11: Ad-Funded Apps
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Welcome to Under the Radar, a show about independent iOS app development.
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I'm Marco Arment. And I'm David Smith. Under the Radar is never longer than
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30 minutes, so let's get started. So this week we're going to talk a little bit about
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iAd and ad-driven app revenue models because
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there's some news this past week that iAd
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was shutting down part of its offerings and
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it's shutting down what's called the App Network. And a lot of people, it was a very confusing message and a lot
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of people kind of thought this was shutting down all of iAd, and it's kind of confusing
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as to what parts of iAd are left. And David, since you have a lot of experience with ad-funded
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apps, and I think most developers who most people hear from in podcasts and stuff don't
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have a lot of experience. Most developers in podcasts and who have blogs and stuff are
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trying to sell paid apps, or at least free apps with paid and app purchases. And I don't
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hear a lot of discussion from people who have much or any experience, especially significant
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experience with ad-driven revenue models and apps. And you do. So I'd love to hear a
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lot from you on this, with your experiences and your thoughts around what's going on
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with ads, what kind of led to this point, what the reality is of ad-funded app development
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today and then what this announcement really means and what it might mean for you.
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So I definitely wanted to dive into a little bit of first of like the background of where
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I'm coming from with ads. And so like whenever I think about revenue for an application,
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the first thing obviously is like you think about, "Well, how am I going to make money?"
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And you can really make money in three main ways. Like you can have an ongoing payment
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from somebody, you know, something like a subscription. You can get a one-time payment
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from your customer, which is the typical
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sort of like paid up front model.
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And then you'd have something where you get no payment
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from your customer.
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And so you're either then relying on advertising
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where someone else is paying you for that customer
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to use your application, or you have just no revenue at all,
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in which case you're probably, you know,
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you're going for some kind of market share play
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or something where direct revenue isn't important to you.
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And so why would you end up using advertising?
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an application that's going to have a lot of people and the majority of which who don't
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want to actually pay to use your application with money, which is a lot of applications,
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especially in the iOS app store. And so I've used advertising in almost all of my app,
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for almost the entire length of my history of being an app developer. One of my earliest
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apps, I even originally built my own app network and was just trying to do direct sales for
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it and that didn't really work in scale. And so I pretty quickly moved to I think back
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then this was probably in 2009 ish. It was probably AdMob, I think was the big one back
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then. Then at you know, I had was introduced in 2010. And so I jumped onto using that as
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quickly as I could. And I had always did pretty well for me, you know, so apples, it was Apple's
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platform, it was nice and integrated into the platform. And it did well, you know, I
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got pretty good fill rates, which is the amount of time that I ask for an ad that I actually
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get one back. For me, it was usually like three quarters to almost like 98%, I think,
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often for fill rates. I had pretty quality ads, good revenue, and I was overall generally
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pretty happy with it. Like, over time, the quality of iAd has certainly changed, but
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I think it's probably more in some ways a reflection on how the store has changed since
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like 2010, where now a lot of the ads are just for, you know, sort of like the Candy
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Crush Game of War kind of games, where it's all about trying to drive downloads for apps
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that are then used in-app purchase to get revenue from people. And so that's what
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most of my ads are for, which means, you know, they're not, it's not great. They're
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not awesome things. But at this point, like, apps or advertising probably makes somewhere
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between 40 to 45 percent of the revenue I get, and it's definitely the biggest source
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of revenue from my most important apps to me. And so that's kind of a weird place
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to find myself now that I find that iAd is going to be shutting down or closing or doing
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something dramatic in the next couple of, I think by June or so it'll be changing.
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And I don't think we know exactly what it's going to look like after that, but it's
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definitely going to be different.
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>>Steve - So I know that you talk about the fill rate, and I've heard various things.
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I've heard from people who aren't happy with iAds fill rate.
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Is it getting worse over time?
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>>Joe - It varies.
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And so this is one of those funny things with advertising.
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I've heard from some people who get, because it's all based, the ads that you get are always
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going to be based on the demographics of the people who use your app, and how they use
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it, and some kind of secret algorithm that is trying to pair people up.
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And so for my apps, for audiobooks and Podometer++,
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I've usually had pretty good fill rates.
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I wouldn't say they've gone down over time.
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Maybe some of the rates have gone down over time.
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But those are even really hard to track
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because they're so cyclical.
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Every January 1, my advertising rates drop by at least a half
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because everyone's advertising budgets were all spent up
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until then, and no one buys ads the first couple
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weeks of January.
