208: The Good People Are Dead Already
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the incomparable number 208 artists 2014
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welcome back everybody to the
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uncomfortable podcast I'm your host
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Jason L our topic in this episode is
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going to be a video game we're back on
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video games with a I think critically a
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loved video game called the last of us
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from from Naughty Dog on playstation and
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i'm going to introduce a fine panel of
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game players who have played this game
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and now are going to talk about it
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they may also use clicks as echo
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location in order to find you and kill
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you but we'll get to that Brianna Wu is
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back and hey Brianna what's up what's
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crack-a-lacking not much or not i don't
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know i don't even up Steve let's also
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hey Steve hey Jason how you doing what's
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crackalackin with you I'm just over here
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surviving and enduring my friend that's
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good that's all we can do we can hope to
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survive indoor live John Syracuse is
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also here
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hello John I'm just so proud of us all
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that we all played a game even if it's a
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game yeah well 13 and networking a
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podcast about it i'm very excited I i
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know i know you like these episodes and
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and its listeners who also listen to the
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accidental text podcast will will know
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that there is a a continuing subplot on
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on that podcast which jon is one of the
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three stars of which is that John and
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his co-host marcos wife Tiffany talk
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about games and Marco I guess goes into
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another room and submitting or something
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while they talk about games and i'm
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happy to report Tiffany Armand is here
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on the uncomfortable
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hello hi hi is such as strange title
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that John's co-host wife Tiffany so the
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last of us this is I'm gonna I'm gonna
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lay my story out front which is we as
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anybody who's listen to this podcast
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before will know I am i am not much of a
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gamer only I is shocker
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although you have every game console
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under the Sun strangely enough the last
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generation of any next-gen consoles you
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know I don't know who does
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well unless you consider wii u and
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next-gen console and we don't take a
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merboy yeah
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yep that's pretty much me i really like
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those short games like journey and
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and brothers and gone home and let me
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tell you the last of us have a short
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game actually quite long and so I'm just
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going to give you my my this is my
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disclaimer up front i'm here to be the
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I played about the first i'm going to
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say twenty percent of this game
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oh and then I boiling over yet and then
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I watched the the mega video version of
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it a little rest of the stories
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themselves and I everyone's uh everyone
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is disappointed in you days haha there
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was I ran out of time there's literally
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no way I was gonna play it I i would
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have to like quit my job and play a
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video game for a weekend and I have
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other thoughts about it that I don't
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think are relevant right
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oh but yes so I'm happy to host I know
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what happens in the game and I played
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some of it but I didn't play all of it i
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just didn't know there was a moment
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where I was being killed by zombies
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repeatedly and I I thought but how far
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am i from the end and I looked up and I
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discovered I was so far from the end
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that I was like not out of the sort of
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second set of like whatever it is eight
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segments in this game and I thought oh
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forget it it's never gonna happen so I
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guess you're never going to play zelda
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game for the podcast because this game
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is what 20 hours or something in Zelda
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you can easily go hundred if you try to
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clear it all out probably not although
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my my wife was playing wind waker in the
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next Real while I was playing this today
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so out of curiosity were you playing on
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easy normal presumably using hard LOL
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okies ok and i was getting creamed
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I gotta say it easy auto targeting on
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yeah this is not an easy game for people
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who do not regularly play a first-person
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shooters will protect ours
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no I console i found it i found it
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extremely difficult and I really have to
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say I was stunned by how much combat
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there was in this game because everyone
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was was praising the story over and over
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again and what it ends up being is a
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very resident evil 4 / 5 like survival
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game with with really excellent story
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parts but it's primarily a like go
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through levels and clear out and
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materials i was holding shoot right
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about that
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yeah full of shoot until you get the bow
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and arrow and then it becomes a stealth
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game that's when it gets awesome but you
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probably never got the bow and arrow
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icon well I saw the video of the person
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with the bow and arrow and I thought
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that looks
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cool now you can appreciate it properly
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unless you actually taken somebody out
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from across a crowded quad yeah I get it
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you know four feet from and another guy
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who's walking totally oblivious
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yeah it doesn't really notice when his
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friends got yes because its whole amount
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by I falls to the floor without gigantic
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splash blood stealth self splash so
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before we get any further along I i
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thought i would i would take a chance
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and see if John syracuse might have an
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opening scene
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no not today as a matter of fact I do
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oh I'm shocked a short one alright so
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broadly speaking of these days I don't
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really like two kinds of video games if
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you listen to this podcast you've
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probably heard me mention these kinds
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one kind of video game is nintendo
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franchise games get your Mario's elders
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your metroid prime that type of thing
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and the second kind of game is your
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artsy-fartsy and/or talkie game like
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journey ego shadow of the colossus gone
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home walking dead and I guess something
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like brothers KRT fartsy yeah and fallen
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short and I i tend not to like any of
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the popular games especially on consoles
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like I don't like first-person shooters
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I call duty battlefield or halo we have
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not played some of those games
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I don't like non-married car racing
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games and I don't like third-person
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action games with waist high walls and
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cover mechanic and so the last house the
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last of us contains pretty much all the
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things that hate about modern
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third-person console games things which
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i will gladly list later if given the
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chance but not in this opening statement
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and yet I was a great note right there
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you know Thanksgiving is because i do
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have a big list of things that I hate
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and yet i'm going to say that the things
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that are good about the last of us are
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so good that they handle the overcome my
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hatred of the entire genre and pull this
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game up from the swamps of popular
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mass-market gaming that I hate into my
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own personal best of lists that's why I
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think this is an exciting game for me
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it's a game that's popular that looks
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like all the other games that I hate but
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i really liked it
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that's cool John you're one of the
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non-horror guys that aren't you
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well I'd have the original resident I
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like resident evil 4 I like I mean you
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can see how I might be inclined to like
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this game as well this so we should say
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for those who have
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gotten this far that this is a this is a
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zombie apocalypse game I the you begin
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its not zombies Jason a fungus
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well they're totally different the
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fungus zombies zombies just that's the
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fungus makes them zombies
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anyway your Joel who is a who in the
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opening scene is a single father and the
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the his daughter is watching TV and
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there's an outbreak of of the zombie
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stuff and I i thought this was actually
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good as somebody who had heard about
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this game vaguely I thought this was a
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great fake out which is I knew that this
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was a game where a man and young girl
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have to go like through a zombie
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apocalypse and so when we meet his
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daughter I think oh ok this is going to
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be the story which tells me that you
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never looked at the front of the box
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yeah i like to say that I didn't know
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it's good he was spoiler-free you didn't
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even know what I look like
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hey John so I fire out the spoiler now
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yes you should we do not want to spoil
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people you haven't played this game
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don't listen to this podcast and we
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should probably tell people what we
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think of it we think it's good go play
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it unless unless you hate combat games
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in which case don't you'll still hate it
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if it's not about what you can add a
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bell I mean for extra measure all right
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we're also gonna bring the spoiler belt
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alright I wasn't really paying attention
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I got to say and it's like I don't know
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whatever and it's a video game think of
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daylight on the cover anyway could be
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totally different but I its I thought it
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was a nice break out in that this is
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what this is not with the story really
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is because his daughter dies and is
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killed not by a zombie but is freaked
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out soldier and uh and then we cut two
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years later and then we follow Joel as
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he's given a mission to escort yong le
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across the u.s. to these uh these
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fireflies people who are who think that
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she's a key to a cure to the zombie
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infection and that's your premise and
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then and then the story continues with
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their relationship growing as well as
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the fact that they have to i was
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thinking of you John actually doing this
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because my mic is capsule the last of us
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would be if you've ever wanted to live
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through a zombie apocalypse and shoot
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zombies and other people and have that
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that full on i'ma I'm just killing
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people and the apocalypse feeling this
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is the game for you because this feels
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exactly like a zombie apocalypse would
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feel to me which is horrible and dark
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and you
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everybody's trying to kill you so but
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that's not what i like about the
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apocalypse I don't like killing the
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other people i like the fact that
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everyone else is dead already so like
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the cities or so and like your shot
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apocalypse you got all this space and
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all this and this one they you know like
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if I was actually in this game I would
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go far away from people instead of going
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to ya is the game has a story that
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involves we're just finishing the job
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started by the time
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that's right there there was so much
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detail and so much work clearly put into
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every second of this that I got to
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boston and i thought i must be
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two-thirds of the way through the game
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yeah you're right how many settings are
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in the sky couldn't spoil myself like
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boy I guess this game mostly takes place
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in boston we're just cool with me even
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though they took like geographic
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liberties
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oh my god that hard drive me crazy
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I thought he did I thought the t station
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looks like a tea station
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I did I did related but if i can borrow
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Boston yeah everything is where it's
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supposed to be but it's fine
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yeah it'sit's I don't know that that
[TS]
00:10:23
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didn't bother me like you're supposed to
[TS]
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be here museum and then you're downtown
[TS]
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like nothing it's like they want Islam
[TS]
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is our wedding the Rockies ruined the
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mandate yes they moved the museum had
[TS]
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been lost or the worst arm I'll let's
[TS]
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see what else it will the lengthening
[TS]
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actually I i have thought about this
[TS]
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when I was playing it that I'm that I
[TS]
00:10:45
◼
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realized that this is how these major
[TS]
00:10:48
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game titles are done but I what what
[TS]
00:10:50
◼
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what I started to think was as an
[TS]
00:10:53
◼
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aficionado of those those artsy fartsy
[TS]
00:10:55
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as John said little short games
[TS]
00:10:57
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was it something that actually it's a
[TS]
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◼
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little bit like the walking dead game is
[TS]
00:11:01
◼
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is doing which is I sort of felt like oh
[TS]
00:11:03
◼
►
I get it this is like a season of a TV
[TS]
00:11:05
◼
►
show like it this is literally like a an
[TS]
00:11:08
◼
►
eight-episode story that happens and you
[TS]
00:11:11
◼
►
could you could literally dole these out
[TS]
00:11:13
◼
►
one a month with cliff hangers and I
[TS]
00:11:16
◼
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think actually for a player like me it
[TS]
00:11:18
◼
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would probably work better like that
[TS]
00:11:20
◼
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like look you just are going to do this
[TS]
00:11:22
◼
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opening set segment and then you know
[TS]
00:11:24
◼
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then Pittsburgh is going to come and
[TS]
00:11:25
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then you're going to be in Wyoming right
[TS]
00:11:26
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and you just just kind of like each
[TS]
00:11:28
◼
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episode and and but that's that's when I
[TS]
00:11:32
◼
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was I would almost you sad Hulk music
[TS]
00:11:34
◼
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playing and happy as that as the playing
[TS]
00:11:36
◼
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is playing and then when later watching
[TS]
00:11:38
◼
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it when i gave up I mean I definitely
[TS]
00:11:39
◼
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felt like like oh I get it this is this
[TS]
00:11:42
◼
►
is much more episodic because it's so it
[TS]
00:11:44
◼
►
is huge it does you know it felt to me
[TS]
00:11:47
◼
►
as somebody who's played the shorter
[TS]
00:11:48
◼
►
games like I was playing through what i
[TS]
00:11:51
◼
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felt was like I gotta be getting closer
[TS]
00:11:52
◼
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to the end now and i was so far from the
[TS]
00:11:54
◼
►
end that I was very sad but there's a
[TS]
00:11:57
◼
►
lot in here and a lot of different
[TS]
00:11:59
◼
►
settings and when you get to the when
[TS]
00:12:00
◼
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you get to the snow later you get to you
[TS]
00:12:03
◼
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get to ride some horses you get to shoot
[TS]
00:12:06
◼
►
ya shoot it
[TS]
00:12:07
◼
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I love more general there's a horse
[TS]
00:12:09
◼
►
level there isn't one
[TS]
00:12:11
◼
►
no mine cart but course so on it you're
[TS]
00:12:14
◼
►
writing that is episodic and it like
[TS]
00:12:16
◼
►
this you know this they do episode by
[TS]
00:12:19
◼
►
city by city which is convenient but
[TS]
00:12:21
◼
►
also you know it within each city it is
[TS]
00:12:23
◼
►
that there's a story visit
[TS]
00:12:25
◼
►
does it smell like chapters in a book
[TS]
00:12:26
◼
►
there's a series of events taking place
[TS]
00:12:28
◼
►
whatever you were trying to do in that
[TS]
00:12:30
◼
►
little section comes to a head and it
[TS]
00:12:31
◼
►
resolves itself in some way and then you
[TS]
00:12:33
◼
►
move on to the next thing the story is
[TS]
00:12:34
◼
►
progressing the entire time and I think
[TS]
00:12:37
◼
►
that that part of the game where you
[TS]
00:12:39
◼
►
feel like you're reading different
[TS]
00:12:40
◼
►
chapters in different settings really
[TS]
00:12:42
◼
►
works well and it builds to something
[TS]
00:12:44
◼
►
exciting which I think TIFF and I have
[TS]
00:12:46
◼
►
talked about this in the past like my
[TS]
00:12:48
◼
►
favorite part of the game was after
[TS]
00:12:50
◼
►
you--after bill to the point where you
[TS]
00:12:52
◼
►
know no matter what you do
[TS]
00:12:54
◼
►
Joel ends up getting grievously injured
[TS]
00:12:56
◼
►
in combat in a half cutscene type thing
[TS]
00:12:59
◼
►
and you don't know and things are
[TS]
00:13:01
◼
►
looking down and like this game is not a
[TS]
00:13:03
◼
►
happy game so things kind of going
[TS]
00:13:05
◼
►
downhill and not working out the way you
[TS]
00:13:06
◼
►
want eventually just like you think like
[TS]
00:13:09
◼
►
alright so first first of all you don't
[TS]
00:13:11
◼
