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Connected

301: We Should Be Developers

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0:00:00[Music]

0:00:09Hello and welcome to Connected, episode 301.

0:00:13I had an internal debate if I was going to say 301 or 301.

0:00:17Do either of y'all have thoughts on that?

0:00:18301, it sounds more professional.

0:00:21I thought so too.

0:00:22Yeah.

0:00:23301 is a little casual.

0:00:25Because you could mean like 3.01, right?

0:00:28Like we could start numbering the show like developers number their releases now.

0:00:31It looks like a like a web browser error, like three error,

0:00:36three or one like, you know, disconnected or something.

0:00:39When whatever podcast it was hit episode 404 for the first time,

0:00:43I was very nervous that it was going to break our CMS. But it didn't.

0:00:47Yeah, we just hit it for the pen addict a few weeks ago and I was terrified to

0:00:51publish that episode.

0:00:52Anyway, this is still the intro of a podcast.

0:00:55Yes, so welcome to Connected episode 30.1.

0:00:58My name is Stephen Hackett.

0:00:59This episode is sponsored by our sponsors because they sponsor things Smile, Miro, and

0:01:05Pingdom.

0:01:06It's an odd episode, so Myke, you get to go first.

0:01:08Hi Myke!

0:01:10I would like to request that when you introduce me in the future that you introduce me as

0:01:17His Excellency, the Royal Keynote Chairman.

0:01:19What?!

0:01:20I'm not gonna do that.

0:01:22I have decided that my chairmanship is a Royal chairmanship, as you will see from the @keynotechairman

0:01:28account which now features lots of crowns and decrees. And I would like to be known

0:01:33as His Excellency, the Royal keynote chairman, Myke Hurley.

0:01:37You don't have the lineage for a Royal chairmanship.

0:01:40Sure I do.

0:01:41No, it's not something that you can just come up and say.

0:01:44You only got it because I had it. You were my son.

0:01:46I have Divine Podcasts right. That's what got me here. And so that's what I want. That's

0:01:54what I want.

0:01:55He wins a single thing and look at what he's done to his head. Like, oh my god.

0:02:01His Excellency, the Royal Keynote Chairman, Myke Hurley.

0:02:05You know we're gonna call you this for the next 12 months, every single week.

0:02:10I will be thrilled to be known as...

0:02:12Steven, can you please redo the intro and actually call him? We're gonna put this in

0:02:17the document so he's gonna be happy. I'll do it next time. We'll see. I'll just bring

0:02:23it up. Okay. Hi Federico. Hey Steven, how are you? Hey. I'm a normal person so I don't

0:02:29have any requests. I'm just happy to be here with you. And, what's his name? His Excellency

0:02:35the Royal keynote chairman Myke Hurley. Yeah. It's an honor, sir. Thank you, thank you.

0:02:41always nice to spend time with the subjects. Wow. It keeps me grounded, you know? Wow, wow, wow,

0:02:49we appreciate it. Thank you so much for... You could lose this title anytime. They could have

0:02:54another keynote at any moment. Just a heartbeat away from retaining my crown, which I lost in a

0:03:03stupid coin flip. I'm retaining the crown. You would be regaining, I don't know, a presidency

0:03:10or something. You don't have royalty there.

0:03:12Oh, we could. We're sliding towards it. Okay!

0:03:16Follow up! Federico, teach me everything you know about Xcode Preview.

0:03:21This is fun because, if you recall, one of my passion picks from the previous round of predictions was...

0:03:28No, it was your Ricky pick!

0:03:30Yes, it was a Ricky pick, but it was made with passion, so it was a passion Ricky.

0:03:33Right, right, right, right.

0:03:35that Apple was going to introduce a new development tool for iPad that was not with Playgrounds.

0:03:41And of course, that did not happen. However, it was recently revealed, we've seen in one

0:03:48of the sessions and it was shared by Jordan Singer on Twitter, that Xcode 12, which is

0:03:54the new version of Xcode for Mac OS, does come with a new utility app called Xcode Previews

0:04:01that you can run on your iPhone, that you can run on your iPad, that allows you to have interactive

0:04:07on-device previews of your SwiftUI views. So you can run these Xcode previews utility on your iPhone

0:04:15and your iPad, you're going to have a real-time preview of SwiftUI, and you can, you know, it's

0:04:20better than just having a simulator, you can actually do it on device. And there's an actual

0:04:24icon called Xcode previews, it's a new feature of Xcode, so it is kind of close to having

0:04:31a new development tool for iPad. Of course it does not qualify for my Ricky

0:04:37pic because it does not let you write code on device. This is a preview

0:04:43utility. So it is a developer tool but it does not let you write your

0:04:48own code and test your own code on device. It's an Xcode extension

0:04:53essentially that lets you preview your code but that code still needs to be

0:04:58written on a Mac. So, close, but not what I was actually predicting.

0:05:04It is cool, though. I could see this being really useful working in SwiftUI. Not that

0:05:08I know about development.

0:05:11What is your opinion on SwiftUI, Steven?

0:05:13I think it's a UI idiom.

0:05:17It's declarative, right?

0:05:18Yeah, it declares itself to be Swift.

0:05:21It declares!

0:05:22Yeah, I mean, if there's one thing we can all agree on is that SwiftUI is declarative.

0:05:27can agree on that part. Yeah, yeah. I mean, of course, you know, when it comes to the

0:05:32clarity, but yeah. It's like the most declarative UI really. And again, we can all agree that

0:05:40that is good for scaling across the platforms, which we want. Sure. I mean, declarative is

0:05:46the way to go if you're going to have a, you know, uh, uh, an ecosystem, right? Of modern

0:05:52frameworks. Of modern frameworks. You want to make sure that you're like, you're writing

0:05:56code and you look at your coding and you're like, is this declarative enough? And if not,

0:06:00you know, you gotta really, you gotta reassess your setup.

0:06:03You look at the code and you're like, this isn't declaring anything. And then you throw

0:06:07it away. Start again.

0:06:09We should be developers. I'm just saying.

0:06:12We know, we know what we're talking about.

0:06:14We do. We do.

0:06:15While we're in the lane of WWDC follow up, Apple design awards were held this week. Not

0:06:21the week of WWDC, which is kind of, kind of weird, but I guess they could take all the

0:06:25time they want. John Voorhees, whoever that is, has an article over on MacStories about

0:06:31the winners. No Mac winners, all iOS. Some people are cranky about that. But I think

0:06:38the apps here are all really pretty cool.

0:06:41It's nice to see a lot of iPad apps, I think, in this year's awards, specifically called

0:06:48about. Darkroom, for example, Loom, which is a very fun and innovative animation utility

0:06:55for iPad. There's Shaper, which is of course the 3D modeling app. There's StaffPad, I remember

0:07:01it being a big deal for professional musicians when it came on the iPad. I think StaffPad

0:07:06used to be on Windows before, and they were able to bring out an iPad version as well.

0:07:11And then of course there's some Apple Arcade games, we're going to talk about Apple Arcade

0:07:15later, I think. But yeah, I think it's nice to see, especially on the productivity side,

0:07:20Apple giving these awards to iPad apps. It's a good sign, I like it, personally speaking, of course.

0:07:27The lack of Mac awards, we were actually talking about this in private in our group,

0:07:34also with John Voorhees. There's a real question of, like, who would you give the award to on the

0:07:41the Mac. Sure, stuff like Pixelmator Pro didn't really come out in 2020, though. It was more

0:07:47like of a 2019 thing and it received a bunch of...

0:07:50I just searched because I was intrigued. There were no Mac winners last year either. There

0:07:55was a game that ran on the Mac, but it was an iPhone and iPad game that also ran on the

0:08:00Mac. So this isn't new.

0:08:01Yeah, like the Apple Arcade ones run on the Mac, but they're not what I consider Mac apps,

0:08:06right? They're not cross platformy things. Anyways.

0:08:10That's not to say there are no great apps on the Mac, it's just there's a lot fewer

0:08:17than them, especially on the Mac App Store.

0:08:21In 2018 the app Agenda won for iOS and Mac OS, but let's be honest it probably won for

0:08:28iOS.

0:08:29Mmhmm.

0:08:30I'm like trying to go back, like how far do I need to go back to find an app that was

0:08:35just a Mac app?

0:08:37like 87 88 you know the least apps were dying off 2017 there weren't the only

0:08:44app that ran on the Mac or two actually things in airmail 3 but they were also

0:08:50cross-platform so honestly may have not even be considered for their makness

0:08:54man you guys keep going but I'm gonna keep searching for this so we'll do some

0:08:59real-time follow-up to our follow-up shortcuts got a lot of stuff you know

0:09:04it wasn't mentioned in the keynote, wasn't really in the State of the Union, I don't think, but

0:09:08turns out there's a lot of cool stuff. We talked about some of it last week, but Federico, we

0:09:14wanted to point out one thing in particular here, right? I had no idea that this was actually

0:09:18brought back, but it was first noticed by Simon Stovering, who is the developer of Scriptable

0:09:24and DataJar on Twitter. He noticed that it is now possible again to import shortcuts as files. So,

0:09:33if it used to be possible that you could export an individual shortcut as a .shortcut file.

0:09:41And in previous versions of shortcuts before iOS 13, it was possible to basically create these

0:09:47local backups, these local copies of your shortcuts, and delete them from the app. And then

0:09:53if you wanted to re-import one of those shortcuts, you could just use the file. And this feature was

0:09:59removed last year in iOS 13 as part of the stricter security measures in shortcuts.

