Podcast Search

The Incomparable

290: Team Bucket

Select a time to play from there. The line being spoken is highlighted as the audio plays.

0:00:00being comfortable is brought to you by

0:00:02IT pro TV enhance your technology

0:00:04aptitude with IT pro TV the resource to

0:00:08keep your IT skills up to date with

0:00:09engaging and informative video tutorials

0:00:12for a free 7-day trial and thirty

0:00:14percent off the lifetime of your account

0:00:16go to IT pro dot TV / smell and use the

0:00:20code smell the incomparable number 290

0:00:28mar 2016

0:00:32welcome back everybody to be

0:00:33uncomfortable on your hostess and smell

0:00:35and we're going to open up the video

0:00:38game Dusty covers of the video game club

0:00:40which doesn't get to work out that often

0:00:42but they're back to talk about it

0:00:44recently released the game probably fire

0:00:47watch from campo santo and published by

0:00:49Panik available for Windows OS 10 linux

0:00:53and if you get a ps4 it will work on

0:00:55their to joining me to talk about this

0:00:58recent release video game which I so

0:01:01rarely play but i did this time it's

0:01:03very exciting are my panelists fine

0:01:05group all brian hamilton hello

0:01:07wait we're not here to play wizards in

0:01:09wyvern's I wait for it

0:01:12Tiffany arms is back to talk more video

0:01:14games hello hi it's good to have you

0:01:17serenity Caldwell's out there

0:01:19hello hello hello it's the ghost of

0:01:22serenity called my flu racked ghost but

0:01:24she's and I'm trying to imitate what it

0:01:26might sound like coming through

0:01:27walkie-talkie oh nice Tony sindelar is

0:01:30scanning the forest hi Tony high and

0:01:33John siracusa of course because we're

0:01:35talking about video games i'm glad i

0:01:37don't see any progress bar counting down

0:01:39when i'm asked to reply on the show

0:01:40wait you don't see that it's there it's

0:01:43in mind it's in my mind the the why is

0:01:46my answer will move on i have I want to

0:01:49start this bob so that this is

0:01:51interesting I guess disclosure here is

0:01:54many of us know the people at Panik who

0:01:56published this game although i don't

0:01:58know anybody at campo santo who produced

0:02:01it and i really only saw a preview of it

0:02:05XOXO last fall but uh that's all really

0:02:08I knew about it and I played a couple

0:02:13weeks ago I my only other bit of

0:02:15disclosure if this is an opening

0:02:17statement so be it is when i was i just

0:02:19graduated from college in 1992 i worked

0:02:25for the summer at my local newspaper

0:02:27back home and one of the stories that i

0:02:30wrote was about a guy named herb who was

0:02:33a fire spotter and he lived for the

0:02:36summer in a single room platform at the

0:02:39top of a mountain and look for smoke

0:02:43from forest fires and radioed them in

0:02:45I went out to the to the fire tower and

0:02:49interviewed him and so to see a game

0:02:52based on that premise is sort of tickled

0:02:54me and i can say that it pretty much

0:02:57jobs with my my memory of his fire tower

0:03:01the setting of the fire tower and fire

0:03:03watch so yeah I got I got kind of a kick

0:03:05out of it

0:03:05it wasn't a two-day hike to get there

0:03:07which is part of the plot of a Firewatch

0:03:09so so far watches a it's a it's a game

0:03:13where you are you're Henry who too is

0:03:17working in Wyoming in the National

0:03:19Forest as a fire spotter so he has got

0:03:22his he takes a two day hike and goes to

0:03:25this tower where he can overlook the

0:03:28forest and he can see off to another

0:03:30Ridge where there's another tower in

0:03:32which is Delilah who is another person

0:03:36working at sapphire spotter and she sort

0:03:38of his manager and then we have a sort

0:03:42of adventure and discussion and

0:03:44flashbacks of hit of what has brought

0:03:46Henry to this point and that is what

0:03:49Firewatch is all about

0:03:52I so love what would people think i'm

0:03:56gonna start here

0:03:57Firewatch opens with an interesting

0:04:00structure where you are sort of in a

0:04:04series of flashbacks about how you get

0:04:06to the lookout and it's not sort of just

0:04:11a prologue that gets you there but a

0:04:13series of choices you've got to make and

0:04:16they're kind of interlaced with arriving

0:04:19in the in the forest and i'm curious

0:04:22what everybody thought about the way

0:04:24that the story starts it is incredibly

0:04:27cinematic especially because it

0:04:29completely breaks that the expectation

0:04:33that this is going to be you know that

0:04:34kind of cinematic game with those with

0:04:37those text adventure bits we get to

0:04:40choose what you say in the bar and we

0:04:43say on the balcony and things like that

0:04:45and then goes back to these beautifully

0:04:48faded in faded out moments they are

0:04:49timed perfectly

0:04:51it feels this is the most playable

0:04:53movie-style game ever played that's

0:04:56different than a lot of the

0:04:58the games that use the same mechanics

0:04:59where they will be text on the screen

0:05:01and you have a series of choices very

0:05:03early on in the intro sequence which by

0:05:05the way is not really what the rest of

0:05:07the game is like it yeah we're like a

0:05:08pre credits type sequence where they

0:05:10make your picture is is it becomes clear

0:05:11if you've played a lot of these

0:05:13adventures that this is mostly not going

0:05:16to be one of those games where they

0:05:18present you with the series of choices

0:05:20and based on your choices you are

0:05:21defining your character very early on

0:05:23they force you to make a series of

0:05:26choices

0:05:27none of which certainly some bad choices

0:05:29the corner corner code good choices you

0:05:32because that's the type of game you can

0:05:33play a lot of a lot of games that are

0:05:35like they give you a range of choices

0:05:36where you can decide what kind of person

0:05:39you want to be but this game is

0:05:40different this game has an idea of who

0:05:42this character is or needs to be for the

0:05:44purposes of the story and you are forced

0:05:46to essentially choose from several what

0:05:49you might consider bad choices which

0:05:51isn't necessarily a bad thing but it

0:05:53definitely frames this game is even

0:05:54though it has the trappings of the you

0:05:56know sort of that the tell-tale style

0:05:58games like The Walking Dead or whatever

0:05:59where you're expecting someone to say

0:06:00you know you know Kerry will remember

0:06:03this or whatever I this is more like you

0:06:06are the person saying that you'll

0:06:07remember this because although there are

0:06:09many different choices there

0:06:12this is not a role-playing game you

0:06:13don't get to define Henry Henry is a

0:06:15person you have to sort of inhabit him

0:06:17for the course of the game also in all

0:06:19of my playthroughs none of the different

0:06:21choices you make really affect anything

0:06:23in the long run just how you relate to

0:06:25Henry and Delilah and I i think the

0:06:26opening I think Johnny said I really

0:06:28well in terms of you inhabit him and I

0:06:30thought the opening did a really great

0:06:31job of like placing you inside of him

0:06:33pretty quickly and pretty efficiently

0:06:35and elegantly thoroughly I have to say

0:06:37something about that CSI i'm really

0:06:39curious how serenity you feel about it

0:06:41too in that when i started playing this

0:06:43game I had a really hard time connecting

0:06:45to it because it's such a personal

0:06:47emotional embodiment of the game and I i

0:06:50guess as like a woman playing this game

0:06:53I couldn't get into it as much because I

0:06:57felt already like this game wasn't

0:06:59supposed to be made for me a little bit

0:07:02because of I'm not Henry know what i

0:07:05mean like i didn't i didn't feel the

0:07:07same way Henry was failing are doing the

0:07:09same thing Henry was doing because I did

0:07:10I just felt like I don't

0:07:11I I relate more when I can play as a

0:07:14female character and I think that a game

0:07:15specifically like this where it is so

0:07:19personal and it's so emotional and it's

0:07:22so specific to you are as you guys said

0:07:25like embodied inside of Henry I felt

0:07:28disconnected from that and so that but

0:07:32you know that bothered me a little bit

0:07:33when i played this videogame the second

0:07:35time i was able to kind of like let that

0:07:37go a little bit more but it's still it

0:07:39you know guys don't have to you know

0:07:41when you see a game like this you don't

0:07:42have to worry about is this game made

0:07:44for me because it is and you don't have

0:07:46to think like that you're gonna feel

0:07:48differently about the character because

0:07:51it just is made for you so I don't know

0:07:53I I had a little bit of a hard time

0:07:55connecting ya know I i definitely agree

0:07:58with you in the beginning especially

0:08:00those sort of initial us as well as

0:08:03you're describing very cinematic scenes

0:08:05to me it it there was a little bit of a

0:08:08disconnect from it because yeah it's

0:08:12it's very hard to be like yes I am a

0:08:14late twenties college dude who drinks a

0:08:18lot

0:08:18and these are my motivations and this is

0:08:20whom like it takes it took a little bit

0:08:23for me to not only get the character but

0:08:28to feel like I could uh huh

0:08:31actually i'll be honest like there are

0:08:32parts of me that identify with Henry

0:08:34throughout the game but the reports to

0:08:35me that we're still like you stupid

0:08:37idiot

0:08:38what are you doing why are you saying

0:08:41these things why don't you get that this

0:08:43is a code that your supervisors like

0:08:46there's so many so many things in this

0:08:48game where I'm just like oh my god

0:08:50you're just your lug your lovable lug

0:08:53but all gosh yeah like when they ask how

0:08:55do you pose you know and you're like oh

0:08:57do you pose like you're frolicking

0:08:58Victoria's Secret her you're a macho man

0:09:01and i looked at Marco because my husband

0:09:03who was you know watching me play while

0:09:04I was playing the game and I'm like I

0:09:06don't know which one do you want to do

0:09:07was like I'd like there were a couple

0:09:09questions in the very beginning to like

0:09:11set the tone of the game and I like turn

0:09:12to him like i don't know i don't know i

0:09:14was able to pick the dog you know I'm

0:09:16like I'm not a jerk i'm totally picking

0:09:18bucket every time that's what she wants

0:09:19like of course you can be a jerk here

0:09:21but this

0:09:22that is the correct answer everyone

0:09:25playing role on Team bucket right

0:09:26oh yeah yes you better bust well you

0:09:29know the gender angle does make it

0:09:31easier for guys to relate because at

0:09:32least they have a fighting chance so

0:09:34maybe you knew somebody was like this

0:09:36maybe you can relate to be if you're

0:09:37married you can relate to being married

0:09:39to trying to pick up a woman at a bar

0:09:40when you're drunk or something like that

0:09:41but like i said in the beginning even

0:09:44four guys the game forces you to realize

0:09:47you are not playing as yourself you are

0:09:49being asked to inhabit this character

0:09:50this character that makes bad choices

0:09:52and that yeah you're only given the

0:09:55choice is your given number the ones you

0:09:57feel like these are the choices i would

0:09:59make sure you have to it's kinda like

0:10:00when you're reading a book and the main

0:10:01character is something like to share

0:10:03right what it was like you're really

0:10:05just a regular novel in the main

0:10:06characters nothing like you you have to

0:10:08the good book will say well even those

0:10:10characters nothing like me and does make

0:10:11decisions that I would never make

0:10:12because the the protagonist and if the

0:10:15author does a good job you can end up

0:10:16relating to them and it's kind of like a

0:10:19life is strange is it not business a

0:10:21similar game to fire watch your life is

0:10:22stranger ask the players as a you know a

0:10:24young teenage girl a lot of games are

0:10:27like that in the day they ask you to be

0:10:29somebody you're not and it's a different

0:10:31kind of game where you have to accept

0:10:34that it is not a role-playing game and

0:10:36you don't get to define the character

0:10:37you just get to I mean you got home late

0:10:39for example I mean I did I diet you can

0:10:41I relate to the experiences of a you

0:10:44know a young lesbian teenager and gone

0:10:45home

0:10:46no but if you you know eventually you

0:10:48switch your mindset and say alright this

0:10:51is not me this is this character and I'm

0:10:52sort of being within I don't know it

0:10:55happening is one more because you are

0:10:56animating them and you are making

0:10:57choices

0:10:59it's kind of like role playing in the

0:11:01dnd sense where you are assigned a

0:11:03character and you have to be a gruff

0:11:04dwarf and even if you're not a gruff

0:11:05kind of person you feel like well time

0:11:07to pretend I'm a graft war right because

0:11:09that's this character or whatever and

0:11:11you can get in that way

0:11:12yeah but I mean that's but this is like

0:11:14a very personal character you know he's

0:11:15a person he's making choices he's doing

0:11:17things like and I think of me to say

0:11:19that the writing and everything was

0:11:20really great that eventually you know i

0:11:21was able to let that go and be like okay

0:11:23I'm playing as Harry I will Harry that's

0:11:25what I thought I always kept thinking

0:11:27was Harry from haha madman like I'm just

0:11:29making carries choices like that's all

0:11:31I'm doing well I could have done

0:11:32I version where you got to pick the

0:11:34gender of the care oh yeah i mean i

0:11:35understand they put so much time and

0:11:37extra stuff more acid so much time into

0:11:40the voice actor yeah you don't get to

0:11:41change what happens in the game because

0:11:43money because yeah but going back to

0:11:46what you were saying about character

0:11:47John because that was that was what

0:11:49invention we sort of made me embrace the

0:11:52the game as as uncomfortable as I felt a

0:11:54sort of the initial few minutes I it

0:11:57reminds me a lot of what i used to do as

0:12:00a kid actually as a kid in the woods

0:12:02where I would read books on and then you

0:12:04know you would you you have the book the

0:12:06story that's in the book and then

0:12:08occasionally you go and you you take the

0:12:11character out of the book and you say oh

0:12:13you know like I wonder what would happen

0:12:15if Luke's got like it looks guy Walker

