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Hey everyone, this week we decided to share the extra content from Connected Pro with everybody.
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So y'all could hear Federico and I talk about the new Vision Pro headstrap.
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It's pretty interesting and we also did sort of a vibe check on where we are with the Vision Pro in general.
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Connected Pro is just seven bucks a month and you get this extra content at the beginning and end of every episode and each episode is ad free.
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And that seven bucks a month goes to supporting the three of us directly.
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Now you also get a bunch of really cool perks from Relay, some members-only podcasts, a newsletter, some wallpapers, and access to the coolest Discord server around.
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So I would invite you to check out Connected Pro. There's a link in the show notes to learn more and sign up.
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It takes a while to get used to it for very specific reasons.
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I think we talked about the tungsten in like the metal reinforcements that they have in the bottom part of the band to sort of counterweight, you know, the whole thing on your head.
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It is a little strange when you feel the weight in that part of the band.
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You can obviously tell that there's stuff inside and that it's weighted, you know.
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And that was a little strange at first, especially when, if you just go in and assume, oh, it's going to be as lightweight as the regular knit band.
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I still feel some pressure on the top of my head.
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I don't think the, like when I read about how this thing was designed, I assumed, oh, I'm going to feel all the weight, you know, in the, at the bottom, like just above my neck, essentially.
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I assumed it's, the weight is all going to go there.
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No, you still feel some weight on the very top of your head, but on balance, I think it works.
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I think it felt slightly different from what I was expecting, but I think it is the most comfortable accessory I've tried to date.
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And I've tried a bunch over, over the year and a half or something.
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Has been the most comfortable experience I've had to the point where I, you know, I can see wearing this thing instead of for, you know, a 30 minute burst for longer than that, for the full couple of hours that you get with a battery.
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So, I would say they've done a good job, and I think at first I, I sort of overextended in the sense that I, that I adjusted the band too tight and too far up.
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And so, I got the, I got the, the alert on the Vision Pro saying, no, you should move your Vision Pro down.
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But yeah, that's, after I got that, I understood the way that it's supposed to work, and I've had a pretty pleasant experience, I would say.
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You and I have both tried various things over time, including the, I think sort of most famously, the Solo Top, which was a 3D printed piece, and you could get another Solo Knit Band and put it over your head.
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I looked at that Etsy store today, and they're taking a short break.
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But it is, it's very similar to that, but much, much nicer in the, in sort of the fit and finish, right?
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You're not clipping on this 3D printed part.
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And the single knob for adjustment is really cool.
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We spoke about this a couple of weeks ago, where the knob has sort of two adjustments, like a crown on a traditional watch.
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We can like pop it out and change the date.
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And you learn kind of which one is which pretty quickly.
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And I do think the Comfort, I think, is much better than the Belkin version of this.
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So the Belkin version of this sort of combined Apple's two previous attempts, where it was the, the big, you know, Solo Knit around the back of your head, and then a narrower sort of strap across the top.
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And for me, and I am very sensitive to, for whatever reason, to like pressure on my scalp.
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It's one reason I don't like the AirPods Max, because I feel like they're, they're clamping my head.
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And that sort of triggered the same reaction for me, at least, because the, that top strap was narrow.
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But this thing, and then the Solo top, because it's, it's wider, it, it worked.
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Now, one thing that I think is important to note is that the, the top part of the dual knit band is not as wide as the back part.
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It's kind of in between the old one and the new one.
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I sort of over indexed on the, oh, it's going to hang from my head as opposed to be strapped to my face and had the same thing of like, hey, move your vision pro down.
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And we sort of knew going into this, that the top part was going to be smaller than, than the one in the back, because that's pretty much what we discovered with the Solo top last year.
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That if you wanted to do the Solo top, you would have to get one size smaller than the main Solo knit band.
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And this is basically Apple realizing the same thing, but making a product for it that doesn't obviously require a clip on accessory for your vision pro.
