290: Team Bucket
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being comfortable is brought to you by
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go to IT pro dot TV / smell and use the
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code smell the incomparable number 290
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mar 2016
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welcome back everybody to be
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uncomfortable on your hostess and smell
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and we're going to open up the video
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game Dusty covers of the video game club
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which doesn't get to work out that often
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but they're back to talk about it
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recently released the game probably fire
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watch from campo santo and published by
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Panik available for Windows OS 10 linux
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and if you get a ps4 it will work on
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their to joining me to talk about this
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recent release video game which I so
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rarely play but i did this time it's
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very exciting are my panelists fine
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group all brian hamilton hello
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wait we're not here to play wizards in
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wyvern's I wait for it
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Tiffany arms is back to talk more video
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games hello hi it's good to have you
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serenity Caldwell's out there
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hello hello hello it's the ghost of
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serenity called my flu racked ghost but
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she's and I'm trying to imitate what it
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might sound like coming through
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walkie-talkie oh nice Tony sindelar is
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scanning the forest hi Tony high and
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John siracusa of course because we're
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talking about video games i'm glad i
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don't see any progress bar counting down
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when i'm asked to reply on the show
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wait you don't see that it's there it's
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in mind it's in my mind the the why is
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my answer will move on i have I want to
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start this bob so that this is
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interesting I guess disclosure here is
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many of us know the people at Panik who
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published this game although i don't
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know anybody at campo santo who produced
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it and i really only saw a preview of it
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XOXO last fall but uh that's all really
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I knew about it and I played a couple
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weeks ago I my only other bit of
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disclosure if this is an opening
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statement so be it is when i was i just
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graduated from college in 1992 i worked
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for the summer at my local newspaper
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back home and one of the stories that i
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wrote was about a guy named herb who was
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a fire spotter and he lived for the
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summer in a single room platform at the
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top of a mountain and look for smoke
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from forest fires and radioed them in
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I went out to the to the fire tower and
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interviewed him and so to see a game
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based on that premise is sort of tickled
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me and i can say that it pretty much
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jobs with my my memory of his fire tower
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the setting of the fire tower and fire
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watch so yeah I got I got kind of a kick
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out of it
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it wasn't a two-day hike to get there
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which is part of the plot of a Firewatch
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so so far watches a it's a it's a game
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where you are you're Henry who too is
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working in Wyoming in the National
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Forest as a fire spotter so he has got
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his he takes a two day hike and goes to
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this tower where he can overlook the
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forest and he can see off to another
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Ridge where there's another tower in
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which is Delilah who is another person
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working at sapphire spotter and she sort
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of his manager and then we have a sort
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of adventure and discussion and
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flashbacks of hit of what has brought
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Henry to this point and that is what
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Firewatch is all about
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I so love what would people think i'm
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gonna start here
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Firewatch opens with an interesting
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structure where you are sort of in a
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series of flashbacks about how you get
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to the lookout and it's not sort of just
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a prologue that gets you there but a
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series of choices you've got to make and
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they're kind of interlaced with arriving
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in the in the forest and i'm curious
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what everybody thought about the way
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that the story starts it is incredibly
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cinematic especially because it
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completely breaks that the expectation
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that this is going to be you know that
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kind of cinematic game with those with
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those text adventure bits we get to
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choose what you say in the bar and we
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say on the balcony and things like that
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and then goes back to these beautifully
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faded in faded out moments they are
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timed perfectly
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it feels this is the most playable
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movie-style game ever played that's
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different than a lot of the
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the games that use the same mechanics
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where they will be text on the screen
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and you have a series of choices very
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early on in the intro sequence which by
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the way is not really what the rest of
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the game is like it yeah we're like a
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pre credits type sequence where they
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make your picture is is it becomes clear
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if you've played a lot of these
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adventures that this is mostly not going
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to be one of those games where they
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present you with the series of choices
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and based on your choices you are
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defining your character very early on
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they force you to make a series of
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choices
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none of which certainly some bad choices
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the corner corner code good choices you
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because that's the type of game you can
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play a lot of a lot of games that are
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like they give you a range of choices
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where you can decide what kind of person
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you want to be but this game is
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different this game has an idea of who
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this character is or needs to be for the
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purposes of the story and you are forced
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to essentially choose from several what
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you might consider bad choices which
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isn't necessarily a bad thing but it
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definitely frames this game is even
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though it has the trappings of the you
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know sort of that the tell-tale style
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games like The Walking Dead or whatever
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where you're expecting someone to say
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you know you know Kerry will remember
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this or whatever I this is more like you
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are the person saying that you'll
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remember this because although there are
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many different choices there
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this is not a role-playing game you
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don't get to define Henry Henry is a
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person you have to sort of inhabit him
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for the course of the game also in all
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of my playthroughs none of the different
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choices you make really affect anything
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in the long run just how you relate to
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Henry and Delilah and I i think the
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opening I think Johnny said I really
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well in terms of you inhabit him and I
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thought the opening did a really great
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job of like placing you inside of him
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pretty quickly and pretty efficiently
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and elegantly thoroughly I have to say
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something about that CSI i'm really
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curious how serenity you feel about it
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too in that when i started playing this
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game I had a really hard time connecting
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to it because it's such a personal
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emotional embodiment of the game and I i
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guess as like a woman playing this game
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I couldn't get into it as much because I
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felt already like this game wasn't
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supposed to be made for me a little bit
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because of I'm not Henry know what i
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mean like i didn't i didn't feel the
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same way Henry was failing are doing the
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same thing Henry was doing because I did
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I just felt like I don't
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I I relate more when I can play as a
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female character and I think that a game
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specifically like this where it is so
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personal and it's so emotional and it's
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so specific to you are as you guys said
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like embodied inside of Henry I felt
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disconnected from that and so that but
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you know that bothered me a little bit
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when i played this videogame the second
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time i was able to kind of like let that
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go a little bit more but it's still it
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you know guys don't have to you know
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when you see a game like this you don't
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have to worry about is this game made
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for me because it is and you don't have
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to think like that you're gonna feel
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differently about the character because
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it just is made for you so I don't know
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I I had a little bit of a hard time
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connecting ya know I i definitely agree
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with you in the beginning especially
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those sort of initial us as well as
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you're describing very cinematic scenes
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to me it it there was a little bit of a
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disconnect from it because yeah it's
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it's very hard to be like yes I am a
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late twenties college dude who drinks a
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and these are my motivations and this is
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whom like it takes it took a little bit
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for me to not only get the character but
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to feel like I could uh huh
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actually i'll be honest like there are
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parts of me that identify with Henry
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throughout the game but the reports to
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me that we're still like you stupid
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what are you doing why are you saying
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these things why don't you get that this
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is a code that your supervisors like
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there's so many so many things in this
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game where I'm just like oh my god
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you're just your lug your lovable lug
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but all gosh yeah like when they ask how
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do you pose you know and you're like oh
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do you pose like you're frolicking
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Victoria's Secret her you're a macho man
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and i looked at Marco because my husband
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who was you know watching me play while
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I was playing the game and I'm like I
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don't know which one do you want to do
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was like I'd like there were a couple
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questions in the very beginning to like
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set the tone of the game and I like turn
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to him like i don't know i don't know i
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was able to pick the dog you know I'm
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like I'm not a jerk i'm totally picking
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bucket every time that's what she wants
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like of course you can be a jerk here
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but this
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that is the correct answer everyone
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playing role on Team bucket right
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oh yeah yes you better bust well you
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know the gender angle does make it
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easier for guys to relate because at
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least they have a fighting chance so
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maybe you knew somebody was like this
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maybe you can relate to be if you're
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married you can relate to being married
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to trying to pick up a woman at a bar
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when you're drunk or something like that
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but like i said in the beginning even
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four guys the game forces you to realize