0:12:17was in the middle of the woods I wonder

0:12:18what he was decisions you would make I

0:12:20want you know when you start it's almost

0:12:22like developing a character for your own

0:12:24book in and in each like putting some of

0:12:27your own voice into a predetermined

0:12:29character and playing with them outside

0:12:31the constraints of a traditional story

0:12:34and it's kind of weird way of describing

0:12:36how i felt about this game but but in

0:12:40some ways it was very much like okay I'm

0:12:42taking somebody else's character this is

0:12:44not a character I would have ever

0:12:45written but as a writer

0:12:47it was really interesting to me to play

0:12:50this game and think about that think

0:12:52about his decisions in his choices as

0:12:54like I am painting the future of Henry

0:12:57the character of you know I have a Harry

0:13:00crane in the nineteen eighties as a is a

0:13:03slightly level slightly doofus in the in

0:13:05the middle of the woods and part of it

0:13:08is you know how what how would you react

0:13:12but moreover i felt more and more like

0:13:15this person is not is never going to be

0:13:18me but i can i can roleplay as this

0:13:22character you'd like you were saying i

0:13:24can i can inhabit this character and and

0:13:26play within them

0:13:27what makes this game so incredible is

0:13:29that it tricks you into thinking you're

0:13:30the one that's driving all the action

0:13:32because everything is already written

0:13:34all the dialogue is already recorded all

0:13:36you're doing is just pushing wasd to

0:13:38move around and make everything moved

0:13:40forward so the fact that the writing can

0:13:41suck you into thinking that you are the

0:13:44actual one cream

0:13:45reading this story like a Firewatch was

0:13:46a short story or a movie would probably

0:13:49be pretty good but it would be nowhere

0:13:50near as effective as if you were the one

0:13:52actually wandering through the woods and

0:13:54digging things up and putting out fires

0:13:56and look Skywalker in the woods angle

0:13:58the the part that is extra difficult

0:14:01about this is when you play as another

0:14:03character even and gone home or life is

0:14:05strange or something in general the

0:14:06protagonist is admirable or heroic or

0:14:09even if they make choices you wouldn't

0:14:11make it usually because they're more

0:14:12brave than you are or you know like that

0:14:15that there's a hero to the story

0:14:17whereas right off the bat in this one

0:14:18the protagonist in the story which you

0:14:20are being asked to play you kind of feel

0:14:22like I'm better than this guy

0:14:24I mean she not like you just a force you

0:14:27to select among bad choices and things

0:14:29turn badly and by the time you end up in

0:14:32that fire watch station you kind of

0:14:34think of this guy you mean I think

0:14:36you're in the place the game want you to

0:14:37be like this guy's life is a mess and

0:14:38it's his own fault i think you're

0:14:40supposed to be like uncomfortable like

0:14:42planned very right likelike it'sit's

0:14:44very intentional like bad things happen

0:14:46to him and he didn't handle them well

0:14:48and you for what you didn't handle it

0:14:50well because the only two choices you

0:14:51ever given all the choices was like bad

0:14:53and bad again the dog choice was the

0:14:55only easy one

0:14:56they're at and and really the dog prices

0:15:00only easy for us because we're a bunch

0:15:01of softies right but someone else's

0:15:02somewhere is going like obviously picked

0:15:04the german shepherd but anyway like it

0:15:06you end up there trying to put you into

0:15:09place you're never going to feel like

0:15:10unless you had something like Henry had

0:15:11happened to him worse his wife gets

0:15:13everything we do is spoil her already

0:15:15I know but there are things were going

0:15:17to fire the spoiler off for but the

0:15:20essentially the prologue of the story

0:15:22you shouldn't be listening to this

0:15:23podcast if you want to go into it cold

0:15:26so i'm not gonna find a spoiler one-off

0:15:28I'm just gonna say we're gonna talk

0:15:29about the setup of the story and feel

0:15:31free about it

0:15:32alright so his wife has dementia and it

0:15:35actually putting home if my status

0:15:37happened to you can never be in that

0:15:38headspace the closest the game can get

0:15:40is to essentially make you participate

0:15:44in a series of bad choices leading up to

0:15:46him being away from his wife and you

0:15:48should feel bad about it because you

0:15:51know if it was just you don't have any

0:15:52choices you'd say this guy's away from

0:15:54his wife and i feel i look down on him

0:15:57for that but because you were forced to

0:15:58pick left to ride your be a whole bunch

0:16:00of times you have a little bit of I feel

0:16:03bad because I did that and especially on

0:16:05the first playthrough you're like maybe

0:16:08one of the other choices I didn't pick

0:16:10would have led to a better dialogue tree

0:16:11I mean and and that would have led to a

0:16:14situation where I don't feel quite as

0:16:15bad but that's what they want you to be

0:16:17once you get into the station they want

0:16:19you to be disoriented kind of feeling a

0:16:22little bit guilty not sure what's what

0:16:24still thinking about that whole prologue

0:16:26sequence and then being thrust into you

0:16:29know Delilah squawking at you over the

0:16:31radio to go

0:16:32what's this all about what is also doing

0:16:33fire right now I i think if it is and it

0:16:37i assume it is a creative decision to

0:16:39make you it uncomfortable and give you

0:16:43actually some sort of remove from Henry

0:16:46over you know you're like you're

0:16:48operating him but you're almost like a

0:16:49dissenter while your hot friend you're

0:16:51like all right well I'll play this guy

0:16:53but only under protest because that's

0:16:55definitely how I felt and I didn't have

0:16:57a problem with that I felt like I

0:16:59certainly would have been more

0:17:00comfortable being shown a prologue that

0:17:03says this guy's messed up and now you

0:17:07get to steer him as opposed to what what

0:17:10Firewatch does which is makes you

0:17:11complicit in his screw-ups that you

0:17:13can't it makes you very uncomfortable at

0:17:15least it made me very uncomfortable to

0:17:17have to make all of those bad decisions

0:17:20and to not have any choice but to make

0:17:23one bad decision or another I don't know

0:17:25how many people played alone versus with

0:17:27someone nearby when I have someone was

0:17:28watching me play and they're like whoa

0:17:29this gets heavy fast

0:17:31yeah i guess like I mean I kind of knew

0:17:34what the concept of the game was but I

0:17:35was not perhaps emotionally prepared for

0:17:38what that little prologue was going to

0:17:39be like an undergraduate the magic trick

0:17:41is that if you're in the right headspace

0:17:44once you get there you start to like

0:17:47sort of cognitive dissonance texting you

0:17:49like well yeah things are in a bad

0:17:52situation but you know I really didn't

0:17:54have much of a choice and for people in

0:17:56that situation and then time you've done

0:17:57something about your life very often you

0:17:59say yeah things ended up this way but

0:18:01it's not like I had that much of a

0:18:02choice like that that if you are in a

0:18:04bad situation like very often it seems

0:18:06as if at the time you all you had a

0:18:09choice of is a series of bed

0:18:10prices and whichever one you were to

0:18:12pick there was no alternate dialogue

0:18:13tree you would have always led to this

0:18:15situation sort of like to explain your

0:18:17own life to yourself that that even

0:18:20though if you look at my life you would

0:18:22feel like you obviously made some

0:18:24choices you can make better ones for me

0:18:26experiencing that time all I ever saw in

0:18:28front of me were two choices both of

0:18:29which are bad and I tried to pick the

0:18:31least bad one and stone up in a bad

0:18:32place um and if you can get into that

0:18:35mindset you can kind of start to

0:18:37identify because he literally isn't a

0:18:39game where you don't you can't you can't

0:18:41get to a situation where you are better

0:18:43to your wife and you know the whole nine

0:18:45yards right you can't do that but when

0:18:48he's in that fire watch station

0:18:50not that he has a chip on his shoulder

0:18:51but you can kind of tell that he's has

0:18:55justified somebody's running away from

0:18:57it all and like it you know if you were

0:18:59to talk to him if you would have liked

0:19:00free dialogue with Henry and say so

0:19:02what's the deal with all that stuff with

0:19:03your wife and everything would be like

0:19:05you know in hindsight I you know just

0:19:09seemed like at the time there was no way

0:19:10out like that any nothing I did was the

0:19:12right thing to do

0:19:13I think the listening to tiffin and

0:19:16certainly talk about the the the issues

0:19:20with this the another lot of games that

0:19:21will put women in the been male

0:19:24characters with no choice but i wonder

0:19:26because I felt this way to has a man

0:19:28playing a male character i think the

0:19:30intimacy of this story the emotional

0:19:32connection and what's happening here

0:19:33inside this person's life makes it a lot

0:19:35harder to to connect then it then just

0:19:41saying well you know you got a gun in

0:19:43your fight aliens and yet you're your

0:19:45characters mail but whatever right this

0:19:47is the you can't just shrug it off at

0:19:49exactly this is this is you you are

0:19:52talking about the formation of a

0:19:54relationship and then the all the

0:19:56problems in the relationship and then

0:19:58this horrendous kind of end of the

0:20:00relationship them all of that happens

0:20:01and it's it's you know it's not it's

0:20:05that intimacy i think is the thing that

0:20:06really makes it different than just

0:20:09inheriting some character that alright i

0:20:12guess i'm playing this game now let's

0:20:14take a break so i can tell you about one

0:20:15of our sponsors this episode is brought

0:20:16to you by IT pro TV if you've got a

0:20:19career plan you want to set in motion

0:20:21looking to start a career and ITR

0:20:23already work

0:20:23in the field certificates credentials

0:20:25these are the keys to getting a job or

0:20:27promotion and that is the mission of IT

0:20:29pro TV education through engagement with

0:20:31up-to-date high quality video content

0:20:33and access to the most important tools

0:20:35you need for technology certification

0:20:37they've got more than a thousand hours

0:20:39of content more than 50 hours being

0:20:41added every week they are streamed live

0:20:43and of course they're available on

0:20:45demand worldwide to video player boxes /

0:20:48mobile devices or computers

0:20:50course topics include apple certified

0:20:52support professional apple certified

0:20:53technical coordinator amazon web

0:20:55services microsoft technology

0:20:57certification Google Apps for work

0:20:58administrator virtualization and a whole

0:21:00lot more includes a hundred or more

0:21:03step-by-step virtual machine labs and

0:21:06transcender practice exams that's a

0:21:07hundred nine dollar value all of this

0:21:09you get for one low monthly subscription

0:21:11price there's a no-hassle cancellation

0:21:13policy if you're studying with a book or

0:21:14enrolled in a certification or technical

0:21:16degree program this is a great

0:21:17supplement if you're working IT

0:21:19professional this is the ongoing

0:21:20resource you need to help keep your

0:21:22skills current so check out IT pro dot

0:21:26TV / smell to upgrade your brain with

0:21:29the most popular IT certifications

0:21:31premium subscriptions normally fifty

0:21:33seven dollars a month for five hundred

0:21:35and seventy dollars a year but there's a

0:21:36special offer you can try it free for

0:21:38seven days when you signed up using code

0:21:40smell to check out their courses

0:21:42livestream and much more and you'll also

0:21:44get thirty percent off not just for a

0:21:45little while but for the lifetime of

0:21:47your account with IT pro TV that's less

0:21:49than forty dollars a month for 399 for

0:21:51the entire year that's IT pro dot TV /

0:21:54smell and use code smell to try it free

0:21:56for seven days and save 30-percent

0:21:58forever thank you to IT pro TV for

0:22:01sponsoring the incomparable we should

0:22:03talk a little bit about uh the forest

0:22:07I think hmm the that is that is a major

0:22:11character in this game as the forest and

0:22:13your job as the fire watch person is to

0:22:17watch for fires and then you get down

0:22:20off of the the tower and you run around

0:22:22in the forest and that is most of this

0:22:23game this game is like a forest

0:22:25simulator on one level and i actually

0:22:27was what was thinking to myself or two

0:22:29questions and two points I want to make

0:22:30and I'm interested in your thoughts

0:22:31about and one of them is I really

0:22:34enjoyed running around in the forest and

0:22:36I

0:22:37admissions to accomplish in this game so

0:22:39it was more than just running around but

0:22:40honestly I had a moment where I thought

0:22:42you know I could probably just wander

0:22:43around in this forest and it's like a

0:22:44great game for nerds who always think

0:22:46about going hiking but would rather just

0:22:48sit in front of the computer you can

0:22:49hike in the forest on your computer so

0:22:52so I don't lose any toes yeah but it was

0:22:54I thought that was beautiful and well

0:22:56realized and then the only other thing i

0:22:57want to mention in this in this section

0:22:59I'm curious about is for a game called

0:23:01Firewatch there is literally zero fire

0:23:04watching I kept expecting that it would

0:23:06start with you wandering around on the

0:23:09tower looking out in the forest waiting

0:23:12to see a puff of smoke somewhere and

0:23:14then radioing it in and you're never

0:23:16given that opportunity and I'm sure they

0:23:19have a good reason they want to kick off

0:23:20the storyline and not bore people but I

0:23:22kind of wanted it to say here's your job

0:23:26stand here here are some binoculars look

0:23:29around and do that for a little while

0:23:31before something happened or maybe even

0:23:33during the story have it just like

0:23:35totally slow down back to well just go

0:23:38back to doing your job but I and bug me

0:23:40a little bit that at no point does Henry

0:23:42do his job like the job of a person in a

0:23:46Firewatch station instead the times

0:23:48presumably when he's doing that we've

0:23:49got sort of fade in and out and we never