►
know how I just seen a bad ending like
[TS]
00:13:13
◼
►
this happening because I did something
[TS]
00:13:14
◼
►
bad and if i had played better
[TS]
00:13:16
◼
►
this would not have happened to me and
[TS]
00:13:18
◼
►
then I think in that same cutscene is
[TS]
00:13:19
◼
►
like Elias threatened as well it looks
[TS]
00:13:20
◼
►
like both of them are gonna die I'm like
[TS]
00:13:22
◼
►
well I guess this is just a bad ending
[TS]
00:13:24
◼
►
an immuno bad ending cutscene because i
[TS]
00:13:26
◼
►
don't have to go back and replay this
[TS]
00:13:27
◼
►
because obviously I've done something
[TS]
00:13:29
◼
►
I and then it sort of fades to black
[TS]
00:13:31
◼
►
instead of giving you another chance to
[TS]
00:13:33
◼
►
play the very next scene is winter in
[TS]
00:13:36
◼
►
the snow and has you creeping up with
[TS]
00:13:38
◼
►
over and look it looks amazing
[TS]
00:13:40
◼
►
maybe a job with the snow as you
[TS]
00:13:42
◼
►
creeping up with the bow as le who you
[TS]
00:13:44
◼
►
have not played as for the the other
[TS]
00:13:46
◼
►
portion the game I realize now it's on
[TS]
00:13:47
◼
►
her to take care of Joel that that
[TS]
00:13:50
◼
►
progression of like one chapter after
[TS]
00:13:52
◼
►
another
[TS]
00:13:53
◼
►
if they had been doled out like like The
[TS]
00:13:55
◼
►
Walking Dead I don't think that those
[TS]
00:13:57
◼
►
story beats would have worked as well
[TS]
00:13:58
◼
►
because i think you really need to
[TS]
00:13:59
◼
►
transition right from that big downer
[TS]
00:14:01
◼
►
right 20 it's on me and I'm a little
[TS]
00:14:03
◼
►
girl and have a bow
[TS]
00:14:04
◼
►
I don't know I thought that was worked
[TS]
00:14:06
◼
►
as a cliffhanger the great thing about
[TS]
00:14:07
◼
►
that too is it's like it's like
[TS]
00:14:08
◼
►
numbering your basic programs 10 20 30
[TS]
00:14:11
◼
►
because now you've left open these
[TS]
00:14:13
◼
►
little segments where you can slot in
[TS]
00:14:14
◼
►
dlc which they did well yeah I'd love
[TS]
00:14:16
◼
►
for them to do that every single
[TS]
00:14:18
◼
►
cutscene just fill it in with more stuff
[TS]
00:14:20
◼
►
i would like haha all the time and
[TS]
00:14:22
◼
►
they're going to direct action makes
[TS]
00:14:24
◼
►
everything
[TS]
00:14:24
◼
►
yeah I I mean I guess I felt like the
[TS]
00:14:27
◼
►
the way that they told the story it is
[TS]
00:14:29
◼
►
literally exactly the same way that they
[TS]
00:14:32
◼
►
did uncharted one or two uncharted two
[TS]
00:14:35
◼
►
and uncharted 3 and often like the story
[TS]
00:14:38
◼
►
beats at the end are there to like hide
[TS]
00:14:40
◼
►
a level load because they do level
[TS]
00:14:42
◼
►
streaming in it and I don't know I
[TS]
00:14:44
◼
►
thought it was i I almost I can't
[TS]
00:14:47
◼
►
disagree with You Tiffany because I
[TS]
00:14:50
◼
►
wanted this game to be shorter and I
[TS]
00:14:52
◼
►
thought they could have they could have
[TS]
00:14:54
◼
►
tightened it up like i played through
[TS]
00:14:56
◼
►
this game wanting to enjoy the story i'm
[TS]
00:14:59
◼
►
motivated by narrative and I felt like
[TS]
00:15:02
◼
►
there was like twice as much combat and
[TS]
00:15:05
◼
►
say there needs to be so I I think I
[TS]
00:15:09
◼
►
want to move on and talk about the
[TS]
00:15:10
◼
►
characters in the story a little bit but
[TS]
00:15:11
◼
►
I I you know I obviously somebody who
[TS]
00:15:13
◼
►
who crashed and burned at this and
[TS]
00:15:15
◼
►
doesn't love you know I don't love
[TS]
00:15:18
◼
►
combat stuff i'm also not very good at
[TS]
00:15:20
◼
►
it and that's one of the reasons why
[TS]
00:15:21
◼
►
don't love it but I definitely felt like
[TS]
00:15:23
◼
►
there was a lot of that and and maybe as
[TS]
00:15:26
◼
►
we're talking about the tone of it too i
[TS]
00:15:27
◼
►
mean it is it is I relentlessly bleak
[TS]
00:15:31
◼
►
game in that way to and and I found like
[TS]
00:15:33
◼
►
after a while of just kind of running
[TS]
00:15:35
◼
►
around and being afraid of being killed
[TS]
00:15:37
◼
►
by zombies or shot by other humans that
[TS]
00:15:40
◼
►
I was like really you know I really
[TS]
00:15:42
◼
►
loved the dialogue and acting actual
[TS]
00:15:45
◼
►
acting of the characters in the
[TS]
00:15:47
◼
►
cutscenes and then during the combat I
[TS]
00:15:49
◼
►
was like oh yeah more combat ok it was
[TS]
00:15:52
◼
►
not i mean the parts of the game that
[TS]
00:15:54
◼
►
got me excited or not the combat parts
[TS]
00:15:56
◼
►
problems without the combat parts
[TS]
00:15:58
◼
►
there's literally nothing no doing it's
[TS]
00:16:00
◼
►
a movie then we exactly right i mean
[TS]
00:16:02
◼
►
it's this is this is effectively it's
[TS]
00:16:04
◼
►
it's cut scene cut scene you're one
[TS]
00:16:07
◼
►
contribution to their trek across the
[TS]
00:16:09
◼
►
United States is you decide whether they
[TS]
00:16:12
◼
►
survived the next cut scene or die
[TS]
00:16:13
◼
►
horribly
[TS]
00:16:14
◼
►
that's really it that's one choice of it
[TS]
00:16:17
◼
►
with all the combat the cut scenes were
[TS]
00:16:19
◼
►
like a nice relief like we just like
[TS]
00:16:21
◼
►
uh-huh okay I got through that now we
[TS]
00:16:23
◼
►
can like enjoy their little banter and
[TS]
00:16:25
◼
►
you know you're going through and you
[TS]
00:16:27
◼
►
know you can trigger different dialogue
[TS]
00:16:30
◼
►
that the two character has between Joel
[TS]
00:16:32
◼
►
and Ellie and I really like that part
[TS]
00:16:33
◼
►
that you kind of had control over that
[TS]
00:16:35
◼
►
even during a cutscene or
[TS]
00:16:37
◼
►
you know they have the the movie type
[TS]
00:16:38
◼
►
cutscenes and then they had the cut
[TS]
00:16:39
◼
►
scenes where there was no health bar so
[TS]
00:16:41
◼
►
you can still manipulate the the
[TS]
00:16:43
◼
►
characters but you would have no health
[TS]
00:16:47
◼
►
repercussions for it you know like so
[TS]
00:16:48
◼
►
you can just kind of play as them and
[TS]
00:16:50
◼
►
teach her how to whistle and those type
[TS]
00:16:52
◼
►
of things that you could either choose
[TS]
00:16:54
◼
►
to do or not do and I really like that I
[TS]
00:16:55
◼
►
thought that really added to a lot of
[TS]
00:16:57
◼
►
characters there's a lot of ambient
[TS]
00:16:58
◼
►
audio as well like even if you weren't
[TS]
00:17:00
◼
►
in a cutscene if you if you played this
[TS]
00:17:02
◼
►
here's the thing like if you play it
[TS]
00:17:04
◼
►
like like just you know a short
[TS]
00:17:07
◼
►
attention span teenager just go like
[TS]
00:17:08
◼
►
kill kill kill cutscene kill cutscene
[TS]
00:17:10
◼
►
just trying to restore the game you're
[TS]
00:17:12
◼
►
gonna miss out on if you if you play it
[TS]
00:17:14
◼
►
i mean his different listen like
[TS]
00:17:16
◼
►
uncharted two much like I said I played
[TS]
00:17:18
◼
►
some of is that I never really related
[TS]
00:17:20
◼
►
to was a nathan drake or whatever his
[TS]
00:17:22
◼
►
name isn't it an uncharted I never
[TS]
00:17:24
◼
►
really cared about the character so that
[TS]
00:17:26
◼
►
felt like okay I'm just going to sort of
[TS]
00:17:28
◼
►
go I felt like I was going through the
[TS]
00:17:29
◼
►
motions whereas in this game I would
[TS]
00:17:30
◼
►
roll play like playing with little dolls
[TS]
00:17:32
◼
►
right i would role play the characters
[TS]
00:17:33
◼
►
like they were real people so I would
[TS]
00:17:36
◼
►
walk next alley and they would have
[TS]
00:17:37
◼
►
conversations ambient Lee in audio
[TS]
00:17:39
◼
►
whereas if I just run off to search for
[TS]
00:17:41
◼
►
ammo she'd be over there talking and I
[TS]
00:17:42
◼
►
get out of the range of her little sound
[TS]
00:17:44
◼
►
cone right and I wouldn't hear anymore
[TS]
00:17:45
◼
►
and I'd be like blah blah talky-talk let
[TS]
00:17:48
◼
►
me let me search for like little pieces
[TS]
00:17:49
◼
►
of tape and paper and and sugar and
[TS]
00:17:52
◼
►
Explosives because you know but instead
[TS]
00:17:53
◼
►
I role played it like I was really there
[TS]
00:17:55
◼
►
and like these were people who needed to
[TS]
00:17:57
◼
►
be you know like they were together and
[TS]
00:17:58
◼
►
that that made me so I'm sort of like
[TS]
00:18:00
◼
►
puppet acting out the movie not during
[TS]
00:18:03
◼
►
the cutscenes you don't have the same as
[TS]
00:18:04
◼
►
John exactly like that and it was great
[TS]
00:18:06
◼
►
you couldn't hear i loved it they had
[TS]
00:18:08
◼
►
that you could not hear the person if
[TS]
00:18:09
◼
►
you're actually out of range of them but
[TS]
00:18:11
◼
►
they're still talking and you could
[TS]
00:18:12
◼
►
totally miss all of that great detail
[TS]
00:18:15
◼
►
and character development of it as a
[TS]
00:18:16
◼
►
complete us that drove me crazy when you
[TS]
00:18:19
◼
►
have to run elsewhere
[TS]
00:18:20
◼
►
I don't want to sneak closer to those
[TS]
00:18:22
◼
►
guys that are having the conversation
[TS]
00:18:23
◼
►
about all the tourists they killed I
[TS]
00:18:25
◼
►
don't want to get closer but i have to i
[TS]
00:18:28
◼
►
don't want to miss this cutscene well
[TS]
00:18:29
◼
►
see if I was when I was role playing in
[TS]
00:18:31
◼
►
that I'm like what I was here I wouldn't
[TS]
00:18:33
◼
►
need to hear their dialogue sequences
[TS]
00:18:35
◼
►
because i'm not i'm not playing a game
[TS]
00:18:36
◼
►
like my like I need to hear all the
[TS]
00:18:38
◼
►
assets that were put in this game I need
[TS]
00:18:39
◼
►
to hear all the audio it was more like
[TS]
00:18:41
◼
►
if I was in the game and the combat was
[TS]
00:18:44
◼
►
over and I immediately ran away in
[TS]
00:18:45
◼
►
mid-sentence when Ellie was trying to
[TS]
00:18:47
◼
►
ask me a question I would be a jerk and
[TS]
00:18:49
◼
►
so I'm going to sit there and
[TS]
00:18:50
◼
►
talk with her right whether this
[TS]
00:18:51
◼
►
interactive button presses for me to ask
[TS]
00:18:53
◼
►
for something or not even even bill or
[TS]
00:18:55
◼
►
any other people like that was ambient
[TS]
00:18:56
◼
►
conversations happening if you suddenly
[TS]
00:18:58
◼
►
turn your characters back and go off
[TS]
00:19:00
◼
►
into the corner and do something like I
[TS]
00:19:01
◼
►
wish the cat I kind of wish characters
[TS]
00:19:03
◼
►
in video games would be like sometimes
[TS]
00:19:05
◼
►
they do this they have like hey where
[TS]
00:19:06
◼
►
you goin animation or something but I i
[TS]
00:19:08
◼
►
wish everyone would just stop talking to
[TS]
00:19:09
◼
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you is like this guy's a jerk every time
[TS]
00:19:11
◼
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we try to me because it runs off into
[TS]
00:19:12
◼
►
the garbage looking for power ups or
[TS]
00:19:15
◼
►
something like who wants to hang out
[TS]
00:19:16
◼
►
with him so I played it like I was the
[TS]
00:19:19
◼
►
person I was role playing it like I was
[TS]
00:19:20
◼
►
the person in the situation and that's
[TS]
00:19:22
◼
►
that's what kept me playing in this game
[TS]
00:19:23
◼
►
and that's what kept me engaged with it
[TS]
00:19:25
◼
►
when like Brianna said like Uncharted
[TS]
00:19:27
◼
►
it's the same mechanics the same you
[TS]
00:19:29
◼
►
know it's probably the same character
[TS]
00:19:30
◼
►
animations in the same cover and the
[TS]
00:19:32
◼
►
same you know like it a lot of it is the
[TS]
00:19:34
◼
►
same but it just felt so different to me
[TS]
00:19:36
◼
►
because the story engage me someone and
[TS]
00:19:38
◼
►
exploring the characters and setting
[TS]
00:19:40
◼
►
engage me so much more than uncharted i
[TS]
00:19:42
◼
►
really like that aspect of I mean I
[TS]
00:19:43
◼
►
charted is basically a it's an action
[TS]
00:19:46
◼
►
movie you know this is real this is Game
[TS]
00:19:49
◼
►
storytelling at its very best I mean it
[TS]
00:19:53
◼
►
moved me that opening lived me the
[TS]
00:19:55
◼
►
ending left me thinking for a long time
[TS]
00:19:58
◼
►
and you each of the side characters i
[TS]
00:20:01
◼
►
thought--like tests i was so sad when
[TS]
00:20:04
◼
►
she got killed and you know or or his
[TS]
00:20:07
◼
►
brother
[TS]
00:20:07
◼
►
I mean it was this really excel like
[TS]
00:20:11
◼
►
when you start thinking about you
[TS]
00:20:15
◼
►
interacting with the people in the game
[TS]
00:20:18
◼
►
at that level like he did John like that
[TS]
00:20:20
◼
►
really means they succeeded and I just I
[TS]
00:20:23
◼
►
think that is what this game does
[TS]
00:20:25
◼
►
excellently i really like that aspect
[TS]
00:20:27
◼
►
where you can you can almost sort of
[TS]
00:20:29
◼
►
tailor the experience you have with the
[TS]
00:20:30
◼
►
game depending on how you want to play
[TS]
00:20:32
◼
►
it I mean John of course you know your
[TS]
00:20:34
◼
►
role play then and got the conversations
[TS]
00:20:36
◼
►
that he wanted to get and not the ones
[TS]
00:20:37
◼
►
that you didn't I
[TS]
00:20:39
◼
►
I'll own this game to a friend who
[TS]
00:20:40
◼
►
played in like three just marathon
[TS]
00:20:43
◼
►
sessions I guess over a couple of nights
[TS]
00:20:44
◼
►
and he never even got the joke book
[TS]
00:20:48
◼
►
pulled out on him
[TS]
00:20:49
◼
►
really which to me it's it's
[TS]
00:20:52
◼
►
mind-blowing that is that is such a
[TS]
00:20:54
◼
►
critical thing that hold that the
[TS]
00:20:55
◼
►
relationship between Ellie and Joel
[TS]
00:20:57
◼
►
changes completely over the course of
[TS]
00:21:00
◼
►
her reading all those horrible puns to
[TS]
00:21:02
◼
►
especially when you play the after Dame
[TS]
00:21:04
◼
►
or whatever you would call that
[TS]
00:21:05
◼
►
what-do-you-call-it know what I think
[TS]
00:21:08
◼
►
you'll see there the DSE yeah because
[TS]
00:21:10
◼
►
that's I mean it brings it all back
[TS]
00:21:11
◼
►
right there with all the jokes and so
[TS]
00:21:13
◼
►
great but he never even he never you
[TS]
00:21:15
◼
►
didn't even know about the joke book I
[TS]
00:21:16
◼
►
said id what do you think about the joke
[TS]
00:21:18
◼
►
book seems that what joke book seen home
[TS]
00:21:20
◼
►
and I was blown away by that but that's
[TS]
00:21:22
◼
►
that's the experience you wanted to have
[TS]
00:21:24
◼
►
you wanted to go through and and blow
[TS]
00:21:26
◼
►
away a bunch of guys and that's what he
[TS]
00:21:28
◼
►
did because they're going to combat is
[TS]
00:21:31
◼
►
compelling and it but if you if you
[TS]
00:21:32
◼
►
wanted to immerse yourself in the story
[TS]
00:21:34
◼
►
and really get every you know every
[TS]
00:21:35
◼
►
every bit of it that you could you could
[TS]
00:21:37
◼
►
do that but it's great that you could
[TS]
00:21:38
◼
►
play both you could do both things are
[TS]
00:21:40
◼
►
pressing the X button during all the
[TS]
00:21:42
◼
►
cutscenes just like like oh look at her
[TS]
00:21:44
◼
►
in conversation XXX gonna get everything
[TS]
00:21:46
◼
►
I don't want anyone but she only pulls
[TS]
00:21:49
◼
►
out that joke book if you're if you're
[TS]
00:21:50
◼
►
crawling around looking for you know
[TS]
00:21:52
◼
►
spare shifts and whatnot haha she cheat
[TS]
00:21:56
◼
►
she waits for a period of downtime and
[TS]
00:21:58
◼
►
she's ok it's time to lighten the mood
[TS]
00:21:59
◼
►
and then she pulls out the book and if
[TS]
00:22:01
◼
►
you're in if you never slowed down
[TS]
00:22:02
◼
►
enough to search every corner you know
[TS]
00:22:05
◼
►
spend time staring at the beautiful
[TS]
00:22:07
◼
►
rendering it ever happens that's the
[TS]
00:22:11
◼
►
thing about the game is that you can
[TS]
00:22:12
◼
►
never quite tell when something is
[TS]
00:22:14
◼
►
scripted like I don't I when I was
[TS]
00:22:15
◼
►
playing the game it is not clear like it
[TS]
00:22:18
◼
►
would she have started pulling that
[TS]
00:22:20
◼
►
thing out and talking no matter what
[TS]
00:22:21
◼
►
happened at this point in the game or is
[TS]
00:22:23
◼
►
it just because like you like you were
[TS]
00:22:25
◼
►
surmising that was in the area are you
[TS]
00:22:27
◼
►
know a sequence of inactivity and I
[TS]
00:22:29
◼
►
don't spend most of my time trying to
[TS]
00:22:31
◼
►
figure out how the game mechanics work
[TS]
00:22:32
◼
►
occasionally get that in combat you do a
[TS]
00:22:34
◼
►
little bit of trying to figure out how
[TS]
00:22:35
◼
►
the game may I work so you can get
[TS]
00:22:36
◼
►
through difficult section but most of
[TS]
00:22:38
◼
►
the time I just wanted to feel
[TS]
00:22:39
◼
►
naturalistic and that's that's the magic
[TS]
00:22:41
◼
►
of moviemaking and storytelling and
[TS]
00:22:43
◼
►
everything is like it's all going to be
[TS]
00:22:45
◼
►
fake and it's all a bunch of lives but
[TS]
00:22:46
◼
►
they have to make you believe it and so
[TS]
00:22:47
◼
►
if you get invested enough in the game
[TS]
00:22:49
◼
►
it just sort of our own unfold naturally
[TS]
00:22:50
◼
►
that's so hard to do because we know
[TS]
00:22:52
◼
►
like in in you know the past generations
[TS]
00:22:56
◼
►
of games everything had some thing that
[TS]
00:22:58
◼
►
you would find it was wrong with
[TS]
00:22:59
◼
►
character repeat the same catch phrase
[TS]
00:23:01
◼
►
over and over again and we get caught on
[TS]
00:23:02
◼
►
a wall and started glitching or like you
[TS]
00:23:04
◼
►
could never find yourself believing it
[TS]
00:23:06
◼
►
and games are getting so much better it
[TS]
00:23:08
◼
►
not showing you that you know what Elly
[TS]
00:23:10
◼
►
is not an actual person she's a series
[TS]
00:23:12
◼
►
of scripts and have recorded audio and
[TS]
00:23:14
◼
►
behaviors based on
[TS]
00:23:15
◼
►
right and it breaks the illusion when
[TS]
00:23:17
◼
►
she does something weird or whatever
[TS]
00:23:19
◼
►
like our time for a brief break to talk
[TS]
00:23:21
◼
►
about our sponsor this week it's Harry's
[TS]
00:23:24
◼
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welcome back Harry's now I had somebody
[TS]
00:23:26
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tell me and this is a an accident thing
[TS]
00:23:28
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that when I had Harry's on a previous
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00:23:30
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show they thought it was Harry's like h
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00:23:32
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AI r ys it's not it's h Arry is and i'm
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00:23:38
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gonna sell my like my in-laws and say
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00:23:40
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Harry's is that better
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here's the deal with Harry's Harry's is
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00:23:45
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Harry's is about shaving shaving for
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00:23:52
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who shaves I am NOT a beer too kind of
[TS]
00:23:54
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person and shaving is not great
[TS]
00:23:56
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it can be uncomfortable it can scrape
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00:23:58
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your face and make your face all stringy
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00:24:00
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and sore with razor burn razor blades
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00:24:02
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are expensive they're hard to shop for
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00:24:04
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you've got the blades with the super
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00:24:07
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expensive cartridges that got like a
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00:24:08
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million blades in them and then there's
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00:24:11
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Harry's which makes everything simpler
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00:24:13
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to guys started Harry's they just wanted
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00:24:20
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leg to get it and let me tell you it is
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00:24:22
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true I got sent some Harry's blades when
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00:24:26
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they first advertising the incomparable
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00:24:28
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and they're fantastic Harry's makes
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00:24:30
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their own blades they bought the factory
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00:24:33
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they liked it so much they bought the
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00:24:34
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factory that sounds like a razor
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00:24:36
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commercial from way back
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00:24:38
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00:24:39
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own blades they are high-quality
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00:24:40
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high-performing German blades it gives
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00:24:44
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you a better shave then they've got this
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scent to it it is great that is actually
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my favorite thing that Harry's makes is
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00:24:56
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the shaving cream it is fantastic and
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00:24:58
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since it's a little squeeze bottle i
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00:25:00
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discovered that i can squeeze it out
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00:25:02
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into a little bottle and take it with me
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00:25:04
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through airport security and I could
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00:25:06
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never do that with my old go to shaving
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00:25:09
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cream which came in a big metal can
[TS]
00:25:11
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so the blades are half the cost of the
[TS]
00:25:15
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other big brand blades the shaving cream
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00:25:18
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is delightful they ship it for free to
[TS]
00:25:21
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your front door they have a starter set
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00:25:23
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that's a great deal for fifteen dollars
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00:25:24
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you get the razor you get that wonderful
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00:25:29
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00:25:30
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00:25:32
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incredibly satisfied with this i will
[TS]
00:25:34
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never go back
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00:25:35
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i'm using Harry's fantastic blade i
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00:25:37
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love-love-love the shave cream so I
[TS]
00:25:39
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really can't say enough good things
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00:25:41
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about Harry's Harry's you should try
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00:25:43
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00:25:46
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00:26:06
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start shaving better today with Harry's
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00:26:08
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man i love that shaving cream and thanks
[TS]
00:26:11
◼
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to harry's for sponsoring the
[TS]
00:26:12
◼
►
uncomfortable i really like to the the
[TS]
00:26:14
◼
►
relationship between those characters
[TS]
00:26:17
◼
►
which builds over time and you know
[TS]
00:26:19
◼
►
somebody mentioned earlier the the
[TS]
00:26:20
◼
►
secondary characters are also all
[TS]
00:26:22
◼
►
different and interesting and the
[TS]
00:26:24
◼
►
performances are great i think the voice
[TS]
00:26:25
◼
►
performances are really good and and I
[TS]
00:26:27
◼
►
was blown away i mean i mentioned this
[TS]
00:26:29
◼
►
earlier i was blown away by the
[TS]
00:26:31
◼
►
performances of the the visual acting of
[TS]
00:26:35
◼
►
the characters like that that I don't
[TS]
00:26:37
◼
►
know whether they shot reference video
[TS]
00:26:41
◼
►
oh it's all know kind of actually it
[TS]
00:26:42
◼
►
looks like it is generated for him
[TS]
00:26:44
◼
►
no no well I mean I don't know whether
[TS]
00:26:46
◼
►
they will emo kept everything or whether
[TS]
00:26:48
◼
►
they just do matches or or how it works
[TS]
00:26:50
◼
►
technically but it was it was a
[TS]
00:26:51
◼
►
legitimate acting performance and a good
[TS]
00:26:53
◼
►
acting performance which I like because
[TS]
00:26:55
◼
►
in a lot of a lot of the video games
[TS]
00:26:57
◼
►
that I've plane you know the characters
[TS]
00:26:59
◼
►
are kind of blobs and they don't move
[TS]
00:27:02
◼
►
like people and it was all very human
[TS]
00:27:05
◼
►
and everybody had different performance
[TS]
00:27:07
◼
►
I i have to admit that i spent the
[TS]
00:27:09
◼
►
entire time casting the actors and
[TS]
00:27:12
◼
►
knowing that this is going to be a
[TS]
00:27:13
◼
►
live-action movie I spent the entire
[TS]
00:27:15
◼
►
time casting actors in the parts i and
[TS]
00:27:18
◼
►
and and so for me joel is lovely josh
[TS]
00:27:20
◼
►
Josh Brolin don't say all night and ends
[TS]
00:27:23
◼
►
and and she would be Ellen Page except
[TS]
00:27:25
◼
►
the old now that's a lawsuit about that
[TS]
00:27:28
◼
►
yeah that could they wouldn't wouldn't
[TS]
00:27:29
◼
►
shock me it felt like that but but am
[TS]
00:27:32
◼
►
well josh brolin should get in on that
[TS]
00:27:33
◼
►
lawsuit because still feels like Josh
[TS]
00:27:34
◼
►
but the jobs voice is out
[TS]
00:27:37
◼
►
I mean maybe I don't play enough of
[TS]
00:27:38
◼
►
these popular games that is said I hated
[TS]
00:27:40
◼
►
but his voice is not sound like the
[TS]
00:27:42
◼
►
typical sort of was an unknown or throws
[TS]
00:27:45
◼
►
all those don't know i don't tell me the
[TS]
00:27:47
◼
►
north is doing the voices now this is
[TS]
00:27:48
◼
►
troy baker but anyway north is a lot of
[TS]
00:27:51
◼
►
weight like the graph video game guy
[TS]
00:27:53
◼
►
voices comet tough guy i'm a big
[TS]
00:27:54
◼
►
adventure i'm a poor man's Indiana Jones
[TS]
00:27:56
◼
►
I'm a space marine I Joel does not sound
[TS]
00:27:59
◼
►
like that at all and his kind of I don't
[TS]
00:28:01
◼
►
know for the Southern drawl but like his
[TS]
00:28:03
◼
►
sort of calm accent like I loved his
[TS]
00:28:06
◼
►
voices but his voice was the first menu
[TS]
00:28:07
◼
►
and you better level he's gonna hear it
[TS]
00:28:09
◼
►
a lot like you know he's sort of your
[TS]
00:28:11
◼
►
proxy and yet good voice acting in games
[TS]
00:28:15
◼
►
who would have thought that happens
[TS]
00:28:16
◼
►
every once in a while I matched up with
[TS]
00:28:19
◼
►
you know the the the actor's performance
[TS]
00:28:21
◼
►
through the you know the motion capture
[TS]
00:28:24
◼
►
all that stuff and and Ellie was good to
[TS]
00:28:27
◼
►
she could have been grading and annoying
[TS]
00:28:28
◼
►
but she wasn't Jen and I do admit there
[TS]
00:28:31
◼
►
was a lot of Ellen Page sort of coming
[TS]
00:28:32
◼
►
through because they do look very
[TS]
00:28:33
◼
►
similar and I kept kind of picturing her
[TS]
00:28:35
◼
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butt huh that good actor goes a long way
[TS]
00:28:37
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and like i said i don't i don't like
[TS]
00:28:39
◼
►
games where they do play the game watch
[TS]
00:28:41
◼
►
a movie play the game and watch a movie
[TS]
00:28:44
◼
►
I liked it better when I first like it
[TS]
00:28:45
◼
►
when the cutscenes are in engine and and
[TS]
00:28:47
◼
►
this point the engine is so good that
[TS]
00:28:48
◼
►
even when they're not in the engine Mads
[TS]
00:28:50
◼
►
close right like I think they use the
[TS]
00:28:51
◼
►
the cutscene models in the playstation 4
[TS]
00:28:54
◼
►
remaster of this so that's almost an
[TS]
00:28:55
◼
►
engine but it's not interactive i like
[TS]
00:28:57
◼
►
it much better when there's not there's
[TS]
00:28:59
◼
►
no gaps between it and this was sort of
[TS]
00:29:01
◼
►
charred to creep up on that a little bit
[TS]
00:29:02
◼
►
with were just talking about what these
[TS]
00:29:03
◼
►
sort of story sequence is happening in
[TS]
00:29:06
◼
►
Game one during round time I wish there
[TS]
00:29:09
◼
►
was more of that but that really that
[TS]
00:29:11
◼
►
really sold it
[TS]
00:29:12
◼
►
yeah I was actually surprised when i
[TS]
00:29:14
◼
►
watch that I didn't get a chance to
[TS]
00:29:16
◼
►
finish on easy when i was playing that
[TS]
00:29:18
◼
►
this week and so I watch the rest of the
[TS]
00:29:20
◼
►
