#86: App Pricing.
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Hello and welcome to Developing Perspective. Developing Perspective is a podcast discussing
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news of note in iOS development, Apple, and the like. I'm your host, David Smith. I'm an
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independent iOS and Mac developer based in Herndon, Virginia. This is show number 86,
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and today is Friday, October 5th. Developing Perspective is never longer than 15 minutes,
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so let's get started. All right, so I'm going to start off today's show just with a moment of
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silence. To commemorate, this is the one-year anniversary of the passing of Steve Jobs,
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which is a sad day.
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I mean, it's been a long time, and I think I was thinking about it a bit today.
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It's one of those things that the best analogy for how that feels is the difference.
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It's kind of like when you have a wound, and at first it's fresh and kind of painful.
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And at this point, it's not really a wound anymore.
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It's just kind of like a scar that you carry around with you.
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You know it's never quite the same again.
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And that's sad.
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So anyway, I was just going to start off
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the show with a little moment of silence
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and then get into the main topic.
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All right, so what I'm going to be getting
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into the rest of the show is something
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been struggling with a lot recently.
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And hopefully this is one of those things that I think a lot of people
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struggle with.
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And it's something that was one of the harder topics
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to talk about in some ways.
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Because I see a couple shows ago where I said talking about money
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is kind of a funny thing.
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And I was kind of tricky and awkward.
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But I was going to talk about pricing, and specifically app pricing,
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and kind of my thoughts on it, and the state of that,
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and where we are as an industry.
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And specifically, I'm thinking there's two things
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that I'm working on for apps and work
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that I'm doing that have big pricing concerns.
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So the first one's the weather app
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that I've been going on and on about coming soon,
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and what I want to price that at initially.
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And then the second is I'm working
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on a syncing solution for my recipe book app that'll
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let you sync your recipes between multiple sites,
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between websites, all those kinds of things.
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I'm trying to decide-- and as part of that, I'm also going to introduce an iPhone version of my
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currently iPad-only app.
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And so the big question is, you know, what do I do? Do I want to make that
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universal? Do I want to
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make it a separate thing with a paid upgrade? You know, there's lots of choices. Do I want to do subscription
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pricing for Sync? Do I not?
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You know, it's
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lots and lots of choices and things like that, so it's just really kind of a funny
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of, well, how do you come up with pricing? How do you define what is-- what makes sense for
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And I think first, and this is I think especially relevant given the whole topic I talked about
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in the last show, is that ultimately you have to be very practical about this.
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You have to be very pragmatic.
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You have to be sort of sticking to whatever your pricing goals are on principle is likely
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not going to survive contact with the enemy, as they say.
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So it's kind of like you can have these great ideals of, "Oh man, I think software should
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be really expensive and people should view it as a really valuable and intrinsically
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useful thing that they're willing to pay lots of money for.
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And Apple's eroded that with the way they've done pricing in the App Store and the way
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they do charts and graphs and things, charts and graphs, with the way they do charts and
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And basically, I think that's all true.
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But at the end of the day, it comes down to, would you rather be successful financially
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or be sort of stick to your guns if you hold that view very strongly.
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And at the end of the day, for me, my chief goal is to provide for my family.
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And ideally do that in a way that I can continue to be independent.
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That's one of the things that I really enjoy about my current situation, my
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current job, my current work I do is that I'm independent, that I don't really have
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I actually was kind of amusing.
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I realized that six years since I formed my first LLC and went independent,
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So that's quite a long time that I've been doing this.
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And doing that is not an easy thing.
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And a lot of the ways in which that I've
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been able to keep doing that is to just be realistic about,
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OK, my goal is to make money.
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And I guess the really negative spin on it
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would be to say at some point you just kind of sell out.
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Maybe a more positive view is that you
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have a realistic view on the market,
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and you adapt your pricing and approaches and investments
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accordingly.
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And so this is kind of essentially where I'm heading, is I typically have a fairly loose
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view on pricing.