0:23:51see them and I kind of wanted that I

0:23:52kind of wanted that boredom and quiet of

0:23:55staring out of the forest there was a

0:23:57time of that there was a on day three

0:23:59they gave you like a free time where

0:24:01they're like all right well when you're

0:24:03ready you talk to me but you know go do

0:24:05what you need to do and you can kind of

0:24:06like not engage the story at that point

0:24:09and just kind of do what you want i

0:24:11instantly said ok I'm ready and didn't

0:24:13spend any time wandering around

0:24:15yeah you can totally like way too much

0:24:17time early on the enolate as long as you

0:24:19want and there there little bit too in

0:24:22the in the middle day is I think it's

0:24:24like Dave 30-year day 40 something like

0:24:27that

0:24:28whenever right after you see we do see

0:24:31the fire in midnight on the June fire

0:24:34there are a couple of a couple of things

0:24:37that the forest exploration aspect is

0:24:40really eerie to me in some ways so I

0:24:45mean I grew up in the Sierras

0:24:47in the summers we have a cabin up north

0:24:50of Lake Tahoe and granted this is not

0:24:53this is not even remotely designed to

0:24:55look like the Sierras but it still has a

0:24:58and there's a familiarity up to being in

0:25:01the absolute wilderness and wandering

0:25:03around and feeling like even with all

0:25:06the the later slightly terrifying things

0:25:09that happen in this story all the things

0:25:11that will happen behind horn behind this

0:25:13from the app behind together and the

0:25:17forest does not feel menacing it we it

0:25:20first even even in the potentially

0:25:23spoiler horny stuff the forest it its

0:25:26it's this weird like you can be out in

0:25:28the middle of nowhere even in the middle

0:25:30of nowhere game-wise and not be worried

0:25:33that someone is going to jump out and

0:25:34scream at you I'm not worried that

0:25:37you're going to stumble and then fall

0:25:38down a ravine I it's all of the all of

0:25:41the things that I remember loving about

0:25:43exploring the forest is a child being

0:25:46able to run up trails and no like nose

0:25:49through Brock bushes and hear this

0:25:52that's very like the the soundscapes in

0:25:55this in this game are so good I I had a

0:25:58moment where I was running through a

0:25:59meadow and thinking this is great

0:26:01because at no point is this game going

0:26:03to make me look down my shoelaces and

0:26:05hang out all the stickers

0:26:06yeah or deal with that deal with all the

0:26:09mosquitoes flying or just even like

0:26:11another video games and in red dead

0:26:13redemption has all these wonderful like

0:26:15soaring vistas and you'll be looking

0:26:17around and then like it will be really

0:26:19like taking in the atmosphere and then

0:26:20you get mauled by a bear or something

0:26:22did you guys find a raccoon yes I heard

0:26:25there was a raccoon

0:26:26yeah it's really cute it's super cute

0:26:28and a picture of him on my camera

0:26:30oh well you got a picture i guess so I'm

0:26:32earlier before I had the camera i got i

0:26:35saw him right after i got the camera and

0:26:37I was like well if if nothing else was a

0:26:39camera moment this is the camera want no

0:26:41did anybody get a turtle no well I see

0:26:43it on the screen shot page on the

0:26:45website but i did not get him and that

0:26:46get back get back to what you guys were

0:26:48talking about before and that I always

0:26:50felt because i'm a gamer and

0:26:52a game player compelled to go to the

0:26:54next objective for two reasons one that

0:26:57like you know you want to see how the

0:26:58story's gonna go to every time you

0:26:59realize the story beat you know you

0:27:01always go what's the next story be

0:27:02what's the next story beat that

0:27:04and the second thing is that like I

0:27:07again being a gamer i had in my head

0:27:10that the day-night cycle was dynamic and

0:27:13scaled as in like you know one hour of

0:27:15game time equals 24 hours of whatever

0:27:17you know whatever scale was that dude

0:27:18like the clock was running at all times

0:27:20when in reality was probably check

0:27:22pointed and the like this scene happens

0:27:24during dusk and you have basically you

0:27:26know like I was afraid I was always

0:27:27afraid that the Sun would go down

0:27:28completely and not there would be a

0:27:30loose condition but that I would that I

0:27:33would miss out on some part of the game

0:27:35by being bad at navigation essentially

0:27:37like getting from point A to point B so

0:27:38at every point in the game I was like a

0:27:41page-turner a novel I was compelled to

0:27:42go to the next point to the next point

0:27:45to the next point and I'm with Jason and

0:27:46that not that I think it would've been a

0:27:48better game with this but just that what

0:27:50i was looking for in some areas was the

0:27:53like in a longer game there would have

0:27:55been more like this like a time when you

0:27:57are just sort of hanging out in the

0:28:00woods and sort of taking ownership of it

0:28:02and i think one of the main reasons they

0:28:03couldn't do that in this game aside from

0:28:05trying to make it tight and make it you

0:28:06know all fit together nicely as again

0:28:08budget because the woods although they

0:28:10look like woods have to be constructed

0:28:13as a series of funnels to herd cattle

0:28:15into a certain number of places that a

0:28:17lot of it is open but there are

0:28:19essentially invisible walls made of

0:28:20brushed some brush you can clear a lot

0:28:23of brush you can't some rocks with

0:28:25carefully painted white ledges you can

0:28:26go up other boulders are just an

0:28:28invisible wall for you and they have to

0:28:31do that to corral people through the

0:28:32story of the game whereas if it was an

0:28:34open-world game like like they had to

0:28:37strike the balance between we want you

0:28:38to feel like this is an entire woods

0:28:40that is completely open to you but on

0:28:41the other hand we do have story beats to

0:28:43head and we do want people to be

0:28:45successful to navigate from point A to

0:28:46point B so we do kind of wanna corral

0:28:49you in the right direction again I think

0:28:52it all just comes down to budget and

0:28:53development time you can't make this

0:28:55magical game it's like oh it's a big

0:28:56fantasy open-world you can spend as much

0:28:58time as you want to go into your but

0:28:59also this type a story that clicks for

0:29:01people that they're able to play and

0:29:03that's that's just something inherent in

0:29:05sort of small independent non big-budget

0:29:08games and I don't think the game is

0:29:10lesser for it because I kind of see all

0:29:12the reasons that they chose to do it

0:29:13that way but the game just look so

0:29:15beautiful that I do wish there was a

0:29:17like a game with 700 times the budget

0:29:20that was like this but fully realized

0:29:23with no invisible walls

0:29:24yeah I showed this games my brother i

0:29:25was watching him play over his shoulder

0:29:27and he's a much more quote unquote

0:29:29traditional gamer you know the first

0:29:31person shooters and things like that and

0:29:32he is the kind of person I realized just

0:29:35then watching him play this where he is

0:29:37the person who will play the game based

0:29:40on where they don't want you to go

0:29:41whereas I'm the kind of game that plays

0:29:43based on where it be game obviously

0:29:45wants you to go and that makes a lot of

0:29:47sense for the story games because you

0:29:49know there's paths there's a story beats

0:29:51that you need to hit there's no dynamic

0:29:53lighting that shows ok when you're at

0:29:54this point you're at dusk at this point

0:29:56you're doing this seen things like that

0:29:57and he was going all the way over to the

0:29:59edge and trying to figure out okay go

0:30:01over this like in Skyrim no okay and it

0:30:04if there is a game with no 700 times the

0:30:07budget where you could have everything

0:30:09look at just this beautiful grand theft

0:30:11auto 5 really does not look as beautiful

0:30:13as this but everything is interactable

0:30:15that's not a word everything is able to

0:30:17be interacted with everything is able to

0:30:20be you can drive around everywhere and

0:30:21it doesn't look nearly as good as fire

0:30:23watch and when it comes to bang for your

0:30:25buck and most game for your time

0:30:26Firewatch is a much better game despite

0:30:29you know at what you were saying John

0:30:30all those invisible walls and all the

0:30:32things that they need to get in there

0:30:33for the sake of budget but also for the

0:30:36sake of story so but they didn't ask you

0:30:37to navigate that's the tricky thing like

0:30:39journey is another example of a small

0:30:41small game with not a lot of place and

0:30:43and journey is definitely following you

0:30:44the same way with the story beats but no

0:30:46part of journey is it like and navigate

0:30:48however you want from point A to point B

0:30:50you never on a first playthrough journey

0:30:53ideally you'd never hit invisible wall

0:30:55and I feel like almost anybody on their

0:30:56first play through fire watches at some

0:30:58point could did an invisible wall even

0:31:00if it's only just a series of boulders

0:31:01and trees preventing you from funny a

0:31:03path that's what the forest is like I

0:31:05was actually impressed that i could go

0:31:06as many places I could given how

0:31:08impassable so much i mean it

0:31:10the invisible walls are visible walls

0:31:13because it and they treat in the story

0:31:15levels in trees and boulders

0:31:16about the brush her like a a boulder

0:31:18this as high as your shin you could step

0:31:20over but they make you walk around and

0:31:22you know like it because like you just

0:31:23don't have the budget to try to make

0:31:25completely passable terrain river you

0:31:26have to essentially make it passable

0:31:29area versus non passable all 22 final

0:31:31people around but because they give you

0:31:32the freedom it's almost open world like

0:31:34they say get back to the tower however

0:31:36you want there's a whole bunch of

0:31:37alternate paths you don't have to follow

0:31:38the palace that but if you take one of

0:31:41the alternate paths that seems like it's

0:31:42entirely plausible that all there is

0:31:44just a little bitch with a different

0:31:45amount of dirt in it and some shin-hye

0:31:47boulders and trees you can clearly walk

0:31:50between easily it's like no you can't go

0:31:53that way but sometimes you go up

0:31:54depression it says you know L to clear

0:31:56brush or whatever it's all I can clear

0:31:58this brush but i can't clear the other

0:31:59brush so it it's it's very difficult

0:32:03I mean it's a challenging thing if you

0:32:04decide to make a game for this budget

0:32:05for this amount of gameplay and say all

0:32:06is going to be an overall forest looks

0:32:08gorgeous from every direction that's

0:32:10really hard to do they mean by it looks

0:32:11gorgeous from every direction but it is

0:32:13not quite open world it's like

0:32:15ninety-nine percent open i have one of

0:32:17those moments that totally pulled a bit

0:32:19out of me when I was going to the scout

0:32:21camp and lazily if I approached it from

0:32:24one side there was an invisible wall

0:32:25that just like we just consider when

0:32:28yeah I couldn't get there and I was like

0:32:29okay I guess I'll navigate around but

0:32:31it's like why I'm guessing that one was

0:32:34a bug

0:32:35yeah I get it done everything the cabins

0:32:37from that one side instead of it so you

0:32:39experience that to like how ya doing

0:32:41I like I tried it for a really long like

0:32:43stupid amount of time to really get to

0:32:44know that while i'm like no i know i can

0:32:46get into this is the second time i

0:32:47played i know i'm allowed here for me

0:32:50that moment was towards the end there is

0:32:52a really wonderful music moment whereas

0:32:55you're supposed to be walking somewhere

0:32:56the music kicks in and dramatic and bump

0:32:58bump bump and I got a horrific lost and

0:33:02the music kept playing four maybe five

0:33:04or ten minutes while I was trying to get

0:33:06back to the path is a yeah they just

0:33:10lost all of its momentum after a while

0:33:11like okay yeah this is just background

0:33:13noise now I need to get back on the

0:33:14freaking path I mean journey does that

0:33:16same thing to die i have experienced

0:33:18that to brian it was like stop stressing

0:33:19me out music you maybe you made me freak

0:33:21out now I don't know where I am

0:33:23that's the delicate dance between the

0:33:24developer and the player they you want

0:33:26to be in harmony

0:33:27and when you're in harmony everything

0:33:28works but boy if things go off the rails

0:33:31and i said i think it is a harder

0:33:32challenge to get that in this type of

0:33:35game where it's the woods and it is very

0:33:37impressively large area a beautiful area

0:33:39places you want to go to you like a look

0:33:41at that all the way over there oh you

0:33:42know even if you're not compelled to go

0:33:44that I could objective you do want to

0:33:45explore I think that leads to more

0:33:47people getting hung up on geometry or

0:33:49getting disoriented and feeling unfairly

0:33:52they can't get back to the path you

0:33:53really can totally see it right through

0:33:54that brush sprite or whatever there was

0:33:56one point where they wanted you to go

0:33:57down to the lake to and they even

0:33:59shortened one of the the belaying ropes

0:34:03so that you couldn't get back up one of

0:34:05the shell slides because they really

0:34:06really wanted you to go to the lake and

0:34:08it was just like just little tiny

0:34:10shortened up and then the next time you

0:34:12go see it's long again and you can

0:34:13totally climate i'm going to just like

0:34:15what

0:34:16yeah my god i was a little trick but oh

0:34:18well I make it wouldn't have been that

0:34:20big of a deal if you went exploring but

0:34:22yeah it's it's interesting to me because

0:34:24i think by and large I actually I

0:34:26figured out sort of the the good places

0:34:28to go and not good places to go by

0:34:30looking at map terrain that map is

0:34:32beautiful and I was trying my hardest to

0:34:35work on the map without the without why

0:34:38little GPS dot yeah isn't that nice you

0:34:41got a paper map that has a that has a

0:34:43track around it was a mechanic come over

0:34:45there other people complaining about how

0:34:46hard it like that getting lost and stuff

0:34:49at us like that

0:34:50I i did not experience well so you can

0:34:52if you're bad at directions which I'm

