0:00:00come see the Cassidy and comfortable and
0:00:01many other podcasts at the now hear this
0:00:04festival in anaheim california October
0:00:0628 through 30th go to now hear this vest
0:00:10dot-com
0:00:14the incredible number one day
0:00:17temperature 2016
0:00:23welcome back everybody to be
0:00:25uncomfortable i'm your host Jason L were
0:00:27here with another edition of our video
0:00:29game club we do this from time to time
0:00:31when there's a video game that's not too
0:00:32hard so i can play it
0:00:33joining me to talk about the video game
0:00:36by danish studio play dead
0:00:39called inside are the fine following
0:00:42people
0:00:43dan morgan hello hi good to be here on a
0:00:46game related podcast it's good to have
0:00:47you want a game related podcast from far
0:00:50across the Atlantic Ocean it's james
0:00:52thompson who really is the one who told
0:00:54us we should play this game and then we
0:00:56all played it I James well i hope you
0:00:58liked it since this is all my fault
0:01:00yeah pretty much your fault will let you
0:01:02know by the end of the episode Tiffany
0:01:04arm it is back again to talk about games
0:01:06with us hello hey I'm ready
0:01:08alright excellent now put listeners to
0:01:10the accidental techie podcast know that
0:01:11there was a lot of work to play that
0:01:13game but you did it you did it that's
0:01:15right it has been played an excellent
0:01:17really played and of course who we
0:01:20wouldn't talk about a video game without
0:01:21John siracusa now when we hi John
0:01:23excited to move from left to right
0:01:25through this podcast yeah that's right
0:01:28just keep holding the button down
0:01:29alright so inside is a any it's a
0:01:33side-scrolling platformer kind of game
0:01:37bit but it's a it's got a lot of
0:01:39interesting things about it i really
0:01:42like that it is is short
0:01:45among other things I I complain about
0:01:47that a lot but i like that i can play a
0:01:49game and get a story and have a really
0:01:50nice experience without having to take
0:01:5230 hours or something like that because
0:01:54I'm just never going to play those games
0:01:55but inside was a game i could play from
0:01:57start to finish and I really enjoyed it
0:01:59spoiler alert we're not doing this
0:02:00episode because i was met on it I i
0:02:03enjoyed it
0:02:04anybody have any opening statements i
0:02:05just thought i would maybe ask about
0:02:07this game just in case somebody maybe I
0:02:10have some things to talk about in terms
0:02:11of the gameplay before we talk about the
0:02:13actual game but that's not an opening
0:02:14statement so okay thats in this section
0:02:17well I mean I think why I played the
0:02:20game through yes and then immediately
0:02:21wanted people to talk about the game too
0:02:25so I convinced everybody else to play
0:02:27and yeah it's taken us a little while
0:02:31but I've been two months passed and do
0:02:33you even remember the game now but
0:02:35well thankfully through the magic of
0:02:37YouTube i have rewatch somebody player
0:02:39either but I did play three times as
0:02:41well which does suggest that i probably
0:02:43like two could be like to State for the
0:02:45record that James did not make me play
0:02:47it all right that's true i do not need
0:02:49to be coerced I knew this game was
0:02:50coming out i know i was gonna play it
0:02:52yeah i was a I was excited to play it so
0:02:54we should say so inside from play dead
0:02:57it is now available on xbox one and
0:03:00playstation 4 and of course you can also
0:03:03play it on windows using a Windows PC or
0:03:06you know boot camp if you want to
0:03:08install it anyway
0:03:10uh-huh that's why ATP listeners so I'm
0:03:13the the truce the true sadness here is
0:03:15Mark going to have a playstation 4 and
0:03:17they could have just waited and played
0:03:19it but instead
0:03:20that's not what happened i have an xbox
0:03:21one so i was able to play it in July on
0:03:24vacation so I would have been too late
0:03:26yeah that's true that's true good point
0:03:28good point so it's out its out there for
0:03:30your for your current generation
0:03:32platforms and also pc gamers so there's
0:03:35ways to play it now i do want to say it
0:03:37was kind of nice playing on a laptop
0:03:38though because it was very intimate your
0:03:41dark we had headphones on
0:03:43oh yeah i think that if there's a whole
0:03:45atmosphere situation with this game that
0:03:48I don't you get yourself immersed in it
0:03:49as much as possible you're going to have
0:03:51a much better experience and I feel like
0:03:52the vastness of it i guess on like a big
0:03:55screen like on a television screen would
0:03:58kind of take away from the creepiness of
0:04:02the game when you're just like staring
0:04:04into the portal up a tiny laptop on your
0:04:06lap with your headphones on and you're
0:04:08like really like this really engulfed in
0:04:11the game
0:04:11well also i couldn't identify that those
0:04:13little things were chickens right to
0:04:15stop was like what are those little
0:04:18things and then I saw a screenshot later
0:04:20that's all they look like chickens
0:04:21they're so cute understand experience
0:04:23playing like I moved my playstation 4 to
0:04:26my to a gaming monitor instead of a
0:04:27television for burning reasons but not
0:04:29one occasionally when i move it back to
0:04:30the television a lot of the games that I
0:04:33play I realized you're so far away i
0:04:35mean i guess i should do the math on the
0:04:36angles and see what it's like but when
0:04:38i'm playing destiny for example i want
0:04:40to be able to see like every pixel of
0:04:42the the person's head way far in the
0:04:43distance and when i'm sitting on my
0:04:44couch 10 feet away from ITV I can't
0:04:46so there is something to that
0:04:48like is this a pc game or is it a
0:04:50console game I mean I i also played on
0:04:52the playstation 4 but sitting two feet
0:04:54away from my monitor i played it so it
0:04:56really helps to be able to see the fine
0:04:57details in the game like this that is
0:04:59almost kind of I don't know if it's not
0:05:01made for consoles but it's made with the
0:05:03expectation that you're going to be able
0:05:04to discern that those things were
0:05:06chickens because you'll be able to see
0:05:07all the little pixel I played it on xbox
0:05:09on a giant TV and I I thought it was
0:05:12fine but maybe that's just me and my
0:05:14young man eyes
0:05:15yeah it also depends on your distance
0:05:16your distance from the TV because of
0:05:18your if you have his TV the same size as
0:05:19yours but you're 20 feet away its way
0:05:21different
0:05:21this is kind of like the game equivalent
0:05:23of reading a book under the covers
0:05:25you know it was like all huddled up with
0:05:26your flashlight i tried to put a blanket
0:05:28over my TV and my couch it did not go
0:05:30well just build a fort and then play the
0:05:32video i did play the bulk of this game
0:05:34when my family was not in the house and
0:05:37the lights were off and I did start on
0:05:39it on the chair that's about six or
0:05:41eight feet away from the TV and but for
0:05:43the bulk of it I was either sitting on
0:05:45the coffee table right in front of the
0:05:46TV or standing right in front of the TV
0:05:48with my headphones on playing the game
0:05:51for most of it so it was definitely that
0:05:54was the sort of experience that I felt
0:05:55like it demanded John you want to talk
0:05:57about gameplay before we get into like
0:05:59plots and details like that i do i
0:06:02forget if we ever had a gain an episode
0:06:04about limbo but i think it's been
0:06:05mentioned on the show before this is the
0:06:07the game from the same developer prior
0:06:09to this and limbo was another side
0:06:12scroller thing where you control a
0:06:13little boy moving from left to right
0:06:15across the landscape that tries to kill
0:06:17him in several different ways and that
0:06:19game was sort of a you know a critical
0:06:22darling of the sort of artsy fartsy type
0:06:24of game because it was all silhouette
0:06:26was all black like black silhouette
0:06:27which is incredibly clever and I think
0:06:30about this developer talk about a way to
0:06:31save money on development was saying oh
0:06:33no it's all for mood and artistic
0:06:34reasons but if you can do everything a
0:06:36silhouette boy that really must say VIN
0:06:38development cost anyway it was very
0:06:39moody and atmospheric and it was too d
0:06:41in this game if you look at you like wow
0:06:44this is like a similar type of game
0:06:47engine but so much more accomplished
0:06:49artistically but it's still too d you're
0:06:51still moving from left to right and
0:06:53there is no point in the game in which
0:06:54you have any sort of control to go into
0:06:56or out of the screen and yet the screen
0:06:58in this game is not a bunch of cardboard
0:07:00cutout silhouettes
0:07:01you can see things that are farther into
0:07:04the screen than your character and
0:07:05closer to you within your character but
0:07:08you can interact with them and not only
0:07:09that this game also twist the axis as it
0:07:12follows you so it's not as if the camera
0:07:13stays fixed a longer track you're going
0:07:15from left to right and many levels your
0:07:17character actually is walking sort of
0:07:18into the screen a little bit not under
0:07:21your control but just because the
0:07:22scenery is shifting and the camera is
0:07:23shifting so i think that is the first
0:07:27degree of difficulty of this game is it
0:07:28is it is a more sophisticated complex
0:07:30game than limbo because you're not
0:07:32strictly in 2d but i think especially
0:07:34for people probably not on this podcast
0:07:36but all the people i've talked to who
0:07:38are not avid gamers who play this
0:07:41specific game are very confused and
0:07:44frustrated by what they can and can't
0:07:47interact with even though it's very
0:07:48clear if you've played any sort of these
0:07:50games 120 I see what kind of game it
0:07:52says the idea that you can't touch that
0:07:54crate because it's three inches to your
0:07:56to your put player characters left but
0:07:58that when you click and sometimes you
0:07:59walk in front of something but i just
0:08:00walked in front of that if i go up to it
0:08:02and hit the the action button how am I
0:08:03supposed to pull the last time I ran
0:08:04right in front of her right behind it or
0:08:06why am I in front of this is why am i
0:08:07behind that what are the rules
0:08:08surprisingly i'm assuming we'll find out
0:08:11no one here at any difficulties with
0:08:12that but almost every person i talked to
0:08:14who is not heavily into games found this
0:08:17one extra sophistication over limbo to
0:08:21be baffling like a like a local I can
0:08:24handle left to right things are in front
0:08:26of you sometimes kind of dark and you
0:08:27can't tell you can pick up a stick but
0:08:28everything is in the same plane and now
0:08:30they added multi-plane and they have
0:08:32gone past the skills of a bunch of
0:08:34average people which I find a little bit
0:08:36a little bit of maybe of a misstep in
0:08:39this game but the payoff people who know
0:08:41anything about games i think it's
0:08:42tremendous because this game looks
0:08:43amazing it plays amazing once you accept
0:08:45the premise is just a little bit weird
0:08:47to me that they made a 2-d game with all
0:08:49sorts of 3d stuff that we all accept
0:08:50that we just can't touch it's like pho
0:08:523d I mean obviously it's really 3d and
0:08:54the engine like that's why I'm sure but
0:08:56my point from our from our interactions
0:08:58standpoint it's you know it's 3d when it
0:09:00suits are essentially yeah it's
0:09:02sometimes it's like set dressing to me
0:09:04sometimes I feel like it is part of the
0:09:07atmosphere and you're not meant to
0:09:09interact with its ok there are times
0:09:11when it's hard to read whether something
0:09:14is set dressing and
0:09:15but I guess I just sort of internalized
0:09:17that's part of the game is that a thing
0:09:18I can interact with no is that a thing I
0:09:20can interact with oh yes and and you
0:09:22know that's part of the you know there
0:09:24are sort of 18 objects in this room and
0:09:26you need to figure out what the five
0:09:28things are two things or the one thing
0:09:30is that you need to interact with and
0:09:32that's just kind of part of the
0:09:33challenge of it but I did notice that
0:09:36there are moments when you think to
0:09:38yourself
0:09:38logically I need to be able to come
0:09:41toward the screen or go away from the
0:09:42screen but I can't do that
0:09:44so what happens now and that i did find
0:09:46myself you know it was never a real
0:09:49impediment or less serious impediment
0:09:51but it did happen where i would i would
0:09:53momentarily be like is it trying to
0:09:56trick me it will be or because we're
0:09:58side-scrolling here right heat it did
0:10:00happen i actually found that it kind of
0:10:02funneled you very very carefully kind of
0:10:05like up it just it guided you gently
0:10:08into the gameplay i don't know i just
0:10:10felt like it was pretty natural
0:10:12especially when in the very beginning
0:10:13when that car is coming and you kind of
0:10:16duck underneath the the cliff where at
0:10:20first you don't think that you can do
0:10:22that because the whole time you're just
0:10:24kind of walking through the woods
0:10:24walking through and then you know
0:10:26there's some up and downs but then when
0:10:28the car comes across the road and you
0:10:29need to double back and hide underneath
0:10:33the rock
0:10:34I felt that was so natural and then
0:10:36watching my husband play it he did the
0:10:39same thing like just naturally as kind
0:10:41of like a an element you're like oh
0:10:43someone's coming let me hide under here
0:10:45and you could so I don't know I feel
0:10:47like a lot of the spots that you could
0:10:50interact they did a a really beautiful
0:10:53seamless way of kind of demonstrating
0:10:56that to you that these are the parts
0:10:58you're going to be interacting with and
0:10:59I thought that kind of made the
0:11:00flawlessness of the gameplay really
0:11:02great for me i don't know i didn't have
0:11:04I just I really enjoyed it i thought it
0:11:07you know it kind of it kind of like gave
0:11:09you a creepy hug
0:11:11I don't know how late it without it was
0:11:14just it was just really nice feeling
0:11:16that it made you feel good about your
0:11:18accomplishments and figuring out what
0:11:20you can do in the game without directly
0:11:23showing you you know blazing let me
0:11:25highlight this thing
0:11:26that you need to interact with so it
0:11:28lets you feel smart but the same time it
0:11:32didn't make you feel so dumb that you
0:11:34couldn't figure it out yeah there's a
0:11:35sense of satisfaction with the puzzles i
0:11:37think you know from mechanical aspect
0:11:40with paint a standpoint there's a fairly
0:11:42limited number of options that you can
0:11:44do this stuff we're talking about like
0:11:45your kind of kind of on rails right like
0:11:47not exactly but with the whole 3d thing
0:11:49but you're kind of on rails and so you
0:11:52know you get into situations where it's
0:11:54like well there's a limited number of
0:11:55things that I can do in a little limited
0:11:57number of objects at my disposal and
0:12:00that really i think is tiff said does a
0:12:02nice job of guiding you gently towards
0:12:04ok how can you combine these elements
0:12:06based on what you've learned right and
0:12:08and then synthesized from that the
0:12:10course of action and how do you like to
0:12:12take this to the step that you need to
0:12:13get to and some of it is trial and error
0:12:15right like I don't you die a lot earlier
0:12:19i died a lot i feel like the margin of
0:12:21error is really nice to win this game i
0:12:23think the balance of it of it being just
0:12:25close enough that you know you didn't
0:12:28like you just missed something or you
0:12:31just miss near death but it gave you
0:12:33like you did maybe you didn't hit the
0:12:34button at the exact second but yet you
0:12:38survived that so it wasn't so i need to
0:12:41play this section over and over and over
0:12:43again in order to hit it exactly precise
0:12:46in order to succeed it kind of gave you
0:12:48a stumbling moment I guess you would
0:12:50call it that's kind of how I perceived
0:12:52it and that it just it it worked out and
0:12:55unless you did it really terrible you
0:12:58know then you may have to do it again
0:13:00but I don't know I felt but at the same
0:13:02time it didn't make you feel like you
0:13:04were just being pushed through the game
0:13:05it's not even ashamed either write like
0:13:07it's not right and I think we're saying
0:13:09like it's not like oh yeah you have to
0:13:11be super there are parts that require
0:13:13some liked which reflect there are a
0:13:15couple places there i feel that you need
0:13:17to hit it exactly right but mostly it is
0:13:19forgiving and I think the ramp-up them
0:13:21to tips point about how it sort of gives
0:13:23you that creepy hug at the beginning it
0:13:25is a slow ramp-up I know as somebody
0:13:27who's not a super expert game player for
