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75: My Gazebox is Full of Menhirs

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0:00:00the incomparable part test number 75

0:00:07january 2002

0:00:14welcome back to the incomparable podcast

0:00:16my name is Greg NOS your host Jason

0:00:18smell is away on assignment today we're

0:00:21going to be discussing text adventure

0:00:23these are computer games that were the

0:00:25most popular in the early to mid

0:00:26eighties you run the game and it would

0:00:29give you a description of the room that

0:00:31you were standing in a textual

0:00:32description just words on the screen and

0:00:35would describe exits and objects in the

0:00:37room and then you would use English

0:00:39sentences often very very simple English

0:00:42sentences like get lamp and inventory

0:00:46and go north to interact with the

0:00:49environment the goal of the games was

0:00:51usually to collect objects and solve

0:00:53puzzles with them you would be presented

0:00:56with situations that required you to

0:00:57think through how what you had in your

0:01:00inventory and what in the room could be

0:01:02used together there was often scoring

0:01:04systems that would give you particular

0:01:05points for how you accomplished each of

0:01:07these solutions but more off the goal

0:01:09was just to finish the game to get to

0:01:11the end to find out how the story

0:01:13concluded with me today are Monty

0:01:15actually hello hello Monty and Steve

0:01:19lots

0:01:19Hello Sailor nothing happens here text

0:01:24adventures have a long and distinguished

0:01:25history they started in 1975 when will

0:01:29crowler at built the game adventure

0:01:32it was modeled on the actual colossal

0:01:34cave but with fantasy elements a man

0:01:37named on Woods took it and expanded it

0:01:39and released it onto the ARPANET where

0:01:41it spread like wildfire as it was

0:01:44adapted and and rebuilt for new systems

0:01:48those to the schools that had spread to

0:01:50include MIT or a bunch of them

0:01:53undergraduates discovered it and built

0:01:55Zork his work was created in 1977 and on

0:02:00a mini computer and it actually launched

0:02:02the text adventure golden age in 1978 a

0:02:08man named scott adams produce the game a

0:02:11simple game called adventureland that

0:02:12was also modeled on the original

0:02:14adventure and then in 1979 infocomm was

0:02:17formed by the same people who had made

0:02:18Zork and they released it for basically

0:02:22every computer system that existed at

0:02:24the time

0:02:25surprisingly the Golden Age of text

0:02:27adventures only

0:02:27lasted about five or six years before

0:02:29infocomm went down in flames on the

0:02:33wings of cornerstone first business

0:02:35product scott adams folded a year

0:02:37earlier activation bought the infocomm

0:02:40brand and then didn't do anything with

0:02:42it other than abused it and text

0:02:45adventures kind of went by the wayside

0:02:47they gained graphics for a little while

0:02:49and then they kind of mutated into the

0:02:51point-and-click adventures from

0:02:53LucasArts and sierra on-line and today

0:02:56they only exist as games produced in

0:02:59amateur competitions but they are

0:03:02well-loved and have a glorious history

0:03:05that has very very few people actually

0:03:09remember given the participation in this

0:03:12podcast what I'd like to do first

0:03:16actually guys is is talk to you about

0:03:18your first experience with text

0:03:21adventures I mean how did you discover

0:03:23them what games did you play first

0:03:25what struck you about it that that

0:03:26brought you to this low point 25 years

0:03:30later money why don't you start my first

0:03:34text adventure was the original colossal

0:03:36cave adventure i played it on a CPM

0:03:39machine we headed home to that is some

0:03:42street cred right there

0:03:43my mother had a very high tech job she

0:03:46wrote later than that she wrote

0:03:48third-party manuals and how to program

0:03:51in cobol so we had one of those eight

0:03:55inch floppy dive CPM machines

0:03:58it was an altos which I can't find any

0:04:00information about on the internet at all

0:04:02i love their minutes so my first game

0:04:07was actually the first text adventure

0:04:09mostly what I like about it i think was

0:04:12that I didn't need anybody to play it

0:04:14with me because I couldn't get a good

0:04:16dnd group going and and and thus we

0:04:22discover the first common element of

0:04:24text adventure fandom a lonely lonely

0:04:26childhood and my best friend and I

0:04:29played it for months and months the

0:04:32trick about classical cave is that you

0:04:34can get all but one point and have no

0:04:38idea where that last point is

0:04:40and eventually we learned by reading the

0:04:44help files over and over again they have

0:04:47to take this magazine i think it's

0:04:49spelunker monthly and carry it into this

0:04:52specific other room and drop it to prove

0:04:54you explored their Wow and figuring that

0:04:58out was one of the high points of my

0:05:00youth that that also brings us to the

0:05:03common experience of really unfair

0:05:07puzzles

0:05:08oh yeah this was complete nonsense but

0:05:10it was in the help file

0:05:12well in the help file just said you get

0:05:15points for killing things solving

0:05:17puzzles and exploring and carrying

0:05:19spelunkers monthly into room g well I

0:05:23think there was a parenthetical about

0:05:24you may have to prove that you've been

0:05:26places with send was this randomly

0:05:30generated maze so they could say you are

0:05:33at wit's end

0:05:35yeah and it didn't seem to have any

0:05:37other purpose in the game other than

0:05:39maybe you're supposed to drop something

0:05:42there and the magazine was in the

0:05:43waiting room that's all better man than

0:05:46I am I had a lot of time on my hands I

0:05:50could have been perfectly satisfied not

0:05:51to have that last point personally

0:05:53called colossal cave trivia microsoft

0:05:57a.m estas five-point shift with a

0:06:00version of it was like five versions of

0:06:02that over there were dozens

0:06:04yeah it with the source code actually

0:06:06the original was written on a PDP and

0:06:08Fortran and I got the source code in

0:06:11she's 86 I think and it had been run

0:06:14through an automatic conversion to see

0:06:16and so I i thought well this is

0:06:19interesting i'm gonna take a look and I

0:06:21looked at the source and it was see

0:06:23automatically translated from Fortran

0:06:25and then I close up the fine and on with

0:06:26my life with nick is that the

0:06:29programming equivalent of something

0:06:30that's been run through group

0:06:32yes to chinese and back Steve what about

0:06:35you what was your first game

0:06:37well I actually didn't start with text

0:06:39adventures when my parents bought the

0:06:41Apple to instead of the trs-80 color

0:06:45computer that i really wanted back in

0:06:481979 they also picked up a couple of

0:06:51assorted games

0:06:53and among them with something called

0:06:55mystery house also known as high res

0:06:58adventure number one which was the first

0:07:02of the online systems adventures made by

0:07:05canon Roberta Williams which were became

0:07:08sierra on-line it becames here online

0:07:11eventually same team or at least Roberta

0:07:13Williams produced King's Quest and you

0:07:17know they may proceed on into adventure

0:07:19history of the various games that I that

0:07:23that we got when we purchased efforts

0:07:25computer mystery house was the one that

0:07:27really kind of sucked everybody in the

0:07:29family in hand and took up all our time

0:07:31and again it wasn't it wasn't text it

0:07:35was a two-word parser there was a there

0:07:38was some very rudimentary graphics at