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And so things cycle dramatically.
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But I would say iAd is, maybe it's gotten done down slightly.
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I think overall in the advertising market,
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I think in a lot of ways things are going down.
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And the weird thing to do then is
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start having to balance those.
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Like, what kind of ads are you even talking about?
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Most of my apps only do banner ads.
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You can also do interstitials and more aggressive forms
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of advertising that completely take over the application
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until you watch a 30-second video or those types of things,
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which obviously get better and better rates accordingly.
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- Right, but of course annoy people more and more.
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- I mean, that's always a tricky balance with advertising
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is like what works is being more intrusive
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and more annoying.
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And like you can, there are things that work
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that aren't intrusive and annoying,
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but there's always this constant tension,
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this pressure to make a little bit more
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or to combat some other kind of downturn
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by just making things a little bit more annoying
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or a little bit more creepy in data privacy issues
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things like that. There's always these pressures, and a lot of times people have to cave to
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those things in order to even survive, to have their businesses survive. It's a very
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tricky balance. And in some areas, like in podcasting right now, we are lucky that podcast
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advertising right now is still very high quality and that we're able to command great rates
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and have ads that aren't too annoying because of the nature of the medium and the market
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conditions right now. But apps, I think, are similar to the web in that it's very, very
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hard to get great ad rates for in-app ads. I mean, have you found that to be the case?
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There is money to be made there, but the volumes you need to make a living doing it is pretty
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substantial.
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This may be the better way to look at it, in much the same way as with the web or something,
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where, like you say, with a podcast, the number of listeners you have to have before you can
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have a non-substantial revenue coming from a podcast is dramatically less than the number
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of users you need for an application to have any kind of real tangible revenue. You're
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talking about probably tens if not hundreds of thousands of users a day of your application
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before you're going to be getting into something that you could really make a run at, which
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is -- and you have to keep doing it all the time. In some ways it's nice because advertising
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is based on people using your application. And so in some ways it's nice -- I've always
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said that I like that it aligns my people using the application with the revenue I get.
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So if I engage people more, if I make people really like the app and come back to it time
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and time again, my revenue goes up, which is nice. But it still always creates all these
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weird tensions for like, "Well, what if there was another way that I could get people
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back into the application? What if I sent them a push notification that said, 'Hey,
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you haven't checked your steps in a while. Maybe you should.'"
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"You've earned a new step bomb!"
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Yeah, like, there's so many things that you start to get into that cross all kinds
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of lines that, like, it's a really—it forces you to really be thoughtful in a way
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that is a bit weird.
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Sometimes I like just the paid app, the paid model, which is nice because it's simple.
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Like, in some ways I can just be lazy about it and be like, "Well, they gave me money,
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I gave them app."
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Like, that's great.
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That's nice and simple versus all having to really think about, like, "Does this
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cross the line? Is this too aggressive? Is this too annoying? Is this going to work in
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a way that is going to ruin my reputation? But it could make me more money, but really
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make the app not so good to use? It's some really hard questions that things like advertising
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force you to face up to.
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>> Enoch: Well, and I think among the Apple enthusiast community, I think ads and apps
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for taboo. You don't see people panic making apps with ads in them. The idea of the high-end
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indie craft app scene, almost nobody in that scene uses ads in any apps that people have
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actually heard of and use. Some people will have a secret app on the side. Like I've
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heard David Barnard at App Cub, he always talks about he has this mirror app, and that's
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he experiments with revenue model stuff and they have ads in that, that's fine. But you
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don't see Tweetbot 5 free with ads or pay to unlock them. You hardly ever see ads in
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that kind of high-end app development community. And I think ultimately, I think that's temporary.
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I think we will get to a point where ads start moving in just because the other revenue models
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are getting so much harder. You know, because as you said, that's a really good point that
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It does make sense for apps that are used frequently.
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If you have some kind of quick utility app that is hardly ever used, the kind of thing
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you keep on your phone for occasional use, or maybe if you're traveling, something like
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that, or maybe it's a special kind of unit converter that you only need four times a
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year but you're really glad it's there.
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In those kind of instances, ad-funded apps probably don't make a lot of sense, but if
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If it's something like a news reader, where you're going into that every single day,
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and spending meaningful time in it, then I think that makes a lot of sense.
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Is it possible for ads in frequently used apps in an environment where there's a lot
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of pressure to keep the upfront price down, like the App Store, might ads make more money
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for daily use apps than a paid upfront model could?
