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183: Scouting Indie Games for a Living, with Lucy James

 

00:00:00 ◼   ► This time on State of the Workflow, I'm joined by Lucy James.

00:00:03 ◼   ► For 12 years, Lucy was one of the faces of GameSpot, a video producer,

00:00:07 ◼   ► an on-camera host who became one of the most recognizable people in games media.

00:00:12 ◼   ► Then, in June of this year, Lucy left GameSpot to go out on her

00:00:16 ◼   ► own.

00:00:16 ◼   ► She announced her departure from GameSpot on a Monday, launched her own independent publication

00:00:21 ◼   ► the same day, and then on the Friday, she was on stage at the

00:00:24 ◼   ► Dolby Theater in Los Angeles, co-hosting Summer Game Fest alongside Jeff Keeley, talking about

00:00:30 ◼   ► her new project in front of millions of people watching at home.

00:00:34 ◼   ► This project is called Looking for Game.

00:00:37 ◼   ► It's a weekly newsletter where Lucy recommends upcoming games and delivers playable demo code

00:00:42 ◼   ► straight to your inbox.

00:00:43 ◼   ► On this episode, I want to dive into where the idea came from, how

00:00:47 ◼   ► Lucy manages content production, and just what it's like to be the co-host of

00:00:51 ◼   ► one of the biggest gaming events of the year.

00:00:53 ◼   ► But before we get started with this episode, I want to tell you about

00:00:57 ◼   ► something that's really important to me.

00:00:58 ◼   ► Every September here at Relay, we raise money for Childhood Cancer Awareness Month in

00:01:03 ◼   ► partnership with our friends at St.

00:01:05 ◼   ► Jude Children's Research Hospital.

00:01:07 ◼   ► Since twenty nineteen the relay community has raised over five million dollars for the

00:01:12 ◼   ► kids of Saint Jude.

00:01:13 ◼   ► And I'm asking you once again to please go to saintjud.org/slash relay where you

00:01:18 ◼   ► can learn more and donate.

00:01:20 ◼   ► Why would you do this?

00:01:21 ◼   ► Let me give you some background.

00:01:23 ◼   ► An estimated four hundred thousand children around the world get cancer every year.

00:01:27 ◼   ► When St.

00:01:28 ◼   ► Jude opened its doors in nineteen sixty-two, childhood cancer was largely considered incurable.

00:01:33 ◼   ► But since then, Saint Jude has helped push the overall survival rate in the

00:01:37 ◼   ► US from twenty percent to more than eighty percent, and we will not stop

00:01:41 ◼   ► until no child dies from cancer.

00:01:44 ◼   ► Curing childhood cancer is a tremendous undertaking and Saint Jude needs our help.

00:01:48 ◼   ► The generosity of donors everywhere, just like you, support cutting edge research that saves

00:01:53 ◼   ► lives and ensures that families never receive a bill from Saint Jude for treatment,

00:01:57 ◼   ► travel, housing or food.

00:01:58 ◼   ► I've been lucky enough to visit Saint Jude many times over the years and

00:02:01 ◼   ► I've seen some of the facilities that enable this.

00:02:04 ◼   ► They truly are an incredible place.

00:02:06 ◼   ► Every child deserves a chance to live their best life and celebrate every moment.

00:02:10 ◼   ► When you support St.

00:02:11 ◼   ► Jude, you can help make cures possible for kids with cancer because together we

00:02:16 ◼   ► can save more lives.

00:02:17 ◼   ► I want to tell you about a couple of things.

00:02:19 ◼   ► We have a goal of seven hundred thousand dollars that we're trying to raise

00:02:22 ◼   ► this year for Childhood Cancer Awareness Month.

00:02:25 ◼   ► You can make a donation today by going to Saint Jude.org slash relay.

00:02:29 ◼   ► Your donation can unlock some fun rewards for you.

00:02:31 ◼   ► You can check if your employer will match your gift.

00:02:34 ◼   ► There's a blue search employer button on the donation summary page.

00:02:37 ◼   ► This will mean that your gift could be doubled.

00:02:40 ◼   ► I also want to let you know about the podcast a thumb.

00:02:42 ◼   ► The 2026 podcast a thon live stream is on Friday, October 2nd.

00:02:46 ◼   ► It'll be the grand finale of the campaign this year.

00:02:48 ◼   ► We'll be running from 12 p.m.

00:02:50 ◼   ► to twelve AM Eastern Time on Relay's YouTube channel.

00:02:53 ◼   ► There's a link in the show notes to a YouTube event which you can

00:02:55 ◼   ► go and get a reminder on and that's where we'll be.

00:02:58 ◼   ► That is on the second of October this year.

00:03:02 ◼   ► We're really excited about it.

00:03:03 ◼   ► I hope that you'll tune in.

00:03:05 ◼   ► You can go and find out more about all of this by going to

00:03:07 ◼   ► saintju.org/slash relay.

00:03:09 ◼   ► More cures, more hopes, more tomorrows.

00:03:12 ◼   ► Thanks for listening.

00:03:13 ◼   ► Let's go on with the show.

00:03:15 ◼   ► Lucy, I would like to start by asking you, like if you think about

00:03:19 ◼   ► your workflow for getting your work done, can you tell me an app that

00:03:23 ◼   ► is absolutely indispensable for you.

00:03:26 ◼   ► Ooh, the Google Suite.

00:03:28 ◼   ► Okay, the whole thing.

00:03:30 ◼   ► Docs, sheets.

00:03:31 ◼   ► Haven't had to make a slide just yet, but I was very good at

00:03:35 ◼   ► doing that at GameSpot.

00:03:36 ◼   ► But no, I mean the vast majority of everything goes through Google, whether it's

00:03:42 ◼   ► Gmail, Keep, I couldn't live without calendar.

00:03:46 ◼   ► Okay.

00:03:47 ◼   ► Appointments through there, meet.

00:03:49 ◼   ► Oh, you really are in.

00:03:50 ◼   ► You're like in.

00:03:51 ◼   ► I guess 'cause I mean, hey, I pay for the workplace place.

00:03:53 ◼   ► I'm gonna get every last bit.

00:03:55 ◼   ► I'm gonna ring all of it out, yeah.

00:03:57 ◼   ► I don't hear people reference Google keep.

00:04:00 ◼   ► That's the notes, right?

00:04:01 ◼   ► Like so the note taking.

00:04:03 ◼   ► Mm-hmm.

00:04:03 ◼   ► So I have both PC and Mac and I have an iPhone PC for

00:04:08 ◼   ► me is obviously gaming.

00:04:10 ◼   ► And in terms of like the Windows interface, you've got your sticky notes, you've

00:04:14 ◼   ► got, well, I don't have Google Docs or anything.

00:04:17 ◼   ► But with Mac, you know, I put something in a note or I type

00:04:19 ◼   ► something and I copy it and I can immediately paste it on another device.