0:07:41the top rendered in lovingly in black

0:07:46and white and green and purple which is

0:07:49what the Apple produced in high res mode

0:07:52I never quite figured out why that was

0:07:55exactly but at least I had the white and

0:07:58the purple and not just green that my

0:08:01friend Mike across the street had and

0:08:04then we had four lines of text at the

0:08:05bottom was a two-word parser the the

0:08:09images look like they've been drawn by a

0:08:11two-year-old on a very rudimentary

0:08:13digital pad of some kind

0:08:16you're being generous yeah I really AM

0:08:18they work they were pretty terrible and

0:08:19they didn't really get much better over

0:08:21the course of the next five high res

0:08:23adventures they did improve a little and

0:08:26then introduced color at one point but

0:08:28my mom in particular really took to the

0:08:3122 mystery Allison to adventure games in

0:08:35general and so she systematically

0:08:40brought in all the various high res

0:08:42adventures and lots of other graphic

0:08:45adventures many of which are lost in the

0:08:48mists of time and rightfully so and then

0:08:51eventually from there I heard about Zork

0:08:55in we had this massive volume of game

0:08:59reviews which really I mean it was the

0:09:01only place you found game reviews back

0:09:03in the day it was either in some

0:09:04magazine like soft talk

0:09:06or I you know some sort of hobbyist

0:09:08magazine or in this gigantic book of

0:09:12reviews that you buy we didn't have no

0:09:15highfalutin internet to go looking up

0:09:17reviews on so hi Rayna crosses or can it

0:09:20sounded fascinating and one day my

0:09:22friend Mike had a copy and I borrowed it

0:09:24and spent spent months with that game

0:09:30kept finding excuses not to return it

0:09:33until I solve the thing and it went on

0:09:36from there the rest is history

0:09:38you know if you use a hole punch to add

0:09:41a write-protect notch to the other side

0:09:43of the floppy you can store on both

0:09:44sides

0:09:45yeah that was pretty cool storage was

0:09:48not it was not really an issue in my

0:09:50early gaming in fact that mystery house

0:09:55came in a ziploc bag with one blue sheet

0:09:59of paper as the instructions and they

0:10:02mentioned something like there's a

0:10:04sentence fragment towards the end of

0:10:05that that sheet of paper that said you

0:10:08can save game as well and we know what

0:10:11the hell that was all we do is that we

0:10:13typed savegame that said something about

0:10:15overriding previous games and that

0:10:17freaking us all out and so we didn't we

0:10:19never did it

0:10:20we thought we were going to write over

0:10:21the entirety of the game and and and and

0:10:24that would be it for Mystery House the

0:10:26CPM version of colossal cave i played

0:10:28had a savegame system where you type

0:10:31save game and it would quit the game

0:10:33completely and then you were supposed to

0:10:35save the core image of the computer i'm

0:10:41still not sure what that meant

0:10:44well we we played through mystery house

0:10:47without ever saving the game which was a

0:10:49massive pain because you had to visit

0:10:51every room before you could find the

0:10:54trapdoor in the Attic you actually have

0:10:56to head with bed and every single room

0:10:58in the game and there are several rooms

0:11:00that were kind of off on you know

0:11:02branching paths where there was just

0:11:04nothing there at the end of that path so

0:11:06after having played two or three times

0:11:08we knew all you don't bother to go down

0:11:10this hall on the second floor because

0:11:11there's nothing there but a poorly drawn

0:11:13bed and a window that looks more like a

0:11:16refrigerator

0:11:17and so it took us it must have been

0:11:22weeks before somebody just accidentally

0:11:25you know in desperation wandered all of

0:11:28the room and then chose to look through

0:11:31this telescope out in the forest and saw

0:11:33suddenly there was a trapdoor in the

0:11:35room so just the let's family finishes

0:11:37dinner and gathers around the Apple to

0:11:40and says I know let's play colossal cave

0:11:42or excuse me hi res adventure number one

0:11:45ok and they loaded up and they start

0:11:47from the beginning every time it was not

0:11:50a massive game so it wasn't a big deal

0:11:53and as I said most of the family was

0:11:56pretty driven to finish the thing we're

0:11:57fairly competitive so everybody was

0:11:59trying to finish it first so it really

0:12:02was just considered kind of a minor

0:12:03nuisance at the time I mean we didn't

0:12:05know any better

0:12:06how we hadn't seen computer games before

0:12:07was a wild frontier back that you could

0:12:10do anything strange and wonderful

0:12:12technology that makes you start from the

0:12:14beginning every time as yes well you

0:12:17know i don't i don't remember what my

0:12:19first game I have a vague memory of

0:12:21going over to a friend's house in like

0:12:23junior high and he had an apple to not

0:12:25an apple to plus an apple too and i'm

0:12:28playing some scott adams adventures

0:12:31adventureland was the first but I I

0:12:34couldn't tell you anything about it

0:12:36the first game I really remember is orc

0:12:37and the what we do is take a pirated

0:12:41copy and punch a hole in the disk so you

0:12:45can flip it over and store the games on

0:12:46the other side and so you had one nice

0:12:49little five and a quarter inch package

0:12:51of the game on one side and all your

0:12:54saves on the other I I completely fell

0:12:56in love the first time I strides or it

0:12:58was just amazing and I'm actually

0:13:01surprised that that it's not what you

0:13:06guys started with I mean it was such a

0:13:07phenomenon as far as they went in 1980

0:13:12it was exciting to get sore because I

0:13:14started before short came out so i had

0:13:18to suffer through colossal k which was

0:13:20fairly interestingly written but mostly

0:13:22just a bunch of descriptions of caves

0:13:24and random treasures and then the scott

0:13:28adams adventures which are just whore

0:13:30really written so with when Zork hit and

0:13:34it was something that had a sense of

0:13:36humor about itself it was tremendously

0:13:39exciting

0:13:40plus you could take more letters that it

0:13:41would recognize words i remember

0:13:43adventureland only recognize the first

0:13:45three letters York 126 yeah that's my

0:13:50the the first game i bought the first

0:13:52infocomm game i bought and my favorite

0:13:54to this day is deadline it was their

0:13:56third game and it was the first one that

0:13:58included Feelies you know the you would

0:14:00buy the game and it came in a sealed

0:14:02inspection envelope and you have to

0:14:03slide a knife under it to break the seal

0:14:06and inside were little pills that have

0:14:08been found near the murder scene and all

0:14:09the photographic evidence and in the

0:14:14game there's a gazebo and I being 13 14

0:14:18years old I had never heard of a gazebo

0:14:22this was a strange in new world for me

0:14:24and so I knew however that the game only

0:14:27our step 26 characters and so I thought

0:14:30it was a bug and it was a gaze box that

0:14:34had just left the X off and if I could

0:14:39just briefly ask you what did you think

0:14:41a gaze box was it was something in a

0:14:45garden that you could walk into an

0:14:46apparently look out of it was a boxy

0:14:50structure like shake you could gaze it

0:14:51was out of it

0:14:52there you go that makes perfect sense

0:14:54for today's box i learned lots of words

0:14:58from from my early infocomm like many

0:15:00here or plover from classical cave

0:15:04there's a that's not actually a word

0:15:06though is it's a bird

0:15:07what is Steve still learning words today

