66: The Housewives of Siracusa County
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this is hypercritical weekly talkshow
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ruminating on exactly what is wrong in
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the world of Apple and related
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technologies and businesses nothing is
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so perfect that it can't be complained
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about by my co-host John siracusa I'm
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Dan Benjamin this is episode number 66
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it's Friday May 4 2012
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I want to say thanks very much to our
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three sponsors today tap typing
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Squarespace and text astok tell you more
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about them as the show goes on we want
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to also say thanks to a friend of 5x5
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Raphael who does all of the amazing show
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artwork that you see on 5x5 he did the
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logo among other things well he has an
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awesome icon set called symbolic cons
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comm and he is the one secretly
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providing and subsidizing our bandwidth
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for this month so go check out symbolic
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cons com thanks very much to him for
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doing that
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John greeting sir how are you I went
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back to programming yeah why not it's
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what you do it's what you do best
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might be Perl it up right that's what I
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was doing all right you want do show
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sure why not how are you doing fine
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feels like a long time since we've done
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a show I had just been a week seems like
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a lot longer just a week got another one
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of those shows today what does that mean
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shows that they're just saturated with
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follow up oh oh that's that's your
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favorite kind of show though no it's
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kind of getting becoming a mix now
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because a lot of the follow up things
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like what if you're following up on
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something that's from like last year is
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that still follow up are you talking
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about a new thing
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if you've ever mentioned it before then
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by definition is follow yeah I'm on the
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long graph it seems like everything
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eventually is follow up right yeah that
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no that makes sense in the long term
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we're all dead Dan all right on that
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let's start alright there were some
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small ones fall up a Pattaya michael de
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gusta wrote in to say that in all his
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listening on 5x5 about WWC stuff across
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several different shows lots of
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different people talked about it he
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didn't hear anyone mentioned the idea of
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pronouncing the on sale date and time
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now I listen to a lot of these shows to
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him I thought this was actually
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mentioned by someone but I'm pretty sure
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wasn't mentioned by me so in that regard
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at least he's right
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now the idea is that if these tickets
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are going to sell out the least Apple
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can do is announce like okay in two
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weeks the tickets are going to go on
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sale at 8 a.m. Eastern Time whatever so
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that people around the world can decide
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then to stay up late or whatever instead
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of sleeping in their beds with their
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cell phones next to their head hoping
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they're going to be notified by some
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sort of alert system just simply pre
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announce the date and that would give a
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more fair shot to everybody who wants to
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just clamor to get the tickets
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immediately I'm not sure why they don't
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do that other than apples usual policy
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of never pre announcing anything they
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tell you when they're available and then
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they're available and I'm also not sure
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for our how much how much happier that
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would make everybody involved I don't
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know I guess it would make the people on
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the other side of the world happier but
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would they really be happy if they
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stayed up until 3 a.m. and still didn't
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get tickets so there's that downside as
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well but it's it's worth mentioning the
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idea of pre announcing the on sale time
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even though that's definitely not an
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Apple style thing to do we'll see next
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year if they consider that maurice kelly
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has a little bit of follow up about
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we're talking about things for sale in
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the ios app store that can only list
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their requirements based on what
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features they want but not based on the
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actual model of a phone or whatever so
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there was an example of a game that only
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ran on the 3GS but there was no way for
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the developer to specify that because
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you can only specify the features that
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you want and someone wrote in
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subsequently saying well if you just
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simply specify that you need a
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front-facing camera that would eliminate
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for example the ipad one from contention
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even if you're you know you don't need a
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camera for your game if you just
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that is a requirement then you will
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eliminate the iPad one from the in from
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the requirement sidebar then someone
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else wrote in and I think I agreed with
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the idea that Apple might frown upon
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that practice of you know saying okay my
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game doesn't really need a front-facing
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camera but I'm going to listed in the
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requirements anyway just to get the
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result I want on the website because I
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don't want people being confused by the
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requirements that make it seem like you
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can run this on your iPhone 3G or on
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your iPad one over time when you can't
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and so Maurice Kelly points out that
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Apple itself uh he was does this with
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iPhoto he was prohibited from buying
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iPhoto for iOS because he lacks a
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front-facing camera now I don't know if
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I thought we uses the front-facing
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camera I can you take a picture from
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within iPhoto it seems like you probably
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can't you can take it from the Photos
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app I guess but if Apple itself is not
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beyond doing this that doesn't mean that
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developers are free to do it as well but
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I guess is something developers can
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experiment with if you want to waste two
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weeks of your life
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submit your game with the requirement
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says you need a front-facing camera and
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see if the person who looks at it says
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sorry rejected your game doesn't
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actually use the camera please send it
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back with different requirements I'm not
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sure many people want to run that
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experiment it was last show when I was
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complaining about the new Gmail UI I
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mentioned the contacts were hidden away
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inside Gmail and that there wasn't a
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separate context at google.com via
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reticle site apparently there is
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emmerich writes in to tell me that there
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are there is a contact google.com and he
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uses it all the time and it's been
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around forever but I've never actually
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used it so there you go if you're
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looking for your contacts and you can't
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find them in Gmail just go to context
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google comm and you will find it's their
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family friends family acquaintances and
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circles and then there's something
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called most contacted other contacts are
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you or your Google contacts a mess I
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don't pay any attention to them I mean I
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never use this stuff mine RMS like I
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have a fighting chance kind of of
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managing my contacts in the address book
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but my Google contacts are just a big
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hairy mess and I cannot figure out what
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the problem is
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and it bothers me a lot because I would
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- you know the original complaint was
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Google context it's like Oh every time I
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email somebody it adds in to my contacts
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list so Google said okay we can fix that
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while I add an option that says please
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don't add people to my context when I
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email them but that's not the solution
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like because then they don't appear in
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your autocomplete history or what you
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want to have is don't add every single
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contact the email to my address book but
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do add them to the autocomplete list in
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case I want to email them to the N again
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and I actually haven't tried turning it
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off because I do want the autocomplete
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the work I just basically ignore the
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contacts but it bothers me when I go
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into my contacts and I see it just a big
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mess with like a million duplicates and
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just knowing knowing it's out there
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bothers you well here's the here's the
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practical effect of it somehow I don't
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know how this happens but I'll be
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looking like my my a diem or a diem as
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the developers say buddy list and I'll
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see a window with a bunch of chat from
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somebody and I'll have the wrong name
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next to them it'll say like Bob Smith
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but I will see a bunch of chat from
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somebody who I know is not Bob Smith and
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I'll say what back is going on so I like
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right click on them in the Buddy list
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and see what the deal is and I will find
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that there's an ADM contact that has
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8,000 email addresses gmail email
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addresses and IIM names under it and
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some random alias you know it says Bob
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Smith like what who why does this
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contact have all these people's Gmail
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and gtalk and aim addresses them and
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then it says Bob Smith this is these are
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like 17 different people and then I'll
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go to my Google contacts listen I'll
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find sure enough I found a contact
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called Bob Smith that has a thousand
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email addresses attached to it and a
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whole bunch of AI AM addresses attached
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to it I don't know how that thing came
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to be and why it has all these things
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attached to it you know like literally
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fifty to a hundred email addresses Gmail
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addresses gtalk things and and names
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attached under some random name so I
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deleted I clean it all out and I forget
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about it and then it comes back I'm
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always afraid that I'm going to be
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talking to someone no I think oh I think
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I'm talking to one person I'll be
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talking to someone entirely different
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you know I got to keep right-clicking my
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contacts to make sure I know who they
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are so Google contacts angers me I
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haven't quite figured we didn't need
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that sidebar there all right that's one
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here's an email from Jason Gregory who
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was nice to point out that his
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name which is spelled G re G Ori is
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pronounced like the first name Gregory
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but not like Grigory which is exactly
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how I was going to pronounce that he
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says some reason everyone wants to put a
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big emphasis on a second G so I wanted
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to do I don't know why I see GRE GRE I
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want to say Grigory but no it's Jason
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Gregory so thank you for the
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appreciation guy he says that when I was
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talking about WOD C and how you get to
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talk to Apple developers and stuff he
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says he went to WC last year for the
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first time and didn't really get to do
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that he says I'm kind of shy and didn't
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know anyone else there let alone
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well-known personality like you guys I'm
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going again this year I was wondering if
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you'd give me some advice on about
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talking to Apple developers so there's
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two parts of that the first thing is
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what I was talking about when I said you
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developers want to go to WABC to talk to
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to the Apple engineers you can make an
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appointment to see an Apple engineer
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about a specific topic where you sit
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down in the lab with them and look at
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your source code and ask them your a
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specific question so like nothing to do
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with social anything is let they have an
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actual I don't know how hard it is to
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get those appointments maybe it may be
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there it's difficult to get them but I
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bet during the course of the week you
[TS]
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will be able to get a slot with an
[TS]
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appointment with the person you know
[TS]
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◼
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with a with a particular person that you
[TS]
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◼
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want to talk to maybe you don't know
[TS]
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◼
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them by name but you just say hey I need
[TS]
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◼
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someone to help me with core data I
[TS]
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◼
►
which by the way in the previous show I
[TS]
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◼
►
thought I was saying core data the
[TS]
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◼
►
entire time and apparently I was saying
[TS]
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core foundation which is also a thing
[TS]
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◼
►
but it was not what I meant to say mouth
[TS]
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►
and brain that connected so so that's
[TS]
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the first thing you can actually make
[TS]
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◼
►
appointments in the labs and you will
[TS]
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◼
►
get to talk to an Apple engineer just
[TS]
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◼
►
you one-on-one by appointment no social
[TS]
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◼
►
anything necessary now the second thing
[TS]
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◼
►
is I'm totally the wrong person to talk
[TS]
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◼
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to about how to socially find Apple
[TS]
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◼
►
engineers and talk to them
[TS]
00:10:34
◼
►
because I don't know most of their names
[TS]
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►
and I'm just lucky enough that some of
[TS]
00:10:38
◼
►
them might happen to know my name and I
[TS]
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◼
►
get to talk to them so that is if you
[TS]
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◼
►
are not a social butterfly and don't
[TS]
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◼
►
know how to navigate that world and make
[TS]
00:10:46
◼
►
friends with people and stuff it may be
[TS]
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◼
►
difficult to find the people you want to
[TS]
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◼
►
talk to in in a sort of organic social
[TS]
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setting because before and after they
[TS]
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◼
►
give their that they give their talks I
[TS]
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►
mean usually after someone gives a
[TS]
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◼
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session you can kind of hang around and
[TS]
00:11:00
◼
►
talk to them for a few minutes but
[TS]
00:11:01
◼
►
really like the room is going to be used
[TS]
00:11:02
◼
►
for another session and they've got
[TS]
00:11:03
◼
►
somewhere to be and it's not is not the
[TS]
00:11:06
◼
►
ideal environment I don't know
[TS]
00:11:08
◼
►
advice to give you to try to find people
[TS]
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◼
►
outside of a structured environment so I
[TS]
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◼
►
would say make an appointment in the
[TS]
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◼
►
labs try to hang out afterwards to talk
[TS]
00:11:16
◼
►
to someone you're interested in but
[TS]
00:11:17
◼
►
maybe just say like hey can is there any
[TS]
00:11:19
◼
►
time you can talk with me later if they
[TS]
00:11:20
◼
►
just gave a talk about something you
[TS]
00:11:21
◼
►
have more questions - or maybe they can
[TS]
00:11:23
◼
►
direct you to someone else at the end of
[TS]
00:11:25
◼
►
every session they also have a slide
[TS]
00:11:26
◼
►
that says if you have any questions
[TS]
00:11:27
◼
►
email such-and-such a person who's
[TS]
00:11:29
◼
►
usually not the person who gave the
[TS]
00:11:30
◼
►
presentation but hits some
[TS]
00:11:31
◼
►
representative of this group or whatever
[TS]
