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Under the Radar

138: watchOS 5

 

00:00:00   Welcome to Under the Radar, a show about independent iOS app development. I'm Marco Arment.

00:00:05   And I'm David Smith. Under the Radar is never longer than 30 minutes, so let's get started.

00:00:10   It's Watch Kit week, finally!

00:00:15   What's going on?

00:00:17   It's funny, because for a long time I think I've been, I felt slightly alone in my

00:00:22   affinity for the Apple Watch and developing for WatchOS.

00:00:27   You were.

00:00:30   Yeah. There's a handful of us who do it, but we all know each other. It doesn't seem

00:00:34   like it's that many people. And for a long time, WatchOS seemed to be like all the big

00:00:38   apps that added WatchOS apps or Watch Kit apps back in the early days when it first

00:00:42   came out, have been slowly pulling them off the store, and it's not been great.

00:00:47   I would say this summer we got a pretty substantial turnaround on that. I think that there was

00:00:52   a clear, like my overall theme for like, if I had to give a theme for WatchOS this year,

00:00:57   is that Apple wanted to allow developers to

00:01:02   do all of the functions that the system apps can do.

00:01:07   We can't quite do the same UIs that they can yet, which is just whatever. I won't

00:01:12   look a gift horse in the mouth. And just like, we're also on the functional level, though.

00:01:16   We've got so many more capabilities. We can do all of these different things that we've been clamoring for,

00:01:21   we're going to do weird, crazy hacks to work around for. And just in general, it seemed like

00:01:26   the goal for this year was to raise the bar in terms of capability for the Apple Watch,

00:01:31   which is something that I really appreciate. I think it's something that I've been hoping would happen, and I think is

00:01:36   fun now as someone who's been doing this for a long time, to be able to kind of get rid of,

00:01:41   delete out of my app all of these weird hacks and all this hard work that I had to do initially,

00:01:46   and I can just use system APIs in so many more places now. And it should make the app

00:01:51   so much more stable and capable and performant, which is just like, overall,

00:01:56   I was absolutely thrilled with the announcements we got this year.

00:02:01   Yeah, me too. My thrill is more specific. It's more specific to some of the new APIs they added that

00:02:06   are podcast playback related, which we'll get to in a minute. But even just looking at

00:02:11   General Watch Kit, I mean, I really have had a rocky relationship with the Watch Kit in the past.

00:02:16   You have been a lot more both optimistic and successful with it than I have.

00:02:21   I have tried to make good Watch Kit

00:02:26   experiences since the very first Apple Watch, since day one, and I

00:02:31   have mostly or entirely failed to do that so far.

00:02:36   I am not proud of anything I have shipped on the Apple Watch to date.

00:02:41   And most of that was because of limitations in Watch Kit or in the lower

00:02:46   level APIs on the Watch that basically made it pretty much

00:02:51   impossible for me to deliver a good experience for what my users actually wanted

00:02:56   and needed from their Apple Watches to control overcast or to be a

00:03:01   standalone app. The very first version of Watch Kit, which was running

00:03:06   all the code on the phone and just doing this remote interface thing, was incredibly slow and unreliable

00:03:11   on the Series 0 hardware. The Series 0 Watch in general was just really slow

00:03:16   and really hard to get anything done or working on. The Watch

00:03:21   Kit API itself has been incredibly limited.

00:03:26   You can't do nearly as much as you can with UI Kit.

00:03:31   It's almost shocking how little you can do. If you look at the documentation for things like WK interface

00:03:36   controller, there's like ten methods. There's so little you can actually do

00:03:41   on a lot of this stuff that almost everything you do in Watch OS

00:03:46   is, UI wise, is a tremendous hack. Just to get a UI that looks presentable,

00:03:51   that is usable, that is useful, those are all very hard

00:03:56   to do in Watch Kit. And it's all been complicated by the fact that the

00:04:01   run, debug, build, or whatever that's called, the cycle of running on device or running on

00:04:06   simulator to make some changes, test some stuff, deploy it, see how it runs, see how it works

00:04:11   is so slow and so unreliable, especially in the earlier watches

00:04:16   and earlier versions of the SDK. So now I feel like

00:04:21   it has finally gotten to the point where deploying and building

00:04:26   on the hardware, on the actual watch, even with the Series 3 is still

00:04:31   pretty cumbersome. It's still not fast, it's still not fun. But the simulator

