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The Incomparable

318: Creepy Hug

 

00:00:00   come see the Cassidy and comfortable and [TS]

00:00:01   many other podcasts at the now hear this [TS]

00:00:04   festival in anaheim california October [TS]

00:00:06   28 through 30th go to now hear this vest [TS]

00:00:10   dot-com [TS]

00:00:14   the incredible number one day [TS]

00:00:17   temperature 2016 [TS]

00:00:23   welcome back everybody to be [TS]

00:00:25   uncomfortable i'm your host Jason L were [TS]

00:00:27   here with another edition of our video [TS]

00:00:29   game club we do this from time to time [TS]

00:00:31   when there's a video game that's not too [TS]

00:00:32   hard so i can play it [TS]

00:00:33   joining me to talk about the video game [TS]

00:00:36   by danish studio play dead [TS]

00:00:39   called inside are the fine following [TS]

00:00:42   people [TS]

00:00:43   dan morgan hello hi good to be here on a [TS]

00:00:46   game related podcast it's good to have [TS]

00:00:47   you want a game related podcast from far [TS]

00:00:50   across the Atlantic Ocean it's james [TS]

00:00:52   thompson who really is the one who told [TS]

00:00:54   us we should play this game and then we [TS]

00:00:56   all played it I James well i hope you [TS]

00:00:58   liked it since this is all my fault [TS]

00:01:00   yeah pretty much your fault will let you [TS]

00:01:02   know by the end of the episode Tiffany [TS]

00:01:04   arm it is back again to talk about games [TS]

00:01:06   with us hello hey I'm ready [TS]

00:01:08   alright excellent now put listeners to [TS]

00:01:10   the accidental techie podcast know that [TS]

00:01:11   there was a lot of work to play that [TS]

00:01:13   game but you did it you did it that's [TS]

00:01:15   right it has been played an excellent [TS]

00:01:17   really played and of course who we [TS]

00:01:20   wouldn't talk about a video game without [TS]

00:01:21   John siracusa now when we hi John [TS]

00:01:23   excited to move from left to right [TS]

00:01:25   through this podcast yeah that's right [TS]

00:01:28   just keep holding the button down [TS]

00:01:29   alright so inside is a any it's a [TS]

00:01:33   side-scrolling platformer kind of game [TS]

00:01:37   bit but it's a it's got a lot of [TS]

00:01:39   interesting things about it i really [TS]

00:01:42   like that it is is short [TS]

00:01:45   among other things I I complain about [TS]

00:01:47   that a lot but i like that i can play a [TS]

00:01:49   game and get a story and have a really [TS]

00:01:50   nice experience without having to take [TS]

00:01:52   30 hours or something like that because [TS]

00:01:54   I'm just never going to play those games [TS]

00:01:55   but inside was a game i could play from [TS]

00:01:57   start to finish and I really enjoyed it [TS]

00:01:59   spoiler alert we're not doing this [TS]

00:02:00   episode because i was met on it I i [TS]

00:02:03   enjoyed it [TS]

00:02:04   anybody have any opening statements i [TS]

00:02:05   just thought i would maybe ask about [TS]

00:02:07   this game just in case somebody maybe I [TS]

00:02:10   have some things to talk about in terms [TS]

00:02:11   of the gameplay before we talk about the [TS]

00:02:13   actual game but that's not an opening [TS]

00:02:14   statement so okay thats in this section [TS]

00:02:17   well I mean I think why I played the [TS]

00:02:20   game through yes and then immediately [TS]

00:02:21   wanted people to talk about the game too [TS]

00:02:25   so I convinced everybody else to play [TS]

00:02:27   and yeah it's taken us a little while [TS]

00:02:31   but I've been two months passed and do [TS]

00:02:33   you even remember the game now but [TS]

00:02:35   well thankfully through the magic of [TS]

00:02:37   YouTube i have rewatch somebody player [TS]

00:02:39   either but I did play three times as [TS]

00:02:41   well which does suggest that i probably [TS]

00:02:43   like two could be like to State for the [TS]

00:02:45   record that James did not make me play [TS]

00:02:47   it all right that's true i do not need [TS]

00:02:49   to be coerced I knew this game was [TS]

00:02:50   coming out i know i was gonna play it [TS]

00:02:52   yeah i was a I was excited to play it so [TS]

00:02:54   we should say so inside from play dead [TS]

00:02:57   it is now available on xbox one and [TS]

00:03:00   playstation 4 and of course you can also [TS]

00:03:03   play it on windows using a Windows PC or [TS]

00:03:06   you know boot camp if you want to [TS]

00:03:08   install it anyway [TS]

00:03:10   uh-huh that's why ATP listeners so I'm [TS]

00:03:13   the the truce the true sadness here is [TS]

00:03:15   Mark going to have a playstation 4 and [TS]

00:03:17   they could have just waited and played [TS]

00:03:19   it but instead [TS]

00:03:20   that's not what happened i have an xbox [TS]

00:03:21   one so i was able to play it in July on [TS]

00:03:24   vacation so I would have been too late [TS]

00:03:26   yeah that's true that's true good point [TS]

00:03:28   good point so it's out its out there for [TS]

00:03:30   your for your current generation [TS]

00:03:32   platforms and also pc gamers so there's [TS]

00:03:35   ways to play it now i do want to say it [TS]

00:03:37   was kind of nice playing on a laptop [TS]

00:03:38   though because it was very intimate your [TS]

00:03:41   dark we had headphones on [TS]

00:03:43   oh yeah i think that if there's a whole [TS]

00:03:45   atmosphere situation with this game that [TS]

00:03:48   I don't you get yourself immersed in it [TS]

00:03:49   as much as possible you're going to have [TS]

00:03:51   a much better experience and I feel like [TS]

00:03:52   the vastness of it i guess on like a big [TS]

00:03:55   screen like on a television screen would [TS]

00:03:58   kind of take away from the creepiness of [TS]

00:04:02   the game when you're just like staring [TS]

00:04:04   into the portal up a tiny laptop on your [TS]

00:04:06   lap with your headphones on and you're [TS]

00:04:08   like really like this really engulfed in [TS]

00:04:11   the game [TS]

00:04:11   well also i couldn't identify that those [TS]

00:04:13   little things were chickens right to [TS]

00:04:15   stop was like what are those little [TS]

00:04:18   things and then I saw a screenshot later [TS]

00:04:20   that's all they look like chickens [TS]

00:04:21   they're so cute understand experience [TS]

00:04:23   playing like I moved my playstation 4 to [TS]

00:04:26   my to a gaming monitor instead of a [TS]

00:04:27   television for burning reasons but not [TS]

00:04:29   one occasionally when i move it back to [TS]

00:04:30   the television a lot of the games that I [TS]

00:04:33   play I realized you're so far away i [TS]

00:04:35   mean i guess i should do the math on the [TS]

00:04:36   angles and see what it's like but when [TS]

00:04:38   i'm playing destiny for example i want [TS]

00:04:40   to be able to see like every pixel of [TS]

00:04:42   the the person's head way far in the [TS]

00:04:43   distance and when i'm sitting on my [TS]

00:04:44   couch 10 feet away from ITV I can't [TS]

00:04:46   so there is something to that [TS]

00:04:48   like is this a pc game or is it a [TS]

00:04:50   console game I mean I i also played on [TS]

00:04:52   the playstation 4 but sitting two feet [TS]

00:04:54   away from my monitor i played it so it [TS]

00:04:56   really helps to be able to see the fine [TS]

00:04:57   details in the game like this that is [TS]

00:04:59   almost kind of I don't know if it's not [TS]

00:05:01   made for consoles but it's made with the [TS]

00:05:03   expectation that you're going to be able [TS]

00:05:04   to discern that those things were [TS]

00:05:06   chickens because you'll be able to see [TS]

00:05:07   all the little pixel I played it on xbox [TS]

00:05:09   on a giant TV and I I thought it was [TS]

00:05:12   fine but maybe that's just me and my [TS]

00:05:14   young man eyes [TS]

00:05:15   yeah it also depends on your distance [TS]

00:05:16   your distance from the TV because of [TS]

00:05:18   your if you have his TV the same size as [TS]

00:05:19   yours but you're 20 feet away its way [TS]

00:05:21   different [TS]

00:05:21   this is kind of like the game equivalent [TS]

00:05:23   of reading a book under the covers [TS]

00:05:25   you know it was like all huddled up with [TS]

00:05:26   your flashlight i tried to put a blanket [TS]

00:05:28   over my TV and my couch it did not go [TS]

00:05:30   well just build a fort and then play the [TS]

00:05:32   video i did play the bulk of this game [TS]

00:05:34   when my family was not in the house and [TS]

00:05:37   the lights were off and I did start on [TS]

00:05:39   it on the chair that's about six or [TS]

00:05:41   eight feet away from the TV and but for [TS]

00:05:43   the bulk of it I was either sitting on [TS]

00:05:45   the coffee table right in front of the [TS]

00:05:46   TV or standing right in front of the TV [TS]

00:05:48   with my headphones on playing the game [TS]

00:05:51   for most of it so it was definitely that [TS]

00:05:54   was the sort of experience that I felt [TS]

00:05:55   like it demanded John you want to talk [TS]

00:05:57   about gameplay before we get into like [TS]

00:05:59   plots and details like that i do i [TS]

00:06:02   forget if we ever had a gain an episode [TS]

00:06:04   about limbo but i think it's been [TS]

00:06:05   mentioned on the show before this is the [TS]

00:06:07   the game from the same developer prior [TS]

00:06:09   to this and limbo was another side [TS]

00:06:12   scroller thing where you control a [TS]

00:06:13   little boy moving from left to right [TS]

00:06:15   across the landscape that tries to kill [TS]

00:06:17   him in several different ways and that [TS]

00:06:19   game was sort of a you know a critical [TS]

00:06:22   darling of the sort of artsy fartsy type [TS]

00:06:24   of game because it was all silhouette [TS]

00:06:26   was all black like black silhouette [TS]

00:06:27   which is incredibly clever and I think [TS]

00:06:30   about this developer talk about a way to [TS]

00:06:31   save money on development was saying oh [TS]

00:06:33   no it's all for mood and artistic [TS]

00:06:34   reasons but if you can do everything a [TS]

00:06:36   silhouette boy that really must say VIN [TS]

00:06:38   development cost anyway it was very [TS]

00:06:39   moody and atmospheric and it was too d [TS]

00:06:41   in this game if you look at you like wow [TS]

00:06:44   this is like a similar type of game [TS]

00:06:47   engine but so much more accomplished [TS]

00:06:49   artistically but it's still too d you're [TS]

00:06:51   still moving from left to right and [TS]

00:06:53   there is no point in the game in which [TS]

00:06:54   you have any sort of control to go into [TS]

00:06:56   or out of the screen and yet the screen [TS]

00:06:58   in this game is not a bunch of cardboard [TS]

00:07:00   cutout silhouettes [TS]

00:07:01   you can see things that are farther into [TS]

00:07:04   the screen than your character and [TS]

00:07:05   closer to you within your character but [TS]

00:07:08   you can interact with them and not only [TS]

00:07:09   that this game also twist the axis as it [TS]

00:07:12   follows you so it's not as if the camera [TS]

00:07:13   stays fixed a longer track you're going [TS]

00:07:15   from left to right and many levels your [TS]

00:07:17   character actually is walking sort of [TS]

00:07:18   into the screen a little bit not under [TS]

00:07:21   your control but just because the [TS]

00:07:22   scenery is shifting and the camera is [TS]

00:07:23   shifting so i think that is the first [TS]

00:07:27   degree of difficulty of this game is it [TS]

00:07:28   is it is a more sophisticated complex [TS]

00:07:30   game than limbo because you're not [TS]

00:07:32   strictly in 2d but i think especially [TS]

00:07:34   for people probably not on this podcast [TS]

00:07:36   but all the people i've talked to who [TS]

00:07:38   are not avid gamers who play this [TS]

00:07:41   specific game are very confused and [TS]

00:07:44   frustrated by what they can and can't [TS]

00:07:47   interact with even though it's very [TS]

00:07:48   clear if you've played any sort of these [TS]

00:07:50   games 120 I see what kind of game it [TS]

00:07:52   says the idea that you can't touch that [TS]

00:07:54   crate because it's three inches to your [TS]

00:07:56   to your put player characters left but [TS]

00:07:58   that when you click and sometimes you [TS]

00:07:59   walk in front of something but i just [TS]

00:08:00   walked in front of that if i go up to it [TS]

00:08:02   and hit the the action button how am I [TS]

00:08:03   supposed to pull the last time I ran [TS]

00:08:04   right in front of her right behind it or [TS]

00:08:06   why am I in front of this is why am i [TS]

00:08:07   behind that what are the rules [TS]

00:08:08   surprisingly i'm assuming we'll find out [TS]

00:08:11   no one here at any difficulties with [TS]

00:08:12   that but almost every person i talked to [TS]

00:08:14   who is not heavily into games found this [TS]

00:08:17   one extra sophistication over limbo to [TS]

00:08:21   be baffling like a like a local I can [TS]

00:08:24   handle left to right things are in front [TS]

00:08:26   of you sometimes kind of dark and you [TS]

00:08:27   can't tell you can pick up a stick but [TS]

00:08:28   everything is in the same plane and now [TS]

00:08:30   they added multi-plane and they have [TS]

00:08:32   gone past the skills of a bunch of [TS]

00:08:34   average people which I find a little bit [TS]

00:08:36   a little bit of maybe of a misstep in [TS]

00:08:39   this game but the payoff people who know [TS]

00:08:41   anything about games i think it's [TS]

00:08:42   tremendous because this game looks [TS]

00:08:43   amazing it plays amazing once you accept [TS]

00:08:45   the premise is just a little bit weird [TS]

00:08:47   to me that they made a 2-d game with all [TS]

00:08:49   sorts of 3d stuff that we all accept [TS]

00:08:50   that we just can't touch it's like pho [TS]

00:08:52   3d I mean obviously it's really 3d and [TS]

00:08:54   the engine like that's why I'm sure but [TS]

00:08:56   my point from our from our interactions [TS]

00:08:58   standpoint it's you know it's 3d when it [TS]

00:09:00   suits are essentially yeah it's [TS]

00:09:02   sometimes it's like set dressing to me [TS]

00:09:04   sometimes I feel like it is part of the [TS]

00:09:07   atmosphere and you're not meant to [TS]

00:09:09   interact with its ok there are times [TS]

00:09:11   when it's hard to read whether something [TS]

00:09:14   is set dressing and [TS]

00:09:15   but I guess I just sort of internalized [TS]

00:09:17   that's part of the game is that a thing [TS]

00:09:18   I can interact with no is that a thing I [TS]

00:09:20   can interact with oh yes and and you [TS]

00:09:22   know that's part of the you know there [TS]

00:09:24   are sort of 18 objects in this room and [TS]

00:09:26   you need to figure out what the five [TS]

00:09:28   things are two things or the one thing [TS]

00:09:30   is that you need to interact with and [TS]

00:09:32   that's just kind of part of the [TS]

00:09:33   challenge of it but I did notice that [TS]

00:09:36   there are moments when you think to [TS]

00:09:38   yourself [TS]

00:09:38   logically I need to be able to come [TS]

00:09:41   toward the screen or go away from the [TS]

00:09:42   screen but I can't do that [TS]

00:09:44   so what happens now and that i did find [TS]

00:09:46   myself you know it was never a real [TS]

00:09:49   impediment or less serious impediment [TS]

00:09:51   but it did happen where i would i would [TS]

00:09:53   momentarily be like is it trying to [TS]

00:09:56   trick me it will be or because we're [TS]

00:09:58   side-scrolling here right heat it did [TS]

00:10:00   happen i actually found that it kind of [TS]

00:10:02   funneled you very very carefully kind of [TS]

00:10:05   like up it just it guided you gently [TS]

00:10:08   into the gameplay i don't know i just [TS]

00:10:10   felt like it was pretty natural [TS]

00:10:12   especially when in the very beginning [TS]

00:10:13   when that car is coming and you kind of [TS]

00:10:16   duck underneath the the cliff where at [TS]

00:10:20   first you don't think that you can do [TS]

00:10:22   that because the whole time you're just [TS]

00:10:24   kind of walking through the woods [TS]

00:10:24   walking through and then you know [TS]

00:10:26   there's some up and downs but then when [TS]

00:10:28   the car comes across the road and you [TS]

00:10:29   need to double back and hide underneath [TS]

00:10:33   the rock [TS]

00:10:34   I felt that was so natural and then [TS]

00:10:36   watching my husband play it he did the [TS]

00:10:39   same thing like just naturally as kind [TS]

00:10:41   of like a an element you're like oh [TS]

00:10:43   someone's coming let me hide under here [TS]

00:10:45   and you could so I don't know I feel [TS]

00:10:47   like a lot of the spots that you could [TS]

00:10:50   interact they did a a really beautiful [TS]

00:10:53   seamless way of kind of demonstrating [TS]

00:10:56   that to you that these are the parts [TS]

00:10:58   you're going to be interacting with and [TS]

00:10:59   I thought that kind of made the [TS]

00:11:00   flawlessness of the gameplay really [TS]

00:11:02   great for me i don't know i didn't have [TS]

00:11:04   I just I really enjoyed it i thought it [TS]

00:11:07   you know it kind of it kind of like gave [TS]

00:11:09   you a creepy hug [TS]

00:11:11   I don't know how late it without it was [TS]

00:11:14   just it was just really nice feeling [TS]

00:11:16   that it made you feel good about your [TS]

00:11:18   accomplishments and figuring out what [TS]

00:11:20   you can do in the game without directly [TS]

00:11:23   showing you you know blazing let me [TS]

00:11:25   highlight this thing [TS]

00:11:26   that you need to interact with so it [TS]

00:11:28   lets you feel smart but the same time it [TS]

00:11:32   didn't make you feel so dumb that you [TS]

00:11:34   couldn't figure it out yeah there's a [TS]

00:11:35   sense of satisfaction with the puzzles i [TS]

00:11:37   think you know from mechanical aspect [TS]

00:11:40   with paint a standpoint there's a fairly [TS]

00:11:42   limited number of options that you can [TS]

00:11:44   do this stuff we're talking about like [TS]

00:11:45   your kind of kind of on rails right like [TS]

00:11:47   not exactly but with the whole 3d thing [TS]

00:11:49   but you're kind of on rails and so you [TS]

00:11:52   know you get into situations where it's [TS]

00:11:54   like well there's a limited number of [TS]

00:11:55   things that I can do in a little limited [TS]

00:11:57   number of objects at my disposal and [TS]

00:12:00   that really i think is tiff said does a [TS]

00:12:02   nice job of guiding you gently towards [TS]

00:12:04   ok how can you combine these elements [TS]

00:12:06   based on what you've learned right and [TS]

00:12:08   and then synthesized from that the [TS]

00:12:10   course of action and how do you like to [TS]

00:12:12   take this to the step that you need to [TS]

00:12:13   get to and some of it is trial and error [TS]

00:12:15   right like I don't you die a lot earlier [TS]

00:12:19   i died a lot i feel like the margin of [TS]

00:12:21   error is really nice to win this game i [TS]

00:12:23   think the balance of it of it being just [TS]

00:12:25   close enough that you know you didn't [TS]

00:12:28   like you just missed something or you [TS]

00:12:31   just miss near death but it gave you [TS]

00:12:33   like you did maybe you didn't hit the [TS]

00:12:34   button at the exact second but yet you [TS]

00:12:38   survived that so it wasn't so i need to [TS]

00:12:41   play this section over and over and over [TS]

00:12:43   again in order to hit it exactly precise [TS]

00:12:46   in order to succeed it kind of gave you [TS]

00:12:48   a stumbling moment I guess you would [TS]

00:12:50   call it that's kind of how I perceived [TS]

00:12:52   it and that it just it it worked out and [TS]

00:12:55   unless you did it really terrible you [TS]

00:12:58   know then you may have to do it again [TS]

00:13:00   but I don't know I felt but at the same [TS]

00:13:02   time it didn't make you feel like you [TS]

00:13:04   were just being pushed through the game [TS]

00:13:05   it's not even ashamed either write like [TS]

00:13:07   it's not right and I think we're saying [TS]

00:13:09   like it's not like oh yeah you have to [TS]

00:13:11   be super there are parts that require [TS]

00:13:13   some liked which reflect there are a [TS]

00:13:15   couple places there i feel that you need [TS]

00:13:17   to hit it exactly right but mostly it is [TS]

00:13:19   forgiving and I think the ramp-up them [TS]

00:13:21   to tips point about how it sort of gives [TS]

00:13:23   you that creepy hug at the beginning it [TS]

00:13:25   is a slow ramp-up I know as somebody [TS]