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- I think probably.
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I mean, honestly, that's why I do,
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like why I have ads in so many of my applications.
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It's because that is a way to make more money,
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probably, than I would from paid apps.
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And for, I mean, it's a bit,
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I haven't done too many of these now
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because most of my apps, I just,
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my default is that the app will be free
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with some other form of revenue,
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whether it's an in-app purchase or ads, or probably both.
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But back in the day, I used to do the kind of, well, you'd have the like ad version
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that was free and the paid version that was, you know, that you'd charge for.
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And it was like, people could choose, like, do you want the ad free or the other one?
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And there was a time when they sort of gave each other a run for their money, but I don't
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know, probably for the least the last three or four years, it's been almost entirely
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in the free.
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Like, and I know this is my own behavior, like that's in some ways the expectation
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apps in the App Store now is that they're going to be free to download, and there may
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be some other things that are either advertising or an in-app purchase later, but if it's
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not free, there's a massive wall, and it feels like the wall is getting bigger and
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And so if your goal is to make a living from an app, there's a very good chance that
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advertising will need to be something that you at least strongly consider, if not implement
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and use in your application.
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Speaking of which, we are brought to you this week,
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Under the Radar and all of Relay FM.
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So getting back to iAd, what was the announcement?
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So the announcement said that they were showing
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down the app network.
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Can you go into what that was and what's left?
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- This is all very ambiguous.
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And as somebody who, like I said,
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makes a very substantial amount of my revenue from IAD,
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I've tried my best to understand this,
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be it both from the official announcement they made
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and the various bits of rumors or leaks or other things
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that sort of--
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like, before Apple actually made their official announcement,
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there was a bunch of articles from all over the place,
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people kind of talking about that Apple was going to be
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scaling down their sales team, and they were going
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to be changing things around.
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So they specifically said that the IAD app network
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be discontinued as of June 30th of this year. Although we are no longer accepting new ads
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into the apps into the network, advertising campaigns will continue to run and be still
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earning advertising revenue until June 30th. As best I understand, like the iAd app network
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is one of, it's a term I was, I spent the last like couple of days trying to find a definition
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for what that actually means, and I haven't found any. Like, it's, it's the exact, like,
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Like it could be that the app network is the part of iAd right now that you use to...
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If I wanted to promote my app, I could make an ad for Podometer++, I could put it into
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iAd, and then other apps that are showing iAds would be then promoting it for me, and
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I'd pay for that.
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It could be that.
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I think it's also possible that it's the whole way that which ads are being collected and
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aggregated right now, both from that and then from the original thing.
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Back in 2010, when IAD was first launched, it was supposed to be about big brands.
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There was Steve Jobs up on the stage talking about how they were going to partner with
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all these big brands to make these really emotional experiences and to raise and elevate
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That lasted like a month?
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Well, it didn't last very long.
00:16:15
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That's probably fair to say.
00:16:16
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I remember there was a Nissan Leaf had one.
00:16:20
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There were a couple of big brands that had them, but it just didn't seem—
00:16:22
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I think it might have literally only been a couple.
00:16:26
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And that never really went anywhere, and so I don't think it's that.
00:16:27
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But it seems like the IAD as we know it now is going to be going away.
00:16:33
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From other, not necessarily from Apple's direct announcements, but from some of the other
00:16:37
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leaks, it sounds like there will continue to be an IAD framework in iOS.
00:16:44
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I'm not completely sure on that.
00:16:46
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Like it's possible in iOS 10 that it's just going to go away.
00:16:49
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That would seem a little weird, but it's possible.
00:16:51
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And it may be replaced by something more algorithmic or straightforward, or it's entirely possible
00:16:56
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that Apple is just going to sort of back away from this whole thing.
00:17:00
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I mean, I think the reality, though, is either way, whatever is going to happen, as of June
00:17:04
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30, the revenue models that are based, like my own, on, you know, substantially on IAD
00:17:09
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are likely going to need to be prepared for a change.
00:17:14
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Exactly what that looks like.
00:17:15
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I'm still honestly working out for myself.
