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318: Creepy Hug

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0:00:00come see the Cassidy and comfortable and

0:00:01many other podcasts at the now hear this

0:00:04festival in anaheim california October

0:00:0628 through 30th go to now hear this vest

0:00:10dot-com

0:00:14the incredible number one day

0:00:17temperature 2016

0:00:23welcome back everybody to be

0:00:25uncomfortable i'm your host Jason L were

0:00:27here with another edition of our video

0:00:29game club we do this from time to time

0:00:31when there's a video game that's not too

0:00:32hard so i can play it

0:00:33joining me to talk about the video game

0:00:36by danish studio play dead

0:00:39called inside are the fine following

0:00:42people

0:00:43dan morgan hello hi good to be here on a

0:00:46game related podcast it's good to have

0:00:47you want a game related podcast from far

0:00:50across the Atlantic Ocean it's james

0:00:52thompson who really is the one who told

0:00:54us we should play this game and then we

0:00:56all played it I James well i hope you

0:00:58liked it since this is all my fault

0:01:00yeah pretty much your fault will let you

0:01:02know by the end of the episode Tiffany

0:01:04arm it is back again to talk about games

0:01:06with us hello hey I'm ready

0:01:08alright excellent now put listeners to

0:01:10the accidental techie podcast know that

0:01:11there was a lot of work to play that

0:01:13game but you did it you did it that's

0:01:15right it has been played an excellent

0:01:17really played and of course who we

0:01:20wouldn't talk about a video game without

0:01:21John siracusa now when we hi John

0:01:23excited to move from left to right

0:01:25through this podcast yeah that's right

0:01:28just keep holding the button down

0:01:29alright so inside is a any it's a

0:01:33side-scrolling platformer kind of game

0:01:37bit but it's a it's got a lot of

0:01:39interesting things about it i really

0:01:42like that it is is short

0:01:45among other things I I complain about

0:01:47that a lot but i like that i can play a

0:01:49game and get a story and have a really

0:01:50nice experience without having to take

0:01:5230 hours or something like that because

0:01:54I'm just never going to play those games

0:01:55but inside was a game i could play from

0:01:57start to finish and I really enjoyed it

0:01:59spoiler alert we're not doing this

0:02:00episode because i was met on it I i

0:02:03enjoyed it

0:02:04anybody have any opening statements i

0:02:05just thought i would maybe ask about

0:02:07this game just in case somebody maybe I

0:02:10have some things to talk about in terms

0:02:11of the gameplay before we talk about the

0:02:13actual game but that's not an opening

0:02:14statement so okay thats in this section

0:02:17well I mean I think why I played the

0:02:20game through yes and then immediately

0:02:21wanted people to talk about the game too

0:02:25so I convinced everybody else to play

0:02:27and yeah it's taken us a little while

0:02:31but I've been two months passed and do

0:02:33you even remember the game now but

0:02:35well thankfully through the magic of

0:02:37YouTube i have rewatch somebody player

0:02:39either but I did play three times as

0:02:41well which does suggest that i probably

0:02:43like two could be like to State for the

0:02:45record that James did not make me play

0:02:47it all right that's true i do not need

0:02:49to be coerced I knew this game was

0:02:50coming out i know i was gonna play it

0:02:52yeah i was a I was excited to play it so

0:02:54we should say so inside from play dead

0:02:57it is now available on xbox one and

0:03:00playstation 4 and of course you can also

0:03:03play it on windows using a Windows PC or

0:03:06you know boot camp if you want to

0:03:08install it anyway

0:03:10uh-huh that's why ATP listeners so I'm

0:03:13the the truce the true sadness here is

0:03:15Mark going to have a playstation 4 and

0:03:17they could have just waited and played

0:03:19it but instead

0:03:20that's not what happened i have an xbox

0:03:21one so i was able to play it in July on

0:03:24vacation so I would have been too late

0:03:26yeah that's true that's true good point

0:03:28good point so it's out its out there for

0:03:30your for your current generation

0:03:32platforms and also pc gamers so there's

0:03:35ways to play it now i do want to say it

0:03:37was kind of nice playing on a laptop

0:03:38though because it was very intimate your

0:03:41dark we had headphones on

0:03:43oh yeah i think that if there's a whole

0:03:45atmosphere situation with this game that

0:03:48I don't you get yourself immersed in it

0:03:49as much as possible you're going to have

0:03:51a much better experience and I feel like

0:03:52the vastness of it i guess on like a big

0:03:55screen like on a television screen would

0:03:58kind of take away from the creepiness of

0:04:02the game when you're just like staring

0:04:04into the portal up a tiny laptop on your

0:04:06lap with your headphones on and you're

0:04:08like really like this really engulfed in

0:04:11the game

0:04:11well also i couldn't identify that those

0:04:13little things were chickens right to

0:04:15stop was like what are those little

0:04:18things and then I saw a screenshot later

0:04:20that's all they look like chickens

0:04:21they're so cute understand experience

0:04:23playing like I moved my playstation 4 to

0:04:26my to a gaming monitor instead of a

0:04:27television for burning reasons but not

0:04:29one occasionally when i move it back to

0:04:30the television a lot of the games that I

0:04:33play I realized you're so far away i

0:04:35mean i guess i should do the math on the

0:04:36angles and see what it's like but when

0:04:38i'm playing destiny for example i want

0:04:40to be able to see like every pixel of

0:04:42the the person's head way far in the

0:04:43distance and when i'm sitting on my

0:04:44couch 10 feet away from ITV I can't

0:04:46so there is something to that

0:04:48like is this a pc game or is it a

0:04:50console game I mean I i also played on

0:04:52the playstation 4 but sitting two feet

0:04:54away from my monitor i played it so it

0:04:56really helps to be able to see the fine

0:04:57details in the game like this that is

0:04:59almost kind of I don't know if it's not

0:05:01made for consoles but it's made with the

0:05:03expectation that you're going to be able

0:05:04to discern that those things were

0:05:06chickens because you'll be able to see

0:05:07all the little pixel I played it on xbox

0:05:09on a giant TV and I I thought it was

0:05:12fine but maybe that's just me and my

0:05:14young man eyes

0:05:15yeah it also depends on your distance

0:05:16your distance from the TV because of

0:05:18your if you have his TV the same size as

0:05:19yours but you're 20 feet away its way

0:05:21different

0:05:21this is kind of like the game equivalent

0:05:23of reading a book under the covers

0:05:25you know it was like all huddled up with

0:05:26your flashlight i tried to put a blanket

0:05:28over my TV and my couch it did not go

0:05:30well just build a fort and then play the

0:05:32video i did play the bulk of this game

0:05:34when my family was not in the house and

0:05:37the lights were off and I did start on

0:05:39it on the chair that's about six or

0:05:41eight feet away from the TV and but for

0:05:43the bulk of it I was either sitting on

0:05:45the coffee table right in front of the

0:05:46TV or standing right in front of the TV

0:05:48with my headphones on playing the game

0:05:51for most of it so it was definitely that

0:05:54was the sort of experience that I felt

0:05:55like it demanded John you want to talk

0:05:57about gameplay before we get into like

0:05:59plots and details like that i do i

0:06:02forget if we ever had a gain an episode

0:06:04about limbo but i think it's been

0:06:05mentioned on the show before this is the

0:06:07the game from the same developer prior

0:06:09to this and limbo was another side

0:06:12scroller thing where you control a

0:06:13little boy moving from left to right

0:06:15across the landscape that tries to kill

0:06:17him in several different ways and that

0:06:19game was sort of a you know a critical

0:06:22darling of the sort of artsy fartsy type

0:06:24of game because it was all silhouette

0:06:26was all black like black silhouette

0:06:27which is incredibly clever and I think

0:06:30about this developer talk about a way to

0:06:31save money on development was saying oh

0:06:33no it's all for mood and artistic

0:06:34reasons but if you can do everything a

0:06:36silhouette boy that really must say VIN

0:06:38development cost anyway it was very

0:06:39moody and atmospheric and it was too d

0:06:41in this game if you look at you like wow

0:06:44this is like a similar type of game

0:06:47engine but so much more accomplished

0:06:49artistically but it's still too d you're

0:06:51still moving from left to right and

0:06:53there is no point in the game in which

0:06:54you have any sort of control to go into

0:06:56or out of the screen and yet the screen

0:06:58in this game is not a bunch of cardboard

0:07:00cutout silhouettes

0:07:01you can see things that are farther into

0:07:04the screen than your character and

0:07:05closer to you within your character but

0:07:08you can interact with them and not only

0:07:09that this game also twist the axis as it

0:07:12follows you so it's not as if the camera

0:07:13stays fixed a longer track you're going

0:07:15from left to right and many levels your

0:07:17character actually is walking sort of

0:07:18into the screen a little bit not under

0:07:21your control but just because the

0:07:22scenery is shifting and the camera is

0:07:23shifting so i think that is the first

0:07:27degree of difficulty of this game is it

0:07:28is it is a more sophisticated complex

0:07:30game than limbo because you're not

0:07:32strictly in 2d but i think especially

0:07:34for people probably not on this podcast

0:07:36but all the people i've talked to who

0:07:38are not avid gamers who play this

0:07:41specific game are very confused and

0:07:44frustrated by what they can and can't

0:07:47interact with even though it's very

0:07:48clear if you've played any sort of these

0:07:50games 120 I see what kind of game it

0:07:52says the idea that you can't touch that

0:07:54crate because it's three inches to your

0:07:56to your put player characters left but

0:07:58that when you click and sometimes you

0:07:59walk in front of something but i just

0:08:00walked in front of that if i go up to it

0:08:02and hit the the action button how am I

0:08:03supposed to pull the last time I ran

0:08:04right in front of her right behind it or

0:08:06why am I in front of this is why am i

0:08:07behind that what are the rules

0:08:08surprisingly i'm assuming we'll find out

0:08:11no one here at any difficulties with

0:08:12that but almost every person i talked to

0:08:14who is not heavily into games found this

0:08:17one extra sophistication over limbo to

0:08:21be baffling like a like a local I can

0:08:24handle left to right things are in front

0:08:26of you sometimes kind of dark and you

0:08:27can't tell you can pick up a stick but

0:08:28everything is in the same plane and now

0:08:30they added multi-plane and they have

0:08:32gone past the skills of a bunch of

0:08:34average people which I find a little bit

0:08:36a little bit of maybe of a misstep in

0:08:39this game but the payoff people who know

0:08:41anything about games i think it's

0:08:42tremendous because this game looks

0:08:43amazing it plays amazing once you accept

0:08:45the premise is just a little bit weird

0:08:47to me that they made a 2-d game with all

0:08:49sorts of 3d stuff that we all accept

0:08:50that we just can't touch it's like pho

0:08:523d I mean obviously it's really 3d and

0:08:54the engine like that's why I'm sure but

0:08:56my point from our from our interactions

0:08:58standpoint it's you know it's 3d when it

0:09:00suits are essentially yeah it's

0:09:02sometimes it's like set dressing to me

0:09:04sometimes I feel like it is part of the

0:09:07atmosphere and you're not meant to

0:09:09interact with its ok there are times

0:09:11when it's hard to read whether something

0:09:14is set dressing and

0:09:15but I guess I just sort of internalized

0:09:17that's part of the game is that a thing

0:09:18I can interact with no is that a thing I

0:09:20can interact with oh yes and and you

0:09:22know that's part of the you know there

0:09:24are sort of 18 objects in this room and

0:09:26you need to figure out what the five

0:09:28things are two things or the one thing

0:09:30is that you need to interact with and

0:09:32that's just kind of part of the

0:09:33challenge of it but I did notice that

0:09:36there are moments when you think to

0:09:38yourself

0:09:38logically I need to be able to come

0:09:41toward the screen or go away from the

0:09:42screen but I can't do that

0:09:44so what happens now and that i did find

0:09:46myself you know it was never a real

0:09:49impediment or less serious impediment

0:09:51but it did happen where i would i would

0:09:53momentarily be like is it trying to

0:09:56trick me it will be or because we're

0:09:58side-scrolling here right heat it did

0:10:00happen i actually found that it kind of

0:10:02funneled you very very carefully kind of

0:10:05like up it just it guided you gently

0:10:08into the gameplay i don't know i just

0:10:10felt like it was pretty natural

0:10:12especially when in the very beginning

0:10:13when that car is coming and you kind of

0:10:16duck underneath the the cliff where at

0:10:20first you don't think that you can do

0:10:22that because the whole time you're just

0:10:24kind of walking through the woods

0:10:24walking through and then you know

0:10:26there's some up and downs but then when

0:10:28the car comes across the road and you

0:10:29need to double back and hide underneath

0:10:33the rock

0:10:34I felt that was so natural and then

0:10:36watching my husband play it he did the

0:10:39same thing like just naturally as kind

0:10:41of like a an element you're like oh

0:10:43someone's coming let me hide under here

0:10:45and you could so I don't know I feel

0:10:47like a lot of the spots that you could

0:10:50interact they did a a really beautiful

0:10:53seamless way of kind of demonstrating

0:10:56that to you that these are the parts

0:10:58you're going to be interacting with and

0:10:59I thought that kind of made the

0:11:00flawlessness of the gameplay really

0:11:02great for me i don't know i didn't have

0:11:04I just I really enjoyed it i thought it

0:11:07you know it kind of it kind of like gave

0:11:09you a creepy hug

0:11:11I don't know how late it without it was

0:11:14just it was just really nice feeling

0:11:16that it made you feel good about your

0:11:18accomplishments and figuring out what

0:11:20you can do in the game without directly

0:11:23showing you you know blazing let me

0:11:25highlight this thing

0:11:26that you need to interact with so it

0:11:28lets you feel smart but the same time it

0:11:32didn't make you feel so dumb that you

0:11:34couldn't figure it out yeah there's a

0:11:35sense of satisfaction with the puzzles i

0:11:37think you know from mechanical aspect

0:11:40with paint a standpoint there's a fairly

0:11:42limited number of options that you can

0:11:44do this stuff we're talking about like

0:11:45your kind of kind of on rails right like

0:11:47not exactly but with the whole 3d thing

0:11:49but you're kind of on rails and so you

0:11:52know you get into situations where it's

0:11:54like well there's a limited number of

0:11:55things that I can do in a little limited

0:11:57number of objects at my disposal and

0:12:00that really i think is tiff said does a

0:12:02nice job of guiding you gently towards

0:12:04ok how can you combine these elements

0:12:06based on what you've learned right and

0:12:08and then synthesized from that the

0:12:10course of action and how do you like to

0:12:12take this to the step that you need to

0:12:13get to and some of it is trial and error

0:12:15right like I don't you die a lot earlier

0:12:19i died a lot i feel like the margin of

0:12:21error is really nice to win this game i

0:12:23think the balance of it of it being just

0:12:25close enough that you know you didn't