0:13:29me I felt like it was welcoming in that
0:13:33way that you figure things out and and
0:13:35it gets it gets a little harder as it
0:13:37goes but it is a kind of a gentle ramp
0:13:39up and
0:13:40and overall I don't feel like I ever
0:13:42felt like the game was too hard at any
0:13:45point i enjoyed the whole thing but I
0:13:47never felt like I was challenged by the
0:13:49mechanics of it was really more just
0:13:51figuring out what the puzzles work there
0:13:53was a couple of points in it for me
0:13:55I think generally dying to diving on the
0:13:58DOL's that what you're using where I had
0:14:01to do a number of times but i just i
0:14:05looked back at limbo just to get an idea
0:14:07of what that was like
0:14:08and I i think the this is easier than
0:14:11limbo the puzzles didn't seem as obscure
0:14:16like things seem to make sense and i was
0:14:18looking at limbo and I was thinking if
0:14:20limbo is golf Mario this is super golf
0:14:23Mario's and also this has the advantage
0:14:26of no gigantic terrifying spiders and I
0:14:30didn't like how you could definitely see
0:14:32we're in limbo they took this game where
0:14:34they took limbo and they were looking at
0:14:36it and they're like we made this cool
0:14:37little thing check this out and then
0:14:39it's like oh this little part of that
0:14:41game that's really cool let's make an
0:14:44entire world kind of based on that and I
0:14:47feel like it's those little parasites
0:14:49that get in the little guy's brain you
0:14:50know and make him do things and I feel
0:14:52like maybe a universe of course
0:14:54yeah i mean like they saw that you're
0:14:55like okay this is what's going to be its
0:14:58whole cool thing that we can make into
0:15:00an entire universe and I thought that
0:15:03was great and more money now
0:15:05am I the only one who didn't play limbo
0:15:07just out of curiosity you should play
0:15:08because I played a little bit of it but
0:15:10i haven't played the whole thing I think
0:15:11James says right limbo requires as
0:15:13tougher sections amanda gets to the
0:15:15point where you have harder you know
0:15:16what you have to do but the hand-eye
0:15:17coordination required is a little bit
0:15:19harder than this
0:15:20the puzzles are probably equal
0:15:21difficulty in terms of like I figuring
0:15:23out what you have to do but in limbo
0:15:25towards the end you know what you have
0:15:27to do when you die maybe fifty percent
0:15:29more times before you get an
0:15:30accomplished and yeah you if you if you
0:15:34play this person is kind of a shame to
0:15:35go back and play limbo because the
0:15:36progression is so great from limbo to
0:15:38this because I just feel like this is
0:15:39limbo with tons more money and more
0:15:41experienced thrown into it and it's like
0:15:44yes more of that like I love limbo and I
0:15:46like this even more because it's better
0:15:47and everyone every way you can make em
0:15:49better
0:15:49this game is better difficulty curve
0:15:51graphically times a thousand
0:15:53yeah it is it is yeah I a couple more
0:15:57comments on on the beginning part like
0:15:58because what it was saying like this
0:16:01game like all the all great games speaks
0:16:04to the player in the level in in the
0:16:06language of game design and if you are
0:16:08at all receptive to that language if you
0:16:10understand any few words in that
0:16:12language it will speak to you and lead
0:16:13you to the experience that that I think
0:16:16we all had at the beginning of the game
0:16:17where you're like alright amazing into
0:16:19it huh never played this game before but
0:16:21I'm figuring out the rules of the game
0:16:22play and what I can do and where I can
0:16:24go about your first task in this
0:16:27side-scrolling game is run write your
0:16:29first task just go right go to the right
0:16:31it's like I thought it was very nice
0:16:34very gentle like start with going right
0:16:36that's that all you wanted was Johnny
0:16:38beginnings and then you have to jump
0:16:40exactly right but but but not like see
0:16:42here's the thing if the game is speaking
0:16:45to you as you run you see how you
0:16:47interact with a serious you learn that
0:16:48you can't go into her out of the screen
0:16:49you'll learn what is an obstacle and
0:16:51what is not an obstacle when you get up
0:16:52to like that first part where you have
0:16:54to backtrack are you have to like but
0:16:55wait i'm going over here what if i go
0:16:57back when I go behind the car or in
0:16:59front of the car like it it doesn't such
0:17:01and such a nice ramp but I think as it
0:17:04is with like if you're designing a piece
0:17:05of software humbling it is to put your
0:17:07put the thing that you've made in front
0:17:08of somebody who doesn't share the same
0:17:10sort of mental model of how it's
0:17:12supposed to work if you watch someone
0:17:14who doesn't under who understands too
0:17:16little of the language of game design
0:17:17and you put them in front of this game
0:17:19and you watch them flounder and fail to
0:17:22have the moments that we were having on
0:17:23the very very first five minutes of this
0:17:25game and they're just they don't know
0:17:27what to do
0:17:28they don't understand how their
0:17:29character work to the world and it seems
0:17:31unfair that they're getting caught or
0:17:32captured shot with a dark or anything
0:17:34like that it can just be crushing to see
0:17:37how how they keep the Sandcastle just
0:17:40falls down to dust if you're just
0:17:42missing a little bit about even to the
0:17:43point where even people who understand
0:17:45the game design and played a lot of
0:17:47games like there will be a red handle on
0:17:50the screen like it's literally painted
0:17:52red but because the red is slightly dim
0:17:54because this is a cream
0:17:55the game they won't see it maybe like
0:17:57this is impossible what should i do
0:17:58they'll be a spotlight in the game
0:18:00shining on a red handle and on that
0:18:02screen where nothing else is read
0:18:03everything else is great and they won't
0:18:05see it and that's what crushes me about
0:18:08games like this and why I'm always
0:18:09cautious about recommending them even
0:18:10things like journey like should you know
0:18:13if this is a game you play you don't
0:18:14even need to know anything about games
0:18:15not challenging the difficulty levels in
0:18:17there but like but everything is a
0:18:18continuum and what you guys are saying
0:18:20is like that the puzzles you know seem
0:18:22just right and they weren't to mean
0:18:23anything like that for me I felt like a
0:18:25couple of the puzzles at most of the
0:18:27puzzles off-site in this game
0:18:29i didn't spend a lot of time dying
0:18:31because i would look at the screen and
0:18:33realize what they're trying to get me to
0:18:34do and do it on the first try and that
0:18:36felt a little bit like not gonna say
0:18:39like oh you're just you're just pressing
0:18:40from left to right and going through a
0:18:42movie because it was there were a few
0:18:44parts that were challenging but I want
0:18:45to die at least one or two or three
0:18:47times and I felt like there are a couple
0:18:48few puzzles because I played limbo that
0:18:50I like even before the screen loaded my
0:18:52god there's gonna be a ice cream three
0:18:54screens for now we're gonna have 2x I
0:18:56load that screen like get this is that
0:18:57matter that feels kind of good but on
0:19:00the other hand like oh you know you had
0:19:03there has to be a match between the game
0:19:05and and the player and I think this is
0:19:08this game reaches abroad amount of
0:19:10players but it's always a continuum and
0:19:12I are you know this is looking for that
0:19:13idea of the game that everybody can play
0:19:15and everybody can enjoy but it i think
0:19:17it just doesn't exist because the great
0:19:20experience were all having speaking to
0:19:21this game and like have everything flow
0:19:23together if that doesn't happen for you
0:19:25it just becomes a beautiful but
0:19:27frustrating screensaver
0:19:28how long did everybody wait for that
0:19:30first car with the lights in the woods I
0:19:33think before you actually decided to
0:19:35cross it's be gonna be gonna be bold
0:19:37I waited for a while mike is gonna drive
0:19:39away unwanted he keeps the Crouch
0:19:41animation so the language of game design
0:19:43there is when i start to move up he's
0:19:44maintaining the Crouch that shows that
0:19:46this is like a stealth section i have to
0:19:47sneak past enough to worry about cares
0:19:49if he's another beast if he didn't stay
0:19:51in the crash withstood bolt upright then
0:19:53yea though I felt like what I got but
0:19:54and at that point we don't know anything
0:19:56about the story which is actually one of
0:19:57things i do want to talk about when we
0:19:59talk about the story here I just one
0:20:00more thing about gameplay III as
0:20:02somebody I mean I John i agree with you
0:20:04as somebody who is not a a prolific
0:20:07gamer
0:20:08at all I thought this game was maybe a
0:20:12little too easy for me and that's saying
0:20:15something
0:20:15if it was too easy for me it should
0:20:17probably be harder but at the same time
0:20:19I did find great joy in the fact that
0:20:21even though there were screens where I
0:20:23really didn't need to do anything other
0:20:25than run and jump that idea i enjoyed
0:20:28that I i like the balance of it that I
0:20:31although i did die of a few times not
0:20:33not not like dozens but you know ten
0:20:36times or 15 times in the in the in the
0:20:38pace of it and I did have some like
0:20:40three or four places where I i really
0:20:42need to like shut it off shut off the
0:20:44console and come back later with fresh
0:20:47eyes to see what I was missing I mostly
0:20:50I didn't have to do that and i just got
0:20:52to have the experience so I would you
0:20:55know that that's nice in the sense that
0:20:56you don't get frustrated and feel like
0:20:58abandoning it at the same time you know
0:21:00maybe that when i was done i thought to
0:21:02myself maybe that was a little bit a
0:21:04little bit that wasn't quite enough
0:21:05resistance that there a need to be a
0:21:07little bit harder but you're right for
0:21:09everybody that level is going to be
0:21:11drawn somewhere different and the reason
0:21:12this is a great game is because even if
0:21:14i call these puzzles are too easy i know
0:21:16just what to do the reward from just
0:21:18looking at the screen agree just like
0:21:20watching control like it is such a
0:21:22beautiful young to look at so many
0:21:23beautiful tiny you know details and
0:21:26every animation and how the character
0:21:28moves and slides his body between things
0:21:30and yanks off the slide just it's just
0:21:31so rewarding
0:21:32even when you know exactly what to do i
0:21:34agree and and up to the point where I
0:21:36think the hardest puzzle hand-eye
0:21:37coordination wise in the game was the
0:21:39the moving blast shield thing right
0:21:42um and that one that someone for the
0:21:44probably takes people to the most tries
0:21:46and that one which I wish there was more
0:21:48puzzle like that but that one they they
0:21:50added a musical reward with you really
0:21:52wasn't there for most the other
0:21:53challenge will see the challengers once
0:21:55you figure what to do when you do it
0:21:56nothing really happens but in this one
0:21:57once you've figured out and are on your
0:21:59way to solving it there's a music cue
0:22:01and you just feel like a champion you're
0:22:02like finally there was a hard puzzle and
0:22:04I figured out what to do in 22 tries and
0:22:06took me two more tries to pull it off as
0:22:07soon as I did the music played that's
0:22:10that's that's good game design i didn't
0:22:12want more things like that i felt like
0:22:13that was the perfect amount for me
0:22:14because it just it makes me angry it
0:22:16makes me anxious like AI get especially
0:22:18because
0:22:20the end like you're saying the art so
0:22:21good but some of that also comes into
0:22:23how they use that to 22 unsettling
0:22:28effect right which i'm sure we'll talk
0:22:29about a little bit in the story stuff
0:22:30but like the is some of the death
0:22:32animation
0:22:33yeah i was her Savior might last into
0:22:35oblivion and lots of my god have on the
0:22:38whole game exactly car pretty does it
0:22:40does it does it not like does not just I
0:22:42had a visceral reaction like oh my god
0:22:45like you know when that happened and I
0:22:46like I mean I i think i like laughed but
0:22:49nervously after that because it's sort
0:22:51of like it is it's got a weird sort of
0:22:53darkly funny but also incredibly
0:22:55disturbing aspect to it and it really
0:22:57unsettled now let's limbo to ya I mean
0:23:00especially since it's basically a child
0:23:02but the angry pieces one of the things I
0:23:06wanted to say was that that the sort of
0:23:10production values on this are really
0:23:12high much higher than limbo but it it
0:23:16took them six years to make her believe
0:23:18because they started it just after they
0:23:20finished limbo now it's and it's like a
0:23:25small team I think it was 24 limbo and I
0:23:28think they're up to 25 or something at
0:23:31this point but yes there are two hours
0:23:35they were six years
0:23:36yeah well it shows up in the Polish
0:23:38there like everyday after look at this
0:23:39game and find where where do you see a
0:23:41clipping artifact where you see a right
0:23:42action where do you see a bomb animation
0:23:45like everything is perfect in this game
0:23:47and the sound was so great
0:23:49did anyone else playing headphones i did
0:23:51for some of it i played a bit in
0:23:53headphones oh it just sounds incredible
0:23:56in headphones I just feel like it just
0:23:57it swallows you up and it just puts you
0:24:00right there it the little nuances to his
0:24:02breathing and the different sounds of
0:24:05his feet make on everything like it was
0:24:07just it was beautiful it was so great i
0:24:09saw a comment from the guy who did the
0:24:11music who apparently for part of the
0:24:14sort of audio sound of it piped the
0:24:18score through a human skull party said
0:24:23his Danish denmark everybody yeah extra
0:24:28and settle down thanks let's uh ok let's
0:24:30talk about the story will fire up the
0:24:31spoiler horn now just because you know
0:24:34what you should play this game and not
0:24:37know all the surprises because i went in
0:24:40where with James saying it's great you
0:24:42should play it I'm not going to even
0:24:44tell you what it's about don't find out
0:24:45just go play it and I am I appreciated
0:24:47James is wise advice so I give that
0:24:50advice no to you you should go play it
0:24:52and when you're done come back and
0:24:54listen to the sound after the spoiler
0:24:56horn
0:24:56[Music]
0:25:01alright spoiler warning study should
0:25:02insert the sound of the giant explosion
0:25:04seven spoiler-free my washi of that
0:25:08giant explosion I would that's my
0:25:09favorite character in all game now for I
0:25:12mean I said that because when I went
0:25:14into the game
0:25:15I didn't know anything about it and I
0:25:17didn't know if it was set in the real
0:25:18world or what time period i know right
0:25:21thing and so that the initial section
0:25:25where you've got you know yes or going
0:25:27through a forest and then you see trucks
0:25:29and it's like well as trucks look you
0:25:30know they could be sort of modern-day
0:25:33they could be slightly earlier but they
0:25:35they look like Earth trucks and this is
0:25:37enough forest yes there's a dogs and
0:25:40arms and and it all seemed very kind of
0:25:44you know just sort of normal is not the
0:25:48right word but you know for that sort of
0:25:50like 5-10 minutes
0:25:52yeah you know I was thinking is this
0:25:53like some World War two setting is the
0:25:56sum you know something like that and so
0:25:58going into it not knowing anything
0:26:00especially not knowing what happens
0:26:01later on it
0:26:04just getting that experience of it
0:26:06getting increasingly crazier and crazier
0:26:08as as the game progressed I thought was
0:26:10very good you makes me think of black
0:26:13mirror it's like a video game version of
0:26:15a black mirror episode better look like
0:26:18Mary because it has a better ramp up to
0:26:20the crazy and that by the way that's the
0:26:21rate you're thinking of design a game
0:26:23that's the direction should go it should
0:26:24be increasing amounts of absurdity oh
0:26:26yeah I'm insanity as the game goes on a
0:26:28boy is this game deliver everything that
0:26:30that's that's what I wanted to say is
0:26:32that I going back to saying like even if
0:26:35the even if I could play through without
0:26:37dying it would have been a wonderful
0:26:39journey
0:26:40the thing about it is that really sets
0:26:42it apart from a lot of games I play this
0:26:43every few levels every 20 minutes or so
0:26:47there would be something where I'd be
0:26:48like what is happening right like a
0:26:51moment of our perception shift and
0:26:54that's in the storytelling the fact that
0:26:55we start knowing nothing and you keep
0:26:57asking yourself at least I did I assume