0:34:55not I'm pretty good with a compass in

0:34:57real life but apparently and fire watch

0:34:59all of that goes out the window because

0:35:00I definitely went someplace being like

0:35:02I'm going south

0:35:03wait no now i'm hitting an impenetrable

0:35:04wall where to go but when i combine it

0:35:07with the map it's very easy to see what

0:35:10areas are basically explorable and what

0:35:13areas are just mountain and it was also

0:35:16nice because it gave me clues on sort of

0:35:19where to look for the hidden manna still

0:35:21be hidden mickeys butt but there are

0:35:23some there are some interesting things

0:35:25in the game that i don't know i don't

0:35:26necessarily think directly play to the

0:35:29the primary story but you can find by

0:35:32kind of wondering often

0:35:34and going into little did anybody maybe

0:35:37this requires spoilery but anybody find

0:35:40the burned-out cabin on the outside

0:35:42yeah i did not know that yeah so there's

0:35:46so that I won't tell you where I won't

0:35:48tell you where but there is a super

0:35:51super creepy burned-out cabin and when

0:35:53your radio Delilah about it

0:35:55Delilah's silence and you can explore

0:35:58said cabin but I i ran into that really

0:36:01early on when the game was still very

0:36:03much in its happy-go-lucky phase and I

0:36:05was like oh let's go okay now i'm

0:36:08getting a serious missed five what's

0:36:10going on so but but I didn't I wouldn't

0:36:13have found that if i hadn't been paying

0:36:15such close attention to the map where

0:36:17they like the darker shades in the

0:36:19lighter shades were for exploring so i

0:36:21highly encourage people if you not

0:36:23finish the game if you're going back on

0:36:25a second playthrough that's a really fun

0:36:27way of kind of looking through stuff

0:36:30they also just released the maps for

0:36:33download in super high-quality format so

0:36:36you can actually print it out and have

0:36:37it with you while you play be covered

0:36:40this week also sponsored by The Walking

0:36:43Dead collectors models are you a fan of

0:36:46AMC's hit TV series walking that lots of

0:36:49people are is one of the most successful

0:36:50shows on television these are officially

0:36:54authorized collectors models available

0:36:56directly from eaglemoss collections the

0:36:59ultimate Walking Dead figurine

0:37:01collection for ultimate fans of the show

0:37:04this is an extensive collection

0:37:05featuring the most popular characters

0:37:06from across all seasons of The Walking

0:37:08Dead I've got not just Rick of course

0:37:11you've got to have Rick but I've got

0:37:13Merle in front of me here and he's got

0:37:15that great thing on his arm with the

0:37:16like the stabby stabby knife at the end

0:37:19which is super awesome i've got the

0:37:20governor here he's got his eye patch and

0:37:22a gun so straight out of what is that

0:37:25season to season three of The Walking

0:37:26Dead so all the seasons are represented

0:37:29here every character depicted in a

0:37:31classic pose stands on a base and has

0:37:33been faithfully reproduced in 12 21

0:37:36scale that's about three and

0:37:38three-quarters inches tall

0:37:39they're casting especially formulated

0:37:41metallic resin painted by hand

0:37:43following original reference from the

0:37:44AMC archives each model comes with a

0:37:46detailed booklet spotlighting that

0:37:48character you can start your collection

0:37:49today with Rick Grimes i'm looking at

0:37:51him now it is very much the risk that

0:37:53you know and oppose that you know from

0:37:56the walking dead its 495 with free

0:37:58shipping and new models are released

0:38:00monthly and delivered directly to your

0:38:02door you can cancel your subscription at

0:38:04any time for details on the entire

0:38:06collection and to order yours visit TWD

0:38:09collection.com / smell that's TWD for

0:38:13the walking dead collection.com and

0:38:16thank you to eaglemoss and the walking

0:38:17dead collectors models for sponsoring

0:38:19being comfortable i really enjoyed how

0:38:21do they didn't just use that as we're

0:38:22talking about the invisible walls to

0:38:24guide you but they use the dialogue and

0:38:26a lot of times the Lila would say things

0:38:28to you that kind of would funnel you

0:38:30around to get you back on track with the

0:38:32game and I thought that was kind of neat

0:38:34that sometimes when you like radio in

0:38:36about like a random meadow or something

0:38:38and she's like why are you over there

0:38:39she's like you're not supposed to be

0:38:40over there

0:38:41you're supposed to be doing your job

0:38:42like stop fooling around and focus you

0:38:44know you really reading about the

0:38:46utility poles like all these utility

0:38:48poles they used to community and if you

0:38:49can see them you're way off course

0:38:51yeah there's one you could even go back

0:38:52to the what is that called the little

0:38:56trolley that you can only handle islands

0:38:59Charlie if you go up there really early

0:39:00she's like oh yeah it's totally closed

0:39:03unless it's an emergency and they make

0:39:04jokes and they say like it's an

0:39:06emergency let me over and always try and

0:39:09throw it it kind of its fun that you

0:39:11they the dialogue directs you but also

0:39:15kind of build your relationship in a

0:39:16different way if you hadn't found that

0:39:18kind of stuff and you get like more

0:39:19jokes that they have between each other

0:39:21and the guy i think it changes their

0:39:24relationship a little bit like later on

0:39:26because then they get more their voices

0:39:27even sound more casual with each other

0:39:29know that the flip side of that is if

0:39:31you don't communicate with their like my

0:39:33son was playing through this even though

0:39:34it's got lots of curses and everything

0:39:35you know yes she gets she has been so I

0:39:38get mad like she because he's you know I

0:39:41barbarian preteen boy I was trying i was

0:39:44saying you should use the thing to

0:39:46answer on the radio and he's like why

0:39:48would it like that's the game you have

0:39:50to you know because if you don't

0:39:51communicate with her if you don't

0:39:53encourage a series of bad puns if you

0:39:55don't if you when she's going to admit

0:39:57that she was drunk when she called you

0:39:59if you don't engage in a conversation

0:40:00she never admits

0:40:01and that too that you just missed that

0:40:03entirely like you you you fail to build

0:40:05a relationship so in some ways there's a

0:40:08little bit of the game player that

0:40:10person was playing the game including

0:40:12how the story goes that if only and how

0:40:13much gets revealed i'm assuming by the

0:40:15end of the game she gets all casual

0:40:16familiar anyway but it's weird to see

0:40:19someone playing the game who isn't

0:40:21compelled or this doesn't understand

0:40:23they're being asked to it is isn't

0:40:26trying to exhaust at least one branch of

0:40:28all the dialogue breeze which i think

0:40:29most game players are you know it's kind

0:40:32of like reading a book and getting i'm

0:40:33gonna skip this page of dialogues I want

0:40:34you gotta read you gotta play out the

0:40:36story you know whichever way it's gonna

0:40:38go i'm pretty certain it stays

0:40:40consistent throughout the game they like

0:40:41how your relationship bills because I

0:40:43don't know did you guys listen to the up

0:40:45up down down with the game developers

0:40:47haven't yet it's it's very good it's

0:40:50super insightful when it comes to

0:40:52understanding how the how dynamic the

0:40:54dialogue really is and how many I audio

0:40:57clips that they recorded in order to

0:40:59really even pinpoint like okay so what

0:41:02makes this choice and then this choice

0:41:03and that choice and then it then that

0:41:05changes with it it changes the outcome

0:41:08of this conversation because if you

0:41:10don't tell her something you know that

0:41:12she will never know it so she can't

0:41:13bring it up later so and then that so

0:41:15that changes every single kind of like

0:41:18the the i guess the the tree that's

0:41:20forms with the dialogue and it will

0:41:23change the course of the game

0:41:24it's very very interesting i highly

0:41:26suggest that people who are interested

0:41:28in this game

0:41:29listen to that episode because they they

0:41:30really highlight that a lot and that

0:41:33made me after my first playthrough

0:41:34really appreciate the depth of dialogue

0:41:37and the voice acting and what that what

0:41:40this game is really highlighting so much

0:41:42more that's really difficult to do

0:41:43though because many situations even my

0:41:45first playthrough I got the dialogue

0:41:47thing a little bit confused about the

0:41:49timing of like oh she would have

0:41:51realized she just told me that and now

0:41:53she's telling me the same thing in a

0:41:54different context you know like that

0:41:56that it's been so very difficult to make

0:41:58it all seem naturalistic and again when

0:42:00everything is working and when I went to

0:42:01person playing the game makes some

0:42:03semblance of the obvious choices and

0:42:05times things in the appropriate ways but

0:42:07it's very easy for it's very easy to

0:42:09break the game by doing with you no they

0:42:11don't

0:42:11want to do even if you're not that kind

0:42:12of player I mean I like this game a lot

0:42:15but they're all these places where you

0:42:16can kind of see the seams and that I

0:42:18don't like that and and i think i'm part

0:42:20of my eye I don't know if i will replay

0:42:22this because in some ways I feel like if

0:42:24I replay it i will just see more of

0:42:26those and that will just kind of

0:42:27diminish my my enjoyment and especially

0:42:29yeah i mean because I mean I'm kind of

0:42:32without having played it without having

0:42:34gone and sought out the answer it

0:42:35because I don't totally want to know but

0:42:37I mean I assume there's lots of choices

0:42:39you make that or you know almost all the

0:42:41choices you make really don't matter

0:42:43well I played I to to counter that just

0:42:45a second like I played it differently

0:42:47each time i played it twice and the

0:42:49first time I made one set of decisions

0:42:51in the second time I made a second set

0:42:53and I feel like I it followed me through

0:42:55the game in a similar way but my

0:42:57relationship with Delilah was a little

0:42:59bit different and I think that that is

0:43:02what is is highlighted here you know

0:43:04what I mean it's not going to

0:43:05drastically change the outcome of the

0:43:07game or anything but your relationship

0:43:09with this person and I guess feels

0:43:11different

0:43:11how you feel about the character that

0:43:13your body yeah would change

0:43:16I'm just I i played uh other games by

0:43:19the same writing team and there are lots

0:43:21of places where it's like you realize

0:43:23after the fact that they're kind of like

0:43:24they're false choices and like they can

0:43:27feel powerful and motivating at the time

0:43:30but then when you kind of see later that

0:43:32like it didn't matter that kind of like

0:43:34the magic trick is undone and your

0:43:35robbed

0:43:36that's kind of the gamers mindset though

0:43:38greater like well it doesn't change the

0:43:40ending like the only thing that matters

0:43:41is like at the end of the game what

0:43:43happens to the aliens winter they lose

0:43:45to do the world ball operators I mean

0:43:47lapa cheers and ire does your son live i

0:43:49didn't get the part of fire watch where

0:43:50there were aliens John right now but

0:43:52that's what people mean when they talk

0:43:53about the taste like whether they're

0:43:55like oh it doesn't matter what you do

0:43:56the ending is always the same but what

0:43:58if says is true in a game like this

0:44:01the plot points of like who did what and

0:44:04what turns out to be the mystery is not

0:44:06entirely what this game is about and if

0:44:09you go to the game with it with a

0:44:10different series of choices and you feel

0:44:11at the end of it that you have a very

0:44:13different relationship with the other

0:44:14the other certain non-player character

0:44:16in the game that is at least fifty

0:44:18percent of the game but every review of

0:44:19it everyone who plays it will always say

0:44:21oh well it doesn't really matter it has

0:44:23the same ending

0:44:24it really the same ending like no you

0:44:26know it mean plot-wise it is but that's

0:44:28again with it i think it's a mindset of

0:44:30when reviewing games that that you

0:44:32always think about it in her because

0:44:34games can do this thing where like you

0:44:35have drastically different endings you

0:44:37can have those type of games which again

0:44:38for watching us from the very beginning

0:44:40we are not that type of game there's not

0:44:42a series of choices you're gonna make

0:44:43they're gonna make this person live in

0:44:45this person died or whatever like it's

0:44:46well not gonna pick on that specific

0:44:48example this the the writers for this

0:44:50worked on the walking dead games right

0:44:52and they're all these places where it's

0:44:53like someone's in mortal danger and you

0:44:55have basically a choice of like try and

0:44:57help them or leave them to die and then

0:45:00what's kind of rough is that there's a

0:45:02lot of times with like you try to help

0:45:03them and you were unsuccessful and they

0:45:05die vs you leave them and you see them

0:45:07die and you know you can feel

0:45:09differently about it into the end like

0:45:11well he's not trying to save them versus

0:45:12i was i I mean you feel differently and

0:45:15about the person you are but it's also

0:45:16like you then see when you realize that

0:45:19choice didn't you know you you also

0:45:21didn't have any control that's what now

0:45:23you know that's where you see the seam

0:45:25and you're like a it's advisor how much

0:45:27control do I have the world that I have

0:45:29oh how much control do I have this story

0:45:31versus is the story just being told to

0:45:33be I guess I'm gonna be late for the

0:45:34meeting room time travel movies you know

0:45:36that if you actually have a legitimate

0:45:38choices it does not take long until you

0:45:40are essentially creating an entire world

0:45:42of possibilities within your tiny little

0:45:43game it's like that you know that the

0:45:45the you know unescapable math of tree

0:45:48branching means there and there are some

0:45:50games that do that which is pretty

0:45:52impressive money you have to do it all

0:45:54you have to do it is in the big points

0:45:56because you can make it so all you have

0:45:57is definitely feel satisfied like wow