0:12:28like you just missed something or you

0:12:31just miss near death but it gave you

0:12:33like you did maybe you didn't hit the

0:12:34button at the exact second but yet you

0:12:38survived that so it wasn't so i need to

0:12:41play this section over and over and over

0:12:43again in order to hit it exactly precise

0:12:46in order to succeed it kind of gave you

0:12:48a stumbling moment I guess you would

0:12:50call it that's kind of how I perceived

0:12:52it and that it just it it worked out and

0:12:55unless you did it really terrible you

0:12:58know then you may have to do it again

0:13:00but I don't know I felt but at the same

0:13:02time it didn't make you feel like you

0:13:04were just being pushed through the game

0:13:05it's not even ashamed either write like

0:13:07it's not right and I think we're saying

0:13:09like it's not like oh yeah you have to

0:13:11be super there are parts that require

0:13:13some liked which reflect there are a

0:13:15couple places there i feel that you need

0:13:17to hit it exactly right but mostly it is

0:13:19forgiving and I think the ramp-up them

0:13:21to tips point about how it sort of gives

0:13:23you that creepy hug at the beginning it

0:13:25is a slow ramp-up I know as somebody

0:13:27who's not a super expert game player for

0:13:29me I felt like it was welcoming in that

0:13:33way that you figure things out and and

0:13:35it gets it gets a little harder as it

0:13:37goes but it is a kind of a gentle ramp

0:13:39up and

0:13:40and overall I don't feel like I ever

0:13:42felt like the game was too hard at any

0:13:45point i enjoyed the whole thing but I

0:13:47never felt like I was challenged by the

0:13:49mechanics of it was really more just

0:13:51figuring out what the puzzles work there

0:13:53was a couple of points in it for me

0:13:55I think generally dying to diving on the

0:13:58DOL's that what you're using where I had

0:14:01to do a number of times but i just i

0:14:05looked back at limbo just to get an idea

0:14:07of what that was like

0:14:08and I i think the this is easier than

0:14:11limbo the puzzles didn't seem as obscure

0:14:16like things seem to make sense and i was

0:14:18looking at limbo and I was thinking if

0:14:20limbo is golf Mario this is super golf

0:14:23Mario's and also this has the advantage

0:14:26of no gigantic terrifying spiders and I

0:14:30didn't like how you could definitely see

0:14:32we're in limbo they took this game where

0:14:34they took limbo and they were looking at

0:14:36it and they're like we made this cool

0:14:37little thing check this out and then

0:14:39it's like oh this little part of that

0:14:41game that's really cool let's make an

0:14:44entire world kind of based on that and I

0:14:47feel like it's those little parasites

0:14:49that get in the little guy's brain you

0:14:50know and make him do things and I feel

0:14:52like maybe a universe of course

0:14:54yeah i mean like they saw that you're

0:14:55like okay this is what's going to be its

0:14:58whole cool thing that we can make into

0:15:00an entire universe and I thought that

0:15:03was great and more money now

0:15:05am I the only one who didn't play limbo

0:15:07just out of curiosity you should play

0:15:08because I played a little bit of it but

0:15:10i haven't played the whole thing I think

0:15:11James says right limbo requires as

0:15:13tougher sections amanda gets to the

0:15:15point where you have harder you know

0:15:16what you have to do but the hand-eye

0:15:17coordination required is a little bit

0:15:19harder than this

0:15:20the puzzles are probably equal

0:15:21difficulty in terms of like I figuring

0:15:23out what you have to do but in limbo

0:15:25towards the end you know what you have

0:15:27to do when you die maybe fifty percent

0:15:29more times before you get an

0:15:30accomplished and yeah you if you if you

0:15:34play this person is kind of a shame to

0:15:35go back and play limbo because the

0:15:36progression is so great from limbo to

0:15:38this because I just feel like this is

0:15:39limbo with tons more money and more

0:15:41experienced thrown into it and it's like

0:15:44yes more of that like I love limbo and I

0:15:46like this even more because it's better

0:15:47and everyone every way you can make em

0:15:49better

0:15:49this game is better difficulty curve

0:15:51graphically times a thousand

0:15:53yeah it is it is yeah I a couple more

0:15:57comments on on the beginning part like

0:15:58because what it was saying like this

0:16:01game like all the all great games speaks

0:16:04to the player in the level in in the

0:16:06language of game design and if you are

0:16:08at all receptive to that language if you

0:16:10understand any few words in that

0:16:12language it will speak to you and lead

0:16:13you to the experience that that I think

0:16:16we all had at the beginning of the game

0:16:17where you're like alright amazing into

0:16:19it huh never played this game before but

0:16:21I'm figuring out the rules of the game

0:16:22play and what I can do and where I can

0:16:24go about your first task in this

0:16:27side-scrolling game is run write your

0:16:29first task just go right go to the right

0:16:31it's like I thought it was very nice

0:16:34very gentle like start with going right

0:16:36that's that all you wanted was Johnny

0:16:38beginnings and then you have to jump

0:16:40exactly right but but but not like see

0:16:42here's the thing if the game is speaking

0:16:45to you as you run you see how you

0:16:47interact with a serious you learn that

0:16:48you can't go into her out of the screen

0:16:49you'll learn what is an obstacle and

0:16:51what is not an obstacle when you get up

0:16:52to like that first part where you have

0:16:54to backtrack are you have to like but

0:16:55wait i'm going over here what if i go

0:16:57back when I go behind the car or in

0:16:59front of the car like it it doesn't such

0:17:01and such a nice ramp but I think as it

0:17:04is with like if you're designing a piece

0:17:05of software humbling it is to put your

0:17:07put the thing that you've made in front

0:17:08of somebody who doesn't share the same

0:17:10sort of mental model of how it's

0:17:12supposed to work if you watch someone

0:17:14who doesn't under who understands too

0:17:16little of the language of game design

0:17:17and you put them in front of this game

0:17:19and you watch them flounder and fail to

0:17:22have the moments that we were having on

0:17:23the very very first five minutes of this

0:17:25game and they're just they don't know

0:17:27what to do

0:17:28they don't understand how their

0:17:29character work to the world and it seems

0:17:31unfair that they're getting caught or

0:17:32captured shot with a dark or anything

0:17:34like that it can just be crushing to see

0:17:37how how they keep the Sandcastle just

0:17:40falls down to dust if you're just

0:17:42missing a little bit about even to the

0:17:43point where even people who understand

0:17:45the game design and played a lot of

0:17:47games like there will be a red handle on

0:17:50the screen like it's literally painted

0:17:52red but because the red is slightly dim

0:17:54because this is a cream

0:17:55the game they won't see it maybe like

0:17:57this is impossible what should i do

0:17:58they'll be a spotlight in the game

0:18:00shining on a red handle and on that

0:18:02screen where nothing else is read

0:18:03everything else is great and they won't

0:18:05see it and that's what crushes me about

0:18:08games like this and why I'm always

0:18:09cautious about recommending them even

0:18:10things like journey like should you know

0:18:13if this is a game you play you don't

0:18:14even need to know anything about games

0:18:15not challenging the difficulty levels in

0:18:17there but like but everything is a

0:18:18continuum and what you guys are saying

0:18:20is like that the puzzles you know seem

0:18:22just right and they weren't to mean

0:18:23anything like that for me I felt like a

0:18:25couple of the puzzles at most of the

0:18:27puzzles off-site in this game

0:18:29i didn't spend a lot of time dying

0:18:31because i would look at the screen and

0:18:33realize what they're trying to get me to

0:18:34do and do it on the first try and that

0:18:36felt a little bit like not gonna say

0:18:39like oh you're just you're just pressing

0:18:40from left to right and going through a

0:18:42movie because it was there were a few

0:18:44parts that were challenging but I want

0:18:45to die at least one or two or three

0:18:47times and I felt like there are a couple

0:18:48few puzzles because I played limbo that

0:18:50I like even before the screen loaded my

0:18:52god there's gonna be a ice cream three

0:18:54screens for now we're gonna have 2x I

0:18:56load that screen like get this is that

0:18:57matter that feels kind of good but on

0:19:00the other hand like oh you know you had

0:19:03there has to be a match between the game

0:19:05and and the player and I think this is

0:19:08this game reaches abroad amount of

0:19:10players but it's always a continuum and

0:19:12I are you know this is looking for that

0:19:13idea of the game that everybody can play

0:19:15and everybody can enjoy but it i think

0:19:17it just doesn't exist because the great

0:19:20experience were all having speaking to

0:19:21this game and like have everything flow

0:19:23together if that doesn't happen for you

0:19:25it just becomes a beautiful but

0:19:27frustrating screensaver

0:19:28how long did everybody wait for that

0:19:30first car with the lights in the woods I

0:19:33think before you actually decided to

0:19:35cross it's be gonna be gonna be bold

0:19:37I waited for a while mike is gonna drive

0:19:39away unwanted he keeps the Crouch

0:19:41animation so the language of game design

0:19:43there is when i start to move up he's

0:19:44maintaining the Crouch that shows that

0:19:46this is like a stealth section i have to

0:19:47sneak past enough to worry about cares

0:19:49if he's another beast if he didn't stay

0:19:51in the crash withstood bolt upright then

0:19:53yea though I felt like what I got but

0:19:54and at that point we don't know anything

0:19:56about the story which is actually one of

0:19:57things i do want to talk about when we

0:19:59talk about the story here I just one

0:20:00more thing about gameplay III as

0:20:02somebody I mean I John i agree with you

0:20:04as somebody who is not a a prolific

0:20:07gamer

0:20:08at all I thought this game was maybe a

0:20:12little too easy for me and that's saying

0:20:15something

0:20:15if it was too easy for me it should

0:20:17probably be harder but at the same time

0:20:19I did find great joy in the fact that

0:20:21even though there were screens where I

0:20:23really didn't need to do anything other

0:20:25than run and jump that idea i enjoyed

0:20:28that I i like the balance of it that I

0:20:31although i did die of a few times not

0:20:33not not like dozens but you know ten

0:20:36times or 15 times in the in the in the

0:20:38pace of it and I did have some like

0:20:40three or four places where I i really

0:20:42need to like shut it off shut off the

0:20:44console and come back later with fresh

0:20:47eyes to see what I was missing I mostly

0:20:50I didn't have to do that and i just got

0:20:52to have the experience so I would you

0:20:55know that that's nice in the sense that

0:20:56you don't get frustrated and feel like

0:20:58abandoning it at the same time you know

0:21:00maybe that when i was done i thought to

0:21:02myself maybe that was a little bit a

0:21:04little bit that wasn't quite enough

0:21:05resistance that there a need to be a

0:21:07little bit harder but you're right for

0:21:09everybody that level is going to be

0:21:11drawn somewhere different and the reason

0:21:12this is a great game is because even if

0:21:14i call these puzzles are too easy i know

0:21:16just what to do the reward from just

0:21:18looking at the screen agree just like

0:21:20watching control like it is such a

0:21:22beautiful young to look at so many

0:21:23beautiful tiny you know details and

0:21:26every animation and how the character

0:21:28moves and slides his body between things

0:21:30and yanks off the slide just it's just

0:21:31so rewarding

0:21:32even when you know exactly what to do i

0:21:34agree and and up to the point where I

0:21:36think the hardest puzzle hand-eye

0:21:37coordination wise in the game was the

0:21:39the moving blast shield thing right

0:21:42um and that one that someone for the

0:21:44probably takes people to the most tries

0:21:46and that one which I wish there was more

0:21:48puzzle like that but that one they they

0:21:50added a musical reward with you really

0:21:52wasn't there for most the other

0:21:53challenge will see the challengers once

0:21:55you figure what to do when you do it

0:21:56nothing really happens but in this one

0:21:57once you've figured out and are on your

0:21:59way to solving it there's a music cue

0:22:01and you just feel like a champion you're

0:22:02like finally there was a hard puzzle and

0:22:04I figured out what to do in 22 tries and

0:22:06took me two more tries to pull it off as

0:22:07soon as I did the music played that's

0:22:10that's that's good game design i didn't

0:22:12want more things like that i felt like

0:22:13that was the perfect amount for me

0:22:14because it just it makes me angry it

0:22:16makes me anxious like AI get especially

0:22:18because

0:22:20the end like you're saying the art so

0:22:21good but some of that also comes into

0:22:23how they use that to 22 unsettling

0:22:28effect right which i'm sure we'll talk

0:22:29about a little bit in the story stuff

0:22:30but like the is some of the death

0:22:32animation

0:22:33yeah i was her Savior might last into

0:22:35oblivion and lots of my god have on the

0:22:38whole game exactly car pretty does it

0:22:40does it does it not like does not just I

0:22:42had a visceral reaction like oh my god

0:22:45like you know when that happened and I

0:22:46like I mean I i think i like laughed but

0:22:49nervously after that because it's sort

0:22:51of like it is it's got a weird sort of

0:22:53darkly funny but also incredibly

0:22:55disturbing aspect to it and it really

0:22:57unsettled now let's limbo to ya I mean

0:23:00especially since it's basically a child

0:23:02but the angry pieces one of the things I

0:23:06wanted to say was that that the sort of

0:23:10production values on this are really

0:23:12high much higher than limbo but it it

0:23:16took them six years to make her believe

0:23:18because they started it just after they

0:23:20finished limbo now it's and it's like a

0:23:25small team I think it was 24 limbo and I

0:23:28think they're up to 25 or something at

0:23:31this point but yes there are two hours

0:23:35they were six years

0:23:36yeah well it shows up in the Polish

0:23:38there like everyday after look at this

0:23:39game and find where where do you see a

0:23:41clipping artifact where you see a right

0:23:42action where do you see a bomb animation

0:23:45like everything is perfect in this game

0:23:47and the sound was so great

0:23:49did anyone else playing headphones i did

0:23:51for some of it i played a bit in

0:23:53headphones oh it just sounds incredible

0:23:56in headphones I just feel like it just

0:23:57it swallows you up and it just puts you

0:24:00right there it the little nuances to his

0:24:02breathing and the different sounds of

0:24:05his feet make on everything like it was

0:24:07just it was beautiful it was so great i

0:24:09saw a comment from the guy who did the

0:24:11music who apparently for part of the

0:24:14sort of audio sound of it piped the

0:24:18score through a human skull party said

0:24:23his Danish denmark everybody yeah extra

0:24:28and settle down thanks let's uh ok let's

0:24:30talk about the story will fire up the

0:24:31spoiler horn now just because you know

0:24:34what you should play this game and not

0:24:37know all the surprises because i went in

0:24:40where with James saying it's great you

0:24:42should play it I'm not going to even

0:24:44tell you what it's about don't find out

0:24:45just go play it and I am I appreciated

0:24:47James is wise advice so I give that

0:24:50advice no to you you should go play it

0:24:52and when you're done come back and

0:24:54listen to the sound after the spoiler

0:24:56horn

0:24:56[Music]