0:26:59everybody does this is going on here
0:27:00what is going on it i was thinking did
0:27:03the kid run away and then I'm thinking
0:27:04did the kid escaped from prison or
0:27:07confinement in some way and and and
0:27:10that's where i start with it and it's
0:27:11like yes these trucks are the the
0:27:14trucks from the you know it's the pits
0:27:16the police from a prison or whatever and
0:27:18it's the trucks that are I don't even
0:27:20know what the story is but I'm trying to
0:27:22piece it together and they're like
0:27:23setting dogs on him and liked i know
0:27:25right um and all of its like it's just
0:27:27darker and darker why won't he go laughs
0:27:29haha if he wasn't at first you think
0:27:31like he's trying to get out from the
0:27:33inside and just finally realized that he
0:27:35is going to the inside for a game called
0:27:39inside you to spend a lot of the outside
0:27:42let's talk about this journey that this
0:27:45taken because this this boy that you
0:27:47control as a player he starts out sort
0:27:49of on a run from guards and dogs and
0:27:52cars and and all of that and then and
0:27:56then you cross a road and then things
0:27:57start to change and the story you end up
0:28:00there's a there's a farmer which seems
0:28:03kind of pleasant at first although top
0:28:06for while the dead pics before you get
0:28:08to the farm all take part and then there
0:28:10were dead pigs
0:28:11you know I think the salient point is
0:28:13when you when you start this game as you
0:28:15have a little boy you realize you have
0:28:16to write this immediately
0:28:18everything in this game is trying to
0:28:20trying to get the boy whether it's to
0:28:22kill him or to incapacitate him like
0:28:26like limbo like the first thing you
0:28:27learn this game is that the world is not
0:28:29your friend
0:28:30the people in the world are not your
0:28:32friends I hit the dogs in the world are
0:28:34not your friends that people are looking
0:28:36at you and you're under the water like
0:28:38the environment just everything and so
0:28:40that is the overwhelming all these games
0:28:42like you are pursued you are you are
0:28:45costed the world is against you that you
0:28:47are fleeing it is not fight or flight
0:28:49it's mostly flight and everything in the
0:28:51world is out to get you and the world
0:28:53doesn't look too Pleasant even the dead
0:28:54pig farm it's rainy and overcast and
0:28:57that's the part 2 where it starts making
0:28:59you wonder since you are you know
0:29:00immersion this character and you give
0:29:02them what agency they have when it comes
0:29:04time to start making choices about doing
0:29:06things I always felt a little
0:29:08trepidatious because i didn't want it
0:29:10like I think the first thing I'm
0:29:12thinking of is never seen in the farm
0:29:13where you have to like put the chicks in
0:29:16like a machine
0:29:17yeah that's the first I'd say difficult
0:29:19puzzle in terms of having to realize
0:29:21what you have to do which is you have to
0:29:22throw chickens in that in that giant
0:29:24blower
0:29:25have them blown out and I really thought
0:29:27it was gonna grind the music so that's
0:29:29gonna do it
0:29:30John you beat the puzzle but did not
0:29:32pass the void content know as I expected
0:29:34a little chicken bits to go out and hit
0:29:35the little thing like you can see where
0:29:36they were going about this game is good
0:29:37about showing like look here's an inlet
0:29:39and there's dust on the ground you can
0:29:41see it's sucking even before you put in
0:29:42there you know this is fucking things up
0:29:44and where the things that suck up come
0:29:45out they come out there that is aimed
0:29:47right at block mechanically yes I
0:29:49understand that but I didn't want to do
0:29:50it you don't want to kill the chicken i
0:29:52also didn't want to do it i mean at this
0:29:54point I didn't know that they were
0:29:55chickens so only find out how relatively
0:29:58recently guys I feel terrible like that
0:30:01I've killed so many zombies and people
0:30:03in all kinds of things in games and I'm
0:30:05like whatever move on and like that one
0:30:07little dead chick out it would crush me
0:30:09please the chicks don't have the law of
0:30:11parasites coming out of their heads like
0:30:12all the pigs
0:30:13yeah they're so cute PP just want to
0:30:15follow you
0:30:16I I wasn't sure of the the physics or
0:30:19indeed the ethics of firing the chicks
0:30:21have a to make it fall off I mean the
0:30:23physics are dubious there but the
0:30:25gameplay were all that make sense yeah
0:30:27yeah but there's like 20 of them i don't
0:30:29have much that would weigh and how much
0:30:31of a love/hate way p equals angry there
0:30:34they shoot out at high speed
0:30:35that was the that was the one basic
0:30:37physics in the game that was sort of I
0:30:39wasn't entirely sure about and
0:30:40everything else the physics all seem to
0:30:42feel right
0:30:43yeah but yes only worked and it knocks
0:30:45the bale of hay off and only one chick
0:30:48dies and i think that's sort of that
0:30:50happens to everyone
0:30:51it's not like there's something you
0:30:53could have done a timing slightly
0:30:55differently and save that chick I think
0:30:57it's just showing you the stakes if
0:30:59being ripped apart yeah dogs make an
0:31:01omelet you gotta break some chicks
0:31:02yeah Oh John so like the threats or
0:31:06story-wise if you know this is from
0:31:07limbo and you played limbo and you
0:31:09wander past pig and the pigs have these
0:31:11little Wiggly parasites you may be
0:31:13thinking like tippers
0:31:14uh yeah this this developer lovely
0:31:16parasites coming out of things like you
0:31:19might just think it's a weird
0:31:19coincidence but you move on because they
0:31:21don't they don't emphasize that much of
0:31:23that point you do wrangle the pig who is
0:31:25mad with the parasites and yank the
0:31:27parasite out of the pig and the pink its
0:31:28normal again
0:31:29but still you're not quite sure where
0:31:32the story is going other than I am
0:31:34fleeing the world is against me
0:31:36this is not seem like a nice place to
0:31:37live that this might be part of the not
0:31:40sitting close to the TV thing but I
0:31:41wasn't sure what the pig if he yanked a
0:31:43parasite or he pulled its tail off
0:31:46yeah me too Taylor and grant slimy yeah
0:31:48that color blind and my class not an
0:31:52example game didn't see green but it was
0:31:54it was glowing and wiggling after you
0:31:57pulled it out of you know the magic
0:31:59pigtail what are you talking about
0:32:00well I don't know oh no did something to
0:32:03the pig we don't know the rules of this
0:32:04world I mean I know chickens running
0:32:06around when you cut their heads off but
0:32:07I don't know pigtail still wiggle butt
0:32:10but then he drags the pig backwards and
0:32:12it doesn't seem to be particularly
0:32:13wanting to be dragged and I'm gonna be I
0:32:16just looked like he pulled his tail off
0:32:18and was manhandling it or pick handling
0:32:20it back into position around about this
0:32:22time is also the time when the first
0:32:24secret start appearing did any of you on
0:32:26your first or subsequent playthroughs
0:32:28pursue secrets or religious I'm
0:32:31different view of the man last time yeah
0:32:33I seriously got yellow cords that lead
0:32:35to the orbea right again the language of
0:32:38gameplay it is a giant yellow line in a
0:32:40game where nothing else is brightly
0:32:41colored good acted but it's a little bit
0:32:43dim so sometimes people don't see it but
0:32:45me Marco miss them completely
0:32:47yeah I don't see I only found a couple
0:32:48and I did not pursue I pursued a couple
0:32:51and I think there are others where I was
0:32:53you know should I go and look at this
0:32:54thing or is that distraction from where
0:32:57I'm trying to go you know right that's
0:32:59two different types of play people that
0:33:00people do right it's either like plow
0:33:02through and let me see what's going on
0:33:03and not go to all the little side things
0:33:05or you kind of like scavenge around and
0:33:07open every box and you know just depends
0:33:09on how you want to play
0:33:10yeah until I knew what kind of game this
0:33:12was I was pursuing the secrets as a
0:33:14matter of course in terms of I can tell
0:33:16when the game I could tell when there
0:33:17was an option to go left the game on me
0:33:19to go right and that of course means
0:33:20that there's a secret left but i didn't
0:33:22know if that was going to be essential
0:33:23for gameplay until I found the first few
0:33:25with the orbs and then I said alright
0:33:26these are all obviously optional extras
0:33:28and their the yellow cords and really
0:33:30for the first playthrough i just want to
0:33:31see everything but the pig section 1 of
0:33:33the orbs is you end up inside a barn you
0:33:35see a huge number of other pigs and now
0:33:38it is i did find out one of the first
0:33:39playthrough on like this is a pig focus
0:33:42the game consists of a lot of things
0:33:43like there was a there was a bunch of
0:33:45dead pigs pigs in a cart there was a pic
0:33:47i had to battle with her now the secret
0:33:48is in a room with like hundreds of pigs
0:33:50pigs in a blanket
0:33:51I mean this is not yeah i mean that that
0:33:54that whole sexually we jump off the top
0:33:56of the bomb had the only way to survive
0:33:59is to land in the box of pigs
0:34:02you know i mean it's it's like a sort of
0:34:04weird the pig focus essence cream haha
0:34:09there was a lot of detail put into some
0:34:11of the places that you never ever go to
0:34:13like when sometimes when you fall down a
0:34:15couple of the alleys or your you know
0:34:16you go in a different direction it's the
0:34:18wrong way there is a lot of intricate
0:34:21detail like drawn into those scenes that
0:34:24I was I was always were a little worried
0:34:26about getting lost two and so I felt
0:34:27like okay I want to come back and check
0:34:29this out but i also want to like move on
0:34:31and solve the puzzles so i'm not really
0:34:33sure right we're going to do these
0:34:35things i think most of the secrets for
0:34:37fair there was only two I had to look up
0:34:39on the internet on my second playthrough
0:34:41because I couldn't figure out one of
0:34:42them I was right in front of and hydras
0:34:44just doing the wrong thing which I think
0:34:46it's perfectly fine for a secret because
0:34:47they're optional extras and the other 1i
0:34:49just plain missed entirely so that one
0:34:51on the beach with all the dogs that was
0:34:52brutal to get through just for that
0:34:54you're my favorite how's my favorite 1i
0:34:56want to watch mice i watch my son play
0:34:58that I'm familiar with the secret is
0:34:59that you're going through it and there's
0:35:00a torch on the wall which you haven't
0:35:02seen any place else in the entire me
0:35:03never seen a torch and when you walk
0:35:05past it
0:35:06the little boy's head turns and looks up
0:35:08at the torch like it's the most like the
0:35:10game screaming to you
0:35:11hey torch this is probably important i
0:35:15watch my son play he ran right past 18
0:35:16by dogs over and over again that's the
0:35:20Syracuse of parenting style son eaten by
0:35:22dogs they might as well had starburst
0:35:25coming out of the thing and he's like
0:35:26well this isn't fair i mean by the dogs
0:35:29like starch touch it was a fun i did
0:35:32anybody spot the trapdoor in the
0:35:34cornfield and that's part of the secret
0:35:36switch well yes I know but it was like
0:35:38as I was running through that I can't
0:35:40see how you could have seen it unless
0:35:43there was a big color thing that I
0:35:44didn't see but if you enter the
0:35:46cornfield and are thinking to yourself
0:35:48this cornfield has a lot of foreground
0:35:50plains of
0:35:51animation going by this is probably
0:35:53where they had a secret and you
0:35:54especially at the action button every
0:35:55two feet
0:35:56that's enough it was pretty beautiful
0:35:57running through those cornfields oh that
0:35:59one yeah I love that agree that at least
0:36:01doping chase but cakes
0:36:03alright so one of the one of the first
0:36:05real kind of gasp moments happens when
0:36:10you end up so there are places we have
0:36:14to climb right so you you jumping up to
0:36:17climb on a rope or a chain or something
0:36:18like that and there's a moment where
0:36:20there's something that looks like maybe
0:36:21it's something that you can climb and
0:36:23you jump up and instead what happens is
0:36:26you kind of your head kind of goes in
0:36:28this cap thing thats hanging down it
0:36:32looks like it might be a light or
0:36:33something but it's not bad it's a thing
0:36:35that goes on your head
0:36:36what you think he is when i first did I
0:36:38thought of you have to like swing-off
0:36:39yeah yeah that was it i was jumping up
0:36:41in order to figure to climb or swing on
0:36:43this thing and instead my the top of the
0:36:46the head goes right in the little the
0:36:48little dome of the thing and something
0:36:50amazing happens which is it turns on a
0:36:54remote control and and these uh zombie
0:36:58guys basically they arise and begin
0:37:01walking under your command and it's a
0:37:04moment where you think to yourself
0:37:06whoa whoa what just happened what is
0:37:08this game that I'm playing now it's a
0:37:09completely different mechanic then I
0:37:11expect and that would that was my first
0:37:14incredibly memorable moment of that this
0:37:16game is more than I thought it was going
0:37:18to be I think I gasped audibly oh yeahh
0:37:21two more yeahh up for this start
0:37:23okay i'm going to put my uh that's weird
0:37:25oh my god and your little feet your
0:37:28little feet move as you hang there too
0:37:29yeah yeah yeah yeah yeah great and it
0:37:32was very well designed to get you to do
0:37:34that exactly know so that your head
0:37:36because it's lit up it's the only thing
0:37:38that's lit up with this specific
0:37:40signature color of yellow yellow ones
0:37:41are and ride that will see you again
0:37:43later like there's such a clear visual
0:37:45language design because everything is so
0:37:47muted everything in the game has a color
0:37:49and a purpose and even though there's
0:37:50like a haze of like low-contrast over
0:37:53the entire game you can still pick out
0:37:55the different things in different color
0:37:57coding of everything that's involved
0:37:59it's almost like you know we know that
0:38:01that's going to the first time for the
0:38:02game but you know you want it
0:38:04and you don't even know what you want
0:38:05because nothing really for you to swing
0:38:06too but this is the puzzle you have to
0:38:08actually like use the report pig is like
0:38:10a as a thing to jump up on or whatever
0:38:12like it's a surprising number of steps
0:38:14because at this point you're immersed in
0:38:16the game you like that thing is
0:38:18different than everything else I've seen
0:38:19this game so far and i'm going to get to
0:38:20that thing and yet when the animated
0:38:22corpses come up same deal I got just a
0:38:24giant smile on the face like oh so
0:38:26that's how it's gonna be huh
0:38:29it's just such a great moment where you
0:38:31really and and then you realize now I'm
0:38:32steering this and yes the little legs
0:38:34are kind of twitching on the boy as he
0:38:37he's walking around these guys and then
0:38:39you realize they're out
0:38:40yeah and and you realize that this is
0:38:43this is your new set of puzzles is how
0:38:45do you steer these people to do what
0:38:48what you need them to do to solve the
0:38:50puzzle and now you've got sort of
0:38:51multiple pieces that are solving the
0:38:53puzzle simultaneously which is a the
0:38:56whole time you're kind of like a
0:38:57suspended mine
0:38:58yeah i'm not sure what the actual
0:39:01in-game justification for having this
0:39:04like mind control helmet stuck in the
0:39:07middle of nowhere they keep a beat CD
0:39:09use them to command the workers to do
0:39:12that exactly it's it's how they get how
0:39:15one person can control bunch of people
0:39:17to accomplish just that one person
0:39:18couldn't command command control yeah i
0:39:20mean i play somebody for game design why
0:39:22do they always create surrounded by all
0:39:23these rolling things on tracks and stuff
0:39:25right
0:39:26but the in-universe explanation like
0:39:27this is a game it doesn't want to tell
0:39:28you anything it's not going to cut seem
0:39:30to explain to you the world you're just
0:39:32gonna have to figure it out from seeing
0:39:34the environments that support and you
0:39:35just kind of have to subtract out the
0:39:37gameplay parts of it and figure out what
0:39:39is trying to tell you about this world
0:39:40which is actually surprisingly difficult
0:39:41this game is not interested in
0:39:43completely explaining its world's you
0:39:45it leaves a lot open to interpretation
0:39:46but i think there's enough that bike
0:39:48even the most absurd things start to
0:39:51make sense in the universe as you play
0:39:52through the game
0:39:53yeah I feel like all the sound cues to
0:39:55kind of tell you how you're supposed to
0:39:56feel in these situations you know like