00:13:27   who's not a super expert game player for [TS]

00:13:29   me I felt like it was welcoming in that [TS]

00:13:33   way that you figure things out and and [TS]

00:13:35   it gets it gets a little harder as it [TS]

00:13:37   goes but it is a kind of a gentle ramp [TS]

00:13:39   up and [TS]

00:13:40   and overall I don't feel like I ever [TS]

00:13:42   felt like the game was too hard at any [TS]

00:13:45   point i enjoyed the whole thing but I [TS]

00:13:47   never felt like I was challenged by the [TS]

00:13:49   mechanics of it was really more just [TS]

00:13:51   figuring out what the puzzles work there [TS]

00:13:53   was a couple of points in it for me [TS]

00:13:55   I think generally dying to diving on the [TS]

00:13:58   DOL's that what you're using where I had [TS]

00:14:01   to do a number of times but i just i [TS]

00:14:05   looked back at limbo just to get an idea [TS]

00:14:07   of what that was like [TS]

00:14:08   and I i think the this is easier than [TS]

00:14:11   limbo the puzzles didn't seem as obscure [TS]

00:14:16   like things seem to make sense and i was [TS]

00:14:18   looking at limbo and I was thinking if [TS]

00:14:20   limbo is golf Mario this is super golf [TS]

00:14:23   Mario's and also this has the advantage [TS]

00:14:26   of no gigantic terrifying spiders and I [TS]

00:14:30   didn't like how you could definitely see [TS]

00:14:32   we're in limbo they took this game where [TS]

00:14:34   they took limbo and they were looking at [TS]

00:14:36   it and they're like we made this cool [TS]

00:14:37   little thing check this out and then [TS]

00:14:39   it's like oh this little part of that [TS]

00:14:41   game that's really cool let's make an [TS]

00:14:44   entire world kind of based on that and I [TS]

00:14:47   feel like it's those little parasites [TS]

00:14:49   that get in the little guy's brain you [TS]

00:14:50   know and make him do things and I feel [TS]

00:14:52   like maybe a universe of course [TS]

00:14:54   yeah i mean like they saw that you're [TS]

00:14:55   like okay this is what's going to be its [TS]

00:14:58   whole cool thing that we can make into [TS]

00:15:00   an entire universe and I thought that [TS]

00:15:03   was great and more money now [TS]

00:15:05   am I the only one who didn't play limbo [TS]

00:15:07   just out of curiosity you should play [TS]

00:15:08   because I played a little bit of it but [TS]

00:15:10   i haven't played the whole thing I think [TS]

00:15:11   James says right limbo requires as [TS]

00:15:13   tougher sections amanda gets to the [TS]

00:15:15   point where you have harder you know [TS]

00:15:16   what you have to do but the hand-eye [TS]

00:15:17   coordination required is a little bit [TS]

00:15:19   harder than this [TS]

00:15:20   the puzzles are probably equal [TS]

00:15:21   difficulty in terms of like I figuring [TS]

00:15:23   out what you have to do but in limbo [TS]

00:15:25   towards the end you know what you have [TS]

00:15:27   to do when you die maybe fifty percent [TS]

00:15:29   more times before you get an [TS]

00:15:30   accomplished and yeah you if you if you [TS]

00:15:34   play this person is kind of a shame to [TS]

00:15:35   go back and play limbo because the [TS]

00:15:36   progression is so great from limbo to [TS]

00:15:38   this because I just feel like this is [TS]

00:15:39   limbo with tons more money and more [TS]

00:15:41   experienced thrown into it and it's like [TS]

00:15:44   yes more of that like I love limbo and I [TS]

00:15:46   like this even more because it's better [TS]

00:15:47   and everyone every way you can make em [TS]

00:15:49   better [TS]

00:15:49   this game is better difficulty curve [TS]

00:15:51   graphically times a thousand [TS]

00:15:53   yeah it is it is yeah I a couple more [TS]

00:15:57   comments on on the beginning part like [TS]

00:15:58   because what it was saying like this [TS]

00:16:01   game like all the all great games speaks [TS]

00:16:04   to the player in the level in in the [TS]

00:16:06   language of game design and if you are [TS]

00:16:08   at all receptive to that language if you [TS]

00:16:10   understand any few words in that [TS]

00:16:12   language it will speak to you and lead [TS]

00:16:13   you to the experience that that I think [TS]

00:16:16   we all had at the beginning of the game [TS]

00:16:17   where you're like alright amazing into [TS]

00:16:19   it huh never played this game before but [TS]

00:16:21   I'm figuring out the rules of the game [TS]

00:16:22   play and what I can do and where I can [TS]

00:16:24   go about your first task in this [TS]

00:16:27   side-scrolling game is run write your [TS]

00:16:29   first task just go right go to the right [TS]

00:16:31   it's like I thought it was very nice [TS]

00:16:34   very gentle like start with going right [TS]

00:16:36   that's that all you wanted was Johnny [TS]

00:16:38   beginnings and then you have to jump [TS]

00:16:40   exactly right but but but not like see [TS]

00:16:42   here's the thing if the game is speaking [TS]

00:16:45   to you as you run you see how you [TS]

00:16:47   interact with a serious you learn that [TS]

00:16:48   you can't go into her out of the screen [TS]

00:16:49   you'll learn what is an obstacle and [TS]

00:16:51   what is not an obstacle when you get up [TS]

00:16:52   to like that first part where you have [TS]

00:16:54   to backtrack are you have to like but [TS]

00:16:55   wait i'm going over here what if i go [TS]

00:16:57   back when I go behind the car or in [TS]

00:16:59   front of the car like it it doesn't such [TS]

00:17:01   and such a nice ramp but I think as it [TS]

00:17:04   is with like if you're designing a piece [TS]

00:17:05   of software humbling it is to put your [TS]

00:17:07   put the thing that you've made in front [TS]

00:17:08   of somebody who doesn't share the same [TS]

00:17:10   sort of mental model of how it's [TS]

00:17:12   supposed to work if you watch someone [TS]

00:17:14   who doesn't under who understands too [TS]

00:17:16   little of the language of game design [TS]

00:17:17   and you put them in front of this game [TS]

00:17:19   and you watch them flounder and fail to [TS]

00:17:22   have the moments that we were having on [TS]

00:17:23   the very very first five minutes of this [TS]

00:17:25   game and they're just they don't know [TS]

00:17:27   what to do [TS]

00:17:28   they don't understand how their [TS]

00:17:29   character work to the world and it seems [TS]

00:17:31   unfair that they're getting caught or [TS]

00:17:32   captured shot with a dark or anything [TS]

00:17:34   like that it can just be crushing to see [TS]

00:17:37   how how they keep the Sandcastle just [TS]

00:17:40   falls down to dust if you're just [TS]

00:17:42   missing a little bit about even to the [TS]

00:17:43   point where even people who understand [TS]

00:17:45   the game design and played a lot of [TS]

00:17:47   games like there will be a red handle on [TS]

00:17:50   the screen like it's literally painted [TS]

00:17:52   red but because the red is slightly dim [TS]

00:17:54   because this is a cream [TS]

00:17:55   the game they won't see it maybe like [TS]

00:17:57   this is impossible what should i do [TS]

00:17:58   they'll be a spotlight in the game [TS]

00:18:00   shining on a red handle and on that [TS]

00:18:02   screen where nothing else is read [TS]

00:18:03   everything else is great and they won't [TS]

00:18:05   see it and that's what crushes me about [TS]

00:18:08   games like this and why I'm always [TS]

00:18:09   cautious about recommending them even [TS]

00:18:10   things like journey like should you know [TS]

00:18:13   if this is a game you play you don't [TS]

00:18:14   even need to know anything about games [TS]

00:18:15   not challenging the difficulty levels in [TS]

00:18:17   there but like but everything is a [TS]

00:18:18   continuum and what you guys are saying [TS]

00:18:20   is like that the puzzles you know seem [TS]

00:18:22   just right and they weren't to mean [TS]

00:18:23   anything like that for me I felt like a [TS]

00:18:25   couple of the puzzles at most of the [TS]

00:18:27   puzzles off-site in this game [TS]

00:18:29   i didn't spend a lot of time dying [TS]

00:18:31   because i would look at the screen and [TS]

00:18:33   realize what they're trying to get me to [TS]

00:18:34   do and do it on the first try and that [TS]

00:18:36   felt a little bit like not gonna say [TS]

00:18:39   like oh you're just you're just pressing [TS]

00:18:40   from left to right and going through a [TS]

00:18:42   movie because it was there were a few [TS]

00:18:44   parts that were challenging but I want [TS]

00:18:45   to die at least one or two or three [TS]

00:18:47   times and I felt like there are a couple [TS]

00:18:48   few puzzles because I played limbo that [TS]

00:18:50   I like even before the screen loaded my [TS]

00:18:52   god there's gonna be a ice cream three [TS]

00:18:54   screens for now we're gonna have 2x I [TS]

00:18:56   load that screen like get this is that [TS]

00:18:57   matter that feels kind of good but on [TS]

00:19:00   the other hand like oh you know you had [TS]

00:19:03   there has to be a match between the game [TS]

00:19:05   and and the player and I think this is [TS]

00:19:08   this game reaches abroad amount of [TS]

00:19:10   players but it's always a continuum and [TS]

00:19:12   I are you know this is looking for that [TS]

00:19:13   idea of the game that everybody can play [TS]

00:19:15   and everybody can enjoy but it i think [TS]

00:19:17   it just doesn't exist because the great [TS]

00:19:20   experience were all having speaking to [TS]

00:19:21   this game and like have everything flow [TS]

00:19:23   together if that doesn't happen for you [TS]

00:19:25   it just becomes a beautiful but [TS]

00:19:27   frustrating screensaver [TS]

00:19:28   how long did everybody wait for that [TS]

00:19:30   first car with the lights in the woods I [TS]

00:19:33   think before you actually decided to [TS]

00:19:35   cross it's be gonna be gonna be bold [TS]

00:19:37   I waited for a while mike is gonna drive [TS]

00:19:39   away unwanted he keeps the Crouch [TS]

00:19:41   animation so the language of game design [TS]

00:19:43   there is when i start to move up he's [TS]

00:19:44   maintaining the Crouch that shows that [TS]

00:19:46   this is like a stealth section i have to [TS]

00:19:47   sneak past enough to worry about cares [TS]

00:19:49   if he's another beast if he didn't stay [TS]

00:19:51   in the crash withstood bolt upright then [TS]

00:19:53   yea though I felt like what I got but [TS]

00:19:54   and at that point we don't know anything [TS]

00:19:56   about the story which is actually one of [TS]

00:19:57   things i do want to talk about when we [TS]

00:19:59   talk about the story here I just one [TS]

00:20:00   more thing about gameplay III as [TS]

00:20:02   somebody I mean I John i agree with you [TS]

00:20:04   as somebody who is not a a prolific [TS]

00:20:07   gamer [TS]

00:20:08   at all I thought this game was maybe a [TS]

00:20:12   little too easy for me and that's saying [TS]

00:20:15   something [TS]

00:20:15   if it was too easy for me it should [TS]

00:20:17   probably be harder but at the same time [TS]

00:20:19   I did find great joy in the fact that [TS]

00:20:21   even though there were screens where I [TS]

00:20:23   really didn't need to do anything other [TS]

00:20:25   than run and jump that idea i enjoyed [TS]

00:20:28   that I i like the balance of it that I [TS]

00:20:31   although i did die of a few times not [TS]

00:20:33   not not like dozens but you know ten [TS]

00:20:36   times or 15 times in the in the in the [TS]

00:20:38   pace of it and I did have some like [TS]

00:20:40   three or four places where I i really [TS]

00:20:42   need to like shut it off shut off the [TS]

00:20:44   console and come back later with fresh [TS]

00:20:47   eyes to see what I was missing I mostly [TS]

00:20:50   I didn't have to do that and i just got [TS]

00:20:52   to have the experience so I would you [TS]

00:20:55   know that that's nice in the sense that [TS]

00:20:56   you don't get frustrated and feel like [TS]

00:20:58   abandoning it at the same time you know [TS]

00:21:00   maybe that when i was done i thought to [TS]

00:21:02   myself maybe that was a little bit a [TS]

00:21:04   little bit that wasn't quite enough [TS]

00:21:05   resistance that there a need to be a [TS]

00:21:07   little bit harder but you're right for [TS]

00:21:09   everybody that level is going to be [TS]

00:21:11   drawn somewhere different and the reason [TS]

00:21:12   this is a great game is because even if [TS]

00:21:14   i call these puzzles are too easy i know [TS]

00:21:16   just what to do the reward from just [TS]

00:21:18   looking at the screen agree just like [TS]

00:21:20   watching control like it is such a [TS]

00:21:22   beautiful young to look at so many [TS]

00:21:23   beautiful tiny you know details and [TS]

00:21:26   every animation and how the character [TS]

00:21:28   moves and slides his body between things [TS]

00:21:30   and yanks off the slide just it's just [TS]

00:21:31   so rewarding [TS]

00:21:32   even when you know exactly what to do i [TS]

00:21:34   agree and and up to the point where I [TS]

00:21:36   think the hardest puzzle hand-eye [TS]

00:21:37   coordination wise in the game was the [TS]

00:21:39   the moving blast shield thing right [TS]

00:21:42   um and that one that someone for the [TS]

00:21:44   probably takes people to the most tries [TS]

00:21:46   and that one which I wish there was more [TS]

00:21:48   puzzle like that but that one they they [TS]

00:21:50   added a musical reward with you really [TS]

00:21:52   wasn't there for most the other [TS]

00:21:53   challenge will see the challengers once [TS]

00:21:55   you figure what to do when you do it [TS]

00:21:56   nothing really happens but in this one [TS]

00:21:57   once you've figured out and are on your [TS]

00:21:59   way to solving it there's a music cue [TS]

00:22:01   and you just feel like a champion you're [TS]

00:22:02   like finally there was a hard puzzle and [TS]

00:22:04   I figured out what to do in 22 tries and [TS]

00:22:06   took me two more tries to pull it off as [TS]

00:22:07   soon as I did the music played that's [TS]

00:22:10   that's that's good game design i didn't [TS]

00:22:12   want more things like that i felt like [TS]

00:22:13   that was the perfect amount for me [TS]

00:22:14   because it just it makes me angry it [TS]

00:22:16   makes me anxious like AI get especially [TS]

00:22:18   because [TS]

00:22:20   the end like you're saying the art so [TS]

00:22:21   good but some of that also comes into [TS]

00:22:23   how they use that to 22 unsettling [TS]

00:22:28   effect right which i'm sure we'll talk [TS]

00:22:29   about a little bit in the story stuff [TS]

00:22:30   but like the is some of the death [TS]

00:22:32   animation [TS]

00:22:33   yeah i was her Savior might last into [TS]

00:22:35   oblivion and lots of my god have on the [TS]

00:22:38   whole game exactly car pretty does it [TS]

00:22:40   does it does it not like does not just I [TS]

00:22:42   had a visceral reaction like oh my god [TS]

00:22:45   like you know when that happened and I [TS]

00:22:46   like I mean I i think i like laughed but [TS]

00:22:49   nervously after that because it's sort [TS]

00:22:51   of like it is it's got a weird sort of [TS]

00:22:53   darkly funny but also incredibly [TS]

00:22:55   disturbing aspect to it and it really [TS]

00:22:57   unsettled now let's limbo to ya I mean [TS]

00:23:00   especially since it's basically a child [TS]

00:23:02   but the angry pieces one of the things I [TS]

00:23:06   wanted to say was that that the sort of [TS]

00:23:10   production values on this are really [TS]

00:23:12   high much higher than limbo but it it [TS]

00:23:16   took them six years to make her believe [TS]

00:23:18   because they started it just after they [TS]

00:23:20   finished limbo now it's and it's like a [TS]

00:23:25   small team I think it was 24 limbo and I [TS]

00:23:28   think they're up to 25 or something at [TS]

00:23:31   this point but yes there are two hours [TS]

00:23:35   they were six years [TS]

00:23:36   yeah well it shows up in the Polish [TS]

00:23:38   there like everyday after look at this [TS]

00:23:39   game and find where where do you see a [TS]

00:23:41   clipping artifact where you see a right [TS]

00:23:42   action where do you see a bomb animation [TS]

00:23:45   like everything is perfect in this game [TS]

00:23:47   and the sound was so great [TS]

00:23:49   did anyone else playing headphones i did [TS]

00:23:51   for some of it i played a bit in [TS]

00:23:53   headphones oh it just sounds incredible [TS]

00:23:56   in headphones I just feel like it just [TS]

00:23:57   it swallows you up and it just puts you [TS]

00:24:00   right there it the little nuances to his [TS]

00:24:02   breathing and the different sounds of [TS]

00:24:05   his feet make on everything like it was [TS]

00:24:07   just it was beautiful it was so great i [TS]

00:24:09   saw a comment from the guy who did the [TS]

00:24:11   music who apparently for part of the [TS]

00:24:14   sort of audio sound of it piped the [TS]

00:24:18   score through a human skull party said [TS]

00:24:23   his Danish denmark everybody yeah extra [TS]

00:24:28   and settle down thanks let's uh ok let's [TS]

00:24:30   talk about the story will fire up the [TS]

00:24:31   spoiler horn now just because you know [TS]

00:24:34   what you should play this game and not [TS]

00:24:37   know all the surprises because i went in [TS]

00:24:40   where with James saying it's great you [TS]

00:24:42   should play it I'm not going to even [TS]

00:24:44   tell you what it's about don't find out [TS]

00:24:45   just go play it and I am I appreciated [TS]

00:24:47   James is wise advice so I give that [TS]

00:24:50   advice no to you you should go play it [TS]

00:24:52   and when you're done come back and [TS]

00:24:54   listen to the sound after the spoiler [TS]

00:24:56   horn [TS]

00:24:56   [Music] [TS]

00:25:01   alright spoiler warning study should [TS]

00:25:02   insert the sound of the giant explosion [TS]

00:25:04   seven spoiler-free my washi of that [TS]

00:25:08   giant explosion I would that's my [TS]

00:25:09   favorite character in all game now for I [TS]

00:25:12   mean I said that because when I went [TS]

00:25:14   into the game [TS]

00:25:15   I didn't know anything about it and I [TS]

00:25:17   didn't know if it was set in the real [TS]

00:25:18   world or what time period i know right [TS]

00:25:21   thing and so that the initial section [TS]

00:25:25   where you've got you know yes or going [TS]

00:25:27   through a forest and then you see trucks [TS]

00:25:29   and it's like well as trucks look you [TS]

00:25:30   know they could be sort of modern-day [TS]

00:25:33   they could be slightly earlier but they [TS]

00:25:35   they look like Earth trucks and this is [TS]

00:25:37   enough forest yes there's a dogs and [TS]

00:25:40   arms and and it all seemed very kind of [TS]

00:25:44   you know just sort of normal is not the [TS]

00:25:48   right word but you know for that sort of [TS]

00:25:50   like 5-10 minutes [TS]

00:25:52   yeah you know I was thinking is this [TS]

00:25:53   like some World War two setting is the [TS]

00:25:56   sum you know something like that and so [TS]

00:25:58   going into it not knowing anything [TS]

00:26:00   especially not knowing what happens [TS]

00:26:01   later on it [TS]

00:26:04   just getting that experience of it [TS]

00:26:06   getting increasingly crazier and crazier [TS]

00:26:08   as as the game progressed I thought was [TS]

00:26:10   very good you makes me think of black [TS]

00:26:13   mirror it's like a video game version of [TS]

00:26:15   a black mirror episode better look like [TS]

00:26:18   Mary because it has a better ramp up to [TS]

00:26:20   the crazy and that by the way that's the [TS]

00:26:21   rate you're thinking of design a game [TS]

00:26:23   that's the direction should go it should [TS]

00:26:24   be increasing amounts of absurdity oh [TS]

00:26:26   yeah I'm insanity as the game goes on a [TS]

00:26:28   boy is this game deliver everything that [TS]

00:26:30   that's that's what I wanted to say is [TS]

00:26:32   that I going back to saying like even if [TS]

00:26:35   the even if I could play through without [TS]

00:26:37   dying it would have been a wonderful [TS]

00:26:39   journey [TS]

00:26:40   the thing about it is that really sets [TS]

00:26:42   it apart from a lot of games I play this [TS]

00:26:43   every few levels every 20 minutes or so [TS]

00:26:47   there would be something where I'd be [TS]

00:26:48   like what is happening right like a [TS]

00:26:51   moment of our perception shift and [TS]

00:26:54   that's in the storytelling the fact that [TS]

00:26:55   we start knowing nothing and you keep [TS]

00:26:57   asking yourself at least I did I assume [TS]