00:04:22 ◼   ► There's that element to it.

00:04:23 ◼   ► Yeah.

00:04:23 ◼   ► But the one key thing that I do have logged in on everything is

00:04:26 ◼   ► my Google account.

00:04:27 ◼   ► And so I used Airtable to put everything in for a while.

00:04:32 ◼   ► I still use Airtable for more like content calendar type thing.

00:04:34 ◼   ► But even that I might honestly move to Google Calendar and just have a

00:04:38 ◼   ► really intense calendar.

00:04:40 ◼   ► That would be a very intense calendar.

00:04:42 ◼   ► Miserable to look at.

00:04:43 ◼   ► Yeah.

00:04:43 ◼   ► But because Google is logged in on everything and I could just pick up

00:04:46 ◼   ► my phone and look oh there it is.

00:04:47 ◼   ► I can add it as a Google keep note.

00:04:49 ◼   ► It's just oh obviously I'm like two and a half months in at this

00:04:52 ◼   ► point and so things are just sort of falling into place because you know,

00:04:55 ◼   ► now I have to pay for things.

00:04:57 ◼   ► You know, you've set me up my next question up perfectly.

00:04:59 ◼   ► Two and a half months into what?

00:05:01 ◼   ► Running my own business.

00:05:03 ◼   ► Yes.

00:05:04 ◼   ► So for people that don't know your work, can you explain what you're doing

00:05:08 ◼   ► right now?

00:05:08 ◼   ► So it does sound like a fake job and it gets increasingly difficult to

00:05:12 ◼   ► explain what I do to my parents.

00:05:14 ◼   ► But so I run a newsletter called Looking for Game.

00:05:16 ◼   ► Every week I email over indie game recommendations.

00:05:20 ◼   ► So I spend a lot of time curating and playing demos, talking to developers,

00:05:23 ◼   ► talking to publishers who have stuff coming up, and basically just highlight games that

00:05:27 ◼   ► I think are interesting and worth your time.

00:05:29 ◼   ► And then on top of that, I do like a little bit of speaking

00:05:33 ◼   ► stuff, so panels and hosting things.

00:05:36 ◼   ► And then I've got my podcast, which is friends per second.

00:05:40 ◼   ► And so I get to have a bit of everything.

00:05:43 ◼   ► So I was at GameSpot for twelve years and so now, you know, I'm

00:05:47 ◼   ► out of there and doing my own thing.

00:05:49 ◼   ► It's interesting that you say you find it hard to explain to people.

00:05:52 ◼   ► I feel like I write an email newsletter is just becoming More of an

00:05:57 ◼   ► understood thing.

00:05:58 ◼   ► It's the new I've got a podcast.

00:06:00 ◼   ► Yes, it is.

00:06:01 ◼   ► Yeah.

00:06:01 ◼   ► Or like I'm a YouTuber or whatever.

00:06:03 ◼   ► Like it's like the new one of those.

00:06:05 ◼   ► You mentioned you're at GameSpot, you're at GameSpot for over ten years, right?

00:06:09 ◼   ► What were you doing when you started and what were you doing when you

00:06:12 ◼   ► left?

00:06:12 ◼   ► So in January twenty twelve, when I first crossed into the halls, I was

00:06:17 ◼   ► an intern, so I was there for a month.

00:06:19 ◼   ► I think internships are much rarer in the UK now.

00:06:22 ◼   ► I don't think you could get away with unpaid labor for a month, but

00:06:25 ◼   ► then I went away for a couple of years to work at a T

00:06:28 ◼   ► V company and then I came back to GameSpot and I was a contract

00:06:32 ◼   ► video producer.

00:06:33 ◼   ► Okay.

00:06:33 ◼   ► And when they hired me, I didn't know Photoshop and the the guy who

00:06:38 ◼   ► hired me, Chris Beaumont, I'll never forget his face.

00:06:41 ◼   ► Because I was hired because I'd done a lot of presenting work previously.

00:06:45 ◼   ► And he was like, he hired me as a producer.

00:06:47 ◼   ► And I was like, I have no idea what I'm doing with Photoshop.

00:06:49 ◼   ► He's like, oh God.

00:06:50 ◼   ► Yeah.

00:06:51 ◼   ► But it's fine.

00:06:51 ◼   ► I learned the Adobe Suite and I was pumping out videos and thumbnails, crucially.

00:06:56 ◼   ► Right.

00:06:56 ◼   ► So I was doing sort of like my own original short videos, longer videos.

00:07:01 ◼   ► And so it was under the show banner of in two minutes and reality

00:07:04 ◼   ► check.

00:07:04 ◼   ► And I was working on features with the the rest of the team, some

00:07:07 ◼   ► branded stuff.

00:07:08 ◼   ► And then by the end I was lead producer.

00:07:12 ◼   ► Which someone on the internet who doesn't like me thinks that means I was

00:07:17 ◼   ► in charge of GameSwort's entire video slate.

00:07:19 ◼   ► Far from it.

00:07:20 ◼   ► I do really want to say that if you think there are any missteps

00:07:23 ◼   ► with Game Sports video strategy, that was not on me and I probably agree

00:07:27 ◼   ► with the things that you say.

00:07:29 ◼   ► No one knew how wrong it was more than me.

00:07:31 ◼   ► Anyway, so my lead producer is a bit of a misnomer.

00:07:34 ◼   ► It just means that instead of being a manager, I was an IC individual

00:07:38 ◼   ► contributor.

00:07:39 ◼   ► So I could manage my own projects and the videos that I wanted to

00:07:42 ◼   ► make.

00:07:43 ◼   ► And so it just meant that I was deemed responsible enough and could do

00:07:47 ◼   ► everything by myself.

00:07:48 ◼   ► It sounds like that over your time you were kind of still within the

00:07:52 ◼   ► same kind of area, right?

00:07:53 ◼   ► Like working a video.

00:07:55 ◼   ► But assuming that you didn't know Photoshop when you began, I assume that you

00:07:59 ◼   ► picked up a lot of skills over your time at GameSpot.

00:08:01 ◼   ► Oh yeah.

00:08:02 ◼   ► Adobe Suite in particular.

00:08:04 ◼   ► I think in terms of camera work, so I was frequently kind of on

00:08:09 ◼   ► the other side of camera, so I wasn't really there setting up my own

00:08:12 ◼   ► shots or anything.

00:08:12 ◼   ► But then over time, like as the tools got better, even within Premier, that

00:08:16 ◼   ► that kinda fell on the wayside, but definitely got familiar with the Adobe Suite.

00:08:21 ◼   ► How did looking for game come about?

00:08:23 ◼   ► Where did the idea come from?

00:08:25 ◼   ► How long were you working on it before it became the thing that you

00:08:28 ◼   ► went ahead and did?

00:08:29 ◼   ► It wasn't necessarily that idea.

