109: Search Ads in Practice
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Welcome to Under the Radar, a show about independent iOS app development.
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I'm Marco Arment.
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And I'm David Smith.
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Under the Radar is never longer than 30 minutes, so let's get started.
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So, Apple launched their search ads program last fall in the App Store, and a lot of developers,
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I think us included, didn't really know what to make of it at first.
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It certainly was a little bit intimidating, a little bit off-putting, the idea that we'd
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have to pay to have our ads shown at the top of search results in the App Store.
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And we've now had a lot of time.
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I've actually been using search ads for Overcast since the day they launched, and I'm still
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using them today.
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It's a little bit back in the news now because yesterday Apple launched, I think by surprise
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for most of us, Apple launched a new search ads basic, which is a version of search ads
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that is so far US only, but they said it's going to expand to the rest of the world,
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and that's where the ads show up, not who can buy them.
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So if you're a developer outside the US, you can buy these ads, but they will only start
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showing in the US App Store at first.
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But anyway, so now they have search ads basic, and the old one is renamed search ads advanced.
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I think it's worth discussing, now that we had, at least from my perspective, and from
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yours, David, to the extent that you've used it, now that we have almost, I have over a
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year now of search ad data, it has slowly expanded from, initially the main offering
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was also US only, and then it expanded over the last maybe six months or so to a few other
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different marketplaces.
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Now you can have Canada, UK, Australia, Switzerland, and New Zealand, and it's a little bit cumbersome
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to manage them all, honestly, but I think I've come up with a number of key insights
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and best practices that might be useful to share.
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What's your experience with them?
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I mean, you have way more apps than I do, because all I can say is what my experience
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has been with my single app, and it's a free app, so it's gonna be different than paid
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upfront apps, and it's fairly popular among certain people, so that's gonna be different
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from an app that's totally unknown.
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Have you had more diverse experience than I have with this?
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- A little bit.
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So I've tried a variety of different campaigns and things with this.
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I've tried it for my paid apps, for my free apps, and overall, my experience is, in aggregate,
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is just very mixed, I would say.
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Some of the time, it seems to work and pay off, sometimes it really doesn't, and the
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thing that I struggle with the most with these is trying to, it's like, there's initially
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the obvious, naive reaction to something like advertising, is viewing it as a, in a weird
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way, almost like a direct investment, where I take this amount of money, I put it into
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this, and then I expect to get a certain amount, hopefully a greater amount, back.
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And that was straightforward, especially for my paid apps, for example, where it's very
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straightforward that search ads are based on the cost per install, and if it's a paid
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app, my revenue per install is 70% of whatever the purchase price is, and I could go in and
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say, I'm essentially willing to break even, say, for all of these app installs, and I
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try that for a little bit.
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But in general, that didn't seem to work at a very high volume, anyway, where I would
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get some amount of install and traffic, but it didn't seem like I was paying enough for
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those installs that my ads are being shown very often, that my terms are very low volume
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or whatever, but it didn't seem like it was one of these things that's like, great, I
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can spend a dollar and get a dollar forty back, but I can only have three or four transactions
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a day that are doing that, and so it's like, well, that's net positive, but not particularly
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interesting.
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So I had that experience on the paid side, and then on the free side, because it's so
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hard to have this feeling of what an install is worth, and I pursued it a little bit, but
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at the end, it kind of felt like I was just sort of throwing money away, or at least putting
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money into something that was so hard for me to quantify that over time, I just sort
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of backed away from it and decided that it's okay, and I'm probably helped a little bit
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in this that my most important apps tend to have reasonably good just general search optimization
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or whatever, like they show up fairly high anyway, and so that helps a lot for not needing
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this necessarily, because I'm now the second, say if I was previously the top result for
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a search, now with ads, I'm the second result, because the first one, the paid result is
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going to always be on top, but at least being on that first screen is probably useful enough,
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but I don't know, I go back and forth on how useful they are, and then in the back
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of my mind, I kind of feel like I'm probably missing, in some ways, the fundamental realities
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of advertising, where I'm sure if you were just a typical, a large brand advertiser, your
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goal is not necessarily direct, net positive cash flow from each advertising buy, it's
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a much more broad something that you're taking, you have a marketing budget whose purpose
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is to just increase brand awareness and to increase usage of the app as this kind of
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more general concept, in some ways, even kind of per our conversation a couple episodes
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ago where I was talking about why I'm making workouts plus plus free, where it's like,
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there's this general value to being well known beyond the immediate return on that
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investment that you see within a few days, and so I go back and forth if I'm just doing
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it wrong or not, but my experience has been kind of mixed, and mostly I've kind of backed
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away with it. I'm going to try the new basics approach, just to see if there's anything
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interesting there, and Apple's giving us $100 free credit, so great, sure, I'll take
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that $100 and spend it, but overall I'm still kind of mixed about it.