00:26:59   everybody does this is going on here [TS]

00:27:00   what is going on it i was thinking did [TS]

00:27:03   the kid run away and then I'm thinking [TS]

00:27:04   did the kid escaped from prison or [TS]

00:27:07   confinement in some way and and and [TS]

00:27:10   that's where i start with it and it's [TS]

00:27:11   like yes these trucks are the the [TS]

00:27:14   trucks from the you know it's the pits [TS]

00:27:16   the police from a prison or whatever and [TS]

00:27:18   it's the trucks that are I don't even [TS]

00:27:20   know what the story is but I'm trying to [TS]

00:27:22   piece it together and they're like [TS]

00:27:23   setting dogs on him and liked i know [TS]

00:27:25   right um and all of its like it's just [TS]

00:27:27   darker and darker why won't he go laughs [TS]

00:27:29   haha if he wasn't at first you think [TS]

00:27:31   like he's trying to get out from the [TS]

00:27:33   inside and just finally realized that he [TS]

00:27:35   is going to the inside for a game called [TS]

00:27:39   inside you to spend a lot of the outside [TS]

00:27:42   let's talk about this journey that this [TS]

00:27:45   taken because this this boy that you [TS]

00:27:47   control as a player he starts out sort [TS]

00:27:49   of on a run from guards and dogs and [TS]

00:27:52   cars and and all of that and then and [TS]

00:27:56   then you cross a road and then things [TS]

00:27:57   start to change and the story you end up [TS]

00:28:00   there's a there's a farmer which seems [TS]

00:28:03   kind of pleasant at first although top [TS]

00:28:06   for while the dead pics before you get [TS]

00:28:08   to the farm all take part and then there [TS]

00:28:10   were dead pigs [TS]

00:28:11   you know I think the salient point is [TS]

00:28:13   when you when you start this game as you [TS]

00:28:15   have a little boy you realize you have [TS]

00:28:16   to write this immediately [TS]

00:28:18   everything in this game is trying to [TS]

00:28:20   trying to get the boy whether it's to [TS]

00:28:22   kill him or to incapacitate him like [TS]

00:28:26   like limbo like the first thing you [TS]

00:28:27   learn this game is that the world is not [TS]

00:28:29   your friend [TS]

00:28:30   the people in the world are not your [TS]

00:28:32   friends I hit the dogs in the world are [TS]

00:28:34   not your friends that people are looking [TS]

00:28:36   at you and you're under the water like [TS]

00:28:38   the environment just everything and so [TS]

00:28:40   that is the overwhelming all these games [TS]

00:28:42   like you are pursued you are you are [TS]

00:28:45   costed the world is against you that you [TS]

00:28:47   are fleeing it is not fight or flight [TS]

00:28:49   it's mostly flight and everything in the [TS]

00:28:51   world is out to get you and the world [TS]

00:28:53   doesn't look too Pleasant even the dead [TS]

00:28:54   pig farm it's rainy and overcast and [TS]

00:28:57   that's the part 2 where it starts making [TS]

00:28:59   you wonder since you are you know [TS]

00:29:00   immersion this character and you give [TS]

00:29:02   them what agency they have when it comes [TS]

00:29:04   time to start making choices about doing [TS]

00:29:06   things I always felt a little [TS]

00:29:08   trepidatious because i didn't want it [TS]

00:29:10   like I think the first thing I'm [TS]

00:29:12   thinking of is never seen in the farm [TS]

00:29:13   where you have to like put the chicks in [TS]

00:29:16   like a machine [TS]

00:29:17   yeah that's the first I'd say difficult [TS]

00:29:19   puzzle in terms of having to realize [TS]

00:29:21   what you have to do which is you have to [TS]

00:29:22   throw chickens in that in that giant [TS]

00:29:24   blower [TS]

00:29:25   have them blown out and I really thought [TS]

00:29:27   it was gonna grind the music so that's [TS]

00:29:29   gonna do it [TS]

00:29:30   John you beat the puzzle but did not [TS]

00:29:32   pass the void content know as I expected [TS]

00:29:34   a little chicken bits to go out and hit [TS]

00:29:35   the little thing like you can see where [TS]

00:29:36   they were going about this game is good [TS]

00:29:37   about showing like look here's an inlet [TS]

00:29:39   and there's dust on the ground you can [TS]

00:29:41   see it's sucking even before you put in [TS]

00:29:42   there you know this is fucking things up [TS]

00:29:44   and where the things that suck up come [TS]

00:29:45   out they come out there that is aimed [TS]

00:29:47   right at block mechanically yes I [TS]

00:29:49   understand that but I didn't want to do [TS]

00:29:50   it you don't want to kill the chicken i [TS]

00:29:52   also didn't want to do it i mean at this [TS]

00:29:54   point I didn't know that they were [TS]

00:29:55   chickens so only find out how relatively [TS]

00:29:58   recently guys I feel terrible like that [TS]

00:30:01   I've killed so many zombies and people [TS]

00:30:03   in all kinds of things in games and I'm [TS]

00:30:05   like whatever move on and like that one [TS]

00:30:07   little dead chick out it would crush me [TS]

00:30:09   please the chicks don't have the law of [TS]

00:30:11   parasites coming out of their heads like [TS]

00:30:12   all the pigs [TS]

00:30:13   yeah they're so cute PP just want to [TS]

00:30:15   follow you [TS]

00:30:16   I I wasn't sure of the the physics or [TS]

00:30:19   indeed the ethics of firing the chicks [TS]

00:30:21   have a to make it fall off I mean the [TS]

00:30:23   physics are dubious there but the [TS]

00:30:25   gameplay were all that make sense yeah [TS]

00:30:27   yeah but there's like 20 of them i don't [TS]

00:30:29   have much that would weigh and how much [TS]

00:30:31   of a love/hate way p equals angry there [TS]

00:30:34   they shoot out at high speed [TS]

00:30:35   that was the that was the one basic [TS]

00:30:37   physics in the game that was sort of I [TS]

00:30:39   wasn't entirely sure about and [TS]

00:30:40   everything else the physics all seem to [TS]

00:30:42   feel right [TS]

00:30:43   yeah but yes only worked and it knocks [TS]

00:30:45   the bale of hay off and only one chick [TS]

00:30:48   dies and i think that's sort of that [TS]

00:30:50   happens to everyone [TS]

00:30:51   it's not like there's something you [TS]

00:30:53   could have done a timing slightly [TS]

00:30:55   differently and save that chick I think [TS]

00:30:57   it's just showing you the stakes if [TS]

00:30:59   being ripped apart yeah dogs make an [TS]

00:31:01   omelet you gotta break some chicks [TS]

00:31:02   yeah Oh John so like the threats or [TS]

00:31:06   story-wise if you know this is from [TS]

00:31:07   limbo and you played limbo and you [TS]

00:31:09   wander past pig and the pigs have these [TS]

00:31:11   little Wiggly parasites you may be [TS]

00:31:13   thinking like tippers [TS]

00:31:14   uh yeah this this developer lovely [TS]

00:31:16   parasites coming out of things like you [TS]

00:31:19   might just think it's a weird [TS]

00:31:19   coincidence but you move on because they [TS]

00:31:21   don't they don't emphasize that much of [TS]

00:31:23   that point you do wrangle the pig who is [TS]

00:31:25   mad with the parasites and yank the [TS]

00:31:27   parasite out of the pig and the pink its [TS]

00:31:28   normal again [TS]

00:31:29   but still you're not quite sure where [TS]

00:31:32   the story is going other than I am [TS]

00:31:34   fleeing the world is against me [TS]

00:31:36   this is not seem like a nice place to [TS]

00:31:37   live that this might be part of the not [TS]

00:31:40   sitting close to the TV thing but I [TS]

00:31:41   wasn't sure what the pig if he yanked a [TS]

00:31:43   parasite or he pulled its tail off [TS]

00:31:46   yeah me too Taylor and grant slimy yeah [TS]

00:31:48   that color blind and my class not an [TS]

00:31:52   example game didn't see green but it was [TS]

00:31:54   it was glowing and wiggling after you [TS]

00:31:57   pulled it out of you know the magic [TS]

00:31:59   pigtail what are you talking about [TS]

00:32:00   well I don't know oh no did something to [TS]

00:32:03   the pig we don't know the rules of this [TS]

00:32:04   world I mean I know chickens running [TS]

00:32:06   around when you cut their heads off but [TS]

00:32:07   I don't know pigtail still wiggle butt [TS]

00:32:10   but then he drags the pig backwards and [TS]

00:32:12   it doesn't seem to be particularly [TS]

00:32:13   wanting to be dragged and I'm gonna be I [TS]

00:32:16   just looked like he pulled his tail off [TS]

00:32:18   and was manhandling it or pick handling [TS]

00:32:20   it back into position around about this [TS]

00:32:22   time is also the time when the first [TS]

00:32:24   secret start appearing did any of you on [TS]

00:32:26   your first or subsequent playthroughs [TS]

00:32:28   pursue secrets or religious I'm [TS]

00:32:31   different view of the man last time yeah [TS]

00:32:33   I seriously got yellow cords that lead [TS]

00:32:35   to the orbea right again the language of [TS]

00:32:38   gameplay it is a giant yellow line in a [TS]

00:32:40   game where nothing else is brightly [TS]

00:32:41   colored good acted but it's a little bit [TS]

00:32:43   dim so sometimes people don't see it but [TS]

00:32:45   me Marco miss them completely [TS]

00:32:47   yeah I don't see I only found a couple [TS]

00:32:48   and I did not pursue I pursued a couple [TS]

00:32:51   and I think there are others where I was [TS]

00:32:53   you know should I go and look at this [TS]

00:32:54   thing or is that distraction from where [TS]

00:32:57   I'm trying to go you know right that's [TS]

00:32:59   two different types of play people that [TS]

00:33:00   people do right it's either like plow [TS]

00:33:02   through and let me see what's going on [TS]

00:33:03   and not go to all the little side things [TS]

00:33:05   or you kind of like scavenge around and [TS]

00:33:07   open every box and you know just depends [TS]

00:33:09   on how you want to play [TS]

00:33:10   yeah until I knew what kind of game this [TS]

00:33:12   was I was pursuing the secrets as a [TS]

00:33:14   matter of course in terms of I can tell [TS]

00:33:16   when the game I could tell when there [TS]

00:33:17   was an option to go left the game on me [TS]

00:33:19   to go right and that of course means [TS]

00:33:20   that there's a secret left but i didn't [TS]

00:33:22   know if that was going to be essential [TS]

00:33:23   for gameplay until I found the first few [TS]

00:33:25   with the orbs and then I said alright [TS]

00:33:26   these are all obviously optional extras [TS]

00:33:28   and their the yellow cords and really [TS]

00:33:30   for the first playthrough i just want to [TS]

00:33:31   see everything but the pig section 1 of [TS]

00:33:33   the orbs is you end up inside a barn you [TS]

00:33:35   see a huge number of other pigs and now [TS]

00:33:38   it is i did find out one of the first [TS]

00:33:39   playthrough on like this is a pig focus [TS]

00:33:42   the game consists of a lot of things [TS]

00:33:43   like there was a there was a bunch of [TS]

00:33:45   dead pigs pigs in a cart there was a pic [TS]

00:33:47   i had to battle with her now the secret [TS]

00:33:48   is in a room with like hundreds of pigs [TS]

00:33:50   pigs in a blanket [TS]

00:33:51   I mean this is not yeah i mean that that [TS]

00:33:54   that whole sexually we jump off the top [TS]

00:33:56   of the bomb had the only way to survive [TS]

00:33:59   is to land in the box of pigs [TS]

00:34:02   you know i mean it's it's like a sort of [TS]

00:34:04   weird the pig focus essence cream haha [TS]

00:34:09   there was a lot of detail put into some [TS]

00:34:11   of the places that you never ever go to [TS]

00:34:13   like when sometimes when you fall down a [TS]

00:34:15   couple of the alleys or your you know [TS]

00:34:16   you go in a different direction it's the [TS]

00:34:18   wrong way there is a lot of intricate [TS]

00:34:21   detail like drawn into those scenes that [TS]

00:34:24   I was I was always were a little worried [TS]

00:34:26   about getting lost two and so I felt [TS]

00:34:27   like okay I want to come back and check [TS]

00:34:29   this out but i also want to like move on [TS]

00:34:31   and solve the puzzles so i'm not really [TS]

00:34:33   sure right we're going to do these [TS]

00:34:35   things i think most of the secrets for [TS]

00:34:37   fair there was only two I had to look up [TS]

00:34:39   on the internet on my second playthrough [TS]

00:34:41   because I couldn't figure out one of [TS]

00:34:42   them I was right in front of and hydras [TS]

00:34:44   just doing the wrong thing which I think [TS]

00:34:46   it's perfectly fine for a secret because [TS]

00:34:47   they're optional extras and the other 1i [TS]

00:34:49   just plain missed entirely so that one [TS]

00:34:51   on the beach with all the dogs that was [TS]

00:34:52   brutal to get through just for that [TS]

00:34:54   you're my favorite how's my favorite 1i [TS]

00:34:56   want to watch mice i watch my son play [TS]

00:34:58   that I'm familiar with the secret is [TS]

00:34:59   that you're going through it and there's [TS]

00:35:00   a torch on the wall which you haven't [TS]

00:35:02   seen any place else in the entire me [TS]

00:35:03   never seen a torch and when you walk [TS]

00:35:05   past it [TS]

00:35:06   the little boy's head turns and looks up [TS]

00:35:08   at the torch like it's the most like the [TS]

00:35:10   game screaming to you [TS]

00:35:11   hey torch this is probably important i [TS]

00:35:15   watch my son play he ran right past 18 [TS]

00:35:16   by dogs over and over again that's the [TS]

00:35:20   Syracuse of parenting style son eaten by [TS]

00:35:22   dogs they might as well had starburst [TS]

00:35:25   coming out of the thing and he's like [TS]

00:35:26   well this isn't fair i mean by the dogs [TS]

00:35:29   like starch touch it was a fun i did [TS]

00:35:32   anybody spot the trapdoor in the [TS]

00:35:34   cornfield and that's part of the secret [TS]

00:35:36   switch well yes I know but it was like [TS]

00:35:38   as I was running through that I can't [TS]

00:35:40   see how you could have seen it unless [TS]

00:35:43   there was a big color thing that I [TS]

00:35:44   didn't see but if you enter the [TS]

00:35:46   cornfield and are thinking to yourself [TS]

00:35:48   this cornfield has a lot of foreground [TS]

00:35:50   plains of [TS]

00:35:51   animation going by this is probably [TS]

00:35:53   where they had a secret and you [TS]

00:35:54   especially at the action button every [TS]

00:35:55   two feet [TS]

00:35:56   that's enough it was pretty beautiful [TS]

00:35:57   running through those cornfields oh that [TS]

00:35:59   one yeah I love that agree that at least [TS]

00:36:01   doping chase but cakes [TS]

00:36:03   alright so one of the one of the first [TS]

00:36:05   real kind of gasp moments happens when [TS]

00:36:10   you end up so there are places we have [TS]

00:36:14   to climb right so you you jumping up to [TS]

00:36:17   climb on a rope or a chain or something [TS]

00:36:18   like that and there's a moment where [TS]

00:36:20   there's something that looks like maybe [TS]

00:36:21   it's something that you can climb and [TS]

00:36:23   you jump up and instead what happens is [TS]

00:36:26   you kind of your head kind of goes in [TS]

00:36:28   this cap thing thats hanging down it [TS]

00:36:32   looks like it might be a light or [TS]

00:36:33   something but it's not bad it's a thing [TS]

00:36:35   that goes on your head [TS]

00:36:36   what you think he is when i first did I [TS]

00:36:38   thought of you have to like swing-off [TS]

00:36:39   yeah yeah that was it i was jumping up [TS]

00:36:41   in order to figure to climb or swing on [TS]

00:36:43   this thing and instead my the top of the [TS]

00:36:46   the head goes right in the little the [TS]

00:36:48   little dome of the thing and something [TS]

00:36:50   amazing happens which is it turns on a [TS]

00:36:54   remote control and and these uh zombie [TS]

00:36:58   guys basically they arise and begin [TS]

00:37:01   walking under your command and it's a [TS]

00:37:04   moment where you think to yourself [TS]

00:37:06   whoa whoa what just happened what is [TS]

00:37:08   this game that I'm playing now it's a [TS]

00:37:09   completely different mechanic then I [TS]

00:37:11   expect and that would that was my first [TS]

00:37:14   incredibly memorable moment of that this [TS]

00:37:16   game is more than I thought it was going [TS]

00:37:18   to be I think I gasped audibly oh yeahh [TS]

00:37:21   two more yeahh up for this start [TS]

00:37:23   okay i'm going to put my uh that's weird [TS]

00:37:25   oh my god and your little feet your [TS]

00:37:28   little feet move as you hang there too [TS]

00:37:29   yeah yeah yeah yeah yeah great and it [TS]

00:37:32   was very well designed to get you to do [TS]

00:37:34   that exactly know so that your head [TS]

00:37:36   because it's lit up it's the only thing [TS]

00:37:38   that's lit up with this specific [TS]

00:37:40   signature color of yellow yellow ones [TS]

00:37:41   are and ride that will see you again [TS]

00:37:43   later like there's such a clear visual [TS]

00:37:45   language design because everything is so [TS]

00:37:47   muted everything in the game has a color [TS]

00:37:49   and a purpose and even though there's [TS]

00:37:50   like a haze of like low-contrast over [TS]

00:37:53   the entire game you can still pick out [TS]

00:37:55   the different things in different color [TS]

00:37:57   coding of everything that's involved [TS]

00:37:59   it's almost like you know we know that [TS]

00:38:01   that's going to the first time for the [TS]

00:38:02   game but you know you want it [TS]

00:38:04   and you don't even know what you want [TS]

00:38:05   because nothing really for you to swing [TS]

00:38:06   too but this is the puzzle you have to [TS]

00:38:08   actually like use the report pig is like [TS]

00:38:10   a as a thing to jump up on or whatever [TS]

00:38:12   like it's a surprising number of steps [TS]

00:38:14   because at this point you're immersed in [TS]

00:38:16   the game you like that thing is [TS]

00:38:18   different than everything else I've seen [TS]

00:38:19   this game so far and i'm going to get to [TS]

00:38:20   that thing and yet when the animated [TS]

00:38:22   corpses come up same deal I got just a [TS]

00:38:24   giant smile on the face like oh so [TS]

00:38:26   that's how it's gonna be huh [TS]

00:38:29   it's just such a great moment where you [TS]

00:38:31   really and and then you realize now I'm [TS]

00:38:32   steering this and yes the little legs [TS]

00:38:34   are kind of twitching on the boy as he [TS]

00:38:37   he's walking around these guys and then [TS]

00:38:39   you realize they're out [TS]

00:38:40   yeah and and you realize that this is [TS]

00:38:43   this is your new set of puzzles is how [TS]

00:38:45   do you steer these people to do what [TS]

00:38:48   what you need them to do to solve the [TS]

00:38:50   puzzle and now you've got sort of [TS]

00:38:51   multiple pieces that are solving the [TS]

00:38:53   puzzle simultaneously which is a the [TS]

00:38:56   whole time you're kind of like a [TS]

00:38:57   suspended mine [TS]

00:38:58   yeah i'm not sure what the actual [TS]

00:39:01   in-game justification for having this [TS]

00:39:04   like mind control helmet stuck in the [TS]

00:39:07   middle of nowhere they keep a beat CD [TS]

00:39:09   use them to command the workers to do [TS]

00:39:12   that exactly it's it's how they get how [TS]

00:39:15   one person can control bunch of people [TS]

00:39:17   to accomplish just that one person [TS]

00:39:18   couldn't command command control yeah i [TS]

00:39:20   mean i play somebody for game design why [TS]

00:39:22   do they always create surrounded by all [TS]

00:39:23   these rolling things on tracks and stuff [TS]

00:39:25   right [TS]

00:39:26   but the in-universe explanation like [TS]

00:39:27   this is a game it doesn't want to tell [TS]

00:39:28   you anything it's not going to cut seem [TS]

00:39:30   to explain to you the world you're just [TS]

00:39:32   gonna have to figure it out from seeing [TS]

00:39:34   the environments that support and you [TS]

00:39:35   just kind of have to subtract out the [TS]

00:39:37   gameplay parts of it and figure out what [TS]

00:39:39   is trying to tell you about this world [TS]

00:39:40   which is actually surprisingly difficult [TS]

00:39:41   this game is not interested in [TS]

00:39:43   completely explaining its world's you [TS]

00:39:45   it leaves a lot open to interpretation [TS]

00:39:46   but i think there's enough that bike [TS]