00:08:31 ◼   ► It was I've known Jeff Keely, so he heads up the Game Awards and

00:08:36 ◼   ► Summer Game First and hosts Opening Night Live and works on that show.

00:08:39 ◼   ► I've known for about ten years.

00:08:40 ◼   ► And so I was talking to him sort of under the guise of career

00:08:45 ◼   ► advice really, because at that point, I think it was around the time I

00:08:47 ◼   ► hit the 10 year market game spot and I was like, what am I

00:08:49 ◼   ► doing?

00:08:50 ◼   ► What's the next step?

00:08:51 ◼   ► And I've said this before, it's like if I was doing something by myself,

00:08:55 ◼   ► I felt like it had to be a different offering because I didn't just

00:09:00 ◼   ► want to be another person like d doing the news through my lens.

00:09:05 ◼   ► Okay.

00:09:06 ◼   ► Because I'm sort of not built that way.

00:09:09 ◼   ► I find it quite difficult to sort of put myself out there in that

00:09:12 ◼   ► way, at least individually.

00:09:13 ◼   ► Like I have a podcast that will talk about my impression of the news,

00:09:15 ◼   ► but it's like I d I don't know about doing that by myself and

00:09:18 ◼   ► so I realized over the past while that my interests had changed in terms

00:09:23 ◼   ► of gaming.

00:09:24 ◼   ► Like I'm obviously still playing the Triple A and everything but I became known

00:09:28 ◼   ► on France Persecond as being like a person who finds loosey ass games, which

00:09:32 ◼   ► is what the community has called the games that I pick and sort of

00:09:36 ◼   ► just really enjoying recommending the weirder games.

00:09:40 ◼   ► The smaller games aren't getting as much pickup.

00:09:43 ◼   ► And so from there I was just having this conversation with Jeff and I

00:09:46 ◼   ► sort of mentioned like if I was gonna go do something by myself, do

00:09:49 ◼   ► something in alignment with the game awards.

00:09:51 ◼   ► And then the idea just kind of came from there.

00:09:52 ◼   ► And then he was the one like 'cause we'd meet a few times and

00:09:56 ◼   ► just talk about what it could look like.

00:09:58 ◼   ► And then he had the idea of introducing me to the player dot GG

00:10:04 ◼   ► team.

00:10:04 ◼   ► So Pragner is the main company and then this first look, player play.gg, creators.gg,

00:10:08 ◼   ► there's different products that they have within that.

00:10:10 ◼   ► But they're their playtesting platform.

00:10:12 ◼   ► Because I talk to Beehive, I, you know, run the friends per second sub

00:10:18 ◼   ► stack.

00:10:18 ◼   ► I think we're gonna move that off over onto something else.

00:10:21 ◼   ► Maybe player.gg honestly.

00:10:23 ◼   ► Oh, that's an idea.

00:10:24 ◼   ► I should do that.

00:10:25 ◼   ► Write that one down.

00:10:27 ◼   ► Yeah, well the sub this is the thing is that Substack doesn't have a

00:10:31 ◼   ► gaming category, which I find ridiculous.

00:10:34 ◼   ► I don't understand how you can just blatantly not have a category for one

00:10:38 ◼   ► of the biggest, if not the biggest, entertainment pieces of media out there.

00:10:42 ◼   ► When I was doing the Friends for Second one, it would be under entertainment,

00:10:45 ◼   ► culture, technology.

00:10:47 ◼   ► You know, I was like making up category categories.

00:10:49 ◼   ► And then you've got people like Totillo and Chris Plant and Chris Dring and

00:10:53 ◼   ► like Schreyer, I think even the the YouTuber, Jason Schreyer.

00:10:57 ◼   ► Yeah, he's a YouTuber now.

00:10:58 ◼   ► He's a YouTuber now.

00:10:59 ◼   ► But I think what his Shrey guys, his newsletter on there, they don't have

00:11:02 ◼   ► a category for it.

00:11:04 ◼   ► I had a conversation with Beehive and this is not to talk smack at

00:11:08 ◼   ► all, but it was just very uninspiring and it was just very clear that

00:11:12 ◼   ► what we had for the vision of LFG was just not gonna gel with

00:11:15 ◼   ► what they could offer us.

00:11:17 ◼   ► We knew the value proposition.

00:11:19 ◼   ► We knew that we needed specific integrations because one of the things about looking

00:11:23 ◼   ► for game is it bridges the gap between, hey, you get to see a

00:11:27 ◼   ► TikTok of a game and then you have to leave the app, which TikTok

00:11:32 ◼   ► does not want you to do.

00:11:33 ◼   ► Go to Steam, wish list it.

00:11:35 ◼   ► And then it's like, Well if you're watching a TikTok, you're probably on your

00:11:38 ◼   ► phone.

00:11:39 ◼   ► So you're not gonna immediately download it and start playing, are you?

00:11:43 ◼   ► So my thing was I wanted to just get demos in people's hands because

00:11:48 ◼   ► cribbing from my degree psychology here, that's like a foot in the door in

00:11:52 ◼   ► terms of, you know, people have signed up for this email.

00:11:55 ◼   ► They're showing intent.

00:11:56 ◼   ► I'm at the stage now where I'm like eyeing.

00:11:59 ◼   ► Or I get more emails.

00:12:00 ◼   ► But the things that I sign up for, I do read.

00:12:02 ◼   ► So I read a bunch of newsletters and when I get them, I like

00:12:04 ◼   ► actively am excited about it.

00:12:05 ◼   ► And so then it's like giving them the demo, they can just download it

00:12:09 ◼   ► and it's super easy.

00:12:09 ◼   ► Like they can read what I think about it, but they get their time

00:12:12 ◼   ► with it.

00:12:13 ◼   ► And then if they're paid subscribers, they can talk about it in Discord or

00:12:16 ◼   ► you know, a lot of people are just like talking about it on social

00:12:19 ◼   ► or something.

00:12:19 ◼   ► Like it's been really gratifying to see people say, I found this because of

00:12:23 ◼   ► looking for game.

00:12:24 ◼   ► And so hopefully that means that when the game comes out, you already have

00:12:27 ◼   ► this group of folks who've played it, who, you know, are excited and will

00:12:32 ◼   ► hopefully buy the final product.

00:12:34 ◼   ► And so for me, it's like it's a win-win for developers.

00:12:37 ◼   ► You know, it's more press coverage in an age where press coverage is dwindling.

00:12:42 ◼   ► You're going out to an engaged audience and for the audience it's like they

00:12:46 ◼   ► are eager and hungry to find more games and want to play them.

00:12:50 ◼   ► And then they get a community at the end of it as well to

00:12:55 ◼   ► And uh my understanding too is like getting a lot of wish lists and

00:12:58 ◼   ► interest on Steam can help you get publishing deals too.

00:13:01 ◼   ► Right.