0:10:06And a lot of people, including myself, criticized this decision of not allowing people to back up

0:10:15their own shortcuts as individual files offline, instead forcing everybody to use iCloud.com,

0:10:21which is a sharing method, it's not a backup method. Those are two different things. Now,

0:10:26in iOS 14 you can import your .shortcut files again. So very good news, especially if you like

0:10:34me. I have lots of shortcuts and you maybe... maybe you have like a shortcut that is kind of meta, but

0:10:41I have a shortcut that backs up all my shortcuts in a zip archive. And I run this regularly, and in

0:10:47fact I had so much faith that complaining about this stuff would actually work that I've been

0:10:54running this shortcut every month for the past year, even though it wasn't possible

0:10:58to import those shortcuts anymore, because I kept my faith. I'm a man of faith. I keep

0:11:02my faith in things that I feel strongly about. And my faith has been rewarded, because now,

0:11:08well, not that I need to import my backup again, but I was right in feeling that this

0:11:15feature would come back. And I think, generally speaking, it feeds into this idea that Apple

0:11:21has been listening to power users regarding shortcuts for the past few months. In fact,

0:11:26in addition to power user features like this one and the other features that we talked about

0:11:32last week, like copy and paste and folders, there's also some really interesting additions for

0:11:38developers who want to integrate with shortcuts and do something more than just use like a series

0:11:45shortcut to activate like a quick feature. If you're a developer you can now mark some of your

0:11:53actions in shortcuts as deprecated. This is quite common for apps that ship a specific shortcuts

0:12:02integration and then later the developer wants to do something else but they are stuck with that

0:12:07old action. They cannot quite remove it because it would break a shortcut that maybe some people

0:12:13have created, but they want to introduce a new version of the same action. Well, now if you're

0:12:18a developer, you can say this action is deprecated, it'll break in a future version of my app,

0:12:23there's a new action, there's a new different action that you can install in the meantime.

0:12:28So that's very nice. And I know that developers like Simon and like Greg Piers of Jafs have been

0:12:33asking for this kind of functionality. And the second one, this was actually mentioned in one

0:12:39one of the sessions, there's a new API for shortcuts developers. It's called

0:12:45In-App Intent Handling, which basically means that if you're a developer and

0:12:50you have an intents-based integration, so intents are the

0:12:55technology that powers the actions the developers can make for the shortcuts

0:13:00app, now you can handle those intents inside of your own app, instead of

0:13:06of running the intent inside of the extension.

0:13:09Basically, this means that you're not,

0:13:14like the end user, you're not gonna notice anything.

0:13:16It's more of a technical change.

0:13:18But in practice, it means that a lot of actions

0:13:21are gonna be a lot more powerful with iOS 14.

0:13:25Because running an intent-based extension

0:13:29comes with its own limitations,

0:13:31in terms of like APIs and frameworks that you can access.

0:13:35And now if you run the intent in app,

0:13:39you will not have those limitations anymore.

0:13:41A good example of this would be again,

0:13:43Scriptable by Simon Stovring.

0:13:47Previously with the old Intents framework,

0:13:50you couldn't use bookmarks, file bookmarks,

0:13:53created in Scriptable inside of shortcuts.

0:13:58And Simon treated again a video showing how

0:14:02it was able to switch to the new

0:14:03in-app intent handling in iOS 14,

0:14:05and now shortcuts will be able to retrieve and use

0:14:08and access all of your file bookmarks

0:14:11that you created in Inscriptable,

0:14:12because there's no extension in the middle anymore.

0:14:15So a lot of these limitations, I believe, will go away

0:14:18and will have a lot of actions

0:14:20that will be a lot more powerful than before.

0:14:22So again, these are very much like technical changes,

0:14:25but if you're the kind of developer

0:14:28really wants to integrate with shortcuts,

0:14:29you should be taking a look at this stuff,

0:14:32because both of these, like being able to mark actions

0:14:35as deprecated and have a superior handling

0:14:38for your intents.

0:14:40I know developers like Simon, like Greg,

0:14:42have been asking for these features.

0:14:44Also Alex of Toolbox Pro, they've

0:14:46been asking for these features for the past 12 months.

0:14:48And it's very good to see that somebody on the shortcuts team

0:14:52is still listening, even though they may not

0:14:54be as vocal about it on Twitter as before,

0:14:57but they're still listening.

0:14:58And really, for them, this in theory

0:15:01should be low priority stuff. This is not like...

0:15:06This is the most power of power users that use these tools. You've got

0:15:11Shortcut's power users and then you have power user power users who are using

0:15:14like Scriptable and Charti and yeah you know that it's like a... this is not to

0:15:21discredit those applications they are fantastic but they are you know they

0:15:27really are for specific people which is why they're priced that way as well as

0:15:30they should be like they're not cheap applications for that for that reason so

0:15:33by the way 2015 again was the last time that an app let me guess which one okay

0:15:43they were two two of them yeah one of them is capo incorrect oh no

0:15:51Steven, do you want to guess? 2015. 2015.

0:15:55Pixelmator or something. Wrong.

0:15:57Umm... Reader?

0:16:00Wrong.

0:16:02Tot?

0:16:04Noctapel.

0:16:06Fantastical2 and Affinity Designer.

0:16:08Affinity!

0:16:10And they won explicitly for their Mac apps.

0:16:14So it's been five years since a standalone straight up Mac app has won an Apple Design award.

0:16:20So the fact that people seem surprised this year, there you go, don't be.

0:16:25We have some very important follow-up. Myke, I feel like as his Royal Highness you should share this with the people.

0:16:32No, this isn't how it works because we don't have these kinds of documents.

0:16:37Alright.

0:16:38We don't have these kinds of documents in a Royal institution.

0:16:44Right.

0:16:45So I think you should do it.

0:16:46So big news, Batias over on Twitter has created for us a PDF that is the Bill of Rickeys.

0:16:54This is incredible. I cannot believe that this happened so quickly.

0:16:59Now I have a question. Was this in the main show? Or was it in the post show?

0:17:05I don't, I can't tell the difference.

0:17:07Okay.

0:17:08But yes, basically, as a joke, as most of the things I say, it was just like a quick joke of

0:17:15of like, hey, imagine if all the rules behind our Ricky's and our predictions game that

0:17:21we do every year, imagine if it was like presented as like a physical manuscript that looked

0:17:28like the bill of rights or the Magna Carta and somebody actually put this together. So

0:17:35as you can imagine, it looks like an old document with the handwriting.

0:17:39It's very well done. It's very well done. And it begins saying,

0:17:44What's the name of when you start one of these documents and the first letter is bigger than

0:17:51the rest of the text?

0:17:53Drop cap?

0:17:54Maybe. Maybe it's dead. Maybe it is dead.

0:17:57Not when it's bigger, when it also has that very specific look.

0:18:00Yeah, it's got that look.

0:18:03As Jason knows, he was around when they wrote the Constitution.

0:18:05It's got that look.

0:18:06Well, he was.

0:18:07Anyway, it says, "We, the co-hosts of the Connected Podcast, in order to form a more

0:18:13perfect podcast, establish justice, foster network tranquility. Boy, tranquility is such

0:18:19a good word. Promote the weird fish emoji, uphold technology without borders and secure

0:18:26the blessing of Apple related news to ourselves and our listeners. Do ordain and establish

0:18:33this bill of rickies for the connected podcast of relay FM. My word, this is perfect. This

0:18:38is beautiful.

0:18:39It's beautiful. And then it goes on to list all of the rules as they are currently.

0:18:46There is a space for us to sign this and I think the three of us should all sign it.

0:18:52And we have to sign it and send it around to get real signatures.

0:18:56That sounds like a project for me.

0:18:58Should we get this notarized? Like actually notarized?

0:19:02Yes, we should.

0:19:03If you are a listener who is a notary, let us know if this is a crime.

0:19:08Is this legal? Like, can you actually notarize this stuff?

0:19:13I genuinely would like it notarized. How do we do that? Do we have to get on a Zoom call?

0:19:18No, no, we're doing this wrong. We have to sign this in person. So next time we do a

0:19:23live show...

0:19:24Oh my... Oh, yes. Yes.

0:19:26We'll sign it and have it notarized on stage.

0:19:29You've got to make it big. Like, really big.

0:19:32That we will do. So we will find an Otterie who's willing to come on stage for a live

0:19:37podcast recording.

0:19:39I have another thing, and this should probably be added into the Bill of Rickeys. Whoever

0:19:43wins has to take it home, and it is their property, until the next winner wins. And

0:19:53it then has to be sent to that person to be looked after.

0:19:57Wow, yes. Also, what are your guys' thoughts on having some kind of like medieval style

0:20:06announcer read out the Bill of Rickeys before we declare the winner? Like a jester or like

0:20:14somebody? Well, that's a good, I mean we always read the rules anyway. It could be like either

0:20:19a jester or like, like, like, I don't know, somebody and like there's like also trumpets.

0:20:25A town crier? A town crier with a bell? Yes. Oh my god. Is that another job for Jason?

0:20:32Town crier? As long as they don't have to flip a coin we're fine.

0:20:37We can talk. Alright, so this is continuing to get more and more complicated.

0:20:43So I have a PDF of this in our dropbox and we'll go from there. But this is amazing,

0:20:48thank you so much for this amazing work. We have some follow out. I wanted to point

0:20:55people to upgrade episode 304 or Myke you and Jason had a really cool interview

0:21:01yeah we had the opportunity to interview Bob Borchers and Ronak Shah who work on

0:21:06Apple's product marketing teams and we spoke about Mac OS Big Sur and some of

0:21:12the new features in Safari so if you want to check that out I think it was a

0:21:16really great interview came out really well and yeah I'm really pleased that

0:21:20that we were able to get Apple on the show.

0:21:23Like I guess, spoiler alert,

0:21:25like we're about to, after this break, right,

0:21:28we're gonna have another interview,

0:21:29which we'll talk about in a minute.

0:21:30Stephen, would you like to take a break

0:21:31and we'll introduce that?

0:21:32- Let's take a break and then we'll introduce that.

0:21:35How does that sound?

0:21:36(laughing)

0:21:37- Great.

0:21:39- We're on the same page.

0:21:40(laughing)

0:21:42- Federico, what do you think?

0:21:45- Yeah, sure.

0:21:46I mean, why not?

0:21:48Mm hmm. Mm hmm. This episode of connected is brought to you by PDF

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0:23:11All right, so a few days ago, we had the opportunity of sitting down

0:23:15with Jenny Chen and Stephen Tomer from Apple.