0:25:01alright spoiler warning study should

0:25:02insert the sound of the giant explosion

0:25:04seven spoiler-free my washi of that

0:25:08giant explosion I would that's my

0:25:09favorite character in all game now for I

0:25:12mean I said that because when I went

0:25:14into the game

0:25:15I didn't know anything about it and I

0:25:17didn't know if it was set in the real

0:25:18world or what time period i know right

0:25:21thing and so that the initial section

0:25:25where you've got you know yes or going

0:25:27through a forest and then you see trucks

0:25:29and it's like well as trucks look you

0:25:30know they could be sort of modern-day

0:25:33they could be slightly earlier but they

0:25:35they look like Earth trucks and this is

0:25:37enough forest yes there's a dogs and

0:25:40arms and and it all seemed very kind of

0:25:44you know just sort of normal is not the

0:25:48right word but you know for that sort of

0:25:50like 5-10 minutes

0:25:52yeah you know I was thinking is this

0:25:53like some World War two setting is the

0:25:56sum you know something like that and so

0:25:58going into it not knowing anything

0:26:00especially not knowing what happens

0:26:01later on it

0:26:04just getting that experience of it

0:26:06getting increasingly crazier and crazier

0:26:08as as the game progressed I thought was

0:26:10very good you makes me think of black

0:26:13mirror it's like a video game version of

0:26:15a black mirror episode better look like

0:26:18Mary because it has a better ramp up to

0:26:20the crazy and that by the way that's the

0:26:21rate you're thinking of design a game

0:26:23that's the direction should go it should

0:26:24be increasing amounts of absurdity oh

0:26:26yeah I'm insanity as the game goes on a

0:26:28boy is this game deliver everything that

0:26:30that's that's what I wanted to say is

0:26:32that I going back to saying like even if

0:26:35the even if I could play through without

0:26:37dying it would have been a wonderful

0:26:39journey

0:26:40the thing about it is that really sets

0:26:42it apart from a lot of games I play this

0:26:43every few levels every 20 minutes or so

0:26:47there would be something where I'd be

0:26:48like what is happening right like a

0:26:51moment of our perception shift and

0:26:54that's in the storytelling the fact that

0:26:55we start knowing nothing and you keep

0:26:57asking yourself at least I did I assume

0:26:59everybody does this is going on here

0:27:00what is going on it i was thinking did

0:27:03the kid run away and then I'm thinking

0:27:04did the kid escaped from prison or

0:27:07confinement in some way and and and

0:27:10that's where i start with it and it's

0:27:11like yes these trucks are the the

0:27:14trucks from the you know it's the pits

0:27:16the police from a prison or whatever and

0:27:18it's the trucks that are I don't even

0:27:20know what the story is but I'm trying to

0:27:22piece it together and they're like

0:27:23setting dogs on him and liked i know

0:27:25right um and all of its like it's just

0:27:27darker and darker why won't he go laughs

0:27:29haha if he wasn't at first you think

0:27:31like he's trying to get out from the

0:27:33inside and just finally realized that he

0:27:35is going to the inside for a game called

0:27:39inside you to spend a lot of the outside

0:27:42let's talk about this journey that this

0:27:45taken because this this boy that you

0:27:47control as a player he starts out sort

0:27:49of on a run from guards and dogs and

0:27:52cars and and all of that and then and

0:27:56then you cross a road and then things

0:27:57start to change and the story you end up

0:28:00there's a there's a farmer which seems

0:28:03kind of pleasant at first although top

0:28:06for while the dead pics before you get

0:28:08to the farm all take part and then there

0:28:10were dead pigs

0:28:11you know I think the salient point is

0:28:13when you when you start this game as you

0:28:15have a little boy you realize you have

0:28:16to write this immediately

0:28:18everything in this game is trying to

0:28:20trying to get the boy whether it's to

0:28:22kill him or to incapacitate him like

0:28:26like limbo like the first thing you

0:28:27learn this game is that the world is not

0:28:29your friend

0:28:30the people in the world are not your

0:28:32friends I hit the dogs in the world are

0:28:34not your friends that people are looking

0:28:36at you and you're under the water like

0:28:38the environment just everything and so

0:28:40that is the overwhelming all these games

0:28:42like you are pursued you are you are

0:28:45costed the world is against you that you

0:28:47are fleeing it is not fight or flight

0:28:49it's mostly flight and everything in the

0:28:51world is out to get you and the world

0:28:53doesn't look too Pleasant even the dead

0:28:54pig farm it's rainy and overcast and

0:28:57that's the part 2 where it starts making

0:28:59you wonder since you are you know

0:29:00immersion this character and you give

0:29:02them what agency they have when it comes

0:29:04time to start making choices about doing

0:29:06things I always felt a little

0:29:08trepidatious because i didn't want it

0:29:10like I think the first thing I'm

0:29:12thinking of is never seen in the farm

0:29:13where you have to like put the chicks in

0:29:16like a machine

0:29:17yeah that's the first I'd say difficult

0:29:19puzzle in terms of having to realize

0:29:21what you have to do which is you have to

0:29:22throw chickens in that in that giant

0:29:24blower

0:29:25have them blown out and I really thought

0:29:27it was gonna grind the music so that's

0:29:29gonna do it

0:29:30John you beat the puzzle but did not

0:29:32pass the void content know as I expected

0:29:34a little chicken bits to go out and hit

0:29:35the little thing like you can see where

0:29:36they were going about this game is good

0:29:37about showing like look here's an inlet

0:29:39and there's dust on the ground you can

0:29:41see it's sucking even before you put in

0:29:42there you know this is fucking things up

0:29:44and where the things that suck up come

0:29:45out they come out there that is aimed

0:29:47right at block mechanically yes I

0:29:49understand that but I didn't want to do

0:29:50it you don't want to kill the chicken i

0:29:52also didn't want to do it i mean at this

0:29:54point I didn't know that they were

0:29:55chickens so only find out how relatively

0:29:58recently guys I feel terrible like that

0:30:01I've killed so many zombies and people

0:30:03in all kinds of things in games and I'm

0:30:05like whatever move on and like that one

0:30:07little dead chick out it would crush me

0:30:09please the chicks don't have the law of

0:30:11parasites coming out of their heads like

0:30:12all the pigs

0:30:13yeah they're so cute PP just want to

0:30:15follow you

0:30:16I I wasn't sure of the the physics or

0:30:19indeed the ethics of firing the chicks

0:30:21have a to make it fall off I mean the

0:30:23physics are dubious there but the

0:30:25gameplay were all that make sense yeah

0:30:27yeah but there's like 20 of them i don't

0:30:29have much that would weigh and how much

0:30:31of a love/hate way p equals angry there

0:30:34they shoot out at high speed

0:30:35that was the that was the one basic

0:30:37physics in the game that was sort of I

0:30:39wasn't entirely sure about and

0:30:40everything else the physics all seem to

0:30:42feel right

0:30:43yeah but yes only worked and it knocks

0:30:45the bale of hay off and only one chick

0:30:48dies and i think that's sort of that

0:30:50happens to everyone

0:30:51it's not like there's something you

0:30:53could have done a timing slightly

0:30:55differently and save that chick I think

0:30:57it's just showing you the stakes if

0:30:59being ripped apart yeah dogs make an

0:31:01omelet you gotta break some chicks

0:31:02yeah Oh John so like the threats or

0:31:06story-wise if you know this is from

0:31:07limbo and you played limbo and you

0:31:09wander past pig and the pigs have these

0:31:11little Wiggly parasites you may be

0:31:13thinking like tippers

0:31:14uh yeah this this developer lovely

0:31:16parasites coming out of things like you

0:31:19might just think it's a weird

0:31:19coincidence but you move on because they

0:31:21don't they don't emphasize that much of

0:31:23that point you do wrangle the pig who is

0:31:25mad with the parasites and yank the

0:31:27parasite out of the pig and the pink its

0:31:28normal again

0:31:29but still you're not quite sure where

0:31:32the story is going other than I am

0:31:34fleeing the world is against me

0:31:36this is not seem like a nice place to

0:31:37live that this might be part of the not

0:31:40sitting close to the TV thing but I

0:31:41wasn't sure what the pig if he yanked a

0:31:43parasite or he pulled its tail off

0:31:46yeah me too Taylor and grant slimy yeah

0:31:48that color blind and my class not an

0:31:52example game didn't see green but it was

0:31:54it was glowing and wiggling after you

0:31:57pulled it out of you know the magic

0:31:59pigtail what are you talking about

0:32:00well I don't know oh no did something to

0:32:03the pig we don't know the rules of this

0:32:04world I mean I know chickens running

0:32:06around when you cut their heads off but

0:32:07I don't know pigtail still wiggle butt

0:32:10but then he drags the pig backwards and

0:32:12it doesn't seem to be particularly

0:32:13wanting to be dragged and I'm gonna be I

0:32:16just looked like he pulled his tail off

0:32:18and was manhandling it or pick handling

0:32:20it back into position around about this

0:32:22time is also the time when the first

0:32:24secret start appearing did any of you on

0:32:26your first or subsequent playthroughs

0:32:28pursue secrets or religious I'm

0:32:31different view of the man last time yeah

0:32:33I seriously got yellow cords that lead

0:32:35to the orbea right again the language of

0:32:38gameplay it is a giant yellow line in a

0:32:40game where nothing else is brightly

0:32:41colored good acted but it's a little bit

0:32:43dim so sometimes people don't see it but

0:32:45me Marco miss them completely

0:32:47yeah I don't see I only found a couple

0:32:48and I did not pursue I pursued a couple

0:32:51and I think there are others where I was

0:32:53you know should I go and look at this

0:32:54thing or is that distraction from where

0:32:57I'm trying to go you know right that's

0:32:59two different types of play people that

0:33:00people do right it's either like plow

0:33:02through and let me see what's going on

0:33:03and not go to all the little side things

0:33:05or you kind of like scavenge around and

0:33:07open every box and you know just depends

0:33:09on how you want to play

0:33:10yeah until I knew what kind of game this

0:33:12was I was pursuing the secrets as a

0:33:14matter of course in terms of I can tell

0:33:16when the game I could tell when there

0:33:17was an option to go left the game on me

0:33:19to go right and that of course means

0:33:20that there's a secret left but i didn't

0:33:22know if that was going to be essential

0:33:23for gameplay until I found the first few

0:33:25with the orbs and then I said alright

0:33:26these are all obviously optional extras

0:33:28and their the yellow cords and really

0:33:30for the first playthrough i just want to

0:33:31see everything but the pig section 1 of

0:33:33the orbs is you end up inside a barn you

0:33:35see a huge number of other pigs and now

0:33:38it is i did find out one of the first

0:33:39playthrough on like this is a pig focus

0:33:42the game consists of a lot of things

0:33:43like there was a there was a bunch of

0:33:45dead pigs pigs in a cart there was a pic

0:33:47i had to battle with her now the secret

0:33:48is in a room with like hundreds of pigs

0:33:50pigs in a blanket

0:33:51I mean this is not yeah i mean that that

0:33:54that whole sexually we jump off the top

0:33:56of the bomb had the only way to survive

0:33:59is to land in the box of pigs

0:34:02you know i mean it's it's like a sort of

0:34:04weird the pig focus essence cream haha

0:34:09there was a lot of detail put into some

0:34:11of the places that you never ever go to

0:34:13like when sometimes when you fall down a

0:34:15couple of the alleys or your you know

0:34:16you go in a different direction it's the

0:34:18wrong way there is a lot of intricate

0:34:21detail like drawn into those scenes that

0:34:24I was I was always were a little worried

0:34:26about getting lost two and so I felt

0:34:27like okay I want to come back and check

0:34:29this out but i also want to like move on

0:34:31and solve the puzzles so i'm not really

0:34:33sure right we're going to do these

0:34:35things i think most of the secrets for

0:34:37fair there was only two I had to look up

0:34:39on the internet on my second playthrough

0:34:41because I couldn't figure out one of

0:34:42them I was right in front of and hydras

0:34:44just doing the wrong thing which I think

0:34:46it's perfectly fine for a secret because

0:34:47they're optional extras and the other 1i

0:34:49just plain missed entirely so that one

0:34:51on the beach with all the dogs that was

0:34:52brutal to get through just for that

0:34:54you're my favorite how's my favorite 1i

0:34:56want to watch mice i watch my son play

0:34:58that I'm familiar with the secret is

0:34:59that you're going through it and there's

0:35:00a torch on the wall which you haven't

0:35:02seen any place else in the entire me

0:35:03never seen a torch and when you walk

0:35:05past it

0:35:06the little boy's head turns and looks up

0:35:08at the torch like it's the most like the

0:35:10game screaming to you

0:35:11hey torch this is probably important i

0:35:15watch my son play he ran right past 18

0:35:16by dogs over and over again that's the

0:35:20Syracuse of parenting style son eaten by

0:35:22dogs they might as well had starburst

0:35:25coming out of the thing and he's like

0:35:26well this isn't fair i mean by the dogs

0:35:29like starch touch it was a fun i did

0:35:32anybody spot the trapdoor in the

0:35:34cornfield and that's part of the secret

0:35:36switch well yes I know but it was like

0:35:38as I was running through that I can't

0:35:40see how you could have seen it unless

0:35:43there was a big color thing that I

0:35:44didn't see but if you enter the

0:35:46cornfield and are thinking to yourself

0:35:48this cornfield has a lot of foreground

0:35:50plains of

0:35:51animation going by this is probably

0:35:53where they had a secret and you

0:35:54especially at the action button every

0:35:55two feet

0:35:56that's enough it was pretty beautiful

0:35:57running through those cornfields oh that

0:35:59one yeah I love that agree that at least

0:36:01doping chase but cakes

0:36:03alright so one of the one of the first

0:36:05real kind of gasp moments happens when

0:36:10you end up so there are places we have

0:36:14to climb right so you you jumping up to

0:36:17climb on a rope or a chain or something

0:36:18like that and there's a moment where

0:36:20there's something that looks like maybe

0:36:21it's something that you can climb and

0:36:23you jump up and instead what happens is

0:36:26you kind of your head kind of goes in

0:36:28this cap thing thats hanging down it

0:36:32looks like it might be a light or

0:36:33something but it's not bad it's a thing

0:36:35that goes on your head

0:36:36what you think he is when i first did I

0:36:38thought of you have to like swing-off

0:36:39yeah yeah that was it i was jumping up

0:36:41in order to figure to climb or swing on

0:36:43this thing and instead my the top of the

0:36:46the head goes right in the little the

0:36:48little dome of the thing and something

0:36:50amazing happens which is it turns on a

0:36:54remote control and and these uh zombie

0:36:58guys basically they arise and begin

0:37:01walking under your command and it's a

0:37:04moment where you think to yourself

0:37:06whoa whoa what just happened what is

0:37:08this game that I'm playing now it's a

0:37:09completely different mechanic then I

0:37:11expect and that would that was my first

0:37:14incredibly memorable moment of that this

0:37:16game is more than I thought it was going

0:37:18to be I think I gasped audibly oh yeahh

0:37:21two more yeahh up for this start

0:37:23okay i'm going to put my uh that's weird

0:37:25oh my god and your little feet your

0:37:28little feet move as you hang there too

0:37:29yeah yeah yeah yeah yeah great and it

0:37:32was very well designed to get you to do

0:37:34that exactly know so that your head

0:37:36because it's lit up it's the only thing

0:37:38that's lit up with this specific

0:37:40signature color of yellow yellow ones

0:37:41are and ride that will see you again

0:37:43later like there's such a clear visual

0:37:45language design because everything is so

0:37:47muted everything in the game has a color

0:37:49and a purpose and even though there's

0:37:50like a haze of like low-contrast over

0:37:53the entire game you can still pick out

0:37:55the different things in different color

0:37:57coding of everything that's involved

0:37:59it's almost like you know we know that

0:38:01that's going to the first time for the

0:38:02game but you know you want it

0:38:04and you don't even know what you want

0:38:05because nothing really for you to swing

0:38:06too but this is the puzzle you have to

0:38:08actually like use the report pig is like

0:38:10a as a thing to jump up on or whatever

0:38:12like it's a surprising number of steps

0:38:14because at this point you're immersed in

0:38:16the game you like that thing is

0:38:18different than everything else I've seen

0:38:19this game so far and i'm going to get to

0:38:20that thing and yet when the animated

0:38:22corpses come up same deal I got just a

0:38:24giant smile on the face like oh so

0:38:26that's how it's gonna be huh

0:38:29it's just such a great moment where you

