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Connected

519: I Got the RGB Going On

 

00:00:00   (upbeat music)

00:00:02   From Relay, welcome to Connected.

00:00:09   It's the world's greatest low key podcast

00:00:12   about the Apple devices we take with us.

00:00:14   This is episode 519.

00:00:17   It's sponsored by NetSuite, Fitbod, and Backblaze.

00:00:21   My name is Brendan Bigley.

00:00:22   I'm no chairman.

00:00:23   I'm a usurper king, I guess.

00:00:26   And I'm joined by the one true John.

00:00:30   - Hello, Brendan, how are you?

00:00:32   - Oh, I'm just spectacular.

00:00:34   I'm just spectacular.

00:00:35   We're also joined, of course, by the man,

00:00:38   the myth, the legend, it's Federico Vitici.

00:00:40   - Hello.

00:00:41   Hi, what an intro.

00:00:43   I love it.

00:00:43   - Legendary, legendary.

00:00:46   - I am the only familiar voice on Connected this week.

00:00:51   I thought we could come up with a funny backstory

00:00:55   as to where Steven and Mike are, what they're doing.

00:00:58   Like, have we replaced them?

00:01:00   And the answer is yes, we have replaced them.

00:01:03   This is gonna be Connected going forward.

00:01:05   We thank Mike for their decade of service.

00:01:09   It's been a pleasure,

00:01:11   but it's even gonna be more of a pleasure

00:01:13   with John and Brendan.

00:01:15   So yeah, these are like--

00:01:17   - They earned a break, I'd say.

00:01:19   - Next end of vacation.

00:01:20   - We're doubling the pleasure here, I'm telling you.

00:01:24   - Yeah, it's gonna be, it's...

00:01:25   So we're gonna try and somehow respect

00:01:31   the traditional structure of the show.

00:01:33   And yeah, I'm sure we'll hear from Mike and Steven

00:01:38   at some point over the internet, over iMessage.

00:01:42   But yeah, this is gonna be Connected.

00:01:43   So anyway, moving on, follow up.

00:01:45   This is something that Mike back when we used to do Connected

00:01:53   we used to play this game where we wanted to predict

00:01:56   where Apple was going to announce.

00:01:58   And Mike, in one of his risky predictions,

00:02:01   predicted that Apple was going to publicly state

00:02:05   the amount of RAM in the new iPhones.

00:02:08   And he also said that Apple was gonna do that

00:02:11   at the keynote for the iPhone,

00:02:13   and that they were gonna say that it was explicitly

00:02:15   for powering Apple intelligence.

00:02:17   Now, they did say that they were,

00:02:21   they did mention memory during the keynote.

00:02:23   They did say that it was for Apple intelligence.

00:02:26   They did not specify the amount of RAM.

00:02:28   That came a few days ago in an interview with Johnny Srouji

00:02:33   confirming that all iPhone 16 models

00:02:36   have eight gigs of RAM, as was expected.

00:02:40   So yeah, there you go.

00:02:42   Apple is now openly talking about RAM in iPhones.

00:02:46   If you asked, I guess, people in this community

00:02:48   a few years ago, they would have said

00:02:50   that it was unthinkable that Apple was gonna do this

00:02:52   for the iPhone.

00:02:54   - Oh yeah, RAM doesn't matter, right?

00:02:55   Wasn't that the line for a while?

00:02:57   - That was the line, that was the line.

00:02:58   Oh, Android cares about RAM because it runs so bad.

00:03:03   Which is funny because now everybody cares about RAM

00:03:07   because that's what powers large language models.

00:03:10   So yeah, there you go.

00:03:12   Mike was right, eventually, thanks to an interview.

00:03:17   We have a tiny topic that it started as fun news

00:03:22   and then very quickly became very sad news.

00:03:29   John, what's up?

00:03:30   - So this is about the legendary iOS game Flappy Bird.

00:03:35   And if people remember, this game has been gone

00:03:38   for a very, very long time.

00:03:40   It took the world by storm.

00:03:43   It was notoriously difficult to play.

00:03:46   As you navigated a little bird through obstacles.

00:03:49   And its developer ultimately pulled the game

00:03:53   from the app store because of online harassment

00:03:57   more than anything else.

00:03:58   He was not happy with the attention

00:04:01   and he just said, you know what, it's not worth it.

00:04:03   And pulled the game from the store.

00:04:05   And it's never been heard from since

00:04:06   until a couple of days ago.

00:04:08   He not only pulled the game from the store,

00:04:10   but he disappeared off of what was then Twitter.

00:04:15   And last week or maybe five or six days ago,

00:04:19   Flappy Bird burst back on the scene with a trailer.

00:04:23   And there was a website and it was called flappybird.org.

00:04:27   Which in and of itself is kind of a weird URL

00:04:30   to pick for a game.

00:04:32   But it was coming back.

00:04:33   And it was originally reported that this was a group

00:04:37   of enthusiasts who were taking over the game

00:04:40   and moving it forward and coming up with new characters

00:04:43   and all sorts of things, right?

00:04:45   And what had turned out to be the case

00:04:48   is that first of all, people started poking around

00:04:51   and they realized, well, the original developer

00:04:53   had no part in this whatsoever.

00:04:56   And in fact, the original developer's trademark rights

00:05:00   had been swiped from him in I believe a legal proceeding

00:05:04   in which these new developers got hold

00:05:08   of the trademark rights because they weren't being used.

00:05:11   And that's a very common thing with trademark.

00:05:13   I mean, if you don't use a trademark, you lose it.

00:05:15   And someone can challenge it and say,

00:05:17   hey, this person's not using this, we want it.

00:05:20   And that's effectively what they did.

00:05:22   So what they did is probably very legal.

00:05:24   It's not necessarily, it doesn't mean

00:05:26   it's not a little scummy.

00:05:28   And there also seems to be some notion

00:05:32   that this might be adjacent to cryptocurrency

00:05:36   because there was an old version of the website

00:05:39   where some people did some digging

00:05:40   and found references to cryptocurrencies

00:05:43   and Web3 stuff.

00:05:45   - Oh no, no.

00:05:47   - Yeah.

00:05:47   - They said it's like the only game

00:05:51   where you can play and earn simultaneously.

00:05:54   - Oh no.

00:05:55   - Yeah.

00:05:56   - And that's because all the other ones

00:05:57   that claim they could do that have failed.

00:05:59   (laughs)

00:06:00   - This is very sad.

00:06:03   Brandon, back in the day, Flappy Bird, yes or no?

00:06:08   - Oh, huge yes, huge yes.

00:06:11   I was like a Flappy Bird obsessive.

00:06:13   I needed to beat the high scores of everyone in my life.

00:06:15   I was like really on, I was sending screenshots

00:06:19   of Flappy Bird high scores to all of my friends

00:06:21   and like just a really overt attempt

00:06:25   to goad them into competing against me all the time.

00:06:28   I loved it.

00:06:29   The developer, one of the reasons that he claimed,

00:06:32   Dong Nguyen is his name,

00:06:33   one of the reasons he bailed on the app

00:06:36   outside of the harassment he was receiving,

00:06:37   both online and offline,

00:06:39   is that he said that the game was too addicting.

00:06:42   He didn't want to make a game that was that addicting,

00:06:43   which I thought was interesting.

00:06:45   I didn't consider the game to be addicting, honestly,

00:06:48   but I did consider it to be deeply, deeply fun.

00:06:53   And like maybe one of the most streamlined iOS apps

00:06:57   that existed.

00:06:58   I thought it was like,

00:06:59   as far as games played on a phone go,

00:07:01   really, really, really simple

00:07:04   in a way that was satisfying.

00:07:06   - Yeah, and the years since,

00:07:08   I mean, I guess he developed other games.

00:07:09   He had a game studio and none of them really--

00:07:11   - Swing Copters was the next one.

00:07:13   I loved that one too.

00:07:14   - Right, and none of them really took off

00:07:15   quite like Flappy Bird,

00:07:17   and I don't believe any of them

00:07:18   are being developed any longer.

00:07:20   - No, can I also just shout out

00:07:23   that the name of the company of quote unquote enthusiasts

00:07:26   who are excited about bringing Flappy Bird back to life

00:07:28   is a company called, and this is for real,

00:07:31   Game Tech Holdings,

00:07:34   which sounds like adjacent to the evil company

00:07:38   from like Alien.

00:07:39   Like it sounds like--

00:07:39   - Game Tech Holdings?

00:07:41   Is that-- - Yeah, it sounds like a bit

00:07:43   in a sci-fi movie about capitalism,

00:07:46   Game Tech Holdings.

00:07:47   - The Game Tech Holdings.

00:07:49   Okay, wow, this is quite sad.

00:07:53   I was excited for like five minutes when I saw this,

00:07:57   and then immediately I saw somebody saying,

00:07:59   "Well, it looks like the developer is not involved."

00:08:01   That actually there were legal proceedings against him,

00:08:04   and that soured the whole story pretty quickly.

00:08:07   Which is too bad. - It's brutal.

00:08:10   - Yeah.

00:08:11   All right, moving on.

00:08:14   John, it's September.

00:08:17   Which means?

00:08:19   - Which means that Relay is raising money for St. Jude,

00:08:24   and in just a couple of days as we record this,

00:08:27   on Friday, Mike, Steven, and the Relay crew

00:08:30   will be doing their 12-hour podcast-a-thon.

00:08:34   That's Friday, September 20th,

00:08:36   to raise money for Childhood Cancer Awareness Month,

00:08:40   which is the whole month of September.

00:08:42   Now, if you listen to Connected,

00:08:44   you probably know a little bit about St. Jude by now,

00:08:46   I think, but it does incredible things

00:08:49   for kids and their families who have cancer,

00:08:53   because not only is it a research hospital

00:08:56   that is doing all kinds of great research work

00:08:58   to try to prevent childhood cancer,

00:09:01   but for the kids who do get sick,

00:09:03   it's a place where families can go,

00:09:05   they have housing, they have food,

00:09:07   they even have teachers there

00:09:10   from preschool all the way through 12th grade,

00:09:13   so that when kids go for treatments,

00:09:16   for up to six weeks, they can get their classwork done

00:09:19   and stay up to date with school,

00:09:22   so then when they go back home,

00:09:23   they're not behind all of their friends.

00:09:26   So that's a really great thing that they provide.

00:09:28   It's based in Memphis, Tennessee,

00:09:30   where Stephen Hackett lives,

00:09:32   but it's really a worldwide service,

00:09:34   because they're doing all kinds of collaborations

00:09:36   with hospitals around the world,

00:09:38   researchers, doctors, and things like that,

00:09:41   that make this the kind of place that helps kids,

00:09:44   whether they're in the United States or really anywhere.

00:09:48   So during September, Relay's been raising money.

00:09:51   You can go to the website and make a donation,

00:09:54   which we'd love you to do.

00:09:56   The website is stjue.org/relay.

00:10:00   On Friday, they'll be doing the 12-hour podcast-a-thon,

00:10:04   which is gonna be streamed on YouTube

00:10:06   from noon Eastern on Friday all the way till midnight.

00:10:11   It's always a lot of fun to watch that,

00:10:13   especially towards the end

00:10:14   when the guys are really, really tired,

00:10:16   and it's a perfect time to make your donation,

00:10:20   because you can send them over goals

00:10:23   and make them do silly stuff right there live

00:10:25   because of your donation.

00:10:27   So check it out today.

00:10:29   Go to stjue.org/relay and make sure you make a donation.

00:10:34   Thanks.

00:10:36   - This episode of Connected is brought to you by NetSuite.

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00:12:10   Our thanks to NetSuite for the support of the show.

00:12:13   - All right, so, John, Brandon, and I, we,

00:12:19   we do a podcast together.

