179: Silent Updates
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Welcome to Under the Radar, a show about independent iOS app development.
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I'm Mark Orment.
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And I'm David Smith. Under the Radar is never longer than 30 minutes, so let's get started.
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So this last week, I ran a little experiment.
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There's something that has always kind of been in the back of my mind.
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It was something that I wanted to actually try.
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And that is, how important is launch marketing publicity?
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How important is that, specifically for updates?
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Rather than necessarily, like, if we're launching something totally new,
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there's clearly an element that you just need to get the word out that the thing exists.
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But at a certain point, when a product is mature, how important is trying to do marketing, advertising,
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reaching out to the press, etc., etc.?
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How actually valuable is that to a product once it becomes mature?
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And it's something that I've always kind of been curious about.
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And so this last week, I launched a relative--well, the 4.0 update to C++,
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which, you know, we've had episodes before about version numbering
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and if it actually means anything or if it's important,
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but I called it 4.0 because it felt like a big enough update.
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And the primary focus for this update is around--
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I have now a bunch of graphs and trends and ways to kind of visualize your data
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in ways that you couldn't before, as well as a bunch of sort of quality of life features,
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I think I would say that there's been a bunch of things that have been creeping up on me
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that people have been asking for that I just sort of finally got around to finally doing.
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Like, you can, for example, export your sleep data as a CSV file now,
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which is something that, like, has been asked for, but I just had never quite gotten to.
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And so it was a relatively sizable update, but it was something that I just submitted to the App Store.
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I put in my release notes, and I hit, you know, release to the store,
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just like I would if it was 3.4.2, and I was just curious how that would actually pan out
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and what that would--sort of the impact that would have,
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not to necessarily diminish the value and importance of the update,
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but, you know, A, there's only so many times, I think, that you can sort of get attention,
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but you only have so much of that capital to spend, and it's like,
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"Was this the update that I wanted to spend?"
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And I think, too, there's just something that increasingly I have this feeling
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that the audience for this app is very much larger and more diverse than my own audience
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or the audience that I could potentially reach through other avenues, you know,
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through the various sort of Apple News blogs, I suppose.
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Like, that's sort of the two primary ways.
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And, I mean, in theory, there's maybe some overlap that if it becomes publicized
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that it might get picked up more readily by the Apple editorial team,
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which certainly has a more sort of specific and measurable impact.
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But the interesting thing--so I take this out, I release this update,
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and I put it in, I push it out, and it's in some ways unsurprising,
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but the result is that the app continued to be sort of kept moving along
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just like it had been prior to the update.
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The download numbers were very similar.
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The overall, like, the way that my source is and everything was about the same,
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which is, like, in some ways unsurprising,
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but it was also something that I think was useful to actually verify,
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that, like, just putting out an update doesn't necessarily do anything
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or accomplish something.
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And so, like, now I have that data.
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I'm not sure exactly if I would do this again in the future,
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but it seems like that's interesting, that if I don't publicize it,
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things just continue on, and it's not necessarily a bad thing.
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Like, the app was in a good place before.
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In theory, the app should be in a better place now that the app got better.
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Like, the number that I'm really interested in looking at,
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which I won't be able to see until probably, you know, about a month probably,
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is the retention number, because that's the number that I think is going to be
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more interesting, that in theory, if the app is getting better,
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retention should be getting better.
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But obviously you can't tell that right away.
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But anyway, it was just kind of an interesting experiment that I wanted to run and see,
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and I don't think it ended up costing me anything, that, you know, in theory,
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maybe if I had made more of a fuss, things could have happened there,
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but ultimately I feel pretty good about it.
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And in this particular case, it was a good opportunity for it,
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because it's an update that I've kind of been working on for a while,
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and then I put it on pause because it seemed like Apple was about to release
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their own sleep tracker, and I wanted to make sure I would be compliant with it,
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and that didn't end up happening.