00:13:02 ◼   ► So I'm sure it helps the by making these recommendations, you may also be

00:13:06 ◼   ► providing some developers with the resources they need to get off the ground or

00:13:09 ◼   ► get over the finish line.

00:13:10 ◼   ► I hope so.

00:13:11 ◼   ► I think all of the ones I've heard so far are either self publishing

00:13:15 ◼   ► or they have like an indie publisher.

00:13:17 ◼   ► But yeah, I would absolutely love that.

00:13:19 ◼   ► Like I'm also talking to some dev teams where they're like, we have something,

00:13:21 ◼   ► we don't even have anything like really playable, but we've established a connection and

00:13:25 ◼   ► they're just gonna keep me posted as development works.

00:13:28 ◼   ► And so maybe we can run a playtest with the uh paid subscribers or

00:13:32 ◼   ► just send out like playtest codes to get sort of you know, feedback on

00:13:36 ◼   ► that.

00:13:36 ◼   ► So player.gg is the platform that you use.

00:13:40 ◼   ► It is a kind of publishing platform which lives within a bigger ecosystem for

00:13:46 ◼   ► tools for gamers basically.

00:13:48 ◼   ► And I guess what's good for you is they offer the integrations for you

00:13:52 ◼   ► to be able to kind of connect the developers and your audience, right?

00:13:56 ◼   ► So primarily it is a playtesting platform.

00:13:58 ◼   ► And so for me, that's great because I don't have to deal with things

00:14:03 ◼   ► like key mailer.

00:14:04 ◼   ► I can just get a CSV of keys and upload it straight into the

00:14:08 ◼   ► back end.

00:14:08 ◼   ► And then when I'm writing the newsletter, I can just literally put a button

00:14:12 ◼   ► in that says claim your key here.

00:14:14 ◼   ► And then it gives you the key.

00:14:16 ◼   ► And then player.gg is the side of things that if you are wanting to

00:14:19 ◼   ► be in a playtest, you sign up for player.gg account and sort of opt

00:14:23 ◼   ► into playtests.

00:14:24 ◼   ► But it's also where the curation side of things, because they have like curators.

00:14:29 ◼   ► I was the first one and now we've got a bunch more who just

00:14:31 ◼   ► joined, like Blessing, Badioe Jr.

00:14:34 ◼   ► from Kind of Funny, Tam from GameSpot, Jenny from Wholesome Games.

00:14:37 ◼   ► Like it was originally like a very bare bones, like sort of send an

00:14:40 ◼   ► email to your playtesters and then I'm in Slack with them and they showed

00:14:45 ◼   ► me what it was like and they were like, Have a play around with

00:14:47 ◼   ► it.

00:14:47 ◼   ► What do you want?

00:14:48 ◼   ► And I was like, Well, I would love the option to do this.

00:14:52 ◼   ► I would love this.

00:14:53 ◼   ► And the guys at play.gd are incredible.

00:14:56 ◼   ► Like Robert in particular, like I just say something and he just he just

00:14:59 ◼   ► puts it in.

00:14:59 ◼   ► So that the one that I come back to all the time is like,

00:15:02 ◼   ► I'm a TK advocate.

00:15:04 ◼   ► I always use TK.

00:15:06 ◼   ► I'll come back to something, you know, it just means that some part of

00:15:09 ◼   ► my brain has ignited and I'll go and write that part quickly before it

00:15:12 ◼   ► leaves.

00:15:13 ◼   ► And I was like, well, I don't want to do the control F TK.

00:15:17 ◼   ► I know Substack has a thing where it comes up on the side where

00:15:20 ◼   ► it says TK, where it's like stops you from publishing if you've left a

00:15:23 ◼   ► TK in.

00:15:24 ◼   ► Oh, that's clever.

00:15:25 ◼   ► And so I said that to Robert, who's well, he's also in Amsterdam.

00:15:27 ◼   ► And so it was like eleven PM for him.

00:15:30 ◼   ► And I finished writing the newsletter and I sent it.

00:15:32 ◼   ► And he replied back and he went, if you'd waited five more minutes, this

00:15:35 ◼   ► would have been in.

00:15:36 ◼   ► Yeah, I guess this is that situation of kind of being a big fish

00:15:39 ◼   ► in a small pond or a small fish in a in a big pond,

00:15:42 ◼   ► right?

00:15:42 ◼   ► Where if you're with one of the more existing platforms, you can already see

00:15:46 ◼   ► if it's being successful, but you don't get any say in that.

00:15:50 ◼   ► But if you're able to bring an audience to a platform, which you've obviously

00:15:54 ◼   ► been able to do, you're able to kind of help guide it a little

00:15:57 ◼   ► bit.

00:15:57 ◼   ► And you have more risk there, right?

00:15:59 ◼   ► Because they're trying to clearly build a business at the same time that you

00:16:02 ◼   ► are, but you can grow together that way.

00:16:05 ◼   ► I remember when I was started doing the research for this episode, I was

00:16:09 ◼   ► kind of looking through it and I was like, Oh, it's interesting that like

00:16:12 ◼   ► Lucy's the only person here.

00:16:14 ◼   ► And then just like a few days ago when I was referring to it

00:16:17 ◼   ► I saw before it was announced, like, oh hang on a minute.

00:16:19 ◼   ► Yeah.

00:16:19 ◼   ► Like there's a new contributors page and I know all of these people.

00:16:22 ◼   ► I'm sure you are advocating for them and now other people in the gaming

00:16:26 ◼   ► media are like, I would also like to have my own voice here and

00:16:28 ◼   ► I have things I want to say and now there's a place I can

00:16:31 ◼   ► go and do that.

00:16:31 ◼   ► That doesn't all of the baggage that some of the other platforms come with.

00:16:35 ◼   ► Yeah, absolutely.

00:16:37 ◼   ► And to that point about baggage and just like working together and sort of

00:16:42 ◼   ► it's really nice because they know everyone.

00:16:45 ◼   ► Like we all know the same people And obviously a lot of games come

00:16:49 ◼   ► through play.gg, like through First Look to run playtests or whatever.

00:16:53 ◼   ► And so if ever I need an intro to someone or they need an

00:16:57 ◼   ► intro to someone, we just like we talk about it in Slack.

00:17:00 ◼   ► Like I'm going to their team dinner at GamesClass.

00:17:02 ◼   ► I think you're part of the team.

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00:20:35 ◼   ► Of relay.

00:20:37 ◼   ► And so yeah, and we got to have this great moment where I announced

00:20:41 ◼   ► it on the first of June.

00:20:42 ◼   ► I was like, quit my job doing this to a landing page.

00:20:45 ◼   ► And then on the fifth, which was Summer Game Fest, Jeff was like, Well,

00:20:49 ◼   ► you know, you'll you'll talk about it on stage.