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And I've talked about this a little bit before, and I keep saying that, but I guess that's
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the downside of having 86 episodes is at this point I've talked about a lot of the things
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at least once, and hopefully I'm still adding new and unique and interesting spins on things.
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But I guess that's just the downside.
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I've been doing this for a while.
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But the reality is, my goal is that I want to price something such that I can get the
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most money back for the effort I put into it.
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I don't typically assign value or some kind of ephemeral sort of moral or whatever to
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If I can make the most money at 99 cents, I'll make the most money at 99 cents.
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If I make the most money at free, I'll do it free.
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If I make the most money at $50, I'll make the most money at $50.
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That ultimately is my goal.
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And I'm not sure-- I think there are certain lines that you draw, and these are the kind
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of things where it's like, I don't really want to make my money from something that
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I would say is manipulative, that's cheating, that's lying.
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You kind of get into the classics, sort of like the Zynga premium games, where there's
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a lot of deep psychology going on to manipulate people and to make them part of their minds.
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money, those are the kinds of lines I draw.
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But I don't draw lines in terms of any particular price being
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more valid than any other.
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And so I sell my software to people, and they buy it.
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And so typically what I do, and as I think about this,
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though, is how do you find that price?
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How do you know what that is?
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And really, the only way you can know is to try other prices
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and see where it ends up balancing off.
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And that's just a trial and error.
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And I've done this many times with many apps.
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And typically in the App Store, I
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would say the overall rule-- certainly in the iOS App Store.
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It's slightly different than the Mac App Store, I think.
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But the most money is made the lower the price
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if you are ranking.
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If you are in the charts at all, you
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want to have as low a price as possible,
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because that'll help keep you there.
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and the longer you're there the more money you make at that price
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and so but as soon as you start not ranking from a charting perspective you
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may as well raise your price a bit
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you may as well make it whatever three four five six seven eight nine ten dollars you
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know kind of really
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you can raise it up
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because people who are discovering your app at that point are either word of mouth
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or customers who are searching for it
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and so I don't think so by definition they are more
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invested in trying to find it
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I guess is the right way to think about it.
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You know, they're not browsing casually looking for things.
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They are looking for your app or an app very similar to yours.
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And so doing it that way, I think seems to have overall made the most sense to me.
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And so that said, I have a, you know, there's a, it wouldn't surprise me if at
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some point check the weather ended up being a 99 cent app.
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The economics I've made sure work for that.
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And it, which is an important thing to probably have a little sidebar on.
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is you need to make sure that if you have a back end
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service that is required for your application,
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you need to make sure that the economics of that back end
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service makes sense at a low price.
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If your app can only make money at a high price,
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I think you're really going to struggle in the app store
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to not have any flexibility there.
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And so I work it out and I say, if a person buys my app
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and uses it for 18 months, that will likely
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result in server calls.
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And server calls to my weather data provider
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costs so many per call, sort of.
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I mean, that's not the way they do pricing.
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But you average it all out, and you say, OK, I
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can support that at $0.99.
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And if that's the case, then great.
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What I'm probably going to do is I'm
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going to launch the app probably at probably about $3,
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is where I'm hoping it would end up.
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And I'll see what happens.
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I think I'd rather start high and then work down,
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rather than start low and then have to raise it.
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and then not go anywhere and raise it up.
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That's probably where I'm going to be going on it.
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There's certainly a part of me that is always
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inclined at this point to just go to 99 cents
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and just stop worrying about it.
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But I feel like there's a certain connotation that that
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brings to it that I don't necessarily want.
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And it's not because I think 99 cents is a bad price.
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I just think there's something better about it.
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I'm saying something-- if I start off
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saying that it's three dollars
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i'm sc's i'm trying to communicate something to the world
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about the quality the craftsmanship and the effort that has gone into that
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you find a backing away from that because it's breaking really well
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and it's you know if it's flying up the charts and i feel like at some point
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lowering the price would do a lot of things to
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keep it there
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absolutely i'm more than happy to do that and that'll just be
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choice i make
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uh... the media of the upset a few people may be on the way people got a
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$3 when they see it go down to $2.