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you are not playing as yourself you are
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being asked to inhabit this character
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this character that makes bad choices
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and that yeah you're only given the
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choice is your given number the ones you
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feel like these are the choices i would
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make sure you have to it's kinda like
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when you're reading a book and the main
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character is something like to share
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right what it was like you're really
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just a regular novel in the main
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characters nothing like you you have to
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the good book will say well even those
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characters nothing like me and does make
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decisions that I would never make
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because the the protagonist and if the
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author does a good job you can end up
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relating to them and it's kind of like a
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life is strange is it not business a
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similar game to fire watch your life is
[TS]
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stranger ask the players as a you know a
[TS]
00:10:24
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young teenage girl a lot of games are
[TS]
00:10:27
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like that in the day they ask you to be
[TS]
00:10:29
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somebody you're not and it's a different
[TS]
00:10:31
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kind of game where you have to accept
[TS]
00:10:34
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that it is not a role-playing game and
[TS]
00:10:36
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you don't get to define the character
[TS]
00:10:37
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you just get to I mean you got home late
[TS]
00:10:39
◼
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for example I mean I did I diet you can
[TS]
00:10:41
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I relate to the experiences of a you
[TS]
00:10:44
◼
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know a young lesbian teenager and gone
[TS]
00:10:46
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no but if you you know eventually you
[TS]
00:10:48
◼
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switch your mindset and say alright this
[TS]
00:10:51
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►
is not me this is this character and I'm
[TS]
00:10:52
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sort of being within I don't know it
[TS]
00:10:55
◼
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happening is one more because you are
[TS]
00:10:56
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animating them and you are making
[TS]
00:10:57
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choices
[TS]
00:10:59
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it's kind of like role playing in the
[TS]
00:11:01
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dnd sense where you are assigned a
[TS]
00:11:03
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character and you have to be a gruff
[TS]
00:11:04
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dwarf and even if you're not a gruff
[TS]
00:11:05
◼
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kind of person you feel like well time
[TS]
00:11:07
◼
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to pretend I'm a graft war right because
[TS]
00:11:09
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that's this character or whatever and
[TS]
00:11:11
◼
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you can get in that way
[TS]
00:11:12
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yeah but I mean that's but this is like
[TS]
00:11:14
◼
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a very personal character you know he's
[TS]
00:11:15
◼
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a person he's making choices he's doing
[TS]
00:11:17
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►
things like and I think of me to say
[TS]
00:11:19
◼
►
that the writing and everything was
[TS]
00:11:20
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really great that eventually you know i
[TS]
00:11:21
◼
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was able to let that go and be like okay
[TS]
00:11:23
◼
►
I'm playing as Harry I will Harry that's
[TS]
00:11:25
◼
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what I thought I always kept thinking
[TS]
00:11:27
◼
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was Harry from haha madman like I'm just
[TS]
00:11:29
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making carries choices like that's all
[TS]
00:11:31
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►
I'm doing well I could have done
[TS]
00:11:32
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I version where you got to pick the
[TS]
00:11:34
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gender of the care oh yeah i mean i
[TS]
00:11:35
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understand they put so much time and
[TS]
00:11:37
◼
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extra stuff more acid so much time into
[TS]
00:11:40
◼
►
the voice actor yeah you don't get to
[TS]
00:11:41
◼
►
change what happens in the game because
[TS]
00:11:43
◼
►
money because yeah but going back to
[TS]
00:11:46
◼
►
what you were saying about character
[TS]
00:11:47
◼
►
John because that was that was what
[TS]
00:11:49
◼
►
invention we sort of made me embrace the
[TS]
00:11:52
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the game as as uncomfortable as I felt a
[TS]
00:11:54
◼
►
sort of the initial few minutes I it
[TS]
00:11:57
◼
►
reminds me a lot of what i used to do as
[TS]
00:12:00
◼
►
a kid actually as a kid in the woods
[TS]
00:12:02
◼
►
where I would read books on and then you
[TS]
00:12:04
◼
►
know you would you you have the book the
[TS]
00:12:06
◼
►
story that's in the book and then
[TS]
00:12:08
◼
►
occasionally you go and you you take the
[TS]
00:12:11
◼
►
character out of the book and you say oh
[TS]
00:12:13
◼
►
you know like I wonder what would happen
[TS]
00:12:15
◼
►
if Luke's got like it looks guy Walker
[TS]
00:12:17
◼
►
was in the middle of the woods I wonder
[TS]
00:12:18
◼
►
what he was decisions you would make I
[TS]
00:12:20
◼
►
want you know when you start it's almost
[TS]
00:12:22
◼
►
like developing a character for your own
[TS]
00:12:24
◼
►
book in and in each like putting some of
[TS]
00:12:27
◼
►
your own voice into a predetermined
[TS]
00:12:29
◼
►
character and playing with them outside
[TS]
00:12:31
◼
►
the constraints of a traditional story
[TS]
00:12:34
◼
►
and it's kind of weird way of describing
[TS]
00:12:36
◼
►
how i felt about this game but but in
[TS]
00:12:40
◼
►
some ways it was very much like okay I'm
[TS]
00:12:42
◼
►
taking somebody else's character this is
[TS]
00:12:44
◼
►
not a character I would have ever
[TS]
00:12:45
◼
►
written but as a writer
[TS]
00:12:47
◼
►
it was really interesting to me to play
[TS]
00:12:50
◼
►
this game and think about that think
[TS]
00:12:52
◼
►
about his decisions in his choices as
[TS]
00:12:54
◼
►
like I am painting the future of Henry
[TS]
00:12:57
◼
►
the character of you know I have a Harry
[TS]
00:13:00
◼
►
crane in the nineteen eighties as a is a
[TS]
00:13:03
◼
►
slightly level slightly doofus in the in
[TS]
00:13:05
◼
►
the middle of the woods and part of it
[TS]
00:13:08
◼
►
is you know how what how would you react
[TS]
00:13:12
◼
►
but moreover i felt more and more like
[TS]
00:13:15
◼
►
this person is not is never going to be
[TS]
00:13:18
◼
►
me but i can i can roleplay as this
[TS]
00:13:22
◼
►
character you'd like you were saying i
[TS]
00:13:24
◼
►
can i can inhabit this character and and
[TS]
00:13:26
◼
►
play within them
[TS]
00:13:27
◼
►
what makes this game so incredible is
[TS]
00:13:29
◼
►
that it tricks you into thinking you're
[TS]
00:13:30
◼
►
the one that's driving all the action
[TS]
00:13:32
◼
►
because everything is already written
[TS]
00:13:34
◼
►
all the dialogue is already recorded all
[TS]
00:13:36
◼
►
you're doing is just pushing wasd to
[TS]
00:13:38
◼
►
move around and make everything moved
[TS]
00:13:40
◼
►
forward so the fact that the writing can
[TS]
00:13:41
◼
►
suck you into thinking that you are the
[TS]
00:13:44
◼
►
actual one cream
[TS]
00:13:45
◼
►
reading this story like a Firewatch was
[TS]
00:13:46
◼
►
a short story or a movie would probably
[TS]
00:13:49
◼
►
be pretty good but it would be nowhere
[TS]
00:13:50
◼
►
near as effective as if you were the one
[TS]
00:13:52
◼
►
actually wandering through the woods and
[TS]
00:13:54
◼
►
digging things up and putting out fires
[TS]
00:13:56
◼
►
and look Skywalker in the woods angle
[TS]
00:13:58
◼
►
the the part that is extra difficult
[TS]
00:14:01
◼
►
about this is when you play as another
[TS]
00:14:03
◼
►
character even and gone home or life is
[TS]
00:14:05
◼
►
strange or something in general the
[TS]
00:14:06
◼
►
protagonist is admirable or heroic or
[TS]
00:14:09
◼
►
even if they make choices you wouldn't
[TS]
00:14:11
◼
►
make it usually because they're more
[TS]
00:14:12
◼
►
brave than you are or you know like that
[TS]
00:14:15
◼
►
that there's a hero to the story
[TS]
00:14:17
◼
►
whereas right off the bat in this one
[TS]
00:14:18
◼
►
the protagonist in the story which you
[TS]
00:14:20
◼
►
are being asked to play you kind of feel
[TS]
00:14:22
◼
►
like I'm better than this guy
[TS]
00:14:24
◼
►
I mean she not like you just a force you
[TS]
00:14:27
◼
►
to select among bad choices and things
[TS]
00:14:29
◼
►
turn badly and by the time you end up in
[TS]
00:14:32
◼
►
that fire watch station you kind of
[TS]
00:14:34
◼
►
think of this guy you mean I think
[TS]
00:14:36
◼
►
you're in the place the game want you to
[TS]
00:14:37
◼
►
be like this guy's life is a mess and
[TS]
00:14:38
◼
►
it's his own fault i think you're
[TS]
00:14:40
◼
►
supposed to be like uncomfortable like
[TS]
00:14:42
◼
►
planned very right likelike it'sit's
[TS]
00:14:44
◼
►
very intentional like bad things happen
[TS]
00:14:46
◼
►
to him and he didn't handle them well
[TS]
00:14:48
◼
►
and you for what you didn't handle it
[TS]
00:14:50
◼
►
well because the only two choices you
[TS]
00:14:51
◼
►
ever given all the choices was like bad
[TS]
00:14:53
◼
►
and bad again the dog choice was the
[TS]
00:14:55
◼
►
only easy one
[TS]
00:14:56
◼
►
they're at and and really the dog prices
[TS]
00:15:00
◼
►
only easy for us because we're a bunch
[TS]
00:15:01
◼
►
of softies right but someone else's
[TS]
00:15:02
◼
►
somewhere is going like obviously picked
[TS]
00:15:04
◼
►
the german shepherd but anyway like it
[TS]
00:15:06
◼
►
you end up there trying to put you into
[TS]
00:15:09
◼
►
place you're never going to feel like
[TS]
00:15:10
◼
►
unless you had something like Henry had
[TS]
00:15:11
◼
►
happened to him worse his wife gets
[TS]
00:15:13
◼
►
everything we do is spoil her already
[TS]
00:15:15
◼
►
I know but there are things were going
[TS]
00:15:17
◼
►
to fire the spoiler off for but the
[TS]
00:15:20
◼
►
essentially the prologue of the story
[TS]
00:15:22
◼
►
you shouldn't be listening to this
[TS]
00:15:23
◼
►
podcast if you want to go into it cold
[TS]
00:15:26
◼
►
so i'm not gonna find a spoiler one-off
[TS]
00:15:28
◼
►
I'm just gonna say we're gonna talk
[TS]
00:15:29
◼
►
about the setup of the story and feel
[TS]
00:15:31
◼
►
free about it
[TS]
00:15:32
◼
►
alright so his wife has dementia and it
[TS]
00:15:35
◼
►
actually putting home if my status
[TS]
00:15:37
◼
►
happened to you can never be in that
[TS]
00:15:38
◼
►
headspace the closest the game can get
[TS]
00:15:40
◼
►
is to essentially make you participate
[TS]
00:15:44
◼
►
in a series of bad choices leading up to
[TS]
00:15:46
◼
►
him being away from his wife and you
[TS]
00:15:48
◼
►
should feel bad about it because you
[TS]
00:15:51
◼
►
know if it was just you don't have any
[TS]
00:15:52
◼
►
choices you'd say this guy's away from
[TS]
00:15:54
◼
►
his wife and i feel i look down on him
[TS]
00:15:57
◼
►
for that but because you were forced to
[TS]
00:15:58
◼
►
pick left to ride your be a whole bunch
[TS]
00:16:00
◼
►
of times you have a little bit of I feel
[TS]
00:16:03
◼
►
bad because I did that and especially on
[TS]
00:16:05
◼
►
the first playthrough you're like maybe
[TS]
00:16:08
◼
►
one of the other choices I didn't pick
[TS]
00:16:10
◼
►
would have led to a better dialogue tree
[TS]
00:16:11
◼
►
I mean and and that would have led to a
[TS]
00:16:14
◼
►
situation where I don't feel quite as
[TS]
00:16:15
◼
►
bad but that's what they want you to be
[TS]
00:16:17
◼
►
once you get into the station they want
[TS]
00:16:19
◼
►
you to be disoriented kind of feeling a
[TS]
00:16:22
◼
►
little bit guilty not sure what's what
[TS]
00:16:24
◼
►
still thinking about that whole prologue
[TS]
00:16:26
◼
►
sequence and then being thrust into you
[TS]
00:16:29
◼
►
know Delilah squawking at you over the
[TS]
00:16:31
◼
►
radio to go
[TS]
00:16:32
◼
►
what's this all about what is also doing
[TS]
00:16:33
◼
►
fire right now I i think if it is and it
[TS]
00:16:37
◼
►
i assume it is a creative decision to
[TS]
00:16:39
◼
►
make you it uncomfortable and give you
[TS]
00:16:43
◼
►
actually some sort of remove from Henry
[TS]
00:16:46
◼
►
over you know you're like you're
[TS]
00:16:48
◼
►
operating him but you're almost like a
[TS]
00:16:49
◼
►
dissenter while your hot friend you're
[TS]
00:16:51
◼
►
like all right well I'll play this guy
[TS]
00:16:53
◼
►
but only under protest because that's
[TS]
00:16:55
◼
►
definitely how I felt and I didn't have
[TS]
00:16:57
◼
►
a problem with that I felt like I
[TS]
00:16:59
◼
►
certainly would have been more
[TS]
00:17:00
◼
►
comfortable being shown a prologue that
[TS]
00:17:03
◼
►
says this guy's messed up and now you
[TS]
00:17:07
◼
►
get to steer him as opposed to what what
[TS]
00:17:10
◼
►
Firewatch does which is makes you
[TS]
00:17:11
◼
►
complicit in his screw-ups that you
[TS]
00:17:13
◼
►
can't it makes you very uncomfortable at
[TS]
00:17:15
◼
►
least it made me very uncomfortable to
[TS]
00:17:17
◼
►
have to make all of those bad decisions
[TS]
00:17:20
◼
►
and to not have any choice but to make
[TS]
00:17:23
◼
►
one bad decision or another I don't know
[TS]
00:17:25
◼
►
how many people played alone versus with
[TS]
00:17:27
◼
►
someone nearby when I have someone was
[TS]
00:17:28
◼
►
watching me play and they're like whoa
[TS]
00:17:29
◼
►
this gets heavy fast
[TS]
00:17:31
◼
►
yeah i guess like I mean I kind of knew
[TS]
00:17:34
◼
►
what the concept of the game was but I
[TS]
00:17:35
◼
►
was not perhaps emotionally prepared for
[TS]
00:17:38
◼
►
what that little prologue was going to
[TS]
00:17:39
◼
►
be like an undergraduate the magic trick
[TS]
00:17:41
◼
►
is that if you're in the right headspace
[TS]
00:17:44
◼
►
once you get there you start to like
[TS]
00:17:47
◼
►
sort of cognitive dissonance texting you
[TS]
00:17:49
◼
►
like well yeah things are in a bad
[TS]
00:17:52
◼
►
situation but you know I really didn't
[TS]
00:17:54
◼
►
have much of a choice and for people in
[TS]
00:17:56
◼
►
that situation and then time you've done
[TS]
00:17:57
◼
►
something about your life very often you
[TS]
00:17:59
◼
►
say yeah things ended up this way but
[TS]
00:18:01
◼
►
it's not like I had that much of a
[TS]
00:18:02
◼
►
choice like that that if you are in a
[TS]
00:18:04
◼
►
bad situation like very often it seems
[TS]
00:18:06
◼
►
as if at the time you all you had a
[TS]
00:18:09
◼
►
choice of is a series of bed
[TS]
00:18:10
◼
►
prices and whichever one you were to
[TS]
00:18:12
◼
►
pick there was no alternate dialogue
[TS]
00:18:13
◼
►
tree you would have always led to this
[TS]
00:18:15
◼
►
situation sort of like to explain your
[TS]
00:18:17
◼
►
own life to yourself that that even
[TS]
00:18:20
◼
►
though if you look at my life you would
[TS]
00:18:22
◼
►
feel like you obviously made some
[TS]
00:18:24
◼
►
choices you can make better ones for me
[TS]
00:18:26
◼
►
experiencing that time all I ever saw in
[TS]
00:18:28
◼
►
front of me were two choices both of
[TS]
00:18:29
◼
►
which are bad and I tried to pick the
[TS]
00:18:31
◼
►
least bad one and stone up in a bad
[TS]
00:18:32
◼
►
place um and if you can get into that
[TS]
00:18:35
◼
►
mindset you can kind of start to
[TS]
00:18:37
◼
►
identify because he literally isn't a
[TS]
00:18:39
◼
►
game where you don't you can't you can't
[TS]
00:18:41
◼
►
get to a situation where you are better
[TS]
00:18:43
◼
►
to your wife and you know the whole nine
[TS]
00:18:45
◼
►
yards right you can't do that but when
[TS]
00:18:48
◼
►
he's in that fire watch station
[TS]
00:18:50
◼
►
not that he has a chip on his shoulder
[TS]
00:18:51
◼
►
but you can kind of tell that he's has
[TS]
00:18:55
◼
►
justified somebody's running away from
[TS]
00:18:57
◼
►
it all and like it you know if you were
[TS]
00:18:59
◼
►
to talk to him if you would have liked
[TS]
00:19:00
◼
►
free dialogue with Henry and say so
[TS]
00:19:02
◼
►
what's the deal with all that stuff with
[TS]
00:19:03
◼
►
your wife and everything would be like
[TS]
00:19:05
◼
►
you know in hindsight I you know just
[TS]
00:19:09
◼
►
seemed like at the time there was no way
[TS]
00:19:10
◼
►
out like that any nothing I did was the
[TS]
00:19:12
◼
►
right thing to do
[TS]
00:19:13
◼
►
I think the listening to tiffin and
[TS]
00:19:16
◼
►
certainly talk about the the the issues
[TS]
00:19:20
◼
►
with this the another lot of games that
[TS]
00:19:21
◼
►
will put women in the been male
[TS]
00:19:24
◼
►
characters with no choice but i wonder
[TS]
00:19:26
◼
►
because I felt this way to has a man
[TS]
00:19:28
◼
►
playing a male character i think the
[TS]
00:19:30
◼
►
intimacy of this story the emotional
[TS]
00:19:32
◼
►
connection and what's happening here
[TS]
00:19:33
◼
►
inside this person's life makes it a lot
[TS]
00:19:35
◼
►
harder to to connect then it then just
[TS]
00:19:41
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saying well you know you got a gun in
[TS]
00:19:43
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your fight aliens and yet you're your
[TS]
00:19:45
◼
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characters mail but whatever right this
[TS]
00:19:47
◼
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is the you can't just shrug it off at
[TS]
00:19:49
◼
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exactly this is this is you you are
[TS]
00:19:52
◼
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talking about the formation of a
[TS]
00:19:54
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relationship and then the all the
[TS]
00:19:56
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problems in the relationship and then
[TS]
00:19:58
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this horrendous kind of end of the
[TS]
00:20:00
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relationship them all of that happens
[TS]
00:20:01
◼
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and it's it's you know it's not it's
[TS]
00:20:05
◼
►
that intimacy i think is the thing that
[TS]
00:20:06
◼
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really makes it different than just
[TS]
00:20:09
◼
►
inheriting some character that alright i
[TS]
00:20:12
◼
►
guess i'm playing this game now let's
[TS]
00:20:14
◼
►
take a break so i can tell you about one
[TS]
00:20:15
◼
►
of our sponsors this episode is brought
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00:20:16
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to you by IT pro TV if you've got a
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00:20:19
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00:20:21
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00:20:23
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00:20:23
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00:20:25
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00:20:27
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00:20:29
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00:20:33
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00:20:35
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00:20:37
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00:20:39
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of content more than 50 hours being
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00:20:41
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added every week they are streamed live
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00:20:43
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and of course they're available on
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00:20:45
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00:20:48
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00:20:50
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course topics include apple certified
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00:20:52
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00:20:53
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00:20:57