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And so then it kind of got put on the shelf,
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and then it was this thing on the shelf for a long time.
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So anyway, those are kind of the reasons behind it.
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But anyway, that was kind of what a little experiment I've been running,
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and I was curious if you had any thoughts.
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Yeah, it's really interesting, because if you think about, like, you know,
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this kind of touches on a lot of different areas.
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You know, there's the angle of, like, you know, business-wise,
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like we've talked about before, if you have an app that, you know,
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the sales are kind of just flat or that it's not succeeding financially
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or it's not meeting your goals or whatever,
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somehow it's, like, not working very well for you.
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We've addressed the question before of, like,
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should you work on a big update to that app to try to fix it,
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or should you just do a completely new app instead
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and kind of just leave that one on the back burner or abandon it?
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And I think, and largely I think this supports the idea that, like,
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the amount of effort that you put into updates
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usually does not come with a commensurate boost in sales.
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That doesn't mean you don't need to or shouldn't do updates,
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but it does, it should inform, like, how much you put into them,
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because I think most people, they just expect apps
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to continue to be compatible with whatever the OSes and hardware are in the future,
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and they expect apps to slowly get better
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as the expectations of the market grow over time.
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So, for instance, like, if you made a Notes app, you know,
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ten years ago, it probably didn't have to sync,
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but five years ago, it did have to sync,
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and three years ago, it would have had to support, like, you know,
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rich attachments and rich formatting and stuff like that,
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like, because, you know, just the market has changed expectations over time,
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and now, like, the baseline of what all Notes apps are expected to have
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is higher than what it was, you know, years ago.
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So you have to kind of keep up with that baseline
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when you have an actively maintained app.
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But beyond that, you don't really,
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it's not really worth constantly investing lots into features for most apps,
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because most apps are not judged that way,
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and most apps are not promoted that way.
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Like, you released a major new version with major new functionality,
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but no one seemed to really notice.
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And you can try to promote it in the press, and many of us do,
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and I think you, it's kind of, this is kind of also like a little side diversion here,
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for me, shocking, that, like, you and I both have enough attention
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on the things that we announce from some of the, like, Apple bloggers,
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because we're friends with a lot of them, just, we happen to be in the same circles,
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and so anything that you and I do has a higher than normal chance
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of being picked up anyway, even if we didn't really announce it.
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So that, you know, that disclaimer aside,
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there's been a lot of updates that I've done
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that I have either not really promoted,
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or that I've kind of underplayed in how I say,
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like, I might just say on the Twitter account,
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"Hey, there's this new update," and then, like, you know,
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two lines of text of what's in it, and that's it.
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You know, I don't, like, write big blog posts
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and notify the press about, you know, most of my updates.
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And some of them have, like, really major changes, like,
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in a similar vein to your CSV export feature.
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A couple of versions ago, I added per-podcast settings
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for downloading and deleting, and that had been requested for years.
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Since 1.0, people have been asking me for that feature,
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and it was kind of a pain to do, but I finally did it,
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and, like, no one noticed.
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You know, like, I searched, I added search in a major update
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a couple, like, a year ago now, something like that,
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and no one really uses search, although I have a bug in search
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in the current version, and I'm hearing about it from everyone.
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Like, proportionally, it's a very small feature,
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but it's like, these things, they matter,
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and people do appreciate them, but it's so,
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anything you do in an update so quickly becomes taken for granted
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by the user base, or you do it, and they're just like,
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"Oh, yeah, of course you would have that, finally," right?
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And it's not really, like, you don't get, like,
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patted on the back for having done it.
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You often don't get a boost in sales.
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The press often doesn't care.
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So to have things out there in, you know,
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in big or medium-sized updates that you don't really promote,
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I feel like is actually just realizing to yourself
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that most of the time updates you do to apps
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aren't that big of a deal, and aren't that noteworthy
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to the world at large, and that you do them
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because you want the app to be better in those ways,
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or because the expectations of the market
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require it to be better in those ways,
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but it's not really going to be a big attention-getter
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most of the time.
