#218: Blazing Trails.
  
   
 
 
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     Hello and welcome to Developing Perspective. Developing Perspective is a podcast discussing 
     
     
  
 
 
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     news of note, and I have a development, Apple and the like. I'm your host, David Smith. I'm 
     
     
  
 
 
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     an independent iOS developer based in Herndon, Virginia. This is show number 218. Today is Friday, 
     
     
  
 
 
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     May 8th. Developing Perspective is never longer than 15 minutes. So let's get started. Okay, 
     
     
  
 
 
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     before I dive into the main topic today, just a quick reminder. If you would like a Developing 
     
     
  
 
 
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     Perspective t-shirt this year, with an absolutely dashing blue with words, happy coding on the front 
     
     
  
 
 
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     You can still do that. 
     
     
  
 
 
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     There's about a week left to order. 
     
     
  
 
 
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     There's a link in the show notes, 
     
     
  
 
 
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     or you can go to teespring.com/happycoding. 
     
     
  
 
 
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     All right, the topic I'm going to be diving into today 
     
     
  
 
 
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     is the question about sustainable revenue, I guess, 
     
     
  
 
 
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     and revenue in the App Store. 
     
     
  
 
 
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     And this old perennial topic that I have addressed 
     
     
  
 
 
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     many times on the show, but has recently 
     
     
  
 
 
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     has come back to the surface again, as it always does. 
     
     
  
 
 
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     And it always probably will. 
     
     
  
 
 
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     That's a very, very core part of making a living doing something is understanding the 
     
     
  
 
 
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     dynamics around making a living from something and the financial part of that. 
     
     
  
 
 
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     And there's a whole bunch of links in the show notes. 
     
     
  
 
 
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     And now if you aren't, if you're interested in this topic and there's things in the show 
     
     
  
 
 
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     notes that you haven't read, I highly recommend just kind of going through and skimming them. 
     
     
  
 
 
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     There's a lot of really good articles, a lot of really interesting information that has 
     
     
  
 
 
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     come out in the last couple of weeks that is very helpful in trying to gather a good 
     
     
  
 
 
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     snapshot of where we are in the App Store as developers. 
     
     
  
 
 
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     And I'm going to start off by mentioning the thing 
     
     
  
 
 
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     that Tim Cook said in the earnings call 
     
     
  
 
 
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     that he did a few weeks ago, where he said, 
     
     
  
 
 
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     the App Store has had its best quarter ever, 
     
     
  
 
 
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     with a record number of customers making purchases, 
     
     
  
 
 
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     driving a new record for revenue, 
     
     
  
 
 
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     and 29% year-on-year growth. 
     
     
  
 
 
 
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     That sounds great, right? 
     
     
  
 
 
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     29% year-on-year growth in revenue in the App Store? 
     
     
  
 
 
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     Like, that sounds like a really, really cool thing 
     
     
  
 
 
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     as someone who makes my living there. 
     
     
  
 
 
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     That's, of course, contrasted with a lot of other stories 
     
     
  
 
 
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     we heard over the last week. 
     
     
  
 
 
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     There was a discussion about the Mac App Store, 
     
     
  
 
 
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     which is somewhat different than the iOS store in a lot of ways. 
     
     
  
 
 
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     It was prompted by Sam Sophis, who 
     
     
  
 
 
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     was talking about the launch of his app ReadRedacted, which 
     
     
  
 
 
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     had a pretty good launch, launched 
     
     
  
 
 
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     pretty high in the charts. 
     
     
  
 
 
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     But the revenue that that generated 
     
     
  
 
 
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     was surprisingly low. 
     
     
  
 
 
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     And there's been a few other people 
     
     
  
 
 
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     who've shared a link in the show notes to RealMax, 
     
     
  
 
 
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     who posted some details about how their rankings compared 
     
     
  
 
 
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     to sales in both the iOS and Mac App Store. 
     
     
  
 
 
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     And generally, the picture you get is that being well ranked 
     
     
  
 
 
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     and top paid is not nearly what it used to be 
     
     
  
 
 
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     and is not necessarily great from a revenue perspective. 
     
     
  
 
 
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     It's not necessarily surprising. 
     
     
  
 
 
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     I think we've all known for a very long time 
     
     
  
 
 
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     that being in top free or top gross paid 
     
     
  
 
 
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     isn't particularly interesting. 
     
