#42: Good money after Bad
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Hello and welcome to Developing Perspective. Developing Perspective is a podcast discussing
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news of note in iOS, Apple, and the like. I'm your host, David Smith. I'm an independent
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iOS and Mac developer. This is episode number 41, and today is Tuesday, May 8th. Developing
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Perspective is never longer than 15 minutes, so let's get started.
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All right, for today's kind of topic, something that I've been thinking about, but I think
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maybe relevant to a lot of other developers, is the role that advertising and promotion
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can play for your apps. So you can be thinking about it in terms of, you know, are there
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ways that you can, in a reasonable way, put out money, spend money on marketing, on advertising,
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on something, and then recoup that and return that to yourself in a way that makes sense.
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Since that for every dollar I'm putting into something, we need to at least get it back,
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if not get back more hopefully, otherwise it's kind of counterproductive. And so I was
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kind of walk through a couple of different places that you can do this, some of the experiences
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that I've had, and then just kind of talk more generally about the topic. So first,
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sort of my own experiences, I've tried some of the platforms that are sort of in-app advertising.
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So I've tried iAd for Developers, AdMob, I've tried App Circle with Flurry, and a couple
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of others. And generally speaking, none of those sort of returned anywhere near sort
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of the installations and purchases that would be necessary for it to be financially reasonable.
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Sort of the most important thing if you're kind of thinking down this road is to think,
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what is my, you need to have sort of what's the value of a user to you. Now if you just
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sell an app, that's pretty straightforward, it's just the value of the app, so if you
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sell a 99 cent app, it's 70 cents a user. If you have an app purchase, or if you have
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subscriptions, or you have other things, you know, it's kind of looking at that and working
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it out. And so you can kind of say, "Okay, because of the in-app purchases and things,
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an average user for me is worth 89 cents," or "is worth 5 cents on a free app with advertising,"
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or whatever. And so you can kind of work out, "Okay, so that's what I'm trying to hit."
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And this is just sort of the analytical way that I do it. I'm sure other people could
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sort of approach this in different ways. But whenever I've done those types of advertising
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platforms--I've tried AdMob, iAd for developers, all those kinds of things--you end up with
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sort of a cost per installation that is for me I found is
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typically at least well above a dollar.
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Well above kind of spending one dollar to get one user
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to buy your app, which for me the economics of that
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just don't make sense.
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I don't get that much from the user.
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And so it just kind of, I'm just feeling like you're
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kind of throwing good money after bad if you keep doing that
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because you're, you know, it's like I'm paying,
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say I'm paying a buck fifty to get a dollar back, pay a dollar fifty to get a buck back,
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that doesn't...
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you know, that can't keep going.
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Now if it could, and if I could ever find a
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network or a platform or something that returned me, you know,
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I could buy a user for seventy cents, well,
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I guess that would make a lot of sense, you know, it's like I can just keep doing that.
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In theory, if that was the case, I should be putting almost all of my money in
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there until I got diminishing returns.
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because it's like the interest rate that I'm getting on that investment is fantastic.
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If I'm getting 30% back on every dollar I spend on advertising, then great.
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But that's just never been the case.
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I've tried out all manner of things like that and I've just never found any of them to be
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high enough that sort of it was worthwhile.
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So that's kind of the first thing that I said.
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I've just never found that to be worthwhile.
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I'm sure some people have, but either it's the nature of my apps or the nature of the
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people, the networks I've tried or who knows.
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So then the next kind of place you can try is to advertise on blogs, networks, things
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There's a variety of these that you can kind of do.
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I mean, some of the ones that I was looking at in preparing for today's show were things
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like you can advertise on during Fireball, you can advertise on a blog like marker.org,
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you can advertise on the syndicate, you can advertise on the deck, you can advertise on
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five by five. Now obviously these are very kind of focused, Apple-centric group of blogs.
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These are places that I read, places that I go. And so I was curious and so I kind of
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looked at them to see what kind of the rates would be and kind of what, if you look at
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the economics of that, what it looks like. So say for you take for example Daring Fireball,
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probably one of the best followed, you know, most revered blogs in the Apple industry,
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and you kind of look at that. So right now, you know, you can buy an RSS sponsorship for
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seven thousand five hundred dollars which basically means that you your app
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or whatever you're going to do
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gets inserted into his feed, I think it's twice in the week, once on the
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early in the week and then in his RSS feed on the page later in the week
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something like that
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so that's seventy five hundred dollars
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so then you kind of look at it so if you
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say you make seventy cents a user
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in order for that
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campaign to break even, you're going to have to have about, was it 10,700 people or so,
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or 10,000 people download and install your app as a result of seeing it in that campaign,
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which works out to be based on his, he has very vague statistics of about 400,000 readers
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on his website, so it's like, okay, so about 2% or 2.5% of people who read his blog need
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to install your app. Now, that's entirely possible that sort of 2% of people would do
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it and I've never advertised them during Fireball so I couldn't say for sure. But I've, based
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on the things that I've seen, that's actually a pretty sort of ambitious thing to have 2.5%
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of people who read something on a blog go and sort of A, click on the link or go to
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the store and then actually hit buy. Now part of that I think is where people are reading.
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People are reading on their, you know, so if they're reading in places where they're
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not going to want to buy something. So they're reading on their PC, they don't want to buy
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it on iTunes, or they're in a feed reader where they don't want to just leave the feed
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reader, go off into the app store and then buy something. But I think honestly a lot
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of it is, I think a lot of people just skip the ads. It's kind of like the problem you
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you have with a TiVo or anything like that where I think people are just sort of conditioned
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to not look at ads and you just kind of get used to that.