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So it's essentially the same design with a much nicer experience and the, the, the weighted band in the back.
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Um, the dial feels different, um, when, when you, when you, when you adjust it.
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And that's because I think there's metal inside the band.
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Like it's, it's, I think it's stiffer than the old one, uh, than the regular Solo one when you adjust it.
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Um, and that's because it's not just essentially like fabric, but there's fabric and metal inserts inside.
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So that's probably, so that's probably why, but I kind of want to see more accessories from Apple along these lines.
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Like this is obviously a niche product, right?
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Uh, but it's a niche product with a very passionate user base for those users who do use the vision pro on a weekly basis.
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From alternative carrying cases to stands for sort of showcasing your vision pro on a desk to attachments for charging the vision pro.
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And I would love to see Apple try and monetize that space with nicer official accessories.
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You know, there's always the Belkin of the world and the Spiggins of the world, but I kind of, I even, I even liked the packaging of this one.
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Like it was very nicely done, very, you know, very much in modern Apple style, all paper and cardboard, but I think it was pretty cool how it was all packaged together.
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So, um, I would like to see more, uh, not just one band after a year and a half.
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It's just true, but it is much more about comfort and how it works.
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And I think people are way more sensitive to things on their face and their head than they are on their wrist.
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And so I would think if I were Apple, I would like, I would be experimenting with a bunch of different types of straps and different things.
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And anytime you get one that works, put it on the market and, you know, you got to explain and like storytell the differences between them.
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But this thing is so personal, like how it attaches to you.
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I mean, look no further than the, the array of light seals and the, you know, all sort of the, the, the front stuff they have, right.
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Where you scan your face with the Apple strap and it tells you what light shield to get and what, I don't know what the other one's called a face ring or something.
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They used, I think, Stratechery as an example of when you tap on a post on x and it has a link to a page.
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The page opens in this, like, split layout with a web view at the top, but the post on x at the bottom so that you can see what the post said while reading the article.
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And it's pretty nicely done from a UI perspective.
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And it's actually a feature that I hope other companies will copy.
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And it's heartbreaking because they're shipping these features now.
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I don't know who they have on their team, on their iOS team now.
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And, yeah, they're doing a pretty good job for the social network that I have to follow some people there because, unfortunately, those people did not transfer anywhere else.
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You know, AI people and Pokemon people, mostly for me.
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I know that other folks are in a similar situation with some tech journalists or sports people.
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Because Jason, because Mike is on vacation this week, I joined Jason, that's what I was trying to get to, on Upgrade on Monday, episode 587.
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Right around the beginning of the prompt and connected was around that era when we sort of knew that Apple was going to do a watch, but we had no idea what a watch could be.
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And, yeah, we talked about all these things, including wearing the iPod Nano as a watch.
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The screen, for being so small, is quite sharp, and because it's black and white, the contrast is really good.
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And it does, as you get into, like, third-party apps and watch faces, you know, there's dithering to make it, you know, sort of grayscale, quote-unquote.
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So, on the left side, there's a back button.
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And on the right side, there's up, select, and down.
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And you learn pretty quickly how to, like, zip around the interface with the buttons.
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And I think maybe because the screen is so small, or maybe because it's black and white, I never felt tension of, like, wanting to tap it or wanting to scroll on the screen.
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It was like, oh, yeah, this thing uses buttons.
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And the last thing hardware-wise, because really the software is what this is about.
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Hardware-wise, it's faster than I expected.
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I sort of assumed that it would feel slow.
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Like, you push a button, and you wait a beat, and then the thing happens.
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It really seems relatively responsive.
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I think part of that is, because you're tapping a button, like, if you tap a screen, like, if you're in a car with a slow touch screen, you tap the screen, and it doesn't react immediately, that feels really slow, right?
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Because it's, like, direct manipulation.
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But I do feel like pressing a button, like, you get some sort of buffer of forgiveness in there.
