75: My Gazebox is Full of Menhirs
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the incomparable part test number 75
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january 2002
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welcome back to the incomparable podcast
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my name is Greg NOS your host Jason
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smell is away on assignment today we're
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going to be discussing text adventure
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these are computer games that were the
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most popular in the early to mid
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eighties you run the game and it would
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give you a description of the room that
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you were standing in a textual
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description just words on the screen and
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would describe exits and objects in the
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room and then you would use English
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sentences often very very simple English
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sentences like get lamp and inventory
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and go north to interact with the
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environment the goal of the games was
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usually to collect objects and solve
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puzzles with them you would be presented
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with situations that required you to
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think through how what you had in your
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inventory and what in the room could be
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used together there was often scoring
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systems that would give you particular
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points for how you accomplished each of
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these solutions but more off the goal
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was just to finish the game to get to
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the end to find out how the story
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concluded with me today are Monty
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actually hello hello Monty and Steve
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Hello Sailor nothing happens here text
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adventures have a long and distinguished
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history they started in 1975 when will
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crowler at built the game adventure
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it was modeled on the actual colossal
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cave but with fantasy elements a man
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named on Woods took it and expanded it
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and released it onto the ARPANET where
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it spread like wildfire as it was
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adapted and and rebuilt for new systems
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those to the schools that had spread to
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include MIT or a bunch of them
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undergraduates discovered it and built
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Zork his work was created in 1977 and on
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a mini computer and it actually launched
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the text adventure golden age in 1978 a
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man named scott adams produce the game a
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simple game called adventureland that
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was also modeled on the original
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adventure and then in 1979 infocomm was
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formed by the same people who had made
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Zork and they released it for basically
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every computer system that existed at
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the time
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surprisingly the Golden Age of text
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adventures only
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lasted about five or six years before
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infocomm went down in flames on the
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wings of cornerstone first business
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product scott adams folded a year
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earlier activation bought the infocomm
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brand and then didn't do anything with
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it other than abused it and text
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adventures kind of went by the wayside
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they gained graphics for a little while
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and then they kind of mutated into the
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point-and-click adventures from
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LucasArts and sierra on-line and today
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they only exist as games produced in
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amateur competitions but they are
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well-loved and have a glorious history
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that has very very few people actually
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remember given the participation in this
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podcast what I'd like to do first
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actually guys is is talk to you about
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your first experience with text
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adventures I mean how did you discover
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them what games did you play first
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what struck you about it that that
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brought you to this low point 25 years
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later money why don't you start my first
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text adventure was the original colossal
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cave adventure i played it on a CPM
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machine we headed home to that is some
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street cred right there
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my mother had a very high tech job she
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wrote later than that she wrote
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third-party manuals and how to program
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in cobol so we had one of those eight
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inch floppy dive CPM machines
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it was an altos which I can't find any
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information about on the internet at all
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i love their minutes so my first game
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was actually the first text adventure
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mostly what I like about it i think was
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that I didn't need anybody to play it
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with me because I couldn't get a good
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dnd group going and and and thus we
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discover the first common element of
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text adventure fandom a lonely lonely
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childhood and my best friend and I
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played it for months and months the
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trick about classical cave is that you
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can get all but one point and have no
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idea where that last point is
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and eventually we learned by reading the
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help files over and over again they have
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to take this magazine i think it's
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spelunker monthly and carry it into this
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specific other room and drop it to prove
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you explored their Wow and figuring that
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out was one of the high points of my
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youth that that also brings us to the
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common experience of really unfair
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puzzles
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oh yeah this was complete nonsense but
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it was in the help file
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well in the help file just said you get
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points for killing things solving
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puzzles and exploring and carrying
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spelunkers monthly into room g well I
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think there was a parenthetical about
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you may have to prove that you've been
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places with send was this randomly
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generated maze so they could say you are