     
  
 
 
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     What's interesting in some ways is 
     
     
  
 
 
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     where you are on grossing in terms of the actual money 
     
     
  
 
 
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     that you're making. 
     
     
  
 
 
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     Now, obviously, top grossing is completely 
     
     
  
 
 
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     dominated at this point at the high end 
     
     
  
 
 
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     by things like free to play games, 
     
     
  
 
 
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     by Candy Crush, Clash of Clans, Game of War, whatever. 
     
     
  
 
 
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     I don't really play these games. 
     
     
  
 
 
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     I don't know all their names. 
     
     
  
 
 
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     But there's lots of these types of games 
     
     
  
 
 
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     that are these sort of these free to play things where you buy, I don't know, gems and 
     
     
  
 
 
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     smurf berries and stuff like that. 
     
     
  
 
 
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     And it, you can pour an unlimited amount of money into it. 
     
     
  
 
 
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     And they're designed in a variety of sometimes kind of sketchy ways to create, you know, 
     
     
  
 
 
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     kind of addictive or at least compulsive behaviors. 
     
     
  
 
 
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     And that's kind of tricky. 
     
     
  
 
 
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     And that's a whole topic that I've talked about before. 
     
     
  
 
 
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     And I'm not going to really dive into now. 
     
     
  
 
 
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     But that's where the majority of that revenue 
     
     
  
 
 
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     that Tim was talking about, that 29% year on year growth, 
     
     
  
 
 
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     is going into those types of games. 
     
     
  
 
 
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     And in many ways, that makes sense, simply 
     
     
  
 
 
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     because they're a platform where there 
     
     
  
 
 
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     is an unlimited amount of money that can go into it, 
     
     
  
 
 
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     because consumable in-app purchase is, by its nature, 
     
     
  
 
 
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     never-ending. 
     
     
  
 
 
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     Whereas the types of revenue that most-- 
     
     
  
 
 
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     whatever you want to call it-- classic software developers, 
     
     
  
 
 
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     utilities, people who make applications like that, 
     
     
  
 
 
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     very rarely have consumable in-app purchase in them. 
     
     
  
 
 
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     There are some, certainly, and even 
     
     
  
 
 
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     pedometer++, one of my own applications 
     
     
  
 
 
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     has a tip jar, which is a consumable in-app purchase. 
     
     
  
 
 
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     So I'm not saying it's exclusively something 
     
     
  
 
 
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     that's happening in games. 
     
     
  
 
 
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     But by and large, whenever you don't place a limit 
     
     
  
 
 
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     on the size of the revenue that you 
     
     
  
 
 
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     can get from an application, from an individual user, 
     
     
  
 
 
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     there's more and more possibility for it to grow. 
     
     
  
 
 
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     And we're seeing that. 
     
     
  
 
 
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     And I think the amazing quarters that the iPhone has had 
     
     
  
 
 
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     recently in terms of sales has definitely, I'm sure, 
     
     
  
 
 
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     spurred this on where more and more people have phones. 
     
     
  
 
 
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     And more people have phones, more people 
     
     
  
 
 
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     can download apps, et cetera. 
     
     
  
 
 
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     And so that's kind of what we're seeing. 
     
     
  
 
 
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     But obviously, that is only somewhat helpful 
     
     
  
 
 
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     as somebody like myself who makes 
     
     
  
 
 
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     their living from the App Store to know kind of what's 
     
     
  
 
 
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     going on on the high end. 
     
     
  
 
 
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     I'm nowhere near the top grossing chart in the App Store. 
     
     
  
 
 
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     That's not somewhere that I hang out, and I'm OK with that. 
     
     
  
 
 
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     That's fine. 
     
     
  
 
 
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     But what does that mean for me as I'm 
     
     
  
 
 
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     trying to build a business, or keep and maintain 
     
     
  
 
 
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     a business on this platform? 
     
     
  
 
 
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     Some interesting stats that I thought 
     
     
  
 
 
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     were kind of interesting in terms 
     
     
  
 
 
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     of giving some context for where I was going 
     
     
  
 
 
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     is I looked up in April, so in the last month, 
     
     
  
 
 
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     how many apps were added to the App Store. 
     