0:38:31really and and then you realize now I'm

0:38:32steering this and yes the little legs

0:38:34are kind of twitching on the boy as he

0:38:37he's walking around these guys and then

0:38:39you realize they're out

0:38:40yeah and and you realize that this is

0:38:43this is your new set of puzzles is how

0:38:45do you steer these people to do what

0:38:48what you need them to do to solve the

0:38:50puzzle and now you've got sort of

0:38:51multiple pieces that are solving the

0:38:53puzzle simultaneously which is a the

0:38:56whole time you're kind of like a

0:38:57suspended mine

0:38:58yeah i'm not sure what the actual

0:39:01in-game justification for having this

0:39:04like mind control helmet stuck in the

0:39:07middle of nowhere they keep a beat CD

0:39:09use them to command the workers to do

0:39:12that exactly it's it's how they get how

0:39:15one person can control bunch of people

0:39:17to accomplish just that one person

0:39:18couldn't command command control yeah i

0:39:20mean i play somebody for game design why

0:39:22do they always create surrounded by all

0:39:23these rolling things on tracks and stuff

0:39:25right

0:39:26but the in-universe explanation like

0:39:27this is a game it doesn't want to tell

0:39:28you anything it's not going to cut seem

0:39:30to explain to you the world you're just

0:39:32gonna have to figure it out from seeing

0:39:34the environments that support and you

0:39:35just kind of have to subtract out the

0:39:37gameplay parts of it and figure out what

0:39:39is trying to tell you about this world

0:39:40which is actually surprisingly difficult

0:39:41this game is not interested in

0:39:43completely explaining its world's you

0:39:45it leaves a lot open to interpretation

0:39:46but i think there's enough that bike

0:39:48even the most absurd things start to

0:39:51make sense in the universe as you play

0:39:52through the game

0:39:53yeah I feel like all the sound cues to

0:39:55kind of tell you how you're supposed to

0:39:56feel in these situations you know like

0:39:58the the sound that comes in the pulse

0:40:01kind of heartbeat rythm to the whole

0:40:04thing it really guide you and in how

0:40:07your spot like the amount of anxiety

0:40:08you're supposed to feel at each turn or

0:40:11if you're supposed to feel bad about

0:40:12these guys because the first time you

0:40:13control you pull you walking on some

0:40:15golf legend he plops down the ground

0:40:17then comes up and like it's clear that

0:40:19you're not supposed to feel too bad

0:40:21about the fact that you're hurling these

0:40:23bodies in various scenarios and they're

0:40:26pretty resilient than the end it's sort

0:40:28of in comic for comic effect like one

0:40:30guy is holding his head under his arm as

0:40:31he runs around yeah he's a little worse

0:40:33for wear but it's clear as you move

0:40:36around like these are these are like

0:40:38labor like animals and you're not

0:40:40supposed to feel super good about that

0:40:42but on the other hand you kind of need

0:40:43them to solve the puzzle so it's a thing

0:40:45is leading you to feel slightly

0:40:46conflicted about the whole endeavor

0:40:48until everything goes off the rails were

0:40:49they people or would like to start with

0:40:52who were like intelligent people who

0:40:53were zombified or where they like that

0:40:56grown as well they're all wearing

0:40:57different clothes and the acid i think

0:41:00if it was just your zombie workforce he

0:41:02would you give them standard uniform and

0:41:05sometimes hard hats and stuff they're

0:41:07just funny for like one of those

0:41:08carrying his head goes got a hard head

0:41:09on it's like well what are we really

0:41:10protecting here this is there are series

0:41:13of puzzles that involve these army guys

0:41:15too including ones where you have to you

0:41:19know you have to get them in the right

0:41:20places and you have to figure out like

0:41:21they they slide you around on a track so

0:41:24that you can move around and then you

0:41:25have to get you have used them to place

0:41:27you in the right place where that you

0:41:28can go down and then move them to to

0:41:31somewhere else and then move through

0:41:33there's a series of those there's a

0:41:35there's a UH one where it's chained

0:41:38where you end up having to figure out

0:41:40that there's a box that's got another

0:41:42zombie guy in it and that if you jump

0:41:45your zombie guy into another helmet then

0:41:47that then you can chain react through

0:41:49that helmet to the other zombie guy and

0:41:51get him to do what you want and we have

0:41:53to kind of enter into the nested

0:41:54parentheses and then come back out one

0:41:56of the time to solve the puzzle just a

0:41:58whole bunch of interesting things that

0:42:00happen is you're moving through this

0:42:02factory or whatever it is with these

0:42:04with these zombies guys just so creepy

0:42:07and clever at the same time I love this

0:42:10whole section of the game that didn't

0:42:12that's the direction this could have

0:42:13gone but didn't which is the nested

0:42:15parentheses the first time that you know

0:42:17they did that then like oh and I thought

0:42:18I think I thought that I

0:42:20it's other where this is going but then

0:42:21I'm like no kiseki you know some games

0:42:23like what is that game where you had the

0:42:25the portal gun not portal that the

0:42:27portal like game i can't remember name

0:42:29amazing game grade confusing now an

0:42:31upgrade there was there was a game with

0:42:33like a portal gun where you can like

0:42:34duplicate yourself and I was like okay

0:42:36this is a fun way to solve platforming

0:42:38puzzles where you can make a portal

0:42:40Minister a duplicate of you comes out

0:42:41and you teleport around but that game

0:42:43took it to the extreme it's like Nessa

0:42:45parentheses you haven't seen this the

0:42:46parentheses in 20 layers deep was like

0:42:49the swapper yes the swapper yes and that

0:42:53you know this game could have done that

0:42:54but it does it does the second level of

0:42:57nesting and there's a musical cue for

0:42:59the second loan nothing because if you

0:43:00think about it too hard it's like wait

0:43:01what am I even doing here I'm gonna find

0:43:03the guy was controlling the guy was

0:43:04controlling the guys but they never take

0:43:07it like they never keep going with it

0:43:09because they know it's that that's not

0:43:10the kind of game they want to make you

0:43:11take it just far enough to to like

0:43:13tickle your mind and be like super

0:43:15interesting but that's not the game

0:43:16they're building where like by five

0:43:18levels from now you're gonna be 17

0:43:20levels deep in mr. parentheses they

0:43:22don't tend to repeat a lot of the puzzle

0:43:24types in this I mean this is obviously

0:43:26similar elements that come up but you

0:43:29never really doing the same thing more

0:43:31than one or two times

0:43:32yeah they don't want to didn't want to

0:43:33do it if they don't have a new idea then

0:43:35have a new idea they don't do the old

0:43:37back there more telling a story than

0:43:39trying to make you feel like you can't

0:43:42figure out this game you know sometimes

0:43:44I feel like game makers are like I'm

0:43:46gonna be way smarter than my player and

0:43:48I'm gonna really mess them up and make

0:43:50them work really hard for this and like

0:43:52like a game like braid would do that

0:43:54where I just feel like I don't want to

0:43:56play anymore because it's making me feel

0:43:58bad about myself

0:43:59where is a game that lets you succeed

0:44:02and get through and then be able to

0:44:04enjoy the story and the beautiful art in

0:44:07the beautiful music and the beautiful

0:44:08sound like I feel like that that is a

0:44:11different type of reward but I I'll I

0:44:13appreciate that in this game that they

0:44:14aren't trying to make you feel

0:44:17inadequate when with the gameplay

0:44:20getting so complicated they they hold

0:44:22back and that they could so easily have

0:44:24gone that way i feel like with this game

0:44:26and they do want you to enjoy their new

0:44:28ideas like when they have a new idea or

0:44:30way we could have a guy who control the

0:44:31guy who controls the guy they have the

0:44:32idea they want you to enjoy it right

0:44:34like just like you said like that nice

0:44:35little tickle it makes you feel good it

0:44:37gives you the endorphins that like rash

0:44:38you want to get playing but yet it

0:44:40doesn't take it so far that you're like

0:44:42okay I this is beyond i'm done like

0:44:44because once you get the reward from the

0:44:46idea if they did it five levels deep

0:44:48that you already got the benefit of that

0:44:50you already got the benefit of a good

0:44:51idea you got the fun gameplay you got

0:44:53the clever you know twinkle in your eye

0:44:55you got the smile you do it 17 levels

0:44:57deep now you're just turning into a new

0:44:59meta game which is really just figured

0:45:01out how to get like you have already

0:45:02seen that idea now what you're doing is

0:45:04building on it and testing me and seeing

0:45:06how well I can do it where is this thing

0:45:07every puzzle they have here is like one

0:45:10new idea top of even a simple as like

0:45:12moving the crate they do like 17

0:45:14variations are moving to create starting

0:45:15with the most simple just moving to

0:45:16create to climb up something and like

0:45:18the dumpster in the beginning they never

0:45:20repeat them for the most part they say

0:45:21we have one new idea you're gonna do it

0:45:23once and then the next one is going to

0:45:24be another new ideas sometimes they

0:45:25build on each other or subvert the

0:45:27previous one but never like okay so

0:45:29you're going to move creates well here's

0:45:30a room full of crates build the giant

0:45:32pyramid in giza that's not what they're

0:45:34into the game developers are flirting

0:45:35with you that's what they're doing yeah

0:45:37that the best way you had to pretend to

0:45:39be a zombie

0:45:40yeah so I thought that was a bad child

0:45:44States welcome but it was only I think

0:45:45about it was like three different three

0:45:48maybe four different states that you had

0:45:50to go through on that right and it's

0:45:51like it's fairly obvious the rules just

0:45:54looking at all those markings on the

0:45:55ground clearly a you know I need to need

0:45:59to jump when they're jumping then I need

0:46:01to turn around and then I can't remember

0:46:03what the other ones what was it just

0:46:05walking jumping and turnaround yeah in

0:46:07the right in the right rhythm and center

0:46:09and then towards the end of it you have

0:46:10to break you have to break from the

0:46:12sequence you have to know when it's time

0:46:13to leave the line because if you are

0:46:15just like I have to stay very still or

0:46:16they'll get me and you just a very

0:46:18simple augenstein zone don't notice me

0:46:20if I stay very still nope you gotta run

0:46:22gotta know when to run dogs can tell

0:46:24zombies

0:46:25yeah but Kenny Rogers taught me that

0:46:26John ya gotta know when to hold them

0:46:29yeah almost things you gotta know

0:46:31alright so that then we get to another

0:46:32thing that happens which is the water

0:46:35suddenly got there's a lot as the best

0:46:38there's a lot of marine of water the

0:46:41creepiest moment for me happen in the

0:46:42water

0:46:43Oh

0:46:43yeah there's a lot of creepy moment

0:46:46pressure that first moment when that the

0:46:48shadow passes that the jumps here

0:46:50totally got me

0:46:52you know you're playing the game right

0:46:53at that jump skip the jokes here doesn't

0:46:54get you your not sufficiently immersed

0:46:56in the game but that's why you have to

0:46:58play on one sitting just imagine you

0:46:59just picked it up after putting it down

0:47:01like you know you just picked it up in

0:47:02the first two minutes of gameplay you

0:47:03got that that's not the way to do you

0:47:05got to be like so into the game that you

0:47:07can't even see the outside world and

0:47:08that thing shoots by reminds me of the

0:47:10similar thing that probably was supposed

0:47:12to be jump-scare think i mentioned

0:47:13before the little girl and ribbon when

0:47:16she came on the screen after like

0:47:18playing hours and hours of a game that

0:47:20was basically it's like the sequel to

0:47:21Myst you know a bunch of static screens

0:47:22for the most part and the tiny animated

0:47:24girl comes up I'd really hit the ceiling

0:47:26was a little girl so scared

0:47:28hey just don't know if this is a little

0:47:32girl has long hair but you know if

0:47:34you're under forgot time without your

0:47:36clothes you could your hair grow like

0:47:37but man that's awesome that just

0:47:39inspires me to do so much fanart for

0:47:41this like it's not love it's so creepy

0:47:43it still gives me the chills

0:47:44so I I don't know what you all call this

0:47:47your adversary whoo-wee whoo-wee face at

0:47:49many points in here i just called it

0:47:50called it the mermaid creepy creepy

0:47:52mermaid i had made as well I also said

0:47:54not an adversary it's a friend some

0:47:57misunderstanding it's always the most

0:47:58evil scary mermaid but when she appears

0:48:02and I was like oh she seems nice light

0:48:04back it's a girl looks like a boy to me

0:48:06well I thought it was a girl although

0:48:08yeah I'm to later on this but I thought

0:48:11it was about mate and then as I know she

0:48:12seems nice maybe she's good like that

0:48:14and it was started your summary breaking

0:48:18through the window and the glass

0:48:20cracking eventually yes I just the way I

0:48:22was like all right you're not my friends

0:48:25nothing is my friend this sound effect

0:48:27of the water getting sucked in the glass

0:48:29cracking cracking sound effects are

0:48:30going to shrimp into it so good so

0:48:33terrible i love them where he's looking

0:48:35through the window and sees the one

0:48:37floating like oh that's so so eerie ya

0:48:41know and this is nothing but you know

0:48:42they spent so much time to get just just

0:48:44the right animations of the hair and the

0:48:46body and the lighting effects with the

0:48:48the light shining on them and you just

0:48:49if you spend some time there and shine

0:48:51the light on on that

0:48:52well dude and watch like his animations

0:48:54when the lights into space and the hair

0:48:56waving around so incredibly well done

0:48:58for a deeper just right it's simple it's

0:49:00mostly like a plain background two

0:49:02characters on screen one submarine but

0:49:04such loving attention to detail and

0:49:07every ounce of that animation that it

0:49:08just it just feels so hold in part of

0:49:10the world you gotta shine the light of

0:49:12so you get the personal submarine and

0:49:13and you have to learn that it can go up

0:49:16and down it's got a light that you can

0:49:18shine around and it's got a turbo

0:49:19basically that you can you can do that

0:49:22will slam into things and make your or

0:49:24make you fly out of the water and you

0:49:25you get you there are little simple

0:49:27puzzles where you have to use all those

0:49:29things but also you discovered that this

0:49:31mermaid or whatever is a repelled by the

0:49:34light so you're able to use that to kind

0:49:36of get across and keep pushing it back

0:49:38and then you have to get out at one

0:49:40point swim and it chases you

0:49:42it's very Street this is the most

0:49:44stressful part of the game to me I felt

0:49:46like absolutely scary mermaid was trying

0:49:48to kill me but that's also some of the

0:49:50best time to moments too and you're like

0:49:52swimming and you're just about to get up

0:49:53to those ropes like a little bit later

0:49:55on and then she's like right there and

0:49:57then she's not and then then she's right

0:49:59there again soon as you're climbing out

0:50:01of oh it's so well timed it just it

0:50:03creates maximum anxiety you know if

0:50:06we're going through those doors to like

0:50:07get away and get the door closed in time

0:50:10the big crushed by the doll and that's

0:50:12some great well-timed gameplay to make

0:50:14you feel like that and there's a thing

0:50:16where like it prevents you from getting

0:50:18bored because you're like oh now I see

0:50:20another door all this is the same puzzle

0:50:22again I just you know hit the switch and

0:50:24go into the door i'll make it the last

0:50:25minute because the game is designed for

0:50:26me to make the last minute haha speed

0:50:28romantic and you try to do it and you

0:50:29die you wait a second I thought I

0:50:31figured out this puzzle you gotta know

0:50:32like that's not the way this game rolls

0:50:34they're gonna do it slightly different

0:50:36this time you can't do what you did last

0:50:37time and make that because just when you

0:50:39start to get bored with the carefully

0:50:41orchestrated dramatic moment in the game

0:50:42like oh yeah blah blah all do this and i

0:50:45know i'll just make it the game says no

0:50:47there's one more little thing you have

0:50:48to learn this time at the switch first

0:50:49then go back this time where the guy

0:50:51back and then go for you know and every

0:50:53every step it doesn't let doesn't repeat

0:50:55the same puzzle exactly the same way and

0:50:57it punishes you for thinking that the

0:50:59game is not as good as it is because you

0:51:00start to think the game is simple and

0:51:02just play it like any old dumb game you

0:51:04right terrible ways which is great I i

0:51:06really like the the submarine and I was

0:51:08quite sad when I thought we were leaving

0:51:10it behind

0:51:11oh yeah that's the best rewards use at

0:51:13the end of the sublevel no it's not get