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at wit's end
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yeah and it didn't seem to have any
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other purpose in the game other than
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maybe you're supposed to drop something
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there and the magazine was in the
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waiting room that's all better man than
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I am I had a lot of time on my hands I
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could have been perfectly satisfied not
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to have that last point personally
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called colossal cave trivia microsoft
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a.m estas five-point shift with a
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version of it was like five versions of
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that over there were dozens
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yeah it with the source code actually
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the original was written on a PDP and
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Fortran and I got the source code in
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she's 86 I think and it had been run
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through an automatic conversion to see
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and so I i thought well this is
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interesting i'm gonna take a look and I
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looked at the source and it was see
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automatically translated from Fortran
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and then I close up the fine and on with
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my life with nick is that the
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programming equivalent of something
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that's been run through group
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yes to chinese and back Steve what about
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you what was your first game
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well I actually didn't start with text
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adventures when my parents bought the
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Apple to instead of the trs-80 color
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computer that i really wanted back in
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1979 they also picked up a couple of
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assorted games
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and among them with something called
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mystery house also known as high res
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adventure number one which was the first
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of the online systems adventures made by
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canon Roberta Williams which were became
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sierra on-line it becames here online
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eventually same team or at least Roberta
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Williams produced King's Quest and you
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know they may proceed on into adventure
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history of the various games that I that
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that we got when we purchased efforts
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computer mystery house was the one that
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really kind of sucked everybody in the
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family in hand and took up all our time
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and again it wasn't it wasn't text it
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was a two-word parser there was a there
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was some very rudimentary graphics at
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the top rendered in lovingly in black
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and white and green and purple which is
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what the Apple produced in high res mode
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I never quite figured out why that was
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exactly but at least I had the white and
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the purple and not just green that my
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friend Mike across the street had and
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then we had four lines of text at the
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bottom was a two-word parser the the
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images look like they've been drawn by a
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two-year-old on a very rudimentary
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digital pad of some kind
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you're being generous yeah I really AM
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they work they were pretty terrible and
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they didn't really get much better over
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the course of the next five high res
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adventures they did improve a little and
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then introduced color at one point but
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my mom in particular really took to the
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22 mystery Allison to adventure games in
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general and so she systematically
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brought in all the various high res
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adventures and lots of other graphic
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adventures many of which are lost in the
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mists of time and rightfully so and then
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eventually from there I heard about Zork
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in we had this massive volume of game
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reviews which really I mean it was the
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only place you found game reviews back
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in the day it was either in some
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magazine like soft talk
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or I you know some sort of hobbyist
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magazine or in this gigantic book of
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reviews that you buy we didn't have no
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highfalutin internet to go looking up
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reviews on so hi Rayna crosses or can it
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sounded fascinating and one day my
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friend Mike had a copy and I borrowed it
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and spent spent months with that game
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kept finding excuses not to return it
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until I solve the thing and it went on
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from there the rest is history
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you know if you use a hole punch to add
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a write-protect notch to the other side
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of the floppy you can store on both
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yeah that was pretty cool storage was
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not it was not really an issue in my
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early gaming in fact that mystery house
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came in a ziploc bag with one blue sheet
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of paper as the instructions and they
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mentioned something like there's a
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sentence fragment towards the end of
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that that sheet of paper that said you
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can save game as well and we know what
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the hell that was all we do is that we
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typed savegame that said something about
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overriding previous games and that
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freaking us all out and so we didn't we
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never did it
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we thought we were going to write over
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the entirety of the game and and and and
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that would be it for Mystery House the
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CPM version of colossal cave i played
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had a savegame system where you type
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save game and it would quit the game
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completely and then you were supposed to
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save the core image of the computer i'm
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still not sure what that meant
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well we we played through mystery house
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without ever saving the game which was a
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massive pain because you had to visit
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every room before you could find the
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trapdoor in the Attic you actually have
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to head with bed and every single room
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in the game and there are several rooms