     
  
 
 
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     And according to the Pocket Gamer biz, 
     
     
  
 
 
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     they have a metric site that I'll link in the show notes to. 
     
     
  
 
 
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     In April, 1,561 apps were added to the App Store every day, 
     
     
  
 
 
 
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     In the whole month, that was about 36,000 non-games 
     
     
  
 
 
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     and about 12,500 games, for a grand total of just over 48,000 
     
     
  
 
 
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     applications, which is a lot. The fact that that pace is continuing, in spite of the challenges 
     
     
  
 
 
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     on the financial side, is in and of itself kind of remarkable. When it speaks, I think, 
     
     
  
 
 
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     to the the the comparative low barrier to entry that I think app developers face these 
     
     
  
 
 
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     days, that developing on this platform has gotten to a point that it is very mature and 
     
     
  
 
 
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     very relatively straightforward. 
     
     
  
 
 
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     That there was a time, I remember when I first got started, and I was in this boat myself, 
     
     
  
 
 
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     just learning Objective-C and learning COCO and learning how to build an application, 
     
     
  
 
 
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     how to use Xcode and code signing and all these things were genuinely difficult, were 
     
     
  
 
 
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     genuinely hard problems that I had to work through to even get to the point of submitting 
     
     
  
 
 
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     something and put it on the store. 
     
     
  
 
 
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     At this point, while it's not like the tools are perfect 
     
     
  
 
 
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     or the tutorials or the documentation or things 
     
     
  
 
 
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     are without fault, things are pretty stable. 
     
     
  
 
 
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     Things are very straightforward. 
     
     
  
 
 
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     If you have an app idea and you want to build it, 
     
     
  
 
 
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     that process is much more straightforward now, 
     
     
  
 
 
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     in some ways, than it has ever been. 
     
     
  
 
 
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     I would say the bar for making a really good application 
     
     
  
 
 
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     has probably gone up because of the complexities we now face 
     
     
  
 
 
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     and how many-- if you want to build an application that spans 
     
     
  
 
 
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     from Apple Watch, iPhone, iPad, all the different sizes 
     
     
  
 
 
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     of iPhone, maybe with some syncing, 
     
     
  
 
 
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     all these things that go into a typical application these days, 
     
     
  
 
 
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     the bar is higher. 
     
     
  
 
 
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     But the bar for just putting something together 
     
     
  
 
 
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     and putting it on the store is probably lower 
     
     
  
 
 
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     than it has ever been. 
     
     
  
 
 
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     And so we're seeing tremendous growth 
     
     
  
 
 
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     in terms of even just the number of apps. 
     
     
  
 
 
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     In that same report, there's something like 1.6 million 
     
     
  
 
 
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     applications on the App Store at this point, which is almost 
     
     
  
 
 
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     staggering to think about. 
     
     
  
 
 
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     If you think about how long it would take to even just go 
     
     
  
 
 
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     to the App Store and download them all-- that was your goal. 
     
     
  
 
 
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     You're just going to go to the App Store app, 
     
     
  
 
 
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     and I'm going to download every single application. 
     
     
  
 
 
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     That would probably be insane. 
     
     
  
 
 
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     But I don't know if you could reasonably-- 
     
     
  
 
 
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     you couldn't reasonably do that over the course probably 
     
     
  
 
 
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     of a year, of two years. 
     
     
  
 
 
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     I don't even know how many hours it would take to sit there 
     
     
  
 
 
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     and physically download every application. 
     
     
  
 
 
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     The store is vast. 
     
     
  
 
 
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     Even if you just wanted to load the description page 
     
     
  
 
 
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     and look at every application in the store, 
     
     
  
 
 
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     it would take forever. 
     
     
  
 
 
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     So the store is vast. 
     
     
  
 
 
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     It's growing every day at a pace that is remarkable 
     
     
  
 
 
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     and does not seem to be slowing down. 
     
     
  
 
 
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     If anything, the pace at which the apps are being submitted 
     
     
  
 
 
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     to the store is probably growing. 
     
     
  
 
 
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     Revenue on the high end continues 
     
     
  
 
 
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     to grow and grow and grow. 
     
     
  
 
 
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     And so where does that leave us? 
     
     
  
 
 
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     I make my living from the App Store. 
     
     
  
 
 
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     I have for many years. 
     