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I think it speaks to the Pebble and the team behind it.
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But now, it's decade-old roots really show.
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And we need to take a sidebar here and talk about the ecosystem around the Pebble.
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So when the Pebble went away, a bunch of folks, like, worked to keep it alive and keep the software library going.
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And basically, all of that is now sprung back to life.
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And so when you're scrolling through the store, which is on a companion iPhone app, some of those things that you scroll down is like, oh, this was last updated in 2014.
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And, like, say, a weather app, if that required an API and it was, like, talking to the phone and getting the data and pushing it over Bluetooth, that API access may have been turned off eight years ago, ten years ago.
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And that means the app, while still in the store, is no longer functioning.
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And I do think Pebble, like, this new organization, needs to do some work in cleaning some of that stuff up, reaching out to those developers if they're still around, prompting them to upgrade, or saying, hey, we're going to delist your app if, you know, if it just straight up doesn't work.
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I've tried several applications that just didn't do anything because they were missing, you know, web components that are long gone.
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Which is a bummer, something that you and I have talked, in particular, I've talked a lot about over the years.
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And you can kind of build your own watch.
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So a big thing with later versions of the Pebble was the timeline.
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And this was a way, kind of how glances were on the first version of the Apple Watch, a way to quickly get data across a bunch of different apps.
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And so, by default, the timeline on the Pebble is your calendar.
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So you hit the down button, and you see your calendar, and you scroll through your day's events, which I think are super important on an Apple Watch.
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It's like, any watch face I use, I want the next calendar event on my wrist.
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But third-party apps, or even other first-party apps, can insert data into the timeline.
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So, for instance, if you are running a timer that gets inserted into the timeline, well, now that sounds like the stack on the current Apple Watch, right?
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Where you have those widgets, similar ideas.
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But again, the Pebble was doing this a long time ago, and the Apple Watch is caught up.
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But then maybe half an hour later, someone came to my front door.
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So, I had a notification from my doorbell camera.
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And once that had happened, I could go into the iPhone app and say, oh, I actually don't want notifications from Protect, the doorbell, the camera software I use.
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And part of that, you know, not being able to push images, like, I'm not quite sure if that's an Apple issue or Pebble issue.
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But Apple has been, and I think the EU is looking at this or has looked at it, of making the iPhone more interoperable with other smartwatches.
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Because the Apple Watch, right, it's first party.
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It's blessed in ways that these others aren't.
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But if you just want to see when a message comes in, or see when, you know, your timer goes off, then it's fine.
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But it's that interactivity where things begin to break down a little bit.
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Is this going to be like a daily wear thing for you?
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Is this just a novel toy to play around with?
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Or do you foresee a scenario where, if iOS becomes more interoperable with third-party watches, like, could this be your daily driver in the future at some point?
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I think if there was interactivity, I could see me using it for stretches of time.
00:41:52
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Like, really, I got it because I think it was an interesting tech story.
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And, like, I always sort of have, like, this, like, slush fund of, like, cool tech stuff that we could talk about or write about.
00:42:03
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But also, like, I wanted to, like, I think it's really cool that it's back.
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And that Eric, our boy Eric, and some other people are, like, bringing this brand back to life.
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And so part of it was, like, getting on board with that.
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Like, I got on board with a Kickstarter 12 years ago.
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It's not going to replace my Apple Watch.
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And I either wear my Apple Watch or I wear, I don't have any really nice watches, but a watch, you know, a more traditional watch that, you know, may go better in different scenarios.
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And really, with, like, 30-day battery life, if that's true, then I think having, you know, having a little thing that you just have, like, in your nightstand drawer and you plug into a cable every once in a while, not a big deal at all.
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I think we're going to see some – maybe not in 2025 at this point, but I think in 2026, we are going to see that interoperability with iOS and smartwatches.
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The code – I think, you know, 95Mac did an article a while back that some code snippets are already surfacing in 26.1.