00:04:36   has finally gotten fast enough almost. It's almost fast enough, like when you

00:04:41   change something and hit build and run, it's almost fast enough to see it on there. It's almost reliable

00:04:46   enough and overall Watch Kit is,

00:04:51   with the help of a few small new

00:04:56   methods here and there or new properties here and there on some Watch Kit widgets and

00:05:01   objects and stuff, between Watch OS 4 and 5,

00:05:06   it's finally to the point where you can just barely make a decent

00:05:11   watch app. And that sounds like, you know, damning with faint praise, that sounds like

00:05:16   I'm really insulting this, and to some degree I am because Watch OS and Watch Kit still are nowhere near where they need to be,

00:05:21   but I give them a pass for a while because it was an early platform, it was very constrained hardware, etc.

00:05:26   But I'm actually, despite all these caveats and

00:05:31   insults, I'm actually right now very happy with what

00:05:36   has happened with this beta series with Watch Kit because

00:05:41   finally I can do what people actually have wanted me to do all

00:05:46   this time. And that to me comes down to two changes,

00:05:51   background audio that works and a volume widget.

00:05:56   It's those two things, there's a bunch of other stuff too, the MPNowPlayingInfoCenter, MPRemoteCommandCenter,

00:06:01   those things are great and help a lot, but the two things that were either making

00:06:06   people not use my app at all or making them actually delete my app so the NowPlayingWidget would show more often,

00:06:11   were the lack of a volume control and the lack of stand-alone playback. So I now have those

00:06:16   two things and it's going to take me a large part of this summer

00:06:21   to actually make those into a great app, but I'm doing it now

00:06:26   and I'm ridiculously happy to actually be finally doing this. And I know

00:06:31   based on just test walks I've taken and test UIs I've made,

00:06:36   I know this is going to be great when it's done.

00:06:41   Yeah, I think that's so much of it. It's just like these things are now, it's still, it's probably fair to say,

00:06:46   still, watchOS is still a hard platform to develop for.

00:06:51   Which in some ways I like, there's a part of me that enjoys that, that it's a difficult challenge,

00:06:56   I think it is helpful in terms of it's much less competitive as a result,

00:07:01   because you really have to want to make it work in order for it to be something

00:07:06   that is worth doing, but ultimately I'm encouraged by these changes and I

00:07:11   love to see, honestly, that Apple is clearly very committed to the platform,

00:07:16   as a developer platform. I think if we'd gone a year without

00:07:21   much of these kind of changes, it would have read to me more of, kind of like

00:07:26   tvOS, where they started it off as apps or the future of TV,

00:07:31   and then it turned out that that wasn't true and their actions since have

00:07:36   kind of demonstrated that in a lot of ways, that they're not doing clearly, they're not

00:07:41   making huge investments, it doesn't seem, in trying to make tvOS a major app

00:07:46   platform, but they are continuing to put the effort and resources in

00:07:51   to trying to make watchOS a big app platform. And so I think

00:07:56   that commitment is encouraging, that if you're going to go through how difficult and how challenging watchOS

00:08:01   development can be, both at the technical level as well as just the experiential level,

00:08:06   then it makes me encouraged as a developer on that platform.

00:08:11   And they gave me my big wish. So if you remember one of the earlier episodes this year,

00:08:16   one of my big wishes for this 30 years at WWDC was that they were going to drop support for the first generation

00:08:21   Apple Watch, and that's exactly what they did. So watchOS 5

00:08:26   dropped support for that first generation Apple Watch, which I think will make so many things

00:08:31   so much better, and the reality is, so looking at my data, my analytics for

00:08:36   watch type, it seems like a no-brainer that they made this choice. So that first generation watch

00:08:41   right now is right around 20% of watches, and

00:08:46   falling dramatically and significantly. It wouldn't surprise me that if this fall

00:08:51   after a new watch is announced and people buy it,

00:08:56   obviously there's the added variable now of their old watches are being made obsolete, but

00:09:01   nevertheless, I think the active user base of that first generation watch

00:09:06   is going to be fairly low. And honestly, even more importantly to me,

00:09:11   is seeing how quickly people have been adopting the Series 3 watch

00:09:16   is super encouraging in terms of, I think right now it is about 40%

00:09:21   of my user base is using a Series 3 watch, which is slightly

00:09:26   more than the Series 1 and 2 combined. So it is, like the Series 3

00:09:31   is the, if there's the S1 chip, the S2 chip, and the S3 chip,

00:09:36   which are the three generations of processor, the Series 3 chip is now the most popular processor,