00:11:34
◼
►
so write down those email addresses and
[TS]
00:11:35
◼
►
make contacts and maybe I guess the
[TS]
00:11:37
◼
►
other thing I suggest is start following
[TS]
00:11:39
◼
►
Apple employees and Apple developers and
[TS]
00:11:42
◼
►
people indirectly related to them on
[TS]
00:11:43
◼
►
Twitter and start communicating with
[TS]
00:11:45
◼
►
them that way in a nice and respectful
[TS]
00:11:47
◼
►
constructive manner and maybe they will
[TS]
00:11:50
◼
►
notice your niceness and
[TS]
00:11:52
◼
►
constructiveness and interest and you
[TS]
00:11:54
◼
►
can form some kind of relationship with
[TS]
00:11:56
◼
►
them 140 characters at a time and then
[TS]
00:11:58
◼
►
maybe say hey I'm going to wotc will you
[TS]
00:12:00
◼
►
be there blah blah blah that's one way
[TS]
00:12:02
◼
►
you might be able to get to know people
[TS]
00:12:03
◼
►
if you are also very shy and don't know
[TS]
00:12:05
◼
►
how to do it because that's one of the
[TS]
00:12:07
◼
►
great things about Twitter I think is
[TS]
00:12:08
◼
►
that it's one it's a medium where you
[TS]
00:12:10
◼
►
can end up having person-to-person
[TS]
00:12:12
◼
►
contact with people you would never
[TS]
00:12:14
◼
►
otherwise have contact with like they're
[TS]
00:12:16
◼
►
never going to answer your email there
[TS]
00:12:17
◼
►
your emails them probably goes to some
[TS]
00:12:18
◼
►
sort of handle or PR firm because
[TS]
00:12:20
◼
►
they're too big or famous type of
[TS]
00:12:21
◼
►
celebrities or whatever but on any
[TS]
00:12:24
◼
►
random day some celebrities are very
[TS]
00:12:26
◼
►
needy people and they will say you know
[TS]
00:12:27
◼
►
I'm up late at night and I'm a famous
[TS]
00:12:30
◼
►
celebrity ask me anything and I will
[TS]
00:12:32
◼
►
answer your questions and it's 3m where
[TS]
00:12:34
◼
►
they are and it's a normal time where
[TS]
00:12:36
◼
►
you are and you tweet them something and
[TS]
00:12:38
◼
►
they tweet you back and you just had a
[TS]
00:12:40
◼
►
140 character exchange with a famous
[TS]
00:12:42
◼
►
person who you would never have contact
[TS]
00:12:43
◼
►
with otherwise that's not so useful for
[TS]
00:12:47
◼
►
celebrities but for Apple engineers
[TS]
00:12:48
◼
►
again you're never allowed you know this
[TS]
00:12:50
◼
►
person even worked at Apple or or who
[TS]
00:12:52
◼
►
they wore whatever but you can find them
[TS]
00:12:54
◼
►
through social networks on Twitter and
[TS]
00:12:55
◼
►
sometimes they're bored and 140
[TS]
00:12:58
◼
►
characters not a big commitment and
[TS]
00:12:59
◼
►
again they were probably never answer an
[TS]
00:13:00
◼
►
email if you emailed them directly they
[TS]
00:13:01
◼
►
would redirect you to develop all
[TS]
00:13:03
◼
►
technical services or whatever but on
[TS]
00:13:06
◼
►
Twitter they might send you a reply
[TS]
00:13:07
◼
►
about something so give that a try but I
[TS]
00:13:10
◼
►
will reiterate asking me for advice on
[TS]
00:13:13
◼
►
social things it's probably not a good
[TS]
00:13:19
◼
►
so I lounge has a one of those typical
[TS]
00:13:23
◼
►
rumor stories that we start to see about
[TS]
00:13:24
◼
►
like what is the next iPhone going to
[TS]
00:13:26
◼
►
look like I thought this was a
[TS]
00:13:28
◼
►
noteworthy not because I lend any
[TS]
00:13:30
◼
►
particularly credence to it remember all
[TS]
00:13:31
◼
►
the wedge rumors last year and we've got
[TS]
00:13:33
◼
►
all these liquid metal rumors going
[TS]
00:13:35
◼
►
around so we this is the season of every
[TS]
00:13:37
◼
►
possible rumor about the phone you could
[TS]
00:13:39
◼
►
imagine I linked to in the show notes
[TS]
00:13:42
◼
►
though because I thought it was a nice
[TS]
00:13:44
◼
►
sort of summation of the rumors that
[TS]
00:13:46
◼
►
we've talked about elsewhere if you were
[TS]
00:13:48
◼
►
to combine them all together and say
[TS]
00:13:50
◼
►
what could this kind of look like they
[TS]
00:13:51
◼
►
did some nice pictures of it so they're
[TS]
00:13:54
◼
►
the one that they did was bigger
[TS]
00:13:58
◼
►
you know taller screen as we discussed
[TS]
00:13:59
◼
►
but also thinner and they put a metal
[TS]
00:14:04
◼
►
back on the phone instead of a glass one
[TS]
00:14:06
◼
►
and they made you know the glass to
[TS]
00:14:08
◼
►
store more stuff like us but the thing I
[TS]
00:14:10
◼
►
took away from their little mock-ups was
[TS]
00:14:11
◼
►
that if you make the iPhone a little bit
[TS]
00:14:13
◼
►
bigger but you get some thinness and
[TS]
00:14:16
◼
►
return for that it does it makes the
[TS]
00:14:19
◼
►
phone look new and the bigness of it
[TS]
00:14:22
◼
►
like it's not you know humongous like
[TS]
00:14:24
◼
►
some of the Android phones but the
[TS]
00:14:25
◼
►
bigness of it is compensated I think by
[TS]
00:14:28
◼
►
the thinness and it kind of makes the
[TS]
00:14:29
◼
►
existing phone look squat and fat which
[TS]
00:14:32
◼
►
is usually what you want from new apple
[TS]
00:14:34
◼
►
Harbor you wanted to admit make the old
[TS]
00:14:35
◼
►
one look crappy so just seeing that you
[TS]
00:14:39
◼
►
know the mock-up they have of this
[TS]
00:14:40
◼
►
fantasy phone the data snot and it's not
[TS]
00:14:42
◼
►
a ridiculous fantasies only two
[TS]
00:14:43
◼
►
millimeters thinner right but they
[TS]
00:14:44
◼
►
didn't you know a 3d rendering program
[TS]
00:14:46
◼
►
and I'm assuming it's all to scale and
[TS]
00:14:47
◼
►
they made the screen taller but not
[TS]
00:14:49
◼
►
wider and it's a four inch diagonal
[TS]
00:14:51
◼
►
screen now right just looking at that
[TS]
00:14:53
◼
►
and then looking at you know my wife's
[TS]
00:14:55
◼
►
iPhone 4s sitting here already it starts
[TS]
00:14:57
◼
►
to look cool so I think a design like
[TS]
00:14:59
◼
►
that a larger phone that happens to be a
[TS]
00:15:01
◼
►
little bit thinner would be visually
[TS]
00:15:04
◼
►
successful in making people feel that
[TS]
00:15:07
◼
►
their old phone is crappy and they need
[TS]
00:15:09
◼
►
a new phone and it doesn't look too
[TS]
00:15:10
◼
►
gargantuan and the other exciting thing
[TS]
00:15:12
◼
►
about this and I think one of the reason
[TS]
00:15:13
◼
►
a lot of people send it to me is that
[TS]
00:15:14
◼
►
they put a new dock connector at the
[TS]
00:15:15
◼
►
bottom in this room or think - they made
[TS]
00:15:17
◼
►
it like a smaller dock connector with
[TS]
00:15:18
◼
►
fewer pins and it looks it looks very
[TS]
00:15:21
◼
►
similar to the speaker holes at the
[TS]
00:15:22
◼
►
bottom of the iPhone 4s where it's a
[TS]
00:15:25
◼
►
kind of like a rounded rectangular or
[TS]
00:15:27
◼
►
pill shape I don't know that's likely at
[TS]
00:15:30
◼
►
all or you know there's no technical
[TS]
00:15:31
◼
►
details it could
[TS]
00:15:32
◼
►
be another fantasy but you know I don't
[TS]
00:15:34
◼
►
like the existing dock connector so I
[TS]
00:15:35
◼
►
say thumbs up to that rumor I hope if
[TS]
00:15:38
◼
►
they have produced the phone exactly
[TS]
00:15:39
◼
►
like that rumored phone I would be
[TS]
00:15:41
◼
►
completely satisfied with it I think it
[TS]
00:15:42
◼
►
would be awesome so go for that Apple
[TS]
00:15:47
◼
►
true speaking of fantasy prototype
[TS]
00:15:50
◼
►
things here's one I tried to chase down
[TS]
00:15:53
◼
►
the origin of this and I kind of went
[TS]
00:15:55
◼
►
around in circles and it's very
[TS]
00:15:56
◼
►
confusing to me because I don't
[TS]
00:15:57
◼
►
understand the internet apparently but
[TS]
00:15:59
◼
►
this is a YouTube video showing a new
[TS]
00:16:02
◼
►
prototype of a way to type on the iPad
[TS]
00:16:04
◼
►
did you see that video I did not I
[TS]
00:16:06
◼
►
tweeted it the other day I'll send it to
[TS]
00:16:09
◼
►
you now or is it not going to be in the
[TS]
00:16:11
◼
►
show notes and isn't a show notes aw
[TS]
00:16:13
◼
►
that's right you can just look at the
[TS]
00:16:13
◼
►
show yeah there you go
[TS]
00:16:15
◼
►
so do you see the iPad prototype thing I
[TS]
00:16:17
◼
►
was trying to say like who made this
[TS]
00:16:18
◼
►
prototype so when you go to the YouTube
[TS]
00:16:20
◼
►
video you can see it seems like it's the
[TS]
00:16:24
◼
►
we turn off my speakers before this gets
[TS]
00:16:26
◼
►
noisy yeah you can see that it this
[TS]
00:16:30
◼
►
looks like the original like the
[TS]
00:16:31
◼
►
original video or whatever but then at
[TS]
00:16:32
◼
►
the bottom it says I just saw Daniel
[TS]
00:16:34
◼
►
Hooper's iPad keyboard demo what are you
[TS]
00:16:36
◼
►
are you aren't you Daniel Hooper that
[TS]
00:16:39
◼
►
the the YouTube user name is Daniel
[TS]
00:16:42
◼
►
chase Hooper like I can't figure out
[TS]
00:16:43
◼
►
that he make this why would he write in
[TS]
00:16:46
◼
►
his own description that he draws saw
[TS]
00:16:47
◼
►
his own it's confusing to me Biya
[TS]
00:16:49
◼
►
because he was trying to promote it and
[TS]
00:16:51
◼
►
hoping that people who link this up
[TS]
00:16:53
◼
►
Whittle that text copy and paste that I
[TS]
00:16:55
◼
►
guess like so he's writing it for you
[TS]
00:16:58
◼
►
you should follow me on Twitter kind of
[TS]
00:17:00
◼
►
thing like oh I can just copy and paste
[TS]
00:17:03
◼
►
this that's why yeah and I did I saw
[TS]
00:17:05
◼
►
this originally a Daniel Jacque had
[TS]
00:17:07
◼
►
tweeted it and he sent it from one of
[TS]
00:17:10
◼
►
those you know reblogging sites and
[TS]
00:17:11
◼
►
every blogging site had basically copied
[TS]
00:17:12
◼
►
and pasted the same thing there this
[TS]
00:17:14
◼
►
thing is urging everyone to file a bug
[TS]
00:17:16
◼
►
report as a duplicate of an existing
[TS]
00:17:18
◼
►
radar to say you should do this thing so
[TS]
00:17:19
◼
►
anyway uh have you been looking at this
[TS]
00:17:21
◼
►
video here yeah I had not seen this
[TS]
00:17:23
◼
►
before and the text selection is what
[TS]
00:17:26
◼
►
jumps out at me is being pretty cool
[TS]
00:17:29
◼
►
yeah that's the the big pitch here is
[TS]
00:17:31
◼
►
that it's annoying to place the cursor
[TS]
00:17:33
◼
►
in iOS you know you got to put your
[TS]
00:17:35
◼
►
finger on the thing you got to hold it
[TS]
00:17:36
◼
►
down and the little magnifying glass
[TS]
00:17:38
◼
►
comes up and you swipe around and then
[TS]
00:17:40
◼
►
if you want to select you hold down the
[TS]
00:17:41
◼
►
thing and the pop-up comes you would
[TS]
00:17:43
◼
►
select and then you move the little
[TS]
00:17:44
◼
►
lollipop things too so
[TS]
00:17:46
◼
►
stuff and this solution this video is
[TS]
00:17:51
◼
►
that you can move the cursor I think you
[TS]
00:17:52
◼
►
believe you could do this on a web OS
[TS]
00:17:54
◼
►
where you can tell me couldn't you swipe
[TS]
00:17:55
◼
►
like in the little swipey area on webOS
[TS]
00:17:57
◼
►
to move the cursor left to right I don't
[TS]
00:18:01
◼
►
know I'm pretty sure you can do that in
[TS]
00:18:03
◼
►
Palm OS with a stylus but yeah swipe in
[TS]
00:18:05
◼
►
the graffiti area to move the cursor so
[TS]
00:18:06
◼
►
here it is like that it was just for
[TS]
00:18:08
◼
►
backspace I don't think it was well
[TS]
00:18:10
◼
►
selecting right so this this is moving
[TS]
00:18:12
◼
►
the cursor byte by either holding down
[TS]
00:18:14
◼
►
the modifier key on the keyboard and
[TS]
00:18:16
◼
►
sliding your finger across the keyboard
[TS]
00:18:17
◼
►
or doing double finger slide across the
[TS]
00:18:20
◼
►
keyboard basically it allows you to move
[TS]
00:18:22
◼
►
the insertion point by making but by
[TS]
00:18:24
◼
►
making scrolling type gestures on the
[TS]
00:18:26
◼
►
keyboard area as if it were a trackpad
[TS]
00:18:28
◼
►
and as if you know you were moving the
[TS]
00:18:30
◼
►
cursor on a screen but it moves the
[TS]
00:18:32
◼
►
insertion point when you do that and you
[TS]
00:18:33
◼
►
can move it quickly and slowly if it's
[TS]
00:18:35
◼
►
moving you know basically changing the
[TS]
00:18:36
◼
►
ståle scaling between how far you move
[TS]
00:18:38
◼
►
your finger and how far the insertion
[TS]
00:18:40
◼
►
point moves and obviously the guy doing
[TS]
00:18:41
◼
►
this demo is an expert at the system
[TS]
00:18:43
◼
►
he's created but it's impressive looking
[TS]
00:18:47
◼
►
and exciting to me because I am extreme
[TS]
00:18:51
◼
►
an extremely impatient computer user I
[TS]
00:18:54
◼
►
don't know if this is a class of people
[TS]
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who fall into this category but I've
[TS]
00:18:58
◼
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been like this since I was a kid so I
[TS]
00:19:00
◼
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remember get when I had my first Mac you
[TS]
00:19:03
◼
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know the Mac 128k and everything which
[TS]
00:19:04
◼
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granted was a dog slow machine but even
[TS]
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on the Mac plus in the SC 30 or whatever
[TS]
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◼
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the way I would use the computer is that
[TS]
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◼
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I would you know I would arrange my
[TS]
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◼
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finder just so and I would have
[TS]
00:19:14
◼
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everything set up and when I wanted to
[TS]
00:19:16
◼
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navigate into my games folder that I had
[TS]
00:19:18
◼
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in some subfolder or whatever back back
[TS]
00:19:19
◼
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in the day people who don't know this
[TS]
00:19:20
◼
►
you could have brain you could have put
[TS]
00:19:21
◼
►
the folders on your Mac anywhere any way
[TS]
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◼
►
you wanted the only one you couldn't
[TS]
00:19:25
◼
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touch as a system folder but everything
[TS]
00:19:27
◼
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else was you know fair game so I had
[TS]
00:19:28
◼
►
this little world I'd created on my
[TS]
00:19:29
◼
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computer where the stuff was and I would
[TS]
00:19:32
◼
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double click a folder and then it would
[TS]
00:19:33
◼
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do that little rubber band animation and
[TS]
00:19:35
◼
►
you know draw the new window and by the
[TS]
00:19:38
◼
►
time the new window drew I would have my
[TS]
00:19:40
◼
►
cursor poised over the spot where I knew
[TS]
00:19:42
◼
►
the next icon I wanted to click was and
[TS]
00:19:44
◼
►
the same thing with dialog boxes well if
[TS]
00:19:45
◼
►
I went to you know save or something I
[TS]
00:19:47
◼
►
would have my cursor poised over the
[TS]
00:19:50
◼
►
button that in the dialog box so that
[TS]
00:19:52
◼
►
when the dialog appeared I was exactly
[TS]
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◼
►
over a notice hit click so from my
[TS]
00:19:56
◼
►
perspective I'm going through this
[TS]
00:19:57
◼
►
interminable wait like I've sent a
[TS]
00:19:59
◼
►
command that
[TS]
00:20:00
◼
►
I was going to produce a dialog box now
[TS]
00:20:02
◼
►
I'll bring the cursor over to where I
[TS]
00:20:03
◼
►
know the dialog box will appear so that
[TS]
00:20:05
◼
►
when it eventually appears the button I
[TS]
00:20:07
◼
►
want to press will be banila my cursor
[TS]
00:20:08
◼
►
now I wait tap-tap-tap seeing some
[TS]
00:20:12
◼
►
little animation
[TS]
00:20:13
◼
►
tap-tap-tap yes the 8 megahertz CPU or
[TS]
00:20:16
◼
►
whatever it was grinding away okay
[TS]
00:20:18
◼
►
rubber-banding it's drawing the window
[TS]
00:20:20
◼
►
it's drawing the titlebar drawing the
[TS]
00:20:22
◼
►
buttons and click that's what using
[TS]
00:20:25
◼
►
computer was like to me as a kid I was
[TS]
00:20:27
◼
►
like I cannot believe how slow these
[TS]
00:20:28
◼
►
things are and when people like my uncle
[TS]
00:20:30
◼
►
and my grandfather would come over and
[TS]
00:20:32
◼
►
asked me to show them something on the
[TS]
00:20:33
◼
►
computer and they would say we can't see
[TS]
00:20:36
◼
►
anything there's it by the time any
[TS]
00:20:37
◼
►
window drew I had already dismissed it
[TS]
00:20:38
◼
►
because I don't clicked whatever button
[TS]
00:20:40
◼
►
I wanted to click in it so I was just
[TS]
00:20:41
◼
►
like the computer spent most of its time
[TS]
00:20:43
◼
►
partially drawing windows and then I
[TS]
00:20:45
◼
►
would click as soon as I knew that the
[TS]
00:20:47
◼
►
window could accept input even if it
[TS]
00:20:48
◼
►
hadn't completely drawn so this is and I
[TS]
00:20:51
◼
►
still feel this way and this comes up in
[TS]
00:20:54
◼
►
iOS because that wait when you press
[TS]
00:20:56
◼
►
your finger down to place an insertion
[TS]
00:20:58
◼
►
point feels like forever to me it feels
[TS]
00:21:00
◼
►
like oh my god what am i doing I guess
[TS]
00:21:02
◼
►
and my brain will start thinking about
[TS]
00:21:03
◼
►
something else now what am I gonna have
[TS]
00:21:05
◼
►
for dinner today I'm gonna you know when
[TS]
00:21:07
◼
►
am I going to pick the kids up on up
[TS]
00:21:08
◼
►
it's now I see it's it's put up the
[TS]
00:21:10
◼
►
little magnifying glass now I can move
[TS]
00:21:11
◼
►
the insertion point so this type of
[TS]
00:21:14
◼
►
thing where there is no delay because it
[TS]
00:21:16
◼
►
doesn't have to distinguish between
[TS]
00:21:17
◼
►
tapping and tapping and holding I makes
[TS]
00:21:20
◼
►
me very excited but as I said on Twitter
[TS]
00:21:22
◼
►
when I tweeted this my fear is that
[TS]
00:21:24
◼
►
Apple is not particularly gung-ho about
[TS]
00:21:26
◼
►
indirect input on the iPad like the
[TS]
00:21:28
◼
►
whole deal with the iPad is you touch
[TS]
00:21:30
◼
►
where you want to do stuff which is why
[TS]
00:21:31
◼
►
when you want to place the insertion
[TS]
00:21:33
◼
►
point you jab your finger between the
[TS]
00:21:34
◼
►
two letters where you want to push the
[TS]
00:21:35
◼
►
insertion point and they don't really
[TS]
00:21:37
◼
►
care that you have to wait for a delay
[TS]
00:21:38
◼
►
because they're not most people are not
[TS]
00:21:40
◼
►
impatient computer users like I am but
[TS]
00:21:42
◼
►
this thing is like now your keyboard is
[TS]
00:21:44
◼
►
become a trackpad and it's indirect its
[TS]
00:21:46
◼
►
indirect input it's different than like
[TS]
00:21:48
◼
►
people saying oh they have the iOS
[TS]
00:21:49
◼
►
gestures and stuff they do but those are
[TS]
00:21:51
◼
►
kind of like Universal like pinch
[TS]
00:21:53
◼
►
together to go back to the home screen
[TS]
00:21:54
◼
►
doesn't really matter where you do that
[TS]
00:21:56
◼
►
it's not like you're doing it you know
[TS]
00:21:57
◼
►
you're not doing an action in one place
[TS]
00:21:58
◼
►
and seeing a real-time reaction
[TS]
00:22:00
◼
►
someplace else as if like your finger
[TS]
00:22:03
◼
►
and the insertion point are like quantum
[TS]
00:22:05
◼
►
entangled but not touching each other
[TS]
00:22:06
◼
►
right so I don't think they would ever
[TS]
00:22:10
◼
►
make this like certainly not the default
[TS]
00:22:13
◼
►
and if they even included it maybe would
[TS]
00:22:16
◼
►
be like an option like the iOS gestures
[TS]
00:22:17
◼
►
but I bet they would mostly say no this
[TS]
00:22:20
◼
►
kind of goes against the philosophy of
[TS]
00:22:22
◼
►
iOS where we want direct manipulation we
[TS]
00:22:24
◼
►
don't want you fiddling with one part of
[TS]
00:22:27
◼
►
the screen and and you know having stuff
[TS]
00:22:29
◼
►
happen it's kind of like the graffiti
[TS]
00:22:31
◼
►
area where you draw your little graffiti
[TS]
00:22:32
◼
►
characters in the graffiti area and then
[TS]
00:22:33
◼
►
the letters appear in the insertion
[TS]
00:22:35
◼
►
point now obviously the keyboard itself
[TS]
00:22:36
◼
►
is an indirect template advice you're
[TS]
00:22:38
◼
►
tapping the G key a G appears not where
[TS]
00:22:40
◼
►
you tap your finger but that's more of a
[TS]
00:22:42
◼
►
oh we're modeling a real-world thing and
[TS]
00:22:44
◼
►
you're familiar with that already you
[TS]
00:22:46
◼
►
could say the same thing I was like well
[TS]
00:22:47
◼
►
it's just like a trackpad make make the
[TS]
00:22:49
◼
►
keyboard suddenly appear to be a
[TS]
00:22:50
◼
►
trackpad and you can swipe the insertion
[TS]
00:22:52
◼
►
point around so I don't know I was just
[TS]
00:22:54
◼
►
very excited about this video and I
[TS]
00:22:55
◼
►
really hope Apple does something like
[TS]
00:22:57
◼
►
this and the music is neat in the
[TS]
00:23:00
◼
►
production value on the on the video or
[TS]
00:23:02
◼
►
need to so thanks daniel hooper if
[TS]
00:23:05
◼
►
that's your real name so here we go for
[TS]
00:23:12
◼
►
the super distant follow up well let's
[TS]
00:23:15
◼
►
do it before you do that let's do our
[TS]
00:23:17
◼
►
first sponsor okay do you have a
[TS]
00:23:19
◼
►
preference I know you've been listening
[TS]
00:23:20
◼
►
this week doing is there one you'd like
[TS]
00:23:22
◼
►
for me to do first I don't know what the
[TS]
00:23:24
◼
►
two are I'm so behind on podcasts I just
[TS]
00:23:27
◼
►
I'm halfway through the talk show
[TS]
00:23:28
◼
►
alright we we have to since we've been
[TS]
00:23:31
◼
►
talking about typing on the iPad it
[TS]
00:23:33
◼
►
would make sense to start with one of
[TS]
00:23:34
◼
►
our first two and I get I guess we'll
[TS]
00:23:36
◼
►
just start with with tap typing as our
[TS]
00:23:38
◼
►
first one because here we are talking
[TS]
00:23:40
◼
►
about it this is a really really cool
[TS]
00:23:43
◼
►
app that it's a new sponsor and I really
[TS]
00:23:46
◼
►
really enjoying using this at myself
[TS]
00:23:48
◼
►
it's uh it is called tap typing and it's
[TS]
00:23:51
◼
►
a typing trainer for iOS so here's the
[TS]
00:23:54
◼
►
thing at touchscreens tablets these
[TS]
00:23:56
◼
►
things are here to stay right they're
[TS]
00:23:57
◼
►
not going away
[TS]
00:23:58
◼
►
if anything people are using more more
[TS]
00:24:00
◼
►
than computers but most people have
[TS]
00:24:02
◼
►
never learned how to effectively type on
[TS]
00:24:04
◼
►
their iPad they either fumble around
[TS]
00:24:06
◼
►
they get discouraged they have feel like
[TS]
00:24:08
◼
►
they have to go and you know like this
[TS]
00:24:09
◼
►
guy created a whole different kind of
[TS]
00:24:11
◼
►
keyboard it doesn't have to be that way
[TS]
00:24:13
◼
►
you don't have to feel frustrated every
[TS]
00:24:16
◼
►
time it's time for you to type something
[TS]
00:24:18
◼
►
on the keyboard and with just a few
[TS]
00:24:20
◼
►
lessons and that's what this tap typing
[TS]
00:24:23
◼
►
is all about you can drastically
[TS]
00:24:24
◼
►
increase your iPad typing
[TS]
00:24:26
◼
►
and therefore you will increase your
[TS]
00:24:28
◼
►
productivity you'll be able to grab your
[TS]
00:24:30
◼
►
iPad with supreme confidence knowing
[TS]
00:24:33
◼
►
that this is the only device that you
[TS]
00:24:35
◼
►
need you don't need to worry about
[TS]
00:24:36
◼
►
bringing your laptop you won't need it
[TS]
00:24:37
◼
►
especially when I tell you about our
[TS]
00:24:39
◼
►
second sponsor program I'm going to head
[TS]
00:24:40
◼
►
myself because this is about increasing
[TS]
00:24:43
◼
►
your productivity they have lessons
[TS]
00:24:45
◼
►
ranging from beginner to advanced they
[TS]
00:24:47
◼
►
have a speed test does global rankings
[TS]
00:24:50
◼
►
so you can see how you compare with
[TS]
00:24:51
◼
►
everybody else out there and this is the
[TS]
00:24:54
◼
►
part that's really cool it tracks where
[TS]
00:24:56
◼
►
your fingers hit the screen as you type
[TS]
00:24:58
◼
►
and it creates a heat map of where
[TS]
00:25:00
◼
►
you're making mistakes so you know what
[TS]
00:25:03
◼
►
you're doing wrong the bottom line is
[TS]
00:25:05
◼
►
this you spend time learning how to type
[TS]
00:25:07
◼
►
and that is an investment in making
[TS]
00:25:10
◼
►
yourself more productive all you need to
[TS]
00:25:12
◼
►
do you go to get tap typing calm get tap
[TS]
00:25:15
◼
►
typing calm you can see the app you can
[TS]
00:25:17
◼
►
see everything about it you can go it
[TS]
00:25:20
◼
►
will have links via to the store and
[TS]
00:25:22
◼
►
everything else that's where you go get
[TS]
00:25:23
◼
►
tap typing calm very cool in the guy in
[TS]
00:25:28
◼
►
the video taps route types really fast
[TS]
00:25:30
◼
►
and I've seen a lot of really fast
[TS]
00:25:31
◼
►
iOS typist I and Andy and nacho is
[TS]
00:25:34
◼
►
pretty fast yeah he's been using that a
[TS]
00:25:36
◼
►
lot as his 11 inch MacBook Air
[TS]
00:25:39
◼
►
replacement that's this way to get good
[TS]
00:25:41
◼
►
practice also Carnegie Hall so this
[TS]
00:25:46
◼
►
topic the distant follow-up that I
[TS]
00:25:47
◼
►
wasn't going to talk about it all but
[TS]
00:25:49
◼
►
massive Twitter and email pressure has
[TS]
00:25:51
◼
►
convinced me that it's worth doing and
[TS]
00:25:53
◼
►
lo and behold they giant spew of notes
[TS]
00:25:55
◼
►
appears on this topic
[TS]
00:25:57
◼
►
making makings the size of the fault in
[TS]
00:25:59
◼
►
the show probably untenable but but here
[TS]
00:26:01
◼
►
we go this is a ruby motion have you
[TS]
00:26:05
◼
►
talked about this on other shows this
[TS]
00:26:06
◼
►
week already uh this is something that's
[TS]
00:26:09
◼
►
new enough and I think the only other
[TS]
00:26:11
◼
►
show I might have discussed it on would
[TS]
00:26:13
◼
►
have been built and analyzed but we did
[TS]
00:26:15
◼
►
not talk about it I'm not sure if it had
[TS]
00:26:17
◼
►
been announced yet but this is pretty
[TS]
00:26:19
◼
►
interesting I was actually looking at a
[TS]
00:26:20
◼
►
bit more this morning hoping hoping that
[TS]
00:26:22
◼
►
you would discuss it yeah so is the the
[TS]
00:26:26
◼
►
to get the story in this first of all I
[TS]
00:26:28
◼
►
would suggest the arts technical story
[TS]
00:26:30
◼
►
by Ryan Paul I which he interviews the
[TS]
00:26:33
◼
►
person who created this and has lots of
[TS]
00:26:34
◼
►
detail and he actually includes the full
[TS]
00:26:38
◼
►
source code to a
[TS]
00:26:39
◼
►
sample application that he wrote using
[TS]
00:26:41
◼
►
tool because he's been in on the private
[TS]
00:26:42
◼
►
beta so this is this is the place to go
[TS]
00:26:44
◼
►
if you just want to know what this is
[TS]
00:26:46
◼
►
but don't want like the one paragraph
[TS]
00:26:47
◼
►
summary sorry's link is in the show
[TS]
00:26:49
◼
►
notes I know I will summarize the
[TS]
00:26:51
◼
►
summary so Ruby motion is a commercial
[TS]
00:26:54
◼
►
product that lets you develop
[TS]
00:26:55
◼
►
applications for iOS it's currently on
[TS]
00:26:57
◼
►
sale for hundred fifty bucks but their
[TS]
00:26:59
◼
►
real price is 200 so that's the business
[TS]
00:27:01
◼
►
model they sell you this development of
[TS]
00:27:03
◼
►
iron trimming is a by Laurent sense and
[TS]
00:27:08
◼
►
Eddie I hope I'm pronouncing his is it
[TS]
00:27:11
◼
►
that's like is that a boy or girl's name
[TS]
00:27:13
◼
►
I know nothing about French I don't
[TS]
00:27:16
◼
►
sorry we don't either I'm going to
[TS]
00:27:18
◼
►
assume chat room you can help me out is
[TS]
00:27:22
◼
►
that a boy or girl's name should just
[TS]
00:27:24
◼
►
assume that it's male because as a
[TS]
00:27:25
◼
►
programmer is that sexist Laura
[TS]
00:27:27
◼
►
sounds like a a male name to me but I
[TS]
00:27:29
◼
►
don't know anything about French names
[TS]
00:27:31
◼
►
everyone says boy okay I feel better uh
[TS]
00:27:34
◼
►
he is the creator of Mac Ruby the Mac
[TS]
00:27:37
◼
►
Ruby project which had much love when in
[TS]
00:27:40
◼
►
our past episodes about developing on
[TS]
00:27:43
◼
►
Mac OS 10 and Apple's various frameworks
[TS]
00:27:46
◼
►
for doing so what were those episodes
[TS]
00:27:48
◼
►
that put them in the show it was episode
[TS]
00:27:50
◼
►
14 Dark Age of objective-c and episode
[TS]
00:27:53
◼
►
15 The Bridges of Syracuse County both
[TS]
00:27:54
◼
►
discussed the problems I saw in Apple's
[TS]
00:27:58
◼
►
future of its development platform using
[TS]
00:28:00
◼
►
Objective C which is a language based on
[TS]
00:28:02
◼
►
C which is low-level and gives you
[TS]
00:28:03
◼
►
direct access to memory and it's kind of
[TS]
00:28:05
◼
►
cumbersome to use and all that other
[TS]
00:28:06
◼
►
stuff so lots of people wrote in then
[TS]
00:28:09
◼
►
said what about Mac Ruby lets you write
[TS]
00:28:12
◼
►
cocoa applications then or iOS
[TS]
00:28:15
◼
►
applications in a in using Ruby and it
[TS]
00:28:18
◼
►
calls through the objective-c things
[TS]
00:28:20
◼
►
under the cover so we talked a lot about
[TS]
00:28:21
◼
►
bridges and stuff like that and a lot of
[TS]
00:28:24
◼
►
people said well you know we I was
[TS]
00:28:26
◼
►
saying I didn't know what Apple's future
[TS]
00:28:29
◼
►
for its development platform would be I
[TS]
00:28:30
◼
►
said well the guy who writes Mac Ruby
[TS]
00:28:33
◼
►
works for Apple and Apple is you know
[TS]
00:28:36
◼
►
sort of unofficially supporting that
[TS]
00:28:38
◼
►
project they thought because he was
[TS]
00:28:41
◼
►
working there and like they haven't said
[TS]
00:28:42
◼
►