00:39:48   even the most absurd things start to [TS]

00:39:51   make sense in the universe as you play [TS]

00:39:52   through the game [TS]

00:39:53   yeah I feel like all the sound cues to [TS]

00:39:55   kind of tell you how you're supposed to [TS]

00:39:56   feel in these situations you know like [TS]

00:39:58   the the sound that comes in the pulse [TS]

00:40:01   kind of heartbeat rythm to the whole [TS]

00:40:04   thing it really guide you and in how [TS]

00:40:07   your spot like the amount of anxiety [TS]

00:40:08   you're supposed to feel at each turn or [TS]

00:40:11   if you're supposed to feel bad about [TS]

00:40:12   these guys because the first time you [TS]

00:40:13   control you pull you walking on some [TS]

00:40:15   golf legend he plops down the ground [TS]

00:40:17   then comes up and like it's clear that [TS]

00:40:19   you're not supposed to feel too bad [TS]

00:40:21   about the fact that you're hurling these [TS]

00:40:23   bodies in various scenarios and they're [TS]

00:40:26   pretty resilient than the end it's sort [TS]

00:40:28   of in comic for comic effect like one [TS]

00:40:30   guy is holding his head under his arm as [TS]

00:40:31   he runs around yeah he's a little worse [TS]

00:40:33   for wear but it's clear as you move [TS]

00:40:36   around like these are these are like [TS]

00:40:38   labor like animals and you're not [TS]

00:40:40   supposed to feel super good about that [TS]

00:40:42   but on the other hand you kind of need [TS]

00:40:43   them to solve the puzzle so it's a thing [TS]

00:40:45   is leading you to feel slightly [TS]

00:40:46   conflicted about the whole endeavor [TS]

00:40:48   until everything goes off the rails were [TS]

00:40:49   they people or would like to start with [TS]

00:40:52   who were like intelligent people who [TS]

00:40:53   were zombified or where they like that [TS]

00:40:56   grown as well they're all wearing [TS]

00:40:57   different clothes and the acid i think [TS]

00:41:00   if it was just your zombie workforce he [TS]

00:41:02   would you give them standard uniform and [TS]

00:41:05   sometimes hard hats and stuff they're [TS]

00:41:07   just funny for like one of those [TS]

00:41:08   carrying his head goes got a hard head [TS]

00:41:09   on it's like well what are we really [TS]

00:41:10   protecting here this is there are series [TS]

00:41:13   of puzzles that involve these army guys [TS]

00:41:15   too including ones where you have to you [TS]

00:41:19   know you have to get them in the right [TS]

00:41:20   places and you have to figure out like [TS]

00:41:21   they they slide you around on a track so [TS]

00:41:24   that you can move around and then you [TS]

00:41:25   have to get you have used them to place [TS]

00:41:27   you in the right place where that you [TS]

00:41:28   can go down and then move them to to [TS]

00:41:31   somewhere else and then move through [TS]

00:41:33   there's a series of those there's a [TS]

00:41:35   there's a UH one where it's chained [TS]

00:41:38   where you end up having to figure out [TS]

00:41:40   that there's a box that's got another [TS]

00:41:42   zombie guy in it and that if you jump [TS]

00:41:45   your zombie guy into another helmet then [TS]

00:41:47   that then you can chain react through [TS]

00:41:49   that helmet to the other zombie guy and [TS]

00:41:51   get him to do what you want and we have [TS]

00:41:53   to kind of enter into the nested [TS]

00:41:54   parentheses and then come back out one [TS]

00:41:56   of the time to solve the puzzle just a [TS]

00:41:58   whole bunch of interesting things that [TS]

00:42:00   happen is you're moving through this [TS]

00:42:02   factory or whatever it is with these [TS]

00:42:04   with these zombies guys just so creepy [TS]

00:42:07   and clever at the same time I love this [TS]

00:42:10   whole section of the game that didn't [TS]

00:42:12   that's the direction this could have [TS]

00:42:13   gone but didn't which is the nested [TS]

00:42:15   parentheses the first time that you know [TS]

00:42:17   they did that then like oh and I thought [TS]

00:42:18   I think I thought that I [TS]

00:42:20   it's other where this is going but then [TS]

00:42:21   I'm like no kiseki you know some games [TS]

00:42:23   like what is that game where you had the [TS]

00:42:25   the portal gun not portal that the [TS]

00:42:27   portal like game i can't remember name [TS]

00:42:29   amazing game grade confusing now an [TS]

00:42:31   upgrade there was there was a game with [TS]

00:42:33   like a portal gun where you can like [TS]

00:42:34   duplicate yourself and I was like okay [TS]

00:42:36   this is a fun way to solve platforming [TS]

00:42:38   puzzles where you can make a portal [TS]

00:42:40   Minister a duplicate of you comes out [TS]

00:42:41   and you teleport around but that game [TS]

00:42:43   took it to the extreme it's like Nessa [TS]

00:42:45   parentheses you haven't seen this the [TS]

00:42:46   parentheses in 20 layers deep was like [TS]

00:42:49   the swapper yes the swapper yes and that [TS]

00:42:53   you know this game could have done that [TS]

00:42:54   but it does it does the second level of [TS]

00:42:57   nesting and there's a musical cue for [TS]

00:42:59   the second loan nothing because if you [TS]

00:43:00   think about it too hard it's like wait [TS]

00:43:01   what am I even doing here I'm gonna find [TS]

00:43:03   the guy was controlling the guy was [TS]

00:43:04   controlling the guys but they never take [TS]

00:43:07   it like they never keep going with it [TS]

00:43:09   because they know it's that that's not [TS]

00:43:10   the kind of game they want to make you [TS]

00:43:11   take it just far enough to to like [TS]

00:43:13   tickle your mind and be like super [TS]

00:43:15   interesting but that's not the game [TS]

00:43:16   they're building where like by five [TS]

00:43:18   levels from now you're gonna be 17 [TS]

00:43:20   levels deep in mr. parentheses they [TS]

00:43:22   don't tend to repeat a lot of the puzzle [TS]

00:43:24   types in this I mean this is obviously [TS]

00:43:26   similar elements that come up but you [TS]

00:43:29   never really doing the same thing more [TS]

00:43:31   than one or two times [TS]

00:43:32   yeah they don't want to didn't want to [TS]

00:43:33   do it if they don't have a new idea then [TS]

00:43:35   have a new idea they don't do the old [TS]

00:43:37   back there more telling a story than [TS]

00:43:39   trying to make you feel like you can't [TS]

00:43:42   figure out this game you know sometimes [TS]

00:43:44   I feel like game makers are like I'm [TS]

00:43:46   gonna be way smarter than my player and [TS]

00:43:48   I'm gonna really mess them up and make [TS]

00:43:50   them work really hard for this and like [TS]

00:43:52   like a game like braid would do that [TS]

00:43:54   where I just feel like I don't want to [TS]

00:43:56   play anymore because it's making me feel [TS]

00:43:58   bad about myself [TS]

00:43:59   where is a game that lets you succeed [TS]

00:44:02   and get through and then be able to [TS]

00:44:04   enjoy the story and the beautiful art in [TS]

00:44:07   the beautiful music and the beautiful [TS]

00:44:08   sound like I feel like that that is a [TS]

00:44:11   different type of reward but I I'll I [TS]

00:44:13   appreciate that in this game that they [TS]

00:44:14   aren't trying to make you feel [TS]

00:44:17   inadequate when with the gameplay [TS]

00:44:20   getting so complicated they they hold [TS]

00:44:22   back and that they could so easily have [TS]

00:44:24   gone that way i feel like with this game [TS]

00:44:26   and they do want you to enjoy their new [TS]

00:44:28   ideas like when they have a new idea or [TS]

00:44:30   way we could have a guy who control the [TS]

00:44:31   guy who controls the guy they have the [TS]

00:44:32   idea they want you to enjoy it right [TS]

00:44:34   like just like you said like that nice [TS]

00:44:35   little tickle it makes you feel good it [TS]

00:44:37   gives you the endorphins that like rash [TS]

00:44:38   you want to get playing but yet it [TS]

00:44:40   doesn't take it so far that you're like [TS]

00:44:42   okay I this is beyond i'm done like [TS]

00:44:44   because once you get the reward from the [TS]

00:44:46   idea if they did it five levels deep [TS]

00:44:48   that you already got the benefit of that [TS]

00:44:50   you already got the benefit of a good [TS]

00:44:51   idea you got the fun gameplay you got [TS]

00:44:53   the clever you know twinkle in your eye [TS]

00:44:55   you got the smile you do it 17 levels [TS]

00:44:57   deep now you're just turning into a new [TS]

00:44:59   meta game which is really just figured [TS]

00:45:01   out how to get like you have already [TS]

00:45:02   seen that idea now what you're doing is [TS]

00:45:04   building on it and testing me and seeing [TS]

00:45:06   how well I can do it where is this thing [TS]

00:45:07   every puzzle they have here is like one [TS]

00:45:10   new idea top of even a simple as like [TS]

00:45:12   moving the crate they do like 17 [TS]

00:45:14   variations are moving to create starting [TS]

00:45:15   with the most simple just moving to [TS]

00:45:16   create to climb up something and like [TS]

00:45:18   the dumpster in the beginning they never [TS]

00:45:20   repeat them for the most part they say [TS]

00:45:21   we have one new idea you're gonna do it [TS]

00:45:23   once and then the next one is going to [TS]

00:45:24   be another new ideas sometimes they [TS]

00:45:25   build on each other or subvert the [TS]

00:45:27   previous one but never like okay so [TS]

00:45:29   you're going to move creates well here's [TS]

00:45:30   a room full of crates build the giant [TS]

00:45:32   pyramid in giza that's not what they're [TS]

00:45:34   into the game developers are flirting [TS]

00:45:35   with you that's what they're doing yeah [TS]

00:45:37   that the best way you had to pretend to [TS]

00:45:39   be a zombie [TS]

00:45:40   yeah so I thought that was a bad child [TS]

00:45:44   States welcome but it was only I think [TS]

00:45:45   about it was like three different three [TS]

00:45:48   maybe four different states that you had [TS]

00:45:50   to go through on that right and it's [TS]

00:45:51   like it's fairly obvious the rules just [TS]

00:45:54   looking at all those markings on the [TS]

00:45:55   ground clearly a you know I need to need [TS]

00:45:59   to jump when they're jumping then I need [TS]

00:46:01   to turn around and then I can't remember [TS]

00:46:03   what the other ones what was it just [TS]

00:46:05   walking jumping and turnaround yeah in [TS]

00:46:07   the right in the right rhythm and center [TS]

00:46:09   and then towards the end of it you have [TS]

00:46:10   to break you have to break from the [TS]

00:46:12   sequence you have to know when it's time [TS]

00:46:13   to leave the line because if you are [TS]

00:46:15   just like I have to stay very still or [TS]

00:46:16   they'll get me and you just a very [TS]

00:46:18   simple augenstein zone don't notice me [TS]

00:46:20   if I stay very still nope you gotta run [TS]

00:46:22   gotta know when to run dogs can tell [TS]

00:46:24   zombies [TS]

00:46:25   yeah but Kenny Rogers taught me that [TS]

00:46:26   John ya gotta know when to hold them [TS]

00:46:29   yeah almost things you gotta know [TS]

00:46:31   alright so that then we get to another [TS]

00:46:32   thing that happens which is the water [TS]

00:46:35   suddenly got there's a lot as the best [TS]

00:46:38   there's a lot of marine of water the [TS]

00:46:41   creepiest moment for me happen in the [TS]

00:46:42   water [TS]

00:46:43   Oh [TS]

00:46:43   yeah there's a lot of creepy moment [TS]

00:46:46   pressure that first moment when that the [TS]

00:46:48   shadow passes that the jumps here [TS]

00:46:50   totally got me [TS]

00:46:52   you know you're playing the game right [TS]

00:46:53   at that jump skip the jokes here doesn't [TS]

00:46:54   get you your not sufficiently immersed [TS]

00:46:56   in the game but that's why you have to [TS]

00:46:58   play on one sitting just imagine you [TS]

00:46:59   just picked it up after putting it down [TS]

00:47:01   like you know you just picked it up in [TS]

00:47:02   the first two minutes of gameplay you [TS]

00:47:03   got that that's not the way to do you [TS]

00:47:05   got to be like so into the game that you [TS]

00:47:07   can't even see the outside world and [TS]

00:47:08   that thing shoots by reminds me of the [TS]

00:47:10   similar thing that probably was supposed [TS]

00:47:12   to be jump-scare think i mentioned [TS]

00:47:13   before the little girl and ribbon when [TS]

00:47:16   she came on the screen after like [TS]

00:47:18   playing hours and hours of a game that [TS]

00:47:20   was basically it's like the sequel to [TS]

00:47:21   Myst you know a bunch of static screens [TS]

00:47:22   for the most part and the tiny animated [TS]

00:47:24   girl comes up I'd really hit the ceiling [TS]

00:47:26   was a little girl so scared [TS]

00:47:28   hey just don't know if this is a little [TS]

00:47:32   girl has long hair but you know if [TS]

00:47:34   you're under forgot time without your [TS]

00:47:36   clothes you could your hair grow like [TS]

00:47:37   but man that's awesome that just [TS]

00:47:39   inspires me to do so much fanart for [TS]

00:47:41   this like it's not love it's so creepy [TS]

00:47:43   it still gives me the chills [TS]

00:47:44   so I I don't know what you all call this [TS]

00:47:47   your adversary whoo-wee whoo-wee face at [TS]

00:47:49   many points in here i just called it [TS]

00:47:50   called it the mermaid creepy creepy [TS]

00:47:52   mermaid i had made as well I also said [TS]

00:47:54   not an adversary it's a friend some [TS]

00:47:57   misunderstanding it's always the most [TS]

00:47:58   evil scary mermaid but when she appears [TS]

00:48:02   and I was like oh she seems nice light [TS]

00:48:04   back it's a girl looks like a boy to me [TS]

00:48:06   well I thought it was a girl although [TS]

00:48:08   yeah I'm to later on this but I thought [TS]

00:48:11   it was about mate and then as I know she [TS]

00:48:12   seems nice maybe she's good like that [TS]

00:48:14   and it was started your summary breaking [TS]

00:48:18   through the window and the glass [TS]

00:48:20   cracking eventually yes I just the way I [TS]

00:48:22   was like all right you're not my friends [TS]

00:48:25   nothing is my friend this sound effect [TS]

00:48:27   of the water getting sucked in the glass [TS]

00:48:29   cracking cracking sound effects are [TS]

00:48:30   going to shrimp into it so good so [TS]

00:48:33   terrible i love them where he's looking [TS]

00:48:35   through the window and sees the one [TS]

00:48:37   floating like oh that's so so eerie ya [TS]

00:48:41   know and this is nothing but you know [TS]

00:48:42   they spent so much time to get just just [TS]

00:48:44   the right animations of the hair and the [TS]

00:48:46   body and the lighting effects with the [TS]

00:48:48   the light shining on them and you just [TS]

00:48:49   if you spend some time there and shine [TS]

00:48:51   the light on on that [TS]

00:48:52   well dude and watch like his animations [TS]

00:48:54   when the lights into space and the hair [TS]

00:48:56   waving around so incredibly well done [TS]

00:48:58   for a deeper just right it's simple it's [TS]

00:49:00   mostly like a plain background two [TS]

00:49:02   characters on screen one submarine but [TS]

00:49:04   such loving attention to detail and [TS]

00:49:07   every ounce of that animation that it [TS]

00:49:08   just it just feels so hold in part of [TS]

00:49:10   the world you gotta shine the light of [TS]

00:49:12   so you get the personal submarine and [TS]

00:49:13   and you have to learn that it can go up [TS]

00:49:16   and down it's got a light that you can [TS]

00:49:18   shine around and it's got a turbo [TS]

00:49:19   basically that you can you can do that [TS]

00:49:22   will slam into things and make your or [TS]

00:49:24   make you fly out of the water and you [TS]

00:49:25   you get you there are little simple [TS]

00:49:27   puzzles where you have to use all those [TS]

00:49:29   things but also you discovered that this [TS]

00:49:31   mermaid or whatever is a repelled by the [TS]

00:49:34   light so you're able to use that to kind [TS]

00:49:36   of get across and keep pushing it back [TS]

00:49:38   and then you have to get out at one [TS]

00:49:40   point swim and it chases you [TS]

00:49:42   it's very Street this is the most [TS]

00:49:44   stressful part of the game to me I felt [TS]

00:49:46   like absolutely scary mermaid was trying [TS]

00:49:48   to kill me but that's also some of the [TS]

00:49:50   best time to moments too and you're like [TS]

00:49:52   swimming and you're just about to get up [TS]

00:49:53   to those ropes like a little bit later [TS]

00:49:55   on and then she's like right there and [TS]

00:49:57   then she's not and then then she's right [TS]

00:49:59   there again soon as you're climbing out [TS]

00:50:01   of oh it's so well timed it just it [TS]

00:50:03   creates maximum anxiety you know if [TS]

00:50:06   we're going through those doors to like [TS]

00:50:07   get away and get the door closed in time [TS]

00:50:10   the big crushed by the doll and that's [TS]

00:50:12   some great well-timed gameplay to make [TS]

00:50:14   you feel like that and there's a thing [TS]

00:50:16   where like it prevents you from getting [TS]

00:50:18   bored because you're like oh now I see [TS]

00:50:20   another door all this is the same puzzle [TS]

00:50:22   again I just you know hit the switch and [TS]

00:50:24   go into the door i'll make it the last [TS]

00:50:25   minute because the game is designed for [TS]

00:50:26   me to make the last minute haha speed [TS]

00:50:28   romantic and you try to do it and you [TS]

00:50:29   die you wait a second I thought I [TS]

00:50:31   figured out this puzzle you gotta know [TS]

00:50:32   like that's not the way this game rolls [TS]

00:50:34   they're gonna do it slightly different [TS]

00:50:36   this time you can't do what you did last [TS]

00:50:37   time and make that because just when you [TS]

00:50:39   start to get bored with the carefully [TS]

00:50:41   orchestrated dramatic moment in the game [TS]

00:50:42   like oh yeah blah blah all do this and i [TS]

00:50:45   know i'll just make it the game says no [TS]

00:50:47   there's one more little thing you have [TS]

00:50:48   to learn this time at the switch first [TS]

00:50:49   then go back this time where the guy [TS]

00:50:51   back and then go for you know and every [TS]

00:50:53   every step it doesn't let doesn't repeat [TS]

00:50:55   the same puzzle exactly the same way and [TS]

00:50:57   it punishes you for thinking that the [TS]

00:50:59   game is not as good as it is because you [TS]

00:51:00   start to think the game is simple and [TS]

00:51:02   just play it like any old dumb game you [TS]

00:51:04   right terrible ways which is great I i [TS]

00:51:06   really like the the submarine and I was [TS]

00:51:08   quite sad when I thought we were leaving [TS]

00:51:10   it behind [TS]

00:51:11   oh yeah that's the best rewards use at [TS]

00:51:13   the end of the sublevel no it's not get [TS]

00:51:15   more whole bit more the submarine and [TS]

00:51:18   then then sadly you have to you know [TS]

00:51:21   when it i think it washes up on the [TS]

00:51:22   beach or something like okay then you [TS]

00:51:25   know it's time for you could shoot [TS]

00:51:26   yourself onto the beach it feels pretty [TS]

00:51:27   good [TS]

00:51:28   yeah I think I did that you're like yeah [TS]

00:51:31   nailed an attraction and love my little [TS]

00:51:33   sub that was another of these moments [TS]

00:51:35   where you know you get the submarine and [TS]

00:51:36   you sort of people around the submarine [TS]

00:51:38   and it's like oh this is another kind of [TS]

00:51:40   they might want to do a little separate [TS]

00:51:42   game and I was like no we will put the [TS]

00:51:44   ideas into this I just a and this is my [TS]

00:51:47   where I want pause and say we are now [TS]

00:51:50   talking about the stress of your driving [TS]

00:51:53   your cool submarine and maybe swimming [TS]

00:51:55   and you also to shine your light on the [TS]

00:51:56   murderous mermaid or it's going to get [TS]

00:51:58   you and i'll just point out this is the [TS]

00:52:00   same game that not too long ago you were [TS]

00:52:01   right you were running in a in a farm [TS]

00:52:03   and jumping on the back of a pig i spent [TS]

00:52:05   a lot of time trying to figure out what [TS]

00:52:07   the building is that you're going [TS]

00:52:09   through for a large portion of that yeah [TS]

00:52:10   there's a lot of the underwater part [TS]

00:52:12   whereas like feels like it's a school [TS]

00:52:14   almost like I kept thinking it look like [TS]

00:52:16   a high school or something like that [TS]