0:23:18Stephen is from the product marketing team.

0:23:20And Jenny is an engineer who works on Apple Pencil software.

0:23:24Jenny was in the keynote showing off the new features

0:23:27for the Apple Pencil, which obviously I'm very excited about.

0:23:30So we're going to go to that interview now and you're going to hear all about

0:23:33Apple Pencil and a lot of conversation about iPadOS as well.

0:23:38So for me, definitely both Scribble and the new handwriting and shape recognition features in

0:23:45iPadOS and PencilKit are easily my favorite new features in the entire operating system.

0:23:50So I really want to start talking with these first. So Jenny, do you imagine that these new

0:23:58features are going to make the Apple Pencil even more of a core part of iPad use for a lot of

0:24:05people? Yeah, I mean, definitely. I think one of the really great parts about Apple Pencil and the

0:24:11iPad is, A, the note-taking abilities that we had before, but now we're so much smarter with what

0:24:17you can do with it. Like, you know, we can recognize your handwriting. It's so much easier

0:24:21to select without having to enter any modal type things. And then along with Scribble, it's like,

0:24:28I can go from one to the other, never have to put it down. Yeah, I think that's totally right. And

0:24:33And just to add a little bit more to that is,

0:24:37one of the things we've heard for many years

0:24:39from our very passionate Apple Pencil users is--

0:24:43and I think this is something that you can only

0:24:45appreciate if you really are a passionate Apple Pencil user--

0:24:48is when you're using it, when you're

0:24:50in that flow of drawing or illustration or note taking,

0:24:54putting it down can have that effect of breaking that flow.

0:24:59And you don't want to have to put it down to respond to an i

0:25:02message or do a quick search in maps for, you know, a dinner location or something like

0:25:07that.

0:25:08And so with Scribble, you don't have to put it away to do those kinds of things.

0:25:12And it keeps you in that pencil state of mind, which is tremendously helpful for people who

0:25:18love being in the flow of using Apple Pencil.

0:25:21And that's kind of the, I think that's really the spirit of bringing Scribble to iPad is

0:25:25keeping you in that flow while you're using Apple Pencil.

0:25:29So when I'm using the Apple Pencil, that's the mode that I'm in at that time.

0:25:33Like I have done things like having the little mini keyboard in the side and using the swipe

0:25:39to enter text on that.

0:25:41So I am like so so happy now about being able to just handwriting the text that I want.

0:25:46It's such a fantastic way of keeping me doing what I'm doing rather than thinking about

0:25:51having to switch to typing now.

0:25:54It really kind of keeps the flow on the device that I love.

0:25:57Cool.

0:25:58college we took this user interface class and how efficient the user interface was always

0:26:03judged on how long does it take you to do a task, how many taps does it take, or even

0:26:08in this case, how long does it take me to flip out my keyboard to enter this modal state,

0:26:13enter text again. And I think one of the nice parts about the pencil is that you just put

0:26:18it down. No taps. Quick and easy.

0:26:23So speaking of the flow of working on the iPad, something that I got from watching some

0:26:27of the sessions is this idea of you now have this multiplicity of inputs on iPad.

0:26:34So you have touch, first and foremost it's still a primary touch device, and you have

0:26:38a keyboard and you have the pointer and you have the pencil.

0:26:41And I was wondering, what are some of the challenges of making sure that all of these

0:26:46different inputs can work together so seamlessly on iPadOS?

0:26:49Yeah, so that's actually something that we spent a lot of time refining.

0:26:55I'm sure as you've played with Scribble, you'll notice how the keyboard interacts with it.

0:27:00And so when you start scribbling, the keyboard doesn't start popping up.

0:27:04You stay in this scribble experience, and there's that little palette that shows Go

0:27:10or any of the other quick actions that you may need without the keyboard popping up and

0:27:14getting in your face, even though you clearly aren't using it because you're scribbling.

0:27:19And even with pointer interactions, too, we've done a lot of special things for Scribble

0:27:22to make sure that you know where you're writing, but without it being super in your face.

0:27:28Do you expect that some users will end up in situations where maybe you're using a magic

0:27:32keyboard or an external keyboard and a pencil at the same time? Like, is it something that

0:27:37you see or that you get, like, requests from customers of, "I want to so quickly switch

0:27:42between all these different inputs"? Is that something that you get frequently?

0:27:46Yeah, Federico, absolutely. And I actually think that's one of the main reasons people

0:27:51by an iPad is it has this incredible versatility of inputs. It's arguably the most versatile

0:27:59device we make at Apple, and that's its superpower, right? So I can, without actually changing

0:28:08anything about the UI, and this is genuinely what I love about iPad, is I can go from a device that's

0:28:14touch first, right? That is the center of gravity for us, is touch first. Then I can put it in the

0:28:19Magic Keyboard and I can use the cursor. And then I can use Apple Pencil in that same flow,

0:28:27and I never once have to change the way the UI works. I don't go from some desktop mode to touch

0:28:34mode. The OS just knows what I'm doing and adapts to that. And I think that is how we think about

0:28:42iPad. That's what our customers love about iPad. And so we work really hard

0:28:48and it's at the engineering level, and Jenny could probably talk more about this, is it's

0:28:54really hard to make that seamless, but that's why we do what we do, right? We don't want the customer

0:29:00to have to have to worry about any of that. They should just be able to use the iPad with any input

0:29:04they want, and it seamlessly adapts to them. I've been playing with the handwriting recognition for

0:29:10a couple of days on my beloved iPad mini. I'm trying to get all my friends back into the iPad

0:29:14Mini Club. Hey I'm back in the iPad Mini Club, I'm right there with you. Yeah I know, it's

0:29:18really just Myke. If they keep talking about it I'm gonna end up doing it. It's like, but

0:29:28then I'll have three iPads in consistent use. I told you it's perfect for reading, the thing

0:29:33is you don't like to read. So that's the problem. Then we'll get you. I've been incredibly impressed

0:29:40with not only the accuracy of the handwriting recognition, but the speed of it as well.

0:29:46Could you talk a little bit about how that's happening?

0:29:48Is it on-device?

0:29:49Is it using machine learning?

0:29:51What's going on behind the scenes?

0:29:52Yeah, I mean, we've obviously done a lot of work on the machine learning side.

0:29:57It's all on-device.

0:29:59We've trained a lot of models with a huge amount of data.

0:30:03And then we have this on-device machine learning that we've made sure is super quick, super

0:30:08performant.

0:30:09We've actually done a lot of work this year because we have all of these super

0:30:13responsive handwriting type features that kind of require, you know, immediate

0:30:17feedback to make sure that everything is smooth and zippy.

0:30:20And then even from the user interface side, you know, there was also a lot of

0:30:24work done in terms of like tuning those animations to make sure they also feel,

0:30:28you know, reactive and zippy as well.

0:30:29And I think the other interesting point on this one is there's no

0:30:34training of this system involved.

0:30:37You don't have to go through a give us your handwriting sample,

0:30:41write the quick brown fox seven times or anything like that.

0:30:45We've really worked hard to make sure that this thing works

0:30:48amazing out of the box.

0:30:51And the processing happens all in real time.

0:30:54So as you're taking notes, you can immediately

0:30:56go into data detectors.

0:30:57You can immediately start selecting text.

0:30:59And I think that's a real testament to the work

0:31:02that Jenny and the team have done on the model training

0:31:05part and the A-series processors right in every iPad that our users have is they're incredibly

0:31:11fast, incredibly powerful, and we can do all of this in real time. And it's when you bring that

0:31:17hardware and software integration together that really makes that experience incredibly seamless

0:31:22for the customers. Two things that I've been super impressed about in my testing so far

0:31:28is one how the system doesn't care if I'm writing in like print or cursive or a mixture of both,

0:31:35which is what I do, which I was so surprised that it didn't care. But also I have quite bad

0:31:41handwriting, doesn't matter. And like seriously hats off to that because like this stuff is

0:31:47incredibly hard to do and especially as you say with no training like that is very impressive.

0:31:52Hey Jenny, do you you might also want to talk a little bit about how

0:31:57You guys worked really hard to make sure it works great when you're writing, you know,

0:32:01not in a straight line and some of the considerations there, because I think that's

0:32:05also, there's some really great details that the team thought about here.

0:32:09Yeah, I mean, I think both are really great points. The fact that it recognizes most people's

0:32:14handwritings, even if maybe a human couldn't even read your handwriting, I think is really impressive.

0:32:20And I think that's really a testament to the amount of work that our machine learning team

0:32:25has done, right, and gathering the corpus of training model data so that when you do write

0:32:30on your device, you don't need to have trained it with your own handwriting already. It kind of

0:32:35already knows. And then, in addition, like Stephen said, you could write in a little spiral and it

0:32:41would still recognize it, which I think is also really impressive. And so we've also done a lot

0:32:45of work tracking your strokes as they go to see what path you might have followed. And you can

0:32:53can see that even when you smart select, right, you know,

0:32:56when you smart select, when you select normal text, it's very

0:33:01linear. But I think that's one of the awesome parts that we

0:33:05have with smart selection with your handwriting is that, you

0:33:08know, how often is my handwriting actually a straight

0:33:11line? Probably never. It always has a slight tilt. And you know,

0:33:16maybe I'm feeling a little fun and want to write in a little

0:33:19spiral or like in a little wave. And I think that's one of the

0:33:22really cool parts about smart selection is that, you know, we can still know that you're

0:33:27writing in this wave and select it like that instead of being constrained to this really

0:33:32linear form.

0:33:33JEAN-PAULO

0:33:51that Scribble uses. And so I feel like it's one of those things where it's like, "Oh, yeah,

0:33:57of course you should be able to select handwriting like this. It works with typed text. Easy peasy,

0:34:02right?" But there's so much machine learning happening under the hood. And then in addition,

0:34:07like, as I said before, one of those challenges is that text is just so linear versus your

0:34:13handwriting. It could be diagrams and drawings, nonlinear text, random arrows pointing everywhere.