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- Yeah, and I think there is something, too, like,
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it's, I think it is easy to, oh, either,
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overvalue the importance of an update,
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and, like, it's easy, like, you think it's really cool,
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but is it really cool?
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Like, that is just always a difficulty that we have
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when we're making products that, you know,
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we're close to things, and we're building things,
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or we're hearing a very specific but loud area of feedback,
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and so it seems like, well, everyone should be super excited
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when this happens, but in reality, it's like,
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there's so much of, I think, having a sustainable app
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that is just about having an essential experience
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that is solid, that solves people's, you know,
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like, solves the job to be done by the application
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in a competent way, and then having some mechanism
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by which you are generating future downloads
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that is, you know, that is a sustainable means,
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that isn't something that is just based on press,
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'cause if you, and if you have those two things,
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if you're having a situation where you're competently
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solving the core problem, and you have some means,
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and that could be a variety of things,
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it could be search rank in the app store,
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it could be having a reliable word of mouth
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kind of aspect to it, it could have a, there's a,
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you know, you could have a, imagine some kind of
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virality component where you, the way you're sharing things,
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or there's sort of those types of acquisition,
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it could be advertising, if your advertising is sustainable,
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in the sense that, you know, you spend less on advertising
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than you get back from it, and so you have this kind of,
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it's a virtuous cycle to it, but if you have those two things,
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like ultimately, that is what's going to make
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the product successful or not, that the individual importance
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of a particular feature update, or a particular feature,
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like addition to the core functionality,
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is very unlikely to have that effect.
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I mean, in many ways, I think even back to,
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for this, for Sleep++, like, this is probably two years ago,
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I added automatic sleep tracking, rather than just
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the previous, it was this kind of interactive manual process,
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which has definitely enhanced the experience
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and made the app a lot better, and it was really cool
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to build, interesting, but I think,
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and while the app, like, the app is better,
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I don't know if its downloads or its sales
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actually improved, other than the initial spike,
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kind of, you know, like, for two or three weeks,
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downloads were great, but there was a little bit
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of attention to it, but then it sort of settled back down
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to the same place, and I'm not complaining,
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it's a good place for it to settle down to,
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but I think what it speaks to is, it's like,
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the previous version, the manual sleep tracking version,
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was still a competent implementation of the core problem
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that people were coming to the app trying to solve,
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the new version is better, and maybe that has
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a marginal increase in, in sort of these other
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intangible ways, and, you know, there's this kind of broad,
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it'll boost the user base and the downloads, you know,
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in ways, because there's a little bit more word of mouth,
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there's a little bit more retention.
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- Yeah, but I feel like that's like getting paid in exposure.
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It's like, it's not really a thing.
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- It's not tangible, like, the core, like,
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is this business operating in the black?
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Like, is it sustainable, is it continuing to go?
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Is entirely based on, if you competently solve the problem,
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and then have some way of getting new people,
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or a way of generating revenue such that
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it doesn't vary wildly, then you have a going concern
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and you're good to go, and updates and things from there
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are primarily about, they're slightly defensive, I think,
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and they're slightly just things that you kind of,
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just make sure that you don't get left behind.
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When someone, like, the biggest risk is someone else comes in
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and sort of assumes your position because they're solving
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the problem in a more competent way than you were,
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like, that's, they're like defensive in that way,
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rather than necessarily like an actual productive thing
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in and of themselves.