anything about it but maybe this is
[TS]
00:28:43
◼
►
their secret thing that they're doing
[TS]
00:28:45
◼
►
this is the future of their platforms
[TS]
00:28:49
◼
►
it's going to be all Ruby Mason we're
[TS]
00:28:50
◼
►
going to come to WC one year they're
[TS]
00:28:51
◼
►
going to say okay well Objective C is
[TS]
00:28:52
◼
►
great and everything but
[TS]
00:28:53
◼
►
now we want you to check out Mac Ruby
[TS]
00:28:55
◼
►
and you're going to be writing your your
[TS]
00:28:57
◼
►
cocoa and and uikit applications in Ruby
[TS]
00:29:00
◼
►
instead calling through to the cocoa API
[TS]
00:29:02
◼
►
as you can still use Objective C if you
[TS]
00:29:03
◼
►
want blah blah blah uh and I remember
[TS]
00:29:07
◼
►
saying that it could be technically
[TS]
00:29:10
◼
►
speaking there's nothing preventing
[TS]
00:29:11
◼
►
Apple from fully supporting this but I
[TS]
00:29:13
◼
►
seriously doubted that it would be
[TS]
00:29:14
◼
►
mostly because I heard nothing and from
[TS]
00:29:16
◼
►
Apple and saw nothing from Apple to
[TS]
00:29:18
◼
►
indicate that they were behind this as a
[TS]
00:29:20
◼
►
solution and I heard and saw many things
[TS]
00:29:22
◼
►
to indicate that it was not behind us as
[TS]
00:29:24
◼
►
a solution even before last year's
[TS]
00:29:25
◼
►
Debussy I was like if they're going to
[TS]
00:29:27
◼
►
do Mac Ruby you would think I would see
[TS]
00:29:30
◼
►
more hints in that direction and what I
[TS]
00:29:31
◼
►
saw was hints in the direction of things
[TS]
00:29:33
◼
►
like Arc and tweaking Objective C and
[TS]
00:29:36
◼
►
you know really sort of doubling down on
[TS]
00:29:38
◼
►
their that trying to make Objective C
[TS]
00:29:40
◼
►
better versus saying oh you're just
[TS]
00:29:42
◼
►
going to use Ruby for everything and so
[TS]
00:29:44
◼
►
far that's been the case arc was
[TS]
00:29:45
◼
►
introduced last WWC and they've been
[TS]
00:29:48
◼
►
enhancing Objective C an increasing pace
[TS]
00:29:50
◼
►
and they've really committed to their
[TS]
00:29:52
◼
►
compiler infrastructure which granted
[TS]
00:29:54
◼
►
micro-b uses as well but they're adding
[TS]
00:29:57
◼
►
a lot of features to the Objective C
[TS]
00:29:58
◼
►
language and stuff so I didn't see them
[TS]
00:29:59
◼
►
using Mac Ruby now Mac Ruby was created
[TS]
00:30:05
◼
►
in 2007 and the person who created it
[TS]
00:30:07
◼
►
Laurence ensign Eddy recently left his
[TS]
00:30:09
◼
►
job at Apple after seven years there to
[TS]
00:30:13
◼
►
start his own startup to do this thing
[TS]
00:30:14
◼
►
and what the Ryan polls and the articles
[TS]
00:30:17
◼
►
that said his desire to continue working
[TS]
00:30:19
◼
►
on Mac Ruby there you go his I could
[TS]
00:30:21
◼
►
have just looked at in the article his
[TS]
00:30:22
◼
►
desire to continue working on Mac Ruby
[TS]
00:30:24
◼
►
was one of the factors that motivated
[TS]
00:30:25
◼
►
him to leave Apple want his own company
[TS]
00:30:27
◼
►
hmm that's pretty conclusive saying that
[TS]
00:30:29
◼
►
he wanted to do Ruby he thought you
[TS]
00:30:31
◼
►
could develop applications with Ruby for
[TS]
00:30:33
◼
►
iOS and Mac OS 10 Apple disagreed so he
[TS]
00:30:35
◼
►
left the company this is very similar to
[TS]
00:30:37
◼
►
the guy who was running what is it
[TS]
00:30:39
◼
►
called tens compliment for the for the
[TS]
00:30:41
◼
►
ZFS port to Mac OS 10 he was working on
[TS]
00:30:44
◼
►
that internally Apple said no we're not
[TS]
00:30:45
◼
►
going to do ZFS for Mac OS 10 so he left
[TS]
00:30:48
◼
►
to start his own company to do ZFS for
[TS]
00:30:49
◼
►
Mac OS 10 so here's another example the
[TS]
00:30:51
◼
►
same thing but I think this is pretty
[TS]
00:30:53
◼
►
much as confirmed as you can get that
[TS]
00:30:55
◼
►
Mac Ruby is not going to be the future
[TS]
00:30:57
◼
►
of the development platform for Apple at
[TS]
00:30:59
◼
►
least as far as Apple is concerned right
[TS]
00:31:00
◼
►
now because he had to leave the company
[TS]
00:31:02
◼
►
to pursue what he wanted to do now lot
[TS]
00:31:07
◼
►
people have been asking me you know
[TS]
00:31:09
◼
►
isn't this much better than what you
[TS]
00:31:10
◼
►
talked about on this bridge episodes
[TS]
00:31:11
◼
►
well if you've listened to all those
[TS]
00:31:12
◼
►
episodes where I talked about the future
[TS]
00:31:15
◼
►
of their platform and bridges and stuff
[TS]
00:31:16
◼
►
I don't see how the announcement of Ruby
[TS]
00:31:19
◼
►
motion changes anything that I said
[TS]
00:31:20
◼
►
because it's basically I don't know if
[TS]
00:31:23
◼
►
it's exactly the Mac Ruby code but it's
[TS]
00:31:24
◼
►
it's very it's it's Mac Ruby with a nice
[TS]
00:31:27
◼
►
IDE and stuff like that and I don't
[TS]
00:31:31
◼
►
think it changes any of the fundamental
[TS]
00:31:33
◼
►
things that I talked about then other
[TS]
00:31:34
◼
►
than you know being more nicely packaged
[TS]
00:31:38
◼
►
implementation and commercially
[TS]
00:31:39
◼
►
supported and all the other stuff so
[TS]
00:31:41
◼
►
just I'll go over a few of them briefly
[TS]
00:31:43
◼
►
and you can go back and listen to those
[TS]
00:31:45
◼
►
shows - here's long drawn-out version
[TS]
00:31:46
◼
►
but I still think you don't get all the
[TS]
00:31:48
◼
►
benefits of your fancy new high level
[TS]
00:31:50
◼
►
language if you're using it to call into
[TS]
00:31:52
◼
►
an API design for a lower level language
[TS]
00:31:54
◼
►
and I went into more detail about in the
[TS]
00:31:56
◼
►
shows but and to be fair to Mac Ruby it
[TS]
00:31:59
◼
►
is the best I've seen in terms of okay
[TS]
00:32:01
◼
►
so use your your cool high level
[TS]
00:32:03
◼
►
language to call into objective-c api's
[TS]
00:32:05
◼
►
I mean it does does the native bridging
[TS]
00:32:08
◼
►
of types like you know your Ruby strings
[TS]
00:32:10
◼
►
or any strings in Ruby classes or your
[TS]
00:32:12
◼
►
Ruby objects or NS objects and it
[TS]
00:32:13
◼
►
bridges NS array and NS dictionary and
[TS]
00:32:15
◼
►
all that stuff to the native Ruby types
[TS]
00:32:17
◼
►
like it's a bet that's the best you can
[TS]
00:32:18
◼
►
hope for and the ID has some cool demos
[TS]
00:32:22
◼
►
of showing like hey since this is Ruby
[TS]
00:32:24
◼
►
you can when you start your app in the
[TS]
00:32:27
◼
►
debug or whatever you can get a ripple
[TS]
00:32:28
◼
►
where you can just do real-time changes
[TS]
00:32:30
◼
►
to your application like you can put a
[TS]
00:32:32
◼
►
breakpoint stop and then inspect some
[TS]
00:32:33
◼
►
properties and fiddle them in your
[TS]
00:32:35
◼
►
running application now you can do that
[TS]
00:32:36
◼
►
in the fancier versions of gdb and LD be
[TS]
00:32:39
◼
►
but it's considerably easier to do that
[TS]
00:32:41
◼
►
in a high level language rep one by the
[TS]
00:32:43
◼
►
way the ARS technica article use the
[TS]
00:32:45
◼
►
word use the abbreviation repple capital
[TS]
00:32:47
◼
►
repl without linking it anywhere without
[TS]
00:32:50
◼
►
explaining it which is pretty brave if I
[TS]
00:32:51
◼
►
had written that article I would have
[TS]
00:32:52
◼
►
linked it somewhere so for people who
[TS]
00:32:54
◼
►
don't know what a repple is its length
[TS]
00:32:55
◼
►
in the show notes it's read eval print
[TS]
00:32:57
◼
►
loop it's basically you get an
[TS]
00:32:59
◼
►
interactive prompt in your program where
[TS]
00:33:01
◼
►
you can manipulate any data in the
[TS]
00:33:03
◼
►
current you know where you are on the
[TS]
00:33:05
◼
►
current stack frame or whatever on the
[TS]
00:33:06
◼
►
particular line of code and you can
[TS]
00:33:07
◼
►
fiddle with it and inspect it modify it
[TS]
00:33:08
◼
►
and then continue your program that's
[TS]
00:33:10
◼
►
interactive debugging people who use the
[TS]
00:33:12
◼
►
high-level languages like JavaScript or
[TS]
00:33:13
◼
►
Python or Perl or Ruby are used to this
[TS]
00:33:16
◼
►
is just the way we do development you
[TS]
00:33:17
◼
►
set your breakpoint you get up to that
[TS]
00:33:19
◼
►
point and
[TS]
00:33:20
◼
►
you see what the heck is going on what's
[TS]
00:33:21
◼
►
going to happen inspect your data maybe
[TS]
00:33:23
◼
►
change it see if you can continue you
[TS]
00:33:25
◼
►
know it's a nicer way to debug then if
[TS]
00:33:28
◼
►
you have a compiled language and you're
[TS]
00:33:29
◼
►
not familiar enough with the debugger to
[TS]
00:33:31
◼
►
be able to do the same things most again
[TS]
00:33:35
◼
►
most low-level languages do have some
[TS]
00:33:36
◼
►
sort of modify and continue debugger but
[TS]
00:33:39
◼
►
it's not kind of it's not something that
[TS]
00:33:41
◼
►
everybody uses those type of languages
[TS]
00:33:43
◼
►
use as whereas in the high-level
[TS]
00:33:44
◼
►
language is just taken for granted
[TS]
00:33:45
◼
►
that's something you have so I think Mac
[TS]
00:33:47
◼
►
Ruby is great there but regardless of
[TS]
00:33:50
◼
►
you know the regardless of the level of
[TS]
00:33:53
◼
►
your language even ignoring like high
[TS]
00:33:54
◼
►
level versus low level using one
[TS]
00:33:56
◼
►
language to call into an API written in
[TS]
00:33:57
◼
►
another language adds all sorts of
[TS]
00:33:59
◼
►
weirdness like and then example they
[TS]
00:34:01
◼
►
give me articles at the Cohen Convention
[TS]
00:34:02
◼
►
is just different it's not because ones
[TS]
00:34:04
◼
►
high level on the level but it's just
[TS]
00:34:05
◼
►
that just different in this regard it's
[TS]
00:34:07
◼
►
nice that Ruby and Objective C are
[TS]
00:34:08
◼
►
similar in so many ways which is what
[TS]
00:34:09
◼
►
makes the bridging better than other
[TS]
00:34:11
◼
►
kinds of bridges like for example from
[TS]
00:34:13
◼
►
like Java Objective C bridge was worse
[TS]
00:34:15
◼
►
because Java was more different than
[TS]
00:34:16
◼
►
Ruby is and stuff but just having two
[TS]
00:34:19
◼
►
different languages even if they're
[TS]
00:34:20
◼
►
exactly the same level when the calling
[TS]
00:34:22
◼
►
convention of different makes things
[TS]
00:34:23
◼
►
so Objective C has like the function
[TS]
00:34:26
◼
►
signatures where it's like set the thing
[TS]
00:34:29
◼
►
colon with the thing colon and the thing
[TS]
00:34:31
◼
►
colon and that's the whole signature but
[TS]
00:34:32
◼
►
you you put the arguments interspersed
[TS]
00:34:34
◼
►
in the middle those it looks like name
[TS]
00:34:36
◼
►
parameters but it's really not it's
[TS]
00:34:37
◼
►
really just a fancy way of calling
[TS]
00:34:38
◼
►
something someone in Ruby you got to do
[TS]
00:34:39
◼
►
like object dot set the thing with and
[TS]
00:34:43
◼
►
then the thing comma the other thing
[TS]
00:34:46
◼
►
colon and then the other thing value it
[TS]
00:34:49
◼
►
it's kind of like weird and awkward
[TS]
00:34:50
◼
►
because it's just you know it looks
[TS]
00:34:52
◼
►
strange and you can't even like the same
[TS]
00:34:55
◼
►
string searches because the method
[TS]
00:34:57
◼
►
signatures include like the first
[TS]
00:34:58
◼
►
argument and then you have to make some
[TS]
00:34:59
◼
►
sort of decision about alright how do I
[TS]
00:35:01
◼
►
translate from the square bracket
[TS]
00:35:02
◼
►
expression of an objective-c message
[TS]
00:35:05
◼
►
send into my object dot something parens
[TS]
00:35:08
◼
►
version in Ruby and so they just choose
[TS]
00:35:10
◼
►
a way to do it but it just ends up being
[TS]
00:35:11
◼
►
weird and so you're using it you know
[TS]
00:35:17
◼
►
getting back to the high level versus
[TS]
00:35:18
◼
►
low level thing you're presumably you're
[TS]
00:35:20
◼
►
using Ruby because you like it better
[TS]
00:35:22
◼
►
than Objective C you know like it states
[TS]
00:35:23
◼
►
those people who love Ruby it's like Oh
[TS]
00:35:25
◼
►
beautiful and elegant and all it is
[TS]
00:35:27
◼
►
succinct
[TS]
00:35:29
◼
►
and but like that's why you're using it
[TS]
00:35:33
◼
►
but then here are all these ugly warts
[TS]
00:35:36
◼
►
like you would never write a ruby API to
[TS]
00:35:38
◼
►
look like the things that you have to
[TS]
00:35:39
◼
►
call because they're objective-c api's
[TS]
00:35:41
◼
►
it the beauty is partially lost because
[TS]
00:35:43
◼
►
most of what your program is doing is
[TS]
00:35:46
◼
►
calling through to an API written in
[TS]
00:35:47
◼
►
another language that you must call in
[TS]
00:35:49
◼
►
your Ruby code and it just looks weird
[TS]
00:35:51
◼
►
you just know it's not a native Ruby API
[TS]
00:35:53
◼
►
because no sane Ruby person would ever
[TS]
00:35:55
◼
►
make any bad it looks anything like this
[TS]
00:35:57
◼
►
it's just weird and the final point that
[TS]
00:36:00
◼
►
I made in all those episodes is that the
[TS]
00:36:02
◼
►
hard part of making an iOS app or a Mac
[TS]
00:36:04
◼
►
app using cocoa or whatever is learning
[TS]
00:36:07
◼
►
the API as learning UI kit an app kit
[TS]
00:36:09
◼
►
and foundation and all these things
[TS]
00:36:11
◼
►
that's the hard part the hard part is
[TS]
00:36:12
◼
►
not the language and once you know the
[TS]
00:36:14
◼
►
API once you know enough to make an iOS
[TS]
00:36:17
◼
►
application or cocoa application or
[TS]
00:36:18
◼
►
something at that point is like why not
[TS]
00:36:20
◼
►
just use objective-c like how much of
[TS]
00:36:24
◼
►
your program how much of what you're
[TS]
00:36:25
◼
►
doing in your program is someplace where
[TS]
00:36:28
◼
►
you're like okay now this is just a
[TS]
00:36:29
◼
►
block of plain old Ruby and I'm just
[TS]
00:36:30
◼
►
going to do some simple string
[TS]
00:36:31
◼
►
manipulation that's so much easier to do
[TS]
00:36:32
◼
►
in Ruby and that's I think that's true
[TS]
00:36:34
◼
►
it is probably easy to do simple string
[TS]
00:36:36
◼
►
manipulation and stuff like that in Ruby
[TS]
00:36:38
◼
►
than it is an objective-c but the vast
[TS]
00:36:40
◼
►
majority of the time in your program
[TS]
00:36:41
◼
►
you're calling into API is that you
[TS]
00:36:43
◼
►
didn't write and the hard part is
[TS]
00:36:44
◼
►
figuring out which one of those to call
[TS]
00:36:45
◼
►
and how to call them and what sequence
[TS]
00:36:46
◼
►
and how to arrange your program and that
[TS]
00:36:48
◼
►
doesn't change with the language and so
[TS]
00:36:49
◼
►
like you're so close to just writing a
[TS]
00:36:52
◼
►
native objective-c that it's like you
[TS]
00:36:55
◼
►
know there's the confusion of having to
[TS]
00:36:56
◼
►
go through the bridge layer and
[TS]
00:36:57
◼
►
everything balanced with the supposed
[TS]
00:37:00
◼
►
benefits you're getting but once you
[TS]
00:37:01
◼
►
learn that API I know if I would did
[TS]
00:37:03
◼
►
this and did like a Mac Ruby application
[TS]
00:37:06
◼
►
and I got it working everything I'd be
[TS]
00:37:07
◼
►
like man now enough about know enough
[TS]
00:37:08
◼
►
about a UI kit that I could just write
[TS]
00:37:10
◼
►
this in Objective C and not have this
[TS]
00:37:12
◼
►
intermediary layer that I have to worry
[TS]
00:37:13
◼
►
about right and the other thing of
[TS]
00:37:19
◼
►
course is that objective-c is Apple
[TS]
00:37:21
◼
►
supported platform that they keep
[TS]
00:37:22
◼
►
improving it that you can use a full
[TS]
00:37:24
◼
►
Apple tool chain one of the points that
[TS]
00:37:26
◼
►
Ryan polemics and the article is that
[TS]
00:37:27
◼
►
Ruby motion does not use what used to be
[TS]
00:37:29
◼
►
known as interface builder and it's now
[TS]
00:37:31
◼
►
integrated into Xcode right you can't
[TS]
00:37:34
◼
►
lay out your you eyes using a GUI you
[TS]
00:37:36
◼
►
got to use it programmatically which is
[TS]
00:37:37
◼
►
something that not everyone is familiar
[TS]
00:37:39
◼
►
with it certainly has a higher learning
[TS]
00:37:40
◼
►
curve at the learner all the api's a
[TS]
00:37:41
◼
►
pedal they stuff out and if you
[TS]
00:37:43
◼
►
visually oriented is not quite as nice
[TS]
00:37:44
◼
►
and there's a lot of design shops app
[TS]
00:37:46
◼
►
design shops where the person doing the
[TS]
00:37:49
◼
►
user interface has no connection to the
[TS]
00:37:52
◼
►
code they're simply designed I I know
[TS]
00:37:54
◼
►
there are a lot of people that work in
[TS]
00:37:55
◼
►
this way maybe it's a team of two people
[TS]
00:37:57
◼
►
one writes code one does the user
[TS]
00:37:59
◼
►
interface usability part and then that
[TS]
00:38:02
◼
►
should bother people yeah and like
[TS]
00:38:06
◼
►
they're trying to help like Cincinnati
[TS]
00:38:07
◼
►
says that they have their own layout
[TS]
00:38:09
◼
►
system that they've developed that they
[TS]
00:38:12
◼
►
said Xcode integration is on the roadmap
[TS]
00:38:14
◼
►
but not the short-term roadmap so that's
[TS]
00:38:16
◼
►
out there and they're their own things
[TS]
00:38:18
◼
►
so it works this is kind of like CSS and
[TS]
00:38:21
◼
►
it's similar to the cocoa auto layout
[TS]
00:38:22
◼
►
which uses little ASCII art diagrams
[TS]
00:38:24
◼
►
except it's something that's done in
[TS]
00:38:26
◼
►
Ruby with a DSL type thing so it's more
[TS]
00:38:28
◼
►
Ruby flavored but it's a way to
[TS]
00:38:30
◼
►
programmatically layout controls it's
[TS]
00:38:32
◼
►
nicer than just having to make a bunch
[TS]
00:38:33
◼
►
of calls giving some sort of web evil
[TS]
00:38:36
◼
►
DSL a kind of way to do stuff but I
[TS]
00:38:40
◼
►
still think people like you know I again
[TS]
00:38:41
◼
►
like you said if there's if there's
[TS]
00:38:42
◼
►
designers doing it or something you're
[TS]
00:38:44
◼
►
not going to hey check out this cool DSL
[TS]
00:38:46
◼
►
or check out Auto layout with ASCII art
[TS]
00:38:47
◼
►
they're just going to roll their eyes
[TS]
00:38:48
◼
►
they they want to drag buttons onto a
[TS]
00:38:50
◼
►
form and connect not put lines into all
[TS]
00:38:52
◼
►
that stuff oh let's see what else do we
[TS]
00:38:57
◼
►
have on this what else you got no we're
[TS]
00:39:00
◼
►
not done with this topic since it
[TS]
00:39:01
◼
►
continues on and on so the thing about
[TS]
00:39:06
◼
►
being on the Apple training using
[TS]
00:39:09
◼
►
Apple's tool chain it's worth noting at
[TS]
00:39:10
◼
►
this point that not using Apple's tool
[TS]
00:39:15
◼
►
chain can be seen as a benefit to many
[TS]
00:39:17
◼
►
people because the latest version of
[TS]
00:39:19
◼
►
Xcode has a lot of detractors both in
[TS]
00:39:21
◼
►
terms of user interface but primarily in
[TS]
00:39:23
◼
►
terms of its bugginess and performance
[TS]
00:39:25
◼
►
so this is coming at just the right time
[TS]
00:39:28
◼
►
I think of people who are just annoyed
[TS]
00:39:29
◼
►
at the latest version of Xcode because
[TS]
00:39:31
◼
►
it's slow and it keeps crashing and
[TS]
00:39:33
◼
►
screws up their projects and stuff like
[TS]
00:39:34
◼
►
that like mad they just want to get out
[TS]
00:39:36
◼
►
of that like I want to build navigation
[TS]
00:39:37
◼
►
want to get out of that unfortunately
[TS]
00:39:38
◼
►
those people who are complaining are
[TS]
00:39:40
◼
►
usually pretty hardcore iOS or Mac
[TS]
00:39:42
◼
►
developers who have a tremendous amount
[TS]
00:39:44
◼
►
of knowledge invested in objective-c in
[TS]
00:39:45
◼
►
that platform and I don't think they can
[TS]
00:39:47
◼
►
just slide right into Ruby cocoa but not
[TS]
00:39:49
◼
►
Ruby cocoa Mac Ruby or Ruby motion so
[TS]
00:39:53
◼
►
maybe they'll give it a try and play
[TS]
00:39:54
◼
►
with it and maybe it will get some
[TS]
00:39:55
◼
►
traction if ever there was
[TS]
00:39:56
◼
►
for it to land and have the best chance
[TS]
00:39:58
◼
►
of getting traction I think it's now
[TS]
00:39:59
◼
►
with the dissatisfaction of apples with
[TS]
00:40:01
◼
►
apples tools I think Apple will
[TS]
00:40:03
◼
►
eventually get its tools settled down
[TS]
00:40:04
◼
►
that the latest version of Xcode is a
[TS]
00:40:06
◼
►
quite a change from the previous one and
[TS]
00:40:09
◼
►
it's been rocky for a while but
[TS]
00:40:10
◼
►
presumably like you would assume they
[TS]
00:40:12
◼
►
would eventually get it settled down a
[TS]
00:40:14
◼
►
lot of people are like alright let's
[TS]
00:40:16
◼
►
consider Xcode for a bad joke and WWC
[TS]
00:40:19
◼
►
they're going to Xcode 5 and it will
[TS]
00:40:21
◼
►
actually work so there's lots of
[TS]
00:40:22
◼
►
fantasies going on in that regard but
[TS]
00:40:24
◼
►
the latest version of Xcode 4 is not
[TS]
00:40:25
◼
►
well loved so we'll see how they do
[TS]
00:40:29
◼
►
but the final point I have to make on
[TS]
00:40:31
◼
►
this is that Apple really really hates
[TS]
00:40:34
◼
►
it when people don't use its tools like
[TS]
00:40:35
◼
►
that's that's the elephant in the room
[TS]
00:40:37
◼
►
about all this they've really hate it
[TS]
00:40:38
◼
►
they do not want you developing
[TS]
00:40:40
◼
►
applications for that platform using any
[TS]
00:40:42
◼
►
tools other than their own they
[TS]
00:40:44
◼
►
seriously hate like the flash stuff
[TS]
00:40:46
◼
►
making you know making applications with
[TS]
00:40:48
◼
►
flash and porting them and I like all
[TS]
00:40:50
◼
►
those debates they just know you want to
[TS]
00:40:53
◼
►
make applications our platform use our
[TS]
00:40:55
◼
►
tools to do it
[TS]
00:40:55
◼
►
and then people camera at all these
[TS]
00:40:56
◼
►
workarounds right we'll use a different
[TS]
00:40:58
◼
►
tool but we'll produce objective-c code
[TS]
00:40:59
◼
►
and you won't be able to tell the
[TS]
00:41:00
◼
►
difference Apple and so far apples been
[TS]
00:41:02
◼
►
like ah well fine I mean it's
[TS]
00:41:04
◼
►
objective-c code and you're submitting
[TS]
00:41:07
◼
►
us binary that looks like it was built
[TS]
00:41:08
◼
►
with our tools and it looks like it was
[TS]
00:41:10
◼
►
written Objective C and we don't know
[TS]
00:41:11
◼
►
that it was and like that's a constant
[TS]
00:41:16
◼
►
struggle but you just know Apple doesn't
[TS]
00:41:17
◼
►
like that because that what they don't
[TS]
00:41:18
◼
►
want is a code warrior situation where
[TS]
00:41:21
◼
►
the vast majority of their user base is
[TS]
00:41:25
◼
►
using an IDE that they don't control and
[TS]
00:41:26
◼
►
all of a sudden the progress of their
[TS]
00:41:27
◼
►
platform is controlled by a third-party
[TS]
00:41:29
◼
►
company that they have no control over
[TS]
00:41:30
◼
►
right because like I think we made this
[TS]
00:41:32
◼
►
awesome new thing and like oh well I
[TS]
00:41:33
◼
►
can't even use that until code warrior
[TS]
00:41:35
◼
►
updates to support it all right they do
[TS]
00:41:36
◼
►
not want that to happen ever ever again
[TS]
00:41:38
◼
►
and it's just like an institutional
[TS]
00:41:39
◼
►
hatred of using any tools other than
[TS]
00:41:42
◼
►
their own they want complete ownership
[TS]
00:41:43
◼
►
of the tools they want you to use them
[TS]
00:41:44
◼
►
and if they can force you using they
[TS]
00:41:45
◼
►
will so that is the grim outlook for
[TS]
00:41:49
◼
►
anybody trying to make any sort of tool
[TS]
00:41:51
◼
►
that you use instead of Xcode to make
[TS]
00:41:53
◼
►
your applications even if you use their
[TS]
00:41:54
◼
►
full compiler tool chain you know
[TS]
00:41:55
◼
►
they're using LLVM and clang and like
[TS]
00:41:58
◼
►
that's that's what Ruby motion is using
[TS]
00:42:00
◼
►
it's totally native it's making its
[TS]
00:42:01
◼
►
making Objective C applications like you
[TS]
00:42:03
◼
►
don't have to know that it was written
[TS]
00:42:03
◼
►
in code
[TS]
00:42:05
◼
►
and Ruby but I just know that Apple does
[TS]
00:42:07
◼
►
not like that so if one of these IDs
[TS]
00:42:10
◼
►
ever got traction it became insanely
[TS]
00:42:11
◼
►
popular look for a confrontation of some
[TS]
00:42:15
◼
►
kind or something coming to a head the
[TS]
00:42:18
◼
►
best thing that could happen to remotion
[TS]
00:42:19
◼
►
ik is that it could be used by a few
[TS]
00:42:22
◼
►
really great developers and get popular
[TS]
00:42:25
◼
►
enough to be self-supporting
[TS]
00:42:26
◼
►
but still not be in widespread use
[TS]
00:42:28
◼
►
because that would keep it safe sort of
[TS]
00:42:32
◼
►
one of the point I had in us I have too
[TS]
00:42:34
◼
►
many things bolded here was that I think
[TS]
00:42:38
◼
►
Sansa matey's heart is in the right
[TS]
00:42:40
◼
►
place with this thing I quote from the
[TS]
00:42:43
◼
►
the ARS technica article does it has
[TS]
00:42:44
◼
►
some quotes from him right in it says an
[TS]
00:42:46
◼
►
iOS application written in Ruby will
[TS]
00:42:48
◼
►
contain significantly less lines of code
[TS]
00:42:50
◼
►
than a comparable app written in
[TS]
00:42:51
◼
►
objective-c like that's what you want
[TS]
00:42:52
◼
►
right that's why all these doodles you
[TS]
00:42:55
◼
►
don't want to just like oh what looks
[TS]
00:42:57
◼
►
prettier because there's no funny square
[TS]
00:42:58
◼
►
brackets like that's not the goal
[TS]
00:42:59
◼
►
like that's maybe one of the goals but
[TS]
00:43:01
◼
►
that's not what you want it to be less
[TS]
00:43:02
◼
►
code that's what you want and I think
[TS]
00:43:06
◼
►
this delivers on that just if only
[TS]
00:43:08
◼
►
getting rid of like declaration
[TS]
00:43:10
◼
►
boilerplate and headers and the example
[TS]
00:43:12
◼
►
code in the in the article is only 100
[TS]
00:43:14
◼
►
lines it's only hundred lines because
[TS]
00:43:16
◼
►
you can put it all on one file you just
[TS]
00:43:18
◼
►
do multiple class definitions and you
[TS]
00:43:19
◼
►
don't have to have like separate MS and
[TS]
00:43:21
◼
►
dot H's and interface and property
[TS]
00:43:24
◼
►
declarations and synthesize calls and
[TS]
00:43:26
◼
►
it's just you know it's less noisy and
[TS]
00:43:28
◼
►
there's less boilerplate and so there is
[TS]
00:43:31
◼
►
a real benefit there I think but it's
[TS]
00:43:33
◼
►
obviously not what Apple wants to go
[TS]
00:43:34
◼
►
with and if I was writing an application
[TS]
00:43:37
◼
►
for the Mac or iOS I would probably just
[TS]
00:43:40
◼
►
bite the bullet and learn and learn
[TS]
00:43:41
◼
►
objective-c because that feels like
[TS]
00:43:42
◼
►
still be safe bet to me that's why the
[TS]
00:43:45
◼
►
advice I've always heard from every
[TS]
00:43:47
◼
►
developer that I've ever talked to is
[TS]
00:43:49
◼
►
you know bite the bullet learn Objective
[TS]
00:43:52
◼
►
C it's got the best support
[TS]
00:43:54
◼
►
it's from Apple it's by Apple they're
[TS]
00:43:58
◼
►
always going to make sure that this
[TS]
00:43:59
◼
►
works unless they invent something new
[TS]
00:44:02
◼
►
but this is official why if you're going
[TS]
00:44:04
◼
►
to embrace the platform would you not
[TS]
00:44:06
◼
►
embrace the infrastructure that they've
[TS]
00:44:08
◼
►
provided for you otherwise because the
[TS]
00:44:12
◼
►
infrastructure sucks and keeps crashing
[TS]
00:44:13
◼
►
in annoys me and I don't like the
[TS]
00:44:14
◼
►
language as much as other stuff but but
[TS]
00:44:16
◼
►
again I truly think the hardest
[TS]
00:44:18
◼
►
these applications is that you have to
[TS]
00:44:21
◼
►
learn the API it's not learning the
[TS]
00:44:23
◼
►
language Objective C takes you know an
[TS]
00:44:25
◼
►
experienced programmer a day to get the
[TS]
00:44:27
◼
►
basics you know you're fine right it's
[TS]
00:44:28
◼
►
not the language it's the API and the
[TS]
00:44:31
◼
►
API is a lot to learn no matter what
[TS]
00:44:33
◼
►
language you program it in so that
[TS]
00:44:35
◼
►
that's always been a sticking point to
[TS]
00:44:37
◼
►
me so that's the end of Ruby motion I
[TS]
00:44:41
◼
►
applaud the effort I think it looks
[TS]
00:44:43
◼
►
really cool and I hope they do not get
[TS]
00:44:46
◼
►
big enough to go into Apple's crosshairs
[TS]
00:44:50
◼
►
that was like a follow up but also kind
[TS]
00:44:52
◼
►
of a topic because it's so distant but
[TS]
00:44:54
◼
►
now back to the regular follow up I
[TS]
00:44:56
◼
►
really wanted to limit this to shows but
[TS]
00:44:59
◼
►
due to my own incompetence I have failed
[TS]
00:45:00
◼
►
to do so games games and gaming well
[TS]
00:45:03
◼
►
this is a big this is a big follow up
[TS]
00:45:05
◼
►
topic let's do our second sponsor
[TS]
00:45:07
◼
►
quickly and then we can get into games
[TS]
00:45:09
◼
►
okay are you can will will you allow I
[TS]
00:45:11
◼
►
will text astok this is something I
[TS]
00:45:14
◼
►
would think you like no didn't do you
[TS]
00:45:15
◼
►
have an iPad that you could use do you
[TS]
00:45:17
◼
►
have an iPad you could grab and have for
[TS]
00:45:19
◼
►
the afternoon it's sitting right in
[TS]
00:45:20
◼
►
front of me right now okay so I want you
[TS]
00:45:22
◼
►
to go and install and I think I have a
[TS]
00:45:23
◼
►
promo code for you if you want if you
[TS]
00:45:25
◼
►
don't already have this app text a stick
[TS]
00:45:27
◼
►
it's powerful and fast text editor for
[TS]
00:45:29
◼
►
iPad I love this app it's an advanced
[TS]
00:45:32
◼
►
code editor it has a rich support for
[TS]
00:45:34
◼
►
syntax highlighting it does Dropbox
[TS]
00:45:36
◼
►
integration it does WebDAV it does a FTP
[TS]
00:45:40
◼
►
and SFTP and it supports more than 80
[TS]
00:45:42
◼
►
different types of files while you're
[TS]
00:45:45
◼
►
typing HTML objective-c Ruby Python and
[TS]
00:45:50
◼
►
if you don't if you like John siracusa
[TS]
00:45:52
◼
►
have invented your own superior
[TS]
00:45:54
◼
►
programming language you can use your
[TS]
00:45:57
◼
►
own text make compatible syntax
[TS]
00:45:59
◼
►
definitions just use your own thing it's
[TS]
00:46:02
◼
►
written from the ground up uses a you
[TS]
00:46:05
◼
►
know native iOS API is like core text so
[TS]
00:46:08