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- I think a lot of developers didn't give it a fair shot when it first launched because
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we felt kind of put off by it or kind of like it was a trick or a negative thing for Apple
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to be doing. I think we have, there's kind of two parts of that argument that are worth,
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I think, internalizing now. Number one is that, well, it's done. It's clearly here to
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stay there, not only keeping it but expanding it, so I think that that ship has sailed,
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much like initially when we were all mad that App Review was a thing when the App Store
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first launched. That ship has sailed, and so has this one, so you might as well get
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on board with at least being okay with it existing. Even if you decide not to participate
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in it, you should at least realize that this is now a factor in the App Store that's probably
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here to stay. And number two, while it does feel pretty bad to pay to reach people who
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were already seeking you out, so if somebody searches the App Store for overcast, someone
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else's ad is gonna be up top there if they outbid me on that keyword that day. Probably
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audible, but someone else's ad is gonna be up there, and it's probably gonna be a bigger
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company than me, and I'm gonna feel kind of like that's a little bit unfair, but the reality
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is that could also be a smaller company than me. That could also be an indie startup who
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wants to get into the same market I'm in and wants to have a chance at paying to take away
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some of the searches from me, and I'm doing the same thing. I'm bidding on generic terms
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like podcast, but I'm also bidding on terms like audible, because I'm trying to get some
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of that same audience, and search ads largely have worked for me, and so it is the kind
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of thing where you can still promote an app for free through traditional PR channels and
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marketing channels, and you probably should, but this in a way gives an opportunity for
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small apps to get seen in some way and get started. And yes, of course, it does take
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money, and therefore that will price out a lot of developers, but if you manage it responsibly
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and conservatively up front, it doesn't have to take that much money, and if you look out
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with your terms and if you control it well enough, you can actually make it profitable
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per user. So this leads into I think the first major challenge of using search ads, which
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is you have to know what a user is worth to you, and that's very hard to do if your app
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is not paid up front, if there's any more complex business model than paid up front,
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and honestly I don't think paid up front apps work that well in search ads, because you
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don't pay per install, you pay per tap on the ad. So the cost per install varies depending
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on how many people tap your ad and then decide not to buy it or not to download it, and so
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that can obviously vary based on things like your screenshot, your description, your ratings,
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but also I think if you have a price there, an up front price, I would guess that causes
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much lower buy through rates or conversion rates from the tap to the purchase than a
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free app would, and so that's going to dramatically affect your cost right there. So if you're
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paid up front, I think it's easier to calculate what an install is worth to you, but it's
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also harder to get those installs. So I'm going to now focus for the rest of my discussion
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of this on free versions, on free apps up front, because that's what I know, that's
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what I have, and I think that's going to be mostly what search ads are good for, because
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there's just that one less big barrier to entry for people who are learning about it
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for the first time through that ad to then click there and download it. So the question
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then becomes how do you value a user if your app is free up front? So if you have a scheme
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like I do, which I think at least part of this is common if not the whole thing, where
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I have ads in the app and I get paid for those ads, and I have an in-app purchase that can
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be optionally bought to remove the ads and add some premium stuff, but mostly it's
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removing the ads. And I think this is common enough that I can tell you some lessons I've
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learned from this. Number one, when you're trying to figure out what each user is worth
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to you, you have to make some assumptions that might be uncomfortable or cruel or revealing.
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For instance, what percentage of people who download your app will actually ever launch
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it? It's not 100 percent news-fledged. If you weren't aware of this yet, and if you
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already have some analytics in your app, you probably already know this kind of thing,
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but yeah, it's not 100 percent. You might get two-thirds or 80 percent or something
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like that, or half. It might not be a very kind ratio of people who actually ever launch
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the app after downloading it. And then after that, you have to then work through, like,
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if you're valuing the user based on the likelihood that they're going to buy an in-app
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purchase or whether they're going to see your ads or follow through on any other kind
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of monetization, what other barriers are there between getting the app and running the app
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and getting to that point where they're making you money? Do they have to create an
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account? Do they have to sign in? Do they have to enter some data? And all of those
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steps are going to reduce that percentage even further of how many of those downloaders
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actually make it to the part of the app that makes you money. Not to mention the fact
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that once they get, you know, assuming they're actually using it, then you have the
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question of what percentage of actual users will then buy the in-app purchase? Or if it's
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ad-based, what percentage of them will see the ads? And then ads have another massive
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complex guess that you have to make or data you have to collect, which is how long will
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each person be using my app? You know, will the average user use it for a day, a year,
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ten years? So those numbers can dramatically change what you think a user is worth.