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- Right, exactly, and I like your points about, like,
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the visibility of certain updates, because, like,
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you know, some of the things that we do,
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like, to give an example with Overcast, like,
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I did clip sharing last fall sometime,
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I don't even remember when, and it was a very quick feature,
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like, I did it in, you know, or in the springtime,
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I did it in, like, a week, and it was pretty much done,
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and it got a ton of attention, and it wasn't on my roadmap,
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nobody was asking for it, I didn't plan it,
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I just felt like doing it one day, and I just did it,
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and it got tons of attention, and meanwhile,
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I've been working on Voice Boost 2 for about a year,
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and it's like, it's a huge effort, tons of work,
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tons of, like, deep, difficult coding and low-level stuff,
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and research and algorithms and all sorts of crazy stuff
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to do what I'm doing there, and when I finally get
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to release that, almost no one's gonna notice,
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like, they might notice that, like, oh,
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we now have a couple more features in the audio settings,
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or maybe it sounds a bit better, but,
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nobody notices sound quality, who am I kidding?
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And so, like, you know, I will have worked on that feature
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for, like, a year, and it means a lot to me,
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but I'm under no, you know, delusions that it's gonna be
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a big deal marketing-wise, it's also gonna probably
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come with AirPlay 2, again, same kind of thing,
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like, AirPlay 2 is just, people expect all apps
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to be nicely working with their home pods now,
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if they have one, and it's kind of like a defensive
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or maintenance feature, it's like, I kinda just have
00:14:36
◼
►
to support AirPlay 2, and it'll start becoming a problem
00:14:39
◼
►
after not too much time if I don't, so I kinda need it,
00:14:43
◼
►
but, like, no one's gonna give me a big pat on the back
00:14:45
◼
►
for that when the time comes, you know, compared to,
00:14:48
◼
►
and these are two, like, huge, difficult, time-consuming,
00:14:51
◼
►
you know, fairly expensive to develop features
00:14:53
◼
►
that are gonna get almost no congratulations
00:14:57
◼
►
and market recognition at all, because most people
00:14:59
◼
►
will notice, and I think this plays on something bigger,
00:15:01
◼
►
which I'll get to in a moment, but first,
00:15:03
◼
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we are sponsored this week by Linode.
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or performance or whatever else, and they also now have
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Our thanks to Linode for their support of this show,
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all of my servers, and Relay FM.
00:16:52
◼
►
So I think one of the other key dynamics
00:16:56
◼
►
of the effectiveness of promoting or not promoting app updates
00:16:59
◼
►
is it's easy to assume incorrectly
00:17:05
◼
►
that a large portion of the customer base of App Store apps
00:17:10
◼
►
is familiar with and follows the press about apps,
00:17:14
◼
►
and that's not actually a safe assumption.
00:17:17
◼
►
The audience that looks at--
00:17:20
◼
►
Assuming you made the biggest deal in the world of your update,
00:17:24
◼
►
if you wrote about it somewhere,
00:17:26
◼
►
if somebody like Mac Stories or Daring Fireball
00:17:28
◼
►
picked it up and linked to it, or they did their own reviews,
00:17:31
◼
►
whatever you can imagine of big success of press,
00:17:35
◼
►
of promotion of an update,
00:17:37
◼
►
you post it on your Twitter account,
00:17:39
◼
►
whatever, the app's email list, whatever it is,
00:17:42
◼
►
that's all going to be still a very small percentage
00:17:46
◼
►
of the people who are out there every day
00:17:48
◼
►
going to the App Store and finding apps,
00:17:50
◼
►
or the people who have your app
00:17:52
◼
►
and are thinking about whether to buy the in-app purchase
00:17:54
◼
►
or whatever it is.
00:17:55
◼
►
However you succeed,
00:17:56
◼
►
the audience for all that press is a small percentage.
00:18:00
◼
►
Even if you get featured in the App Store,
00:18:02
◼
►
the audience of people who browse the editorial sections
00:18:05
◼
►
of the App Store is a small fraction of App Store people, too.
00:18:09
◼
►
So the reality is most people don't follow the Apple press.