0:34:20And so that was definitely one of the challenges of handling

0:34:23selection, smart selection, in Notes.

0:34:27So I was playing around with Scribble on iPad S14

0:34:30on my iPad Pro.

0:34:31And something that I noticed is that-- so I

0:34:33tried to handwrite in a bunch of different text fields.

0:34:36And something that I noticed was that when I opened Music

0:34:39and I went to search for something on Apple Music,

0:34:42and I used Scribble in the search field,

0:34:45the placeholder text inside the search field disappeared.

0:34:48And so then I was watching a session about this,

0:34:51and I wanted to ask you, if I'm a third-party developer,

0:34:55and I wanna integrate, and I wanna offer support

0:34:57for Scribble in my text fields,

0:34:59are there any particular considerations

0:35:01that I should account for, such as, for example,

0:35:04in Apple Music, you got the placeholder text,

0:35:07but it disappears because it doesn't wanna get in the way

0:35:09of your handwriting?

0:35:11- Yeah, definitely.

0:35:12I think your music example is a perfect example of that.

0:35:15Other considerations are if your text field moves.

0:35:19So search is actually a good example of this.

0:35:22So if you type in your Safari search bar,

0:35:25you know, with a normal keyboard,

0:35:26you'll actually notice the search bar moves up

0:35:28as you type to, you know,

0:35:29give more room to surface the search results.

0:35:32But when you use a pencil,

0:35:34you actually don't want that, right?

0:35:35Because if you're writing and then all of a sudden

0:35:37the text, the like search bar moves underneath your pencil,

0:35:40like that's such a jarring experience, right?

0:35:43I think one of those principles that we really want third parties to adhere to is, you know,

0:35:48make sure that your text fields stay where they are when users write. Another consideration, too,

0:35:54is how big your text field is in the space. So if you'll open messages, for example, you have

0:36:01a single line text field on the bottom, which, as you're typing, feels pretty natural, but as

0:36:08your writing can get a little awkward as your hand is, you know, hanging halfway off the iPad,

0:36:13or as you like, you know, start entering a multi-line scenario. And so kind of adjusting

0:36:20your text field so that they feel the most natural that you can for writing. I think one of the great

0:36:25parts that we actually also do for you that you don't have to do as a third-party app developer,

0:36:29but you can customize if you want, is that you can be a little sloppy and right outside the box

0:36:34if you want. So even if I start scribbling and my handwriting is too big for this tiny text field,

0:36:40you can still write outside the lines, don't have to follow the lines like you did in elementary

0:36:44school, and will still know what text box you meant to write in.

0:36:48Yeah, and to add a little bit more to that, Federico, since you brought it up,

0:36:52the other thing the team worked incredibly hard on is making sure that the vast majority of

0:36:57third-party apps don't actually have to do any adoption to get scribble.

0:37:01Right, that was my follow-up.

0:37:02So good. You and I are on the same wavelength, which is no surprise at all. Yeah. So this is

0:37:08something that as we were looking at Scribble internally, we wanted to make sure that adoption

0:37:13was only necessary in the places where we might not be able to do that at the system level. Maybe

0:37:19there's something highly custom in the app, but I think you'll find that the overwhelming majority

0:37:23of apps will just work with Scribble. And I think that is, and that includes apps that use web views

0:37:29in their apps and native obviously UI text fields. And I think this is part of really bringing

0:37:35Scribble to life is it just works and you'll find that and I think that's what users will expect

0:37:41right when you think about it. You don't think if a keyboard is going to come up when you tap into

0:37:45a text field and Scribble should work exactly the same way and it does. I am also as well a big pen

0:37:52and paper nerd but one of the things that I love about when you can intersect these analog and

0:37:58digital tools is how they can assist you in places that you would otherwise be lost in.

0:38:05And smart shapes and data detectors are really good examples of that because I can still get the

0:38:12feeling of drawing myself or writing down something, taking a note myself, but still get to take

0:38:18advantage of what a computer can do for me. And I thought that that was such a beautiful way of

0:38:25Bridging the gaps between those two things does that type of stuff ever drive your thinking about trying to find ways to bridge those?

0:38:31experiences for people oh

0:38:33Absolutely. I mean, I think one of the principles that we have with Apple pencils

0:38:38we really want to make it, you know, just as easy as

0:38:40Picking up a normal pencil and paper right? I put my pencil down

0:38:44I'm making marks really easy and like you said, I think at least for me too. There's something really

0:38:51memory enforcing about writing something down. Yeah. And so I

0:38:55take notes aggressively, just so that I can help absorb that

0:38:59information. Another one of those things that we think about

0:39:01is, how can we make it as smooth and easy as possible? But then

0:39:06what can we also provide you? That makes it even better? Like,

0:39:09why would I reach for an iPad over a pencil and paper, right?

0:39:12And I think these smart features really help build on that a lot,

0:39:17so that it's not just the thing you wrote and, you know, help you absorb this information.

0:39:22But also you can take action on it. You can do things to it later. You can, you know, I think

0:39:29one of the great parts is like, "Oh, I needed to insert this whole extra paragraph because I forgot

0:39:35to write it in." And instead of, you know, drawing those really long arrows and trying to fit things

0:39:40in the margins, I can just like move everything and everything still looks really nice.

0:39:44things like search, right? Paper, you can't search your handwriting. And so yeah, I think

0:39:49Jenny's spot on. We want to provide that friction-free experience you get with paper,

0:39:55but then take it to a whole new place. You know, even scanning documents in, right? You scan a

0:40:01document in and you can search that document now in Notes. And so that's, yeah, we're really excited

0:40:07about this kind of whole new way to work with on iPad. Yeah, I was actually, you know, taking

0:40:12notes the other day and then someone was wrote a website and I was like oh I really want that

0:40:16website and I'd handwritten it and then I was able to like go to the website afterwards and I was

0:40:20like wow this is so useful. When the Apple Pencil came around the first time when we first had it,

0:40:26it was really focused on being a creative tool and an artistic tool and that was like a really

0:40:32fantastic purpose for it but now it's it really feels like these features are helping it become

0:40:38the meeting tool, the note-taking tool that many people I think do use the Apple Pencil for,

0:40:44but these new features really help make that a much, much better experience,

0:40:49which I think is really amazing. Yeah, 100% agree. It's been really fun to watch

0:40:55Apple Pencil grow, right? And I think the principles of it, what's great is they've

0:41:02remain the same. We want low latency, right, versatility. All of those things have helped

0:41:08make it give you that feeling of paper. And I think the other key part of this is,

0:41:15and we talked about this last year at WWDC, where we were able to reduce the latency in software.

0:41:20And I think that's one of the incredible parts about Apple Pencil is that we can continue to

0:41:25improve it, both from the hardware and the software perspective. That's what's been helping

0:41:29it grow and grow and grow into this really incredible way to input on iPad.

0:41:36Yeah, to add to Steven's point too, I think iPad itself has seen this transformation from this

0:41:42creative device to this productivity device as well. I can do so much more on my iPad,

0:41:47and then all these pencil features just help you be more productive as well.

0:41:51So Steven, I'd like to dig in a bit deeper on iPad S14 in general, if you don't mind.

0:41:59Believe it or not, Federico has some questions.

0:42:03Exactly, exactly.

0:42:05Look, I have a long list and I had to cut it down, so bear with me.

0:42:09Just a few questions.

0:42:13So I guess the first one that comes to mind is the home screen, right?

0:42:18And on IPRS 14, we have these new widgets,

0:42:20this new widget kit framework for developers,

0:42:23and these widgets that can be glanceable, can be relevant,

0:42:26and of course you've provided some default widgets.

0:42:29We can try it now with Apple Music and Notes and Reminders,

0:42:32and they look fantastic.

0:42:34Now, on the iPhone, the home screen allows you

0:42:37to intermix these widgets with app icons,

0:42:40and so you can have these very custom layouts

0:42:42with widgets of multiple sizes,

0:42:44and then you can have the icons flow around them.

0:42:46On the iPad, in iPadOS 14, however,

0:42:49the widgets are still placed in the left column.

0:42:51And I was wondering if you could elaborate a little

0:42:54on what was the reasoning behind this difference between the two home screen experiences?

0:42:59Absolutely, glad you asked about that. Before I jump into that, I do think, and I think it's worth

0:43:06kind of noting that aside from the difference in where you can place them, the widgets themselves

0:43:12are identical in terms of capability. So the design, the size, the smarts, which we can talk

0:43:18about as well if you'd like, are all the same, which is great. So it really gives you that nice,

0:43:22consistent experience. The short answer is that this year we really decided to focus the iOS

0:43:30experience on intermixing on the home screen. As you know very well, last year we added the

0:43:35ability to pin widgets to pin the Today View as it were next to your apps on iPad. And we really

0:43:42felt this year that that was the right placement for them because you can have them right there

0:43:47with your apps on iPad, the larger screen on iPad also lends itself better to that so you can get

0:43:53more content on the screen. Whereas on iPhone, if you want that experience, you know, prior to iOS

0:43:5814, you had to swipe over to Today View, which you can still do. But putting them on the home screen

0:44:03gave iPhone users that same immediate benefit of accessing the widgets from the home screen. And so

0:44:08that was why we decided to kind of keep those separate. The other feature that is also only on

0:44:14on the iPhone for now, I believe, is the App Library.

0:44:16So you have this new method of organizing apps automatically

0:44:20for you in different categories.

0:44:21And you have also intelligence there

0:44:23because you have suggestions and you have recently added,

0:44:26but that's only on the iPhone.

0:44:27And now this is my personal theory,

0:44:29and you can correct me if I'm wrong,

0:44:31but between the widgets and the App Library,

0:44:34I feel like the App Library makes more sense on the iPhone,

0:44:37like personally speaking.

0:44:38And that's also part of something that I heard

0:44:40in one of the sessions of that the average person

0:44:43goes back to the home screen over 90 times a day.

0:44:47And that to me feels like an iPhone thing.

0:44:48It feels like an iPhone interaction.