cutscenes and I was surprised by how
[TS]
00:29:21
◼
►
much of the story wasn't in the
[TS]
00:29:23
◼
►
cutscenes I remembered a lot of story
[TS]
00:29:25
◼
►
going on that that I remember toward
[TS]
00:29:27
◼
►
being and cutscenes and they weren't it
[TS]
00:29:29
◼
►
turns out those were in game moments
[TS]
00:29:30
◼
►
yeah so there's just there's a youtube
[TS]
00:29:32
◼
►
video that's called the marathon edition
[TS]
00:29:34
◼
►
that which is the one that I watched
[TS]
00:29:35
◼
►
after I gave up and I i did the
[TS]
00:29:38
◼
►
calculations the marathon edition is six
[TS]
00:29:41
◼
►
hours long and the cutscenes in the game
[TS]
00:29:44
◼
►
are about 90 minutes long but the
[TS]
00:29:45
◼
►
marathon edition is a guy who actually
[TS]
00:29:47
◼
►
did the whole walkthrough and then cut
[TS]
00:29:48
◼
►
out everything that wasn't like
[TS]
00:29:50
◼
►
important combat or the conversations
[TS]
00:29:52
◼
►
that happen
[TS]
00:29:53
◼
►
and there's a lot that happens it's not
[TS]
00:29:55
◼
►
in the cutscene it's alright and he was
[TS]
00:29:58
◼
►
performing that for you essentially
[TS]
00:30:00
◼
►
because during parts that aren't cutting
[TS]
00:30:01
◼
►
he's doing what I was like a little doll
[TS]
00:30:03
◼
►
planning he's he's giving a performance
[TS]
00:30:05
◼
►
himself and that's that's why i like you
[TS]
00:30:06
◼
►
know my favorite type of games like the
[TS]
00:30:08
◼
►
Zelda type games where ya there are
[TS]
00:30:09
◼
►
cutscenes but like for the most part
[TS]
00:30:11
◼
►
everything that I remember about a zelda
[TS]
00:30:12
◼
►
game is something that I did you know in
[TS]
00:30:14
◼
►
service of a linear story is gonna have
[TS]
00:30:16
◼
►
to wait but i feel like i did this thing
[TS]
00:30:18
◼
►
and i thought this thing and i
[TS]
00:30:19
◼
►
discovered this and i found this secret
[TS]
00:30:21
◼
►
room or whatever you feel like that you
[TS]
00:30:22
◼
►
did this not that you were watching a
[TS]
00:30:25
◼
►
movie directed by someone else
[TS]
00:30:27
◼
►
I really like the i really like the
[TS]
00:30:29
◼
►
moment which we alluded to earlier when
[TS]
00:30:31
◼
►
it flips around and joel has been so
[TS]
00:30:35
◼
►
horribly wounded that Ellie needs to
[TS]
00:30:36
◼
►
take care of him which is also actually
[TS]
00:30:38
◼
►
where the left behind dlc level is set
[TS]
00:30:41
◼
►
along with a flashback and I that's a
[TS]
00:30:44
◼
►
great moment you sort of expect that
[TS]
00:30:45
◼
►
it's going to come and I really gonna
[TS]
00:30:46
◼
►
play Joel the whole time and she gets
[TS]
00:30:49
◼
►
the gun and you're thinking about it and
[TS]
00:30:50
◼
►
then there's that moment where he is he
[TS]
00:30:53
◼
►
is impaled on a metal thing and you know
[TS]
00:30:57
◼
►
falls off the horse and and she has to
[TS]
00:31:00
◼
►
take care of him and I i love that I
[TS]
00:31:03
◼
►
love that switch in perspective I I
[TS]
00:31:05
◼
►
thought that was a thought that was
[TS]
00:31:06
◼
►
really great
[TS]
00:31:07
◼
►
I thought y'all might have died to like
[TS]
00:31:08
◼
►
me at that point in the game I was ready
[TS]
00:31:10
◼
►
for him to be dead and the rest of the
[TS]
00:31:11
◼
►
game to just be LA because I would've
[TS]
00:31:12
◼
►
been fine with me
[TS]
00:31:13
◼
►
it could happen and they wanted you to
[TS]
00:31:15
◼
►
at least wonder about that right because
[TS]
00:31:16
◼
►
when they want to cut the winter and
[TS]
00:31:18
◼
►
she's in the snow and she's hunting the
[TS]
00:31:19
◼
►
deer and then she meets a guy until she
[TS]
00:31:20
◼
►
says I need medicine
[TS]
00:31:23
◼
►
yeah you don't know actually I was named
[TS]
00:31:26
◼
►
David super-creepy super creepy
[TS]
00:31:28
◼
►
oh yeah they did a good job on him you
[TS]
00:31:30
◼
►
know he's played by nolan north maybe
[TS]
00:31:32
◼
►
that's why you don't like in time haha
[TS]
00:31:33
◼
►
bad guy about all the women he was he
[TS]
00:31:37
◼
►
was just super creepy and like and
[TS]
00:31:39
◼
►
that's the great thing about that point
[TS]
00:31:40
◼
►
in the game Jason had you played up to
[TS]
00:31:42
◼
►
that point you know pretty much all
[TS]
00:31:43
◼
►
these humans that you meet are like out
[TS]
00:31:46
◼
►
for themselves and the people who do
[TS]
00:31:47
◼
►
well are pretty darn evil and you just
[TS]
00:31:49
◼
►
feel like you're just you're just
[TS]
00:31:50
◼
►
protecting this tiny little light of
[TS]
00:31:52
◼
►
like goodness that you might have in you
[TS]
00:31:54
◼
►
in between strangling people to try to
[TS]
00:31:56
◼
►
protect like your friends and this girl
[TS]
00:31:58
◼
►
in to try to cure everybody or whatever
[TS]
00:32:00
◼
►
and she meets this guy and every
[TS]
00:32:02
◼
►
instinct in your body is saying this guy
[TS]
00:32:04
◼
►
get away like
[TS]
00:32:06
◼
►
you this is not a guide to be near he's
[TS]
00:32:08
◼
►
terrible it's so clear but then the
[TS]
00:32:09
◼
►
other side of you is like have you lost
[TS]
00:32:11
◼
►
all faith in humanity maybe you know
[TS]
00:32:12
◼
►
like everyone is wary of each other they
[TS]
00:32:14
◼
►
do that little dance about like you know
[TS]
00:32:15
◼
►
who's got a gun on who and who wants to
[TS]
00:32:17
◼
►
help who and let me tell me where you
[TS]
00:32:19
◼
►
turns out he is evil your instincts were
[TS]
00:32:21
◼
►
right but like I felt that tension
[TS]
00:32:22
◼
►
during that scene of like should I be
[TS]
00:32:24
◼
►
more trusting maybe and it's so stupid
[TS]
00:32:26
◼
►
because it's like it's not it's not like
[TS]
00:32:28
◼
►
a game like revolution 60 where you
[TS]
00:32:29
◼
►
actually have choices that have the
[TS]
00:32:30
◼
►
consequences to the story like this is
[TS]
00:32:32
◼
►
dragging you through a pretty set story
[TS]
00:32:35
◼
►
but they do it so well that i was
[TS]
00:32:37
◼
►
actually like contemplating maybe I
[TS]
00:32:38
◼
►
should you know how should I react never
[TS]
00:32:41
◼
►
mind that how you react to that person
[TS]
00:32:42
◼
►
really doesn't affect what's going to
[TS]
00:32:43
◼
►
happen you're gonna kidnap one way or
[TS]
00:32:44
◼
►
the other but but I was it was faking me
[TS]
00:32:48
◼
►
yeah I thought that lack of player
[TS]
00:32:49
◼
►
agency really really bothered me through
[TS]
00:32:52
◼
►
the whole game and I I I understand
[TS]
00:32:55
◼
►
where they're going with it because they
[TS]
00:32:56
◼
►
do have very specific story that they're
[TS]
00:32:59
◼
►
trying to tell but like this is what
[TS]
00:33:01
◼
►
game designers call you caught player
[TS]
00:33:03
◼
►
agency like the ability to affect your
[TS]
00:33:05
◼
►
world and you have a decision and how
[TS]
00:33:07
◼
►
you approach combat but you don't really
[TS]
00:33:10
◼
►
have any agency and how the story turns
[TS]
00:33:13
◼
►
out and you know I realize I'm talking
[TS]
00:33:15
◼
►
about this i sound super negative about
[TS]
00:33:18
◼
►
i like this game i would give this game
[TS]
00:33:20
◼
►
a 9.5 like it's just being over at all
[TS]
00:33:22
◼
►
about something I ya know she was a sub
[TS]
00:33:25
◼
►
the graphics were nine
[TS]
00:33:26
◼
►
the graphics are you around the gameplay
[TS]
00:33:29
◼
►
can we talk about you don't like John
[TS]
00:33:32
◼
►
you're talking like do you have any
[TS]
00:33:33
◼
►
faith in humanity at all at this like
[TS]
00:33:35
◼
►
can we talk about Joel's character
[TS]
00:33:37
◼
►
because like Chris plant / polygon wrote
[TS]
00:33:40
◼
►
a fantastic up bad that I really agreed
[TS]
00:33:44
◼
►
with about Joel's a character and he
[TS]
00:33:48
◼
►
believes Joel to be associate path and I
[TS]
00:33:51
◼
►
kind of have to agree with that i mean
[TS]
00:33:53
◼
►
the way I interpret Joel having played
[TS]
00:33:56
◼
►
the game is he so traumatized by his
[TS]
00:33:59
◼
►
daughter staff that he doesn't feel
[TS]
00:34:03
◼
►
anything towards anyone and he kinda
[TS]
00:34:05
◼
►
wants to protect he wants to protect
[TS]
00:34:09
◼
►
this girl it's not so much about her
[TS]
00:34:12
◼
►
it's about him because he just brutally
[TS]
00:34:14
◼
►
murders everyone in his path
[TS]
00:34:16
◼
►
up in the ending let you know that she
[TS]
00:34:19
◼
►
would have wanted that you know that she
[TS]
00:34:21
◼
►
would have wanted can we talk about the
[TS]
00:34:23
◼
►
ending like again we go sometimes i'm on
[TS]
00:34:25
◼
►
the ending
[TS]
00:34:26
◼
►
yeah I mean she would have wanted to
[TS]
00:34:27
◼
►
give up her life to find a cure and he
[TS]
00:34:30
◼
►
makes that decision for her and lies
[TS]
00:34:32
◼
►
about it and I see joel is a
[TS]
00:34:34
◼
►
tremendously evil character I don't I I
[TS]
00:34:37
◼
►
I don't know do you guys agree with that
[TS]
00:34:39
◼
►
team and I don't I in seattle in here's
[TS]
00:34:41
◼
►
here's the thing with that they I think
[TS]
00:34:45
◼
►
up until the ending and and i should say
[TS]
00:34:48
◼
►
I i really loved almost every aspect of
[TS]
00:34:50
◼
►
this game up into the ending which I i
[TS]
00:34:53
◼
►
basically hated up until the ending I
[TS]
00:34:57
◼
►
think they did a pretty solid job of
[TS]
00:34:59
◼
►
allowing you to approach combat in a
[TS]
00:35:02
◼
►
sort of role-playing way so you could
[TS]
00:35:04
◼
►
determine if you wanted to you could
[TS]
00:35:05
◼
►
take away take off take out people from
[TS]
00:35:07
◼
►
a mile away without knowing what their
[TS]
00:35:09
◼
►
intentions were and just shoot everybody
[TS]
00:35:11
◼
►
kill everybody that you run across
[TS]
00:35:12
◼
►
without finding out whether they were
[TS]
00:35:14
◼
►
good or bad
[TS]
00:35:15
◼
►
naturally if you did approach them kind
[TS]
00:35:17
◼
►
of slowly as though you you're going to
[TS]
00:35:19
◼
►
put out your hands and say friends
[TS]
00:35:20
◼
►
they're gonna shoot you anyway but the
[TS]
00:35:23
◼
►
fact that you had the ability and I
[TS]
00:35:25
◼
►
think they did a really masterful job of
[TS]
00:35:27
◼
►
continuing to give you that that sort of
[TS]
00:35:28
◼
►
ability to rationalize Joel's intentions
[TS]
00:35:31
◼
►
you know your your kind of able to play
[TS]
00:35:35
◼
►
it whichever way you want intel the very
[TS]
00:35:37
◼
►
ending and the end is so problematic for
[TS]
00:35:42
◼
►
me because that's that's the place where
[TS]
00:35:44
◼
►
you completely lose any possibility of
[TS]
00:35:47
◼
►
having any sort of agencies and CS and I
[TS]
00:35:51
◼
►
mean even even as I'm running through
[TS]
00:35:53
◼
►
the hospital i'm thinking okay they're
[TS]
00:35:55
◼
►
gonna give me something at some point
[TS]
00:35:56
◼
►
where it turns out that you know
[TS]
00:35:59
◼
►
removing the fungus from le is only ten
[TS]
00:36:03
◼
►
percent likely to work or you know I
[TS]
00:36:05
◼
►
know that there's there's going to be
[TS]
00:36:07
◼
►
some evil or something that's going to
[TS]
00:36:08
◼
►
justify what I'm doing here and then I
[TS]
00:36:11
◼
►
got into the operating room itself and
[TS]
00:36:15
◼
►
the doctor who is clearly no threat to
[TS]
00:36:17
◼
►
joel is standing there with a scalpel
[TS]
00:36:19
◼
►
and you have no you have no recourse but
[TS]
00:36:22
◼
►
to kill him
[TS]
00:36:23
◼
►
yes and and that was the point at which
[TS]
00:36:25
◼
►
they're there is absolutely no way to to
[TS]
00:36:28
◼
►
not be a cold-blooded murder
[TS]
00:36:30
◼
►
yes kill the doctor that's it well
[TS]
00:36:31
◼
►
something happened to all the games you
[TS]
00:36:33
◼
►
pretend that you weren't you get scalpel
[TS]
00:36:35
◼
►
you can watch out
[TS]
00:36:37
◼
►
that's right him or me you could totally
[TS]
00:36:38
◼
►
disarmed my I don't know I i think there
[TS]
00:36:41
◼
►
are two what Brianna said I think the
[TS]
00:36:43
◼
►
game makes a choice of not making Joel
[TS]
00:36:47
◼
►
seem justified i mean there there's a
[TS]
00:36:49
◼
►
choice in a lot of the brutality that he
[TS]
00:36:53
◼
►
dishes out that i think is them them
[TS]
00:36:56
◼
►
making a point of showing him behave
[TS]
00:36:58
◼
►
like that it's not
[TS]
00:37:00
◼
►
I you know it feels like a very much a
[TS]
00:37:02
◼
►
creative decision and not sort of no no
[TS]
00:37:04
◼
►
that's not what we meant
[TS]
00:37:05
◼
►
I mean you're meant to see the brutality
[TS]
00:37:07
◼
►
right Joel in acts on other people in
[TS]
00:37:10
◼
►
this world he has no there's an early
[TS]
00:37:12
◼
►
conversation between testing him where
[TS]
00:37:14
◼
►
she says face it were shitty people Joel
[TS]
00:37:16
◼
►
and Joel says no we're survivors so that
[TS]
00:37:19
◼
►
dichotomy is better the whole way along
[TS]
00:37:20
◼
►
well yes she's no longer survivor at
[TS]
00:37:22
◼
►
that point
[TS]
00:37:23
◼
►
look at the way he kills Marlene at the
[TS]
00:37:25
◼
►
very end like that is a cold infrared
[TS]
00:37:27
◼
►
and murder yeah right in the flashback
[TS]
00:37:30
◼
►
I mean there's no way to justify that
[TS]
00:37:32
◼
►
like he's acting on his own needs his
[TS]
00:37:35
◼
►
own actions to like keep his own need to
[TS]
00:37:39
◼
►
like protect his daughter and he just
[TS]
00:37:42
◼
►
murdered this woman and I don't see how
[TS]
00:37:44
◼
►
you can interpret eyes something other
[TS]
00:37:47
◼
►
than kind of him being the sociopaths I
[TS]
00:37:49
◼
►
thought the character was consistent
[TS]
00:37:50
◼
►
throughout the story because like the
[TS]
00:37:52
◼
►
whole story in the opening is you know
[TS]
00:37:54
◼
►
you have this character you soon before
[TS]
00:37:56
◼
►
the game began was just a regular good
[TS]
00:37:58
◼
►
person and he's and he's a broken man by
[TS]
00:38:00
◼
►
the time they do the flash forward to
[TS]
00:38:02
◼
►
several years later right and he's
[TS]
00:38:04
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broken throughout the game and it's all
[TS]
00:38:05
◼
►
things like his relationship with test
[TS]
00:38:07
◼
►
you see that they do have a you know a
[TS]
00:38:09
◼
►
romantic relationship but it's kind of
[TS]
00:38:11
◼
►
like that's the one little part of a
[TS]
00:38:13
◼
►
romantic relationship that hole that
[TS]
00:38:15
◼
►
into his life but kind of barely and
[TS]
00:38:16
◼
►
she's also kind of a hard case to and
[TS]
00:38:19
◼
►
then when Ellie comes into its like he's
[TS]
00:38:22
◼
►
like no I'm still broken i can't have I
[TS]
00:38:25
◼
►
can't have these feelings I can't think
[TS]
00:38:26
◼
►
about these things and he sort of views
[TS]
00:38:29
◼
►
le as a sort of an alien threat to his
[TS]
00:38:31
◼
►
emotional well-being and it's not like
[TS]
00:38:33
◼
►
he softens they're like you oh I'm
[TS]
00:38:35
◼
►
grumpy but then she makes me happy it's
[TS]
00:38:36
◼
►
not it's like that he's trying to come
[TS]
00:38:38
◼
►
to terms with that he doesn't want to
[TS]
00:38:40
◼
►
that he doesn't want to be I can't be
[TS]
00:38:41
◼
►
unbroken he's just completely broken
[TS]
00:38:43
◼
►
really screwed up and she's trying to
[TS]
00:38:45
◼
►
bring him back to the world and he
[TS]
00:38:47
◼
►
doesn't want to come back to the world
[TS]
00:38:48
◼
►
and eventually what he comes back as is
[TS]
00:38:50
◼
►
what I mean like you said it's I think
[TS]
00:38:52
◼
►
it works is it's a selfish thing where
[TS]
00:38:54
◼
►
he's like all right here at some point
[TS]
00:38:56
◼
►
in the game he decides I can have this
[TS]
00:38:58
◼
►
again again and this time I'm not going
[TS]
00:39:00
◼
►
to lose it and i'm going to use all the
[TS]
00:39:02
◼
►
brokenness in me to make sure I don't
[TS]
00:39:04
◼
►
lose it again and so when I got up to
[TS]
00:39:06
◼
►
that doctor seen in the end like again
[TS]
00:39:08
◼
►
this whole game like this what's gonna
[TS]
00:39:09
◼
►
happen is gonna happen no matter what so
[TS]
00:39:11
◼
►
all the the player agency is an illusion
[TS]
00:39:14
◼
►
anyway but when I got there again I'm
[TS]
00:39:16
◼
►
wrapped up enough in the game that when
[TS]
00:39:17
◼
►
I got in there and so the doctors and
[TS]
00:39:19
◼
►
the guys got his hands up on the walls
[TS]
00:39:20
◼
►
and shaking with whatever I had a couple
[TS]
00:39:23
◼
►
moments thought and saying I I thought
[TS]
00:39:25
◼
►
to myself again as if my as if my
[TS]
00:39:28
◼
►
decision we make any difference in this
[TS]
00:39:29
◼
►
game like i was i was involved enough in
[TS]
00:39:31
◼
►
the game that I thought I now have to
[TS]
00:39:32
◼
►
make a decision because of em is it made
[TS]
00:39:35
◼
►
sense to maybe you know from our
[TS]
00:39:36
◼
►
intellectual was pregnant at the end of
[TS]
00:39:38
◼
►
the game that could be two endings like
[TS]
00:39:39
◼
►
this around with games like a revolution
[TS]
00:39:41
◼
►
sixties it's really expensive to do
[TS]
00:39:42
◼
►
multitasking the think so but in the end
[TS]
00:39:45
◼
►
at the end of the game
[TS]
00:39:46
◼
►
maybe you can have the good ending of
[TS]
00:39:47
◼
►
the bed anywhere so I felt like I had to
[TS]
00:39:49
◼
►
make a decision and the decision I made
[TS]
00:39:51
◼
►
role-playing is joel was you know we get
[TS]
00:39:53
◼
►
in there we go over stuff and the guy's
[TS]
00:39:56
◼
►
hands up and I want to get out and I say
[TS]
00:39:58
◼
►
you know what like they never did tell
[TS]
00:40:00
◼
►
like if I was really here i would say
[TS]
00:40:02
◼
►
you don't know whether you're going to
[TS]
00:40:04
◼
►
cure this thing by cutting open this
[TS]
00:40:05
◼
►
person's brain if it was so easy maybe
[TS]
00:40:07
◼
►
you would've done before i have no faith
[TS]
00:40:08
◼
►
that these dislike ragtag group of
[TS]
00:40:10
◼
►
people in this little dingy hospital or
[TS]
00:40:12
◼
►
go ahead they're gonna kill her
[TS]
00:40:13
◼
►
no one's gonna get cured from it and
[TS]
00:40:15
◼
►
nothing's gonna get better and the only
[TS]
00:40:17
◼
►
good thing I have in this world that can
[TS]
00:40:18
◼
►
possibly bring it back to be a function
[TS]
00:40:20
◼
►
person is the girl that table so you
[TS]
00:40:21
◼
►
know what no you're not going to kill
[TS]
00:40:22
◼
►
this girl for what i think is a very
[TS]
00:40:24
◼
►
slim chance of carrying anything and I
[TS]
00:40:26
◼
►
shot him
[TS]
00:40:27
◼
►
I shot him because I thought he deserved
[TS]
00:40:28
◼
►
to die for being willing to kill this
[TS]
00:40:30
◼
►
car so against her well role-playing she
[TS]
00:40:32
◼
►
didn't she didn't sign a consent form
[TS]
00:40:34
◼
►
says yes please take my brain they
[TS]
00:40:36
◼
►
kidnapped her forced only active clearly
[TS]
00:40:38
◼
►
she never woke up between the time that
[TS]
00:40:40
◼
►
she was out I know it's not happening
[TS]
00:40:42
◼
►
under consent and I said this is you
[TS]
00:40:43
◼
►
know I don't know every what's going on
[TS]
00:40:45
◼
►
in this world i don't know if i'm going
[TS]
00:40:46
◼
►
to save the world or anything but I do
[TS]
00:40:48
◼
►
know this person does not deserve to be
[TS]
00:40:50
◼
►
killed without her consent for for some
[TS]
00:40:52
◼
►
slim chance of curing disease so i
[TS]
00:40:54
◼
►
decided to kill him at
[TS]
00:40:55
◼
►
kill her as Joel I didn't like the fact
[TS]
00:40:58
◼
►
that I didn't get a choice in the file
[TS]
00:40:59
◼
►
dialog seen that how I was gonna tell me
[TS]
00:41:02
◼
►
about it but I don't like with the
[TS]
00:41:03
◼
►
choice that Joel made maybe not the
[TS]
00:41:06
◼
►
choice I would have made but it was
[TS]
00:41:07
◼
►
consistent with the character that I had
[TS]
00:41:08
◼
►
created by acting out through jail for
[TS]
00:41:10
◼
►
the rest of the game
[TS]
00:41:11
◼
►
embrace your sociopath John embrace your
[TS]
00:41:13
◼
►
inner city it's not a sociopath is just
[TS]
00:41:15
◼
►
broke it's just a broken person trying
[TS]
00:41:17
◼
►
to trying to become whole again in the
[TS]
00:41:19
◼
►
only way that he can like what certain
[TS]
00:41:21
◼
►
in this world are we gonna save
[TS]
00:41:22
◼
►
everybody is everything gonna be all
[TS]
00:41:24
◼
►
what's certain is that he cares for her
[TS]
00:41:26
◼
►
and she cares for him and together we've
[TS]
00:41:28
◼
►
seen that they can survive and make a
[TS]
00:41:29
◼
►
life for themselves it's not impossible
[TS]
00:41:31
◼
►
it's not like you know everyone is
[TS]
00:41:33
◼
►
doomed couldn't just take a little part
[TS]
00:41:34
◼
►
of her brain they have to take the whole
[TS]
00:41:36
◼
►
area out really nicely saying like the
[TS]
00:41:38
◼
►
fire for the fireflies are not nice
[TS]
00:41:39
◼
►
people like they are like everyone else
[TS]
00:41:41
◼
►
in this work with dr. is trying to
[TS]
00:41:44
◼
►
trying to survive by any means necessary
[TS]
00:41:46
◼
►
they think they have high-minded ideals
[TS]
00:41:47
◼
►
but in the end it's just a bunch of
[TS]
00:41:49
◼
►
people in a bunch of luck trying to
[TS]
00:41:50
◼
►
trying to stay alive and especially
[TS]
00:41:52
◼
►
because like when you collect all the
[TS]
00:41:53
◼
►
little artifacts and if you read the
[TS]
00:41:56
◼
►
papers and then you here Jules responses
[TS]
00:41:58
◼
►
to a lot of them he's always like oh I
[TS]
00:42:00
◼
►
wonder if they got out her
[TS]
00:42:02
◼
►
oh that really sucks for that family you
[TS]
00:42:03
◼
►
know something to that effect so he does
[TS]
00:42:05
◼
►
have moments of caring about other
[TS]
00:42:09
◼
►
people that were in the world but
[TS]
00:42:10
◼
►
obviously all of just like everyone
[TS]
00:42:12
◼
►
keeps saying all the good people are all
[TS]
00:42:14
◼
►
dead already
[TS]
00:42:15
◼
►
you know like you you're in the sewer
[TS]
00:42:17
◼
►
and you see like those little kids that
[TS]
00:42:18
◼
►
died you know like you that all those
[TS]
00:42:20
◼
►
like and he has heat his character
[TS]
00:42:23
◼
►
expresses empathy and and sorrow for for
[TS]
00:42:26
◼
►
those things that he comes across that
[TS]
00:42:28
◼
►
happened in this awful apocalyptic world
[TS]
00:42:31
◼
►
but it but then yeah he does act you
[TS]
00:42:35
◼
►
know extremely aggressively and kind of
[TS]
00:42:38
◼
►
psycho at the end but hey time to take
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the incomparable what about I mean what
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about Bill what about Henry and Sam and
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◼
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what about the the brother and their
[TS]
00:45:31
◼
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little you know hydroelectric dam that
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00:45:34
◼
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civilization that they've got any of
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these are characters that are
[TS]
00:45:36
◼
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problematic but they're not they're not
[TS]
00:45:38
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evil i mean there's that moment where
[TS]
00:45:40
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with with with the brothers where it's
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00:45:42
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like hey I you were probably survived
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00:45:45
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and now I saved you from drowning
[TS]
00:45:46
◼
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afterwards so we're good right and a
[TS]
00:45:50
◼
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bill is cranky and sad that his partner
[TS]
00:45:54
◼
►
has has has left but and died but those
[TS]
00:45:58
◼
►
aren't those aren't um unredeemable
[TS]
00:46:00
◼
►
characters in the same way that that
[TS]
00:46:03
◼
►
David is well within their but they're
[TS]
00:46:05
◼
►
all in on a downward slope like show you
[TS]
00:46:07
◼
►
when you find that place it's like
[TS]
00:46:09
◼
►
something on the kids who died and
[TS]
00:46:11
◼
►
everything when you're going to see all
[TS]
00:46:12
◼
►
those kids who died
[TS]
00:46:13
◼
►
all you did was meet bill halfway
[TS]
00:46:14
◼
►
through to their know being built Bill
[TS]
00:46:16
◼
►
got in a fight with his partner and they
[TS]
00:46:19
◼
►
they split up and then the partner died
[TS]
00:46:21
◼
►
he feels terrible you soon bills gonna
[TS]
00:46:22
◼
►
show the hydroelectric dam looks like
[TS]
00:46:24
◼
►
it's working good i bet that so suicide
[TS]
00:46:25
◼
►
probably think it was working good too
[TS]
00:46:27
◼
►
but eventually it all goes downhill like
[TS]
00:46:29
◼
►
that's why the lesson that Joel takes
[TS]
00:46:31
◼
►
her that I took as Joel through this
[TS]
00:46:32
◼
►
game is that nothing is certain in this
[TS]
00:46:34
◼
►
world you're not going to the only thing
[TS]
00:46:36
◼
►
that's certain is the relationship you
[TS]
00:46:37
◼
►
have the people there with you now
[TS]
00:46:39
◼
►
everything else like planning you know
[TS]
00:46:42
◼
►
like thinking that you know if you if I
[TS]
00:46:44
◼
►
just stay with these people and settle
[TS]
00:46:45
◼
►
down everything we find you just got to
[TS]
00:46:47
◼
►
keep moving keep fighting keep living
[TS]
00:46:49
◼
►
and all you have is like that you know
[TS]
00:46:51
◼
►
there's nothing left to hold onto except
[TS]
00:46:53
◼
►
for that person right there and you care
[TS]
00:46:56
◼
►
about the person that's good enough and
[TS]
00:46:57
◼
►
that's what you're living for and
[TS]
00:46:58
◼
►
everything else is like like I don't
[TS]
00:47:00
◼
►
think he should you know i'll go back to
[TS]
00:47:02
◼
►
the damn i love my brother sure they'll
[TS]
00:47:03
◼
►
be fine there
[TS]
00:47:04
◼
►
mm that's everything else in the game
[TS]
00:47:07
◼
►
has led me to believe they won't be fine
[TS]
00:47:09
◼
►
there something like yeah the first 10
[TS]
00:47:11
◼
►
minutes he was there he was attacked by
[TS]
00:47:12
◼
►
bandits
[TS]
00:47:13
◼
►
so I'm right and I think that speaks to
[TS]
00:47:16
◼
►
the power of this writing that we can
[TS]
00:47:18
◼
►
have this kind of conversation about it
[TS]
00:47:20
◼
►
and that kind of interpretation with the
[TS]
00:47:21
◼
►
end you know I missed the point
[TS]
00:47:23
◼
►
stiffening is you're going through it up
[TS]
00:47:24
◼
►
like him showing empathy for people so
[TS]
00:47:27
◼
►
maybe that layer to him is there maybe
[TS]
00:47:29
◼
►
I'm wrong that was like that was you
[TS]
00:47:31
◼
►
because you were playing as him it was
[TS]
00:47:33
◼
►
it was really subtle I mean you could
[TS]
00:47:35
◼
►
have totally not seen that and yeah yeah
[TS]
00:47:37
◼
►
like it was it was all very very subtle
[TS]
00:47:39
◼
►
and a lot of times it was only if you
[TS]
00:47:41
◼
►
like satin like zoomed in on the piece
[TS]
00:47:43
◼
►
that you picked up and quote unquote
[TS]
00:47:45
◼
►
read it and then like put it away that's
[TS]
00:47:47
◼
►
when it would trigger but his reaction
[TS]
00:47:49
◼
►
to say something about what he just read
[TS]
00:47:51
◼
►
actually the one there's the one in the
[TS]
00:47:53
◼
►
house i think it was right after Ellie
[TS]
00:47:56
◼
►
rescues him and and you see like the
[TS]
00:47:58
◼
►
diary pieces in the house or like the
[TS]
00:48:00
◼
►
little boy that needed to leave and him
[TS]
00:48:02
◼
►
writing about his family you know having
[TS]
00:48:05
◼
►
to evacuate and get lost in and Joel
[TS]
00:48:07
◼
►
expresses you know some concern about
[TS]
00:48:09
◼
►
this little kid that he's reading about
[TS]
00:48:11
◼
►
when he picks up those pieces of paper
[TS]
00:48:13
◼
►
and I I felt I thought that added some
[TS]
00:48:16
◼
►
really nice layers to his character but
[TS]
00:48:18
◼
►
you know doesn't totally justifies it
[TS]
00:48:21
◼
►
for me to immerse myself properly in
[TS]
00:48:23
◼
►
this game i really need to be able to
[TS]
00:48:24
◼
►
find ways that I could relate to joel it
[TS]
00:48:28
◼
►
was it was kind of the only way I was
[TS]
00:48:29
◼
►
gonna care about this place seeming
[TS]
00:48:31
◼
►
sociopath and i found a lot of those
[TS]
00:48:32
◼
►
places where he does show a touch of
[TS]
00:48:34
◼
►
empathy and in not too you know drag the
[TS]
00:48:38
◼
►
ending out too much but it the immersion
[TS]
00:48:40
◼
►
was gone at the point where you know
[TS]
00:48:42
◼
►
he's it there's there's no way that you
[TS]
00:48:44
◼
►
can find a way to rationalize what he
[TS]
00:48:47
◼
►
does in the hospital I would have liked
[TS]
00:48:49
◼
►
the option to stand down and maybe have
[TS]
00:48:51
◼
►
the bad ending or I need some sort of
[TS]
00:48:53
◼
►
justification for my actions you know if
[TS]
00:48:55
◼
►
they if they want to make if they're if
[TS]
00:48:57
◼
►
they're making a movie and they want to
[TS]
00:48:59
◼
►
make Joel take the make the choices he
[TS]
00:49:01
◼
►
does that's fine as you walk out of the
[TS]
00:49:03
◼
►
movie going well it turns out he was
[TS]
00:49:04
◼
►
kind of a huge selfish bastard all along
[TS]
00:49:06
◼
►
but you but you seem pet the horse I
[TS]
00:49:09
◼
►
mean how could you hate God had a horse
[TS]
00:49:11
◼
►
and a piano so keep it for sharing the
[TS]
00:49:13
◼
►
doctor you don't think the doctors were
[TS]
00:49:15
◼
►
evil for wanting in the gloom I'm the
[TS]
00:49:17
◼
►
bastard that's the problem at least in
[TS]
00:49:20
◼
►
part because I've stuck myself into this
[TS]
00:49:22
◼
►
character and and I just was suddenly
[TS]
00:49:24
◼
►
just snapped out of it completely and
[TS]
00:49:25
◼
►
and I felt I felt ripped off a little
[TS]
00:49:28
◼
►
bit for having I sort of stuck up for
[TS]
00:49:31
◼
►
the game for people who are saying i
[TS]
00:49:32
◼
►
will you got no control over what you
[TS]
00:49:34
◼
►
know that anything that happens in this
[TS]
00:49:36
◼
►
game and at that point I realized you're
[TS]
00:49:38
◼
►
right I don't
[TS]
00:49:39
◼
►
I am i am basically just going through
[TS]
00:49:42
◼
►
this story that somebody else is written
[TS]
00:49:44
◼
►
no no agency let's say well the fact
[TS]
00:49:46
◼
►
that you didn't make the choice at the
[TS]
00:49:48
◼
►
end i can understand saying that the
[TS]
00:49:49
◼
►
character and I were out of sync at that
[TS]
00:49:51
◼
►
point but saying there's no
[TS]
00:49:52
◼
►
justification for like I said they're
[TS]
00:49:54
◼
►
they're murdering write a girl against
[TS]
00:49:56
◼
►
her will
[TS]
00:49:57
◼
►
for what what is far as we know is and
[TS]
00:50:00
◼
►
slim chance of maybe a cure of something
[TS]
00:50:03
◼
►
like it's not justified like you know
[TS]
00:50:05
◼
►
that note nor nor do they wake her up
[TS]
00:50:07
◼
►
and get her to say you're right
[TS]
00:50:09
◼
►
hey here's what we're going to sign this
[TS]
00:50:11
◼
►
advanced regular please rise John would
[TS]
00:50:13
◼
►
not only that if she was okay with the
[TS]
00:50:14
◼
►
joelyn and Joey I mean he would not have
[TS]
00:50:16