00:52:18   I don't know why it's just true maybe [TS]

00:52:19   that's just the anxiety triggers feet [TS]

00:52:21   because because you went to a flooded [TS]

00:52:23   high school obviously but that's the [TS]

00:52:25   best part about the water in this game [TS]

00:52:26   is that like you can tell that it's like [TS]

00:52:28   a drowned world like it's not just your [TS]

00:52:30   in an ocean or something you're so like [TS]

00:52:32   fart but yeah you go ahead and go under [TS]

00:52:34   there and you see like stairs and like [TS]

00:52:36   wait this is the building this is like [TS]

00:52:38   43 of a building you're like how deep [TS]

00:52:40   does this go [TS]

00:52:41   you know that now that hole that's again [TS]

00:52:43   with the whole world thing like where am [TS]

00:52:44   I even that you said before like you [TS]

00:52:45   started outdoors you start to question [TS]

00:52:47   like what I outdoors and the giant dome [TS]

00:52:49   like The Truman Show like where is this [TS]

00:52:51   place why I shouldn't have filled with [TS]

00:52:52   water and are these dogs trying to kill [TS]

00:52:54   me all the time [TS]

00:52:55   yeah but if that ya eligos a drowned [TS]

00:52:57   science facility that's what I I think I [TS]

00:52:59   I later I later sort of got to that [TS]

00:53:02   point but yeah for a while there it is [TS]

00:53:03   just the incredible depth because a [TS]

00:53:06   certain point I feel like you start to [TS]

00:53:07   lose at least I starts loser of my [TS]

00:53:09   bearings I'm like wait how far have I [TS]

00:53:11   gone down and then I'm because at some [TS]

00:53:14   point to go up and it but like I I sort [TS]

00:53:17   of lost my [TS]

00:53:18   z axis Y X I don't know my y-axis [TS]

00:53:20   bearing of like how how [TS]

00:53:22   where am i right like where was drowned [TS]

00:53:25   0 vs where i am now and that's it's very [TS]

00:53:28   disconcerting [TS]

00:53:29   well that's light later on in the game [TS]

00:53:30   they show that like you're there is no [TS]

00:53:33   bearings because this water on the [TS]

00:53:34   freaking ceiling like him there what are [TS]

00:53:36   you and I had went to sea level for your [TS]

00:53:38   point let me show you the water on the [TS]

00:53:39   ceiling there's no sea level here [TS]

00:53:41   there's no you know there's no top [TS]

00:53:42   there's no bottom is just a continuum of [TS]

00:53:44   misery [TS]

00:53:46   that's probably what went wrong in the [TS]

00:53:47   first science facility than messing up [TS]

00:53:49   my flight I want to shout out to the [TS]

00:53:51   number to the number 19 might maybe my [TS]

00:53:54   favorite thing in this entire game is [TS]

00:53:56   the not because it's it's hard but [TS]

00:53:58   because it's complicated and fun to step [TS]

00:54:00   through is the the you you flip the [TS]

00:54:02   switch and the number 19 comes up and [TS]

00:54:04   you realize you need to put 20 bodies on [TS]

00:54:06   this platform you have to solve it no [TS]

00:54:08   little life and it's an enormous map [TS]

00:54:12   where you have to keep on rounding up [TS]

00:54:14   zombies and sliding the training powers [TS]

00:54:17   around this whole thing you have you [TS]

00:54:20   have to scour this entire area on [TS]

00:54:23   multiple life uses three levels or maybe [TS]

00:54:26   four levels in order to get everybody [TS]

00:54:29   you need together get your band together [TS]

00:54:31   and get them to the right place where [TS]

00:54:33   you can put them all on that platform [TS]

00:54:36   and i love the whole thing and I went [TS]

00:54:38   through one point I was like how about [TS]

00:54:40   now and it was like 16 or whenever I [TS]

00:54:43   went round 23 Mike know where one of my [TS]

00:54:47   missing [TS]

00:54:48   it's alright if either it you get to the [TS]

00:54:50   point where you've got 19 and right [TS]

00:54:52   you're one short ya in awhile because [TS]

00:54:54   what are you don't nobody else is [TS]

00:54:55   running around and then I was like oh [TS]

00:54:57   wait there's a guy on the ground there i [TS]

00:54:59   could just pick him up and check him up [TS]

00:55:01   yeah but I felt kind of bad that i did [TS]

00:55:03   not get I feel like what the gameplay [TS]

00:55:05   want with the game wanted me to do was [TS]

00:55:07   to get one short and think there is no [TS]

00:55:09   people left unfortunately as soon as I [TS]

00:55:10   saw that guy up there I knew that my [TS]

00:55:13   head like I didn't get to get that part [TS]

00:55:14   of the game like I was LA and she didn't [TS]

00:55:17   get to experience that part because I [TS]

00:55:18   was ahead of that's the shame of being [TS]

00:55:19   ahead of it is you don't you know that [TS]

00:55:21   they want you to have the experience [TS]

00:55:22   they want you to be staying there [TS]

00:55:24   triumphantly and see the last little [TS]

00:55:25   zombie go on and see that number to [TS]

00:55:26   still be on one can be frustrated and [TS]

00:55:28   I didn't get that part I think I think I [TS]

00:55:30   got him earlier to know I got him at the [TS]

00:55:32   end it was predominantly and like the [TS]

00:55:34   whole time you're walking through and [TS]

00:55:36   you're sorry that was very New York me [TS]

00:55:38   let me do that again you're walking [TS]

00:55:39   through and who are finding all these [TS]

00:55:42   you and I i loved the whole mechanic of [TS]

00:55:45   them helping you jump tossing you over [TS]

00:55:49   on your grave and jump [TS]

00:55:51   it's creepy to they're always like [TS]

00:55:53   especially when you have to be in that [TS]

00:55:55   crowd of them as then they sort of like [TS]

00:55:57   a lift you out of it and you have to [TS]

00:55:59   make them do that part humanize them a [TS]

00:56:01   little bit more you know what I mean [TS]

00:56:02   like it made me feel like I'm working in [TS]

00:56:04   a group and i'm working in a team and [TS]

00:56:05   then when they hoist you up to that last [TS]

00:56:07   room and that body is like lying there [TS]

00:56:10   you go over to it and you think it's [TS]

00:56:11   going to stand up and it doesn't and the [TS]

00:56:13   light coming in from the window and like [TS]

00:56:15   the dust that's flying in the light like [TS]

00:56:17   it is and the music chips changes and [TS]

00:56:20   then you have to drag that body and then [TS]

00:56:22   drop it over the cliff like while the [TS]

00:56:24   the whole posse is standing there on the [TS]

00:56:26   other edge watches your friend just [TS]

00:56:28   plopped down there like I don't know it [TS]

00:56:30   just that moment just it so many feels [TS]

00:56:32   right there [TS]

00:56:33   you know it's just I feel like it really [TS]

00:56:35   again i'm playing in a dark room on a [TS]

00:56:38   laptop you know I have the heat of the [TS]

00:56:40   laptop on my lap I have my headphones on [TS]

00:56:42   so it's really you know just all the [TS]

00:56:44   swelling and that the hitching of the [TS]

00:56:46   breath of the character is it's all just [TS]

00:56:49   right there surrounding you and that was [TS]

00:56:51   a big big moment for me in this entire [TS]

00:56:53   game like that just it shifted how I saw [TS]

00:56:56   all of those faceless zombie people and [TS]

00:57:00   nobody it made them like oh my gosh [TS]

00:57:02   these are people real people to me but I [TS]

00:57:04   mean are they helping you if you're [TS]

00:57:06   lying you're controlling them yes to do [TS]

00:57:08   that that's our empathy right that's you [TS]

00:57:10   you're seeing there are those bodies are [TS]

00:57:12   acting as if they are trying to help you [TS]

00:57:15   and thatthat's a that human day does it [TS]

00:57:17   makes you a better humanizes them or [TS]

00:57:19   giving you empathy for them that they [TS]

00:57:21   were people once and now they're just [TS]

00:57:24   your you know zombie helper soror it [TS]

00:57:26   just dehumanizes me that I was thinking [TS]

00:57:29   how more people for Lila yes that room [TS]

00:57:32   with the I think this is the room with [TS]

00:57:33   the body in it where the dust is pulsing [TS]

00:57:35   i think that is enough [TS]

00:57:36   I think that room is one thing about [TS]

00:57:38   another example of what this game does [TS]

00:57:39   so well which is sort of foreshadow the [TS]

00:57:42   next stage of the game because that room [TS]

00:57:44   that whole section there's a dull pulse [TS]

00:57:46   in the background yes not here unless [TS]

00:57:47   you have lots of bass are wearing [TS]

00:57:49   headphones [TS]

00:57:49   yeah and that last guy but what the one [TS]

00:57:51   they want you to get last essentially [TS]

00:57:52   the body because they wanted to be like [TS]

00:57:53   oh I'm missing a guy let me go get that [TS]

00:57:55   body and you need the people to check [TS]

00:57:56   you over to it anyway when you go there [TS]

00:57:58   you're in this room and there's the [TS]

00:58:00   pulsing is a little bit louder here and [TS]

00:58:02   every time a pulse comes the little air [TS]

00:58:03   filter things that are going to the wall [TS]

00:58:05   puff out yet us comes out because that [TS]

00:58:07   right across right through that door [TS]

00:58:08   that you're going to open with 19 is the [TS]

00:58:10   explosion area my favorite place in the [TS]

00:58:11   entire game and that just it makes you [TS]

00:58:16   feel like there's something more coming [TS]

00:58:20   and it's not going to be totally [TS]

00:58:21   mysterious it was in fact you will [TS]

00:58:23   realize the entire time you've been [TS]

00:58:24   solving this very long 20-person puzzle [TS]

00:58:26   you've been hearing the next thing I [TS]

00:58:28   haven't really been thinking about it [TS]

00:58:30   and the other aspect is when you get [TS]

00:58:32   there you can bring your character up to [TS]

00:58:33   that window and your character will put [TS]

00:58:35   his little hands against the window wide [TS]

00:58:36   open around that but you can't see what [TS]

00:58:39   he sees this happened several times in [TS]

00:58:40   the game which I find frustrating but [TS]

00:58:42   also a little bit delightful and that [TS]

00:58:44   you're like every character in this game [TS]

00:58:45   especially the last part sees what [TS]

00:58:47   they're what they're all looking at the [TS]

00:58:48   surrounding this tank or not but he's [TS]

00:58:50   looking through the window and he sees [TS]

00:58:51   with that what's going on with that [TS]

00:58:52   exploded but I can't see cuz i can only [TS]

00:58:54   look at the side of his head and that's [TS]

00:58:55   just like a weird perverse gameplay type [TS]

00:58:58   of thing but nevertheless makes you [TS]

00:58:59   can't Eliza like I want to know what the [TS]

00:59:01   heck is going on in there was this [TS]

00:59:02   posting them a giant door opens and you [TS]

00:59:05   find out what's going on there [TS]

00:59:06   the best love the explosion and that's [TS]

00:59:08   where we end up next is that there's [TS]

00:59:10   lots of like loud blasts that will blast [TS]

00:59:15   you into smithereens unless you can hide [TS]

00:59:17   behind various shelters and there you [TS]

00:59:19   know you gotta run across a platform and [TS]

00:59:21   and you've gotta hide behind a shelter [TS]

00:59:23   and then you have to realize that you [TS]

00:59:24   have to deploy one of them in order to [TS]

00:59:26   hide behind it and then get across to [TS]

00:59:28   the other side and then there's another [TS]

00:59:29   one way to climb up a ladder and you [TS]

00:59:32   have the time everything right and move [TS]

00:59:33   around and hit the right button so that [TS]

00:59:36   the the shields are in the right places [TS]

00:59:38   at the right time so that you can move [TS]

00:59:39   from place to place to get across that [TS]

00:59:41   whole thing without being blasted into [TS]

00:59:43   little bits at that point I'm like what [TS]

00:59:45   am i fighting my way into [TS]

00:59:47   why am I didn't I see like I'm not [TS]

00:59:50   getting away from trouble so much yeahh [TS]

00:59:52   two more trouble [TS]

00:59:53   good to see where we have the giant [TS]

00:59:55   deadly pulse hope you like this room [TS]

00:59:56   every house should have room at the [TS]

00:59:59   little [TS]

00:59:59   little [TS]

01:00:00   I powers in the distance that wave when [TS]

01:00:01   the pulse goes by the amazing work on [TS]

01:00:03   the shader they did to make like the [TS]

01:00:05   scenery blur when the shock wave comes [TS]

01:00:07   through like these details are not easy [TS]

01:00:09   to accomplish just to make it all hold [TS]

01:00:11   that the shrapnel and stuff that flies [TS]

01:00:13   away in there and even just a death [TS]

01:00:15   animation which is just a minute limbo [TS]

01:00:17   was great about creepy death animations [TS]

01:00:18   but this is like could be 3d death [TS]

01:00:20   animation to see yourself just blown to [TS]

01:00:23   smithereens and parts and blood just [TS]

01:00:24   flying everywhere highlights for [TS]

01:00:26   different sizes the power of happiness I [TS]

01:00:29   felt like that was the point was like [TS]

01:00:30   yeah this is this is a game that would [TS]

01:00:33   not be suitable for everybody i know you [TS]

01:00:35   liked that part of it be gruesome death [TS]

01:00:37   of the small child would probably turn [TS]

01:00:39   some people off probably all the bodies [TS]

01:00:41   sitting in the chairs for you know that [TS]

01:00:43   last unit test dummies it's like what [TS]

01:00:45   are they even testing here that it could [TS]

01:00:47   be testing the pulse it's a really good [TS]

01:00:49   pulse like you don't know me works it'll [TS]

01:00:51   likely thumbs up guys on the pulse [TS]

01:00:54   really just don't have to switch it off [TS]

01:00:57   which i think is like hold our [TS]

01:00:58   experiments right exactly it's like well [TS]

01:01:00   just seal this place off with the door [TS]

01:01:02   that takes 19 bodies to open it will be [TS]

01:01:03   fine i'll be who's gonna who's gonna [TS]

01:01:05   find 20 bodies it's not gonna happen so [TS]

01:01:07   that I mean that's the gameplay part we [TS]

01:01:08   have to cover you have to subtract out [TS]

01:01:10   the absurdity of the door that takes [TS]

01:01:11   night because it's a fun puzzle to solve [TS]

01:01:12   and really what you're thinking about is [TS]

01:01:14   over the pulse thing like technologies [TS]

01:01:16   that they don't understand that you [TS]

01:01:17   don't understand maybe it is performing [TS]

01:01:19   useful purpose in this area but the [TS]

01:01:20   other hand also seems to be blowing [TS]

01:01:21   everything apart that they've made here [TS]

01:01:23   so not so good at security though the [TS]

01:01:26   next section is fascinating because in [TS]

01:01:27   the next section [TS]

01:01:29   you know you do something you do some [TS]

01:01:30   more swimming and stuff but then you end [TS]

01:01:31   up in this moment where you you crash [TS]

01:01:34   all the way to the bottom now it's after [TS]

01:01:36   you tried to impart you're thinking of [TS]

01:01:37   his one-year you go down the elevator [TS]

01:01:39   you do some stuff in the end like you've [TS]

01:01:40   gotten done a lot of climbing you're [TS]

01:01:42   doing like manager nathan drake stuff [TS]

01:01:43   and then like you can't make it through [TS]

01:01:45   a bunch of climbing you leap onto a [TS]

01:01:47   chain like just a routine chain a giant [TS]

01:01:49   me train you could easily get it slips [TS]

01:01:51   out of your hand and you fall in the [TS]

01:01:52   water like I'm just about ready to go [TS]

01:01:54   that was stupid let me just start the [TS]

01:01:55   level over again but know it you go down [TS]

01:01:58   the water a and I get you and it doesn't [TS]

01:02:01   reset you and say hey try that puzzle [TS]

01:02:03   games you didn't do anything wrong like [TS]

01:02:04   this is another slight cheat in the game [TS]

01:02:06   it's like but I jumped on the chain was [TS]

01:02:08   fine if you're gonna make me die and [TS]

01:02:09   it's a puzzle and I have to actually [TS]

01:02:10   fasten the chain with a switch or [TS]

01:02:12   something fine let me do it [TS]

01:02:13   don't said you just fall and that's when [TS]

01:02:16   ya a little below guy you've been [TS]

01:02:18   running away from the water for so long [TS]

01:02:19   gets you like there's no way to avoid [TS]

01:02:20   him getting you and doesn't cut away [TS]

01:02:22   stays on and you go you go down [TS]

01:02:25   ya know Mike and there's another smile [TS]

01:02:26   moment from the game like oh yeah like [TS]

01:02:28   that you know just when you thought you [TS]

01:02:30   knew what was going on with these guys [TS]

01:02:31   that's right knee down and down and he's [TS]

01:02:34   got the little orange glow anything you [TS]

01:02:35   know what orange glowing means that's [TS]

01:02:37   their magic control technology and he [TS]

01:02:38   plugs it into you and you still going [TS]

01:02:40   down and down and then plugs and you go [TS]

01:02:42   down and down and down and shaking [TS]

01:02:44   around you they're feeling you like so [TS]

01:02:46   it's just gonna want to let me watch the [TS]

01:02:48   eelinators checking you out [TS]

01:02:50   they're not where they're going to be [TS]

01:02:51   eating your pretty strongly because [TS]

01:02:52   you're not moving at this point and the [TS]

01:02:53   fisher all around and then you just jerk [TS]

01:02:55   to life in the fish all scatter what a [TS]

01:02:57   great moment and he still still tries to [TS]

01:02:58   like catch his breath he still yeah [TS]

01:03:00   those are any reason the only reason oh [TS]

01:03:03   I can all I can bring it straight the [TS]

01:03:05   water now and I feel like at that moment [TS]

01:03:06   I understood that I called little troll [TS]

01:03:08   doll guys like well I understand like [TS]

01:03:10   how the whole time that like it's the [TS]

01:03:12   reason they're not killing they just [TS]

01:03:13   want to get into the submarine because [TS]

01:03:15   they need to fix you [TS]

01:03:16   they need to say now here we are [TS]

01:03:17   underwater come join us it's a good [TS]

01:03:19   place to be [TS]

01:03:20   I just need to get that don't stay on [TS]

01:03:21   that submarine you're not doing it right [TS]

01:03:22   come on the water with me it's just the [TS]

01:03:24   other ones didn't have access to the [TS]

01:03:26   little glowy tech to plug into you but [TS]

01:03:27   this one does [TS]

01:03:28   that's very charitable interpretation [TS]

01:03:30   yeah that makes its ok then why do you [TS]

01:03:32   think they want to get into the [TS]

01:03:34   submarine where you are I kill you to [TS]

01:03:36   kill you they're not going to kill you [TS]

01:03:38   that are none of them kill you they just [TS]

01:03:39   grabbed you they're trying to take you [TS]

01:03:41   and i think it's it's Telegraph later [TS]

01:03:43   when your close blow off and you realize [TS]

01:03:45   oh all i need to do is stay under here [TS]

01:03:46   until my hair gets long and I'm one of [TS]

01:03:47   those guys in fact all of them probably [TS]

01:03:49   started off as me but I don't want to be [TS]

01:03:51   those guys especially that that was the [TS]

01:03:55   most stressful bit for me was the [TS]

01:03:56   section just before that way you have to [TS]

01:03:58   basically dangled yourself and yes some [TS]

01:04:01   kind of his bday to lure oh it's so well [TS]

01:04:04   done 2 and the way the water the the [TS]

01:04:06   chain or the ropes Kim's the top of the [TS]

01:04:08   heart like that and i do that many times [TS]

01:04:11   that's good that's good design because [TS]

01:04:12   they make you go to the very very end of [TS]

01:04:14   the chain if you don't go to have to [TS]

01:04:16   change your feet don't touch the water [TS]

01:04:17   so you have to like you don't want to go [TS]

01:04:18   in the water the water is scary you've [TS]

01:04:20   been running away from these guys in the [TS]

01:04:21   past seven screens but you have to go to [TS]

01:04:23   the [TS]

01:04:23   very end of the chain and a your little [TS]

01:04:25   toesies in there it really does create [TS]

01:04:27   maximum and dieting it's that was one of [TS]

01:04:29   my turn it off i have to come back in [TS]

01:04:31   mind too because i just i could not I I [TS]

01:04:34   was just having so much trouble with it [TS]

01:04:35   and I kind of yeah I need to detach [TS]

01:04:37   myself and then come back and view it [TS]

01:04:39   sort of did you know what it wanted you [TS]

01:04:40   to do and just couldn't executor could [TS]

01:04:42   not figure out what I want some of it [TS]