0:44:50Like you pick it up and you navigate back and forth

0:44:52between apps and the home screen.

0:44:54If that's the line of reasoning, I guess it makes sense

0:44:57to have the app library on the iPhone

0:44:59because it's the kind of organizational tool

0:45:01that speeds up these interactions

0:45:04between apps and the home screen.

0:45:05- Yeah, I think that could certainly be part of it

0:45:08for a lot of people.

0:45:09I think the other kind of thing to keep in mind too

0:45:12is on iPad again, and I'll I think that's worth kind of continuing to sort of beat this drum of

0:45:18we have a large screen you can have more apps per page and as you know Federico but I'll say it for

0:45:25you know posterity we've got the dock and I think on iPad the dock is something that you can load up

0:45:31with lots of apps you can access it over apps so it becomes that additional way of switching between

0:45:37apps and as well if you have a hardware keyboard on iPad you can command space and launch apps that

0:45:44way and I think this does come back to a higher level point which is you know we really do think

0:45:48about these experiences independently right how can we create the right experience for iPad how

0:45:54can we create the right experience for iPhone and then of course share those technologies where it

0:45:59makes sense for users but also acknowledge that people use devices in different ways their screens

0:46:04are different sizes and so and that's what drives all of our software design and software

0:46:10development. You know that's why you see this really great distinct experience on iPad.

0:46:14While we're talking about iPad design, a phrase that's kind of been used in some of the sessions

0:46:21is designed for the iPad or the iPad idiom and I wanted to know how you think about that. You know

0:46:27there's a lot of consistency like you just said between the phone and the iPad but now there's

0:46:31also consistency between iPadOS and macOS. So kind of how do you feel, how do you think about those

0:46:38things and where does the iPad sort of fit into that spectrum? Absolutely. Great question. Kind

0:46:42of stepping back just a little bit, I think when we think about those three categories of devices,

0:46:46and of course all the other devices we make like Apple Watch, et cetera, the Uber driving force

0:46:52for us is to deliver the right experience for the right device. I think that is, you know, that's how

0:46:57we think about these things, and as I mentioned before, and figuring out how they are consistent

0:47:03and how do they work well together, because a lot of our users have all those devices,

0:47:07right? And so they should work really well together. Then as we think about iPad, what

0:47:12drives us there is how can we make really efficient use of that large screen to help

0:47:19people get more done faster? And I think a great example of that is, and we talked about

0:47:26a little bit earlier before we got started, which was the addition of sidebars really does speed up

0:47:31that experience because what you end up with is you end up with apps that are able to put

0:47:35all of their core functionality right in the main window. So instead of tapping on something and

0:47:41having another panel open or shifting to another place, you can just tap, tap, tap like in photos

0:47:47or music and the content updates on the right hand side. That's a really powerful and efficient way to

0:47:52to work on an iPad. The other nice thing about the sidebars is they support drag and drop

0:47:56and spring loading, as you saw in the demo, so you can pick things up and move them around

0:48:00really naturally and fluidly. And that's an efficiency that we and that's kind of what

0:48:05drives our thinking, which is how can we let users get more done on this beautiful, large

0:48:11multi-touch display? And then the other benefit there, as you alluded to on the Mac side,

0:48:16is any developers that want to bring those apps over to the Mac via Mac Catalyst, those

0:48:21all of those features translate beautifully to the Mac. So you'll get those great sidebars on the Mac,

0:48:26etc. pull-down menus. And I think that's another way to kind of really help the ecosystem out.

0:48:33One other couple other points I wanted to drop in there too, while we're talking about design for

0:48:37iPad elements is, you know, we not only went with sidebars, but we went really deep into the

0:48:44experience. So pull-down menus, which are incredibly efficient. We have a new date picker. So,

0:48:50You know the kind of slot machine style date picker on iPad?

0:48:55That is now a mini calendar where you can type in.

0:48:57I love that so much. I'm so happy.

0:49:01Isn't it awesome?

0:49:01Yeah. I didn't realize that I didn't want the kind of wheel anymore until I started using the

0:49:09trackpad. And then I was like, I have a trackpad and keyboard. I want to type now or tap now.

0:49:15Right. That is really wonderful.

0:49:17Ask and you shall receive.

0:49:20And then the other one is, and Jenny can talk even deeper about this, we now have a system-wide color

0:49:26picker with an eyedropper just like you would expect, and so that will help developers implement

0:49:32this. And the overarching idea here is that we can generalize these tools. Developers can easily

0:49:40integrate them into their apps, including things like Pencil with PencilKit, and our users get this

0:49:47incredibly consistent experience across apps, which is just a great way for them to deliver

0:49:54great apps across all our platforms. While we're here, I'd like to hear a little bit about the

0:50:00color picker. Again, something that's been on the Mac for ages now showing up elsewhere. What

0:50:05considerations went into that? Yeah, I mean, I think, like you said, we kind of take it for

0:50:10granted on the Mac, right? You know, it's this easy to use thing. I can pick colors really easily

0:50:14on the Mac, but at least for on iOS and iPadOS, you know, if you wanted a color picker, you had

0:50:21to implement all of that yourself. And you know, there are lots of different ways to pick colors,

0:50:26there's the grid of colors, there's the spectrum, then you have color spaces and opacity. And all of

0:50:31it is a lot of work to implement as a third party developer and even as a user, right, you know,

0:50:35getting used to different applications, color pickers are kind of a different experience.

0:50:41And so it's really great that we were able to unify this all together so that you don't have to

0:50:45do all this work if you want to just, you know, be able to change colors of like, you know, text

0:50:51or drawings in your app. Something that really stood out to me as soon as I installed the iPad

0:50:57S14 was I look at these sidebars and I look at these pull-down menus and I look at search,

0:51:03and a lot of it felt instantly familiar as somebody who's seen those elements on macOS.

0:51:10but at the same time they also felt like they didn't feel like additions to the iPad

0:51:18didn't make sense for the platform, and I feel like you've struck a really good balance in

0:51:22bringing over these features that maybe are inspired from work that you've done previously

0:51:28on macOS, but they also were adapted to the iPad and they make sense for the platform.

0:51:33And search really stands out to me there, as now you have this floating search bar in the middle

0:51:38of the screen that doesn't hide what you're doing underneath. Can you elaborate on this,

0:51:44sort of, bringing over these elements from the Mac, but while also rethinking their design and

0:51:50their functionality for iPadOS? You know, one of the really unique advantages we have at Apple is

0:51:57we make the world's best phones, the world's best tablets, and the world's best computers. And while

0:52:03we... and we can keep those distinct, and we can share features across them. And as you note,

0:52:08when we share features we don't just bring them over to one device or another. We really do think

0:52:13deeply about how can we take those elements and make them feel kind of exactly as you said Federico

0:52:18considered for that device. And there are some cases where we don't think it's right to bring

0:52:23things over to one platform or the other. Or maybe sometimes we reimagine them completely.

0:52:28I think you're right search is one of those ones that feels instantly familiar. It's the same

0:52:33keyboard shortcut that you're familiar with on the Mac. It does there's kind of some nice fun

0:52:37treatments in there where if you look up an app and you want to open up that app in split view,

0:52:42you can actually drag it out of the search field and over to the side, and that's just a quick way

0:52:47to get into multitasking. And so we really do think about how do we bring these to the platforms

0:52:54and make them feel natural on that platform? How do we make them work great with touch,

0:53:00right? We always come back to this idea iPad is a touch first device. I like to say when you use

0:53:05iPad in its purest form, it's a sheet of glass you hold in your hand, and you should be able

0:53:09to do everything with touch. And then as we layer on other ways to input, like the trackpad

0:53:17and the pencil, those just make the experience better, but everything works with touch. You

0:53:21know, pull-down menus, touch and hold and drag down work fantastic. Of course, if you

0:53:26click on one of those with the new trackpad, it works great too. So we really do think

0:53:31about all of the details there. And I think the result is that that really shows through

0:53:37in the experience.

0:53:39And speaking of those menus, they feel like an evolution of the context menus that you

0:53:46launched last year in iOS 13. And it kind of feels like they have taken over the entire

0:53:51OS because in a bunch of different places, like I was having a phone call with my mom

0:53:55a couple of days ago, and I wanted to switch from the iPhone speaker to one of my home pods,

0:54:02and when I pressed on the speaker icon, I got a pull-down menu. So it does feel like these

0:54:09context menus have sort of taken over, and maybe it's because, as you mentioned, they

0:54:16transition so beautifully from touch input to pointer input. Was that the reason why

0:54:23a lot of menus are now those kinds of pull-down menus?

0:54:26- Yeah, and also there's that,

0:54:28and they're just really an efficient way

0:54:30to pack a lot of functionality into a single location.

0:54:33And I think that, you know, if we've learned something,

0:54:36you know, from our years on the Mac is,

0:54:38context menus can be a great way to give users

0:54:42a lot of functionality right where they need it, right?

0:54:46You don't have to go up to a menu at the top.

0:54:48You can get it immediately in place.

0:54:51And as you probably have noticed,

0:54:53what I love about the iPad context menus is they grow,

0:54:56the animation of they grow right out of where your finger is

0:54:59which gives you that really,

0:55:01that beautiful direct manipulation feeling,

0:55:04whether you're right clicking on the track pad

0:55:05or you're touching and holding.

0:55:06And so I think that really is the spirit of this is

0:55:09they're fast, they're efficient,

0:55:11and they're exactly where you expect them to be.

0:55:14And they just, the context menus just turned out

0:55:17absolutely beautiful.

0:55:18And on iPhone, you'll notice the new menus have a haptic

0:55:22as you move your finger up and down, which is cool.

0:55:24So it gives you that feedback of where you are.

0:55:26And so, yeah, we love these.

0:55:28We think there are great design element for apps.

0:55:31There's a lot of stuff going on in iPadOS,

0:55:35and which is really great to see.

0:55:36Like we were already hoping that the introduction of this new platform

0:55:40last year would continue to bring more evolution year over year,

0:55:43which it definitely has.