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You've got a few grumpy people, but that's just the reality of it.
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And some people are always waiting for it to go on sale,
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or those types of users.
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And it's like, that's just the reality of the store we live in.
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And I'm not going to complain about that.
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I'm just going to do what I can.
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And that's kind of the way that I do it.
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And I think hopefully that sort of very practical approach seems to work.
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that you communicate something with price.
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So having a large number, I think, hopefully, at least initially,
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can say something about your app.
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You're communicating both to you and to Apple
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that you think it's worth it, that you think it's valuable, that you think
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it's not a throwaway app.
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Then you just need to be flexible.
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And you need to ease back on that.
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And certainly the ceiling has come down.
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I don't think launching an app at $10 in the iOS App Store,
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especially on the iPhone, maybe on the iPad, but definitely on the iPhone. I think it's
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way too much. $5 probably getting even too much these days.
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That's just a natural reaction to the competitiveness. I don't think that's a reduction in the value
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or the quality of the software. I think that's a result of the competitiveness of the market
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and the size of the market. That people can make good livings selling an app for 99 cents
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because there are hundreds of millions of people who are buying those apps. And you
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you don't need a very high percentage of that customer base to be interested in it for you
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to make a viable business.
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Because at the end of the day, I'm not in this to win the lottery.
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Well, that'd be great.
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If somehow one of my apps ever just took off and made me wealthy beyond my imagination,
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that'd be awesome.
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Who wouldn't like that?
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But that's not what I'm doing this for.
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I'm doing this because this is better than a nine to five job for me.
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And so I just need to make enough that that's the case.
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And so far I've been blessed to be able to do that.
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That I've been able to be independent for years and years.
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And the app store is how I do that.
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And I introduce new apps to diversify my income stream
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to make that more likely.
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But at the end of the day, you just want
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to price something so that you can have the most total revenue
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at the end of the day.
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And I feel like being good about experimenting with that
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makes a lot of sense.
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I feel like being non-moralistic about it makes a lot of sense.
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Not getting too caught up in like, oh, man,
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I don't want to be part of the race to the bottom.
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It's like, well, that race is already over.
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The racers have already gone home.
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That's just the reality of the store we work in.
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And I don't think that's going to change, because it
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becomes more and more competitive as the customer base grows.
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The thing is, at the end of the day, you're competing against somebody
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who may have different costs than you,
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may have different goals than you.
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It's like the classic challenge of if you're, for example,
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competing against either a venture-backed company
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or a company with a brand who is not
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interested in profiting from the app directly,
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they're just trying to get recognition,
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then you have some tricky, tricky things there.
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Because they can make their app free,
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or they can make it very low cost
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and provide a huge amount of value
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because they're trying to get that value back some other way.
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And you just have to understand that.
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And you just have to embrace and not worry about it too much and say,
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if I'm just trying to make a living, I just want to set my prices at prices that will support me in my work.
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And not worry about it too much.
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I feel like you can easily get wrapped around in it.
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And I've changed prices probably hundreds of times for various apps in the store.
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Just trying different things.
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What happens if I make it lower price during the week and higher price on the weekend?
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does that do anything?
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It's like anything you can think of, just try it.
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Go into iTunes Connect and play around.
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I think that's the biggest part of it, is just being flexible.
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And so that's kind of some of my thoughts on pricing,
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and kind of where I'm going.
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And so in summary, let's check the weather.
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I'm probably going to make it a $3 app, because that's
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kind of where I suspect it'll end up.
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If it ends up charting really well, I may lower that.
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But generally speaking, that's where I'm going to start,
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because that's kind of where I think it's worth,
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her worth in the scale of, you know, apps in the App Store.
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Probably a good clarification.
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And otherwise, I'll see what happens.
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All right, as always, if you have any questions, comments,
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concerns, complaints, I'm on Twitter @_DavidSmith.
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I'm on AppNet @DavidSmith.
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You can email me from the link on the website.
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And otherwise, I hope you have a great weekend.
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Happy coding.
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I'll talk to you later.