#225: Users per Day.
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Hello and welcome to Developing Perspective.
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Developing Perspective is a podcast discussing news of note in iOS development, Apple, and
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I'm your host, David Smith.
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I'm an independent iOS developer based in Herne, Virginia.
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This is show number 225, and today is Wednesday, August 12th.
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Developing Perspective is never longer than 15 minutes, so let's get started.
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Okay, so today's topic, I'm not sure if it's going to work, but I'll give it a go.
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It's something that I've been musing about recently for just largely out of curiosity
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and also kind of in preparation for the talk I'm going to be giving at release notes this
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I've been doing a lot of digging around in my sort of historical books and where I've
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made my money, how the revenue I've made over time has shifted for different types, you
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know, for me in app purchase and paid sales and advertising and just trying to get a sense
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of honestly how the history of the App Store has been for me.
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And as I've been taking you around there,
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I realized it's not that much I've ever really talked about on the show,
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but it's kind of how I think about making a living from products,
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how you kind of have to think about it.
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Because it's a different kind of a job and a different kind of an income
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than, say, if you're doing consulting,
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or obviously if you have a traditional kind of a salaried job.
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It's a very different way of having to conceptualize your income,
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because it is in some ways consistent, and in some ways becomes kind of a salary, but
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it's not like it's a set amount. Every single day, every hour, you are hoping that there
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are people out in the world who are coming to, say, the app store. I'm going to see if
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I just constrain this discussion to, say, you're making iOS apps and selling them in
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the app store, which is what I primarily do. You're hoping that there are people out in
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the world, of the hundreds of millions of people who have iPhones, who are picking up
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their phone, opening the App Store app, browsing in that App Store app to find your application
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out of the 1.5 million apps in the App Store.
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They find your app, they download it, either by paying you money for it or by downloading
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it for free, and then opening it.
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And maybe if it was a free app, you're going to show them some advertising or you're going
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to offer them in-app purchase.
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And you're hoping that at the end of that, the sum each day or each hour or each year
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is the amount of money that you need to sustain your business.
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And obviously, a successful business is functionally just, do you make more money than you spend?
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And when you're independent, it's probably more, do you make more money than you need
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to live on to break even?
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Because obviously, if the business breaks even or makes a small amount of money each
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year it's not really productive because obviously you need more than that to live on. And when
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you're independent or at least a very small team, those two become very strongly entwined.
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And so what I've always done, and the way that I look at my finances as a business,
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is I work backwards into how much I need the apps to make each day. And then on a weekly
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I go in and I run up a whole bunch of reports to look at how I did the previous week
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I have a sense of where I am in terms of that goal
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I find it easiest to think in terms of per day because I don't know if it just the way my mind works
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But the numbers are nice and concrete and typically small enough that I can kind of conceptualize about them
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It's also just kind of a less of a daunting thing
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And if I try and be tracking it
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on a quarterly basis or a monthly basis.
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I don't feel like that granularity is helpful.
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And so each Monday I go down and I pull in all my reports
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from IAD, from iTunes Connect, from the other kind of
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advertising and places that I get money from.
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I pull them all into this big custom script, it pushes them
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together and then I end up with this nice pretty chart
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that shows by product and by product income type,
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where my income is going.
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And I can kind of see overall if I'm on track,
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if things are slowing down, if things are speeding up,
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and get a sense of where I am.
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For me, I found that to be very helpful.
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But the funny thing about this way of thinking about it
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is focusing in on the daily numbers
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is also kind of hard to lose track of what that
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means at scale and overall.
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And so what I wanted to do kind of as a thought exercise here
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and moving away from my own experiences,
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but just kind of in the abstract looking at it
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from the perspective of if you are somebody who was going to start, you wanted to start
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a business, you wanted to make products and sell them in the App Store, and you wanted
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that to be your income, what that would look like practically.
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And so kind of as a thought exercise, I was going to say, like, say, for example, you
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wanted to take home from your business about $85,000 a year.
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And I'm just making that number up.
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Like that is, I think, a reasonable number in terms of if you are qualified enough to
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make apps and sell them in the App Store at a high enough quality level that you would
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be able to successfully do that independently, you could probably get a pretty good job at
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a 9-to-5 place.
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And you could probably, at the very least, take home that, at least in the United States.