◼
►
argued with her but she said this is
[TS]
00:50:17
◼
►
what you want to do I feel like their
[TS]
00:50:18
◼
►
relationship at that point I dont 16 10
[TS]
00:50:21
◼
►
because that's what happens at the end
[TS]
00:50:22
◼
►
of the game yeah in that area and she
[TS]
00:50:24
◼
►
basically saying look is that true and
[TS]
00:50:26
◼
►
if he says no it's not true maybe she
[TS]
00:50:28
◼
►
says I'm gonna go back there something
[TS]
00:50:30
◼
►
that way i read that line though is that
[TS]
00:50:32
◼
►
is that she's she's a high-class wing
[TS]
00:50:35
◼
►
Joel to tell her the lineout she 10
[TS]
00:50:39
◼
►
Jones wants to be told the child has
[TS]
00:50:43
◼
►
really agree with that she is she's
[TS]
00:50:45
◼
►
she's a bright inquisitive girl
[TS]
00:50:48
◼
►
throughout this whole game her defining
[TS]
00:50:51
◼
►
characteristic is she grew up in this
[TS]
00:50:54
◼
►
terrible world she has been having
[TS]
00:50:56
◼
►
scientist or right she's adjusted
[TS]
00:50:59
◼
►
psychologically to like the horror of
[TS]
00:51:02
◼
►
this and she's not broken in the way
[TS]
00:51:03
◼
►
people are around her and she has this
[TS]
00:51:06
◼
►
this beauty inside her and she is so
[TS]
00:51:08
◼
►
inquisitive like that is what drives
[TS]
00:51:11
◼
►
their very nature so to think that she
[TS]
00:51:14
◼
►
would just want to close down and not
[TS]
00:51:17
◼
►
here this like I totally believe she's
[TS]
00:51:19
◼
►
gonna find out the truth and turn on
[TS]
00:51:20
◼
►
Joel yeah like I i could not
[TS]
00:51:22
◼
►
yeah it seems like he felt like
[TS]
00:51:24
◼
►
something was off he needed to know why
[TS]
00:51:26
◼
►
it was all that's the thing i think she
[TS]
00:51:27
◼
►
knows the truth yeah she knows
[TS]
00:51:29
◼
►
something's off it wasn't at the story
[TS]
00:51:32
◼
►
didn't sound right so he needs he wanted
[TS]
00:51:34
◼
►
to know the truth I think she knows the
[TS]
00:51:36
◼
►
truth if she is smart she knows that
[TS]
00:51:38
◼
►
should I mean the story tells us is
[TS]
00:51:40
◼
►
dreadful it it's got miles of holes in
[TS]
00:51:43
◼
►
it and she doesn't she doesn't try to
[TS]
00:51:45
◼
►
poke holes in his story at all and I
[TS]
00:51:46
◼
►
think she knows that he's full of it and
[TS]
00:51:49
◼
►
and at that point I my opinion just
[TS]
00:51:51
◼
►
based on the excellent no facial acting
[TS]
00:51:55
◼
►
of the polygons
[TS]
00:51:56
◼
►
it looked to me like she was pleading
[TS]
00:51:59
◼
►
with him to continue to lie to her
[TS]
00:52:01
◼
►
because she knows she knows that if he
[TS]
00:52:05
◼
►
tells her the truth she knows that she's
[TS]
00:52:07
◼
►
gonna have to go and submit to the
[TS]
00:52:09
◼
►
surgery and be killed basically listen
[TS]
00:52:10
◼
►
is known to submit too busy killer
[TS]
00:52:12
◼
►
killed the document yeah i mean that she
[TS]
00:52:13
◼
►
doesn't know the reason the reason that
[TS]
00:52:15
◼
►
she wanted to be lied to is not because
[TS]
00:52:16
◼
►
she's like I'll protect me from the
[TS]
00:52:18
◼
►
world she doesn't want to believe the
[TS]
00:52:19
◼
►
Joel did this bad thing actually that
[TS]
00:52:22
◼
►
she did what she doesn't want to believe
[TS]
00:52:23
◼
►
the joel is capable of doing the things
[TS]
00:52:26
◼
►
that he actually did so hurt her asking
[TS]
00:52:28
◼
►
her why is that because please Joe don't
[TS]
00:52:30
◼
►
be the kind of person I think you're not
[TS]
00:52:32
◼
►
joel is that kind of person she also
[TS]
00:52:34
◼
►
doesn't want her to believe that he's
[TS]
00:52:35
◼
►
that kind of person so he lies to her so
[TS]
00:52:37
◼
►
it's kind of a and you can imagine why
[TS]
00:52:39
◼
►
not lasting very long as the game
[TS]
00:52:40
◼
►
continues or if there's a sequel or ever
[TS]
00:52:42
◼
►
things would break down because they
[TS]
00:52:43
◼
►
both know it's not true but that's why
[TS]
00:52:45
◼
►
she doesn't want to know not because she
[TS]
00:52:46
◼
►
wants to be protected from the truth and
[TS]
00:52:47
◼
►
not have to go back because she's not
[TS]
00:52:49
◼
►
brave but because she doesn't want to
[TS]
00:52:50
◼
►
believe that Joel just did the things he
[TS]
00:52:52
◼
►
did and Joel's crappy version of a lie
[TS]
00:52:55
◼
►
is like you can see how that's it's
[TS]
00:52:56
◼
►
going to fall apart you know and that's
[TS]
00:52:58
◼
►
it and a in that way it's kind of it
[TS]
00:53:00
◼
►
it's a tragic ending in the joel just
[TS]
00:53:02
◼
►
wanted to hold onto this thing and by
[TS]
00:53:03
◼
►
having to lie to her about it I this
[TS]
00:53:07
◼
►
thing he was trying to hold onto is
[TS]
00:53:08
◼
►
essentially broken anyway yeah their
[TS]
00:53:10
◼
►
relationships already breaking down at
[TS]
00:53:11
◼
►
that point it's pretty clear
[TS]
00:53:12
◼
►
yeah well he's well and he's trying to
[TS]
00:53:14
◼
►
hold on to her and that's the thing that
[TS]
00:53:16
◼
►
is I don't know although i will say that
[TS]
00:53:18
◼
►
i felt while I was while I was watching
[TS]
00:53:20
◼
►
that part that I'm the the writers are
[TS]
00:53:24
◼
►
putting you in that spot right the
[TS]
00:53:26
◼
►
writers are not going to let you have
[TS]
00:53:29
◼
►
the justification of what we have to do
[TS]
00:53:31
◼
►
this or she said it was okay or you know
[TS]
00:53:34
◼
►
anything of that it is this this is how
[TS]
00:53:36
◼
►
it was written is we're going to leave
[TS]
00:53:38
◼
►
her sedated because we're the fireflies
[TS]
00:53:39
◼
►
and we're going to take our whole brain
[TS]
00:53:41
◼
►
not like a little piece of it and you
[TS]
00:53:43
◼
►
know we're going to kick you out thanks
[TS]
00:53:45
◼
►
for bringing her here this guy this bug
[TS]
00:53:48
◼
►
is going to lead you outside and see you
[TS]
00:53:49
◼
►
later spelling smell you later Joel
[TS]
00:53:51
◼
►
thanks for bringing her and so he has
[TS]
00:53:53
◼
►
put in that position because the the
[TS]
00:53:55
◼
►
writers want him to have to do that that
[TS]
00:53:58
◼
►
that mean that is this is the story for
[TS]
00:54:00
◼
►
that character it's a little problematic
[TS]
00:54:02
◼
►
to me that you have the one live patient
[TS]
00:54:05
◼
►
who's survived through an infection
[TS]
00:54:09
◼
►
for you know several months let's kill
[TS]
00:54:11
◼
►
her first thing you need to do is killer
[TS]
00:54:12
◼
►
and lose anything they don't know what
[TS]
00:54:13
◼
►
they're doing it just makes it
[TS]
00:54:14
◼
►
reinforces the notion that like the
[TS]
00:54:16
◼
►
chance of success is so low that is no
[TS]
00:54:18
◼
►
way and like if she was alive I would
[TS]
00:54:20
◼
►
argue to her exactly the same things i
[TS]
00:54:22
◼
►
would say look these are not the world's
[TS]
00:54:24
◼
►
best scientists here why don't know you
[TS]
00:54:26
◼
►
look at this hospital everything is
[TS]
00:54:27
◼
►
disgusting you think this is gonna work
[TS]
00:54:29
◼
►
I think she could be convinced not to
[TS]
00:54:31
◼
►
sacrifice her brain for how about some
[TS]
00:54:33
◼
►
blood tests then write like this how
[TS]
00:54:35
◼
►
about some little going to take the
[TS]
00:54:37
◼
►
brain notice to jump to the brain
[TS]
00:54:40
◼
►
removal this is not spot Spock's brain
[TS]
00:54:42
◼
►
there are other steps along the way that
[TS]
00:54:45
◼
►
we can do here before we take up a whole
[TS]
00:54:46
◼
►
brand and what are the odds of the
[TS]
00:54:48
◼
►
world's best neurosurgeon or you know it
[TS]
00:54:50
◼
►
what do they call the people the CDC
[TS]
00:54:51
◼
►
type people the not epidemiologist but
[TS]
00:54:55
◼
►
anyway what are the odds of those people
[TS]
00:54:56
◼
►
happen to survive it's probably pretty
[TS]
00:54:58
◼
►
low it's just some like probably some
[TS]
00:54:59
◼
►
like you know veterinarian horse doctor
[TS]
00:55:01
◼
►
or something is gonna look at slides are
[TS]
00:55:02
◼
►
brown under microscope and provide oh
[TS]
00:55:04
◼
►
no- maybe something it's mutated I know
[TS]
00:55:08
◼
►
yeah open the brain over the brain
[TS]
00:55:11
◼
►
removed the brain immediately
[TS]
00:55:13
◼
►
should we anymore about the ending or
[TS]
00:55:15
◼
►
should we talk about the the dlc a
[TS]
00:55:17
◼
►
little bit yeah hopefully be a let's
[TS]
00:55:20
◼
►
talk about left behind
[TS]
00:55:25
◼
►
which is a in a flashback from when joel
[TS]
00:55:28
◼
►
is unconscious in the cold shack and and
[TS]
00:55:32
◼
►
then we also get Ellie before before the
[TS]
00:55:37
◼
►
whole story happened with a friend and
[TS]
00:55:39
◼
►
abandoned mall I i think it's so amazing
[TS]
00:55:42
◼
►
like I have to confess i've not played
[TS]
00:55:45
◼
►
this DLC but I've read a lot about it a
[TS]
00:55:47
◼
►
lot of friends were very moved by this
[TS]
00:55:49
◼
►
DLC I think it's so notable for so many
[TS]
00:55:52
◼
►
reasons i think you have two girls that
[TS]
00:55:56
◼
►
are kind of having their own adventure
[TS]
00:55:58
◼
►
together kind of in their own space and
[TS]
00:56:01
◼
►
being able to interact which with each
[TS]
00:56:03
◼
►
other like that which is just not
[TS]
00:56:04
◼
►
something happens in games i also think
[TS]
00:56:06
◼
►
there's a complete lack of you know
[TS]
00:56:09
◼
►
african-american female characters and
[TS]
00:56:11
◼
►
games and tomorrow you get out in the
[TS]
00:56:14
◼
►
main camp right yeah except for the one
[TS]
00:56:16
◼
►
who killed and the ones that you know i
[TS]
00:56:17
◼
►
got get that shot himself in the main
[TS]
00:56:20
◼
►
campaign right guy I thought that was i
[TS]
00:56:23
◼
►
I know that this is a dlc I'm very much
[TS]
00:56:26
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going to play I think that's important
[TS]
00:56:29
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an important kind of story to have and I
[TS]
00:56:31
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just can't wait to experience and I'll i
[TS]
00:56:35
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really like the the like just the you
[TS]
00:56:38
◼
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felt juvenile again you're going through
[TS]
00:56:40
◼
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yeah world with them and playing in the
[TS]
00:56:42
◼
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mall and it really there was no inherent
[TS]
00:56:45
◼
►
feeling of danger during those parts of
[TS]
00:56:47
◼
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the scenes in in that part of the game
[TS]
00:56:50
◼
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and you're just kind of exploring and
[TS]
00:56:52
◼
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especially when you're in the halloween
[TS]
00:56:53
◼
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store and trying on masks and doing
[TS]
00:56:55
◼
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silly things and breaking windows and
[TS]
00:56:58
◼
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the cars like it just it felt really
[TS]
00:57:00
◼
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kind of freeing and then comparing it to
[TS]
00:57:03
◼
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Ellie's struggle on her own trying to
[TS]
00:57:07
◼
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survive without Joel while he's all laid
[TS]
00:57:10
◼
►
up and she's trying to do what she can
[TS]
00:57:11
◼
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do to survive and while she's being kind
[TS]
00:57:14
◼
►
of chaste and hunted to like contrast
[TS]
00:57:18
◼
►
the two of her being totally carefree
[TS]
00:57:20
◼
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with her friend in the mall and just
[TS]
00:57:22
◼
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playing around like like the world is
[TS]
00:57:24
◼
►
completely normal when it's not outside
[TS]
00:57:26
◼
►
and then you flash back to this hyper
[TS]
00:57:30
◼
►
aware frightened stocked situation and
[TS]
00:57:34
◼
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and it was
[TS]
00:57:36
◼
►
it made you feel a lot of emotions back
[TS]
00:57:38
◼
►
and forth and it really deep in Delhi's
[TS]
00:57:40
◼
►
character and Maria I'd like to add it
[TS]
00:57:43
◼
►
was very good good addition get one of
[TS]
00:57:46
◼
►
the problems I have with the bioshock
[TS]
00:57:48
◼
►
dlc we played is elizabeth is they
[TS]
00:57:50
◼
►
didn't really change the combat up
[TS]
00:57:53
◼
►
enough for my taste and it was very
[TS]
00:57:54
◼
►
obvious that they just changed the hand
[TS]
00:57:57
◼
►
animations in front of it was mostly say
[TS]
00:57:59
◼
►
today did i succeed at when you do find
[TS]
00:58:03
◼
►
us her in the in the dlc did feel
[TS]
00:58:05
◼
►
different or because I can do you have
[TS]
00:58:08
◼
►
to fight differently because she has the
[TS]
00:58:09
◼
►
bow you no more that he mentioned the
[TS]
00:58:12
◼
►
night go all right
[TS]
00:58:13
◼
►
yes he has the knife like permanently so
[TS]
00:58:15
◼
►
you don't need to try to but you can
[TS]
00:58:16
◼
►
take out a clicker with one with one
[TS]
00:58:18
◼
►
shot with she doesn't differently and
[TS]
00:58:20
◼
►
she controls differently and i think the
[TS]
00:58:22
◼
►
the to Ellie's the sort of the the
[TS]
00:58:24
◼
►
pregame le and we know what's gonna
[TS]
00:58:27
◼
►
happen to the pregame LA because it's
[TS]
00:58:28
◼
►
explained in the game that you actually
[TS]
00:58:29
◼
►
played so that's kind of like a tragic
[TS]
00:58:31
◼
►
on there but the pregame le I mean I
[TS]
00:58:32
◼
►
guess it's the same model same textures
[TS]
00:58:34
◼
►
but like pregame le and like the the the
[TS]
00:58:37
◼
►
the the frozen mall le seem like two
[TS]
00:58:40
◼
►
entirely different characters and jumps
[TS]
00:58:41
◼
►
she seems younger
[TS]
00:58:42
◼
►
yeah but it's about it so emotionally
[TS]
00:58:44
◼
►
different like in the little sequence is
[TS]
00:58:46
◼
►
not sure of herself you know she doesn't
[TS]
00:58:48
◼
►
feel ya she doesn't she doesn't act the
[TS]
00:58:50
◼
►
same way and like I don't want to ruin
[TS]
00:58:51
◼
►
the the deals anti-labor for Briana but
[TS]
00:58:54
◼
►
i mean i guess i will because like you
[TS]
00:58:56
◼
►
should play on spoiling my god I had no
[TS]
00:58:58
◼
►
just like the tag along in that
[TS]
00:59:00
◼
►
situation but don't like a lot of a lot
[TS]
00:59:02
◼
►
of the gameplay with with the pregame
[TS]
00:59:04
◼
►
with the younger le is not just is not
[TS]
00:59:06
◼
►
combat like it you quickly learned that
[TS]
00:59:08
◼
►
this is not going to be combat into
[TS]
00:59:10
◼
►
different environments it's got that you
[TS]
00:59:12
◼
►
you spend a lot of first of all you do
[TS]
00:59:13
◼
►
combat in a fighting game that doesn't
[TS]
00:59:14
◼
►
work because there's no electricity or
[TS]
00:59:17
◼
►
whatever and it's like I mentally
[TS]
00:59:18
◼
►
narrated fighting game you there is a
[TS]
00:59:20
◼
►
working picture photograph machine with
[TS]
00:59:23
◼
►
facebook integration which is creepy and
[TS]
00:59:24
◼
►
I didn't like that but you spend a lot
[TS]
00:59:26
◼
►
of the gate of the the younger le doing
[TS]
00:59:30
◼
►
things that are essentially play play
[TS]
00:59:32
◼
►
and this is a relationship thing
[TS]
00:59:34
◼
►
happening there that an undercurrent of
[TS]
00:59:36
◼
►
tension with it it sort of it you know
[TS]
00:59:38
◼
►
where we talked about for like the cut
[TS]
00:59:40
◼
►
scenes where that ambient Lee unfold
[TS]
00:59:42
◼
►
with you play acting as the people not
[TS]
00:59:44
◼
►
cutting that this dlc is almost entirely
[TS]
00:59:47
◼
►
and you can go through this whole big
[TS]
00:59:48
◼
►
joke book on the carousel I I you know
[TS]
00:59:51
◼
►
it telling all the different jokes to
[TS]
00:59:53
◼
►
each other and chasing each other around
[TS]
00:59:55
◼
►
with masks on and playing hide-and-seek
[TS]
00:59:56
◼
►
and shooting with the water guns and it
[TS]
00:59:58
◼
►
builds up to a you know set
[TS]
00:59:58
◼
►
builds up to a you know set
[TS]
01:00:00
◼
►
my conclusion you know what's gonna
[TS]
01:00:01
◼
►
happen you're going to chase by zombies
[TS]
01:00:02
◼
►
you're gonna get bit
[TS]
01:00:03
◼
►
how many times did you do the magic
[TS]
01:00:04
◼
►
8-ball yeah okay spending spending for
[TS]
01:00:07
◼
►
the times
[TS]
01:00:09
◼
►
yeah maybe even your and you are
[TS]
01:00:10
◼
►
essentially you are playing it is it is
[TS]
01:00:12
◼
►
just play in service of the story and
[TS]
01:00:15
◼
►
being able to do that is essentially
[TS]
01:00:16
◼
►
giving you giving you a little doll
[TS]
01:00:19
◼
►
playset to roleplay through this story
[TS]
01:00:21
◼
►
without having to worry about every
[TS]
01:00:23
◼
►
three seconds having to take these
[TS]
01:00:24
◼
►
people and that's contrasted with the
[TS]
01:00:25
◼
►
mall the final mall battle scene the
[TS]
01:00:27
◼
►
frozen ball bouncing it was really hard
[TS]
01:00:29
◼
►
for me even on easy i found it difficult
[TS]
01:00:31
◼
►
because the enemies were there are
[TS]
01:00:33
◼
►
numerous they were they were clever i
[TS]
01:00:35
◼
►
did have limited ammo at that was a
[TS]
01:00:37
◼
►
tough combat and I i had had to
[TS]
01:00:39
◼
►
formulate i went through that a couple
[TS]
01:00:41
◼
►
times to formulate busy of a time limit
[TS]
01:00:42
◼
►
is trying to break through the lock to
[TS]
01:00:44
◼
►
get to the room where Joel was so even
[TS]
01:00:45
◼
►
if i could take them all out sometimes
[TS]
01:00:47
◼
►
the time expired and execution of my
[TS]
01:00:48
◼
►
plan that was such a great contrast with
[TS]
01:00:51
◼
►
the you know running around with super
[TS]
01:00:53
◼
►
soakers in the desert on the desert mall
[TS]
01:00:55
◼
►
was you know all the greats all the
[TS]
01:00:57
◼
►
things i love about the apocalypse
[TS]
01:00:58
◼
►
everything all still there at all empty
[TS]
01:01:01
◼
►
and kind of creepy but kind of like you
[TS]
01:01:03
◼
►
know we were all alone here that it's
[TS]
01:01:06
◼
►
the best episodic content i've played
[TS]
01:01:09
◼
►
excluding I guess the walking dead games
[TS]
01:01:11
◼
►
which are very different things that
[TS]
01:01:12
◼
►
love the degree of difficulty for you
[TS]
01:01:15
◼
►
know realistically rendered environment
[TS]
01:01:18
◼
►
compared to sort of the cartoonish
[TS]
01:01:20
◼
►
walking dead thing with like dialogue
[TS]
01:01:21
◼
►
trees and stuff like that it does the
[TS]
01:01:24
◼
►
dlc alone is is I think i would put this
[TS]
01:01:27
◼
►
game high up on my list of best games
[TS]
01:01:29
◼
►
just because it was so it was so
[TS]
01:01:30
◼
►
different than the the actual game just
[TS]
01:01:32
◼
►
what it wasn't just more of the game
[TS]
01:01:34
◼
►
that you like are you sold me $14 I
[TS]
01:01:37
◼
►
thought it was interesting I really like
[TS]
01:01:38
◼
►
that they did some different things with
[TS]
01:01:40
◼
►
I i thought the video game sequence was
[TS]
01:01:43
◼
►
fantastic how you have hired absolutely
[TS]
01:01:45
◼
►
love that but ultimately I thought from
[TS]
01:01:48
◼
►
a story perspective it was kind of an
[TS]
01:01:49
◼
►
essential mean it didn't really add
[TS]
01:01:51
◼
►
anything to the story we didn't already
[TS]
01:01:53
◼
►
know I was it was background filler and
[TS]
01:01:55
◼
►
the fact he had split timelines into
[TS]
01:01:58
◼
►
different malls really didn't come too
[TS]
01:01:59
◼
►
much that the really the only parallels
[TS]
01:02:02
◼
►
between the more that they were both in
[TS]
01:02:03
◼
►
malls it almost felt like they only did
[TS]
01:02:05
◼
►
that so they have a reason to include
[TS]
01:02:06
◼
►
some combat sequences alongside the
[TS]
01:02:08
◼
►
other you know that the play stuff
[TS]
01:02:12
◼
►
and then that the relationship with
[TS]
01:02:15
◼
►
Ellie and Riley almost seemed like a
[TS]
01:02:16
◼
►
retcon mainly because in the main game
[TS]
01:02:21
◼
►
she doesn't seem all that bothered by
[TS]
01:02:23
◼
►
the fact that a few weeks previously she
[TS]
01:02:25
◼
►
lost her closest friend she didn't hear
[TS]
01:02:27
◼
►
about it yet that sequence and the game
[TS]
01:02:30
◼
►
he talks about the friend said she lost
[TS]
01:02:32
◼
►
and is depressed about the whole like
[TS]
01:02:33
◼
►
how she got bitten and she didn't die
[TS]
01:02:36
◼
►
but her friend that's a very intently
[TS]
01:02:38
◼
►
survivors remorse and it's it's the very
[TS]
01:02:40
◼
►
end of the game and it's it's played
[TS]
01:02:41
◼
►
incidentally I'm you never get the
[TS]
01:02:43
◼
►
feeling that she's walking around
[TS]
01:02:44
◼
►
lovelorn you know for instance it's not
[TS]
01:02:47
◼
►
love Laura assistant like she is like
[TS]
01:02:49
◼
►
like Rihanna said like she is a child of
[TS]
01:02:51
◼
►
a world in which people die all the time
[TS]
01:02:52
◼
►
and so it's she she is she's more
[TS]
01:02:57
◼
►
emotionally fraught in the scenes where
[TS]
01:02:59
◼
►
her friend is mad at her then later in
[TS]
01:03:01
◼
►
the scenes better friend is dead as
[TS]
01:03:02
◼
►
people die all the time but someone who
[TS]
01:03:04
◼
►
you might have a relationship doesn't
[TS]
01:03:05
◼
►
get mad at you all the time so to her
[TS]
01:03:06
◼
►
that is more severe than the fact that
[TS]
01:03:09
◼
►
she died she does have survivor's guilt
[TS]
01:03:11
◼
►
and talks about the end but i think that
[TS]
01:03:12
◼
►
that is consistent with their character
[TS]
01:03:14
◼
►
that she's not just moping around all
[TS]
01:03:15
◼
►
the time because she's a child in the
[TS]
01:03:17
◼
►
world but like she's gotta scramble
[TS]
01:03:18
◼
►
around the rocks to stay alive like you
[TS]
01:03:20
◼
►
know survival instinct people dying all
[TS]
01:03:23
◼
►
the time
[TS]
01:03:24
◼
►
keep your head up do what it takes to
[TS]
01:03:25
◼
►
stay alive baby you know it be be spunky
[TS]
01:03:29
◼
►
and B have sort of a can-do attitude
[TS]
01:03:32
◼
►
she's prepared for that she's not
[TS]
01:03:34
◼
►
prepared for what happens that mall with
[TS]
01:03:36
◼
►
her friend she's not prepared for her
[TS]
01:03:37
◼
►
friend like her feelings and leave and
[TS]
01:03:39
◼
►
not understand why not understand she's
[TS]
01:03:41
◼
►
feeling that she's having everything so
[TS]
01:03:42
◼
►
that I just feel like the importance of
[TS]
01:03:45
◼
►
that relationship was just kind of added
[TS]
01:03:47
◼
►
clearly after the fact that she I mean
[TS]
01:03:49
◼
►
she pulls out no pun intended to in the
[TS]
01:03:52
◼
►
main campaign to to you know regale Joel
[TS]
01:03:55
◼
►
with those awful puns there's there's
[TS]
01:03:57
◼
►
not even pause there that she's pulling
[TS]
01:03:59
◼
►
out the book that our friend gave her on
[TS]
01:04:00
◼
►
the day that she died but like isn't the
[TS]
01:04:03
◼
►
whole fact that she's on this journey to
[TS]
01:04:04
◼
►
like kind of go sacrifice herself a
[TS]
01:04:06
◼
►
little bit saying that you know she is
[TS]
01:04:09
◼
►
doing this in a way of like she's given
[TS]
01:04:11
◼
►
up for because of what happened to her
[TS]
01:04:14
◼
►
friend you know like you only kind of go
[TS]
01:04:16
◼
►
on a quest like that we know
[TS]
01:04:17
◼
►
everything's gone like yeah i guess i
[TS]
01:04:20
◼
►
can say i can i can do this thing you
[TS]
01:04:22
◼
►
know otherwise when would you be like oh
[TS]
01:04:24
◼
►
we're going to deliver you to a hospital
[TS]
01:04:26
◼
►
and so don't worry girl just come with
[TS]
01:04:27
◼
►
us you'd be like hell no i'm at here and
[TS]
01:04:29
◼
►
like just leave and hide but she goes
[TS]
01:04:31
◼
►
along with it so it's almost like that's
[TS]
01:04:33
◼
►
that's her form of giving up in the
[TS]
01:04:36
◼
►
whole time you know that the whole
[TS]
01:04:37
◼
►
entire campaign the hole in the main
[TS]
01:04:40
◼
►
well that's how I see it yeah I could
[TS]
01:04:42
◼
►
see that I just it just didn't seem like
[TS]
01:04:44
◼
►
it was entirely necessary to the story
[TS]
01:04:47
◼
►
which well it's not just finally feels
[TS]
01:04:49
◼
►
like it sits beside story is the best
[TS]
01:04:51
◼
►
kind of content where you wanted to fill
[TS]
01:04:52
◼
►
in the things that you know happened but
[TS]
01:04:54
◼
►
you don't know how they happened and
[TS]
01:04:55
◼
►
that's why I'm glad it wasn't just a
[TS]
01:04:57
◼
►
series of like the regular game okay
[TS]
01:04:59
◼
►
because you'd be like one of my
[TS]
01:05:00
◼
►
playthrough already know the beginning
[TS]
01:05:01
◼
►
the story I don't know the end of the
[TS]
01:05:03
◼
►
story you have to make the stuff in the
[TS]
01:05:04
◼
►
middle different compelling and I
[TS]
01:05:06
◼
►
thought the stuff with yong le was very
[TS]
01:05:08
◼
►
different from the regular game and
[TS]
01:05:09
◼
►
compelling i will say i really
[TS]
01:05:11
◼
►
appreciated the fact that they managed
[TS]
01:05:12
◼
►
to pack i think more comedy into the dlc
[TS]
01:05:15
◼
►
than they did in to the entire main
[TS]
01:05:17
◼
►
campaign there's there's something sadly
[TS]
01:05:20
◼
►
hilarious about that that smiling doctor
[TS]
01:05:23
◼
►
on the cardboard cutout side that says
[TS]
01:05:25
◼
►
we have flu shots and pharmacy and then
[TS]
01:05:29
◼
►
that the American princess dolls store
[TS]
01:05:31
◼
►
there's unicorn riding lessons among the
[TS]
01:05:33
◼
►
menu of services that you can get and
[TS]
01:05:36
◼
►
then there's a there's a case of
[TS]
01:05:37
◼
►
football lager beer on the amazing one
[TS]
01:05:41
◼
►
of the houses which i think is my
[TS]
01:05:42
◼
►
favorite fake brand-name item having i
[TS]
01:05:44
◼
►
just looked at the video of the of the
[TS]
01:05:48
◼
►
dlc with the thing that impressed me
[TS]
01:05:49
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about that i'm a sucker for the tricks
[TS]
01:05:52
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of color and like film grading and I
[TS]
01:05:54
◼
►
really liked the fact that when were
[TS]
01:05:56
◼
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before the game starts in the flashback
[TS]
01:05:58
◼
►
the colors are all warm and nice and and
[TS]
01:06:03
◼
►
then they're not in the abandoned wintry
[TS]
01:06:06
◼
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moment is literally freezing cold and
[TS]
01:06:07
◼
►
they had a side story in the mall even
[TS]
01:06:09
◼
►
have like that the the whoever was the
[TS]
01:06:11
◼
►
private or corporate or whatever hooray
[TS]
01:06:13
◼
►
infected and his friends staying with
[TS]
01:06:15
◼
►
them and how that plays out in your
[TS]
01:06:16
◼
►
reading I mean I guess I was different
[TS]
01:06:18
◼
►
dr. work and he's all up here reading
[TS]
01:06:21
◼
►
all the different diary entries and
[TS]
01:06:23
◼
►
hearing a little audio journals which is
[TS]
01:06:24
◼
►
a little like oh you found an audio
[TS]
01:06:26
◼
►
recorder and someone happened to but I
[TS]
01:06:27
◼
►
know it's a little you know that game
[TS]
01:06:29
◼
►
cliche but I i enjoyed that even even in
[TS]
01:06:31
◼
►
the mall even as they still said there
[TS]
01:06:33
◼
►
were other people here if you would like
[TS]
01:06:35
◼
►
to know how things turned out for them
[TS]
01:06:37
◼
►
other than the fact that they died you
[TS]
01:06:38
◼
►
can find out that they were they were
[TS]
01:06:39
◼
►
real people too and they tried to make
[TS]
01:06:42
◼
►
choices and try to do things and here's
[TS]
01:06:44
◼
►
exactly how it didn't work out for them
[TS]
01:06:46
◼
►
I've always like that style of
[TS]
01:06:47
◼
►
storytelling ever since I think System
[TS]
01:06:49
◼
►
Shock pioneered it where you're you're
[TS]
01:06:51
◼
►
you're witnessing something really awful
[TS]
01:06:54
◼
►
has happened here and then you pick up
[TS]
01:06:55
◼
►
scraps of it in the people in the voice
[TS]
01:06:56
◼
►
of the people who actually lived through
[TS]
01:06:58
◼
►
it along the way I think that's great
[TS]
01:07:00
◼
►
it's really powerful stuff it's like a
[TS]
01:07:02
◼
►
little miniature version of gone home
[TS]
01:07:03
◼
►
inside this game essentially it's cheap
[TS]
01:07:05
◼
►
to produce to so actually although yeah
[TS]
01:07:09
◼
►
i mean it may not be may be cheap but
[TS]
01:07:11
◼
►
getting someone who can write and people
[TS]
01:07:12
◼
►
who can do the voice acting and not
[TS]
01:07:14
◼
►
sound terrible like it witness of this
[TS]
01:07:16
◼
►
wizard came from the moon like you know
[TS]
01:07:17
◼
►
even you have a master of trouble with
[TS]
01:07:19
◼
►
like it's I you know it's so we take it
[TS]
01:07:23
◼
►
for granted especially if you don't play
[TS]
01:07:25
◼
►
games love it if you play enough games
[TS]
01:07:26
◼
►
like the fact that the the all of the
[TS]
01:07:28
◼
►
voice acting was at the very least
[TS]
01:07:30
◼
►
competent and you're like rejoice
[TS]
01:07:32
◼
►
this is amazing I can't believe this
[TS]
01:07:33
◼
►
happened some of it is really good and
[TS]
01:07:35
◼
►
it you are the master of unlocking I I
[TS]
01:07:38
◼
►
hear what you're saying it's you know
[TS]
01:07:40
◼
►
like you're bringing a voice actor in
[TS]
01:07:41
◼
►
your Studios and super expensive i mean
[TS]
01:07:44
◼
►
that these are like real Screen Actors
[TS]
01:07:46
◼
►
Guild people here but it's it's cheaper
[TS]
01:07:49
◼
►
like write some things and have them
[TS]
01:07:51
◼
►
read out to like create a scripted
[TS]
01:07:53
◼
►
sequence through you're doing like let
[TS]
01:07:55
◼
►
me set the perimeter here of the player
[TS]
01:07:58
◼
►
crosses in or out of it then other
[TS]
01:08:00
◼
►
variables are going to track like a tool
[TS]
01:08:02
◼
►
hut it's much cheaper to do it feels
[TS]
01:08:04
◼
►
more naturalistic to actually because
[TS]
01:08:06
◼
►
you wouldn't yeah like I it there's not
[TS]
01:08:08
◼
►
much if you it all happens in your head
[TS]
01:08:10
◼
►
it's like reading a book if you did find
[TS]
01:08:11
◼
►
and read it you can you can make it in
[TS]
01:08:13
◼
►
your head how it would go rather than
[TS]
01:08:15
◼
►
you know them trying to show you that
[TS]
01:08:18
◼
►
happening in a flashback or having
[TS]
01:08:20
◼
►
something happened mechanically like
[TS]
01:08:22
◼
►
yeah like and it's I think it's
[TS]
01:08:24
◼
►
effective that's not the main thing is
[TS]
01:08:25
◼
►
going on and you don't have to read any
[TS]
01:08:27
◼
►
of that stuff you can just continue
[TS]
01:08:27
◼
►
playing through the game kill the people
[TS]
01:08:29
◼
►
try to get roll out but if you're the
[TS]
01:08:31
◼
►
type of person who likes to sort of like
[TS]
01:08:33
◼
►
in-game archaeology to find out what
[TS]
01:08:35
◼
►
happened and that that I think speaking
[TS]
01:08:37
◼
►
of you know affecting how how you play
[TS]
01:08:39
◼
►
joel is how you thank them
