and you end up
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so and lord knows I'm gonna have enough
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to talk about oh what a good miss so so
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we want to set a cap we want to set a
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cap at about four or five hours no no
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going beyond right so by dinner time we
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should wrap it we're gonna use the the
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Merlin cap you know what that is I do
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not know what that and you got to get up
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and piss the show's over no fright hello
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some he's gone through that sometimes
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he'd be like oh hang on can you pause a
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second I gotta go there and he do that
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once a choice at least I think does it
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almost every week it's all about bladder
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capacity because how long is shows gonna
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be alright so everybody can tune in on
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that for Monday or if not you can you
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can go to five by five TV and you'll see
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it there it will be there and of course
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we will also probably refer back to it
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and give the URL in the next episode of
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this show hypocritical thanks everybody
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for tuning in and hanging out with us
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for the last year yep it's been a blast
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that really appreciated all the
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listeners and all the feedback and
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especially people in the chatroom are
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loyal our most loyal of our loyal
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listeners right regardless of the size
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of their hands we appreciate them so
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have a good week you too
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