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And so of the, say, the 400,000 people who subscribe to Daring Fireball, it wouldn't
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surprise me if the vast majority of them never even look at the ads.
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It has a little, you know, and as soon as they see the word "sponsor" after it, they
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just skip it.
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It's just not.
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In the same way, it's like as soon as a commercial comes on TiVo, they just fast forward.
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I'm sure that's not everybody, but it wouldn't surprise me if that was the case.
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And you can kind of look through a variety of other places, and they have similar kind
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of stats where, you know, say right now to advertise on the Syndicate, which is a group
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of blogs, though I think it may not be going away, but you can kind of look at their numbers,
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is it was $2,700 to reach 110,000 readers, which is then, in that case, you would need
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to have like three and a half percent of them download your app for it to make economic
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sense and I doubt you'd ever get there. So I was like, "Okay, so what's some other places?
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What about advertising on 5x5?" And that's something I've actually done. I did that,
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I think it was about last spring. I sort of did a full run network sponsorship on 5x5.
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And I found that I probably made about maybe half of the sponsorship price back. So it
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wasn't a horrible thing, but it was still, for me, it became more of a tax-deductible
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donation to 5x5 in many ways, because even with a well-devoted, interesting audience,
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you still have to, you know, the thousands and thousands of people who have to download
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your app in order for it to have made sense for you economically is just very difficult.
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And I was curious about this, if that has changed. And so last week, the run of the
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network sponsors on the network were Textastic and TapTyping, which are two iOS apps. And
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while I have no idea what their sales data is, you can kind of go and look at their rank
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data and see how it changed since they did their sponsorships, and just see if there
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seems to be an impact. And it looks like on the side of TapTyping, there was a slight
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bump in rankings where previously they had, they weren't sort of properly, they weren't
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ranked in this, and by that I mean they weren't in the top 100 or barely in the top 200 it
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looks like. This is based on the data reported by App Annie. And so, and then lessons are
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sort of, since that, since this last weekend, they've gotten into sort of 140 in their category,
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150 in their category, which, you know, is certainly an improvement. And then on the
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textastic side, they were sort of consistently, from a grossing perspective, around 30 before
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the campaign started and since then they've been right around 20. So they got a bump of
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about 10 places in their category of productivity in the App Store, which is probably, you know,
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it certainly means they made money on that campaign, assuming that all of that bump was
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based on their ranking, or based on their campaign, excuse me. But I'd be very surprised
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if they've actually recouped the $7,000 that the campaign cost in doing that, just based
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on generally what I see in the app store and the amount of money that those kind of rankings
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tend to indicate.
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So advertising on these places is certainly something that makes sense to some people,
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and you can see that because there are certain groups of people who advertise on and on and
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on. So either they're unable to do the math or they're doing it for different reasons.
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So you'll often see there's these brand and web service companies who are doing it, and
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I think a lot of that is just awareness. And then on the web service companies, I think
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more over them is their goal is they're trying to create you, suck you into a subscription
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where they'll make money from you for a long time.
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Their return is much higher per user than any typical app would have.
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Where if they can sign you up for a $9 a month subscription, or if they can sign you up
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like Audible.com, which advertises everywhere,
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and they're trying to sign you up for $20 or $30 a month
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subscription for audio books,
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they can pay quite a lot to acquire a user because that user's value is
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much longer to them.
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those economics just don't work for an app store app.
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So that's kind of just sort of where I am and
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it's a tricky problem. I mean, I wish there was a way to...
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What you want is to put your app in front of people. You want people to
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discover it and that you spend a lot of time and effort working on.
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You think it's awesome. You want other people to find it.
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And at the end of the day, sort of you end up with kind of the like the not really helpful
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sort of conclusion of
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really the only way to do it
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is to execute well in your app
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and trust that
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other people are going to talk about it and share it.
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In my recipe book app, the impression we get from a lot of the
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is most of the people who use the app
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are using it because someone they know recommended it to them.
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That they're over at a friend's house,
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she's cooking, she pulls out her iPad, she's like "Oh, what's that? Oh, it's the nap I have
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for organizing my recipes. It's called my recipe book."
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and then that's a sale right there.
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That person has advertising for me in a way that I didn't pay for,
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but it's incredibly much more effective than anything you'd ever
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get in paid advertising.
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And honestly, in some ways, it's kind of like that going back
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to some like clearing fireball where that 2% or 2 and 1/2%
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I was talking about may be difficult.
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If for those blog posts where John says, "Hey, I found this app and I think it's awesome,
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you should go get it."
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In a non-sponsored way, my guess is he gets a much, much higher, even than 2.5%, of people
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going and doing it.
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It's probably a win-surprising if it's like 5 or 10%, because it's a personal recommendation.
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It doesn't have kind of the weight of just, "Oh, well he's just got paid to say it, so
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what does that mean?"
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So anyway, hopefully that's helpful.
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It's a bit of a sad note to end on, but I think it's just ultimately, it's not a place
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that you can really promote your app in a certain economic way.
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So you just kind of move on and don't worry about it.
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Don't waste your money trying all these different things instead.
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Just make an awesome app and trust that the meritocracy will work for you.
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So that's today's show.
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I hope you liked it.
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As always, if you have any questions, comments, concerns, hit me up on Twitter.
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I'm @_davidsmith, and otherwise, if you have a good week, happy coding, and I'll talk to
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