[TS]
01:08:41
◼
►
well if you as Joel do not do those
[TS]
01:08:43
◼
►
things it makes Joel not the kind of
[TS]
01:08:45
◼
►
person who does those things you know
[TS]
01:08:46
◼
►
meantime if you happen to continue as
[TS]
01:08:48
◼
►
Joel seek out these things like tip was
[TS]
01:08:50
◼
►
and I was doing I'm just like really
[TS]
01:08:51
◼
►
like it changes how you think of Joel
[TS]
01:08:54
◼
►
because you're like oh joel really cares
[TS]
01:08:55
◼
►
about how these people live pigs
[TS]
01:08:57
◼
►
commentary control every single draw in
[TS]
01:08:58
◼
►
every bedroom look for little scraps of
[TS]
01:09:01
◼
►
yeah absolute the anything else we
[TS]
01:09:03
◼
►
should talk about that we haven't we
[TS]
01:09:05
◼
►
haven't covered i have a whole pilot
[TS]
01:09:06
◼
►
notes but I can't go through them all
[TS]
01:09:08
◼
►
I didn't want to say the I just wanted
[TS]
01:09:12
◼
►
to give some props to the menu screen
[TS]
01:09:14
◼
►
alright i love it you're right i was
[TS]
01:09:15
◼
►
that I had animals as well it's one of
[TS]
01:09:17
◼
►
my only BB locative it's fantastic I
[TS]
01:09:19
◼
►
mean it's just it's that shot of the
[TS]
01:09:21
◼
►
window you've got the nice you know not
[TS]
01:09:23
◼
►
overbearing music playing you're looking
[TS]
01:09:25
◼
►
at paint flaking off the rotting walls
[TS]
01:09:26
◼
►
you're looking at ivy growing through
[TS]
01:09:28
◼
►
the shattered window pane there's flies
[TS]
01:09:30
◼
►
and dust motes sort of drifting about
[TS]
01:09:31
◼
►
curtains are watching gently in the
[TS]
01:09:33
◼
►
breeze it
[TS]
01:09:35
◼
►
it conveys everything that is wonderful
[TS]
01:09:37
◼
►
and awful about the game's world in a
[TS]
01:09:39
◼
►
single image
[TS]
01:09:40
◼
►
yeah and it's not an image of like a guy
[TS]
01:09:42
◼
►
with a gun standing in front of an
[TS]
01:09:44
◼
►
exploding zombie like it just it is no
[TS]
01:09:46
◼
►
people on the scene at all you know and
[TS]
01:09:48
◼
►
that's that's the confidence to put that
[TS]
01:09:50
◼
►
as their splash you not to have like
[TS]
01:09:52
◼
►
rock-and-roll music and a picture of
[TS]
01:09:53
◼
►
drills gruff face with Ellie off
[TS]
01:09:55
◼
►
standing off to the side or something
[TS]
01:09:56
◼
►
like that is not what this game is about
[TS]
01:09:57
◼
►
no people at all and that you can tell
[TS]
01:10:00
◼
►
that was once a happy home like with the
[TS]
01:10:02
◼
►
white right fence and everything like
[TS]
01:10:03
◼
►
that and it's still kind of happy home
[TS]
01:10:06
◼
►
but not like its decaying and the wind
[TS]
01:10:08
◼
►
is blowing but the Sun is out and like
[TS]
01:10:10
◼
►
later when you get the dlc this little
[TS]
01:10:11
◼
►
nice and in the thing you know what
[TS]
01:10:13
◼
►
forget about the whole thing and put a
[TS]
01:10:14
◼
►
knife that it changes after you after
[TS]
01:10:16
◼
►
you get through the DLC or maybe when
[TS]
01:10:18
◼
►
you finish the game to have something
[TS]
01:10:19
◼
►
else there
[TS]
01:10:20
◼
►
I didn't notice that it's plain that
[TS]
01:10:21
◼
►
spare the spare music that also is the
[TS]
01:10:24
◼
►
soundtrack which we should mention
[TS]
01:10:25
◼
►
people generally love which is by a
[TS]
01:10:27
◼
►
Academy award-winner gustavo Santa hola
[TS]
01:10:32
◼
►
gustavo sure
[TS]
01:10:35
◼
►
Mustafa your body like that establish so
[TS]
01:10:38
◼
►
he was 12 best scores and he did that
[TS]
01:10:40
◼
►
and i like i like how spare it is and
[TS]
01:10:42
◼
►
when it comes in
[TS]
01:10:43
◼
►
it just makes me feel sadder than I
[TS]
01:10:46
◼
►
already feel about how it's the end of
[TS]
01:10:48
◼
►
the world and everybody
[TS]
01:10:49
◼
►
I'm going to kill me and even the combat
[TS]
01:10:51
◼
►
musical have the Stinger that plays like
[TS]
01:10:52
◼
►
it eventually you unconsciously come to
[TS]
01:10:55
◼
►
recognize the audio cues the game gives
[TS]
01:10:57
◼
►
you to indicate that enemies are our
[TS]
01:10:58
◼
►
around like you don't have to use the
[TS]
01:11:00
◼
►
listening thing or whatever and you hear
[TS]
01:11:02
◼
►
the same things and it's repeated
[TS]
01:11:04
◼
►
throughout the entire game it doesn't
[TS]
01:11:05
◼
►
get old but you do not come to notice it
[TS]
01:11:08
◼
►
but it is very effective musically and
[TS]
01:11:10
◼
►
that is not like all of a sudden it's
[TS]
01:11:12
◼
►
time for the drums to pick up on but
[TS]
01:11:13
◼
►
it's not like that it's more like the 1i
[TS]
01:11:15
◼
►
think i can do an impression of that
[TS]
01:11:16
◼
►
stinger but like its it makes the hairs
[TS]
01:11:19
◼
►
on the back of your neck stand up
[TS]
01:11:20
◼
►
because you know
[TS]
01:11:21
◼
►
Oh something's up here and I have to I
[TS]
01:11:24
◼
►
have to go into a different mode if you
[TS]
01:11:25
◼
►
had just been conversing or you know
[TS]
01:11:27
◼
►
looking at the giraffes or whatever you
[TS]
01:11:29
◼
►
were doing before like now now it's time
[TS]
01:11:31
◼
►
its survival mode and I thought that was
[TS]
01:11:32
◼
►
a good musical proxy for the way people
[TS]
01:11:36
◼
►
who are alive before the apocalypse must
[TS]
01:11:37
◼
►
feel and that like there's the old you
[TS]
01:11:39
◼
►
who had the old you set of instincts and
[TS]
01:11:42
◼
►
is the new you who has the new you set
[TS]
01:11:44
◼
►
of I have to survive something might be
[TS]
01:11:46
◼
►
killing me set of instincts and that
[TS]
01:11:47
◼
►
music was the transition point at least
[TS]
01:11:49
◼
►
in my fictionalized version of Joel of
[TS]
01:11:51
◼
►
like if he was drifting back into like
[TS]
01:11:53
◼
►
his own humanity or whatever when the
[TS]
01:11:55
◼
►
music when he's like no actually you're
[TS]
01:11:57
◼
►
you're caged animal trying to survive
[TS]
01:11:59
◼
►
here and it's time for you to get back
[TS]
01:12:01
◼
►
down to business
[TS]
01:12:02
◼
►
there was a there was a quote that when
[TS]
01:12:05
◼
►
trent reznor's doing the the soundtrack
[TS]
01:12:07
◼
►
to the original quite so it wasn't
[TS]
01:12:10
◼
►
really the soundtrack as much as it was
[TS]
01:12:11
◼
►
the sound effects and treszura said
[TS]
01:12:14
◼
►
there is there is we're not having music
[TS]
01:12:17
◼
►
are levels trust me you're not gonna
[TS]
01:12:20
◼
►
want music and I didn't understand that
[TS]
01:12:22
◼
►
at the time and when i was playing this
[TS]
01:12:24
◼
►
game i kept thinking about that quote
[TS]
01:12:27
◼
►
because there's so much exploring but
[TS]
01:12:31
◼
►
there isn't that musical bridge if like
[TS]
01:12:33
◼
►
you know cool jazzy tunes they keep you
[TS]
01:12:37
◼
►
it's just quiet as the ambient noise and
[TS]
01:12:39
◼
►
I thought it really spoke to the the
[TS]
01:12:43
◼
►
confidence that the that they had in the
[TS]
01:12:45
◼
►
actors and in the ambient sounds around
[TS]
01:12:48
◼
►
you that they didn't really need to give
[TS]
01:12:51
◼
►
you a lot of music even in battles i
[TS]
01:12:53
◼
►
even battles with bosses like i was i
[TS]
01:12:56
◼
►
was amazed there wasn't that hard core
[TS]
01:12:58
◼
►
you know tree attract coming in with a
[TS]
01:13:01
◼
►
lot of minor
[TS]
01:13:02
◼
►
words it was it was very minimal and I
[TS]
01:13:04
◼
►
thought that really spoke to I thought
[TS]
01:13:06
◼
►
was a good choice
[TS]
01:13:07
◼
►
yeah environmental sounds of the
[TS]
01:13:09
◼
►
soundtrack really i like the fact that
[TS]
01:13:11
◼
►
the one load screen at the beginning
[TS]
01:13:13
◼
►
which is just the cloud of infectious
[TS]
01:13:15
◼
►
spores blowing through sort of felt like
[TS]
01:13:17
◼
►
a parody of the standard ps3 theme seems
[TS]
01:13:23
◼
►
to move in a similar way and I thought I
[TS]
01:13:24
◼
►
wonder if they're taking a little you
[TS]
01:13:25
◼
►
know the poke at the standard theme
[TS]
01:13:27
◼
►
there i'm a long time watching as
[TS]
01:13:29
◼
►
Article III like it's mesmerizing effect
[TS]
01:13:32
◼
►
was yeah it is i mean you know it's a
[TS]
01:13:34
◼
►
loading screen whatever right and
[TS]
01:13:35
◼
►
sometimes they have you play a little
[TS]
01:13:36
◼
►
ROK game but like I found myself
[TS]
01:13:38
◼
►
sufficiently entertained
[TS]
01:13:40
◼
►
I thought insurance I those little flex
[TS]
01:13:42
◼
►
yeah i was then you're great too because
[TS]
01:13:44
◼
►
that represents death that's blown by
[TS]
01:13:46
◼
►
you there basically i just want to
[TS]
01:13:49
◼
►
mention a few more things I appreciated
[TS]
01:13:51
◼
►
the fact that the outdoor chef in the
[TS]
01:13:53
◼
►
Boston quarantine zone was really doing
[TS]
01:13:56
◼
►
some excellent spatula work on the rat
[TS]
01:13:57
◼
►
is friday haha they didn't they didn't
[TS]
01:14:01
◼
►
have to end animate the guy like
[TS]
01:14:03
◼
►
flipping the rat over and like padding
[TS]
01:14:05
◼
►
it down with a spatula but they didn't
[TS]
01:14:06
◼
►
have impressed the rabbit makes all the
[TS]
01:14:08
◼
►
juices go it's true that's the problem
[TS]
01:14:10
◼
►
but you know these guys they're not
[TS]
01:14:11
◼
►
sophisticated chefs they just they do
[TS]
01:14:13
◼
►
what they have to like the fact that
[TS]
01:14:15
◼
►
tucked away in one corner of the Boston
[TS]
01:14:17
◼
►
qz there's a little girl playing with a
[TS]
01:14:18
◼
►
stuffed giraffe which is nice for
[TS]
01:14:20
◼
►
shadowing for the big brass yeah that's
[TS]
01:14:22
◼
►
that and there's also in the toy store
[TS]
01:14:25
◼
►
where they find a little transformer toy
[TS]
01:14:26
◼
►
there's a there's a rack that's knocked
[TS]
01:14:28
◼
►
over that has a giraffe painting on it
[TS]
01:14:30
◼
►
is that there are several giraffe
[TS]
01:14:31
◼
►
references throughout which is kind of
[TS]
01:14:34
◼
►
I thought the whole sequence where
[TS]
01:14:36
◼
►
you're hanging upside down from the
[TS]
01:14:37
◼
►
chain and Lincoln is is really great and
[TS]
01:14:40
◼
►
disorienting even though yes basically
[TS]
01:14:42
◼
►
lifted whole cloth from dead alive but
[TS]
01:14:43
◼
►
still so good that I didn't mind that
[TS]
01:14:45
◼
►
it's fun to shoot upside down it is I've
[TS]
01:14:48
◼
►
it really changes things a lot more than
[TS]
01:14:49
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you would think I thought it was a
[TS]
01:14:52
◼
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really interesting creative choice that
[TS]
01:14:53
◼
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they decided not to change pittsburgh at
[TS]
01:14:56
◼
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no no just like that wanted to give
[TS]
01:15:00
◼
►
props to my favorite line of dialogue
[TS]
01:15:03
◼
►
which is Ellie is the little girl that
[TS]
01:15:04
◼
►
broke your finger
[TS]
01:15:06
◼
►
no yeah that's great where she snaps
[TS]
01:15:08
◼
►
David's finger off at the knuckle that's
[TS]
01:15:10
◼
►
good stuff
[TS]
01:15:11
◼
►
it strikes me that if you're trying to
[TS]
01:15:13
◼
►
keep your secret guerrilla group a
[TS]
01:15:15
◼
►
secret maybe the
[TS]
01:15:15
◼
►
go dog tags and armbands are the best
[TS]
01:15:17
◼
►
idea they can't help themselves i have
[TS]
01:15:20
◼
►
the tag like a 3d artist might just be
[TS]
01:15:22
◼
►
did you see the painting of the so they
[TS]
01:15:24
◼
►
basically rendered the the snow scene
[TS]
01:15:27
◼
►
with Ellie with the bow and the deer and
[TS]
01:15:29
◼
►
then put a picture of that without Elly
[TS]
01:15:31
◼
►
and it as a painting and one of the
[TS]
01:15:32
◼
►
houses that you find I'm really yeah
[TS]
01:15:35
◼
►
that's what i get from wandering the
[TS]
01:15:37
◼
►
halls looking at every single they have
[TS]
01:15:39
◼
►
so much stuff that like we have in our
[TS]
01:15:41
◼
►
house like I saw things in the the
[TS]
01:15:44
◼
►
houses that we have in our house like
[TS]
01:15:46
◼
►
some of the kids toys on my commission
[TS]
01:15:47
◼
►
clean their house that doesn't have one
[TS]
01:15:51
◼
►
Jeffrey drafting now I know one of those
[TS]
01:15:54
◼
►
I'm pushcarts like it's like a car that
[TS]
01:15:56
◼
►
you can push them in they had like those
[TS]
01:15:58
◼
►
in the they also have only one door that
[TS]
01:16:00
◼
►
works and nobody ever close it
[TS]
01:16:02
◼
►
it's weird doesn't know i was when i was
[TS]
01:16:06
◼
►
playing on easy I was desperately
[TS]
01:16:07
◼
►
looking for the window from the menu
[TS]
01:16:09
◼
►
screen it's gotta be there somewhere
[TS]
01:16:11
◼
►
ah I'm sure somebody is founded at this
[TS]
01:16:13
◼
►
point on the internet but I was little
[TS]
01:16:14
◼
►
all the windows are the menu from the
[TS]
01:16:16
◼
►
menu screen yeah but there's they all
[TS]
01:16:18
◼
►
have subtle differences i was really
[TS]
01:16:19
◼
►
looking for it and I would have run
[TS]
01:16:21
◼
►
across it yet but I feel like it's gotta
[TS]
01:16:22
◼
►
be there somewhere it's not they missed
[TS]
01:16:24
◼
►
I i think that is a custom rendered
[TS]
01:16:26
◼
►
window for the the opening scene i'm not
[TS]
01:16:28
◼
►
sure like i don't know if they if they
[TS]
01:16:30
◼
►
have like a downsampled version of that
[TS]
01:16:32
◼
►
I think oh yeah the details obviously
[TS]
01:16:33
◼
►
has way too much to actually be in Game
[TS]
01:16:35
◼
►
looking exactly like that but it's that
[TS]
01:16:37
◼
►
the window itself you know the basics of
[TS]
01:16:39
◼
►
it has to be somewhere if if they if
[TS]
01:16:41
◼
►
they didn't do that they missed a huge
[TS]
01:16:42
◼
►
opportunity
[TS]
01:16:43
◼
►
well okay so we have covered a lot of
[TS]
01:16:45
◼
►
ground here and I think it's been a
[TS]
01:16:47
◼
►
great conversation and we're going to
[TS]
01:16:50
◼
►
wrap it up so I'd like to thank my
[TS]
01:16:51
◼
►
guests for this nice conversation about
[TS]
01:16:54
◼
►
a really depressing i gotta say
[TS]
01:16:56
◼
►
everything God back to the end of the
[TS]
01:16:58
◼
►
world kind of a beautiful but depressing
[TS]
01:17:01
◼
►
this that we talked about the apocalypse
[TS]
01:17:03
◼
►
all the time this we have our apocalypse
[TS]
01:17:04
◼
►
book club and here we gotta pockets game
[TS]
01:17:06
◼
►
club but so thank you to my fellow
[TS]
01:17:09
◼
►
survivors of the Apocalypse Steve let's
[TS]
01:17:12
◼
►
thanks for being here
[TS]
01:17:13
◼
►
glad to be here Jason for playing it
[TS]
01:17:15
◼
►
thanks for playing the second time to
[TS]
01:17:16
◼
►
remind yourself of planet it was I got
[TS]
01:17:18
◼
►
to admit it's a little hard to get back
[TS]
01:17:20
◼
►
to this game after playing at once it's
[TS]
01:17:22
◼
►
a it's something where you really need
[TS]
01:17:24
◼
►
to take a break from time to time and
[TS]
01:17:26
◼
►
kind of go smell some flowers see some
[TS]
01:17:28
◼
►
sunshine
[TS]
01:17:29
◼
►
yeah you know hug your kids remind
[TS]
01:17:30
◼
►
yourself that the zombie apocalypse has
[TS]
01:17:32
◼
►
not yet happened trying to cram it all
[TS]
01:17:34
◼
►
into the last few days has been a little
[TS]
01:17:36
◼
►
rough but it's ok alright open hope
[TS]
01:17:38
◼
►
you're better soon I'll be better soon
[TS]
01:17:40
◼
►
yeah Brianna would thank you for being
[TS]
01:17:42
◼
►
here thank you if you like me rambling
[TS]
01:17:45
◼
►
on about technical stuff in video games
[TS]
01:17:47
◼
►
i was showing 5 by 5 which is I think
[TS]
01:17:49
◼
►
that metric so you might hear me do this
[TS]
01:17:52
◼
►
every week every single that's a great
[TS]
01:17:55
◼
►
I'm listening I'm a regular listener are
[TS]
01:17:57
◼
►
you really am I think we have a lot of
[TS]
01:17:59
◼
►
fun on that show it is shows that in
[TS]
01:18:02
◼
►
panda references
[TS]
01:18:03
◼
►
I you know I can't speak for what's up
[TS]
01:18:05
◼
►
with Georgia with that stuff will just
[TS]
01:18:06
◼
►
wishin that's fair enough
[TS]
01:18:09
◼
►
tiffany our med thank you so much for
[TS]
01:18:11
◼
►
coming on and talking about this game
[TS]
01:18:12
◼
►
with us thank this is super is my new
[TS]
01:18:14
◼
►
favorite hobby so all went next
[TS]
01:18:17
◼
►
I'm ready I don't know we're going to
[TS]
01:18:19
◼
►
we're recruiting more people who
[TS]
01:18:20
◼
►
actually play games i need something to
[TS]
01:18:22
◼
►
do during nap so nice not my nap my
[TS]
01:18:25
◼
►
son's nap and John siracusa thank you
[TS]
01:18:28
◼
►
very much as always I know you liked
[TS]
01:18:30
◼
►
this video game episodes when we finally
[TS]
01:18:31
◼
►
do them we did one book
[TS]
01:18:34
◼
►
yeah the one thing I ever had to say
[TS]
01:18:35
◼
►
about this game speaking of Steve having
[TS]
01:18:37
◼
►
taking breaks is that the way I played
[TS]
01:18:39
◼
►
this i'm all about the atmosphere
[TS]
01:18:40
◼
►
i plated at night with all the lights
[TS]
01:18:43
◼
►
off when my wife was out of town so now
[TS]
01:18:45
◼
►
you get the sense of loss that my family
[TS]
01:18:47
◼
►
was gonna sleep my wife is out of town
[TS]
01:18:50
◼
►
she's been away for a week she's been
[TS]
01:18:52
◼
►
traveling a lot recently
[TS]
01:18:53
◼
►
that's how I played this entire game did
[TS]
01:18:55
◼
►
you break out some windows and turn over
[TS]
01:18:57
◼
►
the furniture and that's what i would
[TS]
01:18:58
◼
►
recommend you play this game with the
[TS]
01:19:00
◼
►
lights on
[TS]
01:19:01
◼
►
you're doing it wrong and you can't have
[TS]
01:19:03
◼
►
anybody in the room with you either that
[TS]
01:19:04
◼
►
completely destroys it and it and if
[TS]
01:19:05
◼
►
your spouse can be out of town at the
[TS]
01:19:07
◼
►
same time and you could be sad because
[TS]
01:19:08
◼
►
you missed them that also helps enhance
[TS]
01:19:10
◼
►
the recommended alright and thanks
[TS]
01:19:14
◼
►
everybody out there for listening to the
[TS]
01:19:15
◼
►
uncomfortable talking about the last us
[TS]
01:19:17
◼
►
for all this time we'll see you next
[TS]
01:19:19
◼
►
time i'm your host Jason spell goodbye
[TS]
01:19:20
◼
►
say yeah
[TS]
01:19:37
◼
►
you know I try to not have episodes
[TS]
01:19:46
◼
►
being comfortable last two hours but we
[TS]
01:19:48
◼
►
went for about two-and-a-half hours with
[TS]
01:19:49
◼
►
the last of us so you've reached the end
[TS]
01:19:52
◼
►
of the real episode the official little
[TS]
01:19:55
◼
►
more than an hour length but we have a
[TS]
01:19:57
◼
►
whole lot more so I'm just attaching to
[TS]
01:20:00
◼
►
the end of this episode
[TS]
01:20:01
◼
►
this isn't even like a bonus track this
[TS]
01:20:03
◼
►
is like a whole alternate episode where
[TS]
01:20:05
◼
►
we talked a lot about gameplay and how
[TS]
01:20:07
◼
►
the the game has put together a lot more
[TS]
01:20:10
◼
►
technical stuff about gameplay on a lot
[TS]
01:20:12
◼
►
less about storytelling so if you want
[TS]
01:20:15
◼
►
more of the last of us just keep
[TS]
01:20:17
◼
►
listening so can I ask
[TS]
01:20:19
◼
►
has anyone else here played the
[TS]
01:20:21
◼
►
uncharted games particularly uncharted 2
[TS]
01:20:23
◼
►
and 3 i've played most of uncharted two
[TS]
01:20:26
◼
►
and i don't like it
[TS]
01:20:27
◼
►
so yeah what you know um you're like
[TS]
01:20:30
◼
►
many of you guys I didn't play this was
[TS]
01:20:33
◼
►
released last year was in the middle of
[TS]
01:20:34
◼
►
ship it's been shrink wrap on my shelf
[TS]
01:20:36
◼
►
for literally a whole year and you know
[TS]
01:20:39
◼
►
I i heard that this was like a wonderful
[TS]
01:20:42
◼
►
story game and I heard things like every
[TS]
01:20:45
◼
►
single encounter is going to make you
[TS]
01:20:47
◼
►
feel like really terrified and animals
[TS]
01:20:51
◼
►
can be really really scarce and I heard
[TS]
01:20:53
◼
►
that over and over again and as someone
[TS]
01:20:56
◼
►
who makes video games for a living I was
[TS]
01:20:58
◼
►
really surprised to put this game in and
[TS]
01:21:02
◼
►
to see it having so much in common with
[TS]
01:21:06
◼
►
uncharted I especially with the combat
[TS]
01:21:09
◼
►
on it feels practically the same like
[TS]
01:21:12
◼
►
youryour it's the same static mesh
[TS]
01:21:14
◼
►
libraries like they've dirty them up is
[TS]
01:21:16
◼
►
literally some of the same assets from
[TS]
01:21:18
◼
►
the other game like as you're going
[TS]
01:21:20
◼
►
through the Boston Museum it's the same
[TS]
01:21:22
◼
►
thing and I was severely disappointed by
[TS]
01:21:26
◼
►
how much combat was in this game
[TS]
01:21:29
◼
►
I mean you're just murdering everything
[TS]
01:21:31
◼
►
in sight and it's like I was really
[TS]
01:21:35
◼
►
expecting something that would be a
[TS]
01:21:36
◼
►
tense thriller where I would really try
[TS]
01:21:40
◼
►
to avoid combat and it's just not that
[TS]
01:21:42
◼
►
game at all it's just as action packed
[TS]
01:21:45
◼
►
as a resident evil 5 yeah I found like
[TS]
01:21:47
◼
►
even well even though when you're not
[TS]
01:21:49
◼
►
like you know aggressively killing
[TS]
01:21:51
◼
►
people you still
[TS]
01:21:51
◼
►
have to like sneak around but you still
[TS]
01:21:53
◼
►
end up killing people in the end after
[TS]
01:21:55
◼
►
your sneaking like you can't just get by
[TS]
01:21:57
◼
►
and let everyone alive although i didn't
[TS]
01:22:00
◼
►
mind that but that's me but there's not
[TS]
01:22:02
◼
►
that many people to kill like it's not
[TS]
01:22:04
◼
►
like it's not like serious sam or
[TS]
01:22:06
◼
►
something we have a million enemies
[TS]
01:22:08
◼
►
flying at you like each encounter has it
[TS]
01:22:10
◼
►
and they're not infinitely responding
[TS]
01:22:12
◼
►
enemies either so each encounter has a
[TS]
01:22:13
◼
►
set number of people that you have to
[TS]
01:22:14
◼
►
deal with sometimes that number is very
[TS]
01:22:16
◼
►
low and i found especially early on in
[TS]
01:22:18
◼
►
the game I was also surprised by the the
[TS]
01:22:21
◼
►
difficulty of the combat be especially
[TS]
01:22:23
◼
►
in the early levels you figure all that
[TS]
01:22:24
◼
►
ramp up slowly but in the beginning of
[TS]
01:22:26
◼
►
the game i was I found like even even
[TS]
01:22:29
◼
►
just feel like one like one or two of
[TS]
01:22:32
◼
►
the one of the slow-moving that's one or
[TS]
01:22:33
◼
►
two stalkers plus a clicker and I was
[TS]
01:22:35
◼
►
actually like afraid of the clickers
[TS]
01:22:36
◼
►
because they were much more threatening
[TS]
01:22:38
◼
►
enemy and it was like three people on
[TS]
01:22:39
◼
►
the whole map and so even though it
[TS]
01:22:41
◼
►
seems like all this a lot of combat and
[TS]
01:22:42
◼
►
it is difficult this gets back to the
[TS]
01:22:44
◼
►
whole skill barrier to enjoyment that I
[TS]
01:22:45
◼
►
totally understand a lot of people like
[TS]
01:22:47
◼
►
Jason who would find the combat
[TS]
01:22:50
◼
►
difficult enough even on the super easy
[TS]
01:22:51
◼
►
settings that it just ruins the game for
[TS]
01:22:53
◼
►
them because there is a lot of it and if
[TS]
01:22:55
◼
►
you can't do it you're spending the
[TS]
01:22:56
◼
►
whole game frustrated with the fact that
[TS]
01:22:58
◼
►
you can move on to the next story beat
[TS]
01:23:00
◼
►
but it was too and reasonably well for
[TS]
01:23:02
◼
►
me and that I get a room with three
[TS]
01:23:05
◼
►
enemies in it one of which was one of
[TS]
01:23:06
◼
►
the tougher kind that was enough to make
[TS]
01:23:08
◼
►
an enjoyable encounter for me and if I
[TS]
01:23:10
◼
►
think about all the other games that I
[TS]
01:23:11
◼
►
play where you really do like mow down
[TS]
01:23:12
◼
►
you know dozens of people like it's
[TS]
01:23:14
◼
►
nothing even again like half-life you're
[TS]
01:23:16
◼
►
mowing our way more people than this
[TS]
01:23:18
◼
►
I I thought it'd work now there's a
[TS]
01:23:20
◼
►
little bit of sameness in that like okay
[TS]
01:23:22
◼
►
there's only a couple of enemy types
[TS]
01:23:23
◼
►
you're going to see them repeatedly and
[TS]
01:23:25
◼
►
a certain point you're like alright i
[TS]
01:23:26
◼
►
would really just like to get to the
[TS]
01:23:27
◼
►
next story beat instead of having to go
[TS]
01:23:29
◼
►
through these two people but you know
[TS]
01:23:31
◼
►
like Steve said eventually you get
[TS]
01:23:32
◼
►
interesting weapons and you can try
[TS]
01:23:33
◼
►
alternate strategies you can't go full
[TS]
01:23:35
◼
►
like no-kill stealth to complete this
[TS]
01:23:37
◼
►
game as far as i know well there are
[TS]
01:23:39
◼
►
places where you can there are certain
[TS]
01:23:41
◼
►
counters where you can sneak out without
[TS]
01:23:42
◼
►
without necessarily having to kill
[TS]
01:23:44
◼
►
everybody like when you're in that
[TS]
01:23:45
◼
►
subway and down in the subway you can
[TS]
01:23:47
◼
►
likes me through most right yeah and
[TS]
01:23:48
◼
►
there's get the basement of the hotel
[TS]
01:23:50
◼
►
where you can you can actually if you
[TS]
01:23:52
◼
►
can avoid the stalkers you can get out
[TS]
01:23:53
◼
►
of there without taking out everybody
[TS]
01:23:55
◼
►
have to i think actually have to get
[TS]
01:23:57
◼
►
past a bloater at one point if you're
[TS]
01:24:00
◼
►
and you can actually avoid him and and
[TS]
01:24:03
◼
►
the rest of the guys in that section but
[TS]
01:24:05
◼
►
sometimes you have to kill you don't you
[TS]
01:24:07
◼
►
don't know which is which you don't know
[TS]
01:24:08
◼
►
is that those times where I have to kill
[TS]
01:24:10
◼
►
or is this one of those times where i
[TS]
01:24:11
◼
►
can sneak by right the first yeah it was
[TS]
01:24:13
◼
►
in the high school right
[TS]
01:24:15
◼
►
this is the second one this is the one
[TS]
01:24:16
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down in the youth you fall
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01:24:19
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did I later collaterally get a huge run
[TS]
01:24:21
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past and you can just get out of there
[TS]
01:24:22
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right that's right you know generator
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01:24:24
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yeah i mean i agree with you John
[TS]
01:24:26
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especially for the for the first third
[TS]
01:24:28
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of the game like while you're in boston
[TS]
01:24:30
◼
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i found that combat excellent like
[TS]
01:24:32
◼
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sneaking up on people do I have enough
[TS]
01:24:34
◼
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shelves to like take on this clicker
[TS]
01:24:36
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right I thought that was awesome but
[TS]
01:24:38
◼
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where the game fellow um I will say fell
[TS]
01:24:41
◼
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where where the thing I enjoyed the most
[TS]
01:24:43
◼
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about the game stopped being in the game
[TS]
01:24:46
◼
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was as soon as you got the shotgun and
[TS]
01:24:49
◼
►
then it was like you're near clicker
[TS]
01:24:51
◼
►
like I'm constantly giving shotgun am
[TS]
01:24:53
◼
►
out like let's just wait for them to get
[TS]
01:24:55
◼
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close and bam shoot him in the head and
[TS]
01:24:57
◼
►
I felt like at that point it really just
[TS]
01:25:00
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turned into it was so close to the
[TS]
01:25:02
◼
►
Uncharted combat engine at that point
[TS]
01:25:05
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where literally its bullet sponge
[TS]
01:25:07
◼
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enemies again like enemies shooting
[TS]
01:25:09
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ahead two or three times of the pistol
[TS]
01:25:11
◼
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that our clickers like they're just
[TS]
01:25:14
◼
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normal people and they'll still come
[TS]
01:25:15
◼
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after you
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01:25:16
◼
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I mean it just it breaks the illusion
[TS]
01:25:18
◼
►
for me there's a lot of stuff breaking
[TS]
01:25:20
◼
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the illusion here but it's like he used
[TS]
01:25:22
◼
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allowed weapon like that wouldn't you
[TS]
01:25:24
◼
►
know this warm cum like every i was
[TS]
01:25:26
◼
►
saying you must be a heck a lot better
[TS]
01:25:27
◼
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with shocked than I am because I wanted
[TS]
01:25:29
◼
►
firing shotguns I've got like 14 14
[TS]
01:25:33
◼
►
stalkers or runners chasing ya then I'm
[TS]
01:25:35
◼
►
just taking off
[TS]
01:25:36
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►
yeah you have to kill themself Lee
[TS]
01:25:38
◼
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otherwise you know you're looking really
[TS]
01:25:40
◼
►
is a lot of crowd my name in the lot of
[TS]
01:25:42
◼
►
crowd management in the game where you
[TS]
01:25:44
◼
►
have to sort of have situational
[TS]
01:25:45
◼
►
awareness with that silky they have to
[TS]
01:25:47
◼
►
say how many people are here where are
[TS]
01:25:48
◼
►
they and heard them sort of like if I do
[TS]
01:25:51
◼
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this you know you have like I spent a
[TS]
01:25:53
◼
►
lot of the game doing that silly thing
[TS]
01:25:54
◼
►
where you throw a little rock and it
[TS]
01:25:55
◼
►
makes a noise and then they go over
[TS]
01:25:56
◼
►
there like you every time I try to just
[TS]
01:25:58
◼
►
run in with guns blazing it didn't work
[TS]
01:26:01
◼
►
out well for me like you know maybe if
[TS]
01:26:04
◼
►
you had you know I don't know if you're
[TS]
01:26:06
◼
►
better at this type of control scheme
[TS]
01:26:08
◼
►
i'm not good at this time because we
[TS]
01:26:09
◼
►
don't like it but i would i would plan
[TS]
01:26:11
◼
►
my attacks and I would sort of her
[TS]
01:26:13
◼
►
the enemy's nobody even humans like you
[TS]
01:26:14
◼
►
could hurt because they're silly i right
[TS]
01:26:16
◼
►
so you can you can figure out what their
[TS]
01:26:17
◼
►
awareness radius as an end and formulate
[TS]
01:26:19
◼
►
a plan of attack now even though I
[TS]
01:26:21
◼
►
enjoyed that and it was an egg and i
[TS]
01:26:23
◼
►
would say it's not like resident evil 4
[TS]
01:26:24
◼
►
wasn't uniforms like zombies coming you
[TS]
01:26:26
◼
►
have to kill them there's a million of
[TS]
01:26:28
◼
►
the coming at you like it's much more
[TS]
01:26:29
◼
►
intense in that way this was like
[TS]
01:26:31
◼
►
therefore guys out there especially