00:17:17
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But whatever we're doing, whatever it is, it's likely not going to be as performant
00:17:21
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in terms of revenue, or from a fill rate perspective, and all these things, as the major thing they're
00:17:26
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doing now. Because it definitely doesn't sound like they're just like, "Oh, we're taking
00:17:30
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what we have and going in a different direction." There's definitely like, "We're discontinuing
00:17:33
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a large swath of this and going to be potentially replacing it with something, or maybe not
00:17:38
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at all." But it's definitely a big, massive change if you use iAd coming in June, presumably
00:17:47
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right after WWDC maybe, like,
00:17:49
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will I have, they'll announce,
00:17:50
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or during WWDC they'll announce what's gonna replace it
00:17:52
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or what we need to do, which will be a little short notice,
00:17:55
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but something's definitely coming.
00:17:58
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- Yeah, I mean, it's interesting,
00:17:59
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like, if you think back about, like,
00:18:00
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why iAd was created in the first place,
00:18:03
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it was to basically, like, Apple saw
00:18:05
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that ad networks on mobile were becoming a thing,
00:18:08
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ad-funded apps were likely to become, you know,
00:18:09
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a big revenue stream, and there were all these
00:18:13
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kind of creepy ad companies coming in
00:18:15
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trying to make these kind of crappy ad embeds for apps. So I imagine the reason iAd exists
00:18:22
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is because Apple—you know, Steve said it right on stage. He said in that announcement
00:18:25
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that these things frankly suck and that we think we can do better. And Apple wanted—they
00:18:32
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wanted control over this monetization method for themselves. But it didn't really play
00:18:36
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out that way. What has played out is, turns out, Apple is not a very good ad company.
00:18:41
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It just seems like it's not the kind of thing Apple is good at, especially with all
00:18:45
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stances on privacy and everything else, it just seems like running a big ad network kind
00:18:50
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of conflicts with what they do. But maybe it's the lesser of two evils because if they
00:18:57
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don't run the ad network, then the third party ad networks are the only choice for developers
00:19:02
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who have ad supported apps, rather than just being a backup choice. So I wonder, when I
00:19:11
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When I first heard the app network was being shut down,
00:19:14
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I thought they meant those little templates
00:19:16
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developers could use to just make their,
00:19:18
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rather than having the whole interactive experience,
00:19:20
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it was like this template that you,
00:19:21
◼
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as any developer could sign up,
00:19:23
◼
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and you'd basically get like an image,
00:19:24
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and if it was tapped, it would show
00:19:26
◼
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like a little app store slide up sheet.
00:19:28
◼
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So you wouldn't have to really do any custom programming.
00:19:30
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There wouldn't be any custom interactivity.
00:19:32
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It would just be a banner image for your app,
00:19:34
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and people tap it, and it shows the app store page.
00:19:37
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And I actually, did you ever pay for those?
00:19:39
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Did you ever buy those before?
00:19:41
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I've tried them.
00:19:42
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They never worked for me.
00:19:43
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I mean, I think they only work for an application that you are going-- if you are really going--
00:19:49
◼
►
if the value of each customer to you is quite a lot, which I imagine if you're one of these
00:19:55
◼
►
free-to-play-game kind of things, you can probably get to there, where if you're paying
00:19:58
◼
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a few dollars to acquire a new user, that's actually worthwhile to you overall, because
00:20:04
◼
►
the average value of a customer is bigger than that.
00:20:07
◼
►
But for me, it never made sense.
00:20:09
◼
►
for my paid applications. There's my average, like the amount of money I typically would
00:20:13
◼
►
get from somebody is just so low in comparison that it just never made sense.
00:20:18
◼
►
Yeah, that's too bad. So it could be that they're shutting that down because the economics
00:20:23
◼
►
have just made it not that effective for most developers. Or it could be that the app network
00:20:28
◼
►
might mean running all iAds in people's apps, in which case they would just--because
00:20:33
◼
►
like the new Apple News app still uses iAd. And so maybe they're saying everything else
00:20:40
◼
►
about iAd is being shut down except for the ones running in Apple's own apps. Or maybe
00:20:44
◼
►
they're saying only those special little developer template ones are getting shut down. Who knows?
00:20:49
◼
►
But assuming it's the former, that nobody will be able to use iAd in their apps anymore,
00:20:55
◼
►
which would be the part that you're thinking would probably be the worst case scenario
00:20:59
◼
►
here, where would you go, what would you do next? Are there third-party options that are
00:21:04
◼
►
any good? Is there any kind of clear winner? What is the landscape like, as far as you
00:21:11
◼
►
So this is the part that makes me really sad with this news.
00:21:16
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►
And I totally understand.