0:45:59there are you up or didn't that's just

0:46:00two branches right but people will think

0:46:02all it's a significant change these

0:46:04series of of you know but it's like it's

0:46:06it's a tree that comes back in on itself

0:46:08and ends up with two or three different

0:46:09endings whereas you related to play out

0:46:11naturally you start out with in one

0:46:13position and then up with like 700,000

0:46:16endings and that is untenable but that

0:46:18is the natural consequences of real life

0:46:20in a game that has a branching structure

0:46:22yeah you branch out but you have to come

0:46:24back into have five possible ending 25

0:46:27minutes but not a million endings not to

0:46:29the power of 65 and things right you

0:46:30know me and that's what that's what

0:46:32realistically would be like I like when

0:46:34the game gave you one choice at certain

0:46:36points and

0:46:37had to click that one choice you have on

0:46:39and I mean like I feel like that's like

0:46:41forcing you to own that choice and to

0:46:43become that choice in that character you

0:46:45know and I I thought that was a nice

0:46:48touch that that even though it wasn't

0:46:51you know your choice and it wasn't

0:46:52making the trainee broader and it wasn't

0:46:54like making a dynamic are giving you a

0:46:55better option

0:46:56it was still making you click that and

0:46:59by clicking it you're like okay as if

0:47:01this character i'm making this choice to

0:47:03say this or not say this or do this or

0:47:05not do this but you're doing it you have

0:47:07to click it so that anyways you're

0:47:09complicit now

0:47:10yeah well think about games like journey

0:47:13and gone home where there is no choice

0:47:14where everything that happens you're

0:47:16controlling it but there is a single

0:47:18linear path and I don't think there's

0:47:20any diminishing returns between having

0:47:22several different options are several

0:47:24different endings or tree branches or

0:47:26whatever versus just having one

0:47:28narrative experience that is fantastic

0:47:30even the first time and then you go back

0:47:32and even if you can see the seams as you

0:47:34go back as you make the same decisions

0:47:36are different decisions and no decisions

0:47:38because there's only one narrative path

0:47:40I feel like there's no like I I would

0:47:43not call this a better game because

0:47:45there's extra options

0:47:46regardless of whether or not those

0:47:48options really affect anything in terms

0:47:50of plots isn't a whole psychological

0:47:52thing that if you have more choices

0:47:53you're less happy with your outcome i

0:47:57think in the character driven game like

0:47:59this that what you really want is I i

0:48:01like the idea that the plot is really

0:48:03gonna go as it's going to go but your

0:48:04relationship is going to be impacted by

0:48:06the choices you make your relationship

0:48:07with that person on the other side of

0:48:09the pic of the canyon on the other end

0:48:11of the walkie-talkie and and I like that

0:48:13about it that you know I if if you feel

0:48:16like nothing matters then you can take

0:48:19you out of the game if you're just

0:48:20completely on rails and you know they're

0:48:22there but here what you get is the plot

0:48:24is is pushing you in that in the

0:48:26direction you need to go but the

0:48:28relationship is something that you have

0:48:30to tend to and build and make choices

0:48:32about and having it feel like that has

0:48:34an impact makes you feel like you you

0:48:36know you did you did have you did have

0:48:39an experience where you helped create it

0:48:40even if you were still kind of on the on

0:48:43the on the rails in terms of the plot

0:48:45itself so i was other games you

0:48:46mentioned a like they they have all the

0:48:50things you described but they always

0:48:50want to give you

0:48:51something else to to enjoy the place

0:48:54over example journey the thing they're

0:48:57giving you is your experience with the

0:48:58other player which is an actual human is

0:49:00very unpredictable even though your

0:49:01interactions very constrained that can

0:49:02totally change your experience of the

0:49:04game even though there are essentially

0:49:05no choices during the game

0:49:07the walking dead i think what gives you

0:49:08is a lot of branches that eventually

0:49:11merge back together a story with

0:49:13characters that like it's more of a

0:49:14faceless protagonist you can kind of

0:49:16define more and i think one of the key

0:49:19points in the walking dead for me is at

0:49:20one point in the game

0:49:22something happened and I felt compelled

0:49:25to the whole wrestling was playing

0:49:26playing make my choices best i can

0:49:28enjoying it but at a certain point

0:49:29something happened that I felt like I

0:49:31need to go back into the last checkpoint

0:49:33because I know there's some way I got to

0:49:35be able to not let this happen and i

0:49:36wanted to do that mostly because i was

0:49:37invested in the characters and the story

0:49:39and I didn't want this thing to happen

0:49:41figures just me I've made a series of

0:49:42bad choices there must be a way to avoid

0:49:44this and when I found that it was

0:49:45unavoidable

0:49:46it was a little bit disappointing but it

0:49:47also showed me that I had become

0:49:50invested in the characters then often

0:49:51these characters that I cared that this

0:49:52choice that I made led to his outcome

0:49:54and yes reveals the game is a little

0:49:56more limited at this game like journey

0:49:58it doesn't have other human players to

0:50:00play with but it has some other part of

0:50:02the game that is supposed to be making

0:50:04up for the fact that you are essentially

0:50:05being led through the the the trail by a

0:50:08bright on thats the in your interactions

0:50:09with the Lyle which to vary the scenery

0:50:12your sort of your sort of eventually

0:50:14becoming invested in taking ownership of

0:50:16this experience and the sort of am I

0:50:19going crazy what is really going on here

0:50:21you know what it called encyclopedia

0:50:24brown side plot journey that makes up

0:50:26the heart of this game that we started

0:50:27really talking about it which would I

0:50:29think we should I think we should get to

0:50:30let me take a break to tell you about

0:50:32our sponsor casper mattresses

0:50:34obsessively engineered american-made

0:50:36mattresses at a shockingly fair price

0:50:40and now you can get fifty dollars off

0:50:41any mattress purchase by going to Casper

0:50:44dot-com / smell and using code smell at

0:50:48checkout look we all spend about a third

0:50:49of our lives sleeping

0:50:51you should do it on a good mattress

0:50:53Casper brings together two great

0:50:55technologies they like to say for better

0:50:57nights and brighter days I've been

0:50:58sleeping on a casper mattresses for like

0:51:00a year and a half now and it's a great

0:51:02mattress it's so much better than a man

0:51:04just that i had they have a really

0:51:06interesting construction process there

0:51:08are two kinds of foam there's latex foam

0:51:09that's the top layer it's the one that

0:51:11gives you this really good feel I I

0:51:14guess that's what they would call just

0:51:15the right sink and then there's a firmer

0:51:16memory foam layer underneath they would

0:51:18say just the right balance it does not

0:51:20feel like you're going to sit on the

0:51:21edge of a trampoline when you sit on the

0:51:23mattress and when you lay down you're

0:51:25going to get a great comfortable feel

0:51:27much better than you'd get laying on a

0:51:28mattress in store for two minutes

0:51:30because you get to try it they have a

0:51:32free trial and return policy you can get

0:51:35a cast mattress try for up to a hundred

0:51:36days and if you're not happy they'll

0:51:38pick it back up and take it away and

0:51:40you'll get your money back that's right

0:51:41so the risk is less buying a mattress

0:51:44from Casper on the internet that it

0:51:45would be going to a store laying on a

0:51:47mattress for two minutes and hoping that

0:51:48you made the right call you get five

0:51:50hundred dollars for a twin size mattress

0:51:52you pay 954 a king-size mattress from

0:51:55Casper

0:51:55compare that to industry prices you'll

0:51:57find out that these are reasonably

0:51:58priced mattresses and they feel so good

0:52:01so get fifty dollars toward any mattress

0:52:03purchase a Casper by going to Casper

0:52:05dot-com / smell and using code smell

0:52:07terms and conditions apply thank you so

0:52:10much to Casper for sponsoring the

0:52:12incomparable and giving me a good

0:52:13night's sleep every night i hope we have

0:52:16satisfied your your curiosity enough to

0:52:20bake you interested in playing this game

0:52:21but now we're gonna we're gonna break

0:52:22down some of the things that happen

0:52:24toward the end in terms of the plot so

0:52:26we're gonna fire off the spoiler horn

0:52:32there goes out I was so louder than ever

0:52:36the spoiler horn and that goes

0:52:38throughout the woods it does it

0:52:40that's right it's a spoiler Horn fire

0:52:42that's right huh

0:52:43I was spoiled whore neck oh yeah so I

0:52:46you know I I so the plot here we get we

0:52:50get there's there's a bunch of different

0:52:53strands we've got the we see a figure

0:52:56Leon that's unidentified there's a break

0:52:58into the to the to the the tower we find

0:53:03the backpack full of ropes that's from

0:53:05the kid we learn about Brian and and Ned

0:53:09who are out there in the in the forest

0:53:12there are there are the teenage girls

0:53:16down at the lake that you end up going

0:53:17down her firing off fireworks and then

0:53:21there is there a series of sort of

0:53:24paranoid things about people who are

0:53:26watching them and listening to their

0:53:28radios and there's a whole fenced-off

0:53:30area that nobody seems to know about and

0:53:34the tracking device and you know extra

0:53:36radios and all sorts of things like that

0:53:39as well as this fire that that starts

0:53:42and and spreads so you know there's a

0:53:45lot of different stuff that happens and

0:53:47even though it feels very linear when

0:53:49you're playing it you know when you

0:53:50think back you like well you know is it

0:53:52all connected

0:53:53is it not connected but you know the

0:53:55these are the different threads that are

0:53:56building throughout the throughout the

0:53:58story so what would people think about

0:54:00the about the plot threads and whether

0:54:05they're connected or not I have an

0:54:06opinion and I'm going to share later

0:54:08about some of it because i think some

0:54:10works better than others of it a one

0:54:12hundred percent right but what do you

0:54:15think I i enjoyed the interaction with

0:54:17the with the teenagers out in the woods

0:54:19I feel like there's I feel like that the

0:54:20game hits you with the two things that

0:54:21you're going to think about about being

0:54:23on the woods especially if you've never

0:54:24really done it but even if you have like

0:54:26one of them is people like like Delilah

0:54:28says over the radio at one point it's

0:54:30like what I got to let you know that

0:54:32they're like people out there because

0:54:34it's the National Forest and people can

0:54:36go out there this job it's outside and

0:54:41so but the two things that you get is

0:54:43one you get

0:54:43kind of slightly scary or not

0:54:46interaction which which totally happens

0:54:48where it's like I see a figure he may be

0:54:51looking at me and then he's gone is that

0:54:53creepy or is that just how life is out

0:54:55in the woods and then the other one is

0:54:57the is is that people who are out of

0:55:00civilization sometimes behave strangely

0:55:02because they get to do whatever they

0:55:05want because they're outside of

0:55:06civilization and that's what the girls

0:55:08at the girls at the at the lake are

0:55:11doing and so I like those two elements

0:55:13happen right away because you know those

0:55:17it's a good introduction to the plot to

0:55:20have have those two things and then they

0:55:22also said you wanted because you're like

0:55:23you're an authority figure 11 on the one

0:55:26hand but on the other hand maybe they're

0:55:27creepy things going on and when the

0:55:30cabin gets broken into you've got two

0:55:31suspects

0:55:32so you're already kind of like not sure

0:55:34about what's happening and that's what

0:55:36that's what propels the story I think

0:55:37it's an interesting choice for me there

0:55:39were two things going on about like the

0:55:41plot and the way that the game unrolled

0:55:43it one there were so many red herrings

0:55:45oh my god the entire kill many red

0:55:47herring central and I feel like the

0:55:50impact berries at the end of the game

0:55:51when you realize how relatively tame the

0:55:54actual events are I mean there's no like

0:55:57big grand conspiracy is just a Ned being

0:56:00a creep and being lonely and regretting

0:56:03his son's death and the fact that that

0:56:05is all that there is at the end of the

0:56:07game really i mean not all like not

0:56:11that's not a super impactful moment but

0:56:13there's still something there where it's

0:56:14like we spend the entire game freaking

0:56:17out about government agencies and these

0:56:20two girls that we don't really

0:56:21understand in some creepy person with a

0:56:23light like it ends up being something

0:56:24that's much more down-to-earth that's

0:56:26the word I'm looking for down to earth

0:56:28than any of the other crazy things are

0:56:30you thinking about during the game and

0:56:32second i feel like the whole game i was

0:56:34trying to figure out what the rules of

0:56:35the game were whether or not we would

0:56:37see other people whether or not no

0:56:39Delilah was even real they to spell that

0:56:41but there is a moment i was thinking are

0:56:43we going to see any other creatures are

0:56:45going to see anything move and I was

0:56:47trying to extrapolate where the game

0:56:48would go based on that

0:56:50and at the end we don't meet Delilah we

0:56:53only ever see one other actual human

0:56:56person at the very end he brings you in

0:56:57to the chopper and we see what a deer at

0:57:00the very beginning but that's it in

0:57:02terms of other playable characters and I

0:57:04thought is it that's budget for you

0:57:06everything you just described costs

0:57:07money you're gonna animate the Lyle I

0:57:08knew you'd never seen a lot of it

0:57:10because that would take this time and

0:57:12money you barely even see yourself you

0:57:13see a very few animals like its I mean

0:57:16is the harsh reality of game development