00:12:22   It's called MPC on Mac Stories.

00:12:24   It stands for Next Portable Console,

00:12:26   and we talk about handhelds.

00:12:27   And we buy a lot of video game handhelds of all kinds.

00:12:31   - We do.

00:12:32   - The obvious ones like a Nintendo Switch

00:12:34   and the Steam Deck, but we are,

00:12:36   the three of us were collectively very

00:12:38   into emulation handhelds.

00:12:39   Android-based, Linux-based, that's what we do.

00:12:43   That's what we talk about.

00:12:44   But I thought, given that it's Apple release week

00:12:49   for operating systems and hardware,

00:12:51   I thought that we would talk, take a pause,

00:12:55   just briefly from gaming.

00:12:57   We are gonna talk about gaming later in the show.

00:13:00   - Of course we are.

00:13:01   - Of course we are.

00:13:02   I mean, it's the MPC crew, what are we gonna do?

00:13:04   But at the very least, let's pretend we can also

00:13:07   be professional about other topics.

00:13:09   And I thought we would talk about our purchases

00:13:13   in Apple land this week, if any.

00:13:15   And I also wanna talk about the new operating systems.

00:13:19   So I kinda wanted to go over what we ordered.

00:13:23   If we ordered anything, and Brandon, I wanna hear from you.

00:13:28   Did you get anything from Apple this week?

00:13:31   - Okay, so I know why you're going to me for it.

00:13:33   I get it.

00:13:34   I get it.

00:13:35   - No, no, no.

00:13:36   - I wrote a piece for your website last week.

00:13:40   It was called, you shouted out--

00:13:40   - People love that article.

00:13:42   People love the article, yes.

00:13:43   - It was very nice.

00:13:45   It was very nice.

00:13:46   You shouted out on this show last week as well.

00:13:48   It was called, "Maybe I'm Not a Pro Anymore."

00:13:50   And the conceit of the piece was,

00:13:52   while watching that event, it just started to occur to me

00:13:57   that because so many of the new interesting tent pole

00:14:01   features of the Pro phone were also available

00:14:04   on the base iPhone 16, the reasons to actually upgrade

00:14:08   to the Pro were pretty slim.

00:14:10   And the more I kind of ruminated what the vibe was

00:14:14   between those two, it was like, the Pro phones

00:14:16   are really actually just for pros now.

00:14:18   Like they showed somebody filming a music video

00:14:21   for the weekend and they were like, yeah,

00:14:24   check out also this film set where you can use

00:14:26   these different audio modes to isolate people's voices

00:14:31   in like a cinematic way, like things like that.

00:14:33   It was like, oh, this is all stuff that I'm not gonna use.

00:14:35   'Cause I am a person who has gotten the Pro phone

00:14:38   since it first existed.

00:14:39   And I think like, you could go back and forth on this,

00:14:42   but I feel like the iPhone X is weirdly the first Pro phone

00:14:45   in a lot of ways.

00:14:47   Ever since then, I've been on the Pro track

00:14:49   and it's mainly just 'cause I love having the extra lens.

00:14:52   So anyway, I wrote that piece about like,

00:14:54   hey, I don't know if there's really a reason

00:14:55   to upgrade to the Pro phone.

00:14:57   And with that, drum roll,

00:14:59   I sure did upgrade to the Pro phone again.

00:15:01   I ordered the 16 Pro and it's really, truly this year

00:15:07   just because it comes in gold.

00:15:09   Desert titanium, sorry.

00:15:10   - Desert titanium.

00:15:12   - But I mean, it sure does look like gold

00:15:13   and I just really missed having a gold iPhone.

00:15:15   I find that the years I have a gold iPhone,

00:15:19   I usually switch off every year

00:15:21   between a black phone or gold if they have it.

00:15:24   I find that whenever I have a gold phone,

00:15:26   it just kind of makes me laugh like for the entire year.

00:15:30   I love having it.

00:15:31   It's like such a kind of silly color for your phone to be.

00:15:35   It just brings me a lot of joy.

00:15:38   It brings me a lot more joy, I will say,

00:15:39   than the natural titanium,

00:15:41   which I didn't love.

00:15:42   I was kind of surprised.

00:15:43   I thought I was gonna like it a lot more than I did,

00:15:45   but I've been using it for a year.

00:15:47   - Kind of boring after a while.

00:15:49   We started all natural titanium

00:15:52   and then after a year, I'm looking at this thing.

00:15:54   It's just a piece of metal.

00:15:55   It looks like a piece of metal.

00:15:57   - It's a little beige actually

00:15:58   is really what it comes down to.

00:16:00   - Yeah, could have been.

00:16:02   Yeah, there you go.

00:16:03   Like it's very--

00:16:04   - It's like Steven's old computers.

00:16:07   - Yeah, it's like an iPhone from the mid '90s or something.

00:16:11   - Wait a second though.

00:16:14   - Yeah.

00:16:15   - I would love that.

00:16:15   (laughing)

00:16:16   - Like a beige plastic iPhone.

00:16:19   - Could you imagine?

00:16:20   - That looks like a Performa from 1992 or something.

00:16:24   - Legitimately, that would be very cool.

00:16:25   Like I am content, my kingdom for a PlayStation 5

00:16:29   that has the same color scheme as the PS1.

00:16:31   - Oh my God.

00:16:32   Did you see there was a concept image floating around

00:16:36   of a PS5 Pro styled like a PlayStation 1 classic?

00:16:40   Ah, so good.

00:16:41   So 16 Pro.

00:16:44   - I got the 16 Pro.

00:16:45   - Not a big phone guy.

00:16:47   - No, I am definitely not a big phone guy.

00:16:50   I just find that having a big phone, first of all,

00:16:54   I just want the thing to fit into my pocket very easily

00:16:57   and sometimes the Pro Max does not do that.

00:17:00   At least when I've like tried out other people's.

00:17:02   But also, I just like, that's what the iPad is for,

00:17:06   for me at least.

00:17:07   I feel like I don't have a lot of circumstances

00:17:10   in which having the Pro Max would be a worthwhile shift

00:17:15   for me over having something

00:17:16   that's a little bit more compact.

00:17:18   I'd be curious, I know you're my expert,

00:17:20   I'm curious why Max makes more sense for you

00:17:25   than a small one.

00:17:26   Like what is the use case for you specifically?

00:17:28   - I realized, and there's gonna be a lot of people

00:17:31   who are not gonna like this.

00:17:33   Sometimes, oh God, it feels good to confess this.

00:17:38   Sometimes I watch movies on my phone in bed or TV shows.

00:17:43   It's just, you know, it's a silly thing,

00:17:46   but it's already in my hand and I can turn it to landscape

00:17:50   and it's got a great screen

00:17:52   and I don't have to get out of bed and grab my iPad.

00:17:55   I don't, like I can just hold it with one hand

00:17:58   or I can lay to the side, you know,

00:18:01   and look at the phone while I'm--

00:18:03   - Very comfortably. - Moving on the side,

00:18:04   very comfortably.

00:18:07   And I mean, I love my iPad,

00:18:08   especially since I moved to the 11 inch,

00:18:10   it's so much more comfortable,

00:18:12   but sometimes like I watch a lot of YouTube,

00:18:14   like generally a lot of YouTube on my phone

00:18:18   and the occasional TV shows quite frequently,

00:18:20   especially stuff that Sylvia is not into,

00:18:23   I just watch on my phone.

00:18:24   It's just so much like lower friction

00:18:30   than even grabbing an iPad sometimes.

00:18:33   It's just, my phone is always with me anyway.

00:18:35   And I do like the tallest iPhone possible

00:18:40   for browsing the web or reading articles,

00:18:44   just seeing more text all at once.

00:18:48   It's very comfortable for me.

00:18:49   And the final thing I will mention,

00:18:52   I also do blog quite a bit from my phone.

00:18:56   Like I like, especially like quick posts for Mac stories,

00:19:01   just quick things.

00:19:02   I love typing them out on the phone.

00:19:04   And I think there's something about the fact

00:19:07   that you can only use one app at a time when you do that.

00:19:10   Like that self-imposed constraint,

00:19:13   it really sort of helps creativity

00:19:16   because like you just have that text editor open

00:19:19   and you gotta be concise

00:19:21   and you gotta put together a quick post,

00:19:23   might as well just do it on the phone.

00:19:24   And so it's kind of counterintuitive maybe,

00:19:28   like why would you do that on a phone

00:19:30   instead of grabbing your iPad

00:19:31   because you have your keyboard and everything,

00:19:34   but in a way it sort of helps

00:19:37   because that's the only thing you can do, right?

00:19:41   - Right. - Yeah.

00:19:42   - So yeah, I get the biggest phone possible

00:19:44   because I also use it for a lot of entertainment, yeah.

00:19:46   - Yeah, the funny thing is that everything

00:19:49   you just described is a thing that I also do

00:19:51   on my non-Macs phone, but I understand that,

00:19:56   it's literally just a subjective opinion between two people.

00:19:59   I understand why you would want the bigger one.

00:20:01   I do also write a lot of blog posts for my phone

00:20:03   as well like sitting on the couch.

00:20:05   It is nice, I like doing it.

00:20:06   I use IARider specifically,

00:20:10   which has the focus mode for when you're writing,

00:20:12   which I am obsessed with.

00:20:14   I love that app so much, shout out.

00:20:16   Shout out IARider team. - Very good app.

00:20:17   Very good app.

00:20:18   So just the iPhone 16 Pro.

00:20:23   - I got, yeah, just the iPhone 16 Pro.

00:20:25   I also got another SUTI phone back as my case.

00:20:30   - Yeah, they're making the new ones.

00:20:31   I got the-- - They're making

00:20:32   the new ones, yeah.

00:20:34   - I preordered one, I think.

00:20:36   Yeah, I preordered one. - Me too.

00:20:37   If you don't know SUTI, they make literally,

00:20:40   at least until the 16 Pro, they just had these

00:20:42   like silicone phone backs that you could get.

00:20:45   So it's not a whole case.

00:20:46   It's like a MagSafe back on your phone.

00:20:49   I got a white one for my natural titanium 15 Pro,

00:20:54   which honestly just made the phone look cooler.

00:20:56   Like suddenly it looks kind of more futuristic to me

00:20:59   in a lot of ways.

00:21:00   And ever since SUTI threw that thing out on the web,

00:21:03   I feel like a lot of other companies are starting to do it.

00:21:05   I feel like Nomad has their own version of this now.

00:21:07   - Nomad, they make one.

00:21:08   Isn't it called the leather back or something?

00:21:10   - I think so. - I think so.

00:21:11   Yeah, and they started introducing a bunch of new materials.

00:21:13   So now SUTI has their own lineup of new materials.

00:21:16   So I got a clear one, which I'm excited about

00:21:19   because I buy a gold iPhone.

00:21:20   Like it would be, makes sense to have a clear phone back.

00:21:24   - I couldn't choose.

00:21:25   So I got both the clear and the nano leather material.

00:21:28   - Oh, nice. - Oh, interesting.

00:21:30   - Yeah.

00:21:31   And also the advantage of these cases,

00:21:34   you know they're gonna work with the iPhone 16 Pro

00:21:36   and the camera button because they don't cover the sides.

00:21:39   - It doesn't cover anything.

00:21:40   - They don't cover anything at all.

00:21:42   - They just cover the back.

00:21:43   So you're good to go.

00:21:44   - I'm considering getting one of the silicone

00:21:46   Apple cases though.

00:21:48   The like sapphire glass thing that they're doing

00:21:50   with the camera control button, I'm curious about it.

00:21:53   - Yeah.

00:21:54   I did get an Apple case, but we'll talk about that later.

00:21:58   John, what did you get?