0:15:10I think it's an emerald the size of a

0:15:12plover zeg which sounds all well and

0:15:15good but I don't know how big the

0:15:16plovers egg is a pole over zeg wow I

0:15:21remember looking up men here just to

0:15:22figure out what it was when they

0:15:24standing stones in the description so if

0:15:27you knew what those were you did no I

0:15:30didn't slide look it up to have a lot of

0:15:32experience with gays bows and standing

0:15:34stones standing still adjust the to tend

0:15:36to go together

0:15:37my my gaze boxes full of men here's

0:15:41and the I just I I mean for me playing

0:15:47adventure games and sounds like for

0:15:48Monty at least 20 and fractionated for

0:15:50Steve as well was a really social

0:15:52experience I mean we would sit around

0:15:54and play like the atari VCS with

0:15:57everybody in the neighborhood sitting

0:15:58around but they were only one or two

0:16:00really hardcore adventure gamers in my

0:16:02neighborhood and we would sit around and

0:16:03try and solve puzzles together taking

0:16:05turns driving i remember planetfall one

0:16:08of the later rape where I think infocomm

0:16:11hit its peak really in that area

0:16:13planetfall i played and my house on the

0:16:18phone with a friend who lived two blocks

0:16:20away he was playing it at his house and

0:16:23we were just talking to each other the

0:16:25whole time for three solid days saying i

0:16:28found a circuit board i figured out how

0:16:31to get that robot to shut up

0:16:32oh my god have you done this and you

0:16:34killed Floyd yes that was very very sad

0:16:37faster that that's actually the that

0:16:41that moment in in planetfall is a lot of

0:16:45people site that is like the first time

0:16:47a computer game made them cry i'm not

0:16:50going to run up to it but I remember it

0:16:52being an emotional moment that sounds

0:16:56like spelunker is weakly would have made

0:16:58me cry a little bit i was definitely

0:17:00emotionally affected by it

0:17:02by that point in the game I had spent a

0:17:04lot of time with the innocent childlike

0:17:06robot Floyd and when he sacrificed

0:17:08himself to save me and then for no

0:17:13reason saying a song that took up the

0:17:15entire screen the ballad of the

0:17:19star-crossed lovers yes which for no

0:17:22reason

0:17:22recap the plot of the previous info card

0:17:26games star cross was a great moment I

0:17:30think that was one of the one of the

0:17:31earliest if not the first moment that I

0:17:34remember the whole debate about whether

0:17:35computer games can be art came up and it

0:17:38still rages to this day

0:17:39Roger Ebert is wrong is so add money

0:17:43what what's your favorite game just

0:17:45going back in history the games i

0:17:48thought were the best were either

0:17:49Trinity or lurking horror trinity is

0:17:54this

0:17:54weird almost plotless combination of

0:17:58Alice in Wonderland and the development

0:18:01of nuclear technology where you end up

0:18:04having to go to different places in time

0:18:07where nuclear bombs happened and make

0:18:11sure that they do there's also an

0:18:13overlay of Mary Poppins and Peter Pan

0:18:16going on to it's very odd but very

0:18:20evocative and the other one is lurking

0:18:22horror which is the one that's very

0:18:24loved crafty and set at what's in homage

0:18:27to love em Brian Moriarty wrote Trinity

0:18:30right and he went on to do a lot of

0:18:32lucasfilm stuff like the dig in bloom

0:18:34city

0:18:35I don't think he was involved in the dig

0:18:37but he definitely did loam I i remember

0:18:40when it came out a lot of people are

0:18:42talking about it like it was a turning

0:18:43point that in mind forever voyaging were

0:18:45like like planetfall was you know in an

0:18:48emotional moment in interactive fiction

0:18:50mfv and trinity were literary moments

0:18:55where it wasn't just a a game anymore it

0:18:58was it was a story I wasn't crazy about

0:19:02a mind forever voyaging as a game there

0:19:05was way too much of just walking through

0:19:08the plot there really is only one puzzle

0:19:11to speak of it yeah there's one puzzle

0:19:13it

0:19:13yeah like you had a whole lot of things

0:19:15you are required to do but mostly your

0:19:17job well it was a novel rather than a

0:19:21game resisted a novel you interacted

0:19:23with us

0:19:24what text adventures became is

0:19:25interactive fiction they started

0:19:27experimenting with with things other

0:19:30than just adventure games while they

0:19:33were experimenting fairly early like

0:19:36suspended is a crazy idea for a game

0:19:39where you have to control six different

0:19:41robots each of which interact with the

0:19:44world in a different way so the only way

0:19:46to operate things you have to fix irises

0:19:49site because iris is the only one who

0:19:50can see things and then once iris works

0:19:52you can look around and use the feeling

0:19:55robot to feel what's broken

0:19:57that was written by michael Berlin who

0:19:59is a set established science fiction

0:20:01author yeah that was their first attempt

0:20:04at really getting ambitious

0:20:07it was also i think the first game to

0:20:10feature an impossible mode right yeah

0:20:12that which was genuinely impossible

0:20:14yeah you started and the world would end

0:20:16in six turns or so

0:20:18hooray just like real life

0:20:22what I liked about that game was when we

0:20:24were trying to solve it

0:20:25my friend Mike and I figured out that

0:20:28you could use any robots description is

0:20:30everything in the game each robot would

0:20:32describe differently so iris would say

0:20:34the blue thing whereas out o would say

0:20:37the thing that goes being without it was

0:20:40the listening robot but eventually

0:20:43figured out that if you used wiz at who

0:20:46was the cursor librarian robot you could

0:20:48just call everything the LH one or the

0:20:51PX 2 and that would save your typing a

0:20:54lot but great thing infocomm ever did

0:20:57with shorten inventory to I helices l

0:21:00and again was G which we have huge just

0:21:03before this podcast i was playing a very

0:21:05early version of Zork to that did not

0:21:08have g4 again and i asked i'm steve what

0:21:12was your what's your favorite game

0:21:14well it's a toss up for me I don't think

0:21:16I'm quite as as experience with the

0:21:19infocomm cannons youtube because I never

0:21:21quite got around to doing Trinity I

0:21:22think I move your ultimate by that point

0:21:24good play it now no I was I had just

0:21:27branched off onto a different path of

0:21:28loser hood at that point I was I was

0:21:30more into the ultimate wasteland other

0:21:33RPGs by that point but of the ones that

0:21:37i have played it's a toss up for me

0:21:39between chanter which I just really like

0:21:43the dynamic of collecting spells I think

0:21:46they the OCD part of me which is like

0:21:47ninety percent of me really enjoyed that

0:21:49the whole experience of walking around

0:21:52collecting spells and it was nice to be

0:21:55in a fantasy environment where there was

0:21:58less randomness than Zork and the

0:22:02difficulty level wasn't just

0:22:04over-the-top and unfair i think that was

0:22:07probably the first infocomm game that I

0:22:10played through without having to look at

0:22:13any hint anywhere it resort kind of

0:22:15suffers from the early adventure game

0:22:17problem of we're just making puzzles up

0:22:20as we go

0:22:20rain another puzzle we need another

0:22:22puzzle we need another puzzle and a lot

0:22:24of it feels like they just came up with

0:22:26puzzles and slam together and in a

0:22:28totally haphazard way I mean there's not

0:22:30really a lot of coherence in the fantasy

0:22:31world there right

0:22:32really the baseball diamond puzzle has