0:51:15more whole bit more the submarine and

0:51:18then then sadly you have to you know

0:51:21when it i think it washes up on the

0:51:22beach or something like okay then you

0:51:25know it's time for you could shoot

0:51:26yourself onto the beach it feels pretty

0:51:27good

0:51:28yeah I think I did that you're like yeah

0:51:31nailed an attraction and love my little

0:51:33sub that was another of these moments

0:51:35where you know you get the submarine and

0:51:36you sort of people around the submarine

0:51:38and it's like oh this is another kind of

0:51:40they might want to do a little separate

0:51:42game and I was like no we will put the

0:51:44ideas into this I just a and this is my

0:51:47where I want pause and say we are now

0:51:50talking about the stress of your driving

0:51:53your cool submarine and maybe swimming

0:51:55and you also to shine your light on the

0:51:56murderous mermaid or it's going to get

0:51:58you and i'll just point out this is the

0:52:00same game that not too long ago you were

0:52:01right you were running in a in a farm

0:52:03and jumping on the back of a pig i spent

0:52:05a lot of time trying to figure out what

0:52:07the building is that you're going

0:52:09through for a large portion of that yeah

0:52:10there's a lot of the underwater part

0:52:12whereas like feels like it's a school

0:52:14almost like I kept thinking it look like

0:52:16a high school or something like that

0:52:18I don't know why it's just true maybe

0:52:19that's just the anxiety triggers feet

0:52:21because because you went to a flooded

0:52:23high school obviously but that's the

0:52:25best part about the water in this game

0:52:26is that like you can tell that it's like

0:52:28a drowned world like it's not just your

0:52:30in an ocean or something you're so like

0:52:32fart but yeah you go ahead and go under

0:52:34there and you see like stairs and like

0:52:36wait this is the building this is like

0:52:3843 of a building you're like how deep

0:52:40does this go

0:52:41you know that now that hole that's again

0:52:43with the whole world thing like where am

0:52:44I even that you said before like you

0:52:45started outdoors you start to question

0:52:47like what I outdoors and the giant dome

0:52:49like The Truman Show like where is this

0:52:51place why I shouldn't have filled with

0:52:52water and are these dogs trying to kill

0:52:54me all the time

0:52:55yeah but if that ya eligos a drowned

0:52:57science facility that's what I I think I

0:52:59I later I later sort of got to that

0:53:02point but yeah for a while there it is

0:53:03just the incredible depth because a

0:53:06certain point I feel like you start to

0:53:07lose at least I starts loser of my

0:53:09bearings I'm like wait how far have I

0:53:11gone down and then I'm because at some

0:53:14point to go up and it but like I I sort

0:53:17of lost my

0:53:18z axis Y X I don't know my y-axis

0:53:20bearing of like how how

0:53:22where am i right like where was drowned

0:53:250 vs where i am now and that's it's very

0:53:28disconcerting

0:53:29well that's light later on in the game

0:53:30they show that like you're there is no

0:53:33bearings because this water on the

0:53:34freaking ceiling like him there what are

0:53:36you and I had went to sea level for your

0:53:38point let me show you the water on the

0:53:39ceiling there's no sea level here

0:53:41there's no you know there's no top

0:53:42there's no bottom is just a continuum of

0:53:44misery

0:53:46that's probably what went wrong in the

0:53:47first science facility than messing up

0:53:49my flight I want to shout out to the

0:53:51number to the number 19 might maybe my

0:53:54favorite thing in this entire game is

0:53:56the not because it's it's hard but

0:53:58because it's complicated and fun to step

0:54:00through is the the you you flip the

0:54:02switch and the number 19 comes up and

0:54:04you realize you need to put 20 bodies on

0:54:06this platform you have to solve it no

0:54:08little life and it's an enormous map

0:54:12where you have to keep on rounding up

0:54:14zombies and sliding the training powers

0:54:17around this whole thing you have you

0:54:20have to scour this entire area on

0:54:23multiple life uses three levels or maybe

0:54:26four levels in order to get everybody

0:54:29you need together get your band together

0:54:31and get them to the right place where

0:54:33you can put them all on that platform

0:54:36and i love the whole thing and I went

0:54:38through one point I was like how about

0:54:40now and it was like 16 or whenever I

0:54:43went round 23 Mike know where one of my

0:54:47missing

0:54:48it's alright if either it you get to the

0:54:50point where you've got 19 and right

0:54:52you're one short ya in awhile because

0:54:54what are you don't nobody else is

0:54:55running around and then I was like oh

0:54:57wait there's a guy on the ground there i

0:54:59could just pick him up and check him up

0:55:01yeah but I felt kind of bad that i did

0:55:03not get I feel like what the gameplay

0:55:05want with the game wanted me to do was

0:55:07to get one short and think there is no

0:55:09people left unfortunately as soon as I

0:55:10saw that guy up there I knew that my

0:55:13head like I didn't get to get that part

0:55:14of the game like I was LA and she didn't

0:55:17get to experience that part because I

0:55:18was ahead of that's the shame of being

0:55:19ahead of it is you don't you know that

0:55:21they want you to have the experience

0:55:22they want you to be staying there

0:55:24triumphantly and see the last little

0:55:25zombie go on and see that number to

0:55:26still be on one can be frustrated and

0:55:28I didn't get that part I think I think I

0:55:30got him earlier to know I got him at the

0:55:32end it was predominantly and like the

0:55:34whole time you're walking through and

0:55:36you're sorry that was very New York me

0:55:38let me do that again you're walking

0:55:39through and who are finding all these

0:55:42you and I i loved the whole mechanic of

0:55:45them helping you jump tossing you over

0:55:49on your grave and jump

0:55:51it's creepy to they're always like

0:55:53especially when you have to be in that

0:55:55crowd of them as then they sort of like

0:55:57a lift you out of it and you have to

0:55:59make them do that part humanize them a

0:56:01little bit more you know what I mean

0:56:02like it made me feel like I'm working in

0:56:04a group and i'm working in a team and

0:56:05then when they hoist you up to that last

0:56:07room and that body is like lying there

0:56:10you go over to it and you think it's

0:56:11going to stand up and it doesn't and the

0:56:13light coming in from the window and like

0:56:15the dust that's flying in the light like

0:56:17it is and the music chips changes and

0:56:20then you have to drag that body and then

0:56:22drop it over the cliff like while the

0:56:24the whole posse is standing there on the

0:56:26other edge watches your friend just

0:56:28plopped down there like I don't know it

0:56:30just that moment just it so many feels

0:56:32right there

0:56:33you know it's just I feel like it really

0:56:35again i'm playing in a dark room on a

0:56:38laptop you know I have the heat of the

0:56:40laptop on my lap I have my headphones on

0:56:42so it's really you know just all the

0:56:44swelling and that the hitching of the

0:56:46breath of the character is it's all just

0:56:49right there surrounding you and that was

0:56:51a big big moment for me in this entire

0:56:53game like that just it shifted how I saw

0:56:56all of those faceless zombie people and

0:57:00nobody it made them like oh my gosh

0:57:02these are people real people to me but I

0:57:04mean are they helping you if you're

0:57:06lying you're controlling them yes to do

0:57:08that that's our empathy right that's you

0:57:10you're seeing there are those bodies are

0:57:12acting as if they are trying to help you

0:57:15and thatthat's a that human day does it

0:57:17makes you a better humanizes them or

0:57:19giving you empathy for them that they

0:57:21were people once and now they're just

0:57:24your you know zombie helper soror it

0:57:26just dehumanizes me that I was thinking

0:57:29how more people for Lila yes that room

0:57:32with the I think this is the room with

0:57:33the body in it where the dust is pulsing

0:57:35i think that is enough

0:57:36I think that room is one thing about

0:57:38another example of what this game does

0:57:39so well which is sort of foreshadow the

0:57:42next stage of the game because that room

0:57:44that whole section there's a dull pulse

0:57:46in the background yes not here unless

0:57:47you have lots of bass are wearing

0:57:49headphones

0:57:49yeah and that last guy but what the one

0:57:51they want you to get last essentially

0:57:52the body because they wanted to be like

0:57:53oh I'm missing a guy let me go get that

0:57:55body and you need the people to check

0:57:56you over to it anyway when you go there

0:57:58you're in this room and there's the

0:58:00pulsing is a little bit louder here and

0:58:02every time a pulse comes the little air

0:58:03filter things that are going to the wall

0:58:05puff out yet us comes out because that

0:58:07right across right through that door

0:58:08that you're going to open with 19 is the

0:58:10explosion area my favorite place in the

0:58:11entire game and that just it makes you

0:58:16feel like there's something more coming

0:58:20and it's not going to be totally

0:58:21mysterious it was in fact you will

0:58:23realize the entire time you've been

0:58:24solving this very long 20-person puzzle

0:58:26you've been hearing the next thing I

0:58:28haven't really been thinking about it

0:58:30and the other aspect is when you get

0:58:32there you can bring your character up to

0:58:33that window and your character will put

0:58:35his little hands against the window wide

0:58:36open around that but you can't see what

0:58:39he sees this happened several times in

0:58:40the game which I find frustrating but

0:58:42also a little bit delightful and that

0:58:44you're like every character in this game

0:58:45especially the last part sees what

0:58:47they're what they're all looking at the

0:58:48surrounding this tank or not but he's

0:58:50looking through the window and he sees

0:58:51with that what's going on with that

0:58:52exploded but I can't see cuz i can only

0:58:54look at the side of his head and that's

0:58:55just like a weird perverse gameplay type

0:58:58of thing but nevertheless makes you

0:58:59can't Eliza like I want to know what the

0:59:01heck is going on in there was this

0:59:02posting them a giant door opens and you

0:59:05find out what's going on there

0:59:06the best love the explosion and that's

0:59:08where we end up next is that there's

0:59:10lots of like loud blasts that will blast

0:59:15you into smithereens unless you can hide

0:59:17behind various shelters and there you

0:59:19know you gotta run across a platform and

0:59:21and you've gotta hide behind a shelter

0:59:23and then you have to realize that you

0:59:24have to deploy one of them in order to

0:59:26hide behind it and then get across to

0:59:28the other side and then there's another

0:59:29one way to climb up a ladder and you

0:59:32have the time everything right and move

0:59:33around and hit the right button so that

0:59:36the the shields are in the right places

0:59:38at the right time so that you can move

0:59:39from place to place to get across that

0:59:41whole thing without being blasted into

0:59:43little bits at that point I'm like what

0:59:45am i fighting my way into

0:59:47why am I didn't I see like I'm not

0:59:50getting away from trouble so much yeahh

0:59:52two more trouble

0:59:53good to see where we have the giant

0:59:55deadly pulse hope you like this room

0:59:56every house should have room at the

0:59:59little

0:59:59little

1:00:00I powers in the distance that wave when

1:00:01the pulse goes by the amazing work on

1:00:03the shader they did to make like the

1:00:05scenery blur when the shock wave comes

1:00:07through like these details are not easy

1:00:09to accomplish just to make it all hold

1:00:11that the shrapnel and stuff that flies

1:00:13away in there and even just a death

1:00:15animation which is just a minute limbo

1:00:17was great about creepy death animations

1:00:18but this is like could be 3d death

1:00:20animation to see yourself just blown to

1:00:23smithereens and parts and blood just

1:00:24flying everywhere highlights for

1:00:26different sizes the power of happiness I

1:00:29felt like that was the point was like

1:00:30yeah this is this is a game that would

1:00:33not be suitable for everybody i know you

1:00:35liked that part of it be gruesome death

1:00:37of the small child would probably turn

1:00:39some people off probably all the bodies

1:00:41sitting in the chairs for you know that

1:00:43last unit test dummies it's like what

1:00:45are they even testing here that it could

1:00:47be testing the pulse it's a really good

1:00:49pulse like you don't know me works it'll

1:00:51likely thumbs up guys on the pulse

1:00:54really just don't have to switch it off

1:00:57which i think is like hold our

1:00:58experiments right exactly it's like well

1:01:00just seal this place off with the door

1:01:02that takes 19 bodies to open it will be

1:01:03fine i'll be who's gonna who's gonna

1:01:05find 20 bodies it's not gonna happen so

1:01:07that I mean that's the gameplay part we

1:01:08have to cover you have to subtract out

1:01:10the absurdity of the door that takes

1:01:11night because it's a fun puzzle to solve

1:01:12and really what you're thinking about is

1:01:14over the pulse thing like technologies

1:01:16that they don't understand that you

1:01:17don't understand maybe it is performing

1:01:19useful purpose in this area but the

1:01:20other hand also seems to be blowing

1:01:21everything apart that they've made here

1:01:23so not so good at security though the

1:01:26next section is fascinating because in

1:01:27the next section

1:01:29you know you do something you do some

1:01:30more swimming and stuff but then you end

1:01:31up in this moment where you you crash

1:01:34all the way to the bottom now it's after

1:01:36you tried to impart you're thinking of

1:01:37his one-year you go down the elevator

1:01:39you do some stuff in the end like you've

1:01:40gotten done a lot of climbing you're

1:01:42doing like manager nathan drake stuff

1:01:43and then like you can't make it through

1:01:45a bunch of climbing you leap onto a

1:01:47chain like just a routine chain a giant

1:01:49me train you could easily get it slips

1:01:51out of your hand and you fall in the

1:01:52water like I'm just about ready to go

1:01:54that was stupid let me just start the

1:01:55level over again but know it you go down

1:01:58the water a and I get you and it doesn't

1:02:01reset you and say hey try that puzzle

1:02:03games you didn't do anything wrong like

1:02:04this is another slight cheat in the game

1:02:06it's like but I jumped on the chain was

1:02:08fine if you're gonna make me die and

1:02:09it's a puzzle and I have to actually

1:02:10fasten the chain with a switch or

1:02:12something fine let me do it

1:02:13don't said you just fall and that's when

1:02:16ya a little below guy you've been

1:02:18running away from the water for so long

1:02:19gets you like there's no way to avoid

1:02:20him getting you and doesn't cut away

1:02:22stays on and you go you go down

1:02:25ya know Mike and there's another smile

1:02:26moment from the game like oh yeah like

1:02:28that you know just when you thought you

1:02:30knew what was going on with these guys

1:02:31that's right knee down and down and he's

1:02:34got the little orange glow anything you

1:02:35know what orange glowing means that's

1:02:37their magic control technology and he

1:02:38plugs it into you and you still going

1:02:40down and down and then plugs and you go

1:02:42down and down and down and shaking

1:02:44around you they're feeling you like so

1:02:46it's just gonna want to let me watch the

1:02:48eelinators checking you out

1:02:50they're not where they're going to be

1:02:51eating your pretty strongly because

1:02:52you're not moving at this point and the

1:02:53fisher all around and then you just jerk

1:02:55to life in the fish all scatter what a

1:02:57great moment and he still still tries to

1:02:58like catch his breath he still yeah

1:03:00those are any reason the only reason oh

1:03:03I can all I can bring it straight the

1:03:05water now and I feel like at that moment

1:03:06I understood that I called little troll

1:03:08doll guys like well I understand like

1:03:10how the whole time that like it's the

1:03:12reason they're not killing they just

1:03:13want to get into the submarine because

1:03:15they need to fix you

1:03:16they need to say now here we are

1:03:17underwater come join us it's a good

1:03:19place to be

1:03:20I just need to get that don't stay on

1:03:21that submarine you're not doing it right

1:03:22come on the water with me it's just the

1:03:24other ones didn't have access to the

1:03:26little glowy tech to plug into you but

1:03:27this one does

1:03:28that's very charitable interpretation

1:03:30yeah that makes its ok then why do you

1:03:32think they want to get into the

1:03:34submarine where you are I kill you to

1:03:36kill you they're not going to kill you

1:03:38that are none of them kill you they just

1:03:39grabbed you they're trying to take you

1:03:41and i think it's it's Telegraph later

1:03:43when your close blow off and you realize

1:03:45oh all i need to do is stay under here

1:03:46until my hair gets long and I'm one of

1:03:47those guys in fact all of them probably

1:03:49started off as me but I don't want to be

1:03:51those guys especially that that was the

1:03:55most stressful bit for me was the

1:03:56section just before that way you have to