00:18:13
◼
►
Most people don't look at the App Store features
00:18:15
◼
►
or just browse the App Store casually every day,
00:18:17
◼
►
most people go to the App Store when they have a need
00:18:20
◼
►
and they search using generic keywords
00:18:22
◼
►
or the name of your app,
00:18:23
◼
►
and then they find whatever's there that looks free
00:18:26
◼
►
and is well rated and they download it and that's it.
00:18:28
◼
►
So all the promotion that you could do
00:18:31
◼
►
is actually really only reaching a very small percentage.
00:18:35
◼
►
I've seen this myself, too.
00:18:37
◼
►
I have my overcast Twitter account,
00:18:39
◼
►
I have my own Twitter account,
00:18:40
◼
►
I can write stuff on my blog that can get press
00:18:42
◼
►
if I really put a lot of effort into it
00:18:44
◼
►
and if it's really worth it,
00:18:45
◼
►
but I also do a lot of updates
00:18:47
◼
►
where I don't really say anything.
00:18:50
◼
►
I just put it out there 'cause I get lazy or I forget
00:18:53
◼
►
or I don't think it's really worth tons of promotion
00:18:55
◼
►
'cause it's not super high profile features.
00:18:59
◼
►
And it tends to not really matter.
00:19:02
◼
►
I don't really see a huge difference
00:19:04
◼
►
between those two approaches in performance
00:19:06
◼
►
of how well the app does,
00:19:08
◼
►
do I get a big boost in sales or anything.
00:19:10
◼
►
It almost doesn't matter,
00:19:12
◼
►
or rather it matters a lot less than you would assume.
00:19:16
◼
►
- And I think what's tricky too is it matters,
00:19:19
◼
►
like when you do those things,
00:19:21
◼
►
when you aggressively market or you try and really promote,
00:19:24
◼
►
it'll almost, well, assuming you're at all successful
00:19:28
◼
►
with that process, you will likely be,
00:19:31
◼
►
you will receive some types of positive reinforcement
00:19:35
◼
►
that people will talk about it or link to it
00:19:39
◼
►
or those types of things,
00:19:40
◼
►
and any time that happens, it feels awesome.
00:19:43
◼
►
Like it's still a thrill 11 years into doing this job
00:19:47
◼
►
when someone links to an app that I made
00:19:49
◼
►
and says that they like it.
00:19:51
◼
►
That is still at a human level,
00:19:52
◼
►
something that I just, you know, like I love.
00:19:56
◼
►
And I think what's tricky,
00:19:57
◼
►
and I think this is like the slightly nuanced thing there
00:20:01
◼
►
is like doing a big feature update
00:20:04
◼
►
for me to be able to get that feeling
00:20:06
◼
►
is a really poor reason for me
00:20:08
◼
►
to be implementing a feature or doing work on something.
00:20:11
◼
►
And where the reality is, it is primarily a benefit for me,
00:20:17
◼
►
and there's some amount of reaching out
00:20:21
◼
►
into a very particular niche of my user base,
00:20:25
◼
►
that if my user base is only those people,
00:20:28
◼
►
then maybe that would make sense,
00:20:29
◼
►
but if you're doing a general purpose app
00:20:31
◼
►
that's trying to have a big wide audience,
00:20:33
◼
►
necessarily this is gonna be such a small sort of sliver
00:20:36
◼
►
of your people.
00:20:37
◼
►
And so it's just, yeah,
00:20:39
◼
►
it's tricky to make sure that you don't get stuck
00:20:43
◼
►
in how like it feels good to be well received
00:20:47
◼
►
and you've done all this work
00:20:48
◼
►
and you want it to feel like other people care
00:20:50
◼
►
and that other people are paying attention to you
00:20:53
◼
►
and like that you want to have those positive reinforcements
00:20:57
◼
►
for all this work that you've just done.
00:20:59
◼
►
When the reality is, it's like it might just be
00:21:01
◼
►
like that was work that you had to do
00:21:02
◼
►
because that was work you had to do
00:21:04
◼
►
or work that you was, is defensive
00:21:08
◼
►
or work that maybe you actually didn't need to do
00:21:11
◼
►
and you just thought it was a good idea
00:21:12
◼
►
and you may live to regret it down the road.