00:22:00   - So I went with the 16 Pro Max

00:22:03   with 512 gigabytes of storage in white.

00:22:08   And I think I have only ever had two white iPhones

00:22:14   and I've always enjoyed it.

00:22:17   I usually get black.

00:22:18   I had natural for the 15 Pro Max,

00:22:22   but this time I'm going back to white

00:22:24   because I've always enjoyed that particular color.

00:22:26   And I guess for me, the bigger one,

00:22:29   the reason I get the big one

00:22:31   is somewhat similar to you Federico.

00:22:33   I feel like it's my mini iPad mini.

00:22:36   You know, it's the most mini of the--

00:22:38   - Yes, yes.

00:22:39   - Is really kind of what it comes down to

00:22:41   'cause it's really good for reading.

00:22:43   In particular, I do a lot of reading on it,

00:22:45   a lot of browsing the web.

00:22:46   I don't write articles on it like you guys do,

00:22:49   but I do watch a lot of video on my phone too.

00:22:51   So that's another good reason for it, I think.

00:22:54   But yeah, I don't mind having a big phone.

00:22:57   And to me, the biggest screen,

00:22:59   I always wanna get the biggest screen that's not too big,

00:23:03   which is very, very subjective.

00:23:04   Like for a long time,

00:23:06   I thought that the 12.9 inch iPad Pro was the one for me.

00:23:11   It turned out it wasn't, it's the 11 inch

00:23:13   because that's like right at the margin

00:23:15   where it's not comfortable to hold anymore.

00:23:18   - Yeah, I totally agree.

00:23:19   - You know, and I love the iPad mini.

00:23:21   I've been using an iPad mini for a long time,

00:23:23   but I think I'm gonna kinda settle in

00:23:26   with an 11 inch iPad Pro and this big phone.

00:23:30   And that's gonna kinda be my iPhone/iPad combo

00:23:33   going forward for quite a while.

00:23:35   - Yeah, yeah.

00:23:36   - You know, Federico,

00:23:37   I also got one of the new charging pucks

00:23:38   'cause I wanna be able to charge at 25 watts.

00:23:42   And so I also got one of those little Anker GaN chargers.

00:23:46   It's a little tiny one,

00:23:46   like the old iPhone charging bricks,

00:23:49   but it can handle 30 watts.

00:23:51   So I picked up that as well as the puck to use at my desk.

00:23:56   - Mm, nice.

00:23:57   Brandon, didn't ask you about storage.

00:24:00   - Oh yeah, 256.

00:24:03   - Same here, yeah.

00:24:04   - Yeah, I am like constantly bumping up against the edge

00:24:09   of it just because of the amount of photos that I take.

00:24:11   So it's really just, I need to be diligent

00:24:13   about how many photos I'm deleting.

00:24:15   But I used to go with 512 back in the day.

00:24:19   And then I just found that I never crossed 256 really,

00:24:23   usually, but these days,

00:24:24   I think just because of the size of photos

00:24:26   and how much I'm doing with like ProRes stuff on there,

00:24:30   I'm hitting the storage limit a little bit more

00:24:32   than I used to, but still not enough

00:24:34   to make me wanna upgrade to the 512 personally.

00:24:37   - Okay.

00:24:39   - What about you?

00:24:40   Where'd you go with Federico?

00:24:41   - All right, so it's been a very busy week for me.

00:24:43   I got the full slate of things, so.

00:24:47   - I love this.

00:24:49   - So 16 Pro Max, 256 white.

00:24:53   I realized I was only using like 100 gigs

00:24:56   of storage on my phone.

00:24:58   I use the iCloud, like iCloud for a library online,

00:25:03   not locally saved on the phone.

00:25:04   So storage doesn't matter.

00:25:06   I was only using those 100 gigs

00:25:08   for like basically cache of apps,

00:25:10   like Spotify, YouTube cache, Safari cache,

00:25:14   and a bunch of games.

00:25:15   Like I wasn't really using storage.

00:25:17   So I got the base model, but yeah, 16 Pro Max in white.

00:25:21   It's been a few years since I got a white phone.

00:25:23   So I figured, you know, let's just try it.

00:25:25   Like I mentioned, I ordered a couple of the SUTI phone backs,

00:25:29   but I also couldn't resist

00:25:31   and got the very bright yellow Apple silicon.

00:25:36   - Oh yeah, that's a nice one.

00:25:37   - I forgot what the name of it was, like a super,

00:25:39   I thought, you know, I can kind of rock a yellow case,

00:25:42   I think I'll do it.

00:25:45   Then AirPods 4 with noise cancellation.

00:25:48   I was so looking forward to this.

00:25:53   So my realization over the past month and a half

00:25:58   has actually been a couple of things.

00:26:01   The first one was that I still love,

00:26:04   and I, Brendan, you wrote about this, I linked to it.

00:26:08   I still love the wired earbuds, the ear pods,

00:26:13   the Apple ear pods. - Yes, all right.

00:26:16   - I bought a little stock of some new ear pods

00:26:21   for when the time comes that Apple will discontinue them.

00:26:25   I have a few backups in storage.

00:26:27   I realized that that shape always worked for my ears

00:26:33   and that I was a fan of them.

00:26:35   So that's what I've been using

00:26:37   with all my video game handhelds.

00:26:39   - This is my biggest question about those new ear pods.

00:26:43   I'm curious to see how you feel about them.

00:26:45   I'm gonna need to trust you with my life on this

00:26:48   because I am considering getting them as well.

00:26:50   I want to use ear pods so badly

00:26:54   and they've never fit in my ears.

00:26:55   - So the second realization that I had

00:26:58   over the past month and a half was that

00:27:00   I've been using AirPods Pro

00:27:04   since they came out a few years ago.

00:27:06   I thought I was like the biggest AirPods Pro fan,

00:27:10   but lately whenever I was leaving them on

00:27:13   for like three, four hours,

00:27:15   I was always feeling this discomfort in my ears.

00:27:19   And I realized I thought I was a fan of AirPods Pro,

00:27:22   but actually wearing them for like longer listening sessions

00:27:27   or watching a binge in a TV show,

00:27:30   like the discomfort of the unique tip

00:27:34   was actually bad for me.

00:27:36   And I also realized that I was not taking advantage

00:27:40   of any of the AirPods Pro specific features.

00:27:43   I don't commute,

00:27:46   so I don't really need to use noise cancellation.

00:27:48   When I'm home, I have two dogs.

00:27:51   And so I always want to be able to at least hear

00:27:54   if something is going on.

00:27:56   Dog owners will understand.

00:27:57   Like you need to, like dog is throwing up,

00:28:00   you need to know.

00:28:00   - Dog owners rise up.

00:28:03   You gotta hear that puke. - Exactly.

00:28:04   You gotta get the puke and you gotta be fast.

00:28:06   You know, especially if you have one of them

00:28:08   that for whatever reason, she likes doing it on the sofa.

00:28:12   Because I don't know why.

00:28:14   At least the other one-

00:28:15   - It's happened at this point.

00:28:16   It's hard to break a habit.

00:28:17   - At least the other one gets down and does it on the floor.

00:28:20   But yeah, on the sofa.

00:28:22   So you gotta be able to hear, you know, strange noises.

00:28:25   And so I realized, well, I'm not using noise cancellation.

00:28:30   These tips are not comfortable.

00:28:32   I thought, you know, it's been a few years.

00:28:34   Why don't I reevaluate the regular AirPods instead?

00:28:39   And that was one of the best decisions I've made this year.

00:28:44   Just getting the plain AirPods 3 a couple of months ago,

00:28:48   life-changing.

00:28:49   Like it made me fall in love

00:28:52   with the AirPods category all over again.

00:28:55   Now I'm fortunate because the, like I said,

00:28:57   that shape always worked for my years.

00:29:01   Like I guess I'm one of the lucky ones.

00:29:05   And so I was anticipating these AirPods 4

00:29:09   with a USB-C instead of Lightning.

00:29:11   The AirPods 3 still had Lightning.

00:29:13   And I thought if they do,

00:29:16   if they actually do a version of them

00:29:18   with noise cancellation, I will get it.

00:29:22   Because there is the occasional time

00:29:24   when like maybe I'm on a plane or maybe, I don't know,

00:29:27   I'm waiting somewhere

00:29:28   and I want to block out external noise.

00:29:30   There is the occasional time when I may want to use it.

00:29:34   And they did it.

00:29:35   They did two versions of AirPods 4,

00:29:38   both of them with USB-C.

00:29:39   Better sound, it seems from the reviews,

00:29:42   but also a version that is slightly more expensive

00:29:45   with noise cancellation.

00:29:46   And it seems like it's actually pretty decent at that.

00:29:48   Not as good as AirPods Pro,

00:29:50   but like then again, I don't care.

00:29:52   So yeah, I got the AirPods 4 with ANC.

00:29:55   And lastly, Apple Watch Series 10,

00:30:00   is it the 10?

00:30:01   - Yes, it is the 10. - Yes, it is 10.

00:30:03   - 10.

00:30:03   I was, for the past couple of years, I've used the Ultra 1.

00:30:08   Never upgraded to the Ultra 2.

00:30:12   I like my big watch,

00:30:13   but if the big watch can be slimmer

00:30:16   and not as rugged as the Ultra on my wrist, I'll go for it.

00:30:21   So this one is 46 millimeters instead of 45.

00:30:25   So it's actually slightly bigger than the Ultra.

00:30:28   I never, ever used the action button on the watch.

00:30:33   The thing is I got the Ultra,

00:30:34   not because I'm a very active person,

00:30:38   like I'm not into any of the sports

00:30:41   that the Ultra was designed for.

00:30:44   I just got it because it was the big watch

00:30:46   with the big display.

00:30:47   So if there is a base model watch that has a big display,

00:30:50   I'll switch to that.

00:30:52   Like I don't need the Ultra.

00:30:53   - Yeah.

00:30:54   - I think to me, Federico,

00:30:56   one of the biggest downsides of the 10

00:30:59   that I'm gonna be curious to see

00:31:00   how you feel about this is the battery life.

00:31:04   When you're coming from an Ultra,

00:31:05   one of the things about the Ultra.

00:31:06   - Yeah, I guess.

00:31:07   - Besides being a big screen is having that battery life.

00:31:11   I use the action button myself quite a bit,

00:31:14   but that watch, the Ultra, is such an expensive model

00:31:17   that it's really not, and I think Apple realizes this.

00:31:21   They're not upgrading it on a yearly cycle

00:31:23   in the same way they are with the regular Apple Watch

00:31:26   because I don't think very many people

00:31:28   would upgrade it every single year.

00:31:30   My battery is down to like 88% capacity,

00:31:33   which is noticeable.

00:31:36   It's definitely noticeable,

00:31:37   but it started at such a high place

00:31:39   that it's still perfectly fine.

00:31:41   And so I feel like I will probably go Ultra again,

00:31:45   but I do think that I can probably go

00:31:47   on like a three or four year schedule at this point.

00:31:50   - I think my favorite thing about the Apple Watch

00:31:52   as a product category for Apple right now

00:31:55   is that they kind of anticipate

00:31:57   people aren't upgrading year to year.

00:31:59   Although they are upgrading the actual Apple Watch itself

00:32:03   year to year, and as you mentioned,

00:32:04   the Ultra, it's getting upgraded,

00:32:06   or just got an upgrade, finally.

00:32:08   It's in black, shout out.

00:32:10   I love that I went from the Apple Watch

00:32:12   literally series zero to series five,

00:32:16   and then I went from that to the eight,

00:32:17   and now I'm just hanging out on the eight

00:32:19   until I don't know when.

00:32:20   I guess when this one's done.

00:32:22   I just wear them until they're done.

00:32:24   And I love that as a person who generally

00:32:27   does upgrade a lot of my Apple stuff very frequently.