01:04:43   for a while it was I could not figure [TS]

01:04:45   out exactly what I was supposed to do [TS]

01:04:46   and then once I did figure out I had a [TS]

01:04:48   lot of trouble with the timing and so [TS]

01:04:51   that took me i think i need to come back [TS]

01:04:52   and sort of just detach myself from my [TS]

01:04:54   like feeling to invest in some ways area [TS]

01:04:57   i was getting through it i didn't have [TS]

01:04:59   to stop I kind of you know got through [TS]

01:05:00   it I maybe had to redo like one or two [TS]

01:05:02   spots but I feel like the whole thing [TS]

01:05:04   was just amping up my anxiety so much i [TS]

01:05:07   really was getting like a stomachache [TS]

01:05:09   based on this feeling about this part of [TS]

01:05:11   the game [TS]

01:05:12   it's always like don't you watch the [TS]

01:05:14   walking dead and i just need to read [TS]

01:05:16   spoilers like during the episode because [TS]

01:05:18   I can't handle what's about to come up [TS]

01:05:19   and the height is like if I just know if [TS]

01:05:21   I just know what's gonna happen i'll be [TS]

01:05:22   ok but yeah so I I loved loved this part [TS]

01:05:26   and i think the section that we're [TS]

01:05:28   coming up to is the bit whether it's [TS]

01:05:31   through the weird gravity yes sir on the [TS]

01:05:33   ceiling and then because the sum of that [TS]

01:05:35   in limbo as well towards the end like up [TS]

01:05:38   is down and down is open and yeah that's [TS]

01:05:40   the point where i'm thinking okay like [TS]

01:05:42   everything is out the window in terms of [TS]

01:05:45   reality hear what was going on was gone [TS]

01:05:49   for X Files that was the scene writer [TS]

01:05:51   exhales you have a huge level where [TS]

01:05:53   you've got the boxes that you have to [TS]

01:05:55   pull them and then they shoot up and you [TS]

01:05:57   have to like shoot and shoot up on the [TS]

01:05:59   one box to the other box to open it up [TS]

01:06:01   and there and pull it open and our turn [TS]

01:06:04   it on and then you have to go down and [TS]

01:06:06   then pull your box again and then jump [TS]

01:06:07   back up and then grab and then it jumps [TS]

01:06:09   up and all that and there's that whole [TS]

01:06:11   thing which I really liked which was [TS]

01:06:12   kind of involved and then you go from [TS]

01:06:15   there to the first of the you've got [TS]

01:06:17   water above air things where you have to [TS]

01:06:20   drive you have to wait for the guards to [TS]

01:06:21   go past and then you drop down in and [TS]

01:06:23   then and then from there you end up at [TS]

01:06:25   also at the lab where you can actually [TS]

01:06:27   control with whether the water follows [TS]

01:06:29   goes so you can float the crate yeah you [TS]

01:06:32   can go down or up so you can flow [TS]

01:06:33   creates over and float yourself over and [TS]

01:06:35   all sorts of strange things you have to [TS]

01:06:36   do so [TS]

01:06:37   that puzzle too so that's when it gets [TS]

01:06:38   even weirder right that's the it's very [TS]

01:06:42   strange stuff that is happening i have [TS]

01:06:43   the bodies connected to the the boxes [TS]

01:06:45   with a little orange glow light [TS]

01:06:47   indicating the color of this tech like [TS]

01:06:48   the bodies are upside down in the water [TS]

01:06:50   like yeah very so creepy so we're [TS]

01:06:53   looking at you later on when you have to [TS]

01:06:55   let all the bodies fall down as part of [TS]

01:06:56   the following possibly change the level [TS]

01:06:58   may just go splat splat splat was [TS]

01:07:00   horrible squishy noise is right and also [TS]

01:07:02   some that part with the like this you [TS]

01:07:04   hide behind that box and it's almost [TS]

01:07:06   like a shipping part of the oh yeah [TS]

01:07:08   because they come in they come into the [TS]

01:07:10   the doors and they're looking for you [TS]

01:07:11   and you have to hide behind the box [TS]

01:07:13   well like they have the they have like [TS]

01:07:15   the cage full of like the zombie people [TS]

01:07:17   don't come in with a forklift to like [TS]

01:07:19   move it out i found it extremely [TS]

01:07:20   disturbing that is that the extra people [TS]

01:07:23   yeah people have like kids with them as [TS]

01:07:26   they're like choosing their zombie you [TS]

01:07:28   know workers that that's what I'm [TS]

01:07:30   assuming is happening inside your son to [TS]

01:07:31   work day [TS]

01:07:32   oh it says it's so weird that those [TS]

01:07:34   little kids are standing there like [TS]

01:07:35   holding hands with their parents its oh [TS]

01:07:37   it's weird this part of the game by the [TS]

01:07:39   way especially like in apart right for [TS]

01:07:42   almost everything under the Sun but [TS]

01:07:43   especially the part where you get a [TS]

01:07:44   little orange plug put into and you go [TS]

01:07:46   through the netting at the bottom that I [TS]

01:07:48   get a very big vibe of the old aperture [TS]

01:07:51   science facility and portal yes me too [TS]

01:07:53   and you're going to be doing those [TS]

01:07:54   underground chambers deeper and deeper [TS]

01:07:56   and this is big cavernous places with [TS]

01:07:58   lots of cement structures and everything [TS]

01:08:00   like that vibe is very strong in this [TS]

01:08:02   game [TS]

01:08:02   this world has gone way over past that [TS]

01:08:04   precisely i'm not saying that but like [TS]

01:08:06   this [TS]

01:08:06   similar field of like concrete 60 style [TS]

01:08:09   structures in like enormous places that [TS]

01:08:12   just seems so large maybe that's why i [TS]

01:08:13   thought some of it was a high school for [TS]

01:08:15   a while after science started with [TS]

01:08:16   potatoes and these people started with [TS]

01:08:18   pigs so yeah yeah more advanced so [TS]

01:08:21   what's left [TS]

01:08:22   we go into the room and it's like war [TS]

01:08:24   office worker yes some more office the [TS]

01:08:26   office with people like regular people [TS]

01:08:29   are in this office and and people [TS]

01:08:32   standing around a viewing area in [TS]

01:08:34   looking down into some thing [TS]

01:08:37   yeah that's that's I think that started [TS]

01:08:38   as you go through the office area [TS]

01:08:39   eventually you see people run past you [TS]

01:08:41   in the same direction as you who are not [TS]

01:08:43   paying attention to what kind of Jumbo's [TS]

01:08:45   you see like an adult man running by [TS]

01:08:47   cohen he's gonna grab because every [TS]

01:08:48   other adult man you seen up [TS]

01:08:50   that playing a game including the one [TS]

01:08:51   who comes up with his kid by the [TS]

01:08:52   forklift as soon as they see you they [TS]

01:08:54   run and get you the shoot you they taze [TS]

01:08:56   you were they running like wrestle you [TS]

01:08:57   to the ground or whatever like it's no [TS]

01:08:59   game over here to start over from the [TS]

01:09:00   previous checkpoint but someone runs [TS]

01:09:02   past you like bumping the chairs and you [TS]

01:09:03   see that everybody know people are no [TS]

01:09:05   longer interested in you don't [TS]

01:09:06   understand running over and looking at [TS]

01:09:07   whatever the heck is behind those [TS]

01:09:08   glasses things and you can run right up [TS]

01:09:10   to the glass with them and Williams [TS]

01:09:11   against it and look but you can't see [TS]

01:09:13   what's there and that's as far right as [TS]

01:09:15   you can go until you it's another one of [TS]

01:09:17   those go left go right thanks because [TS]

01:09:18   you have to go left and realize well I'm [TS]

01:09:20   industrious i played through this entire [TS]

01:09:22   game i know i'm not stuck here i can [TS]

01:09:24   pull this cart which has wheels and help [TS]

01:09:26   when it goes over go get the green [TS]

01:09:27   hornet shakes yeah but I totally wrote [TS]

01:09:30   that down like i love when the car goes [TS]

01:09:31   over the great that was yeah and it and [TS]

01:09:34   the gameplay design is like you can't [TS]

01:09:35   bring it to the right because they have [TS]

01:09:36   a little bumper that stops you bring it [TS]

01:09:38   there anyway it's very leading you [TS]

01:09:39   towards that hop on there go up on the [TS]

01:09:41   tube climb up because you you are [TS]

01:09:42   industrious person like these people who [TS]

01:09:44   don't feel like they can go any farther [TS]

01:09:45   and that's how you proceed in the [TS]

01:09:47   gameplay as the reward for you [TS]

01:09:48   understanding how this world works but [TS]

01:09:51   yeah this is where things start to sort [TS]

01:09:52   of go off the rails and by the way [TS]

01:09:53   before that and before that when you're [TS]

01:09:55   going into the facility in the [TS]

01:09:56   background as you go i think at this [TS]

01:09:59   point you have a pretty big policy with [TS]

01:10:00   you as you go you see at one point you [TS]

01:10:02   look down you see a bunch of people [TS]

01:10:03   running up a ramp and then when you get [TS]

01:10:05   there you run up the ramp yourself you [TS]

01:10:06   see in the background other people also [TS]

01:10:07   running up ramps a lot of other people [TS]

01:10:09   are running from left to right in [TS]

01:10:11   different planes that you can't travel [TS]

01:10:13   to because of the gameplay reasons that [TS]

01:10:14   you see that you are not the only one [TS]

01:10:16   going from left to right [TS]

01:10:18   other people are doing it as well and [TS]

01:10:19   you start to really think about that but [TS]

01:10:21   what is going on here and then you gonna [TS]

01:10:24   still need to run right right and then [TS]

01:10:26   you see up then you see all the people [TS]

01:10:27   at the tank and looking at something in [TS]

01:10:29   there and you continue but I feel like [TS]

01:10:30   this is where the game starts to reveal [TS]

01:10:31   itself and start to try to show a little [TS]

01:10:33   bit more of its hand about what is going [TS]

01:10:35   on here who are you and what role are [TS]

01:10:38   you playing in this game is you're [TS]

01:10:39   running from left to right [TS]

01:10:41   oh I do want to meet up before we get [TS]

01:10:43   into what about the people were seeing [TS]

01:10:45   the right before you get in there John [TS]

01:10:47   when you were saying earlier that [TS]

01:10:48   someone like the Sami people are like [TS]

01:10:50   walking around with their head in our [TS]

01:10:51   hand and their little hats on its up the [TS]

01:10:53   part after you kind of dropped the water [TS]

01:10:57   on the ceiling and release everybody [TS]

01:11:00   they kind of start following you but you [TS]

01:11:02   don't have on one of the little girl [TS]

01:11:04   we hat that was another twist in the [TS]

01:11:05   gameplay where it's like previously you [TS]

01:11:08   had learned that the only way to control [TS]

01:11:09   these things to get the little hat and a [TS]

01:11:10   second twist was all that broke off and [TS]

01:11:12   now your mobile with a unicycle place [TS]

01:11:14   and third places you know there is no [TS]

01:11:16   hat and also humanizes them even further [TS]

01:11:18   because now they are following you as [TS]

01:11:20   opposed to your controlling them to [TS]

01:11:22   follow you kind of don't know I feel [TS]

01:11:24   like it's more you're one of them [TS]

01:11:26   yeah this library that you run through [TS]

01:11:28   before you get to the big tank that [TS]

01:11:29   everyone's looking in you see like these [TS]

01:11:31   classrooms that have cameras pointed at [TS]

01:11:33   them and chairs all sitting around then [TS]

01:11:35   again like the crash test dummies like [TS]

01:11:37   what science exactly are we doing here [TS]

01:11:39   where we all sit in chairs and we look [TS]

01:11:42   at the poor zombies Bang itself up [TS]

01:11:43   against the glass and leading that [TS]

01:11:45   leaving a big bloody stain and you're [TS]

01:11:46   filming it like it's like you see in all [TS]

01:11:48   these sort of x files are developing [TS]

01:11:50   sci-fi movies where everyone is always [TS]

01:11:52   you know let's observe this terrible act [TS]

01:11:55   together and call it science and you [TS]

01:11:57   know it works if the mood is right it [TS]

01:11:59   kind of works here we could think about [TS]

01:12:00   it too much like y yr old who set up [TS]

01:12:03   these folding chairs into normally [TS]

01:12:04   cinnamon [TS]

01:12:05   what are you actually studying and [TS]

01:12:06   learning here they're doing evil science [TS]

01:12:08   John it's evil science there's a grant [TS]

01:12:10   they got granted to do what we must [TS]

01:12:11   because we can I understand [TS]

01:12:13   yeah well no is the person running the [TS]

01:12:14   the little zombie person running into [TS]

01:12:16   the door because no one's there because [TS]

01:12:17   everyone's looking in the glass window [TS]

01:12:19   yeah well no nose without diapers [TS]

01:12:20   whatever the experiment happened that [TS]

01:12:22   they're hurting themselves because [TS]

01:12:23   they're like stuck in there like they [TS]

01:12:25   don't they don't mean to be ya think ya [TS]

01:12:27   anyway now we enter into the water tank [TS]

01:12:30   and find this it's a giant blob of arms [TS]

01:12:37   and legs and stuff all kind of fuse [TS]

01:12:40   together attached to mind control helmet [TS]

01:12:44   as soon as we get into the the big bowl [TS]

01:12:47   of science and your clothes go flying [TS]

01:12:49   off literally the first thing i did [TS]

01:12:51   ignoring the the thing in the middle was [TS]

01:12:55   I just swam up to the window to give [TS]

01:12:57   them all the good look [TS]

01:12:58   haha yeah i saw after the window and [TS]

01:13:00   tried to pull the plugs because I said [TS]

01:13:02   genetic plugs over there so I'm naked [TS]

01:13:04   and I had the big smile is like you [TS]

01:13:06   basically become one of those water [TS]

01:13:07   things now because hey you can breathe [TS]

01:13:08   underwater [TS]

01:13:09   you don't have any clothes you look like [TS]

01:13:10   a little boy you just here needs to grow [TS]

01:13:12   out but yeah I ran right to vote to [TS]

01:13:14   those people and start yanking on those [TS]

01:13:15   plugs and and [TS]

01:13:16   in this game it's great that it doesn't [TS]

01:13:18   let you know immediately whether you can [TS]

01:13:19   or can't do something because and [TS]

01:13:21   various other points when you pull on [TS]

01:13:22   the board nothing will happen until Yuki [TS]

01:13:24   bullet right in the morning which is a [TS]

01:13:26   great of that gameplay feature and this [TS]

01:13:28   one pulling I gotta say that pulled [TS]

01:13:29   those place for a little longer than [TS]

01:13:31   most people who normally phone plugs in [TS]

01:13:32   like I gotta put these plugs out and [TS]

01:13:34   like all right I guess I can't do it and [TS]

01:13:36   then most I went over and saw the giant [TS]

01:13:38   fleshy blob I realized there's there's [TS]

01:13:40   there's some help against is that well [TS]

01:13:42   let's just free this crew and buggy and [TS]

01:13:45   flesh nightmare [TS]

01:13:46   what could possibly go wrong yeah yeah [TS]

01:13:49   and so that that's what you can do [TS]

01:13:50   though right i mean that's this game is [TS]

01:13:52   like you're gonna do what you're able to [TS]

01:13:53   do which is free this thing I I don't [TS]

01:13:56   know I felt I felt like the time spent [TS]

01:14:00   with the zombies had made me pity them [TS]

01:14:02   so when I see this quivering mass of [TS]

01:14:04   flesh that's attached to these [TS]

01:14:06   mind-control helmets like it's a it's [TS]

01:14:09   like they're I don't even know what it's [TS]

01:14:10   a horrible obscene experiment that I was [TS]

01:14:13   behind what Mike character could do at [TS]

01:14:15   this point which is put to pull the plug [TS]

01:14:17   to just unplug this thing and free it [TS]

01:14:20   from whatever they have it doing but [TS]

01:14:22   it's it tries to grab you there yeah [TS]

01:14:24   when you put the first plug is trying to [TS]

01:14:26   grab and also when you buy the window [TS]

01:14:27   when I was by the one trying to pull the [TS]

01:14:28   plug up the people on the other side of [TS]

01:14:30   the glass are motioning to you they're [TS]

01:14:32   saying go there not just telling you to [TS]

01:14:34   get away from the glass they're not [TS]

01:14:35   concerned you're gonna pull the plugs [TS]

01:14:36   yes no you can't pull the weather trying [TS]

01:14:38   to tell you is no go over there like [TS]

01:14:40   that was the creepy thing to me because [TS]

01:14:41   when they're pulling plugs I realized [TS]

01:14:43   the people who are outside want me to go [TS]

01:14:45   over to that flat they're not they're [TS]

01:14:46   not trying to stop me arrow like yo I [TS]

01:14:48   yell or whatever right there encouraging [TS]

01:14:50   me go go over there like watch their [TS]

01:14:52   animation so I'm like all right well [TS]

01:14:53   I'll go [TS]

01:14:54   and I was going to free the flesh-eating [TS]

01:14:55   anyway you know so I'll go over there [TS]

01:14:57   and start pulling plugs and it's [TS]

01:14:58   reaching for me and pulling out mean [TS]

01:15:00   like chill chill blob I'm just trying to [TS]

01:15:02   help you out here and then the game once [TS]

01:15:04   again subvert expectations when you're [TS]

01:15:05   not the last plug but i think it's like [TS]

01:15:07   a second-class plug the blob is like you [TS]

01:15:09   belong to me [TS]

01:15:10   yep and you get sucked into the blob and [TS]

01:15:12   for the rest of the game you're a giant [TS]

01:15:14   fleshy blob this horrifying is awesome [TS]

01:15:20   for the rest of the game with my mouth [TS]

01:15:22   like my job [TS]

01:15:23   we're just like oh my god it was that [TS]

01:15:27   last 20 minutes half an hour god I so [TS]

01:15:29   wanted to tell everybody what it was a [TS]

01:15:33   buyer and I couldn't say you have to [TS]

01:15:36   play this for the last 20 minutes [TS]

01:15:37   because then you go into it knowing that [TS]

01:15:40   there was some big thing at the end but [TS]

01:15:42   I was like just just play the game play [TS]

01:15:44   the game [TS]

01:15:45   I and yeah it was that it was just I [TS]

01:15:48   thought they'd managed to support things [TS]

01:15:50   enough to that point I was quite happy [TS]

01:15:52   with it and then you get this like this [TS]

01:15:55   last big which is part sort of body [TS]

01:15:59   harder part cathartic release party [TS]

01:16:02   monster movie because you are the money [TS]

01:16:04   you're giving your given the cathartic [TS]

01:16:06   release part though is that you are you [TS]

01:16:07   have powers now because your first love [TS]

01:16:09   you lots of limbs you can grab things [TS]

01:16:11   and all that but you're big you can just [TS]

01:16:12   smash their stuff that before you [TS]

01:16:14   couldn't get through that now you just [TS]

01:16:15   smashed through it it's really quite [TS]

01:16:17   enjoyable and we get to go left you get [TS]

01:16:19   the old to go last a long time do a lot [TS]

01:16:21   of left and there's a lot of destruction [TS]

01:16:23   and you destroy that office area and [TS]

01:16:26   it's so screaming it's so great right [TS]

01:16:29   you're like her I the monster now ranged [TS]

01:16:32   loved it I loved it the scientists [TS]

01:16:34   they're kind of helping you get out [TS]

01:16:36   yes now you see you go we don't want you [TS]

01:16:39   here anymore [TS]

01:16:40   my favourite bit in that entire segment [TS]

01:16:42   is the part where there's a security [TS]

01:16:44   guard or a contractor selling and [TS]

01:16:46   there's a door he needs to open for ya [TS]

01:16:48   anything towards him you like run away [TS]

01:16:51   from the door and just feel like go far [TS]

01:16:53   away and he'll like group over and start [TS]

01:16:55   trying to open the keypad for you [TS]

01:16:57   I thought that was just amazing like [TS]

01:16:58   it's your they throw you the launch a [TS]

01:17:00   box from up on the gas [TS]

01:17:01   yes yes they're like here take it oh my [TS]

01:17:04   god suddenly suddenly you're powerful [TS]

01:17:06   like when you see like the get a bard or [TS]

01:17:09   the previously we had together a posse [TS]

01:17:10   to help you with you just grab it with [TS]

01:17:12   all your mighty hand yeah French the [TS]

01:17:14   thing on it because it's a it's a nice [TS]

01:17:16   release although i was kinda [TS]

01:17:17   disappointed when you go back outside to [TS]

01:17:18   all your dudes hanging out there that [TS]

01:17:20   you don't absorb them and get bigger [TS]

01:17:21   with oh yeah very direct about it i mean [TS]