0:39:58the the sound that comes in the pulse
0:40:01kind of heartbeat rythm to the whole
0:40:04thing it really guide you and in how
0:40:07your spot like the amount of anxiety
0:40:08you're supposed to feel at each turn or
0:40:11if you're supposed to feel bad about
0:40:12these guys because the first time you
0:40:13control you pull you walking on some
0:40:15golf legend he plops down the ground
0:40:17then comes up and like it's clear that
0:40:19you're not supposed to feel too bad
0:40:21about the fact that you're hurling these
0:40:23bodies in various scenarios and they're
0:40:26pretty resilient than the end it's sort
0:40:28of in comic for comic effect like one
0:40:30guy is holding his head under his arm as
0:40:31he runs around yeah he's a little worse
0:40:33for wear but it's clear as you move
0:40:36around like these are these are like
0:40:38labor like animals and you're not
0:40:40supposed to feel super good about that
0:40:42but on the other hand you kind of need
0:40:43them to solve the puzzle so it's a thing
0:40:45is leading you to feel slightly
0:40:46conflicted about the whole endeavor
0:40:48until everything goes off the rails were
0:40:49they people or would like to start with
0:40:52who were like intelligent people who
0:40:53were zombified or where they like that
0:40:56grown as well they're all wearing
0:40:57different clothes and the acid i think
0:41:00if it was just your zombie workforce he
0:41:02would you give them standard uniform and
0:41:05sometimes hard hats and stuff they're
0:41:07just funny for like one of those
0:41:08carrying his head goes got a hard head
0:41:09on it's like well what are we really
0:41:10protecting here this is there are series
0:41:13of puzzles that involve these army guys
0:41:15too including ones where you have to you
0:41:19know you have to get them in the right
0:41:20places and you have to figure out like
0:41:21they they slide you around on a track so
0:41:24that you can move around and then you
0:41:25have to get you have used them to place
0:41:27you in the right place where that you
0:41:28can go down and then move them to to
0:41:31somewhere else and then move through
0:41:33there's a series of those there's a
0:41:35there's a UH one where it's chained
0:41:38where you end up having to figure out
0:41:40that there's a box that's got another
0:41:42zombie guy in it and that if you jump
0:41:45your zombie guy into another helmet then
0:41:47that then you can chain react through
0:41:49that helmet to the other zombie guy and
0:41:51get him to do what you want and we have
0:41:53to kind of enter into the nested
0:41:54parentheses and then come back out one
0:41:56of the time to solve the puzzle just a
0:41:58whole bunch of interesting things that
0:42:00happen is you're moving through this
0:42:02factory or whatever it is with these
0:42:04with these zombies guys just so creepy
0:42:07and clever at the same time I love this
0:42:10whole section of the game that didn't
0:42:12that's the direction this could have
0:42:13gone but didn't which is the nested
0:42:15parentheses the first time that you know
0:42:17they did that then like oh and I thought
0:42:18I think I thought that I
0:42:20it's other where this is going but then
0:42:21I'm like no kiseki you know some games
0:42:23like what is that game where you had the
0:42:25the portal gun not portal that the
0:42:27portal like game i can't remember name
0:42:29amazing game grade confusing now an
0:42:31upgrade there was there was a game with
0:42:33like a portal gun where you can like
0:42:34duplicate yourself and I was like okay
0:42:36this is a fun way to solve platforming
0:42:38puzzles where you can make a portal
0:42:40Minister a duplicate of you comes out
0:42:41and you teleport around but that game
0:42:43took it to the extreme it's like Nessa
0:42:45parentheses you haven't seen this the
0:42:46parentheses in 20 layers deep was like
0:42:49the swapper yes the swapper yes and that
0:42:53you know this game could have done that
0:42:54but it does it does the second level of
0:42:57nesting and there's a musical cue for
0:42:59the second loan nothing because if you
0:43:00think about it too hard it's like wait
0:43:01what am I even doing here I'm gonna find
0:43:03the guy was controlling the guy was
0:43:04controlling the guys but they never take
0:43:07it like they never keep going with it
0:43:09because they know it's that that's not
0:43:10the kind of game they want to make you
0:43:11take it just far enough to to like
0:43:13tickle your mind and be like super
0:43:15interesting but that's not the game
0:43:16they're building where like by five
0:43:18levels from now you're gonna be 17
0:43:20levels deep in mr. parentheses they
0:43:22don't tend to repeat a lot of the puzzle
0:43:24types in this I mean this is obviously
0:43:26similar elements that come up but you
0:43:29never really doing the same thing more
0:43:31than one or two times
0:43:32yeah they don't want to didn't want to
0:43:33do it if they don't have a new idea then
0:43:35have a new idea they don't do the old
0:43:37back there more telling a story than
0:43:39trying to make you feel like you can't
0:43:42figure out this game you know sometimes
0:43:44I feel like game makers are like I'm
0:43:46gonna be way smarter than my player and
0:43:48I'm gonna really mess them up and make
0:43:50them work really hard for this and like
0:43:52like a game like braid would do that
0:43:54where I just feel like I don't want to
0:43:56play anymore because it's making me feel
0:43:58bad about myself
0:43:59where is a game that lets you succeed
0:44:02and get through and then be able to
0:44:04enjoy the story and the beautiful art in
0:44:07the beautiful music and the beautiful
0:44:08sound like I feel like that that is a
0:44:11different type of reward but I I'll I
0:44:13appreciate that in this game that they
0:44:14aren't trying to make you feel
0:44:17inadequate when with the gameplay
0:44:20getting so complicated they they hold
0:44:22back and that they could so easily have
0:44:24gone that way i feel like with this game
0:44:26and they do want you to enjoy their new
0:44:28ideas like when they have a new idea or
0:44:30way we could have a guy who control the
0:44:31guy who controls the guy they have the
0:44:32idea they want you to enjoy it right
0:44:34like just like you said like that nice
0:44:35little tickle it makes you feel good it
0:44:37gives you the endorphins that like rash
0:44:38you want to get playing but yet it
0:44:40doesn't take it so far that you're like
0:44:42okay I this is beyond i'm done like
0:44:44because once you get the reward from the
0:44:46idea if they did it five levels deep
0:44:48that you already got the benefit of that
0:44:50you already got the benefit of a good
0:44:51idea you got the fun gameplay you got
0:44:53the clever you know twinkle in your eye
0:44:55you got the smile you do it 17 levels
0:44:57deep now you're just turning into a new
0:44:59meta game which is really just figured
0:45:01out how to get like you have already
0:45:02seen that idea now what you're doing is
0:45:04building on it and testing me and seeing
0:45:06how well I can do it where is this thing
0:45:07every puzzle they have here is like one
0:45:10new idea top of even a simple as like
0:45:12moving the crate they do like 17
0:45:14variations are moving to create starting
0:45:15with the most simple just moving to
0:45:16create to climb up something and like
0:45:18the dumpster in the beginning they never
0:45:20repeat them for the most part they say
0:45:21we have one new idea you're gonna do it
0:45:23once and then the next one is going to
0:45:24be another new ideas sometimes they
0:45:25build on each other or subvert the
0:45:27previous one but never like okay so
0:45:29you're going to move creates well here's
0:45:30a room full of crates build the giant
0:45:32pyramid in giza that's not what they're
0:45:34into the game developers are flirting
0:45:35with you that's what they're doing yeah
0:45:37that the best way you had to pretend to
0:45:39be a zombie
0:45:40yeah so I thought that was a bad child
0:45:44States welcome but it was only I think
0:45:45about it was like three different three
0:45:48maybe four different states that you had
0:45:50to go through on that right and it's
0:45:51like it's fairly obvious the rules just
0:45:54looking at all those markings on the
0:45:55ground clearly a you know I need to need
0:45:59to jump when they're jumping then I need
0:46:01to turn around and then I can't remember
0:46:03what the other ones what was it just
0:46:05walking jumping and turnaround yeah in
0:46:07the right in the right rhythm and center
0:46:09and then towards the end of it you have
0:46:10to break you have to break from the
0:46:12sequence you have to know when it's time
0:46:13to leave the line because if you are
0:46:15just like I have to stay very still or
0:46:16they'll get me and you just a very
0:46:18simple augenstein zone don't notice me
0:46:20if I stay very still nope you gotta run
0:46:22gotta know when to run dogs can tell
0:46:24zombies
0:46:25yeah but Kenny Rogers taught me that
0:46:26John ya gotta know when to hold them
0:46:29yeah almost things you gotta know
0:46:31alright so that then we get to another
0:46:32thing that happens which is the water
0:46:35suddenly got there's a lot as the best
0:46:38there's a lot of marine of water the
0:46:41creepiest moment for me happen in the
0:46:42water
0:46:43Oh
0:46:43yeah there's a lot of creepy moment
0:46:46pressure that first moment when that the
0:46:48shadow passes that the jumps here
0:46:50totally got me
0:46:52you know you're playing the game right
0:46:53at that jump skip the jokes here doesn't
0:46:54get you your not sufficiently immersed
0:46:56in the game but that's why you have to
0:46:58play on one sitting just imagine you
0:46:59just picked it up after putting it down
0:47:01like you know you just picked it up in
0:47:02the first two minutes of gameplay you
0:47:03got that that's not the way to do you
0:47:05got to be like so into the game that you
0:47:07can't even see the outside world and
0:47:08that thing shoots by reminds me of the
0:47:10similar thing that probably was supposed
0:47:12to be jump-scare think i mentioned
0:47:13before the little girl and ribbon when
0:47:16she came on the screen after like
0:47:18playing hours and hours of a game that
0:47:20was basically it's like the sequel to
0:47:21Myst you know a bunch of static screens
0:47:22for the most part and the tiny animated
0:47:24girl comes up I'd really hit the ceiling
0:47:26was a little girl so scared
0:47:28hey just don't know if this is a little
0:47:32girl has long hair but you know if
0:47:34you're under forgot time without your
0:47:36clothes you could your hair grow like
0:47:37but man that's awesome that just
0:47:39inspires me to do so much fanart for
0:47:41this like it's not love it's so creepy
0:47:43it still gives me the chills
0:47:44so I I don't know what you all call this
0:47:47your adversary whoo-wee whoo-wee face at
0:47:49many points in here i just called it
0:47:50called it the mermaid creepy creepy
0:47:52mermaid i had made as well I also said
0:47:54not an adversary it's a friend some
0:47:57misunderstanding it's always the most
0:47:58evil scary mermaid but when she appears
0:48:02and I was like oh she seems nice light
0:48:04back it's a girl looks like a boy to me
0:48:06well I thought it was a girl although
0:48:08yeah I'm to later on this but I thought
0:48:11it was about mate and then as I know she
0:48:12seems nice maybe she's good like that
0:48:14and it was started your summary breaking
0:48:18through the window and the glass
0:48:20cracking eventually yes I just the way I
0:48:22was like all right you're not my friends
0:48:25nothing is my friend this sound effect
0:48:27of the water getting sucked in the glass
0:48:29cracking cracking sound effects are
0:48:30going to shrimp into it so good so
0:48:33terrible i love them where he's looking
0:48:35through the window and sees the one
0:48:37floating like oh that's so so eerie ya
0:48:41know and this is nothing but you know
0:48:42they spent so much time to get just just
0:48:44the right animations of the hair and the
0:48:46body and the lighting effects with the
0:48:48the light shining on them and you just
0:48:49if you spend some time there and shine
0:48:51the light on on that
0:48:52well dude and watch like his animations
0:48:54when the lights into space and the hair
0:48:56waving around so incredibly well done
0:48:58for a deeper just right it's simple it's
0:49:00mostly like a plain background two
0:49:02characters on screen one submarine but
0:49:04such loving attention to detail and
0:49:07every ounce of that animation that it
0:49:08just it just feels so hold in part of
0:49:10the world you gotta shine the light of
0:49:12so you get the personal submarine and
0:49:13and you have to learn that it can go up
0:49:16and down it's got a light that you can
0:49:18shine around and it's got a turbo
0:49:19basically that you can you can do that
0:49:22will slam into things and make your or
0:49:24make you fly out of the water and you
0:49:25you get you there are little simple
0:49:27puzzles where you have to use all those
0:49:29things but also you discovered that this
0:49:31mermaid or whatever is a repelled by the
0:49:34light so you're able to use that to kind
0:49:36of get across and keep pushing it back
0:49:38and then you have to get out at one
0:49:40point swim and it chases you
0:49:42it's very Street this is the most
0:49:44stressful part of the game to me I felt
0:49:46like absolutely scary mermaid was trying
0:49:48to kill me but that's also some of the
0:49:50best time to moments too and you're like
0:49:52swimming and you're just about to get up
0:49:53to those ropes like a little bit later
0:49:55on and then she's like right there and
0:49:57then she's not and then then she's right
0:49:59there again soon as you're climbing out
0:50:01of oh it's so well timed it just it
0:50:03creates maximum anxiety you know if
0:50:06we're going through those doors to like
0:50:07get away and get the door closed in time
0:50:10the big crushed by the doll and that's
0:50:12some great well-timed gameplay to make
0:50:14you feel like that and there's a thing
0:50:16where like it prevents you from getting
0:50:18bored because you're like oh now I see
0:50:20another door all this is the same puzzle
0:50:22again I just you know hit the switch and
0:50:24go into the door i'll make it the last
0:50:25minute because the game is designed for
0:50:26me to make the last minute haha speed
0:50:28romantic and you try to do it and you
0:50:29die you wait a second I thought I
0:50:31figured out this puzzle you gotta know
0:50:32like that's not the way this game rolls
0:50:34they're gonna do it slightly different
0:50:36this time you can't do what you did last
0:50:37time and make that because just when you
0:50:39start to get bored with the carefully
0:50:41orchestrated dramatic moment in the game
0:50:42like oh yeah blah blah all do this and i
0:50:45know i'll just make it the game says no
0:50:47there's one more little thing you have
0:50:48to learn this time at the switch first
0:50:49then go back this time where the guy
0:50:51back and then go for you know and every
0:50:53every step it doesn't let doesn't repeat
0:50:55the same puzzle exactly the same way and
0:50:57it punishes you for thinking that the
0:50:59game is not as good as it is because you
0:51:00start to think the game is simple and
0:51:02just play it like any old dumb game you
0:51:04right terrible ways which is great I i
0:51:06really like the the submarine and I was
0:51:08quite sad when I thought we were leaving
0:51:10it behind
0:51:11oh yeah that's the best rewards use at
0:51:13the end of the sublevel no it's not get
0:51:15more whole bit more the submarine and
0:51:18then then sadly you have to you know
0:51:21when it i think it washes up on the
0:51:22beach or something like okay then you
0:51:25know it's time for you could shoot
0:51:26yourself onto the beach it feels pretty
0:51:27good
0:51:28yeah I think I did that you're like yeah
0:51:31nailed an attraction and love my little
0:51:33sub that was another of these moments
0:51:35where you know you get the submarine and
0:51:36you sort of people around the submarine
0:51:38and it's like oh this is another kind of
0:51:40they might want to do a little separate
0:51:42game and I was like no we will put the
0:51:44ideas into this I just a and this is my
0:51:47where I want pause and say we are now
0:51:50talking about the stress of your driving
0:51:53your cool submarine and maybe swimming
0:51:55and you also to shine your light on the
0:51:56murderous mermaid or it's going to get
0:51:58you and i'll just point out this is the
0:52:00same game that not too long ago you were
0:52:01right you were running in a in a farm
0:52:03and jumping on the back of a pig i spent
0:52:05a lot of time trying to figure out what
0:52:07the building is that you're going
0:52:09through for a large portion of that yeah
0:52:10there's a lot of the underwater part
0:52:12whereas like feels like it's a school
0:52:14almost like I kept thinking it look like
0:52:16a high school or something like that
0:52:18I don't know why it's just true maybe
0:52:19that's just the anxiety triggers feet
0:52:21because because you went to a flooded
0:52:23high school obviously but that's the