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And I would urge you that if you don't know this number, you know, if you are making
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estimates and guesses on a lot of these numbers, which you might have to, you know,
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if you don't have really good, really creepy analytics, like I don't, you have to
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guess on a lot of these numbers or just wait and see the results. And for me, I found
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that guess very conservatively on these numbers. Like every step of the way that might
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reduce the amount of users that get to the next stage, cut it in half. Like really,
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like be very aggressive. Like just assume half the downloads will result in launches.
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Assume that half of the launches will result in accounts being created or, you know,
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signups happening or proceeding to the next step. And so these numbers start to,
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start to, you know, divide out and math starts catching up to you pretty soon.
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And so you have to be very, very careful when making any kind of assumption about
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what a user is worth to you long term. And keep in mind that long term might really
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be a day. For the majority of your users, your average duration of how long a user
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sticks with your app might be a day or a week or something pretty short. So you can't,
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for instance, assume like that you have like six months or a year of ad revenue to
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attribute to that download because you probably don't.
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The nice thing though is we do get a lot of those numbers now from App Analytics and
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iTunes Connect. That's true, yeah. Like at least we do have a better starting place
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than, like you don't necessarily need the creepy analytics for a lot of that kind of
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stuff. Because I'm just thinking like with the things that we get from there are like
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a retention percent, which is a really useful measure for being able to get a sense of like,
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you know, so once someone has downloaded the app, what is it like, you know, what percentage
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of those people will open it the next day? And what percent will open it a week later,
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two weeks later, three weeks later? I think they go up to 28 days. And so at that point
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you get a sense of like what your retention curve looks like there. And so at least you
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can kind of, you know, infer that, you know, if your retention has kind of flattened out
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by the time you're a month out, like you've probably gotten that user. If you're still,
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you know, whatever it is, say you have 10% retention after a month, it's like you probably
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have them for that, but even if you just capped it at a month and tried to work out, you know,
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how many sessions does the, what will the user have, you know, if they, if 10% of them
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are there at the end of a month and maybe 20% of them are there after a week, you know,
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you can kind of do a little bit of math. But yeah, it's, it's, it is a really tricky thing
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and I think being conservative here makes, is by far the better way to err on because
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it's far more important for it to just be a reasonable number than it is for it to be
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an exact number.
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Exactly. And all this, by the way, this is all making a pretty big assumption, all this
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advice so far that you don't want to lose money on each installation, but there are
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types of businesses and apps and situations where that might not be the case. You might
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actually want to lose money on or you might be willing to lose money on every installation
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if maybe it's only a little bit of money or if you're, if you have a plan to make it up
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down the road or if you really want to just focus on growth of user base right now or
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if you haven't monetized yet, if you're like, you know, a startup that's pre monetization
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strategy and you just want growth, you know, so you might have reasons where you don't
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care about whether you're going to make up the, you know, make it up properly, you know,
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on the other side or not. Or you just might be betting for your future and betting, you
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know what, I can take a small loss on each user right now, but some percentage of these
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users will tell their friends and spread the app and cause my organic installations to
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go up. So it's, it's very, very vague and based on a lot of estimates and assumptions
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that this is true of all advertising on all sides for everything. So all this is to say,
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like, you know, try to quantify some of these numbers, try to make good estimates, try to
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have as much data as you can to, to make good decisions here. But your decisions might not
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have the same, you know, needs as someone else's. Anyway, before I get into specifics
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of what I do in the app store with app search ads, we are brought to you this week by Eero.
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That's Eero.com promo code radar for free overnight shipping. Thank you to Eero for
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supporting this show. So I wanted to get into a little bit more specifics of how to optimize
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search ads on the App Store. Now that you know roughly what you want to spend per installation,
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because you figured that out during my ad read I guess, I don't know, you figure it
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out sometimes. We'll assume you have that number.
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We did the math.