0:57:18is that all those things you described

0:57:20you essentially have to design

0:57:21especially game like this that looks

0:57:22just amazing like this clear all the

0:57:24money went right that's what the

0:57:26wilderness is like you can you can ya

0:57:27for a day and see nothing except that's

0:57:30why I good premise you have to think

0:57:31like we have a limited budget for a game

0:57:32and we have this ambition to have a

0:57:34beautiful forest that means lots of

0:57:37interaction with people no lots of

0:57:39animals running around know like all

0:57:41right so can we design a story where

0:57:43those become assets and I think the

0:57:45heart of the story in the central part

0:57:46is kind of like not gaslighting entirely

0:57:49but what they want you to do is realize

0:57:51that you're messed up and they want you

0:57:53to doubt yourself and Delilah encourages

0:57:55you in this of like thinking that you

0:57:57know they want you to think this is

0:57:59unreliable narrator did I break these

0:58:01girls camps in a sequence that I wasn't

0:58:02able to control during the plane did I

0:58:05set that fire like because people doubt

0:58:07you and you try to defend yourself with

0:58:09them is playing the game like well maybe

0:58:11that wasn't me or maybe is their

0:58:13conspiracy might just going nuts out

0:58:14here in the woods because that's

0:58:15something that happens right when you're

0:58:16on the woods to start going a little

0:58:17stir-crazy you start assuming things

0:58:19that are happening which is the whole

0:58:21core of the game

0:58:22yeah and people come out here and there

0:58:24you know they're not able to handle it

0:58:26and it you know this is a type of thing

0:58:27to drive to play and type game like this

0:58:29can go and one of the directors you can

0:58:30go whole hog you can do like a eternal

0:58:33darkness type thing where that becomes a

0:58:34game mechanic and you know the fighting

0:58:38off the trying to maintain your sanity

0:58:40or doubting what you see are not being

0:58:42able to trust what actually happens in

0:58:44the game and it just gets you know it

0:58:46just it starts off like oh you're in a

0:58:47fire watching by the end of the game

0:58:48like there could be aliens falling out

0:58:50of the sky and everything can't fire you

0:58:52wake up and you know or making all the

0:58:54direction this game did which is try to

0:58:56lead you in that direction and I thought

0:58:57it might only because I was like I don't

0:58:59care what they say about Henry I'm going

0:59:00to control i'm gonna say Henry keep it

0:59:02together

0:59:02you are not going nuts you probably

0:59:04didn't kill those girls I'm really

0:59:06hoping that's not what you did because I

0:59:07feel like that's not the kind of guy you

0:59:08are Henry and just keep it together in

0:59:11the end yet in the end it turns out to

0:59:13be a prosaic explanation and I think

0:59:16that is exactly what they wanted from

0:59:17this game and that he goes this place to

0:59:19escape and in some ways the fantasy of

0:59:22I've come to this place and there's a

0:59:25government conspiracy and people are

0:59:27watching me and who knows what's going

0:59:28on in this also seekers these woods that

0:59:31would be quite an escape from your

0:59:32real-life situation but in the end

0:59:34wherever you go there you are there's

0:59:35not a government conspiracies just one

0:59:36person you connected with over long

0:59:38distance from your watchtower and in the

0:59:40end you got to get back on a chopper and

0:59:42go back to civilization a place in the

0:59:44same expectations has gone home where

0:59:45you're expecting you're playing a game

0:59:47it there should be something there

0:59:48that's no really really weird how the

0:59:50ordinary look at government conspiracy

0:59:52and no it's just this where the occult

0:59:54or something yeah it's just like nope

0:59:56it's simpler than that but the theme of

0:59:58the theme of our watches that you are

0:59:58the theme of our watches that you are

1:00:00growing those words to escape your life

1:00:02the whole idea like that it takes that

1:00:04escape away from here to say you know

1:00:07that this character has come here to get

1:00:08away from all these things that he

1:00:10doesn't want to think about and wouldn't

1:00:12it be nice if there was this amazing

1:00:13adventure conspiracy to make him forget

1:00:15about all that become the hero of a new

1:00:16story but that's not the way it works in

1:00:19real life whereas and gone home you

1:00:21start thinking like oh is it you know is

1:00:23that they're going to be ghosts in this

1:00:24kitchen am I gonna you know like the

1:00:26bathtub with the red hair dye and

1:00:28everything and that is what goes beyond

1:00:30home is mostly subverting your

1:00:31expectations of game player this I feel

1:00:33like is subverting the expectations of

1:00:35the character within the game because

1:00:36the character within the game took this

1:00:38job to get away and the character within

1:00:41the game would be entirely susceptible

1:00:44to getting all wrapped up into this

1:00:46thing like who wouldn't and most people

1:00:48would because it's an exciting adventure

1:00:49but him even more so you know getting

1:00:51wrapped up with Delilah and and the

1:00:53things that are going on the mysteries

1:00:55of the woods and I think the character

1:00:56in the game we'd be just as disappointed

1:00:58as a lot of game players are the end of

1:01:00you realize though it was all just

1:01:01normal stuff and I got to get on the

1:01:03chopper

1:01:03well did everyone get on the chopper oh

1:01:05yeah you can ya do not know you can

1:01:07decide to go on tumblr

1:01:09that's a bad choice and presently that's

1:01:11the whole thing right the the weirdo in

1:01:13the root woods is like oh here you can

1:01:15have my bunker enjoy it right so you can

1:01:17like decided not to go under and ya go

1:01:20live in his creepy bunker or burn for

1:01:23burn them yeah which is yeah equality

1:01:25mukhtar Lucius yeah yeah I do not burn

1:01:29to death so somebody so explain this

1:01:31because of the war my problems with this

1:01:33with this guy i like the idea that you

1:01:36you get caught up in all of these things

1:01:37but it turns out the the that it's not

1:01:39as big story as you think i like that

1:01:42but there is a moment or a short series

1:01:45of moments late in this game where you

1:01:48get the radio thing this is oh they

1:01:49found the girls they're fine which takes

1:01:52up this whole like what happened to the

1:01:54girls did they did they leave they do

1:01:56this they get killed what happened to

1:01:58them you you get the end it's like up

1:02:00forgetting are we gonna get in trouble

1:02:01for not exactly bit of it there was some

1:02:03panic about the girls and in the middle

1:02:05of the game and yeah I kind of like

1:02:06wrapped it up for you but then it's just

1:02:08literally it's just like oh they found

1:02:10the girls are fine right all right is

1:02:12not home

1:02:13what happens if that's the way we like

1:02:14you're doing delilah or inventing this

1:02:16this possible drama in the ways it's a

1:02:18lot of like you know summer summer

1:02:20vacation where you go off and have this

1:02:21summer adventure to seem so important

1:02:23but in hindsight like nothing really

1:02:24happened it's just you and allow you

1:02:26have no outside input other than what

1:02:27she said she's communicating like there

1:02:29really is no voltage from the outside

1:02:31world so you can spend days going back

1:02:32and forth like where are those girls

1:02:34sure you didn't do anything do you

1:02:36believe me I know you believe but

1:02:37nothing is happening there's no new

1:02:38information available here

1:02:40you're just spinning out this tale

1:02:42amongst yourself because you have

1:02:43nothing else to do in the woods yeah and

1:02:44you're both like the dialogue get your

1:02:46like both kind of camping each other up

1:02:47about what's going on like there's one

1:02:49point that she's panicking and you're

1:02:50like calm down it's okay like we're

1:02:52gonna figure this out and then there's

1:02:53another point that you're like are you

1:02:54even real who are you what's happening

1:02:56am I talking to myself and then I can i

1:02:58peek of that they're they're suddenly

1:03:00afraid to talk about anything because

1:03:02they're being listened to

1:03:03right and and I'm not that work nicely

1:03:05and and that's that that's the thing I

1:03:06mean that that's a it's just kind of

1:03:07funny that it that it's just punctured

1:03:09so quickly but that the this

1:03:12I've never even heard of this place

1:03:14there's a killer to clipboard you're

1:03:15being listened to there's a government

1:03:17thing with a chain-link fence we don't

1:03:19know what it is we've never seen it

1:03:20before

1:03:21I'm gonna go break into it they've got

1:03:24you no records of our conversations oh

1:03:26and now it's on fire somebody explain to

1:03:29me what the story is with you without

1:03:33just know it's it's it's just a research

1:03:35station except Ned has planted things

1:03:37there to confuse you so he he's made it

1:03:39seem like they're spying on you like

1:03:41with everything he's got his little

1:03:43typewriter and he's he's making fake

1:03:45virus was found a little that was a

1:03:47little weak but he didn't make it even

1:03:49if you look at their he didn't make that

1:03:51many reports like if not report this

1:03:52one-page like he's not he's not even

1:03:54very good faking it because you're

1:03:56caught up in the game you're like oh

1:03:57this is stationed in this weird stuff

1:03:59and his BP things looks like city

1:04:0017-year I'm respecting it don't have to

1:04:02come out and attack me two seconds but

1:04:04and presumably he starts the fire

1:04:06yeah but you realize if you look at

1:04:08what's there it's like it's like three

1:04:10typewritten sheets of paper with radio

1:04:12interceptor always in relation with a

1:04:14boring science stuff that you don't

1:04:15understand right

1:04:17and generally found like that put that

1:04:18point of os just some crazy guy in the

1:04:20woods he's listening to in writing up

1:04:22fake reports like I found that a little

1:04:23strange

1:04:25and weak have a I don't know a guiding

1:04:28force through the game it's like it's

1:04:29building up all this like interesting

1:04:31stuff the tapping and you're going

1:04:33around exploring after get the ax you

1:04:34have to do this you have to do that

1:04:36you're walking all over the place and

1:04:37then all of a sudden it's like oh we

1:04:39found it was just like this crazy guy

1:04:40making like making stuff up like I'm

1:04:43like why would he do with the crazy guy

1:04:45do that i would much rather the

1:04:46government research have had like you

1:04:48break into it and you go down there and

1:04:50as you're leaving like a government

1:04:51scientists is like dude what are you

1:04:53doing you know and but punctures your

1:04:57your paranoia about it mom that would

1:05:00have felt more reasonable to me this is

1:05:02so such a kind of arcane collection of

1:05:04things that have been all constructed

1:05:06together and it's all in the mind of the

1:05:08crazy you know dad if the dead kid who

1:05:11lives in his Shack or in his cave and I

1:05:14don't know it seemed it seemed a little

1:05:15a little too much to me too i I'd almost

1:05:17rather have had it just being been

1:05:19revealed that the government research

1:05:20station is a yeah a government research

1:05:23station yeah they're just like had

1:05:24taking soil samples were just doing our

1:05:25job here did you feel down here guy like

1:05:28you're totally a weirdo thanks for

1:05:30breaking our lock i guess i got a spare

1:05:31i can put on it but come on I am so when

1:05:34you say with you you would not happen at

1:05:36all though you wanted that pressure let

1:05:38out of that little part there instead of

1:05:39kept hanging for too long it would have

1:05:41been nice if Ned didn't like plant

1:05:43evidence you know I mean like sure if

1:05:45you some creepy guy lift listening in on

1:05:47the radio conversations and like kind of

1:05:49you know scaring you here and there by

1:05:51like coughing or whatever you find out

1:05:53but and planting it in the government

1:05:55section it's like a little crazy

1:05:57mastermind ploy to tour and yet so far

1:06:00like that why would you know I i'll

1:06:03accept a certain amount of the crazy guy

1:06:05out in the woods but that seemed awfully

1:06:08detailed of a plot to I don't know it

1:06:13just seems like it I it took me out of

1:06:15the game because it seemed to like a

1:06:17little bit too much coincidence trying

1:06:20to tie those things together i'd almost

1:06:21rather they had remained they've been

1:06:23untied and it just had been our

1:06:25imagination completely separate from

1:06:27this crazy guy who was in the woods send

1:06:30us down we got so paranoid that we went

1:06:31down this other path I don't think he

1:06:33needed to be involved I don't think it

1:06:34needs to have a fire and be destroyed

1:06:37and all of those things that that

1:06:38seemed the idea that I was a little

1:06:40disappointed in like his final message

1:06:42that he leads leaves you because it kind

1:06:44of like it didn't feel like it was

1:06:46consistent with this person right like I

1:06:49mean are they grieving or they totally

1:06:51crazy but they're trying to manipulate

1:06:52you but they're gonna leave you a

1:06:54goodbye message

1:06:55yeah I guess you found the body now I'm

1:06:56gonna go deeper into the woods but you

1:06:58can have my cave

1:07:00yeah and i think the starry overall

1:07:02would have worked might work better if

1:07:03there was instead of being adults if it

1:07:05was young kids because again the whole

1:07:07thing kind of reminds me of like this x

1:07:08like summer camp where you will spin out

1:07:11this old world of what's going on at

1:07:12summer camp in the creepy cabin in

1:07:13reality nothing is going on anywhere

1:07:15just a cabin is not currently being used

1:07:16because they didn't get enough

1:07:18registrations for camp this year but as

1:07:19a kid especially a preteen can you can

1:07:22spin it out into this whole yeah sort of

1:07:24adventure that's going on and in the end

1:07:27in the end they will be a boring

1:07:28explanation may be that you won't even

1:07:30founder maybe when you find it you were

1:07:31rejected and always remember that as a

1:07:33summer of the Haunted camp and the

1:07:35midnight XD escapades or whatever I mean

1:07:37what if it had been instead of crazy old

