#148: Trading in Pork Bellies.
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Hello and welcome to Developing Perspective. Developing Perspective is a podcast discussing
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news of note, and iOS development, Apple, and the like. I'm your host, David Smith. I'm an independent
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iOS developer based in Herne, Virginia. This is show number 148. And today is Friday, October 25th.
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Developing Perspective was never longer than 15 minutes. So let's get started. All right,
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so I am back from my various travels, all up and down the East Coast of the United States. And
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things should be settling down and things should be falling back into a more regular schedule again.
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So apologies for the slightly off schedule,
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as it's just been often about doing various things.
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Things should be settling down.
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All right, so I'm going to be talking mostly today
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about a few reactions and thoughts from the, I guess,
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the October keynote, or whatever Apple will actually
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be calling it.
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Most will probably refer to it as the iPad event.
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That happened this last Tuesday.
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Overall, it's roughly exactly what we expected,
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which is always a little bit underwhelming in some ways
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when you get exactly what you were expecting, exactly what you could have predicted even
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beyond just sort of rumors and leaks and those types of things.
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It was a lot of sort of the same again, the same again, which is fine.
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I mean, that's where we are.
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And at some point, there'll be something new and fancy, I'm sure.
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Hopefully at some point, we'll get our retina cinema display or something like that that
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I think we're all kind of hoping for.
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I'm not holding my breath for that, just looking at the existing options, not from Apple.
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There's a couple of 4K, I think they're usually about 32-inch displays that are interesting,
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but they're all about four grand or something, so it's pretty steep.
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I can see Apple waiting until that technology just gets another six months or 12 months
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under its belt before they enter into that market as much as I wish that was quicker.
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The thing I was going to talk about mostly today, because the hardware isn't all that
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interesting, is the overall theme that Apple took with their approach to software.
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And it was kind of an interesting approach that I think they very consciously, and with
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a lot of purposeful words and their choice of words even, made it very clear that there's
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There's a reason that they would prefer
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and are driving towards a place where software
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on their devices is very low cost, if not free.
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And they held up people who were charging for software,
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people like, in this example, things like Microsoft
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with Office and Windows, as not caring about their customers
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in the same way or not allowing their customers
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to take advantage of things that they really should be.
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And that is certainly a little bit worrying.
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As somebody who makes my living from the sale of software,
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that it's worrying, but not unsurprising.
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And I say not unsurprising in that there's
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the old statement about the best thing you can do
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is to commoditize your compliments.
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And the software that I sell, the software
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that many of you who listen to this show would probably sell,
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are compliments to Apple's core business.
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And Apple's core business right now is selling iPhones.
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And to some degree, their second business is selling iPads.
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And their third business is selling Macs, probably.
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I might have to look at the actual numbers.
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But that's roughly, in my head, in that order
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with a very steep drop off.
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Apple's business, they want to sell as many iPhones
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as they possibly can.
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That's where they make their revenue.
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That's where they make their profit.
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And everything else to that is secondary.
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They talk about the amount of money, the billions of dollars
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that they've given developers, which is great,
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although I suspect a lot of that is going to
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sort of the free-to-play, so to speak, apps in the store
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rather than to kind of more traditional software developers
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or utility developers, those types of things.
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But either way, the reality though is that Apple's primary goal
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is to sell that, and as well as it should be.
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I mean, and in many ways, I can't blame them for that,
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Because what I want as a developer,
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and part of why I developed for this platform,
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is that it has such a wide audience.
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That for almost anything I write,
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there are hundreds, if not thousands,
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if not millions of people who could potentially
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be interested in using that software.
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And I'm able to address that market in one place,
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through the App Store.
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However, it is a little bit worrying
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that this is kind of the expectation
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that Apple is developing.
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And moreover, I think it is just something
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people need to understand and we just collectively as developers need to start adapting ourselves
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Sort of to this reality that we've talked about a little bit before, but broadly speaking,
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this is the way forward.
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I think Apple is expecting to continue to drive and condition customers that there will
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be lots of, if you buy a phone, you will get tons of great software free on top of that.