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that were kind of off on you know
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branching paths where there was just
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nothing there at the end of that path so
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after having played two or three times
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we knew all you don't bother to go down
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this hall on the second floor because
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there's nothing there but a poorly drawn
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bed and a window that looks more like a
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refrigerator
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and so it took us it must have been
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weeks before somebody just accidentally
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you know in desperation wandered all of
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the room and then chose to look through
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this telescope out in the forest and saw
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suddenly there was a trapdoor in the
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room so just the let's family finishes
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dinner and gathers around the Apple to
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and says I know let's play colossal cave
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or excuse me hi res adventure number one
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ok and they loaded up and they start
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from the beginning every time it was not
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a massive game so it wasn't a big deal
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◼
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and as I said most of the family was
[TS]
00:11:56
◼
►
pretty driven to finish the thing we're
[TS]
00:11:57
◼
►
fairly competitive so everybody was
[TS]
00:11:59
◼
►
trying to finish it first so it really
[TS]
00:12:02
◼
►
was just considered kind of a minor
[TS]
00:12:03
◼
►
nuisance at the time I mean we didn't
[TS]
00:12:05
◼
►
know any better
[TS]
00:12:06
◼
►
how we hadn't seen computer games before
[TS]
00:12:07
◼
►
was a wild frontier back that you could
[TS]
00:12:10
◼
►
do anything strange and wonderful
[TS]
00:12:12
◼
►
technology that makes you start from the
[TS]
00:12:14
◼
►
beginning every time as yes well you
[TS]
00:12:17
◼
►
know i don't i don't remember what my
[TS]
00:12:19
◼
►
first game I have a vague memory of
[TS]
00:12:21
◼
►
going over to a friend's house in like
[TS]
00:12:23
◼
►
junior high and he had an apple to not
[TS]
00:12:25
◼
►
an apple to plus an apple too and i'm
[TS]
00:12:28
◼
►
playing some scott adams adventures
[TS]
00:12:31
◼
►
adventureland was the first but I I
[TS]
00:12:34
◼
►
couldn't tell you anything about it
[TS]
00:12:36
◼
►
the first game I really remember is orc
[TS]
00:12:37
◼
►
and the what we do is take a pirated
[TS]
00:12:41
◼
►
copy and punch a hole in the disk so you
[TS]
00:12:45
◼
►
can flip it over and store the games on
[TS]
00:12:46
◼
►
the other side and so you had one nice
[TS]
00:12:49
◼
►
little five and a quarter inch package
[TS]
00:12:51
◼
►
of the game on one side and all your
[TS]
00:12:54
◼
►
saves on the other I I completely fell
[TS]
00:12:56
◼
►
in love the first time I strides or it
[TS]
00:12:58
◼
►
was just amazing and I'm actually
[TS]
00:13:01
◼
►
surprised that that it's not what you
[TS]
00:13:06
◼
►
guys started with I mean it was such a
[TS]
00:13:07
◼
►
phenomenon as far as they went in 1980
[TS]
00:13:12
◼
►
it was exciting to get sore because I
[TS]
00:13:14
◼
►
started before short came out so i had
[TS]
00:13:18
◼
►
to suffer through colossal k which was
[TS]
00:13:20
◼
►
fairly interestingly written but mostly
[TS]
00:13:22
◼
►
just a bunch of descriptions of caves
[TS]
00:13:24
◼
►
and random treasures and then the scott
[TS]
00:13:28
◼
►
adams adventures which are just whore
[TS]
00:13:30
◼
►
really written so with when Zork hit and
[TS]
00:13:34
◼
►
it was something that had a sense of
[TS]
00:13:36
◼
►
humor about itself it was tremendously
[TS]
00:13:39
◼
►
exciting
[TS]
00:13:40
◼
►
plus you could take more letters that it
[TS]
00:13:41
◼
►
would recognize words i remember
[TS]
00:13:43
◼
►
adventureland only recognize the first
[TS]
00:13:45
◼
►
three letters York 126 yeah that's my
[TS]
00:13:50
◼
►
the the first game i bought the first
[TS]
00:13:52
◼
►
infocomm game i bought and my favorite
[TS]
00:13:54
◼
►
to this day is deadline it was their
[TS]
00:13:56
◼
►
third game and it was the first one that
[TS]
00:13:58
◼
►
included Feelies you know the you would
[TS]
00:14:00
◼
►
buy the game and it came in a sealed
[TS]
00:14:02
◼
►
inspection envelope and you have to
[TS]
00:14:03
◼
►
slide a knife under it to break the seal
[TS]
00:14:06
◼
►
and inside were little pills that have
[TS]
00:14:08
◼
►
been found near the murder scene and all
[TS]
00:14:09
◼
►
the photographic evidence and in the
[TS]
00:14:14
◼
►
game there's a gazebo and I being 13 14
[TS]
00:14:18
◼
►
years old I had never heard of a gazebo
[TS]
00:14:22
◼
►
this was a strange in new world for me
[TS]
00:14:24
◼
►
and so I knew however that the game only
[TS]
00:14:27
◼
►
our step 26 characters and so I thought
[TS]
00:14:30
◼
►
it was a bug and it was a gaze box that
[TS]
00:14:34
◼
►
had just left the X off and if I could
[TS]
00:14:39
◼
►
just briefly ask you what did you think
[TS]
00:14:41
◼
►
a gaze box was it was something in a
[TS]
00:14:45
◼
►
garden that you could walk into an
[TS]
00:14:46
◼
►
apparently look out of it was a boxy
[TS]
00:14:50
◼
►
structure like shake you could gaze it
[TS]
00:14:51
◼
►
was out of it
[TS]
00:14:52
◼
►
there you go that makes perfect sense
[TS]
00:14:54
◼
►
for today's box i learned lots of words
[TS]
00:14:58
◼
►
from from my early infocomm like many
[TS]
00:15:00
◼
►
here or plover from classical cave
[TS]
00:15:04
◼
►
there's a that's not actually a word
[TS]
00:15:06
◼
►
though is it's a bird
[TS]
00:15:07
◼
►
what is Steve still learning words today
[TS]
00:15:10
◼
►
I think it's an emerald the size of a
[TS]
00:15:12
◼
►
plover zeg which sounds all well and
[TS]
00:15:15
◼
►
good but I don't know how big the
[TS]
00:15:16
◼
►
plovers egg is a pole over zeg wow I
[TS]
00:15:21
◼
►
remember looking up men here just to
[TS]
00:15:22
◼
►
figure out what it was when they
[TS]
00:15:24
◼
►
standing stones in the description so if
[TS]
00:15:27
◼
►
you knew what those were you did no I
[TS]
00:15:30
◼
►
didn't slide look it up to have a lot of
[TS]
00:15:32
◼
►
experience with gays bows and standing
[TS]
00:15:34
◼
►
stones standing still adjust the to tend
[TS]
00:15:36
◼
►
to go together
[TS]
00:15:37
◼
►
my my gaze boxes full of men here's
[TS]
00:15:41
◼
►
and the I just I I mean for me playing
[TS]
00:15:47
◼
►
adventure games and sounds like for
[TS]
00:15:48
◼
►
Monty at least 20 and fractionated for
[TS]
00:15:50
◼
►
Steve as well was a really social
[TS]
00:15:52
◼
►
experience I mean we would sit around
[TS]
00:15:54
◼
►
and play like the atari VCS with
[TS]
00:15:57
◼
►
everybody in the neighborhood sitting
[TS]
00:15:58
◼
►
around but they were only one or two
[TS]
00:16:00
◼
►
really hardcore adventure gamers in my
[TS]
00:16:02
◼
►
neighborhood and we would sit around and
[TS]
00:16:03
◼
►
try and solve puzzles together taking
[TS]
00:16:05
◼
►
turns driving i remember planetfall one
[TS]
00:16:08
◼
►
of the later rape where I think infocomm
[TS]
00:16:11
◼
►
hit its peak really in that area
[TS]
00:16:13
◼
►
planetfall i played and my house on the
[TS]
00:16:18
◼
►
phone with a friend who lived two blocks
[TS]
00:16:20
◼
►
away he was playing it at his house and
[TS]
00:16:23
◼
►
we were just talking to each other the
[TS]
00:16:25
◼
►
whole time for three solid days saying i
[TS]
00:16:28
◼
►
found a circuit board i figured out how
[TS]
00:16:31
◼
►
to get that robot to shut up
[TS]
00:16:32
◼
►
oh my god have you done this and you
[TS]
00:16:34
◼
►
killed Floyd yes that was very very sad
[TS]
00:16:37
◼
►
faster that that's actually the that
[TS]
00:16:41
◼
►
that moment in in planetfall is a lot of
[TS]
00:16:45
◼
►
people site that is like the first time
[TS]
00:16:47
◼
►
a computer game made them cry i'm not
[TS]
00:16:50
◼
►
going to run up to it but I remember it
[TS]
00:16:52
◼
►
being an emotional moment that sounds
[TS]
00:16:56
◼
►
like spelunker is weakly would have made
[TS]
00:16:58
◼
►
me cry a little bit i was definitely
[TS]
00:17:00
◼
►
emotionally affected by it
[TS]
00:17:02
◼
►
by that point in the game I had spent a
[TS]
00:17:04
◼
►
lot of time with the innocent childlike
[TS]
00:17:06
◼
►
robot Floyd and when he sacrificed
[TS]
00:17:08
◼
►
himself to save me and then for no
[TS]
00:17:13
◼
►
reason saying a song that took up the
[TS]
00:17:15
◼
►
entire screen the ballad of the
[TS]
00:17:19
◼
►
star-crossed lovers yes which for no
[TS]
00:17:22
◼
►
recap the plot of the previous info card
[TS]
00:17:26
◼
►
games star cross was a great moment I
[TS]
00:17:30
◼
►
think that was one of the one of the
[TS]
00:17:31
◼
►
earliest if not the first moment that I
[TS]
00:17:34
◼
►
remember the whole debate about whether
[TS]
00:17:35
◼
►
computer games can be art came up and it
[TS]
00:17:38
◼
►
still rages to this day
[TS]
00:17:39
◼
►
Roger Ebert is wrong is so add money
[TS]
00:17:43
◼
►
what what's your favorite game just
[TS]
00:17:45
◼
►
going back in history the games i
[TS]
00:17:48
◼
►
thought were the best were either
[TS]
00:17:49
◼
►
Trinity or lurking horror trinity is
[TS]
00:17:54
◼
►
weird almost plotless combination of
[TS]
00:17:58
◼
►
Alice in Wonderland and the development
[TS]
00:18:01
◼
►
of nuclear technology where you end up
[TS]
00:18:04
◼
►
having to go to different places in time
[TS]
00:18:07
◼
►
where nuclear bombs happened and make
[TS]
00:18:11
◼
►
sure that they do there's also an
[TS]
00:18:13
◼
►
overlay of Mary Poppins and Peter Pan
[TS]
00:18:16
◼
►
going on to it's very odd but very
[TS]
00:18:20
◼
►
evocative and the other one is lurking
[TS]
00:18:22
◼
►
horror which is the one that's very
[TS]
00:18:24
◼
►
loved crafty and set at what's in homage
[TS]
00:18:27
◼
►
to love em Brian Moriarty wrote Trinity
[TS]
00:18:30
◼
►
right and he went on to do a lot of
[TS]
00:18:32
◼
►
lucasfilm stuff like the dig in bloom
[TS]
00:18:35
◼
►
I don't think he was involved in the dig
[TS]
00:18:37
◼
►
but he definitely did loam I i remember
[TS]
00:18:40
◼
►
when it came out a lot of people are
[TS]
00:18:42
◼
►
talking about it like it was a turning
[TS]
00:18:43
◼
►
point that in mind forever voyaging were
[TS]
00:18:45
◼
►
like like planetfall was you know in an
[TS]
00:18:48
◼
►
emotional moment in interactive fiction
[TS]
00:18:50
◼
►
mfv and trinity were literary moments
[TS]
00:18:55
◼
►
where it wasn't just a a game anymore it
[TS]
00:18:58
◼
►