1:07:38guy being there for three years what if

1:07:40it had been the Sun was living out there

1:07:42for a couple months because he doesn't

1:07:44know what to do because his dad died but

1:07:45I'm saying like if the player characters

1:07:47in the game like it Delilah and you were

1:07:48you know we're young children instead

1:07:50because young kids get caught up in

1:07:51these types of stories all the time as

1:07:52an adult what you would hope is that the

1:07:54adults would see what's going on is just

1:07:56prosaic and then like Jason saying is

1:07:59basically to get wrapped up and you

1:08:01think the game is leading up to become

1:08:02grants some grand conspiracy and then to

1:08:04find out it's just like you said one

1:08:05maniac too far

1:08:07that seems like something that as an

1:08:10adult you feel like you wouldn't you

1:08:12wouldn't fall for either you either it's

1:08:13gonna be unreliable narrator and it

1:08:15turns out that the nothing you've done

1:08:17and seen can be trusted because this guy

1:08:18is really damaged and that could be

1:08:20entirely different game but if it is

1:08:21this game is essentially reliable

1:08:23narrator everything you see exactly

1:08:24happens exactly the way it does and you

1:08:26can argue with I'll about it but in the

1:08:27end it's just a series of normal events

1:08:29it does seem kind of anti climactic to

1:08:32to have a turn out to be as simple and

1:08:36straightforward as as the the story is I

1:08:38disagree because i feel like in the

1:08:41moment as you're playing the game you've

1:08:43been there for three hours you discover

1:08:44the government facility they're set on

1:08:46fire things are going crazy and you're

1:08:48wondering what the heck is going on and

1:08:50then you figure out that it's entirely

1:08:51Ned and when you figure that out that's

1:08:54Ned the force is burning up around you

1:08:56you found a whole cavern you're freaked

1:08:58out because you're led to another

1:09:00tracking area it says for Henry go up

1:09:03and you're freaking out and you're

1:09:04thinking about what you need to do next

1:09:06and you need to get through to delilahs

1:09:09lookouts and get in the chopper for me

1:09:11when I went to his cabin for the first

1:09:12time I barely looked around I looked at

1:09:15a few things and sprint it out because I

1:09:16was terrified of the fire and to me that

1:09:20made everything else in the game take a

1:09:21backseat to your relationship with

1:09:23Delilah and that was just the last nail

1:09:25in the coffin for like this game is all

1:09:28about you and Delilah and nothing about

1:09:30any of the red herrings because you're

1:09:32right everything else that happens with

1:09:33Ned and brian is relatively tame so I

1:09:36feel like instead of saying it's

1:09:38anticlimactic for that one magical

1:09:40perfect playthrough you have at the very

1:09:41beginning it works perfectly because you

1:09:44discover that you run over and then the

1:09:47last moments of the game are when you

1:09:49talk to the lila on the headset in her

1:09:51lookout and that is where the little

1:09:53signature of the game leaves its mark

1:09:55and says hey this is your emotional

1:09:57wreck right now because of everything

1:09:59else now here we are sitting and talking

1:10:02about how how not problematic how tame

1:10:05it was and i agree i feel like there

1:10:07could be much more done to paint Ned as

1:10:09this crazy guy maybe a more sinister

1:10:12last thing instead

1:10:13yeah I ran out books but there could

1:10:15have been more there but I feel like

1:10:16instead of going in the direction of tie

1:10:18everything together more if there could

1:10:20be more in the direction of let's make

1:10:22net a crazier character and let the

1:10:24chips fall where they may because you

1:10:25know what that's like maybe someone in

1:10:27the woods is actually doing something to

1:10:28screw with you and make your summer

1:10:31miserable i don't know but either way

1:10:32that's life and for me that makes

1:10:34Delilah's relationship all the more

1:10:36important in the game because we're

1:10:38going from the game is that they want it

1:10:40to be that they want you

1:10:42the game is about going to escape and

1:10:44realizing there is no escape that from

1:10:46yourself and from you your issues and

1:10:47problems that like allowed the

1:10:48relationship allows a similar way like

1:10:50they're not particularly subtle subtle

1:10:51about it and they realize that most

1:10:53people playing the game trying as well

1:10:56as they can to try to make Henry make

1:10:58better choices are going to as i did

1:11:00when i play resist the idea that

1:11:02suddenly there's going two

1:11:03anything romantic between you and

1:11:04Delilah because you're still married and

1:11:06you should still care about your wife

1:11:08and like when they have you leaving the

1:11:09cabin they have your wedding ring

1:11:10strategically place but the door and

1:11:12choose to put on or not like it really

1:11:14hits you over the head but it's clear

1:11:15they want you two to think about these

1:11:17issues and and make choices and I mean

1:11:21like I don't you know I you and I would

1:11:22say that that is the the overall it's a

1:11:24it's a strange is a strange game to give

1:11:27that kind of message the idea that

1:11:28people have problems in their life and a

1:11:33lot of times it seems like you can

1:11:34escape with them through some other kind

1:11:36of adventure but in the end you have to

1:11:38come back and face them and no matter

1:11:40what you do you're gonna find yourself

1:11:41in an empty cabin talking to Delilah

1:11:44over her own headset and she's gone

1:11:46right and he and you know you know and

1:11:49what you have to do is go back to your

1:11:50wife and that i think was the game is

1:11:53trying to get so if if there was

1:11:55something exciting and consequential

1:11:56like you busted this big conspiracy or

1:11:58found out the earth is hollow and filled

1:12:00with more locks like that whoa that's

1:12:02the knot the game they were making at

1:12:04all like that would be like this is

1:12:06great in the beginning I was sad because

1:12:08my wife was i but I set my wife back to

1:12:10Australia or whatever but now this is

1:12:11great i'm saving the world's reserves

1:12:13conspiracy is a lot of games you can

1:12:15murder Morlocks we don't need any more

1:12:16of those right there are discovered them

1:12:18or any kind of you like it has to be it

1:12:20has to be a story that like that doesn't

1:12:24you know that there isn't some big grand

1:12:26thing that you are doing we got to be

1:12:27particularly heroic or save the day or

1:12:29anything like that it has to lead you

1:12:31back to yourself

1:12:32no I like the the thing that I thought

1:12:35is really the culmination of this story

1:12:37is when you have to go down in the cave

1:12:38and you find the dead body and that

1:12:41reveals that is what unravels the story

1:12:44and so that's that's your crowning

1:12:45moment is this really sad thing where is

1:12:49this kid fell and died and did he fall

1:12:53well yes yes he fell John that I mean I

1:12:56think the game mostly leave that open

1:12:58yeah I suppose but there's ways we don't

1:13:00use on we he fell how he fell remains to

1:13:03be seen but he fell a long way I think

1:13:05it's a little too well stage for it to

1:13:08be a fall

1:13:08I don't like the rocks are covering his

1:13:10header but I do leave it open i mean

1:13:11because you know medical crazy from the

1:13:13loss of his son or like I mean that his

1:13:16son also said that

1:13:17and like climbing so maybe his dad was

1:13:19forcing them to climb over like it

1:13:20doesn't really matter in the end that's

1:13:22not a key plot point in the game but I

1:13:24do i do feel like that is a court moment

1:13:26because you know I when I going through

1:13:27the cave

1:13:28I realized that the Sun was probably

1:13:30dead down there just because I played a

1:13:32lot of games right a lot of stories but

1:13:33even saying you even saying there is

1:13:35there you see that she was a shoot you

1:13:37again as a lot again heavily Telegraph

1:13:40but even even knowing that and even

1:13:41having accepted that from early on i

1:13:43still found it affecting when I on the

1:13:44bottom music cue starts up then and it's

1:13:47a it's a very it and you do feel like

1:13:49you discovered even though obviously you

1:13:51can led to this point through a series

1:13:53of things that you basically have no

1:13:54choice in a felt very very nervous

1:13:56stepping over the body like that was the

1:13:58only option down there and I was like

1:14:00three I felt really weird and very

1:14:02uncomfortable and that way like you know

1:14:05at that point like I wanted to have a

1:14:06conversation with Delilah and you have

1:14:08to get out of the cave before you can do

1:14:10that yeah that yeah you could also be a

1:14:12real bastard to her like after that if i

1:14:16accidentally was and that changes your

1:14:18relationship with her a time you could

1:14:20be like well it's totally your fault

1:14:22because you didn't radio this in and

1:14:25she's like what how dare you say that to

1:14:27me like she gets pissed and you're like

1:14:28everything's kind of ruined after that a

1:14:30little bit but i did that by accident it

1:14:32wasn't my fault but yeah it totally did

1:14:35anyone everyone was probably really nice

1:14:38we're not monsters yes I'm obviously a

1:14:40monster it was an accident i was playing

1:14:42on the on the playstation and the button

1:14:45it was dark i don't know you want two

1:14:46people want to talk about the camera

1:14:48my understanding is that if you're

1:14:49playing on the computer you get to take

1:14:51pictures and have the whole help to the

1:14:53end in that you can have them print them

1:14:56out and send them to you later

1:14:58yeah i thought that was a really fun

1:15:00touch i kept having these moments where

1:15:01I thought oh I gotta take a picture of

1:15:03this which I just thought was all a lot

1:15:05of fun to to have that as a mechanic and

1:15:07in the game that is pointless

1:15:09it has nothing to do with anything it's

1:15:11just you're taking pictures of your stay

1:15:15in the wilderness on this camera i used

1:15:17it to document what i considered

1:15:19evidence so I went into pictures of your

1:15:22side

1:15:23I just I took a photo of his crazy wall

1:15:26before we left the lookout station for

1:15:28the last time yeah me too but may I took

1:15:30photos of you know I I knew it was going

1:15:33to be saving my photos so i took

1:15:34beautiful nature photography and then I

1:15:36got to the end of the game and realized

1:15:37that if you play it on the PlayStation 4

1:15:39you don't get to get prints of your

1:15:41photos oh I really hope they add that

1:15:43because i took some awesome pictures can

1:15:45you share them on the way you're getting

1:15:47that you can't even see it on about man

1:15:49that's too bad it's like when you are

1:15:51John when you get the credit they show

1:15:52you the pictures that you tip yep that's

1:15:54all I know they came out good yeah they

1:15:55should they do show your pictures but

1:15:56you don't get the web the URL you can go

1:15:58to and you don't get to order prints i'm

1:16:00always did it the first time I didn't

1:16:01get to do that so I played it again on

1:16:03steam and it was iight i started playing

1:16:05my second place endurance team to start

1:16:06I can make up for that i found the

1:16:08gameplay even better on steam actually

1:16:10then with the controller on the

1:16:11PlayStation of course the I mean that

1:16:13the nice touch in the disposable camera

1:16:16is that it belonged to brian and brian

1:16:20and and so as you go back you see all

1:16:23the pictures that you took and then you

1:16:24see the pictures that he took yep yep

1:16:26it's a nice thats that's that that's

1:16:29your last little punch that you get as

1:16:31you forgot that too is also internet

1:16:32using the Sun yeah I want to ask anyone

1:16:36else in the very very beginning when you

1:16:37first get into the woods like after

1:16:39you've kind of established our base and

1:16:41you're walking around there's a spot

1:16:43where you can hear wind chimes and you

1:16:45drove me crazy i couldn't find them

1:16:48anywhere and then at the very end of the

1:16:50game you hear the wind chimes in you

1:16:52know the crazy guys hang out Ned right

1:16:54that's his name

1:16:55whose banana guys know that created you

1:16:58hear the wind chimes where he has like

1:16:59that lawn chair on his little like you

1:17:01know vista terrace that he made and I

1:17:04figured out that the wind chimes you

1:17:07hear when you're in the woods have to be

1:17:08those right yeah it'sit's uh according

1:17:10to the reddit post about it whenever you

1:17:13go below his window in the game you hear

1:17:17this faint chime and then you don't get

1:17:19to it until the end I thought that was a

1:17:21really nice touch

1:17:22I know because its overall fall out

1:17:24where they make it like it's just if you

1:17:26happen to find that I out on day one

1:17:28the game is over because that's that's

1:17:30the title again a different type of game

1:17:31that can be fun for starting out of

1:17:33people but it all

1:17:34requires a bigger budget and some people

1:17:35find not fun so uh let's listen in while

1:17:38wrapping up here i would like to get

1:17:40your final sort of final judgments final

1:17:43verdict on fire watch as a whole and how

1:17:46you how you how you view it overall

1:17:49everybody's been pretty positive but I

1:17:51want to check in with everybody and get

1:17:52a get a closing remark Tony what's your

1:17:55thought about Firewatch overall I think

1:17:57generally positive i enjoyed it i would

1:17:59recommend it to people especially if

1:18:01they liked other story games like gone

1:18:03home for the walking dead games or

1:18:06things like that i mean i think there

1:18:07are a lot of gamers out there who seemed

1:18:09to really hate those games and be angry

1:18:11that they exist which is a not you know

1:18:16I don't know it's sad

1:18:17there are so many existence of this key

1:18:20does not hurt you

1:18:21there are a thousand games where you can

1:18:23be a space marine the existence of the

1:18:25same does not mean one less space marine

1:18:27game there's still more space brain

1:18:29games and you can never play so yeah I

1:18:32enjoyed it i'm always looking for more

1:18:34good story games out there Brian what

1:18:37are your final thoughts any more games

1:18:40just like Tony said where I can have a

1:18:42non-gamer friend over and like get a few