0:55:45From a developer's perspective, like we have a lot of developers

0:55:48that listen to the show.

0:55:49How would you describe what a great iPad app in 2020 will be following iPadOS 14?

0:55:56What areas do you think developers should be really put in focus on when it comes to making the best iPad experience?

0:56:02Yeah, that's a great question.

0:56:05You know, I think what we look for in a great iPad app is a few things.

0:56:09Number one, really consider that large screen.

0:56:14There is so much you can do on this large screen on iPad

0:56:19with three column views and more information

0:56:23in the main window.

0:56:24I think that is just, when you really kind of consider

0:56:29this screen, the app experience can be extremely distinct.

0:56:34That's number one.

0:56:35Number two is I think, of course,

0:56:37we want all of our developers to consider

0:56:39implementing size classes so that the app works great

0:56:43you're in split view and slide over and all of those elements which is which is what our

0:56:48iPad customers are now coming to expect which is they can use the app full screen they can use the

0:56:53app and slide over they can split it multi window right that's becoming another part of being a

0:56:59modern iPad app and what I love about when you build a modern iPad app you don't have to worry

0:57:06about implementing other things like trackpad support because that just comes along right

0:57:12it turns out that if you build a great app for touch on iPad, it'll just work great with the cursor,

0:57:17period, right? And so I think that is that part of it users will come to expect. And then I think

0:57:23actually as we come back around to Pencil, that's another area that Jenny and team and she can talk

0:57:28more about PencilKit because I think PencilKit is another thing that users are going to come,

0:57:34you know, in some contexts come to expect that Pencil will work great in apps and PencilKit is

0:57:39an awesome and easy way for our developers to add that capability to their apps.

0:57:45Yeah, I think one of those things to add to Steven's point is, you know, building your own

0:57:49pencil experience before used to be kind of a lot of effort. And one of the great parts about

0:57:54Pencilkit is that we make it really easy. You can just, you know, I think we advertised in our talk

0:57:59last year that it requires only five lines of code and you can get a pencil experience in your app.

0:58:05And so I think that's part of the,

0:58:07one of the really big parts about making your app

0:58:10more friendly, not only just this, you know,

0:58:12being really friendly with multi-window sizing appropriately,

0:58:15but also, you know, helping support all these inputs

0:58:18that users might want to use to interact

0:58:20with your application in an easier way.

0:58:22- Yeah, I think I can speak for all of us.

0:58:25And we say like, we're super excited about iPadOS this year

0:58:29and can't wait to spend much more time with it.

0:58:31And then as the year goes on,

0:58:33and seeing developers integrate and use all these new tools

0:58:37is going to be amazing.

0:58:38So we want to thank you both for taking the time

0:58:40to talk to us today and to share all of this with our listeners.

0:58:43It's been amazing.

0:58:44Thank you so much.

0:58:45Thanks for having us.

0:58:46Yeah, thank you, guys.

0:58:47This was a lot of fun.

0:58:48We always love talking about this stuff.

0:58:50So thanks for carving out some of your time in your day

0:58:52to talk to us.

0:58:55So that was a lot of fun.

0:58:56I enjoyed this interview.

0:58:57It was really cool.

0:58:58Yeah, I was really happy for the time.

0:59:01had lots of questions, obviously about the Apple pencil stuff because as I've said, and

0:59:06I've I'll keep saying it. It's my favorite feature of iPad OS right now. So like I'm

0:59:13super into it. And I was really happy with the information that we got from Steven and

0:59:17Jenny. So I want to thank them and everybody at Apple who made that possible for us.

0:59:22We've got some more stuff to talk about. Up next we're going to spend some time in the

0:59:26Apple Arcade minds. But first, let me tell you about our second sponsor. This episode

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1:00:51relay FM. Alright so a few weeks ago we spoke about Apple Arcade a little bit on

1:00:57the show because Federico cancelled his Apple Arcade subscription and spoke a

1:01:02little bit about being unsatisfied with the overall kind of crop of games. So was

1:01:07Apple because there's been a strategy change for Apple Arcade as reported by

1:01:12Jason Schreier from Bloomberg. This was Jason Schreier's first piece for

1:01:16Bloomberg right? I think working with Mark Gurman, Jason was at Kotaku is

1:01:21Is that right Federico?

1:01:22Yes, you used to be a Kodaku.

1:01:25And so I'm actually really intrigued to see what Jason will bring to Bloomberg as somebody

1:01:29who's been in the games industry for such a long time.

1:01:32But the two of them worked together on this piece that there's been a strategy change.

1:01:35Apple want to see better engagement and retention for the games and Apple Arcade.

1:01:40They have been canceling some contracts and looking for new places for games that can

1:01:47fit this new strategy.

1:01:49the contracts that have been made with developers for upcoming games.

1:01:53Apparently Apple paid developers based on quote

1:01:56"achieved milestones" that have been hit and also told them that they would work

1:02:00with these companies again if they were willing to make the types of games that

1:02:04they were now looking for which is quote from the article

1:02:07"Apple is increasingly interested in titles that will keep

1:02:11users hooked so subscribers stay beyond the free trial

1:02:15of the service. So I wanted to just preface this by saying I am not diametrically opposed to

1:02:24this approach that Apple now wants to take. I agree with everything I'm sure Federico will say

1:02:32in the opposite to this, although I will also preface this by saying Federico was clearly

1:02:36unhappy with the games that were in Apple Arcade already. But the way that I look at what Apple

1:02:42was trying to do here now is to make in-app purchase games without purchase like IAP without

1:02:49P is how I'm thinking of it. Like that they will want to now be funding and publishing the types of

1:02:56games that will keep people hooked. So there was a hope and there are people that say that they

1:03:05They wanted Apple to change the quality of mobile gaming.

1:03:10But I would say for myself, the games that have been on Apple Arcade that are like that,

1:03:15that are either a) trying to be a console experience or games that are better with a

1:03:19controller on any platform, you know, like games that are platformer games that I think

1:03:25tend not to work very well with onscreen controls for myself.

1:03:28I don't want to play those types of games on my iOS devices or my Apple TV.

1:03:34Will play those types of experiences on a games console. I want games that feel like mobile games on

1:03:41My phone so the games that I have liked the most from Apple arcade games like

1:03:47Grindstone round guard what the golf they feel like mobile games and mobile experiences

1:03:54But there were these games. It was like that under the sea game, right?

1:03:58And Nick and I know people love this game, but it's not for me like ocean horn

1:04:02like I'll just play Zelda. If I want kind of big titles I will play them on a console where they

1:04:10can be bigger for whatever reason. The games that I have liked could easily fit into the free to

1:04:19start world, like the in-app purchase world. You can imagine that very easily. In fact, Apple

1:04:25have been citing Grindstone as an example of what they think is a successful title for them going

1:04:30forward when talking to developers. And you can imagine a game like Grindstone very easily

1:04:36with in-app purchase parts of like, oh you've lost a level a bunch of times, pay or wait

1:04:42two hours before you can play again. You can imagine that mechanic fitting very well into

1:04:46that. And a lot of Apple Arcade's original launch titles, you could feel that they were

1:04:52clearly games that were designed around having in-app purchase in them and that was removed.

1:04:58there were games where the Frogger game had different outfits. Why would you do that?

1:05:03Because you wanted people to pay for them, probably.

1:05:06So for me, I think games that work on the App Store that are built to make people engage

1:05:14with them, even though they at times use questionable tactics, they do give people a level of enjoyment.

1:05:25enjoy playing those games. So if you can still give people that enjoyment or that dopamine

1:05:30hit without at the same time gouging them for $50 gems, I would ask, is that such a

1:05:37bad thing?

1:05:38It's not a bad thing per se. I think it makes a lot of sense, right? I just think it's kind

1:05:46of sad when you consider how Apple Arcade was pitched and presented. And when you consider

1:05:54the technological advancements that Apple is bringing to gaming on iPad, I

1:06:00just think it's said that when that Apple Arcade is changing in a way where

1:06:04the only metric that matters is retention. And of course, I mean, it's a

1:06:09service, right? And of course Apple wants to make sure that the people are using

1:06:13the service and continuing to pay for the service. However, what makes me sad to

1:06:20hear this, to read this report, is the fact that Apple is shutting down other ideas because

1:06:29they're not addictive enough, because they're not that kind of game that makes you hooked

1:06:36and pushes you to keep playing. Because when Apple Arcade was... Here's why, for me, this

1:06:43is kind of a letdown. When Apple Arcade was presented, it offered this unique vision of

1:06:49a mix of the games that you just covered, those arcade games without inner purchases,

1:06:55combined. That was the thing for me, because those games were combined with other kinds of games, like those

1:07:02games with the vision, games that had a story to tell, games that are a particular mechanic

1:07:07that wouldn't make sense on consoles, and I'm talking about things like War Cards Fall,

1:07:13Skate City, Mutazione, Over the Alps, Neocap, all these games that some of them eventually

1:07:20also came out on consoles, but games that, you know, by all metrics, they wouldn't be

1:07:26considered addictive games. They are, and of course, Beyond the Steel Sky, which was

1:07:31one of the original announcements, and then it just launched, it finally came out last

1:07:37week, which is kind of weird timing considering this, you know, this is story-based games or games

1:07:44that are like a particular angle, a particular artistic vision, and the promise of Apple Arcade

1:07:50was $5 a month, your one-stop place for gaming on the App Store, and you're gonna find all kinds of

1:07:59games. We're gonna fund games that are easy to play, so puzzle games, platformers, multiplayer games,

1:08:06sports games, family games, but you're also going to find these more sophisticated experiences. Maybe

1:08:12that's a good way to describe it, sophisticated experiences, these more artistic indie games,

1:08:18you know? And to hear that in the end, according to this article, again this is just rumors, but,

1:08:26you know, Jason knows what he's writing about when he writes about video games.

1:08:31In the end it just resolves itself as well,

1:08:34"Yeah, we tried, but we're not addictive enough,

1:08:37so sorry, we're gonna pay you for your milestones,

1:08:39but we're not gonna find any more games."