was it was a story I wasn't crazy about
[TS]
00:19:02
◼
►
a mind forever voyaging as a game there
[TS]
00:19:05
◼
►
was way too much of just walking through
[TS]
00:19:08
◼
►
the plot there really is only one puzzle
[TS]
00:19:11
◼
►
to speak of it yeah there's one puzzle
[TS]
00:19:13
◼
►
yeah like you had a whole lot of things
[TS]
00:19:15
◼
►
you are required to do but mostly your
[TS]
00:19:17
◼
►
job well it was a novel rather than a
[TS]
00:19:21
◼
►
game resisted a novel you interacted
[TS]
00:19:23
◼
►
with us
[TS]
00:19:24
◼
►
what text adventures became is
[TS]
00:19:25
◼
►
interactive fiction they started
[TS]
00:19:27
◼
►
experimenting with with things other
[TS]
00:19:30
◼
►
than just adventure games while they
[TS]
00:19:33
◼
►
were experimenting fairly early like
[TS]
00:19:36
◼
►
suspended is a crazy idea for a game
[TS]
00:19:39
◼
►
where you have to control six different
[TS]
00:19:41
◼
►
robots each of which interact with the
[TS]
00:19:44
◼
►
world in a different way so the only way
[TS]
00:19:46
◼
►
to operate things you have to fix irises
[TS]
00:19:49
◼
►
site because iris is the only one who
[TS]
00:19:50
◼
►
can see things and then once iris works
[TS]
00:19:52
◼
►
you can look around and use the feeling
[TS]
00:19:55
◼
►
robot to feel what's broken
[TS]
00:19:57
◼
►
that was written by michael Berlin who
[TS]
00:19:59
◼
►
is a set established science fiction
[TS]
00:20:01
◼
►
author yeah that was their first attempt
[TS]
00:20:04
◼
►
at really getting ambitious
[TS]
00:20:07
◼
►
it was also i think the first game to
[TS]
00:20:10
◼
►
feature an impossible mode right yeah
[TS]
00:20:12
◼
►
that which was genuinely impossible
[TS]
00:20:14
◼
►
yeah you started and the world would end
[TS]
00:20:16
◼
►
in six turns or so
[TS]
00:20:18
◼
►
hooray just like real life
[TS]
00:20:22
◼
►
what I liked about that game was when we
[TS]
00:20:24
◼
►
were trying to solve it
[TS]
00:20:25
◼
►
my friend Mike and I figured out that
[TS]
00:20:28
◼
►
you could use any robots description is
[TS]
00:20:30
◼
►
everything in the game each robot would
[TS]
00:20:32
◼
►
describe differently so iris would say
[TS]
00:20:34
◼
►
the blue thing whereas out o would say
[TS]
00:20:37
◼
►
the thing that goes being without it was
[TS]
00:20:40
◼
►
the listening robot but eventually
[TS]
00:20:43
◼
►
figured out that if you used wiz at who
[TS]
00:20:46
◼
►
was the cursor librarian robot you could
[TS]
00:20:48
◼
►
just call everything the LH one or the
[TS]
00:20:51
◼
►
PX 2 and that would save your typing a
[TS]
00:20:54
◼
►
lot but great thing infocomm ever did
[TS]
00:20:57
◼
►
with shorten inventory to I helices l
[TS]
00:21:00
◼
►
and again was G which we have huge just
[TS]
00:21:03
◼
►
before this podcast i was playing a very
[TS]
00:21:05
◼
►
early version of Zork to that did not
[TS]
00:21:08
◼
►
have g4 again and i asked i'm steve what
[TS]
00:21:12
◼
►
was your what's your favorite game
[TS]
00:21:14
◼
►
well it's a toss up for me I don't think
[TS]
00:21:16
◼
►
I'm quite as as experience with the
[TS]
00:21:19
◼
►
infocomm cannons youtube because I never
[TS]
00:21:21
◼
►
quite got around to doing Trinity I
[TS]
00:21:22
◼
►
think I move your ultimate by that point
[TS]
00:21:24
◼
►
good play it now no I was I had just
[TS]
00:21:27
◼
►
branched off onto a different path of
[TS]
00:21:28
◼
►
loser hood at that point I was I was
[TS]
00:21:30
◼
►
more into the ultimate wasteland other
[TS]
00:21:33
◼
►
RPGs by that point but of the ones that
[TS]
00:21:37
◼
►
i have played it's a toss up for me
[TS]
00:21:39
◼
►
between chanter which I just really like
[TS]
00:21:43
◼
►
the dynamic of collecting spells I think
[TS]
00:21:46
◼
►
they the OCD part of me which is like
[TS]
00:21:47
◼
►
ninety percent of me really enjoyed that
[TS]
00:21:49
◼
►
the whole experience of walking around
[TS]
00:21:52
◼
►
collecting spells and it was nice to be
[TS]
00:21:55
◼
►
in a fantasy environment where there was
[TS]
00:21:58
◼
►
less randomness than Zork and the
[TS]
00:22:02
◼
►
difficulty level wasn't just
[TS]
00:22:04
◼
►
over-the-top and unfair i think that was
[TS]
00:22:07
◼
►
probably the first infocomm game that I
[TS]
00:22:10
◼
►
played through without having to look at
[TS]
00:22:13
◼
►
any hint anywhere it resort kind of
[TS]
00:22:15
◼
►
suffers from the early adventure game
[TS]
00:22:17
◼
►
problem of we're just making puzzles up
[TS]
00:22:20
◼
►
as we go
[TS]
00:22:20
◼
►
rain another puzzle we need another
[TS]
00:22:22
◼
►
puzzle we need another puzzle and a lot
[TS]
00:22:24
◼
►
of it feels like they just came up with
[TS]
00:22:26
◼
►
puzzles and slam together and in a
[TS]
00:22:28
◼
►
totally haphazard way I mean there's not
[TS]
00:22:30
◼
►
really a lot of coherence in the fantasy
[TS]
00:22:31
◼
►
world there right
[TS]
00:22:32
◼
►
really the baseball diamond puzzle has
[TS]
00:22:34
◼
►
no context in a fantasy settings i have
[TS]
00:22:37
◼
►
played Zork probably 50 times by this
[TS]
00:22:41
◼
►
point and i can play the whole thing
[TS]
00:22:42
◼
►
without drawing a map
[TS]
00:22:45
◼
►
I still don't understand the baseball
[TS]
00:22:46
◼
►
puzzle at all
[TS]
00:22:48
◼
►
well there's there's a bat and it says
[TS]
00:22:51
◼
►
babe flathead right I you're supposed to
[TS]
00:22:54
◼
►
swing the bat goes to find the bat swing
[TS]
00:22:57
◼
►
it and then run in a diamond
[TS]
00:23:00
◼
►
yes I don't know what direction diamond
[TS]
00:23:02
◼
►
is supposed to go
[TS]
00:23:03
◼
►
I think you're only available directions
[TS]
00:23:05
◼
►
are northeast northwest southeast and
[TS]
00:23:07
◼
►
southwest right and you can't go north
[TS]
00:23:09
◼
►
south and everything says dymond I mean
[TS]
00:23:12
◼
►
it's like a diamond shape Iran angular
[TS]
00:23:14
◼
►
room with a diamond-shaped window even
[TS]
00:23:16
◼
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even assuming you have the baseball
[TS]
00:23:18
◼
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context that's required to understand
[TS]
00:23:20
◼
►
the puzzle explain why it's in a fantasy
[TS]
00:23:23
◼
►
setting again like it that I cannot do
[TS]
00:23:26
◼
►
well you see the flatheads were famously
[TS]
00:23:28
◼
►
eccentric and extremely rich so they
[TS]
00:23:31
◼
►
would do crazy things like hollow out of
[TS]
00:23:33
◼
►
volcano just store there one crowd and
[TS]
00:23:36
◼
►
build a flood control damn yes so
[TS]
00:23:38
◼
►
clearly babe flathead wanted to have an
[TS]
00:23:42
◼
►
underground baseball diamond
[TS]
00:23:43
◼
►
it was the Big Blue Ox flathead right
[TS]
00:23:45
◼
►
yes while Duncan Thrax was was
[TS]
00:23:48
◼
►
pioneering double fanucci babe flathead
[TS]
00:23:52
◼
►
was working out the rules for a
[TS]
00:23:53
◼
►
rudimentary version of baseball that's
[TS]
00:23:56
◼
►
that's one of the reasons i like
[TS]
00:23:57
◼
►
deadline so much it was outside of the
[TS]
00:24:00
◼
►
cannon that was dragged from you know
[TS]
00:24:02
◼
►
MIT when they were just throwing the
[TS]
00:24:05
◼
►
game together it was start to finish
[TS]
00:24:08
◼
►
written as a coherent experience
[TS]
00:24:11
◼
►
yeah that's that's that's exactly why I
[TS]
00:24:13
◼
►
liked enchanter because it flowed all
[TS]
00:24:17
◼
►
the rooms made sense they you can
[TS]
00:24:19
◼
►
understand why they were where they were
[TS]
00:24:21
◼
►
as a result and ended up kind of I think
[TS]
00:24:24
◼
►
a little bit more of a linear experience
[TS]
00:24:26
◼
►
but really enjoyed it for that for for
[TS]
00:24:30
◼
►
all those reasons
[TS]
00:24:31
◼
►
and then second which may or may not be
[TS]
00:24:35
◼
►
first I think I kind of go back and
[TS]
00:24:37
◼
►
forth what it
[TS]
00:24:40
◼
►
yes exactly would be leather goddesses
[TS]
00:24:44
◼
►
of Phobos oh you pervy little bastard
[TS]
00:24:47
◼
►
which had all of the humor of of
[TS]
00:24:50
◼
►
hitchhikers + tax 7-bit ascii sex+ far
[TS]
00:24:56
◼
►
less difficulty and more reasonable
[TS]
00:24:58
◼
►
puzzles and except for that stupid maze
[TS]
00:25:01
◼
►
where you had to hop every set seven
[TS]
00:25:03
◼
►
steps and every three steps or whatever
[TS]
00:25:06
◼
►
it was and I don't for some reason I
[TS]
00:25:08
◼
►
don't recall that maybe black that out
[TS]
00:25:10
◼
►
of my memory we we wrote that out yeah
[TS]
00:25:12
◼
►
you had to eventually you know just just
[TS]
00:25:14
◼
►
writing out the commands just so we
[TS]
00:25:15
◼
►
would make sure to hop and do everything
[TS]
00:25:19
◼
►
that was necessary every proper term
[TS]
00:25:21
◼
►
number okay yeah it's coming back to me
[TS]
00:25:24
◼
►
yeah that kind of sucked so what do you
[TS]
00:25:27
◼
►
like about it other than the the naughty
[TS]
00:25:29
◼
►
bits it was funny
[TS]
00:25:31
◼
►
I mean it's all the all the info con
[TS]
00:25:33
◼
►
games were funny on some level but I
[TS]
00:25:35
◼
►
always enjoyed moretz keys work and you
[TS]
00:25:39
◼
►
know I i suspect that he's largely
[TS]
00:25:41
◼
►
responsible for why Hitchhiker's Guide
[TS]
00:25:44
◼
►
was so entertaining as well
[TS]
00:25:45
◼
►
well on the douglas adams podcast there
[TS]
00:25:48
◼
►
we talked about how legendarily bad
[TS]
00:25:52
◼
►
adams was with deadlines ran they
[TS]
00:25:56
◼
►
eventually just kind of chuck the game
[TS]
00:25:59
◼
►
tumors etsy and and he finished it right
[TS]
00:26:02
◼
►
which is also why bureaucracy is
[TS]
00:26:04
◼
►
credited to the staff of infocomm and in
[TS]
00:26:07
◼
►
tiny little 8.5 douglas adams i'm
[TS]
00:26:11
◼
►
actually did the infocomm implosion you
[TS]
00:26:15
◼
►
know they were found it is as they were
[TS]
00:26:18
◼
►
going to write new software they were
[TS]
00:26:19
◼
►
just going to pour torque and continue
[TS]
00:26:21
◼
►
to do adventure games but it turned out
[TS]
00:26:23
◼
►
to be so profitable that they just kept
[TS]
00:26:24
◼
►
going gangbusters and then when they
[TS]
00:26:26
◼
►
actually did come out with a business
[TS]
00:26:27
◼
►
product which was their database
[TS]
00:26:28
◼
►
cornerstone in 1985 it fell flat on its
[TS]
00:26:31
◼
►
face one of the advantages they had when
[TS]
00:26:35
◼
►
with their adventure games was they
[TS]
00:26:37
◼
►
wrote a bytecode interpreter which is
[TS]
00:26:39
◼
►
nerd talk for something that could take
[TS]
00:26:41
◼
►
a very very compressed script and squash
[TS]
00:26:45
◼
►
onto a single in the case of my Atari
[TS]
00:26:47
◼
►
490 k floppy drive and still included a
[TS]
00:26:51
◼
►
reasonable amount of texts
[TS]
00:26:53
◼
►
um and then they could just pour the
[TS]
00:26:55
◼
►
bytecode interpreter to each of the new
[TS]
00:26:57
◼
►
architectures whether it's Apple to or
[TS]
00:26:58
◼
►
commodore 64 Monty's families CPM
[TS]
00:27:02
◼
►
machine by that point we had gotten
[TS]
00:27:04
◼
►
better computers at home
[TS]
00:27:06
◼
►
ok and and so they could release all
[TS]
00:27:09
◼
►
these games or all these different
[TS]
00:27:11
◼
►
platforms at the same time because the
[TS]
00:27:12
◼
►
same script run and ran on each of the
[TS]
00:27:14
◼
►
bike open code interpreters for each of
[TS]
00:27:17
◼
►
the machines but they tried the same
[TS]
00:27:18
◼
►
thing with Cornerstone where the the
[TS]
00:27:22
◼
►
product was written by code interpreted
[TS]
00:27:24
◼
►