00:21:18
◼
►
It's always been a bit of an odd thing for Apple
00:21:20
◼
►
to be in the advertising business,
00:21:22
◼
►
because so much of what they do is completely
00:21:24
◼
►
orthogonal to that.
00:21:25
◼
►
They're not-- in general, they're
00:21:27
◼
►
all about having really strong privacy
00:21:29
◼
►
and having all kinds of things like that that are all about,
00:21:32
◼
►
we want to know what's least about you,
00:21:34
◼
►
and we're going to give you a premium experience, which is
00:21:36
◼
►
typically not the advertising model.
00:21:39
◼
►
And so what I've always liked is that, hey, they
00:21:41
◼
►
have this advertising network, and so I don't actually do any backfilling in any of my apps.
00:21:49
◼
►
I don't do the thing where it's like, even though I don't get 100% fill, I'm okay with
00:21:54
◼
►
that, because I'm like, "You know what? iAds are good," and I've never seen an iAd in my
00:21:57
◼
►
application that made me feel really uncomfortable. I don't feel great about some of them, but
00:22:05
◼
►
if you just open the floodgates to every ad ever, we all kind of know where that goes.
00:22:11
◼
►
look at the web right now, the kind of ads that you start to see at the bottom of like,
00:22:15
◼
►
"Hey, if you like this story, you may also like these other stories about horrible things."
00:22:19
◼
►
Right. Or just total scams.
00:22:21
◼
►
Yeah. It's terrible. And that's where, ultimately, I imagine a lot of advertising
00:22:26
◼
►
will go in apps as well. And I like that. At least I felt like Apple with iAd was like
00:22:31
◼
►
a firewall against that. And I could say, "Okay, maybe I'm making a bit less money
00:22:37
◼
►
doing this, but I feel confident that what I'm going to end up with isn't terrible and
00:22:41
◼
►
make me feel squirm and I'm going to get screenshots from people being like, "Look at the ad that
00:22:45
◼
►
your app was showing me," and for some awful thing.
00:22:49
◼
►
So where I'm going now is kind of a weird and open question.
00:22:52
◼
►
There are so many ad networks that it's kind of crazy, and a lot of them have really complicated
00:23:01
◼
►
or confusing names.
00:23:03
◼
►
We have AdMob, AdColony, AdFalcon, AdRally, ModFox, TapIt, Vidobia, Vungle, TapJump.
00:23:12
◼
►
Are these real?
00:23:13
◼
►
These are actual ones that I was recently just like, I was quickly before we were preparing,
00:23:16
◼
►
I was like pulling in these names and I'm like, "Those are some ad networks that exist
00:23:20
◼
►
Sounds like parody names.
00:23:22
◼
►
Yeah, but like that's what we have and there's dozens of them.
00:23:25
◼
►
And I mean, I imagine the biggest ones like AdMob is probably one of the bigger ones because
00:23:28
◼
►
it's run by Google, who is obviously like one of the biggest advertising companies in
00:23:32
◼
►
in the world, if not the biggest.
00:23:33
◼
►
I'm sure Apple loves that.
00:23:36
◼
►
I think you can do some things with Facebook.
00:23:38
◼
►
There's a few others that are kind of big.
00:23:40
◼
►
But what I'm going to be facing now
00:23:42
◼
►
is this weird question of, well, do I just pick another one
00:23:45
◼
►
and hope for the best?
00:23:47
◼
►
Do I use kind of an aggregator, which
00:23:49
◼
►
is a way a lot of people do this type of thing,
00:23:51
◼
►
where you'll download this big, massive blob
00:23:55
◼
►
of third-party code.
00:23:57
◼
►
You'll shove it into your application.
00:23:58
◼
►
And it includes all the SDKs for dozens of different advertising
00:24:04
◼
►
And you'll sign up for all of them.
00:24:05
◼
►
And you'll be bidding back and forth between them
00:24:08
◼
►
so that whoever has the best ad for you right now, you'll show.
00:24:11
◼
►
And you'll switch between them dynamically.
00:24:14
◼
►
But the more you do that, the less control
00:24:16
◼
►
you ultimately have on what you're showing in your app.
00:24:20
◼
►
And also, the thing that always makes me nervous is now,
00:24:23
◼
►
the more third-party code I have to put in my application,
00:24:26
◼
►
That's really scary, both from customer privacy concerns and things.