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That's just high-level guess.
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Like I said, it doesn't really matter.
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I just needed an A number to punch into it.
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And of course, you have to keep in mind, if you are working—and the reason I ended up
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at 85,000, too—if you're working for yourself, there's also a bunch of overheads and costs
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that you won't have from a salary.
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So if you want to take home that as though it were your salary, you probably need to
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make substantially more, at least something like maybe 15% more than you would actually
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So if you want to take home 85, then you'd have to make, on an annual basis, about $100,000
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a year from your products.
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And so that's why I kind of worked backwards from there.
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$100,000 is a nice round number.
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Whether it's constructive for you, obviously, it doesn't really matter, or it matters to
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but for the purpose of the exercise doesn't matter.
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You can just scale the number up and down if your cost of living is much higher or much lower.
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But say you needed your business to bring in $100,000 a year,
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what would that look like practically on a day-to-day basis in the app store to make your living?
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And obviously a lot of people make--there's a lot of products that end up just making most of their money
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in a very short period. Like they'll have a big launch spike and then they'll make almost nothing.
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And that is certainly a model.
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It's one that I try very hard to avoid
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in the way that I sell my products,
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because that just is, A, it's terrifying,
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and B, it's not really sustainable.
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You can't make a living off that.
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It's a great way to make side income
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and hobby income from applications,
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but it's not really a business.
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Like if you make,
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if your first week's sales is 100 times your next day's,
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your next week's sales, and it continues down from there,
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that's not really a business.
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It's a really cool thing to see, and sometimes can be kind of fun, but it's not really a
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And so I want to look at it as on a sustained basis, day in and day out, what would you
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And so say you had an application and you sold it for 99 cents in the app store.
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Whether or not that's a good idea, I'm not really going to get into, but say that's what
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How many sales would you need a day?
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So after Apple's cut of 70%, or after Apple's cut of 30%, your 70% of that, your 70 cents
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that you get per sale, you would need about 395 sales.
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995 sales and I'm getting that by just taking a hundred thousand divided by three hundred and seventy five three hundred and sixty five
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So you need to make about two hundred and seventy four dollars a day
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So you need three hundred and ninety five people to open up the app open up the App Store every day
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find your app downloaded pay you ninety nine cents and
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Getting four hundred people a day to do that isn't crazy. It's not like a totally insane number of people
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It's units four hundred people and on a you know on an annual basis
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that isn't too wild of a number of people to have to support.
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Let me actually-- I forgot to do that math.
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You have about 145,000 people a year
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who will be downloading your application,
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which you could probably reasonably
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support as a one-person team.
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That's probably unlikely, though, in the current App Store
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to be able to get that number of people.
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Like, 395 paid sales a day is actually a pretty high number,
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in my experience.
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It's very hard to get that these days.
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And if you did that, you'd be in a pretty high,
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you'd be a very high sort of quintile in the app store,
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whatever the fancy word for that is.
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So more likely than not, what you're gonna do
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is free with in-app purchase of some kind.
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And so say you have a 99 cent in-app purchase
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in an application, and you wanna make,
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and you have say you have a 10% conversion rate.
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Like I'm just throwing out numbers here.
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This is hopefully interesting.
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That's why I said I wasn't sure if it would work.
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But at that point, you would need about 4,000 people
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to be downloading your app each day to hit your goal.
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So if you had 4,000 people downloading your app each day,
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10% of which bought your $0.99 in-app purchase,
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then you'd probably be able to hit your revenue goal.
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4,000 people downloading a free app a day
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is also quite a big number.
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It works out to about 1 and 1/2 million people a year
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who are finding your app and downloading it,
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which is doable, it's not inconceivable.
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It's numbers symbolism.
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It's about the ballpark of what I've
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seen a lot of free apps do.
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I mean, the nicest thing about a free app is that you--
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So it's easier to push people to download it.
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10% conversion is probably optimistic,
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but somewhat realistic.
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But that's kind of what you end up with.
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And it's kind of crazy, though, when you think about that,
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that you'd need 1.4-ish million people to download something
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order to make your living. It starts to get kind of scary. And this is, for me anyway,
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the scary part of what I do. That every single day, that is what I need my business to do.