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And that you have a reasonable expectation of that's what you're getting when you buy
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buy an iPhone, and that's what's different when you buy an iPhone versus if you buy an
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Android or if you buy a Windows phone or whatever it is.
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That here, if you buy a Windows Surface 2 or whatever they're doing there, it's like
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you have to buy Office potentially rather than here.
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It's like, hey, you buy an iPhone, we'll give you pages, keynote, and numbers just free.
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And the first time you open the App Store, your very first, if you imagine if you were
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a brand new user, you never have had a smartphone before, been using a feature phone for years,
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you think, oh, maybe I'll go get an iPhone.
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you go get an iPhone, you open it up,
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first time you hit the App Store,
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if I remember correctly, it'll prompt you and say,
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"Hey, here's some great new free software."
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So your very first sort of anchoring experience,
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kind of choose to use the marketing term of anchoring,
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where you can set someone's expectations
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by presenting them with various options.
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They're creating a very strong anchor on free.
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And the software they're providing for that
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is very good in the sense of,
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It's not like they're providing a few basic, free, simple, trivial apps.
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They're providing things like keynote numbers pages, GarageBand,
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iPhoto, all these kinds of applications that are very robust,
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that aren't just some of their storefronts.
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It was one thing when iBooks was a free app,
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but in reality, iBooks was mostly a storefront for them,
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so it made sense for it to be free.
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But these are full-on utility productivity applications
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that are now just free.
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That's an interesting bar to adapt to.
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And I'm not all sad about this.
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I'm not someone who's going to be picking on this
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and be overall too sad.
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Because I think the reality is that this is just where we are.
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And worrying about it and complaining about it
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isn't really productive.
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I don't think it would necessarily change anything,
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nor do I think it will really be a constructive activity
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to focus time and attention on.
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And I think what that's doing, though,
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is, and this is coming out of a couple of conversations
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I've been having recently with a variety of developers.
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And I think there's a lot of movement going forward
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where developers should be focusing
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a lot of their attention on two.
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There's really two areas where you could still
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make the good living.
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And for developers, only one of those is really available.
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But it seems like there's a lot of money right now
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in vertically integrated or hardware type products.
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And they could certainly some of that in some ways
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with-- as a software developer, if you have an add-on--
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so I think about the Thermoto people
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who made a little thermometer that plugs into an iPhone.
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They can sell the Thermoto for a reasonable markup
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and then have free apps associated with it.
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And they're still making their money on the physical hardware.
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And then the other side is on services.
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This is something that I've been exploring and understanding
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pretty good, fairly well recently,
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in with Feed Wrangler, where people are perfectly willing
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and have no resistance to paying for services in a lot of ways.
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where there's an expectation still,
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and there's an understanding of why that would be the case.
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When I charge somebody $19 a year for a service,
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they're like, "Oh, great, sure."
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In fact, it's actually fairly competitively priced.
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But it's still a per-user value of massively more
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than you could get almost anything.
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And I think those are two areas that I think going forward,
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there's going to be a lot of opportunity and things.
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And as I'm thinking about where I'm going to be putting
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my efforts and where I'm going to be putting my focuses.
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I think focusing on things like services has a lot of likes to it, beyond things that are just software
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or wrappers for other APIs or those types of things.
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And that's kind of encouraging.
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And certainly the interesting contrast to this is yesterday I think it was Tweetbot 3 launched
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and is currently the number one paid app and top 10 grossing overall in the store.
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And that's awesome.
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And I'm genuinely pleased that that is still possible.
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That a small independent team, Mark and Paul in this case,
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have created something that is so loved and endeared and desired.
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They can launch an app at $3 and do very well.
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How long that lasts is hard to know.
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And unfortunately, as I thought about that, a lot of that this morning,
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though, it's unfortunately, I think it's the example that contradicts
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the rule rather than probably the rule itself going forward.
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Mostly because they're in a kind of unique situation
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where no one's built-- there's not a lot of innovation
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in terms of new competition coming into that space.
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Because Twitter has basically said,
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we're going to kill the prospects of any new Twitter
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And so you can't get-- right now,
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if I were to sit down and say, I'm
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going to make an amazing new best of breed Twitter client,
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I could at most sell about 100,000 copies of that,
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which is pretty unfortunate.