1:03:58basically dangled yourself and yes some

1:04:01kind of his bday to lure oh it's so well

1:04:04done 2 and the way the water the the

1:04:06chain or the ropes Kim's the top of the

1:04:08heart like that and i do that many times

1:04:11that's good that's good design because

1:04:12they make you go to the very very end of

1:04:14the chain if you don't go to have to

1:04:16change your feet don't touch the water

1:04:17so you have to like you don't want to go

1:04:18in the water the water is scary you've

1:04:20been running away from these guys in the

1:04:21past seven screens but you have to go to

1:04:23the

1:04:23very end of the chain and a your little

1:04:25toesies in there it really does create

1:04:27maximum and dieting it's that was one of

1:04:29my turn it off i have to come back in

1:04:31mind too because i just i could not I I

1:04:34was just having so much trouble with it

1:04:35and I kind of yeah I need to detach

1:04:37myself and then come back and view it

1:04:39sort of did you know what it wanted you

1:04:40to do and just couldn't executor could

1:04:42not figure out what I want some of it

1:04:43for a while it was I could not figure

1:04:45out exactly what I was supposed to do

1:04:46and then once I did figure out I had a

1:04:48lot of trouble with the timing and so

1:04:51that took me i think i need to come back

1:04:52and sort of just detach myself from my

1:04:54like feeling to invest in some ways area

1:04:57i was getting through it i didn't have

1:04:59to stop I kind of you know got through

1:05:00it I maybe had to redo like one or two

1:05:02spots but I feel like the whole thing

1:05:04was just amping up my anxiety so much i

1:05:07really was getting like a stomachache

1:05:09based on this feeling about this part of

1:05:11the game

1:05:12it's always like don't you watch the

1:05:14walking dead and i just need to read

1:05:16spoilers like during the episode because

1:05:18I can't handle what's about to come up

1:05:19and the height is like if I just know if

1:05:21I just know what's gonna happen i'll be

1:05:22ok but yeah so I I loved loved this part

1:05:26and i think the section that we're

1:05:28coming up to is the bit whether it's

1:05:31through the weird gravity yes sir on the

1:05:33ceiling and then because the sum of that

1:05:35in limbo as well towards the end like up

1:05:38is down and down is open and yeah that's

1:05:40the point where i'm thinking okay like

1:05:42everything is out the window in terms of

1:05:45reality hear what was going on was gone

1:05:49for X Files that was the scene writer

1:05:51exhales you have a huge level where

1:05:53you've got the boxes that you have to

1:05:55pull them and then they shoot up and you

1:05:57have to like shoot and shoot up on the

1:05:59one box to the other box to open it up

1:06:01and there and pull it open and our turn

1:06:04it on and then you have to go down and

1:06:06then pull your box again and then jump

1:06:07back up and then grab and then it jumps

1:06:09up and all that and there's that whole

1:06:11thing which I really liked which was

1:06:12kind of involved and then you go from

1:06:15there to the first of the you've got

1:06:17water above air things where you have to

1:06:20drive you have to wait for the guards to

1:06:21go past and then you drop down in and

1:06:23then and then from there you end up at

1:06:25also at the lab where you can actually

1:06:27control with whether the water follows

1:06:29goes so you can float the crate yeah you

1:06:32can go down or up so you can flow

1:06:33creates over and float yourself over and

1:06:35all sorts of strange things you have to

1:06:36do so

1:06:37that puzzle too so that's when it gets

1:06:38even weirder right that's the it's very

1:06:42strange stuff that is happening i have

1:06:43the bodies connected to the the boxes

1:06:45with a little orange glow light

1:06:47indicating the color of this tech like

1:06:48the bodies are upside down in the water

1:06:50like yeah very so creepy so we're

1:06:53looking at you later on when you have to

1:06:55let all the bodies fall down as part of

1:06:56the following possibly change the level

1:06:58may just go splat splat splat was

1:07:00horrible squishy noise is right and also

1:07:02some that part with the like this you

1:07:04hide behind that box and it's almost

1:07:06like a shipping part of the oh yeah

1:07:08because they come in they come into the

1:07:10the doors and they're looking for you

1:07:11and you have to hide behind the box

1:07:13well like they have the they have like

1:07:15the cage full of like the zombie people

1:07:17don't come in with a forklift to like

1:07:19move it out i found it extremely

1:07:20disturbing that is that the extra people

1:07:23yeah people have like kids with them as

1:07:26they're like choosing their zombie you

1:07:28know workers that that's what I'm

1:07:30assuming is happening inside your son to

1:07:31work day

1:07:32oh it says it's so weird that those

1:07:34little kids are standing there like

1:07:35holding hands with their parents its oh

1:07:37it's weird this part of the game by the

1:07:39way especially like in apart right for

1:07:42almost everything under the Sun but

1:07:43especially the part where you get a

1:07:44little orange plug put into and you go

1:07:46through the netting at the bottom that I

1:07:48get a very big vibe of the old aperture

1:07:51science facility and portal yes me too

1:07:53and you're going to be doing those

1:07:54underground chambers deeper and deeper

1:07:56and this is big cavernous places with

1:07:58lots of cement structures and everything

1:08:00like that vibe is very strong in this

1:08:02game

1:08:02this world has gone way over past that

1:08:04precisely i'm not saying that but like

1:08:06this

1:08:06similar field of like concrete 60 style

1:08:09structures in like enormous places that

1:08:12just seems so large maybe that's why i

1:08:13thought some of it was a high school for

1:08:15a while after science started with

1:08:16potatoes and these people started with

1:08:18pigs so yeah yeah more advanced so

1:08:21what's left

1:08:22we go into the room and it's like war

1:08:24office worker yes some more office the

1:08:26office with people like regular people

1:08:29are in this office and and people

1:08:32standing around a viewing area in

1:08:34looking down into some thing

1:08:37yeah that's that's I think that started

1:08:38as you go through the office area

1:08:39eventually you see people run past you

1:08:41in the same direction as you who are not

1:08:43paying attention to what kind of Jumbo's

1:08:45you see like an adult man running by

1:08:47cohen he's gonna grab because every

1:08:48other adult man you seen up

1:08:50that playing a game including the one

1:08:51who comes up with his kid by the

1:08:52forklift as soon as they see you they

1:08:54run and get you the shoot you they taze

1:08:56you were they running like wrestle you

1:08:57to the ground or whatever like it's no

1:08:59game over here to start over from the

1:09:00previous checkpoint but someone runs

1:09:02past you like bumping the chairs and you

1:09:03see that everybody know people are no

1:09:05longer interested in you don't

1:09:06understand running over and looking at

1:09:07whatever the heck is behind those

1:09:08glasses things and you can run right up

1:09:10to the glass with them and Williams

1:09:11against it and look but you can't see

1:09:13what's there and that's as far right as

1:09:15you can go until you it's another one of

1:09:17those go left go right thanks because

1:09:18you have to go left and realize well I'm

1:09:20industrious i played through this entire

1:09:22game i know i'm not stuck here i can

1:09:24pull this cart which has wheels and help

1:09:26when it goes over go get the green

1:09:27hornet shakes yeah but I totally wrote

1:09:30that down like i love when the car goes

1:09:31over the great that was yeah and it and

1:09:34the gameplay design is like you can't

1:09:35bring it to the right because they have

1:09:36a little bumper that stops you bring it

1:09:38there anyway it's very leading you

1:09:39towards that hop on there go up on the

1:09:41tube climb up because you you are

1:09:42industrious person like these people who

1:09:44don't feel like they can go any farther

1:09:45and that's how you proceed in the

1:09:47gameplay as the reward for you

1:09:48understanding how this world works but

1:09:51yeah this is where things start to sort

1:09:52of go off the rails and by the way

1:09:53before that and before that when you're

1:09:55going into the facility in the

1:09:56background as you go i think at this

1:09:59point you have a pretty big policy with

1:10:00you as you go you see at one point you

1:10:02look down you see a bunch of people

1:10:03running up a ramp and then when you get

1:10:05there you run up the ramp yourself you

1:10:06see in the background other people also

1:10:07running up ramps a lot of other people

1:10:09are running from left to right in

1:10:11different planes that you can't travel

1:10:13to because of the gameplay reasons that

1:10:14you see that you are not the only one

1:10:16going from left to right

1:10:18other people are doing it as well and

1:10:19you start to really think about that but

1:10:21what is going on here and then you gonna

1:10:24still need to run right right and then

1:10:26you see up then you see all the people

1:10:27at the tank and looking at something in

1:10:29there and you continue but I feel like

1:10:30this is where the game starts to reveal

1:10:31itself and start to try to show a little

1:10:33bit more of its hand about what is going

1:10:35on here who are you and what role are

1:10:38you playing in this game is you're

1:10:39running from left to right

1:10:41oh I do want to meet up before we get

1:10:43into what about the people were seeing

1:10:45the right before you get in there John

1:10:47when you were saying earlier that

1:10:48someone like the Sami people are like

1:10:50walking around with their head in our

1:10:51hand and their little hats on its up the

1:10:53part after you kind of dropped the water

1:10:57on the ceiling and release everybody

1:11:00they kind of start following you but you

1:11:02don't have on one of the little girl

1:11:04we hat that was another twist in the

1:11:05gameplay where it's like previously you

1:11:08had learned that the only way to control

1:11:09these things to get the little hat and a

1:11:10second twist was all that broke off and

1:11:12now your mobile with a unicycle place

1:11:14and third places you know there is no

1:11:16hat and also humanizes them even further

1:11:18because now they are following you as

1:11:20opposed to your controlling them to

1:11:22follow you kind of don't know I feel

1:11:24like it's more you're one of them

1:11:26yeah this library that you run through

1:11:28before you get to the big tank that

1:11:29everyone's looking in you see like these

1:11:31classrooms that have cameras pointed at

1:11:33them and chairs all sitting around then

1:11:35again like the crash test dummies like

1:11:37what science exactly are we doing here

1:11:39where we all sit in chairs and we look

1:11:42at the poor zombies Bang itself up

1:11:43against the glass and leading that

1:11:45leaving a big bloody stain and you're

1:11:46filming it like it's like you see in all

1:11:48these sort of x files are developing

1:11:50sci-fi movies where everyone is always

1:11:52you know let's observe this terrible act

1:11:55together and call it science and you

1:11:57know it works if the mood is right it

1:11:59kind of works here we could think about

1:12:00it too much like y yr old who set up

1:12:03these folding chairs into normally

1:12:04cinnamon

1:12:05what are you actually studying and

1:12:06learning here they're doing evil science

1:12:08John it's evil science there's a grant

1:12:10they got granted to do what we must

1:12:11because we can I understand

1:12:13yeah well no is the person running the

1:12:14the little zombie person running into

1:12:16the door because no one's there because

1:12:17everyone's looking in the glass window

1:12:19yeah well no nose without diapers

1:12:20whatever the experiment happened that

1:12:22they're hurting themselves because

1:12:23they're like stuck in there like they

1:12:25don't they don't mean to be ya think ya

1:12:27anyway now we enter into the water tank

1:12:30and find this it's a giant blob of arms

1:12:37and legs and stuff all kind of fuse

1:12:40together attached to mind control helmet

1:12:44as soon as we get into the the big bowl

1:12:47of science and your clothes go flying

1:12:49off literally the first thing i did

1:12:51ignoring the the thing in the middle was

1:12:55I just swam up to the window to give

1:12:57them all the good look

1:12:58haha yeah i saw after the window and

1:13:00tried to pull the plugs because I said

1:13:02genetic plugs over there so I'm naked

1:13:04and I had the big smile is like you

1:13:06basically become one of those water

1:13:07things now because hey you can breathe

1:13:08underwater

1:13:09you don't have any clothes you look like

1:13:10a little boy you just here needs to grow

1:13:12out but yeah I ran right to vote to

1:13:14those people and start yanking on those

1:13:15plugs and and

1:13:16in this game it's great that it doesn't

1:13:18let you know immediately whether you can

1:13:19or can't do something because and

1:13:21various other points when you pull on

1:13:22the board nothing will happen until Yuki

1:13:24bullet right in the morning which is a

1:13:26great of that gameplay feature and this

1:13:28one pulling I gotta say that pulled

1:13:29those place for a little longer than

1:13:31most people who normally phone plugs in

1:13:32like I gotta put these plugs out and

1:13:34like all right I guess I can't do it and

1:13:36then most I went over and saw the giant

1:13:38fleshy blob I realized there's there's

1:13:40there's some help against is that well

1:13:42let's just free this crew and buggy and

1:13:45flesh nightmare

1:13:46what could possibly go wrong yeah yeah

1:13:49and so that that's what you can do

1:13:50though right i mean that's this game is

1:13:52like you're gonna do what you're able to

1:13:53do which is free this thing I I don't

1:13:56know I felt I felt like the time spent

1:14:00with the zombies had made me pity them

1:14:02so when I see this quivering mass of

1:14:04flesh that's attached to these

1:14:06mind-control helmets like it's a it's

1:14:09like they're I don't even know what it's

1:14:10a horrible obscene experiment that I was

1:14:13behind what Mike character could do at

1:14:15this point which is put to pull the plug

1:14:17to just unplug this thing and free it

1:14:20from whatever they have it doing but

1:14:22it's it tries to grab you there yeah

1:14:24when you put the first plug is trying to

1:14:26grab and also when you buy the window

1:14:27when I was by the one trying to pull the

1:14:28plug up the people on the other side of

1:14:30the glass are motioning to you they're

1:14:32saying go there not just telling you to

1:14:34get away from the glass they're not

1:14:35concerned you're gonna pull the plugs

1:14:36yes no you can't pull the weather trying

1:14:38to tell you is no go over there like

1:14:40that was the creepy thing to me because

1:14:41when they're pulling plugs I realized

1:14:43the people who are outside want me to go

1:14:45over to that flat they're not they're

1:14:46not trying to stop me arrow like yo I

1:14:48yell or whatever right there encouraging

1:14:50me go go over there like watch their

1:14:52animation so I'm like all right well

1:14:53I'll go

1:14:54and I was going to free the flesh-eating

1:14:55anyway you know so I'll go over there

1:14:57and start pulling plugs and it's

1:14:58reaching for me and pulling out mean

1:15:00like chill chill blob I'm just trying to

1:15:02help you out here and then the game once

1:15:04again subvert expectations when you're

1:15:05not the last plug but i think it's like

1:15:07a second-class plug the blob is like you

1:15:09belong to me

1:15:10yep and you get sucked into the blob and

1:15:12for the rest of the game you're a giant

1:15:14fleshy blob this horrifying is awesome

1:15:20for the rest of the game with my mouth

1:15:22like my job

1:15:23we're just like oh my god it was that

1:15:27last 20 minutes half an hour god I so

1:15:29wanted to tell everybody what it was a

1:15:33buyer and I couldn't say you have to

1:15:36play this for the last 20 minutes

1:15:37because then you go into it knowing that

1:15:40there was some big thing at the end but

1:15:42I was like just just play the game play

1:15:44the game

1:15:45I and yeah it was that it was just I

1:15:48thought they'd managed to support things

1:15:50enough to that point I was quite happy

1:15:52with it and then you get this like this

1:15:55last big which is part sort of body

1:15:59harder part cathartic release party

1:16:02monster movie because you are the money

1:16:04you're giving your given the cathartic

1:16:06release part though is that you are you

1:16:07have powers now because your first love

1:16:09you lots of limbs you can grab things

1:16:11and all that but you're big you can just

1:16:12smash their stuff that before you

1:16:14couldn't get through that now you just

1:16:15smashed through it it's really quite

1:16:17enjoyable and we get to go left you get

1:16:19the old to go last a long time do a lot

1:16:21of left and there's a lot of destruction

1:16:23and you destroy that office area and

1:16:26it's so screaming it's so great right

1:16:29you're like her I the monster now ranged

1:16:32loved it I loved it the scientists

1:16:34they're kind of helping you get out

1:16:36yes now you see you go we don't want you

1:16:39here anymore

1:16:40my favourite bit in that entire segment

1:16:42is the part where there's a security

1:16:44guard or a contractor selling and