00:21:15
◼
►
Like these are all just as likely
00:21:17
◼
►
or just as probable outcomes of something
00:21:20
◼
►
and like I don't know,
00:21:21
◼
►
I think that having a clear mind about this kind of stuff,
00:21:25
◼
►
I think it's just a wise place to position yourself,
00:21:28
◼
►
to not get too stuck in like those types of like,
00:21:33
◼
►
it's so easy to want the accolades
00:21:36
◼
►
or to want someone to say something to you
00:21:38
◼
►
but the reality, like I think the more,
00:21:40
◼
►
especially on things like the class,
00:21:42
◼
►
like things that are slightly measurable
00:21:44
◼
►
are especially problematic for this
00:21:46
◼
►
where you have things like Twitter
00:21:47
◼
►
is probably the best example for this
00:21:49
◼
►
where it's like something where it is giving you
00:21:53
◼
►
numerical reinforcement, like you said something
00:21:56
◼
►
and then six people liked it and then seven people liked it
00:21:59
◼
►
and then eight people liked it
00:22:00
◼
►
and you can check that number
00:22:01
◼
►
and you can see it and like it can make you feel good
00:22:05
◼
►
but it's kind of ultimately, like I think increasingly
00:22:07
◼
►
and I'm very much like, I try very hard
00:22:09
◼
►
to sort of push myself away from social media
00:22:11
◼
►
at least right now because I feel like it's creating,
00:22:16
◼
►
it's creating these reinforcement cycles
00:22:18
◼
►
that aren't actually related to my apps,
00:22:20
◼
►
that aren't actually related to the day-to-day operation
00:22:22
◼
►
of things, that aren't related to what will make my app better.
00:22:26
◼
►
That in many ways, like I work even
00:22:28
◼
►
like in this particular feature,
00:22:29
◼
►
like there's a whole bunch of quality of life updates
00:22:32
◼
►
that I did are probably gonna be the things
00:22:34
◼
►
that make my average user averagely more happy
00:22:38
◼
►
rather than like niche features
00:22:40
◼
►
or things that would do well in a press release
00:22:42
◼
►
or show off well in a review.
00:22:47
◼
►
Like ultimately, that's what I should be focused on
00:22:50
◼
►
and I think in some ways, part of me,
00:22:52
◼
►
I think as I'm talking this through
00:22:53
◼
►
is just like part of why I wanted to do this experiment now
00:22:57
◼
►
is to try and keep myself more focused
00:23:01
◼
►
on those core experiences
00:23:03
◼
►
rather than the things that are shiny
00:23:05
◼
►
and the things that might be able to give,
00:23:07
◼
►
sort of make me feel good because people are like, ooh, ah.
00:23:11
◼
►
And that's great and that's like wonderful for a day or two,
00:23:14
◼
►
but that's not a sustainable, like years and years of,
00:23:18
◼
►
you know, day after day getting sufficient downloads
00:23:21
◼
►
and getting sufficient, you know, usership of your app.
00:23:24
◼
►
Like those are the things that are actually gonna be important
00:23:26
◼
►
for making this into a sustainable thing.
00:23:29
◼
►
- Yeah, that's a really good point that you just brought up.
00:23:31
◼
►
So like, you know, a lot of updates,
00:23:33
◼
►
like the difference between what matters in a press sense
00:23:37
◼
►
in an update and what matters to your users
00:23:40
◼
►
is often not the same thing.
00:23:43
◼
►
Like there's often a significant difference there.
00:23:45
◼
►
Like another example here, like, you know,
00:23:47
◼
►
I could make some big feature like clip sharing
00:23:49
◼
►
and overcast and that got a lot of press,
00:23:52
◼
►
but it actually is used by a very small percentage
00:23:55
◼
►
of the user base, very, very small, way small.