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I think there's a pretty good possibility that that's going to be one of the features of 27.
00:44:44
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like iOS 27 next year is going to be more compatible with third-party smartwatches, much to the enjoyment of not just Pebble, but Meta when it comes to, you know, the Meta Ray-Bands.
00:44:55
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And all those kinds of accessories, really, should benefit from, you know, better notification access, easier pairing, like, all those kinds of things.
00:45:04
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Yeah, this is a product that is not for me, but it's fascinating regardless.
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And, I mean, the watch face customization stuff and the copyright infringement scenario, like, it's very reminiscent of Android.
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Like, I spent some time testing Wear OS on the Pixel Watch earlier this year, and it's just wild, man.
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You can go to the Play Store and get yourself some watch faces that look exactly like other real products or watch faces with Disney characters, watch faces with anime characters.
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Like, there's all kinds of stuff in there.
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And if anybody files a complaint, I guess they'll remove the app.
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You know, they'll issue a takedown on the Play Store, but otherwise you can just go in there and find thousands and thousands of watch faces that are not exactly legal, I would say.
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The iPad Air, the MacBook Pro, and the MacBook Air.
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We should be expecting the MacBook Pro and the iPad Mini to get OLED next year, 2026.
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The iPad Air in 2027, and the MacBook Air 2028.
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So the MacBook Air is still a ways off.
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I'm guessing that that MacBook Air will also introduce some kind of redesign of the MacBook Air, given that they're doing a brand new display.
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And I think it makes everything better.
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I mean, even my setup with a MacBook Pro and a studio display, like if the MacBook Pro is open and the screen saver is on, it looks night and day different, man.
00:49:30
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Like my studio display is like gray light everywhere, right?
00:49:33
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Because it doesn't have those dimming zones.
00:49:49
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I think next year will be interesting for me when it comes to this kind of product size.
00:49:56
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Because we're going to have an OLED iPad Mini, but also the folding phone that, if the rumors are right, when you fold it open, it's essentially kind of an iPad Mini.
00:50:36
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Like, how much of a small iPad is a folding phone when it's open, right?
00:50:41
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That's the million-dollar question right now.
00:50:43
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But with these two products on the horizon, I know we're going to be having this conversation.
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We're going to be having this exact conversation in 10 months or something, 11 months, saying, oh, boy, that folding phone, but also that iPad Mini with OLED.
00:51:00
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I mean, it's like the iPhone 17 Pro versus the iPhone 17 Pro and the iPhone Air tension that people feel, right?
00:51:09
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It's like, oh, gosh, I love the iPhone Air, but it just doesn't...
00:51:11
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For some people, it doesn't work for them.
00:51:15
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Yeah, I agree that there's going to be some heartache there for people.
00:51:20
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But, like, we talked about this on Upgrade.
00:51:23
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Apple's the only company that makes hardware for its operating systems.
00:52:56
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But, yeah, I think this is something that I keep sort of pondering over the past couple of weeks.
00:53:05
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I think Apple is gearing up for a pretty exciting product lineup over the next couple of years in hardware.
00:53:14
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And I think it's going to be so interesting to see if that conversation that we've had with the iPad for years would also sort of extend to other products.
00:53:27
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We'll be saying, boy, Apple hardware really is far ahead, but the software is behind.
00:53:33
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Like, I'm trying to imagine if that potentially becomes a problem, especially if other companies, you know, like Google, for example, or Samsung are releasing pretty decent hardware, but also they're making really strong progress in AI features on their phones.
00:53:51
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And, you know, and people seem to like those AI features.
00:53:54
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Like, you know, when I talk to friends and they've seen the commercials on TV for, like, the magic, what's it called?
00:54:00
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Magic photos or something on the Pixel phones.
00:54:03
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You know, some AI features resonate with people.
00:54:07
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And I wonder if maybe it all comes down to whatever's going to happen with Craig Federighi taking care of AI and software at Apple.