0:22:34no context in a fantasy settings i have

0:22:37played Zork probably 50 times by this

0:22:41point and i can play the whole thing

0:22:42without drawing a map

0:22:45I still don't understand the baseball

0:22:46puzzle at all

0:22:48well there's there's a bat and it says

0:22:51babe flathead right I you're supposed to

0:22:54swing the bat goes to find the bat swing

0:22:57it and then run in a diamond

0:23:00yes I don't know what direction diamond

0:23:02is supposed to go

0:23:03I think you're only available directions

0:23:05are northeast northwest southeast and

0:23:07southwest right and you can't go north

0:23:09south and everything says dymond I mean

0:23:12it's like a diamond shape Iran angular

0:23:14room with a diamond-shaped window even

0:23:16even assuming you have the baseball

0:23:18context that's required to understand

0:23:20the puzzle explain why it's in a fantasy

0:23:23setting again like it that I cannot do

0:23:26well you see the flatheads were famously

0:23:28eccentric and extremely rich so they

0:23:31would do crazy things like hollow out of

0:23:33volcano just store there one crowd and

0:23:36build a flood control damn yes so

0:23:38clearly babe flathead wanted to have an

0:23:42underground baseball diamond

0:23:43it was the Big Blue Ox flathead right

0:23:45yes while Duncan Thrax was was

0:23:48pioneering double fanucci babe flathead

0:23:52was working out the rules for a

0:23:53rudimentary version of baseball that's

0:23:56that's one of the reasons i like

0:23:57deadline so much it was outside of the

0:24:00cannon that was dragged from you know

0:24:02MIT when they were just throwing the

0:24:05game together it was start to finish

0:24:08written as a coherent experience

0:24:11yeah that's that's that's exactly why I

0:24:13liked enchanter because it flowed all

0:24:17the rooms made sense they you can

0:24:19understand why they were where they were

0:24:21as a result and ended up kind of I think

0:24:24a little bit more of a linear experience

0:24:26but really enjoyed it for that for for

0:24:30all those reasons

0:24:31and then second which may or may not be

0:24:35first I think I kind of go back and

0:24:37forth what it

0:24:40yes exactly would be leather goddesses

0:24:44of Phobos oh you pervy little bastard

0:24:47which had all of the humor of of

0:24:50hitchhikers + tax 7-bit ascii sex+ far

0:24:56less difficulty and more reasonable

0:24:58puzzles and except for that stupid maze

0:25:01where you had to hop every set seven

0:25:03steps and every three steps or whatever

0:25:06it was and I don't for some reason I

0:25:08don't recall that maybe black that out

0:25:10of my memory we we wrote that out yeah

0:25:12you had to eventually you know just just

0:25:14writing out the commands just so we

0:25:15would make sure to hop and do everything

0:25:19that was necessary every proper term

0:25:21number okay yeah it's coming back to me

0:25:24yeah that kind of sucked so what do you

0:25:27like about it other than the the naughty

0:25:29bits it was funny

0:25:31I mean it's all the all the info con

0:25:33games were funny on some level but I

0:25:35always enjoyed moretz keys work and you

0:25:39know I i suspect that he's largely

0:25:41responsible for why Hitchhiker's Guide

0:25:44was so entertaining as well

0:25:45well on the douglas adams podcast there

0:25:48we talked about how legendarily bad

0:25:52adams was with deadlines ran they

0:25:56eventually just kind of chuck the game

0:25:59tumors etsy and and he finished it right

0:26:02which is also why bureaucracy is

0:26:04credited to the staff of infocomm and in

0:26:07tiny little 8.5 douglas adams i'm

0:26:11actually did the infocomm implosion you

0:26:15know they were found it is as they were

0:26:18going to write new software they were

0:26:19just going to pour torque and continue

0:26:21to do adventure games but it turned out

0:26:23to be so profitable that they just kept

0:26:24going gangbusters and then when they

0:26:26actually did come out with a business

0:26:27product which was their database

0:26:28cornerstone in 1985 it fell flat on its

0:26:31face one of the advantages they had when

0:26:35with their adventure games was they

0:26:37wrote a bytecode interpreter which is

0:26:39nerd talk for something that could take

0:26:41a very very compressed script and squash

0:26:44it all

0:26:45onto a single in the case of my Atari

0:26:47490 k floppy drive and still included a

0:26:51reasonable amount of texts

0:26:53um and then they could just pour the

0:26:55bytecode interpreter to each of the new

0:26:57architectures whether it's Apple to or

0:26:58commodore 64 Monty's families CPM

0:27:02machine by that point we had gotten

0:27:04better computers at home

0:27:06ok and and so they could release all

0:27:09these games or all these different

0:27:11platforms at the same time because the

0:27:12same script run and ran on each of the

0:27:14bike open code interpreters for each of

0:27:17the machines but they tried the same

0:27:18thing with Cornerstone where the the

0:27:22product was written by code interpreted

0:27:24which meant it was very very very slow

0:27:26and around 95 you know it just the

0:27:32function of computer games is very

0:27:33different than the function of business

0:27:35software and slowness doesn't help and

0:27:37they never ported it to anything other

0:27:39than the pc well there was no point

0:27:41everybody was using pc for the

0:27:42enterprise at that point so you just use

0:27:45the word enterprise it not in a Star

0:27:47Trek context yes i know i'm sorry their

0:27:50whole their whole reason for in doing an

0:27:52interpretive database was pretty much

0:27:54out the window at that point the driver

0:27:55stock so and they're stuck with the

0:27:57overhead and they're charging five

0:27:59hundred dollars for something that

0:28:00didn't include a natural language parser

0:28:02which is what they were known for and

0:28:04the company just kind of crumbled at

0:28:07that point and it's their greatest work

0:28:09was behind them at that point i don't

0:28:12know i think that they were still

0:28:13putting out

0:28:15trinity I think Trinity was a pretty

0:28:16late one and lurking horror was in there

0:28:18last year

0:28:19Trinity was 86 but they were all they

0:28:22were doing James Clavell shogun you know

0:28:25they were they were grasping at straws

0:28:26dated plundered hearts which nothing

0:28:28against plundered hearts but it they

0:28:31were looking for new markets the

0:28:33cornerstones released in 85 and that

0:28:38meant that Trinity leather goddesses

0:28:39bureaucracy station fall which was

0:28:42admittedly not as good as planetfall

0:28:43lurking horror you know the two somewhat

0:28:48lesser zor countries that those were all

0:28:51post post cornerstone so they were still

0:28:53putting together some decent games

0:28:54towards the animated shogun and

0:28:57a you know their their feeble attempt at

0:29:00RPGs which was I think what quarter

0:29:02staff but they also they did they'd like

0:29:06border zone which was a fine game but it

0:29:09was it wasn't a coherent story it was

0:29:11just a bunch of little vignettes that

0:29:13one they were trying to add graphics but

0:29:16they weren't doing it well and it was a

0:29:17ski graphics talent tell me that that

0:29:21Nordenberg couldn't make heads or tails

0:29:23of it is not a weird game

0:29:27no I will not tell you that I still kind

0:29:30of enjoy playing that although there are

0:29:32a couple specific parts of that still

0:29:34make me very angry

0:29:35the spoonerism section still runs

0:29:37through my head

0:29:38some of those art spoonerisms keep tell

0:29:43us how angry it makes you if they didn't

0:29:48do it did

0:29:49did anybody in the world play Sherlock I

0:29:52played Sherlock know what Monty and then

0:29:55nobody else