◼
►
it has interactive search it has a very
[TS]
00:46:10
◼
►
fast quick very responsive text editor
[TS]
00:46:13
◼
►
that this whole thing is built around
[TS]
00:46:15
◼
►
it's got these great little additional
[TS]
00:46:17
◼
►
keys over the virtual keyboard to make
[TS]
00:46:18
◼
►
it really easy for you to enter code and
[TS]
00:46:20
◼
►
it has an awesome little cursor
[TS]
00:46:23
◼
►
navigation wheel that makes selecting
[TS]
00:46:25
◼
►
text really easy so first use our first
[TS]
00:46:27
◼
►
sponsor to get up to speed so you can
[TS]
00:46:29
◼
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type really fast then you get this
[TS]
00:46:31
◼
►
and now you're like coding machine with
[TS]
00:46:33
◼
►
just your iPad you're a coding machine
[TS]
00:46:35
◼
►
and you can update right on the server
[TS]
00:46:37
◼
►
you got SFTP I mentioned that you got
[TS]
00:46:39
◼
►
Dropbox you get all of this stuff and it
[TS]
00:46:42
◼
►
even has code completion for HTML and
[TS]
00:46:44
◼
►
CSS and if you have an external keyboard
[TS]
00:46:46
◼
►
you can use that too it's really awesome
[TS]
00:46:49
◼
►
you go to text asta Capcom let me spell
[TS]
00:46:52
◼
►
that text txt astok ast I see app text
[TS]
00:46:57
◼
►
as de Capcom and if there's developers
[TS]
00:47:01
◼
►
out then even if you're not a developer
[TS]
00:47:02
◼
►
you just want a really really great
[TS]
00:47:03
◼
►
editor with all these features just go
[TS]
00:47:05
◼
►
check it out text tastic they just see
[TS]
00:47:09
◼
►
that thing recently about some a guy or
[TS]
00:47:11
◼
►
a group of people created an entire game
[TS]
00:47:14
◼
►
on an iPad it was an iOS game they
[TS]
00:47:16
◼
►
created entirely on an iPad all the
[TS]
00:47:18
◼
►
coding all the graphics all everything
[TS]
00:47:20
◼
►
pretty cool shows what you can do yeah
[TS]
00:47:23
◼
►
and said what I think when I thought of
[TS]
00:47:25
◼
►
when I saw that was like like hey look
[TS]
00:47:27
◼
►
at this we made we made a whole app on
[TS]
00:47:28
◼
►
the iPad see is not just for consumption
[TS]
00:47:30
◼
►
blah blah it reminded me of kind of like
[TS]
00:47:32
◼
►
if someone had been bragging back in the
[TS]
00:47:35
◼
►
early days of the personal computer or
[TS]
00:47:37
◼
►
our game consoles where you used to need
[TS]
00:47:40
◼
►
to have another bigger fancier computer
[TS]
00:47:42
◼
►
to make programs for the other computer
[TS]
00:47:45
◼
►
yeah like you you I can't think of a
[TS]
00:47:47
◼
►
good concrete example and so someone can
[TS]
00:47:49
◼
►
come up with one but like used you know
[TS]
00:47:50
◼
►
game consoles you'd have to use a
[TS]
00:47:51
◼
►
development thing that was way more
[TS]
00:47:53
◼
►
powerful than the game console itself to
[TS]
00:47:55
◼
►
write it like you don't write the game
[TS]
00:47:56
◼
►
on the game console and even for
[TS]
00:47:57
◼
►
personal computers like a lot of the
[TS]
00:47:59
◼
►
original Mac software was written on a
[TS]
00:48:00
◼
►
Lisa I believe someone can correct me if
[TS]
00:48:02
◼
►
I'm wrong on that because you needed the
[TS]
00:48:04
◼
►
big computer or at least the computer
[TS]
00:48:05
◼
►
was already done to make the connect
[TS]
00:48:07
◼
►
software for the other computer but now
[TS]
00:48:10
◼
►
that seems silly it's like I'm a rogue
[TS]
00:48:12
◼
►
this Mac application on my Mac isn't
[TS]
00:48:14
◼
►
that amazing like no not really uh I
[TS]
00:48:17
◼
►
think in 10 years looking back in the
[TS]
00:48:20
◼
►
stories like someone wrote an iPad
[TS]
00:48:22
◼
►
application on an iPad they'd be like so
[TS]
00:48:23
◼
►
so what that's exciting for what reason
[TS]
00:48:26
◼
►
we're in this weird in-between period
[TS]
00:48:29
◼
►
where we think you can't do we think you
[TS]
00:48:30
◼
►
can't create things for the thing on the
[TS]
00:48:31
◼
►
thing all right
[TS]
00:48:34
◼
►
Gaming gaming gaming so again listening
[TS]
00:48:40
◼
►
to myself on the previous episode I
[TS]
00:48:43
◼
►
immediately struck with
[TS]
00:48:45
◼
►
the points that I totally miss a lot I'm
[TS]
00:48:47
◼
►
listening to mess I'm going wait you now
[TS]
00:48:50
◼
►
don't talk about that now you're missing
[TS]
00:48:51
◼
►
the point here don't you sit in I'm
[TS]
00:48:53
◼
►
again I'm it it's frustrating to listen
[TS]
00:48:55
◼
►
to yourself and realize you're being an
[TS]
00:48:56
◼
►
idiot but there you have it so I'll
[TS]
00:49:00
◼
►
start with some smaller gaming fault and
[TS]
00:49:01
◼
►
then we'll get to the P one major point
[TS]
00:49:03
◼
►
any mess if you recall I last show I
[TS]
00:49:07
◼
►
repented for not having focused enough
[TS]
00:49:10
◼
►
on the distinction I was making that
[TS]
00:49:12
◼
►
games are a weird kind of art because
[TS]
00:49:14
◼
►
they have these qualities of the forms
[TS]
00:49:16
◼
►
of art Don I thought that on the
[TS]
00:49:18
◼
►
original show I had muddied the water by
[TS]
00:49:19
◼
►
bringing by talking about things that
[TS]
00:49:20
◼
►
are not arts to try to illuminate other
[TS]
00:49:22
◼
►
aspects of the analogy but it was a it
[TS]
00:49:24
◼
►
was a tangent that was dragging me off
[TS]
00:49:25
◼
►
course and so on this episode I have a
[TS]
00:49:28
◼
►
point that I missed last time but let's
[TS]
00:49:30
◼
►
start with small follow-up first I have
[TS]
00:49:32
◼
►
something from someone who's I hate when
[TS]
00:49:35
◼
►
I go to someone's Twitter account and
[TS]
00:49:36
◼
►
all I see is the Twitter name and they
[TS]
00:49:37
◼
►
don't have a real name listed because I
[TS]
00:49:38
◼
►
don't know how to credit you so this one
[TS]
00:49:40
◼
►
is stic kan which I don't know how to
[TS]
00:49:42
◼
►
pronounce and if you had provided a real
[TS]
00:49:44
◼
►
name I would have given an effort but he
[TS]
00:49:47
◼
►
sent me a link to oh here's another name
[TS]
00:49:50
◼
►
Dara O'Brien but it's it's not O'Brien
[TS]
00:49:54
◼
►
like Oh a posture fee its Dara da RA and
[TS]
00:49:57
◼
►
then a space then a capital o and then a
[TS]
00:49:59
◼
►
space and then Bri a ayan anyway he's
[TS]
00:50:03
◼
►
Irish I think yeah that's an Irish name
[TS]
00:50:05
◼
►
for sure yes but no pottery so he's a
[TS]
00:50:08
◼
►
stand-up comedian he has a stent he has
[TS]
00:50:10
◼
►
a stand-up comedy skit about the
[TS]
00:50:13
◼
►
difficulty of playing games very similar
[TS]
00:50:16
◼
►
to topic like you know he makes one line
[TS]
00:50:17
◼
►
it's not the point of his comedy routine
[TS]
00:50:19
◼
►
but one line is about it you know other
[TS]
00:50:20
◼
►
forms of art you aren't prevented from
[TS]
00:50:22
◼
►
enjoying because you are not skilled
[TS]
00:50:26
◼
►
enough and it's a good funny routine you
[TS]
00:50:28
◼
►
should watch it at the link is in the
[TS]
00:50:30
◼
►
show notes so I recommend that cage it
[TS]
00:50:33
◼
►
healing chat room says obreon obreon
[TS]
00:50:37
◼
►
well he would know so there you go and
[TS]
00:50:40
◼
►
what it reminded me of seeing the
[TS]
00:50:43
◼
►
stand-up comic talking about video games
[TS]
00:50:46
◼
►
was that it packs this year someone in
[TS]
00:50:48
◼
►
audience asks question during one of the
[TS]
00:50:49
◼
►
Q&A sessions of Mike and Jerry why don't
[TS]
00:50:52
◼
►
you guys have stand-up comedians at PAX
[TS]
00:50:54
◼
►
and what they said was that it's not
[TS]
00:50:58
◼
►
it's a lot of
[TS]
00:50:59
◼
►
people have proposed that but it's not
[TS]
00:51:00
◼
►
easy to find stand-up comedians who do
[TS]
00:51:04
◼
►
like video game relevant humour who
[TS]
00:51:07
◼
►
aren't like patronizing or like not
[TS]
00:51:11
◼
►
really one of us or or just aren't funny
[TS]
00:51:13
◼
►
you know what I mean
[TS]
00:51:14
◼
►
like you can't just say oh I'm a
[TS]
00:51:16
◼
►
stand-up comedian I do video game stuff
[TS]
00:51:17
◼
►
and you can you can tell when the person
[TS]
00:51:20
◼
►
doing the comedy either doesn't get the
[TS]
00:51:21
◼
►
culture isn't a real gamer and the
[TS]
00:51:24
◼
►
people who do get the culture and our
[TS]
00:51:25
◼
►
real gamers are often are not funny so
[TS]
00:51:27
◼
►
it's not easy it's not easy to find a
[TS]
00:51:29
◼
►
stand-up community who's gonna do
[TS]
00:51:30
◼
►
because there it is possible to have
[TS]
00:51:31
◼
►
very funny skits about video games that
[TS]
00:51:33
◼
►
are relevant to gamers but it's rare so
[TS]
00:51:35
◼
►
I looked through this guy I'm like he
[TS]
00:51:37
◼
►
seems like a real gamer to me maybe kind
[TS]
00:51:39
◼
►
of like a in-between II casually kind of
[TS]
00:51:44
◼
►
you know like but and the questions like
[TS]
00:51:46
◼
►
whether he's funny now maybe they can't
[TS]
00:51:47
◼
►
get him maybe he's too big and wherever
[TS]
00:51:49
◼
►
he's from maybe there's don't feel like
[TS]
00:51:51
◼
►
he's a good fit the show and I don't
[TS]
00:51:53
◼
►
know if he is but when I saw this that I
[TS]
00:51:54
◼
►
thought of that like it is difficult to
[TS]
00:51:56
◼
►
find people doing humor about narrow
[TS]
00:51:59
◼
►
interest subjects that are acceptable to
[TS]
00:52:02
◼
►
the people who are into that but who are
[TS]
00:52:03
◼
►
also broadly funny the next one is from
[TS]
00:52:07
◼
►
ash furrow and he I'm something that's
[TS]
00:52:09
◼
►
he again like many other people are
[TS]
00:52:11
◼
►
following my advice and when they have a
[TS]
00:52:13
◼
►
whole bunch of stuff to say about some
[TS]
00:52:15
◼
►
show write a blog post I will link to it
[TS]
00:52:17
◼
►
in the show notes it's better than
[TS]
00:52:18
◼
►
sending me the big giant email that only
[TS]
00:52:20
◼
►
I see and then I have to summarize for
[TS]
00:52:21
◼
►
everybody else all right
[TS]
00:52:23
◼
►
okay Julie says Dara was a physics major
[TS]
00:52:25
◼
►
in college and he's a big science nerd
[TS]
00:52:27
◼
►
yes but doesn't mean he's a gamer
[TS]
00:52:28
◼
►
doesn't mean he is more connection to
[TS]
00:52:29
◼
►
the nerd so anyway ash furro furro wrote
[TS]
00:52:32
◼
►
a blog post that was titled the joys and
[TS]
00:52:34
◼
►
sorrows of being an almost gamer and
[TS]
00:52:38
◼
►
that's in the show notes and he
[TS]
00:52:40
◼
►
complains about he says that he really
[TS]
00:52:42
◼
►
understood what I was talking about when
[TS]
00:52:44
◼
►
I said that some people play games and
[TS]
00:52:46
◼
►
don't have the skills to complete them
[TS]
00:52:47
◼
►
and can be frustrating like games such
[TS]
00:52:48
◼
►
as Zelda to have a soft ramp up to get
[TS]
00:52:51
◼
►
you familiar with mechanics but then
[TS]
00:52:52
◼
►
eventually the game gets too hard and
[TS]
00:52:54
◼
►
you have to stop and he said he has
[TS]
00:52:57
◼
►
experiences this and it kind of sucks
[TS]
00:52:58
◼
►
and it's why he stopped playing video
[TS]
00:53:00
◼
►
games he says he says I've played 2/3 of
[TS]
00:53:03
◼
►
the way through so many game I've almost
[TS]
00:53:05
◼
►
finished it doesn't Zelda games that's
[TS]
00:53:07
◼
►
rough right he says he was getting at
[TS]
00:53:11
◼
►
the portal which is first-person shooter
[TS]
00:53:12
◼
►
he's it
[TS]
00:53:13
◼
►
came to the section that introduces
[TS]
00:53:14
◼
►
turrets I literally panicked I put down
[TS]
00:53:16
◼
►
the game and didn't touch it for a month
[TS]
00:53:17
◼
►
because suddenly had it become a
[TS]
00:53:18
◼
►
first-person shooter and I hated it
[TS]
00:53:19
◼
►
because he's not particularly good at
[TS]
00:53:21
◼
►
first-person shooters and doesn't like
[TS]
00:53:22
◼
►
this kind of games but was encouraged to
[TS]
00:53:23
◼
►
play portal because he said it was like
[TS]
00:53:24
◼
►
a puzzle game but eventually there's
[TS]
00:53:26
◼
►
some first-person Ori stuff import
[TS]
00:53:27
◼
►
first-person kind of stuff in portal
[TS]
00:53:29
◼
►
where you have to be kind of good at
[TS]
00:53:31
◼
►
controlling the character and that makes
[TS]
00:53:32
◼
►
it frustrating so he says he has played
[TS]
00:53:36
◼
►
a whole bunch of games like Mario games
[TS]
00:53:37
◼
►
and Smash Brothers and joy port on
[TS]
00:53:39
◼
►
portal 2 but never enjoyed playing Halo
[TS]
00:53:42
◼
►
or called duty and he says that he
[TS]
00:53:43
◼
►
thinks marginal improvements in gamers
[TS]
00:53:45
◼
►
killed the high level the spectrum can
[TS]
00:53:46
◼
►
result in massive improvements in the
[TS]
00:53:48
◼
►
joy experience while playing so if he
[TS]
00:53:50
◼
►
was a little better shooters he'd enjoy
[TS]
00:53:51
◼
►
them more I would say about this person
[TS]
00:53:54
◼
►
that he's mostly a gamer like he's not
[TS]
00:53:56
◼
►
really the people I was talking about
[TS]
00:53:58
◼
►
the fact that he's gotten as far as he
[TS]
00:53:59
◼
►
has shows that he has much more
[TS]
00:54:02
◼
►
competence in gaming than the vast
[TS]
00:54:04
◼
►
majority of the public I think he could
[TS]
00:54:07
◼
►
play enjoy and get through completely
[TS]
00:54:09
◼
►
like a game like eco and and journey
[TS]
00:54:11
◼
►
very easily shall the classes probably
[TS]
00:54:14
◼
►
still beyond his reach because they does
[TS]
00:54:16
◼
►
get hard drugs in and not finishing
[TS]
00:54:18
◼
►
Zelda games is really rough because like
[TS]
00:54:21
◼
►
especially if you like two-thirds of the
[TS]
00:54:23
◼
►
way through you want to see the ending
[TS]
00:54:24
◼
►
you want to see the conclusion of the
[TS]
00:54:25
◼
►
story you want to have satisfaction for
[TS]
00:54:27
◼
►
the work you've done and if you just
[TS]
00:54:28
◼
►
can't get there that's that's rough so I
[TS]
00:54:32
◼
►
encourage everyone to go read that
[TS]
00:54:33
◼
►
because it is much more interesting than
[TS]
00:54:35
◼
►
my brief summary of it and speaking of
[TS]
00:54:38
◼
►
finishing games Bruce Phillips wrote in
[TS]
00:54:40
◼
►
to point me to an article that shows
[TS]
00:54:42
◼
►
completion percentages for a bunch of
[TS]
00:54:44
◼
►
Xbox 360 games it's a little bit old but
[TS]
00:54:46
◼
►
on the past show I said I would love to
[TS]
00:54:48
◼
►
know how many players actually complete
[TS]
00:54:49
◼
►
games and this isn't necessarily a
[TS]
00:54:51
◼
►
measure of a skill because they could
[TS]
00:54:53
◼
►
you could not complete a game because it
[TS]
00:54:54
◼
►
gets boring or it gets annoying or you
[TS]
00:54:56
◼
►
just don't use it's not fun anymore or
[TS]
00:54:57
◼
►
you think you've played the whole game
[TS]
00:54:58
◼
►
and you're not interested anymore but
[TS]
00:55:01
◼
►
the range is huge so this is a link in
[TS]
00:55:03
◼
►
the show notes it's a game of suture
[TS]
00:55:05
◼
►
article or Gamasutra if you want to
[TS]
00:55:07
◼
►
pronounce it that way and there's like a
[TS]
00:55:09
◼
►
low of a ten percent completion light
[TS]
00:55:11
◼
►
for Guitar Hero game which I assume is
[TS]
00:55:13
◼
►
completely a skill barrier to completion
[TS]
00:55:14
◼
►
because completing 100 percent of Guitar
[TS]
00:55:16
◼
►
Hero takes tremendous textarea musical
[TS]
00:55:19
◼
►
ability that most people don't have and
[TS]
00:55:20
◼
►
it all I think it also gets kind of
[TS]
00:55:21
◼
►
boring as you go and to a high of 75
[TS]
00:55:24
◼
►
percent for a call duty game which is
[TS]
00:55:26
◼
►
a mass-market game like said they want
[TS]
00:55:28
◼
►
to reduce the scale factor to get to
[TS]
00:55:30
◼
►
find the broadest audience but called
[TS]
00:55:32
◼
►
Duty's is still a pretty hardcore gamer
[TS]
00:55:34
◼
►
game but it's a huge range there in
[TS]
00:55:36
◼
►
completion percentages and I was I wish
[TS]
00:55:40
◼
►
I had more relevant more comprehensive
[TS]
00:55:43
◼
►
data on that on about game makers due to
[TS]
00:55:46
◼
►
that's the point of the article was like
[TS]
00:55:47
◼
►
how to get people to keep playing your
[TS]
00:55:49
◼
►
game I don't know if the article I just
[TS]
00:55:51
◼
►
looked at the graphs I confess I did not
[TS]
00:55:52
◼
►
read the entire thing but I don't know
[TS]
00:55:53
◼
►
if the article goes into whether skill
[TS]
00:55:57
◼
►
is a factor like are people leaving your
[TS]
00:55:59
◼
►
game because they're not engaged or do
[TS]
00:56:00
◼
►
they consider the people leaving your
[TS]
00:56:01
◼
►
game simply because they can't get any
[TS]
00:56:03
◼
►
father oh the next one is Mike F who
[TS]
00:56:08
◼
►
writes in without his full last name
[TS]
00:56:10
◼
►
Mike F mentions the Dean axel F exactly
[TS]
00:56:14
◼
►
Eddie Murphy writes and to say that he
[TS]
00:56:16
◼
►
he doesn't like journey so right away
[TS]
00:56:21
◼
►
he's suspect to me like this was the end
[TS]
00:56:22
◼
►
of this thing I read his entire entire
[TS]
00:56:24
◼
►
email then at the very end he takes a
[TS]
00:56:26
◼
►
jab a journey I'm like oh then why did I
[TS]
00:56:27
◼
►
read the hell mail you're I just written
[TS]
00:56:29
◼
►
you off entirely sorry he suspects but
[TS]
00:56:31
◼
►
what's hearing now let's see what he had
[TS]
00:56:33
◼
►
to say let's try to consider his
[TS]
00:56:34
◼
►
arguments without considering his
[TS]
00:56:36
◼
►
terrible taste in games uh say it says
[TS]
00:56:41
◼
►
it's pretty common to hear video game
[TS]
00:56:42
◼
►
journalists making the same argument you
[TS]
00:56:43
◼
►
did about video game length and how
[TS]
00:56:45
◼
►
meaningless it is as a measure of value
[TS]
00:56:46
◼
►
taken to the extreme that's obviously a
[TS]
00:56:48
◼
►
bad argument a copy of quake three that
[TS]
00:56:49
◼
►
shuts off after a week is worth less
[TS]
00:56:51
◼
►
than one that does not and he suggests
[TS]
00:56:53
◼
►
that it's because if you're not dealt
[TS]
00:56:56
◼
►
with a job and you have less time
[TS]
00:56:57
◼
►
obviously you're going to be if your
[TS]
00:56:59
◼
►
time constrained you value the quality
[TS]
00:57:01
◼
►
of the entertainment more than the the
[TS]
00:57:04
◼
►
length of it but if your money
[TS]
00:57:05
◼
►
constrained like a kid you want to get
[TS]
00:57:07
◼
►
the most bang for your buck you've got
[TS]
00:57:08
◼
►
plenty of time but you only have a
[TS]
00:57:09
◼
►
little bit of money so you don't have
[TS]
00:57:10
◼
►
spend 60 bucks on a game that's that's
[TS]
00:57:12
◼
►
only like five hours long because now
[TS]
00:57:13
◼
►
you got to save up sixty bucks again so
[TS]
00:57:16
◼
►
it's it's you know a difference in
[TS]
00:57:18
◼
►
perspective of what you want to think so
[TS]
00:57:20
◼
►
he says if you're a kid on a budget and
[TS]
00:57:23
◼
►
you can only get a game every two months
[TS]
00:57:25
◼
►
but you really recommend the kid by
[TS]
00:57:26
◼
►
journey well first of all journey is $15
[TS]
00:57:28
◼
►
so that's not quite a fair comparison
[TS]
00:57:30
◼
►
but what I was specifically talking
[TS]
00:57:32
◼
►
about and complains about how long it
[TS]
00:57:33
◼
►
takes to finish game is that it applies
[TS]
00:57:35
◼
►
mostly to single-player games like when
[TS]
00:57:37
◼
►
someone or someone review a
[TS]
00:57:38
◼
►
single-player game and
[TS]
00:57:39
◼
►
it was only nine hours gameplay and I
[TS]
00:57:41
◼
►
think there should be twenty right and
[TS]
00:57:45
◼
►
the they didn't get X hours enjoyment
[TS]
00:57:47
◼
►
for Y amount of money complaints almost
[TS]
00:57:48
◼
►
exclusively focus on single-player games
[TS]
00:57:51
◼
►
a replay value in dollar for money is
[TS]
00:57:54
◼
►
like a legitimate concern but it's
[TS]
00:57:55
◼
►
mostly wrapped up in in game type very
[TS]
00:57:57
◼
►
very few single-player games having a
[TS]
00:57:59
◼
►
replay value to come close to even a
[TS]
00:58:01
◼
►
mediocre multiplayer game so a game like
[TS]
00:58:04
◼
►
quake 3 yes it'll be ridiculous if the
[TS]
00:58:06
◼
►
game shut off but you try reading your
[TS]
00:58:09
◼
►
review you know what genre you're
[TS]
00:58:10
◼
►
getting into very few people are
[TS]
00:58:12
◼
►
complaining that mmo's don't have enough
[TS]
00:58:15
◼
►
like they're not long enough like there
[TS]
00:58:16
◼
►
are very few MMOs where you can hit the
[TS]
00:58:17
◼
►
level cap in five hours because that
[TS]
00:58:20
◼
►
that I think would be worth complaining
[TS]
00:58:21
◼
►
about you when you get an MMO and
[TS]
00:58:23
◼
►
especially when you get a multiplayer
[TS]
00:58:24
◼
►
multiplayer game is like you can just
[TS]
00:58:26
◼
►
play that forever and ever
[TS]
00:58:27
◼
►
I can never people are still playing
[TS]
00:58:28
◼
►
quake 3 that game never ends
[TS]
00:58:30
◼
►
you know single-player games have an end
[TS]
00:58:32
◼
►
I mean to give a X hours of gameplay
[TS]
00:58:34
◼
►
thing you have to have an end to the
[TS]
00:58:37
◼
►
game and single-player games do have an
[TS]
00:58:40
◼
►
end and there are single-player portions
[TS]
00:58:42
◼
►
of other games you can complain about
[TS]
00:58:43
◼
►
multiplayer games pretty much don't have
[TS]
00:58:44
◼
►
an end even when you hit the level cap
[TS]
00:58:45
◼
►
you can just hang out there in MMO and
[TS]
00:58:47
◼
►
you're not going to get like a level 80
[TS]
00:58:49
◼
►
wherever that is Wow person in 12 hours
[TS]
00:58:51
◼
►
you're just not I don't know what the
[TS]
00:58:52
◼
►
fastest speedrun up to love lady was but
[TS]
00:58:54
◼
►
it takes normal people are really a long
[TS]
00:58:57
◼
►
time to do that and even when you hit
[TS]
00:58:59
◼
►
the level cap you can just keep playing
[TS]
00:59:00
◼
►
and playing and playing and doing raids
[TS]
00:59:02
◼
►
and just you know there's no end to them
[TS]
00:59:04
◼
►
so I've never personally seen a length
[TS]
00:59:08
◼
►
complaint for a MMO or a multiplayer
[TS]
00:59:11
◼
►
game I only see it for single-player
[TS]
00:59:13
◼
►
games where you play through some sort
[TS]
00:59:14
◼
►
of story and occasionally you see
[TS]
00:59:15
◼
►
complaints about the story mode of a
[TS]
00:59:17
◼
►
multiplayer game like oh yeah it's got
[TS]
00:59:18
◼
►
as awesome multiplayer and stuff but the
[TS]
00:59:20
◼
►
single-player campaign is only four
[TS]
00:59:21
◼
►
hours long and we don't feel like that's
[TS]
00:59:22
◼
►
enough and those are the complaints that
[TS]
00:59:24
◼
►
that I am saying are silly because you
[TS]
00:59:29
◼
►
know if the quality of those four hours
[TS]
00:59:30
◼
►
of single-player game was high enough it
[TS]
00:59:33
◼
►
shouldn't matter and by the way if it's
[TS]
00:59:34
◼
►
part of a multiplayer game is that
[TS]
00:59:35
◼
►
really even the focus aren't you buying
[TS]
00:59:37
◼
►
this game so you can you know play
[TS]
00:59:39
◼
►
multiplayer forever and ever and ever
[TS]
00:59:40
◼
►
until you get bored of it so for people
[TS]
00:59:44
◼
►
who are on time constraint for on money
[TS]
00:59:47
◼
►
constraints I would definitely tell a
[TS]
00:59:49
◼
►
kid who's online straight to buy journey
[TS]
00:59:50
◼
►
because it is only $15 so it's not going
[TS]
00:59:53
◼
►
to hurt their money budget uh but even
[TS]
00:59:55
◼
►
if it was $60 I would still tell I was
[TS]
00:59:58
◼
►
telling me but I recommend that game to
[TS]
01:00:00
◼
►
study if you like good things then you
[TS]
01:00:02
◼
►
should like journey and I think if you
[TS]
01:00:05
◼
►
divide the enjoyment and quality
[TS]
01:00:07
◼
►
you know amount that you get by the time
[TS]
01:00:11
◼
►
money ratio you will still get a higher
[TS]
01:00:13
◼
►
value than you would for even from any
[TS]
01:00:14
◼
►
multiplayer games so but really what I'm
[TS]
01:00:18
◼
►
getting is I don't think people are
[TS]
01:00:18
◼
►
being tricked or duped or gypped by at
[TS]
01:00:21
◼
►
home let's see that's not good that's
[TS]
01:00:23
◼
►
rude for gypsies and very sorry many
[TS]
01:00:25
◼
►
things that come out of my mouth are
[TS]
01:00:26
◼
►
unintentionally racist there's a show
[TS]
01:00:29
◼
►
title for you people who feel like
[TS]
01:00:32
◼
►
they're being swindled by not getting
[TS]
01:00:35
◼
►
what they wanted for their money if
[TS]
01:00:36
◼
►
you're a gamer you know what you're
[TS]
01:00:38
◼
►
getting when you buy an MMO you know
[TS]
01:00:39
◼
►
what you're getting when you buy a
[TS]
01:00:40
◼
►
multiplayer game are you going to you
[TS]
01:00:41
◼
►
buying this game so you can play
[TS]
01:00:42
◼
►
deathmatch so you can play a sports game
[TS]
01:00:44
◼
►
against people online you know how much
[TS]
01:00:46
◼
►
content you're getting and for a
[TS]
01:00:47
◼
►
single-player game I still say it comes
[TS]
01:00:49
◼
►
down to quality and not length I would
[TS]
01:00:51
◼
►
much rather play and even if I wasn't
[TS]
01:00:53
◼
►
totally not time concerned I'm retired I
[TS]
01:00:55
◼
►
have no kids at all the time in the
[TS]
01:00:56
◼
►
world I would still rather play an
[TS]
01:00:58
◼
►
awesome to our game than a mediocre
[TS]
01:01:00
◼
►
crappy 10 15 20 hour game and of course
[TS]
01:01:04
◼
►
the if you really want value for the
[TS]
01:01:06
◼
►
money what you're really looking for if
[TS]
01:01:07
◼
►
you're not into multiplayer games is a
[TS]
01:01:09
◼
►
70 to 80 hour single-player game where
[TS]
01:01:11
◼
►
it's good all the way through and those
[TS]
01:01:12
◼
►
are few and far between Zelda games are
[TS]
01:01:14
◼
►
the only ones that come to mind as what
[TS]
01:01:17
◼
►
you say about journey's as it's a
[TS]
01:01:19
◼
►
pretentious pile of overproduced
[TS]
01:01:20
◼
►
ham-fisted twaddle that's what he said
[TS]
01:01:22
◼
►
about journey hmm so pretentious maybe
[TS]
01:01:25
◼
►
maybe that's the only one I'll possibly
[TS]
01:01:27
◼
►
give him me or maybe he's just too
[TS]
01:01:28
◼
►
cynical but it's a strong argument for
[TS]
01:01:30
◼
►
them for journey being pretentious right
[TS]
01:01:32
◼
►
but overproduced no no no I was very
[TS]
01:01:34
◼
►
understated and it's not over produced
[TS]
01:01:36
◼
►
called duties over produced you know
[TS]
01:01:38
◼
►
journey is not over produced and
[TS]
01:01:39
◼
►
ham-fisted not ham-fisted at all very
[TS]
01:01:43
◼
►
subtle very you know ham-fisted is the
[TS]
01:01:46
◼
►
square jaw jarhead marine guy cursing at
[TS]
01:01:49
◼
►
you about how he's going to crush the
[TS]
01:01:51
◼
►
enemy bugs and like that's that's
[TS]
01:01:53
◼
►
ham-fisted
[TS]
01:01:54
◼
►
Journey has cutscenes with no text and
[TS]
01:01:58
◼
►
no dialogue that is not yeah anyway he's
[TS]
01:02:01
◼
►
wrong about journey I'm right you should
[TS]
01:02:03
◼
►
go buy that game it's $15 this show is
[TS]
01:02:06
◼
►
brought to you by journey
[TS]
01:02:08
◼
►
we've been on pause to the show I can't
[TS]
01:02:11
◼
►
I can't believe it
[TS]
01:02:12
◼
►
well you know they are losing money so
[TS]
01:02:13
◼
►
maybe they don't have that bit see
[TS]
01:02:15
◼
►
they're losing money because they're not
[TS]
01:02:18
◼
►
sponsoring the show that's how this
[TS]
01:02:20
◼
►
finally you get a getting it let Horace
[TS]
01:02:22
◼
►
know that you've cracked it
[TS]
01:02:23
◼
►
Sony what's wrong with Sony not
[TS]
01:02:24
◼
►
sponsoring five-by-five caused the
[TS]
01:02:26
◼
►
downfall of the company it didn't cause
[TS]
01:02:27
◼
►
it but it simply didn't it didn't
[TS]
01:02:29
◼
►
suspend it either her dear first yeah
[TS]
01:02:33
◼
►
all right uh there was I had a Twitter
[TS]
01:02:36
◼
►
exchange shortly after the last show
[TS]
01:02:38
◼
►
about gaming with someone whose Twitter
[TS]
01:02:39
◼
►
handle is frankly and whose name is
[TS]
01:02:41
◼
►
listed only as Frank the original tweet
[TS]
01:02:44
◼
►
started it was saying to me you're still
[TS]
01:02:46
◼
►
making an incorrect assumption that time
[TS]
01:02:48
◼
►
investment can't prove skills I suggest
[TS]
01:02:50
◼
►
reading outliers by Malcolm Gladwell
[TS]
01:02:51
◼
►
which I'm sure Merlyn is glad to hear
[TS]
01:02:53
◼
►
another person recommending a Mountain
[TS]
01:02:54
◼
►
Gladwell book and so just of this
[TS]
01:02:58
◼
►
Twitter thread which I tried desperately
[TS]
01:02:59
◼
►
to find a service that can like there's
[TS]
01:03:00
◼
►
a million like show with Twitter thread
[TS]
01:03:03
◼
►
websites out there and I found a whole
[TS]
01:03:06
◼
►
bunch of them but none of them showed
[TS]
01:03:07
◼
►
the complete thread probably because we
[TS]
01:03:09
◼
►
like we must have like had a
[TS]
01:03:11
◼
►
discontinuity in there where we started
[TS]
01:03:12
◼
►
replying to different threads so none of
[TS]
01:03:14
◼
►
them showed the entire thread and all of
[TS]
01:03:16
◼
►
them are like ugly and weird so please
[TS]
01:03:18
◼
►
don't send me 8,000 Twitter thread
[TS]
01:03:19
◼
►
things if you found one that you like
[TS]
01:03:21
◼
►
then go for it but you can just look
[TS]
01:03:23
◼
►
through I'll put this frankly tweet and
[TS]
01:03:25
◼
►
the original treatment Charlotte's and
[TS]
01:03:26
◼
►
you could find the cheyna replies the
[TS]
01:03:29
◼
►
last like 10 in 15 minutes and this was
[TS]
01:03:30
◼
►
an example of a good Twitter exchange I
[TS]
01:03:32
◼
►
think it probably would have been better
[TS]
01:03:33
◼
►
if it had gone to email but I think is
[TS]
01:03:35
◼
►
more entertaining to other people if
[TS]
01:03:36
◼
►
they want to follow in that it was going
[TS]
01:03:38
◼
►
on Twitter and it kept us short so I'm
[TS]
01:03:40
◼
►
going to summarize the beginning portion
[TS]
01:03:42
◼
►
of it in even shorter version Frank was
[TS]
01:03:46
◼
►
basically saying time investment leads
[TS]
01:03:47
◼
►
to skill and I was saying there's a
[TS]
01:03:49