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00:20:58
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00:21:00
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00:21:03
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00:21:06
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00:21:07
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00:21:09
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you get for one low monthly subscription
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00:21:11
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[TS]
00:21:13
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policy if you're studying with a book or
[TS]
00:21:14
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enrolled in a certification or technical
[TS]
00:21:16
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degree program this is a great
[TS]
00:21:17
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supplement if you're working IT
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00:21:19
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00:21:20
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00:21:22
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skills current so check out IT pro dot
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00:21:26
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00:21:31
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premium subscriptions normally fifty
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00:21:33
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00:21:35
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and seventy dollars a year but there's a
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00:21:36
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00:21:38
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00:21:40
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00:21:42
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00:21:44
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00:21:47
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00:21:49
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00:21:51
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00:21:54
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00:21:56
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00:21:58
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forever thank you to IT pro TV for
[TS]
00:22:01
◼
►
sponsoring the incomparable we should
[TS]
00:22:03
◼
►
talk a little bit about uh the forest
[TS]
00:22:07
◼
►
I think hmm the that is that is a major
[TS]
00:22:11
◼
►
character in this game as the forest and
[TS]
00:22:13
◼
►
your job as the fire watch person is to
[TS]
00:22:17
◼
►
watch for fires and then you get down
[TS]
00:22:20
◼
►
off of the the tower and you run around
[TS]
00:22:22
◼
►
in the forest and that is most of this
[TS]
00:22:23
◼
►
game this game is like a forest
[TS]
00:22:25
◼
►
simulator on one level and i actually
[TS]
00:22:27
◼
►
was what was thinking to myself or two
[TS]
00:22:29
◼
►
questions and two points I want to make
[TS]
00:22:30
◼
►
and I'm interested in your thoughts
[TS]
00:22:31
◼
►
about and one of them is I really
[TS]
00:22:34
◼
►
enjoyed running around in the forest and
[TS]
00:22:37
◼
►
admissions to accomplish in this game so
[TS]
00:22:39
◼
►
it was more than just running around but
[TS]
00:22:40
◼
►
honestly I had a moment where I thought
[TS]
00:22:42
◼
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you know I could probably just wander
[TS]
00:22:43
◼
►
around in this forest and it's like a
[TS]
00:22:44
◼
►
great game for nerds who always think
[TS]
00:22:46
◼
►
about going hiking but would rather just
[TS]
00:22:48
◼
►
sit in front of the computer you can
[TS]
00:22:49
◼
►
hike in the forest on your computer so
[TS]
00:22:52
◼
►
so I don't lose any toes yeah but it was
[TS]
00:22:54
◼
►
I thought that was beautiful and well
[TS]
00:22:56
◼
►
realized and then the only other thing i
[TS]
00:22:57
◼
►
want to mention in this in this section
[TS]
00:22:59
◼
►
I'm curious about is for a game called
[TS]
00:23:01
◼
►
Firewatch there is literally zero fire
[TS]
00:23:04
◼
►
watching I kept expecting that it would
[TS]
00:23:06
◼
►
start with you wandering around on the
[TS]
00:23:09
◼
►
tower looking out in the forest waiting
[TS]
00:23:12
◼
►
to see a puff of smoke somewhere and
[TS]
00:23:14
◼
►
then radioing it in and you're never
[TS]
00:23:16
◼
►
given that opportunity and I'm sure they
[TS]
00:23:19
◼
►
have a good reason they want to kick off
[TS]
00:23:20
◼
►
the storyline and not bore people but I
[TS]
00:23:22
◼
►
kind of wanted it to say here's your job
[TS]
00:23:26
◼
►
stand here here are some binoculars look
[TS]
00:23:29
◼
►
around and do that for a little while
[TS]
00:23:31
◼
►
before something happened or maybe even
[TS]
00:23:33
◼
►
during the story have it just like
[TS]
00:23:35
◼
►
totally slow down back to well just go
[TS]
00:23:38
◼
►
back to doing your job but I and bug me
[TS]
00:23:40
◼
►
a little bit that at no point does Henry
[TS]
00:23:42
◼
►
do his job like the job of a person in a
[TS]
00:23:46
◼
►
Firewatch station instead the times
[TS]
00:23:48
◼
►
presumably when he's doing that we've
[TS]
00:23:49
◼
►
got sort of fade in and out and we never
[TS]
00:23:51
◼
►
see them and I kind of wanted that I
[TS]
00:23:52
◼
►
kind of wanted that boredom and quiet of
[TS]
00:23:55
◼
►
staring out of the forest there was a
[TS]
00:23:57
◼
►
time of that there was a on day three
[TS]
00:23:59
◼
►
they gave you like a free time where
[TS]
00:24:01
◼
►
they're like all right well when you're
[TS]
00:24:03
◼
►
ready you talk to me but you know go do
[TS]
00:24:05
◼
►
what you need to do and you can kind of
[TS]
00:24:06
◼
►
like not engage the story at that point
[TS]
00:24:09
◼
►
and just kind of do what you want i
[TS]
00:24:11
◼
►
instantly said ok I'm ready and didn't
[TS]
00:24:13
◼
►
spend any time wandering around
[TS]
00:24:15
◼
►
yeah you can totally like way too much
[TS]
00:24:17
◼
►
time early on the enolate as long as you
[TS]
00:24:19
◼
►
want and there there little bit too in
[TS]
00:24:22
◼
►
the in the middle day is I think it's
[TS]
00:24:24
◼
►
like Dave 30-year day 40 something like
[TS]
00:24:28
◼
►
whenever right after you see we do see
[TS]
00:24:31
◼
►
the fire in midnight on the June fire
[TS]
00:24:34
◼
►
there are a couple of a couple of things
[TS]
00:24:37
◼
►
that the forest exploration aspect is
[TS]
00:24:40
◼
►
really eerie to me in some ways so I
[TS]
00:24:45
◼
►
mean I grew up in the Sierras
[TS]
00:24:47
◼
►
in the summers we have a cabin up north
[TS]
00:24:50
◼
►
of Lake Tahoe and granted this is not
[TS]
00:24:53
◼
►
this is not even remotely designed to
[TS]
00:24:55
◼
►
look like the Sierras but it still has a
[TS]
00:24:58
◼
►
and there's a familiarity up to being in
[TS]
00:25:01
◼
►
the absolute wilderness and wandering
[TS]
00:25:03
◼
►
around and feeling like even with all
[TS]
00:25:06
◼
►
the the later slightly terrifying things
[TS]
00:25:09
◼
►
that happen in this story all the things
[TS]
00:25:11
◼
►
that will happen behind horn behind this
[TS]
00:25:13
◼
►
from the app behind together and the
[TS]
00:25:17
◼
►
forest does not feel menacing it we it
[TS]
00:25:20
◼
►
first even even in the potentially
[TS]
00:25:23
◼
►
spoiler horny stuff the forest it its
[TS]
00:25:26
◼
►
it's this weird like you can be out in
[TS]
00:25:28
◼
►
the middle of nowhere even in the middle
[TS]
00:25:30
◼
►
of nowhere game-wise and not be worried
[TS]
00:25:33
◼
►
that someone is going to jump out and
[TS]
00:25:34
◼
►
scream at you I'm not worried that
[TS]
00:25:37
◼
►
you're going to stumble and then fall
[TS]
00:25:38
◼
►
down a ravine I it's all of the all of
[TS]
00:25:41
◼
►
the things that I remember loving about
[TS]
00:25:43
◼
►
exploring the forest is a child being
[TS]
00:25:46
◼
►
able to run up trails and no like nose
[TS]
00:25:49
◼
►
through Brock bushes and hear this
[TS]
00:25:52
◼
►
that's very like the the soundscapes in
[TS]
00:25:55
◼
►
this in this game are so good I I had a
[TS]
00:25:58
◼
►
moment where I was running through a
[TS]
00:25:59
◼
►
meadow and thinking this is great
[TS]
00:26:01
◼
►
because at no point is this game going
[TS]
00:26:03
◼
►
to make me look down my shoelaces and
[TS]
00:26:05
◼
►
hang out all the stickers
[TS]
00:26:06
◼
►
yeah or deal with that deal with all the
[TS]
00:26:09
◼
►
mosquitoes flying or just even like
[TS]
00:26:11
◼
►
another video games and in red dead
[TS]
00:26:13
◼
►
redemption has all these wonderful like
[TS]
00:26:15
◼
►
soaring vistas and you'll be looking
[TS]
00:26:17
◼
►
around and then like it will be really
[TS]
00:26:19
◼
►
like taking in the atmosphere and then
[TS]
00:26:20
◼
►
you get mauled by a bear or something
[TS]
00:26:22
◼
►
did you guys find a raccoon yes I heard
[TS]
00:26:25
◼
►
there was a raccoon
[TS]
00:26:26
◼
►
yeah it's really cute it's super cute
[TS]
00:26:28
◼
►
and a picture of him on my camera
[TS]
00:26:30
◼
►
oh well you got a picture i guess so I'm
[TS]
00:26:32
◼
►
earlier before I had the camera i got i
[TS]
00:26:35
◼
►
saw him right after i got the camera and
[TS]
00:26:37
◼
►
I was like well if if nothing else was a
[TS]
00:26:39
◼
►
camera moment this is the camera want no
[TS]
00:26:41
◼
►
did anybody get a turtle no well I see
[TS]
00:26:43
◼
►
it on the screen shot page on the
[TS]
00:26:45
◼
►
website but i did not get him and that
[TS]
00:26:46
◼
►
get back get back to what you guys were
[TS]
00:26:48
◼
►
talking about before and that I always
[TS]
00:26:50
◼
►
felt because i'm a gamer and
[TS]
00:26:52
◼
►
a game player compelled to go to the
[TS]
00:26:54
◼
►
next objective for two reasons one that
[TS]
00:26:57
◼
►
like you know you want to see how the
[TS]
00:26:58
◼
►
story's gonna go to every time you
[TS]
00:26:59
◼
►
realize the story beat you know you
[TS]
00:27:01
◼
►
always go what's the next story be
[TS]
00:27:02
◼
►
what's the next story beat that
[TS]
00:27:04
◼
►
and the second thing is that like I
[TS]
00:27:07
◼
►
again being a gamer i had in my head
[TS]
00:27:10
◼
►
that the day-night cycle was dynamic and
[TS]
00:27:13
◼
►
scaled as in like you know one hour of
[TS]
00:27:15
◼
►
game time equals 24 hours of whatever
[TS]
00:27:17
◼
►
you know whatever scale was that dude
[TS]
00:27:18
◼
►
like the clock was running at all times
[TS]
00:27:20
◼
►
when in reality was probably check
[TS]
00:27:22
◼
►
pointed and the like this scene happens
[TS]
00:27:24
◼
►
during dusk and you have basically you
[TS]
00:27:26
◼
►
know like I was afraid I was always
[TS]
00:27:27
◼
►
afraid that the Sun would go down
[TS]
00:27:28
◼
►
completely and not there would be a
[TS]
00:27:30
◼
►
loose condition but that I would that I
[TS]
00:27:33
◼
►
would miss out on some part of the game
[TS]
00:27:35
◼
►
by being bad at navigation essentially
[TS]
00:27:37
◼
►
like getting from point A to point B so
[TS]
00:27:38
◼
►
at every point in the game I was like a
[TS]
00:27:41
◼
►
page-turner a novel I was compelled to
[TS]
00:27:42
◼
►
go to the next point to the next point
[TS]
00:27:45
◼
►
to the next point and I'm with Jason and
[TS]
00:27:46
◼
►
that not that I think it would've been a
[TS]
00:27:48
◼
►
better game with this but just that what
[TS]
00:27:50
◼
►
i was looking for in some areas was the
[TS]
00:27:53
◼
►
like in a longer game there would have
[TS]
00:27:55
◼
►
been more like this like a time when you
[TS]
00:27:57
◼
►
are just sort of hanging out in the
[TS]
00:28:00
◼
►
woods and sort of taking ownership of it
[TS]
00:28:02
◼
►
and i think one of the main reasons they
[TS]
00:28:03
◼
►
couldn't do that in this game aside from
[TS]
00:28:05
◼
►
trying to make it tight and make it you
[TS]
00:28:06
◼
►
know all fit together nicely as again
[TS]
00:28:08
◼
►
budget because the woods although they
[TS]
00:28:10
◼
►
look like woods have to be constructed
[TS]
00:28:13
◼
►
as a series of funnels to herd cattle
[TS]
00:28:15
◼
►
into a certain number of places that a
[TS]
00:28:17
◼
►
lot of it is open but there are
[TS]
00:28:19
◼
►
essentially invisible walls made of
[TS]
00:28:20
◼
►
brushed some brush you can clear a lot
[TS]
00:28:23
◼
►
of brush you can't some rocks with
[TS]
00:28:25
◼
►
carefully painted white ledges you can
[TS]
00:28:26
◼
►
go up other boulders are just an
[TS]
00:28:28
◼
►
invisible wall for you and they have to
[TS]
00:28:31
◼
►
do that to corral people through the
[TS]
00:28:32
◼
►
story of the game whereas if it was an
[TS]
00:28:34
◼
►
open-world game like like they had to
[TS]
00:28:37
◼
►
strike the balance between we want you
[TS]
00:28:38
◼
►
to feel like this is an entire woods
[TS]
00:28:40
◼
►
that is completely open to you but on
[TS]
00:28:41
◼
►
the other hand we do have story beats to
[TS]
00:28:43
◼
►
head and we do want people to be
[TS]
00:28:45
◼
►
successful to navigate from point A to
[TS]
00:28:46
◼
►
point B so we do kind of wanna corral
[TS]
00:28:49
◼
►
you in the right direction again I think
[TS]
00:28:52
◼
►
it all just comes down to budget and
[TS]
00:28:53
◼
►
development time you can't make this
[TS]
00:28:55
◼
►
magical game it's like oh it's a big
[TS]
00:28:56
◼
►
fantasy open-world you can spend as much
[TS]
00:28:58
◼
►
time as you want to go into your but
[TS]
00:28:59
◼
►
also this type a story that clicks for
[TS]
00:29:01
◼
►
people that they're able to play and
[TS]
00:29:03
◼
►
that's that's just something inherent in
[TS]
00:29:05
◼
►
sort of small independent non big-budget
[TS]
00:29:08
◼
►
games and I don't think the game is
[TS]
00:29:10
◼
►
lesser for it because I kind of see all
[TS]
00:29:12
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the reasons that they chose to do it
[TS]
00:29:13
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that way but the game just look so
[TS]
00:29:15
◼
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beautiful that I do wish there was a
[TS]
00:29:17
◼
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like a game with 700 times the budget
[TS]
00:29:20
◼
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that was like this but fully realized
[TS]
00:29:23
◼
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with no invisible walls
[TS]
00:29:24
◼
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yeah I showed this games my brother i
[TS]
00:29:25
◼
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was watching him play over his shoulder
[TS]
00:29:27
◼
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and he's a much more quote unquote
[TS]
00:29:29
◼
►
traditional gamer you know the first
[TS]
00:29:31
◼
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person shooters and things like that and
[TS]
00:29:32
◼
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he is the kind of person I realized just
[TS]
00:29:35
◼
►
then watching him play this where he is
[TS]
00:29:37
◼
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the person who will play the game based
[TS]
00:29:40
◼
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on where they don't want you to go
[TS]
00:29:41
◼
►
whereas I'm the kind of game that plays
[TS]
00:29:43
◼
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based on where it be game obviously
[TS]
00:29:45
◼
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wants you to go and that makes a lot of
[TS]
00:29:47
◼
►
sense for the story games because you
[TS]
00:29:49
◼
►
know there's paths there's a story beats
[TS]
00:29:51
◼
►
that you need to hit there's no dynamic
[TS]
00:29:53
◼
►
lighting that shows ok when you're at
[TS]
00:29:54
◼
►
this point you're at dusk at this point
[TS]
00:29:56
◼
►
you're doing this seen things like that
[TS]
00:29:57
◼
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and he was going all the way over to the
[TS]
00:29:59
◼
►
edge and trying to figure out okay go
[TS]
00:30:01
◼
►
over this like in Skyrim no okay and it
[TS]
00:30:04
◼
►
if there is a game with no 700 times the
[TS]
00:30:07
◼
►
budget where you could have everything
[TS]
00:30:09
◼
►
look at just this beautiful grand theft
[TS]
00:30:11
◼
►
auto 5 really does not look as beautiful
[TS]
00:30:13
◼
►
as this but everything is interactable
[TS]
00:30:15
◼
►
that's not a word everything is able to
[TS]
00:30:17
◼
►
be interacted with everything is able to
[TS]
00:30:20
◼
►
be you can drive around everywhere and
[TS]
00:30:21
◼
►
it doesn't look nearly as good as fire
[TS]
00:30:23
◼
►
watch and when it comes to bang for your
[TS]
00:30:25
◼
►
buck and most game for your time
[TS]
00:30:26
◼
►
Firewatch is a much better game despite
[TS]
00:30:29
◼
►
you know at what you were saying John
[TS]
00:30:30
◼
►
all those invisible walls and all the
[TS]
00:30:32
◼
►
things that they need to get in there
[TS]
00:30:33
◼
►
for the sake of budget but also for the
[TS]
00:30:36
◼
►
sake of story so but they didn't ask you
[TS]
00:30:37
◼
►
to navigate that's the tricky thing like
[TS]
00:30:39
◼
►
journey is another example of a small
[TS]
00:30:41
◼
►
small game with not a lot of place and
[TS]
00:30:43
◼
►
and journey is definitely following you
[TS]
00:30:44
◼
►
the same way with the story beats but no
[TS]
00:30:46
◼
►
part of journey is it like and navigate
[TS]
00:30:48
◼
►
however you want from point A to point B
[TS]
00:30:50
◼
►
you never on a first playthrough journey
[TS]
00:30:53
◼
►
ideally you'd never hit invisible wall
[TS]
00:30:55
◼
►
and I feel like almost anybody on their
[TS]
00:30:56
◼
►
first play through fire watches at some
[TS]
00:30:58
◼
►
point could did an invisible wall even
[TS]
00:31:00
◼
►
if it's only just a series of boulders
[TS]
00:31:01
◼
►
and trees preventing you from funny a
[TS]
00:31:03
◼
►
path that's what the forest is like I
[TS]
00:31:05
◼
►
was actually impressed that i could go
[TS]
00:31:06
◼
►
as many places I could given how
[TS]
00:31:08
◼
►
impassable so much i mean it
[TS]
00:31:10
◼
►
the invisible walls are visible walls
[TS]
00:31:13
◼
►
because it and they treat in the story
[TS]
00:31:15
◼
►
levels in trees and boulders
[TS]
00:31:16
◼
►
about the brush her like a a boulder
[TS]
00:31:18
◼
►
this as high as your shin you could step
[TS]
00:31:20
◼
►
over but they make you walk around and
[TS]
00:31:22
◼
►
you know like it because like you just
[TS]
00:31:23
◼
►
don't have the budget to try to make
[TS]
00:31:25
◼
►
completely passable terrain river you
[TS]
00:31:26
◼
►
have to essentially make it passable
[TS]
00:31:29
◼
►
area versus non passable all 22 final
[TS]
00:31:31
◼
►
people around but because they give you
[TS]
00:31:32
◼
►
the freedom it's almost open world like
[TS]
00:31:34
◼
►
they say get back to the tower however
[TS]
00:31:36
◼
►
you want there's a whole bunch of
[TS]
00:31:37
◼
►
alternate paths you don't have to follow
[TS]
00:31:38
◼
►
the palace that but if you take one of
[TS]
00:31:41
◼
►
the alternate paths that seems like it's
[TS]
00:31:42
◼
►
entirely plausible that all there is
[TS]
00:31:44
◼
►
just a little bitch with a different
[TS]
00:31:45
◼
►
amount of dirt in it and some shin-hye
[TS]
00:31:47
◼
►
boulders and trees you can clearly walk
[TS]
00:31:50
◼
►
between easily it's like no you can't go
[TS]
00:31:53
◼
►
that way but sometimes you go up
[TS]
00:31:54
◼
►
depression it says you know L to clear
[TS]
00:31:56
◼
►
brush or whatever it's all I can clear
[TS]
00:31:58
◼
►
this brush but i can't clear the other
[TS]
00:31:59
◼
►
brush so it it's it's very difficult
[TS]
00:32:03
◼
►
I mean it's a challenging thing if you
[TS]
00:32:04
◼
►
decide to make a game for this budget
[TS]
00:32:05
◼
►
for this amount of gameplay and say all
[TS]
00:32:06
◼
►
is going to be an overall forest looks
[TS]
00:32:08
◼
►
gorgeous from every direction that's
[TS]
00:32:10
◼
►
really hard to do they mean by it looks
[TS]
00:32:11
◼
►
gorgeous from every direction but it is
[TS]
00:32:13
◼
►
not quite open world it's like
[TS]
00:32:15
◼
►
ninety-nine percent open i have one of
[TS]
00:32:17
◼
►
those moments that totally pulled a bit
[TS]
00:32:19
◼
►
out of me when I was going to the scout
[TS]
00:32:21
◼
►
camp and lazily if I approached it from
[TS]
00:32:24
◼
►
one side there was an invisible wall
[TS]
00:32:25
◼
►
that just like we just consider when
[TS]
00:32:28
◼
►
yeah I couldn't get there and I was like
[TS]
00:32:29
◼
►
okay I guess I'll navigate around but
[TS]
00:32:31
◼
►
it's like why I'm guessing that one was
[TS]
00:32:35
◼
►
yeah I get it done everything the cabins
[TS]
00:32:37
◼
►
from that one side instead of it so you
[TS]
00:32:39
◼
►
experience that to like how ya doing
[TS]
00:32:41
◼
►
I like I tried it for a really long like
[TS]
00:32:43
◼
►
stupid amount of time to really get to
[TS]
00:32:44
◼
►
know that while i'm like no i know i can
[TS]
00:32:46
◼
►
get into this is the second time i
[TS]
00:32:47
◼
►
played i know i'm allowed here for me
[TS]
00:32:50
◼
►
that moment was towards the end there is
[TS]
00:32:52
◼
►
a really wonderful music moment whereas
[TS]
00:32:55
◼
►
you're supposed to be walking somewhere
[TS]
00:32:56
◼
►
the music kicks in and dramatic and bump
[TS]
00:32:58
◼
►
bump bump and I got a horrific lost and
[TS]
00:33:02
◼
►
the music kept playing four maybe five
[TS]
00:33:04
◼
►
or ten minutes while I was trying to get
[TS]
00:33:06
◼
►
back to the path is a yeah they just
[TS]
00:33:10
◼
►
lost all of its momentum after a while
[TS]
00:33:11
◼
►
like okay yeah this is just background
[TS]
00:33:13
◼
►
noise now I need to get back on the
[TS]
00:33:14
◼
►
freaking path I mean journey does that
[TS]
00:33:16
◼
►
same thing to die i have experienced
[TS]
00:33:18
◼
►
that to brian it was like stop stressing
[TS]
00:33:19
◼
►
me out music you maybe you made me freak
[TS]
00:33:21
◼
►
out now I don't know where I am
[TS]
00:33:23
◼
►
that's the delicate dance between the
[TS]
00:33:24
◼
►
developer and the player they you want
[TS]
00:33:26
◼
►