0:29:56Sherlock is very unsatisfying what about

0:29:58Arthur never played Arthur you can't

0:30:02even get started in Sherlock unless you

0:30:04know that dr. Watson keeps his

0:30:06stethoscope in his hat it is had a

0:30:12euphemism it could be I don't know

0:30:14everything is written in this weird

0:30:16British is to use the term bowler that

0:30:18could be anything really i just did you

0:30:22know it seems like they were grasping

0:30:24for new markets like see starker was a

0:30:26young person's game and that was earlier

0:30:29admittedly but just they didn't maybe I

0:30:33was growing up in and discovering at

0:30:35least my interest in girls if not actual

0:30:37girls and they didn't grab me the way

0:30:40like deadline or starcross you're

0:30:42suspended did well I feel like in that

0:30:45later era while they were also doing

0:30:47rich interesting games like Trinity and

0:30:49learning or they're also trying to do

0:30:51games that had multiple story options in

0:30:54them the movement plundered hearts

0:30:56cutthroats and I think Sherlock all had

0:30:58three different possible plots you could

0:31:01follow which

0:31:04looks they were always chasing

0:31:05replayability yeah I which they never

0:31:09had in their early games you know once

0:31:10you were done with his work you're

0:31:11pretty much done in fact i played it

0:31:14just out of sheer a nostalgia couple of

0:31:17days ago and it took me two days and I

0:31:19still remember exactly where everything

0:31:20was it's been two decades since i last

0:31:22touch the thing but then again i played

0:31:25it again didn't I so replayability is

0:31:27that's why I have all the infocomm games

0:31:29on my iPad so i can play that whatever I

0:31:31want and feel really really smart this

0:31:34just out of curiosity what do you think

0:31:36could be used in that space of your

0:31:37brain that's taken up with infocomm

0:31:39walkthroughs I don't know it probably

0:31:42abba lyrics or something if it wasn't in

0:31:44focus on something I'm going to find

0:31:45myself west of white house and I'll know

0:31:47if it's going to go in North up get egg

0:31:49down south east open window West West

0:31:52open case and so on but the damn thief

0:31:55the randomness that was my most hated

0:31:58thing about the early infocomm is the

0:32:00random elements always drove me nuts

0:32:03that you couldn't consistently kill the

0:32:05troll or that the thief would pop up and

0:32:08swipe something and make your game on

0:32:09when we are you can save the game right

0:32:11before you do that

0:32:12what does explain this savegame thing to

0:32:14was the first of all you're better at

0:32:16killing things when you have more points

0:32:18so you should get us i only just learned

0:32:19that a couple of days ago pick and

0:32:22second you can get everything back from

0:32:24the thief after you kill him and he's

0:32:26used the nasty knife against the thief

0:32:28because that's better but the sword is

0:32:30better against the troll yeah

0:32:33do not use the rusty knife against

0:32:35anything because it is cursed and will

0:32:36kill you right you can throw it can you

0:32:39can but it will the rusty knife will

0:32:41turn around in midair and stab you in

0:32:42the throat oh yeah there is that one of

0:32:45the proudest moments of my young life

0:32:46was figuring out that the dexterous

0:32:48thief is going to be able to open the

0:32:49egg where I fumble-fingered me cannot

0:32:52you see you have to open the egg because

0:32:54there's a beautiful clockwork canary in

0:32:56it and then you have to use the canary

0:32:58outside in the trees to get the ball

0:33:01place feuding somebody picked him down

0:33:04equipment and this is important

0:33:07information anyway infocomm blew up that

0:33:11it was acquired by activision they

0:33:13spotted along for another couple of

0:33:15years and then just started releasing

0:33:17greatest

0:33:18and I think that the reason info comms

0:33:21hold up especially the early ones is

0:33:22because they're not game so much as they

0:33:25are novels they are experiences and you

0:33:27have an experience and you can put on

0:33:29the shelf and you can bring it down to

0:33:30have the experience again that's why i

0:33:32don't think the multiple storylines

0:33:33worked you don't replay Zork they

0:33:37replayed like minor 2014 einer to throw

0:33:42in another mid-eighties videogame her

0:33:45parents their anthologies the multiple

0:33:47storyline ones isn't in their

0:33:50neighborhoods is an anthology of three

0:33:52fairly boring Pirates have read worse it

0:33:58is there the airplane novels of the

0:34:01interactive fiction world I think that

0:34:04was one of the best stated goals of

0:34:06infocomm early on in there there early

0:34:09days was that they wanted their their

0:34:12games to eventually be up on the shelves

0:34:14in a bookstore you next great literature

0:34:17so i think a lofty goal that perhaps

0:34:20overstated the the reach of the computer

0:34:22game industry in this those days well

0:34:24they they continue I mean they're

0:34:25they're games continued to sell long

0:34:28after they were released which was a

0:34:29rarity for the industry usually game

0:34:31comes out those up big not big like

0:34:34today but big for the time and then

0:34:36would fade as people played it and got

0:34:38used to it and moved on but if you come

0:34:40to zork you can plays work the same way

0:34:42today that you played it 20 years ago

0:34:45that I think two is part of the rapid

0:34:48destruction that Activision made on

0:34:51financial com after they acquired them

0:34:53was they take we're treated them like

0:34:55regular video games with the other would

0:34:58keep their their seven-year-old games on

0:35:00the shelves because people were still

0:35:01snapping them up i mean Zork popped up

0:35:03on the soft talk you know top sellers

0:35:06list for half a decade and then

0:35:09activation came along and they they

0:35:11treated infocomm games like they were

0:35:13standard computer games where you know

0:35:15that the next big thing would come along

0:35:16with graphics that looked like you know

0:35:19that the pictures look like people

0:35:20instead of misshapen the two-dimensional

0:35:24frogs of some kind and so they replace

0:35:27the old with the new on the shelf and

0:35:28and they try to do that with infocomm

0:35:30and I

0:35:31I think actually demanded after they

0:35:33acquired them that they produce eight

0:35:34games a year

0:35:35yeah instead of the four they were

0:35:36producing right which is which

0:35:39meanwhile the quality went down big

0:35:41surprise yeah shocking

0:35:43that's a Zork is the Dark Side of the

0:35:44Moon of interactive fiction of course of

0:35:47Activision hadn't done that I strongly

0:35:49suspect it would have happened shortly

0:35:52afterwards anyway just because the at

0:35:54compusa is of the world plus the the

0:35:57computer game industry is changing i

0:35:59mean people wanted graphics you know

0:36:01infocomm had a famous ad where they say

0:36:03we stick our graphics where the Sun

0:36:04don't shine and it was a picture of a

0:36:06brain and you can get away with that

0:36:09with the fanboys like say three people

0:36:11recording a podcast and yes 2012 but for

0:36:16the most part people wanted their

0:36:17computers to do pretty colored things

0:36:19that moved around

0:36:22well even as infocomm they become part

0:36:25of activism still they did move into

0:36:27graphics beyond orchid graphics and and

0:36:30they weren't very good

0:36:31well they were still trying to to to do

0:36:34interpreted games so they had a limited

0:36:37amount of simplistic graphics that they

0:36:39could reasonably render on multiple zip

0:36:43boxes machines which is what which is