00:23:57
◼
►
Like had I known how small the user base usage
00:24:00
◼
►
of it would have been, I might not have done it.
00:24:02
◼
►
It's that small.
00:24:03
◼
►
So that feature is mattered a lot to the press,
00:24:06
◼
►
but not a lot to the user base.
00:24:08
◼
►
Whereas in my last update, I totally changed
00:24:12
◼
►
the way accounts are managed in the login screen
00:24:15
◼
►
to really heavily address the issue of people
00:24:19
◼
►
basically losing their account, like losing track
00:24:21
◼
►
of an anonymous account without an email address,
00:24:23
◼
►
not being able to log back into it.
00:24:25
◼
►
I completely changed how those are stored,
00:24:27
◼
►
how the authentication works.
00:24:29
◼
►
I gave people the option to log into a list
00:24:32
◼
►
of all their previous accounts through CloudKit.
00:24:34
◼
►
Like it was a huge change, but that changed
00:24:36
◼
►
to the login screen, which is not only boring
00:24:39
◼
►
to begin with, but if you didn't log out of overcast,
00:24:43
◼
►
you haven't even seen it yet, right?
00:24:45
◼
►
So it's a screen that most people, all people see it,
00:24:48
◼
►
but most people don't see it frequently,
00:24:51
◼
►
and it's such a boring maintenance task.
00:24:53
◼
►
No one cares if you make your login screen better.
00:24:55
◼
►
There was never any chance of me getting press
00:24:58
◼
►
for that update, but it was one of the most important
00:25:01
◼
►
things I could have done because this was a huge
00:25:03
◼
►
pain point for a significant slice of my user base,
00:25:06
◼
►
and I changed it to be significantly better
00:25:09
◼
►
in a way that no one cares about.
00:25:12
◼
►
No one cares that my login screen now prevents
00:25:14
◼
►
account loss in a very significant way,
00:25:18
◼
►
and is easier for people who have edge case
00:25:20
◼
►
account conditions.
00:25:21
◼
►
No one cares.
00:25:23
◼
►
But I had to do it, and it was a major change,
00:25:25
◼
►
and it made my app a lot better.
00:25:27
◼
►
But I have to pat myself on the back for that.
00:25:29
◼
►
I can't depend on external validation for that.
00:25:32
◼
►
- Yeah, and that's a kind of fix too.
00:25:34
◼
►
It's like what you're solving there is a problem
00:25:36
◼
►
that the person who needs that solution
00:25:39
◼
►
is the person who got a new phone,
00:25:42
◼
►
or for some reason is reinstalling,
00:25:45
◼
►
or maybe, hey, I used to listen to podcasts.
00:25:47
◼
►
I don't listen to them anymore.
00:25:48
◼
►
Maybe I'll go back to that.
00:25:49
◼
►
They download the app, and then if their initial
00:25:53
◼
►
experience is like where's all my stuff,
00:25:55
◼
►
or they can't get back into it,
00:25:57
◼
►
they're gonna go somewhere else,
00:25:58
◼
►
or they're not gonna do it.
00:25:59
◼
►
It's a feature that actually would have a tangible,
00:26:02
◼
►
there is going to be people for whom that fix,
00:26:06
◼
►
that change made the difference between them
00:26:10
◼
►
continuing to use the app and not,
00:26:12
◼
►
whereas many of your other,
00:26:14
◼
►
like when you get into more minor or niche,
00:26:16
◼
►
or these sort of more showy features,
00:26:18
◼
►
they're not gonna likely,
00:26:20
◼
►
that's unlikely to be the make or break.
00:26:22
◼
►
Oh, this app doesn't include per podcast download settings.
00:26:27
◼
►
Okay, if that's really important to you,
00:26:30
◼
►
more power to you, but probably that's unlikely
00:26:33
◼
►
to be the thing that's gonna be it,
00:26:36
◼
►
or search, or many of these things.