to be in harmony
[TS]
00:33:27
◼
►
and when you're in harmony everything
[TS]
00:33:28
◼
►
works but boy if things go off the rails
[TS]
00:33:31
◼
►
and i said i think it is a harder
[TS]
00:33:32
◼
►
challenge to get that in this type of
[TS]
00:33:35
◼
►
game where it's the woods and it is very
[TS]
00:33:37
◼
►
impressively large area a beautiful area
[TS]
00:33:39
◼
►
places you want to go to you like a look
[TS]
00:33:41
◼
►
at that all the way over there oh you
[TS]
00:33:42
◼
►
know even if you're not compelled to go
[TS]
00:33:44
◼
►
that I could objective you do want to
[TS]
00:33:45
◼
►
explore I think that leads to more
[TS]
00:33:47
◼
►
people getting hung up on geometry or
[TS]
00:33:49
◼
►
getting disoriented and feeling unfairly
[TS]
00:33:52
◼
►
they can't get back to the path you
[TS]
00:33:53
◼
►
really can totally see it right through
[TS]
00:33:54
◼
►
that brush sprite or whatever there was
[TS]
00:33:56
◼
►
one point where they wanted you to go
[TS]
00:33:57
◼
►
down to the lake to and they even
[TS]
00:33:59
◼
►
shortened one of the the belaying ropes
[TS]
00:34:03
◼
►
so that you couldn't get back up one of
[TS]
00:34:05
◼
►
the shell slides because they really
[TS]
00:34:06
◼
►
really wanted you to go to the lake and
[TS]
00:34:08
◼
►
it was just like just little tiny
[TS]
00:34:10
◼
►
shortened up and then the next time you
[TS]
00:34:12
◼
►
go see it's long again and you can
[TS]
00:34:13
◼
►
totally climate i'm going to just like
[TS]
00:34:16
◼
►
yeah my god i was a little trick but oh
[TS]
00:34:18
◼
►
well I make it wouldn't have been that
[TS]
00:34:20
◼
►
big of a deal if you went exploring but
[TS]
00:34:22
◼
►
yeah it's it's interesting to me because
[TS]
00:34:24
◼
►
i think by and large I actually I
[TS]
00:34:26
◼
►
figured out sort of the the good places
[TS]
00:34:28
◼
►
to go and not good places to go by
[TS]
00:34:30
◼
►
looking at map terrain that map is
[TS]
00:34:32
◼
►
beautiful and I was trying my hardest to
[TS]
00:34:35
◼
►
work on the map without the without why
[TS]
00:34:38
◼
►
little GPS dot yeah isn't that nice you
[TS]
00:34:41
◼
►
got a paper map that has a that has a
[TS]
00:34:43
◼
►
track around it was a mechanic come over
[TS]
00:34:45
◼
►
there other people complaining about how
[TS]
00:34:46
◼
►
hard it like that getting lost and stuff
[TS]
00:34:49
◼
►
at us like that
[TS]
00:34:50
◼
►
I i did not experience well so you can
[TS]
00:34:52
◼
►
if you're bad at directions which I'm
[TS]
00:34:55
◼
►
not I'm pretty good with a compass in
[TS]
00:34:57
◼
►
real life but apparently and fire watch
[TS]
00:34:59
◼
►
all of that goes out the window because
[TS]
00:35:00
◼
►
I definitely went someplace being like
[TS]
00:35:02
◼
►
I'm going south
[TS]
00:35:03
◼
►
wait no now i'm hitting an impenetrable
[TS]
00:35:04
◼
►
wall where to go but when i combine it
[TS]
00:35:07
◼
►
with the map it's very easy to see what
[TS]
00:35:10
◼
►
areas are basically explorable and what
[TS]
00:35:13
◼
►
areas are just mountain and it was also
[TS]
00:35:16
◼
►
nice because it gave me clues on sort of
[TS]
00:35:19
◼
►
where to look for the hidden manna still
[TS]
00:35:21
◼
►
be hidden mickeys butt but there are
[TS]
00:35:23
◼
►
some there are some interesting things
[TS]
00:35:25
◼
►
in the game that i don't know i don't
[TS]
00:35:26
◼
►
necessarily think directly play to the
[TS]
00:35:29
◼
►
the primary story but you can find by
[TS]
00:35:32
◼
►
kind of wondering often
[TS]
00:35:34
◼
►
and going into little did anybody maybe
[TS]
00:35:37
◼
►
this requires spoilery but anybody find
[TS]
00:35:40
◼
►
the burned-out cabin on the outside
[TS]
00:35:42
◼
►
yeah i did not know that yeah so there's
[TS]
00:35:46
◼
►
so that I won't tell you where I won't
[TS]
00:35:48
◼
►
tell you where but there is a super
[TS]
00:35:51
◼
►
super creepy burned-out cabin and when
[TS]
00:35:53
◼
►
your radio Delilah about it
[TS]
00:35:55
◼
►
Delilah's silence and you can explore
[TS]
00:35:58
◼
►
said cabin but I i ran into that really
[TS]
00:36:01
◼
►
early on when the game was still very
[TS]
00:36:03
◼
►
much in its happy-go-lucky phase and I
[TS]
00:36:05
◼
►
was like oh let's go okay now i'm
[TS]
00:36:08
◼
►
getting a serious missed five what's
[TS]
00:36:10
◼
►
going on so but but I didn't I wouldn't
[TS]
00:36:13
◼
►
have found that if i hadn't been paying
[TS]
00:36:15
◼
►
such close attention to the map where
[TS]
00:36:17
◼
►
they like the darker shades in the
[TS]
00:36:19
◼
►
lighter shades were for exploring so i
[TS]
00:36:21
◼
►
highly encourage people if you not
[TS]
00:36:23
◼
►
finish the game if you're going back on
[TS]
00:36:25
◼
►
a second playthrough that's a really fun
[TS]
00:36:27
◼
►
way of kind of looking through stuff
[TS]
00:36:30
◼
►
they also just released the maps for
[TS]
00:36:33
◼
►
download in super high-quality format so
[TS]
00:36:36
◼
►
you can actually print it out and have
[TS]
00:36:37
◼
►
it with you while you play be covered
[TS]
00:36:40
◼
►
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[TS]
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◼
►
talking about the invisible walls to
[TS]
00:38:24
◼
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guide you but they use the dialogue and
[TS]
00:38:26
◼
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a lot of times the Lila would say things
[TS]
00:38:28
◼
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to you that kind of would funnel you
[TS]
00:38:30
◼
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around to get you back on track with the
[TS]
00:38:32
◼
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game and I thought that was kind of neat
[TS]
00:38:34
◼
►
that sometimes when you like radio in
[TS]
00:38:36
◼
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about like a random meadow or something
[TS]
00:38:38
◼
►
and she's like why are you over there
[TS]
00:38:39
◼
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she's like you're not supposed to be
[TS]
00:38:40
◼
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over there
[TS]
00:38:41
◼
►
you're supposed to be doing your job
[TS]
00:38:42
◼
►
like stop fooling around and focus you
[TS]
00:38:44
◼
►
know you really reading about the
[TS]
00:38:46
◼
►
utility poles like all these utility
[TS]
00:38:48
◼
►
poles they used to community and if you
[TS]
00:38:49
◼
►
can see them you're way off course
[TS]
00:38:51
◼
►
yeah there's one you could even go back
[TS]
00:38:52
◼
►
to the what is that called the little
[TS]
00:38:56
◼
►
trolley that you can only handle islands
[TS]
00:38:59
◼
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Charlie if you go up there really early
[TS]
00:39:00
◼
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she's like oh yeah it's totally closed
[TS]
00:39:03
◼
►
unless it's an emergency and they make
[TS]
00:39:04
◼
►
jokes and they say like it's an
[TS]
00:39:06
◼
►
emergency let me over and always try and
[TS]
00:39:09
◼
►
throw it it kind of its fun that you
[TS]
00:39:11
◼
►
they the dialogue directs you but also
[TS]
00:39:15
◼
►
kind of build your relationship in a
[TS]
00:39:16
◼
►
different way if you hadn't found that
[TS]
00:39:18
◼
►
kind of stuff and you get like more
[TS]
00:39:19
◼
►
jokes that they have between each other
[TS]
00:39:21
◼
►
and the guy i think it changes their
[TS]
00:39:24
◼
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relationship a little bit like later on
[TS]
00:39:26
◼
►
because then they get more their voices
[TS]
00:39:27
◼
►
even sound more casual with each other
[TS]
00:39:29
◼
►
know that the flip side of that is if
[TS]
00:39:31
◼
►
you don't communicate with their like my
[TS]
00:39:33
◼
►
son was playing through this even though
[TS]
00:39:34
◼
►
it's got lots of curses and everything
[TS]
00:39:35
◼
►
you know yes she gets she has been so I
[TS]
00:39:38
◼
►
get mad like she because he's you know I
[TS]
00:39:41
◼
►
barbarian preteen boy I was trying i was
[TS]
00:39:44
◼
►
saying you should use the thing to
[TS]
00:39:46
◼
►
answer on the radio and he's like why
[TS]
00:39:48
◼
►
would it like that's the game you have
[TS]
00:39:50
◼
►
to you know because if you don't
[TS]
00:39:51
◼
►
communicate with her if you don't
[TS]
00:39:53
◼
►
encourage a series of bad puns if you
[TS]
00:39:55
◼
►
don't if you when she's going to admit
[TS]
00:39:57
◼
►
that she was drunk when she called you
[TS]
00:39:59
◼
►
if you don't engage in a conversation
[TS]
00:40:00
◼
►
she never admits
[TS]
00:40:01
◼
►
and that too that you just missed that
[TS]
00:40:03
◼
►
entirely like you you you fail to build
[TS]
00:40:05
◼
►
a relationship so in some ways there's a
[TS]
00:40:08
◼
►
little bit of the game player that
[TS]
00:40:10
◼
►
person was playing the game including
[TS]
00:40:12
◼
►
how the story goes that if only and how
[TS]
00:40:13
◼
►
much gets revealed i'm assuming by the
[TS]
00:40:15
◼
►
end of the game she gets all casual
[TS]
00:40:16
◼
►
familiar anyway but it's weird to see
[TS]
00:40:19
◼
►
someone playing the game who isn't
[TS]
00:40:21
◼
►
compelled or this doesn't understand
[TS]
00:40:23
◼
►
they're being asked to it is isn't
[TS]
00:40:26
◼
►
trying to exhaust at least one branch of
[TS]
00:40:28
◼
►
all the dialogue breeze which i think
[TS]
00:40:29
◼
►
most game players are you know it's kind
[TS]
00:40:32
◼
►
of like reading a book and getting i'm
[TS]
00:40:33
◼
►
gonna skip this page of dialogues I want
[TS]
00:40:34
◼
►
you gotta read you gotta play out the
[TS]
00:40:36
◼
►
story you know whichever way it's gonna
[TS]
00:40:38
◼
►
go i'm pretty certain it stays
[TS]
00:40:40
◼
►
consistent throughout the game they like
[TS]
00:40:41
◼
►
how your relationship bills because I
[TS]
00:40:43
◼
►
don't know did you guys listen to the up
[TS]
00:40:45
◼
►
up down down with the game developers
[TS]
00:40:47
◼
►
haven't yet it's it's very good it's
[TS]
00:40:50
◼
►
super insightful when it comes to
[TS]
00:40:52
◼
►
understanding how the how dynamic the
[TS]
00:40:54
◼
►
dialogue really is and how many I audio
[TS]
00:40:57
◼
►
clips that they recorded in order to
[TS]
00:40:59
◼
►
really even pinpoint like okay so what
[TS]
00:41:02
◼
►
makes this choice and then this choice
[TS]
00:41:03
◼
►
and that choice and then it then that
[TS]
00:41:05
◼
►
changes with it it changes the outcome
[TS]
00:41:08
◼
►
of this conversation because if you
[TS]
00:41:10
◼
►
don't tell her something you know that
[TS]
00:41:12
◼
►
she will never know it so she can't
[TS]
00:41:13
◼
►
bring it up later so and then that so
[TS]
00:41:15
◼
►
that changes every single kind of like
[TS]
00:41:18
◼
►
the the i guess the the tree that's
[TS]
00:41:20
◼
►
forms with the dialogue and it will
[TS]
00:41:23
◼
►
change the course of the game
[TS]
00:41:24
◼
►
it's very very interesting i highly
[TS]
00:41:26
◼
►
suggest that people who are interested
[TS]
00:41:28
◼
►
in this game
[TS]
00:41:29
◼
►
listen to that episode because they they
[TS]
00:41:30
◼
►
really highlight that a lot and that
[TS]
00:41:33
◼
►
made me after my first playthrough
[TS]
00:41:34
◼
►
really appreciate the depth of dialogue
[TS]
00:41:37
◼
►
and the voice acting and what that what
[TS]
00:41:40
◼
►
this game is really highlighting so much
[TS]
00:41:42
◼
►
more that's really difficult to do
[TS]
00:41:43
◼
►
though because many situations even my
[TS]
00:41:45
◼
►
first playthrough I got the dialogue
[TS]
00:41:47
◼
►
thing a little bit confused about the
[TS]
00:41:49
◼
►
timing of like oh she would have
[TS]
00:41:51
◼
►
realized she just told me that and now
[TS]
00:41:53
◼
►
she's telling me the same thing in a
[TS]
00:41:54
◼
►
different context you know like that
[TS]
00:41:56
◼
►
that it's been so very difficult to make
[TS]
00:41:58
◼
►
it all seem naturalistic and again when
[TS]
00:42:00
◼
►
everything is working and when I went to
[TS]
00:42:01
◼
►
person playing the game makes some
[TS]
00:42:03
◼
►
semblance of the obvious choices and
[TS]
00:42:05
◼
►
times things in the appropriate ways but
[TS]
00:42:07
◼
►
it's very easy for it's very easy to
[TS]
00:42:09
◼
►
break the game by doing with you no they
[TS]
00:42:11
◼
►
want to do even if you're not that kind
[TS]
00:42:12
◼
►
of player I mean I like this game a lot
[TS]
00:42:15
◼
►
but they're all these places where you
[TS]
00:42:16
◼
►
can kind of see the seams and that I
[TS]
00:42:18
◼
►
don't like that and and i think i'm part
[TS]
00:42:20
◼
►
of my eye I don't know if i will replay
[TS]
00:42:22
◼
►
this because in some ways I feel like if
[TS]
00:42:24
◼
►
I replay it i will just see more of
[TS]
00:42:26
◼
►
those and that will just kind of
[TS]
00:42:27
◼
►
diminish my my enjoyment and especially
[TS]
00:42:29
◼
►
yeah i mean because I mean I'm kind of
[TS]
00:42:32
◼
►
without having played it without having
[TS]
00:42:34
◼
►
gone and sought out the answer it
[TS]
00:42:35
◼
►
because I don't totally want to know but
[TS]
00:42:37
◼
►
I mean I assume there's lots of choices
[TS]
00:42:39
◼
►
you make that or you know almost all the
[TS]
00:42:41
◼
►
choices you make really don't matter
[TS]
00:42:43
◼
►
well I played I to to counter that just
[TS]
00:42:45
◼
►
a second like I played it differently
[TS]
00:42:47
◼
►
each time i played it twice and the
[TS]
00:42:49
◼
►
first time I made one set of decisions
[TS]
00:42:51
◼
►
in the second time I made a second set
[TS]
00:42:53
◼
►
and I feel like I it followed me through
[TS]
00:42:55
◼
►
the game in a similar way but my
[TS]
00:42:57
◼
►
relationship with Delilah was a little
[TS]
00:42:59
◼
►
bit different and I think that that is
[TS]
00:43:02
◼
►
what is is highlighted here you know
[TS]
00:43:04
◼
►
what I mean it's not going to
[TS]
00:43:05
◼
►
drastically change the outcome of the
[TS]
00:43:07
◼
►
game or anything but your relationship
[TS]
00:43:09
◼
►
with this person and I guess feels
[TS]
00:43:11
◼
►
different
[TS]
00:43:11
◼
►
how you feel about the character that
[TS]
00:43:13
◼
►
your body yeah would change
[TS]
00:43:16
◼
►
I'm just I i played uh other games by
[TS]
00:43:19
◼
►
the same writing team and there are lots
[TS]
00:43:21
◼
►
of places where it's like you realize
[TS]
00:43:23
◼
►
after the fact that they're kind of like
[TS]
00:43:24
◼
►
they're false choices and like they can
[TS]
00:43:27
◼
►
feel powerful and motivating at the time
[TS]
00:43:30
◼
►
but then when you kind of see later that
[TS]
00:43:32
◼
►
like it didn't matter that kind of like
[TS]
00:43:34
◼
►
the magic trick is undone and your
[TS]
00:43:36
◼
►
that's kind of the gamers mindset though
[TS]
00:43:38
◼
►
greater like well it doesn't change the
[TS]
00:43:40
◼
►
ending like the only thing that matters
[TS]
00:43:41
◼
►
is like at the end of the game what
[TS]
00:43:43
◼
►
happens to the aliens winter they lose
[TS]
00:43:45
◼
►
to do the world ball operators I mean
[TS]
00:43:47
◼
►
lapa cheers and ire does your son live i
[TS]
00:43:49
◼
►
didn't get the part of fire watch where
[TS]
00:43:50
◼
►
there were aliens John right now but
[TS]
00:43:52
◼
►
that's what people mean when they talk
[TS]
00:43:53
◼
►
about the taste like whether they're
[TS]
00:43:55
◼
►
like oh it doesn't matter what you do
[TS]
00:43:56
◼
►
the ending is always the same but what
[TS]
00:43:58
◼
►
if says is true in a game like this
[TS]
00:44:01
◼
►
the plot points of like who did what and
[TS]
00:44:04
◼
►
what turns out to be the mystery is not
[TS]
00:44:06
◼
►
entirely what this game is about and if
[TS]
00:44:09
◼
►
you go to the game with it with a
[TS]
00:44:10
◼
►
different series of choices and you feel
[TS]
00:44:11
◼
►
at the end of it that you have a very
[TS]
00:44:13
◼
►
different relationship with the other
[TS]
00:44:14
◼
►
the other certain non-player character
[TS]
00:44:16
◼
►
in the game that is at least fifty
[TS]
00:44:18
◼
►
percent of the game but every review of
[TS]
00:44:19
◼
►
it everyone who plays it will always say
[TS]
00:44:21
◼
►
oh well it doesn't really matter it has
[TS]
00:44:23
◼
►
the same ending
[TS]
00:44:24
◼
►
it really the same ending like no you
[TS]
00:44:26
◼
►
know it mean plot-wise it is but that's
[TS]
00:44:28
◼
►
again with it i think it's a mindset of
[TS]
00:44:30
◼
►
when reviewing games that that you
[TS]
00:44:32
◼
►
always think about it in her because
[TS]
00:44:34
◼
►
games can do this thing where like you
[TS]
00:44:35
◼
►
have drastically different endings you
[TS]
00:44:37
◼
►
can have those type of games which again
[TS]
00:44:38
◼
►
for watching us from the very beginning
[TS]
00:44:40
◼
►
we are not that type of game there's not
[TS]
00:44:42
◼
►
a series of choices you're gonna make
[TS]
00:44:43
◼
►
they're gonna make this person live in
[TS]
00:44:45
◼
►
this person died or whatever like it's
[TS]
00:44:46
◼
►
well not gonna pick on that specific
[TS]
00:44:48
◼
►
example this the the writers for this
[TS]
00:44:50
◼
►
worked on the walking dead games right
[TS]
00:44:52
◼
►
and they're all these places where it's
[TS]
00:44:53
◼
►
like someone's in mortal danger and you
[TS]
00:44:55
◼
►
have basically a choice of like try and
[TS]
00:44:57
◼
►
help them or leave them to die and then
[TS]
00:45:00
◼
►
what's kind of rough is that there's a
[TS]
00:45:02
◼
►
lot of times with like you try to help
[TS]
00:45:03
◼
►
them and you were unsuccessful and they
[TS]
00:45:05
◼
►
die vs you leave them and you see them
[TS]
00:45:07
◼
►
die and you know you can feel
[TS]
00:45:09
◼
►
differently about it into the end like
[TS]
00:45:11
◼
►
well he's not trying to save them versus
[TS]
00:45:12
◼
►
i was i I mean you feel differently and
[TS]
00:45:15
◼
►
about the person you are but it's also
[TS]
00:45:16
◼
►
like you then see when you realize that
[TS]
00:45:19
◼
►
choice didn't you know you you also
[TS]
00:45:21
◼
►
didn't have any control that's what now
[TS]
00:45:23
◼
►
you know that's where you see the seam
[TS]
00:45:25
◼
►
and you're like a it's advisor how much
[TS]
00:45:27
◼
►
control do I have the world that I have
[TS]
00:45:29
◼
►
oh how much control do I have this story
[TS]
00:45:31
◼
►
versus is the story just being told to
[TS]
00:45:33
◼
►
be I guess I'm gonna be late for the
[TS]
00:45:34
◼
►
meeting room time travel movies you know
[TS]
00:45:36
◼
►
that if you actually have a legitimate
[TS]
00:45:38
◼
►
choices it does not take long until you
[TS]
00:45:40
◼
►
are essentially creating an entire world
[TS]
00:45:42
◼
►
of possibilities within your tiny little
[TS]
00:45:43
◼
►
game it's like that you know that the
[TS]
00:45:45
◼
►
the you know unescapable math of tree
[TS]
00:45:48
◼
►
branching means there and there are some
[TS]
00:45:50
◼
►
games that do that which is pretty
[TS]
00:45:52
◼
►
impressive money you have to do it all
[TS]
00:45:54
◼
►
you have to do it is in the big points
[TS]
00:45:56
◼
►
because you can make it so all you have
[TS]
00:45:57
◼
►
is definitely feel satisfied like wow
[TS]
00:45:59
◼
►
there are you up or didn't that's just
[TS]
00:46:00
◼
►
two branches right but people will think
[TS]
00:46:02
◼
►
all it's a significant change these
[TS]
00:46:04
◼
►
series of of you know but it's like it's
[TS]
00:46:06
◼
►
it's a tree that comes back in on itself
[TS]
00:46:08
◼
►
and ends up with two or three different
[TS]
00:46:09
◼
►
endings whereas you related to play out
[TS]
00:46:11
◼
►
naturally you start out with in one
[TS]
00:46:13
◼
►
position and then up with like 700,000
[TS]
00:46:16
◼
►
endings and that is untenable but that
[TS]
00:46:18
◼
►
is the natural consequences of real life
[TS]
00:46:20
◼
►
in a game that has a branching structure
[TS]
00:46:22
◼
►
yeah you branch out but you have to come
[TS]
00:46:24
◼
►
back into have five possible ending 25
[TS]
00:46:27
◼
►
minutes but not a million endings not to
[TS]
00:46:29
◼
►
the power of 65 and things right you
[TS]
00:46:30
◼
►
know me and that's what that's what
[TS]
00:46:32
◼
►
realistically would be like I like when
[TS]
00:46:34
◼
►
the game gave you one choice at certain
[TS]
00:46:36
◼
►
points and
[TS]
00:46:37
◼
►
had to click that one choice you have on
[TS]
00:46:39
◼
►
and I mean like I feel like that's like
[TS]
00:46:41
◼
►
forcing you to own that choice and to
[TS]
00:46:43
◼
►
become that choice in that character you
[TS]
00:46:45
◼
►
know and I I thought that was a nice
[TS]
00:46:48
◼
►
touch that that even though it wasn't
[TS]
00:46:51
◼
►
you know your choice and it wasn't
[TS]
00:46:52
◼
►
making the trainee broader and it wasn't
[TS]
00:46:54
◼
►
like making a dynamic are giving you a
[TS]
00:46:55
◼
►
better option
[TS]
00:46:56
◼
►
it was still making you click that and
[TS]
00:46:59
◼
►
by clicking it you're like okay as if
[TS]
00:47:01
◼
►
this character i'm making this choice to
[TS]
00:47:03
◼
►
say this or not say this or do this or
[TS]
00:47:05
◼
►
not do this but you're doing it you have
[TS]
00:47:07
◼
►
to click it so that anyways you're
[TS]
00:47:09
◼
►
complicit now
[TS]
00:47:10
◼
►
yeah well think about games like journey
[TS]
00:47:13
◼
►
and gone home where there is no choice
[TS]
00:47:14
◼
►
where everything that happens you're
[TS]
00:47:16
◼
►
controlling it but there is a single
[TS]
00:47:18
◼
►
linear path and I don't think there's
[TS]
00:47:20
◼
►
any diminishing returns between having
[TS]
00:47:22
◼
►
several different options are several
[TS]
00:47:24
◼
►
different endings or tree branches or
[TS]
00:47:26
◼
►
whatever versus just having one
[TS]
00:47:28
◼
►
narrative experience that is fantastic
[TS]
00:47:30
◼
►
even the first time and then you go back
[TS]
00:47:32
◼
►
and even if you can see the seams as you
[TS]
00:47:34
◼
►
go back as you make the same decisions
[TS]
00:47:36
◼
►
are different decisions and no decisions
[TS]
00:47:38
◼
►
because there's only one narrative path
[TS]
00:47:40
◼
►
I feel like there's no like I I would
[TS]
00:47:43
◼
►
not call this a better game because
[TS]
00:47:45
◼
►
there's extra options
[TS]
00:47:46
◼
►
regardless of whether or not those
[TS]
00:47:48
◼
►
options really affect anything in terms