     
  
 
 
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     That is where I make my primary living, from the money that 
     
     
  
 
 
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     comes in from the applications that I put on the iOS App 
     
     
  
 
 
 
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     That's my primary source of revenue. 
     
     
  
 
 
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     And it is lower now than it has been in a while. 
     
     
  
 
 
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     But the interesting thing is that it is somewhat stable. 
     
     
  
 
 
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     The funny thing that it's easy to get 
     
     
  
 
 
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     lost in what's going on on the high end 
     
     
  
 
 
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     is the degree to which it is somewhat still stable on the low end. The bottom hasn't fallen 
     
     
  
 
 
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     out in my experience. It's not one of these things where we are seeing month after month 
     
     
  
 
 
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     just catastrophic reductions in income. It's a very gradual, slow process where over time, 
     
     
  
 
 
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     you know, revenue from each of my applications is going down for the most part, with occasional 
     
     
  
 
 
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     exceptions. But in general, it's going down. And it's always been doing that. 
     
     
  
 
 
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     Back from, you know, from, from back several years ago, I probably you may have heard me talk 
     
     
  
 
 
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     about the way in which I, you know, probably three or four years ago decided to I was going to need 
     
     
  
 
 
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     to structure my business where every year I need to add one new thing, sort of on top of the layer 
     
     
  
 
 
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     cake that is my portfolio. That's the way that I make, I'm able to make a sustainable living every 
     
     
  
 
 
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     year, the existing applications that I have in the store make a little bit less and less, 
     
     
  
 
 
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     and so it compresses down. And so every year I add something on top, and that bolsters 
     
     
  
 
 
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     things a little bit, and then it'll slowly compress more and more, and so on and so on. 
     
     
  
 
 
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     But the approach works, and I've talked about it at length. That's why I have so many applications, 
     
     
  
 
 
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     and yet I've still been able to keep doing what I'm doing. 
     
     
  
 
 
	 00:10:54
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     But I'm starting to feel, and this is why I thought it would be interesting to actually 
     
     
  
 
 
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     talk about this today, that even that process is perhaps even changing somewhat subtly. 
     
     
  
 
 
	 00:11:04
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     And there's an article that I wrote, which is hopefully interesting for you to read, 
     
     
  
 
 
	 00:11:10
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     which I'll have a link to in the show notes, called "Learning to Ride a Bicycle Again." 
     
     
  
 
 
	 00:11:13
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     And the actual premise of the article got started from this video where someone learned 
     
     
  
 
 
	 00:11:17
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     to ride a backwards bicycle. 
     
     
  
 
 
	 00:11:20
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     And that process of training yourself to ride something like-- running a bicycle is something 
     
     
  
 
 
	 00:11:25
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     that we kind of do naturally after you have learned to do it. 
     
     
  
 
 
	 00:11:27
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     But if you take a bicycle and you put gears on the handlebars, so when you turn to the 
     
     
  
 
 
	 00:11:31
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     left, the wheel actually turns to the right, it's basically impossible to ride without 
     
     
  
 
 
	 00:11:36
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     retraining your brain. 
     
     
  
 
 
	 00:11:38
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     You have all these built-in assumptions, all these built-in biases, all these things that 
     
     
  
 
 
	 00:11:41
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     you expect to happen that suddenly don't, and you can't necessarily be aware of them 
     
     
  
 
 
	 00:11:46
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     until you're put in a situation where what you were doing before no longer works. 
     
     
  
 
 
	 00:11:50
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     And I thought that was an interesting parallel for where I think I find myself. 
     
     
  
 
 
	 00:11:55
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     the lesson that I thought would be good as sort of the culmination of this discussion 
     
     
  
 
 
	 00:11:58
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     today, I'm increasingly of the opinion that I need to be ever more open-minded about the 
     
     
  
 
 
	 00:12:07
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     approaches and the expectations that I have for making my living in the App Store, whether 
     
     
  
 
 
	 00:12:13
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     or not even that is what I continue to do. 
     
     
  
 
 
	 00:12:17
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     I think the problem I run into now, having been doing this for so long, is that there 
     
     
  
 
 
	 00:12:23
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     There is, oh, I have certain expectations for how the App Store works. 
     
     
  
 
 
	 00:12:27
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     What is important? 
     
     
  
 
 
	 00:12:28
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     What is not important? 
     