00:09:41   which is huge. That it is so much more capable, has such better battery life, has

00:09:46   so many of these benefits and improvements to it, that it makes it so encouraging

00:09:51   as a developer to not feel like we're tied to the past, that we can

00:09:56   really embrace the future and be a bit more aggressive, because performance-wise, the watches are just

00:10:01   that much more capable. And that I think also has allowed Apple to do things with the OS, to give

00:10:06   us things like background audio. I don't think it's a coincidence that they dropped

00:10:11   support for the earliest, most rudimentary version of the hardware at the same time they

00:10:16   made watchOS more capable. I mean, part of that is, they just had one more year to make

00:10:21   the software do things that weren't as high of a priority in versions 1 through 4,

00:10:26   because it was a new platform. So part of that is software maturity. But also part of that is like, that

00:10:31   Series 1 watch had significant constraints on the hardware. I mean, they all still do, but that one

00:10:36   was like excessive constraints on the hardware. It was very, very slow. It had very little memory.

00:10:41   It had very little battery to keep the processor at a high power state for

00:10:46   very long, or to keep the display on for very long, or to keep apps open for very long. So like, it

00:10:51   was incredibly limited hardware with incredibly conservative software.

00:10:56   And now, the market of technology has made these awesome new watches that are still very

00:11:01   limited compared to like a phone, but let us do like a slightly

00:11:06   more like humane things with a watch kit.

00:11:11   And that's, I have a feeling in large part to do with their ability to finally drop that

00:11:16   first generation hardware from support.

00:11:18   Yeah, and so it's great. So I mean, we should probably dive into some of the changes that we can do now. And I guess the big

00:11:23   one for you, and honestly also for me, is the addition of background audio.

00:11:28   And we can do this now in its actual background audio, like

00:11:33   real background audio. It wasn't this weird thing where like I could do background audio in Workouts++ because

00:11:38   I was a workout app, which did make me laugh.

00:11:43   The way that I was using it was specifically called out in What's New in WatchOS.

00:11:48   This year at W2C, it's like, this was sort of this like slightly slightly like, uh-uh, bad

00:11:53   news, like shaky finger, like don't do that. You don't need to be a workout app in order to do audio now.

00:11:58   So yeah, it was basically like now if you want to play audio, you can just be an audio app and not have to

00:12:03   make yourself a workout app. So hopefully, I didn't

00:12:08   anger somebody at Apple by adding Podcast Workouts++, but nevertheless.

00:12:13   No, if anything, I think you gave us this because like you having that in the

00:12:18   workout app probably like prioritized some, you know, campaign that was going on

00:12:23   internally for people who would be like, look, this is dumb. Why do we allow this for workout apps,

00:12:28   but not for audio apps? And the whole reason it worked is because, you know,

00:12:33   workout apps are allowed to actually stay running in the background continuously. Their process stays

00:12:38   active so that they can keep running instructions. The way audio has been done on iOS has always been that way too.

00:12:43   As soon as background audio was introduced, and I think it was iOS 3, whenever that was, 3 or 4.

00:12:48   4. 4 or 5? Gosh, it was a long time ago. Yeah, well, whenever it was, like,

00:12:53   you know, your app just stays running in the background. You know, your process stays awake. You can keep executing

00:12:58   whatever code you want. The way WatchOS did it before this was

00:13:03   either you could be a workout app and use the AV Foundation stuff, which is what you did, or

00:13:08   you can use this awful WK audio file player or audio cue player API

00:13:13   that I have ranted about many times because not only was it incredibly

00:13:18   obtuse and limited and seemed to be designed by somebody who never actually tried to do anything

00:13:23   with it, but it was also just incredibly buggy. Embarrassingly buggy to the point

00:13:28   where you basically couldn't ship something with that. Like, it was almost unshippable for

00:13:33   almost any kind of use. So, I'm so incredibly happy that the

00:13:38   way they gave this to us was not trying to make WK audio file player better, because

00:13:43   honestly, that was clearly not possible for them to do because they would have done it by now.