which meant it was very very very slow
[TS]
00:27:26
◼
►
and around 95 you know it just the
[TS]
00:27:32
◼
►
function of computer games is very
[TS]
00:27:33
◼
►
different than the function of business
[TS]
00:27:35
◼
►
software and slowness doesn't help and
[TS]
00:27:37
◼
►
they never ported it to anything other
[TS]
00:27:39
◼
►
than the pc well there was no point
[TS]
00:27:41
◼
►
everybody was using pc for the
[TS]
00:27:42
◼
►
enterprise at that point so you just use
[TS]
00:27:45
◼
►
the word enterprise it not in a Star
[TS]
00:27:47
◼
►
Trek context yes i know i'm sorry their
[TS]
00:27:50
◼
►
whole their whole reason for in doing an
[TS]
00:27:52
◼
►
interpretive database was pretty much
[TS]
00:27:54
◼
►
out the window at that point the driver
[TS]
00:27:55
◼
►
stock so and they're stuck with the
[TS]
00:27:57
◼
►
overhead and they're charging five
[TS]
00:27:59
◼
►
hundred dollars for something that
[TS]
00:28:00
◼
►
didn't include a natural language parser
[TS]
00:28:02
◼
►
which is what they were known for and
[TS]
00:28:04
◼
►
the company just kind of crumbled at
[TS]
00:28:07
◼
►
that point and it's their greatest work
[TS]
00:28:09
◼
►
was behind them at that point i don't
[TS]
00:28:12
◼
►
know i think that they were still
[TS]
00:28:13
◼
►
putting out
[TS]
00:28:15
◼
►
trinity I think Trinity was a pretty
[TS]
00:28:16
◼
►
late one and lurking horror was in there
[TS]
00:28:18
◼
►
last year
[TS]
00:28:19
◼
►
Trinity was 86 but they were all they
[TS]
00:28:22
◼
►
were doing James Clavell shogun you know
[TS]
00:28:25
◼
►
they were they were grasping at straws
[TS]
00:28:26
◼
►
dated plundered hearts which nothing
[TS]
00:28:28
◼
►
against plundered hearts but it they
[TS]
00:28:31
◼
►
were looking for new markets the
[TS]
00:28:33
◼
►
cornerstones released in 85 and that
[TS]
00:28:38
◼
►
meant that Trinity leather goddesses
[TS]
00:28:39
◼
►
bureaucracy station fall which was
[TS]
00:28:42
◼
►
admittedly not as good as planetfall
[TS]
00:28:43
◼
►
lurking horror you know the two somewhat
[TS]
00:28:48
◼
►
lesser zor countries that those were all
[TS]
00:28:51
◼
►
post post cornerstone so they were still
[TS]
00:28:53
◼
►
putting together some decent games
[TS]
00:28:54
◼
►
towards the animated shogun and
[TS]
00:28:57
◼
►
a you know their their feeble attempt at
[TS]
00:29:00
◼
►
RPGs which was I think what quarter
[TS]
00:29:02
◼
►
staff but they also they did they'd like
[TS]
00:29:06
◼
►
border zone which was a fine game but it
[TS]
00:29:09
◼
►
was it wasn't a coherent story it was
[TS]
00:29:11
◼
►
just a bunch of little vignettes that
[TS]
00:29:13
◼
►
one they were trying to add graphics but
[TS]
00:29:16
◼
►
they weren't doing it well and it was a
[TS]
00:29:17
◼
►
ski graphics talent tell me that that
[TS]
00:29:21
◼
►
Nordenberg couldn't make heads or tails
[TS]
00:29:23
◼
►
of it is not a weird game
[TS]
00:29:27
◼
►
no I will not tell you that I still kind
[TS]
00:29:30
◼
►
of enjoy playing that although there are
[TS]
00:29:32
◼
►
a couple specific parts of that still
[TS]
00:29:34
◼
►
make me very angry
[TS]
00:29:35
◼
►
the spoonerism section still runs
[TS]
00:29:37
◼
►
through my head
[TS]
00:29:38
◼
►
some of those art spoonerisms keep tell
[TS]
00:29:43
◼
►
us how angry it makes you if they didn't
[TS]
00:29:48
◼
►
do it did
[TS]
00:29:49
◼
►
did anybody in the world play Sherlock I
[TS]
00:29:52
◼
►
played Sherlock know what Monty and then
[TS]
00:29:55
◼
►
nobody else
[TS]
00:29:56
◼
►
Sherlock is very unsatisfying what about
[TS]
00:29:58
◼
►
Arthur never played Arthur you can't
[TS]
00:30:02
◼
►
even get started in Sherlock unless you
[TS]
00:30:04
◼
►
know that dr. Watson keeps his
[TS]
00:30:06
◼
►
stethoscope in his hat it is had a
[TS]
00:30:12
◼
►
euphemism it could be I don't know
[TS]
00:30:14
◼
►
everything is written in this weird
[TS]
00:30:16
◼
►
British is to use the term bowler that
[TS]
00:30:18
◼
►
could be anything really i just did you
[TS]
00:30:22
◼
►
know it seems like they were grasping
[TS]
00:30:24
◼
►
for new markets like see starker was a
[TS]
00:30:26
◼
►
young person's game and that was earlier
[TS]
00:30:29
◼
►
admittedly but just they didn't maybe I
[TS]
00:30:33
◼
►
was growing up in and discovering at
[TS]
00:30:35
◼
►
least my interest in girls if not actual
[TS]
00:30:37
◼
►
girls and they didn't grab me the way
[TS]
00:30:40
◼
►
like deadline or starcross you're
[TS]
00:30:42
◼
►
suspended did well I feel like in that
[TS]
00:30:45
◼
►
later era while they were also doing
[TS]
00:30:47
◼
►
rich interesting games like Trinity and
[TS]
00:30:49
◼
►
learning or they're also trying to do
[TS]
00:30:51
◼
►
games that had multiple story options in
[TS]
00:30:54
◼
►
them the movement plundered hearts
[TS]
00:30:56
◼
►
cutthroats and I think Sherlock all had
[TS]
00:30:58
◼
►
three different possible plots you could
[TS]
00:31:01
◼
►
follow which
[TS]
00:31:04
◼
►
looks they were always chasing
[TS]
00:31:05
◼
►
replayability yeah I which they never
[TS]
00:31:09
◼
►
had in their early games you know once
[TS]
00:31:10
◼
►
you were done with his work you're
[TS]
00:31:11
◼
►
pretty much done in fact i played it
[TS]
00:31:14
◼
►
just out of sheer a nostalgia couple of
[TS]
00:31:17
◼
►
days ago and it took me two days and I
[TS]
00:31:19
◼
►
still remember exactly where everything
[TS]
00:31:20
◼
►
was it's been two decades since i last
[TS]
00:31:22
◼
►
touch the thing but then again i played
[TS]
00:31:25
◼
►
it again didn't I so replayability is
[TS]
00:31:27
◼
►
that's why I have all the infocomm games
[TS]
00:31:29
◼
►
on my iPad so i can play that whatever I
[TS]
00:31:31
◼
►
want and feel really really smart this
[TS]
00:31:34
◼
►
just out of curiosity what do you think
[TS]
00:31:36
◼
►
could be used in that space of your
[TS]
00:31:37
◼
►
brain that's taken up with infocomm
[TS]
00:31:39
◼
►
walkthroughs I don't know it probably
[TS]
00:31:42
◼
►
abba lyrics or something if it wasn't in
[TS]
00:31:44
◼
►
focus on something I'm going to find
[TS]
00:31:45
◼
►
myself west of white house and I'll know
[TS]
00:31:47
◼
►
if it's going to go in North up get egg
[TS]
00:31:49
◼
►
down south east open window West West
[TS]
00:31:52
◼
►
open case and so on but the damn thief
[TS]
00:31:55
◼
►
the randomness that was my most hated
[TS]
00:31:58
◼
►
thing about the early infocomm is the
[TS]
00:32:00
◼
►
random elements always drove me nuts
[TS]
00:32:03
◼
►
that you couldn't consistently kill the
[TS]
00:32:05
◼
►
troll or that the thief would pop up and
[TS]
00:32:08
◼
►
swipe something and make your game on
[TS]
00:32:09
◼
►
when we are you can save the game right
[TS]
00:32:11
◼
►
before you do that
[TS]
00:32:12
◼
►
what does explain this savegame thing to
[TS]
00:32:14
◼
►
was the first of all you're better at
[TS]
00:32:16
◼
►
killing things when you have more points
[TS]
00:32:18
◼
►
so you should get us i only just learned
[TS]
00:32:19
◼
►
that a couple of days ago pick and
[TS]
00:32:22
◼
►
second you can get everything back from
[TS]
00:32:24
◼
►
the thief after you kill him and he's
[TS]
00:32:26
◼
►
used the nasty knife against the thief
[TS]
00:32:28
◼
►
because that's better but the sword is
[TS]
00:32:30
◼
►
better against the troll yeah
[TS]
00:32:33
◼
►
do not use the rusty knife against
[TS]
00:32:35
◼
►
anything because it is cursed and will
[TS]
00:32:36
◼
►
kill you right you can throw it can you
[TS]
00:32:39
◼
►
can but it will the rusty knife will
[TS]
00:32:41
◼
►
turn around in midair and stab you in
[TS]
00:32:42
◼
►
the throat oh yeah there is that one of
[TS]
00:32:45
◼
►
the proudest moments of my young life
[TS]
00:32:46
◼
►
was figuring out that the dexterous
[TS]
00:32:48
◼
►
thief is going to be able to open the
[TS]
00:32:49
◼
►
egg where I fumble-fingered me cannot
[TS]
00:32:52
◼
►
you see you have to open the egg because
[TS]
00:32:54
◼
►
there's a beautiful clockwork canary in
[TS]
00:32:56
◼
►
it and then you have to use the canary
[TS]
00:32:58
◼
►
outside in the trees to get the ball
[TS]
00:33:01
◼
►
place feuding somebody picked him down
[TS]
00:33:04
◼
►
equipment and this is important
[TS]
00:33:07
◼
►
information anyway infocomm blew up that
[TS]
00:33:11
◼
►
it was acquired by activision they
[TS]
00:33:13
◼
►
spotted along for another couple of
[TS]
00:33:15
◼
►
years and then just started releasing
[TS]
00:33:17
◼
►
greatest
[TS]
00:33:18
◼
►
and I think that the reason info comms
[TS]
00:33:21
◼
►
hold up especially the early ones is
[TS]
00:33:22
◼
►
because they're not game so much as they
[TS]
00:33:25
◼
►
are novels they are experiences and you
[TS]
00:33:27
◼
►
have an experience and you can put on
[TS]
00:33:29
◼
►
the shelf and you can bring it down to
[TS]
00:33:30
◼
►
have the experience again that's why i
[TS]
00:33:32
◼
►
don't think the multiple storylines
[TS]
00:33:33
◼
►
worked you don't replay Zork they
[TS]
00:33:37
◼
►
replayed like minor 2014 einer to throw
[TS]
00:33:42
◼
►
in another mid-eighties videogame her
[TS]
00:33:45
◼
►
parents their anthologies the multiple
[TS]
00:33:47
◼
►
storyline ones isn't in their
[TS]
00:33:50
◼
►
neighborhoods is an anthology of three
[TS]
00:33:52
◼
►
fairly boring Pirates have read worse it
[TS]
00:33:58
◼
►
is there the airplane novels of the
[TS]
00:34:01
◼
►
interactive fiction world I think that
[TS]
00:34:04
◼
►
was one of the best stated goals of
[TS]
00:34:06
◼
►
infocomm early on in there there early
[TS]
00:34:09
◼
►
days was that they wanted their their
[TS]
00:34:12
◼
►
games to eventually be up on the shelves
[TS]
00:34:14
◼
►
in a bookstore you next great literature
[TS]
00:34:17
◼
►
so i think a lofty goal that perhaps
[TS]
00:34:20
◼
►
overstated the the reach of the computer
[TS]
00:34:22
◼
►
game industry in this those days well
[TS]
00:34:24
◼
►
they they continue I mean they're
[TS]
00:34:25
◼
►
they're games continued to sell long
[TS]
00:34:28
◼
►
after they were released which was a
[TS]
00:34:29
◼
►
rarity for the industry usually game
[TS]
00:34:31
◼
►
comes out those up big not big like
[TS]
00:34:34
◼
►
today but big for the time and then
[TS]
00:34:36
◼
►
would fade as people played it and got
[TS]
00:34:38
◼
►
used to it and moved on but if you come
[TS]
00:34:40
◼
►
to zork you can plays work the same way
[TS]
00:34:42
◼
►
today that you played it 20 years ago
[TS]
00:34:45
◼
►
that I think two is part of the rapid
[TS]
00:34:48
◼
►
destruction that Activision made on
[TS]
00:34:51
◼
►
financial com after they acquired them
[TS]
00:34:53
◼
►
was they take we're treated them like
[TS]
00:34:55
◼
►
regular video games with the other would
[TS]
00:34:58
◼
►
keep their their seven-year-old games on
[TS]
00:35:00
◼
►
the shelves because people were still
[TS]
00:35:01
◼
►
snapping them up i mean Zork popped up
[TS]
00:35:03
◼
►
on the soft talk you know top sellers
[TS]
00:35:06
◼
►
list for half a decade and then
[TS]
00:35:09
◼
►
activation came along and they they
[TS]
00:35:11
◼
►
treated infocomm games like they were
[TS]
00:35:13
◼
►
standard computer games where you know
[TS]
00:35:15
◼
►
that the next big thing would come along
[TS]
00:35:16
◼
►
with graphics that looked like you know
[TS]
00:35:19
◼
►
that the pictures look like people
[TS]
00:35:20
◼
►
instead of misshapen the two-dimensional
[TS]
00:35:24
◼
►
frogs of some kind and so they replace