[TS]
01:26:33
◼
►
humans i found the humans much more
[TS]
01:26:35
◼
►
threatening and dangerous to me than the
[TS]
01:26:36
◼
►
zombies because once you figure out the
[TS]
01:26:37
◼
►
zombies and how to deal with them you
[TS]
01:26:39
◼
►
can kind of plan it out the human AI was
[TS]
01:26:41
◼
►
much more aggressive to say the very
[TS]
01:26:44
◼
►
least I am I had you know I had to
[TS]
01:26:45
◼
►
really plan my attacks against the
[TS]
01:26:47
◼
►
humans especially I thought in the I
[TS]
01:26:49
◼
►
think this was in the dlc which we'll
[TS]
01:26:50
◼
►
talk about in the end a lot of human
[TS]
01:26:52
◼
►
encounters they're really gave me
[TS]
01:26:53
◼
►
trouble and I was turning it down too
[TS]
01:26:55
◼
►
easy because I was like I again I wanted
[TS]
01:26:57
◼
►
to get through the game and I'd the
[TS]
01:26:58
◼
►
combat was not my reward it wasn't like
[TS]
01:27:00
◼
►
that i like the visceral experience of
[TS]
01:27:02
◼
►
combat but I did like the fact that i
[TS]
01:27:03
◼
►
felt threatened by a small numbers of
[TS]
01:27:05
◼
►
enemies humanae I would be stealthy to
[TS]
01:27:07
◼
►
they would they would think for
[TS]
01:27:09
◼
►
themselves and they would they would get
[TS]
01:27:10
◼
►
behind objects in other flank you it's
[TS]
01:27:12
◼
►
yeah they would like to work in teams
[TS]
01:27:14
◼
►
and tell each other where to go i use
[TS]
01:27:16
◼
►
that listening feature so much to get on
[TS]
01:27:18
◼
►
well together levels like you it and I i
[TS]
01:27:20
◼
►
found kind of your only hope really it
[TS]
01:27:22
◼
►
was good that your lack of ammo ammo the
[TS]
01:27:25
◼
►
stealth it made you use this the stealth
[TS]
01:27:28
◼
►
ability instead of just going in guns
[TS]
01:27:29
◼
►
blazing and killing everything and I
[TS]
01:27:31
◼
►
really like that part of the game
[TS]
01:27:33
◼
►
I thought it was great because there are
[TS]
01:27:34
◼
►
a couple games out there that you know
[TS]
01:27:36
◼
►
they have those features but if you just
[TS]
01:27:38
◼
►
go in and you're quick with a knife and
[TS]
01:27:40
◼
►
started stabbing everybody you can just
[TS]
01:27:41
◼
►
like plowed through a level but this
[TS]
01:27:43
◼
►
daily wasn't like that i mean the stuff
[TS]
01:27:45
◼
►
was always the most efficient way to
[TS]
01:27:47
◼
►
kill somebody right because then you're
[TS]
01:27:49
◼
►
not upsetting a crowd then you're not
[TS]
01:27:51
◼
►
having you know it's all quiet so when
[TS]
01:27:53
◼
►
you were able to sneak up on somebody
[TS]
01:27:56
◼
►
and do that like that was the best
[TS]
01:27:58
◼
►
um I guess maybe it just comes down to
[TS]
01:28:01
◼
►
the way we played it like I played so
[TS]
01:28:03
◼
►
much resident evil 4 5 & 6 at this point
[TS]
01:28:06
◼
►
that maybe I'm kind of going in akron
[TS]
01:28:08
◼
►
when I didn't need to i think that's
[TS]
01:28:10
◼
►
probably because I felt it was I thought
[TS]
01:28:13
◼
►
that was pretty well well balanced for
[TS]
01:28:15
◼
►
me anyway and I don't play a lot of of
[TS]
01:28:18
◼
►
this type of game without a mouse and
[TS]
01:28:20
◼
►
keyboard so that probably added to it a
[TS]
01:28:23
◼
►
little bit for me but in terms of
[TS]
01:28:26
◼
►
taking me out of the game by the combat
[TS]
01:28:28
◼
►
didn't really do that for me the fact
[TS]
01:28:29
◼
►
that my my teammates were invisible to
[TS]
01:28:34
◼
►
it i really enjoyed the fact that that
[TS]
01:28:37
◼
►
the tests and Ellie and some of the
[TS]
01:28:39
◼
►
later NPCs are actually contributing in
[TS]
01:28:43
◼
►
yeah and that seems really really cool
[TS]
01:28:45
◼
►
to me right up until the moment that I
[TS]
01:28:46
◼
►
realized that they were like running
[TS]
01:28:48
◼
►
around making loud circles around the
[TS]
01:28:50
◼
►
clickers in the subway area and then
[TS]
01:28:52
◼
►
we're completely not being noticed
[TS]
01:28:54
◼
►
we're standing right out in the open as
[TS]
01:28:56
◼
►
it as a as an enemy was sort of
[TS]
01:28:58
◼
►
gradually creeping up on them right out
[TS]
01:29:00
◼
►
in plain sight now I i mentioned in my
[TS]
01:29:03
◼
►
confession that I played this uneasy and
[TS]
01:29:07
◼
►
what was the difficulty level that all
[TS]
01:29:09
◼
►
you used used in this i think if you
[TS]
01:29:10
◼
►
were you were on my on difficult brag
[TS]
01:29:13
◼
►
about it come
[TS]
01:29:14
◼
►
yeah yeah play the whole thing on hard
[TS]
01:29:15
◼
►
yeah look at that awesome awesome
[TS]
01:29:18
◼
►
yeah well that's just my ass is the way
[TS]
01:29:20
◼
►
I like to play games back i just
[TS]
01:29:21
◼
►
realized our if I can no get this i can
[TS]
01:29:23
◼
►
make it through the hard then I feel
[TS]
01:29:25
◼
►
like I completed the game I don't do it
[TS]
01:29:26
◼
►
again another survival you need to do it
[TS]
01:29:29
◼
►
yeah i know they have two different
[TS]
01:29:31
◼
►
survival and then there's one over there
[TS]
01:29:32
◼
►
is any when they added I think
[TS]
01:29:34
◼
►
afterwards is part of a pattern we
[TS]
01:29:36
◼
►
should insane level and I didn't even
[TS]
01:29:38
◼
►
try them yet i didn't even know you get
[TS]
01:29:40
◼
►
one bullet is that you have no health
[TS]
01:29:43
◼
►
you just if they shoot you you die which
[TS]
01:29:45
◼
►
i did notice you ladies gonna shoot this
[TS]
01:29:47
◼
►
guy and he dies they shoot me like five
[TS]
01:29:49
◼
►
times i'm still working
[TS]
01:29:51
◼
►
that's easy i guess but i have to say i
[TS]
01:29:52
◼
►
went through a lot of the sections like
[TS]
01:29:54
◼
►
I it took me some of them very long time
[TS]
01:29:57
◼
►
I did them over and over and over again
[TS]
01:29:58
◼
►
till I got it right i mean i think the
[TS]
01:30:00
◼
►
game took me 25 hours total because I
[TS]
01:30:02
◼
►
just so it's not bad i was i was just i
[TS]
01:30:05
◼
►
just needed to get through it all and
[TS]
01:30:06
◼
►
also I'm a collector if you're playing
[TS]
01:30:08
◼
►
on that level you have to be looking at
[TS]
01:30:09
◼
►
every spare corner for a moment only
[TS]
01:30:11
◼
►
worn out out to class i'm such a hoarder
[TS]
01:30:14
◼
►
and I love games that make you like
[TS]
01:30:15
◼
►
hoard things like that it's a fantastic
[TS]
01:30:18
◼
►
I was so into that part I like building
[TS]
01:30:20
◼
►
weapons i like finding little pieces of
[TS]
01:30:22
◼
►
paper that help you open up little safes
[TS]
01:30:24
◼
►
and getting upgrades and I just feel all
[TS]
01:30:27
◼
►
Pat myself on the back that i found all
[TS]
01:30:28
◼
►
these hidden things you know so i'll
[TS]
01:30:30
◼
►
spend a lot of time in games finding all
[TS]
01:30:32
◼
►
that stuff and i like that i like it
[TS]
01:30:34
◼
►
because there's a level designer that
[TS]
01:30:36
◼
►
works really really hard to create every
[TS]
01:30:38
◼
►
single part of that game and for me the
[TS]
01:30:40
◼
►
fun it's like going through there and
[TS]
01:30:42
◼
►
seeing the way that they have placed all
[TS]
01:30:44
◼
►
there static meshes they did their
[TS]
01:30:46
◼
►
lighting in different places so that's a
[TS]
01:30:48
◼
►
mechanic i really like 22 like explore
[TS]
01:30:52
◼
►
the the limits of the world that created
[TS]
01:30:54
◼
►
but also because i also have that
[TS]
01:30:55
◼
►
hoarding tendency sit i love seeing all
[TS]
01:30:58
◼
►
the empty rooms too
[TS]
01:30:59
◼
►
yes nothing in there but it's so
[TS]
01:31:01
◼
►
beautiful and like intricate and
[TS]
01:31:03
◼
►
detailed may spend all this time making
[TS]
01:31:04
◼
►
an empty room that had nothing in it it
[TS]
01:31:07
◼
►
was just fun to explore and they didn't
[TS]
01:31:09
◼
►
look too repetitive either if there are
[TS]
01:31:10
◼
►
a lot of sections where you you just
[TS]
01:31:12
◼
►
have to run through there's no way you
[TS]
01:31:13
◼
►
can even stop and and experience the
[TS]
01:31:15
◼
►
rooms and yet they're there you can turn
[TS]
01:31:17
◼
►
into a blind alley and find this
[TS]
01:31:19
◼
►
gorgeously rendered beautiful room full
[TS]
01:31:21
◼
►
of interesting trash and body parts and
[TS]
01:31:24
◼
►
and it's just there because somebody
[TS]
01:31:26
◼
►
made it you know but you you never
[TS]
01:31:29
◼
►
expected to spend any time in there it's
[TS]
01:31:30
◼
►
just the level of detail is just amazing
[TS]
01:31:32
◼
►
yeah I can ever seven points when I just
[TS]
01:31:34
◼
►
stopped and thought I cannot believe
[TS]
01:31:36
◼
►
like the level of detail in this in this
[TS]
01:31:38
◼
►
and they just its relentless like
[TS]
01:31:40
◼
►
they're there every corner you go around
[TS]
01:31:42
◼
►
there there are more impressive details
[TS]
01:31:45
◼
►
in these sets the are ya i was i was
[TS]
01:31:48
◼
►
kind of blown away by that was that was
[TS]
01:31:50
◼
►
pretty impressive everybody else's
[TS]
01:31:51
◼
►
normal difficulty the IBI normal for the
[TS]
01:31:54
◼
►
same reason that Brianna said which is I
[TS]
01:31:58
◼
►
think he's bringing a move that
[TS]
01:32:00
◼
►
basically if that's normal than that
[TS]
01:32:02
◼
►
sort of the default level that's the
[TS]
01:32:04
◼
►
level that they are expecting most
[TS]
01:32:05
◼
►
people to play at so yeah if I went for
[TS]
01:32:07
◼
►
easy i felt like i would presumably be
[TS]
01:32:09
◼
►
missing something and it worked out
[TS]
01:32:11
◼
►
perfectly for me it's just about the
[TS]
01:32:12
◼
►
right level of difficulty think i had to
[TS]
01:32:14
◼
►
replay a few combat sequences two or
[TS]
01:32:16
◼
►
three times and some of the harder ones
[TS]
01:32:18
◼
►
who love few more than that but it it
[TS]
01:32:20
◼
►
never got horribly frustrating and again
[TS]
01:32:23
◼
►
at when i played it this week is kinda
[TS]
01:32:26
◼
►
run-up to this podcast is to sort of
[TS]
01:32:28
◼
►
remind myself because I played a long
[TS]
01:32:29
◼
►
time ago I played on easy because i
[TS]
01:32:31
◼
►
wanted to blast through it and i was i
[TS]
01:32:33
◼
►
was amazed at how how many fewer things
[TS]
01:32:36
◼
►
there actually are coming after you and
[TS]
01:32:38
◼
►
the easy level it's it's much less
[TS]
01:32:40
◼
►
difficult like that i was talking about
[TS]
01:32:42
◼
►
that bloater in the hotel in in
[TS]
01:32:44
◼
►
Pittsburgh and it's just not there on
[TS]
01:32:47
◼
►
easy his his little den with all of the
[TS]
01:32:49
◼
►
the fungus growing on the wall that
[TS]
01:32:51
◼
►
looks like
[TS]
01:32:52
◼
►
being a bloater central is there but he
[TS]
01:32:54
◼
►
doesn't pop up and I was all braced
[TS]
01:32:56
◼
►
walking down that hallway towards the
[TS]
01:32:57
◼
►
the the card reader dork ok the blood is
[TS]
01:33:00
◼
►
coming to bloggers come and I know he's
[TS]
01:33:01
◼
►
I remember he was there last time that I
[TS]
01:33:03
◼
►
got to the end I was like huh
[TS]
01:33:05
◼
►
so I ran my little card through and I
[TS]
01:33:08
◼
►
was like oh ok it is easy welcome to my
[TS]
01:33:10
◼
►
world steve i started i started the game
[TS]
01:33:13
◼
►
on normal but I switched to easy once I
[TS]
01:33:15
◼
►
felt like okay I've gotten I understand
[TS]
01:33:17
◼
►
this game's combat now I've seen all the
[TS]
01:33:19
◼
►
different enemies i bought them all in
[TS]
01:33:20
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many different groups informations now I
[TS]
01:33:22
◼
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just I'm more i'm more interested in the
[TS]
01:33:24
◼
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progression of the game and the settings
[TS]
01:33:26
◼
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in the story than i am and having yet
[TS]
01:33:28
◼
►
another knockdown drag-out like
[TS]
01:33:29
◼
►
eventually my tolerance for doing a
[TS]
01:33:31
◼
►
combat more than once went down to zero
[TS]
01:33:33
◼
►
and I was like well let me switch too
[TS]
01:33:35
◼
►
easy so and I don't mind like if if I'm
[TS]
01:33:37
◼
►
in a game where I get through every
[TS]
01:33:39
◼
►
combat encounter without dying on the
[TS]
01:33:41
◼
►
first try
[TS]
01:33:42
◼
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that's ok with me like it's it's kind of
[TS]
01:33:44
◼
►
like you know especially if the game is
[TS]
01:33:46
◼
►
narrative I yeah it's like not having to
[TS]
01:33:49
◼
►
go back and re-read chapter eight if
[TS]
01:33:50
◼
►
you're in it for the combat like if
[TS]
01:33:51
◼
►
someone like tiff whose get getting
[TS]
01:33:53
◼
►
mostly roared out of the combat then
[TS]
01:33:55
◼
►
it's not then it's good it's good to
[TS]
01:33:56
◼
►
have to redo it because they're getting
[TS]
01:33:57
◼
►
more the thing you like but it a certain
[TS]
01:33:59
◼
►
point I just want to progress so i
[TS]
01:34:00
◼
►
switched to easy i'll even redo a level
[TS]
01:34:02
◼
►
if i didn't feel like i did a good job
[TS]
01:34:04
◼
►
like you guys like today and I don't
[TS]
01:34:05
◼
►
think I did a good job like oh I can
[TS]
01:34:07
◼
►
feel like I way that I had that feeling
[TS]
01:34:08
◼
►
that some times where like if I did if I
[TS]
01:34:10
◼
►
didn't get enough it's a kind of game
[TS]
01:34:12
◼
►
that has like if you get through this
[TS]
01:34:13
◼
►
level in a certain way and come out of
[TS]
01:34:15
◼
►
it with this amount of health will
[TS]
01:34:16
◼
►
really help you later this items that
[TS]
01:34:17
◼
►
will help you later in the game and then
[TS]
01:34:19
◼
►
I feel like I have to replay that
[TS]
01:34:20
◼
►
because i feel like a go through without
[TS]
01:34:21
◼
►
getting hit or getting these two items
[TS]
01:34:23
◼
►
not lose but this game didn't have that
[TS]
01:34:25
◼
►
that thing going for me so I feel like
[TS]
01:34:27
◼
►
if I got through level and I was alive I
[TS]
01:34:28
◼
►
was fine and I had that our thing well I
[TS]
01:34:31
◼
►
needed on the warmer down
[TS]
01:34:33
◼
►
yeah i did i did find myself collecting
[TS]
01:34:34
◼
►
the diary entries and some things that
[TS]
01:34:36
◼
►
contributed to the story I i found
[TS]
01:34:38
◼
►
myself searching for those i did find
[TS]
01:34:40
◼
►
myself wandering through the world a lot
[TS]
01:34:41
◼
►
looking at the detail this game like it
[TS]
01:34:43
◼
►
should be said this is like essentially
[TS]
01:34:45
◼
►
the swan song of the previous generation
[TS]
01:34:47
◼
►
of game consoles this is a game made by
[TS]
01:34:49
◼
►
a company hit that is essentially
[TS]
01:34:51
◼
►
mastered the ps3 like they have the
[TS]
01:34:53
◼
►
entire life of the ps3 to figure out
[TS]
01:34:54
◼
►
that game they did all the uncharted
[TS]
01:34:56
◼
►
games they know how it works they have
[TS]
01:34:58
◼
►
an engine they have a workflow to have
[TS]
01:35:00
◼
►
artists it is the best looking game i've
[TS]
01:35:02
◼
►
ever seen on the ps3 is really Hilarion
[TS]
01:35:04
◼
►
the life I haven't seen a lot of ps3
[TS]
01:35:06
◼
►
games but I i think it looks amazingly
[TS]
01:35:08
◼
►
good it did it does have bathtub levels
[TS]
01:35:10
◼
►
like they are all bathtubs I mean the
[TS]
01:35:11
◼
►
old days with smaller consoles you would
[TS]
01:35:13
◼
►
see all this level is a giant bathtub
[TS]
01:35:15
◼
►
because so I can't see you know
[TS]
01:35:16
◼
►
everything at the edge of the level has
[TS]
01:35:19
◼
►
giant walls invisible otherwise our
[TS]
01:35:21
◼
►
mountains and trees or something that's
[TS]
01:35:22
◼
►
fencing me and the bathtub is huge in
[TS]
01:35:24
◼
►
this but it's still a bathtub and so you
[TS]
01:35:26
◼
►
can kind of see how are they able to
[TS]
01:35:28
◼
►
render render this amount of detail on a
[TS]
01:35:30
◼
►
ps3 well a lot of his fake with you know
[TS]
01:35:33
◼
►
that's really just kind of a matte
[TS]
01:35:34
◼
►
painting over there and you can't really
[TS]
01:35:36
◼
►
go it's not it's not an open-world game
[TS]
01:35:38
◼
►
you can't wander anywhere you want it is
[TS]
01:35:39
◼
►
fairly linear and you are going through
[TS]
01:35:41
◼
►
a series of bathtubs but the bathtub
[TS]
01:35:42
◼
►
look awesome i think so i guess the way
[TS]
01:35:45
◼
►
I felt is someone that does cysts this
[TS]
01:35:48
◼
►
stuff is I felt I it's like when you
[TS]
01:35:52
◼
►
make games it ruins your ability to like
[TS]
01:35:54
◼
►
see it actually the way other people do
[TS]
01:35:56
◼
►
but I saw I saw them recycling tons of
[TS]
01:36:00
◼
►
their static meshes from uncharted games
[TS]
01:36:03
◼
►
and I was really impressed with the vert
[TS]
01:36:06
◼
►
count they were able to like crammed
[TS]
01:36:08
◼
►
into individual sections but I saw them
[TS]
01:36:10
◼
►
constantly using light tricks to like
[TS]
01:36:13
◼
►
hide a lack of detail in some places and
[TS]
01:36:16
◼
►
I saw fog to like stop you from like not
[TS]
01:36:19
◼
►
looking at low res textures I saw like a
[TS]
01:36:23
◼
►
poster water effect that thought was not
[TS]
01:36:25
◼
►
the best in the world and I i was
[TS]
01:36:28
◼
►
impressed with the level designers the
[TS]
01:36:31
◼
►
way they took their static mesh library
[TS]
01:36:33
◼
►
and kind of pieced it together like with
[TS]
01:36:35
◼
►
ivy growing on walls so it looks like a
[TS]
01:36:37
◼
►
natural barrier for you in
[TS]
01:36:40
◼
►
I mean don't get me wrong i think this
[TS]
01:36:41
◼
►
is i would give this game and 9 out of
[TS]
01:36:43
◼
►
10 but I I don't know I you're like a
[TS]
01:36:47
◼
►
magician who knows how that how most of
[TS]
01:36:49
◼
►
the tricks are done because i would i
[TS]
01:36:51
◼
►
would say isn't that first pitch made
[TS]
01:36:52
◼
►
understanding of the of a well magicians
[TS]
01:36:55
◼
►
don't usually make sausage but I totally
[TS]
01:36:57
◼
►
get your point i think it wants to give
[TS]
01:37:00
◼
►
you a little bit
[TS]
01:37:01
◼
►
you don't even know how to get it is
[TS]
01:37:02
◼
►
where that sausage come from so nobody
[TS]
01:37:05
◼
►
else would know that you don't want to
[TS]
01:37:06
◼
►
know this is what John was sort of
[TS]
01:37:08
◼
►
saying I think it's like those are some
[TS]
01:37:09
◼
►
of the tricks they used to hide the
[TS]
01:37:11
◼
►
limitations of what you did right is a
[TS]
01:37:13
◼
►
little bit of acid repetition within the
[TS]
01:37:15
◼
►
game itself like I don't haven't played
[TS]
01:37:16
◼
►
enough of the uncharted games to know
[TS]
01:37:18
◼
►
if they came from the game within the
[TS]
01:37:19
◼
►
game like the amazing thing is that the
[TS]
01:37:21
◼
►
sheer amount of content that's in this
[TS]
01:37:23
◼
►
game like you said yourself it's a long
[TS]
01:37:25
◼
►
game it has multiple settings and they
[TS]
01:37:27
◼
►
did look they're going for is
[TS]
01:37:29
◼
►
essentially realism so anytime they
[TS]
01:37:30
◼
►
repeat the same chair or desk or
[TS]
01:37:32
◼
►
wallpaper pattern you're going to notice
[TS]
01:37:34
◼
►
and they do it but that like some poor
[TS]
01:37:36
◼
►
sucker had like just the amount of human
[TS]
01:37:38
◼
►
effort in putting all this content in
[TS]
01:37:41
◼
►
these levels like you said those things
[TS]
01:37:42
◼
►
you run past that you never even gonna
[TS]
01:37:43
◼
►
look at someone put all the content in
[TS]
01:37:45
◼
►
there and they don't look like cookie
[TS]
01:37:46
◼
►
cutter rooms I mean I guess I'd
[TS]
01:37:48
◼
►
occasionally you'll see the same soda
[TS]
01:37:49
◼
►
can or the same little dirty corner
[TS]
01:37:51
◼
►
texture or whatever i thought i would
[TS]
01:37:53
◼
►
see way more of that I thought I would
[TS]
01:37:55
◼
►
see way more Oh every time I go into
[TS]
01:37:57
◼
►
room always do know the dirty car looks
[TS]
01:37:58
◼
►
like this right because it's just you
[TS]
01:38:00
◼
►
know wanted to like there's just so much
[TS]
01:38:02
◼
►
content in this game that I forgive
[TS]
01:38:04
◼
►
anything if there's some hidden little
[TS]
01:38:05
◼
►
corner where it looks like this a bad
[TS]
01:38:07
◼
►
see more like they put everything in
[TS]
01:38:09
◼
►
super dark lighting so you can see how
[TS]
01:38:10
◼
►
terrible it looks this I I just every
[TS]
01:38:12
◼
►
time I look at this game like wow some
[TS]
01:38:14
◼
►
poor guy had to arrange all these things
[TS]
01:38:16
◼
►
and paint all the unique textures and
[TS]
01:38:18
◼
►
make all these little animations and
[TS]
01:38:20
◼
►
make sure like all the data stream
[TS]
01:38:21
◼
►
movies angles know yet
[TS]
01:38:23
◼
►
i-i-i forgive almost any sort of lysine
[TS]
01:38:27
◼
►
this thing because like i said it's not
[TS]
01:38:28
◼
►
an open-world game it's not like they're
[TS]
01:38:29
◼
►
doing procedurally-generated anything
[TS]
01:38:30
◼
►
some somebody hand may each one of these
[TS]
01:38:32
◼
►
levels lovingly and I basically i see
[TS]
01:38:35
◼
►
every dollar they spend on this game up
[TS]
01:38:37
◼
►
on the screen especially when it's on
[TS]
01:38:38
◼
►
the ps3 of previous gen console i really
[TS]
01:38:41
◼
►
enjoyed the fact that Ellie and tests
[TS]
01:38:43
◼
►
and all these people didn't die for the
[TS]
01:38:46
◼
►
most part if you didn't take care of
[TS]
01:38:47
◼
►
them like you what you didn't spend your
[TS]
01:38:49
◼
►
entire time babysitting them you didn't
[TS]
01:38:50
◼
►
have to repeat level over and over again
[TS]
01:38:52
◼
►
because Ellie died because that would
[TS]
01:38:53
◼
►
have killed the game and really when i
[TS]
01:38:54
◼
►
was fighting i was you know she would
[TS]
01:38:57
◼
►
try to stay near me and she would like I
[TS]
01:38:58
◼
►
would I didn't have to worry about our
[TS]
01:38:59
◼
►
new she would like stick to my side I
[TS]
01:39:01
◼
►
didn't have to worry that she would go
[TS]
01:39:02
◼
►
off and decided to try to kill things in
[TS]
01:39:04
◼
►
another room and died because we weren't
[TS]
01:39:05
◼
►
communicating like I Saudi it's not ego
[TS]
01:39:09
◼
►
is what you're saying
[TS]
01:39:10
◼
►
well and obviously any goes it's a
[TS]
01:39:12
◼
►
different related to this interesting
[TS]
01:39:13
◼
►
your and you get to pull handle or
[TS]
01:39:15
◼
►
whatever but like it's I like the fact
[TS]
01:39:17
◼
►
that it like because when when your
[TS]
01:39:19
◼
►
psyche character dies like this whenever
[TS]
01:39:20
◼
►
he hates escort missions I it takes you
[TS]
01:39:23
◼
►
out of the game is you're like oh a
[TS]
01:39:24
◼
►
person wouldn't have done that why you
[TS]
01:39:26
◼
►
going off and doing something you know
[TS]
01:39:28
◼
►
it's a bit unicode thanks for coming to
[TS]
01:39:29
◼
►
get her but anyway
[TS]
01:39:30
◼
►
I I felt like she was a real person
[TS]
01:39:34
◼
►
there because i didn't have to engage
[TS]
01:39:36
◼
►
with her as an npc as a videogame npc I
[TS]
01:39:39
◼
►
could engage with her as a regular
[TS]
01:39:43
◼
►
ah during the sort of naturalistic
[TS]
01:39:44
◼
►
cutscenes and during the combat I got to
[TS]
01:39:46
◼
►
concentrate on let's get us through this
[TS]
01:39:48
◼
►
by me taking out these people without
[TS]
01:39:50
◼
►
worrying so much about it she caught on
[TS]
01:39:52
◼
►
a corner back there and didn't actually
[TS]
01:39:54
◼
►
follow me right because her pathfinders
[TS]
01:39:55
◼
►
crappy sometimes you can even be an
[TS]
01:39:57
◼
►
asset she gave me health a whole bunch
[TS]
01:39:59
◼
►
of times that she should thank you
[TS]
01:40:01
◼
►
yeah I don't think once you got when she
[TS]
01:40:02
◼
►
had the gun shoots things and which is
[TS]
01:40:05
◼
►
which is a nice character progression I
[TS]
01:40:07
◼
►
mean definitely when we talk about the
[TS]
01:40:08
◼
►
characters here you know joel is I mean
[TS]
01:40:12
◼
►
that it's a really nice build because
[TS]
01:40:13
◼
►
he's reluctant to go he's just doing it
[TS]
01:40:15
◼
►
to get to to get the you know mo or
[TS]
01:40:18
◼
►
whatever he's going to get that he and
[TS]
01:40:20
◼
►
uh and tests are going to get and he's
[TS]
01:40:22
◼
►
reluctant and then over while you know
[TS]
01:40:24
◼
►
what's gonna happen hehe he warms up to
[TS]
01:40:26
◼
►
her and he's trying to take care of her
[TS]
01:40:28
◼
►
but he doesn't want to shoot there's
[TS]
01:40:29
◼
►
this feeling like you know whether you
[TS]
01:40:31
◼
►
know whether he doesn't want to ruin her
[TS]
01:40:32
◼
►
innocence or whether he doesn't trust
[TS]
01:40:34
◼
►
her with weaponry and then and then
[TS]
01:40:36
◼
►
there's that progression where she has
[TS]
01:40:38
◼
►
to use what is it a rifle for the first
[TS]
01:40:42
◼
►
thing that she uses and then he finally
[TS]
01:40:43
◼
►
gives her gives her a gun and and
[TS]
01:40:45
◼
►
lectures her about how to use it and
[TS]
01:40:48
◼
►
it's this really nice progression that
[TS]
01:40:50
◼
►
leads to her having to take care of him
[TS]
01:40:51
◼
►
but she's you know she suddenly is very
[TS]
01:40:54
◼
►
useful once she actually has begun in
[TS]
01:40:56
◼
►
fact i found myself saying give the girl
[TS]
01:40:59
◼
►
I need some help i would like some help
[TS]
01:41:01
◼
►
on this level give her a gun but not yet
[TS]
01:41:03
◼
►
we had to waste management Joel was
[TS]
01:41:05
◼
►
threatened for much of the game to it's
[TS]
01:41:07
◼
►
not like girls like stand aside the lady
[TS]
01:41:09
◼
►
I don't always have to constantly in
[TS]
01:41:10
◼
►
fear of death as well like we're all in
[TS]
01:41:12
◼
►
this together everyone is and I was
[TS]
01:41:14
◼
►
feeling the same thing it's like
[TS]
01:41:15
◼
►
whatever you know sort of paternalistic
[TS]
01:41:18
◼
►
instinct has towards her
[TS]
01:41:20
◼
►
it's like it's getting me killed I would
[TS]
01:41:21
◼
►
be happier if she had a gun and come
[TS]
01:41:22
◼
►
back me up in this scenario you know
[TS]
01:41:24
◼
►
see I couldn't help but see that is like
[TS]
01:41:26
◼
►
I mean have you guys played resident
[TS]
01:41:28
◼
►
evil 4 with like Ashley who nearly ruins
[TS]
01:41:31
◼
►
the game because she's constantly
[TS]
01:41:33
◼
►
getting killed and I saw it just like
[TS]
01:41:35
◼
►
there were times when I would fire a
[TS]
01:41:38
◼
►
shotgun next to like a player that was
[TS]
01:41:41
◼
►
near me and I'm
[TS]
01:41:42
◼
►
no that would hit them in the game would
[TS]
01:41:44
◼
►
magically hit the zombie instead and I
[TS]
01:41:47
◼
►
saw that it's like a consequence of
[TS]
01:41:49
◼
►
playtesting where I would imagine like
[TS]
01:41:52
◼
►
some build you would cost damage to your
[TS]
01:41:54
◼
►
your AI partners and they just said
[TS]
01:41:57
◼
►
forget it people just wanna have fun
[TS]
01:41:59
◼
►
let's just not have these characters
[TS]
01:42:00
◼
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getting hurt
[TS]
01:42:02
◼
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occasionally they'll be a plus sign near
[TS]
01:42:04
◼
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the meaning they need help but I i saw
[TS]
01:42:06
◼
►
that is just like a consequence of
[TS]
01:42:08
◼
►
playtesting just like making them never
[TS]
01:42:11
◼
►
endanger said it's a better choice than
[TS]
01:42:13
◼
►
what other games do friendly fire where
[TS]
01:42:15
◼
►
you accidentally hit one of your
[TS]
01:42:16
◼
►
teammates in the back of the head and
[TS]
01:42:17
◼
►
the go-go al quit shot yelled at me like
[TS]
01:42:20
◼
►
that just by your attention to it like
[TS]
01:42:23
◼
►
because if you like in the heat of
[TS]
01:42:24
◼
►
combat you're not thinking about the if
[TS]
01:42:26
◼
►
you're not mentally aiming at friendlys
[TS]
01:42:28
◼
►
it shouldn't let you accidentally hit
[TS]
01:42:30
◼
►
them like that's not a friendly
[TS]
01:42:32
◼
►
sometimes like run directly in front of
[TS]
01:42:34
◼
►
you and kneel down an inch from Yeah
[TS]
01:42:35
◼
►
right right yeah she seems younger she
[TS]
01:42:38
◼
►
seems less capable again I don't have to
[TS]
01:42:40
◼
►
use the right in the same enemy i think
[TS]
01:42:42
◼
►
it's is the brush past that they did not
[TS]
01:42:43
◼
►
that's how they age joel is the same
[TS]
01:42:45
◼
►
skeletal mesh things did zbrush pass on
[TS]
01:42:48
◼
►
zebra case we actually makes it look
[TS]
01:42:51
◼
►
more weather didn't ring yeah I like
[TS]
01:42:52
◼
►
painting painting the creases into his
[TS]
01:42:55
◼
►
his million years I that's just a normal
[TS]
01:42:57
◼
►
map that was faking that kind of death I
[TS]
01:43:01
◼
►
going back to the combat against she
[TS]
01:43:03
◼
►
does control differently than then Joel
[TS]
01:43:04
◼
►
does she does fight differently and it
[TS]
01:43:06
◼
►
was just that was just enough of like
[TS]
01:43:08
◼
►
you know what i did enjoy the combat in
[TS]
01:43:10
◼
►
this game and that the final mall
[TS]
01:43:11
◼
►
sequence with the time limit in and all
[TS]
01:43:13
◼
►
the different enemies and even in
[TS]
01:43:14
◼
►
between things like shooting people in
[TS]
01:43:16
◼
►
the bone a sporting goods store and
[TS]
01:43:17
◼
►
everything that was just enough combat
[TS]
01:43:19
◼
►
for me like the amount of carbon and I
[TS]
01:43:21
◼
►
don't like the whole game could have had
[TS]
01:43:23
◼
►
that amount of combat and like I i took
[TS]
01:43:25
◼
►
a break between playing the main game
[TS]
01:43:26
◼
►
playing the dlc so yeah he's gonna say
[TS]
01:43:28
◼
►
it would have been nice if I had a
[TS]
01:43:29
◼
►
little bit of a break between playing
[TS]
01:43:31
◼
►
and playing left behind because I done
[TS]
01:43:33
◼
►
that I might have gone all yeah i
[TS]
01:43:34
◼
►
remember how much I like this combat in
[TS]
01:43:36
◼
►
small doses but that's when the combat
[TS]
01:43:39
◼
►
is the best is when it goes when it goes
[TS]
01:43:40
◼
►
completely sideways and you've got to
[TS]
01:43:42
◼
►
improvise I mean that's when it gets
[TS]
01:43:43
◼
►
interesting it's far less entertaining
[TS]
01:43:46
◼
►
when you're just picking people offer or
[TS]
01:43:48
◼
►
sneaking up on them one at a time and
[TS]
01:43:49
◼
►
definitely go sideways for me in that
[TS]
01:43:51
◼
►
mall i found myself like backing up
[TS]
01:43:52
◼
►
throwing well it almost had to
[TS]
01:43:54
◼
►
try any of these things they really mean
[TS]
01:43:56
◼
►
it out the the ammo i think various very
[TS]
01:43:58
◼
►
sparingly in that last combat which is
[TS]
01:44:00
◼
►
great and it goes on a lot longer than
[TS]
01:44:02
◼
►
you expect it to so you're being a
[TS]
01:44:03
◼
►
little bit a little bit free and easy
[TS]
01:44:05
◼
►
with your ammo and then all the sudden
[TS]
01:44:06
◼
►
there's a bunch more guys coming inside
[TS]
01:44:08
◼
►
oh god what do i do I got to kill him
[TS]
01:44:10
◼
►
with a brick
[TS]
01:44:11
◼
►
wasn't there like a new type of zombie
[TS]
01:44:12
◼
►
also introduced when she's down
[TS]
01:44:16
◼
►
underneath that the flooded garage and
[TS]
01:44:18
◼
►
had to find the gas can and like siphon
[TS]
01:44:20
◼
►
knows what stalkers there there in the
[TS]
01:44:23
◼
►
main campaign but they're very rare