00:24:31
◼
►
They could be doing all kinds of things in my applications that I maybe wouldn't really
00:24:37
◼
►
It's like, for all I know, they're going to be popping up all kinds of permission requests
00:24:42
◼
►
in my application that my customers assume are me asking for it, rather than them.
00:24:47
◼
►
That's something that they could entirely do, because I'm running their code that
00:24:52
◼
►
I probably can't see the source of.
00:24:54
◼
►
- Yeah, not to mention making network requests
00:24:56
◼
►
or anything like that, or even just any kind of use
00:25:01
◼
►
of private APIs, if they get in trouble for that,
00:25:03
◼
►
then really you're getting in trouble for that.
00:25:05
◼
►
It's a huge risk.
00:25:07
◼
►
- Yeah, and I love that IAD, at least,
00:25:08
◼
►
it was a system framework.
00:25:10
◼
►
It shipped in the OS.
00:25:11
◼
►
I had to bundle nothing.
00:25:12
◼
►
It was just, in the same way, it's just like me including
00:25:15
◼
►
using HealthKit in my application or using AV Foundation.
00:25:19
◼
►
Using IAD was just a thing.
00:25:21
◼
►
And if I'm not gonna be able to do that,
00:25:23
◼
►
at some point I'm going to have to include some code that I don't really want to include,
00:25:29
◼
►
or I have to decide that, you know what, I'm just going to have to radically change my
00:25:33
◼
►
business and move away from this. Because there's ultimately, like, there's going
00:25:38
◼
►
to be some kind of a line that I have to find between, like, how comfortable am I with,
00:25:43
◼
►
you know, whoever they are. And I'm sure if I talk to the salesman at these various
00:25:47
◼
►
companies, I'm sure they'll all be, "Oh no, we take privacy very seriously, it's
00:25:50
◼
►
It's very important to us.
00:25:51
◼
►
But like, I felt comfortable when Apple did that, but there's very few companies that
00:25:57
◼
►
I would feel comfortable about that.
00:25:59
◼
►
And ultimately, I'll probably, like my gut says, I'll end up, at least initially, planning
00:26:04
◼
►
to go to something like Google, if not—not because I think Google's a not creepy company,
00:26:09
◼
►
but at least they're a big enough company that if they were doing something truly dubious,
00:26:15
◼
►
like it would be well known and they would probably be held more accountable to it than
00:26:19
◼
►
like some kind of fly-by-night VC-funded thing that just sort of appeared one day, and I
00:26:24
◼
►
was like, "Oh, we have great rates and awesome ads. Maybe you do, but you don't have a lot
00:26:30
◼
►
of history there in a way that I'm less worried." If Google's being really sketchy, at least
00:26:35
◼
►
I met people who were going to know that and hold them accountable to that, at least somewhat.
00:26:42
◼
►
But I don't know. It's really something that I'm kind of struggling with right now, is
00:26:46
◼
►
exactly where I'm going to go, because if I had truly did just go away and just disappeared
00:26:51
◼
►
from my app, it's like, there goes 40% of my business in terms of revenue just disappeared.
00:26:58
◼
►
And so I need to work out how far down that road I feel comfortable with, with other people's
00:27:04
◼
►
code, other people's showing things in my apps that really maybe I don't agree with
00:27:11
◼
►
or like, but ultimately I have to ship a product that I feel comfortable with. So it's going
00:27:17
◼
►
to be a really interesting next couple of months as I kind of filter through that.
00:27:21
◼
►
All right, well, best of luck. I think your plan sounds about right. I think I agree that
00:27:25
◼
►
going to one of the biggest companies that is most reputable, AdMob or Google, that makes
00:27:33
◼
►
the most sense, I think. Because you're right, I think even though any ad company
00:27:37
◼
►
is creepy to some degree, I think the giant ones like Google, they're probably the least
00:27:43
◼
►
creepy among a bunch of very creepy companies. The smaller ones are way scarier to me. So
00:27:50
◼
►
alright, well that's, I think that wraps it up for today. Best of luck with that, and
00:27:54
◼
►
I hope, I'm sure we'll be talking about this more as you get new experience with these
00:27:59
◼
►
things over time, and so I look forward to hearing more about it as this whole thing
00:28:04
◼
►
unfolds. So thanks a lot to everybody for listening. Please recommend us
00:28:09
◼
►
on Overcast and you can review us on iTunes if anybody still uses that and we
00:28:14
◼
►
will talk to you next week. Thank you everyone for listening and we'll see you
00:28:16
◼
►
next week. Bye.