0:52:25best part about the water in this game
0:52:26is that like you can tell that it's like
0:52:28a drowned world like it's not just your
0:52:30in an ocean or something you're so like
0:52:32fart but yeah you go ahead and go under
0:52:34there and you see like stairs and like
0:52:36wait this is the building this is like
0:52:3843 of a building you're like how deep
0:52:40does this go
0:52:41you know that now that hole that's again
0:52:43with the whole world thing like where am
0:52:44I even that you said before like you
0:52:45started outdoors you start to question
0:52:47like what I outdoors and the giant dome
0:52:49like The Truman Show like where is this
0:52:51place why I shouldn't have filled with
0:52:52water and are these dogs trying to kill
0:52:54me all the time
0:52:55yeah but if that ya eligos a drowned
0:52:57science facility that's what I I think I
0:52:59I later I later sort of got to that
0:53:02point but yeah for a while there it is
0:53:03just the incredible depth because a
0:53:06certain point I feel like you start to
0:53:07lose at least I starts loser of my
0:53:09bearings I'm like wait how far have I
0:53:11gone down and then I'm because at some
0:53:14point to go up and it but like I I sort
0:53:17of lost my
0:53:18z axis Y X I don't know my y-axis
0:53:20bearing of like how how
0:53:22where am i right like where was drowned
0:53:250 vs where i am now and that's it's very
0:53:28disconcerting
0:53:29well that's light later on in the game
0:53:30they show that like you're there is no
0:53:33bearings because this water on the
0:53:34freaking ceiling like him there what are
0:53:36you and I had went to sea level for your
0:53:38point let me show you the water on the
0:53:39ceiling there's no sea level here
0:53:41there's no you know there's no top
0:53:42there's no bottom is just a continuum of
0:53:44misery
0:53:46that's probably what went wrong in the
0:53:47first science facility than messing up
0:53:49my flight I want to shout out to the
0:53:51number to the number 19 might maybe my
0:53:54favorite thing in this entire game is
0:53:56the not because it's it's hard but
0:53:58because it's complicated and fun to step
0:54:00through is the the you you flip the
0:54:02switch and the number 19 comes up and
0:54:04you realize you need to put 20 bodies on
0:54:06this platform you have to solve it no
0:54:08little life and it's an enormous map
0:54:12where you have to keep on rounding up
0:54:14zombies and sliding the training powers
0:54:17around this whole thing you have you
0:54:20have to scour this entire area on
0:54:23multiple life uses three levels or maybe
0:54:26four levels in order to get everybody
0:54:29you need together get your band together
0:54:31and get them to the right place where
0:54:33you can put them all on that platform
0:54:36and i love the whole thing and I went
0:54:38through one point I was like how about
0:54:40now and it was like 16 or whenever I
0:54:43went round 23 Mike know where one of my
0:54:47missing
0:54:48it's alright if either it you get to the
0:54:50point where you've got 19 and right
0:54:52you're one short ya in awhile because
0:54:54what are you don't nobody else is
0:54:55running around and then I was like oh
0:54:57wait there's a guy on the ground there i
0:54:59could just pick him up and check him up
0:55:01yeah but I felt kind of bad that i did
0:55:03not get I feel like what the gameplay
0:55:05want with the game wanted me to do was
0:55:07to get one short and think there is no
0:55:09people left unfortunately as soon as I
0:55:10saw that guy up there I knew that my
0:55:13head like I didn't get to get that part
0:55:14of the game like I was LA and she didn't
0:55:17get to experience that part because I
0:55:18was ahead of that's the shame of being
0:55:19ahead of it is you don't you know that
0:55:21they want you to have the experience
0:55:22they want you to be staying there
0:55:24triumphantly and see the last little
0:55:25zombie go on and see that number to
0:55:26still be on one can be frustrated and
0:55:28I didn't get that part I think I think I
0:55:30got him earlier to know I got him at the
0:55:32end it was predominantly and like the
0:55:34whole time you're walking through and
0:55:36you're sorry that was very New York me
0:55:38let me do that again you're walking
0:55:39through and who are finding all these
0:55:42you and I i loved the whole mechanic of
0:55:45them helping you jump tossing you over
0:55:49on your grave and jump
0:55:51it's creepy to they're always like
0:55:53especially when you have to be in that
0:55:55crowd of them as then they sort of like
0:55:57a lift you out of it and you have to
0:55:59make them do that part humanize them a
0:56:01little bit more you know what I mean
0:56:02like it made me feel like I'm working in
0:56:04a group and i'm working in a team and
0:56:05then when they hoist you up to that last
0:56:07room and that body is like lying there
0:56:10you go over to it and you think it's
0:56:11going to stand up and it doesn't and the
0:56:13light coming in from the window and like
0:56:15the dust that's flying in the light like
0:56:17it is and the music chips changes and
0:56:20then you have to drag that body and then
0:56:22drop it over the cliff like while the
0:56:24the whole posse is standing there on the
0:56:26other edge watches your friend just
0:56:28plopped down there like I don't know it
0:56:30just that moment just it so many feels
0:56:32right there
0:56:33you know it's just I feel like it really
0:56:35again i'm playing in a dark room on a
0:56:38laptop you know I have the heat of the
0:56:40laptop on my lap I have my headphones on
0:56:42so it's really you know just all the
0:56:44swelling and that the hitching of the
0:56:46breath of the character is it's all just
0:56:49right there surrounding you and that was
0:56:51a big big moment for me in this entire
0:56:53game like that just it shifted how I saw
0:56:56all of those faceless zombie people and
0:57:00nobody it made them like oh my gosh
0:57:02these are people real people to me but I
0:57:04mean are they helping you if you're
0:57:06lying you're controlling them yes to do
0:57:08that that's our empathy right that's you
0:57:10you're seeing there are those bodies are
0:57:12acting as if they are trying to help you
0:57:15and thatthat's a that human day does it
0:57:17makes you a better humanizes them or
0:57:19giving you empathy for them that they
0:57:21were people once and now they're just
0:57:24your you know zombie helper soror it
0:57:26just dehumanizes me that I was thinking
0:57:29how more people for Lila yes that room
0:57:32with the I think this is the room with
0:57:33the body in it where the dust is pulsing
0:57:35i think that is enough
0:57:36I think that room is one thing about
0:57:38another example of what this game does
0:57:39so well which is sort of foreshadow the
0:57:42next stage of the game because that room
0:57:44that whole section there's a dull pulse
0:57:46in the background yes not here unless
0:57:47you have lots of bass are wearing
0:57:49headphones
0:57:49yeah and that last guy but what the one
0:57:51they want you to get last essentially
0:57:52the body because they wanted to be like
0:57:53oh I'm missing a guy let me go get that
0:57:55body and you need the people to check
0:57:56you over to it anyway when you go there
0:57:58you're in this room and there's the
0:58:00pulsing is a little bit louder here and
0:58:02every time a pulse comes the little air
0:58:03filter things that are going to the wall
0:58:05puff out yet us comes out because that
0:58:07right across right through that door
0:58:08that you're going to open with 19 is the
0:58:10explosion area my favorite place in the
0:58:11entire game and that just it makes you
0:58:16feel like there's something more coming
0:58:20and it's not going to be totally
0:58:21mysterious it was in fact you will
0:58:23realize the entire time you've been
0:58:24solving this very long 20-person puzzle
0:58:26you've been hearing the next thing I
0:58:28haven't really been thinking about it
0:58:30and the other aspect is when you get
0:58:32there you can bring your character up to
0:58:33that window and your character will put
0:58:35his little hands against the window wide
0:58:36open around that but you can't see what
0:58:39he sees this happened several times in
0:58:40the game which I find frustrating but
0:58:42also a little bit delightful and that
0:58:44you're like every character in this game
0:58:45especially the last part sees what
0:58:47they're what they're all looking at the
0:58:48surrounding this tank or not but he's
0:58:50looking through the window and he sees
0:58:51with that what's going on with that
0:58:52exploded but I can't see cuz i can only
0:58:54look at the side of his head and that's
0:58:55just like a weird perverse gameplay type
0:58:58of thing but nevertheless makes you
0:58:59can't Eliza like I want to know what the
0:59:01heck is going on in there was this
0:59:02posting them a giant door opens and you
0:59:05find out what's going on there
0:59:06the best love the explosion and that's
0:59:08where we end up next is that there's
0:59:10lots of like loud blasts that will blast
0:59:15you into smithereens unless you can hide
0:59:17behind various shelters and there you
0:59:19know you gotta run across a platform and
0:59:21and you've gotta hide behind a shelter
0:59:23and then you have to realize that you
0:59:24have to deploy one of them in order to
0:59:26hide behind it and then get across to
0:59:28the other side and then there's another
0:59:29one way to climb up a ladder and you
0:59:32have the time everything right and move
0:59:33around and hit the right button so that
0:59:36the the shields are in the right places
0:59:38at the right time so that you can move
0:59:39from place to place to get across that
0:59:41whole thing without being blasted into
0:59:43little bits at that point I'm like what
0:59:45am i fighting my way into
0:59:47why am I didn't I see like I'm not
0:59:50getting away from trouble so much yeahh
0:59:52two more trouble
0:59:53good to see where we have the giant
0:59:55deadly pulse hope you like this room
0:59:56every house should have room at the
0:59:59little
0:59:59little
1:00:00I powers in the distance that wave when
1:00:01the pulse goes by the amazing work on
1:00:03the shader they did to make like the
1:00:05scenery blur when the shock wave comes
1:00:07through like these details are not easy
1:00:09to accomplish just to make it all hold
1:00:11that the shrapnel and stuff that flies
1:00:13away in there and even just a death
1:00:15animation which is just a minute limbo
1:00:17was great about creepy death animations
1:00:18but this is like could be 3d death
1:00:20animation to see yourself just blown to
1:00:23smithereens and parts and blood just
1:00:24flying everywhere highlights for
1:00:26different sizes the power of happiness I
1:00:29felt like that was the point was like
1:00:30yeah this is this is a game that would
1:00:33not be suitable for everybody i know you
1:00:35liked that part of it be gruesome death
1:00:37of the small child would probably turn
1:00:39some people off probably all the bodies
1:00:41sitting in the chairs for you know that
1:00:43last unit test dummies it's like what
1:00:45are they even testing here that it could
1:00:47be testing the pulse it's a really good
1:00:49pulse like you don't know me works it'll
1:00:51likely thumbs up guys on the pulse
1:00:54really just don't have to switch it off
1:00:57which i think is like hold our
1:00:58experiments right exactly it's like well
1:01:00just seal this place off with the door
1:01:02that takes 19 bodies to open it will be
1:01:03fine i'll be who's gonna who's gonna
1:01:05find 20 bodies it's not gonna happen so
1:01:07that I mean that's the gameplay part we
1:01:08have to cover you have to subtract out
1:01:10the absurdity of the door that takes
1:01:11night because it's a fun puzzle to solve
1:01:12and really what you're thinking about is
1:01:14over the pulse thing like technologies
1:01:16that they don't understand that you
1:01:17don't understand maybe it is performing
1:01:19useful purpose in this area but the
1:01:20other hand also seems to be blowing
1:01:21everything apart that they've made here
1:01:23so not so good at security though the
1:01:26next section is fascinating because in
1:01:27the next section
1:01:29you know you do something you do some
1:01:30more swimming and stuff but then you end
1:01:31up in this moment where you you crash
1:01:34all the way to the bottom now it's after
1:01:36you tried to impart you're thinking of
1:01:37his one-year you go down the elevator
1:01:39you do some stuff in the end like you've
1:01:40gotten done a lot of climbing you're
1:01:42doing like manager nathan drake stuff
1:01:43and then like you can't make it through
1:01:45a bunch of climbing you leap onto a
1:01:47chain like just a routine chain a giant
1:01:49me train you could easily get it slips
1:01:51out of your hand and you fall in the
1:01:52water like I'm just about ready to go
1:01:54that was stupid let me just start the
1:01:55level over again but know it you go down
1:01:58the water a and I get you and it doesn't
1:02:01reset you and say hey try that puzzle
1:02:03games you didn't do anything wrong like
1:02:04this is another slight cheat in the game
1:02:06it's like but I jumped on the chain was
1:02:08fine if you're gonna make me die and
1:02:09it's a puzzle and I have to actually
1:02:10fasten the chain with a switch or
1:02:12something fine let me do it
1:02:13don't said you just fall and that's when
1:02:16ya a little below guy you've been
1:02:18running away from the water for so long
1:02:19gets you like there's no way to avoid
1:02:20him getting you and doesn't cut away
1:02:22stays on and you go you go down
1:02:25ya know Mike and there's another smile
1:02:26moment from the game like oh yeah like
1:02:28that you know just when you thought you
1:02:30knew what was going on with these guys
1:02:31that's right knee down and down and he's
1:02:34got the little orange glow anything you
1:02:35know what orange glowing means that's
1:02:37their magic control technology and he
1:02:38plugs it into you and you still going
1:02:40down and down and then plugs and you go
1:02:42down and down and down and shaking
1:02:44around you they're feeling you like so
1:02:46it's just gonna want to let me watch the
1:02:48eelinators checking you out
1:02:50they're not where they're going to be
1:02:51eating your pretty strongly because
1:02:52you're not moving at this point and the
1:02:53fisher all around and then you just jerk
1:02:55to life in the fish all scatter what a
1:02:57great moment and he still still tries to
1:02:58like catch his breath he still yeah
1:03:00those are any reason the only reason oh
1:03:03I can all I can bring it straight the
1:03:05water now and I feel like at that moment
1:03:06I understood that I called little troll
1:03:08doll guys like well I understand like
1:03:10how the whole time that like it's the
1:03:12reason they're not killing they just
1:03:13want to get into the submarine because
1:03:15they need to fix you
1:03:16they need to say now here we are
1:03:17underwater come join us it's a good
1:03:19place to be
1:03:20I just need to get that don't stay on
1:03:21that submarine you're not doing it right
1:03:22come on the water with me it's just the
1:03:24other ones didn't have access to the
1:03:26little glowy tech to plug into you but
1:03:27this one does
1:03:28that's very charitable interpretation
1:03:30yeah that makes its ok then why do you
1:03:32think they want to get into the
1:03:34submarine where you are I kill you to
1:03:36kill you they're not going to kill you
1:03:38that are none of them kill you they just
1:03:39grabbed you they're trying to take you
1:03:41and i think it's it's Telegraph later
1:03:43when your close blow off and you realize
1:03:45oh all i need to do is stay under here
1:03:46until my hair gets long and I'm one of
1:03:47those guys in fact all of them probably
1:03:49started off as me but I don't want to be
1:03:51those guys especially that that was the
1:03:55most stressful bit for me was the
1:03:56section just before that way you have to
1:03:58basically dangled yourself and yes some
1:04:01kind of his bday to lure oh it's so well
1:04:04done 2 and the way the water the the
1:04:06chain or the ropes Kim's the top of the
1:04:08heart like that and i do that many times
1:04:11that's good that's good design because
1:04:12they make you go to the very very end of
1:04:14the chain if you don't go to have to
1:04:16change your feet don't touch the water
1:04:17so you have to like you don't want to go
1:04:18in the water the water is scary you've
1:04:20been running away from these guys in the
1:04:21past seven screens but you have to go to
1:04:23the
1:04:23very end of the chain and a your little
1:04:25toesies in there it really does create
1:04:27maximum and dieting it's that was one of
1:04:29my turn it off i have to come back in
1:04:31mind too because i just i could not I I
1:04:34was just having so much trouble with it
1:04:35and I kind of yeah I need to detach
1:04:37myself and then come back and view it
1:04:39sort of did you know what it wanted you
1:04:40to do and just couldn't executor could
1:04:42not figure out what I want some of it
1:04:43for a while it was I could not figure
1:04:45out exactly what I was supposed to do