00:13:48   But instead, they gave us the real AV audio player, the real AV Foundation

00:13:53   stuff, AV audio session, things like that. And not only did they give us

00:13:58   the ability for our app to keep running in the background and execute code while audio is playing, which allows

00:14:03   lots of critical and helpful functionality, for something like a podcast player where you want to do things like

00:14:08   track your progress through an episode, but also they fixed a lot of rough edges.

00:14:13   Like, had they tried to build, say, a podcast app

00:14:18   as a demo of the old API, they would have run into the same seven or eight

00:14:23   massive shortcomings and bugs that I ran into when I tried it and made that big blog post.

00:14:28   Things like, they required there to be a Bluetooth audio device,

00:14:33   but there would be no indication to the user if there wasn't one. Your playback

00:14:38   would just fail, but it wouldn't tell the app or the user

00:14:43   even that it had failed, let alone why it had failed.

00:14:48   According to the app, it was playing. It just wouldn't play.

00:14:53   It was a mess. And there was stuff like that. There was things like, there was no volume control for things

00:14:58   that were connected to the watch. So, like, your AirPods connected to your watch have a volume,

00:15:03   they have a concept of volume, but the app had no control over that and no way to embed a volume widget.

00:15:08   Like the crown one in the now playing view, there was no way to do that in a third party app.

00:15:13   And so, that's kind of a critical functionality bit that you had to

00:15:18   leave the app or try to use Siri on your AirPods to adjust your volume. That's horrible.

00:15:23   There's also things like, there was no integration with any kind of remote command

00:15:28   for play/pause or seek back or seek forward. So if your headphones have

00:15:33   buttons or if you're using the AirPods you can do the double tap thing or you can do the Siri commands.

00:15:38   There was no way for a third party watch app to get those, to respond to those

00:15:43   and to play or pause the content or to skip forward or to skip back or anything like that. There was just no capability for that at all.

00:15:48   They have now added that as well. They've added this wonderful overlay when you start

00:15:53   an AV audio session to prompt the user which audio route they want to send it to, which Bluetooth

00:15:58   headphones if they don't have any it will tell them that and it will actually tell you the app, it will tell you that as well.

00:16:03   So you can like, you know, not update the UI to be in a playing state if it can't actually play.

00:16:08   It's just, they finally actually gave us what we

00:16:13   need to make a good podcast app on watchOS and

00:16:18   I imagine that the number of apps that will be using these APIs is not that big.

00:16:23   So I'm really pleasantly surprised that they felt it justified to spend the time on this

00:16:28   because this literally turns watch podcasts from something

00:16:33   that first nobody and now I guess only Apple could have done

00:16:38   to something that everybody can do and that's fantastic. I could not

00:16:43   be happier and the happiness of that and how well this stuff seems to work

00:16:48   so far in my early testing pushes me through to motivate me

00:16:53   to actually sit through those long build and run times and those times

00:16:58   where the simulator just decides, you know what, I'm not connected anymore to the phone or the times when the watch

00:17:03   decides, you know what, I'm no longer a run target in Xcode, just I'm not paired anymore.

00:17:08   It pushes me through all those little annoying times and delays and, you know, tooling

00:17:13   bugs because finally I can build, for the most part, the

00:17:18   experience I want. There's stuff that I would like to do differently with, like if I actually had UI kit

00:17:23   but, you know, for the most part I can build the experience and functionality I want and that makes

00:17:28   me very, very happy. Yeah, and I think too what I really am encouraged by is that

00:17:33   I like that they are just using the same underpinnings that

00:17:38   we have on iOS, because functionally, I mean, it's always such a funny thing that

00:17:43   as best I understand, watchOS is basically just iOS, it was just a stripped down version of it

00:17:48   that runs in a different kind of, with some different rules around it, but like the basic

00:17:53   underpinnings are the same, it isn't like this wildly new operating system

00:17:58   and so, they are able, you know, they just, we get AV Foundation and we get all of

00:18:03   the same basic, you know, frameworks and things that we can share between both iOS

00:18:08   and the watch, which makes so many things better as well as also just, it

00:18:13   gives me much more hope that they'll be reliable, that, you know, AV Audio Player

00:18:18   has been around since like iPhone OS 2? iPhone OS

00:18:23   2 or 3? Like it has been around for a very long time. It is very reliable, like most

00:18:28   of the bugs and weird issues and strange edge cases have I'm sure been worked out with that, versus

00:18:33   you know, if it was a, rather than, you know, maybe if they got rid of WK