00:20:51 ◼   ► Which is, you know, for people that need the context, I would do want

00:20:54 ◼   ► to talk to you a little bit more about Summer Game Fest a little

00:20:56 ◼   ► later on, but you essentially got to announce your project to millions of engaged

00:21:01 ◼   ► viewers.

00:21:02 ◼   ► Which is kind of can't get much better than that right?

00:21:06 ◼   ► That's great.

00:21:07 ◼   ► Yeah.

00:21:07 ◼   ► What was the scariest part in leading up to launching your own project?

00:21:12 ◼   ► What was the thing that was really kind of weighing on you?

00:21:15 ◼   ► I felt a lot of guilt about leaving GameSpot to be honest.

00:21:19 ◼   ► Okay.

00:21:19 ◼   ► But in terms of like the actual difficult off the ground thing, I just

00:21:23 ◼   ► get so many emails.

00:21:25 ◼   ► And I'm one of those people who'd like try to reply to everything.

00:21:29 ◼   ► And I've realized that that can't be how I operate because it's gonna be

00:21:33 ◼   ► completely unsustainable and it means I'll never ever get a break.

00:21:36 ◼   ► And then also just, you know, as a British person navigating things like healthcare.

00:21:41 ◼   ► Because you're a British person in America is the key there.

00:21:44 ◼   ► Yeah.

00:21:45 ◼   ► Yeah.

00:21:45 ◼   ► From the financial side too I really thought I was like, I'm gonna be

00:21:49 ◼   ► great.

00:21:49 ◼   ► I'm just gonna make a spreadsheet.

00:21:50 ◼   ► I'm just gonna put everything in there.

00:21:52 ◼   ► No, I got QuickBooks and it's the best thing I could have bought.

00:21:55 ◼   ► You need these tools 'cause the the it's just too complicated otherwise.

00:21:58 ◼   ► They try to make it complicated.

00:21:59 ◼   ► So you've got to get something to sit in between.

00:22:02 ◼   ► It's like I always used to resent putting in expenses and stuff at GameSpot.

00:22:07 ◼   ► And then when it's for me, I'm just like, Where's the receipt for this

00:22:10 ◼   ► thing?

00:22:10 ◼   ► Oh my god.

00:22:11 ◼   ► I I I it's really important.

00:22:13 ◼   ► I get really scared.

00:22:15 ◼   ► Y I I had a similar thing when I was self-apployed and then I

00:22:18 ◼   ► immediately felt bad for how hard I made it for the person who needed

00:22:22 ◼   ► to do with the expenses because now I come to understand why and how

00:22:27 ◼   ► important it is to actually file those expenses.

00:22:30 ◼   ► Yes.

00:22:30 ◼   ► But luckily for me and my accountant, I'm very diligent about taking pictures of

00:22:36 ◼   ► every receipt or emailing them or texting them to myself.

00:22:39 ◼   ► I think I've only missed one receipt.

00:22:42 ◼   ► So I'd like to talk through kind of how an issue of the looking

00:22:46 ◼   ► for game newsletter comes together.

00:22:49 ◼   ► I guess I'll start with but probably the most important part how do you

00:22:53 ◼   ► find new games?

00:22:54 ◼   ► A mix of everything.

00:22:56 ◼   ► There is no real set thing that I do.

00:23:01 ◼   ► So first we'll email.

00:23:03 ◼   ► You're getting a lot of pictures.

00:23:04 ◼   ► Get a lot of pictures via email, like a inbox type thing which has

00:23:09 ◼   ► a few hundred in.

00:23:11 ◼   ► So I have those to dig through.

00:23:13 ◼   ► Like I go through Steam all the time.

00:23:16 ◼   ► Okay.

00:23:16 ◼   ► Sort of like an issue where it's the algorithmic thing that I don't particularly

00:23:20 ◼   ► care for where Steam is like, oh you've played this game, you'll like this

00:23:23 ◼   ► game.

00:23:23 ◼   ► You know, it's sort of easy to pigeonhole if you kind of do that

00:23:27 ◼   ► too much.

00:23:27 ◼   ► So what I love doing is like going through things like sales and clicking

00:23:32 ◼   ► on a game and then clicking through to its publisher or developer and sort

00:23:35 ◼   ► of following there.

00:23:37 ◼   ► Right.

00:23:37 ◼   ► So when stuff is announced, you get it via that.

00:23:40 ◼   ► Which is almost like they're curating to a degree, right?

00:23:43 ◼   ► The publisher.

00:23:44 ◼   ► And so like you're able to see like these are teams of people, what

00:23:48 ◼   ► are they finding?

00:23:48 ◼   ► And are they finding games that are similar to each other?

00:23:51 ◼   ► But it's like if there's a developer who's made something that I really like,

00:23:54 ◼   ► I'm like, Well, what are you working on next?

00:23:55 ◼   ► And I'm like can I follow them from there?

00:23:57 ◼   ► I have a lot of meetings with developers and publishers.

00:24:00 ◼   ► Like if folks email me, I can just say, Hey you know, pick a

00:24:02 ◼   ► spot and we'll talk through your game.

00:24:05 ◼   ► And I'm very fortunate that with the indie space in particular, like they're very

00:24:09 ◼   ► trusting and they'll send you builds.

00:24:11 ◼   ► So I've got builds of stuff that I can't wait to play later on

00:24:14 ◼   ► this year for consideration and then we kind of figure it out from there.

00:24:17 ◼   ► Okay.

00:24:18 ◼   ► Obviously things like my Instagram fee, TikTok is sort of looking and seeing stuff

00:24:24 ◼   ► that kind of pops up.

00:24:25 ◼   ► Recommendations from friends too.

00:24:27 ◼   ► Because this is the great thing about working in games is that a lot

00:24:30 ◼   ► of games are floated around a long time.

00:24:34 ◼   ► And then as well you've got showcases and events.

00:24:37 ◼   ► So one of the things I'm trying to do is because I mean I've

00:24:40 ◼   ► got a travel budget now is you know hit the shows that I wouldn't

00:24:43 ◼   ► go to.

00:24:43 ◼   ► So I'm going to the Montreal Indy game show, MiGs.

00:24:47 ◼   ► I'm still on the fence about TGS.

00:24:49 ◼   ► But Bit Summit for me is gonna be really valuable.

00:24:52 ◼   ► Bit Summit in Kyoto.

00:24:53 ◼   ► China Joy in Shanghai next year as well.

00:24:56 ◼   ► Wow.

00:24:57 ◼   ► You know, these are the places where games like Bellatro get discovered.

00:25:01 ◼   ► Yeah.

00:25:01 ◼   ► Like, you know, if you're a a scout and like you're seeing all these

00:25:04 ◼   ► games, you're seeing all these pictures.

00:25:06 ◼   ► And so for me, it kind of comes from everywhere.