00:26:38
◼
►
It's interesting how the grunt work
00:26:42
◼
►
is probably the more important work
00:26:44
◼
►
in the sense of keeping the app really,
00:26:49
◼
►
keeping things moving forward.
00:26:51
◼
►
I spent, in Xcode 11, we got all these great new tools
00:26:56
◼
►
for launch time optimization that they announced at W3C,
00:27:00
◼
►
which is super cool, by the way.
00:27:01
◼
►
I love seeing this and seeing how it,
00:27:05
◼
►
in a really detailed way,
00:27:08
◼
►
I can understand the launching of my app,
00:27:11
◼
►
and I did a whole bunch of work with that,
00:27:13
◼
►
and it made half to my app launch time in Pedometer++.
00:27:17
◼
►
Hopefully no one ever notices.
00:27:19
◼
►
Hopefully, from their perspective,
00:27:20
◼
►
it's like, the app's just better.
00:27:22
◼
►
And I'm not sure if I'll,
00:27:23
◼
►
there's no accolades for that,
00:27:25
◼
►
but that's a useful update.
00:27:27
◼
►
So, I don't know.
00:27:29
◼
►
Those are the kinds of things
00:27:31
◼
►
that I think increasingly I'm trying to focus on,
00:27:33
◼
►
that it's like, I wanna polish and refine,
00:27:35
◼
►
and then be okay with just letting something
00:27:38
◼
►
hang out for a little while,
00:27:39
◼
►
and not feel like I have to constantly be
00:27:41
◼
►
thinking of grand, new, big features
00:27:44
◼
►
that I need to work on,
00:27:45
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that I can just get things in a good quality way,
00:27:49
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do the maintenance as I need to,
00:27:51
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and then focus on other things,
00:27:53
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other things in my life, or other apps,
00:27:55
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or whatever that might be,
00:27:56
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but don't just be chasing accolades
00:27:59
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by making flashy features.
00:28:01
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- Yeah, almost like, in some ways,
00:28:03
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I feel like there's actually almost an inverse correlation
00:28:06
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between how flashy a feature is
00:28:08
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versus how much you should probably do it.
00:28:11
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I mean, sometimes they line up,
00:28:13
◼
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sometimes you get something that is flashy,
00:28:15
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but also gives you new customers on a sustained basis,
00:28:17
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or keeps your existing customers much happier for longer,
00:28:20
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but most of the time, people don't care,
00:28:22
◼
►
and they just want your app to be continually updated
00:28:25
◼
►
with stuff that they don't even think to ask for,
00:28:28
◼
►
or they don't think they need to ask for,
00:28:29
◼
►
like OS compatibility updates,
00:28:31
◼
►
and just move on with their lives,
00:28:33
◼
►
and the fact that you are asking for publicity,
00:28:37
◼
►
or yelling about how great your compatibility update is,
00:28:42
◼
►
it's almost like, it's just so, I guess, antithetical
00:28:47
◼
►
to what people actually want and expect.
00:28:51
◼
►
- Yeah, and they just want the app to work,
00:28:53
◼
►
and to, in many ways, probably not think about it.
00:28:56
◼
►
Like, the best kind of design
00:28:57
◼
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is the kind of design you don't notice,
00:28:59
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►
that it's just exactly what you expect,
00:29:01
◼
►
exactly where you would expect it,
00:29:03
◼
►
and it just works, and if you can accomplish that,
00:29:06
◼
►
that's a great goal, and that's something that is worth being,
00:29:11
◼
►
is worth setting as your desire, I think.
00:29:14
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►
- Yeah, exactly.
00:29:15
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All right, well, thank you for listening, everybody,
00:29:17
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and have a wonderful Thanksgiving,
00:29:19
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if you're in the US here,
00:29:20
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and we will talk to you in two weeks.
00:29:23
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