1:16:46there's a door he needs to open for ya

1:16:48anything towards him you like run away

1:16:51from the door and just feel like go far

1:16:53away and he'll like group over and start

1:16:55trying to open the keypad for you

1:16:57I thought that was just amazing like

1:16:58it's your they throw you the launch a

1:17:00box from up on the gas

1:17:01yes yes they're like here take it oh my

1:17:04god suddenly suddenly you're powerful

1:17:06like when you see like the get a bard or

1:17:09the previously we had together a posse

1:17:10to help you with you just grab it with

1:17:12all your mighty hand yeah French the

1:17:14thing on it because it's a it's a nice

1:17:16release although i was kinda

1:17:17disappointed when you go back outside to

1:17:18all your dudes hanging out there that

1:17:20you don't absorb them and get bigger

1:17:21with oh yeah very direct about it i mean

1:17:25i thought the this side the other

1:17:26scientists I didn't think they were

1:17:28really helping you because they try and

1:17:29trap you later on in the level we're

1:17:32going to any other yeah that was a black

1:17:33mirror moment them in another big tank

1:17:36I thought they were afraid for their

1:17:37lives and they were trying to get you

1:17:38away from them more than anything else

1:17:40but also but sort of but they the the

1:17:44links to which they go

1:17:45that's true like like throwing down the

1:17:47box like it does that mean real teams

1:17:48weirdly helpful right like i agree i

1:17:50started out thinking that way like oh

1:17:52yeah they just want to get rid of me but

1:17:54it didn't

1:17:55after a while the the tone of it doesn't

1:17:58quite fit bad and I i'm still not even

1:18:01quite sure I guess what's going on some

1:18:03scientists are a little more Center

1:18:04better get lunch and stuff right and

1:18:06they're like looking at you from the

1:18:07little tower and they're like whoa

1:18:08something my bad i have many theories

1:18:10about this but I want to save them to

1:18:12the very end right and this is part one

1:18:13of my favorite things when you fall down

1:18:15a big shaft and you end up in a diorama

1:18:16of the facility you don't relax yeah

1:18:18you're getting at but realize that from

1:18:21the game but it's so this part like so I

1:18:23had all those same feelings like

1:18:24smashing through things or whatever but

1:18:25but the sequence continues like it

1:18:27doesn't end like alright so this you

1:18:29know like that's the last 20 minutes it

1:18:30keeps going right in a certain point

1:18:32there's a puzzle with the with the fire

1:18:34three fire thing you have the crate

1:18:36right where the giant furnace and let me

1:18:37tell you the first time i played through

1:18:39this game when I i'm running headlong

1:18:41this is just like one big continuous

1:18:43thing like the franticness is just going

1:18:45going even though it's a fairly long

1:18:46amount of gameplay involves from great

1:18:47puzzle i'm just running headlong as

1:18:49giant blob and I'm I'm concerned because

1:18:51i started to identify with a little boy

1:18:53and I feel like I was that little boy

1:18:54and have trapping the hob and I got to

1:18:56level with the big furnace thing and I

1:18:58pried open the door use whatever switch

1:19:00to open the thing and you know what I

1:19:01immediately did I tried to throw myself

1:19:03into furnace to burn myself having

1:19:05meetings and we get that was an

1:19:07abomination and i thought i did not need

1:19:08to exist now

1:19:09and guess what it doesn't let you throw

1:19:11yourself in the first I it almost lets

1:19:13you like you've got to squeeze

1:19:15it wouldn't let me and I was like no you

1:19:18must live as a blog i also tried to

1:19:21squeeze into the furnace a double cup

1:19:23same here because you feel like polly

1:19:25shouldn't be right i get your community

1:19:27have a mobster you're looking for the

1:19:29sweet embrace of death right like that

1:19:31that's where you're going

1:19:32instead you have to throw a flaming box

1:19:34over a bunch of sprinklers it's like

1:19:35know your puzzles to solve even if the

1:19:38giant blog you might highlight a bit

1:19:40where you push somebody out the window

1:19:42yes I can't handle your biz like the CEO

1:19:44of the company

1:19:45yeah you cannot stop this and then you

1:19:48spend the rest of the level covered in

1:19:50blood

1:19:50yeah yeah yeahs this splatter mark i

1:19:53tried to clean it off in the water

1:19:54didn't work

1:19:55yeah you could never get that Cosatu

1:19:57only got so I'm sorry for CEOs say I

1:20:02figured out

1:20:03okay so I need to take this box I need

1:20:05to set it on fire and i know i need to

1:20:07throw it back into that thing to the

1:20:09right of the flame logo on it right yeah

1:20:11speaking my son did not recognize that

1:20:13as a flame I said what does that symbol

1:20:15is like I don't know like doesn't look

1:20:16like anything to you he could not

1:20:17identify this fire and then you run

1:20:20through the sprinklers go off and you go

1:20:21okay I know what I need to do his life

1:20:23stuff for a blog now come on my blog

1:20:26guys cut me a break the sprinklers

1:20:27really but i love the animation that it

1:20:30sort of just flows were over things and

1:20:33ran things yeah I can't imagine how you

1:20:35begin to animate something like that

1:20:37squeezes through small buildings it

1:20:39sounds it makes our so to swing all the

1:20:42grunting I sound like the people inside

1:20:44are suffering are you from great heights

1:20:46and you you falling you don't die but

1:20:48you realize that you like bones are

1:20:50breaking and it's 200 and just be like

1:20:55you're just that boy trying to do the

1:20:57right thing you were like you know what

1:20:59I can go save that blob and then oh why

1:21:02are you inside and then you you meet up

1:21:04with some dogs and like for the help

1:21:07better the game about the previous but

1:21:09the game you've been like in fear of

1:21:11these dogs and the dogs just sort of

1:21:13like a freaking out barking at yeah and

1:21:16they can't do a thing to right now you

1:21:17can't be bothered to even pay attention

1:21:18to them yeah I'm factor in the puzzle

1:21:21even i thought i was going to squish

1:21:22them

1:21:23yeah he seemed to just absorb them into

1:21:26your your feet short blocking dog had

1:21:29that coming out of the blob

1:21:30yeah so they do put you in another tank

1:21:32like you you fall into the tank but then

1:21:35of course you can get out with your many

1:21:37ARMs you see that there's things so

1:21:38that's that's the the teasing you with

1:21:39the what he called teasing with the box

1:21:41bit where you enter a room is like a

1:21:43spotlight is a gigantic black mirror

1:21:44audience sitting there and the boxes on

1:21:47a chain there dangling it and I second

1:21:49playthrough I tried to see what you can

1:21:50do with that i can go elsewhere in the

1:21:51room or whatever but inevitable you have

1:21:53to try to get the box and as soon as you

1:21:54do the trap door opens up and you fall

1:21:56in a big tank

1:21:57yeah but then you realize you can get

1:21:58out of the tank and after that point in

1:22:00the tank you don't see any of the

1:22:02facility operators anymore like I feel

1:22:05like the facility operators thought that

1:22:07tank is the end of you you're in the

1:22:09tank we're good to go it's so clear that

1:22:10they had arranged this for you to fall

1:22:12into the tank but then you find your way

1:22:13out because you're resourceful blob and

1:22:15you go into sort of the back backstage

1:22:18area of the facility and there's no more

1:22:19people there and you bang your way out

1:22:21of the facility and come out into the

1:22:22forest and and and tumble down to the

1:22:25end of the game but I feel like that's

1:22:26it that is the only thing that that is

1:22:29clear that like you are you're off the

1:22:33plan that people have for you they want

1:22:35you to follow this tank and there they

1:22:36think they're done with you when

1:22:38actually you know you all right you're

1:22:40disobeying them

1:22:41yep and that's where you and you were a

1:22:43blob laying on the shore of the the

1:22:46water in the Sun and that's the end was

1:22:50anyone else disappointed that point that

1:22:52the credits rolled well I stayed on that

1:22:54screen for a long time

1:22:55yes wondering if the credits were going

1:22:57to roll i did play the last 20 minutes

1:22:59with my mouth open so

1:23:01ya know it's kinda felt like okay I

1:23:03thought there might be something up

1:23:04something after the credits i was I

1:23:06stuck around the whole way I was

1:23:08thinking I'm not gonna fit into a

1:23:09submarine again how my god across this

1:23:12we're gonna need a bigger boat but

1:23:14because the sunlight is there is the

1:23:15visual into the whole rest of the game

1:23:17everything is over Gaston dark and rainy

1:23:19and somber there is no ray of sunlight

1:23:21anywhere there's only the cold blue

1:23:23light of your submarine shining on the

1:23:25troll dolls in the water and everything

1:23:26and you get in the sunlight is pretty

1:23:27clear that this is the resolution of the

1:23:29game and you're not dead at that point

1:23:31because you're still moving and

1:23:32twitching but you're finally content you

1:23:34kind of just want to feel the Sun right

1:23:36like that's that's right i'm so that I

1:23:38think we can slide this right into like

1:23:40what that is going on theories of what

1:23:43the deal is with this game before i spew

1:23:45forth on my various theories you guys

1:23:47have ideas so that's the whole do you

1:23:50want to go into the second ending stuff

1:23:53yeah if you if you down the second

1:23:54ending like if you get all the secrets

1:23:56that if the second ending plays into how

1:23:57you interpret the game fine but even

1:23:59without the secrets you can I think you

1:24:00can arrive at the same interpretation

1:24:03well I mean it's you know the the sort

1:24:05of theme of the game seems to be

1:24:07controlled in various forms and you know

1:24:10whether you're in control or somebody

1:24:13else's in control or you're controlling

1:24:15people and and yeah i mean the the

1:24:19facility seems to be as we've said sort

1:24:22of aperture science style crazy

1:24:23experimentations the go wrong and I

1:24:27think the flesh nightmare is just their

1:24:28latest you know if it prefers flash mare

1:24:32thank you

1:24:33it is just the latest in a long line of

1:24:36things that should have got the place

1:24:37closed a long time ago but yes so that

1:24:42the the secret ending once you collect

1:24:45all 13 of them i think it is and then

1:24:50you go back to the cornfield because you

1:24:53can do all the secret stuff in any order

1:24:55and it's very nice that the game just

1:24:57lets you sort of go to any bit and have

1:24:59an explorer and then you go back to the

1:25:02cornfield you find the the hatch and

1:25:06then there's the musical note sequence

1:25:08which you have to pick up which i didn't

1:25:11i got this i'm afraid from YouTube

1:25:13just that plays a various points in the

1:25:17game that tells you what you need to do

1:25:19with the control and then you go into

1:25:22the sequence where you're in this

1:25:24underground bunker and you go in and as

1:25:27a bunch of computers in the background

1:25:29and there's a sort of mind control

1:25:30helmet and the body goes because it back

1:25:36to being about that goes to the socket

1:25:39on the wall pulls the sake a and the

1:25:42room darkens and the boy goes limp just

1:25:45like the zombies do when they get

1:25:47unplugged and to me that implies that

1:25:50either the blob was controlling the boy

1:25:54the whole time to get the boy to help it

1:25:57escape and when you die like when you

1:26:02get dragged down by the mermaids and

1:26:04things that you're now properly dead at

1:26:07this point but still being controlled

1:26:08like the zombies and that I said as you

1:26:12unplug it

1:26:13you know you're basically unplugging

1:26:15either the the boy is being unplugged

1:26:18from the blob or is being unplugged from

1:26:20the player

1:26:20mhm yeah the players in German I mean

1:26:23just based on your description of it it

1:26:25sounds like well the game's over

1:26:26you don't need to control me anymore so

1:26:28that's the signal with the the fact that

1:26:29it's a bunch of computers back there i

1:26:31think the yellow wires are all going to

1:26:32the computers to but you can definitely

1:26:33be interpreted both ways like one is the

1:26:35cheeky fourth wall breaking kind of

1:26:37thing that's like your kind of

1:26:38controlling the player to write so when

1:26:40we unplug this your computer won't be

1:26:42able to control the guy anymore but i

1:26:44think that is just the second level fun

1:26:47winking sort of that way i think the

1:26:50alternative way of looking at it is that

1:26:52is not the boy being unplugged but you

1:26:55being unplugged and now that you are

1:26:57free now that you've followed all the

1:26:59tasks that you've been given you can go

1:27:03about your life

1:27:04yeah but I think that's a subject that

1:27:05the text is that throughout this entire

1:27:08facility these yellow wires are running

1:27:10to these orbs these orbs that admit that

1:27:12you blow the glow that controls things

1:27:14why would you need a bunch of orbs lined

1:27:16along the entire run of this game unless

1:27:18there was something controlling

1:27:20something along and

1:27:21run of this game i think it's the

1:27:22in-universe text meaning of the the

1:27:25secret ending is trying to explain to

1:27:27you that you are in fact being

1:27:29controlled by the blob which you will

1:27:31rejoin and that your entire purpose in

1:27:35this run-through of this is a big

1:27:37facility is being brought there by the

1:27:40blob to to set it free and all of the

1:27:43parallel tracks in the different z axes

1:27:46that you see in the background are other

1:27:48people running the same thing

1:27:51presumably to go to their blobs in the

1:27:53end of their runs various times your

1:27:56killed like in the propellers the

1:27:57propeller section you get chopped up

1:27:58even if you get through that the first

1:28:00time without dying

1:28:02you see other bits of redshirted little

1:28:04boys float by when the propeller spin up

1:28:06of the other boys who have come before

1:28:08you try to traverse this facility to get

1:28:11to their blob to be free like it seems

1:28:13so clear to me that this entire run

1:28:16through the facility is towards the blob

1:28:18and the people running the facility know

1:28:21that you're coming know that you're

1:28:22trying to get to the blob don't want to

1:28:24make it easy for you many people die

1:28:25trying they want to stop you if they can

1:28:27but it always ends the same blob know

1:28:31they are there are lots of different the

1:28:33axes hurt and like father and the screen

1:28:35it must be 12 different blog because

1:28:36they're not going to your live maybe

1:28:37you're the only one who makes it through

1:28:38them well but there but that if they're

1:28:40stuck on the same two-dimensional

1:28:42gameplay they can't come to my blog

1:28:43because 24 close to the screen that they

1:28:45can only go along their parallel tracks

1:28:47right but the fact that they have a room

1:28:49with an audience with a box dangling

1:28:50from a thing in a trapdoor that's the

1:28:52end of the game for the blob thing I'll

1:28:55someone made it and they brought the

1:28:56blob out and maybe they didn't expect

1:28:58the blob to go crazy and squish

1:28:59everybody but in the end they had a way

1:29:00to control because the whole you know

1:29:01they're pulling the box for you the open

1:29:03the door for you they're waving you on

1:29:05there's an audience like it's so clearly

1:29:07orchestrated to to be the end of the

1:29:09game also the fact that there's the

1:29:11diorama of the whole sort of end area up

1:29:14in that office i think i might later

1:29:16wink but i don't have to

1:29:18yeah i-i-i thought it was just you know

1:29:20they're planning out and it's like right

1:29:22so well you know we'll have the the the

1:29:24sonic boom level here will have this

1:29:26here and then you know and then I don't

1:29:29think it's like a game playing see

1:29:30that's the larger question is what's the

1:29:32deal with this world and i think

1:29:33table this world is this is not just

1:29:35like aperture science where it's like a

1:29:36strange facility but the rest of the

1:29:38world is more or less normal

1:29:40this is like the entire world is gone

1:29:42all that's left on this planet whatever

1:29:44this planet is is this type of stuff is

1:29:46very few people left there is these

1:29:48people running this weird science at a

1:29:49facility that is clearly they probably

1:29:51didn't even make that is clearly in

1:29:52disrepair like everyone on this planet

1:29:53is dead because i like that you know

1:29:55everyone else is gone the whole world is

1:29:57a mess and they're trying to crawl back

1:29:59up from the ashes by developing this

1:30:01technology may be left over by the

1:30:02aliens that wiped out the right like the

1:30:04whole idea is not a shopping mall around

1:30:05the corner if you went across that water

1:30:07there's not a bunch of people going to

1:30:08their jobs in their homes like this is

1:30:10it for the whole world which is why all

1:30:13the people act weird like how can you

1:30:14have your kid and like this thing like

1:30:16this is the normal this is normal for

1:30:17them whatever they're doing on this

1:30:18planet trying to figure out this tech

1:30:20experimenting with the technique