00:32:31   It's a nice feeling that there's an entire piece

00:32:34   of that ecosystem that I don't need to do every year.

00:32:37   It's good. - Yeah, absolutely.

00:32:39   Absolutely, and I think I got into the habit early on

00:32:43   when the Apple Watch is relatively new

00:32:45   of doing an annual upgrade,

00:32:47   because there were some pretty big leaps and bounds

00:32:50   in terms of what the software could do,

00:32:52   what the battery life was like,

00:32:54   the sensors that were being added,

00:32:56   and we're already at a place where the Apple Watch

00:32:58   is fairly mature, and so while these are nice upgrades,

00:33:01   they're not revolutionary, so I'm totally fine

00:33:04   with sticking around with the Ultra One for now.

00:33:07   - Yeah.

00:33:08   - I'm excited.

00:33:10   I'm gonna be that person.

00:33:11   I'm excited about the fact that you can use

00:33:12   the new Apple Watch with a speaker to listen to stuff,

00:33:16   not because I'm gonna bother people.

00:33:18   - You're not gonna be that guy

00:33:19   at the grocery store, are you? - No, no, no.

00:33:20   - Who's listening to a podcast while he's buying bread?

00:33:24   - So here's the rule, okay?

00:33:26   When I'm around other people, AirPods,

00:33:30   and usually one AirPod only at a time.

00:33:33   I'm that person, like Steven.

00:33:36   - Interesting. - I just wear,

00:33:37   yeah, one AirPod in my left ear, usually.

00:33:39   - I love that.

00:33:42   - If I'm walking the dogs, and so it's during the day,

00:33:45   usually in the afternoon, listening to podcasts

00:33:49   with my Meta Ray-Ban glasses.

00:33:53   So I'm just, I'm walking.

00:33:55   Other people may pass in my vicinity,

00:33:58   but it's just for a second.

00:33:59   So if they hear, "Oh, that guy is listening

00:34:02   "to stuff in English," whatever, I don't care.

00:34:05   When I'm walking the dogs, I caught up on so many episodes

00:34:08   of "Into the Aether" while walking the dogs

00:34:10   with the Meta Ray-Bans, it's kinda ridiculous.

00:34:12   But when I wake up in the morning,

00:34:16   and I'm doing stuff around the house,

00:34:18   like I'm doing chores around the house,

00:34:19   or I'm cooking lunch or something,

00:34:22   like I'm preparing things,

00:34:24   I don't put on my Meta Ray-Bans immediately, right?

00:34:28   Those are also like sunglasses, so it makes more sense.

00:34:32   Like when I wake up in the morning,

00:34:33   I grab my regular glasses that I always keep

00:34:36   my Meta Ray-Ban stand.

00:34:37   And I don't like the idea of wearing AirPods

00:34:42   inside the home.

00:34:45   I know that's probably a stupid thing,

00:34:46   because literally millions of other people do.

00:34:49   So the watch, having a speaker, is gonna be perfect for me,

00:34:54   for those times when in the morning,

00:34:56   I don't have my Meta Ray-Bans on,

00:34:59   I am not wearing AirPods, I am doing stuff around the house,

00:35:02   so I'm moving between rooms,

00:35:06   and I just have the watch with me.

00:35:08   I don't have to rely on the phone,

00:35:10   I can just listen to podcasts on my wrist,

00:35:14   as I'm doing the laundry, or brushing the dogs,

00:35:18   like all those things, I just have it on my wrist.

00:35:21   - Yeah, I can totally see that.

00:35:22   - I'm not bothering anybody.

00:35:23   Yeah? - Yeah, I can totally see that.

00:35:24   I mean, I do that with my phone now,

00:35:25   I just walk around with my phone

00:35:27   when I'm doing chores around the house,

00:35:28   and it would be easier if it was the watch, I think.

00:35:31   - Yeah, yeah.

00:35:32   - I'm using AirPods for that these days.

00:35:34   AirPods have become my walking around the house thing,

00:35:37   although now I'm obviously going back to the early 2000s

00:35:41   and getting them caught on every single thing in my house,

00:35:44   anytime I try and do anything,

00:35:45   smashing them into the washing machine door and stuff.

00:35:49   - Isn't it nice though, that you can just plug those in,

00:35:53   and you don't have to care about anything else?

00:35:57   - I love it, I love it so much,

00:35:58   and also, because they're not noise canceling anything,

00:36:01   I can still hear everything perfectly,

00:36:03   although I do find, as a person who does commute,

00:36:06   they are not conducive at all to my commute.

00:36:09   I do need, I don't know if I need noise cancellation,

00:36:12   but I do need a tighter seal, I think, when I'm commuting.

00:36:16   I use the Beats Fit Pro right now,

00:36:18   is kind of my main headphone when I'm walking around.

00:36:20   They have the wing tips,

00:36:20   so they stay locked in my ears, basically,

00:36:23   but I usually don't have noise cancellation turned on.

00:36:25   I just kind of, I don't even have transparency mode on.

00:36:27   I just rock 'em normal.

00:36:29   Can I go back quickly to both of you

00:36:33   having the max phones, and ask you the big question,

00:36:36   based on all the rumors about maybe

00:36:37   the next couple years of Apple stuff?

00:36:39   - Yes.

00:36:40   - I, for about six months, had the Pixel Fold,

00:36:44   and was obsessed with it.

00:36:45   Where are you guys at on that?

00:36:48   'Cause that serves both masters.

00:36:50   You're getting the big display,

00:36:52   and you're getting the pocketable form factor.

00:36:54   I loved it to death, but I couldn't use it,

00:36:57   because it had a bunch of issues right when it came out,

00:36:59   where the battery was draining super fast,

00:37:01   and I was about to go to Japan,

00:37:02   and there's no world in which I'm gonna go to Japan,

00:37:05   and wake up, and find out that the thing didn't charge

00:37:07   because of a bug, and I'm just stuck, lost,

00:37:10   wandering around in a place where I don't know the language.

00:37:12   But where are you guys at on the folding iPhone?

00:37:14   - There are two products I want Apple to make.

00:37:19   Glasses, like the ones I'm wearing now,

00:37:22   the metal ray lens, but made by Apple,

00:37:25   and a foldable device.

00:37:28   The dream for me is a folding iPhone

00:37:31   that is a regular phone, and then you open it up,

00:37:34   and it's like a small iPad.

00:37:35   I am so jealous of the new generation

00:37:42   of the Samsung foldables, but even the new Pixel,

00:37:46   what's it called, Pixel 9 Pro Fold, Pixel Pro 9?

00:37:48   - That is the full name, it's the Pixel 9 Pro Fold.

00:37:51   - Yeah, that one.

00:37:52   It looks so good, and the idea of a hybrid device from Apple,

00:37:57   so with the ecosystem of the apps that I like,

00:38:00   like all the indie apps that I love,

00:38:02   with that design and the fact that it's like

00:38:06   a phone on the outside, but then you open it up

00:38:08   and you've got some basic multitasking going on,

00:38:11   that's the dream for me.

00:38:12   And as soon as Apple announces that sort of device,

00:38:15   if they ever announce that sort of device,

00:38:17   even if compared to a Pro Max, it's smaller,

00:38:21   as a phone on the vertical side,

00:38:24   I'm immediately upgrading to that device, no matter how,

00:38:29   I mean, sure, if it costs $10,000, no,

00:38:33   I am not gonna get it for $10,000, but for like,

00:38:35   here's my hot take, for the price of a Vision Pro, yeah.

00:38:41   - Wow. - I would do it.

00:38:41   I would do it. - Wow.

00:38:42   - I mean, I got a Vision Pro.

00:38:45   - Yeah, you did. - And it's like

00:38:46   in the closet behind me, because I never use it.

00:38:50   - Yeah, that's unfortunate.

00:38:51   - I would generally use a foldable phone.

00:38:54   - I'm with you on the foldables.

00:38:55   I do think that the form factor folded

00:38:58   should be smaller than the Pro Max, though.

00:39:00   I think it should be closer to just the iPhone Pro,

00:39:04   because when you unfold it, you'll get a really nice size.

00:39:07   It's pretty close to an iPad Mini,

00:39:10   and that's really what I'd like,

00:39:11   is basically to have an unfolded iPad Mini

00:39:14   and a folded regular phone.

00:39:15   Even if it's a little thicker, that's all right with me too.

00:39:18   - You have me really wondering

00:39:19   how much I would spend on this, Federico.

00:39:21   I'm like, I almost don't want to admit it to myself

00:39:24   or to the listeners of this podcast,

00:39:26   what number floated into my head.

00:39:28   But I think it's around what you're talking about.

00:39:31   I think it's like Vision Pro.

00:39:33   - If they're gonna do it, they're gonna pitch it

00:39:34   as like this futuristic nobody's ever done it before.

00:39:37   Spoilers, they have done it before.

00:39:39   But it's coming from Apple, right?

00:39:41   And it's gonna be the nicest looking foldable thing ever.

00:39:45   And so like, I'm just gonna ask you.

00:39:47   So assuming that we are staying below

00:39:50   Mac Pro pricing territory, would you rather spend $3,500

00:39:55   on a Vision Pro or a super premium,

00:39:58   fancy looking foldable phone?

00:40:00   I get the foldable phone immediately.

00:40:02   - Yeah, phone, no question.

00:40:03   - Yeah, that's pretty easy.

00:40:04   That's an easy decision.

00:40:05   - Especially if they're pairing it alongside

00:40:08   something related to the iPad.

00:40:11   If they're saying like, this is both an iPad and an iPhone.

00:40:13   And that means hypothetically,

00:40:15   like an M chip in there or something.

00:40:17   - Oh my God.

00:40:18   - I mean, I'll pay MacBook Pro prices for that.

00:40:22   It's the most important device I own

00:40:24   and the most important device I will always own.

00:40:26   And I want to take that as one.

00:40:27   - And also, they gotta make up for the fact

00:40:30   that you're not gonna buy a phone

00:40:33   and an iPad individually anymore.

00:40:35   - Yes, exactly.

00:40:36   - You're buying two.

00:40:38   - That's why it's gonna be at least 2,500, you would think.

00:40:41   - At least, because then it doesn't matter

00:40:43   that you're not buying two Apple products.

00:40:45   You're buying a really expensive single Apple product.

00:40:48   Brandon, did you see the tri-fold Huawei device?

00:40:53   (laughing)

00:40:55   - That thing's wild.

00:40:57   - So now actual hands-on videos have started coming out

00:41:01   and it's real.

00:41:04   Now durability is a big concern.

00:41:08   - Big question.

00:41:09   - The folding screen, when it's closed,

00:41:13   it's gonna be outside.

00:41:14   - It's on the outside, yeah.

00:41:16   I think that that's a really bad decision.

00:41:18   - It's all kinds of stuff is gonna get

00:41:22   underneath that display and that plastic

00:41:24   is gonna be exposed to the outside world.

00:41:27   So durability there will be a concern.

00:41:30   But just conceptually speaking though,

00:41:34   a phone that transforms into a 10-inch tablet,

00:41:38   mm, it's, you know, it's pretty hot.

00:41:40   - With almost a cinema aspect ratio

00:41:43   so you can watch movies the way they were intended

00:41:46   to be seen?

00:41:46   - Not like a phone.

00:41:47   If Martin Scorsese were to look at what I do in bed

00:41:51   with my phone watching movies on my Pro Max.

00:41:53   - He would not be happy.

00:41:55   - Not be happy, but here I am.

00:41:57   Sorry, Martin, that's what I do.

00:41:59   All right, well, so yeah, that's what we're getting

00:42:03   this week and we'll see how we like these things.