00:25:09 ◼   ► Yeah, it feels like you're taking from people coming to you but then you're

00:25:13 ◼   ► going out to find too.

00:25:15 ◼   ► And I love that you're actually gonna go out on foot, you know, like

00:25:19 ◼   ► but it makes sense, right?

00:25:21 ◼   ► Because sometimes you know in in these kinds of like trade shows, game shows,

00:25:26 ◼   ► those kinds of things, these are people who they're go get us, right?

00:25:30 ◼   ► They want to show the game.

00:25:32 ◼   ► They're confident in their game.

00:25:33 ◼   ► It can help you find someone you might not otherwise find.

00:25:36 ◼   ► Yeah.

00:25:37 ◼   ► I mean, I remember when I played Hotline Miami for the first time.

00:25:41 ◼   ► Yeah.

00:25:41 ◼   ► I'm aging myself here, but I remember it was a Gamescom and it was

00:25:45 ◼   ► one of those word of mouth things where everyone was just sort of like,

00:25:47 ◼   ► Oh, have you heard about this game?

00:25:49 ◼   ► And I remember going to play it and talking to the the device the

00:25:52 ◼   ► developers back then, very similar to Blood Dungeon, where it was just like one

00:25:56 ◼   ► of those things where like I love a word of mouth game.

00:25:58 ◼   ► And it's I want to capture with LFG where it's like, I love the

00:26:02 ◼   ► feeling of that buzzy game that everyone is talking about.

00:26:04 ◼   ► And then you get your hands on you're like, oh my god, this is

00:26:07 ◼   ► really fun.

00:26:07 ◼   ► And now you get to invite more people into that feeling rather than it

00:26:11 ◼   ► just being like you were at this show or that expo or whatever.

00:26:15 ◼   ► Yeah.

00:26:16 ◼   ► Are you playing more games now?

00:26:18 ◼   ► Yeah, I play a lot of games.

00:26:20 ◼   ► So I have a very, very special like social life in that I sort

00:26:24 ◼   ► of live in a mini commune with my best friends.

00:26:28 ◼   ► So like we all live within a ten minute walk from each other.

00:26:31 ◼   ► Yep.

00:26:32 ◼   ► And we hang out I'm not even joking when I say six nights out

00:26:37 ◼   ► of seven.

00:26:37 ◼   ► It's a family.

00:26:38 ◼   ► Oh, a hundred percent.

00:26:39 ◼   ► Like we have dinner together, we shop together, we go on vacation together.

00:26:43 ◼   ► Platonic life partners basically, you know, like they look after my cats if I'm

00:26:48 ◼   ► away, I look after that dog or babysit.

00:26:50 ◼   ► Like we look out for each other and it's great.

00:26:52 ◼   ► It's as if, you know, this is sort of what humans are supposed to

00:26:56 ◼   ► be doing.

00:26:57 ◼   ► But I have had to sort of become the I guess, sorry, I'm gonna

00:27:01 ◼   ► be slightly unsociable and bring my Rog Rogalli.

00:27:08 ◼   ► No, the thing is is that so the way their living room is set

00:27:11 ◼   ► up is this big L shaped couch and they had an armchair.

00:27:14 ◼   ► I can say it, they got rid of it.

00:27:16 ◼   ► It was an uncomfortable as hell, IKEA armchair.

00:27:18 ◼   ► And so then they brought up, you know, their daughter's sort of outgrown it

00:27:21 ◼   ► is like when they have one of those rocking chairs from a nursery.

00:27:25 ◼   ► Oh yeah.

00:27:25 ◼   ► Yeah, yeah.

00:27:26 ◼   ► And it has like the an electrical footrest.

00:27:29 ◼   ► And I was like, This is my gaming chair now.

00:27:31 ◼   ► Thanks, guys.

00:27:32 ◼   ► Those chairs are very comfortable They're great and they've got a USB port in

00:27:35 ◼   ► it.

00:27:35 ◼   ► Yep.

00:27:36 ◼   ► Great chairs.

00:27:37 ◼   ► And so yeah, I play a lot of games.

00:27:39 ◼   ► This is the thing, is like I used to be console centric for sure.

00:27:44 ◼   ► Like I was, you know, went through the three sixty time and my PS4

00:27:48 ◼   ► and Xbox One and you know PS5 was my sort of my main console

00:27:51 ◼   ► for a long time.

00:27:52 ◼   ► Not PC.

00:27:53 ◼   ► Okay.

00:27:54 ◼   ► Like I have a Rogue Ally X to take on the go, but I

00:27:58 ◼   ► have two PCs.

00:27:59 ◼   ► I actually borrowed a laptop.

00:28:01 ◼   ► Thank you to Razor because I'm traveling so much.

00:28:04 ◼   ► And a lot of the builds I get, like some of them are just

00:28:07 ◼   ► pulled off Google Drive.

00:28:08 ◼   ► Right.

00:28:09 ◼   ► And yes, obviously the ROG has the Windows functionality, but it's just some of

00:28:14 ◼   ► them just straight up don't like you need mouse and keyboard.

00:28:16 ◼   ► Yeah.

00:28:16 ◼   ► And so I actually reached out to Razor and I'm borrowing a Razorblade sixteen.

00:28:21 ◼   ► That's a big laptop.

00:28:22 ◼   ► Way more powerful than I need.

00:28:23 ◼   ► It's a huge laptop.

00:28:24 ◼   ► But it's also I'm about to do a lot of travel and you know

00:28:27 ◼   ► to your point about are you playing more games?

00:28:29 ◼   ► This is the most stacked September.

00:28:32 ◼   ► Like I had a call just now with a triple A publisher and they

00:28:36 ◼   ► were like We've never seen anything like this.

00:28:39 ◼   ► Everyone is just trying to get out before GTA.

00:28:41 ◼   ► GTA.

00:28:41 ◼   ► And so for me that means, you know, like Onimusha, Blood of Dawn Walker.

00:28:45 ◼   ► I need a machine that's capable of running those because next week I'll be

00:28:48 ◼   ► at Gamescom and I'll be spending a bunch of time in a hotel room

00:28:51 ◼   ► in Germany, jet lagged out of my brain, and I want to play the

00:28:54 ◼   ► vampire game.

00:28:55 ◼   ► Why aren't we spreading into October?

00:28:58 ◼   ► 'Cause GTA is November, right?

00:29:00 ◼   ► Is it still like that's too close?

00:29:02 ◼   ► Yeah.

00:29:02 ◼   ► Ideally you you want six to eight weeks.

00:29:05 ◼   ► But is it beneficial if n there's no space?

00:29:07 ◼   ► Right?

00:29:08 ◼   ► Like it's I guess it's trading one problem off for another, right?

00:29:11 ◼   ► I mean the thing is is that a lot of them made the plans

00:29:13 ◼   ► to move anyway and they just sort of hoped that not everyone else would

00:29:18 ◼   ► do the same thing.