01:17:25   i thought the this side the other [TS]

01:17:26   scientists I didn't think they were [TS]

01:17:28   really helping you because they try and [TS]

01:17:29   trap you later on in the level we're [TS]

01:17:32   going to any other yeah that was a black [TS]

01:17:33   mirror moment them in another big tank [TS]

01:17:36   I thought they were afraid for their [TS]

01:17:37   lives and they were trying to get you [TS]

01:17:38   away from them more than anything else [TS]

01:17:40   but also but sort of but they the the [TS]

01:17:44   links to which they go [TS]

01:17:45   that's true like like throwing down the [TS]

01:17:47   box like it does that mean real teams [TS]

01:17:48   weirdly helpful right like i agree i [TS]

01:17:50   started out thinking that way like oh [TS]

01:17:52   yeah they just want to get rid of me but [TS]

01:17:54   it didn't [TS]

01:17:55   after a while the the tone of it doesn't [TS]

01:17:58   quite fit bad and I i'm still not even [TS]

01:18:01   quite sure I guess what's going on some [TS]

01:18:03   scientists are a little more Center [TS]

01:18:04   better get lunch and stuff right and [TS]

01:18:06   they're like looking at you from the [TS]

01:18:07   little tower and they're like whoa [TS]

01:18:08   something my bad i have many theories [TS]

01:18:10   about this but I want to save them to [TS]

01:18:12   the very end right and this is part one [TS]

01:18:13   of my favorite things when you fall down [TS]

01:18:15   a big shaft and you end up in a diorama [TS]

01:18:16   of the facility you don't relax yeah [TS]

01:18:18   you're getting at but realize that from [TS]

01:18:21   the game but it's so this part like so I [TS]

01:18:23   had all those same feelings like [TS]

01:18:24   smashing through things or whatever but [TS]

01:18:25   but the sequence continues like it [TS]

01:18:27   doesn't end like alright so this you [TS]

01:18:29   know like that's the last 20 minutes it [TS]

01:18:30   keeps going right in a certain point [TS]

01:18:32   there's a puzzle with the with the fire [TS]

01:18:34   three fire thing you have the crate [TS]

01:18:36   right where the giant furnace and let me [TS]

01:18:37   tell you the first time i played through [TS]

01:18:39   this game when I i'm running headlong [TS]

01:18:41   this is just like one big continuous [TS]

01:18:43   thing like the franticness is just going [TS]

01:18:45   going even though it's a fairly long [TS]

01:18:46   amount of gameplay involves from great [TS]

01:18:47   puzzle i'm just running headlong as [TS]

01:18:49   giant blob and I'm I'm concerned because [TS]

01:18:51   i started to identify with a little boy [TS]

01:18:53   and I feel like I was that little boy [TS]

01:18:54   and have trapping the hob and I got to [TS]

01:18:56   level with the big furnace thing and I [TS]

01:18:58   pried open the door use whatever switch [TS]

01:19:00   to open the thing and you know what I [TS]

01:19:01   immediately did I tried to throw myself [TS]

01:19:03   into furnace to burn myself having [TS]

01:19:05   meetings and we get that was an [TS]

01:19:07   abomination and i thought i did not need [TS]

01:19:08   to exist now [TS]

01:19:09   and guess what it doesn't let you throw [TS]

01:19:11   yourself in the first I it almost lets [TS]

01:19:13   you like you've got to squeeze [TS]

01:19:15   it wouldn't let me and I was like no you [TS]

01:19:18   must live as a blog i also tried to [TS]

01:19:21   squeeze into the furnace a double cup [TS]

01:19:23   same here because you feel like polly [TS]

01:19:25   shouldn't be right i get your community [TS]

01:19:27   have a mobster you're looking for the [TS]

01:19:29   sweet embrace of death right like that [TS]

01:19:31   that's where you're going [TS]

01:19:32   instead you have to throw a flaming box [TS]

01:19:34   over a bunch of sprinklers it's like [TS]

01:19:35   know your puzzles to solve even if the [TS]

01:19:38   giant blog you might highlight a bit [TS]

01:19:40   where you push somebody out the window [TS]

01:19:42   yes I can't handle your biz like the CEO [TS]

01:19:44   of the company [TS]

01:19:45   yeah you cannot stop this and then you [TS]

01:19:48   spend the rest of the level covered in [TS]

01:19:50   blood [TS]

01:19:50   yeah yeah yeahs this splatter mark i [TS]

01:19:53   tried to clean it off in the water [TS]

01:19:54   didn't work [TS]

01:19:55   yeah you could never get that Cosatu [TS]

01:19:57   only got so I'm sorry for CEOs say I [TS]

01:20:02   figured out [TS]

01:20:03   okay so I need to take this box I need [TS]

01:20:05   to set it on fire and i know i need to [TS]

01:20:07   throw it back into that thing to the [TS]

01:20:09   right of the flame logo on it right yeah [TS]

01:20:11   speaking my son did not recognize that [TS]

01:20:13   as a flame I said what does that symbol [TS]

01:20:15   is like I don't know like doesn't look [TS]

01:20:16   like anything to you he could not [TS]

01:20:17   identify this fire and then you run [TS]

01:20:20   through the sprinklers go off and you go [TS]

01:20:21   okay I know what I need to do his life [TS]

01:20:23   stuff for a blog now come on my blog [TS]

01:20:26   guys cut me a break the sprinklers [TS]

01:20:27   really but i love the animation that it [TS]

01:20:30   sort of just flows were over things and [TS]

01:20:33   ran things yeah I can't imagine how you [TS]

01:20:35   begin to animate something like that [TS]

01:20:37   squeezes through small buildings it [TS]

01:20:39   sounds it makes our so to swing all the [TS]

01:20:42   grunting I sound like the people inside [TS]

01:20:44   are suffering are you from great heights [TS]

01:20:46   and you you falling you don't die but [TS]

01:20:48   you realize that you like bones are [TS]

01:20:50   breaking and it's 200 and just be like [TS]

01:20:55   you're just that boy trying to do the [TS]

01:20:57   right thing you were like you know what [TS]

01:20:59   I can go save that blob and then oh why [TS]

01:21:02   are you inside and then you you meet up [TS]

01:21:04   with some dogs and like for the help [TS]

01:21:07   better the game about the previous but [TS]

01:21:09   the game you've been like in fear of [TS]

01:21:11   these dogs and the dogs just sort of [TS]

01:21:13   like a freaking out barking at yeah and [TS]

01:21:16   they can't do a thing to right now you [TS]

01:21:17   can't be bothered to even pay attention [TS]

01:21:18   to them yeah I'm factor in the puzzle [TS]

01:21:21   even i thought i was going to squish [TS]

01:21:22   them [TS]

01:21:23   yeah he seemed to just absorb them into [TS]

01:21:26   your your feet short blocking dog had [TS]

01:21:29   that coming out of the blob [TS]

01:21:30   yeah so they do put you in another tank [TS]

01:21:32   like you you fall into the tank but then [TS]

01:21:35   of course you can get out with your many [TS]

01:21:37   ARMs you see that there's things so [TS]

01:21:38   that's that's the the teasing you with [TS]

01:21:39   the what he called teasing with the box [TS]

01:21:41   bit where you enter a room is like a [TS]

01:21:43   spotlight is a gigantic black mirror [TS]

01:21:44   audience sitting there and the boxes on [TS]

01:21:47   a chain there dangling it and I second [TS]

01:21:49   playthrough I tried to see what you can [TS]

01:21:50   do with that i can go elsewhere in the [TS]

01:21:51   room or whatever but inevitable you have [TS]

01:21:53   to try to get the box and as soon as you [TS]

01:21:54   do the trap door opens up and you fall [TS]

01:21:56   in a big tank [TS]

01:21:57   yeah but then you realize you can get [TS]

01:21:58   out of the tank and after that point in [TS]

01:22:00   the tank you don't see any of the [TS]

01:22:02   facility operators anymore like I feel [TS]

01:22:05   like the facility operators thought that [TS]

01:22:07   tank is the end of you you're in the [TS]

01:22:09   tank we're good to go it's so clear that [TS]

01:22:10   they had arranged this for you to fall [TS]

01:22:12   into the tank but then you find your way [TS]

01:22:13   out because you're resourceful blob and [TS]

01:22:15   you go into sort of the back backstage [TS]

01:22:18   area of the facility and there's no more [TS]

01:22:19   people there and you bang your way out [TS]

01:22:21   of the facility and come out into the [TS]

01:22:22   forest and and and tumble down to the [TS]

01:22:25   end of the game but I feel like that's [TS]

01:22:26   it that is the only thing that that is [TS]

01:22:29   clear that like you are you're off the [TS]

01:22:33   plan that people have for you they want [TS]

01:22:35   you to follow this tank and there they [TS]

01:22:36   think they're done with you when [TS]

01:22:38   actually you know you all right you're [TS]

01:22:40   disobeying them [TS]

01:22:41   yep and that's where you and you were a [TS]

01:22:43   blob laying on the shore of the the [TS]

01:22:46   water in the Sun and that's the end was [TS]

01:22:50   anyone else disappointed that point that [TS]

01:22:52   the credits rolled well I stayed on that [TS]

01:22:54   screen for a long time [TS]

01:22:55   yes wondering if the credits were going [TS]

01:22:57   to roll i did play the last 20 minutes [TS]

01:22:59   with my mouth open so [TS]

01:23:01   ya know it's kinda felt like okay I [TS]

01:23:03   thought there might be something up [TS]

01:23:04   something after the credits i was I [TS]

01:23:06   stuck around the whole way I was [TS]

01:23:08   thinking I'm not gonna fit into a [TS]

01:23:09   submarine again how my god across this [TS]

01:23:12   we're gonna need a bigger boat but [TS]

01:23:14   because the sunlight is there is the [TS]

01:23:15   visual into the whole rest of the game [TS]

01:23:17   everything is over Gaston dark and rainy [TS]

01:23:19   and somber there is no ray of sunlight [TS]

01:23:21   anywhere there's only the cold blue [TS]

01:23:23   light of your submarine shining on the [TS]

01:23:25   troll dolls in the water and everything [TS]

01:23:26   and you get in the sunlight is pretty [TS]

01:23:27   clear that this is the resolution of the [TS]

01:23:29   game and you're not dead at that point [TS]

01:23:31   because you're still moving and [TS]

01:23:32   twitching but you're finally content you [TS]

01:23:34   kind of just want to feel the Sun right [TS]

01:23:36   like that's that's right i'm so that I [TS]

01:23:38   think we can slide this right into like [TS]

01:23:40   what that is going on theories of what [TS]

01:23:43   the deal is with this game before i spew [TS]

01:23:45   forth on my various theories you guys [TS]

01:23:47   have ideas so that's the whole do you [TS]

01:23:50   want to go into the second ending stuff [TS]

01:23:53   yeah if you if you down the second [TS]

01:23:54   ending like if you get all the secrets [TS]

01:23:56   that if the second ending plays into how [TS]

01:23:57   you interpret the game fine but even [TS]

01:23:59   without the secrets you can I think you [TS]

01:24:00   can arrive at the same interpretation [TS]

01:24:03   well I mean it's you know the the sort [TS]

01:24:05   of theme of the game seems to be [TS]

01:24:07   controlled in various forms and you know [TS]

01:24:10   whether you're in control or somebody [TS]

01:24:13   else's in control or you're controlling [TS]

01:24:15   people and and yeah i mean the the [TS]

01:24:19   facility seems to be as we've said sort [TS]

01:24:22   of aperture science style crazy [TS]

01:24:23   experimentations the go wrong and I [TS]

01:24:27   think the flesh nightmare is just their [TS]

01:24:28   latest you know if it prefers flash mare [TS]

01:24:32   thank you [TS]

01:24:33   it is just the latest in a long line of [TS]

01:24:36   things that should have got the place [TS]

01:24:37   closed a long time ago but yes so that [TS]

01:24:42   the the secret ending once you collect [TS]

01:24:45   all 13 of them i think it is and then [TS]

01:24:50   you go back to the cornfield because you [TS]

01:24:53   can do all the secret stuff in any order [TS]

01:24:55   and it's very nice that the game just [TS]

01:24:57   lets you sort of go to any bit and have [TS]

01:24:59   an explorer and then you go back to the [TS]

01:25:02   cornfield you find the the hatch and [TS]

01:25:06   then there's the musical note sequence [TS]

01:25:08   which you have to pick up which i didn't [TS]

01:25:11   i got this i'm afraid from YouTube [TS]

01:25:13   just that plays a various points in the [TS]

01:25:17   game that tells you what you need to do [TS]

01:25:19   with the control and then you go into [TS]

01:25:22   the sequence where you're in this [TS]

01:25:24   underground bunker and you go in and as [TS]

01:25:27   a bunch of computers in the background [TS]

01:25:29   and there's a sort of mind control [TS]

01:25:30   helmet and the body goes because it back [TS]

01:25:36   to being about that goes to the socket [TS]

01:25:39   on the wall pulls the sake a and the [TS]

01:25:42   room darkens and the boy goes limp just [TS]

01:25:45   like the zombies do when they get [TS]

01:25:47   unplugged and to me that implies that [TS]

01:25:50   either the blob was controlling the boy [TS]

01:25:54   the whole time to get the boy to help it [TS]

01:25:57   escape and when you die like when you [TS]

01:26:02   get dragged down by the mermaids and [TS]

01:26:04   things that you're now properly dead at [TS]

01:26:07   this point but still being controlled [TS]

01:26:08   like the zombies and that I said as you [TS]

01:26:12   unplug it [TS]

01:26:13   you know you're basically unplugging [TS]

01:26:15   either the the boy is being unplugged [TS]

01:26:18   from the blob or is being unplugged from [TS]

01:26:20   the player [TS]

01:26:20   mhm yeah the players in German I mean [TS]

01:26:23   just based on your description of it it [TS]

01:26:25   sounds like well the game's over [TS]

01:26:26   you don't need to control me anymore so [TS]

01:26:28   that's the signal with the the fact that [TS]

01:26:29   it's a bunch of computers back there i [TS]

01:26:31   think the yellow wires are all going to [TS]

01:26:32   the computers to but you can definitely [TS]

01:26:33   be interpreted both ways like one is the [TS]

01:26:35   cheeky fourth wall breaking kind of [TS]

01:26:37   thing that's like your kind of [TS]

01:26:38   controlling the player to write so when [TS]

01:26:40   we unplug this your computer won't be [TS]

01:26:42   able to control the guy anymore but i [TS]

01:26:44   think that is just the second level fun [TS]

01:26:47   winking sort of that way i think the [TS]

01:26:50   alternative way of looking at it is that [TS]

01:26:52   is not the boy being unplugged but you [TS]

01:26:55   being unplugged and now that you are [TS]

01:26:57   free now that you've followed all the [TS]

01:26:59   tasks that you've been given you can go [TS]

01:27:03   about your life [TS]

01:27:04   yeah but I think that's a subject that [TS]

01:27:05   the text is that throughout this entire [TS]

01:27:08   facility these yellow wires are running [TS]

01:27:10   to these orbs these orbs that admit that [TS]

01:27:12   you blow the glow that controls things [TS]

01:27:14   why would you need a bunch of orbs lined [TS]

01:27:16   along the entire run of this game unless [TS]

01:27:18   there was something controlling [TS]

01:27:20   something along and [TS]

01:27:21   run of this game i think it's the [TS]

01:27:22   in-universe text meaning of the the [TS]

01:27:25   secret ending is trying to explain to [TS]

01:27:27   you that you are in fact being [TS]

01:27:29   controlled by the blob which you will [TS]

01:27:31   rejoin and that your entire purpose in [TS]

01:27:35   this run-through of this is a big [TS]

01:27:37   facility is being brought there by the [TS]

01:27:40   blob to to set it free and all of the [TS]

01:27:43   parallel tracks in the different z axes [TS]

01:27:46   that you see in the background are other [TS]

01:27:48   people running the same thing [TS]

01:27:51   presumably to go to their blobs in the [TS]

01:27:53   end of their runs various times your [TS]

01:27:56   killed like in the propellers the [TS]

01:27:57   propeller section you get chopped up [TS]

01:27:58   even if you get through that the first [TS]

01:28:00   time without dying [TS]

01:28:02   you see other bits of redshirted little [TS]

01:28:04   boys float by when the propeller spin up [TS]

01:28:06   of the other boys who have come before [TS]

01:28:08   you try to traverse this facility to get [TS]

01:28:11   to their blob to be free like it seems [TS]

01:28:13   so clear to me that this entire run [TS]

01:28:16   through the facility is towards the blob [TS]

01:28:18   and the people running the facility know [TS]

01:28:21   that you're coming know that you're [TS]

01:28:22   trying to get to the blob don't want to [TS]

01:28:24   make it easy for you many people die [TS]

01:28:25   trying they want to stop you if they can [TS]

01:28:27   but it always ends the same blob know [TS]

01:28:31   they are there are lots of different the [TS]

01:28:33   axes hurt and like father and the screen [TS]

01:28:35   it must be 12 different blog because [TS]

01:28:36   they're not going to your live maybe [TS]

01:28:37   you're the only one who makes it through [TS]

01:28:38   them well but there but that if they're [TS]

01:28:40   stuck on the same two-dimensional [TS]

01:28:42   gameplay they can't come to my blog [TS]

01:28:43   because 24 close to the screen that they [TS]

01:28:45   can only go along their parallel tracks [TS]

01:28:47   right but the fact that they have a room [TS]

01:28:49   with an audience with a box dangling [TS]

01:28:50   from a thing in a trapdoor that's the [TS]

01:28:52   end of the game for the blob thing I'll [TS]

01:28:55   someone made it and they brought the [TS]

01:28:56   blob out and maybe they didn't expect [TS]

01:28:58   the blob to go crazy and squish [TS]

01:28:59   everybody but in the end they had a way [TS]

01:29:00   to control because the whole you know [TS]

01:29:01   they're pulling the box for you the open [TS]

01:29:03   the door for you they're waving you on [TS]

01:29:05   there's an audience like it's so clearly [TS]

01:29:07   orchestrated to to be the end of the [TS]

01:29:09   game also the fact that there's the [TS]

01:29:11   diorama of the whole sort of end area up [TS]

01:29:14   in that office i think i might later [TS]

01:29:16   wink but i don't have to [TS]

01:29:18   yeah i-i-i thought it was just you know [TS]

01:29:20   they're planning out and it's like right [TS]

01:29:22   so well you know we'll have the the the [TS]

01:29:24   sonic boom level here will have this [TS]

01:29:26   here and then you know and then I don't [TS]

01:29:29   think it's like a game playing see [TS]

01:29:30   that's the larger question is what's the [TS]

01:29:32   deal with this world and i think [TS]

01:29:33   table this world is this is not just [TS]

01:29:35   like aperture science where it's like a [TS]

01:29:36   strange facility but the rest of the [TS]

01:29:38   world is more or less normal [TS]

01:29:40   this is like the entire world is gone [TS]

01:29:42   all that's left on this planet whatever [TS]

01:29:44   this planet is is this type of stuff is [TS]

01:29:46   very few people left there is these [TS]

01:29:48   people running this weird science at a [TS]

01:29:49   facility that is clearly they probably [TS]

01:29:51   didn't even make that is clearly in [TS]

01:29:52   disrepair like everyone on this planet [TS]

01:29:53   is dead because i like that you know [TS]

01:29:55   everyone else is gone the whole world is [TS]

01:29:57   a mess and they're trying to crawl back [TS]

01:29:59   up from the ashes by developing this [TS]

01:30:01   technology may be left over by the [TS]

01:30:02   aliens that wiped out the right like the [TS]

01:30:04   whole idea is not a shopping mall around [TS]

01:30:05   the corner if you went across that water [TS]

01:30:07   there's not a bunch of people going to [TS]

01:30:08   their jobs in their homes like this is [TS]

01:30:10   it for the whole world which is why all [TS]

01:30:13   the people act weird like how can you [TS]

01:30:14   have your kid and like this thing like [TS]

01:30:16   this is the normal this is normal for [TS]

01:30:17   them whatever they're doing on this [TS]

01:30:18   planet trying to figure out this tech [TS]

01:30:20   experimenting with the technique [TS]

01:30:22   probably didn't even making facilities [TS]

01:30:23   they probably don't really understand [TS]

01:30:24   that are falling apart all the time [TS]

01:30:26   this is the state of the world and [TS]

01:30:28   that's why everything that goes on is [TS]

01:30:29   more or less acceptable because [TS]

01:30:30   otherwise you're like what you know how [TS]

01:30:32   can you allow this to go on how can you [TS]

01:30:34   will tell you know enjoy watching boys [TS]

01:30:36   try to get to this blob and and [TS]