1:08:41And by the way, if you're looking for a game

1:08:44to make for Apple Arcade, look at this one.

1:08:45Look at this puzzle game. - Make this game.

1:08:47- I mean, it's an amazing game.

1:08:48But to actually go out and say,

1:08:49"Well, we're actually looking for more of this,

1:08:52please and thank you."

1:08:53Like, that's, I don't know,

1:08:54it just makes me kind of sad, you know?

1:08:57Because that was such a good promise,

1:09:00such a good angle to say it's a subscription and you're gonna find all kinds of experiences.

1:09:08And of course some of them are not addictive in a way that going to, you know, going to a museum

1:09:15is not addictive as like watching, you know, reality television could be. Like, those are

1:09:21different kinds of experiences and in life it's, you know, we have different kinds of experiences

1:09:26And so in a arcade you could find the puzzle game, you know, the quip, like what's the name of those games like

1:09:33Myke, you know, infinite clickers, like what's the name?

1:09:38Yeah, you can get like the clicker games, there are like match three games

1:09:42which grindstone is.

1:09:44Super easy games that are perfect for mobile and I'm not criticizing those games because there's a place for those but also

1:09:52there was a place for other types of stories and other types of games and now

1:09:56it looks like there won't be anymore because there, you know, the retention for those is not good enough.

1:10:02So it makes me sad because

1:10:05it's, I just find it

1:10:08artistically speaking kind of sad that a company is shutting down

1:10:12potentially really good ideas

1:10:16Especially now that, you know, with iOS and iPadOS 14, we're gonna have even deeper support

1:10:22for controllers and even, you know, mouse and trackpad and keyboard support for gaming

1:10:28on iPad.

1:10:30Now those developers, you know, they will not be funded by Apple.

1:10:34If they will want to make their game on the App Store, they will gonna have to go to traditional

1:10:39route like set it for price on the App Store.

1:10:42>> Or get a publisher.

1:10:44>> Or get a publisher.

1:10:45Right.

1:10:46Right, but like, I will just say, these games already existed and you weren't interested in them, right?

1:10:54So like, Apple's current crop, which include these games that you think are really awesome,

1:10:59like, that was not enough to get you to keep your subscription.

1:11:03And I think that's kind of...

1:11:05Because they wouldn't come out anymore, because like, Beyond the Seal of Sky came out last week.

1:11:10We both had the point of saying there's a backlog of games that we just never got to.

1:11:16So the content was there, but I think it's just not grabbed either of us.

1:11:21And speaking for myself, the only games that I have really truly enjoyed,

1:11:26I think are the types of games that Apple would still fund, honestly.

1:11:29All those ones that I mentioned, like What the Golf, and I really enjoyed Grindstone

1:11:37and those types of games, I think that they fit with the type of stuff that they're talking about.

1:11:42So I get the point that you're making, but I think if I was going to continue to offer

1:11:48counterpoints, which I will, if people aren't playing them, you know, it's a business. It's

1:11:56not a charity. The point that you made about comparing it to museums, I like that point,

1:12:04But people weren't playing these games or Apple would not be making this move.

1:12:10And it's not like that didn't try.

1:12:12Like they made a tab in the App Store for these and put a ton of marketing behind it.

1:12:18Like, I don't know how much more they could have done to try and get these games in front of people.

1:12:25And it hasn't worked.

1:12:28I don't know. Some things take time.

1:12:30And I just think, you know, it doesn't even be in a year.

1:12:33and now they're already pulling the plug on those because, you know, the numbers were not good enough.

1:12:39I don't know, maybe, you know, maybe...

1:12:42Look, it could be, right, like, they might come back to it.

1:12:46Maybe this is an idealistic vision of we're just gonna keep funding them because it's good for the art of it.

1:12:54And I get it, like, maybe it doesn't make sense.

1:12:56Okay, so this part of Apple, they're not doing things for art right now, you know, like...

1:13:02No art would exist. No art would exist if you looked at numbers. Like sometimes,

1:13:07I don't know, you can make this some argument for music, right? But then again, Apple doesn't run a

1:13:12music studio, so you know, you can be a musician and put up music even though, like, very few

1:13:18people are going to listen to it, but you just do it because it's right. And now I get it. Apple is

1:13:23in a very weird spot because they're not the promoters of art necessarily. They actually fund

1:13:29it. They spend money on it. So they need to sell these subscriptions. Like this is the growth part

1:13:35of their business is selling these subscriptions. Now like you know I think maybe Apple Arcade

1:13:45is feeling the crunch more than Apple TV+ is, right? Because like they're both suffering from

1:13:54the same problem which is neither TV+ or Arcade has had a runaway success, right?

1:13:59But we haven't seen stories of Apple TV+ shows not being renewed, so Apple Arcade is

1:14:09kind of feeling the brunt of this maybe a little bit more, or maybe the situation is much worse.

1:14:17Yeah, I don't know. I just feel like having variety is always good. Maybe Apple is a lot more

1:14:24strict about this than I thought they were. Look, there is also the thing that you must always

1:14:31consider, right, is that the people who have told this story are the people that have had this told

1:14:40to them. Right. Right. So yeah, of course. There could still be a selection of games,

1:14:46which are the games that you want to see, coming to Apple Arcade. But maybe fewer of

1:14:51them. Yeah, maybe fewer of them. I can understand that. That would actually make sense. Instead

1:14:56of just saying... Yeah, like saying like, no, we're not going to do this, but like less

1:15:01of these. And what we need is more games to drive the user base and keep people wanting...

1:15:07There are a lot of other games that they have spoken about, like the ones that you've mentioned,

1:15:10like Beyond a Steel Sky.

1:15:12You complete it and you're done with it.

1:15:14Now that's not a subscription service, right?

1:15:17You need to have bingeable content, good, like this is the Netflix model, right?

1:15:22Bingeable content, great back catalogue content that people want to keep coming back to.

1:15:26So you need these almost like IAP games to get people really in on the system and have

1:15:33this base of games that are considered good that you can play infinitely. And then also

1:15:39have these narrative games to sit alongside it. And I don't think they found that balance

1:15:46yet. And that's maybe what they are retooling to do. I do not deny that there are people

1:15:54that have been told exactly what they have been told. But we can't say for sure right

1:16:01now that this is the case for every developer of every game at Apple Arcade.

1:16:06Yeah, I get it. Makes sense.

1:16:09Like, okay, so Annapurna Interactive, who published Sayonara Wild Hearts, they obviously

1:16:14loved that game and it did well for them because they gave it a design award. So if they want

1:16:19to make Sayonara Wild Hearts 2, I bet Apple will fund that.

1:16:23Right, I hope so.

1:16:26You would expect so, right? Like, they liked it enough to award it. So, I don't know. I

1:16:31don't know. It's difficult.

1:16:33This story doesn't sit well with me because it reaches to this bigger idea that I really

1:16:42dislike of creating anything art-related or content-related based on numbers. Because

1:16:52Because if I live my life like that, I wouldn't publish the articles that I publish, because,

1:16:57you know, some of them I'm really happy with, and they don't do really well.

1:17:00All three of us here have podcast projects that we do, that make no money, but we do

1:17:06them for fun.

1:17:07Yeah.

1:17:08So this idea, having to consider this for games and Apple Arcade, something that I was

1:17:13so excited about, like, the principle of it makes me kind of sad.

1:17:20I want to believe that maybe this happened and there's gonna be a shift but maybe Apple will be able to find that balance of

1:17:26Yeah, we're gonna have you know more of those like types of games like grindstone

1:17:31Like stuff like Sonic Racing, you know this kind of stuff that is very

1:17:36consumer ready and we're gonna continue investing on some of these deeper and like more unique

1:17:45unique experiences but fewer of those

1:17:48But even if that is the way it goes, which is definitely our own manufactured best case scenario,

1:17:54because that's not what this report says, that is still keeping true to the report,

1:18:00which is saying that there has been a change in strategy, because there are games that they were

1:18:06funding that they are no longer funding for these reasons. So there is a change, and I guess we'll

1:18:12just have to hope that there'll still be a balance in the future. Steven, do you like games?

1:18:17They're fine.

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1:19:55There is a story going around based on some rumors that the next iPhone will not feature a charger

1:20:04in the box. So I'll put a link in the show notes to an article on The Verge by Dieter

1:20:09Bohn and also to a tweet thread from MKBHD. But I want to read Marques's tweets because

1:20:17he summed up that he basically said there are two sides to this argument and I think that he

1:20:22pitched them both perfectly and it's a good way to get into this conversation.

1:20:26Reaction number one. Is this a joke? $1,000 for a phone and the most necessary accessory

1:20:32is sold separately. Has a phone ever shipped with no charger in the box? This is a new

1:20:36level of greed. Classic Apple about to make a lot of money creating a problem and selling

1:20:41the solution. That would be take one.

1:20:45Take two, reaction two, is good. Less e-waste at scale. Almost everyone has a charger already

1:20:51anyway. If people want a faster wireless charger, they can still get one. Around 300,000 tonnes

1:20:58of e-waste came from just inbox charges last year.

1:21:03And that is a statistic taken from a Dieter Bohn's article, I think, which is basically

1:21:08saying that there are people that don't need charges who get charges.

1:21:14And if you think about the amount of time, effort, resources that are put into manufacturing

1:21:22and shipping and then being discarded, it is a lot of waste.

1:21:26So that is the setup to this.

1:21:28I would like to ask you both, from a top level, what do you think about the idea of there

1:21:34being no charger in the box with the next iPhone?

1:21:36Yeah, I mean, it's kind of awkward, right?

1:21:40That you buy something and it doesn't come with a charger.

1:21:43I do, but I do understand the e-waste argument.

1:21:46I think that angle makes a lot of sense.

1:21:48And I honestly don't know how to feel about it because it, I don't know.

1:21:54I just think it's a bit awkward having to explain why you buy it.