00:29:20 ◼   ► And so by that time you've got marketing plans, you've got release plans.

00:29:24 ◼   ► It's just too late to move.

00:29:26 ◼   ► And so now it's in this really dicey situation where like in the case

00:29:31 ◼   ► of Control and Silent Hill coming out on the same day, that's the one

00:29:35 ◼   ► I don't understand is involved with both of them.

00:29:38 ◼   ► And I think their audience crosses over quite a lot.

00:29:41 ◼   ► I think there is a direct conflict between those two video games, right?

00:29:44 ◼   ► For like the people that are gonna play them.

00:29:45 ◼   ► People are gonna make a decision where they m otherwise would have gone for

00:29:48 ◼   ► both of them.

00:29:49 ◼   ► They're both not full price.

00:29:51 ◼   ► So hopefully that works in their favor.

00:29:53 ◼   ► I played like both of them at previous events and they're both really good.

00:29:56 ◼   ► And then you've got Fire Emblem and then you've got Wolverine and then you've

00:29:59 ◼   ► got XYZ.

00:30:01 ◼   ► And so yeah.

00:30:02 ◼   ► I've become very careful about my wrists.

00:30:05 ◼   ► Yep.

00:30:05 ◼   ► Like making sure to do exercises because I'm a big fan of the besties

00:30:10 ◼   ► podcast.

00:30:11 ◼   ► I've been for years and Justin McElroy's had to quit.

00:30:14 ◼   ► So sad.

00:30:16 ◼   ► Because his repetitive strain injury got so bad and it's just really scary to

00:30:20 ◼   ► think like I can't do the thing I love the most without my hands.

00:30:23 ◼   ► Like Like cramping.

00:30:24 ◼   ► And so it's why I'm like very careful about phone usage too.

00:30:28 ◼   ► Yeah.

00:30:28 ◼   ► Because like holding it is just not good for you.

00:30:31 ◼   ► I mean probably using the laptop over the ROG L I would probably be

00:30:36 ◼   ► a good idea.

00:30:37 ◼   ► Yeah.

00:30:37 ◼   ► I love my Steam Deck but like sometimes I'm like I cannot hold on

00:30:41 ◼   ► to this thing.

00:30:41 ◼   ► It's just too much.

00:30:43 ◼   ► No, I sold my Steam Deck because ergonomically it just wasn't right for me.

00:30:47 ◼   ► So even when I have the ROG, I have an Xbox Elite Series Two

00:30:51 ◼   ► controller with the back pedals.

00:30:53 ◼   ► Because that also alleviates a lot of stretching.

00:30:57 ◼   ► Yep.

00:30:57 ◼   ► To use the front buttons and I can just use the back pedals.

00:31:00 ◼   ► I will give you another recommendation considering you're playing games in a nursing chair.

00:31:04 ◼   ► Nursing pillows are amazing for handheld gaming.

00:31:07 ◼   ► Oh yeah.

00:31:07 ◼   ► Okay.

00:31:09 ◼   ► No, this is kind of messed up because it's not a nursing pillow, but

00:31:12 ◼   ► my friends used to have this wonderful dog and when he passed they can

00:31:17 ◼   ► get a cushion made with your pet's face on it.

00:31:21 ◼   ► Oh unfortunately I feel bad about it every time.

00:31:24 ◼   ► I'm going to get it.

00:31:25 ◼   ► That's your gaming pillow?

00:31:26 ◼   ► Can I have the pillow?

00:31:27 ◼   ► Very good.

00:31:28 ◼   ► Like because it's it's like thin and you can just put both elbows on

00:31:31 ◼   ► and I was like, I feel a little bad about it.

00:31:33 ◼   ► Hey look, you you're using it, you know?

00:31:35 ◼   ► You're playing so many games.

00:31:38 ◼   ► How do you keep track of like game releases?

00:31:42 ◼   ► Do you need to worry about that so much?

00:31:43 ◼   ► Or because you're in advance, like you're showing things off.

00:31:46 ◼   ► It's on your schedule more than the developers.

00:31:50 ◼   ► Less so.

00:31:51 ◼   ► I have a content calendar within Airtable.

00:31:55 ◼   ► And so for me that's where I keep my stuff.

00:31:57 ◼   ► But if it's like a game release, you know, like September, I know all

00:32:01 ◼   ► of these things are coming out.

00:32:02 ◼   ► It's like that's all in my head.

00:32:04 ◼   ► But when I get review code, I make a note in my Google Calendar

00:32:09 ◼   ► when I can and can't talk about something.

00:32:11 ◼   ► So, you know.

00:32:12 ◼   ► Right.

00:32:12 ◼   ► Blood Dungeon came in, it's like, here's the review embargo is this point, don't

00:32:17 ◼   ► talk about it until here.

00:32:18 ◼   ► I put it as a task in my Google Calendar, so I know that

00:32:22 ◼   ► that's where the embargo is for.

00:32:24 ◼   ► The thing with indies is they move around a lot more easily especially ones

00:32:28 ◼   ► that are just coming out on Steam.

00:32:31 ◼   ► So I can have oh, a rough October is maybe when this is coming

00:32:37 ◼   ► out.

00:32:37 ◼   ► So it's like Google Keep weirdly.

00:32:39 ◼   ► I think I might just need to make a content calendar and then just

00:32:43 ◼   ► sort of hide it when I'm actually looking at my day.

00:32:46 ◼   ► Yeah, 'cause having that list is only helpful if it's telling you something, right?

00:32:52 ◼   ► Like you can put things in there, but at some point it has to

00:32:56 ◼   ► tell you, you know, you have to know that that time has come.

00:32:59 ◼   ► I mean you mentioned Airtable.

00:33:00 ◼   ► I know a lot of people use Airtable for things like this, for like

00:33:03 ◼   ► content calendars and for like managing kind of publishing stuff.

00:33:07 ◼   ► I don't use it to publish things, so I the one thing that I

00:33:10 ◼   ► definitely didn't do enough of was like keep on socials and I think it

00:33:14 ◼   ► was just because I was overwhelmed with having to go per social platform.

00:33:17 ◼   ► But I recently got buffer which has been quite fun.

00:33:20 ◼   ► I set that up yesterday and so if you see social posts from L

00:33:24 ◼   ► F G now, they're all through Buffet.

00:33:26 ◼   ► Okay.

00:33:26 ◼   ► One of the things that they're touting is it's like, Oh, this is the

00:33:29 ◼   ► best time for your brand because of where your followers are and you know,

00:33:33 ◼   ► whatever and so been very, very lucky with being able to work with people

00:33:37 ◼   ► who like Studio Herstrom did my visuals and they have done like Spotify, the

00:33:44 ◼   ► Game Awards.

00:33:45 ◼   ► Real deal.

00:33:46 ◼   ► Like real deal.