1:30:22probably didn't even making facilities

1:30:23they probably don't really understand

1:30:24that are falling apart all the time

1:30:26this is the state of the world and

1:30:28that's why everything that goes on is

1:30:29more or less acceptable because

1:30:30otherwise you're like what you know how

1:30:32can you allow this to go on how can you

1:30:34will tell you know enjoy watching boys

1:30:36try to get to this blob and and

1:30:38squishing everybody in your running

1:30:39fleeing from and you don't want to dive

1:30:41on the other hand everything else about

1:30:43this thing you think is normal like

1:30:44chasing a kid and letting him die and

1:30:46shooting him and second dogs i'm like

1:30:47the only way that can be normal is like

1:30:49that the whole world is gone and

1:30:51everything is crap and they're just you

1:30:54know it's normalized because there isn't

1:30:56there is no regular world outside this

1:30:58game the whole world is like this one or

1:31:00that you were or that you weren't like

1:31:02really even a person to begin with but

1:31:04rather like the workers there's always

1:31:06people like you were growing of that and

1:31:08you know because where did you come from

1:31:09and why are you wearing a red shirt and

1:31:11why do people come before you wear red

1:31:12shirt to wear to the other people who

1:31:13are running coming from I guess the fuck

1:31:15the science facilities I kind of see as

1:31:17they were trying to create some sort of

1:31:22alternate technology for getting work

1:31:24done and getting things done that's like

1:31:26when you look at the pigs they started

1:31:27experimenting with them and how to kind

1:31:29of reanimate these pigs and they're all

1:31:32they're all dead everywhere because

1:31:33their experiments have failed and that

1:31:35was more of a they use the farm the more

1:31:38primitive situation to kind of start

1:31:41those experiments and then the

1:31:42facilities that you kind of go through i

1:31:45see is failed facilities

1:31:47that something went wrong just like the

1:31:49blob went wrong at this last one we're

1:31:52now it's flooded and you have these more

1:31:55people that are attacking things like oh

1:31:57that went wrong and they turned into

1:31:59these you know mermaid people that can't

1:32:02come out of the water so they kind of

1:32:04abandoned that facility and then moved

1:32:05on and it almost feels like it's a

1:32:07post-apocalyptic kind of situation of

1:32:11just new technology just like James was

1:32:15saying that that does feel like it's

1:32:16earth its people its you know there's

1:32:18corn and there's trees and there's dogs

1:32:20but it's more of like this

1:32:23something went horribly wrong where we

1:32:24all of a sudden needed this type of

1:32:26strange workforce this big a perjury

1:32:29science facility decided to let's start

1:32:32testing and figuring out how to do this

1:32:33and you're kind of going through the

1:32:35layers of their failed tests and it

1:32:39seems like you are a type of person that

1:32:41knew what was going on in here and you

1:32:46felt the need to kind of get in and i

1:32:50don't know like if you knew the blobs

1:32:53existed or you at least knew that there

1:32:55are weird enslaved kind of zombie people

1:32:59that are happening and and being created

1:33:02and maybe you had some sort of guilt or

1:33:04I don't know a superhero complex about

1:33:08like I can be the one that gets back in

1:33:10there and stops this maybe you were a

1:33:12little boy shopping for a zombie with

1:33:13your father and you're like you know

1:33:15what this is really kind of messed up

1:33:17and I'm i think i'm gonna go take this

1:33:18down so I that's kind of how i see it on

1:33:22a very surface level if you don't kind

1:33:23of like you know really dive in but you

1:33:25know the more nuanced I guess

1:33:29psychological aspect of it seems to just

1:33:32be like you know this the oppression and

1:33:35you know stopping the man and don't let

1:33:37things get out of hand with the

1:33:39experiment saturno/the the depth of it

1:33:42i'm not quite sure of yet i just know

1:33:44that it was a really great game to play

1:33:46but I i don't see it so much as a

1:33:48parallel universe is a alien situation

1:33:53legs on like John do you think there's a

1:33:55rift you think there's a regular world

1:33:57outside of everything we've seen this

1:33:58game is there a place where people just

1:34:00going to

1:34:00small and going to the jobs anywhere and

1:34:01i think there are but they have liked

1:34:03but they have like these zombie people

1:34:05like working in their house

1:34:06you know what I mean like these are kind

1:34:08of like the these these people this

1:34:11experiment it's kind of the tools of the

1:34:13world and it's it's kind of a means to

1:34:16get those who are more fortunate to use

1:34:20those who are they think of us just like

1:34:22fleshy bits i guess and this little boy

1:34:25is kind of trying to expose that like

1:34:27this is wrong and weird so that that's

1:34:31how I guess I'm kind of seeing it like a

1:34:32like a is if you had a robot Butler you

1:34:35know I think that's kind of what I think

1:34:37it's just too wrong and weird like that

1:34:39the things that go on here would not be

1:34:40acceptable in any surrounding civilized

1:34:42world unless they're completely secret

1:34:43and it's too big to be completely secret

1:34:45so I think that like everyone has to

1:34:46know this is going on that just can't be

1:34:48a world of suburbs and target outside of

1:34:50that just can't be because everything is

1:34:52too much of a mess even the facility

1:34:53itself is not together it's it's slanted

1:34:56there's huge explosions it's flooded

1:34:58like nothing is even the part that's

1:35:00kind of put together and has chairs in a

1:35:01cafeteria even that's a mess so I feel

1:35:03like that has to be the best this world

1:35:05gets like the cafeteria

1:35:06that's that's as good as it gets in this

1:35:08world because i can't imagine that is

1:35:09going on that I mean like I don't think

1:35:11it's like babe I think it's like more

1:35:12post-apocalyptic like this is kind of

1:35:14necessary that we need this to survive

1:35:16and society whether i'm saying

1:35:17apocalypse could have been aliens

1:35:19because they don't seem to understand

1:35:20the orange glow e-tech like that's why

1:35:22they keep doing these absurd things with

1:35:23it and putting things into pigs to try

1:35:25figure it out and if they had made

1:35:26themselves I think they would understand

1:35:28it more than they wouldn't need two

1:35:29people put people in class things and

1:35:31film then have like this crash test

1:35:33dummies by the big pulses dude they

1:35:35would understand this stuff better I

1:35:36feel like maybe they're trying to make

1:35:37the zombies better like slowly or some

1:35:39sort of like real really weird messed-up

1:35:41like monsters inc lab you know where

1:35:43it's like when they don't really know

1:35:44you're okay yeah like we're scaring

1:35:45children and we don't know why we're

1:35:47scaring children we just are and we know

1:35:48it helps us you know I think but later

1:35:51on they find out all we actually don't

1:35:52have to scare children let you know

1:35:54switches around so just gonna yeah

1:35:57exactly so you know it could be

1:35:58something like that but really messed up

1:36:02so the limbo connection is the is the

1:36:06limbo has the same global slugs and if

1:36:08you want to put these in the same

1:36:09universe i think what ya mean I'm not

1:36:11necessarily have to but if you do you

1:36:12have to kind of decide is limbo before

1:36:14or after inside and level is definitely

1:36:16darker than inside and it just has the

1:36:19the mind-control slugs but you don't see

1:36:22and you see like you know signs and

1:36:24building so you can tell it was a bunch

1:36:26of normal kind of normal earth like

1:36:27human inhabited world but things seems

1:36:29to have gone pretty far down hill then

1:36:31go in there are giant spiders so it's

1:36:33hard to really put them in the same

1:36:35universe but if i had to put in i would

1:36:37probably put limbo after after so much

1:36:39as crumbled there's not even that

1:36:41facility left anymore and it's just the

1:36:43slugs in a scared boy a giant spider but

1:36:45i'm not entirely sure you could wedge

1:36:47them into the same universe because you

1:36:49know that John syracuse it does have

1:36:50extensive hit can and about some things

1:36:53like doing a lot of ideas about this

1:36:55game

1:36:55yeah I don't know if they don't they all

1:36:57fit with the evidence is every time I

1:36:58come up with a theory i think of yeah

1:37:00but why was that guy not helping me or

1:37:03why was that guy costing like how does

1:37:05it make sense that your pursuit through

1:37:06the woods but on the other hand once you

1:37:08get into the facility they totally want

1:37:09you to get the blob know you're new to

1:37:10the blog because they have a plan for

1:37:12when you get to the blog but it's there

1:37:14it's not internally all the theories

1:37:16I've heard none of them explain

1:37:18everything that happens in the game just

1:37:20you just kind of have to pick something

1:37:21when you're in the facility was kind of

1:37:23you know you're there and so people

1:37:24assume like you know when you when you

1:37:26exert Authority people assume that oh

1:37:28yes but you can cause I'm going outside

1:37:31they're like oh man obviously there's

1:37:33some creeper going through the woods

1:37:34he's not supposed to be here because i

1:37:35was told to shoot anything that's moving

1:37:37through the woods right that they are

1:37:38the outside guards are like on top of it

1:37:40and all the inside scientists are like

1:37:42dododo this looks normal cool right so

1:37:44you know i think the the normal ending

1:37:47the non secret ending where you end up

1:37:49on the little thing in the sun is it

1:37:52anything i think frustrates traditional

1:37:55people want a traditional ending of a

1:37:56game they want to see you try and put

1:37:58the facility explodes and you escape and

1:38:00you go on a boat and you're going to

1:38:01help happily-ever-after obviously

1:38:02happily-ever-afters not gonna happen

1:38:03once you become a blob there's no way to

1:38:05avoid becoming blah blah blah Blee ever

1:38:07i do but what but i think that that

1:38:11ending it tries to be challenging which

1:38:14i think is is fun and it doesn't give

1:38:16you the satisfaction you expect but I

1:38:18think the magic

1:38:19even ignoring all the silly secrets in

1:38:21headcanon what else is going on

1:38:22automatically having and it's very

1:38:25simple but having a game where you are

1:38:29facing adversity for the entire thing

1:38:30and it's super dark and creepy and

1:38:33you're always going from left to right

1:38:34and ending it where you get to be

1:38:36motionless in the sun is an oddly

1:38:39satisfying on an emotional level if not

1:38:42on an intellectual level because you get

1:38:43to rest your resting in the Sun it's a

1:38:46beautiful place you're no longer costed

1:38:48and it feels like the natural ending to

1:38:51the emotional journey of the game but it

1:38:53is not an ending to the plot story of

1:38:56the game did not not not a traditional

1:38:58lending to the plot story of the game so

1:39:00it's a game that challenges you to be

1:39:01satisfied with the emotions even as you

1:39:06are not satisfied with not understanding

1:39:07what was going on and not understanding

1:39:09what the point of it all was and not

1:39:10really knowing if you've succeeded or

1:39:12not and not really knowing whether you

1:39:14should identify with and almost we're

1:39:15trying to shove this blob into the

1:39:16furnace like 10 minutes before this and

1:39:19so it in that way i think it is a it's

1:39:21an interesting ending that is

1:39:23challenging in in ways that I i find it

1:39:27more satisfying than a more traditional

1:39:29lending would be because it did it

1:39:32separates max potations one final time

1:39:34and then the game ends and I think

1:39:35that's great I i think they should have

1:39:37allowed you to get into the incinerator

1:39:38you know like a Firewatch has a an

1:39:42alternate bleak ending you can go for as

1:39:45well I i would like to have had the

1:39:48option to just end the whole and destroy

1:39:52this terrible monster

1:39:54maybe they did that in too many people

1:39:55died and never get to see the actual all

1:39:58right I think we've covered it this is a

1:40:01this is a good game people should play

1:40:03it but of course if they're listening to

1:40:04this they should have already played it

1:40:06people come on James thank you for

1:40:10suggesting it

1:40:10this was this was exactly the kind of

1:40:12thing that I was looking for is a game

1:40:14that I could play like I said that's it

1:40:15it's it's artsy-fartsy as John said it's

1:40:18a beautiful to look at it's not

1:40:20incredibly difficult to play and it also

1:40:23doesn't take forever and it was a real

1:40:26trip to to experience it so thank you

1:40:29for recommending it to us

1:40:30well you're welcome it

1:40:32it definitely I it was purely selfish

1:40:35need to want to talk to people about it

1:40:38i would encourage people by the way if

1:40:39you played the whole game within the

1:40:41soul podcast but you haven't done all

1:40:42the secrets inside as in so many things

1:40:44is so nice and forgiving and that if you

1:40:47want to go and get the secrets like I

1:40:48would encourage you to do it because you

1:40:49can skip to any point in the game really

1:40:51really easily and it's fun to find the

1:40:55secrets and maybe go look up a guide to

1:40:57give you an idea of what checkpoint you

1:40:59have to start at but all the secrets are

1:41:01surprisingly satisfying interesting

1:41:03especially the one that we already spoke

1:41:04with the torch in the dogs

1:41:06it's not that bad it's not the type of

1:41:08game really go if you wanted the secrets

1:41:10you gotta do a perfect run through the

1:41:11whole game and find everything no you

1:41:12don't have to it's totally random access

1:41:14you can go at your leisure

1:41:15you can go to the scoreboard room and

1:41:16see exactly which ones you haven't

1:41:18haven't found how do you do that can you

1:41:20explain how to do that

1:41:21it's the listeners will know yes and

1:41:24right before you go into the big giant

1:41:25tank with the blobby thing and when

1:41:27you're outside the tank I'm kind of like

1:41:28a you get there going like a forklift

1:41:30thing it's like a little crazy and have

1:41:32to play for the whole game in order to

1:41:34get their know if you can skip to any

1:41:36point after you finish the game you can

1:41:38skip to any point in the game you've

1:41:39been previously so just go to the

1:41:40checkpoint puts you to check my right

1:41:42here and it's a very long vertical red

1:41:44ladder on the right edge of the screen

1:41:45you can go by both up the ladder and

1:41:47down you go down you can't go up anymore

1:41:49but if you go up the ladder you'll see

1:41:51some yellow wires you follow them

1:41:52through and you'll end up in the thing i

1:41:54just put in the chapel just a little

1:41:55room with a giant harp

1:41:56when you've done all the secrets and you

1:41:58enter that room the door to the orbit is

1:42:00open and that's how you the last one

1:42:02there's a sort of netflix tile interface

1:42:04where you can just sort of skip through

1:42:06visually scene-by-scene nails LOL kinda

1:42:10cool like I don't even try that and you

1:42:12can so you can go back and forward and

1:42:14you can look at stuff in any order and

1:42:16if you get a secret or if you get the

1:42:20orb then that's it done and you know

1:42:22it's not like you you have to know us a

1:42:25wave

1:42:25you want to play the game again you just

1:42:26go to the thing get the Armistice yank

1:42:28the plug out of it

1:42:29you're done you can go back and load up

1:42:30everything is totally random access it

1:42:32can be a little bit confusing and scary

1:42:33and that when you pull the 14th plug all

1:42:36the lights go out except for the second

1:42:38one which is telling you have to go back

1:42:39to the place where you found the second

1:42:40one so don't think that you've undone

1:42:42all your progress because you haven't

1:42:43but it's it's so forgiving it's the most

1:42:45forgiving like know sometime I don't go

1:42:47back and find all the secrets unless

1:42:49it's a very short game are really into

1:42:51it but this game makes it so easy and so

1:42:53forgiving to do that is just a fun

1:42:54puzzle to say where is it there in order

1:42:56so you can see I did secret number four

1:42:58and i did see what number 65 gotta get

1:43:00in between them so just start by secret

1:43:02number four and go forward 45 minutes

1:43:04like the gaps aren't that big

1:43:05it's they're fun to find just look for

1:43:07yellow wires let's say goodbye to our

1:43:09guests

1:43:09james thompson thanks for being here and

1:43:12suggesting this unplug me Jason I'm done

1:43:14okay will do

1:43:15dan moore and thank you gonna sit here

1:43:17and enjoy that being with sunlight

1:43:19yep Tiffany arm and watch out for the

1:43:22mermaid yeah yeah / nightmare my and

1:43:26Jon's siracusa thank you for talking

1:43:29about the giant fleshy blob with us you

1:43:32know what I'm so glad that all of us

1:43:34actually didn't put ourselves into the

1:43:36furnace guy here this part of how we

1:43:38tried with your science

1:43:39thanks everybody out there for listening

1:43:40to the incomparable we'll see you next

1:43:42time bye

1:43:43[Music]

1:43:49[Music]