00:18:38   Audio Player, which was really strange and had some of the most comedic bugs I've ever dealt with

00:18:43   I'm glad you were able to laugh at them. I wanted to throw my

00:18:48   computer out the window every time I write a tool. Well, I think my favorite bug with WK Audio File Player was

00:18:53   there was one where if you somehow lost, if you lost connection

00:18:58   to the player, so if the app was killed, say, because

00:19:03   it played in its own process, that was the whole thing, like you gave it like a local

00:19:08   resource to play and then your app could be terminated and it would keep playing, so your app was never

00:19:13   actually running in the background, it was just being killed, and then when you'd wake up you could like try to find

00:19:18   that session and it worked sometimes. Yes, but most of the time you couldn't reconnect to it, so if you

00:19:23   started playing again, you would get duplicate playback, and then if you did it

00:19:28   again you got triple playback, or quadruple playback, and they would all start and stop

00:19:33   every time you hit play/pause in the Now Playing app, and the only way as far as I could tell to get rid of that was

00:19:38   to restart your watch. So, that one was, I thought

00:19:43   it was just comedic. And this was not in a beta, this was the shipping versions of

00:19:48   Watch and Voice, this is how bad it, man, I'm going to be so, I'm going to like celebrate the

00:19:53   day that WK Audio File Player gets deprecated. I will consider that my own personal

00:19:58   victory, like, rest in peace. I don't know why anyone would use it now, but. No, I mean

00:20:03   to be fair, you couldn't use it before because it was so bucky and horrible, but you know, it's

00:20:08   anybody who somehow managed to use it, I imagine they're going to be looking at losing that

00:20:13   shortly. Yeah, no, but the fact that the Apple is instead using, it's just saying old and battle tested

00:20:18   and tried and true, and like, I can use the same code that I use in iOS, like, it's just going to make that

00:20:23   so much better, and I love, it's just, it seems thoughtfully put together, it seems

00:20:28   sort of, it seems like it's clearly an emphasis, like even from a marketing perspective, you know, Apple

00:20:33   is on the, I always think it's interesting to compare the apple.com versus

00:20:38   the developer.apple.com descriptions of iOS or watchOS, and this year

00:20:43   one of the big customer facing features is audio on the watch, that they are talking about it to

00:20:48   customers, they have their own podcast player that they've added now, and I think

00:20:53   in general they are going to be emphasizing that as a use case for the watch, and so

00:20:58   all of that together makes me think that, you know, this is good now and should be getting better and better.

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00:22:37   So it isn't just audio people who are happy though. Workout people like myself are also super happy with WatchOS 5

00:22:43   because Apple is now exposing, I'm not entirely sure if they are exposing what they've been using previously

00:22:50   or if they have now added a new API that they are also using, but the workout system of recording workouts and running workouts on the watch

00:22:58   is completely overhauled from top to bottom and is exactly the same API that is used by the system workout app now.

00:23:06   Anytime I hear from Apple that the first-party app is using under the hood the same APIs that I'm using,

00:23:15   it makes me way more confident about them, both in terms of their maintenance, their in-general...

00:23:23   No, that is usually a good thing.

00:23:26   I'm not going to complain about what we don't have. I'm going to just accept what we do have and delight in it.

00:23:31   The workout stuff should be so much more reliable now, so much more performant.

00:23:36   Before there was just probably a couple thousand lines of code without exaggeration of Workouts++ that I can just throw away now.

00:23:46   All of the stuff that I used to have to do around...

00:23:50   It was this crazy game you were playing where you have this huge fire hose of data coming in from HealthKit.

00:23:57   You're taking all these sample data, you have to process it, manage it, and then you just turn around and hand it back to HealthKit

00:24:05   so you have a double fire hose situation. It was a nightmare to work with.

00:24:10   Now HealthKit just does it all for you in a reasonable way.

00:24:14   You just say, "Hey, I'm starting a workout," and it manages the data types for you.

00:24:18   It keeps track of how far have I gone in this workout, things that you would normally want to know.

00:24:23   It should make so much of that much more reliable.

00:24:27   And then, two, it does stuff that I just couldn't do previously.

00:24:31   They have the concept of workout recovery now, which is huge for some workouts.

00:24:36   People take very seriously, and I take very seriously, the fact that you don't want to lose data when you're doing a workout.

00:24:43   So now, you start a workout session, and for some reason your app is killed.