[TS]
00:35:27
◼
►
the old with the new on the shelf and
[TS]
00:35:28
◼
►
and they try to do that with infocomm
[TS]
00:35:31
◼
►
I think actually demanded after they
[TS]
00:35:33
◼
►
acquired them that they produce eight
[TS]
00:35:34
◼
►
games a year
[TS]
00:35:35
◼
►
yeah instead of the four they were
[TS]
00:35:36
◼
►
producing right which is which
[TS]
00:35:39
◼
►
meanwhile the quality went down big
[TS]
00:35:41
◼
►
surprise yeah shocking
[TS]
00:35:43
◼
►
that's a Zork is the Dark Side of the
[TS]
00:35:44
◼
►
Moon of interactive fiction of course of
[TS]
00:35:47
◼
►
Activision hadn't done that I strongly
[TS]
00:35:49
◼
►
suspect it would have happened shortly
[TS]
00:35:52
◼
►
afterwards anyway just because the at
[TS]
00:35:54
◼
►
compusa is of the world plus the the
[TS]
00:35:57
◼
►
computer game industry is changing i
[TS]
00:35:59
◼
►
mean people wanted graphics you know
[TS]
00:36:01
◼
►
infocomm had a famous ad where they say
[TS]
00:36:03
◼
►
we stick our graphics where the Sun
[TS]
00:36:04
◼
►
don't shine and it was a picture of a
[TS]
00:36:06
◼
►
brain and you can get away with that
[TS]
00:36:09
◼
►
with the fanboys like say three people
[TS]
00:36:11
◼
►
recording a podcast and yes 2012 but for
[TS]
00:36:16
◼
►
the most part people wanted their
[TS]
00:36:17
◼
►
computers to do pretty colored things
[TS]
00:36:19
◼
►
that moved around
[TS]
00:36:22
◼
►
well even as infocomm they become part
[TS]
00:36:25
◼
►
of activism still they did move into
[TS]
00:36:27
◼
►
graphics beyond orchid graphics and and
[TS]
00:36:30
◼
►
they weren't very good
[TS]
00:36:31
◼
►
well they were still trying to to to do
[TS]
00:36:34
◼
►
interpreted games so they had a limited
[TS]
00:36:37
◼
►
amount of simplistic graphics that they
[TS]
00:36:39
◼
►
could reasonably render on multiple zip
[TS]
00:36:43
◼
►
boxes machines which is what which is
[TS]
00:36:46
◼
►
what they called their interpreter still
[TS]
00:36:48
◼
►
in cases if still 0-0 was the
[TS]
00:36:51
◼
►
implementation language it was the
[TS]
00:36:52
◼
►
implementation program alright you win
[TS]
00:36:54
◼
►
these you just got told which was which
[TS]
00:36:58
◼
►
was later shortened to Z machine it's
[TS]
00:37:01
◼
►
actually probably worth noting that
[TS]
00:37:02
◼
►
stock scott adams who actually was first
[TS]
00:37:05
◼
►
to market with the adventure game room
[TS]
00:37:07
◼
►
and if you go to his website he proudly
[TS]
00:37:09
◼
►
announces himself as the progenitor of
[TS]
00:37:11
◼
►
the entire computer games industry
[TS]
00:37:12
◼
►
pointing out it is it not the dilbert
[TS]
00:37:15
◼
►
scott adams this is a different scott
[TS]
00:37:17
◼
►
adams no no this is the scott adams of
[TS]
00:37:19
◼
►
the scott adams adventure games he put
[TS]
00:37:21
◼
►
himself in the ads right get a big fro I
[TS]
00:37:24
◼
►
think he was in the ads along with some
[TS]
00:37:27
◼
►
very seventies looking people dressed up
[TS]
00:37:29
◼
►
in period costume anyway but what i was
[TS]
00:37:32
◼
►
getting too was that he actually wrote
[TS]
00:37:34
◼
►
an interpreter as well for his games
[TS]
00:37:36
◼
►
previous to the resort arrival on the
[TS]
00:37:41
◼
►
scene i'm clearly getting out nerd here
[TS]
00:37:43
◼
►
so I'm going to throw down my trump card
[TS]
00:37:45
◼
►
just that I've written adventure games i
[TS]
00:37:46
◼
►
wrote my own parser and my own lexer and
[TS]
00:37:50
◼
►
nothing ever happened with them but damn
[TS]
00:37:54
◼
►
that was fun
[TS]
00:37:55
◼
►
nerd and I think fifth grade or so I was
[TS]
00:38:01
◼
►
in a elementary school that had a
[TS]
00:38:02
◼
►
computer lab full of Apple tues and we
[TS]
00:38:05
◼
►
were told we had to write a complete
[TS]
00:38:07
◼
►
fancy computer program and i found this
[TS]
00:38:10
◼
►
whole thing boring and a little
[TS]
00:38:11
◼
►
insulting because I at eros ad at home
[TS]
00:38:13
◼
►
so naturally i hated apples so I wrote a
[TS]
00:38:16
◼
►
fake adventure game that looked like an
[TS]
00:38:20
◼
►
adventure game as long as you did
[TS]
00:38:21
◼
►
exactly the right move
[TS]
00:38:23
◼
►
each time if at any point you typed
[TS]
00:38:26
◼
►
anything other than the required input
[TS]
00:38:29
◼
►
it would just say I'm sorry I don't
[TS]
00:38:31
◼
►
understand that you realize that you've
[TS]
00:38:33
◼
►
liked anticipated demos at the Consumer
[TS]
00:38:36
◼
►
Electronics Show by a couple of decades
[TS]
00:38:38
◼
►
yep so when it came time to display it
[TS]
00:38:41
◼
►
to the teacher I said go ahead and try
[TS]
00:38:43
◼
►
it and she typed something I guess I
[TS]
00:38:46
◼
►
didn't anticipate that word here let me
[TS]
00:38:47
◼
►
show you how it works and then it worked
[TS]
00:38:49
◼
►
perfectly
[TS]
00:38:50
◼
►
I started out writing what amounted to
[TS]
00:38:51
◼
►
choose your own adventures where you
[TS]
00:38:53
◼
►
were presented with a situation you
[TS]
00:38:55
◼
►
could like you know one through four 22
[TS]
00:38:57
◼
►
pick different options but then I
[TS]
00:38:59
◼
►
eventually did a little research and and
[TS]
00:39:01
◼
►
a lot of trial and error and started
[TS]
00:39:03
◼
►
parsing reasonably complex English
[TS]
00:39:05
◼
►
sentences and having reasonable puzzles
[TS]
00:39:09
◼
►
I you know had an inventory system and a
[TS]
00:39:11
◼
►
container system and this was all
[TS]
00:39:13
◼
►
without benefit of any sort of you know
[TS]
00:39:15
◼
►
how the people who knew what they were
[TS]
00:39:17
◼
►
doing actually did it but I i wrote four
[TS]
00:39:21
◼
►
or five games that my friends played and
[TS]
00:39:23
◼
►
solved and complained about the landless
[TS]
00:39:26
◼
►
Lee I did write a book on solving
[TS]
00:39:28
◼
►
infocomm games
[TS]
00:39:30
◼
►
damn i'm not going to win this nerd
[TS]
00:39:32
◼
►
battle and my my friend and I were at
[TS]
00:39:36
◼
►
the computer store shopping for the next
[TS]
00:39:38
◼
►
infocomm game which I think was infidel
[TS]
00:39:41
◼
►
at the time and the smarmy guy who don't
[TS]
00:39:44
◼
►
know how don't put the ring on got a
[TS]
00:39:47
◼
►
needle in it well what's the difference
[TS]
00:39:49
◼
►
you're gonna die at the end of the game
[TS]
00:39:50
◼
►
anyway very unsatisfied speaking of
[TS]
00:39:53
◼
►
yeah what's your what's your view on
[TS]
00:39:54
◼
►
that that was allows the ending
[TS]
00:39:58
◼
►
yeah it didn't make it clear the game
[TS]
00:40:01
◼
►
was over i thought i had screwed up
[TS]
00:40:03
◼
►
yeah okay i'll give you that I I don't
[TS]
00:40:06
◼
►
think if they explained you have one but
[TS]
00:40:09
◼
►
your dad I would have understood what
[TS]
00:40:10
◼
►
was going on right
[TS]
00:40:11
◼
►
yes now I think I realized it was over
[TS]
00:40:14
◼
►
are also i probably would have had a
[TS]
00:40:16
◼
►
similar complaint but I i thought it was
[TS]
00:40:17
◼
►
great ending but I completely understand
[TS]
00:40:20
◼
►
where people work were ticked off about
[TS]
00:40:21
◼
►
it anyway this army guy that was helping
[TS]
00:40:23
◼
►
us hurt us bragging about how we had one
[TS]
00:40:25
◼
►
planet followed three days and he said
[TS]
00:40:28
◼
►
that he was looking for people who were
[TS]
00:40:30
◼
►
good at infocomm games because he had
[TS]
00:40:32
◼
►
just written a book called a shortcut
[TS]
00:40:34
◼
►
through Adventure land which was how to
[TS]
00:40:36
◼
►
solve a bunch of the Sierra online games
[TS]
00:40:39
◼
►
so what ended up happening was my friend
[TS]
00:40:42
◼
►
and i wrote the entire book got sixty
[TS]
00:40:45
◼
►
percent of the royalties it was just how
[TS]
00:40:47
◼
►
to solve the first ten infocomm games
[TS]
00:40:49
◼
►
and the publisher went bankrupt the day
[TS]
00:40:51
◼
►
the book itself so I never did anything
[TS]
00:40:53
◼
►
but I was like 14 or 15 that was still
[TS]
00:40:57
◼
►
pretty neat
[TS]
00:40:58
◼
►
I backpack i wrote walkthroughs you know
[TS]
00:41:00
◼
►
step-by-step walkthrough for my friends
[TS]
00:41:02
◼
►
this is before you could actually do
[TS]
00:41:03
◼
►
anything like put them online but there
[TS]
00:41:06
◼
►
were you know there was a brief shining
[TS]
00:41:09
◼
►
moment of my childhood where it was cool
[TS]
00:41:11
◼
►
to be able to solve info comes until
[TS]
00:41:13
◼
►
other people how to do it and then they
[TS]
00:41:16
◼
►
put me in a trashcan and rolling down a
[TS]
00:41:20
◼
►
I ok ok I i will see you your book
[TS]
00:41:25
◼
►
authorship and I I beta-tested info
[TS]
00:41:27
◼
►
comes I beta-tested leather goddesses of
[TS]
00:41:29
◼
►
Phobos and lurking horror and money's
[TS]
00:41:32
◼
►
gonna bust at his bureaucracy story and
[TS]
00:41:34
◼
►
Hollywood hijinks and food litsky now
[TS]
00:41:39
◼
►
what was flicks key cuz i've never been
[TS]
00:41:41
◼
►
sure the Blitz key was a board game that
[TS]
00:41:44
◼
►
half of it took place inside the
[TS]
00:41:46
◼
►
computer the computer had the role of
[TS]
00:41:49
◼
►
you know like they have modern versions
[TS]
00:41:51
◼
►
of monopoly where the bank is controlled
[TS]
00:41:53
◼
►
by a little the government astok device
[TS]
00:41:56
◼
►
that comes with it and every player has
[TS]
00:41:58
◼
►
a credit card rather than cash publicity
[TS]
00:42:00
◼
►
was similar where it would roll the dice
[TS]
00:42:02
◼
►
and it would set your goals public ski
[TS]
00:42:04
◼
►
can generously be chalked up as an
[TS]
00:42:07
◼
►
interesting experiment
[TS]
00:42:08
◼
►
ok it was not infocomm me remember
[TS]
00:42:11
◼
►
seeing lots of at
[TS]
00:42:12
◼
►
for it but i never understood any of
[TS]
00:42:13
◼
►
them there were dogs involved i have to
[TS]
00:42:16
◼
►
say that Greg your beta testing of
[TS]
00:42:18
◼
►
infocomm games is pretty cool
[TS]
00:42:20
◼
►
it's gonna be hard to top that i'm super
[TS]
00:42:23
◼
►
jealous it I I felt pretty damn special
[TS]
00:42:26
◼
►
and I mean it was it was just like this
[TS]
00:42:29
◼
►
is as good as it gets which
[TS]
00:42:31
◼
►
unfortunately turned out to be true
[TS]
00:42:33
◼
►
oh it turned from a happy ending to a
[TS]
00:42:36
◼
►
setting so quickly
[TS]
00:42:37
◼
►
50 well here's my bureaucracy story
[TS]
00:42:42
◼
►
yes in 1987 1988 infocomm was doing the
[TS]
00:42:48
◼
►
marathon of the minds as a way to get
[TS]
00:42:50
◼
►
publicity for their new games what they
[TS]
00:42:52
◼
►
do is they take their game that was just
[TS]
00:42:54
◼
►
about to come out and go to a city in
[TS]
00:42:56
◼
►
the United States and then all the high
[TS]
00:42:58
◼
►
schools in that city would send three
[TS]
00:43:00
◼
►
student teams to a location and then
[TS]
00:43:04
◼
►
they play the game until one of the
[TS]
00:43:06
◼
►
teams won the teams were composed of
[TS]
00:43:09
◼
►
people pulled out of trash cans at the
[TS]
00:43:11
◼
►
bottom of the hill largely yes for
[TS]
00:43:15
◼
►
bureaucracy which was the second douglas
[TS]
00:43:18
◼
►
adams game although had previously
[TS]
00:43:20
◼
►
mentioned douglas adams may not have had
[TS]
00:43:21
◼
►
that much to do with actually doing
[TS]
00:43:25
◼
►
anything
[TS]
00:43:25
◼
►
his name is on the box that's an extra
[TS]
00:43:28
◼
►
for bureaucracy the city of San Diego
[TS]
00:43:30
◼
►
and I got to be one of the kids on the
[TS]
00:43:33
◼
►
team which was actually highly contested