0:36:46what they called their interpreter still

0:36:48in cases if still 0-0 was the

0:36:51implementation language it was the

0:36:52implementation program alright you win

0:36:54these you just got told which was which

0:36:58was later shortened to Z machine it's

0:37:01actually probably worth noting that

0:37:02stock scott adams who actually was first

0:37:05to market with the adventure game room

0:37:07and if you go to his website he proudly

0:37:09announces himself as the progenitor of

0:37:11the entire computer games industry

0:37:12pointing out it is it not the dilbert

0:37:15scott adams this is a different scott

0:37:17adams no no this is the scott adams of

0:37:19the scott adams adventure games he put

0:37:21himself in the ads right get a big fro I

0:37:24think he was in the ads along with some

0:37:27very seventies looking people dressed up

0:37:29in period costume anyway but what i was

0:37:32getting too was that he actually wrote

0:37:34an interpreter as well for his games

0:37:36previous to the resort arrival on the

0:37:41scene i'm clearly getting out nerd here

0:37:43so I'm going to throw down my trump card

0:37:45just that I've written adventure games i

0:37:46wrote my own parser and my own lexer and

0:37:50nothing ever happened with them but damn

0:37:54that was fun

0:37:55nerd and I think fifth grade or so I was

0:38:01in a elementary school that had a

0:38:02computer lab full of Apple tues and we

0:38:05were told we had to write a complete

0:38:07fancy computer program and i found this

0:38:10whole thing boring and a little

0:38:11insulting because I at eros ad at home

0:38:13so naturally i hated apples so I wrote a

0:38:16fake adventure game that looked like an

0:38:20adventure game as long as you did

0:38:21exactly the right move

0:38:23each time if at any point you typed

0:38:26anything other than the required input

0:38:29it would just say I'm sorry I don't

0:38:31understand that you realize that you've

0:38:33liked anticipated demos at the Consumer

0:38:36Electronics Show by a couple of decades

0:38:38yep so when it came time to display it

0:38:41to the teacher I said go ahead and try

0:38:43it and she typed something I guess I

0:38:46didn't anticipate that word here let me

0:38:47show you how it works and then it worked

0:38:49perfectly

0:38:50I started out writing what amounted to

0:38:51choose your own adventures where you

0:38:53were presented with a situation you

0:38:55could like you know one through four 22

0:38:57pick different options but then I

0:38:59eventually did a little research and and

0:39:01a lot of trial and error and started

0:39:03parsing reasonably complex English

0:39:05sentences and having reasonable puzzles

0:39:09I you know had an inventory system and a

0:39:11container system and this was all

0:39:13without benefit of any sort of you know

0:39:15how the people who knew what they were

0:39:17doing actually did it but I i wrote four

0:39:21or five games that my friends played and

0:39:23solved and complained about the landless

0:39:26Lee I did write a book on solving

0:39:28infocomm games

0:39:30damn i'm not going to win this nerd

0:39:32battle and my my friend and I were at

0:39:36the computer store shopping for the next

0:39:38infocomm game which I think was infidel

0:39:41at the time and the smarmy guy who don't

0:39:44know how don't put the ring on got a

0:39:47needle in it well what's the difference

0:39:49you're gonna die at the end of the game

0:39:50anyway very unsatisfied speaking of

0:39:52which

0:39:53yeah what's your what's your view on

0:39:54that that was allows the ending

0:39:57really

0:39:58yeah it didn't make it clear the game

0:40:01was over i thought i had screwed up

0:40:03yeah okay i'll give you that I I don't

0:40:06think if they explained you have one but

0:40:09your dad I would have understood what

0:40:10was going on right

0:40:11yes now I think I realized it was over

0:40:14are also i probably would have had a

0:40:16similar complaint but I i thought it was

0:40:17great ending but I completely understand

0:40:20where people work were ticked off about

0:40:21it anyway this army guy that was helping

0:40:23us hurt us bragging about how we had one

0:40:25planet followed three days and he said

0:40:28that he was looking for people who were

0:40:30good at infocomm games because he had

0:40:32just written a book called a shortcut

0:40:34through Adventure land which was how to

0:40:36solve a bunch of the Sierra online games

0:40:39so what ended up happening was my friend

0:40:42and i wrote the entire book got sixty

0:40:45percent of the royalties it was just how

0:40:47to solve the first ten infocomm games

0:40:49and the publisher went bankrupt the day

0:40:51the book itself so I never did anything

0:40:53but I was like 14 or 15 that was still

0:40:57pretty neat

0:40:58I backpack i wrote walkthroughs you know

0:41:00step-by-step walkthrough for my friends

0:41:02this is before you could actually do

0:41:03anything like put them online but there

0:41:06were you know there was a brief shining

0:41:09moment of my childhood where it was cool

0:41:11to be able to solve info comes until

0:41:13other people how to do it and then they

0:41:16put me in a trashcan and rolling down a

0:41:18hill

0:41:20I ok ok I i will see you your book

0:41:25authorship and I I beta-tested info

0:41:27comes I beta-tested leather goddesses of

0:41:29Phobos and lurking horror and money's

0:41:32gonna bust at his bureaucracy story and

0:41:34Hollywood hijinks and food litsky now

0:41:39what was flicks key cuz i've never been

0:41:41sure the Blitz key was a board game that

0:41:44half of it took place inside the

0:41:46computer the computer had the role of

0:41:49you know like they have modern versions

0:41:51of monopoly where the bank is controlled

0:41:53by a little the government astok device

0:41:56that comes with it and every player has

0:41:58a credit card rather than cash publicity

0:42:00was similar where it would roll the dice

0:42:02and it would set your goals public ski

0:42:04can generously be chalked up as an

0:42:07interesting experiment

0:42:08ok it was not infocomm me remember

0:42:11seeing lots of at

0:42:12for it but i never understood any of

0:42:13them there were dogs involved i have to

0:42:16say that Greg your beta testing of

0:42:18infocomm games is pretty cool

0:42:20it's gonna be hard to top that i'm super

0:42:23jealous it I I felt pretty damn special

0:42:26and I mean it was it was just like this

0:42:29is as good as it gets which

0:42:31unfortunately turned out to be true

0:42:33oh it turned from a happy ending to a

0:42:36setting so quickly

0:42:3750 well here's my bureaucracy story

0:42:42yes in 1987 1988 infocomm was doing the

0:42:48marathon of the minds as a way to get

0:42:50publicity for their new games what they

0:42:52do is they take their game that was just

0:42:54about to come out and go to a city in

0:42:56the United States and then all the high

0:42:58schools in that city would send three

0:43:00student teams to a location and then

0:43:04they play the game until one of the

0:43:06teams won the teams were composed of

0:43:09people pulled out of trash cans at the

0:43:11bottom of the hill largely yes for

0:43:15bureaucracy which was the second douglas

0:43:18adams game although had previously

0:43:20mentioned douglas adams may not have had

0:43:21that much to do with actually doing

0:43:25anything

0:43:25his name is on the box that's an extra

0:43:28for bureaucracy the city of San Diego

0:43:30and I got to be one of the kids on the

0:43:33team which was actually highly contested

0:43:36because i was going to a math science

0:43:37computer magnet school at the time so

0:43:42there was just a hill with thousands of

0:43:44trash can lie on the bed and there's one

0:43:46exhausted bully who has to keep putting

0:43:48the kids in the trash can