00:24:49   Apple would always talk about, "Oh, if your app crashes."

00:24:53   In my experience, my app is killed by the system for reasons unrelated to my application more often than anything else.

00:25:01   You shut down your app because of a problem.

00:25:04   That's not exactly it. I love when I get the system report that's a crash log, and it says,

00:25:09   "Your app was killed because the CPU was overused for longer than seven seconds," or whatever it was.

00:25:15   And it includes my app's usage. It's like, "Here, your app used 4% of the CPU during this period."

00:25:20   I don't think it was me. I don't think I was the problem here.

00:25:24   I think something else went wrong.

00:25:27   But nevertheless, if your app crashes or is killed, it will relaunch it and give you the opportunity to reconnect to the workout session.

00:25:35   And the user should probably never even know that something happened.

00:25:38   Because unless they're actively looking at the watch for that brief moment when the app is killed and then relaunched,

00:25:45   it'll just always be there when they raise their wrist, and without losing any state.

00:25:49   All the data from between when you crash and when you reconnect is still being collected.

00:25:54   And if your app can't be relaunched for some reason, or it relaunches and crashes again,

00:25:59   they just save the workout up until that point.

00:26:02   And it happens all transparently in the background.

00:26:04   One of these things is, yes, this is clearly now an API that is designed to give people reliable, quality third-party workout experiences

00:26:13   that before we could do our best to approximate it.

00:26:17   But if I'm honest, there were even situations where if I was doing a workout that I for some reason really wanted to make sure was captured,

00:26:23   I would go back and use the Apple's one, even as someone who makes a first-party app.

00:26:27   Even as the amount of work I put into making my app reliable, I couldn't guarantee that it was reliable,

00:26:34   because there's so many things outside of my control.

00:26:36   And it's fantastic that now that goes away, and I can be just as reliable as the first-party app,

00:26:42   and avoid weird situations that just previously were impossible to deal with.

00:26:48   Well, between workout restoration and background audio, I believe we can really truly say, "Finally."

00:26:56   Finally. All right, so I think that wraps up our talk about watchOS, and in general, what our summer plans are.

00:27:05   And I think it's also the opportune time for us to discuss something briefly, that we are going to be going on a break for the show.

00:27:12   So Under the Radar is not going to be putting out episodes.

00:27:15   We don't expect to do anything in July and August of this year.

00:27:18   We're both for a variety of reasons, in terms of travel and vacation and personal.

00:27:24   Just in general, I think it's a good time for us to take a break.

00:27:26   We're going to take a break from the app.

00:27:28   I think at this point, we expect to come back in September.

00:27:30   We expect to continue at that point, but we're going to take a break.

00:27:33   And in general, beyond even just the logistical and the practical reasons for that,

00:27:38   it is something that I also wanted to mention, that I have found in general that inertia is a dangerous thing,

00:27:44   and can be something that is hard to start something, and then sometimes it's easy to just keep going.

00:27:52   And at a certain point, you may not be being thoughtful about what it is that you're doing.

00:27:56   I'm sure at this point, I probably put less thought into each episode of Under the Radar now than I did at the beginning.

00:28:03   In some ways, just because of inertia.

00:28:05   And I think I would like to change that.

00:28:07   And I think taking a break is a tremendous tool in general, like applying to work or any kind of project or creative thing that you're working on,

00:28:15   to take a break, take a step back.

00:28:17   And I think when you come back to something after a time away, you have a better perspective about what makes it good,

00:28:23   what are changes you could make, and what are things that you can do to make it better.

00:28:27   And so I think those all go together to mean, I think it's a good idea for us,

00:28:31   and so that is what our current plan is for the summer.

00:28:35   So we will look forward to seeing you after that break, but in the meantime, you're going to have to find something else to fill 30 minutes with a week.

00:28:43   Yeah, and we still like each other, the show's still fine.

00:28:47   Yes.

00:28:48   But a combination of a lot of traveling and it being a pretty slow summer for iOS news in all likelihood,

00:28:55   it seemed like an opportune time to do this.

00:28:58   So anyway, we appreciate you so far, and thanks for listening all this time.

00:29:04   And enjoy your summer break, and we'll talk to you in two months.

00:29:08   Yep, sounds good. Have a good summer.

00:29:10   Bye.

00:29:11   Bye.

00:29:12   [ Silence ]