00:42:08   I'm sure we'll come up for a gaming angle

00:42:11   for the new iPhones on MPC.

00:42:12   - Oh, there's always a gaming angle.

00:42:15   It's always a sad gaming angle.

00:42:16   - Do we need to buy new controllers?

00:42:18   Do we need to buy new controllers for the phones?

00:42:20   - I doubt it.

00:42:21   They're not that much bigger.

00:42:22   - Right, okay.

00:42:23   Oh yeah, they're not that much bigger.

00:42:24   All right, cool.

00:42:25   - The GameSir is still gonna work

00:42:27   and that's the one that matters to me.

00:42:28   The Galileo.

00:42:29   - The Galileo, the G8, yes.

00:42:32   - That's the one I'm using.

00:42:33   - And the Razer Ultra.

00:42:34   - The Razer Ultra.

00:42:36   - John is a pro gamer and is a Razer Ultra.

00:42:38   - I got the RGB going on.

00:42:40   - Oh, God.

00:42:41   - This episode of Connected is brought to you by Fitbaud.

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00:44:52   and of Relay.

00:44:52   - All right, Federico.

00:44:56   We have been beating around the bush

00:44:59   this entire episode so far,

00:45:01   because this of course was a very big week.

00:45:03   Apple dropped, in kind of an unprecedented way,

00:45:07   all of its OS updates on a single day on a Monday.

00:45:11   And I think, I will, you know,

00:45:13   I'm not gonna break my arm,

00:45:14   but I'll pat ourselves on the back

00:45:15   for kind of sensing that this was gonna happen

00:45:17   all the way back in June, and kind of,

00:45:19   and being ready for it.

00:45:21   But we had a whole series of reviews out this week

00:45:24   on Mac stories.

00:45:25   The, you did iPhone and iPad OS 18,

00:45:29   I did Mac OS Sequoia,

00:45:31   Devin did Vision OS 2,

00:45:34   and Jonathan did Watch OS 11.

00:45:37   And I wanted to dig in a little bit with you

00:45:40   to talk to you about your review this week,

00:45:43   because it was a really different,

00:45:46   a really different approach than we've had in past years.

00:45:48   And you and I talked about this a little bit

00:45:50   on app stories already.

00:45:53   But, you know, we,

00:45:55   the biggest thing, I think the thing people will notice

00:45:57   the moment they open the page,

00:45:59   is they'll say, instead of like some sort of motion graphics

00:46:02   of realistic looking iPhones with screenshots on them,

00:46:05   they see illustrated art.

00:46:08   - Yeah, yeah.

00:46:09   Brandon is actually responsible here.

00:46:12   - He is, hello.

00:46:13   - Yes, you.

00:46:15   Well, so yeah,

00:46:17   Brandon is the person we need to thank here,

00:46:22   because it was Brandon who introduced us months ago

00:46:24   to the incredible artist that is Scout Wilkinson.

00:46:28   Scout did, we worked with Scout for the podcast artwork

00:46:33   for "Comfort Zone," which is the other show

00:46:37   that we introduced alongside MPC Mac stories back in May.

00:46:41   And I loved working with Scout,

00:46:45   the process, the back and forth,

00:46:47   the ideas, the brainstorming, everything.

00:46:49   The process was just fantastic.

00:46:51   - Hire Scout.

00:46:52   - Yes, hire Scout.

00:46:54   And so when the time came when Apple announced iOS

00:46:59   and Apple OS 18 at WWDC,

00:47:01   and I saw Apple intelligence

00:47:02   and the generative features of Apple intelligence,

00:47:07   specifically those,

00:47:08   like those are the kinds of AI features

00:47:12   that I have a really strong stance on,

00:47:16   and it wasn't sitting right with me.

00:47:19   It was something that is pretty much antithetical

00:47:23   to all the things I believe in,

00:47:24   in terms of like creating stuff on the web,

00:47:27   being creative on the web,

00:47:29   and sharing your work on the internet with people.

00:47:32   I find it very gross being able to generate images

00:47:37   and replacing human input with an AI model,

00:47:40   and I don't like it.

00:47:42   And the whole thing was putting me in a bad mood in June,

00:47:47   going into the summer,

00:47:48   knowing that I had this massive project ahead of me.

00:47:52   I didn't want to do it.

00:47:53   I felt like I was stuck,

00:47:55   because the whole community of Mac stories readers

00:47:58   was waiting for me to work on my 10th annual review,

00:48:02   and I was dreading the feeling.

00:48:05   I didn't want to do it.

00:48:06   And so I started thinking, well, I have to do it.

00:48:10   We also have a sponsor lined up.

00:48:12   I gotta do it, but how?

00:48:16   And so I realized, instead of feeling down about it,

00:48:20   I thought, you know what I'm gonna do?

00:48:21   I'm gonna put a different spin on this thing,

00:48:24   where Apple may, at the time,

00:48:27   we still sort of thought that Apple Intelligence

00:48:29   was gonna launch in September.

00:48:31   They delayed the features later,

00:48:33   but at the time it was gonna launch in September.

00:48:35   And I thought, well, what I'm gonna do is,

00:48:37   in the same OS that has the feature

00:48:39   that lets you generate images,

00:48:41   and that has the feature that lets you take a sketch

00:48:43   in Apple Notes and turn it into a, quote unquote,

00:48:46   "beautiful artwork" using AI,

00:48:49   I am gonna do something different.

00:48:51   I am gonna hire an actual artist, a real person,

00:48:54   and I'm gonna ask them to create art for the review,

00:48:58   to illustrate the review.

00:49:00   And that was, just like using regular AirPods again,

00:49:05   one of my best decisions this year,

00:49:08   like working with Scout.

00:49:11   - Scout and AirPods, there we go, that's a duo.

00:49:13   - What a combo.

00:49:15   She was better than the AirPods, I'll give you that.

00:49:19   But just the whole process of working with her

00:49:24   researching, coming up with ideas for the chapters,

00:49:29   and with that process, with that back and forth,

00:49:33   it also led me to this very different place

00:49:39   for the conclusion of the story,

00:49:41   where there is the usual recap

00:49:44   and looking ahead at what's coming next,

00:49:47   but it's more of this conclusion

00:49:49   that sets the tone for what I think,

00:49:51   regarding what's the role of Mac stories,

00:49:54   and our approach to creators, right?

00:49:58   Developers, designers, artists,

00:50:02   what can we do as Mac stories to celebrate those people

00:50:08   and to be useful to our readers

00:50:13   with content, articles that are useful,

00:50:16   but also at the same time celebrating creativity.

00:50:19   And so I am very happy,

00:50:21   I am very happy with that conclusion.

00:50:24   Because it's the sort of conclusion

00:50:28   that was the result of this three month process

00:50:31   of working with an artist and working with,

00:50:34   surrounding myself with people

00:50:36   that helped me in this process.

00:50:38   And it's a little blog post, the conclusion, basically,

00:50:43   it's about 1,500 words,

00:50:46   but it's the sort of thing where it doesn't matter

00:50:49   if you disagree with me, because it's what I think,

00:50:53   and when you believe strongly in what you think,

00:50:55   people may disagree with you, people may ignore you,

00:50:57   but you're still gonna feel good about what you think.

00:51:01   It's like, if I say, "Oh, you know what?

00:51:03   I like cheese."

00:51:05   And you come to me and you say, "You know, you're wrong.

00:51:06   Cheese sucks."

00:51:07   And I'm like, "I don't care, I like it."

00:51:09   And so when you have an opinion

00:51:10   and you believe strongly in it, it doesn't matter.

00:51:13   And so, yeah, the fun fact that I wanted to mention,

00:51:17   not that Brandon is here,

00:51:20   the idea for using a first-person perspective

00:51:24   for the artwork,

00:51:25   Scout was coming up with a bunch of different ideas.

00:51:30   Initially, the direction was gonna be,

00:51:32   "We're gonna feature this Apple Steve Jobs-like mini mascot,

00:51:37   like this cute little guy with an apple head

00:51:41   wearing a turtleneck, sort of like Steve Jobs."

00:51:44   And it was gonna be in all the shots.

00:51:46   But then we were also talking about,

00:51:49   how do we convey this idea of like,

00:51:51   this review usually helps people discover

00:51:54   a bunch of features of iOS?

00:51:56   And so we were sort of brainstorming this idea

00:51:59   of an instruction manual.

00:52:00   And Scout, at some point, she said,

00:52:03   "Why don't we draw an actual like instructional manual?"

00:52:08   And that sort of, that idea sparked something in my mind.

00:52:12   And so I sent her screenshots of "Firewatch,"

00:52:16   the video game.

00:52:18   And I told her, "I don't know if you ever played 'Firewatch,'

00:52:20   but what if we do something like in the game

00:52:23   where when you need to open the map,

00:52:25   you actually see the animation in first person

00:52:28   with your hands reaching into your pocket

00:52:30   and unfolding the map in front of your eyes?"

00:52:32   And she loved it.

00:52:33   And so that's how she came up with all the other shots

00:52:37   in first person, including the one that is my favorite.

00:52:40   There's a very meta shot of, in first person,

00:52:44   of the iPad that Scout is drawing on.

00:52:49   And if you look inside the iPad,

00:52:50   there's Procreate with the images of my dogs

00:52:53   that are featured in other images of the story.

00:52:55   So yeah.

00:52:56   - I love that.

00:52:57   I love that so much.

00:52:58   - That's the backstory working with Scout.

00:53:01   And I'm so glad I did.

00:53:02   You should hire Scout.

00:53:03   She's incredible.

00:53:05   - I love two things about this.

00:53:06   First of all, and the silliest one of the two

00:53:10   to get it out of the way,

00:53:11   is that we can now trace the lineage of your iOS review

00:53:14   all the way back to the success

00:53:17   and then failure of Far Cry 2,

00:53:20   because your review is inspired by Firewatch,

00:53:25   which is made by Campo Santo.

00:53:28   Campo Santo made up of the hosts

00:53:31   of no longer existent video game podcast, Idle Thumbs,

00:53:35   who were obsessed with Far Cry 2,

00:53:38   which kind of revolutionized this idea

00:53:40   of you never break first person.

00:53:42   You are always in first person throughout the entire game.

00:53:44   - Great game.

00:53:45   Played it a couple months ago.

00:53:46   - It's a great game.

00:53:46   - Yes.

00:53:47   - Great game.

00:53:48   I love that.

00:53:49   I love that we can now go back

00:53:51   and say Clint Hocking in some way

00:53:53   had some kind of influence on your iOS review.

00:53:55   The other thing I want to mention,

00:53:56   and this is more serious,

00:53:58   it's a thing you talked about on App Stories

00:53:59   and the thing you're touching on here,

00:54:00   and it's centered around your conclusion specifically.

00:54:03   I really appreciate your embracing of subjectivity.

00:54:07   I think that that's a huge thing for me personally as well.

00:54:12   I think over time what I've learned

00:54:14   about the people who I like to read

00:54:16   and the opinions I trust online

00:54:19   are embracing the idea of being opinionated.

00:54:23   I think there's this real fallacy to the idea

00:54:26   that anyone can be objective really about anything.

00:54:28   - Yes, oh my God.

00:54:29   - The making of a person leading up to their decision

00:54:34   to have an opinion about something

00:54:36   influences that opinion and therefore is subjective.

00:54:40   Even if you're trying to remove your own opinion from it,

00:54:43   you are in fact imbuing it with a different opinion.

00:54:47   So I feel like at the end of the day,

00:54:49   the embracing of subjectivity is really important

00:54:52   I think for most people who create.

00:54:54   And I'm glad to see you doing that.

00:54:57   As your friend and collaborator,

00:54:58   I think that's a really exciting future

00:55:00   for you to be going down.