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I can't miss a day or I have to make it up an average, I suppose. But it's kind of a
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crazy thing to think that that's the pace that you have to be able to sustain just to
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sort of barely make it where you want to go.
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As a side note, instead of doing in-app purchase,
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if you just do ad ads, I took a look at my current ad rate.
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And I think I get an effective CPM, which
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is the value I get per 1,000 views of about $0.90
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is what I've been seeing recently.
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If you want to get that same amount of money from that,
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you need something like 300,000 ad impressions a day,
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which, based on my experience, means
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you would need something on the ballpark of about four and a half million downloads a
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year or 12,000 a day.
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And these numbers start to get very scary very quickly.
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And my point here is not to scare anybody away and say that it's not completely possible
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to make a living in the app store.
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This is what I do and have been doing for a very long time.
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But it becomes that you have to...
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This is in some ways a justification for why I have so many apps.
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It's kind of a running joke that I have so many applications.
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And part of it is that my apps in aggregate have to hit these numbers, not one app individually
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And because if that was the case, if I had to hit, say, 1.4 million downloads a year
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just to hit a basic revenue goal, it'd be pretty intimidating and pretty tough.
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It's nice to be much easier to be able to do that split out over a lot of applications,
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a lot of applications that are doing reasonably well, adding up to that number, rather than
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trying to get there in one big bang.
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So that's kind of the way I think about it, though.
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And I think it's an important exercise if you're somebody who would like to make their
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money from the App Store, or at least the substantial amount, is to do -- I think it's
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very wise to sit down and do this reverse calculation.
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What is your goal?
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What is the amount of money that you're trying to make from the App Store?
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At like -- at full scale, like what would you want that to be?
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And then to be able to work that one, work that backwards
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into what you would need per day,
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and work out how many users you would reasonably
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expect to have to get per day in order to do that.
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It's helpful both in terms of setting expectations
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reasonably, like understanding how realistic it is for you
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to make your living in the App Store based on the application
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If it's a very niche app whose market
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is going to be really constrained,
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and you start to look at, do I really
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think I can get 4 million people to download this app,
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one and a half million people to download this app.
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You may have to be very, very thoughtful about if you could e-debt, or even if it's just
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straight up paid and you had to get, say, 100,000 people, 140,000 people to download
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your app, pay for your app.
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Like, is that realistic?
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I find it easier to work, though.
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You have to work your way back and really have a handle on these numbers, because if
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you're just kind of hoping it will work out, it's very unlikely that it will.
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When I started out doing the App Store stuff, I started off also consulting.
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And I've said many times on the show, what I did is in some ways I conceptualized my
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apps as a client of mine, and I was able to justify spending time on my apps based on
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the income that I got from them, and so they eventually became my biggest client, and eventually
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I dropped doing other clients.
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But I had a goal in mind for what my daily income from the apps had to be before I could
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sort of quit my consulting work.
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And that was very helpful for me to think about.
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And it was, you know, as a daily goal.
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And you can kind of easily see it on a day-to-day basis.
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How close am I?
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And it's been really helpful for me to think about.
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It's also a useful exercise, probably, just
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in terms of understanding the infrastructure you will need,
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in terms of the help desk infrastructure you'll need,
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the number of support requests you can expect.
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You know, it's a very different number
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if you have four million users a year,
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or if you have a couple hundred thousand users a year.
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Similarly, if you have any kind of web infrastructure
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that you need to support within your app,
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you have a good sense of if your numbers go crazy
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and you have massive growth in your application,
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tons of downloads, things are going awesome,
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and you have to scale your web infrastructure,
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then obviously that's a great problem to have.
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But you also have to make sure you can understand,
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if things are just going as expected as a basic level,
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what will my expenses be?
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Because obviously that will end up in a circular fashion of,
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if you need more and more--
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if the cost of supporting even a basic level of users
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will exceed what sort of income you're going to be getting,
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or make it such that it just won't be financially viable,
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you may have a problem.
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All right, hopefully that was helpful.
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I'm not sure if it was a bit rambly,
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but anyway, it's a thought I've been having
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that I thought it'd be worth sharing.
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And as always, if you have questions,
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comments, concerns, or complaints,
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you can find me on Twitter, @m
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or @md.s there, otherwise you can email me,
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david@developingperspective.com.
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Have a great week, happy coding,
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and I'll talk to you later, bye.