0:43:50well it's a weird school because it was

0:43:51in a bad bad part of town and there were

0:43:54Crips and bloods who are the local

0:43:56students and then a bunch of us pasty

0:43:58white math science computer kids being

0:44:00bused in well it's probably good that

0:44:02your pasty so you can be mistaken as a

0:44:04Crip or a blood any rate we were all

0:44:09shipped out to these Reuben h fleet

0:44:12space theatre and science center in

0:44:14balboa park and each school has its own

0:44:18little computer station in the science

0:44:20center and we played for 37 hours

0:44:24while being supplied with endless

0:44:27amounts of coke and pizza getting

0:44:30bleary-eyed and insane by the end of it

0:44:34when you say played for 37 hours was

0:44:36there any break

0:44:40no I mean you could take a break if you

0:44:41wanted but that meant the other teams

0:44:43would get ahead of you did you go to the

0:44:47bathroom

0:44:47we have to just stand up to do it

0:44:52yeah like there are three people on the

0:44:54team you don't need all three people at

0:44:56the computer the whole time

0:44:57no guys I got this great plan catheters

0:45:00but as it happens my team won so I can

0:45:05first of all state that I was the first

0:45:07person outside infocomm one of the three

0:45:10first three people outside infocomm to

0:45:11win bureaucracy and also actually got my

0:45:14name printed in The New York Times later

0:45:17the status line which was their official

0:45:19newsletter they got sued by the new york

0:45:21times you have to change that and I got

0:45:24a cool t-shirt which I still have some

0:45:27of course you do it and we won something

0:45:31like copies of all the games for the

0:45:34school my favorite moment though was

0:45:37they had copies of other games that were

0:45:39about to come out one of which was

0:45:40Hollywood hijinks and one of my

0:45:42teammates snuck over and started looking

0:45:44through the materials because he had a

0:45:46pirated copy of Hollywood hijinks and he

0:45:49needed to read the documentation to get

0:45:51past the infocomm copy protection which

0:45:55took the form of the secret hints inside

0:45:57the documentation itself the feelies yes

0:46:00physical items which I thought was

0:46:02pretty clever because they never

0:46:03bothered putting any actual copy

0:46:04protection on their games which made

0:46:06them almost unique at the time but it

0:46:08was it was copy protection that wasn't

0:46:10really really intrusive it was

0:46:12integrated into the game and that was

0:46:14terrific you know it was it was

0:46:17something that wasn't easily reproduced

0:46:19like wasn't digitally reproducible and

0:46:22you actually had to pay attention to

0:46:24everything that came in the packet

0:46:26yeah and then so when you had sorcerer

0:46:30for example you actually had this thing

0:46:33they called an info tater which had a

0:46:36two rotating dials that you had to line

0:46:38up to tell you what color a group was

0:46:42the problem i find though is that later

0:46:45on when they came out with the lost

0:46:46treasures of infocomm cd-rom packages

0:46:49they didn't include all of the

0:46:51documentation for some of the games

0:46:53became accidentally impossible

0:46:55well they built like they built the in

0:46:57visit clues were you know the

0:46:58aftermarket in books that they would

0:47:02came with invisible ink and a pen that

0:47:04you could drag across it to reveal the

0:47:05answer guaranteed answers in increasing

0:47:09specificity and then they integrated

0:47:11those into the games later on when you

0:47:13type hint and it would give you the end

0:47:14it just it it never seemed is cool

0:47:18what's that supposed to seem cool you're

0:47:19looking at hints you should hang your

0:47:24head in shame and that's how it's

0:47:26supposed it's not supposed to feel good

0:47:28one good thing about the lost treasures

0:47:31of info concept was they actually

0:47:33included all of the maps and all of the

0:47:35visit clues in book form which was great

0:47:38because the Invisibles were usually

0:47:40written with at least as much attention

0:47:41to humor as as the games themselves word

0:47:45so they were often as funny to read

0:47:46through it as playing the games were

0:47:49they always have questions that applied

0:47:52that didn't have anything to do with the

0:47:53game just so they could have a few

0:47:55nonsense answers and then answer saying

0:47:57this

0:47:59there isn't this room in this game stop

0:48:01just looking at answers and go back to

0:48:03playing if they did they didn't want to

0:48:04didn't want the questions which were

0:48:06printed in regular ink just to give away

0:48:07anything about the game so that include

0:48:10the fake questions you know I worked at

0:48:12a software store years and years and

0:48:15years ago and people would try and

0:48:17return the Invisibles after having used

0:48:19them

0:48:19she's no use to me now how a no no ma'am

0:48:24I'm sorry that that you you can't no

0:48:26sorry

0:48:28yes you can see the manager

0:48:31I'll be right back so you guys play text

0:48:34adventures anymore have you had any

0:48:36other than the original you can go back

0:48:38and play the old ones but they're still

0:48:39being produced and there's a a small but

0:48:42very vibrant community that that is

0:48:44still making games if you have you

0:48:46played any of these anytime recently I

0:48:49have

0:48:49and I'm surprised if you watch the

0:48:53documentary get lamp which is a

0:48:55documentary about text adventures the

0:48:57DVD comes with about fifty i think text

0:49:00adventures on the disk

0:49:02there's an ipad app fronts

0:49:06yeah frost comes with a couple hundred

0:49:08yeah i'm looking at it now I played two

0:49:11or three modern games i played vespers

0:49:15which is this game where you're a month

0:49:18trapped in a monastery at the top of the

0:49:20mountain while everybody dies of

0:49:22playground you so any kind of a downer

0:49:25okay well you're on top of a mountain

0:49:29that's really kind of the only way you

0:49:31can go and there's a game called

0:49:35fotopedia phot OPI a which is

0:49:40technically a text adventure in that

0:49:43you're entering commands and it's got a

0:49:46text adventure interface but really it's

0:49:49about a short story about somebody dying

0:49:50in a car crash and are you the that

0:49:54person you're everybody it's super

0:49:56postmodern and I get the feeling that

0:49:58people have gotten tired of texting

0:50:00ventures as games and are really trying

0:50:02to branch out do text adventures as

0:50:04literature or text adventures as our or

0:50:07drag actually the game I was going to

0:50:09mention his lost pig which one the IAF

0:50:11competition

0:50:12oh yeah two or three years ago it's just

0:50:15a bug

0:50:15I hadn't played games in eons mean in

0:50:20you know since the Paleozoic and it was

0:50:24great fun because it's so highly

0:50:26polished that it was a reintroduction to

0:50:30the genre but I haven't sat like I said

0:50:33my kids down a couple years ago and try

0:50:35to get them interested in his work and

0:50:37they got it but they just didn't follow

0:50:40up there right now they're currently

0:50:41obsessed with minecraft um but they

0:50:45wandered around House little bit they

0:50:47got inside and then they just drift away

0:50:49from it which was disappointing and I

0:50:51want to try again with lost pig just

0:50:53because it's so funny and it's so well

0:50:56done

0:50:57here's one of the room descriptions from

0:50:58lost pig fountain room all wall in this

0:51:02room glow

0:51:03it bright just like daytime except that

0:51:05instead of sun it wall that glow and set

0:51:08of grass and tree and square room with

0:51:10four wall and instead of outside it all