00:55:02   'Cause the people whose work I respect the most these days

00:55:05   are the people who are not reviewing video games

00:55:09   and just saying like graphics, 10 out of 10,

00:55:12   sound, nine out of 10, fun factor, whatever out of 10.

00:55:16   And then like not-- - This is my honest review.

00:55:18   This is my honest-- - Yes, yes.

00:55:19   Saying like, yes, this is my honest opinionated

00:55:23   but objective review is like that.

00:55:25   None of that is real. - Yeah.

00:55:27   - None of that is real.

00:55:28   I think we're seeing people start to approach

00:55:32   tech journalism and film and video game criticism

00:55:37   and music criticism with this idea of who I am

00:55:41   and who I have been makes up how I feel about this thing.

00:55:44   And I think that's a really powerful sentiment.

00:55:46   And I think that also bleeds into your decision

00:55:49   to work with more creatives across the board.

00:55:51   People like Scout, which I think is a really smart decision.

00:55:54   I think this idea of like,

00:55:56   let's get as many minds as we can together

00:55:58   because the collective influence will make something new

00:56:01   is really powerful.

00:56:03   So good work.

00:56:05   - Thank you.

00:56:06   Yeah. - I liked it.

00:56:07   - Yeah, thank you. - It was fun to read.

00:56:09   - Thank you.

00:56:10   Yeah, that was also like,

00:56:11   it was also part of it like trying to write from,

00:56:16   and this is something that I,

00:56:18   that I still learning how to do.

00:56:22   When I started doing these IIS reviews, right,

00:56:26   10 years ago, I like to think that I,

00:56:30   I'm still young and I feel young.

00:56:32   I'm 36, but I still feel very young from my age

00:56:36   compared to other people around me.

00:56:37   I think I look younger and I feel younger

00:56:40   than some of them.

00:56:41   But I was a younger person at the time, obviously.

00:56:46   And I mean, let's face it, my role model at the time was,

00:56:51   what I was telling myself was,

00:56:53   oh, I wanna be the John Siracusa of IOS reviews.

00:56:58   That was my goal, right?

00:56:59   And I feel like I fell into this trap

00:57:04   of trying to be as detailed and objective

00:57:09   and cold maybe as possible.

00:57:14   And I don't, and in looking back, I don't like it.

00:57:21   I mean, obviously these reviews were successful,

00:57:24   but I feel like they have remained successful

00:57:28   because I was able to tone that down

00:57:30   and progressively embrace who I am

00:57:35   as a person with opinions and my stupid jokes,

00:57:40   my silly references.

00:57:43   And I just feel like it makes for a better creative output

00:57:47   to fully embrace the person you are

00:57:49   and the things you're into, even when,

00:57:52   and especially when other people may think those are weird

00:57:56   because the internet's a pretty big place

00:57:59   for there to be other sickos like you

00:58:02   and other weirdos like you

00:58:04   who are gonna appreciate the strange things you may say

00:58:07   and how you may be able to jump from one topic

00:58:11   and a serious thing to a totally stupid, ridiculous

00:58:15   kind of joke that maybe a 12-year-old would laugh at.

00:58:18   But it doesn't matter.

00:58:19   And so over the years, I have tried,

00:58:23   and it seems to be working

00:58:25   because people tell me this,

00:58:26   and at some point I gotta believe what people say,

00:58:29   it seems that it makes for this better balance

00:58:34   of information but also with character.

00:58:38   And that is a healthier,

00:58:42   at the end of the day, it's a healthier thing for me to do

00:58:45   for this sort of project.

00:58:47   - I think it connects more with people, Federico.

00:58:49   I mean, I've kind of been along for the ride

00:58:51   for a lot of these reviews,

00:58:53   and I can see it's good to be influenced

00:58:58   or inspired by other people,

00:59:00   but it's also easy to fall into a trap

00:59:03   where that inspiration becomes imitation.

00:59:06   And I think maybe that's kind of a little bit

00:59:08   of what you're describing.

00:59:10   And I think as you put more of you into these reviews,

00:59:14   that's where you really, I think,

00:59:15   not only teach people what these OSSs are about,

00:59:19   but you also connect with them on a different level

00:59:21   because there is a segment of people

00:59:26   who really like that high level of detail

00:59:29   and technical analytical analysis

00:59:32   because after all, a lot of people who read Mac stories

00:59:34   are like developers.

00:59:35   People have that kind of technical mindset.

00:59:38   But I think even they,

00:59:39   even people coming from that background,

00:59:41   often will connect more with the material

00:59:43   when it's also got more of you

00:59:45   and your personality in it too.

00:59:47   - Yeah, and look, like also from a purely financial

00:59:52   and economical perspective,

00:59:57   I got so much competition these days,

01:00:00   not anymore in websites.

01:00:02   My biggest competition is in YouTube,

01:00:04   and I have so many competitors doing, in fact,

01:00:09   a much better job than me,

01:00:13   listing 500 features.

01:00:18   I've seen a three hour long video by Brandon Butch,

01:00:23   I wanna say, we're gonna put a link in the show notes.

01:00:25   Like people like them,

01:00:28   they do such a better job than me

01:00:31   at listing and documenting and visually showing you

01:00:35   all the new things.

01:00:37   So instead of competing with them,

01:00:40   and there used to be a time when I could say,

01:00:43   you know, all the features in this YouTube video

01:00:46   are also mentioned in my review.

01:00:48   But instead, I think there's more value

01:00:50   in having something that is maybe,

01:00:52   it maybe doesn't mention 500 features,

01:00:56   and maybe it doesn't, you know,

01:00:58   it's not as extensive as a documentary,

01:01:01   like a mini movie about iOS 18, but it's fine.

01:01:04   Because I think what I hope that I can bring to the table

01:01:08   is a lot of historical context,

01:01:11   because I've been doing this for a long time,

01:01:13   and the perspective of someone who lives and breathes iOS

01:01:18   and iPadOS, and has for the past 15 years,

01:01:23   and I still like to have fun with it.

01:01:26   And especially now, you know, working with other people,

01:01:30   and it's sort of that feedback, right?

01:01:33   That feedback look like I'm working with Scout

01:01:35   and Scout mentioned, so you know,

01:01:36   I've done this on the iPad using Procreate,

01:01:38   and actually there's time lapses for each chapter.

01:01:42   And then I had an idea of like,

01:01:44   what can we do with these videos?

01:01:45   And then I talked to James Thompson, shout out to James,

01:01:48   the developer of Peacock and Dice by Peacock,

01:01:51   two excellent apps.

01:01:52   And James was able, you know, a different type of art form,

01:01:57   James deals with code, but he was able to turn those videos

01:02:00   into a screensaver on Mac OS.

01:02:02   And so like, I think this approach

01:02:06   of working with creative people around me,

01:02:09   and surround, again, it's all about surrounding myself

01:02:13   with like, people like John and Devon, who edit my reviews,

01:02:17   Scout making the art, Silvia working on the eBooks,

01:02:21   James working on this screensaver,

01:02:25   like it's been an incredible process, and so invigorating.

01:02:29   You know, just, it felt good for these past three months

01:02:34   to work on this, and it never felt like a slog,

01:02:38   is what I'm trying to say.

01:02:39   And so yeah, those YouTube videos,

01:02:41   they are so much better than this review,

01:02:43   if all you care about are the list of the features.

01:02:47   - Yeah.

01:02:49   - Mine's a little different, with a little more opinion,

01:02:52   a little more color, quite literally.

01:02:55   I mean, go take a look at those illustrations,

01:02:56   they're beautiful.

01:02:57   And yeah, that's it.

01:02:59   I, you know, ultimately, I'm happy.

01:03:03   Like, I'm really, really happy.

01:03:05   - Good.

01:03:06   - Yeah.

01:03:07   - Well, happy 10th anniversary on your review.

01:03:09   - Thank you, thank you, thank you.

01:03:11   Now, oh, come on.

01:03:13   All right, enough about me.

01:03:18   Next, we're gonna talk about this fun idea that I had.

01:03:23   What if we had infinite power and infinite money at Apple,

01:03:29   and we wanted to fix gaming at Apple?

01:03:32   We're gonna talk about this after the break.

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01:05:36   - All right, so as I was saying,

01:05:40   we wanted to come out, given that we are the MPC crew,

01:05:43   we wanted to come out with a gaming angle

01:05:46   for at least one of the topics on connected.

01:05:49   And I was thinking about like,

01:05:50   oh, do you want to talk about controllers?

01:05:52   But no, we talked about controllers before.

01:05:54   You don't want to talk about handhelds

01:05:56   because obviously-- - Don't get me started

01:05:57   with controllers, Federico.

01:05:58   - No, exactly, also John has all the controllers.

01:06:01   Like, it's gonna become a monologue

01:06:04   and we don't want to have a monologue.

01:06:06   I thought, okay, we always talk about this in private.

01:06:10   So what if we had infinite power,

01:06:14   infinite money to spend at Apple?

01:06:16   It's not our money, it's Tim Cook's money.

01:06:19   And so one day we wake up and we have been blessed

01:06:23   with the power of fixing, improving gaming at Apple

01:06:28   with no questions asked, just infinite resources.

01:06:32   What do we do?

01:06:34   Brandon, your app first.

01:06:36   - Yeah, I think it's twofold.

01:06:38   Number one is invest some more resources

01:06:43   in your Proton compatibility layer-like thing

01:06:46   with the Apple Boarding Toolkit.

01:06:48   - Yeah, that was also mine, yeah.

01:06:50   - Yeah, that's like the obvious slam dunk here.

01:06:52   I've been using Whiskey a lot on my Mac studio.

01:06:54   - Oh, you have?

01:06:55   Okay. - Oh, yeah.

01:06:57   And it's weird what games it works for

01:07:00   and which ones it doesn't work for.

01:07:01   Like if you want to play Elden Ring on your Mac,

01:07:03   you can use Whiskey to play it.

01:07:05   If you want to play Fields of,

01:07:10   oh man, I just forgot the name,

01:07:11   Fields of Mystria, yes, the new great magic-based farm sim

01:07:16   that's like Echoes of Stardew Valley does not even boot.

01:07:20   - Really? - Really?

01:07:21   That's weird.

01:07:22   It's really just very hit or miss.

01:07:23   So my experience has been like,

01:07:26   I'm interested in playing this game.

01:07:27   I'll download it, see if it works.

01:07:29   Maybe it works, maybe it'll work a little bit.

01:07:31   Maybe it won't work at all and see how that functions.

01:07:35   But I feel like they are so close

01:07:37   to just having the Steam thing.

01:07:40   My big question about that is what happens

01:07:43   to the App Store?

01:07:44   Like, will you need to purchase all of your games

01:07:47   through the Apple App Store?

01:07:49   And will developers be cool with that?

01:07:52   Versus something like allowing, I don't know,

01:07:55   developers to include something like the porting toolkit

01:07:58   through Steam so you could just download all your games

01:08:01   through Steam as you were able to before,

01:08:03   but this time it's using a compatibility layer

01:08:05   to make it run on Apple hardware.

01:08:07   That feels like a little in the weeds.

01:08:10   I feel like Apple's gonna want to make it

01:08:11   like as easy quote unquote as possible,

01:08:13   and by doing so, end up making it too hard for developers.

01:08:16   That's one feeling.

01:08:18   The other feeling that I have about this,

01:08:20   really at the end of the day is,

01:08:23   and I know you're gonna talk about this, John,

01:08:25   so sorry to steal your thunder a little bit.

01:08:26   It's a taste thing.

01:08:28   It's like, it's totally a taste thing.

01:08:30   And the thing that's really bouncing around my head

01:08:33   thinking about this is the entirety of Annapurna Interactive

01:08:37   all just walked out like literally this week.

01:08:40   25 people.