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Yeah, yeah, roughly what you were able to spend per installation. You know, it's worth
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now learning kind of how the system works. So the main thing with search ads is that
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it's dependent very, very heavily on Apple's own App Store relevancy engine. And as we
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know from App Store search, it's not that good. It works on a fairly coarse level, but
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there's a lot of mismatches, a lot of misjudgment of relevancy. Ranking isn't so great. And
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this applies therefore to the search ads matching algorithm as well. So you need to do some
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tailoring and you need to know that going into it that the relevancy matching is not
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strong. And this, you know, therefore this could work for or against you. You know, your
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app might rank weirdly high or weirdly low. One thing Apple has done, which I think is
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a smart move, is, and Phil announced this on stage when they announced search ads or
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whatever that was, but the idea is that even if you bid a high enough price, if Apple's
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algorithm deems your app not relevant to a query, it will not include it no matter what,
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no matter what you bid. And this is good because this prevents something like Clash of Clans
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bidding on the term podcast because it might be becoming a high volume term and they want
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to get in on that even though their app is not relevant to podcast at all. So that's
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actually a very good prohibition. The downside of that is that if the search algorithm guesses
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wrong on whether your app is relevant, you could be on the wrong side of that. So something
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to keep in mind, there's not much you can do about that unfortunately. But that is nice
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to know that that's a thing. When you are picking your keywords, I have found that it's
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best to mostly just do search match. That if you do too much keyword selection, you
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can get weird results. If you do search match, you're kind of letting Apple do it for you.
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And this is actually, so when they launched yesterday, they launched search ads basic,
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that's all it is as far as I can tell. It seems like it is a search match only ad account.
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Is that right? >> Yeah, you just give it a budget and a maximum
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cost per install. Like those are the only two numbers you put in and then it just does
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the rest. It'll do, it'll try and find you whatever the best opportunities are and, you
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know, sort of do its own thing. But you have no visibility into what those terms are or
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anything like that. It's just you just give it, basically you just tell it how much money
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overall are you going to give to this campaign and then how much, what's the maximum amount
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that you're willing to pay for an install and then it just does the rest for you.
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>> The only thing about that that I will say, and this is why I'm a little bit worried about
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search ads basic, is that one of the great things about the search ads implementation
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in the advanced mode, that used to be the only mode until yesterday, is that you can
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go in, so run it for like a few weeks, you know, with the, you know, or whatever time
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you want, you know, run it for a little while and then you can go in to the reporting area
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and you can see if you go to, if you go within the ad group, you go to a tab called search
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terms and it will list the terms that people actually use to search your app and you can
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rank that by things like conversion rate or average cost per installation, which they,
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it's CPA, cost per action in the advertising world, but it's cost per installation. And
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so you can sort and rank the keywords people are actually using that Apple is matching
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to you, you know, for you and you can see like, you know, certain ones are going to
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be better than others in terms of what you're actually spending for those users, what percentage
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of them are actually installing your app, et cetera. And if you see the keywords, like,
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you know, I'll tell you, like some of mine, like I start out as, so if I sort by spend,
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which is the amount of money you have spent on it for that time interval, my first one
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is podcast, which is good, that is my most expensive one, but that's also my highest
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volume one. And I'm bidding high on that because I want, I want to get those people who are
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searching for podcast. Then there's low volume terms, which is kind of their bucket for everything
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else that's too small to matter. Then I have things like podcast app for iPhone. Great,
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that's what I want. The next one down is FM transmitter. Well, I'm not sure I want that
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one. That's not that relevant. And sure enough, FM transmitter has a way lower conversion
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rate than the other ones. So I have to decide, like, is this actually, do I actually want
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to be paying for people who search for FM transmitter? And if you don't, one thing you
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can do in search ads advanced is you can go through this list, you can check off whichever
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ones you don't think are worth bidding on that are not relevant enough. And you can
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say add as negative keywords. And if you say exact match, which you probably should do,
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then it will not put you on those bids. And that I have found is a necessary part. If
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you're going to do search match, if you're not going to just bid on exact keywords, if
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you're going to do any search matching at all on the app store, you must go in and add
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as negative keywords the things that are not relevant to your app that are costing you
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a lot of money. And my, because, you know, because Apple's relevancy engine isn't
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that great, you get a lot of these. And some of them you actually might want. So like,
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one of the very common ones that I get is things like music player without Wi-Fi, free
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music downloader, offline music player, FM radio offline. And I'm like, well, actually,
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those are people who want to listen to stuff offline, some of which is radio. So I think
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I actually might want to keep bidding on a lot of those. Whereas one of them, Overwatch,
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I don't want to bid on because that's a video game that has nothing to do with my
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app and it's being matched by some kind of linguistic coincidence. And I definitely
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don't want to bid on Overwatch terms. So I definitely add that as a negative keyword.