◼
►
limit and that was the major the major
[TS]
01:03:52
◼
►
point of our disagreement was that he
[TS]
01:03:54
◼
►
was saying like you know they're not in
[TS]
01:03:55
◼
►
Gladwell 10,000 hours to gain expertise
[TS]
01:03:57
◼
►
blah blah blah I was obviously never not
[TS]
01:04:00
◼
►
saying that you don't get better when
[TS]
01:04:01
◼
►
you practice obviously you do but I was
[TS]
01:04:04
◼
►
saying that there are limits and that
[TS]
01:04:05
◼
►
those limits are really low for most
[TS]
01:04:07
◼
►
people when it comes to gaming because
[TS]
01:04:08
◼
►
they're not skills that most people have
[TS]
01:04:09
◼
►
and can't develop so that was our our
[TS]
01:04:14
◼
►
disagreement that he seemed to think
[TS]
01:04:16
◼
►
that if you practice enough anybody can
[TS]
01:04:17
◼
►
get really good at games and I think
[TS]
01:04:19
◼
►
that is not the case but
[TS]
01:04:20
◼
►
regardless of that disagreement like
[TS]
01:04:21
◼
►
even ignore who was right in that debate
[TS]
01:04:23
◼
►
the meta point I made after I realized
[TS]
01:04:25
◼
►
that was our disagreement was like it's
[TS]
01:04:27
◼
►
moot because if people won't invest the
[TS]
01:04:30
◼
►
time to practice it still results in the
[TS]
01:04:32
◼
►
same thing the majority the population
[TS]
01:04:34
◼
►
not having the skills to enjoy games and
[TS]
01:04:37
◼
►
is it because they can't get the skills
[TS]
01:04:39
◼
►
or because they're not engaged enough or
[TS]
01:04:41
◼
►
because they're put off by their their
[TS]
01:04:43
◼
►
lack of expertise in to begin with or
[TS]
01:04:44
◼
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because they don't know what their
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whatever the reason they either can't
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gain them or won't gain them the end
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01:04:49
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result is the same
[TS]
01:04:50
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most of the population can appreciate
[TS]
01:04:51
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these what we think are the best that
[TS]
01:04:53
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this medium has to offer America gone on
[TS]
01:04:58
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Twitter pointed out that opera is kind
[TS]
01:05:01
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of like that and because you know if
[TS]
01:05:04
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you're if you don't have a knife you
[TS]
01:05:06
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don't understand what they're saying you
[TS]
01:05:07
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don't know the foreign language in that
[TS]
01:05:08
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then you can't really appreciate opera
[TS]
01:05:10
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and I think that probably applies to all
[TS]
01:05:13
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foreign language art not that it's the
[TS]
01:05:14
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art form itself but it's the fact that
[TS]
01:05:16
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it's in a foreign language you know
[TS]
01:05:17
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foreign movies have subtitles but you're
[TS]
01:05:19
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kind of missing some of the cultural
[TS]
01:05:20
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stuff but really any any art created in
[TS]
01:05:22
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a foreign society is in a different
[TS]
01:05:23
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language or in a different culture than
[TS]
01:05:25
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you are there is necessarily a knowledge
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01:05:27
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barrier to you fully appreciate not so
[TS]
01:05:28
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much a skill barrier in terms of
[TS]
01:05:30
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physical skill but there's definitely a
[TS]
01:05:32
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barrier there and that I think is the
[TS]
01:05:34
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closest I've seen as in a commonplace
[TS]
01:05:36
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example of art being not able to be
[TS]
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appreciated by people because of
[TS]
01:05:43
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something close to a skill or knowledge
[TS]
01:05:45
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that they don't have so and I would just
[TS]
01:05:47
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lump all four and stuff under that but
[TS]
01:05:49
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finally we'll get to the main point that
[TS]
01:05:52
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upon listening to myself I immediately
[TS]
01:05:53
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realized and then eight billion people
[TS]
01:05:55
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emailed me and tweeted me about this
[TS]
01:05:59
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distinction that I guess I was kind of
[TS]
01:06:00
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making implicitly but doesn't matter if
[TS]
01:06:02
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I make it implicitly if I don't actually
[TS]
01:06:03
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say it because this is an audio medium
[TS]
01:06:05
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the distinction not versus art and not
[TS]
01:06:08
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art but participant versus the observer
[TS]
01:06:11
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producer versus consumer many people
[TS]
01:06:13
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wrote in to give examples of other types
[TS]
01:06:17
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►
of things they thought were either
[TS]
01:06:18
◼
►
counter-examples or support for my
[TS]
01:06:21
◼
►
statements about games and a lot of them
[TS]
01:06:23
◼
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made this name same mistake I did of not
[TS]
01:06:25
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►
distinguishing correctly between the
[TS]
01:06:27
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person creating the art and the person
[TS]
01:06:29
◼
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consuming the art and I thought that was
[TS]
01:06:30
◼
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key to what I was talking about here is
[TS]
01:06:32
◼
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a blog post by
[TS]
01:06:34
◼
►
Jonathan do gak do D ug e C which says
[TS]
01:06:38
◼
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everything that I'm about to say but in
[TS]
01:06:40
◼
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a much better manner so I will put it in
[TS]
01:06:41
◼
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the show notes and you can read it let's
[TS]
01:06:45
◼
►
see if I've got a portion I can read
[TS]
01:06:46
◼
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here so the type of gaming that
[TS]
01:06:51
◼
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enthusiasts engage in is as opposed to
[TS]
01:06:54
◼
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casual games is interesting in that it
[TS]
01:06:56
◼
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is a participatory pastime there is
[TS]
01:06:58
◼
►
perhaps no division between participants
[TS]
01:07:00
◼
►
those who play and consumers those who
[TS]
01:07:01
◼
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consume because necessarily consumption
[TS]
01:07:04
◼
►
is participation in this instance it is
[TS]
01:07:07
◼
►
the ability to participate the necessary
[TS]
01:07:08
◼
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physical skills to fully enjoy journey
[TS]
01:07:10
◼
►
that are the barriers to entry here this
[TS]
01:07:12
◼
►
is a fairly unique proposition for a
[TS]
01:07:13
◼
►
pastime particularly one as creative as
[TS]
01:07:14
◼
►
video games it may have the effect of
[TS]
01:07:16
◼
►
ensuring that gaming is never
[TS]
01:07:17
◼
►
legitimized by the cultural
[TS]
01:07:19
◼
►
establishment is more than a simply
[TS]
01:07:20
◼
►
frivolous pastime this is disappointing
[TS]
01:07:22
◼
►
for fans of creative video games so this
[TS]
01:07:26
◼
►
this distinction many people will bring
[TS]
01:07:28
◼
►
up things like music or like all you
[TS]
01:07:30
◼
►
need physical skills to to play music
[TS]
01:07:32
◼
►
and music is an art and therefore it's
[TS]
01:07:34
◼
►
exactly the same thing the big
[TS]
01:07:37
◼
►
distinction here is that playing music
[TS]
01:07:40
◼
►
and composing music is difficult
[TS]
01:07:42
◼
►
creating art is almost always difficult
[TS]
01:07:44
◼
►
create crew the creation process of
[TS]
01:07:46
◼
►
course is difficult the weird thing
[TS]
01:07:48
◼
►
about gaming is that consumption is
[TS]
01:07:50
◼
►
difficult so it's super hard to write a
[TS]
01:07:53
◼
►
symphony or to play an instrument
[TS]
01:07:54
◼
►
masterfully right but to listen to that
[TS]
01:07:56
◼
►
music you sit in the room with your ears
[TS]
01:07:58
◼
►
open and you listen and almost everyone
[TS]
01:08:00
◼
►
can appreciate music babies little
[TS]
01:08:01
◼
►
babies and toddlers sway their little
[TS]
01:08:03
◼
►
bodies to the music it's like not you
[TS]
01:08:05
◼
►
know it's it's as an innate as you can
[TS]
01:08:07
◼
►
get appreciating music so yes of course
[TS]
01:08:09
◼
►
creating music step of creating hands is
[TS]
01:08:12
◼
►
typical creating photography writing
[TS]
01:08:14
◼
►
everything the creation act is always
[TS]
01:08:15
◼
►
hard the gaming is weird because to
[TS]
01:08:18
◼
►
consume it you are also partially
[TS]
01:08:20
◼
►
participating and that's the one of the
[TS]
01:08:24
◼
►
you know that that distinguishes games
[TS]
01:08:26
◼
►
from these other media that people think
[TS]
01:08:28
◼
►
are analogous because you are not
[TS]
01:08:30
◼
►
creating music by listening to it you
[TS]
01:08:31
◼
►
are not creating a movie about watching
[TS]
01:08:33
◼
►
it right you are not creating a novel by
[TS]
01:08:35
◼
►
reading it and the participation
[TS]
01:08:36
◼
►
required of you there's a low skill
[TS]
01:08:38
◼
►
barrier listening to music and enjoying
[TS]
01:08:41
◼
►
it that's not you know that's
[TS]
01:08:42
◼
►
practically something that's innate
[TS]
01:08:44
◼
►
almost as close as you can get right
[TS]
01:08:46
◼
►
movie it helps to have that cultural
[TS]
01:08:48
◼
►
background the knowledge and everything
[TS]
01:08:49
◼
►
but there's no skill factor really in
[TS]
01:08:51
◼
►
terms of watching better I did make this
[TS]
01:08:53
◼
►
point in the very first episode about
[TS]
01:08:54
◼
►
this and music is the same way so
[TS]
01:08:57
◼
►
Jonathan goes on to say there are no
[TS]
01:08:59
◼
►
simple consumers of creative video games
[TS]
01:09:01
◼
►
what is unusual about video games is the
[TS]
01:09:03
◼
►
drive from the audience and the industry
[TS]
01:09:05
◼
►
to legitimate for the genome ization is
[TS]
01:09:06
◼
►
a art form
[TS]
01:09:07
◼
►
Tenace had never attempted to legitimize
[TS]
01:09:09
◼
►
itself as high art and is perceived as
[TS]
01:09:11
◼
►
it is a participant in that sport
[TS]
01:09:12
◼
►
tracted consumers in the form of the
[TS]
01:09:14
◼
►
audience video games seem to be
[TS]
01:09:16
◼
►
relatively unique in that there are
[TS]
01:09:18
◼
►
participatory activity seeking to be
[TS]
01:09:20
◼
►
legitimize it's an art form so I'm going
[TS]
01:09:22
◼
►
to talk more about legitimization in art
[TS]
01:09:24
◼
►
forms a little bit later but this
[TS]
01:09:27
◼
►
distinction between producer and
[TS]
01:09:28
◼
►
consumer participant and creator is I
[TS]
01:09:32
◼
►
think key to understanding what's going
[TS]
01:09:34
◼
►
on here because there are no simple
[TS]
01:09:36
◼
►
consumers of video games you must
[TS]
01:09:37
◼
►
participate in the and that's why I was
[TS]
01:09:40
◼
►
trying to get last time with like the
[TS]
01:09:41
◼
►
two-way communication between the
[TS]
01:09:42
◼
►
original creator of the game and the
[TS]
01:09:44
◼
►
player they are communicating over time
[TS]
01:09:46
◼
►
to help create this thing and it's not
[TS]
01:09:48
◼
►
completely performance art and the
[TS]
01:09:49
◼
►
player isn't creating the game the game
[TS]
01:09:51
◼
►
was created for him but there's a
[TS]
01:09:52
◼
►
necessary participation participation
[TS]
01:09:54
◼
►
element that requires skill and yes
[TS]
01:09:57
◼
►
knowledge and experience like many other
[TS]
01:09:58
◼
►
things to do that that it's like a
[TS]
01:10:01
◼
►
barrier to consumption there and Adam
[TS]
01:10:04
◼
►
drew had another email instead of blog
[TS]
01:10:06
◼
►
post about the same thing classic gaming
[TS]
01:10:08
◼
►
is not a form of art consumption is a
[TS]
01:10:10
◼
►
form of art performance the player does
[TS]
01:10:12
◼
►
not consume the art of the game he or
[TS]
01:10:14
◼
►
she performs it and again I think
[TS]
01:10:15
◼
►
there's a lotta mungus component of that
[TS]
01:10:17
◼
►
that's done by the Creator you're not
[TS]
01:10:19
◼
►
really performing it the same way as you
[TS]
01:10:22
◼
►
were I think it's even different like
[TS]
01:10:23
◼
►
say oh the composer writes the symphony
[TS]
01:10:25
◼
►
and then a musician performs it and then
[TS]
01:10:27
◼
►
the people listen well it's still
[TS]
01:10:29
◼
►
different than that because the composer
[TS]
01:10:31
◼
►
in that analogy is the person who
[TS]
01:10:32
◼
►
created the game but the player doesn't
[TS]
01:10:34
◼
►
just perform the game like you're not
[TS]
01:10:36
◼
►
following a series of instructions and
[TS]
01:10:38
◼
►
doing what the composer said and yes
[TS]
01:10:39
◼
►
this plenty of room for variation and
[TS]
01:10:41
◼
►
playing style stuff like that but the
[TS]
01:10:42
◼
►
variation in gameplay you can do things
[TS]
01:10:45
◼
►
that the original creator of the game
[TS]
01:10:48
◼
►
didn't intend at all like that's the
[TS]
01:10:49
◼
►
beauty of gaming that you are it's not a
[TS]
01:10:52
◼
►
direct type of thing where I make the
[TS]
01:10:55
◼
►
game you play the game you do exactly
[TS]
01:10:56
◼
►
what I wanted with variations in style
[TS]
01:10:58
◼
►
or whatever you want it's not what it's
[TS]
01:11:00
◼
►
like it's much
[TS]
01:11:00
◼
►
more much more variation between the you
[TS]
01:11:03
◼
►
know the game that was created and the
[TS]
01:11:05
◼
►
way the player experiences it and also
[TS]
01:11:08
◼
►
the person who's playing the game who's
[TS]
01:11:10
◼
►
consumed he's also the consumer you say
[TS]
01:11:12
◼
►
well what if someone's watching him it's
[TS]
01:11:13
◼
►
not like the music listener
[TS]
01:11:14
◼
►
it's like someone writes a symphony
[TS]
01:11:16
◼
►
someone plays it and some dude listens
[TS]
01:11:17
◼
►
to the symphony in gaming the person
[TS]
01:11:20
◼
►
listening and the person playing are the
[TS]
01:11:21
◼
►
same and again I don't think the person
[TS]
01:11:23
◼
►
playing is simply carrying out the
[TS]
01:11:25
◼
►
instructions of the game creator far
[TS]
01:11:27
◼
►
from it that's not what gaming is like
[TS]
01:11:28
◼
►
it's not what gaming is about and then
[TS]
01:11:30
◼
►
the more games get towards that more
[TS]
01:11:31
◼
►
people tend not to like them it's being
[TS]
01:11:33
◼
►
just like oh I'm just basically pressing
[TS]
01:11:36
◼
►
a bunch of buttons to make a movie play
[TS]
01:11:37
◼
►
in front of me using computer graphics
[TS]
01:11:40
◼
►
characters instead of you know
[TS]
01:11:41
◼
►
pre-rendered things that's not what
[TS]
01:11:43
◼
►
gaming is about let's see we're gonna go
[TS]
01:11:48
◼
►
so he makes another good analogy here
[TS]
01:11:49
◼
►
the reason I included is that he says
[TS]
01:11:51
◼
►
the emergence of recording artists and
[TS]
01:11:52
◼
►
their much wider mark ability with a
[TS]
01:11:54
◼
►
double-edged sword for music it was
[TS]
01:11:55
◼
►
great that music got a larger exposure
[TS]
01:11:57
◼
►
and that people can make a boatload of
[TS]
01:11:58
◼
►
money for music but it also replaced
[TS]
01:12:00
◼
►
learning playing and performing music as
[TS]
01:12:01
◼
►
a prior previously primary vehicles for
[TS]
01:12:05
◼
►
music appreciation so he's making the
[TS]
01:12:08
◼
►
comparison between like you know back
[TS]
01:12:10
◼
►
before we had record players and radio
[TS]
01:12:12
◼
►
and stuff like that the way people
[TS]
01:12:14
◼
►
experience music was they had to learn
[TS]
01:12:15
◼
►
how to play it but I think music music
[TS]
01:12:18
◼
►
had a barrier to distribution which led
[TS]
01:12:21
◼
►
to people having to learn how to play
[TS]
01:12:22
◼
►
because if you couldn't where could you
[TS]
01:12:24
◼
►
get music there was no radio there was
[TS]
01:12:26
◼
►
no record store if you wanted to have
[TS]
01:12:28
◼
►
music someone in your village or
[TS]
01:12:30
◼
►
whatever had to know how to play right
[TS]
01:12:32
◼
►
and this again definite skill barrier to
[TS]
01:12:36
◼
►
production if you want to have music in
[TS]
01:12:37
◼
►
your home someone in your families got
[TS]
01:12:38
◼
►
to learn how to play there's a huge
[TS]
01:12:39
◼
►
skill barrier to doing that like all art
[TS]
01:12:41
◼
►
forms but the consumers still had no
[TS]
01:12:43
◼
►
skill barrier you go down to the pub and
[TS]
01:12:45
◼
►
you listen you didn't know have to know
[TS]
01:12:46
◼
►
how to play if your dad knew how to play
[TS]
01:12:48
◼
►
the fiddle you sit there and you listen
[TS]
01:12:49
◼
►
right no skill barrier to consumption
[TS]
01:12:51
◼
►
and a clear pretty clear separation
[TS]
01:12:53
◼
►
between consumption and creation and the
[TS]
01:12:55
◼
►
idea of performance that's kind of what
[TS]
01:12:58
◼
►
they were getting at and the are things
[TS]
01:12:59
◼
►
like performance I don't think it's the
[TS]
01:13:01
◼
►
same as performing a play or performing
[TS]
01:13:03
◼
►
a piece of music I think it's much
[TS]
01:13:05
◼
►
there's much greater variation in that
[TS]
01:13:08
◼
►
and the creative act is not the same as
[TS]
01:13:10
◼
►
writing a book writing a play or
[TS]
01:13:12
◼
►
composing a song but
[TS]
01:13:13
◼
►
and I also think the consumer is also
[TS]
01:13:15
◼
►
the person doing the performance so it
[TS]
01:13:16
◼
►
is weird in many different ways but this
[TS]
01:13:18
◼
►
this distinction is important between
[TS]
01:13:21
◼
►
producer consumer performer and how
[TS]
01:13:23
◼
►
those blend and combine and who takes
[TS]
01:13:25
◼
►
what roles in the creative process let's
[TS]
01:13:31
◼
►
see more on participation casual games
[TS]
01:13:34
◼
►
uh I'll read this part here it's the
[TS]
01:13:36
◼
►
last part from true in my view the
[TS]
01:13:38
◼
►
emergence of modern casual games is
[TS]
01:13:40
◼
►
directly analogous to the emergence of
[TS]
01:13:41
◼
►
recording artists in the early to mid
[TS]
01:13:42
◼
►
20th century as the art form is matured
[TS]
01:13:45
◼
►
and the devices that can play them have
[TS]
01:13:46
◼
►
become more ubiquitous the audience of
[TS]
01:13:48
◼
►
people who appreciate facets of gaming
[TS]
01:13:49
◼
►
such as the fun graphic sense of reward
[TS]
01:13:51
◼
►
bragging rights and things of that
[TS]
01:13:52
◼
►
nature has increased
[TS]
01:13:53
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however the pool of people people with
[TS]
01:13:55
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skill to play games has not so he's
[TS]
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comparing casual games to like well
[TS]
01:14:00
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casual games or equivalent to the people
[TS]
01:14:01
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who just listen to pre-recorded music
[TS]
01:14:02
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whereas the hardcore gamers are the
[TS]
01:14:04
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people who would learn how to play I
[TS]
01:14:05
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think this is again I think this is an
[TS]
01:14:07
◼
►
imperfect analogy but it's interesting
[TS]
01:14:11
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in that it it does echo the
[TS]
01:14:13
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marginalization of the people who are of
[TS]
01:14:16
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the people with skills in favor of the
[TS]
01:14:19
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people with lesser skills it doesn't it
[TS]
01:14:20
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like the broadening the base of music
[TS]
01:14:22
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making more people be able to get it
[TS]
01:14:24
◼
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music he's saying has similar to has not
[TS]
01:14:28
◼
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isn't that has made everyone into music
[TS]
01:14:29
◼
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players so hey now everyone listen to
[TS]
01:14:31
◼
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the radio everyone will know how to play
[TS]
01:14:32
◼
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that's not how it works people will just
[TS]
01:14:33
◼
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consume it by listening they will not
[TS]
01:14:36
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all go out and learn as anything about
[TS]
01:14:38
◼
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lessen the number of people who need to
[TS]
01:14:39
◼
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learn how to play and so as gaming has
[TS]
01:14:41
◼
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become popular it's saying the pool of
[TS]
01:14:44
◼
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people with skills to play games has not
[TS]
01:14:45
◼
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broadened I think it has broaden
[TS]
01:14:47
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tremendously simply from exposure but
[TS]
01:14:48
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it's still a vanishingly small
[TS]
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percentage of the total people who play
[TS]
01:14:51
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Angry Birds or whatever so finally I
[TS]
01:14:58
◼
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think it's the end of the game thing on
[TS]
01:14:59
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God's it goes on forever games as art
[TS]
01:15:01
◼
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this is something that I mentioned the
[TS]
01:15:05
◼
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way we started heard about in the
[TS]
01:15:06
◼
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previous letter and a couple people
[TS]
01:15:07
◼
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wrote in to ask me about David she was
[TS]
01:15:11
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right saying to say one thing that
[TS]
01:15:13
◼
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interests me greatly is why so many
[TS]
01:15:14
◼
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gamers seem to feel the need to defend
[TS]
01:15:15
◼
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games as being art I'm not sure what the
[TS]
01:15:17
◼
►
goal is here is it being labeled as art
[TS]
01:15:20
◼
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somehow give games a magic shield or
[TS]
01:15:22
◼
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invulnerability from criticism
[TS]
01:15:24
◼
►
you know what why why is it that gamers
[TS]
01:15:27
◼
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want games to be known as art and a past
[TS]
01:15:30
◼
►
show I mentioned that I just thought
[TS]
01:15:33
◼
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that they were and that wasn't something
[TS]
01:15:35
◼
►
I wanted to talk about but I think it's
[TS]
01:15:38
◼
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worth discussing as people keep bringing
[TS]
01:15:39
◼
►
it up I think the you know why why the
[TS]
01:15:44
◼
►
gamers feel the need to defend games as
[TS]
01:15:46
◼
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being art it's mostly defensive I think
[TS]
01:15:48
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it's not something that I ever saw
[TS]
01:15:50
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offered by gamers like they weren't
[TS]
01:15:52
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promoting it until there was an attack
[TS]
01:15:55
◼
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until many people would say the games
[TS]
01:15:57
◼
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aren't hard so it's a reaction to people
[TS]
01:16:00
◼
►
trying to belittle gaming and obviously
[TS]
01:16:02
◼
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the reaction of gamers to people trying
[TS]
01:16:04
◼
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to blow gaming is to defend so it's
[TS]
01:16:05
◼
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entirely defensive in my view and why
[TS]
01:16:08
◼
►
are they defending why do they even care
[TS]
01:16:10
◼
►
well gamers want other people to
[TS]
01:16:12
◼
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experience what they experience but
[TS]
01:16:14
◼
►
gaming they know gaming has like the
[TS]
01:16:16
◼
►
stigma as a time waster and a frivolous
[TS]
01:16:19
◼
►
thing and they think it's great and
[TS]
01:16:21
◼
►
maybe no one will say anything until
[TS]
01:16:23
◼
►
that until someone comes out and says oh
[TS]
01:16:24
◼
►
well you know games are not art and are
[TS]
01:16:27
◼
►
to something good and and something with
[TS]
01:16:30
◼
►
not art is lesser and we are now saying
[TS]
01:16:32
◼
►
that games will always be stupid time
[TS]
01:16:34
◼
►
wasters and they're not a worthwhile
[TS]
01:16:35
◼
►
pursuit and then gamers get upset about
[TS]
01:16:36
◼
►
that as many people who wrote in and
[TS]
01:16:40
◼
►
many people who have debated this online
[TS]
01:16:41
◼
►
and stuff have pointed out people said
[TS]
01:16:43
◼
►
the same thing about the novel now you
[TS]
01:16:45
◼
►
know this it's a silly time waster
[TS]
01:16:46
◼
►
Mitchell Cohen wrote in to give me a his
[TS]
01:16:50
◼
►
passage here is the first 18th century
[TS]
01:16:52
◼
►
novels were stigmatized as trifling
[TS]
01:16:54
◼
►
indulgences for idle women since their
[TS]
01:16:56
◼
►
contents were fictional and therefore
[TS]
01:16:57
◼
►
have no use to working adults and there
[TS]
01:16:59
◼
►
are many things you can google for the
[TS]
01:17:00
◼
►
things that we said about novels because
[TS]
01:17:02
◼
►
it just seemed like garbage words today
[TS]
01:17:03
◼
►
novels are like oh my child is reading
[TS]
01:17:05
◼
►
books isn't that wonderful
[TS]
01:17:06
◼
►
no one says what he's reading fiction
[TS]
01:17:07
◼
►
that trash he needs to get out and plow
[TS]
01:17:10
◼
►
the fields I don't know what they wanted
[TS]
01:17:11
◼
►
to do instead of I guess read nonfiction
[TS]
01:17:12
◼
►
or you know learn about fake science so
[TS]
01:17:18
◼
►
it's kind of natural for any new medium
[TS]
01:17:22
◼
►
to go through this thing where people
[TS]
01:17:24
◼
►
say it's not worthwhile it's it's it
[TS]
01:17:26
◼
►
rots your brain it's not a worthy
[TS]
01:17:28
◼
►
intellectual pursuit it's not hard or
[TS]
01:17:29
◼
►
whatever and videogames are new mediums
[TS]
01:17:31
◼
►
so I think you have to expect this now
[TS]
01:17:34
◼
►
Roger Morgan wrote in to say
[TS]
01:17:37
◼
►
I have to take issue with the way you
[TS]
01:17:38
◼
►
begged the question regarding the notion
[TS]
01:17:40
◼
►
of video games that video games are an
[TS]
01:17:42
◼
►
artform
[TS]
01:17:42
◼
►
perhaps they are but you simply asserted
[TS]
01:17:44
◼
►
this and then drew conclusion based on
[TS]
01:17:46
◼
►
that assertion
[TS]
01:17:46
◼
►
so Roger Morgan is probably very proud
[TS]
01:17:49
◼
►
of himself for successfully using beg
[TS]
01:17:51
◼
►
the question which is very rare in the
[TS]
01:17:53
◼
►
internet the wrong way for people who