1:22:00It doesn't have a charger inside, but I think it's one of those things that, if explained

1:22:04well on stage, that it's good for the environment and that most people have duplicate and duplicate

1:22:10chargers and that most people actually...

1:22:12Like I know that I leave my old chargers in the box of each iPhone that I buy every year

1:22:17because I already have my own charger.

1:22:21So yeah, I always leave them in the box.

1:22:24I don't use them, might as well not put them in there. I just think the principle of it

1:22:30is kind of awkward, because if you do this you open yourself up to all kinds of criticisms,

1:22:35especially if you're Apple and a lot of people already have some preconceived notions about

1:22:40the company, like they're greedy and all this stuff costs too much, all the things that

1:22:45people say. So maybe of all companies, Apple is in the worst position to do this, even

1:22:52though the angle is right, I think they're going to catch a lot of criticism. Just like

1:22:56when they did with the headphone jack. They were sort of right eventually, but they are,

1:23:05you know, of all companies, they're going to have the toughest time justifying this.

1:23:09Like Samsung could do it. And a lot of people would say, oh yeah, Samsung, great job for

1:23:13the environment. You know, great argument. If Apple does it, they may be right and it

1:23:18it could be the right angle, but because it's Apple, they're going to catch a lot of negative

1:23:23press.

1:23:24It will be the headline. Charger gate. And they could be doing like what I believe they

1:23:32did with the headphone jack is like, so we spoke some time ago about a portless iPhone.

1:23:38Maybe that's the next one. Maybe that's 13, maybe that's 14. They get rid of the charger

1:23:42now for the portless iPhone in the future. But Steven, what do you think about this?

1:23:48would you feel? I think Federica is right that even if their heart's in the right

1:23:52place when they do this they already have the reputation for being stingy and

1:23:55this is not going to help that. Now it's Apple's fault that that's their

1:24:00reputation because they have been stingy, right? No one put them in that

1:24:05corner, they put themselves in that corner. I was thinking about how do you

1:24:09mitigate that? How do you do this? It's the right thing to do. Maybe it's you

1:24:15have something in the box that's like hey we know talking about e-waste and

1:24:20promoting the recycling program and saying look we don't put a power charger

1:24:23in here anymore because of these issues and you know some people no matter what

1:24:30they do some people will still lean on the side of apples being stingy but I

1:24:33think there's ways you could get people kind of in the middle on your side so

1:24:36some sort of messaging not only in the keynote but in the box on the box saying

1:24:41"Look, this is why we've made this change."

1:24:44There was another rumor that I think I saw last night

1:24:47or today of the next iPhone box being super thin.

1:24:51- Yeah, that's part of this.

1:24:54- Right, 'cause it would take less fuel and plane space,

1:24:58et cetera, to move these things around the world.

1:25:01Apple, back in the iPod days,

1:25:03when they were doing a new iPod refresh every year,

1:25:07several times that came up, like,

1:25:08"Look, the packaging is 42% smaller,

1:25:11"so we can put more of them on planes."

1:25:13They talk about that with MacBook Air boxes

1:25:15and all sorts of stuff.

1:25:16So you also have that to consider as well.

1:25:19They can do this, but they've just gotta know,

1:25:22they gotta know two things.

1:25:22One, some people are just gonna be mad,

1:25:24and that's just how it's gonna be.

1:25:26But two, or B, I don't know if I said one or A.

1:25:29The second point being,

1:25:31is communicate it somehow to customers who don't pay--

1:25:32- Another point. - Another point!

1:25:34Communicate to customers

1:25:36who aren't paying attention to the keynote.

1:25:38Yeah, I think that there is also the possibility

1:25:41of reducing the iPhone price a little,

1:25:44saying that this is why, right, whether it is or it isn't.

1:25:47But they may be able to reduce the iPhone price

1:25:50while still keeping their margins,

1:25:51and maybe even increasing their margins

1:25:53if it's cheaper to produce these things,

1:25:56cheaper to ship them, all that kind of stuff.

1:25:58- I would go back to the previous argument

1:26:00that Apple is stingy.

1:26:03They're not gonna, I don't think they're gonna reduce

1:26:05the price of the iPhone because of this.

1:26:06They reduced, well, okay, but it might not be because of this.

1:26:09They did reduce the price of the iPhone this last time.

1:26:12They did.

1:26:13So they could still do that.

1:26:16They could make the iPhone thirty dollars cheaper for a million reasons.

1:26:19But this could be one of them.

1:26:21And they could also say this is the reason if they want to.

1:26:23They could also and should also

1:26:27make it a part of the buying process to easily add a charger.

1:26:32Right. So like when you buy your iPhone,

1:26:36say hey, they need to be cheaper, the chargers need to be cheaper if they're going to do this.

1:26:41Chargers, Apple's chargers are way too expensive right now. If they're going to make it a

1:26:46requirement, that crappy slow charger that they put in the box, they need to make it available on

1:26:53the store for a cheaper price than it currently is. It needs to be a small cost to people if

1:26:59they're going to do this. Because look, I bet that there is some statistic that tells them

1:27:05the amount of people using those charges is going down, right?

1:27:10More people were using wireless charges.

1:27:12More people were using third party charges.

1:27:15You know that they know those numbers.

1:27:17And like,

1:27:18I'm not saying that it's a small percentage of people that are using those

1:27:22charges,

1:27:22but if 97% of Apple's customers are using the charger that comes in the box,

1:27:28this would be a really silly thing to do because you would have so many people

1:27:33upset at you, right?

1:27:35So like they must, I'm sure they must know that less people are,

1:27:38and there must be a story for it now, right? Like it makes sense that there is a

1:27:42strong potential that more and more people were using other charging options

1:27:47than the one that comes in the box. Yeah. Right.

1:27:51Cause you know, so many of their customers, it's not their first phone.

1:27:54So many of their customers are using Qi. So many of their customers are using,

1:27:59like, and again, if you are a third party manufacturer,

1:28:03What a great opportunity for you, right?

1:28:05Oh, yeah. Anchor. Oh, man.

1:28:07Yeah, it's Christmas for them.

1:28:08Like, if you sell a cheaper charger than Apple's one,

1:28:12you are going to be rolling in it.

1:28:15Talk about the opposite of antitrust, right?

1:28:17Like, you are just having the greatest time.

1:28:21So I personally, if they are going to do this, I would love

1:28:25what I would love to see them say is like,

1:28:28we're doing it for environmental reasons

1:28:31and the iPhone is going to be a little bit cheaper this year.

1:28:33Do I think that they will do both of those things?

1:28:36No?

1:28:38But that's what I would like to see.

1:28:42But I don't know if it's the right thing to do because you're inviting the criticism.

1:28:47But it will be way worse if they don't talk about it

1:28:51and then people get that little piece of paper in the box.

1:28:55That's a worse story. I'm almost convinced of that.

1:28:58Because that has the ability of going viral, right?

1:29:02Like that has more of, I feel, that kind of ability

1:29:05than if they said upfront like, "Hey, we're doing this."

1:29:09I think that that could end up being less

1:29:11of a blowback situation.

1:29:13- They gotta do all of that.

1:29:14They have to tell people as much as they can

1:29:18before they get the phone in their hands,

1:29:19that it's the case.

1:29:20Keynote, I love your idea about having on the checkout page,

1:29:23you could even have, look, if you want a five watt charger,

1:29:26it's really slow, but it's this much,

1:29:28and then that you can always upsell--

1:29:29- It's $15. - Yeah.

1:29:30You can always upsell to the faster charger.

1:29:32Like I don't use a 15 watt charger for any,

1:29:34or anything anymore, a five watt charger, excuse me.

1:29:37I'm all in on faster charging.

1:29:39And I think a lot of people don't even know

1:29:41faster charging is a thing.

1:29:42Like I agree with you that a lot of people

1:29:44will probably just leave them in the box,

1:29:46but I think they're leaving them in the box

1:29:47because they're using an old five watt charger.

1:29:49- Yeah.

1:29:50- So yeah, you can tell them, hey look,

1:29:51if you do this one, it's 30 bucks,

1:29:52but you can charge in half the time,

1:29:54then you've had an upsell.

1:29:56And Apple loves an upsell.

1:29:57- Like at the moment, a cable is $19.

1:30:02And the 18 watt charger is $29.

1:30:06Yeah that's way too much and those Apple cables and chargers are not really great.

1:30:11And the 5 watt charger is $19.

1:30:14Yeah that's... no. Just no.

1:30:17If you're gonna do this you gotta make a better option.

1:30:21That's not worth... that 5 watt charger is not worth $20.

1:30:25Even if you offer a one-time discount at purchase, right, that you can get the whole thing for 15

1:30:34bucks instead of like 35, I think that might go a long way as well. And like, if you want to charge

1:30:41people more for extra options, you can go for that. But my favorite meme that I saw about this was

1:30:48everyone was asking Apple for a faster charger put in the box and instead they just take the charger

1:30:53way. Which is an incredibly Apple move to do and we can make that joke because it goes

1:31:03into the idea of them being like that kind of company. They make these decisions and

1:31:09we can call it courage and many people will, right? Bring that old joke back again. But

1:31:15I think there are this one, this is a story I can get on board with way easier than the

1:31:20headphone jack removal. The headphone jack didn't change the environment. It doesn't

1:31:25affect any environment. But I can buy that. I genuinely can buy that. They can have whatever

1:31:31reason they want to have for why they do it, but if they say it's because we want to reduce

1:31:35this waste, that is a cause and effect type thing I will accept personally. Other people

1:31:41may or may not, but I never really felt like there was a good reason given for why the

1:31:46headphone jack went away but this is a like a we've done this why have we done

1:31:51this because we want to be but we want to continue our commitment to the

1:31:56environment okay I don't know what they're gonna do this could be like a

1:32:00little flash-in-the-pan story that go out hand or it could be true but I think

1:32:05the reason that it has gained some steam is because it's very conceivable to

1:32:10imagine that this is going on could go on I think that's it yep if you

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1:33:08Until next week, gentlemen, say goodbye.

1:33:10I'll be there too.

1:33:11Cheerio.