[TS]
00:43:36
◼
►
because i was going to a math science
[TS]
00:43:37
◼
►
computer magnet school at the time so
[TS]
00:43:42
◼
►
there was just a hill with thousands of
[TS]
00:43:44
◼
►
trash can lie on the bed and there's one
[TS]
00:43:46
◼
►
exhausted bully who has to keep putting
[TS]
00:43:48
◼
►
the kids in the trash can
[TS]
00:43:50
◼
►
well it's a weird school because it was
[TS]
00:43:51
◼
►
in a bad bad part of town and there were
[TS]
00:43:54
◼
►
Crips and bloods who are the local
[TS]
00:43:56
◼
►
students and then a bunch of us pasty
[TS]
00:43:58
◼
►
white math science computer kids being
[TS]
00:44:00
◼
►
bused in well it's probably good that
[TS]
00:44:02
◼
►
your pasty so you can be mistaken as a
[TS]
00:44:04
◼
►
Crip or a blood any rate we were all
[TS]
00:44:09
◼
►
shipped out to these Reuben h fleet
[TS]
00:44:12
◼
►
space theatre and science center in
[TS]
00:44:14
◼
►
balboa park and each school has its own
[TS]
00:44:18
◼
►
little computer station in the science
[TS]
00:44:20
◼
►
center and we played for 37 hours
[TS]
00:44:24
◼
►
while being supplied with endless
[TS]
00:44:27
◼
►
amounts of coke and pizza getting
[TS]
00:44:30
◼
►
bleary-eyed and insane by the end of it
[TS]
00:44:34
◼
►
when you say played for 37 hours was
[TS]
00:44:36
◼
►
there any break
[TS]
00:44:40
◼
►
no I mean you could take a break if you
[TS]
00:44:41
◼
►
wanted but that meant the other teams
[TS]
00:44:43
◼
►
would get ahead of you did you go to the
[TS]
00:44:47
◼
►
bathroom
[TS]
00:44:47
◼
►
we have to just stand up to do it
[TS]
00:44:52
◼
►
yeah like there are three people on the
[TS]
00:44:54
◼
►
team you don't need all three people at
[TS]
00:44:56
◼
►
the computer the whole time
[TS]
00:44:57
◼
►
no guys I got this great plan catheters
[TS]
00:45:00
◼
►
but as it happens my team won so I can
[TS]
00:45:05
◼
►
first of all state that I was the first
[TS]
00:45:07
◼
►
person outside infocomm one of the three
[TS]
00:45:10
◼
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first three people outside infocomm to
[TS]
00:45:11
◼
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win bureaucracy and also actually got my
[TS]
00:45:14
◼
►
name printed in The New York Times later
[TS]
00:45:17
◼
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the status line which was their official
[TS]
00:45:19
◼
►
newsletter they got sued by the new york
[TS]
00:45:21
◼
►
times you have to change that and I got
[TS]
00:45:24
◼
►
a cool t-shirt which I still have some
[TS]
00:45:27
◼
►
of course you do it and we won something
[TS]
00:45:31
◼
►
like copies of all the games for the
[TS]
00:45:34
◼
►
school my favorite moment though was
[TS]
00:45:37
◼
►
they had copies of other games that were
[TS]
00:45:39
◼
►
about to come out one of which was
[TS]
00:45:40
◼
►
Hollywood hijinks and one of my
[TS]
00:45:42
◼
►
teammates snuck over and started looking
[TS]
00:45:44
◼
►
through the materials because he had a
[TS]
00:45:46
◼
►
pirated copy of Hollywood hijinks and he
[TS]
00:45:49
◼
►
needed to read the documentation to get
[TS]
00:45:51
◼
►
past the infocomm copy protection which
[TS]
00:45:55
◼
►
took the form of the secret hints inside
[TS]
00:45:57
◼
►
the documentation itself the feelies yes
[TS]
00:46:00
◼
►
physical items which I thought was
[TS]
00:46:02
◼
►
pretty clever because they never
[TS]
00:46:03
◼
►
bothered putting any actual copy
[TS]
00:46:04
◼
►
protection on their games which made
[TS]
00:46:06
◼
►
them almost unique at the time but it
[TS]
00:46:08
◼
►
was it was copy protection that wasn't
[TS]
00:46:10
◼
►
really really intrusive it was
[TS]
00:46:12
◼
►
integrated into the game and that was
[TS]
00:46:14
◼
►
terrific you know it was it was
[TS]
00:46:17
◼
►
something that wasn't easily reproduced
[TS]
00:46:19
◼
►
like wasn't digitally reproducible and
[TS]
00:46:22
◼
►
you actually had to pay attention to
[TS]
00:46:24
◼
►
everything that came in the packet
[TS]
00:46:26
◼
►
yeah and then so when you had sorcerer
[TS]
00:46:30
◼
►
for example you actually had this thing
[TS]
00:46:33
◼
►
they called an info tater which had a
[TS]
00:46:36
◼
►
two rotating dials that you had to line
[TS]
00:46:38
◼
►
up to tell you what color a group was
[TS]
00:46:42
◼
►
the problem i find though is that later
[TS]
00:46:45
◼
►
on when they came out with the lost
[TS]
00:46:46
◼
►
treasures of infocomm cd-rom packages
[TS]
00:46:49
◼
►
they didn't include all of the
[TS]
00:46:51
◼
►
documentation for some of the games
[TS]
00:46:53
◼
►
became accidentally impossible
[TS]
00:46:55
◼
►
well they built like they built the in
[TS]
00:46:57
◼
►
visit clues were you know the
[TS]
00:46:58
◼
►
aftermarket in books that they would
[TS]
00:47:02
◼
►
came with invisible ink and a pen that
[TS]
00:47:04
◼
►
you could drag across it to reveal the
[TS]
00:47:05
◼
►
answer guaranteed answers in increasing
[TS]
00:47:09
◼
►
specificity and then they integrated
[TS]
00:47:11
◼
►
those into the games later on when you
[TS]
00:47:13
◼
►
type hint and it would give you the end
[TS]
00:47:14
◼
►
it just it it never seemed is cool
[TS]
00:47:18
◼
►
what's that supposed to seem cool you're
[TS]
00:47:19
◼
►
looking at hints you should hang your
[TS]
00:47:24
◼
►
head in shame and that's how it's
[TS]
00:47:26
◼
►
supposed it's not supposed to feel good
[TS]
00:47:28
◼
►
one good thing about the lost treasures
[TS]
00:47:31
◼
►
of info concept was they actually
[TS]
00:47:33
◼
►
included all of the maps and all of the
[TS]
00:47:35
◼
►
visit clues in book form which was great
[TS]
00:47:38
◼
►
because the Invisibles were usually
[TS]
00:47:40
◼
►
written with at least as much attention
[TS]
00:47:41
◼
►
to humor as as the games themselves word
[TS]
00:47:45
◼
►
so they were often as funny to read
[TS]
00:47:46
◼
►
through it as playing the games were
[TS]
00:47:49
◼
►
they always have questions that applied
[TS]
00:47:52
◼
►
that didn't have anything to do with the
[TS]
00:47:53
◼
►
game just so they could have a few
[TS]
00:47:55
◼
►
nonsense answers and then answer saying
[TS]
00:47:59
◼
►
there isn't this room in this game stop
[TS]
00:48:01
◼
►
just looking at answers and go back to
[TS]
00:48:03
◼
►
playing if they did they didn't want to
[TS]
00:48:04
◼
►
didn't want the questions which were
[TS]
00:48:06
◼
►
printed in regular ink just to give away
[TS]
00:48:07
◼
►
anything about the game so that include
[TS]
00:48:10
◼
►
the fake questions you know I worked at
[TS]
00:48:12
◼
►
a software store years and years and
[TS]
00:48:15
◼
►
years ago and people would try and
[TS]
00:48:17
◼
►
return the Invisibles after having used
[TS]
00:48:19
◼
►
she's no use to me now how a no no ma'am
[TS]
00:48:24
◼
►
I'm sorry that that you you can't no
[TS]
00:48:28
◼
►
yes you can see the manager
[TS]
00:48:31
◼
►
I'll be right back so you guys play text
[TS]
00:48:34
◼
►
adventures anymore have you had any
[TS]
00:48:36
◼
►
other than the original you can go back
[TS]
00:48:38
◼
►
and play the old ones but they're still
[TS]
00:48:39
◼
►
being produced and there's a a small but
[TS]
00:48:42
◼
►
very vibrant community that that is
[TS]
00:48:44
◼
►
still making games if you have you
[TS]
00:48:46
◼
►
played any of these anytime recently I
[TS]
00:48:49
◼
►
and I'm surprised if you watch the
[TS]
00:48:53
◼
►
documentary get lamp which is a
[TS]
00:48:55
◼
►
documentary about text adventures the
[TS]
00:48:57
◼
►
DVD comes with about fifty i think text
[TS]
00:49:00
◼
►
adventures on the disk
[TS]
00:49:02
◼
►
there's an ipad app fronts
[TS]
00:49:06
◼
►
yeah frost comes with a couple hundred
[TS]
00:49:08
◼
►
yeah i'm looking at it now I played two
[TS]
00:49:11
◼
►
or three modern games i played vespers
[TS]
00:49:15
◼
►
which is this game where you're a month
[TS]
00:49:18
◼
►
trapped in a monastery at the top of the
[TS]
00:49:20
◼
►
mountain while everybody dies of
[TS]
00:49:22
◼
►
playground you so any kind of a downer
[TS]
00:49:25
◼
►
okay well you're on top of a mountain
[TS]
00:49:29
◼
►
that's really kind of the only way you
[TS]
00:49:31
◼
►
can go and there's a game called
[TS]
00:49:35
◼
►
fotopedia phot OPI a which is
[TS]
00:49:40
◼
►
technically a text adventure in that
[TS]
00:49:43
◼
►
you're entering commands and it's got a
[TS]
00:49:46
◼
►
text adventure interface but really it's
[TS]
00:49:49
◼
►
about a short story about somebody dying
[TS]
00:49:50
◼
►
in a car crash and are you the that
[TS]
00:49:54
◼
►
person you're everybody it's super
[TS]
00:49:56
◼
►
postmodern and I get the feeling that
[TS]
00:49:58
◼
►
people have gotten tired of texting
[TS]
00:50:00
◼
►
ventures as games and are really trying
[TS]
00:50:02
◼
►
to branch out do text adventures as
[TS]
00:50:04
◼
►
literature or text adventures as our or
[TS]
00:50:07
◼
►
drag actually the game I was going to
[TS]
00:50:09
◼
►
mention his lost pig which one the IAF
[TS]
00:50:11
◼
►
competition
[TS]
00:50:12
◼
►
oh yeah two or three years ago it's just
[TS]
00:50:15
◼
►
I hadn't played games in eons mean in
[TS]
00:50:20
◼
►
you know since the Paleozoic and it was
[TS]
00:50:24
◼
►
great fun because it's so highly
[TS]
00:50:26
◼
►
polished that it was a reintroduction to
[TS]
00:50:30
◼
►
the genre but I haven't sat like I said
[TS]
00:50:33
◼
►
my kids down a couple years ago and try
[TS]
00:50:35
◼
►
to get them interested in his work and
[TS]
00:50:37
◼
►
they got it but they just didn't follow
[TS]
00:50:40
◼
►
up there right now they're currently
[TS]
00:50:41
◼
►
obsessed with minecraft um but they
[TS]
00:50:45
◼
►
wandered around House little bit they
[TS]
00:50:47
◼
►
got inside and then they just drift away
[TS]
00:50:49
◼
►
from it which was disappointing and I
[TS]
00:50:51
◼
►
want to try again with lost pig just
[TS]
00:50:53
◼
►
because it's so funny and it's so well
[TS]
00:50:57
◼
►
here's one of the room descriptions from
[TS]
00:50:58
◼
►
lost pig fountain room all wall in this
[TS]
00:51:02
◼
►
room glow
[TS]
00:51:03
◼
►
it bright just like daytime except that
[TS]
00:51:05
◼
►
instead of sun it wall that glow and set
[TS]
00:51:08
◼
►
of grass and tree and square room with
[TS]
00:51:10
◼
►
four wall and instead of outside it all
[TS]
00:51:12
◼
►
underground but beside those things it
[TS]
00:51:14
◼
►
just like it will keep going out to east
[TS]
00:51:17
◼
►
west but normal doorway go north and
[TS]
00:51:19
◼
►
southeast and southwest in middle of
[TS]
00:51:21
◼
►
room there fountain but found to not
[TS]
00:51:23
◼
►
have any water south wall have big
[TS]
00:51:25
◼
►
curtain hanging on it big here to pick
[TS]
00:51:28
◼
►
look over then pick look away
[TS]
00:51:30
◼
►
you're basically paying a caveman trying
[TS]
00:51:32
◼
►
to get his pig back
[TS]
00:51:33
◼
►
the pig is great in that game too it's
[TS]
00:51:35
◼
►
so well-written becomes even though it
[TS]
00:51:39
◼
►
has obviously no no dialogue to speak of
[TS]
00:51:42
◼
►
it's it's a descriptive text about the
[TS]
00:51:45
◼
►
pigs is so well done that it's probably
[TS]
00:51:48
◼
►
one of the most memorable characters and
[TS]
00:51:49
◼
►
interactive fiction that i can remember
[TS]
00:51:51
◼
►
but that's what struck me was that the
[TS]
00:51:53
◼
►
pros of the game is written from your
[TS]
00:51:56
◼
►
perspective which you know usually
[TS]
00:51:58
◼
►