[TS]
01:17:56
◼
►
don't know that they use it as they use
[TS]
01:17:57
◼
►
it to mean which leads me to ask the
[TS]
01:17:59
◼
►
question so you know this begs the
[TS]
01:18:01
◼
►
question that bla bla bla what you're
[TS]
01:18:02
◼
►
trying to say is this leads me to ask
[TS]
01:18:04
◼
►
the question XY and Z but that's not
[TS]
01:18:06
◼
►
what beg the question actually means I
[TS]
01:18:07
◼
►
put a link to the Wikipedia page of
[TS]
01:18:09
◼
►
course and the show notes about this the
[TS]
01:18:11
◼
►
little summer here is begging the
[TS]
01:18:13
◼
►
question is a type of logical fallacy in
[TS]
01:18:14
◼
►
which a proposition is made that uses
[TS]
01:18:17
◼
►
its own premise as proof of the
[TS]
01:18:18
◼
►
proposition so despite Roger using the
[TS]
01:18:23
◼
►
phrase correctly I don't think it
[TS]
01:18:25
◼
►
applies to what I was talking about
[TS]
01:18:26
◼
►
because I was using games as art as a
[TS]
01:18:29
◼
►
premise and sort of if you accept the
[TS]
01:18:32
◼
►
games that art then I say the games have
[TS]
01:18:35
◼
►
an odd characteristic most found not
[TS]
01:18:37
◼
►
found in most other forms of art it's
[TS]
01:18:39
◼
►
not like games art was being used to
[TS]
01:18:41
◼
►
support the proposition the games have a
[TS]
01:18:43
◼
►
skill barrier consumption right it was
[TS]
01:18:45
◼
►
the premise and yet you can reject the
[TS]
01:18:47
◼
►
premise and then you don't you know you
[TS]
01:18:48
◼
►
don't agree with me that's fine but it
[TS]
01:18:49
◼
►
wasn't them being art was not used to
[TS]
01:18:51
◼
►
support my proposition that there's a
[TS]
01:18:53
◼
►
skill barrier to consumption that there
[TS]
01:18:54
◼
►
are among art forms so I I would say
[TS]
01:18:58
◼
►
that that is correct use of the phrase
[TS]
01:18:59
◼
►
but not entirely applicable but on the
[TS]
01:19:03
◼
►
substance of what were you saying oh he
[TS]
01:19:08
◼
►
says he says he's neutral on this topic
[TS]
01:19:09
◼
►
having never having been particularly
[TS]
01:19:11
◼
►
drawn to these games I would be
[TS]
01:19:12
◼
►
generally interested to know how you
[TS]
01:19:13
◼
►
come to the conclusion that they're an
[TS]
01:19:15
◼
►
art form are you talking from the
[TS]
01:19:17
◼
►
creative perspective of the players
[TS]
01:19:18
◼
►
would love to hear the reasoning on the
[TS]
01:19:23
◼
►
internet and on podcast I have not been
[TS]
01:19:25
◼
►
particularly interested in defending
[TS]
01:19:27
◼
►
this premise that I have like I
[TS]
01:19:29
◼
►
mentioned it just offhand last oh that
[TS]
01:19:31
◼
►
but I do strongly believe that they are
[TS]
01:19:32
◼
►
art but really the reason it's not an
[TS]
01:19:34
◼
►
interesting debate to me because it's
[TS]
01:19:36
◼
►
its semantics it's not games are art
[TS]
01:19:39
◼
►
it's really my definition of art either
[TS]
01:19:42
◼
►
includes or excludes games because games
[TS]
01:19:43
◼
►
are what they are right and so all
[TS]
01:19:45
◼
►
you're really debating is what your
[TS]
01:19:47
◼
►
definitions of art are so lots of people
[TS]
01:19:48
◼
►
are say well my definition art
[TS]
01:19:50
◼
►
doesn't include games and here's why and
[TS]
01:19:51
◼
►
other people say well my definition does
[TS]
01:19:53
◼
►
include and you just debate forever
[TS]
01:19:54
◼
►
about your definitions of art doesn't
[TS]
01:19:55
◼
►
change what games are my definition of
[TS]
01:19:57
◼
►
art includes games if yours doesn't then
[TS]
01:19:59
◼
►
you know fine if we can agree on the
[TS]
01:20:01
◼
►
definition then we can have a debate
[TS]
01:20:03
◼
►
about whether games qualify but always
[TS]
01:20:05
◼
►
the debate is the other way people are
[TS]
01:20:06
◼
►
just shifting around their definitions
[TS]
01:20:08
◼
►
to conform to what they wanted not
[TS]
01:20:09
◼
►
saying before we begin a debate we would
[TS]
01:20:11
◼
►
agree we agree that this is our and then
[TS]
01:20:13
◼
►
we can argue about whether games call
[TS]
01:20:14
◼
►
your saying you need you need a
[TS]
01:20:16
◼
►
definition of art to begin with before
[TS]
01:20:20
◼
►
you can even engage in a debate with
[TS]
01:20:21
◼
►
these people you just have that first
[TS]
01:20:24
◼
►
agreement as a presupposition yeah
[TS]
01:20:27
◼
►
otherwise yours goalposts moving the
[TS]
01:20:28
◼
►
whole time all you're doing is just
[TS]
01:20:29
◼
►
shifting around your definition like
[TS]
01:20:31
◼
►
that you see that in all the time of
[TS]
01:20:32
◼
►
mostly for the people who are like
[TS]
01:20:34
◼
►
obviously I'm reading I'm reading the
[TS]
01:20:35
◼
►
ones where the people who are saying
[TS]
01:20:37
◼
►
it's not art or getting trashed right so
[TS]
01:20:39
◼
►
they'll they'll say games are not art
[TS]
01:20:40
◼
►
because art has to XY and Z and then 50
[TS]
01:20:43
◼
►
gamers who write in and say well here
[TS]
01:20:44
◼
►
these games do XY and Z and they'll say
[TS]
01:20:46
◼
►
well also art has to do PQ and X and
[TS]
01:20:48
◼
►
like it's just constant back and forth
[TS]
01:20:50
◼
►
they keep changing the definition
[TS]
01:20:51
◼
►
because every they'll make a definition
[TS]
01:20:52
◼
►
they're like well you know art has to
[TS]
01:20:55
◼
►
evoke emotional reaction this is
[TS]
01:20:57
◼
►
obviously made up right this is a silly
[TS]
01:20:59
◼
►
example art has to emotion emotional
[TS]
01:21:00
◼
►
reaction games cannot evoke emotion
[TS]
01:21:02
◼
►
reaction therefore games are not art and
[TS]
01:21:04
◼
►
so dudes write in and say I cried when
[TS]
01:21:05
◼
►
I'm playing this game correct right and
[TS]
01:21:08
◼
►
then they say well but art also has to
[TS]
01:21:10
◼
►
do and they just keep changing you know
[TS]
01:21:12
◼
►
you just shifting the goalposts
[TS]
01:21:13
◼
►
constantly that's the way many internet
[TS]
01:21:14
◼
►
debates go and so those were silly
[TS]
01:21:16
◼
►
examples but that's what I see a lot of
[TS]
01:21:18
◼
►
and it's like if they coming to an
[TS]
01:21:21
◼
►
agreement about what art is is almost as
[TS]
01:21:23
◼
►
difficult about coming to agreement
[TS]
01:21:24
◼
►
about what life is and I find the life
[TS]
01:21:26
◼
►
one much more interesting because I know
[TS]
01:21:27
◼
►
so much less about biology actually I
[TS]
01:21:29
◼
►
wish I had a link to this but this some
[TS]
01:21:30
◼
►
good articles in recent years about the
[TS]
01:21:35
◼
►
increasing realization among scientists
[TS]
01:21:36
◼
►
that there is no reasonable definition
[TS]
01:21:38
◼
►
of what life is because every time you
[TS]
01:21:41
◼
►
try to define it like there's some
[TS]
01:21:42
◼
►
exception is found and it eventually
[TS]
01:21:43
◼
►
it's like life there's no such thing as
[TS]
01:21:45
◼
►
life you know you the definitions are
[TS]
01:21:47
◼
►
broad now that it encompasses everything
[TS]
01:21:48
◼
►
it's impossible to exclude anything
[TS]
01:21:51
◼
►
because we keep finding counter examples
[TS]
01:21:52
◼
►
and so what the hell is life it makes no
[TS]
01:21:55
◼
►
sense I always like things like that but
[TS]
01:21:58
◼
►
for art I bet there probably is a
[TS]
01:22:00
◼
►
definition but if you're going to debate
[TS]
01:22:01
◼
►
with somebody about whether games are
[TS]
01:22:02
◼
►
not you have
[TS]
01:22:03
◼
►
in that definition and that's I think
[TS]
01:22:05
◼
►
where I would end because my definition
[TS]
01:22:06
◼
►
totally necessarily includes it and they
[TS]
01:22:09
◼
►
would not agree to my definition and so
[TS]
01:22:10
◼
►
debate over so I'm not particularly
[TS]
01:22:12
◼
►
interested in defending it I would just
[TS]
01:22:15
◼
►
say that I think games are worthwhile
[TS]
01:22:17
◼
►
are worthy of your investment of time
[TS]
01:22:20
◼
►
and an effort and emotion and everything
[TS]
01:22:25
◼
►
and they're as worthy as any form of art
[TS]
01:22:27
◼
►
whether you think games are art or not I
[TS]
01:22:29
◼
►
think they are among the most worthy
[TS]
01:22:31
◼
►
thing you could possibly do with your
[TS]
01:22:32
◼
►
time for entertainment purposes and
[TS]
01:22:36
◼
►
that's that's the point I would try to
[TS]
01:22:38
◼
►
get across to somebody no I wouldn't try
[TS]
01:22:39
◼
►
to convince them the games or I would
[TS]
01:22:40
◼
►
try to convince into the games or
[TS]
01:22:41
◼
►
something that it should be part of
[TS]
01:22:42
◼
►
their life in some way because they're
[TS]
01:22:44
◼
►
worthwhile and they can decide what they
[TS]
01:22:45
◼
►
think about them right so the end of
[TS]
01:22:49
◼
►
this thing from Roger it says people who
[TS]
01:22:51
◼
►
enjoy football aren't clamoring to find
[TS]
01:22:52
◼
►
legitimacy by being described as art
[TS]
01:22:54
◼
►
reality TV shows don't seem to feel the
[TS]
01:22:56
◼
►
need to define themselves at art so why
[TS]
01:22:57
◼
►
is it such a preoccupation with gamers
[TS]
01:22:58
◼
►
does it makes games any less enjoyable
[TS]
01:23:00
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unless the gym if there aren't art again
[TS]
01:23:02
◼
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I don't think it's a preoccupation with
[TS]
01:23:03
◼
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gamers until they were attacked I think
[TS]
01:23:06
◼
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a lot of people in TV industry would be
[TS]
01:23:07
◼
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really upset and vocal if a well-known
[TS]
01:23:10
◼
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movie critic publicly proclaimed it like
[TS]
01:23:11
◼
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TV shows can never be art if there was
[TS]
01:23:15
◼
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some sort of critic and are some sort of
[TS]
01:23:16
◼
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person in another industry or someone in
[TS]
01:23:18
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theater that says theater is our but
[TS]
01:23:20
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television shows can never be our not
[TS]
01:23:22
◼
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like a particular reality show is not
[TS]
01:23:24
◼
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art not the new Housewives of whatever
[TS]
01:23:26
◼
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County is not our but TV shows can never
[TS]
01:23:29
◼
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be art if anyone who had any sort of
[TS]
01:23:32
◼
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public platform came out to say that
[TS]
01:23:33
◼
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especially with someone associated with
[TS]
01:23:35
◼
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another medium like theater or something
[TS]
01:23:36
◼
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all right you pick the people all of a
[TS]
01:23:39
◼
►
sudden you'd be hearing all these TV
[TS]
01:23:40
◼
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shows and then people saying why are
[TS]
01:23:41
◼
►
these TV people also preoccupied but
[TS]
01:23:43
◼
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they're considering their medium art
[TS]
01:23:44
◼
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what are they trying to prove because
[TS]
01:23:46
◼
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they were just working under the
[TS]
01:23:47
◼
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assumption like gamers were that of
[TS]
01:23:49
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course television shows can be are like
[TS]
01:23:51
◼
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there's no exclusion of course they can
[TS]
01:23:52
◼
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and it was just that you never heard
[TS]
01:23:54
◼
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them talk about it because like duh like
[TS]
01:23:56
◼
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the same way gamers pretty much also of
[TS]
01:23:58
◼
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course get games art you know like is
[TS]
01:23:59
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that a debate until someone comes out
[TS]
01:24:01
◼
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and says games as a concept can never be
[TS]
01:24:04
◼
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art and then you get a lot of crankiness
[TS]
01:24:05
◼
►
so I think it is defensive it's not
[TS]
01:24:07
◼
►
offensive they're not you know they're
[TS]
01:24:09
◼
►
not out trying to evangelize games as
[TS]
01:24:11
◼
►
art but when someone starts crapping on
[TS]
01:24:13
◼
►
them and saying it's not you would see
[TS]
01:24:14
◼
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exactly the same thing in any other
[TS]
01:24:17
◼
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if you all say well of course TV shows
[TS]
01:24:19
◼
►
actually are that's why they were
[TS]
01:24:20
◼
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complain but games aren't yeah well you
[TS]
01:24:22
◼
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see how it goes one final one in games
[TS]
01:24:25
◼
►
and then we'll probably the cap this
[TS]
01:24:27
◼
►
will say let's do our final sponsor then
[TS]
01:24:30
◼
►
oh you got three two they only have
[TS]
01:24:31
◼
►
three go for it because when the shows
[TS]
01:24:34
◼
►
get longer you know we've got a we've
[TS]
01:24:37
◼
►
got to subsidize the cost because every
[TS]
01:24:40
◼
►
second that I talk is another 13 cents
[TS]
01:24:42
◼
►
83 minutes 43 seconds so far yeah and
[TS]
01:24:46
◼
►
the hard drive can only handle another
[TS]
01:24:49
◼
►
318 so alright squarespace.com they just
[TS]
01:24:55
◼
►
added self foot so first of all what is
[TS]
01:24:56
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Squarespace because there there are
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01:24:58
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probably a few people who don't know
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it's everything you need to create an
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amazing website they do the hosting of
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it they scale it when you get a lot of
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analytics and they have 24/7 support in
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from big-time designers you
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single element or you can just
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01:25:23
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completely customize it on your own it
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has the integration with all the social
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01:25:27
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tools that you like to use but here's
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the big thing this is the big news they
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now have free custom domain names this
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if you don't sign up for a year it's a
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it's not free but they register it all
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01:25:44
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in one one step so you go in there
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you've never used Squarespace before you
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01:25:51
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sign up you create your account and you
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register the domain name it takes
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minutes and you have a full-fledged site
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up and running you don't have to go to
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separate registrar you don't have to do
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it it's all integrated it's all right
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there and it's free if you sign up for
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to you can go month-to-month with them
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it's ten bucks a month if you do that if
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you sign up for a year it goes down to
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eight bucks a month you get the free
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and sent me five the number five Dan
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sent me number five you get an
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01:26:21
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just wanna go month-to-month then you
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get ten percent off you go for a year
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you get the domain you get eight bucks a
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the coupon code on top it's a pretty
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good deal these guys are really great
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01:26:35
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squarespace.com I'm moving as much as I
[TS]
01:26:39
◼
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can over them because I'm just I'm tired
[TS]
01:26:41
◼
►
of dealing with hosting stuff myself I
[TS]
01:26:43
◼
►
don't have to it's all going their
[TS]
01:26:45
◼
►
squarespace.com Dan sent me five it's
[TS]
01:26:47
◼
►
all you need to know they should do like
[TS]
01:26:50
◼
►
that one of those late-night TV
[TS]
01:26:51
◼
►
infomercial or commercial things where
[TS]
01:26:53
◼
►
there's only some device they want you
[TS]
01:26:55
◼
►
to buy like that takes the shell off an
[TS]
01:26:56
◼
►
egg or something and they show like
[TS]
01:26:58
◼
►
making eggs is such a pain official the
[TS]
01:27:01
◼
►
person trying to make eggs like the eggs
[TS]
01:27:02
◼
►
are in their hair and eggs are up their
[TS]
01:27:04
◼
►
nose right does everything as a disaster
[TS]
01:27:06
◼
►
and their hair is all frazzled they they
[TS]
01:27:09
◼
►
look at the camera and go ah I'm so
[TS]
01:27:10
◼
►
exasperated and then you see the new
[TS]
01:27:12
◼
►
shiny things they should it's very
[TS]
01:27:14
◼
►
difficult to show the frustration of bad
[TS]
01:27:16
◼
►
hosting on television but if they can
[TS]
01:27:18
◼
►
pull it off yeah right
[TS]
01:27:21
◼
►
when John reminds me that the fallacy I
[TS]
01:27:24
◼
►
was trying to get out before with the
[TS]
01:27:25
◼
►
the goalposts moving is the no truth no
[TS]
01:27:27
◼
►
true Scotsman thing I should put that in
[TS]
01:27:29
◼
►
the show notes to people who don't know
[TS]
01:27:31
◼
►
what that is they can google it TV in
[TS]
01:27:35
◼
►
the chatroom is saying that uh the games
[TS]
01:27:38
◼
►
is our thing has gone way beyond
[TS]
01:27:39
◼
►
defensiveness I would say yes it's a
[TS]
01:27:41
◼
►
counter-attack at this point and I think
[TS]
01:27:43
◼
►
it's kind of a wake-up call because
[TS]
01:27:44
◼
►
again you don't see television show
[TS]
01:27:46
◼
►
people producers a television show out
[TS]
01:27:48
◼
►
there evangelizing the fact that
[TS]
01:27:50
◼
►
television shows there are and why
[TS]
01:27:52
◼
►
didn't you see that because no one is
[TS]
01:27:53
◼
►
questioning that and like it's just an
[TS]
01:27:54
◼
►
assumption that we all agree on all
[TS]
01:27:56
◼
►
right not that all TV shows are art but
[TS]
01:27:57
◼
►
that TV shows can be art like that it is
[TS]
01:27:59
◼
►
possible that it is not excluded
[TS]
01:28:01
◼
►
categorically by the medium or whatever
[TS]
01:28:03
◼
►
right and I think gamers and gaming was
[TS]
01:28:06
◼
►
in that state for a long time or like
[TS]
01:28:07
◼
►
was just an assumption and when it was
[TS]
01:28:10
◼
►
revealed that this assumption was not
[TS]
01:28:11
◼
►
shared by the rest of society then you
[TS]
01:28:13
◼
►
get the counter-attack so yeah it's
[TS]
01:28:15
◼
►
going to be on an offensive now for a
[TS]
01:28:16
◼
►
long time it's an activist type movement
[TS]
01:28:18
◼
►
uh but it was triggered by you know it's
[TS]
01:28:22
◼
►
it's defensive in origin like everyone
[TS]
01:28:24
◼
►
gamers are sitting there going light of
[TS]
01:28:25
◼
►
course this games just like the TV
[TS]
01:28:26
◼
►
people are now so that's what I feel
[TS]
01:28:29
◼
►
about that oh so someone suggested by
[TS]
01:28:33
◼
►
the way and so probably being the show
[TS]
01:28:35
◼
►
things the Housewives for Syracuse
[TS]
01:28:37
◼
►
accounting I don't know if we can double
[TS]
01:28:39
◼
►
up on the County thing I think we can
[TS]
01:28:40
◼
►
yeah I know you like it but it really is
[TS]
01:28:43
◼
►
totally disjoint it just happens to
[TS]
01:28:44
◼
►
share the structure and the names
[TS]
01:28:45
◼
►
because it's different you know it's
[TS]
01:28:47
◼
►
television show instead of movie reality
[TS]
01:28:48
◼
►
Bella I don't we'll see how I feel I
[TS]
01:28:50
◼
►
like it so here's one from another game
[TS]
01:28:54
◼
►
ol gamer Michael O'Hara no apostrophe no
[TS]
01:28:56
◼
►
space capital L capital H it does sound
[TS]
01:28:59
◼
►
like a real name though yeah says I was
[TS]
01:29:02
◼
►
really into games like Miss driven and
[TS]
01:29:04
◼
►
such I certainly believe that my
[TS]
01:29:05
◼
►
methodical troubleshooting nature helped
[TS]
01:29:06
◼
►
me develop very high skills to play
[TS]
01:29:08
◼
►
these types of games I watched a number
[TS]
01:29:10
◼
►
of people in my crowd who just couldn't
[TS]
01:29:11
◼
►
get how to do these kinds of things you
[TS]
01:29:12
◼
►
describe in today's games like moving
[TS]
01:29:14
◼
►
around visual acuity shortcuts etc and
[TS]
01:29:17
◼
►
this inclusion is some of us can be very
[TS]
01:29:18
◼
►
skilled indeed with the complex
[TS]
01:29:19
◼
►
difficult games just not the kind of
[TS]
01:29:21
◼
►
games you're talking about this is
[TS]
01:29:22
◼
►
definitely true there is a whole other
[TS]
01:29:23
◼
►
category of games which as many people
[TS]
01:29:26
◼
►
are said about has become much less
[TS]
01:29:27
◼
►
popular but the kind of games where the
[TS]
01:29:29
◼
►
skill barrier it it to entry is not
[TS]
01:29:32
◼
►
about physical hand-eye coordination so
[TS]
01:29:35
◼
►
much as puzzle solving and problem
[TS]
01:29:39
◼
►
solving like it used to be that that was
[TS]
01:29:41
◼
►
a whole very popular genre of game Myst
[TS]
01:29:43
◼
►
yeah or the you know the Sierra Tex the
[TS]
01:29:47
◼
►
Sierra graphical adventures oh sure
[TS]
01:29:48
◼
►
stuff and before that the text adventure
[TS]
01:29:50
◼
►
games where you were being faced with
[TS]
01:29:53
◼
►
basically brain teaser type puzzles of
[TS]
01:29:55
◼
►
varying levels of fairness there's a
[TS]
01:29:56
◼
►
good incomparable podcast about text
[TS]
01:29:58
◼
►
adventures that people should find that
[TS]
01:29:59
◼
►
they're interested uh you played Ultima
[TS]
01:30:02
◼
►
right no I did not play Ultima well I
[TS]
01:30:05
◼
►
might've sidesaddle played that I
[TS]
01:30:07
◼
►
remember I had a Mac so any game that
[TS]
01:30:09
◼
►
was only available on a PC I have to
[TS]
01:30:10
◼
►
watch my friend play over his house or
[TS]
01:30:12
◼
►
help him play but I don't think really
[TS]
01:30:13
◼
►
got into Ultima we did I the beholder
[TS]
01:30:15
◼
►
and a couple of SSI stuff but not Ultima
[TS]
01:30:18
◼
►
uh so Ultima Ultimo's a Commodore 64
[TS]
01:30:21
◼
►
game well I mean I'm not saying it
[TS]
01:30:24
◼
►
wasn't a PC game for me the way I think
[TS]
01:30:26
◼
►
of it the early Altimas Commodore 64 ya
[TS]
01:30:29
◼
►
know I never had a c64 vic-20 yeah not
[TS]
01:30:33
◼
►
bad not a bad machine that's terrible ah
[TS]
01:30:38
◼
►
so he goes on to the Mon the current
[TS]
01:30:41
◼
►
state of games the games today have gone
[TS]
01:30:42
◼
►
on the same road gone the same Road to
[TS]
01:30:44
◼
►
Perdition that happens to movies movies
[TS]
01:30:46
◼
►
today are almost entirely about shock
[TS]
01:30:47
◼
►
and awe the CGI and violence scene one
[TS]
01:30:50
◼
►
you've probably seen most of them the
[TS]
01:30:51
◼
►
state of games today is the same no one
[TS]
01:30:54
◼
►
makes mine challenging games like Riven
[TS]
01:30:56
◼
►
anymore
[TS]
01:30:57
◼
►
they are a much smaller percentage of
[TS]
01:30:59
◼
►
the market that is true this type of
[TS]
01:31:00
◼
►
venture game is now so narrow that only
[TS]
01:31:02
◼
►
a few super nerds are into it and these
[TS]
01:31:04
◼
►
are nerds who they have a different kind
[TS]
01:31:06
◼
►
of skills where you put you put the
[TS]
01:31:09
◼
►
average person in front of like
[TS]
01:31:10
◼
►
Hitchhiker's Guide to the galaxy text
[TS]
01:31:11
◼
►
adventure they get nowhere and you could
[TS]
01:31:13
◼
►
say well they could get somewhere if
[TS]
01:31:15
◼
►
they even cared but there's no way
[TS]
01:31:16
◼
►
they're going to bang their head against
[TS]
01:31:17
◼
►
that wall because and again it's gets
[TS]
01:31:18
◼
►
back to can they learn that skill versus
[TS]
01:31:20
◼
►
will they learn it I you know the end
[TS]
01:31:22
◼
►
results is the same they will not finish
[TS]
01:31:24
◼
►
that game whether because they can or
[TS]
01:31:26
◼
►
never could or just simply don't want to
[TS]
01:31:28
◼
►
learn they won't but there are people
[TS]
01:31:29
◼
►
who do like these kinds of games and
[TS]
01:31:31
◼
►
there are there are a smaller percentage
[TS]
01:31:34
◼
►
of the market than they used to be I
[TS]
01:31:35
◼
►
agree with that so second collusion is
[TS]
01:31:39
◼
►
they're only making games that are 100
[TS]
01:31:40
◼
►
different ways to kill no wonder as a
[TS]
01:31:42
◼
►
society we have a problem with men
[TS]
01:31:44
◼
►
desensitized to violence I would say
[TS]
01:31:47
◼
►
about this and about you know games like
[TS]
01:31:49
◼
►
Riven and as a percentage of the overall
[TS]
01:31:50
◼
►
gaming and games just being shocking on
[TS]
01:31:53
◼
►
stuff like that in the absence of any
[TS]
01:31:55
◼
►
kind of artificial controls any mass
[TS]
01:31:57
◼
►
media is going to end up with a mix of
[TS]
01:31:59
◼
►
content that reflects human nature and a
[TS]
01:32:01
◼
►
lot of people don't like that reflection
[TS]
01:32:03
◼
►
like I think you know if you don't have
[TS]
01:32:05
◼
►
any sort of controls like where there's
[TS]
01:32:06
◼
►
someone determining what is worthy of
[TS]
01:32:07
◼
►
being shown or whatever those kind of
[TS]
01:32:09
◼
►
artificial controls where you know some
[TS]
01:32:11
◼
►
powerful cabal and Hollywood decides
[TS]
01:32:13
◼
►
that or you know the comic book code is
[TS]
01:32:15
◼
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an example from your world if they just
[TS]
01:32:17
◼
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decide that there's only going to be
[TS]
01:32:18
◼
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certain kind of things that they think
[TS]
01:32:19
◼
►
are appropriate to seeing comic books
[TS]
01:32:20
◼
►
and stuff like that right no vampires no
[TS]
01:32:22
◼
►
vampires yeah those are artificial
[TS]
01:32:24
◼
►
controls right but in the absence of
[TS]
01:32:26
◼
►
artificial controls any kind of media TV
[TS]
01:32:28
◼
►
books movie any kind of art form
[TS]
01:32:30
◼
►
painting music anything is going to be a
[TS]
01:32:33
◼
►
reflection of human nature
[TS]
01:32:34
◼
►
percentage-wise
[TS]
01:32:35
◼
►
and like it or not you know adolescent
[TS]
01:32:40
◼
►
boys like killing things and they like
[TS]
01:32:42
◼
►
sexy ladies and all these things that we
[TS]
01:32:44
◼
►
you know that intellectually we think
[TS]
01:32:46
◼
►
are you know Basin and not particularly
[TS]
01:32:49
◼
►
enlightened if you don't have some sort
[TS]
01:32:52
◼
►
of control forcing the media to avoid
[TS]
01:32:56
◼
►
the things that we think are an
[TS]
01:32:57
◼
►
enlightened you're going to end up with
[TS]
01:32:58
◼
►
that right and one of the artificial
[TS]
01:33:01
◼
►
controls is obscurity if a media like
[TS]
01:33:04
◼
►
games is obscure a lot of people don't
[TS]
01:33:05
◼
►
even know about don't even play it
[TS]
01:33:06
◼
►
there's such a small audience that is
[TS]
01:33:09
◼
►
not yet such a giant lucrative draw
[TS]
01:33:11
◼
►
that it can't be resisted right it takes
[TS]
01:33:14
◼
►
less willpower to produce produce
[TS]
01:33:16
◼
►
sophisticated games when you're not
[TS]
01:33:18
◼
►
foregoing a giant windfall by doing so
[TS]
01:33:21
◼
►
right you say well there's only like 50
[TS]
01:33:23
◼
►
people in the whole world who play games
[TS]
01:33:24
◼
►
anyway so I don't need to make the space
[TS]
01:33:27
◼
►
marine you know shoot them up boob space
[TS]
01:33:31
◼
►