0:51:12underground but beside those things it

0:51:14just like it will keep going out to east

0:51:17west but normal doorway go north and

0:51:19southeast and southwest in middle of

0:51:21room there fountain but found to not

0:51:23have any water south wall have big

0:51:25curtain hanging on it big here to pick

0:51:28look over then pick look away

0:51:30you're basically paying a caveman trying

0:51:32to get his pig back

0:51:33the pig is great in that game too it's

0:51:35so well-written becomes even though it

0:51:39has obviously no no dialogue to speak of

0:51:42it's it's a descriptive text about the

0:51:45pigs is so well done that it's probably

0:51:48one of the most memorable characters and

0:51:49interactive fiction that i can remember

0:51:51but that's what struck me was that the

0:51:53pros of the game is written from your

0:51:56perspective which you know usually

0:51:58there's descriptions of things going on

0:52:00but I've never seen the descriptions

0:52:02written as a the character would

0:52:05perceive them

0:52:06yeah a lot of info cod games are written

0:52:09from a sarcastic third person pointed

0:52:12right you right you you are here witness

0:52:15had some Raymond Chandler qualities to

0:52:20the writing but not a lot and lurking

0:52:23horror was supposed to be HP Lovecraft

0:52:24but yeah they were written as they they

0:52:28were written by an author rather than

0:52:29writing as the perspective of the

0:52:32character and when the character has

0:52:35limited mental capacity in the

0:52:37vocabulary you end up with something

0:52:40like lost pig and I thought that was

0:52:41really fun and really different and

0:52:43something even 30 years into the sauna

0:52:45that I had never seen before

0:52:47yeah so I've i actually did play lost

0:52:49pig because when i downloaded frost it

0:52:51was recommended as has a fairly easy and

0:52:54good first place to start for

0:52:56interacting interactive fiction but I

0:52:59haven't really explored much on the

0:53:02modern stuff because you know you and I

0:53:06well both of you and I the plural you

0:53:09use know that that

0:53:15that nerds generally are not great

0:53:17writers and they tend to write pretty

0:53:21schlocky pretty a derivative stuff and

0:53:25so I I'm a little afraid to take a

0:53:27chance on some random guy that you know

0:53:30they posted to the IAF archive and i

0:53:33still have enough up the old infocomm

0:53:35games that i haven't played that I can

0:53:37still go back if I feel need and and and

0:53:41give one of those old games a shot now i

0:53:43have actually considered maybe playing a

0:53:45i guess a couple of there were a couple

0:53:48of games that were written a few years

0:53:49back by Yahtzee and crawshaw does the 0

0:53:53punctuation reviews on their hilarious

0:53:56so i imagine those are those are

0:53:58probably pretty good although it's hard

0:54:01to say that I assume he doesn't use the

0:54:03same kind of a rapid fire style and his

0:54:06adventure are no spaces in this

0:54:07description i can't read any of this

0:54:09that would get fairly tedious I i find i

0:54:12don't have the attention span anymore

0:54:14plus have you seen Skyrim man that

0:54:17thing's beautiful i love text adventures

0:54:19but it's really really hard to not just

0:54:22stare it a beautifully rendered portal 2

0:54:26or something

0:54:27yeah yeah that's I i find that what

0:54:30mommy said about skyrim kind of applies

0:54:32to me too is that I i have such limited

0:54:33time these days

0:54:3522 game that i can go back and play an

0:54:39old text adventure and spend the

0:54:42inordinate amount of time it takes to

0:54:43really figure all the puzzles out and

0:54:45all that stuff

0:54:46or i could spend 20 minutes walking

0:54:48around oblivion you know slaying goblins

0:54:50and having sadly a more rich experience

0:54:55really playing that and then I i could

0:54:57going back the old text games much as I

0:54:59love them

0:55:00most games these days don't require a

0:55:02pad of graph paper by your side at all

0:55:04times and how much how much of our

0:55:07affection for these games is just

0:55:09nostalgia for me i'd say about

0:55:1160-percent the really good ones

0:55:1561-62 point hey I mean yes they hit me

0:55:20at exactly the right age but the good

0:55:22ones are still really good

0:55:24mhm like if you see if somebody is

0:55:26willing to spend the time to play

0:55:28through planet

0:55:28fall Floyd's death is still a really

0:55:32good moment

0:55:34damn it and I'll fight the man who says

0:55:37otherwise i love these games i mean they

0:55:39affected my childhood they they are

0:55:43signposts for sadly what I've become

0:55:48but I don't know that I would play them

0:55:52these days I don't know that my kids

0:55:53have an interest in playing them and I

0:55:55just wonder if they were such a product

0:55:57of their time and of the technology that

0:55:59something like that is not going to

0:56:02happen again

0:56:03what if you've displayed them in a

0:56:06different context at one point somebody

0:56:08had set up an aimbot that would place

0:56:11York with you that was a friend of mine

0:56:14actually and ebay oh well I thought it

0:56:16was a brilliant idea

0:56:18did either of you guys ever play any of

0:56:19the legend games after infocomm went

0:56:23kaput a couple of the guys from infocomm

0:56:26Steve maretskiy and Bob Bates who did

0:56:30that

0:56:32sadly is only really known for having

0:56:34done Sherlock and Arthur but they got

0:56:37together and formed their own company

0:56:39they're crowning achievement they put

0:56:41together again called time quest which

0:56:43is effectively you're you're following

0:56:47along behind a guy who's it was not some

0:56:51evil duties run across the time machine

0:56:53and he's gone to various periods in

0:56:55history and screwed things up and

0:56:56basically you're part of some kind of a

0:56:59you know time police department that has

0:57:02to go back in time and fix these

0:57:04problems this guy is caused and it's

0:57:06really really well done it's probably

0:57:08one of the best adventure games that

0:57:10I've ever played

0:57:11it's well worth digging up and and

0:57:13giving a try

0:57:14never even heard of it they went to more

0:57:16of a point and click format at one point

0:57:18and they did that came based on what

0:57:21they did a couple of sample games

0:57:22laurent yeah

0:57:25and something based on Shannara sorry

0:57:33going

0:57:34yes and but maretskiy continue to make

0:57:36games and he put together something I

0:57:38think his last game for them was a super

0:57:40hero League of hoboken which was really

0:57:43funny and really well done to so it's

0:57:46worth trying to pick those up if you can

0:57:47find them is it Murray or merced ski

0:57:50maretskiy yeah I've been pronouncing it

0:57:54wrong for two-and-a-half decades nice

0:57:57days boxes keeping it on that note I'm

0:58:03going to end the podcast this podcast is

0:58:05over i would like to thank our

0:58:07participants today Steve let's thank you

0:58:10Greg

0:58:11it's been a spin experience and Monty

0:58:13Ashley thank you good hosting reg and

0:58:17score

0:58:20[Music]

0:58:38Roger Ebert is wrong w always look like

0:58:47he's smiling these days

0:58:48yeah he looks like he's really enthused

0:58:51about what happened to those pictures he

0:58:55looks like you saying hi like somebody

0:58:58just told him to say chin up Roger

0:59:00attended oh if only he could chin up

0:59:06we seem to be wondering where yes yes

0:59:10look what's wrong with nostalgia i

0:59:12enjoyed something is a youth and now I

0:59:14get to keep doing it

0:59:15half of the twilight zone episodes are

0:59:17about how that's good for you

0:59:20don't you mean 60-percent we're done

0:59:25here yeah