1:18:45beers and play through a game like I

1:18:47would play or watch a movie with them i

1:18:49am 100-percent sold this game to me at

1:18:51least is worth getting a ps4 or making

1:18:54sure you have a good mac to play cuz my

1:18:572012 mac pro macbook pro did not i do

1:19:02this very well at all

1:19:04yeah my 5k imac did just fine so I was

1:19:07having my 2011 macbook pro had some

1:19:10exciting framerate issues but it but I

1:19:12made it through that was its good friend

1:19:14what are your final thoughts on fire

1:19:16watch I thought it was incredibly moving

1:19:20despite its in like little flaws I i

1:19:23have the same sort of overwhelming

1:19:25missed feels that I've had with other

1:19:27games like this with games like got home

1:19:29I did I will admit I had to spoil myself

1:19:32somewhat as soon as I as soon as i got

1:19:36knocked out i had to spoil myself

1:19:38because I was so terrified that this was

1:19:41going to go in a direction that i did

1:19:42not want that i was going to be like I

1:19:44can't play this game it's going to make

1:19:45me unhappy

1:19:46i spelled myself just enough to know

1:19:48that they were gonna be there were going

1:19:50to be any guns in the game and then

1:19:51continues I was like okay I can I can

1:19:54enjoy myself but I i thought the game

1:19:58was wildly affecting primarily because

1:20:01of the way that the story interact with

1:20:03nature and plays off your sort of your

1:20:07feelings about Izzy how how everything

1:20:11can get heightened in the woods how

1:20:12everything can get twisted and turned

1:20:14out of proportion and you know the

1:20:16sounds and music and freaky wind chimes

1:20:19and random abandoned houses in the in

1:20:23the middle of the woods

1:20:24even if they don't have anything you

1:20:26know any regard to the primary plot they

1:20:28still they still capture you they still

1:20:31they still make you excited and

1:20:32terrified to know what's going on a

1:20:35disembodied voices so great I i really

1:20:39enjoyed playing it I want to play it

1:20:41through again exhale only played it

1:20:43through once i want to play it through

1:20:45again and make some slightly different

1:20:47choices because I i think the voice

1:20:49acting in this game was magnificent and

1:20:52I really I kind of just want to hear

1:20:54more of more of the various dialogue

1:20:56that they had that the actors record

1:20:58because i really enjoy I enjoy listening

1:21:01to Henry and Delilah targets at this is

1:21:03really really good banter

1:21:04it's a good great audio

1:21:06choose-your-own-adventure overall I

1:21:09thought it was was really nice it it

1:21:12reminded me a lot of gone home and and

1:21:16hit me the same way that braid did in a

1:21:18strange way i'm just kinda with the with

1:21:21the uncomfortable feels the i'm not

1:21:25really sure if I like you you feel

1:21:27embarrassed you also feel like you

1:21:29learned something and and there's a

1:21:33sense of wistfulness and longing and

1:21:34more most of all it made me want to get

1:21:38off of the computer and go to Lake Tahoe

1:21:40and spend a weekend in the woods today I

1:21:42definitely had that like yeah let's go

1:21:45take a hike now I can watch out for

1:21:47crazy people at the f10 with your final

1:21:49verdict done

1:21:50Firewatch i did like it I I came around

1:21:53to it but i love the little details that

1:21:55that build character in addition to the

1:21:58tremendously great voice acting and dial

1:22:00like when you can find a hat in the very

1:22:02beginning and then like the hats there

1:22:03with you and if you don't find the hat

1:22:05then you don't have a hat and the every

1:22:08time he left the watchtower he'd grab

1:22:11the ledge to like swing down stairs like

1:22:13that's it's so human and like you get

1:22:16really drawn in with moments like that

1:22:18or you know with them

1:22:20Delilah's final drawing of you like

1:22:23however you answered how you look that's

1:22:25how the drawing was on her desk and with

1:22:27little inside jokes that you made or

1:22:29didn't make throughout the game are are

1:22:32all there or they're not there and so I

1:22:34really enjoyed all of those attention to

1:22:37detail that's you know most people

1:22:39wouldn't find but the people that do

1:22:41find it have that little bit of delight

1:22:43when they when they play but I'm you

1:22:46know I would have liked it to be you

1:22:47know a strong lady going through the

1:22:49woods who fell in love with the wire I

1:22:51thought that might have been a little

1:22:52different that would have been cool

1:22:53twist on it but I think as it as it

1:22:56played out it was a really great game

1:22:57and they did a really great job with the

1:22:59budget they had John what's your verdict

1:23:01so I tend to like story games like this

1:23:03for myself like I like to play them but

1:23:05i also like to recommend them because

1:23:07Firewatch unlike so many games these

1:23:10days for the most part does not ask you

1:23:12to do something dexterity wise with a

1:23:16time limit with a purpose that doesn't

1:23:18ask you to memorize the move set to jump

1:23:21on moving platforms to shoot things in

1:23:24general no matter how clumsy you are

1:23:27from moment to moment with the

1:23:29controller or the mouse and the keyboard

1:23:30you can you you will be successful in

1:23:34the game is a lot of games that don't

1:23:35have any states where you can die so

1:23:37easily or they're not asking you to do a

1:23:39mechanic they're not a virtual athletic

1:23:42competition and that lets more people

1:23:44enjoy the things that the games you are

1:23:47uniquely positioned to do so I i like

1:23:50the type of game for myself is just kind

1:23:51of a break-in to enjoy different types

1:23:52of games it lets games look beautiful

1:23:55like this game looks because those

1:23:56people because the Gamemakers can put

1:23:58their money and their effort into other

1:23:59places like the scenery or the the

1:24:02dialogue or the voice acting

1:24:04whereas if you spend the entire game

1:24:05hunting game development process holding

1:24:07a game engine for some you know

1:24:08shooter a platformer you don't have time

1:24:10for that the stuff so that's one respect

1:24:12that I really really love this game of

1:24:14the other thing is the more unique to

1:24:16this game than the other games is I like

1:24:19the fact that this game was even though

1:24:20structurally so similar to the games

1:24:22we've all mentioned that are generally

1:24:24not hand-eye coordination games have

1:24:26dialogue trees have a story have

1:24:28branching plots of varying degrees that

1:24:31this game was different than those in

1:24:33that it was a different kind of story in

1:24:35a different kind of setting with things

1:24:38that we didn't expect we spend most of

1:24:39this podcast talking about how this game

1:24:43subverted your expectations of having a

1:24:45protagonist who was include the

1:24:46admirable of having to forcing you to

1:24:48inhabit this character has bad things

1:24:49happen to them of having a plot that

1:24:51doesn't follow the traditional structure

1:24:53culminating in some grand conspiracy of

1:24:55having time a melancholy bummer kind of

1:24:58climax and resolution of the story and

1:25:02there's a lot of sameness and games even

1:25:04within the games are doing now isn't

1:25:05gone home totally different than you

1:25:07know

1:25:08call of duty you're not going home is

1:25:09different call of duty but there's still

1:25:11so much greater range of the games can

1:25:14take even if you think like the range of

1:25:16novels and movies are still much broader

1:25:18than the envelope of things that games

1:25:19feel like they're allowed to do if this

1:25:21was a movie no my bad not like oh this

1:25:23is really breaking new ground for motors

1:25:24plenty of movies about people in the

1:25:26woods who are sad weird things happen to

1:25:28you and you don't think anything of it

1:25:29but four games to do that I think that's

1:25:32one of the most important things this

1:25:33game does it shows you don't have to

1:25:35tell the same kind of stories in the

1:25:36same kind of way in the same kind of

1:25:38settings all the time and granted yet is

1:25:41big you know the w white dude who is the

1:25:43main character I can't break ground on

1:25:45all fronts but I just like I was like

1:25:47the idea that it is that is definitely a

1:25:50different weird kind of game even if it

1:25:52doesn't appeal to people and you're like

1:25:53you know what I would like a different

1:25:55kind of game this game and it's weird

1:25:57and didn't didn't quite work for me I

1:25:59want there to be more games like this so

1:26:02even though i think something like gone

1:26:05home was like a tighter and better

1:26:08realized in the end fire watches its own

1:26:10unique snowflake that I'm just glad

1:26:12exist and i want to see I'm glad he's

1:26:15doing well financially it seems to be

1:26:17anyway because i want to see more people

1:26:18say I'm

1:26:19a weird idea for a game to like and you

1:26:21know anything summer-like text

1:26:23adventures and much more adventurous how

1:26:24you can type whatever you want i can

1:26:25text adventures about anything I want

1:26:28more games like Firewatch time I really

1:26:30enjoy playing it now I i agree fifteen

1:26:32or twenty dollars and three or four

1:26:34hours i wish there were more games that

1:26:37this is the kind of game I want to play

1:26:39I don't want to invest in a game that's

1:26:43good i'm going to put 200 hours in

1:26:44because I'm never gonna put 200 or 100

1:26:46or 50 or 20 hours in a game i'm just not

1:26:49going to do it but something like this

1:26:51which is substantial to me it's more

1:26:55than a movie but it's also not a thing

1:26:58that i have to you know just become a

1:27:00lifestyle either i really like these

1:27:02kinds of games i would love to play more

1:27:03of them

1:27:04I I i think it's interesting that this

1:27:06character is kind of off-putting but I I

1:27:10found him I found him off putting to but

1:27:12I guess that's part of the point is is

1:27:14your you know you're trying to be put in

1:27:16a position like we were saying where you

1:27:18know wherever you go there you are you

1:27:20know we're not happy he's not happy with

1:27:22himself and we're not happy with him and

1:27:23we're him too so I like that about it

1:27:26and I'm what I will take away from it is

1:27:27the beauty as much as like kind of

1:27:29quibble with the red herrings and the

1:27:31ultimate resolution of this mystery and

1:27:35I wish it was a little more puncturing

1:27:37of just like oh there are no mysteries

1:27:39that was all in your head there's

1:27:40there's just these different things i

1:27:42would have liked that I think better i

1:27:44will walk away with the memory of

1:27:46wandering around in the woods and that

1:27:49was really great and it was beautiful

1:27:51and it was fun and I I you know I can't

1:27:53believe that I did it but I actually

1:27:55advocated for more boring wandering and

1:27:59looking at the woods because i actually

1:28:01thought that was really great and

1:28:02feeling like that's a thing that game

1:28:05can do is make you feel like you're

1:28:07living in this world that it's it's

1:28:09immersive in a way that in the end it

1:28:10becomes a real space that you have

1:28:12memories of being in this space even

1:28:15though it's not a real space and you

1:28:18weren't actually in it you know I that

1:28:20is the kind of magic the games can do

1:28:22that no other form can really do that

1:28:26that feeling like your computer there

1:28:28and and I will always appreciate that

1:28:32about fire

1:28:32because of how beautiful that world was

1:28:34so just wait for fire watch vr imagine

1:28:38then you'll know you'll never need to go

1:28:40anywhere to take a hike in the woods

1:28:43alright well we're going to close up the

1:28:44old video game video game door to the

1:28:48clubhouse for now but hopefully there

1:28:50will be another game that will emerge at

1:28:52some point in the near future that we

1:28:54will we will reconvene and because i

1:28:56would like to play more games like this

1:28:58one like fire watch I'd like to thank my

1:29:01panel for joining me to talk about a

1:29:02video game Tony sindelar thank you Jason

1:29:06was fun

1:29:07Tiffany are meant thank you thank you

1:29:09already called well thanks feel better

1:29:12Thank You president Hamilton thanks for

1:29:14being here very happy to be here thank

1:29:16you so much

1:29:17and of course John siracusa thank you

1:29:19about like 650 hours and destiny i'm

1:29:22going to be really prepared for destiny

1:29:23podcast we have it

1:29:25ok already did that so noted thanks

1:29:28everybody out there for listening we

1:29:29will see you next time

1:29:32[Music]

1:29:50you know when I first heard the term

1:29:55walking simulator I thought it was just

1:29:57a mean person on the Internet calling

1:29:58these games like claiming just walk

1:30:01around your house it's same thing you

1:30:02think is better and that's the walking

1:30:03simulator but when I went on steam it's

1:30:07an actual genre in their directory for

1:30:11video games is walking simulators and I

1:30:14thought really this is what we're

1:30:15calling these now they're they're much

1:30:17more than that that's not a no as I said

1:30:20I think I don't know another product

1:30:21number which one that they did the

1:30:22dawning of the the true vr worker when

1:30:25the one of the largest categories and

1:30:27most profitable categories games as

1:30:29literal hiking simulators where there is

1:30:31no game of the biggest people hiking in

1:30:33the woods all the time there's no game

1:30:34they're like you just go in the woods

1:30:35because it's a beautiful place to be and

1:30:37you so much to our people gamefly

1:30:39everything so you know I don't mean like

1:30:41like accept these are called walking

1:30:43simulator is somewhat drizzly is like

1:30:45all you just kind of going through a

1:30:46story but not like literally like this

1:30:48we have like you know truck simulator is

1:30:50driver talking about the country at

1:30:51least thing you're driving something

1:30:52like hiking simulator is it is just

1:30:55woods man that's it get a little Zen

1:30:58kind of some people they will only

1:31:00settle for murder simulators that's not

1:31:01dating you know I started playing euro

1:31:03truck simulator and I don't do any of

1:31:05the game stuff I just drive around and

1:31:07listen to podcasts and it's amazing like

1:31:08i feel bad and the game developers who

1:31:11actually put a really deep game in there

1:31:13i do nothing with it