galaxy adventure game when I'm not going
[TS]
01:33:34
◼
►
to get any more of the market than I
[TS]
01:33:35
◼
►
would if I just sold like a really
[TS]
01:33:37
◼
►
sophisticated interesting text I'll get
[TS]
01:33:38
◼
►
100% of the market by selling the
[TS]
01:33:40
◼
►
Hitchhiker's Guide you know to text
[TS]
01:33:41
◼
►
adventure game for these nerds I don't
[TS]
01:33:43
◼
►
have to to dumb it down and make it
[TS]
01:33:46
◼
►
broader right uh but now the gaming is
[TS]
01:33:50
◼
►
widespread you it starts to become more
[TS]
01:33:53
◼
►
like movies become more of a reflection
[TS]
01:33:55
◼
►
of society as a whole percentage-wise
[TS]
01:33:57
◼
►
there are great movies but there are a
[TS]
01:34:00
◼
►
small percentage very enlightened movies
[TS]
01:34:02
◼
►
you know that been there movies that
[TS]
01:34:03
◼
►
just appeal to our baser instincts and
[TS]
01:34:05
◼
►
they make a lot of money and so they
[TS]
01:34:06
◼
►
keep getting made that's capitalism
[TS]
01:34:07
◼
►
right uh but all that said I think there
[TS]
01:34:10
◼
►
are more good games available today than
[TS]
01:34:12
◼
►
ever there yes they are a smaller
[TS]
01:34:14
◼
►
percentage of the overall thing and yes
[TS]
01:34:16
◼
►
is this you know the ones that get most
[TS]
01:34:17
◼
►
publicity and have awareness are those
[TS]
01:34:20
◼
►
very broad games that are not in
[TS]
01:34:22
◼
►
particularly sophisticated and don't
[TS]
01:34:24
◼
►
appeal to those you know discerning
[TS]
01:34:25
◼
►
gamers right that's what gets the press
[TS]
01:34:27
◼
►
but in terms of raw numbers I think
[TS]
01:34:29
◼
►
there are more great games now than
[TS]
01:34:30
◼
►
there ever were simply because they're
[TS]
01:34:32
◼
►
just more games overall so Michael
[TS]
01:34:37
◼
►
continues if the definition of skills is
[TS]
01:34:39
◼
►
simply a premium on fast reaction and
[TS]
01:34:41
◼
►
kill before being killed that leaves
[TS]
01:34:42
◼
►
behind a whole other whole lot of other
[TS]
01:34:44
◼
►
skills usually ones that require some
[TS]
01:34:45
◼
►
intelligence and at least value thought
[TS]
01:34:47
◼
►
over raw primal skills it's not that
[TS]
01:34:50
◼
►
they're being pushed into premium is
[TS]
01:34:51
◼
►
just a different kind of skill barrier
[TS]
01:34:52
◼
►
and the skill barrier I'm talking about
[TS]
01:34:55
◼
►
is it's much worse than like you know
[TS]
01:34:59
◼
►
very few people can can play through one
[TS]
01:35:01
◼
►
of those text adventure games or will
[TS]
01:35:03
◼
►
play through them because they find them
[TS]
01:35:04
◼
►
frustrating nothing interesting it's
[TS]
01:35:05
◼
►
just kind of obscure and you have to be
[TS]
01:35:07
◼
►
really into that kind of like people who
[TS]
01:35:08
◼
►
are into like super hard crossword
[TS]
01:35:10
◼
►
puzzles most people like crossword
[TS]
01:35:12
◼
►
puzzles but at a certain point you're
[TS]
01:35:13
◼
►
weeding everybody out and it's like oh
[TS]
01:35:15
◼
►
well these people seek out the super
[TS]
01:35:16
◼
►
hard crossword puzzles because that's
[TS]
01:35:17
◼
►
what they need to to be a challenge and
[TS]
01:35:19
◼
►
to be interesting to them right I'm
[TS]
01:35:20
◼
►
talking more about games they really are
[TS]
01:35:23
◼
►
odd like I think journey is a super
[TS]
01:35:25
◼
►
broad game that anyone can appreciate
[TS]
01:35:27
◼
►
without any history in gaming knowing I
[TS]
01:35:30
◼
►
think about it except for the fact that
[TS]
01:35:31
◼
►
they can't successfully play it and
[TS]
01:35:32
◼
►
that's the frustrating thing to me that
[TS]
01:35:34
◼
►
that that is not a really obscure thing
[TS]
01:35:37
◼
►
or what a bit that only a few people can
[TS]
01:35:39
◼
►
appreciate it but it's just regular
[TS]
01:35:40
◼
►
people being prevented from experiencing
[TS]
01:35:43
◼
►
it because they lack these basic skills
[TS]
01:35:44
◼
►
to play games they really don't have
[TS]
01:35:46
◼
►
anything to do with the game they just
[TS]
01:35:47
◼
►
assume that you're supposed to have it
[TS]
01:35:48
◼
►
he continues as someone who parents kids
[TS]
01:35:51
◼
►
I don't like kids playing such violent
[TS]
01:35:53
◼
►
trash and no World of Warcraft is not
[TS]
01:35:55
◼
►
analogous to pinochle this kind of
[TS]
01:35:57
◼
►
revelation drives me crazy and his final
[TS]
01:35:59
◼
►
conclusion societies in decline we are
[TS]
01:36:02
◼
►
doomed but young people haven't figured
[TS]
01:36:03
◼
►
it out and there are too many older
[TS]
01:36:04
◼
►
folks who will sell the young whatever
[TS]
01:36:06
◼
►
they want so in reaction to this letter
[TS]
01:36:11
◼
►
I will quote this thing that I googled
[TS]
01:36:13
◼
►
the heck out of to try to find the
[TS]
01:36:15
◼
►
sourcing for but the Google results were
[TS]
01:36:17
◼
►
totally destroyed by spammy reposting
[TS]
01:36:21
◼
►
garbage results where they need to get
[TS]
01:36:24
◼
►
their act together children the children
[TS]
01:36:27
◼
►
now love luxury they have bad manners
[TS]
01:36:29
◼
►
contempt for authority and they show
[TS]
01:36:30
◼
►
disrespect for elders and love chatter
[TS]
01:36:32
◼
►
in place of exercise children out IRA
[TS]
01:36:34
◼
►
not the servants of their households
[TS]
01:36:35
◼
►
they no longer rise when elders into the
[TS]
01:36:37
◼
►
room they contradict their parents
[TS]
01:36:38
◼
►
chatter before company gobble up dandies
[TS]
01:36:40
◼
►
of the table across their legs and
[TS]
01:36:41
◼
►
tyrannize their teachers this probably
[TS]
01:36:46
◼
►
poorly translated probably misattributed
[TS]
01:36:47
◼
►
quote about the kids today often seen on
[TS]
01:36:51
◼
►
the Internet is attributed by Plato to
[TS]
01:36:54
◼
►
Socrates around 420 BC so kids today
[TS]
01:36:59
◼
►
it's eternal refrain what they're doing
[TS]
01:37:02
◼
►
is bad they are badly behaved they go
[TS]
01:37:05
◼
►
into hell and handbasket Socrates
[TS]
01:37:07
◼
►
thought it and 400-something BC every
[TS]
01:37:10
◼
►
person thinks it today I don't think
[TS]
01:37:12
◼
►
it's any more or less true at any one of
[TS]
01:37:14
◼
►
those times I think world work is
[TS]
01:37:17
◼
►
analogous to pinochle in the sense that
[TS]
01:37:18
◼
►
I was discussing it which is the idea
[TS]
01:37:21
◼
►
that certain things that you play as a
[TS]
01:37:24
◼
►
child you should stop playing as an
[TS]
01:37:25
◼
►
adult because they're frivolous and no
[TS]
01:37:27
◼
►
one seems to say that about pinochle as
[TS]
01:37:29
◼
►
people continue to play it well into old
[TS]
01:37:31
◼
►
age but for video games and media that
[TS]
01:37:33
◼
►
did not exist when the current
[TS]
01:37:35
◼
►
generation of old people were young
[TS]
01:37:36
◼
►
uh they think it's some crazy thing that
[TS]
01:37:39
◼
►
the kids are doing and it surely it's
[TS]
01:37:41
◼
►
only for kids three generations and now
[TS]
01:37:43
◼
►
when we're three generations through
[TS]
01:37:44
◼
►
adults you know we're long past the
[TS]
01:37:46
◼
►
point where adults of the vast majority
[TS]
01:37:48
◼
►
of gamers but many generations from now
[TS]
01:37:50
◼
►
from the people who were not alive uh
[TS]
01:37:52
◼
►
people who were alive when there were no
[TS]
01:37:54
◼
►
video games all them are dead I think it
[TS]
01:37:56
◼
►
will be more like pinochle ah Michael
[TS]
01:37:59
◼
►
doesn't give any particular arguments on
[TS]
01:38:00
◼
►
why it's not analogous to pinochle
[TS]
01:38:01
◼
►
probably because pinochle existed before
[TS]
01:38:03
◼
►
he was born but video games did not that
[TS]
01:38:05
◼
►
is my guess so
[TS]
01:38:09
◼
►
when I listen to myself in this episode
[TS]
01:38:11
◼
►
we'll see how much about gaming I miss
[TS]
01:38:12
◼
►
but I think I got it all this in my a my
[TS]
01:38:14
◼
►
leaving any holes here
[TS]
01:38:15
◼
►
you're asking me you're the gear the
[TS]
01:38:17
◼
►
game or you're the expert I know this is
[TS]
01:38:20
◼
►
the three Episode attempt to articulate
[TS]
01:38:22
◼
►
some half-formed topic that I could not
[TS]
01:38:24
◼
►
have written about successfully because
[TS]
01:38:26
◼
►
obviously I hadn't thought it through
[TS]
01:38:27
◼
►
enough and yet if we get three shows
[TS]
01:38:28
◼
►
worth of content under I think I think
[TS]
01:38:30
◼
►
it's interesting for me to think about
[TS]
01:38:31
◼
►
again getting back to Merlin's thing is
[TS]
01:38:33
◼
►
the podcast being like a first draft and
[TS]
01:38:34
◼
►
your ideas I think this is you select
[TS]
01:38:36
◼
►
the exercise is produced a lot of good
[TS]
01:38:38
◼
►
thoughtful feedback and and blog posts
[TS]
01:38:40
◼
►
and tweets about it so I hope people
[TS]
01:38:41
◼
►
enjoyed it as people people loved your
[TS]
01:38:44
◼
►
discussion of gaming they wish there was
[TS]
01:38:46
◼
►
a gaming show and they wish you would do
[TS]
01:38:47
◼
►
it yeah well you know I can't do a
[TS]
01:38:49
◼
►
gaming show end this show and as I think
[TS]
01:38:52
◼
►
I've discussed this before but you keep
[TS]
01:38:53
◼
►
bringing it up so I'll talk about it
[TS]
01:38:54
◼
►
again the reason I don't think I could
[TS]
01:38:56
◼
►
do a regular gaming podcast is I don't
[TS]
01:38:58
◼
►
play enough games gaming and gaming
[TS]
01:38:59
◼
►
podcast people want to hear about you
[TS]
01:39:01
◼
►
know what do you think about this game
[TS]
01:39:03
◼
►
and every time that would come up I
[TS]
01:39:04
◼
►
would say I don't know I haven't played
[TS]
01:39:05
◼
►
it I don't know I haven't played it I
[TS]
01:39:06
◼
►
don't know I haven't played it I don't
[TS]
01:39:07
◼
►
plan to play it I'm not qualified to do
[TS]
01:39:09
◼
►
that no let me let me let me toss out an
[TS]
01:39:11
◼
►
idea for you it's just an idea you're
[TS]
01:39:13
◼
►
gonna have to run with this if you want
[TS]
01:39:14
◼
►
to do it but here's my response to that
[TS]
01:39:17
◼
►
statement which you repeat every time
[TS]
01:39:19
◼
►
what if we were to start a Kickstarter
[TS]
01:39:21
◼
►
project so that those interested could
[TS]
01:39:25
◼
►
subsidize a salary for you to do your
[TS]
01:39:29
◼
►
own gaming show podcast
[TS]
01:39:31
◼
►
assuming we could not get any sponsors
[TS]
01:39:32
◼
►
for it and they could raise enough to
[TS]
01:39:35
◼
►
you know create a salary for you for
[TS]
01:39:38
◼
►
several years and then you could do a
[TS]
01:39:40
◼
►
gaming show and you would have enough
[TS]
01:39:42
◼
►
time because now you're in all of your
[TS]
01:39:44
◼
►
free time whatever your hands could
[TS]
01:39:46
◼
►
physically do
[TS]
01:39:48
◼
►
could be spent playing games and then
[TS]
01:39:50
◼
►
you could talk about them yeah you're
[TS]
01:39:51
◼
►
correct we found the other problem which
[TS]
01:39:53
◼
►
is that even if I had unlimited time
[TS]
01:39:55
◼
►
could I actually physically play all
[TS]
01:39:56
◼
►
these games probably not probably not
[TS]
01:39:58
◼
►
yeah do you do you know how what your
[TS]
01:40:01
◼
►
physical limits would be without you
[TS]
01:40:03
◼
►
know creating an injury those who don't
[TS]
01:40:06
◼
►
know we're talking about John and I
[TS]
01:40:08
◼
►
don't know the episode number offhand
[TS]
01:40:10
◼
►
maybe you remember it number six I think
[TS]
01:40:12
◼
►
okay so episode I'll verify that but
[TS]
01:40:14
◼
►
episode number six you detail the RSI
[TS]
01:40:19
◼
►
issues that you have and that those
[TS]
01:40:22
◼
►
frivolous things yes RSI travel phobia
[TS]
01:40:27
◼
►
I'll put that into the show notes you
[TS]
01:40:29
◼
►
detail that you have some issues with
[TS]
01:40:31
◼
►
RSI and that is why you dictate many of
[TS]
01:40:35
◼
►
your long articles that you write about
[TS]
01:40:37
◼
►
Mac os10 it's also a limiting factor in
[TS]
01:40:39
◼
►
how many games you could play as well as
[TS]
01:40:42
◼
►
how much typing you can do but what if
[TS]
01:40:43
◼
►
you were to if you were no longer typing
[TS]
01:40:45
◼
►
at work if your work was playing games
[TS]
01:40:48
◼
►
perhaps it would balance out perhaps if
[TS]
01:40:50
◼
►
the audience is serious enough they
[TS]
01:40:52
◼
►
could raise another I don't know to play
[TS]
01:40:54
◼
►
more games but probably not enough to be
[TS]
01:40:56
◼
►
like I see how many games like that the
[TS]
01:40:58
◼
►
actual gamer he was like Ben Kuchera who
[TS]
01:41:00
◼
►
used to work for hours now we're
[TS]
01:41:01
◼
►
spending our kid he plays a tremendous
[TS]
01:41:03
◼
►
number of games I know how long he's
[TS]
01:41:04
◼
►
playing the games because I know how
[TS]
01:41:05
◼
►
long these games take to complete and I
[TS]
01:41:07
◼
►
know which games he's completed right
[TS]
01:41:08
◼
►
and I just could not take that much just
[TS]
01:41:10
◼
►
just could I mean it even comes up with
[TS]
01:41:12
◼
►
typing like when I'm doing documentation
[TS]
01:41:14
◼
►
at work that involves a lot more typing
[TS]
01:41:16
◼
►
the programming because it is less like
[TS]
01:41:17
◼
►
pausing to think or moving around or
[TS]
01:41:19
◼
►
compiling or like clicking around in a
[TS]
01:41:20
◼
►
web browser you know what I mean because
[TS]
01:41:22
◼
►
documentation is just like writing
[TS]
01:41:23
◼
►
straight yeah a good a good programmer
[TS]
01:41:25
◼
►
you might even say a good programmer
[TS]
01:41:27
◼
►
doesn't type that much yeah well you
[TS]
01:41:30
◼
►
it's not it the very least there's more
[TS]
01:41:31
◼
►
break so I find even just when I doing
[TS]
01:41:33
◼
►
lots of documentation that starts
[TS]
01:41:34
◼
►
reaching my limits if I was playing a
[TS]
01:41:36
◼
►
video game with a controller for that
[TS]
01:41:37
◼
►
amount of time I could not now so mainly
[TS]
01:41:39
◼
►
the reason I don't think I do a game
[TS]
01:41:41
◼
►
thing is I don't think I'm qualified you
[TS]
01:41:42
◼
►
obviously disagree many other listeners
[TS]
01:41:44
◼
►
disagree but I think the important
[TS]
01:41:46
◼
►
person here is whether I think I'm
[TS]
01:41:47
◼
►
qualified and I wouldn't I would never
[TS]
01:41:49
◼
►
collect Kickstarter money to do
[TS]
01:41:50
◼
►
something I'm not qualified for
[TS]
01:41:51
◼
►
especially since that's such a thing
[TS]
01:41:53
◼
►
with Kickstarter where people are not
[TS]
01:41:54
◼
►
worried like some given all this money
[TS]
01:41:55
◼
►
I'm actually gonna get anything I you
[TS]
01:41:57
◼
►
know I don't think I'm qualified new
[TS]
01:41:59
◼
►
gaming podcast and I think gaming is
[TS]
01:42:02
◼
►
on topic ish for this thing and whenever
[TS]
01:42:04
◼
►
we want to talk about gaming we can you
[TS]
01:42:06
◼
►
know that's fine you know but the
[TS]
01:42:08
◼
►
listeners will have to accept that yeah
[TS]
01:42:11
◼
►
I mean sometimes we'll talk about file
[TS]
01:42:12
◼
►
systems you know you never know what
[TS]
01:42:13
◼
►
you're gonna get you don't know it's a
[TS]
01:42:14
◼
►
mixed bag yeah outside not the analogy I
[TS]
01:42:18
◼
►
would use it it's not the expression I
[TS]
01:42:19
◼
►
would use box of chocolates yeah man
[TS]
01:42:22
◼
►
we're getting better mixed bag is as a
[TS]
01:42:25
◼
►
negative connotations because it's like
[TS]
01:42:27
◼
►
some good and some bad it's an unknown
[TS]
01:42:29
◼
►
quantity yeah
[TS]
01:42:30
◼
►
all right are we done I was I do have a
[TS]
01:42:32
◼
►
few more little things we want to do
[TS]
01:42:33
◼
►
them but we can stop here if you'd like
[TS]
01:42:34
◼
►
to I mean let's have what would wait a
[TS]
01:42:37
◼
►
minute what is a few more little things
[TS]
01:42:39
◼
►
I got the Dropbox app store retract
[TS]
01:42:41
◼
►
rejections I've got a little bit
[TS]
01:42:43
◼
►
Instagram and then some like remainder
[TS]
01:42:46
◼
►
stuff so another couple hours well you
[TS]
01:42:49
◼
►
know it's up to you we can we can be
[TS]
01:42:51
◼
►
done here I'll save those for the next
[TS]
01:42:52
◼
►
show if you want or I can do one of them
[TS]
01:42:54
◼
►
or show you do what you and do do you
[TS]
01:42:57
◼
►
have a schedule today you need to keep
[TS]
01:42:58
◼
►
them I do but I'm already late for my
[TS]
01:43:00
◼
►
appointment so now at this point you
[TS]
01:43:02
◼
►
know well the whole day a whole day
[TS]
01:43:04
◼
►
screwed so whatever you know what
[TS]
01:43:05
◼
►
everyone do it let's do it go for it
[TS]
01:43:08
◼
►
let's do another couple hours now we
[TS]
01:43:10
◼
►
should stop then if you have to be
[TS]
01:43:11
◼
►
something no that's it I'm already I
[TS]
01:43:12
◼
►
already think I had to cancel it because
[TS]
01:43:15
◼
►
it's right I'm already late well you
[TS]
01:43:17
◼
►
know you were late to start this I know
[TS]
01:43:19
◼
►
I'm pre camp Abed entirely on my own not
[TS]
01:43:21
◼
►
entirely I assume to just just drop bar
[TS]
01:43:23
◼
►
Dropbox app store rejections cuz I think
[TS]
01:43:26
◼
►
that will be short let's see let's see
[TS]
01:43:28
◼
►
don't limit yourself people love it when
[TS]
01:43:30
◼
►
you go when you when you do like a two
[TS]
01:43:32
◼
►
three hour show I mean that's what
[TS]
01:43:34
◼
►
people really look that's what they line
[TS]
01:43:35
◼
►
up for that's his listeners want you
[TS]
01:43:37
◼
►
know give them what they want
[TS]
01:43:38
◼
►
I've done three hour uncomparable z--
[TS]
01:43:40
◼
►
but they were split into two shows
[TS]
01:43:41
◼
►
that's something you could sit it we
[TS]
01:43:42
◼
►
could take these long ones you can you
[TS]
01:43:43
◼
►
break it up into two shows a live
[TS]
01:43:45
◼
►
listeners to get to hear at all but the
[TS]
01:43:46
◼
►
other one else has to wait but then
[TS]
01:43:48
◼
►
would we would we not do another show
[TS]
01:43:51
◼
►
the following week I don't know you
[TS]
01:43:53
◼
►
double it up you can start banking
[TS]
01:43:54
◼
►
things you know give yourself some time
[TS]
01:43:56
◼
►
off by by working a little bit harder
[TS]
01:43:58
◼
►
that's right or actually working the
[TS]
01:44:00
◼
►
same amount but just putting a cut in
[TS]
01:44:02
◼
►
the middle of the fun I say do do both
[TS]
01:44:04
◼
►
of the topics do the Dropbox thing and
[TS]
01:44:06
◼
►
do the Instagram thing all right we'll
[TS]
01:44:09
◼
►
see so the Dropbox apps are reductions I
[TS]
01:44:12
◼
►
know you did talk about this your
[TS]
01:44:13
◼
►
applications submitted to the iOS app
[TS]
01:44:15
◼
►
store that are being rejected because
[TS]
01:44:17
◼
►
within the interface there's some sort
[TS]
01:44:18
◼
►
of Dropbox integration and when you try
[TS]
01:44:22
◼
►
to integrating you don't have an account
[TS]
01:44:23
◼
►
it says you know enter your login
[TS]
01:44:24
◼
►
information here but if you don't have
[TS]
01:44:26
◼
►
an account you know go here and you can
[TS]
01:44:28
◼
►
get a Dropbox account and that
[TS]
01:44:29
◼
►
eventually leads you to a Dropbox page
[TS]
01:44:32
◼
►
where you you know enter information and
[TS]
01:44:34
◼
►
even though Dropbox accounts are free
[TS]
01:44:35
◼
►
there's also a way to give them money
[TS]
01:44:36
◼
►
and apples rejecting it because under
[TS]
01:44:39
◼
►
the umbrella of if you have an iOS
[TS]
01:44:42
◼
►
application you can't solicit money from
[TS]
01:44:44
◼
►
people through a web interface so Amazon
[TS]
01:44:46
◼
►
Kindle application can't link the
[TS]
01:44:48
◼
►
amazon.com to buy books you can't even
[TS]
01:44:50
◼
►
link to the web page like you can't
[TS]
01:44:51
◼
►
certainly you can't do it in the UI you
[TS]
01:44:52
◼
►
can't have like a built-in UI a friend
[TS]
01:44:55
◼
►
of mine doesn't
[TS]
01:44:56
◼
►
he booked reader called e-reader or he
[TS]
01:44:58
◼
►
broke the original version of it as a
[TS]
01:45:00
◼
►
contractor and they had an interface
[TS]
01:45:01
◼
►
inside it where without leaving the
[TS]
01:45:03
◼
►
application you could buy ebooks which
[TS]
01:45:04
◼
►
makes perfect sense right but Apple
[TS]
01:45:07
◼
►
eventually put you know cut that out so
[TS]
01:45:09
◼
►
I was like alright everyone everyone
[TS]
01:45:10
◼
►
says I can't do that we'll just put a
[TS]
01:45:12
◼
►
link to our website go here to get books
[TS]
01:45:14
◼
►
and you tap there and it launches mobile
[TS]
01:45:15
◼
►
zafar and you can buy books and Apple
[TS]
01:45:17
◼
►
said no no we don't like that either no
[TS]
01:45:18
◼
►
no going elsewhere and so now people
[TS]
01:45:20
◼
►
just do merely doing integration with
[TS]
01:45:21
◼
►
Dropbox using their SDK or whatever
[TS]
01:45:23
◼
►
apparently is some standard part of the
[TS]
01:45:24
◼
►
SDK that eventually leads you to a
[TS]
01:45:26
◼
►
screen on the Dropbox website which
[TS]
01:45:28
◼
►
could potentially optionally take some
[TS]
01:45:31
◼
►
money from you if you wanted to pay the
[TS]
01:45:32
◼
►
money for you know a non free Dropbox
[TS]
01:45:34
◼
►
account and Apple's putting the hammer
[TS]
01:45:36
◼
►
down those saying no no no you can do
[TS]
01:45:38
◼
►
that so Gruber talked a lot about how he
[TS]
01:45:40
◼
►
doesn't think this is a particular
[TS]
01:45:42
◼
►
attack on Dropbox and I agree it's not
[TS]
01:45:44
◼
►
some sort of particular Vendetta because
[TS]
01:45:47
◼
►
apples trying to move into the cloud
[TS]
01:45:48
◼
►
storage space or anything it's just a
[TS]
01:45:49
◼
►
natural extension of their existing
[TS]
01:45:52
◼
►
policy on things but the place where I
[TS]
01:45:54
◼
►
part ways with what Gruber was
[TS]
01:45:57
◼
►
suggesting and I think you might agree
[TS]
01:45:59
◼
►
with me a little bit more on this when
[TS]
01:46:01
◼
►
you're talking about it seemed like you
[TS]
01:46:02
◼
►
were more in my side is it's not about
[TS]
01:46:04
◼
►
the 30% cut it's not like Oh apples got
[TS]
01:46:07
◼
►
to get there 30% cut the Apple doesn't
[TS]
01:46:09
◼
►
make money off 30% cut of sales like
[TS]
01:46:12
◼
►
that's just enough to keep the lights on
[TS]
01:46:13
◼
►
for the business Apple makes all their
[TS]
01:46:15
◼
►
money are selling hardware the amount of
[TS]
01:46:16
◼
►
money they make off software and other
[TS]
01:46:18
◼
►
services is negligible compared to the
[TS]
01:46:21
◼
►
rest of their money I think people ought
[TS]
01:46:22
◼
►
to think about that anything relating to
[TS]
01:46:24
◼
►
iTunes or any of that as just break even
[TS]
01:46:28
◼
►
well if they and I think that's how
[TS]
01:46:29
◼
►
Apple thinks of it is either slightly
[TS]
01:46:31
◼
►
losing money or break even if they do a
[TS]
01:46:33
◼
►
little bit better then yeah we did a
[TS]
01:46:35
◼
►
little bit better but for them it's it's
[TS]
01:46:36
◼
►
all part of selling hardware this is a
[TS]
01:46:38
◼
►
vehicle to selling hardware yeah and
[TS]
01:46:40
◼
►
like it doesn't mean they don't care
[TS]
01:46:42
◼
►
about it where Apple makes its money
[TS]
01:46:43
◼
►
doesn't mean like oh that's their entire
[TS]
01:46:45
◼
►
focus and they don't care about software
[TS]
01:46:46
◼
►
that they care about everything but like
[TS]
01:46:48
◼
►
the place you know the place where the
[TS]
01:46:50
◼
►
money comes from isn't the thing they
[TS]
01:46:52
◼
►
concentrate on that's one of the great
[TS]
01:46:53
◼
►
things about Apple is like just because
[TS]
01:46:55
◼
►
they make all their money from power it
[TS]
01:46:56
◼
►
doesn't mean I will then forget the
[TS]
01:46:57
◼
►
software screw that we don't care about
[TS]
01:46:58
◼
►
the software we don't care about
[TS]
01:46:59
◼
►
services they see it all as a piece and
[TS]
01:47:01
◼
►
where the money happens to come from is
[TS]
01:47:03
◼
►
just kind of like well that's that's
[TS]
01:47:05
◼
►
where we can happen to make money uh and
[TS]
01:47:06
◼
►
so they're not optimizing their entire
[TS]
01:47:09
◼
►
company just in the part they're making
[TS]
01:47:10
◼
►
money for but it's clear that there's
[TS]
01:47:13
◼
►
not some sort of strategy like oh geez
[TS]
01:47:15
◼
►
the future of the company depends on
[TS]
01:47:16
◼
►
getting those 30% cuts because they've
[TS]
01:47:18
◼
►
clearly seen with the way car things
[TS]
01:47:20
◼
►
currently are now the big money they
[TS]
01:47:21
◼
►
their income comes from what they get
[TS]
01:47:24
◼
►
the profits they get on hardware and
[TS]
01:47:25
◼
►
they need to do all this other stuff too
[TS]
01:47:27
◼
►
now if that shifted someday if suddenly
[TS]
01:47:28
◼
►
like their Hardware margins disappeared
[TS]
01:47:31
◼
►
and the software volumes drastically
[TS]
01:47:33
◼
►
increase and suddenly they're making the
[TS]
01:47:35
◼
►
vast majority of the money from this 30%
[TS]
01:47:36
◼
►
cut then that argument be true like oh
[TS]
01:47:38
◼
►
they had needs a 3% cut but at this
[TS]
01:47:40
◼
►
point it's not about getting the 30% cut
[TS]
01:47:42
◼
►
of everything because getting or not
[TS]
01:47:43
◼
►
getting a 30% cut of like ebooks sales
[TS]
01:47:45
◼
►
and stuff it's not going to make or
[TS]
01:47:47
◼
►
break their business they could double
[TS]
01:47:49
◼
►
their software revenues it would still
[TS]
01:47:50
◼
►
be totally dwarfed by the iPhone alone
[TS]
01:47:51
◼
►
right it's just not the way their
[TS]
01:47:53
◼
►
business is structured now and I don't
[TS]
01:47:54
◼
►
think they're trying to shift their
[TS]
01:47:56
◼
►
business so that we feel uncomfortable
[TS]
01:47:58
◼
►
making all this hard this profit or hard
[TS]
01:47:59
◼
►
would we rather make the profit on
[TS]
01:48:00
◼
►
softwares or our services if anything I
[TS]
01:48:03
◼
►
think it's the other way I think Apple
[TS]
01:48:04
◼
►
is the master of its own destiny much
[TS]
01:48:05
◼
►
more in the hardware market than they
[TS]
01:48:07
◼
►
are and trying to get a cut of other
[TS]
01:48:08
◼
►
people's sales because that is a much
[TS]
01:48:10
◼
►
more tenuous business where you don't
[TS]
01:48:12
◼
►
have control over all the factors you
[TS]
01:48:13
◼
►
have to rely on people submitting
[TS]
01:48:14
◼
►
applications to you and selling to the
[TS]
01:48:16
◼
►
store and so on Laura I'm by the way one
[TS]
01:48:18
◼
►
side tangent there that ruber was trying
[TS]
01:48:20
◼
►
to express how a 30% cut was not tenable
[TS]
01:48:23
◼
►
for people who are selling ebooks so
[TS]
01:48:25
◼
►
Amazon can't sell ebooks through the iOS
[TS]
01:48:28
◼
►
like you know in-app purchase thing
[TS]
01:48:30
◼
►
because doesn't work financially you
[TS]
01:48:31
◼
►
tried to give an example and couldn't
[TS]
01:48:32
◼
►
come up with one
[TS]
01:48:33
◼
►
I should have researched this better but
[TS]
01:48:35
◼
►
just listening to the podcast back when
[TS]
01:48:37
◼
►
I was in the e-book business way back
[TS]
01:48:38
◼
►
when in 2000 I can give you an example
[TS]
01:48:40
◼
►
from then which shows how
[TS]
01:48:42
◼
►
couldn't have done a 30% cut and that
[TS]
01:48:46
◼
►
was because and I don't know people can
[TS]
01:48:48
◼
►
tell me in various emails which one of
[TS]
01:48:50
◼
►
these things I'm I don't know if this is
[TS]
01:48:51
◼
►
the agency model or not the agency model
[TS]
01:48:53
◼
►
or whatever I'm just going to tell you
[TS]
01:48:54
◼
►
how things were in 2002 and why at that
[TS]
01:48:56
◼
►
time this this 30 percent cut would not
[TS]
01:48:58
◼
►
have worked and I assume the current
[TS]
01:49:00
◼
►
situation is if not identical then
[TS]
01:49:02
◼
►
similar it just you know fine
[TS]
01:49:04
◼
►
financially speaking the publishers
[TS]
01:49:07
◼
►
would give us e books and we would sell
[TS]
01:49:09
◼
►
them and when we sold one we would owe
[TS]
01:49:11
◼
►
them a percentage of the list price for
[TS]
01:49:14
◼
►
that ebook so let's say the list price
[TS]
01:49:16
◼
►
is $10 to make it simple right and they
[TS]
01:49:18
◼
►
needed like you know a 30% it's this one
[TS]
01:49:22
◼
►
these aren't real numbers but a 30
[TS]
01:49:24
◼
►
percent royalty right so when we sold
[TS]
01:49:28
◼
►
that book we needed to give them $3
[TS]
01:49:31
◼
►
right but nobody would sell the books
[TS]
01:49:34
◼
►
for list price everyone had the same
[TS]
01:49:36
◼
►
book and everyone wanted to sell this
[TS]
01:49:37
◼
►
cheap as possible so what's the cheapest
[TS]
01:49:39
◼
►
you can possibly sell that book for you
[TS]
01:49:40
◼
►
can sell that book for three dollars and
[TS]
01:49:42
◼
►
one cent give the three dollars for the
[TS]
01:49:43
◼
►
publisher and make one cent back and
[TS]
01:49:45
◼
►
because of competition among booksellers
[TS]
01:49:47
◼
►
the prices really drove themselves down
[TS]
01:49:49
◼
►
so yeah the list price may have been ten
[TS]
01:49:51
◼
►
dollars but everyone selling the books
[TS]
01:49:53
◼
►
like three dollars and fifty cents three
[TS]
01:49:54
◼
►
dollars and 99 cents because they know
[TS]
01:49:55
◼
►
they owe the publisher three dollars no
[TS]
01:49:57
◼
►
matter what and it's like well how much
[TS]
01:49:58
◼
►
profit can I eat out of that by driving
[TS]
01:50:00
◼
►
my prices down because you drive your
[TS]
01:50:01
◼
►
prices down you get more customers to
[TS]
01:50:02
◼
►
come to you in that model when
[TS]
01:50:06
◼
►
everyone's sign when you owe the
[TS]
01:50:08
◼
►
publisher three dollars and everyone's
[TS]
01:50:09
◼
►
selling the books for like three dollars
[TS]
01:50:10
◼
►
and 50 cents or whatever there's no way
[TS]
01:50:12
◼
►
you can give another three dollars to
[TS]
01:50:13
◼
►
Apple right because then you have to
[TS]
01:50:15
◼
►
raise your price to six dollars and one