[TS]
01:44:24
◼
►
no though this the ones that just ran
[TS]
01:44:27
◼
►
right at you the other sort their sort
[TS]
01:44:29
◼
►
of my age again I could hide hide hide
[TS]
01:44:30
◼
►
and then they'd run at you i don't
[TS]
01:44:33
◼
►
remember those in the main campaign i
[TS]
01:44:34
◼
►
just played the hotel sequence in the
[TS]
01:44:37
◼
►
basement and there in that so I don't
[TS]
01:44:40
◼
►
think they're they're rare they're
[TS]
01:44:41
◼
►
definitely a lot rarer than the runners
[TS]
01:44:42
◼
►
and maybe they're just in flooded
[TS]
01:44:43
◼
►
basement that could be that makes a lot
[TS]
01:44:46
◼
►
of sense for a good night Randy and
[TS]
01:44:47
◼
►
their turn that generator on and got my
[TS]
01:44:49
◼
►
ass out of there and they like
[TS]
01:44:50
◼
►
generators that's what it thinks i was
[TS]
01:44:53
◼
►
reading how they were able to like add
[TS]
01:44:55
◼
►
new features to the combat and like have
[TS]
01:44:58
◼
►
you tricking the aif like the infected
[TS]
01:45:00
◼
►
versus normal people and having them
[TS]
01:45:02
◼
►
battle each other we just found also
[TS]
01:45:04
◼
►
knows a big part of that final level is
[TS]
01:45:06
◼
►
like you realize that a certain point I
[TS]
01:45:08
◼
►
don't have another stuff to take out all
[TS]
01:45:10
◼
►
these people like rise to many of them
[TS]
01:45:12
◼
►
they're gonna flank me the mall is not
[TS]
01:45:13
◼
►
the the most defensible position because
[TS]
01:45:15
◼
►
it's like escalators up and all the
[TS]
01:45:16
◼
►
sides and so I was totally running these
[TS]
01:45:19
◼
►
these things into each other and you
[TS]
01:45:20
◼
►
find yourself breaks like look over here
[TS]
01:45:22
◼
►
that you find yourself picking off the
[TS]
01:45:24
◼
►
side that has more guys before use
[TS]
01:45:26
◼
►
before you start that combat if you're
[TS]
01:45:28
◼
►
playing through a second time after
[TS]
01:45:29
◼
►
failing go out the the live humans
[TS]
01:45:32
◼
►
managed to take off his obvious produce
[TS]
01:45:34
◼
►
great better scab a couple before i
[TS]
01:45:36
◼
►
start off this gob I don't migrate into
[TS]
01:45:38
◼
►
the enemy's if you hit someone with an
[TS]
01:45:40
◼
►
arrow like if you got a direct hit you
[TS]
01:45:41
◼
►
can pull the arrow back out of them and
[TS]
01:45:43
◼
►
you do but if you miss it's broken so it
[TS]
01:45:46
◼
►
encourages you to to get i tell you i
[TS]
01:45:48
◼
►
tried to use the bow because i love the
[TS]
01:45:50
◼
►
bow and tomb raider I just I could not
[TS]
01:45:53
◼
►
maybe I'm just not using your fright but
[TS]
01:45:55
◼
►
i did not find it to be an effective
[TS]
01:45:57
◼
►
weapon i could use it will help with
[TS]
01:45:59
◼
►
Ellie I could make simple things okay
[TS]
01:46:02
◼
►
huh it felt like a different style of
[TS]
01:46:05
◼
►
game but like the the joel options were
[TS]
01:46:07
◼
►
not options for le like the sort of like
[TS]
01:46:09
◼
►
bash people to death in like you know
[TS]
01:46:10
◼
►
like the all those things that come
[TS]
01:46:12
◼
►
behind them and choke them and using the
[TS]
01:46:13
◼
►
shield like that was just didn't feel
[TS]
01:46:15
◼
►
like the only style of play so with the
[TS]
01:46:16
◼
►
bow with her again it was totally shoot
[TS]
01:46:18
◼
►
the guy retrieve the arrow sneak around
[TS]
01:46:20
◼
►
shoot the other guy retrieve the arrow
[TS]
01:46:21
◼
►
and he didn't have the power behind her
[TS]
01:46:23
◼
►
to to accomplish a lot of stuff that
[TS]
01:46:25
◼
►
jewel could with my right hand
[TS]
01:46:27
◼
►
yeah like I said it takes to it takes
[TS]
01:46:29
◼
►
two stabs with the knife that she's
[TS]
01:46:31
◼
►
carrying to take out the clickers so
[TS]
01:46:33
◼
►
unlike with the ship where you can
[TS]
01:46:34
◼
►
dispatch them if you have a ship
[TS]
01:46:36
◼
►
immediately
[TS]
01:46:36
◼
►
you have to take them twice with the
[TS]
01:46:38
◼
►
knife which kind of it up the challenge
[TS]
01:46:40
◼
►
quite a bit
[TS]
01:46:41
◼
►
i I didn't know if they you know they
[TS]
01:46:43
◼
►
have like some sort of physics plug in
[TS]
01:46:45
◼
►
here like when you walk over the bridge
[TS]
01:46:47
◼
►
and you'll see like a paint can knock
[TS]
01:46:49
◼
►
over and the lid will not cover it with
[TS]
01:46:51
◼
►
like realistic physics I'm sitting there
[TS]
01:46:53
◼
►
watching that and like did they have
[TS]
01:46:55
◼
►
like some sort of particle engine here
[TS]
01:46:58
◼
►
that they render all of that out like I
[TS]
01:47:00
◼
►
don't know who's very very convincing
[TS]
01:47:02
◼
►
yeah magicians just trying to guess the
[TS]
01:47:04
◼
►
tricks that small that's how you think
[TS]
01:47:07
◼
►
now you can ever a break and what the
[TS]
01:47:09
◼
►
ever since i wrote a a novel
[TS]
01:47:12
◼
►
yeah I can't read novel you wrote a
[TS]
01:47:14
◼
►
novel by well it anyone can write a
[TS]
01:47:16
◼
►
novel Steve publishing it is the hard
[TS]
01:47:18
◼
►
oh but I that experience means that I
[TS]
01:47:23
◼
►
can't read novels the same way because I
[TS]
01:47:25
◼
►
i am trying to reverse engineer the
[TS]
01:47:27
◼
►
tricks that go into building is so you
[TS]
01:47:29
◼
►
don't absolutely and you certainly can
[TS]
01:47:31
◼
►
see how they're built and that's why I
[TS]
01:47:33
◼
►
feel so belly john i'm sitting here
[TS]
01:47:34
◼
►
listening to you and you have so much
[TS]
01:47:36
◼
►
passion for it and you're able to
[TS]
01:47:37
◼
►
evaluate its like a piece of art and I
[TS]
01:47:40
◼
►
feel like I'm a terrible person because
[TS]
01:47:42
◼
►
all I'm thinking about her like the
[TS]
01:47:44
◼
►
seams in the game and reliving screens
[TS]
01:47:46
◼
►
are like how did you get this many
[TS]
01:47:48
◼
►
static meshes in this high-level texture
[TS]
01:47:50
◼
►
here where the PlayStation really only
[TS]
01:47:53
◼
►
has 512 megs of ram here and 512 here
[TS]
01:47:56
◼
►
you know like it's talking and thinking
[TS]
01:47:59
◼
►
about as I'm playing it so don't become
[TS]
01:48:01
◼
►
a game developer having better i mean
[TS]
01:48:03
◼
►
like i don't need to try to make movies
[TS]
01:48:06
◼
►
I find myself and doing the same thing
[TS]
01:48:07
◼
►
in movies like I don't know anything
[TS]
01:48:08
◼
►
about making movies or anything about
[TS]
01:48:09
◼
►
film but if the movie is really good
[TS]
01:48:11
◼
►
all it doesn't matter but if the movie
[TS]
01:48:13
◼
►
isn't bad i know enough about
[TS]
01:48:14
◼
►
moviemaking or if the game is bad i know
[TS]
01:48:16
◼
►
enough about games that i will start
[TS]
01:48:17
◼
►
picking that stuff so I think it's all
[TS]
01:48:18
◼
►
about whether whether you get swept up
[TS]
01:48:20
◼
►
in the thing because every maybe doesn't
[TS]
01:48:23
◼
►
bother me as much but the game doesn't
[TS]
01:48:25
◼
►
have me get swept up in the story or in
[TS]
01:48:28
◼
►
the experience of playing it then yeah
[TS]
01:48:30
◼
►
I'll find myself pick things apart and
[TS]
01:48:31
◼
►
same thing with movies you like all that
[TS]
01:48:33
◼
►
was you know like I don't think I don't
[TS]
01:48:35
◼
►
know much about special effects but if I
[TS]
01:48:36
◼
►
find myself picking on the special
[TS]
01:48:37
◼
►
effects or how well like the compositing
[TS]
01:48:39
◼
►
was done in the scene or anything like
[TS]
01:48:41
◼
►
that i know that the rest of the movie
[TS]
01:48:43
◼
►
wasn't working for me and that's kind of
[TS]
01:48:45
◼
►
like a fallback so i would hope that
[TS]
01:48:47
◼
►
even if even if you're game developer
[TS]
01:48:48
◼
►
the only way the only difference is if
[TS]
01:48:49
◼
►
it's your own kin which you have
[TS]
01:48:50
◼
►
experienced this is about obviously it's
[TS]
01:48:52
◼
►
your own game you played a thousand
[TS]
01:48:53
◼
►
times you can't ever experienced in
[TS]
01:48:54
◼
►
there in the real way but i think that
[TS]
01:48:56
◼
►
even anybody was a hardcore game
[TS]
01:48:58
◼
►
developer should be able to get swept up
[TS]
01:49:00
◼
►
it in the game if it's the right game
[TS]
01:49:02
◼
►
for them
[TS]
01:49:02
◼
►
no i mean like i don't i don't think
[TS]
01:49:04
◼
►
you're hopeless I wasn't swept up in the
[TS]
01:49:08
◼
►
opening i was i I don't know I i would
[TS]
01:49:11
◼
►
be clear I really did like this game i
[TS]
01:49:13
◼
►
do you think it's a masterpiece of the
[TS]
01:49:14
◼
►
last generation um I just think I like
[TS]
01:49:17
◼
►
two little bit less than you and tiff
[TS]
01:49:19
◼
►
tiff so you know we're talking about
[TS]
01:49:22
◼
►
like the little nitpicky things that we
[TS]
01:49:24
◼
►
did like and I just got swept up in in
[TS]
01:49:26
◼
►
the we were talking about the dialogue
[TS]
01:49:28
◼
►
of the characters but also their
[TS]
01:49:30
◼
►
emotions and their the things that they
[TS]
01:49:32
◼
►
did in the game and oh yeah maybe you
[TS]
01:49:34
◼
►
could like you a illuminate a little bit
[TS]
01:49:36
◼
►
more on shower how likely this is to
[TS]
01:49:39
◼
►
happen a lot of other games but like
[TS]
01:49:41
◼
►
things like they would pick up parts
[TS]
01:49:43
◼
►
with both of their hands or like Kelly
[TS]
01:49:46
◼
►
when she get her knife dirty he'd wipe
[TS]
01:49:48
◼
►
it off on her jeans you know like there
[TS]
01:49:50
◼
►
were things that a human would do that
[TS]
01:49:52
◼
►
that the characters in the game just
[TS]
01:49:54
◼
►
naturally did and I thought that really
[TS]
01:49:56
◼
►
brought not a human element to the whole
[TS]
01:49:58
◼
►
thing in in addition to all the dialogue
[TS]
01:50:00
◼
►
and in addition to like in the cutscenes
[TS]
01:50:02
◼
►
you know of course you see them doing
[TS]
01:50:04
◼
►
things like i said before playing the
[TS]
01:50:06
◼
►
piano and putting the horse but you know
[TS]
01:50:09
◼
►
it's like that it was those little like
[TS]
01:50:11
◼
►
I wrote notes about them because they
[TS]
01:50:12
◼
►
stood out to me for being just just so
[TS]
01:50:15
◼
►
beautiful you know those little moments
[TS]
01:50:17
◼
►
that even if you just look
[TS]
01:50:19
◼
►
the way you're looking at another part
[TS]
01:50:20
◼
►
of the game you would totally miss a
[TS]
01:50:22
◼
►
character doing that because maybe they
[TS]
01:50:23
◼
►
did it once you know they would they
[TS]
01:50:25
◼
►
wouldn't keep repeating the act
[TS]
01:50:27
◼
►
besides picking things up about their
[TS]
01:50:28
◼
►
hands they did keep repeating that but
[TS]
01:50:30
◼
►
that's more like a human thing usually
[TS]
01:50:32
◼
►
you see a game character just like
[TS]
01:50:33
◼
►
grabbing it with their two big hand
[TS]
01:50:36
◼
►
their hands are always so big why is
[TS]
01:50:37
◼
►
that they always have disproportionate
[TS]
01:50:39
◼
►
hand to the rest of their body and
[TS]
01:50:40
◼
►
you're like that looks awful but they
[TS]
01:50:42
◼
►
they didn't they had normal sized hands
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01:50:44
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and they use both of them to do things
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01:50:45
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it wasn't just one handed everything and
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01:50:48
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I I just that kind of help sweet me and
[TS]
01:50:52
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and a series of if that's a so our
[TS]
01:50:55
◼
►
attention to yeah yeah when one of the
[TS]
01:50:57
◼
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things i think of what I think naughty
[TS]
01:50:59
◼
►
dog is I think of first-class procedural
[TS]
01:51:02
◼
►
like digital effects and I also think of
[TS]
01:51:05
◼
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of this this magazine spread that saw an
[TS]
01:51:08
◼
►
uncharted two it was showing nathan
[TS]
01:51:11
◼
►
drake reloading his pistol it was
[TS]
01:51:14
◼
►
showing like 30 different variations on
[TS]
01:51:17
◼
►
it because I naughty dog dog does do
[TS]
01:51:20
◼
►
mocap for all of this and I don't know
[TS]
01:51:23
◼
►
this for sure because i didn't develop
[TS]
01:51:25
◼
►
the game but I'm guessing they have two
[TS]
01:51:27
◼
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sets of skeletal meshes for the
[TS]
01:51:28
◼
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character like one is the super like
[TS]
01:51:32
◼
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detail rigged with lots of bones in
[TS]
01:51:35
◼
►
their face and they bring that in for
[TS]
01:51:37
◼
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the cutscenes where it's like crazy
[TS]
01:51:39
◼
►
crazy crazy mocap do you see the
[TS]
01:51:42
◼
►
littlest details and actor spaces and
[TS]
01:51:45
◼
►
then for the rest of the game and i
[TS]
01:51:47
◼
►
would strongly suspect they have more
[TS]
01:51:49
◼
►
simplified rig that's just your wrist
[TS]
01:51:52
◼
►
here bones here all three of the last
[TS]
01:51:54
◼
►
fingers on your hand like all moving on
[TS]
01:51:56
◼
►
the same joint and it mocap with all
[TS]
01:51:59
◼
►
these and then spending all your RAM on
[TS]
01:52:02
◼
►
like various and I'm sets to to see do
[TS]
01:52:05
◼
►
have that variation with it and I didn't
[TS]
01:52:08
◼
►
know that I was its what Naughty Dog
[TS]
01:52:10
◼
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does they excel at that kind of stuff
[TS]
01:52:12
◼
►
and having like in this generation of
[TS]
01:52:15
◼
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the previous generation of consoles
[TS]
01:52:16
◼
►
having the ability to interpolate
[TS]
01:52:17
◼
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between animations in a believable way
[TS]
01:52:19
◼
►
and having the feet the feet like land
[TS]
01:52:21
◼
►
on the ground and stuff like all that
[TS]
01:52:23
◼
►
stuff goes a long way towards getting
[TS]
01:52:24
◼
►
you over that hump of like in either
[TS]
01:52:26
◼
►
just one generation ago like the
[TS]
01:52:28
◼
►
character speed would be going upstairs
[TS]
01:52:29
◼
►
but there he'll be suspended over midair
[TS]
01:52:31
◼
►
they'd be going up a hill but their feet
[TS]
01:52:33
◼
►
would still be perpendicular to the to
[TS]
01:52:35
◼
►
gravity instead of the the surface they
[TS]
01:52:37
◼
►
were on or they start one animation and
[TS]
01:52:39
◼
►
then you do some action that would
[TS]
01:52:40
◼
►
trigger know that would jump immediately
[TS]
01:52:41
◼
►
to the other animation with no like you
[TS]
01:52:43
◼
►
know interpolating between the fact that
[TS]
01:52:45
◼
►
we have the technology now to do not
[TS]
01:52:48
◼
►
make to not break you out of it by
[TS]
01:52:49
◼
►
making it is almost cute mocap animation
[TS]
01:52:51
◼
►
of like you know we just have the guy
[TS]
01:52:53
◼
►
was wearing ping-pong balls over his
[TS]
01:52:55
◼
►
entire body reload his gun 31 times
[TS]
01:52:56
◼
►
right but what if while he's reloading
[TS]
01:52:58
◼
►
his gun you decide to turn around and go
[TS]
01:52:59
◼
►
run over there or something you don't
[TS]
01:53:01
◼
►
want them to something glitch out of
[TS]
01:53:02
◼
►
their gun reloading animation and then
[TS]
01:53:04
◼
►
start going into the running animation
[TS]
01:53:05
◼
►
you have to have a way to them to
[TS]
01:53:07
◼
►
transition so they feel like an actual
[TS]
01:53:08
◼
►
person and we're just now getting to the
[TS]
01:53:11
◼
►
point where in a full-fledged game that
[TS]
01:53:13
◼
►
is that has lots of people on the screen
[TS]
01:53:15
◼
►
and big and everything you know that you
[TS]
01:53:16
◼
►
can do it in the believable way and
[TS]
01:53:18
◼
►
playstation 4 like this game has been
[TS]
01:53:20
◼
►
remastered as they call for playstation
[TS]
01:53:22
◼
►
4 i do if they scattered made for places
[TS]
01:53:26
◼
►
for it could be even better for only
[TS]
01:53:28
◼
►
different playstation 4 things you know
[TS]
01:53:29
◼
►
upraised everything and like i said
[TS]
01:53:31
◼
►
before they took the the models that
[TS]
01:53:33
◼
►
they use in the cutscenes that had more
[TS]
01:53:35
◼
►
polygons and better textures they use
[TS]
01:53:37
◼
►
them in the whole game now so
[TS]
01:53:39
◼
►
oh I can so I can only imagine what like
[TS]
01:53:42
◼
►
at the end of the ps4 generation what a
[TS]
01:53:44
◼
►
game like this let it but you know you
[TS]
01:53:46
◼
►
know linear bathtub style not a dog and
[TS]
01:53:49
◼
►
adventure game could look like but by
[TS]
01:53:53
◼
►
that end and its really getting to the
[TS]
01:53:54
◼
►
point where the actors performances they
[TS]
01:53:56
◼
►
spend a lot of time on the green in
[TS]
01:53:57
◼
►
front of the green screen with ping-pong
[TS]
01:53:59
◼
►
balls on them can add so much to the
[TS]
01:54:01
◼
►
game in a way that seems seamless to you
[TS]
01:54:04
◼
►
that you don't but you don't see it as a
[TS]
01:54:05
◼
►
series of canned animations they get
[TS]
01:54:07
◼
►
triggered a response and think that
[TS]
01:54:08
◼
►
feels more like a little person doing
[TS]
01:54:10
◼
►
stuff I I do feel compelled to to say
[TS]
01:54:13
◼
►
here like mocap is great now everyone i
[TS]
01:54:16
◼
►
know that does mocap professionally is
[TS]
01:54:19
◼
►
at the top of their game and the people
[TS]
01:54:21
◼
►
that go into you know like
[TS]
01:54:24
◼
►
but levels of joint influence and
[TS]
01:54:27
◼
►
skeletal meshes and stuff their level of
[TS]
01:54:29
◼
►
genius that I just I can't even process
[TS]
01:54:31
◼
►
that said they still do have armies of
[TS]
01:54:36
◼
►
animators that go through by hand and
[TS]
01:54:38
◼
►
smooth the stuff out because the
[TS]
01:54:39
◼
►
technology will never be awesome enough
[TS]
01:54:42
◼
►
that you don't you know have some Shake
[TS]
01:54:45
◼
►
in the mocap like you can put on the
[TS]
01:54:47
◼
►
mocap suit and look at where the joints
[TS]
01:54:49
◼
►
are interpreted it just is bumpy
[TS]
01:54:51
◼
►
so you know it's not just that
[TS]
01:54:53
◼
►
performance like you have you have
[TS]
01:54:55
◼
►
armies of people going through cleaning
[TS]
01:54:56
◼
►
it up after the fact so but you know
[TS]
01:54:59
◼
►
also like the ps3 like is so crazy ram
[TS]
01:55:03
◼
►
constrained that's why I could not
[TS]
01:55:04
◼
►
believe about this game like the
[TS]
01:55:07
◼
►
playstation 3 only has 512 of system
[TS]
01:55:09
◼
►
round I'm sorry 256 of city of system
[TS]
01:55:12
◼
►
ram and then the video card has another
[TS]
01:55:14
◼
►
256 and they have to figure out how much
[TS]
01:55:16
◼
►
the engine is going to take a figure out
[TS]
01:55:18
◼
►
how much the get whatever physics like
[TS]
01:55:21
◼
►
simulator the running on top of that
[TS]
01:55:22
◼
►
like the fact that they were able to
[TS]
01:55:24
◼
►
cram as many textures as that is higher
[TS]
01:55:27
◼
►
resolutions that were in this game i was
[TS]
01:55:29
◼
►
amazed by it i think that the dirt
[TS]
01:55:32
◼
►
everywhere is kind of hiding some of the
[TS]
01:55:35
◼
►
low rest of the textures like if it's if
[TS]
01:55:37
◼
►
it's science fiction everything super
[TS]
01:55:39
◼
►
clean then you are going to notice like
[TS]
01:55:42
◼
►
everything that isn't like super sharp
[TS]
01:55:44
◼
►
and here they were able to like spray
[TS]
01:55:45
◼
►
dust on top of everything so I thought
[TS]
01:55:47
◼
►
it was more forgivable was very little
[TS]
01:55:50
◼
►
pop in like their level of detail
[TS]
01:55:52
◼
►
yesterday was not like you go around the
[TS]
01:55:54
◼
►
corner and there would be a stutter or
[TS]
01:55:56
◼
►
you'd see like the textures pop in there
[TS]
01:55:58
◼
►
something building would appear like
[TS]
01:55:59
◼
►
again a lot of that is the clever clever
[TS]
01:56:02
◼
►
sight lines with the bathtub making it
[TS]
01:56:03
◼
►
so you don't see that but yeah it's it's
[TS]
01:56:05
◼
►
amazing to me that this game is a
[TS]
01:56:07
◼
►
PlayStation 3 game not because like a
[TS]
01:56:09
◼
►
bit everyone's a pc gamers gonna be like
[TS]
01:56:11
◼
►
well you know I I I played you know the
[TS]
01:56:14
◼
►
place version of far cry two looks ten
[TS]
01:56:16
◼
►
times better than this right like
[TS]
01:56:17
◼
►
obviously it's not you know I don't know
[TS]
01:56:19
◼
►
resolution is it it's a television game
[TS]
01:56:21
◼
►
on a previous gen console or whatever
[TS]
01:56:23
◼
►
but i keep going back to games like
[TS]
01:56:24
◼
►
metroid prime for example that the
[TS]
01:56:26
◼
►
textures and number of polygons night
[TS]
01:56:28
◼
►
game is nothing and it's another it's
[TS]
01:56:30
◼
►
talk about a bathtub game it's like you
[TS]
01:56:32
◼
►
know a simple game where you're in the
[TS]
01:56:33
◼
►
little symbols connected by portals it
[TS]
01:56:35
◼
►
doesn't matter if the experience of
[TS]
01:56:37
◼
►
playing it like
[TS]
01:56:38
◼
►
looks amazing it looks real to you like
[TS]
01:56:39
◼
►
artistry matters so much more than the
[TS]
01:56:41
◼
►
technology things and I think the last
[TS]
01:56:43
◼
►
of us had his work cut out for it in
[TS]
01:56:46
◼
►
committing to doing realistic no big
[TS]
01:56:48
◼
►
hands like Delano cartoonish features
[TS]
01:56:50
◼
►
normally proportion humans
[TS]
01:56:52
◼
►
realistic-looking environments on the
[TS]
01:56:54
◼
►
playstation 3 and it seems like just a
[TS]
01:56:56
◼
►
formula for disaster but they they
[TS]
01:56:58
◼
►
pulled it off
[TS]
01:56:59
◼
►
what's even more amazing to me like
[TS]
01:57:01
◼
►
there's a scene in the game where you're
[TS]
01:57:03
◼
►
standing and you look out over the
[TS]
01:57:05
◼
►
football field and you look way off in
[TS]
01:57:07
◼
►
the distance you see like this high
[TS]
01:57:09
◼
►
school and you can you get a real
[TS]
01:57:12
◼
►
close-up of you see all the detail of it
[TS]
01:57:15
◼
►
and then you zoom back in your where you
[TS]
01:57:18
◼
►
are and what I found so amazing about
[TS]
01:57:20
◼
►
that is in naughty dog doesn't work with
[TS]
01:57:23
◼
►
unreal or Crytek like as i'm pretty sure
[TS]
01:57:26
◼
►
i remember this correctly they use their
[TS]
01:57:28
◼
►
own proprietary engine mean level of
[TS]
01:57:30
◼
►
detail main level streaming meeting all
[TS]
01:57:32
◼
►
these technical trips they have written
[TS]
01:57:35
◼
►
their own proprietary engine for it and
[TS]
01:57:37
◼
►
to have it running at that level where
[TS]
01:57:39
◼
►
you can just like Elodie and see
[TS]
01:57:41
◼
►
something way off in the distance and
[TS]
01:57:43
◼
►
come back and it's looking perfect i
[TS]
01:57:45
◼
►
mean that's really technically
[TS]
01:57:46
◼
►
impressive you can stream the textures
[TS]
01:57:48
◼
►
in that quickly and I just like there's
[TS]
01:57:51
◼
►
a reason there's some of the best
[TS]
01:57:53
◼
►
technical artist and the entire games
[TS]
01:57:55
◼
►
industry and I think they're they're
[TS]
01:57:57
◼
►
genius really showed here
[TS]
01:57:58
◼
►
naughty dog will always mean crash
[TS]
01:58:00
◼
►
bandicoot to me they're little better
[TS]
01:58:04
◼
►
nowadays don't know if I think was my
[TS]
01:58:06
◼
►
first exposure to him that's really
[TS]
01:58:08
◼
►
ancient do you know what my first
[TS]
01:58:10
◼
►
professional run-in with naughty i was
[TS]
01:58:12
◼
►
at my first GDC and i didn't know what i
[TS]
01:58:14
◼
►
was doing and one of their artists sat
[TS]
01:58:17
◼
►
down with me for solid hour explain to
[TS]
01:58:20
◼
►
me some procedural effects and it was it
[TS]
01:58:24
◼
►
was a moment for me where someone in the
[TS]
01:58:26
◼
►
game industry took a minute to show me
[TS]
01:58:28
◼
►
some kindness and to kind of make me
[TS]
01:58:31
◼
►
feel like I could do this and for that
[TS]
01:58:33
◼
►
reason I will always love naughty talk
[TS]
01:58:35
◼
►
so i think they are fantastic people
[TS]
01:58:37
◼
►
over there
[TS]
01:58:38
◼
►
alright naughty done yeah so naughty dog
[TS]
01:58:42
◼
►
yeah yeah
[TS]
01:58:43
◼
►
good dog did anyone else get really
[TS]
01:58:45
◼
►
annoyed that nobody closed doors in this
[TS]
01:58:47
◼
►
game also
[TS]
01:58:48
◼
►
yeah I wanted was a lot of energy
[TS]
01:58:50
◼
►
after you and we're going to you run
[TS]
01:58:52
◼
►
into a house and no one closes the door
[TS]
01:58:54
◼
►
not a door knobs work all the wood is
[TS]
01:58:56
◼
►
rotted windows are all nite jewel you
[TS]
01:58:59
◼
►
could go like I'm gonna close the door
[TS]
01:59:00
◼
►
but if you're with a whole bunch of
[TS]
01:59:01
◼
►
people like you're with those that guy
[TS]
01:59:03
◼
►
and his is his kid brother whoever he
[TS]
01:59:05
◼
►
was no they're all helping you know
[TS]
01:59:07
◼
►
you're all run away and no one is
[TS]
01:59:09
◼
►
closing doors just leave yourself open
[TS]
01:59:11
◼
►
I didn't like a lot of their supposedly
[TS]
01:59:13
◼
►
fortified positions for not particularly
[TS]
01:59:15
◼
►
well for 25 because serious as soon as
[TS]
01:59:17
◼
►
the zombies governments like well this
[TS]
01:59:18
◼
►
place is Swiss cheese what do you have
[TS]
01:59:20
◼
►
to be like if you play and let him that
[TS]
01:59:23
◼
►
everyone closes the doors like everyone
[TS]
01:59:24
◼
►
closed doors in Florida but yeah I would
[TS]
01:59:29
◼
►
assess the scripting with down letting
[TS]
01:59:32
◼
►
character so you don't get trapped like
[TS]
01:59:34
◼
►
something was impressive to me as I was
[TS]
01:59:35
◼
►
going through hallways or up ladders was
[TS]
01:59:38
◼
►
the sophistication that algorithm to
[TS]
01:59:40
◼
►
figure out where your characters were so
[TS]
01:59:42
◼
►
if they're leaving them open maybe
[TS]
01:59:44
◼
►
that's because you they don't know if
[TS]
01:59:46
◼
►
characters are going to be near you or
[TS]
01:59:48
◼
►
crossing through with you so I didn't
[TS]
01:59:49
◼
►
have enough door opening animation
[TS]
01:59:51
◼
►
because it's very difficult to get girls
[TS]
01:59:53
◼
►
line up at the door handle and all right
[TS]
01:59:54
◼
►
all right all right now closing doors
[TS]
01:59:57
◼
►
behind you with the AI characters are
[TS]
01:59:58
◼
►
constantly having dude
[TS]
01:59:58
◼
►
constantly having dude
[TS]
02:00:00
◼
►
who they're passing through it you're
[TS]
02:00:01
◼
►
joking but i think that's the truth
[TS]
02:00:03
◼
►
snow i'm not joking I'm serious like
[TS]
02:00:05
◼
►
that isn't it seems like an easy thing
[TS]
02:00:07
◼
►
to do but if that's not a necessary part
[TS]
02:00:09
◼
►
of your gameplay having to animate that
[TS]
02:00:10
◼
►
from all the different angles and all
[TS]
02:00:12
◼
►
different doors and all the different
[TS]
02:00:13
◼
►
doorknob fights with all the different
[TS]
02:00:14
◼
►
people trying to go through the door at
[TS]
02:00:15
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the same time that's the next generation
[TS]
02:00:17
◼
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that had this type of darkness and
[TS]
02:00:19
◼
►
technologies only possible to
[TS]
02:00:20
◼
►
playstation 4 xbox guys once the zombie
[TS]
02:00:23
◼
►
apocalypse happens nobody's closing
[TS]
02:00:24
◼
►
doors anymore
[TS]
02:00:25
◼
►
yeah about the whole door guys don't
[TS]
02:00:27
◼
►
forget around and no one can close the
[TS]
02:00:29
◼
►
I was like come on well least they put
[TS]
02:00:31
◼
►
all those bags go around smelling the
[TS]
02:00:32
◼
►
doors I feel like people just duck down
[TS]
02:00:35
◼
►
let me close was doing just be glad you
[TS]
02:00:37
◼
►
left all that cover for you
[TS]
02:00:38
◼
►
yeah that's true it's good to have cover
[TS]
02:00:40
◼
►
can I go through my list of things that
[TS]
02:00:41
◼
►
hit all right do it they would ask us
[TS]
02:00:43
◼
►
were all we're all turn into pumpkins
[TS]
02:00:45
◼
►
but yes go ahead things i hate about
[TS]
02:00:47
◼
►
third-person console games all right
[TS]
02:00:48
◼
►
kind of like college guys you guys
[TS]
02:00:51
◼
►
really funny and clogged up complex
[TS]
02:00:55
◼
►
actions triggered by single button press
[TS]
02:00:56
◼
►
like I i press the the melee attack
[TS]
02:00:58
◼
►
button and the character screen does
[TS]
02:01:00
◼
►
like this five-step move it like puts
[TS]
02:01:01
◼
►
their enemy's head onto my knee and
[TS]
02:01:03
◼
►
throws him down the ground and in the
[TS]
02:01:05
◼
►
process the entire character has turned
[TS]
02:01:07
◼
►
around the end up facing a different
[TS]
02:01:08
◼
►
direction I didn't choose to do that
[TS]
02:01:09
◼
►
move i just hit one button i want
[TS]
02:01:11
◼
►
control and hit that better John that
[TS]
02:01:13
◼
►
was in it but even if it's a limited
[TS]
02:01:15
◼
►
moveset I want to feel like a good
[TS]
02:01:17
◼
►
example be like twilight princess where
[TS]
02:01:19
◼
►
link gets this is increasingly
[TS]
02:01:20
◼
►
complicated moveset over the course the
[TS]
02:01:21
◼
►
game but I choose which move i doing
[TS]
02:01:23
◼
►
when I want two more like a fighting
[TS]
02:01:24
◼
►
game and less like a press this button
[TS]
02:01:26
◼
►
to make this really complicated
[TS]
02:01:27
◼
►
animation unfold into the death because
[TS]
02:01:30
◼
►
reasons if you don't have chef sorry
[TS]
02:01:32
◼
►
instant death by the clicker like it's
[TS]
02:01:34
◼
►
like I don't care how good you are
[TS]
02:01:35
◼
►
punching and moving i said instant death
[TS]
02:01:37
◼
►
clicker no shoveling sand LOL i feel
[TS]
02:01:38
◼
►
like i should have a chance the clicker
[TS]
02:01:40
◼
►
comes I don't have a show if I'm good
[TS]
02:01:42
◼
►
with my fists or with a brick I should
[TS]
02:01:44
◼
►
be able to live it shouldn't just decide
[TS]
02:01:45
◼
►
no sorry rock-paper-scissors clicker no
[TS]
02:01:47
◼
►
ship equals death QuickTime events the
[TS]
02:01:49
◼
►
press X not to die nobody likes them as
[TS]
02:01:52
◼
►
few of them in this game I still don't
[TS]
02:01:53
◼
►
like them i don't like pressing X not to
[TS]
02:01:55
◼
►
die a frustrating third-person anything
[TS]
02:01:57
◼
►
with literal know little or no control
[TS]
02:01:59
◼
►
over the initial position of the aiming
[TS]
02:02:01
◼
►
it's always like going to aiming mode
[TS]
02:02:03
◼
►
see what the hell crazy position they
[TS]
02:02:04
◼
►
put the crosshair on moves to the target
[TS]
02:02:06
◼
►
as fast as you can before you get shot
[TS]
02:02:08
◼
►
and then go back undercover and then you
[TS]
02:02:09
◼
►
repeat this process you come back up
[TS]
02:02:11
◼
►
going to anymore
[TS]
02:02:12
◼
►
where you can put the cursor now I'm not
[TS]
02:02:14
◼
►
where I wanted to put that's why I auto
[TS]
02:02:16
◼
►
aim in this game I feel like is an
[TS]
02:02:17
◼
►
essential feature because at least you
[TS]
02:02:18
◼
►
have some idea where that freakin cross
[TS]
02:02:20
◼
►
was going to be this is just a problem
[TS]
02:02:22
◼
►