01:08:41   Yes, all just bailed.

01:08:44   They were working on spinning off Annapurna Interactive

01:08:47   into its own entity outside of Annapurna.

01:08:50   Talks fell through, didn't go very well.

01:08:53   You have 25 of the best taste makers

01:08:56   in the industry right now who made,

01:08:59   and it should be noted and published,

01:09:01   some incredible games for Apple Arcade's launch,

01:09:05   and some of the sustainment there,

01:09:07   who are now free agents looking to form a new entity.

01:09:12   Yep.

01:09:13   And it's not even just Arcade,

01:09:14   because Stray, for instance, is an Annapurna game,

01:09:17   and Stray's on the Mac too.

01:09:19   Yeah, I mean, this is, the taste thing to me

01:09:22   is the big question, because part of me wants to say

01:09:25   I kind of quarrel with this premise from the get-go,

01:09:28   which is you can't really buy taste.

01:09:30   You can't, you know, you can't, you can't,

01:09:32   money's not gonna fix taste, but it can hire people.

01:09:34   You can hire people with taste, yes.

01:09:36   Yes, you can, you can.

01:09:37   And here's the thing that, to me,

01:09:39   the greatest mystery of all is that Apple has spent

01:09:42   an extraordinary amount of money

01:09:45   and hired a lot of really talented people

01:09:48   to develop movies and TV shows,

01:09:51   and they can't do something similar with video games

01:09:53   for the life of them.

01:09:55   And that I don't really get.

01:09:56   And I think it comes down to treating game developers

01:10:00   like app developers, and I don't think

01:10:02   that that's the right approach.

01:10:04   You need to be treated more like movie creators,

01:10:07   TV show creators, that sort of thing.

01:10:10   Yeah, I feel like almost institutionally,

01:10:14   there's this idea at Apple that games are not an art form,

01:10:19   and I don't wanna have the discussion,

01:10:22   "Ooh, are video games art?"

01:10:23   I mean, I feel like we're past that, from my perspective.

01:10:27   Obviously, they are.

01:10:28   But I feel like institutionally at Apple,

01:10:31   they think of games as just software,

01:10:34   and yes, it is software.

01:10:37   - So are movies these days, really,

01:10:39   when you think about it, right?

01:10:40   - Right, exactly, especially with Dolby Atmos

01:10:43   and all the fancy audio and video stuff.

01:10:45   But like, Elden Ring or a, I don't know,

01:10:50   a Final Fantasy VII are fundamentally different

01:10:53   from a calendar app and a task manager.

01:10:57   Like, something, on the one hand,

01:11:00   you have entertainment and an art form,

01:11:03   and on the other, you have a productivity tool, a utility.

01:11:08   It would be like comparing a hammer to a painting.

01:11:13   Like, yes, both are objects,

01:11:16   and I guess this is the problem with, right?

01:11:19   Because this is the problem with Apple.

01:11:20   They're thinking of both forms as digital objects, right?

01:11:25   It's like saying, "Oh, a hammer, a hammer, it's an object.

01:11:29   A painting, yes, it's an object on the wall.

01:11:31   Both are physical objects."

01:11:33   Like, they're fundamentally different.

01:11:35   - I think that is the core of the issue would be,

01:11:39   first off, like, before the money

01:11:41   and before the infinite power,

01:11:43   you need to institutionally understand

01:11:45   that you're dealing with something fundamentally different

01:11:48   from a calendar app or Snapchat or whatever.

01:11:53   Like, there's apps and there's games,

01:11:54   and those are two separate things.

01:11:56   And dealing with the creators

01:11:59   of those two different types of software

01:12:04   requires two different approaches.

01:12:06   - Yeah, I agree.

01:12:07   I think one of the traps that Apple fell into

01:12:09   is they got into gaming by mistake.

01:12:12   I think that once they had the free downloads

01:12:16   with in-app purchases,

01:12:17   they stumbled into a business model

01:12:20   of kind of the candy crushes of the world,

01:12:22   and it has made them an extraordinary amount of money

01:12:27   that they don't really understand

01:12:28   how they ended up where they are,

01:12:31   but they don't want to screw that up in some way.

01:12:35   And I also feel like it's going too far

01:12:39   to say that there's no taste in Apple,

01:12:41   because there are good games on the App Store,

01:12:43   on the Mac App Store.

01:12:44   I think the balance is off.

01:12:46   I think that the problem is is that there's one person

01:12:49   in the corner advocating for artistic indie games,

01:12:53   and they lose more often than they don't.

01:12:55   - Yeah, and I feel like we had

01:13:01   high hopes for Apple Arcade to sort of become

01:13:05   the symbol of that balance of like,

01:13:08   yeah, you can have the easy to play,

01:13:12   family-friendly games, but also it can be a place

01:13:16   for the more niche indie,

01:13:21   artsy games that the press loves to talk about

01:13:26   and the sort of games that we knew are words, right?

01:13:31   But the balance has quickly started to feel off

01:13:36   in Apple Arcade to the point where Netflix

01:13:39   is actually doing a better job, maybe, with that balance.

01:13:42   Like, yeah, they have the games for, you know,

01:13:45   what's the TV show that also has a game for Netflix?

01:13:50   Like the--

01:13:52   - They have a Stranger Things game on there.

01:13:54   - They have the video game tie-ins for--

01:13:55   - They have a lot of dating game type.

01:13:57   - Lot of dating games.

01:13:57   - Like Love Island, I think, and stuff like that.

01:13:59   - Yeah, yeah, but also they are cutting deals

01:14:03   with developers of actually, like,

01:14:07   I don't wanna, serious maybe doesn't quite describe it,

01:14:10   but like the sort of indie games that, you know,

01:14:13   are more, are traditionally covered

01:14:16   in mainstream video game press

01:14:19   and the sort of games that you see at the game awards

01:14:21   and the win awards, you know, around the world.

01:14:24   - The people making the decisions over at Netflix games are,

01:14:27   I mean, they have taste coming out of every pore.

01:14:32   Like having immortality available on Netflix,

01:14:36   that is, it was, you know, it was a big deal.

01:14:38   Video game got nominated for some game awards stuff,

01:14:41   but by all accounts, like not a huge, huge, huge video game,

01:14:46   but the choice to have that thing ported to mobile

01:14:49   was incredible.

01:14:50   Same thing with like Into the Breach.

01:14:52   The fact that Netflix is the reason

01:14:53   we have Into the Breach on mobile,

01:14:56   I could not thank them more vocally for that

01:14:59   'cause that is one of the best mobile games

01:15:01   I think ever made.

01:15:02   And I remember thinking that when it came out on Switch,

01:15:04   like, man, I wish this was on my phone

01:15:06   and Netflix made that happen.

01:15:07   And I feel like Apple should be making that happen.

01:15:10   To launch with something like the new RPG

01:15:14   by the creator of Final Fantasy,

01:15:16   who is looking back on his entire career

01:15:18   and deciding to make one last magnum opus

01:15:22   and now to be in a place where I'm like,

01:15:25   you know, I'm excited that there's a new retro bowl out,

01:15:28   but I was having enough fun with the original retro bowl.

01:15:32   - Yeah.

01:15:34   Here's a question for you guys.

01:15:36   What do you think about the push into the AAA space

01:15:40   that Apple has seemed to be really pushing at its events?

01:15:43   Because it seems to me that to kind of get this house

01:15:47   in order, if we're spending Apple's money,

01:15:49   I think they ought to be starting with the kind of things

01:15:52   that Netflix is doing first,

01:15:54   because we know those kinds of games typically can run

01:15:57   a lot better on an iPhone or a Mac or an iPad,

01:16:01   whereas they're really struggling

01:16:02   with some of this AAA stuff,

01:16:04   whether it's, you know, Assassin's Creed

01:16:06   or Death Stranding or some of the other things.

01:16:10   I know I just played Frostpunk 2,

01:16:14   which is out on Steam.

01:16:17   And I haven't played it a lot yet.

01:16:18   I did fire it up on my Mac on a very high-end MacBook Pro,

01:16:22   and it really struggled to get over 20, 25 frames per second.

01:16:27   I mean, not to get really too deep in the weeds

01:16:30   on things like frames per second,

01:16:32   but the fans spun up immediately, got really hot,

01:16:36   and the battery just started dropping precipitously.

01:16:38   I mean, it was having a hard time.

01:16:40   And I just don't think that Apple Silicon

01:16:42   is really quite ready yet for AAA-type titles.

01:16:46   - Yeah, I mean, we've seen some,

01:16:50   I think rumored, not confirmed numbers, right,

01:16:53   from Capcom's Resident Evil endeavors,

01:16:56   some pretty small numbers of attach rate

01:17:00   when it comes to those games having sell-through.

01:17:03   And that's a bummer.

01:17:05   I think one of the big things here that is worth noting,

01:17:09   and this is true, I think,

01:17:10   of pretty much any endeavor like this,

01:17:13   is it's all about time.

01:17:16   Like, you need to continue doing it,

01:17:17   just because the new Assassin's Creed didn't sell well

01:17:22   doesn't mean, okay, we tried that,

01:17:23   and now we move on to the next thing.

01:17:25   You need to make a continued concerted effort

01:17:27   to court these developers

01:17:28   and give them enough visibility

01:17:33   into the fact that this stuff is available on Apple devices

01:17:36   to continue to push against the now two-decade-old narrative

01:17:41   that you can't play games on Apple hardware.

01:17:45   Like, it's been going for so long at this point

01:17:48   that the only thing that you can do

01:17:50   to combat the time that it took

01:17:52   to build that view in people's heads

01:17:55   is reverse the flow of time

01:17:58   by continuing to push back against it.

01:17:59   And I would like that to be a world in which we live.

01:18:05   I would like a world in which the next version

01:18:08   of the Apple TV or something

01:18:10   allowed you to play that stuff as well.

01:18:14   I think it's all right there.

01:18:17   This is the big frustration point for me, at least,

01:18:19   is, and I don't know how you two feel about it,

01:18:22   it feels like it's right there for the taking.

01:18:24   Like, they are so close to having a world

01:18:28   in which Apple is like a serious other competitor

01:18:32   against even Xbox and PlayStation if they want to be,

01:18:36   and it's just like somebody internally there

01:18:40   doesn't want to or doesn't know how to just reach out

01:18:45   and grab it, you know?

01:18:46   - Yeah, yeah, I agree.

01:18:48   I mean, it's to the point now where even though

01:18:49   you can do streaming game services on iOS and iPadOS,

01:18:54   no one's doing it because I think that those bridges

01:18:57   have been kind of burned with the old rules on the App Store

01:19:02   and I could see a world where, yeah,

01:19:04   you could play GeForce Now on the Apple TV,

01:19:07   maybe you would get Xbox streaming on there,

01:19:10   Apple could do its own thing.

01:19:12   I would love Apple to make a controller.

01:19:14   I think a lot of the technologies that are in things

01:19:16   like the AirPods would make for an amazing game controller.

01:19:20   You know, instead, it's very un-Apple-like

01:19:22   when you think about it.

01:19:24   I mean, I'd give them credit for the deep support

01:19:26   for the DualSense and the Xbox controller,

01:19:29   but really, that's not a very Apple-like thing to do,

01:19:33   to be relying on third parties for that important

01:19:35   input device for gaming on the Mac or on the Apple TV.

01:19:39   - Yeah.

01:19:41   I feel like, so the big thing for me was gonna be

01:19:47   if I had infinite money and power at Apple,

01:19:50   I would build, and this is something that Brandon said,

01:19:53   I would build something like Proton.

01:19:55   If there's a company that I would trust to know

01:19:58   how to build a translation API,

01:20:03   you know, I mean, look at Apple and their history,

01:20:06   what they've done with Rosetta,

01:20:08   with the intro transition, what they have done,

01:20:11   what they have done, once again,

01:20:12   with the transition to Apple Silicon.