1:04:46and then once I did figure out I had a
1:04:48lot of trouble with the timing and so
1:04:51that took me i think i need to come back
1:04:52and sort of just detach myself from my
1:04:54like feeling to invest in some ways area
1:04:57i was getting through it i didn't have
1:04:59to stop I kind of you know got through
1:05:00it I maybe had to redo like one or two
1:05:02spots but I feel like the whole thing
1:05:04was just amping up my anxiety so much i
1:05:07really was getting like a stomachache
1:05:09based on this feeling about this part of
1:05:11the game
1:05:12it's always like don't you watch the
1:05:14walking dead and i just need to read
1:05:16spoilers like during the episode because
1:05:18I can't handle what's about to come up
1:05:19and the height is like if I just know if
1:05:21I just know what's gonna happen i'll be
1:05:22ok but yeah so I I loved loved this part
1:05:26and i think the section that we're
1:05:28coming up to is the bit whether it's
1:05:31through the weird gravity yes sir on the
1:05:33ceiling and then because the sum of that
1:05:35in limbo as well towards the end like up
1:05:38is down and down is open and yeah that's
1:05:40the point where i'm thinking okay like
1:05:42everything is out the window in terms of
1:05:45reality hear what was going on was gone
1:05:49for X Files that was the scene writer
1:05:51exhales you have a huge level where
1:05:53you've got the boxes that you have to
1:05:55pull them and then they shoot up and you
1:05:57have to like shoot and shoot up on the
1:05:59one box to the other box to open it up
1:06:01and there and pull it open and our turn
1:06:04it on and then you have to go down and
1:06:06then pull your box again and then jump
1:06:07back up and then grab and then it jumps
1:06:09up and all that and there's that whole
1:06:11thing which I really liked which was
1:06:12kind of involved and then you go from
1:06:15there to the first of the you've got
1:06:17water above air things where you have to
1:06:20drive you have to wait for the guards to
1:06:21go past and then you drop down in and
1:06:23then and then from there you end up at
1:06:25also at the lab where you can actually
1:06:27control with whether the water follows
1:06:29goes so you can float the crate yeah you
1:06:32can go down or up so you can flow
1:06:33creates over and float yourself over and
1:06:35all sorts of strange things you have to
1:06:36do so
1:06:37that puzzle too so that's when it gets
1:06:38even weirder right that's the it's very
1:06:42strange stuff that is happening i have
1:06:43the bodies connected to the the boxes
1:06:45with a little orange glow light
1:06:47indicating the color of this tech like
1:06:48the bodies are upside down in the water
1:06:50like yeah very so creepy so we're
1:06:53looking at you later on when you have to
1:06:55let all the bodies fall down as part of
1:06:56the following possibly change the level
1:06:58may just go splat splat splat was
1:07:00horrible squishy noise is right and also
1:07:02some that part with the like this you
1:07:04hide behind that box and it's almost
1:07:06like a shipping part of the oh yeah
1:07:08because they come in they come into the
1:07:10the doors and they're looking for you
1:07:11and you have to hide behind the box
1:07:13well like they have the they have like
1:07:15the cage full of like the zombie people
1:07:17don't come in with a forklift to like
1:07:19move it out i found it extremely
1:07:20disturbing that is that the extra people
1:07:23yeah people have like kids with them as
1:07:26they're like choosing their zombie you
1:07:28know workers that that's what I'm
1:07:30assuming is happening inside your son to
1:07:31work day
1:07:32oh it says it's so weird that those
1:07:34little kids are standing there like
1:07:35holding hands with their parents its oh
1:07:37it's weird this part of the game by the
1:07:39way especially like in apart right for
1:07:42almost everything under the Sun but
1:07:43especially the part where you get a
1:07:44little orange plug put into and you go
1:07:46through the netting at the bottom that I
1:07:48get a very big vibe of the old aperture
1:07:51science facility and portal yes me too
1:07:53and you're going to be doing those
1:07:54underground chambers deeper and deeper
1:07:56and this is big cavernous places with
1:07:58lots of cement structures and everything
1:08:00like that vibe is very strong in this
1:08:02game
1:08:02this world has gone way over past that
1:08:04precisely i'm not saying that but like
1:08:06this
1:08:06similar field of like concrete 60 style
1:08:09structures in like enormous places that
1:08:12just seems so large maybe that's why i
1:08:13thought some of it was a high school for
1:08:15a while after science started with
1:08:16potatoes and these people started with
1:08:18pigs so yeah yeah more advanced so
1:08:21what's left
1:08:22we go into the room and it's like war
1:08:24office worker yes some more office the
1:08:26office with people like regular people
1:08:29are in this office and and people
1:08:32standing around a viewing area in
1:08:34looking down into some thing
1:08:37yeah that's that's I think that started
1:08:38as you go through the office area
1:08:39eventually you see people run past you
1:08:41in the same direction as you who are not
1:08:43paying attention to what kind of Jumbo's
1:08:45you see like an adult man running by
1:08:47cohen he's gonna grab because every
1:08:48other adult man you seen up
1:08:50that playing a game including the one
1:08:51who comes up with his kid by the
1:08:52forklift as soon as they see you they
1:08:54run and get you the shoot you they taze
1:08:56you were they running like wrestle you
1:08:57to the ground or whatever like it's no
1:08:59game over here to start over from the
1:09:00previous checkpoint but someone runs
1:09:02past you like bumping the chairs and you
1:09:03see that everybody know people are no
1:09:05longer interested in you don't
1:09:06understand running over and looking at
1:09:07whatever the heck is behind those
1:09:08glasses things and you can run right up
1:09:10to the glass with them and Williams
1:09:11against it and look but you can't see
1:09:13what's there and that's as far right as
1:09:15you can go until you it's another one of
1:09:17those go left go right thanks because
1:09:18you have to go left and realize well I'm
1:09:20industrious i played through this entire
1:09:22game i know i'm not stuck here i can
1:09:24pull this cart which has wheels and help
1:09:26when it goes over go get the green
1:09:27hornet shakes yeah but I totally wrote
1:09:30that down like i love when the car goes
1:09:31over the great that was yeah and it and
1:09:34the gameplay design is like you can't
1:09:35bring it to the right because they have
1:09:36a little bumper that stops you bring it
1:09:38there anyway it's very leading you
1:09:39towards that hop on there go up on the
1:09:41tube climb up because you you are
1:09:42industrious person like these people who
1:09:44don't feel like they can go any farther
1:09:45and that's how you proceed in the
1:09:47gameplay as the reward for you
1:09:48understanding how this world works but
1:09:51yeah this is where things start to sort
1:09:52of go off the rails and by the way
1:09:53before that and before that when you're
1:09:55going into the facility in the
1:09:56background as you go i think at this
1:09:59point you have a pretty big policy with
1:10:00you as you go you see at one point you
1:10:02look down you see a bunch of people
1:10:03running up a ramp and then when you get
1:10:05there you run up the ramp yourself you
1:10:06see in the background other people also
1:10:07running up ramps a lot of other people
1:10:09are running from left to right in
1:10:11different planes that you can't travel
1:10:13to because of the gameplay reasons that
1:10:14you see that you are not the only one
1:10:16going from left to right
1:10:18other people are doing it as well and
1:10:19you start to really think about that but
1:10:21what is going on here and then you gonna
1:10:24still need to run right right and then
1:10:26you see up then you see all the people
1:10:27at the tank and looking at something in
1:10:29there and you continue but I feel like
1:10:30this is where the game starts to reveal
1:10:31itself and start to try to show a little
1:10:33bit more of its hand about what is going
1:10:35on here who are you and what role are
1:10:38you playing in this game is you're
1:10:39running from left to right
1:10:41oh I do want to meet up before we get
1:10:43into what about the people were seeing
1:10:45the right before you get in there John
1:10:47when you were saying earlier that
1:10:48someone like the Sami people are like
1:10:50walking around with their head in our
1:10:51hand and their little hats on its up the
1:10:53part after you kind of dropped the water
1:10:57on the ceiling and release everybody
1:11:00they kind of start following you but you
1:11:02don't have on one of the little girl
1:11:04we hat that was another twist in the
1:11:05gameplay where it's like previously you
1:11:08had learned that the only way to control
1:11:09these things to get the little hat and a
1:11:10second twist was all that broke off and
1:11:12now your mobile with a unicycle place
1:11:14and third places you know there is no
1:11:16hat and also humanizes them even further
1:11:18because now they are following you as
1:11:20opposed to your controlling them to
1:11:22follow you kind of don't know I feel
1:11:24like it's more you're one of them
1:11:26yeah this library that you run through
1:11:28before you get to the big tank that
1:11:29everyone's looking in you see like these
1:11:31classrooms that have cameras pointed at
1:11:33them and chairs all sitting around then
1:11:35again like the crash test dummies like
1:11:37what science exactly are we doing here
1:11:39where we all sit in chairs and we look
1:11:42at the poor zombies Bang itself up
1:11:43against the glass and leading that
1:11:45leaving a big bloody stain and you're
1:11:46filming it like it's like you see in all
1:11:48these sort of x files are developing
1:11:50sci-fi movies where everyone is always
1:11:52you know let's observe this terrible act
1:11:55together and call it science and you
1:11:57know it works if the mood is right it
1:11:59kind of works here we could think about
1:12:00it too much like y yr old who set up
1:12:03these folding chairs into normally
1:12:04cinnamon
1:12:05what are you actually studying and
1:12:06learning here they're doing evil science
1:12:08John it's evil science there's a grant
1:12:10they got granted to do what we must
1:12:11because we can I understand
1:12:13yeah well no is the person running the
1:12:14the little zombie person running into
1:12:16the door because no one's there because
1:12:17everyone's looking in the glass window
1:12:19yeah well no nose without diapers
1:12:20whatever the experiment happened that
1:12:22they're hurting themselves because
1:12:23they're like stuck in there like they
1:12:25don't they don't mean to be ya think ya
1:12:27anyway now we enter into the water tank
1:12:30and find this it's a giant blob of arms
1:12:37and legs and stuff all kind of fuse
1:12:40together attached to mind control helmet
1:12:44as soon as we get into the the big bowl
1:12:47of science and your clothes go flying
1:12:49off literally the first thing i did
1:12:51ignoring the the thing in the middle was
1:12:55I just swam up to the window to give
1:12:57them all the good look
1:12:58haha yeah i saw after the window and
1:13:00tried to pull the plugs because I said
1:13:02genetic plugs over there so I'm naked
1:13:04and I had the big smile is like you
1:13:06basically become one of those water
1:13:07things now because hey you can breathe
1:13:08underwater
1:13:09you don't have any clothes you look like
1:13:10a little boy you just here needs to grow
1:13:12out but yeah I ran right to vote to
1:13:14those people and start yanking on those
1:13:15plugs and and
1:13:16in this game it's great that it doesn't
1:13:18let you know immediately whether you can
1:13:19or can't do something because and
1:13:21various other points when you pull on
1:13:22the board nothing will happen until Yuki
1:13:24bullet right in the morning which is a
1:13:26great of that gameplay feature and this
1:13:28one pulling I gotta say that pulled
1:13:29those place for a little longer than
1:13:31most people who normally phone plugs in
1:13:32like I gotta put these plugs out and
1:13:34like all right I guess I can't do it and
1:13:36then most I went over and saw the giant
1:13:38fleshy blob I realized there's there's
1:13:40there's some help against is that well
1:13:42let's just free this crew and buggy and
1:13:45flesh nightmare
1:13:46what could possibly go wrong yeah yeah
1:13:49and so that that's what you can do
1:13:50though right i mean that's this game is
1:13:52like you're gonna do what you're able to
1:13:53do which is free this thing I I don't
1:13:56know I felt I felt like the time spent
1:14:00with the zombies had made me pity them
1:14:02so when I see this quivering mass of
1:14:04flesh that's attached to these
1:14:06mind-control helmets like it's a it's
1:14:09like they're I don't even know what it's
1:14:10a horrible obscene experiment that I was
1:14:13behind what Mike character could do at
1:14:15this point which is put to pull the plug
1:14:17to just unplug this thing and free it
1:14:20from whatever they have it doing but
1:14:22it's it tries to grab you there yeah
1:14:24when you put the first plug is trying to
1:14:26grab and also when you buy the window
1:14:27when I was by the one trying to pull the
1:14:28plug up the people on the other side of
1:14:30the glass are motioning to you they're
1:14:32saying go there not just telling you to
1:14:34get away from the glass they're not
1:14:35concerned you're gonna pull the plugs
1:14:36yes no you can't pull the weather trying
1:14:38to tell you is no go over there like
1:14:40that was the creepy thing to me because
1:14:41when they're pulling plugs I realized
1:14:43the people who are outside want me to go
1:14:45over to that flat they're not they're
1:14:46not trying to stop me arrow like yo I
1:14:48yell or whatever right there encouraging
1:14:50me go go over there like watch their
1:14:52animation so I'm like all right well
1:14:53I'll go
1:14:54and I was going to free the flesh-eating
1:14:55anyway you know so I'll go over there
1:14:57and start pulling plugs and it's
1:14:58reaching for me and pulling out mean
1:15:00like chill chill blob I'm just trying to
1:15:02help you out here and then the game once
1:15:04again subvert expectations when you're
1:15:05not the last plug but i think it's like
1:15:07a second-class plug the blob is like you
1:15:09belong to me
1:15:10yep and you get sucked into the blob and
1:15:12for the rest of the game you're a giant
1:15:14fleshy blob this horrifying is awesome
1:15:20for the rest of the game with my mouth
1:15:22like my job
1:15:23we're just like oh my god it was that
1:15:27last 20 minutes half an hour god I so
1:15:29wanted to tell everybody what it was a
1:15:33buyer and I couldn't say you have to
1:15:36play this for the last 20 minutes
1:15:37because then you go into it knowing that
1:15:40there was some big thing at the end but
1:15:42I was like just just play the game play
1:15:44the game
1:15:45I and yeah it was that it was just I
1:15:48thought they'd managed to support things
1:15:50enough to that point I was quite happy
1:15:52with it and then you get this like this
1:15:55last big which is part sort of body
1:15:59harder part cathartic release party
1:16:02monster movie because you are the money
1:16:04you're giving your given the cathartic
1:16:06release part though is that you are you
1:16:07have powers now because your first love
1:16:09you lots of limbs you can grab things
1:16:11and all that but you're big you can just
1:16:12smash their stuff that before you
1:16:14couldn't get through that now you just
1:16:15smashed through it it's really quite
1:16:17enjoyable and we get to go left you get
1:16:19the old to go last a long time do a lot
1:16:21of left and there's a lot of destruction
1:16:23and you destroy that office area and
1:16:26it's so screaming it's so great right
1:16:29you're like her I the monster now ranged
1:16:32loved it I loved it the scientists
1:16:34they're kind of helping you get out
1:16:36yes now you see you go we don't want you
1:16:39here anymore
1:16:40my favourite bit in that entire segment
1:16:42is the part where there's a security
1:16:44guard or a contractor selling and
1:16:46there's a door he needs to open for ya
1:16:48anything towards him you like run away
1:16:51from the door and just feel like go far
1:16:53away and he'll like group over and start
1:16:55trying to open the keypad for you
1:16:57I thought that was just amazing like
1:16:58it's your they throw you the launch a
1:17:00box from up on the gas
1:17:01yes yes they're like here take it oh my
1:17:04god suddenly suddenly you're powerful
1:17:06like when you see like the get a bard or
1:17:09the previously we had together a posse
1:17:10to help you with you just grab it with
1:17:12all your mighty hand yeah French the
1:17:14thing on it because it's a it's a nice
1:17:16release although i was kinda
1:17:17disappointed when you go back outside to
1:17:18all your dudes hanging out there that
1:17:20you don't absorb them and get bigger