[TS]
00:47:50
◼
►
of plots isn't a whole psychological
[TS]
00:47:52
◼
►
thing that if you have more choices
[TS]
00:47:53
◼
►
you're less happy with your outcome i
[TS]
00:47:57
◼
►
think in the character driven game like
[TS]
00:47:59
◼
►
this that what you really want is I i
[TS]
00:48:01
◼
►
like the idea that the plot is really
[TS]
00:48:03
◼
►
gonna go as it's going to go but your
[TS]
00:48:04
◼
►
relationship is going to be impacted by
[TS]
00:48:06
◼
►
the choices you make your relationship
[TS]
00:48:07
◼
►
with that person on the other side of
[TS]
00:48:09
◼
►
the pic of the canyon on the other end
[TS]
00:48:11
◼
►
of the walkie-talkie and and I like that
[TS]
00:48:13
◼
►
about it that you know I if if you feel
[TS]
00:48:16
◼
►
like nothing matters then you can take
[TS]
00:48:19
◼
►
you out of the game if you're just
[TS]
00:48:20
◼
►
completely on rails and you know they're
[TS]
00:48:22
◼
►
there but here what you get is the plot
[TS]
00:48:24
◼
►
is is pushing you in that in the
[TS]
00:48:26
◼
►
direction you need to go but the
[TS]
00:48:28
◼
►
relationship is something that you have
[TS]
00:48:30
◼
►
to tend to and build and make choices
[TS]
00:48:32
◼
►
about and having it feel like that has
[TS]
00:48:34
◼
►
an impact makes you feel like you you
[TS]
00:48:36
◼
►
know you did you did have you did have
[TS]
00:48:39
◼
►
an experience where you helped create it
[TS]
00:48:40
◼
►
even if you were still kind of on the on
[TS]
00:48:43
◼
►
the on the rails in terms of the plot
[TS]
00:48:45
◼
►
itself so i was other games you
[TS]
00:48:46
◼
►
mentioned a like they they have all the
[TS]
00:48:50
◼
►
things you described but they always
[TS]
00:48:50
◼
►
want to give you
[TS]
00:48:51
◼
►
something else to to enjoy the place
[TS]
00:48:54
◼
►
over example journey the thing they're
[TS]
00:48:57
◼
►
giving you is your experience with the
[TS]
00:48:58
◼
►
other player which is an actual human is
[TS]
00:49:00
◼
►
very unpredictable even though your
[TS]
00:49:01
◼
►
interactions very constrained that can
[TS]
00:49:02
◼
►
totally change your experience of the
[TS]
00:49:04
◼
►
game even though there are essentially
[TS]
00:49:05
◼
►
no choices during the game
[TS]
00:49:07
◼
►
the walking dead i think what gives you
[TS]
00:49:08
◼
►
is a lot of branches that eventually
[TS]
00:49:11
◼
►
merge back together a story with
[TS]
00:49:13
◼
►
characters that like it's more of a
[TS]
00:49:14
◼
►
faceless protagonist you can kind of
[TS]
00:49:16
◼
►
define more and i think one of the key
[TS]
00:49:19
◼
►
points in the walking dead for me is at
[TS]
00:49:20
◼
►
one point in the game
[TS]
00:49:22
◼
►
something happened and I felt compelled
[TS]
00:49:25
◼
►
to the whole wrestling was playing
[TS]
00:49:26
◼
►
playing make my choices best i can
[TS]
00:49:28
◼
►
enjoying it but at a certain point
[TS]
00:49:29
◼
►
something happened that I felt like I
[TS]
00:49:31
◼
►
need to go back into the last checkpoint
[TS]
00:49:33
◼
►
because I know there's some way I got to
[TS]
00:49:35
◼
►
be able to not let this happen and i
[TS]
00:49:36
◼
►
wanted to do that mostly because i was
[TS]
00:49:37
◼
►
invested in the characters and the story
[TS]
00:49:39
◼
►
and I didn't want this thing to happen
[TS]
00:49:41
◼
►
figures just me I've made a series of
[TS]
00:49:42
◼
►
bad choices there must be a way to avoid
[TS]
00:49:44
◼
►
this and when I found that it was
[TS]
00:49:45
◼
►
unavoidable
[TS]
00:49:46
◼
►
it was a little bit disappointing but it
[TS]
00:49:47
◼
►
also showed me that I had become
[TS]
00:49:50
◼
►
invested in the characters then often
[TS]
00:49:51
◼
►
these characters that I cared that this
[TS]
00:49:52
◼
►
choice that I made led to his outcome
[TS]
00:49:54
◼
►
and yes reveals the game is a little
[TS]
00:49:56
◼
►
more limited at this game like journey
[TS]
00:49:58
◼
►
it doesn't have other human players to
[TS]
00:50:00
◼
►
play with but it has some other part of
[TS]
00:50:02
◼
►
the game that is supposed to be making
[TS]
00:50:04
◼
►
up for the fact that you are essentially
[TS]
00:50:05
◼
►
being led through the the the trail by a
[TS]
00:50:08
◼
►
bright on thats the in your interactions
[TS]
00:50:09
◼
►
with the Lyle which to vary the scenery
[TS]
00:50:12
◼
►
your sort of your sort of eventually
[TS]
00:50:14
◼
►
becoming invested in taking ownership of
[TS]
00:50:16
◼
►
this experience and the sort of am I
[TS]
00:50:19
◼
►
going crazy what is really going on here
[TS]
00:50:21
◼
►
you know what it called encyclopedia
[TS]
00:50:24
◼
►
brown side plot journey that makes up
[TS]
00:50:26
◼
►
the heart of this game that we started
[TS]
00:50:27
◼
►
really talking about it which would I
[TS]
00:50:29
◼
►
think we should I think we should get to
[TS]
00:50:30
◼
►
let me take a break to tell you about
[TS]
00:50:32
◼
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00:50:34
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00:50:40
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00:50:41
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00:50:48
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[TS]
00:50:49
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of our lives sleeping
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00:50:51
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you should do it on a good mattress
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00:50:55
◼
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00:50:57
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00:50:58
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sleeping on a casper mattresses for like
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00:51:00
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00:51:02
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mattress it's so much better than a man
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00:51:04
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just that i had they have a really
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00:51:06
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interesting construction process there
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are two kinds of foam there's latex foam
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00:51:09
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that's the top layer it's the one that
[TS]
00:51:11
◼
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gives you this really good feel I I
[TS]
00:51:14
◼
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guess that's what they would call just
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00:51:15
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[TS]
00:51:16
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memory foam layer underneath they would
[TS]
00:51:18
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say just the right balance it does not
[TS]
00:51:20
◼
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feel like you're going to sit on the
[TS]
00:51:21
◼
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edge of a trampoline when you sit on the
[TS]
00:51:23
◼
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mattress and when you lay down you're
[TS]
00:51:25
◼
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going to get a great comfortable feel
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00:51:27
◼
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much better than you'd get laying on a
[TS]
00:51:28
◼
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mattress in store for two minutes
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00:51:30
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because you get to try it they have a
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00:51:32
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free trial and return policy you can get
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00:51:35
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00:51:36
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00:51:38
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pick it back up and take it away and
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00:51:40
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you'll get your money back that's right
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00:51:41
◼
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so the risk is less buying a mattress
[TS]
00:51:44
◼
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from Casper on the internet that it
[TS]
00:51:45
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would be going to a store laying on a
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00:51:47
◼
►
mattress for two minutes and hoping that
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00:51:48
◼
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you made the right call you get five
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00:51:50
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hundred dollars for a twin size mattress
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00:51:52
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you pay 954 a king-size mattress from
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00:51:55
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compare that to industry prices you'll
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00:51:57
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find out that these are reasonably
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00:51:58
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00:52:01
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so get fifty dollars toward any mattress
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00:52:03
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purchase a Casper by going to Casper
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00:52:05
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dot-com / smell and using code smell
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00:52:07
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terms and conditions apply thank you so
[TS]
00:52:10
◼
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much to Casper for sponsoring the
[TS]
00:52:12
◼
►
incomparable and giving me a good
[TS]
00:52:13
◼
►
night's sleep every night i hope we have
[TS]
00:52:16
◼
►
satisfied your your curiosity enough to
[TS]
00:52:20
◼
►
bake you interested in playing this game
[TS]
00:52:21
◼
►
but now we're gonna we're gonna break
[TS]
00:52:22
◼
►
down some of the things that happen
[TS]
00:52:24
◼
►
toward the end in terms of the plot so
[TS]
00:52:26
◼
►
we're gonna fire off the spoiler horn
[TS]
00:52:32
◼
►
there goes out I was so louder than ever
[TS]
00:52:36
◼
►
the spoiler horn and that goes
[TS]
00:52:38
◼
►
throughout the woods it does it
[TS]
00:52:40
◼
►
that's right it's a spoiler Horn fire
[TS]
00:52:42
◼
►
that's right huh
[TS]
00:52:43
◼
►
I was spoiled whore neck oh yeah so I
[TS]
00:52:46
◼
►
you know I I so the plot here we get we
[TS]
00:52:50
◼
►
get there's there's a bunch of different
[TS]
00:52:53
◼
►
strands we've got the we see a figure
[TS]
00:52:56
◼
►
Leon that's unidentified there's a break
[TS]
00:52:58
◼
►
into the to the to the the tower we find
[TS]
00:53:03
◼
►
the backpack full of ropes that's from
[TS]
00:53:05
◼
►
the kid we learn about Brian and and Ned
[TS]
00:53:09
◼
►
who are out there in the in the forest
[TS]
00:53:12
◼
►
there are there are the teenage girls
[TS]
00:53:16
◼
►
down at the lake that you end up going
[TS]
00:53:17
◼
►
down her firing off fireworks and then
[TS]
00:53:21
◼
►
there is there a series of sort of
[TS]
00:53:24
◼
►
paranoid things about people who are
[TS]
00:53:26
◼
►
watching them and listening to their
[TS]
00:53:28
◼
►
radios and there's a whole fenced-off
[TS]
00:53:30
◼
►
area that nobody seems to know about and
[TS]
00:53:34
◼
►
the tracking device and you know extra
[TS]
00:53:36
◼
►
radios and all sorts of things like that
[TS]
00:53:39
◼
►
as well as this fire that that starts
[TS]
00:53:42
◼
►
and and spreads so you know there's a
[TS]
00:53:45
◼
►
lot of different stuff that happens and
[TS]
00:53:47
◼
►
even though it feels very linear when
[TS]
00:53:49
◼
►
you're playing it you know when you
[TS]
00:53:50
◼
►
think back you like well you know is it
[TS]
00:53:52
◼
►
all connected
[TS]
00:53:53
◼
►
is it not connected but you know the
[TS]
00:53:55
◼
►
these are the different threads that are
[TS]
00:53:56
◼
►
building throughout the throughout the
[TS]
00:53:58
◼
►
story so what would people think about
[TS]
00:54:00
◼
►
the about the plot threads and whether
[TS]
00:54:05
◼
►
they're connected or not I have an
[TS]
00:54:06
◼
►
opinion and I'm going to share later
[TS]
00:54:08
◼
►
about some of it because i think some
[TS]
00:54:10
◼
►
works better than others of it a one
[TS]
00:54:12
◼
►
hundred percent right but what do you
[TS]
00:54:15
◼
►
think I i enjoyed the interaction with
[TS]
00:54:17
◼
►
the with the teenagers out in the woods
[TS]
00:54:19
◼
►
I feel like there's I feel like that the
[TS]
00:54:20
◼
►
game hits you with the two things that
[TS]
00:54:21
◼
►
you're going to think about about being
[TS]
00:54:23
◼
►
on the woods especially if you've never
[TS]
00:54:24
◼
►
really done it but even if you have like
[TS]
00:54:26
◼
►
one of them is people like like Delilah
[TS]
00:54:28
◼
►
says over the radio at one point it's
[TS]
00:54:30
◼
►
like what I got to let you know that
[TS]
00:54:32
◼
►
they're like people out there because
[TS]
00:54:34
◼
►
it's the National Forest and people can
[TS]
00:54:36
◼
►
go out there this job it's outside and
[TS]
00:54:41
◼
►
so but the two things that you get is
[TS]
00:54:43
◼
►
one you get
[TS]
00:54:43
◼
►
kind of slightly scary or not
[TS]
00:54:46
◼
►
interaction which which totally happens
[TS]
00:54:48
◼
►
where it's like I see a figure he may be
[TS]
00:54:51
◼
►
looking at me and then he's gone is that
[TS]
00:54:53
◼
►
creepy or is that just how life is out
[TS]
00:54:55
◼
►
in the woods and then the other one is
[TS]
00:54:57
◼
►
the is is that people who are out of
[TS]
00:55:00
◼
►
civilization sometimes behave strangely
[TS]
00:55:02
◼
►
because they get to do whatever they
[TS]
00:55:05
◼
►
want because they're outside of
[TS]
00:55:06
◼
►
civilization and that's what the girls
[TS]
00:55:08
◼
►
at the girls at the at the lake are
[TS]
00:55:11
◼
►
doing and so I like those two elements
[TS]
00:55:13
◼
►
happen right away because you know those
[TS]
00:55:17
◼
►
it's a good introduction to the plot to
[TS]
00:55:20
◼
►
have have those two things and then they
[TS]
00:55:22
◼
►
also said you wanted because you're like
[TS]
00:55:23
◼
►
you're an authority figure 11 on the one
[TS]
00:55:26
◼
►
hand but on the other hand maybe they're
[TS]
00:55:27
◼
►
creepy things going on and when the
[TS]
00:55:30
◼
►
cabin gets broken into you've got two
[TS]
00:55:31
◼
►
suspects
[TS]
00:55:32
◼
►
so you're already kind of like not sure
[TS]
00:55:34
◼
►
about what's happening and that's what
[TS]
00:55:36
◼
►
that's what propels the story I think
[TS]
00:55:37
◼
►
it's an interesting choice for me there
[TS]
00:55:39
◼
►
were two things going on about like the
[TS]
00:55:41
◼
►
plot and the way that the game unrolled
[TS]
00:55:43
◼
►
it one there were so many red herrings
[TS]
00:55:45
◼
►
oh my god the entire kill many red
[TS]
00:55:47
◼
►
herring central and I feel like the
[TS]
00:55:50
◼
►
impact berries at the end of the game
[TS]
00:55:51
◼
►
when you realize how relatively tame the
[TS]
00:55:54
◼
►
actual events are I mean there's no like
[TS]
00:55:57
◼
►
big grand conspiracy is just a Ned being
[TS]
00:56:00
◼
►
a creep and being lonely and regretting
[TS]
00:56:03
◼
►
his son's death and the fact that that
[TS]
00:56:05
◼
►
is all that there is at the end of the
[TS]
00:56:07
◼
►
game really i mean not all like not
[TS]
00:56:11
◼
►
that's not a super impactful moment but
[TS]
00:56:13
◼
►
there's still something there where it's
[TS]
00:56:14
◼
►
like we spend the entire game freaking
[TS]
00:56:17
◼
►
out about government agencies and these
[TS]
00:56:20
◼
►
two girls that we don't really
[TS]
00:56:21
◼
►
understand in some creepy person with a
[TS]
00:56:23
◼
►
light like it ends up being something
[TS]
00:56:24
◼
►
that's much more down-to-earth that's
[TS]
00:56:26
◼
►
the word I'm looking for down to earth
[TS]
00:56:28
◼
►
than any of the other crazy things are
[TS]
00:56:30
◼
►
you thinking about during the game and
[TS]
00:56:32
◼
►
second i feel like the whole game i was
[TS]
00:56:34
◼
►
trying to figure out what the rules of
[TS]
00:56:35
◼
►
the game were whether or not we would
[TS]
00:56:37
◼
►
see other people whether or not no
[TS]
00:56:39
◼
►
Delilah was even real they to spell that
[TS]
00:56:41
◼
►
but there is a moment i was thinking are
[TS]
00:56:43
◼
►
we going to see any other creatures are
[TS]
00:56:45
◼
►
going to see anything move and I was
[TS]
00:56:47
◼
►
trying to extrapolate where the game
[TS]
00:56:48
◼
►
would go based on that
[TS]
00:56:50
◼
►
and at the end we don't meet Delilah we
[TS]
00:56:53
◼
►
only ever see one other actual human
[TS]
00:56:56
◼
►
person at the very end he brings you in
[TS]
00:56:57
◼
►
to the chopper and we see what a deer at
[TS]
00:57:00
◼
►
the very beginning but that's it in
[TS]
00:57:02
◼
►
terms of other playable characters and I
[TS]
00:57:04
◼
►
thought is it that's budget for you
[TS]
00:57:06
◼
►
everything you just described costs
[TS]
00:57:07
◼
►
money you're gonna animate the Lyle I
[TS]
00:57:08
◼
►
knew you'd never seen a lot of it
[TS]
00:57:10
◼
►
because that would take this time and
[TS]
00:57:12
◼
►
money you barely even see yourself you
[TS]
00:57:13
◼
►
see a very few animals like its I mean
[TS]
00:57:16
◼
►
is the harsh reality of game development
[TS]
00:57:18
◼
►
is that all those things you described
[TS]
00:57:20
◼
►
you essentially have to design
[TS]
00:57:21
◼
►
especially game like this that looks
[TS]
00:57:22
◼
►
just amazing like this clear all the
[TS]
00:57:24
◼
►
money went right that's what the
[TS]
00:57:26
◼
►
wilderness is like you can you can ya
[TS]
00:57:27
◼
►
for a day and see nothing except that's
[TS]
00:57:30
◼
►
why I good premise you have to think
[TS]
00:57:31
◼
►
like we have a limited budget for a game
[TS]
00:57:32
◼
►
and we have this ambition to have a
[TS]
00:57:34
◼
►
beautiful forest that means lots of
[TS]
00:57:37
◼
►
interaction with people no lots of
[TS]
00:57:39
◼
►
animals running around know like all
[TS]
00:57:41
◼
►
right so can we design a story where
[TS]
00:57:43
◼
►
those become assets and I think the
[TS]
00:57:45
◼
►
heart of the story in the central part
[TS]
00:57:46
◼
►
is kind of like not gaslighting entirely
[TS]
00:57:49
◼
►
but what they want you to do is realize
[TS]
00:57:51
◼
►
that you're messed up and they want you
[TS]
00:57:53
◼
►
to doubt yourself and Delilah encourages
[TS]
00:57:55
◼
►
you in this of like thinking that you
[TS]
00:57:57
◼
►
know they want you to think this is
[TS]
00:57:59
◼
►
unreliable narrator did I break these
[TS]
00:58:01
◼
►
girls camps in a sequence that I wasn't
[TS]
00:58:02
◼
►
able to control during the plane did I
[TS]
00:58:05
◼
►
set that fire like because people doubt
[TS]
00:58:07
◼
►
you and you try to defend yourself with
[TS]
00:58:09
◼
►
them is playing the game like well maybe
[TS]
00:58:11
◼
►
that wasn't me or maybe is their
[TS]
00:58:13
◼
►
conspiracy might just going nuts out
[TS]
00:58:14
◼
►
here in the woods because that's
[TS]
00:58:15
◼
►
something that happens right when you're
[TS]
00:58:16
◼
►
on the woods to start going a little
[TS]
00:58:17
◼
►
stir-crazy you start assuming things
[TS]
00:58:19
◼
►
that are happening which is the whole
[TS]
00:58:21
◼
►
core of the game
[TS]
00:58:22
◼
►
yeah and people come out here and there
[TS]
00:58:24
◼
►
you know they're not able to handle it
[TS]
00:58:26
◼
►
and it you know this is a type of thing
[TS]
00:58:27
◼
►
to drive to play and type game like this
[TS]
00:58:29
◼
►
can go and one of the directors you can
[TS]
00:58:30
◼
►
go whole hog you can do like a eternal
[TS]
00:58:33
◼
►
darkness type thing where that becomes a
[TS]
00:58:34
◼
►
game mechanic and you know the fighting
[TS]
00:58:38
◼
►
off the trying to maintain your sanity
[TS]
00:58:40
◼
►
or doubting what you see are not being
[TS]
00:58:42
◼
►
able to trust what actually happens in
[TS]
00:58:44
◼
►
the game and it just gets you know it
[TS]
00:58:46
◼
►
just it starts off like oh you're in a
[TS]
00:58:47
◼
►
fire watching by the end of the game
[TS]
00:58:48
◼
►
like there could be aliens falling out
[TS]
00:58:50
◼
►
of the sky and everything can't fire you
[TS]
00:58:52
◼
►
wake up and you know or making all the
[TS]
00:58:54
◼
►
direction this game did which is try to
[TS]
00:58:56
◼
►
lead you in that direction and I thought
[TS]
00:58:57
◼
►
it might only because I was like I don't
[TS]
00:58:59
◼
►
care what they say about Henry I'm going
[TS]
00:59:00
◼
►
to control i'm gonna say Henry keep it
[TS]
00:59:02
◼
►
together
[TS]
00:59:02
◼
►
you are not going nuts you probably
[TS]
00:59:04
◼
►
didn't kill those girls I'm really
[TS]
00:59:06
◼
►
hoping that's not what you did because I
[TS]
00:59:07
◼
►
feel like that's not the kind of guy you
[TS]
00:59:08
◼
►
are Henry and just keep it together in
[TS]
00:59:11
◼
►
the end yet in the end it turns out to
[TS]
00:59:13
◼
►
be a prosaic explanation and I think
[TS]
00:59:16
◼
►
that is exactly what they wanted from
[TS]
00:59:17
◼
►
this game and that he goes this place to
[TS]
00:59:19
◼
►
escape and in some ways the fantasy of
[TS]
00:59:22
◼
►
I've come to this place and there's a
[TS]
00:59:25
◼
►
government conspiracy and people are
[TS]
00:59:27
◼
►
watching me and who knows what's going
[TS]
00:59:28
◼
►
on in this also seekers these woods that