01:30:38   squishing everybody in your running [TS]

01:30:39   fleeing from and you don't want to dive [TS]

01:30:41   on the other hand everything else about [TS]

01:30:43   this thing you think is normal like [TS]

01:30:44   chasing a kid and letting him die and [TS]

01:30:46   shooting him and second dogs i'm like [TS]

01:30:47   the only way that can be normal is like [TS]

01:30:49   that the whole world is gone and [TS]

01:30:51   everything is crap and they're just you [TS]

01:30:54   know it's normalized because there isn't [TS]

01:30:56   there is no regular world outside this [TS]

01:30:58   game the whole world is like this one or [TS]

01:31:00   that you were or that you weren't like [TS]

01:31:02   really even a person to begin with but [TS]

01:31:04   rather like the workers there's always [TS]

01:31:06   people like you were growing of that and [TS]

01:31:08   you know because where did you come from [TS]

01:31:09   and why are you wearing a red shirt and [TS]

01:31:11   why do people come before you wear red [TS]

01:31:12   shirt to wear to the other people who [TS]

01:31:13   are running coming from I guess the fuck [TS]

01:31:15   the science facilities I kind of see as [TS]

01:31:17   they were trying to create some sort of [TS]

01:31:22   alternate technology for getting work [TS]

01:31:24   done and getting things done that's like [TS]

01:31:26   when you look at the pigs they started [TS]

01:31:27   experimenting with them and how to kind [TS]

01:31:29   of reanimate these pigs and they're all [TS]

01:31:32   they're all dead everywhere because [TS]

01:31:33   their experiments have failed and that [TS]

01:31:35   was more of a they use the farm the more [TS]

01:31:38   primitive situation to kind of start [TS]

01:31:41   those experiments and then the [TS]

01:31:42   facilities that you kind of go through i [TS]

01:31:45   see is failed facilities [TS]

01:31:47   that something went wrong just like the [TS]

01:31:49   blob went wrong at this last one we're [TS]

01:31:52   now it's flooded and you have these more [TS]

01:31:55   people that are attacking things like oh [TS]

01:31:57   that went wrong and they turned into [TS]

01:31:59   these you know mermaid people that can't [TS]

01:32:02   come out of the water so they kind of [TS]

01:32:04   abandoned that facility and then moved [TS]

01:32:05   on and it almost feels like it's a [TS]

01:32:07   post-apocalyptic kind of situation of [TS]

01:32:11   just new technology just like James was [TS]

01:32:15   saying that that does feel like it's [TS]

01:32:16   earth its people its you know there's [TS]

01:32:18   corn and there's trees and there's dogs [TS]

01:32:20   but it's more of like this [TS]

01:32:23   something went horribly wrong where we [TS]

01:32:24   all of a sudden needed this type of [TS]

01:32:26   strange workforce this big a perjury [TS]

01:32:29   science facility decided to let's start [TS]

01:32:32   testing and figuring out how to do this [TS]

01:32:33   and you're kind of going through the [TS]

01:32:35   layers of their failed tests and it [TS]

01:32:39   seems like you are a type of person that [TS]

01:32:41   knew what was going on in here and you [TS]

01:32:46   felt the need to kind of get in and i [TS]

01:32:50   don't know like if you knew the blobs [TS]

01:32:53   existed or you at least knew that there [TS]

01:32:55   are weird enslaved kind of zombie people [TS]

01:32:59   that are happening and and being created [TS]

01:33:02   and maybe you had some sort of guilt or [TS]

01:33:04   I don't know a superhero complex about [TS]

01:33:08   like I can be the one that gets back in [TS]

01:33:10   there and stops this maybe you were a [TS]

01:33:12   little boy shopping for a zombie with [TS]

01:33:13   your father and you're like you know [TS]

01:33:15   what this is really kind of messed up [TS]

01:33:17   and I'm i think i'm gonna go take this [TS]

01:33:18   down so I that's kind of how i see it on [TS]

01:33:22   a very surface level if you don't kind [TS]

01:33:23   of like you know really dive in but you [TS]

01:33:25   know the more nuanced I guess [TS]

01:33:29   psychological aspect of it seems to just [TS]

01:33:32   be like you know this the oppression and [TS]

01:33:35   you know stopping the man and don't let [TS]

01:33:37   things get out of hand with the [TS]

01:33:39   experiment saturno/the the depth of it [TS]

01:33:42   i'm not quite sure of yet i just know [TS]

01:33:44   that it was a really great game to play [TS]

01:33:46   but I i don't see it so much as a [TS]

01:33:48   parallel universe is a alien situation [TS]

01:33:53   legs on like John do you think there's a [TS]

01:33:55   rift you think there's a regular world [TS]

01:33:57   outside of everything we've seen this [TS]

01:33:58   game is there a place where people just [TS]

01:34:00   going to [TS]

01:34:00   small and going to the jobs anywhere and [TS]

01:34:01   i think there are but they have liked [TS]

01:34:03   but they have like these zombie people [TS]

01:34:05   like working in their house [TS]

01:34:06   you know what I mean like these are kind [TS]

01:34:08   of like the these these people this [TS]

01:34:11   experiment it's kind of the tools of the [TS]

01:34:13   world and it's it's kind of a means to [TS]

01:34:16   get those who are more fortunate to use [TS]

01:34:20   those who are they think of us just like [TS]

01:34:22   fleshy bits i guess and this little boy [TS]

01:34:25   is kind of trying to expose that like [TS]

01:34:27   this is wrong and weird so that that's [TS]

01:34:31   how I guess I'm kind of seeing it like a [TS]

01:34:32   like a is if you had a robot Butler you [TS]

01:34:35   know I think that's kind of what I think [TS]

01:34:37   it's just too wrong and weird like that [TS]

01:34:39   the things that go on here would not be [TS]

01:34:40   acceptable in any surrounding civilized [TS]

01:34:42   world unless they're completely secret [TS]

01:34:43   and it's too big to be completely secret [TS]

01:34:45   so I think that like everyone has to [TS]

01:34:46   know this is going on that just can't be [TS]

01:34:48   a world of suburbs and target outside of [TS]

01:34:50   that just can't be because everything is [TS]

01:34:52   too much of a mess even the facility [TS]

01:34:53   itself is not together it's it's slanted [TS]

01:34:56   there's huge explosions it's flooded [TS]

01:34:58   like nothing is even the part that's [TS]

01:35:00   kind of put together and has chairs in a [TS]

01:35:01   cafeteria even that's a mess so I feel [TS]

01:35:03   like that has to be the best this world [TS]

01:35:05   gets like the cafeteria [TS]

01:35:06   that's that's as good as it gets in this [TS]

01:35:08   world because i can't imagine that is [TS]

01:35:09   going on that I mean like I don't think [TS]

01:35:11   it's like babe I think it's like more [TS]

01:35:12   post-apocalyptic like this is kind of [TS]

01:35:14   necessary that we need this to survive [TS]

01:35:16   and society whether i'm saying [TS]

01:35:17   apocalypse could have been aliens [TS]

01:35:19   because they don't seem to understand [TS]

01:35:20   the orange glow e-tech like that's why [TS]

01:35:22   they keep doing these absurd things with [TS]

01:35:23   it and putting things into pigs to try [TS]

01:35:25   figure it out and if they had made [TS]

01:35:26   themselves I think they would understand [TS]

01:35:28   it more than they wouldn't need two [TS]

01:35:29   people put people in class things and [TS]

01:35:31   film then have like this crash test [TS]

01:35:33   dummies by the big pulses dude they [TS]

01:35:35   would understand this stuff better I [TS]

01:35:36   feel like maybe they're trying to make [TS]

01:35:37   the zombies better like slowly or some [TS]

01:35:39   sort of like real really weird messed-up [TS]

01:35:41   like monsters inc lab you know where [TS]

01:35:43   it's like when they don't really know [TS]

01:35:44   you're okay yeah like we're scaring [TS]

01:35:45   children and we don't know why we're [TS]

01:35:47   scaring children we just are and we know [TS]

01:35:48   it helps us you know I think but later [TS]

01:35:51   on they find out all we actually don't [TS]

01:35:52   have to scare children let you know [TS]

01:35:54   switches around so just gonna yeah [TS]

01:35:57   exactly so you know it could be [TS]

01:35:58   something like that but really messed up [TS]

01:36:02   so the limbo connection is the is the [TS]

01:36:06   limbo has the same global slugs and if [TS]

01:36:08   you want to put these in the same [TS]

01:36:09   universe i think what ya mean I'm not [TS]

01:36:11   necessarily have to but if you do you [TS]

01:36:12   have to kind of decide is limbo before [TS]

01:36:14   or after inside and level is definitely [TS]

01:36:16   darker than inside and it just has the [TS]

01:36:19   the mind-control slugs but you don't see [TS]

01:36:22   and you see like you know signs and [TS]

01:36:24   building so you can tell it was a bunch [TS]

01:36:26   of normal kind of normal earth like [TS]

01:36:27   human inhabited world but things seems [TS]

01:36:29   to have gone pretty far down hill then [TS]

01:36:31   go in there are giant spiders so it's [TS]

01:36:33   hard to really put them in the same [TS]

01:36:35   universe but if i had to put in i would [TS]

01:36:37   probably put limbo after after so much [TS]

01:36:39   as crumbled there's not even that [TS]

01:36:41   facility left anymore and it's just the [TS]

01:36:43   slugs in a scared boy a giant spider but [TS]

01:36:45   i'm not entirely sure you could wedge [TS]

01:36:47   them into the same universe because you [TS]

01:36:49   know that John syracuse it does have [TS]

01:36:50   extensive hit can and about some things [TS]

01:36:53   like doing a lot of ideas about this [TS]

01:36:55   game [TS]

01:36:55   yeah I don't know if they don't they all [TS]

01:36:57   fit with the evidence is every time I [TS]

01:36:58   come up with a theory i think of yeah [TS]

01:37:00   but why was that guy not helping me or [TS]

01:37:03   why was that guy costing like how does [TS]

01:37:05   it make sense that your pursuit through [TS]

01:37:06   the woods but on the other hand once you [TS]

01:37:08   get into the facility they totally want [TS]

01:37:09   you to get the blob know you're new to [TS]

01:37:10   the blog because they have a plan for [TS]

01:37:12   when you get to the blog but it's there [TS]

01:37:14   it's not internally all the theories [TS]

01:37:16   I've heard none of them explain [TS]

01:37:18   everything that happens in the game just [TS]

01:37:20   you just kind of have to pick something [TS]

01:37:21   when you're in the facility was kind of [TS]

01:37:23   you know you're there and so people [TS]

01:37:24   assume like you know when you when you [TS]

01:37:26   exert Authority people assume that oh [TS]

01:37:28   yes but you can cause I'm going outside [TS]

01:37:31   they're like oh man obviously there's [TS]

01:37:33   some creeper going through the woods [TS]

01:37:34   he's not supposed to be here because i [TS]

01:37:35   was told to shoot anything that's moving [TS]

01:37:37   through the woods right that they are [TS]

01:37:38   the outside guards are like on top of it [TS]

01:37:40   and all the inside scientists are like [TS]

01:37:42   dododo this looks normal cool right so [TS]

01:37:44   you know i think the the normal ending [TS]

01:37:47   the non secret ending where you end up [TS]

01:37:49   on the little thing in the sun is it [TS]

01:37:52   anything i think frustrates traditional [TS]

01:37:55   people want a traditional ending of a [TS]

01:37:56   game they want to see you try and put [TS]

01:37:58   the facility explodes and you escape and [TS]

01:38:00   you go on a boat and you're going to [TS]

01:38:01   help happily-ever-after obviously [TS]

01:38:02   happily-ever-afters not gonna happen [TS]

01:38:03   once you become a blob there's no way to [TS]

01:38:05   avoid becoming blah blah blah Blee ever [TS]

01:38:07   i do but what but i think that that [TS]

01:38:11   ending it tries to be challenging which [TS]

01:38:14   i think is is fun and it doesn't give [TS]

01:38:16   you the satisfaction you expect but I [TS]

01:38:18   think the magic [TS]

01:38:19   even ignoring all the silly secrets in [TS]

01:38:21   headcanon what else is going on [TS]

01:38:22   automatically having and it's very [TS]

01:38:25   simple but having a game where you are [TS]

01:38:29   facing adversity for the entire thing [TS]

01:38:30   and it's super dark and creepy and [TS]

01:38:33   you're always going from left to right [TS]

01:38:34   and ending it where you get to be [TS]

01:38:36   motionless in the sun is an oddly [TS]

01:38:39   satisfying on an emotional level if not [TS]

01:38:42   on an intellectual level because you get [TS]

01:38:43   to rest your resting in the Sun it's a [TS]

01:38:46   beautiful place you're no longer costed [TS]

01:38:48   and it feels like the natural ending to [TS]

01:38:51   the emotional journey of the game but it [TS]

01:38:53   is not an ending to the plot story of [TS]

01:38:56   the game did not not not a traditional [TS]

01:38:58   lending to the plot story of the game so [TS]

01:39:00   it's a game that challenges you to be [TS]

01:39:01   satisfied with the emotions even as you [TS]

01:39:06   are not satisfied with not understanding [TS]

01:39:07   what was going on and not understanding [TS]

01:39:09   what the point of it all was and not [TS]

01:39:10   really knowing if you've succeeded or [TS]

01:39:12   not and not really knowing whether you [TS]

01:39:14   should identify with and almost we're [TS]

01:39:15   trying to shove this blob into the [TS]

01:39:16   furnace like 10 minutes before this and [TS]

01:39:19   so it in that way i think it is a it's [TS]

01:39:21   an interesting ending that is [TS]

01:39:23   challenging in in ways that I i find it [TS]

01:39:27   more satisfying than a more traditional [TS]

01:39:29   lending would be because it did it [TS]

01:39:32   separates max potations one final time [TS]

01:39:34   and then the game ends and I think [TS]

01:39:35   that's great I i think they should have [TS]

01:39:37   allowed you to get into the incinerator [TS]

01:39:38   you know like a Firewatch has a an [TS]

01:39:42   alternate bleak ending you can go for as [TS]

01:39:45   well I i would like to have had the [TS]

01:39:48   option to just end the whole and destroy [TS]

01:39:52   this terrible monster [TS]

01:39:54   maybe they did that in too many people [TS]

01:39:55   died and never get to see the actual all [TS]

01:39:58   right I think we've covered it this is a [TS]

01:40:01   this is a good game people should play [TS]

01:40:03   it but of course if they're listening to [TS]

01:40:04   this they should have already played it [TS]

01:40:06   people come on James thank you for [TS]

01:40:10   suggesting it [TS]

01:40:10   this was this was exactly the kind of [TS]

01:40:12   thing that I was looking for is a game [TS]

01:40:14   that I could play like I said that's it [TS]

01:40:15   it's it's artsy-fartsy as John said it's [TS]

01:40:18   a beautiful to look at it's not [TS]

01:40:20   incredibly difficult to play and it also [TS]

01:40:23   doesn't take forever and it was a real [TS]

01:40:26   trip to to experience it so thank you [TS]

01:40:29   for recommending it to us [TS]

01:40:30   well you're welcome it [TS]

01:40:32   it definitely I it was purely selfish [TS]

01:40:35   need to want to talk to people about it [TS]

01:40:38   i would encourage people by the way if [TS]

01:40:39   you played the whole game within the [TS]

01:40:41   soul podcast but you haven't done all [TS]

01:40:42   the secrets inside as in so many things [TS]

01:40:44   is so nice and forgiving and that if you [TS]

01:40:47   want to go and get the secrets like I [TS]

01:40:48   would encourage you to do it because you [TS]

01:40:49   can skip to any point in the game really [TS]

01:40:51   really easily and it's fun to find the [TS]

01:40:55   secrets and maybe go look up a guide to [TS]

01:40:57   give you an idea of what checkpoint you [TS]

01:40:59   have to start at but all the secrets are [TS]

01:41:01   surprisingly satisfying interesting [TS]

01:41:03   especially the one that we already spoke [TS]

01:41:04   with the torch in the dogs [TS]

01:41:06   it's not that bad it's not the type of [TS]

01:41:08   game really go if you wanted the secrets [TS]

01:41:10   you gotta do a perfect run through the [TS]

01:41:11   whole game and find everything no you [TS]

01:41:12   don't have to it's totally random access [TS]

01:41:14   you can go at your leisure [TS]

01:41:15   you can go to the scoreboard room and [TS]

01:41:16   see exactly which ones you haven't [TS]

01:41:18   haven't found how do you do that can you [TS]

01:41:20   explain how to do that [TS]

01:41:21   it's the listeners will know yes and [TS]

01:41:24   right before you go into the big giant [TS]

01:41:25   tank with the blobby thing and when [TS]

01:41:27   you're outside the tank I'm kind of like [TS]

01:41:28   a you get there going like a forklift [TS]

01:41:30   thing it's like a little crazy and have [TS]

01:41:32   to play for the whole game in order to [TS]

01:41:34   get their know if you can skip to any [TS]

01:41:36   point after you finish the game you can [TS]

01:41:38   skip to any point in the game you've [TS]

01:41:39   been previously so just go to the [TS]

01:41:40   checkpoint puts you to check my right [TS]

01:41:42   here and it's a very long vertical red [TS]

01:41:44   ladder on the right edge of the screen [TS]

01:41:45   you can go by both up the ladder and [TS]

01:41:47   down you go down you can't go up anymore [TS]

01:41:49   but if you go up the ladder you'll see [TS]

01:41:51   some yellow wires you follow them [TS]

01:41:52   through and you'll end up in the thing i [TS]

01:41:54   just put in the chapel just a little [TS]

01:41:55   room with a giant harp [TS]

01:41:56   when you've done all the secrets and you [TS]

01:41:58   enter that room the door to the orbit is [TS]

01:42:00   open and that's how you the last one [TS]

01:42:02   there's a sort of netflix tile interface [TS]

01:42:04   where you can just sort of skip through [TS]

01:42:06   visually scene-by-scene nails LOL kinda [TS]

01:42:10   cool like I don't even try that and you [TS]

01:42:12   can so you can go back and forward and [TS]

01:42:14   you can look at stuff in any order and [TS]

01:42:16   if you get a secret or if you get the [TS]

01:42:20   orb then that's it done and you know [TS]

01:42:22   it's not like you you have to know us a [TS]

01:42:25   wave [TS]

01:42:25   you want to play the game again you just [TS]

01:42:26   go to the thing get the Armistice yank [TS]

01:42:28   the plug out of it [TS]

01:42:29   you're done you can go back and load up [TS]

01:42:30   everything is totally random access it [TS]

01:42:32   can be a little bit confusing and scary [TS]

01:42:33   and that when you pull the 14th plug all [TS]

01:42:36   the lights go out except for the second [TS]

01:42:38   one which is telling you have to go back [TS]

01:42:39   to the place where you found the second [TS]

01:42:40   one so don't think that you've undone [TS]

01:42:42   all your progress because you haven't [TS]

01:42:43   but it's it's so forgiving it's the most [TS]

01:42:45   forgiving like know sometime I don't go [TS]

01:42:47   back and find all the secrets unless [TS]

01:42:49   it's a very short game are really into [TS]

01:42:51   it but this game makes it so easy and so [TS]

01:42:53   forgiving to do that is just a fun [TS]

01:42:54   puzzle to say where is it there in order [TS]

01:42:56   so you can see I did secret number four [TS]

01:42:58   and i did see what number 65 gotta get [TS]

01:43:00   in between them so just start by secret [TS]

01:43:02   number four and go forward 45 minutes [TS]

01:43:04   like the gaps aren't that big [TS]

01:43:05   it's they're fun to find just look for [TS]

01:43:07   yellow wires let's say goodbye to our [TS]

01:43:09   guests [TS]

01:43:09   james thompson thanks for being here and [TS]

01:43:12   suggesting this unplug me Jason I'm done [TS]

01:43:14   okay will do [TS]

01:43:15   dan moore and thank you gonna sit here [TS]

01:43:17   and enjoy that being with sunlight [TS]

01:43:19   yep Tiffany arm and watch out for the [TS]

01:43:22   mermaid yeah yeah / nightmare my and [TS]

01:43:26   Jon's siracusa thank you for talking [TS]

01:43:29   about the giant fleshy blob with us you [TS]

01:43:32   know what I'm so glad that all of us [TS]

01:43:34   actually didn't put ourselves into the [TS]

01:43:36   furnace guy here this part of how we [TS]

01:43:38   tried with your science [TS]

01:43:39   thanks everybody out there for listening [TS]

01:43:40   to the incomparable we'll see you next [TS]

01:43:42   time bye [TS]

01:43:43   [Music] [TS]

01:43:49   [Music] [TS]