1:17:21with oh yeah very direct about it i mean
1:17:25i thought the this side the other
1:17:26scientists I didn't think they were
1:17:28really helping you because they try and
1:17:29trap you later on in the level we're
1:17:32going to any other yeah that was a black
1:17:33mirror moment them in another big tank
1:17:36I thought they were afraid for their
1:17:37lives and they were trying to get you
1:17:38away from them more than anything else
1:17:40but also but sort of but they the the
1:17:44links to which they go
1:17:45that's true like like throwing down the
1:17:47box like it does that mean real teams
1:17:48weirdly helpful right like i agree i
1:17:50started out thinking that way like oh
1:17:52yeah they just want to get rid of me but
1:17:54it didn't
1:17:55after a while the the tone of it doesn't
1:17:58quite fit bad and I i'm still not even
1:18:01quite sure I guess what's going on some
1:18:03scientists are a little more Center
1:18:04better get lunch and stuff right and
1:18:06they're like looking at you from the
1:18:07little tower and they're like whoa
1:18:08something my bad i have many theories
1:18:10about this but I want to save them to
1:18:12the very end right and this is part one
1:18:13of my favorite things when you fall down
1:18:15a big shaft and you end up in a diorama
1:18:16of the facility you don't relax yeah
1:18:18you're getting at but realize that from
1:18:21the game but it's so this part like so I
1:18:23had all those same feelings like
1:18:24smashing through things or whatever but
1:18:25but the sequence continues like it
1:18:27doesn't end like alright so this you
1:18:29know like that's the last 20 minutes it
1:18:30keeps going right in a certain point
1:18:32there's a puzzle with the with the fire
1:18:34three fire thing you have the crate
1:18:36right where the giant furnace and let me
1:18:37tell you the first time i played through
1:18:39this game when I i'm running headlong
1:18:41this is just like one big continuous
1:18:43thing like the franticness is just going
1:18:45going even though it's a fairly long
1:18:46amount of gameplay involves from great
1:18:47puzzle i'm just running headlong as
1:18:49giant blob and I'm I'm concerned because
1:18:51i started to identify with a little boy
1:18:53and I feel like I was that little boy
1:18:54and have trapping the hob and I got to
1:18:56level with the big furnace thing and I
1:18:58pried open the door use whatever switch
1:19:00to open the thing and you know what I
1:19:01immediately did I tried to throw myself
1:19:03into furnace to burn myself having
1:19:05meetings and we get that was an
1:19:07abomination and i thought i did not need
1:19:08to exist now
1:19:09and guess what it doesn't let you throw
1:19:11yourself in the first I it almost lets
1:19:13you like you've got to squeeze
1:19:15it wouldn't let me and I was like no you
1:19:18must live as a blog i also tried to
1:19:21squeeze into the furnace a double cup
1:19:23same here because you feel like polly
1:19:25shouldn't be right i get your community
1:19:27have a mobster you're looking for the
1:19:29sweet embrace of death right like that
1:19:31that's where you're going
1:19:32instead you have to throw a flaming box
1:19:34over a bunch of sprinklers it's like
1:19:35know your puzzles to solve even if the
1:19:38giant blog you might highlight a bit
1:19:40where you push somebody out the window
1:19:42yes I can't handle your biz like the CEO
1:19:44of the company
1:19:45yeah you cannot stop this and then you
1:19:48spend the rest of the level covered in
1:19:50blood
1:19:50yeah yeah yeahs this splatter mark i
1:19:53tried to clean it off in the water
1:19:54didn't work
1:19:55yeah you could never get that Cosatu
1:19:57only got so I'm sorry for CEOs say I
1:20:02figured out
1:20:03okay so I need to take this box I need
1:20:05to set it on fire and i know i need to
1:20:07throw it back into that thing to the
1:20:09right of the flame logo on it right yeah
1:20:11speaking my son did not recognize that
1:20:13as a flame I said what does that symbol
1:20:15is like I don't know like doesn't look
1:20:16like anything to you he could not
1:20:17identify this fire and then you run
1:20:20through the sprinklers go off and you go
1:20:21okay I know what I need to do his life
1:20:23stuff for a blog now come on my blog
1:20:26guys cut me a break the sprinklers
1:20:27really but i love the animation that it
1:20:30sort of just flows were over things and
1:20:33ran things yeah I can't imagine how you
1:20:35begin to animate something like that
1:20:37squeezes through small buildings it
1:20:39sounds it makes our so to swing all the
1:20:42grunting I sound like the people inside
1:20:44are suffering are you from great heights
1:20:46and you you falling you don't die but
1:20:48you realize that you like bones are
1:20:50breaking and it's 200 and just be like
1:20:55you're just that boy trying to do the
1:20:57right thing you were like you know what
1:20:59I can go save that blob and then oh why
1:21:02are you inside and then you you meet up
1:21:04with some dogs and like for the help
1:21:07better the game about the previous but
1:21:09the game you've been like in fear of
1:21:11these dogs and the dogs just sort of
1:21:13like a freaking out barking at yeah and
1:21:16they can't do a thing to right now you
1:21:17can't be bothered to even pay attention
1:21:18to them yeah I'm factor in the puzzle
1:21:21even i thought i was going to squish
1:21:22them
1:21:23yeah he seemed to just absorb them into
1:21:26your your feet short blocking dog had
1:21:29that coming out of the blob
1:21:30yeah so they do put you in another tank
1:21:32like you you fall into the tank but then
1:21:35of course you can get out with your many
1:21:37ARMs you see that there's things so
1:21:38that's that's the the teasing you with
1:21:39the what he called teasing with the box
1:21:41bit where you enter a room is like a
1:21:43spotlight is a gigantic black mirror
1:21:44audience sitting there and the boxes on
1:21:47a chain there dangling it and I second
1:21:49playthrough I tried to see what you can
1:21:50do with that i can go elsewhere in the
1:21:51room or whatever but inevitable you have
1:21:53to try to get the box and as soon as you
1:21:54do the trap door opens up and you fall
1:21:56in a big tank
1:21:57yeah but then you realize you can get
1:21:58out of the tank and after that point in
1:22:00the tank you don't see any of the
1:22:02facility operators anymore like I feel
1:22:05like the facility operators thought that
1:22:07tank is the end of you you're in the
1:22:09tank we're good to go it's so clear that
1:22:10they had arranged this for you to fall
1:22:12into the tank but then you find your way
1:22:13out because you're resourceful blob and
1:22:15you go into sort of the back backstage
1:22:18area of the facility and there's no more
1:22:19people there and you bang your way out
1:22:21of the facility and come out into the
1:22:22forest and and and tumble down to the
1:22:25end of the game but I feel like that's
1:22:26it that is the only thing that that is
1:22:29clear that like you are you're off the
1:22:33plan that people have for you they want
1:22:35you to follow this tank and there they
1:22:36think they're done with you when
1:22:38actually you know you all right you're
1:22:40disobeying them
1:22:41yep and that's where you and you were a
1:22:43blob laying on the shore of the the
1:22:46water in the Sun and that's the end was
1:22:50anyone else disappointed that point that
1:22:52the credits rolled well I stayed on that
1:22:54screen for a long time
1:22:55yes wondering if the credits were going
1:22:57to roll i did play the last 20 minutes
1:22:59with my mouth open so
1:23:01ya know it's kinda felt like okay I
1:23:03thought there might be something up
1:23:04something after the credits i was I
1:23:06stuck around the whole way I was
1:23:08thinking I'm not gonna fit into a
1:23:09submarine again how my god across this
1:23:12we're gonna need a bigger boat but
1:23:14because the sunlight is there is the
1:23:15visual into the whole rest of the game
1:23:17everything is over Gaston dark and rainy
1:23:19and somber there is no ray of sunlight
1:23:21anywhere there's only the cold blue
1:23:23light of your submarine shining on the
1:23:25troll dolls in the water and everything
1:23:26and you get in the sunlight is pretty
1:23:27clear that this is the resolution of the
1:23:29game and you're not dead at that point
1:23:31because you're still moving and
1:23:32twitching but you're finally content you
1:23:34kind of just want to feel the Sun right
1:23:36like that's that's right i'm so that I
1:23:38think we can slide this right into like
1:23:40what that is going on theories of what
1:23:43the deal is with this game before i spew
1:23:45forth on my various theories you guys
1:23:47have ideas so that's the whole do you
1:23:50want to go into the second ending stuff
1:23:53yeah if you if you down the second
1:23:54ending like if you get all the secrets
1:23:56that if the second ending plays into how
1:23:57you interpret the game fine but even
1:23:59without the secrets you can I think you
1:24:00can arrive at the same interpretation
1:24:03well I mean it's you know the the sort
1:24:05of theme of the game seems to be
1:24:07controlled in various forms and you know
1:24:10whether you're in control or somebody
1:24:13else's in control or you're controlling
1:24:15people and and yeah i mean the the
1:24:19facility seems to be as we've said sort
1:24:22of aperture science style crazy
1:24:23experimentations the go wrong and I
1:24:27think the flesh nightmare is just their
1:24:28latest you know if it prefers flash mare
1:24:32thank you
1:24:33it is just the latest in a long line of
1:24:36things that should have got the place
1:24:37closed a long time ago but yes so that
1:24:42the the secret ending once you collect
1:24:45all 13 of them i think it is and then
1:24:50you go back to the cornfield because you
1:24:53can do all the secret stuff in any order
1:24:55and it's very nice that the game just
1:24:57lets you sort of go to any bit and have
1:24:59an explorer and then you go back to the
1:25:02cornfield you find the the hatch and
1:25:06then there's the musical note sequence
1:25:08which you have to pick up which i didn't
1:25:11i got this i'm afraid from YouTube
1:25:13just that plays a various points in the
1:25:17game that tells you what you need to do
1:25:19with the control and then you go into
1:25:22the sequence where you're in this
1:25:24underground bunker and you go in and as
1:25:27a bunch of computers in the background
1:25:29and there's a sort of mind control
1:25:30helmet and the body goes because it back
1:25:36to being about that goes to the socket
1:25:39on the wall pulls the sake a and the
1:25:42room darkens and the boy goes limp just
1:25:45like the zombies do when they get
1:25:47unplugged and to me that implies that
1:25:50either the blob was controlling the boy
1:25:54the whole time to get the boy to help it
1:25:57escape and when you die like when you
1:26:02get dragged down by the mermaids and
1:26:04things that you're now properly dead at
1:26:07this point but still being controlled
1:26:08like the zombies and that I said as you
1:26:12unplug it
1:26:13you know you're basically unplugging
1:26:15either the the boy is being unplugged
1:26:18from the blob or is being unplugged from
1:26:20the player
1:26:20mhm yeah the players in German I mean
1:26:23just based on your description of it it
1:26:25sounds like well the game's over
1:26:26you don't need to control me anymore so
1:26:28that's the signal with the the fact that
1:26:29it's a bunch of computers back there i
1:26:31think the yellow wires are all going to
1:26:32the computers to but you can definitely
1:26:33be interpreted both ways like one is the
1:26:35cheeky fourth wall breaking kind of
1:26:37thing that's like your kind of
1:26:38controlling the player to write so when
1:26:40we unplug this your computer won't be
1:26:42able to control the guy anymore but i
1:26:44think that is just the second level fun
1:26:47winking sort of that way i think the
1:26:50alternative way of looking at it is that
1:26:52is not the boy being unplugged but you
1:26:55being unplugged and now that you are
1:26:57free now that you've followed all the
1:26:59tasks that you've been given you can go
1:27:03about your life
1:27:04yeah but I think that's a subject that
1:27:05the text is that throughout this entire
1:27:08facility these yellow wires are running
1:27:10to these orbs these orbs that admit that
1:27:12you blow the glow that controls things
1:27:14why would you need a bunch of orbs lined
1:27:16along the entire run of this game unless
1:27:18there was something controlling
1:27:20something along and
1:27:21run of this game i think it's the
1:27:22in-universe text meaning of the the
1:27:25secret ending is trying to explain to
1:27:27you that you are in fact being
1:27:29controlled by the blob which you will
1:27:31rejoin and that your entire purpose in
1:27:35this run-through of this is a big
1:27:37facility is being brought there by the
1:27:40blob to to set it free and all of the
1:27:43parallel tracks in the different z axes
1:27:46that you see in the background are other
1:27:48people running the same thing
1:27:51presumably to go to their blobs in the
1:27:53end of their runs various times your
1:27:56killed like in the propellers the
1:27:57propeller section you get chopped up
1:27:58even if you get through that the first
1:28:00time without dying
1:28:02you see other bits of redshirted little
1:28:04boys float by when the propeller spin up
1:28:06of the other boys who have come before
1:28:08you try to traverse this facility to get
1:28:11to their blob to be free like it seems
1:28:13so clear to me that this entire run
1:28:16through the facility is towards the blob
1:28:18and the people running the facility know
1:28:21that you're coming know that you're
1:28:22trying to get to the blob don't want to
1:28:24make it easy for you many people die
1:28:25trying they want to stop you if they can
1:28:27but it always ends the same blob know
1:28:31they are there are lots of different the
1:28:33axes hurt and like father and the screen
1:28:35it must be 12 different blog because
1:28:36they're not going to your live maybe
1:28:37you're the only one who makes it through
1:28:38them well but there but that if they're
1:28:40stuck on the same two-dimensional
1:28:42gameplay they can't come to my blog
1:28:43because 24 close to the screen that they
1:28:45can only go along their parallel tracks
1:28:47right but the fact that they have a room
1:28:49with an audience with a box dangling
1:28:50from a thing in a trapdoor that's the
1:28:52end of the game for the blob thing I'll
1:28:55someone made it and they brought the
1:28:56blob out and maybe they didn't expect
1:28:58the blob to go crazy and squish
1:28:59everybody but in the end they had a way
1:29:00to control because the whole you know
1:29:01they're pulling the box for you the open
1:29:03the door for you they're waving you on
1:29:05there's an audience like it's so clearly
1:29:07orchestrated to to be the end of the
1:29:09game also the fact that there's the
1:29:11diorama of the whole sort of end area up
1:29:14in that office i think i might later
1:29:16wink but i don't have to
1:29:18yeah i-i-i thought it was just you know
1:29:20they're planning out and it's like right
1:29:22so well you know we'll have the the the
1:29:24sonic boom level here will have this
1:29:26here and then you know and then I don't
1:29:29think it's like a game playing see
1:29:30that's the larger question is what's the
1:29:32deal with this world and i think
1:29:33table this world is this is not just
1:29:35like aperture science where it's like a
1:29:36strange facility but the rest of the
1:29:38world is more or less normal
1:29:40this is like the entire world is gone
1:29:42all that's left on this planet whatever
1:29:44this planet is is this type of stuff is
1:29:46very few people left there is these
1:29:48people running this weird science at a
1:29:49facility that is clearly they probably
1:29:51didn't even make that is clearly in
1:29:52disrepair like everyone on this planet
1:29:53is dead because i like that you know
1:29:55everyone else is gone the whole world is
1:29:57a mess and they're trying to crawl back
1:29:59up from the ashes by developing this
1:30:01technology may be left over by the
1:30:02aliens that wiped out the right like the
1:30:04whole idea is not a shopping mall around
1:30:05the corner if you went across that water
1:30:07there's not a bunch of people going to
1:30:08their jobs in their homes like this is
1:30:10it for the whole world which is why all
1:30:13the people act weird like how can you
1:30:14have your kid and like this thing like
1:30:16this is the normal this is normal for
1:30:17them whatever they're doing on this
1:30:18planet trying to figure out this tech
1:30:20experimenting with the technique
1:30:22probably didn't even making facilities
1:30:23they probably don't really understand
1:30:24that are falling apart all the time
1:30:26this is the state of the world and
1:30:28that's why everything that goes on is
1:30:29more or less acceptable because
1:30:30otherwise you're like what you know how
1:30:32can you allow this to go on how can you
1:30:34will tell you know enjoy watching boys