     
  
 
 
	 00:12:29
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     What are the things that go into making a sustainable living? 
     
     
  
 
 
	 00:12:33
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     What are the things that go into building an application in the first place? 
     
     
  
 
 
	 00:12:38
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     And I'm not sure if the App Store that I have in my mental model is actually the App Store 
     
     
  
 
 
	 00:12:42
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     that is currently in existence. 
     
     
  
 
 
	 00:12:45
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     I think the App Store and the typical users of it, the expectations of those users and 
     
     
  
 
 
	 00:12:50
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     the ways in which those users expect to part with their money are different. 
     
     
  
 
 
	 00:12:55
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     And it's a gradual process, but it is something that I think is transitioned in a way that 
     
     
  
 
 
	 00:13:02
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     I am now, I'm still trying to ride the old App Store bicycle, but the bicycle that I'm 
     
     
  
 
 
	 00:13:08
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     riding is now backwards. 
     
     
  
 
 
	 00:13:10
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     It's different. 
     
     
  
 
 
	 00:13:11
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     ► 
     And exactly all of those ways are hard to unpack in the two minutes that I've left on 
     
     
  
 
 
	 00:13:16
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     ► 
     the show, and I probably will over the next however many episodes, maybe I'll talk about 
     
     
  
 
 
 
	 00:13:21
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     ► 
     But the thing that I'm struck by is I think I need to be more shrewd, maybe is the right 
     
     
  
 
 
	 00:13:28
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     word for it, and look at what I'm doing in a bit less, slightly less, I hate to use the 
     
     
  
 
 
	 00:13:35
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     ► 
     word artistic, artisanal or something like that. 
     
     
  
 
 
	 00:13:39
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     ► 
     But a lot of what I am coming from is a background where that was kind of the approach that you 
     
     
  
 
 
	 00:13:43
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     ► 
     took, that you are trying to make things, you're trying to 
     
     
  
 
 
	 00:13:47
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     ► 
     Google is to make great things. And those great things will find 
     
     
  
 
 
	 00:13:50
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     ► 
     their audience because they are great. And as I said, it's a bit 
     
     
  
 
 
	 00:13:53
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     ► 
     highfalutin. And I'm not sure I've made truly great things. 
     
     
  
 
 
	 00:13:57
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     ► 
     But that was sort of the goal and the expectation. But I think 
     
     
  
 
 
	 00:14:00
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     the reality of the App Store now is that there is a much stronger 
     
     
  
 
 
	 00:14:03
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     ► 
     urgency around business around advertising and cost management, 
     
     
  
 
 
	 00:14:09
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     ► 
     and me being worried both on the revenue and the expense side of 
     
     
  
 
 
	 00:14:12
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     ► 
     of my business, those kinds of things. 
     
     
  
 
 
	 00:14:15
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     ► 
     And looking in very detailed ways at customer acquisition 
     
     
  
 
 
	 00:14:19
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     ► 
     and the costs associated with that. 
     
     
  
 
 
	 00:14:20
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     ► 
     I'm delighted that we finally got iTunes Analytics. 
     
     
  
 
 
	 00:14:23
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     ► 
     And I've only just barely seen the tip of the iceberg 
     
     
  
 
 
	 00:14:25
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     ► 
     in terms of the information I can get out of that. 
     
     
  
 
 
	 00:14:27
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     ► 
     But I think that is the perspective and the direction 
     
     
  
 
 
	 00:14:30
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     ► 
     that I need to head to make sure that I'm 
     
     
  
 
 
	 00:14:32
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     ► 
     going to stay relevant and I'm going 
     
     
  
 
 
	 00:14:33
     ◼
      
     ► 
     to be able to continue to do what it is that I love to do. 
     
     
  
 
 
 
	 00:14:38
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     ► 
     That's it for today's show. 
     
     
  
 
 
	 00:14:39
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     ► 
     As always, if you have questions, comments, concerns, 
     
     
  
 
 
	 00:14:40
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     ► 
     or complaints, you can find me on Twitter. 
     
     
  
 
 
	 00:14:42
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     ► 
     underscore David Smith there. You can email me at David at developing perspective.com. 
     
     
  
 
 
	 00:14:45
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     ► 
     And otherwise, I have a great week. Happy coding and I will talk to you next week. Bye