[TS]
00:59:31
◼
►
would be quite an escape from your
[TS]
00:59:32
◼
►
real-life situation but in the end
[TS]
00:59:34
◼
►
wherever you go there you are there's
[TS]
00:59:35
◼
►
not a government conspiracies just one
[TS]
00:59:36
◼
►
person you connected with over long
[TS]
00:59:38
◼
►
distance from your watchtower and in the
[TS]
00:59:40
◼
►
end you got to get back on a chopper and
[TS]
00:59:42
◼
►
go back to civilization a place in the
[TS]
00:59:44
◼
►
same expectations has gone home where
[TS]
00:59:45
◼
►
you're expecting you're playing a game
[TS]
00:59:47
◼
►
it there should be something there
[TS]
00:59:48
◼
►
that's no really really weird how the
[TS]
00:59:50
◼
►
ordinary look at government conspiracy
[TS]
00:59:52
◼
►
and no it's just this where the occult
[TS]
00:59:54
◼
►
or something yeah it's just like nope
[TS]
00:59:56
◼
►
it's simpler than that but the theme of
[TS]
00:59:58
◼
►
the theme of our watches that you are
[TS]
00:59:58
◼
►
the theme of our watches that you are
[TS]
01:00:00
◼
►
growing those words to escape your life
[TS]
01:00:02
◼
►
the whole idea like that it takes that
[TS]
01:00:04
◼
►
escape away from here to say you know
[TS]
01:00:07
◼
►
that this character has come here to get
[TS]
01:00:08
◼
►
away from all these things that he
[TS]
01:00:10
◼
►
doesn't want to think about and wouldn't
[TS]
01:00:12
◼
►
it be nice if there was this amazing
[TS]
01:00:13
◼
►
adventure conspiracy to make him forget
[TS]
01:00:15
◼
►
about all that become the hero of a new
[TS]
01:00:16
◼
►
story but that's not the way it works in
[TS]
01:00:19
◼
►
real life whereas and gone home you
[TS]
01:00:21
◼
►
start thinking like oh is it you know is
[TS]
01:00:23
◼
►
that they're going to be ghosts in this
[TS]
01:00:24
◼
►
kitchen am I gonna you know like the
[TS]
01:00:26
◼
►
bathtub with the red hair dye and
[TS]
01:00:28
◼
►
everything and that is what goes beyond
[TS]
01:00:30
◼
►
home is mostly subverting your
[TS]
01:00:31
◼
►
expectations of game player this I feel
[TS]
01:00:33
◼
►
like is subverting the expectations of
[TS]
01:00:35
◼
►
the character within the game because
[TS]
01:00:36
◼
►
the character within the game took this
[TS]
01:00:38
◼
►
job to get away and the character within
[TS]
01:00:41
◼
►
the game would be entirely susceptible
[TS]
01:00:44
◼
►
to getting all wrapped up into this
[TS]
01:00:46
◼
►
thing like who wouldn't and most people
[TS]
01:00:48
◼
►
would because it's an exciting adventure
[TS]
01:00:49
◼
►
but him even more so you know getting
[TS]
01:00:51
◼
►
wrapped up with Delilah and and the
[TS]
01:00:53
◼
►
things that are going on the mysteries
[TS]
01:00:55
◼
►
of the woods and I think the character
[TS]
01:00:56
◼
►
in the game we'd be just as disappointed
[TS]
01:00:58
◼
►
as a lot of game players are the end of
[TS]
01:01:00
◼
►
you realize though it was all just
[TS]
01:01:01
◼
►
normal stuff and I got to get on the
[TS]
01:01:03
◼
►
chopper
[TS]
01:01:03
◼
►
well did everyone get on the chopper oh
[TS]
01:01:05
◼
►
yeah you can ya do not know you can
[TS]
01:01:07
◼
►
decide to go on tumblr
[TS]
01:01:09
◼
►
that's a bad choice and presently that's
[TS]
01:01:11
◼
►
the whole thing right the the weirdo in
[TS]
01:01:13
◼
►
the root woods is like oh here you can
[TS]
01:01:15
◼
►
have my bunker enjoy it right so you can
[TS]
01:01:17
◼
►
like decided not to go under and ya go
[TS]
01:01:20
◼
►
live in his creepy bunker or burn for
[TS]
01:01:23
◼
►
burn them yeah which is yeah equality
[TS]
01:01:25
◼
►
mukhtar Lucius yeah yeah I do not burn
[TS]
01:01:29
◼
►
to death so somebody so explain this
[TS]
01:01:31
◼
►
because of the war my problems with this
[TS]
01:01:33
◼
►
with this guy i like the idea that you
[TS]
01:01:36
◼
►
you get caught up in all of these things
[TS]
01:01:37
◼
►
but it turns out the the that it's not
[TS]
01:01:39
◼
►
as big story as you think i like that
[TS]
01:01:42
◼
►
but there is a moment or a short series
[TS]
01:01:45
◼
►
of moments late in this game where you
[TS]
01:01:48
◼
►
get the radio thing this is oh they
[TS]
01:01:49
◼
►
found the girls they're fine which takes
[TS]
01:01:52
◼
►
up this whole like what happened to the
[TS]
01:01:54
◼
►
girls did they did they leave they do
[TS]
01:01:56
◼
►
this they get killed what happened to
[TS]
01:01:58
◼
►
them you you get the end it's like up
[TS]
01:02:00
◼
►
forgetting are we gonna get in trouble
[TS]
01:02:01
◼
►
for not exactly bit of it there was some
[TS]
01:02:03
◼
►
panic about the girls and in the middle
[TS]
01:02:05
◼
►
of the game and yeah I kind of like
[TS]
01:02:06
◼
►
wrapped it up for you but then it's just
[TS]
01:02:08
◼
►
literally it's just like oh they found
[TS]
01:02:10
◼
►
the girls are fine right all right is
[TS]
01:02:12
◼
►
not home
[TS]
01:02:13
◼
►
what happens if that's the way we like
[TS]
01:02:14
◼
►
you're doing delilah or inventing this
[TS]
01:02:16
◼
►
this possible drama in the ways it's a
[TS]
01:02:18
◼
►
lot of like you know summer summer
[TS]
01:02:20
◼
►
vacation where you go off and have this
[TS]
01:02:21
◼
►
summer adventure to seem so important
[TS]
01:02:23
◼
►
but in hindsight like nothing really
[TS]
01:02:24
◼
►
happened it's just you and allow you
[TS]
01:02:26
◼
►
have no outside input other than what
[TS]
01:02:27
◼
►
she said she's communicating like there
[TS]
01:02:29
◼
►
really is no voltage from the outside
[TS]
01:02:31
◼
►
world so you can spend days going back
[TS]
01:02:32
◼
►
and forth like where are those girls
[TS]
01:02:34
◼
►
sure you didn't do anything do you
[TS]
01:02:36
◼
►
believe me I know you believe but
[TS]
01:02:37
◼
►
nothing is happening there's no new
[TS]
01:02:38
◼
►
information available here
[TS]
01:02:40
◼
►
you're just spinning out this tale
[TS]
01:02:42
◼
►
amongst yourself because you have
[TS]
01:02:43
◼
►
nothing else to do in the woods yeah and
[TS]
01:02:44
◼
►
you're both like the dialogue get your
[TS]
01:02:46
◼
►
like both kind of camping each other up
[TS]
01:02:47
◼
►
about what's going on like there's one
[TS]
01:02:49
◼
►
point that she's panicking and you're
[TS]
01:02:50
◼
►
like calm down it's okay like we're
[TS]
01:02:52
◼
►
gonna figure this out and then there's
[TS]
01:02:53
◼
►
another point that you're like are you
[TS]
01:02:54
◼
►
even real who are you what's happening
[TS]
01:02:56
◼
►
am I talking to myself and then I can i
[TS]
01:02:58
◼
►
peek of that they're they're suddenly
[TS]
01:03:00
◼
►
afraid to talk about anything because
[TS]
01:03:02
◼
►
they're being listened to
[TS]
01:03:03
◼
►
right and and I'm not that work nicely
[TS]
01:03:05
◼
►
and and that's that that's the thing I
[TS]
01:03:06
◼
►
mean that that's a it's just kind of
[TS]
01:03:07
◼
►
funny that it that it's just punctured
[TS]
01:03:09
◼
►
so quickly but that the this
[TS]
01:03:12
◼
►
I've never even heard of this place
[TS]
01:03:14
◼
►
there's a killer to clipboard you're
[TS]
01:03:15
◼
►
being listened to there's a government
[TS]
01:03:17
◼
►
thing with a chain-link fence we don't
[TS]
01:03:19
◼
►
know what it is we've never seen it
[TS]
01:03:21
◼
►
I'm gonna go break into it they've got
[TS]
01:03:24
◼
►
you no records of our conversations oh
[TS]
01:03:26
◼
►
and now it's on fire somebody explain to
[TS]
01:03:29
◼
►
me what the story is with you without
[TS]
01:03:33
◼
►
just know it's it's it's just a research
[TS]
01:03:35
◼
►
station except Ned has planted things
[TS]
01:03:37
◼
►
there to confuse you so he he's made it
[TS]
01:03:39
◼
►
seem like they're spying on you like
[TS]
01:03:41
◼
►
with everything he's got his little
[TS]
01:03:43
◼
►
typewriter and he's he's making fake
[TS]
01:03:45
◼
►
virus was found a little that was a
[TS]
01:03:47
◼
►
little weak but he didn't make it even
[TS]
01:03:49
◼
►
if you look at their he didn't make that
[TS]
01:03:51
◼
►
many reports like if not report this
[TS]
01:03:52
◼
►
one-page like he's not he's not even
[TS]
01:03:54
◼
►
very good faking it because you're
[TS]
01:03:56
◼
►
caught up in the game you're like oh
[TS]
01:03:57
◼
►
this is stationed in this weird stuff
[TS]
01:03:59
◼
►
and his BP things looks like city
[TS]
01:04:00
◼
►
17-year I'm respecting it don't have to
[TS]
01:04:02
◼
►
come out and attack me two seconds but
[TS]
01:04:04
◼
►
and presumably he starts the fire
[TS]
01:04:06
◼
►
yeah but you realize if you look at
[TS]
01:04:08
◼
►
what's there it's like it's like three
[TS]
01:04:10
◼
►
typewritten sheets of paper with radio
[TS]
01:04:12
◼
►
interceptor always in relation with a
[TS]
01:04:14
◼
►
boring science stuff that you don't
[TS]
01:04:15
◼
►
understand right
[TS]
01:04:17
◼
►
and generally found like that put that
[TS]
01:04:18
◼
►
point of os just some crazy guy in the
[TS]
01:04:20
◼
►
woods he's listening to in writing up
[TS]
01:04:22
◼
►
fake reports like I found that a little
[TS]
01:04:23
◼
►
strange
[TS]
01:04:25
◼
►
and weak have a I don't know a guiding
[TS]
01:04:28
◼
►
force through the game it's like it's
[TS]
01:04:29
◼
►
building up all this like interesting
[TS]
01:04:31
◼
►
stuff the tapping and you're going
[TS]
01:04:33
◼
►
around exploring after get the ax you
[TS]
01:04:34
◼
►
have to do this you have to do that
[TS]
01:04:36
◼
►
you're walking all over the place and
[TS]
01:04:37
◼
►
then all of a sudden it's like oh we
[TS]
01:04:39
◼
►
found it was just like this crazy guy
[TS]
01:04:40
◼
►
making like making stuff up like I'm
[TS]
01:04:43
◼
►
like why would he do with the crazy guy
[TS]
01:04:45
◼
►
do that i would much rather the
[TS]
01:04:46
◼
►
government research have had like you
[TS]
01:04:48
◼
►
break into it and you go down there and
[TS]
01:04:50
◼
►
as you're leaving like a government
[TS]
01:04:51
◼
►
scientists is like dude what are you
[TS]
01:04:53
◼
►
doing you know and but punctures your
[TS]
01:04:57
◼
►
your paranoia about it mom that would
[TS]
01:05:00
◼
►
have felt more reasonable to me this is
[TS]
01:05:02
◼
►
so such a kind of arcane collection of
[TS]
01:05:04
◼
►
things that have been all constructed
[TS]
01:05:06
◼
►
together and it's all in the mind of the
[TS]
01:05:08
◼
►
crazy you know dad if the dead kid who
[TS]
01:05:11
◼
►
lives in his Shack or in his cave and I
[TS]
01:05:14
◼
►
don't know it seemed it seemed a little
[TS]
01:05:15
◼
►
a little too much to me too i I'd almost
[TS]
01:05:17
◼
►
rather have had it just being been
[TS]
01:05:19
◼
►
revealed that the government research
[TS]
01:05:20
◼
►
station is a yeah a government research
[TS]
01:05:23
◼
►
station yeah they're just like had
[TS]
01:05:24
◼
►
taking soil samples were just doing our
[TS]
01:05:25
◼
►
job here did you feel down here guy like
[TS]
01:05:28
◼
►
you're totally a weirdo thanks for
[TS]
01:05:30
◼
►
breaking our lock i guess i got a spare
[TS]
01:05:31
◼
►
i can put on it but come on I am so when
[TS]
01:05:34
◼
►
you say with you you would not happen at
[TS]
01:05:36
◼
►
all though you wanted that pressure let
[TS]
01:05:38
◼
►
out of that little part there instead of
[TS]
01:05:39
◼
►
kept hanging for too long it would have
[TS]
01:05:41
◼
►
been nice if Ned didn't like plant
[TS]
01:05:43
◼
►
evidence you know I mean like sure if
[TS]
01:05:45
◼
►
you some creepy guy lift listening in on
[TS]
01:05:47
◼
►
the radio conversations and like kind of
[TS]
01:05:49
◼
►
you know scaring you here and there by
[TS]
01:05:51
◼
►
like coughing or whatever you find out
[TS]
01:05:53
◼
►
but and planting it in the government
[TS]
01:05:55
◼
►
section it's like a little crazy
[TS]
01:05:57
◼
►
mastermind ploy to tour and yet so far
[TS]
01:06:00
◼
►
like that why would you know I i'll
[TS]
01:06:03
◼
►
accept a certain amount of the crazy guy
[TS]
01:06:05
◼
►
out in the woods but that seemed awfully
[TS]
01:06:08
◼
►
detailed of a plot to I don't know it
[TS]
01:06:13
◼
►
just seems like it I it took me out of
[TS]
01:06:15
◼
►
the game because it seemed to like a
[TS]
01:06:17
◼
►
little bit too much coincidence trying
[TS]
01:06:20
◼
►
to tie those things together i'd almost
[TS]
01:06:21
◼
►
rather they had remained they've been
[TS]
01:06:23
◼
►
untied and it just had been our
[TS]
01:06:25
◼
►
imagination completely separate from
[TS]
01:06:27
◼
►
this crazy guy who was in the woods send
[TS]
01:06:30
◼
►
us down we got so paranoid that we went
[TS]
01:06:31
◼
►
down this other path I don't think he
[TS]
01:06:33
◼
►
needed to be involved I don't think it
[TS]
01:06:34
◼
►
needs to have a fire and be destroyed
[TS]
01:06:37
◼
►
and all of those things that that
[TS]
01:06:38
◼
►
seemed the idea that I was a little
[TS]
01:06:40
◼
►
disappointed in like his final message
[TS]
01:06:42
◼
►
that he leads leaves you because it kind
[TS]
01:06:44
◼
►
of like it didn't feel like it was
[TS]
01:06:46
◼
►
consistent with this person right like I
[TS]
01:06:49
◼
►
mean are they grieving or they totally
[TS]
01:06:51
◼
►
crazy but they're trying to manipulate
[TS]
01:06:52
◼
►
you but they're gonna leave you a
[TS]
01:06:54
◼
►
goodbye message
[TS]
01:06:55
◼
►
yeah I guess you found the body now I'm
[TS]
01:06:56
◼
►
gonna go deeper into the woods but you
[TS]
01:06:58
◼
►
can have my cave
[TS]
01:07:00
◼
►
yeah and i think the starry overall
[TS]
01:07:02
◼
►
would have worked might work better if
[TS]
01:07:03
◼
►
there was instead of being adults if it
[TS]
01:07:05
◼
►
was young kids because again the whole
[TS]
01:07:07
◼
►
thing kind of reminds me of like this x
[TS]
01:07:08
◼
►
like summer camp where you will spin out
[TS]
01:07:11
◼
►
this old world of what's going on at
[TS]
01:07:12
◼
►
summer camp in the creepy cabin in
[TS]
01:07:13
◼
►
reality nothing is going on anywhere
[TS]
01:07:15
◼
►
just a cabin is not currently being used
[TS]
01:07:16
◼
►
because they didn't get enough
[TS]
01:07:18
◼
►
registrations for camp this year but as
[TS]
01:07:19
◼
►
a kid especially a preteen can you can
[TS]
01:07:22
◼
►
spin it out into this whole yeah sort of
[TS]
01:07:24
◼
►
adventure that's going on and in the end
[TS]
01:07:27
◼
►
in the end they will be a boring
[TS]
01:07:28
◼
►
explanation may be that you won't even
[TS]
01:07:30
◼
►
founder maybe when you find it you were
[TS]
01:07:31
◼
►
rejected and always remember that as a
[TS]
01:07:33
◼
►
summer of the Haunted camp and the
[TS]
01:07:35
◼
►
midnight XD escapades or whatever I mean
[TS]
01:07:37
◼
►
what if it had been instead of crazy old
[TS]
01:07:38
◼
►
guy being there for three years what if
[TS]
01:07:40
◼
►
it had been the Sun was living out there
[TS]
01:07:42
◼
►
for a couple months because he doesn't
[TS]
01:07:44
◼
►
know what to do because his dad died but
[TS]
01:07:45
◼
►
I'm saying like if the player characters
[TS]
01:07:47
◼
►
in the game like it Delilah and you were
[TS]
01:07:48
◼
►
you know we're young children instead
[TS]
01:07:50
◼
►
because young kids get caught up in
[TS]
01:07:51
◼
►
these types of stories all the time as
[TS]
01:07:52
◼
►
an adult what you would hope is that the
[TS]
01:07:54
◼
►
adults would see what's going on is just
[TS]
01:07:56
◼
►
prosaic and then like Jason saying is
[TS]
01:07:59
◼
►
basically to get wrapped up and you
[TS]
01:08:01
◼
►
think the game is leading up to become
[TS]
01:08:02
◼
►
grants some grand conspiracy and then to
[TS]
01:08:04
◼
►
find out it's just like you said one
[TS]
01:08:05
◼
►
maniac too far
[TS]
01:08:07
◼
►
that seems like something that as an
[TS]
01:08:10
◼
►
adult you feel like you wouldn't you
[TS]
01:08:12
◼
►
wouldn't fall for either you either it's
[TS]
01:08:13
◼
►
gonna be unreliable narrator and it
[TS]
01:08:15
◼
►
turns out that the nothing you've done
[TS]
01:08:17
◼
►
and seen can be trusted because this guy
[TS]
01:08:18
◼
►
is really damaged and that could be
[TS]
01:08:20
◼
►
entirely different game but if it is
[TS]
01:08:21
◼
►
this game is essentially reliable
[TS]
01:08:23
◼
►
narrator everything you see exactly
[TS]
01:08:24
◼
►
happens exactly the way it does and you
[TS]
01:08:26
◼
►
can argue with I'll about it but in the
[TS]
01:08:27
◼
►
end it's just a series of normal events
[TS]
01:08:29
◼
►
it does seem kind of anti climactic to
[TS]
01:08:32
◼
►
to have a turn out to be as simple and
[TS]
01:08:36
◼
►
straightforward as as the the story is I
[TS]
01:08:38
◼
►
disagree because i feel like in the
[TS]
01:08:41
◼
►
moment as you're playing the game you've
[TS]
01:08:43
◼
►
been there for three hours you discover
[TS]
01:08:44
◼
►
the government facility they're set on
[TS]
01:08:46
◼
►
fire things are going crazy and you're
[TS]
01:08:48
◼
►
wondering what the heck is going on and
[TS]
01:08:50
◼
►
then you figure out that it's entirely
[TS]
01:08:51
◼
►
Ned and when you figure that out that's
[TS]
01:08:54
◼
►
Ned the force is burning up around you
[TS]
01:08:56
◼
►
you found a whole cavern you're freaked
[TS]
01:08:58
◼
►
out because you're led to another
[TS]
01:09:00
◼
►
tracking area it says for Henry go up
[TS]
01:09:03
◼
►
and you're freaking out and you're
[TS]
01:09:04
◼
►
thinking about what you need to do next
[TS]
01:09:06
◼
►
and you need to get through to delilahs
[TS]
01:09:09
◼
►
lookouts and get in the chopper for me
[TS]
01:09:11
◼
►
when I went to his cabin for the first
[TS]
01:09:12
◼
►
time I barely looked around I looked at
[TS]
01:09:15
◼
►
a few things and sprint it out because I
[TS]
01:09:16
◼
►
was terrified of the fire and to me that
[TS]
01:09:20
◼
►
made everything else in the game take a
[TS]
01:09:21
◼
►
backseat to your relationship with
[TS]
01:09:23
◼
►
Delilah and that was just the last nail
[TS]
01:09:25
◼
►
in the coffin for like this game is all
[TS]
01:09:28
◼
►
about you and Delilah and nothing about
[TS]
01:09:30
◼
►
any of the red herrings because you're
[TS]
01:09:32
◼
►
right everything else that happens with
[TS]
01:09:33
◼
►
Ned and brian is relatively tame so I
[TS]
01:09:36
◼
►
feel like instead of saying it's
[TS]
01:09:38
◼
►
anticlimactic for that one magical
[TS]
01:09:40
◼
►
perfect playthrough you have at the very
[TS]
01:09:41
◼
►
beginning it works perfectly because you
[TS]
01:09:44
◼
►
discover that you run over and then the
[TS]
01:09:47
◼
►
last moments of the game are when you
[TS]
01:09:49
◼
►
talk to the lila on the headset in her
[TS]
01:09:51
◼
►
lookout and that is where the little
[TS]
01:09:53
◼
►
signature of the game leaves its mark
[TS]
01:09:55
◼
►
and says hey this is your emotional
[TS]
01:09:57
◼
►
wreck right now because of everything
[TS]
01:09:59
◼
►
else now here we are sitting and talking
[TS]
01:10:02
◼
►
about how how not problematic how tame
[TS]
01:10:05
◼
►
it was and i agree i feel like there
[TS]
01:10:07
◼
►
could be much more done to paint Ned as
[TS]
01:10:09
◼
►
this crazy guy maybe a more sinister
[TS]
01:10:12
◼
►
last thing instead
[TS]
01:10:13
◼
►
yeah I ran out books but there could
[TS]
01:10:15
◼
►
have been more there but I feel like
[TS]
01:10:16
◼
►
instead of going in the direction of tie
[TS]
01:10:18
◼
►
everything together more if there could
[TS]
01:10:20
◼
►
be more in the direction of let's make
[TS]
01:10:22
◼
►
net a crazier character and let the
[TS]
01:10:24
◼
►
chips fall where they may because you
[TS]
01:10:25
◼
►
know what that's like maybe someone in
[TS]
01:10:27
◼
►
the woods is actually doing something to
[TS]
01:10:28
◼
►
screw with you and make your summer
[TS]
01:10:31
◼
►
miserable i don't know but either way
[TS]
01:10:32
◼
►
that's life and for me that makes
[TS]
01:10:34
◼
►
Delilah's relationship all the more
[TS]
01:10:36
◼
►
important in the game because we're
[TS]
01:10:38
◼
►
going from the game is that they want it
[TS]
01:10:40
◼
►
to be that they want you
[TS]
01:10:42
◼
►
the game is about going to escape and
[TS]
01:10:44
◼
►
realizing there is no escape that from
[TS]
01:10:46
◼
►
yourself and from you your issues and
[TS]
01:10:47
◼
►
problems that like allowed the
[TS]
01:10:48
◼
►
relationship allows a similar way like
[TS]
01:10:50
◼
►
they're not particularly subtle subtle
[TS]
01:10:51
◼
►
about it and they realize that most
[TS]
01:10:53
◼
►
people playing the game trying as well
[TS]
01:10:56
◼
►
as they can to try to make Henry make
[TS]
01:10:58
◼
►
better choices are going to as i did
[TS]
01:11:00
◼
►
when i play resist the idea that
[TS]
01:11:02
◼
►
suddenly there's going two
[TS]
01:11:03
◼
►
anything romantic between you and
[TS]
01:11:04
◼
►
Delilah because you're still married and
[TS]
01:11:06
◼
►
you should still care about your wife
[TS]
01:11:08
◼
►
and like when they have you leaving the
[TS]
01:11:09
◼
►
cabin they have your wedding ring
[TS]
01:11:10
◼
►
strategically place but the door and
[TS]
01:11:12
◼
►
choose to put on or not like it really
[TS]
01:11:14
◼
►
hits you over the head but it's clear
[TS]
01:11:15
◼
►
they want you two to think about these
[TS]
01:11:17
◼
►
issues and and make choices and I mean
[TS]
01:11:21
◼
►
like I don't you know I you and I would
[TS]
01:11:22
◼
►
say that that is the the overall it's a
[TS]
01:11:24
◼
►
it's a strange is a strange game to give
[TS]
01:11:27
◼
►
that kind of message the idea that
[TS]
01:11:28
◼
►
people have problems in their life and a
[TS]
01:11:33
◼
►
lot of times it seems like you can
[TS]
01:11:34
◼
►
escape with them through some other kind
[TS]
01:11:36
◼
►
of adventure but in the end you have to
[TS]
01:11:38
◼
►
come back and face them and no matter
[TS]
01:11:40
◼
►
what you do you're gonna find yourself
[TS]
01:11:41
◼
►
in an empty cabin talking to Delilah
[TS]
01:11:44
◼
►
over her own headset and she's gone
[TS]
01:11:46
◼
►
right and he and you know you know and
[TS]
01:11:49
◼
►
what you have to do is go back to your
[TS]
01:11:50
◼
►
wife and that i think was the game is
[TS]
01:11:53
◼
►
trying to get so if if there was
[TS]
01:11:55
◼
►
something exciting and consequential
[TS]
01:11:56
◼
►
like you busted this big conspiracy or
[TS]
01:11:58
◼
►
found out the earth is hollow and filled
[TS]
01:12:00
◼
►
with more locks like that whoa that's
[TS]
01:12:02
◼
►
the knot the game they were making at
[TS]
01:12:04
◼
►
all like that would be like this is
[TS]