[TS]
01:50:16
◼
►
cent to make one sense of profit and
[TS]
01:50:18
◼
►
you'd be out of business you know you
[TS]
01:50:20
◼
►
would lose the people who are continuing
[TS]
01:50:21
◼
►
to sell it for three dollars and fifty
[TS]
01:50:23
◼
►
cents it would just be so much cheaper
[TS]
01:50:25
◼
►
so that's an example not maybe that's
[TS]
01:50:28
◼
►
not the way it is now but that's one
[TS]
01:50:29
◼
►
example of how there just isn't a number
[TS]
01:50:31
◼
►
three another 30% to go to anybody in
[TS]
01:50:34
◼
►
these cases I think now I'm going to
[TS]
01:50:36
◼
►
start talking out of my butt I think the
[TS]
01:50:38
◼
►
problem with Amazon was that Amazon was
[TS]
01:50:41
◼
►
selling books below cost and losing
[TS]
01:50:43
◼
►
money in every sale thus driving down
[TS]
01:50:45
◼
►
the perceived value of e-books and
[TS]
01:50:47
◼
►
making it more difficult for publishers
[TS]
01:50:49
◼
►
to sell their ebooks at higher prices to
[TS]
01:50:50
◼
►
other vendors and they didn't like that
[TS]
01:50:52
◼
►
and so I think the model they have now
[TS]
01:50:54
◼
►
is where
[TS]
01:50:55
◼
►
the publishers are forcing the sellers
[TS]
01:50:58
◼
►
to sell it at a certain amount not just
[TS]
01:51:00
◼
►
asking for a particular percentage but I
[TS]
01:51:01
◼
►
think either of those models due to
[TS]
01:51:03
◼
►
competition makes situation where
[TS]
01:51:05
◼
►
there's just not another 30% cut for
[TS]
01:51:07
◼
►
another middleman because Amazon is a
[TS]
01:51:09
◼
►
reseller and they want to cut up with
[TS]
01:51:10
◼
►
the sales and the publisher wants their
[TS]
01:51:12
◼
►
piece and if Apple wants another piece
[TS]
01:51:13
◼
►
is just it's not it's untenable the
[TS]
01:51:15
◼
►
prices go up too high right so I don't
[TS]
01:51:18
◼
►
know if there's any better than grouper
[TS]
01:51:19
◼
►
there but I do know that my example I
[TS]
01:51:21
◼
►
gave about the when I was in eBook
[TS]
01:51:22
◼
►
industry was accurate in 2002 and is a
[TS]
01:51:26
◼
►
is one example of how there might not be
[TS]
01:51:28
◼
►
enough room for another person to cut
[TS]
01:51:31
◼
►
but I think you know the dis not
[TS]
01:51:35
◼
►
allowing you to go someplace else to pay
[TS]
01:51:37
◼
►
money even in like the silly example
[TS]
01:51:39
◼
►
where it's like so indirect where you
[TS]
01:51:41
◼
►
really you know you just it's just a
[TS]
01:51:42
◼
►
Dropbox integration map that happens to
[TS]
01:51:44
◼
►
lead you to get a Dropbox account that
[TS]
01:51:46
◼
►
happens to possibly ask you for money
[TS]
01:51:47
◼
►
and how ridiculous it is that they're
[TS]
01:51:49
◼
►
stopping that it's not about Apple
[TS]
01:51:52
◼
►
wanting a piece of that money because I
[TS]
01:51:53
◼
►
think in many of these cases especially
[TS]
01:51:55
◼
►
in ebooks Apple knows it's never gonna
[TS]
01:51:56
◼
►
see a cut of that like it's not dumb it
[TS]
01:51:59
◼
►
didn't like say AHA now we're gonna get
[TS]
01:52:00
◼
►
30% cut of all ebooks and was all sad
[TS]
01:52:02
◼
►
when nobody started selling ebooks
[TS]
01:52:03
◼
►
through in-app purchase they know they
[TS]
01:52:05
◼
►
know the realities of the business
[TS]
01:52:06
◼
►
better than any way they have their own
[TS]
01:52:07
◼
►
book store
[TS]
01:52:08
◼
►
yeah Apple can sell them in there
[TS]
01:52:09
◼
►
because they don't know themselves you
[TS]
01:52:10
◼
►
know an extra 30% right that's a
[TS]
01:52:12
◼
►
competitive advantage and that's the
[TS]
01:52:13
◼
►
Apple strategy tax thing that I talked
[TS]
01:52:15
◼
►
about a while ago but they knew they
[TS]
01:52:17
◼
►
weren't going to get that 30 percent cut
[TS]
01:52:18
◼
►
so enforcing this rule is not a way for
[TS]
01:52:20
◼
►
them to we need to turn the screw so we
[TS]
01:52:22
◼
►
can get some of that money all you're
[TS]
01:52:23
◼
►
doing is driving those people out and
[TS]
01:52:26
◼
►
many people say you're making the
[TS]
01:52:27
◼
►
experience worse because it wouldn't it
[TS]
01:52:29
◼
►
be better if on an iOS device inside the
[TS]
01:52:32
◼
►
Kindle app you could buy books wouldn't
[TS]
01:52:33
◼
►
that be better for everybody what is
[TS]
01:52:35
◼
►
Apple's problem isn't apples making its
[TS]
01:52:36
◼
►
user experience but like oh it's all
[TS]
01:52:38
◼
►
about the user experience we want it to
[TS]
01:52:39
◼
►
be nice well isn't it aren't you making
[TS]
01:52:41
◼
►
crap your apps why can't I buy the books
[TS]
01:52:44
◼
►
inside my Kindle app it's it seems like
[TS]
01:52:46
◼
►
it's anti user and you know and that's
[TS]
01:52:48
◼
►
why people start thinking well we know
[TS]
01:52:49
◼
►
it's not good for the users because
[TS]
01:52:50
◼
►
obviously we'd all like to buy our
[TS]
01:52:52
◼
►
ebooks inside the Kindle app so what is
[TS]
01:52:53
◼
►
Apple's motivation oh they must be
[TS]
01:52:54
◼
►
greedy they want a 30% cut and they're
[TS]
01:52:56
◼
►
not letting you sell it or they want
[TS]
01:52:57
◼
►
they want to provide an advantage to
[TS]
01:52:59
◼
►
their book store which can sell inside
[TS]
01:53:01
◼
►
the app I don't even know the iBooks app
[TS]
01:53:03
◼
►
does that but they certainly good
[TS]
01:53:04
◼
►
because they make the rules right and
[TS]
01:53:05
◼
►
they don't know themselves an extra 30%
[TS]
01:53:09
◼
►
I think though that it actually is
[TS]
01:53:12
◼
►
perhaps a misguided but I think Apple
[TS]
01:53:14
◼
►
actual motivation for this rule set is
[TS]
01:53:17
◼
►
is user focused and what they want is
[TS]
01:53:21
◼
►
they want when you launch an app not a
[TS]
01:53:23
◼
►
website but when you launch an app by
[TS]
01:53:24
◼
►
tapping an icon on the home screen it's
[TS]
01:53:26
◼
►
not one of those little website things
[TS]
01:53:27
◼
►
Apple and then you pay money for
[TS]
01:53:30
◼
►
anything inside that application or from
[TS]
01:53:33
◼
►
that application Apple wants to control
[TS]
01:53:34
◼
►
that experience and the reason they want
[TS]
01:53:36
◼
►
to is not so they can make money from
[TS]
01:53:37
◼
►
everybody or not so they can provide
[TS]
01:53:38
◼
►
advantage for the iBook store but it's
[TS]
01:53:41
◼
►
so everyone who uses an iOS device knows
[TS]
01:53:44
◼
►
what to expect and feels comfortable
[TS]
01:53:46
◼
►
spending money inside applications and
[TS]
01:53:50
◼
►
the lack of fear like not being afraid
[TS]
01:53:52
◼
►
to spend stuff is good for everyone
[TS]
01:53:55
◼
►
selling anything on the platform and
[TS]
01:53:57
◼
►
what they're trying to event is like
[TS]
01:53:59
◼
►
they have this Populi popular platform
[TS]
01:54:01
◼
►
like Hegelians of applications are being
[TS]
01:54:03
◼
►
sold who wouldn't want to be in on that
[TS]
01:54:06
◼
►
they're trying to prevent their gigantic
[TS]
01:54:08
◼
►
platform with tons of users and tons of
[TS]
01:54:10
◼
►
people from being hijacked by people who
[TS]
01:54:12
◼
►
basically just want to spam you with
[TS]
01:54:14
◼
►
waste is to make money make money fast
[TS]
01:54:16
◼
►
like in this in their nightmare scenario
[TS]
01:54:19
◼
►
every single app you buy in the App
[TS]
01:54:21
◼
►
you can't tap on anything without being
[TS]
01:54:23
◼
►
sent somewhere to put money and it's not
[TS]
01:54:26
◼
►
using Apple's payment frameworks like
[TS]
01:54:28
◼
►
every time I launch an app someone's
[TS]
01:54:29
◼
►
asking me for money and I don't know who
[TS]
01:54:30
◼
►
these people are and I don't know what
[TS]
01:54:31
◼
►
websites are sending me to and I don't
[TS]
01:54:32
◼
►
want to spend money in any apps because
[TS]
01:54:34
◼
►
I know that every single time I launch
[TS]
01:54:35
◼
►
an application I like collecting money
[TS]
01:54:36
◼
►
give me money here give me money there
[TS]
01:54:37
◼
►
and it's like I under my credit card
[TS]
01:54:38
◼
►
here enter my credit card there yeah
[TS]
01:54:40
◼
►
hook this up to PayPal I don't know what
[TS]
01:54:41
◼
►
I'm doing anymore I'm so terrified that
[TS]
01:54:43
◼
►
I don't want to spend money in any
[TS]
01:54:44
◼
►
application this I think is what Apple
[TS]
01:54:46
◼
►
is trying to prevent they do not want is
[TS]
01:54:49
◼
►
that that's a great way to make money if
[TS]
01:54:50
◼
►
you know you have a massive platform
[TS]
01:54:51
◼
►
with tons of users everyone wants to say
[TS]
01:54:55
◼
►
launch my application you know how it
[TS]
01:54:56
◼
►
says like the worst the example they
[TS]
01:54:58
◼
►
have now is the ones you launch where
[TS]
01:54:59
◼
►
it's like give me a five star rating
[TS]
01:55:00
◼
►
that's annoying as hell but at least
[TS]
01:55:01
◼
►
they're not asking for money it turns
[TS]
01:55:03
◼
►
people off of rating things and makes
[TS]
01:55:04
◼
►
people hate the application and stuff
[TS]
01:55:05
◼
►
but at least they're not asking for
[TS]
01:55:07
◼
►
money if they open this door every
[TS]
01:55:09
◼
►
application we spouting some money
[TS]
01:55:11
◼
►
begging thing that would send you off to
[TS]
01:55:12
◼
►
their own website scammy or not that
[TS]
01:55:14
◼
►
Apple can't control and the experience
[TS]
01:55:16
◼
►
would be that people would be afraid to
[TS]
01:55:18
◼
►
ever give any application money Apple
[TS]
01:55:21
◼
►
wants you to never be a
[TS]
01:55:22
◼
►
afraid to do an in-app purchase never be
[TS]
01:55:24
◼
►
afraid to spend money they wanted you to
[TS]
01:55:26
◼
►
be confident that it's going through the
[TS]
01:55:27
◼
►
iTunes thing that you know that's how
[TS]
01:55:29
◼
►
you buy apps that's how you buy music is
[TS]
01:55:30
◼
►
how you buy movies is how you buy
[TS]
01:55:31
◼
►
everything it you know it's your Apple
[TS]
01:55:33
◼
►
ID there's only one way to do it it's a
[TS]
01:55:35
◼
►
solid you know experience that they
[TS]
01:55:36
◼
►
control that everyone's comfortable with
[TS]
01:55:38
◼
►
and that I think it actually is good for
[TS]
01:55:41
◼
►
everyone who's on the platform uh
[TS]
01:55:43
◼
►
and it's you know that you don't want
[TS]
01:55:47
◼
►
people to be afraid to spend money I
[TS]
01:55:48
◼
►
think if if people left their own
[TS]
01:55:49
◼
►
devices they would make everyone afraid
[TS]
01:55:51
◼
►
to spell money and there would be this
[TS]
01:55:52
◼
►
period where they would be this gold
[TS]
01:55:53
◼
►
rush where they take money off from
[TS]
01:55:55
◼
►
people like crazy and then everyone
[TS]
01:55:56
◼
►
basically say always it's now accepted
[TS]
01:55:58
◼
►
wisdom in society that don't give money
[TS]
01:56:00
◼
►
in application those are all scam right
[TS]
01:56:01
◼
►
that's not the way it is now people
[TS]
01:56:03
◼
►
doing that purchases and feel ok with
[TS]
01:56:05
◼
►
them and people make a lot of money on
[TS]
01:56:07
◼
►
and they're not being scammed and it's
[TS]
01:56:09
◼
►
an experience that Apple control so I
[TS]
01:56:10
◼
►
don't know what the solution is here I
[TS]
01:56:12
◼
►
think you should be able to buy books
[TS]
01:56:14
◼
►
inside the Kindle app but I but the old
[TS]
01:56:16
◼
►
motivation I see for Apple not allowing
[TS]
01:56:19
◼
►
this is because they don't want that
[TS]
01:56:20
◼
►
scenario they don't want every
[TS]
01:56:22
◼
►
application to spawn some random third
[TS]
01:56:24
◼
►
party insert money here thing and I
[TS]
01:56:27
◼
►
think that is a nightmare scenario and I
[TS]
01:56:29
◼
►
think it there it that would happen so I
[TS]
01:56:31
◼
►
don't know where the balance is between
[TS]
01:56:32
◼
►
those do things I do want to buy Amazon
[TS]
01:56:34
◼
►
books but I do not want it to be open
[TS]
01:56:36
◼
►
season anybody collect money in any
[TS]
01:56:37
◼
►
possible way from an app that didn't
[TS]
01:56:42
◼
►
take long
[TS]
01:56:42
◼
►
no I wasn't too bad you agree with that
[TS]
01:56:45
◼
►
I mean because you seem to be down on
[TS]
01:56:46
◼
►
the they want their 30% cut because
[TS]
01:56:48
◼
►
that's just when you're talking about
[TS]
01:56:50
◼
►
with Gruber I mean I do I do agree and I
[TS]
01:56:52
◼
►
think this is something that it were the
[TS]
01:56:54
◼
►
int and you've touched on this before
[TS]
01:56:56
◼
►
we've won last I mean we've talked about
[TS]
01:56:58
◼
►
this issue more or less before is the
[TS]
01:57:01
◼
►
emphasis I just think apples emphasis is
[TS]
01:57:04
◼
►
always going to be on on as you
[TS]
01:57:07
◼
►
described it as a safety you want people
[TS]
01:57:09
◼
►
to feel completely secure and relaxed
[TS]
01:57:11
◼
►
about buying something in their
[TS]
01:57:13
◼
►
ecosystem and what Apple has done is
[TS]
01:57:15
◼
►
they've provided a technique they've
[TS]
01:57:18
◼
►
provided a system by which anybody who
[TS]
01:57:21
◼
►
would like to can sell something and
[TS]
01:57:23
◼
►
they are doing whatever makes the most
[TS]
01:57:27
◼
►
sense not for the businesses or the
[TS]
01:57:30
◼
►
companies that want to sell something
[TS]
01:57:31
◼
►
but for the experience of the user
[TS]
01:57:34
◼
►
there the user shouldn't have to worry
[TS]
01:57:37
◼
►
or care how this stuff happens behind
[TS]
01:57:40
◼
►
the scenes and Apple says well we're
[TS]
01:57:42
◼
►
going to guarantee that this feels great
[TS]
01:57:44
◼
►
works great and that you're totally safe
[TS]
01:57:46
◼
►
in the process and if the publishers
[TS]
01:57:49
◼
►
suffer if the content creators suffer if
[TS]
01:57:51
◼
►
the companies that are out there that
[TS]
01:57:53
◼
►
want to get this into the users hands
[TS]
01:57:56
◼
►
that those are the ones that will pay
[TS]
01:57:58
◼
►
the price because we're going to make
[TS]
01:58:01
◼
►
sure that this works and you know we're
[TS]
01:58:03
◼
►
going to make a little bit of money off
[TS]
01:58:04
◼
►
of it too and if you don't want to sell
[TS]
01:58:06
◼
►
your stuff to these users in the way
[TS]
01:58:07
◼
►
that we've created then don't not
[TS]
01:58:09
◼
►
nobody's forcing them to do it right so
[TS]
01:58:12
◼
►
at the end of the day I think Apple is
[TS]
01:58:17
◼
►
you know yes they are controlling it and
[TS]
01:58:20
◼
►
I think it is fair to say that it's
[TS]
01:58:22
◼
►
apples where the highway kind of
[TS]
01:58:24
◼
►
attitude but they're doing it at least
[TS]
01:58:28
◼
►
with who the way that they think that
[TS]
01:58:31
◼
►
the user experience is going to be the
[TS]
01:58:33
◼
►
safest most beneficial and the easiest
[TS]
01:58:35
◼
►
and I just thought of a possible middle
[TS]
01:58:39
◼
►
ground here I was given all this given
[TS]
01:58:41
◼
►
these two tensions here yeah I don't
[TS]
01:58:45
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know if this even helps like what you're
[TS]
01:58:46
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talking about like they're if they're
[TS]
01:58:47
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going to sell through Apple's thing they
[TS]
01:58:49
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just they need some money to cover cross
[TS]
01:58:50
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rather the question is do they need 30%
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01:58:52
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for in-app purchases well I don't think
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01:58:55
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they do I mean I and again how much does
[TS]
01:58:57
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it really cost Apple to do this it
[TS]
01:58:59
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doesn't really cost them anything really
[TS]
01:59:03
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I mean how I mean a lot of it is
[TS]
01:59:05
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subsidized like you don't know like it's
[TS]
01:59:07
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not a direct relationship like in-app
[TS]
01:59:09
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purchases have to pay for the
[TS]
01:59:10
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infrastructure to run in that purchase
[TS]
01:59:12
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is everything sub size is everything
[TS]
01:59:13
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else so even just within the world of
[TS]
01:59:15
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selling software through App Store's
[TS]
01:59:17
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there's a lot of expenses involved with
[TS]
01:59:19
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that and that maybe you don't get any
[TS]
01:59:20
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input to cover like you know hosting or
[TS]
01:59:22
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bandwidth or something but that comes
[TS]
01:59:23
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from you know so it you know budgeting
[TS]
01:59:26
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and where the money comes from that has
[TS]
01:59:28
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to be addressed but imagine this
[TS]
01:59:29
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scenario where Apple decides to charge
[TS]
01:59:32
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0% for in-app purchases or do do special
[TS]
01:59:37
◼
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deals to charge 0% for net purchases or
[TS]
01:59:39
◼
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something like that right how does that
[TS]
01:59:40
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change the landscape you still have to
[TS]
01:59:42
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go through the app store so Apple gets
[TS]
01:59:45
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what it's ones in terms of user
[TS]
01:59:46
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experience where applications are not
[TS]
01:59:48
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allowed
[TS]
01:59:48
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send you to some random place to insert
[TS]
01:59:50
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money like that's what they don't want
[TS]
01:59:51
◼
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the only place you can give money as you
[TS]
01:59:53
◼
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must use apple's infrastructure with
[TS]
01:59:55
◼
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their accounts with their trusted thing
[TS]
01:59:56
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like it's a familiar experience so you
[TS]
01:59:58
◼
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don't get that nightmare scenario
[TS]
01:59:58
◼
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don't get that nightmare scenario
[TS]
02:00:01
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and then Amazon can sell books through
[TS]
02:00:02
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the starve is like sure we'll pay 0%
[TS]
02:00:04
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thumbs up right and they love it because
[TS]
02:00:06
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they sell way more books and everybody
[TS]
02:00:07
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loves it n-- everybody's happy the
[TS]
02:00:09
◼
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iBooks people probably like it but
[TS]
02:00:10
◼
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whatever what what's the downside is oh
[TS]
02:00:14
◼
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you just lost that 30% cut now and since
[TS]
02:00:17
◼
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we're saying that 30% cut isn't that big
[TS]
02:00:19
◼
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of a deal like what about that is that
[TS]
02:00:21
◼
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would Apple be willing to do that I mean
[TS]
02:00:24
◼
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maybe if it was if they perceived as
[TS]
02:00:26
◼
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like our platform is lesser because some
[TS]
02:00:28
◼
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competing platform allows you know you
[TS]
02:00:30
◼
►
to buy Kindle books inside the app but
[TS]
02:00:31
◼
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we don't uh like if they would have to
[TS]
02:00:34
◼
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feel some sort of pressure to do that
[TS]
02:00:35
◼
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because they're not gonna give up a 30%
[TS]
02:00:37
◼
►
cut voluntarily they're not gonna drop
[TS]
02:00:38
◼
►
her 2-0 voluntarily they have to feel
[TS]
02:00:40
◼
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some sort of pressure to do that I think
[TS]
02:00:41
◼
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the pressure is there from you having a
[TS]
02:00:43
◼
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crappy app experience like nah you know
[TS]
02:00:45
◼
►
you you're in the Kindle app and it's
[TS]
02:00:46
◼
►
like this unspoken thing you know you
[TS]
02:00:49
◼
►
can you can get more books we can tell
[TS]
02:00:50
◼
►
you how but like if you look at the name
[TS]
02:00:53
◼
►
and the logo and just put it calm stop
[TS]
02:00:58
◼
►
shaking apples watching but you can get
[TS]
02:01:01
◼
►
books so like it's it's silly it's
[TS]
02:01:04
◼
►
ridiculous yeah like that it a salute a
[TS]
02:01:07
◼
►
solution would be Apple doesn't take a
[TS]
02:01:09
◼
►
30% cut of that anymore
[TS]
02:01:10
◼
►
now maybe that's not financially tenable
[TS]
02:01:12
◼
►
maybe Apple doesn't want to turn this
[TS]
02:01:14
◼
►
business into a big money loser because
[TS]
02:01:16
◼
►
taking away all that 30% like if you the
[TS]
02:01:18
◼
►
costs are significant they just look
[TS]
02:01:20
◼
►
small in the pie chart that Horace puts
[TS]
02:01:21
◼
►
up because the other part of the pie is
[TS]
02:01:22
◼
►
again ho jillion dollars but like
[TS]
02:01:26
◼
►
they're big in terms of real money so
[TS]
02:01:27
◼
►
would Apple really want to make a
[TS]
02:01:29
◼
►
long-term business where they know
[TS]
02:01:30
◼
►
they're losing money like aw don't worry
[TS]
02:01:31
◼
►
that'll become of our hardware cost like
[TS]
02:01:33
◼
►
and then someday their business changes
[TS]
02:01:34
◼
►
and they can't make that kind of money
[TS]
02:01:35
◼
►
in hardware any more they would regret
[TS]
02:01:36
◼
►
that and it's kind of hard to turn that
[TS]
02:01:38
◼
►
back to say oh remember when we said is
[TS]
02:01:39
◼
►
your percent cut on in app purchases
[TS]
02:01:41
◼
►
well it's back up to 30 and then
[TS]
02:01:42
◼
►
everything changes so true reformed
[TS]
02:01:45
◼
►
Apple is very cautious about this but
[TS]
02:01:46
◼
►
that that scenario is one that I imagine
[TS]
02:01:49
◼
►
would solve everything for everybody
[TS]
02:01:51
◼
►
except for Apple money wise and and I
[TS]
02:01:55
◼
►
don't know how big of a deal that is but
[TS]
02:01:56
◼
►
I again I think there needs to be some
[TS]
02:01:57
◼
►
sort of pressure from the dude then so
[TS]
02:01:59
◼
►
far they don't field I think the reason
[TS]
02:02:00
◼
►
they don't feel it is because the other
[TS]
02:02:01
◼
►
competing platforms
[TS]
02:02:03
◼
►
well Android at least has a little bit
[TS]
02:02:05
◼
►
of a nightmare scenario going on in it
[TS]
02:02:07
◼
►
where it is kind of the Wild West and
[TS]
02:02:08
◼
►
people don't feel as comfortable
[TS]
02:02:09
◼
►
spending money and people do buy mostly
[TS]
02:02:11
◼
►
free apps that are ads up
[TS]
02:02:12
◼
►
like apple says well we don't really
[TS]
02:02:14
◼
►
need to compete with that because we're
[TS]
02:02:15
◼
►
already providing a better experience no
[TS]
02:02:17
◼
►
it's not better in terms of you can't
[TS]
02:02:18
◼
►
buy Kindle app since I can't buy Kindle
[TS]
02:02:20
◼
►
books inside the Kindle app but it is
[TS]
02:02:22
◼
►
better than the other way so we think
[TS]
02:02:23
◼
►
net-net
[TS]
02:02:23
◼
►
we're still ahead of them so they don't
[TS]
02:02:25
◼
►
feel that pressure right but if there
[TS]
02:02:27
◼
►
was a competing platform that had all
[TS]
02:02:28
◼
►
the same advantages but then also like
[TS]
02:02:30
◼
►
if someone if someone else did this you
[TS]
02:02:32
◼
►
know equal Apple the other measures
[TS]
02:02:34
◼
►
which is very difficult to do but then
[TS]
02:02:35
◼
►
gave 0% of in-app purchases to itself
[TS]
02:02:37
◼
►
and that's how they did it
[TS]
02:02:39
◼
►
then maybe Apple would feel that
[TS]
02:02:40
◼
►
pressure but right now I doesn't seem
[TS]
02:02:42
◼
►
like they're feeling the pressure and
[TS]
02:02:43
◼
►
they're just going to say oh just well
[TS]
02:02:45
◼
►
we'll get along like this it's okay
[TS]
02:02:46
◼
►
people will find a way to get their
[TS]
02:02:48
◼
►
Kindle books and we're kind of happy
[TS]
02:02:50
◼
►
that the iBook store doesn't have that
[TS]
02:02:51
◼
►
disadvantage and whatever before
[TS]
02:02:58
◼
►
actually I'm gonna I'm gonna boot
[TS]
02:03:00
◼
►
Instagram for the next show to to be a
[TS]
02:03:02
◼
►
big to be a big topic I don't think it's
[TS]
02:03:04
◼
►
that big but I'm gonna I'm gonna boot it
[TS]
02:03:06
◼
►
just so I can give my friend here is his
[TS]
02:03:08
◼
►
fare airtime for his a real time
[TS]
02:03:11
◼
►
heckling in me during the show which is
[TS]
02:03:12
◼
►
appreciated his first plate of piece of
[TS]
02:03:14
◼
►
heckling is that apparently I said
[TS]
02:03:14
◼
►
fairly unique in the show which made his
[TS]
02:03:16
◼
►
brain explode I apologize for that makes
[TS]
02:03:19
◼
►
no sense you're right and the next bit
[TS]
02:03:24
◼
►
is about why another aspect of why it is
[TS]
02:03:28
◼
►
bad for games not to be considered art
[TS]
02:03:30
◼
►
from the perspective of gamers and he's
[TS]
02:03:34
◼
►
looking at it from the perspective of
[TS]
02:03:35
◼
►
obscenity and the the Jack Thompson
[TS]
02:03:38
◼
►
stuff he was that uh excuse me disbarred
[TS]
02:03:41
◼
►
lawyer who was trying to like sue video
[TS]
02:03:44
◼
►
game makers for making violent video
[TS]
02:03:45
◼
►
games and stuff like that well generally
[TS]
02:03:49
◼
►
in the courts if something has artistic
[TS]
02:03:50
◼
►
merit it's not obscene legally that's
[TS]
02:03:52
◼
►
why he is the example he gives the books
[TS]
02:03:54
◼
►
like Lolita are not attacked to child
[TS]
02:03:56
◼
►
pornography I think they are attacked of
[TS]
02:03:57
◼
►
child pornography but in general you
[TS]
02:03:59
◼
►
know when something has the the stamp of
[TS]
02:04:01
◼
►
art on it it's harder to attack for
[TS]
02:04:05
◼
►
being obscene just like all that but it
[TS]
02:04:06
◼
►
has artistic merit it's not just you
[TS]
02:04:08
◼
►
know pornography for the sake of
[TS]
02:04:10
◼
►
pornography it is its art that
[TS]
02:04:12
◼
►
incorporates elements that are similar
[TS]
02:04:14
◼
►
to the you know I mean and so if games
[TS]
02:04:16
◼
►
are not art they're much more open to
[TS]
02:04:18
◼
►
charges of being subversive or
[TS]
02:04:20
◼
►
antisocial or otherwise unworthy and I
[TS]
02:04:25
◼
►
think that's that's a good point in
[TS]
02:04:26
◼
►
mostly in terms of this stupid
[TS]
02:04:27
◼
►
puritanical American culture and our
[TS]
02:04:29
◼
►
weird legal system but it is a practical
[TS]
02:04:32
◼
►
concern I mean he says I should do 50
[TS]
02:04:34
◼
►
minutes in Farmville which I decline I
[TS]
02:04:38
◼
►
think that's enough for one show it's a
[TS]
02:04:40
◼
►
lot of gaming love Dropbox a lot of I
[TS]
02:04:43
◼
►
can't even remember what the first a lot
[TS]
02:04:44
◼
►
of Ruby a lot of Ruby in motion these
[TS]
02:04:48
◼
►
she points out that Australia has even
[TS]
02:04:49
◼
►
worse crazy game obscenity laws and I
[TS]
02:04:52
◼
►
agree they also have spiders and snakes
[TS]
02:04:55
◼
►
so there's that what do you say we uh
[TS]
02:04:59
◼
►
button this one up alright they say as
[TS]
02:05:01
◼
►
they say let's Merlin says yep you say
[TS]
02:05:04
◼
►
it too so you can follow John siracusa
[TS]
02:05:08
◼
►
on Twitter s IRA see us a there is no Z
[TS]
02:05:13
◼
►
in siracusa and I'm Dan benjamin on
[TS]
02:05:16
◼
►
twitter you can go to 5x5 TV slash
[TS]
02:05:20
◼
►
hypercritical slash 66 to follow along
[TS]
02:05:24
◼
►
as you listen you can see all the show
[TS]
02:05:27
◼
►
notes and links if there is anything
[TS]
02:05:28
◼
►
there that you were curious about that
[TS]
02:05:32
◼
►
you wanted to read more in-depth the
[TS]
02:05:36
◼
►
links are all there thanks very much to
[TS]
02:05:38
◼
►
the the lovely help spot.com ladies who
[TS]
02:05:42
◼
►
subsidized speaking of subsidies they
[TS]
02:05:45
◼
►
subsidize those links so go check them
[TS]
02:05:47
◼
►
out and we thank you very much for
[TS]
02:05:49
◼
►
tuning in
[TS]
02:05:50
◼
►
we'll be back I guess we will be back
[TS]
02:05:52
◼
►
next week isn't it true yeah next week
[TS]
02:05:56
◼
►
next time next week it is have a good
[TS]
02:05:59
◼
►
one John
[TS]