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But again, keep in mind that you're dealing with a fairly low sophistication search
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algorithm and relevancy algorithm. So be careful. One of the reasons I said only add
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negative keywords as exact match is that earlier in the summer I had a problem where I
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added too many things to negative keywords as like regular like broad match, like
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relevancy match, thinking that was the right thing to do. And I started getting matched
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on very, very few things. All of my numbers just plummeted. And I contacted the search
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ads team and they're very nice. There's actual humans there who will like help you
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out. And they ran amongst numbers and they recommended that I like remove some of
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those and just switch to a more relevancy based approach, which I did. And so I would
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recommend only using negative keywords in exact match mode to avoid that situation.
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Anyway, I end up coming out for a long time until the last couple of months. I have
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come out ahead in what I believe a user to my app is worth versus what I'm paying per
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install from the search ads. And the search ads have made up approximately 10 to 15
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percent of my weekly installs. And so that's not bad.
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- That's a lot.
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- Yeah, exactly. And that's 10 to 15 percent of my installs per week. So that
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increases over time. And like those users are sticking with the app, I think. I
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don't know. There actually is an API somewhere in iOS. There's an API where you
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can attribute installations to your app to whether they came from search ads or not.
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And I think even what keywords they came from. And then you can tell in your app
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analytics like what those people are worth to you. I have not done that. That seems a
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little bit too fiddly for me. I don't think I really care that deeply. And it's a
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little bit creepy, I think. So I haven't done that. But you can do that. And you
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can get into deeper measurements. But I have found for the most part this has been
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worth it for me to do for a while. Unfortunately, over the last couple of
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months, the podcast related keywords have really heated up. Thanks, Audible.
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From like big companies, thanks, Audible. Who don't seem to have a limit to their
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budget, thanks, Audible. And so I'm losing a lot more bids. And I've had to increase
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my bids if I want to keep winning them. And I'm now pushing to the point where I'm
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losing a little bit of money on each install that comes from a search ad. And
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so, so far I've decided, well, I kind of want to wait and see and watch how these
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numbers go. I kind of don't want to give up that 15%. So maybe I'm okay losing a
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bit of money on those people because then the other 85% of my users will make up
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for it. So I'm not entirely sure what I'm going to do about this long term yet. But
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the only reason I've been able to keep costs under control at all is because I'm
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going in and negative key wording the searches that are providing me with really
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bad conversion rates and really high cost per install. And because search ads basic
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does not offer that ability, I do hesitate to recommend it because I don't think
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you're going to get a lot of control over that kind of thing. And Apple's search
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relevancy engine is not good enough that I would trust it to do it without any
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intervention from me. What do you think?
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- Yeah, I mean, I think, like I'm intrigued to go, to use the basic system, but
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mostly insofar as it's an, like because it's the only input I give is what the
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maximum amount I'm willing to pay for installation is, I would just put that
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number low enough that I feel comfortable with it and understand that, like, your
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approach of the highly tuned, like going in there and looking at keyword by
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keyword, like dialing it in, you are going to end up with a better result for the
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same, like, cost per install, but it takes a lot of work and thoughtfulness and so
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on versus the approach of just saying it's like, I'll put that number low and if
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the number is so low that it's not getting high volume, okay, like, that's fine. I
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didn't have to do much for it, but if I am getting installs from that, great. And
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so I kind of view it as a, what you're doing makes perfect sense and I think it's
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the ideal way if this is something that you want to spend time on, if you want to
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sort of have it be a focus. If not, if you're sort of like me and you're just
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like, this is an interesting kind of more amusement, it's a really convenient way
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to just kind of like set it up, set it at a number that you're comfortable with and
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then just see what happens. And that's how I expect to proceed from here.
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Well, best of luck. I do, I strongly encourage everyone to use that free
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credit. Look, you might as well. They're giving you a free credit, so use it and
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see how it goes. If you want to be strategic about it, wait until after
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everyone else uses theirs, then use yours. Then the prices will be lower. Anyway,
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we're out of time this week. I hope this was helpful to you. Thanks for listening,
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thanks for listening everybody, and we will talk to you next week. Bye.
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