01:12:06
◼
►
great in the beginning I was sad because
[TS]
01:12:08
◼
►
my wife was i but I set my wife back to
[TS]
01:12:10
◼
►
Australia or whatever but now this is
[TS]
01:12:11
◼
►
great i'm saving the world's reserves
[TS]
01:12:13
◼
►
conspiracy is a lot of games you can
[TS]
01:12:15
◼
►
murder Morlocks we don't need any more
[TS]
01:12:16
◼
►
of those right there are discovered them
[TS]
01:12:18
◼
►
or any kind of you like it has to be it
[TS]
01:12:20
◼
►
has to be a story that like that doesn't
[TS]
01:12:24
◼
►
you know that there isn't some big grand
[TS]
01:12:26
◼
►
thing that you are doing we got to be
[TS]
01:12:27
◼
►
particularly heroic or save the day or
[TS]
01:12:29
◼
►
anything like that it has to lead you
[TS]
01:12:31
◼
►
back to yourself
[TS]
01:12:32
◼
►
no I like the the thing that I thought
[TS]
01:12:35
◼
►
is really the culmination of this story
[TS]
01:12:37
◼
►
is when you have to go down in the cave
[TS]
01:12:38
◼
►
and you find the dead body and that
[TS]
01:12:41
◼
►
reveals that is what unravels the story
[TS]
01:12:44
◼
►
and so that's that's your crowning
[TS]
01:12:45
◼
►
moment is this really sad thing where is
[TS]
01:12:49
◼
►
this kid fell and died and did he fall
[TS]
01:12:53
◼
►
well yes yes he fell John that I mean I
[TS]
01:12:56
◼
►
think the game mostly leave that open
[TS]
01:12:58
◼
►
yeah I suppose but there's ways we don't
[TS]
01:13:00
◼
►
use on we he fell how he fell remains to
[TS]
01:13:03
◼
►
be seen but he fell a long way I think
[TS]
01:13:05
◼
►
it's a little too well stage for it to
[TS]
01:13:08
◼
►
be a fall
[TS]
01:13:08
◼
►
I don't like the rocks are covering his
[TS]
01:13:10
◼
►
header but I do leave it open i mean
[TS]
01:13:11
◼
►
because you know medical crazy from the
[TS]
01:13:13
◼
►
loss of his son or like I mean that his
[TS]
01:13:16
◼
►
son also said that
[TS]
01:13:17
◼
►
and like climbing so maybe his dad was
[TS]
01:13:19
◼
►
forcing them to climb over like it
[TS]
01:13:20
◼
►
doesn't really matter in the end that's
[TS]
01:13:22
◼
►
not a key plot point in the game but I
[TS]
01:13:24
◼
►
do i do feel like that is a court moment
[TS]
01:13:26
◼
►
because you know I when I going through
[TS]
01:13:27
◼
►
the cave
[TS]
01:13:28
◼
►
I realized that the Sun was probably
[TS]
01:13:30
◼
►
dead down there just because I played a
[TS]
01:13:32
◼
►
lot of games right a lot of stories but
[TS]
01:13:33
◼
►
even saying you even saying there is
[TS]
01:13:35
◼
►
there you see that she was a shoot you
[TS]
01:13:37
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again as a lot again heavily Telegraph
[TS]
01:13:40
◼
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but even even knowing that and even
[TS]
01:13:41
◼
►
having accepted that from early on i
[TS]
01:13:43
◼
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still found it affecting when I on the
[TS]
01:13:44
◼
►
bottom music cue starts up then and it's
[TS]
01:13:47
◼
►
a it's a very it and you do feel like
[TS]
01:13:49
◼
►
you discovered even though obviously you
[TS]
01:13:51
◼
►
can led to this point through a series
[TS]
01:13:53
◼
►
of things that you basically have no
[TS]
01:13:54
◼
►
choice in a felt very very nervous
[TS]
01:13:56
◼
►
stepping over the body like that was the
[TS]
01:13:58
◼
►
only option down there and I was like
[TS]
01:14:00
◼
►
three I felt really weird and very
[TS]
01:14:02
◼
►
uncomfortable and that way like you know
[TS]
01:14:05
◼
►
at that point like I wanted to have a
[TS]
01:14:06
◼
►
conversation with Delilah and you have
[TS]
01:14:08
◼
►
to get out of the cave before you can do
[TS]
01:14:10
◼
►
that yeah that yeah you could also be a
[TS]
01:14:12
◼
►
real bastard to her like after that if i
[TS]
01:14:16
◼
►
accidentally was and that changes your
[TS]
01:14:18
◼
►
relationship with her a time you could
[TS]
01:14:20
◼
►
be like well it's totally your fault
[TS]
01:14:22
◼
►
because you didn't radio this in and
[TS]
01:14:25
◼
►
she's like what how dare you say that to
[TS]
01:14:27
◼
►
me like she gets pissed and you're like
[TS]
01:14:28
◼
►
everything's kind of ruined after that a
[TS]
01:14:30
◼
►
little bit but i did that by accident it
[TS]
01:14:32
◼
►
wasn't my fault but yeah it totally did
[TS]
01:14:35
◼
►
anyone everyone was probably really nice
[TS]
01:14:38
◼
►
we're not monsters yes I'm obviously a
[TS]
01:14:40
◼
►
monster it was an accident i was playing
[TS]
01:14:42
◼
►
on the on the playstation and the button
[TS]
01:14:45
◼
►
it was dark i don't know you want two
[TS]
01:14:46
◼
►
people want to talk about the camera
[TS]
01:14:48
◼
►
my understanding is that if you're
[TS]
01:14:49
◼
►
playing on the computer you get to take
[TS]
01:14:51
◼
►
pictures and have the whole help to the
[TS]
01:14:53
◼
►
end in that you can have them print them
[TS]
01:14:56
◼
►
out and send them to you later
[TS]
01:14:58
◼
►
yeah i thought that was a really fun
[TS]
01:15:00
◼
►
touch i kept having these moments where
[TS]
01:15:01
◼
►
I thought oh I gotta take a picture of
[TS]
01:15:03
◼
►
this which I just thought was all a lot
[TS]
01:15:05
◼
►
of fun to to have that as a mechanic and
[TS]
01:15:07
◼
►
in the game that is pointless
[TS]
01:15:09
◼
►
it has nothing to do with anything it's
[TS]
01:15:11
◼
►
just you're taking pictures of your stay
[TS]
01:15:15
◼
►
in the wilderness on this camera i used
[TS]
01:15:17
◼
►
it to document what i considered
[TS]
01:15:19
◼
►
evidence so I went into pictures of your
[TS]
01:15:23
◼
►
I just I took a photo of his crazy wall
[TS]
01:15:26
◼
►
before we left the lookout station for
[TS]
01:15:28
◼
►
the last time yeah me too but may I took
[TS]
01:15:30
◼
►
photos of you know I I knew it was going
[TS]
01:15:33
◼
►
to be saving my photos so i took
[TS]
01:15:34
◼
►
beautiful nature photography and then I
[TS]
01:15:36
◼
►
got to the end of the game and realized
[TS]
01:15:37
◼
►
that if you play it on the PlayStation 4
[TS]
01:15:39
◼
►
you don't get to get prints of your
[TS]
01:15:41
◼
►
photos oh I really hope they add that
[TS]
01:15:43
◼
►
because i took some awesome pictures can
[TS]
01:15:45
◼
►
you share them on the way you're getting
[TS]
01:15:47
◼
►
that you can't even see it on about man
[TS]
01:15:49
◼
►
that's too bad it's like when you are
[TS]
01:15:51
◼
►
John when you get the credit they show
[TS]
01:15:52
◼
►
you the pictures that you tip yep that's
[TS]
01:15:54
◼
►
all I know they came out good yeah they
[TS]
01:15:55
◼
►
should they do show your pictures but
[TS]
01:15:56
◼
►
you don't get the web the URL you can go
[TS]
01:15:58
◼
►
to and you don't get to order prints i'm
[TS]
01:16:00
◼
►
always did it the first time I didn't
[TS]
01:16:01
◼
►
get to do that so I played it again on
[TS]
01:16:03
◼
►
steam and it was iight i started playing
[TS]
01:16:05
◼
►
my second place endurance team to start
[TS]
01:16:06
◼
►
I can make up for that i found the
[TS]
01:16:08
◼
►
gameplay even better on steam actually
[TS]
01:16:10
◼
►
then with the controller on the
[TS]
01:16:11
◼
►
PlayStation of course the I mean that
[TS]
01:16:13
◼
►
the nice touch in the disposable camera
[TS]
01:16:16
◼
►
is that it belonged to brian and brian
[TS]
01:16:20
◼
►
and and so as you go back you see all
[TS]
01:16:23
◼
►
the pictures that you took and then you
[TS]
01:16:24
◼
►
see the pictures that he took yep yep
[TS]
01:16:26
◼
►
it's a nice thats that's that that's
[TS]
01:16:29
◼
►
your last little punch that you get as
[TS]
01:16:31
◼
►
you forgot that too is also internet
[TS]
01:16:32
◼
►
using the Sun yeah I want to ask anyone
[TS]
01:16:36
◼
►
else in the very very beginning when you
[TS]
01:16:37
◼
►
first get into the woods like after
[TS]
01:16:39
◼
►
you've kind of established our base and
[TS]
01:16:41
◼
►
you're walking around there's a spot
[TS]
01:16:43
◼
►
where you can hear wind chimes and you
[TS]
01:16:45
◼
►
drove me crazy i couldn't find them
[TS]
01:16:48
◼
►
anywhere and then at the very end of the
[TS]
01:16:50
◼
►
game you hear the wind chimes in you
[TS]
01:16:52
◼
►
know the crazy guys hang out Ned right
[TS]
01:16:54
◼
►
that's his name
[TS]
01:16:55
◼
►
whose banana guys know that created you
[TS]
01:16:58
◼
►
hear the wind chimes where he has like
[TS]
01:16:59
◼
►
that lawn chair on his little like you
[TS]
01:17:01
◼
►
know vista terrace that he made and I
[TS]
01:17:04
◼
►
figured out that the wind chimes you
[TS]
01:17:07
◼
►
hear when you're in the woods have to be
[TS]
01:17:08
◼
►
those right yeah it'sit's uh according
[TS]
01:17:10
◼
►
to the reddit post about it whenever you
[TS]
01:17:13
◼
►
go below his window in the game you hear
[TS]
01:17:17
◼
►
this faint chime and then you don't get
[TS]
01:17:19
◼
►
to it until the end I thought that was a
[TS]
01:17:21
◼
►
really nice touch
[TS]
01:17:22
◼
►
I know because its overall fall out
[TS]
01:17:24
◼
►
where they make it like it's just if you
[TS]
01:17:26
◼
►
happen to find that I out on day one
[TS]
01:17:28
◼
►
the game is over because that's that's
[TS]
01:17:30
◼
►
the title again a different type of game
[TS]
01:17:31
◼
►
that can be fun for starting out of
[TS]
01:17:33
◼
►
people but it all
[TS]
01:17:34
◼
►
requires a bigger budget and some people
[TS]
01:17:35
◼
►
find not fun so uh let's listen in while
[TS]
01:17:38
◼
►
wrapping up here i would like to get
[TS]
01:17:40
◼
►
your final sort of final judgments final
[TS]
01:17:43
◼
►
verdict on fire watch as a whole and how
[TS]
01:17:46
◼
►
you how you how you view it overall
[TS]
01:17:49
◼
►
everybody's been pretty positive but I
[TS]
01:17:51
◼
►
want to check in with everybody and get
[TS]
01:17:52
◼
►
a get a closing remark Tony what's your
[TS]
01:17:55
◼
►
thought about Firewatch overall I think
[TS]
01:17:57
◼
►
generally positive i enjoyed it i would
[TS]
01:17:59
◼
►
recommend it to people especially if
[TS]
01:18:01
◼
►
they liked other story games like gone
[TS]
01:18:03
◼
►
home for the walking dead games or
[TS]
01:18:06
◼
►
things like that i mean i think there
[TS]
01:18:07
◼
►
are a lot of gamers out there who seemed
[TS]
01:18:09
◼
►
to really hate those games and be angry
[TS]
01:18:11
◼
►
that they exist which is a not you know
[TS]
01:18:16
◼
►
I don't know it's sad
[TS]
01:18:17
◼
►
there are so many existence of this key
[TS]
01:18:20
◼
►
does not hurt you
[TS]
01:18:21
◼
►
there are a thousand games where you can
[TS]
01:18:23
◼
►
be a space marine the existence of the
[TS]
01:18:25
◼
►
same does not mean one less space marine
[TS]
01:18:27
◼
►
game there's still more space brain
[TS]
01:18:29
◼
►
games and you can never play so yeah I
[TS]
01:18:32
◼
►
enjoyed it i'm always looking for more
[TS]
01:18:34
◼
►
good story games out there Brian what
[TS]
01:18:37
◼
►
are your final thoughts any more games
[TS]
01:18:40
◼
►
just like Tony said where I can have a
[TS]
01:18:42
◼
►
non-gamer friend over and like get a few
[TS]
01:18:45
◼
►
beers and play through a game like I
[TS]
01:18:47
◼
►
would play or watch a movie with them i
[TS]
01:18:49
◼
►
am 100-percent sold this game to me at
[TS]
01:18:51
◼
►
least is worth getting a ps4 or making
[TS]
01:18:54
◼
►
sure you have a good mac to play cuz my
[TS]
01:18:57
◼
►
2012 mac pro macbook pro did not i do
[TS]
01:19:02
◼
►
this very well at all
[TS]
01:19:04
◼
►
yeah my 5k imac did just fine so I was
[TS]
01:19:07
◼
►
having my 2011 macbook pro had some
[TS]
01:19:10
◼
►
exciting framerate issues but it but I
[TS]
01:19:12
◼
►
made it through that was its good friend
[TS]
01:19:14
◼
►
what are your final thoughts on fire
[TS]
01:19:16
◼
►
watch I thought it was incredibly moving
[TS]
01:19:20
◼
►
despite its in like little flaws I i
[TS]
01:19:23
◼
►
have the same sort of overwhelming
[TS]
01:19:25
◼
►
missed feels that I've had with other
[TS]
01:19:27
◼
►
games like this with games like got home
[TS]
01:19:29
◼
►
I did I will admit I had to spoil myself
[TS]
01:19:32
◼
►
somewhat as soon as I as soon as i got
[TS]
01:19:36
◼
►
knocked out i had to spoil myself
[TS]
01:19:38
◼
►
because I was so terrified that this was
[TS]
01:19:41
◼
►
going to go in a direction that i did
[TS]
01:19:42
◼
►
not want that i was going to be like I
[TS]
01:19:44
◼
►
can't play this game it's going to make
[TS]
01:19:45
◼
►
me unhappy
[TS]
01:19:46
◼
►
i spelled myself just enough to know
[TS]
01:19:48
◼
►
that they were gonna be there were going
[TS]
01:19:50
◼
►
to be any guns in the game and then
[TS]
01:19:51
◼
►
continues I was like okay I can I can
[TS]
01:19:54
◼
►
enjoy myself but I i thought the game
[TS]
01:19:58
◼
►
was wildly affecting primarily because
[TS]
01:20:01
◼
►
of the way that the story interact with
[TS]
01:20:03
◼
►
nature and plays off your sort of your
[TS]
01:20:07
◼
►
feelings about Izzy how how everything
[TS]
01:20:11
◼
►
can get heightened in the woods how
[TS]
01:20:12
◼
►
everything can get twisted and turned
[TS]
01:20:14
◼
►
out of proportion and you know the
[TS]
01:20:16
◼
►
sounds and music and freaky wind chimes
[TS]
01:20:19
◼
►
and random abandoned houses in the in
[TS]
01:20:23
◼
►
the middle of the woods
[TS]
01:20:24
◼
►
even if they don't have anything you
[TS]
01:20:26
◼
►
know any regard to the primary plot they
[TS]
01:20:28
◼
►
still they still capture you they still
[TS]
01:20:31
◼
►
they still make you excited and
[TS]
01:20:32
◼
►
terrified to know what's going on a
[TS]
01:20:35
◼
►
disembodied voices so great I i really
[TS]
01:20:39
◼
►
enjoyed playing it I want to play it
[TS]
01:20:41
◼
►
through again exhale only played it
[TS]
01:20:43
◼
►
through once i want to play it through
[TS]
01:20:45
◼
►
again and make some slightly different
[TS]
01:20:47
◼
►
choices because I i think the voice
[TS]
01:20:49
◼
►
acting in this game was magnificent and
[TS]
01:20:52
◼
►
I really I kind of just want to hear
[TS]
01:20:54
◼
►
more of more of the various dialogue
[TS]
01:20:56
◼
►
that they had that the actors record
[TS]
01:20:58
◼
►
because i really enjoy I enjoy listening
[TS]
01:21:01
◼
►
to Henry and Delilah targets at this is
[TS]
01:21:03
◼
►
really really good banter
[TS]
01:21:04
◼
►
it's a good great audio
[TS]
01:21:06
◼
►
choose-your-own-adventure overall I
[TS]
01:21:09
◼
►
thought it was was really nice it it
[TS]
01:21:12
◼
►
reminded me a lot of gone home and and
[TS]
01:21:16
◼
►
hit me the same way that braid did in a
[TS]
01:21:18
◼
►
strange way i'm just kinda with the with
[TS]
01:21:21
◼
►
the uncomfortable feels the i'm not
[TS]
01:21:25
◼
►
really sure if I like you you feel
[TS]
01:21:27
◼
►
embarrassed you also feel like you
[TS]
01:21:29
◼
►
learned something and and there's a
[TS]
01:21:33
◼
►
sense of wistfulness and longing and
[TS]
01:21:34
◼
►
more most of all it made me want to get
[TS]
01:21:38
◼
►
off of the computer and go to Lake Tahoe
[TS]
01:21:40
◼
►
and spend a weekend in the woods today I
[TS]
01:21:42
◼
►
definitely had that like yeah let's go
[TS]
01:21:45
◼
►
take a hike now I can watch out for
[TS]
01:21:47
◼
►
crazy people at the f10 with your final
[TS]
01:21:49
◼
►
verdict done
[TS]
01:21:50
◼
►
Firewatch i did like it I I came around
[TS]
01:21:53
◼
►
to it but i love the little details that
[TS]
01:21:55
◼
►
that build character in addition to the
[TS]
01:21:58
◼
►
tremendously great voice acting and dial
[TS]
01:22:00
◼
►
like when you can find a hat in the very
[TS]
01:22:02
◼
►
beginning and then like the hats there
[TS]
01:22:03
◼
►
with you and if you don't find the hat
[TS]
01:22:05
◼
►
then you don't have a hat and the every
[TS]
01:22:08
◼
►
time he left the watchtower he'd grab
[TS]
01:22:11
◼
►
the ledge to like swing down stairs like
[TS]
01:22:13
◼
►
that's it's so human and like you get
[TS]
01:22:16
◼
►
really drawn in with moments like that
[TS]
01:22:18
◼
►
or you know with them
[TS]
01:22:20
◼
►
Delilah's final drawing of you like
[TS]
01:22:23
◼
►
however you answered how you look that's
[TS]
01:22:25
◼
►
how the drawing was on her desk and with
[TS]
01:22:27
◼
►
little inside jokes that you made or
[TS]
01:22:29
◼
►
didn't make throughout the game are are
[TS]
01:22:32
◼
►
all there or they're not there and so I
[TS]
01:22:34
◼
►
really enjoyed all of those attention to
[TS]
01:22:37
◼
►
detail that's you know most people
[TS]
01:22:39
◼
►
wouldn't find but the people that do
[TS]
01:22:41
◼
►
find it have that little bit of delight
[TS]
01:22:43
◼
►
when they when they play but I'm you
[TS]
01:22:46
◼
►
know I would have liked it to be you
[TS]
01:22:47
◼
►
know a strong lady going through the
[TS]
01:22:49
◼
►
woods who fell in love with the wire I
[TS]
01:22:51
◼
►
thought that might have been a little
[TS]
01:22:52
◼
►
different that would have been cool
[TS]
01:22:53
◼
►
twist on it but I think as it as it
[TS]
01:22:56
◼
►
played out it was a really great game
[TS]
01:22:57
◼
►
and they did a really great job with the
[TS]
01:22:59
◼
►
budget they had John what's your verdict
[TS]
01:23:01
◼
►
so I tend to like story games like this
[TS]
01:23:03
◼
►
for myself like I like to play them but
[TS]
01:23:05
◼
►
i also like to recommend them because
[TS]
01:23:07
◼
►
Firewatch unlike so many games these
[TS]
01:23:10
◼
►
days for the most part does not ask you
[TS]
01:23:12
◼
►
to do something dexterity wise with a
[TS]
01:23:16
◼
►
time limit with a purpose that doesn't
[TS]
01:23:18
◼
►
ask you to memorize the move set to jump
[TS]
01:23:21
◼
►
on moving platforms to shoot things in
[TS]
01:23:24
◼
►
general no matter how clumsy you are
[TS]
01:23:27
◼
►
from moment to moment with the
[TS]
01:23:29
◼
►
controller or the mouse and the keyboard
[TS]
01:23:30
◼
►
you can you you will be successful in
[TS]
01:23:34
◼
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the game is a lot of games that don't
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have any states where you can die so
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easily or they're not asking you to do a
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mechanic they're not a virtual athletic
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competition and that lets more people
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enjoy the things that the games you are
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uniquely positioned to do so I i like
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the type of game for myself is just kind
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of a break-in to enjoy different types
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of games it lets games look beautiful
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like this game looks because those
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people because the Gamemakers can put
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their money and their effort into other
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places like the scenery or the the
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dialogue or the voice acting
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whereas if you spend the entire game
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hunting game development process holding
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a game engine for some you know
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shooter a platformer you don't have time
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for that the stuff so that's one respect
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that I really really love this game of
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the other thing is the more unique to
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this game than the other games is I like
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the fact that this game was even though
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structurally so similar to the games
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we've all mentioned that are generally
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not hand-eye coordination games have
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dialogue trees have a story have
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branching plots of varying degrees that
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this game was different than those in
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that it was a different kind of story in
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a different kind of setting with things
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that we didn't expect we spend most of
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this podcast talking about how this game
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subverted your expectations of having a
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protagonist who was include the
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admirable of having to forcing you to
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inhabit this character has bad things
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happen to them of having a plot that
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doesn't follow the traditional structure
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culminating in some grand conspiracy of
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having time a melancholy bummer kind of
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climax and resolution of the story and
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01:25:02
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there's a lot of sameness and games even
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within the games are doing now isn't
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gone home totally different than you
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call of duty you're not going home is
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different call of duty but there's still