all 3rd person games the pointless
[TS]
02:02:24
◼
►
crafting system i know some people love
[TS]
02:02:25
◼
►
around I kind of like the two but like
[TS]
02:02:27
◼
►
searching for items is so artificial
[TS]
02:02:29
◼
►
they might as well be entirely symbolic
[TS]
02:02:31
◼
►
like a rag blade explosive sugar and
[TS]
02:02:33
◼
►
they get combined in ways that like even
[TS]
02:02:35
◼
►
a minecraft player would sneak around
[TS]
02:02:37
◼
►
like finding plus blade equals ship what
[TS]
02:02:39
◼
►
you've got a blade why do you need
[TS]
02:02:41
◼
►
binding just stab them with the blade
[TS]
02:02:43
◼
►
you've got a shipment the alchemist
[TS]
02:02:44
◼
►
whole blade
[TS]
02:02:46
◼
►
yeah I want some sort of hills there's
[TS]
02:02:48
◼
►
and then I don't know what I'm saying
[TS]
02:02:49
◼
►
you're hanging around to this is there
[TS]
02:02:50
◼
►
alcohol plus rag equals health kit it's
[TS]
02:02:53
◼
►
like I have alcohol but it's useless to
[TS]
02:02:55
◼
►
me without a rag you're wearing clothes
[TS]
02:02:56
◼
►
I can you need a rag I should you know
[TS]
02:02:58
◼
►
if that's gonna be the health thing and
[TS]
02:02:59
◼
►
the items are so hard to see because
[TS]
02:03:01
◼
►
everything is realistically rendered so
[TS]
02:03:02
◼
►
one little pair of scissors is not gonna
[TS]
02:03:04
◼
►
stand out so they have to make
[TS]
02:03:06
◼
►
everything glow with this artificial
[TS]
02:03:07
◼
►
glow that totally black breaks the
[TS]
02:03:09
◼
►
illusion of reality they spend all this
[TS]
02:03:10
◼
►
time and effort making you convinced
[TS]
02:03:13
◼
►
that it's real and then things glow why
[TS]
02:03:14
◼
►
because you would never find them
[TS]
02:03:15
◼
►
otherwise because they look realistic
[TS]
02:03:17
◼
►
it's just like why not just let me find
[TS]
02:03:19
◼
►
health kits instead of that point I
[TS]
02:03:20
◼
►
don't need to craft them like the end
[TS]
02:03:22
◼
►
suppose attention between like oh the
[TS]
02:03:23
◼
►
same thing used to make healthcare can
[TS]
02:03:25
◼
►
also help it can also be used to make
[TS]
02:03:26
◼
►
offensive weapons and you have to choose
[TS]
02:03:27
◼
►
is like that's not worth me trying to
[TS]
02:03:30
◼
►
just give me health care and give me
[TS]
02:03:31
◼
►
items the weapons upgrades that with
[TS]
02:03:34
◼
►
these highlighted parts that you only
[TS]
02:03:35
◼
►
get to use when you find a special
[TS]
02:03:36
◼
►
workbench like that is so artificial and
[TS]
02:03:38
◼
►
again it doesn't fit in with the
[TS]
02:03:39
◼
►
realistic world to have this you know
[TS]
02:03:40
◼
►
this all you can only you can only
[TS]
02:03:42
◼
►
upgrade your weapons when you find one
[TS]
02:03:43
◼
►
of these benches I can upgrade them
[TS]
02:03:45
◼
►
anywhere from these magical parts might
[TS]
02:03:46
◼
►
just sit down the road and upgrade them
[TS]
02:03:48
◼
►
and the upgrades aren't really
[TS]
02:03:49
◼
►
meaningful until the end of the game
[TS]
02:03:50
◼
►
anyway because you slowly upgrade your
[TS]
02:03:52
◼
►
weapon and only really makes a
[TS]
02:03:53
◼
►
difference if you get difference if you
[TS]
02:03:55
◼
►
fully upgraded one of your favorite
[TS]
02:03:56
◼
►
weapons then at the end of the game for
[TS]
02:03:57
◼
►
like two levels you finally get to use
[TS]
02:03:59
◼
►
the weapon that you've worked so hard on
[TS]
02:04:00
◼
►
it makes a huge difference in certain
[TS]
02:04:02
◼
►
respects if you're playing on normal i
[TS]
02:04:04
◼
►
will say that because I having having up
[TS]
02:04:06
◼
►
a larger clip size on some of those
[TS]
02:04:08
◼
►
weapons is essential to using hard to it
[TS]
02:04:11
◼
►
makes a huge difference but and I
[TS]
02:04:13
◼
►
reloading time for him but but like I
[TS]
02:04:15
◼
►
feel like even you know that to work
[TS]
02:04:17
◼
►
your way through the upgrades to finally
[TS]
02:04:19
◼
►
have a fully upgraded weapons i feel
[TS]
02:04:20
◼
►
like the in-between stages are just like
[TS]
02:04:22
◼
►
marginally better and
[TS]
02:04:23
◼
►
and the final stages maybe what you
[TS]
02:04:25
◼
►
really want especially have to choose
[TS]
02:04:26
◼
►
between like lips eyes and reload time
[TS]
02:04:28
◼
►
you like
[TS]
02:04:29
◼
►
yeah I don't know and finally like that
[TS]
02:04:31
◼
►
you know all these all these darn game's
[TS]
02:04:33
◼
►
story told mostly through a
[TS]
02:04:35
◼
►
non-interactive cutscenes last us a
[TS]
02:04:36
◼
►
better job than most things but I don't
[TS]
02:04:38
◼
►
want to watch a movie I want to play a
[TS]
02:04:39
◼
►
game which is why I don't like final
[TS]
02:04:41
◼
►
fantasy games and other things that have
[TS]
02:04:43
◼
►
hours and hours of cutscenes that I
[TS]
02:04:45
◼
►
don't want to watch
[TS]
02:04:46
◼
►
that's my list and this game does almost
[TS]
02:04:48
◼
►
all these things and i guess i could put
[TS]
02:04:50
◼
►
in the cover systems and the waist high
[TS]
02:04:52
◼
►
walls which I find a little bit silly
[TS]
02:04:54
◼
►
entire sum but despite all this I really
[TS]
02:04:56
◼
►
likely that's so funny hearing you list
[TS]
02:04:59
◼
►
that because all the things you said you
[TS]
02:05:00
◼
►
hated I thought I really liked and put
[TS]
02:05:02
◼
►
in my notes but now the way that you
[TS]
02:05:04
◼
►
said them i also hate that this is how
[TS]
02:05:07
◼
►
John makes us not like things we like
[TS]
02:05:09
◼
►
anything they're just as tropes like
[TS]
02:05:11
◼
►
this is just like the standard trips and
[TS]
02:05:12
◼
►
I think these tropes like if if you look
[TS]
02:05:14
◼
►
at the artsy-fartsy games that i like i
[TS]
02:05:16
◼
►
like them because they break all these
[TS]
02:05:17
◼
►
rules like there's no HUD or items do
[TS]
02:05:19
◼
►
not glow you do not flash red when
[TS]
02:05:21
◼
►
you're hit there are no health bars like
[TS]
02:05:23
◼
►
I'll take all the troops of games you
[TS]
02:05:24
◼
►
remove them so i can feel like it's a
[TS]
02:05:26
◼
►
more realistic world to play-act with
[TS]
02:05:28
◼
►
these little dolls that I you know what
[TS]
02:05:29
◼
►
I mean like that i don't i don't want to
[TS]
02:05:31
◼
►
do stuff i don't want to be reminded
[TS]
02:05:32
◼
►
that is that I have to find these little
[TS]
02:05:34
◼
►
symbols to combine to the silly pattern
[TS]
02:05:36
◼
►
to craft this thing does that feels that
[TS]
02:05:38
◼
►
doesn't feel like the realistic world
[TS]
02:05:39
◼
►
that's being drawn on my screen I i
[TS]
02:05:41
◼
►
don't agree with us too
[TS]
02:05:42
◼
►
haha no respect ya these tropes
[TS]
02:05:46
◼
►
structure reason people like them like
[TS]
02:05:47
◼
►
they work they did their therefore
[TS]
02:05:49
◼
►
important gameplay reasons understand
[TS]
02:05:50
◼
►
like that's that's the reason I like
[TS]
02:05:52
◼
►
these weird games
[TS]
02:05:53
◼
►
yeah that's as I'm listening to it i'm
[TS]
02:05:55
◼
►
thinking like this exists as a gameplay
[TS]
02:05:58
◼
►
system like the crafting system and like
[TS]
02:06:01
◼
►
it's not realistic you can't do you have
[TS]
02:06:03
◼
►
to like a ship hopefully last one or two
[TS]
02:06:05
◼
►
times when you found somebody with it
[TS]
02:06:07
◼
►
that's a joke but it's it feeds into
[TS]
02:06:09
◼
►
this crafting Mechanic because I thought
[TS]
02:06:11
◼
►
that like exploring was fun and I i
[TS]
02:06:15
◼
►
don't know i think it crap crafting and
[TS]
02:06:17
◼
►
exploring is fun it's just like you can
[TS]
02:06:19
◼
►
make a system if these don't fit in with
[TS]
02:06:21
◼
►
the game like a sophisticated crafting
[TS]
02:06:23
◼
►
system in a game where everything is
[TS]
02:06:25
◼
►
sort of of the same level of abstraction
[TS]
02:06:27
◼
►
like if everything super abstract is
[TS]
02:06:29
◼
►
just a bunch of weird shapes and
[TS]
02:06:30
◼
►
everything is wacky then it's like
[TS]
02:06:32
◼
►
you're playing a video game version of
[TS]
02:06:33
◼
►
adventure time then
[TS]
02:06:34
◼
►
anything goes but if you're playing in
[TS]
02:06:36
◼
►
the Super Graham realistic world I but
[TS]
02:06:38
◼
►
you still want people to find pieces
[TS]
02:06:40
◼
►
that little scissors so you have to make
[TS]
02:06:41
◼
►
everything glow that it doesn't it
[TS]
02:06:43
◼
►
doesn't mesh for me it's not it's not
[TS]
02:06:44
◼
►
the existence of these these tropes and
[TS]
02:06:46
◼
►
his mechanics that are bad that's how
[TS]
02:06:48
◼
►
they're implemented in this particular
[TS]
02:06:49
◼
►
game was was off-putting and if you like
[TS]
02:06:51
◼
►
these mechanics and find a game where
[TS]
02:06:52
◼
►
they really fit in then go for it but I
[TS]
02:06:55
◼
►
I don't think I like the mechanics in
[TS]
02:06:57
◼
►
any type again I would much rather play
[TS]
02:06:58
◼
►
like eco where there's like no mechanics
[TS]
02:07:01
◼
►
and all you go again
[TS]
02:07:02
◼
►
yeah I like it I don't like the fact
[TS]
02:07:05
◼
►
that the shoes become more durable when
[TS]
02:07:06
◼
►
you find the training manual that gives
[TS]
02:07:08
◼
►
you the brilliant idea to sharpen up
[TS]
02:07:09
◼
►
yeah who wouldn't yeah prolly right i
[TS]
02:07:12
◼
►
mean so that's a mechanical like finding
[TS]
02:07:14
◼
►
training manuals to tell you things that
[TS]
02:07:16
◼
►
like you would think you would already
[TS]
02:07:17
◼
►
know from living five years ago zombie
[TS]
02:07:18
◼
►
apocalypse but apparently you go until
[TS]
02:07:20
◼
►
you find some dusty magazine tells you
[TS]
02:07:22
◼
►
when you start off as a guy who thinks
[TS]
02:07:23
◼
►
he needs a rag in order to use a knife
[TS]
02:07:25
◼
►
so yeah yeah any binding the magic of
[TS]
02:07:29
◼
►
binding i think yes useful when Lord of
[TS]
02:07:33
◼
►
the Rings was all about John you or I
[TS]
02:07:35
◼
►
would call the to bind them
[TS]
02:07:37
◼
►
yeah i was thinking it's going to be
[TS]
02:07:39
◼
►
like the I can't even think about now
[TS]
02:07:40
◼
►
you gotta help me Jason the pan-flute
[TS]
02:07:42
◼
►
santa fe refrigerator magic refrigerator
[TS]
02:07:46
◼
►
a fellow the name of the wind yeah
[TS]
02:07:49
◼
►
yes they have to process is finding in
[TS]
02:07:52
◼
►
there too sure
[TS]
02:07:53
◼
►
yeah that's also trapper keepers their
[TS]
02:07:54
◼
►
binders so alright lightning round
[TS]
02:07:57
◼
►
I was I don't have a serious set ask
[TS]
02:08:00
◼
►
lengthy list of complaints i was really
[TS]
02:08:02
◼
►
bothered by the windows there's this
[TS]
02:08:04
◼
►
this thing that games do when they don't
[TS]
02:08:06
◼
►
want to draw or create levels like
[TS]
02:08:09
◼
►
behind something that they'll like cheap
[TS]
02:08:12
◼
►
a window in this way of putting aspect
[TS]
02:08:15
◼
►
map on it so it's kind of glowing and it
[TS]
02:08:17
◼
►
looks kind of frosted but no matter what
[TS]
02:08:19
◼
►
angle you're walking like at looking at
[TS]
02:08:22
◼
►
it you'll never be able to see what's
[TS]
02:08:23
◼
►
behind it and they did that everywhere
[TS]
02:08:26
◼
►
everywhere in this game it's like I know
[TS]
02:08:28
◼
►
the ps3 can handle freaking transparency
[TS]
02:08:31
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you've got all these static meshes
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02:08:32
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loaded like it just it broke the
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illusion for me everywhere because
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02:08:37
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everything looks photo-realistic
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02:08:38
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generally speaking or its it you believe
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02:08:42
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you're in that world but then like you
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02:08:44
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see these windows everywhere and you
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02:08:46
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just can't see through them
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02:08:47
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it's just that really broke the
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02:08:49
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benevolent something behind them then
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02:08:51
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like they can make that ok could save a
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02:08:53
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lot for this that almost all for being a
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02:08:55
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clue to get sued print out and they
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02:08:57
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don't have to worry about rendering that
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02:08:58
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all i think they were at the objects
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02:08:59
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like so I i mean i forgiven I'd rather
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02:09:01
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have them do that than to do the thing
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02:09:03
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where there are no windows because then
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02:09:05
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you really feel like you're in a bathtub
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02:09:06
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that you really like is this a submarine
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02:09:08
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or is just like you know hotel like just
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02:09:10
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everything closed off and that glow for
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02:09:13
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all the silliness of the effect if you
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02:09:14
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didn't if you didn't spend your time
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02:09:16
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inspecting the window
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02:09:17
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anytime you glanced over there like it's
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02:09:19
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realistic i would get i would get kind
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02:09:20
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of a glow off of that and if you didn't
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02:09:22
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notice it's kind of like how many people
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02:09:24
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play like the original marathon is Jason
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02:09:26
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he's played this game and notice that no
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02:09:29
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matter how much you rotate around a
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02:09:30
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weapon that's on the ground and always
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02:09:32
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you always look at it from the same
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02:09:33
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angle that john wants brah right
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02:09:35
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oh how many people play through marathon
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02:09:37
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for decades or however long it and never
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02:09:39
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noticed that
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02:09:39
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like that's the magic the magic of a
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02:09:41
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moviemaking in game making that I think
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02:09:43
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regular people will just not know even
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02:09:45
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something as obvious as you can never
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02:09:47
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get around to the backside of that gun
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02:09:48
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is always facing you you know what's up
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02:09:50
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with that the windows here are far below
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02:09:53
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that and I i think that was an
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02:09:54
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attractive fake-out frosty glow effect
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02:09:57
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though I give it a thumbs up there in
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02:10:00
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one place where the window I i found a
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02:10:02
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window that was opaque and i turn the
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02:10:04
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flashlight on it and suddenly I could
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02:10:05
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see through to what was behind it which
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02:10:07
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seemed a little froggy taking you out
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02:10:09
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there they have to add that one for
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02:10:10
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Briana and she didn't find it it was odd
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02:10:13
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explicit you doubted us or what was
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02:10:14
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behind all it was a staircase is like a
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02:10:17
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like a fire escape kind of thing I
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02:10:21
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thought they are the flashlights effect
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02:10:23
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was so impressive like I want I want
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02:10:26
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whoever look at the person naughty dog
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02:10:28
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that coated that flashlight effect click
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02:10:31
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dynamic lighting is is listening to this
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02:10:33
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please talk to me on Twitter so we don't
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02:10:36
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know how you did that like if you see at
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02:10:38
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the center of it would like grow or
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02:10:40
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shrink depending on your distance to the
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02:10:42
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wall it's not a texture that they're
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02:10:46
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growing through I don't know if it's
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02:10:47
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like some programmable shaders that they
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02:10:50
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did mixed with the dynamic like comb or
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02:10:53
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what it was really like just like it's
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02:10:55
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like a cone because I whatever angle
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02:10:56
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intersects and they're just buzzing out
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02:10:58
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the the region that intersects at but
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02:11:00
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like I whoever did that flashlight
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02:11:02
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really needs to work on the contacts
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02:11:03
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that every once in a while you got to
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02:11:04
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shake the controller to get the light go
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02:11:06
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back i know they wanted that to be like
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02:11:08
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in a moment of tension that would happen
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02:11:10
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but it always happen to me in a moment
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02:11:11
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that there was no tension i was like
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02:11:12
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this yeah it sucks Shakespeare we gotta
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02:11:16
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work in the motion control somehow
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02:11:18
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no I like the I like the fact that the
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02:11:20
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it actually bug me but i liked it that
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02:11:22
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the flashlight dish is a shaky it's
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02:11:25
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handshake it's not
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02:11:26
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yeah it's not like robotic light beam of
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02:11:30
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exactly where you're facing it's all
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02:11:31
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kind of like moving around with your
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02:11:33
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hand and it doesn't really tracks you
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02:11:36
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late and i like that it felt very
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02:11:38
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organic even though it frustrated me
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02:11:39
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because I wanted perfect lighting and a
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02:11:41
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little goes a long time because I'm such
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02:11:43
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a wimp in games that are dark i have the
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02:11:45
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light on all the time like flashlights
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02:11:47
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in the room was remotely damn flashlight
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02:11:48
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flashlight got to see enemies like maybe
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02:11:50
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I'm taking away from the atmosphere and
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02:11:52
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like dhoom3 force me not to do that with
[TS]
02:11:54
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their stupid flashlight Irgun choice
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02:11:57
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they made a right but it in this game
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02:11:59
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like I would just flashlight everyone
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02:12:00
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like broad daylight i realized i have
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02:12:02
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the flashlight just like a security
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02:12:03
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blanket for myself that is a game dhoom3
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02:12:06
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where they could really have used one of
[TS]
02:12:07
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those binding training manuals feel the
[TS]
02:12:09
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flashlight alert and enemies at all
[TS]
02:12:12
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sometimes yeah i think it did ya did the
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02:12:15
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the human enemies right humans zombies
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02:12:18
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conveniently do not care about light
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02:12:20
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yeah they would put the little little
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02:12:21
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tips of the game to tell you by the way
[TS]
02:12:23
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you can use your flashlight here it'll
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02:12:25
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be okay yep it was a nice touch i think
[TS]
02:12:27
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that they actually gave the user
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02:12:29
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friendly characters and animation where
[TS]
02:12:31
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they avert their gaze from the
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02:12:32
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flashlight if you shine it right in
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02:12:33
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their face
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02:12:34
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yeah when we playin next I'm ready
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02:12:37
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actually if you want friend me on PS
[TS]
02:12:39
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Plus like we will make the most
[TS]
02:12:41
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hard-core gamer like the dlc guys on 55
[TS]
02:12:44
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I threatened him to a Gears of War like
[TS]
02:12:47
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throw down so if you want to join our
[TS]
02:12:50
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can go kick their butt sometimes I would
[TS]
02:12:52
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be without you you're probably a lot
[TS]
02:12:53
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easier to play within the 12 year olds
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02:12:55
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on there that like totally agree out I'm
[TS]
02:12:57
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not just a little nicer so excellent
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