01:20:14   This is a company that has, over the years,

01:20:16   historically built multiple translation layers

01:20:20   to make sure that their platforms could continue

01:20:23   working for users, and they have shown some signs of that

01:20:28   with the, what's it called, the game porting toolkit.

01:20:31   - Yeah, yes.

01:20:32   - But like, and something like Proton,

01:20:35   which is a very low level, sort of this,

01:20:37   Proton, for those unaware, it's what the Steam Deck uses,

01:20:39   for example, to let you play all sorts of PC games

01:20:42   on a Linux-based machine, and it's a collaboration

01:20:45   between Valve and Code Weavers, I wanna say,

01:20:49   to basically take Wine, which is this piece of software

01:20:52   that translates some low-level Windows APIs,

01:20:55   like DirectX and Direct3D, to Vulkan-based APIs on Linux.

01:21:00   And so, an Apple version of that, where you have Mac OS,

01:21:05   or even just like any Apple platform,

01:21:08   becoming capable of translating Windows APIs,

01:21:11   because let's face it, developers are gonna build games

01:21:15   on Windows, it's their biggest addressable market,

01:21:18   and Apple needs to start from that recognition, right?

01:21:21   They're not gonna build Mac-native games,

01:21:24   but if Apple could only build the equivalent of Proton

01:21:29   for Apple devices, that would immediately,

01:21:33   and work with Valve, obviously, to get that going,

01:21:36   and I wouldn't, I don't think Valve would be against it,

01:21:41   because yes, they have the Steam Deck,

01:21:44   but at the end of the day, they're running a store,

01:21:46   and the more copies they can sell--

01:21:48   - Yep, that's where they're making the money.

01:21:49   - And the more money they can make off of commissions,

01:21:51   I have a feeling they're gonna be happy,

01:21:53   which is why they're already teaming up

01:21:55   with third-party manufacturers to build native

01:21:59   Steam Deck alternatives, they're just,

01:22:01   yeah, you won't buy a Steam Deck,

01:22:03   but you're still gonna use Steam,

01:22:05   and you're still gonna buy those games on Steam,

01:22:08   and so imagine if I had infinite money cutting a deal

01:22:11   with Valve and working on an Apple version of Proton,

01:22:15   and getting the entire Steam library over time running

01:22:19   on Apple devices, that's the dream,

01:22:22   and at the same time, having a cultural change,

01:22:27   where you have a service like Apple Arcade,

01:22:30   where the mobile-first games have a much better balance,

01:22:33   something more akin to Netflix games, for example,

01:22:37   having that two-pronged approach of like,

01:22:40   there's the desktop gaming, and there's also a better,

01:22:43   more balanced take on Apple Arcade for families,

01:22:47   and for people who wanna buy iOS and iPadOS originals

01:22:52   in Apple Arcade, that's the dream for me.

01:22:55   - What would you think, Federico,

01:22:57   of Apple buying a publisher?

01:23:00   Bringing Annapurna in-house, basically,

01:23:02   having a group like that.

01:23:03   - I thought about that.

01:23:04   I also thought about, like, should Apple be a publisher?

01:23:07   - That's what I mean, yeah.

01:23:09   - And I don't know, given the circumstances, right,

01:23:13   and given the developer relations now,

01:23:16   and the stories that we have seen

01:23:18   from developers dealing with Apple Arcade,

01:23:21   seems like a scary prospect, but again,

01:23:25   there needs to be a cultural change, right?

01:23:27   - Right, right.

01:23:28   - And the thing is, why would Apple do it, right?

01:23:34   - They did it for movies, right?

01:23:35   - They did it for movies, and it's not making them

01:23:39   a huge amount of money.

01:23:40   - Yes, but it supports the hardware sales.

01:23:42   If you have stuff that can push the hardware,

01:23:44   then you can sell more hardware.

01:23:47   - I also think, in some ways, and I know that, you know,

01:23:50   at the end of the day, it's all about

01:23:52   how much money they're bringing in,

01:23:53   but I do think there is a little bit of long-term thinking

01:23:55   when it comes to Apple TV, specifically,

01:23:57   where them being able to build themselves up

01:23:59   as a reputable place to see the best television available,

01:24:04   you know, now that HBO has become what it has,

01:24:08   I think there's a huge value in continuing

01:24:12   to pump out great television over time,

01:24:16   because eventually, that will, again,

01:24:19   push through to hardware sales, right?

01:24:22   - And then you've got a catalog,

01:24:23   and that's really what it's, you know,

01:24:24   that's where it started talking about,

01:24:25   which is having a long-term view of this stuff,

01:24:27   which is building up a catalog, and right now,

01:24:29   it kind of feels like a lot of Apple Arcade stuff.

01:24:32   It comes on to great fanfare, it sticks around for a while,

01:24:35   but then it leaves, 'cause an awful lot of games have left

01:24:38   and either gone back to the paid app store

01:24:40   or are available on other platforms now.

01:24:43   - I don't know if this is true about Apple,

01:24:45   but I know that there's been a lot of reporting

01:24:47   to kind of confirm this about what it's like

01:24:50   working internally, at least at Google,

01:24:52   where there's a lot of, as you were saying, fanfare

01:24:56   when you release a product,

01:24:58   and getting a product through to release

01:25:01   is the thing that gets you promoted in-house

01:25:03   and then moved on to another product,

01:25:05   but if you are part of the, like, sustainment crew

01:25:07   that gets left behind to continue working on a thing

01:25:10   after it's launched, you kind of get no ribbons

01:25:12   for that whatsoever, and I'm curious

01:25:15   if there's something similar at Apple,

01:25:17   if that's a similar internal vibe.

01:25:20   It may be, it may not be,

01:25:22   but with the way Apple Arcade was introduced

01:25:25   to great fanfare and then totally fell off so quickly,

01:25:28   I'm concerned that it's more of like

01:25:32   an internal culture thing than anything else.

01:25:35   - Could be.

01:25:37   Well, I think we did it.

01:25:41   Not only did we fix gaming at Apple,

01:25:43   but we also did a successful episode.

01:25:46   We did, but we also did a successful episode

01:25:49   of "Connected" with this new lineup.

01:25:51   - Well done, well done, team.

01:25:53   - Well done, well done, good job,

01:25:55   and, you know, we were successful.

01:25:58   I'm gonna try and wrap everything up.

01:26:02   This was episode 519.

01:26:04   I wanna thank our sponsors again.

01:26:06   Those were NetSuit, Feedbod, and Backblaze.

01:26:10   Go check out the links in the show notes

01:26:14   for Relay's fundraising for St. Jude

01:26:17   with the upcoming podcastathon on Friday, September 20th.

01:26:21   It's gonna be a 12-hour livestream

01:26:24   featuring Mike and Steven

01:26:26   and a selection of other Relay hosts and friends

01:26:28   doing crazy things and doing it for the kids

01:26:31   because cancer for kids sucks.

01:26:33   And so if you can, you know, donate,

01:26:36   go check out the links, make a donation,

01:26:38   big or small, it doesn't matter.

01:26:39   Obviously the bigger it is, the better, you know?

01:26:41   I mean, let's face it, you know, more money is better,

01:26:44   but, you know, any amount helps.

01:26:46   And you can go to stjude.org/relay to do so.

01:26:49   I wanna thank Brandon for joining us

01:26:54   on this special episode of "Connected."

01:26:56   - I wanna thank you also.

01:26:58   - Well, you're welcome.

01:27:00   You can find Brandon, you can find Brandon

01:27:04   in a bunch of places.

01:27:05   First off, you can find Brandon at Wavelengths.Online,

01:27:09   this rejuvenated blog and YouTube channel

01:27:14   and video series/podcast that I absolutely love.

01:27:20   - Thank you.

01:27:21   - Your video on the PS5 Pro is really good.

01:27:25   - Oh, I love the Nintendo predictions one too.

01:27:27   - I love the Nintendo Switch predictions video,

01:27:31   which we're gonna talk about at some point.

01:27:33   But yeah, Wavelengths.Online.

01:27:35   You can also find Brandon podcasting into the aider.

01:27:39   That's into the cast.online.

01:27:41   As you can see, Brandon is very online in a lot of places.

01:27:45   - It's one of our people.

01:27:47   - One of our people.

01:27:48   Into the other excellent video game show.

01:27:50   It's a low key video game podcast.

01:27:52   It is my favorite, personally speaking.

01:27:56   And you can also find Brandon with the two of us,

01:27:59   actually at MPC.

01:28:01   That's on Mac Stories.

01:28:02   Just go to macstories.net/mpc.

01:28:05   And that's where we talk about how we spend our money

01:28:07   on handhelds and portable consoles and portable devices.

01:28:11   And Brandon is also on Threads and Mastodon.

01:28:13   And there's gonna be links in the show notes

01:28:15   because I cannot be bothered to repeat the username.

01:28:17   Just click the link and you can find the profile.

01:28:20   - Click the linky.

01:28:22   - Yeah, links are good.

01:28:23   Hyperlinks are a nice piece of technology.

01:28:26   You can find Jon in also a bunch of places.

01:28:30   Jon runs Mac Stories with me.

01:28:32   App Stories, we do Unwind.

01:28:36   Jon is also very much online as a person.

01:28:39   You can find Jon on Threads and Mastodon.

01:28:42   You know Jon, you know, so I don't think--

01:28:44   - I'm hanging around.

01:28:45   You don't need to explain me too much.

01:28:46   - He's always around.

01:28:47   I don't need to explain Jon.

01:28:48   I also don't need to explain me.

01:28:50   I'm always me.

01:28:51   I've always been me.

01:28:52   - You've always been teaching.

01:28:53   - Go check out the iOS and iPadOS 18 review if you want.

01:28:57   There's a bunch of bonus features that you can pay for,

01:29:00   which I'd love you to check out.

01:29:01   Like I mentioned, the illustrations from Scout

01:29:03   are available as wallpapers, which look glorious.

01:29:07   And you can also get them as a screensaver on your Mac

01:29:10   if you're a Mac person.

01:29:11   I'm not a Mac person, but I installed the screensavers.

01:29:14   And so whenever my Mac is connected, after a while,

01:29:16   it just boops and goes into the screensaver

01:29:18   with the time lapse.

01:29:19   It's very nice looking.

01:29:20   Do I need to thank anybody else?

01:29:22   Well, I guess we need to thank Mike and Steven,

01:29:24   even though they're not here, for gifting us connected.

01:29:29   And that's it for this week's episode.

01:29:33   It's the first time in 10 years that I've done this show

01:29:36   that I have done the outro.

01:29:38   So, you know, and also if you want to get

01:29:42   a longer ad-free version of this show

01:29:44   that has a pro segment before it,

01:29:48   and that typically people can listen to live also,

01:29:51   but not in this case, you can get Connected Pro

01:29:54   at getconnectedpro.co, I believe is the URL.

01:29:57   - This week we talked about our superpowers.

01:29:59   So that's a very good one to listen to.

01:30:01   - Oh, yes, we talked about our superpowers

01:30:04   and Jon as a weird one.

01:30:06   - Of course I do.

01:30:08   (laughing)

01:30:09   - So that being said, say goodbye, Brandon.

01:30:11   - Yours is just creepy.

01:30:13   - No, mine is not creepy, okay?

01:30:14   No, it's not creepy.

01:30:16   - It's just adjacent to what soldiers did in World War I.

01:30:20   - There we go.

01:30:21   - That being said, say goodbye, Brandon.

01:30:25   - Goodbye, Brandon.

01:30:27   - Say goodbye, Jon.

01:30:28   - Goodbye.

01:30:29   Are you there too?