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so much greater range of the games can
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take even if you think like the range of
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novels and movies are still much broader
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than the envelope of things that games
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feel like they're allowed to do if this
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01:25:21
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was a movie no my bad not like oh this
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is really breaking new ground for motors
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plenty of movies about people in the
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01:25:26
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woods who are sad weird things happen to
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01:25:28
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you and you don't think anything of it
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but four games to do that I think that's
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one of the most important things this
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01:25:33
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game does it shows you don't have to
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tell the same kind of stories in the
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same kind of way in the same kind of
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settings all the time and granted yet is
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big you know the w white dude who is the
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01:25:43
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main character I can't break ground on
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all fronts but I just like I was like
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the idea that it is that is definitely a
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01:25:50
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different weird kind of game even if it
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doesn't appeal to people and you're like
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you know what I would like a different
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01:25:55
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kind of game this game and it's weird
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01:25:57
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and didn't didn't quite work for me I
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01:25:59
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want there to be more games like this so
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01:26:02
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even though i think something like gone
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home was like a tighter and better
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01:26:08
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realized in the end fire watches its own
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01:26:10
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unique snowflake that I'm just glad
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01:26:12
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exist and i want to see I'm glad he's
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01:26:15
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doing well financially it seems to be
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01:26:17
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anyway because i want to see more people
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01:26:18
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say I'm
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01:26:19
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a weird idea for a game to like and you
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01:26:21
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know anything summer-like text
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01:26:23
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adventures and much more adventurous how
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01:26:24
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you can type whatever you want i can
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01:26:25
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text adventures about anything I want
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01:26:28
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more games like Firewatch time I really
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01:26:30
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enjoy playing it now I i agree fifteen
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01:26:32
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or twenty dollars and three or four
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01:26:34
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hours i wish there were more games that
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01:26:37
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this is the kind of game I want to play
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01:26:39
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I don't want to invest in a game that's
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01:26:43
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good i'm going to put 200 hours in
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01:26:44
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because I'm never gonna put 200 or 100
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01:26:46
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or 50 or 20 hours in a game i'm just not
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01:26:49
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going to do it but something like this
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01:26:51
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which is substantial to me it's more
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01:26:55
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than a movie but it's also not a thing
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01:26:58
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that i have to you know just become a
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01:27:00
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lifestyle either i really like these
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01:27:02
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kinds of games i would love to play more
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01:27:03
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of them
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01:27:04
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I I i think it's interesting that this
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01:27:06
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character is kind of off-putting but I I
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01:27:10
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found him I found him off putting to but
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01:27:12
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I guess that's part of the point is is
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01:27:14
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your you know you're trying to be put in
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01:27:16
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a position like we were saying where you
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01:27:18
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know wherever you go there you are you
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01:27:20
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know we're not happy he's not happy with
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01:27:22
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himself and we're not happy with him and
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01:27:23
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we're him too so I like that about it
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01:27:26
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and I'm what I will take away from it is
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01:27:27
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the beauty as much as like kind of
[TS]
01:27:29
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quibble with the red herrings and the
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01:27:31
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ultimate resolution of this mystery and
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01:27:35
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I wish it was a little more puncturing
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01:27:37
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of just like oh there are no mysteries
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01:27:39
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that was all in your head there's
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01:27:40
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there's just these different things i
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01:27:42
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would have liked that I think better i
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01:27:44
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will walk away with the memory of
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01:27:46
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wandering around in the woods and that
[TS]
01:27:49
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was really great and it was beautiful
[TS]
01:27:51
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and it was fun and I I you know I can't
[TS]
01:27:53
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believe that I did it but I actually
[TS]
01:27:55
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advocated for more boring wandering and
[TS]
01:27:59
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looking at the woods because i actually
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01:28:01
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thought that was really great and
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01:28:02
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feeling like that's a thing that game
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01:28:05
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can do is make you feel like you're
[TS]
01:28:07
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living in this world that it's it's
[TS]
01:28:09
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immersive in a way that in the end it
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01:28:10
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becomes a real space that you have
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01:28:12
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memories of being in this space even
[TS]
01:28:15
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though it's not a real space and you
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01:28:18
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weren't actually in it you know I that
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01:28:20
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is the kind of magic the games can do
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01:28:22
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that no other form can really do that
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01:28:26
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that feeling like your computer there
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01:28:28
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and and I will always appreciate that
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01:28:32
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about fire
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01:28:32
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because of how beautiful that world was
[TS]
01:28:34
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so just wait for fire watch vr imagine
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01:28:38
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then you'll know you'll never need to go
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01:28:40
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anywhere to take a hike in the woods
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01:28:43
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alright well we're going to close up the
[TS]
01:28:44
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old video game video game door to the
[TS]
01:28:48
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clubhouse for now but hopefully there
[TS]
01:28:50
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will be another game that will emerge at
[TS]
01:28:52
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some point in the near future that we
[TS]
01:28:54
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will we will reconvene and because i
[TS]
01:28:56
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would like to play more games like this
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01:28:58
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one like fire watch I'd like to thank my
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01:29:01
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panel for joining me to talk about a
[TS]
01:29:02
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video game Tony sindelar thank you Jason
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01:29:06
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was fun
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01:29:07
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Tiffany are meant thank you thank you
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01:29:09
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already called well thanks feel better
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01:29:12
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Thank You president Hamilton thanks for
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01:29:14
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being here very happy to be here thank
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01:29:16
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you so much
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01:29:17
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and of course John siracusa thank you
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01:29:19
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about like 650 hours and destiny i'm
[TS]
01:29:22
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going to be really prepared for destiny
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01:29:23
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►
podcast we have it
[TS]
01:29:25
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►
ok already did that so noted thanks
[TS]
01:29:28
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everybody out there for listening we
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01:29:29
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will see you next time
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01:29:32
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[Music]
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01:29:50
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you know when I first heard the term
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01:29:55
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walking simulator I thought it was just
[TS]
01:29:57
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a mean person on the Internet calling
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01:29:58
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these games like claiming just walk
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01:30:01
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around your house it's same thing you
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01:30:02
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think is better and that's the walking
[TS]
01:30:03
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simulator but when I went on steam it's
[TS]
01:30:07
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an actual genre in their directory for
[TS]
01:30:11
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video games is walking simulators and I
[TS]
01:30:14
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thought really this is what we're
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01:30:15
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calling these now they're they're much
[TS]
01:30:17
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more than that that's not a no as I said
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01:30:20
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I think I don't know another product
[TS]
01:30:21
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number which one that they did the
[TS]
01:30:22
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dawning of the the true vr worker when
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01:30:25
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the one of the largest categories and
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01:30:27
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most profitable categories games as
[TS]
01:30:29
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literal hiking simulators where there is
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01:30:31
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no game of the biggest people hiking in
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01:30:33
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the woods all the time there's no game
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01:30:34
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they're like you just go in the woods
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01:30:35
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because it's a beautiful place to be and
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01:30:37
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you so much to our people gamefly
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01:30:39
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everything so you know I don't mean like
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01:30:41
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like accept these are called walking
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01:30:43
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simulator is somewhat drizzly is like
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01:30:45
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all you just kind of going through a
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01:30:46
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story but not like literally like this
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01:30:48
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we have like you know truck simulator is
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01:30:50
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driver talking about the country at
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01:30:51
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least thing you're driving something
[TS]
01:30:52
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like hiking simulator is it is just
[TS]
01:30:55
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woods man that's it get a little Zen
[TS]
01:30:58
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kind of some people they will only
[TS]
01:31:00
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settle for murder simulators that's not
[TS]
01:31:01
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dating you know I started playing euro
[TS]
01:31:03
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truck simulator and I don't do any of
[TS]
01:31:05
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the game stuff I just drive around and
[TS]
01:31:07
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listen to podcasts and it's amazing like
[TS]
01:31:08
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i feel bad and the game developers who
[TS]
01:31:11
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actually put a really deep game in there
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01:31:13
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i do nothing with it
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