there's descriptions of things going on
[TS]
00:52:00
◼
►
but I've never seen the descriptions
[TS]
00:52:02
◼
►
written as a the character would
[TS]
00:52:05
◼
►
perceive them
[TS]
00:52:06
◼
►
yeah a lot of info cod games are written
[TS]
00:52:09
◼
►
from a sarcastic third person pointed
[TS]
00:52:12
◼
►
right you right you you are here witness
[TS]
00:52:15
◼
►
had some Raymond Chandler qualities to
[TS]
00:52:20
◼
►
the writing but not a lot and lurking
[TS]
00:52:23
◼
►
horror was supposed to be HP Lovecraft
[TS]
00:52:24
◼
►
but yeah they were written as they they
[TS]
00:52:28
◼
►
were written by an author rather than
[TS]
00:52:29
◼
►
writing as the perspective of the
[TS]
00:52:32
◼
►
character and when the character has
[TS]
00:52:35
◼
►
limited mental capacity in the
[TS]
00:52:37
◼
►
vocabulary you end up with something
[TS]
00:52:40
◼
►
like lost pig and I thought that was
[TS]
00:52:41
◼
►
really fun and really different and
[TS]
00:52:43
◼
►
something even 30 years into the sauna
[TS]
00:52:45
◼
►
that I had never seen before
[TS]
00:52:47
◼
►
yeah so I've i actually did play lost
[TS]
00:52:49
◼
►
pig because when i downloaded frost it
[TS]
00:52:51
◼
►
was recommended as has a fairly easy and
[TS]
00:52:54
◼
►
good first place to start for
[TS]
00:52:56
◼
►
interacting interactive fiction but I
[TS]
00:52:59
◼
►
haven't really explored much on the
[TS]
00:53:02
◼
►
modern stuff because you know you and I
[TS]
00:53:06
◼
►
well both of you and I the plural you
[TS]
00:53:09
◼
►
use know that that
[TS]
00:53:15
◼
►
that nerds generally are not great
[TS]
00:53:17
◼
►
writers and they tend to write pretty
[TS]
00:53:21
◼
►
schlocky pretty a derivative stuff and
[TS]
00:53:25
◼
►
so I I'm a little afraid to take a
[TS]
00:53:27
◼
►
chance on some random guy that you know
[TS]
00:53:30
◼
►
they posted to the IAF archive and i
[TS]
00:53:33
◼
►
still have enough up the old infocomm
[TS]
00:53:35
◼
►
games that i haven't played that I can
[TS]
00:53:37
◼
►
still go back if I feel need and and and
[TS]
00:53:41
◼
►
give one of those old games a shot now i
[TS]
00:53:43
◼
►
have actually considered maybe playing a
[TS]
00:53:45
◼
►
i guess a couple of there were a couple
[TS]
00:53:48
◼
►
of games that were written a few years
[TS]
00:53:49
◼
►
back by Yahtzee and crawshaw does the 0
[TS]
00:53:53
◼
►
punctuation reviews on their hilarious
[TS]
00:53:56
◼
►
so i imagine those are those are
[TS]
00:53:58
◼
►
probably pretty good although it's hard
[TS]
00:54:01
◼
►
to say that I assume he doesn't use the
[TS]
00:54:03
◼
►
same kind of a rapid fire style and his
[TS]
00:54:06
◼
►
adventure are no spaces in this
[TS]
00:54:07
◼
►
description i can't read any of this
[TS]
00:54:09
◼
►
that would get fairly tedious I i find i
[TS]
00:54:12
◼
►
don't have the attention span anymore
[TS]
00:54:14
◼
►
plus have you seen Skyrim man that
[TS]
00:54:17
◼
►
thing's beautiful i love text adventures
[TS]
00:54:19
◼
►
but it's really really hard to not just
[TS]
00:54:22
◼
►
stare it a beautifully rendered portal 2
[TS]
00:54:26
◼
►
or something
[TS]
00:54:27
◼
►
yeah yeah that's I i find that what
[TS]
00:54:30
◼
►
mommy said about skyrim kind of applies
[TS]
00:54:32
◼
►
to me too is that I i have such limited
[TS]
00:54:33
◼
►
time these days
[TS]
00:54:35
◼
►
22 game that i can go back and play an
[TS]
00:54:39
◼
►
old text adventure and spend the
[TS]
00:54:42
◼
►
inordinate amount of time it takes to
[TS]
00:54:43
◼
►
really figure all the puzzles out and
[TS]
00:54:45
◼
►
all that stuff
[TS]
00:54:46
◼
►
or i could spend 20 minutes walking
[TS]
00:54:48
◼
►
around oblivion you know slaying goblins
[TS]
00:54:50
◼
►
and having sadly a more rich experience
[TS]
00:54:55
◼
►
really playing that and then I i could
[TS]
00:54:57
◼
►
going back the old text games much as I
[TS]
00:54:59
◼
►
love them
[TS]
00:55:00
◼
►
most games these days don't require a
[TS]
00:55:02
◼
►
pad of graph paper by your side at all
[TS]
00:55:04
◼
►
times and how much how much of our
[TS]
00:55:07
◼
►
affection for these games is just
[TS]
00:55:09
◼
►
nostalgia for me i'd say about
[TS]
00:55:11
◼
►
60-percent the really good ones
[TS]
00:55:15
◼
►
61-62 point hey I mean yes they hit me
[TS]
00:55:20
◼
►
at exactly the right age but the good
[TS]
00:55:22
◼
►
ones are still really good
[TS]
00:55:24
◼
►
mhm like if you see if somebody is
[TS]
00:55:26
◼
►
willing to spend the time to play
[TS]
00:55:28
◼
►
through planet
[TS]
00:55:28
◼
►
fall Floyd's death is still a really
[TS]
00:55:32
◼
►
good moment
[TS]
00:55:34
◼
►
damn it and I'll fight the man who says
[TS]
00:55:37
◼
►
otherwise i love these games i mean they
[TS]
00:55:39
◼
►
affected my childhood they they are
[TS]
00:55:43
◼
►
signposts for sadly what I've become
[TS]
00:55:48
◼
►
but I don't know that I would play them
[TS]
00:55:52
◼
►
these days I don't know that my kids
[TS]
00:55:53
◼
►
have an interest in playing them and I
[TS]
00:55:55
◼
►
just wonder if they were such a product
[TS]
00:55:57
◼
►
of their time and of the technology that
[TS]
00:55:59
◼
►
something like that is not going to
[TS]
00:56:02
◼
►
happen again
[TS]
00:56:03
◼
►
what if you've displayed them in a
[TS]
00:56:06
◼
►
different context at one point somebody
[TS]
00:56:08
◼
►
had set up an aimbot that would place
[TS]
00:56:11
◼
►
York with you that was a friend of mine
[TS]
00:56:14
◼
►
actually and ebay oh well I thought it
[TS]
00:56:16
◼
►
was a brilliant idea
[TS]
00:56:18
◼
►
did either of you guys ever play any of
[TS]
00:56:19
◼
►
the legend games after infocomm went
[TS]
00:56:23
◼
►
kaput a couple of the guys from infocomm
[TS]
00:56:26
◼
►
Steve maretskiy and Bob Bates who did
[TS]
00:56:32
◼
►
sadly is only really known for having
[TS]
00:56:34
◼
►
done Sherlock and Arthur but they got
[TS]
00:56:37
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together and formed their own company
[TS]
00:56:39
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they're crowning achievement they put
[TS]
00:56:41
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together again called time quest which
[TS]
00:56:43
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is effectively you're you're following
[TS]
00:56:47
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along behind a guy who's it was not some
[TS]
00:56:51
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evil duties run across the time machine
[TS]
00:56:53
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and he's gone to various periods in
[TS]
00:56:55
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history and screwed things up and
[TS]
00:56:56
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basically you're part of some kind of a
[TS]
00:56:59
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you know time police department that has
[TS]
00:57:02
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to go back in time and fix these
[TS]
00:57:04
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problems this guy is caused and it's
[TS]
00:57:06
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really really well done it's probably
[TS]
00:57:08
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one of the best adventure games that
[TS]
00:57:10
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I've ever played
[TS]
00:57:11
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it's well worth digging up and and
[TS]
00:57:13
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giving a try
[TS]
00:57:14
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never even heard of it they went to more
[TS]
00:57:16
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of a point and click format at one point
[TS]
00:57:18
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and they did that came based on what
[TS]
00:57:21
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they did a couple of sample games
[TS]
00:57:22
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laurent yeah
[TS]
00:57:25
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and something based on Shannara sorry
[TS]
00:57:34
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yes and but maretskiy continue to make
[TS]
00:57:36
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games and he put together something I
[TS]
00:57:38
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think his last game for them was a super
[TS]
00:57:40
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hero League of hoboken which was really
[TS]
00:57:43
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funny and really well done to so it's
[TS]
00:57:46
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worth trying to pick those up if you can
[TS]
00:57:47
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find them is it Murray or merced ski
[TS]
00:57:50
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maretskiy yeah I've been pronouncing it
[TS]
00:57:54
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wrong for two-and-a-half decades nice
[TS]
00:57:57
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days boxes keeping it on that note I'm
[TS]
00:58:03
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going to end the podcast this podcast is
[TS]
00:58:05
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over i would like to thank our
[TS]
00:58:07
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participants today Steve let's thank you
[TS]
00:58:11
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it's been a spin experience and Monty
[TS]
00:58:13
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Ashley thank you good hosting reg and
[TS]
00:58:20
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[Music]
[TS]
00:58:38
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Roger Ebert is wrong w always look like
[TS]
00:58:47
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he's smiling these days
[TS]
00:58:48
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yeah he looks like he's really enthused
[TS]
00:58:51
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about what happened to those pictures he
[TS]
00:58:55
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looks like you saying hi like somebody
[TS]
00:58:58
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just told him to say chin up Roger
[TS]
00:59:00
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attended oh if only he could chin up
[TS]
00:59:06
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we seem to be wondering where yes yes
[TS]
00:59:10
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look what's wrong with nostalgia i
[TS]
00:59:12
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enjoyed something is a youth and now I
[TS]
00:59:14
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get to keep doing it
[TS]
00:59:15
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half of the twilight zone episodes are
[TS]
00:59:17
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about how that's good for you
[TS]
00:59:20
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don't you mean 60-percent we're done
[TS]
00:59:25
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here yeah
[TS]