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And so I try not to draw too much conclusion
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from the great start that Tweetbot has had,
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as happy as I am that that is the case,
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because they're sort of in this weird protected,
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almost like they have a legislated monopoly or something,
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that them and Twitterific and a couple of other people
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who have enough tokens to make a real business of it,
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who they can take advantage of.
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But I don't know how broadly that will apply.
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So that's kind of what I'm thinking about.
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These are the things that I think Apple is driving us towards
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and that we should probably be embracing as developers,
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is that understanding that it's going to be harder and harder
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to combat a customer's expectation
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that an app should be free.
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And so we're going to be addressing that
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in a variety of ways.
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We can be doing in-app purchases for a variety of things.
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We can be doing advertising, those types of things.
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And then the third that I think is most interesting
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is to be charging for services,
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charging for things that people will,
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that we're not charging for the software themselves.
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And I guess honestly in some ways
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that's what I've been doing.
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And now that I think about it,
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that's actually a little bit awkward,
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given what I'm saying, for the way
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that I've been structuring things.
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Say, for example, in feed Wrangler,
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where the service is what you pay for,
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and then I give away all my apps
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and all my software for free.
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I'm kind of reinforcing that same mentality,
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that the software component is free,
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and the services is something you pay,
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versus what Apple's doing where they're saying,
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the hardware is what you pay for,
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and the software that runs on it is free.
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I think that's our new reality.
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And it's kind of like we're just kind of
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in the commodities market now.
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And it's kind of, I wouldn't,
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you know, I think about the way that
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trading in a commodity is always gonna be
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a risky business, and it's also gonna be
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low margin business because there's not a lot of differentiation.
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You think about the commodities exchange in Chicago.
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They're selling pork bellies or they're selling frozen orange juice or coffee or whatever it is.
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All the products that are broadly lumped together are interchangeable for that, in that perspective.
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And I think in some ways that's where we are, that we're increasingly becoming commodities.
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I think Apple officially announced that the App Store had hit, I think, one million apps available.
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And as awesome as I think each of us are,
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and as awesome as some of the applications
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can be unique and can be creative
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and can be things that we pour a lot of energy
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and time and careful design into,
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it's very hard to have a strong, strong differentiation
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between things now with a million different options.
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There's a lot of different ways that,
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and honestly it's probably better for customers
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because a customer can now find, almost assuredly,
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they can find the app that is tailored exactly
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to their preferences.
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And for better or worse, that's likely going to lead
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to a large amount of very diverse and dispersed revenue
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for developers, rather than if there were only--
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as in the example for Twitter clients,
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there's only a couple of Twitter clients possible.
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And so it's concentrating everyone down in, rather than
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dispersing them.
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So those are just some thoughts and some things
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that come out of the keynote.
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Overall, I'm still very optimistic and confident
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about this product, of this platform and where I am.
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Coming up, I think I'm almost right on my five-year
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anniversary of my first app being accepted into the app store.
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And I'm just as excited about the market overall as I was back then.
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And I think the reality, though, is we just need to make sure
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that we're being flexible, that we're being adaptive,
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and we're not being too curmudgeonly about,
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"Oh, it would be great if things were like they were before."
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Because honestly, things weren't that great before.
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They had their whole other set of problems,
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and now we just have our new set of problems.
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And I kind of like these new problems in that it lets me focus
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on different things than I think I would have had to focus on before.
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I like that a lot of what an app success now is how broadly it can be adopted.
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And that's kind of nice.
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There is something very satisfying about working on a platform
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where you can have applications that have millions of users.
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And that's really cool, as someone who just sits in my basement talking into a microphone
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and typing on a keyboard.
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That's pretty cool.
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Anyway, so that's it for today's show.
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As always, if you have questions, comments, concerns, or complaints, I'm on Twitter @_davidsmith.
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You can email me, david@depopnprospector.com.
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Otherwise, I hope you have a great week or a great weekend.
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Happy coding, and I will talk to you next week.