00:54:16
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And I think WWDC 2026 will be pretty revealing from that perspective.
00:54:22
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But yeah, when it comes to the hardware, I mean, sign me up.
00:56:45
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With spinning fans and air vents and stuff.
00:56:51
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And, you know, so one of these things in the report is that Apple is working on and actually has patented vibration-based speakers for this potential iPad mini.
00:57:11
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And so this is similar to, like, if your TV has, like, a center speaker and what it's doing is it's vibrating the screen of the TV a little bit.
00:58:38
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So I'm going to have my own personal iPhone Air and a review unit of the 17 Pro Max.
00:58:44
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And now, obviously, this is the classic issue of folks who don't get review units on day one for the, like, original embargo, right?
00:58:55
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How can you write about this stuff when it's been a month and these phones have been out for a while?
00:59:00
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And I've been in that situation before and I've always found an angle, right?
00:59:04
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And I think I know what I'm going to write about the iPhone Air, what my angle is going to be.
00:59:08
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But I am curious if you have any questions or any ideas for how to compare these two big phones, I would say, the Air and the Pro Max, beyond, like, the classic, oh, are you happy that you have more cameras now?
00:59:25
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The one that I'm thinking of is, and it sounds silly, but, like, the actual feel of the product.
00:59:33
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Like, how does it feel to go from an iPhone Air without a case to the very different industrial look and feel of the 17 Pro Max?
00:59:41
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And I say that, but I've never actually held one yet.
00:59:45
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So, do you have any sort of, like, ideas for me or questions or things that, if you could, you would like to test, but you haven't because you don't have two phones?
01:00:14
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It's the reason I haven't written an iPhone Pro review.
01:00:16
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I wrote an iPhone Air review and just talked about, you know, what it can mean for the future, but I haven't written an iPhone Pro review because I don't know how to, I don't know how.
01:00:26
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Like, I actually have the same problem you do.
01:00:29
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The only thing I can think about the Pro Max in particular, someone asked me about this actually recently of, like, you know, when did you go from the Max back to the regular Pro?
01:00:37
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I did it a couple of years ago because as these phones have gotten bigger, the Pro Max crossed some sort of line where it was too big for me because it's, what, 6.9-inch screen now on the Pro Max?
01:01:08
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And you also sort of have the challenge, and Jason's talked about this, of you're writing a review weeks or months after everyone else has.
01:01:15
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And so, you covering the thermals or the sustained performance of this or that, or, oh, the USB-C speed is this versus that.
01:01:27
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Like, none of that's interesting because it's all been done a hundred times.
01:02:21
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And fun fact, for the AI app that we built for my iPad Pro review, we are using game mode to boost the performance of the local AI as much as possible.
01:02:34
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And this is a trick that I've seen other developers of non-game apps do, just enabling game mode to make sure that, you know, you're boosting as much of the CPU and GPU as possible without necessarily throttling the device immediately.
01:02:48
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But I think it could be interesting to set up the same emulator or the same game from the App Store on both the iPhone Air and the 17 Pro Max and seeing what happens.
01:02:56
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If you really push things to their limits, like you can, you know, download...
01:03:03
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And there are ways to monitor the performance of a game running on iOS.
01:03:08
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OTJ got me into this thing called Metal HUD, which requires a Mac and a USB-C cable.
01:03:15
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But you're basically showing a statistics overlay on top of any game running on the Metal backend, which is super fascinating because you can see the GPU time, you can see the frame rate, like you can see all sorts of stuff.
01:03:29
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And so that could be an interesting angle.
01:03:31
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Most people don't really use iPhones as gaming machines.
01:03:35
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But at the same time, more people, more gamers are using iPhones now than they were two years ago because of emulators, because of these things that have come out.
01:03:45
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So I think there's an interesting performance angle there.
01:03:49
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And obviously, like local AI, but these are essentially the same chips.