1:30:36try to get to this blob and and
1:30:38squishing everybody in your running
1:30:39fleeing from and you don't want to dive
1:30:41on the other hand everything else about
1:30:43this thing you think is normal like
1:30:44chasing a kid and letting him die and
1:30:46shooting him and second dogs i'm like
1:30:47the only way that can be normal is like
1:30:49that the whole world is gone and
1:30:51everything is crap and they're just you
1:30:54know it's normalized because there isn't
1:30:56there is no regular world outside this
1:30:58game the whole world is like this one or
1:31:00that you were or that you weren't like
1:31:02really even a person to begin with but
1:31:04rather like the workers there's always
1:31:06people like you were growing of that and
1:31:08you know because where did you come from
1:31:09and why are you wearing a red shirt and
1:31:11why do people come before you wear red
1:31:12shirt to wear to the other people who
1:31:13are running coming from I guess the fuck
1:31:15the science facilities I kind of see as
1:31:17they were trying to create some sort of
1:31:22alternate technology for getting work
1:31:24done and getting things done that's like
1:31:26when you look at the pigs they started
1:31:27experimenting with them and how to kind
1:31:29of reanimate these pigs and they're all
1:31:32they're all dead everywhere because
1:31:33their experiments have failed and that
1:31:35was more of a they use the farm the more
1:31:38primitive situation to kind of start
1:31:41those experiments and then the
1:31:42facilities that you kind of go through i
1:31:45see is failed facilities
1:31:47that something went wrong just like the
1:31:49blob went wrong at this last one we're
1:31:52now it's flooded and you have these more
1:31:55people that are attacking things like oh
1:31:57that went wrong and they turned into
1:31:59these you know mermaid people that can't
1:32:02come out of the water so they kind of
1:32:04abandoned that facility and then moved
1:32:05on and it almost feels like it's a
1:32:07post-apocalyptic kind of situation of
1:32:11just new technology just like James was
1:32:15saying that that does feel like it's
1:32:16earth its people its you know there's
1:32:18corn and there's trees and there's dogs
1:32:20but it's more of like this
1:32:23something went horribly wrong where we
1:32:24all of a sudden needed this type of
1:32:26strange workforce this big a perjury
1:32:29science facility decided to let's start
1:32:32testing and figuring out how to do this
1:32:33and you're kind of going through the
1:32:35layers of their failed tests and it
1:32:39seems like you are a type of person that
1:32:41knew what was going on in here and you
1:32:46felt the need to kind of get in and i
1:32:50don't know like if you knew the blobs
1:32:53existed or you at least knew that there
1:32:55are weird enslaved kind of zombie people
1:32:59that are happening and and being created
1:33:02and maybe you had some sort of guilt or
1:33:04I don't know a superhero complex about
1:33:08like I can be the one that gets back in
1:33:10there and stops this maybe you were a
1:33:12little boy shopping for a zombie with
1:33:13your father and you're like you know
1:33:15what this is really kind of messed up
1:33:17and I'm i think i'm gonna go take this
1:33:18down so I that's kind of how i see it on
1:33:22a very surface level if you don't kind
1:33:23of like you know really dive in but you
1:33:25know the more nuanced I guess
1:33:29psychological aspect of it seems to just
1:33:32be like you know this the oppression and
1:33:35you know stopping the man and don't let
1:33:37things get out of hand with the
1:33:39experiment saturno/the the depth of it
1:33:42i'm not quite sure of yet i just know
1:33:44that it was a really great game to play
1:33:46but I i don't see it so much as a
1:33:48parallel universe is a alien situation
1:33:53legs on like John do you think there's a
1:33:55rift you think there's a regular world
1:33:57outside of everything we've seen this
1:33:58game is there a place where people just
1:34:00going to
1:34:00small and going to the jobs anywhere and
1:34:01i think there are but they have liked
1:34:03but they have like these zombie people
1:34:05like working in their house
1:34:06you know what I mean like these are kind
1:34:08of like the these these people this
1:34:11experiment it's kind of the tools of the
1:34:13world and it's it's kind of a means to
1:34:16get those who are more fortunate to use
1:34:20those who are they think of us just like
1:34:22fleshy bits i guess and this little boy
1:34:25is kind of trying to expose that like
1:34:27this is wrong and weird so that that's
1:34:31how I guess I'm kind of seeing it like a
1:34:32like a is if you had a robot Butler you
1:34:35know I think that's kind of what I think
1:34:37it's just too wrong and weird like that
1:34:39the things that go on here would not be
1:34:40acceptable in any surrounding civilized
1:34:42world unless they're completely secret
1:34:43and it's too big to be completely secret
1:34:45so I think that like everyone has to
1:34:46know this is going on that just can't be
1:34:48a world of suburbs and target outside of
1:34:50that just can't be because everything is
1:34:52too much of a mess even the facility
1:34:53itself is not together it's it's slanted
1:34:56there's huge explosions it's flooded
1:34:58like nothing is even the part that's
1:35:00kind of put together and has chairs in a
1:35:01cafeteria even that's a mess so I feel
1:35:03like that has to be the best this world
1:35:05gets like the cafeteria
1:35:06that's that's as good as it gets in this
1:35:08world because i can't imagine that is
1:35:09going on that I mean like I don't think
1:35:11it's like babe I think it's like more
1:35:12post-apocalyptic like this is kind of
1:35:14necessary that we need this to survive
1:35:16and society whether i'm saying
1:35:17apocalypse could have been aliens
1:35:19because they don't seem to understand
1:35:20the orange glow e-tech like that's why
1:35:22they keep doing these absurd things with
1:35:23it and putting things into pigs to try
1:35:25figure it out and if they had made
1:35:26themselves I think they would understand
1:35:28it more than they wouldn't need two
1:35:29people put people in class things and
1:35:31film then have like this crash test
1:35:33dummies by the big pulses dude they
1:35:35would understand this stuff better I
1:35:36feel like maybe they're trying to make
1:35:37the zombies better like slowly or some
1:35:39sort of like real really weird messed-up
1:35:41like monsters inc lab you know where
1:35:43it's like when they don't really know
1:35:44you're okay yeah like we're scaring
1:35:45children and we don't know why we're
1:35:47scaring children we just are and we know
1:35:48it helps us you know I think but later
1:35:51on they find out all we actually don't
1:35:52have to scare children let you know
1:35:54switches around so just gonna yeah
1:35:57exactly so you know it could be
1:35:58something like that but really messed up
1:36:02so the limbo connection is the is the
1:36:06limbo has the same global slugs and if
1:36:08you want to put these in the same
1:36:09universe i think what ya mean I'm not
1:36:11necessarily have to but if you do you
1:36:12have to kind of decide is limbo before
1:36:14or after inside and level is definitely
1:36:16darker than inside and it just has the
1:36:19the mind-control slugs but you don't see
1:36:22and you see like you know signs and
1:36:24building so you can tell it was a bunch
1:36:26of normal kind of normal earth like
1:36:27human inhabited world but things seems
1:36:29to have gone pretty far down hill then
1:36:31go in there are giant spiders so it's
1:36:33hard to really put them in the same
1:36:35universe but if i had to put in i would
1:36:37probably put limbo after after so much
1:36:39as crumbled there's not even that
1:36:41facility left anymore and it's just the
1:36:43slugs in a scared boy a giant spider but
1:36:45i'm not entirely sure you could wedge
1:36:47them into the same universe because you
1:36:49know that John syracuse it does have
1:36:50extensive hit can and about some things
1:36:53like doing a lot of ideas about this
1:36:55game
1:36:55yeah I don't know if they don't they all
1:36:57fit with the evidence is every time I
1:36:58come up with a theory i think of yeah
1:37:00but why was that guy not helping me or
1:37:03why was that guy costing like how does
1:37:05it make sense that your pursuit through
1:37:06the woods but on the other hand once you
1:37:08get into the facility they totally want
1:37:09you to get the blob know you're new to
1:37:10the blog because they have a plan for
1:37:12when you get to the blog but it's there
1:37:14it's not internally all the theories
1:37:16I've heard none of them explain
1:37:18everything that happens in the game just
1:37:20you just kind of have to pick something
1:37:21when you're in the facility was kind of
1:37:23you know you're there and so people
1:37:24assume like you know when you when you
1:37:26exert Authority people assume that oh
1:37:28yes but you can cause I'm going outside
1:37:31they're like oh man obviously there's
1:37:33some creeper going through the woods
1:37:34he's not supposed to be here because i
1:37:35was told to shoot anything that's moving
1:37:37through the woods right that they are
1:37:38the outside guards are like on top of it
1:37:40and all the inside scientists are like
1:37:42dododo this looks normal cool right so
1:37:44you know i think the the normal ending
1:37:47the non secret ending where you end up
1:37:49on the little thing in the sun is it
1:37:52anything i think frustrates traditional
1:37:55people want a traditional ending of a
1:37:56game they want to see you try and put
1:37:58the facility explodes and you escape and
1:38:00you go on a boat and you're going to
1:38:01help happily-ever-after obviously
1:38:02happily-ever-afters not gonna happen
1:38:03once you become a blob there's no way to
1:38:05avoid becoming blah blah blah Blee ever
1:38:07i do but what but i think that that
1:38:11ending it tries to be challenging which
1:38:14i think is is fun and it doesn't give
1:38:16you the satisfaction you expect but I
1:38:18think the magic
1:38:19even ignoring all the silly secrets in
1:38:21headcanon what else is going on
1:38:22automatically having and it's very
1:38:25simple but having a game where you are
1:38:29facing adversity for the entire thing
1:38:30and it's super dark and creepy and
1:38:33you're always going from left to right
1:38:34and ending it where you get to be
1:38:36motionless in the sun is an oddly
1:38:39satisfying on an emotional level if not
1:38:42on an intellectual level because you get
1:38:43to rest your resting in the Sun it's a
1:38:46beautiful place you're no longer costed
1:38:48and it feels like the natural ending to
1:38:51the emotional journey of the game but it
1:38:53is not an ending to the plot story of
1:38:56the game did not not not a traditional
1:38:58lending to the plot story of the game so
1:39:00it's a game that challenges you to be
1:39:01satisfied with the emotions even as you
1:39:06are not satisfied with not understanding
1:39:07what was going on and not understanding
1:39:09what the point of it all was and not
1:39:10really knowing if you've succeeded or
1:39:12not and not really knowing whether you
1:39:14should identify with and almost we're
1:39:15trying to shove this blob into the
1:39:16furnace like 10 minutes before this and
1:39:19so it in that way i think it is a it's
1:39:21an interesting ending that is
1:39:23challenging in in ways that I i find it
1:39:27more satisfying than a more traditional
1:39:29lending would be because it did it
1:39:32separates max potations one final time
1:39:34and then the game ends and I think
1:39:35that's great I i think they should have
1:39:37allowed you to get into the incinerator
1:39:38you know like a Firewatch has a an
1:39:42alternate bleak ending you can go for as
1:39:45well I i would like to have had the
1:39:48option to just end the whole and destroy
1:39:52this terrible monster
1:39:54maybe they did that in too many people
1:39:55died and never get to see the actual all
1:39:58right I think we've covered it this is a
1:40:01this is a good game people should play
1:40:03it but of course if they're listening to
1:40:04this they should have already played it
1:40:06people come on James thank you for
1:40:10suggesting it
1:40:10this was this was exactly the kind of
1:40:12thing that I was looking for is a game
1:40:14that I could play like I said that's it
1:40:15it's it's artsy-fartsy as John said it's
1:40:18a beautiful to look at it's not
1:40:20incredibly difficult to play and it also
1:40:23doesn't take forever and it was a real
1:40:26trip to to experience it so thank you
1:40:29for recommending it to us
1:40:30well you're welcome it
1:40:32it definitely I it was purely selfish
1:40:35need to want to talk to people about it
1:40:38i would encourage people by the way if
1:40:39you played the whole game within the
1:40:41soul podcast but you haven't done all
1:40:42the secrets inside as in so many things
1:40:44is so nice and forgiving and that if you
1:40:47want to go and get the secrets like I
1:40:48would encourage you to do it because you
1:40:49can skip to any point in the game really
1:40:51really easily and it's fun to find the
1:40:55secrets and maybe go look up a guide to
1:40:57give you an idea of what checkpoint you
1:40:59have to start at but all the secrets are
1:41:01surprisingly satisfying interesting
1:41:03especially the one that we already spoke
1:41:04with the torch in the dogs
1:41:06it's not that bad it's not the type of
1:41:08game really go if you wanted the secrets
1:41:10you gotta do a perfect run through the
1:41:11whole game and find everything no you
1:41:12don't have to it's totally random access
1:41:14you can go at your leisure
1:41:15you can go to the scoreboard room and
1:41:16see exactly which ones you haven't
1:41:18haven't found how do you do that can you
1:41:20explain how to do that
1:41:21it's the listeners will know yes and
1:41:24right before you go into the big giant
1:41:25tank with the blobby thing and when
1:41:27you're outside the tank I'm kind of like
1:41:28a you get there going like a forklift
1:41:30thing it's like a little crazy and have
1:41:32to play for the whole game in order to
1:41:34get their know if you can skip to any
1:41:36point after you finish the game you can
1:41:38skip to any point in the game you've
1:41:39been previously so just go to the
1:41:40checkpoint puts you to check my right
1:41:42here and it's a very long vertical red
1:41:44ladder on the right edge of the screen
1:41:45you can go by both up the ladder and
1:41:47down you go down you can't go up anymore
1:41:49but if you go up the ladder you'll see
1:41:51some yellow wires you follow them
1:41:52through and you'll end up in the thing i
1:41:54just put in the chapel just a little
1:41:55room with a giant harp
1:41:56when you've done all the secrets and you
1:41:58enter that room the door to the orbit is
1:42:00open and that's how you the last one
1:42:02there's a sort of netflix tile interface
1:42:04where you can just sort of skip through
1:42:06visually scene-by-scene nails LOL kinda
1:42:10cool like I don't even try that and you
1:42:12can so you can go back and forward and
1:42:14you can look at stuff in any order and
1:42:16if you get a secret or if you get the
1:42:20orb then that's it done and you know
1:42:22it's not like you you have to know us a
1:42:25wave
1:42:25you want to play the game again you just
1:42:26go to the thing get the Armistice yank
1:42:28the plug out of it
1:42:29you're done you can go back and load up
1:42:30everything is totally random access it
1:42:32can be a little bit confusing and scary
1:42:33and that when you pull the 14th plug all
1:42:36the lights go out except for the second
1:42:38one which is telling you have to go back
1:42:39to the place where you found the second
1:42:40one so don't think that you've undone
1:42:42all your progress because you haven't
1:42:43but it's it's so forgiving it's the most
1:42:45forgiving like know sometime I don't go
1:42:47back and find all the secrets unless
1:42:49it's a very short game are really into
1:42:51it but this game makes it so easy and so
1:42:53forgiving to do that is just a fun
1:42:54puzzle to say where is it there in order
1:42:56so you can see I did secret number four
1:42:58and i did see what number 65 gotta get
1:43:00in between them so just start by secret
1:43:02number four and go forward 45 minutes
1:43:04like the gaps aren't that big
1:43:05it's they're fun to find just look for
1:43:07yellow wires let's say goodbye to our
1:43:09guests
1:43:09james thompson thanks for being here and
1:43:12suggesting this unplug me Jason I'm done
1:43:14okay will do
1:43:15dan moore and thank you gonna sit here
1:43:17and enjoy that being with sunlight
1:43:19yep Tiffany arm and watch out for the
1:43:22mermaid yeah yeah / nightmare my and
1:43:26Jon's siracusa thank you for talking
1:43:29about the giant fleshy blob with us you
1:43:32know what I'm so glad that all of us
1:43:34actually didn't put ourselves into the
1:43:36furnace guy here this part of how we
1:43:38tried with your science
1:43:39thanks everybody out there for listening
1:43:40to the incomparable we'll see you next
1:43:42time bye
1:43:43[Music]
1:43:49[Music]