00:33:47 ◼   ► And then I worked with Cameron Kennedy who does a lot of stuff at

00:33:51 ◼   ► Kind of Funny and did FPS animations for us, and I reached out to

00:33:57 ◼   ► Cameron and I was like, Hey, could you give me like a Instagram template

00:34:01 ◼   ► thing?

00:34:02 ◼   ► Had it within, you know, like three hours which is great.

00:34:05 ◼   ► So those are starting to roll out.

00:34:06 ◼   ► Okay.

00:34:06 ◼   ► To be able to sort of have like more of a visual presence on

00:34:09 ◼   ► these other platforms.

00:34:10 ◼   ► And yeah, being able to use buffer, being able to Adobe Express just to

00:34:14 ◼   ► like swap stuff out.

00:34:15 ◼   ► And then we've got Andy who is starting to edit some short form content

00:34:19 ◼   ► for me because I I y gotta have it.

00:34:23 ◼   ► It's the top of the funnel.

00:34:25 ◼   ► It's the top of the funnel.

00:34:26 ◼   ► And so yeah, it's like a little yeah, production, I guess.

00:34:31 ◼   ► This episode of Cortex is brought to you by Sentry.

00:34:34 ◼   ► Building with AI is exciting until something breaks and you have no idea why

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00:38:11 ◼   ► A thanks to Scribe for their support of this show and all of Relay.

00:38:15 ◼   ► Once you decide on a game that you want to write about or you

00:38:18 ◼   ► know the one that's right for the issue,

00:38:22 ◼   ► how long does it typically take for you to write an issue of the

00:38:25 ◼   ► newsletter?

00:38:26 ◼   ► It really varies.

00:38:27 ◼   ► So if I'm doing an interview, for example so if I'm doing an interview

00:38:30 ◼   ► over email, much quicker.

00:38:32 ◼   ► Like a quick like copy edit, it's fine.

00:38:35 ◼   ► Transcription I don't think people realize just how different the spoken word is to

00:38:40 ◼   ► the written word, especially when you are trying to pass it for the written

00:38:44 ◼   ► word.

00:38:45 ◼   ► I used to work in transcription for a legal firm when I was probably

00:38:49 ◼   ► too young to be doing so, but I would be transcribing letters written by

00:38:53 ◼   ► lawyers and solicitors.

00:38:54 ◼   ► And so those would be fine because it would be, you know, like subject

00:38:58 ◼   ► needs to, you know, come to this, stop.

00:38:59 ◼   ► You know, it was very set out.

00:39:01 ◼   ► But when you are t transcribing people talking in a call, it's

00:39:07 ◼   ► like run-ons of sentences that literally don't make sense, but they make sense in

00:39:11 ◼   ► context.

00:39:12 ◼   ► That's a lot of the work.

00:39:13 ◼   ► And then in terms of like the actual write-ups themselves.

00:39:17 ◼   ► It kind of depends because there are some that come really, really easily.

00:39:20 ◼   ► Like I had a blast writing about Contact Protocol last week because there's one

00:39:23 ◼   ► of those games where there's just so much to write about.

00:39:26 ◼   ► And then some of them I kind of take more of like a personal

00:39:28 ◼   ► angle.

00:39:29 ◼   ► I find those harder to do but I sort of give myself time on

00:39:32 ◼   ► Thursday afternoons to write up and then Friday mornings as well.

00:39:36 ◼   ► Okay.

00:39:36 ◼   ► Just to sort of make sure everything's good to go.

00:39:39 ◼   ► So it it varies, a couple hours to half a day.

00:39:43 ◼   ► Really depends on on the vibe.

00:39:45 ◼   ► Are you editing for yourself or do you have someone who edits for you?

00:39:48 ◼   ► Spend a lot of time googling A P style.

00:39:50 ◼   ► Just have your own style.

00:39:52 ◼   ► But no, it's just it's mostly sort of slight grammar differences between the US

00:39:56 ◼   ► and the UK.

00:39:57 ◼   ► 'Cause I've decided to write in American Yep, I know that pain.

00:40:01 ◼   ► And there are some uses of quotations that I have to change and you

00:40:07 ◼   ► know, uh certainly spellings and I just double check a lot of grammar rules.

00:40:12 ◼   ► One of the ones that really I I don't understand is like how organizations

00:40:17 ◼   ► are treated as an individual.

00:40:19 ◼   ► Individual rather than a group.

00:40:21 ◼   ► Yeah.

00:40:21 ◼   ► It doesn't make any sense to me.

00:40:22 ◼   ► Yeah.

00:40:22 ◼   ► Because a company is a group of people.

00:40:25 ◼   ► Like it just makes logical sense to me.

00:40:27 ◼   ► But it's an entity.

00:40:28 ◼   ► The entity doesn't make the decisions.

00:40:30 ◼   ► Right, but hey, w we're not gonna l litigate this.

00:40:33 ◼   ► How's it been working with developers so far?

00:40:35 ◼   ► Have you noticed a change over the time that the newsletter's been around, or

00:40:40 ◼   ► did the weight of you in the space your experience did that already open

00:40:45 ◼   ► the doors that you needed or were people keen from the beginning?

00:40:48 ◼   ► People were enormously supportive and keen from the very beginning.

00:40:51 ◼   ► I guess everybody wants what you're trying to give them, right?

00:40:54 ◼   ► But it's also I mean I've worked in the industry for fifteen years or

00:40:59 ◼   ► so now.

00:40:59 ◼   ► Yeah.

00:41:00 ◼   ► I just know a lot of people, which is great.

00:41:02 ◼   ► And you know, I'm very approachable in terms of like my email is in

00:41:05 ◼   ► my bio.

00:41:06 ◼   ► And so yeah, if folks want to reach out, they can.

00:41:11 ◼   ► And yeah, I'm just I'm very lucky that I also know a lot of

00:41:14 ◼   ► people that will say, Oh, you should talk to this person or you should

00:41:17 ◼   ► talk to that person.

00:41:17 ◼   ► And so it's been great.

00:41:19 ◼   ► In terms of developers, like I said earlier, there is a very stark difference

00:41:22 ◼   ► between dealing with indies and dealing with Triple A because Triple A there's a

00:41:27 ◼   ► lot more involved.

00:41:28 ◼   ► So sign in you know, NDAs and you can't talk about this and like

00:41:32 ◼   ► they're even very hesitant to give you their roadmap for the end of the

00:41:36 ◼   ► year.

00:41:36 ◼   ► Whereas I've been talking to Indies and they're like, okay, well this is coming

00:41:39 ◼   ► out like 28.

00:41:40 ◼   ► And I have like their entire roadmaps in terms of publishers where they'll just

00:41:43 ◼   ► tell me like, these are the things we're gonna prioritize here, here, here.

00:41:47 ◼   ► And it's great because for me it's planning.

00:41:49 ◼   ► And like I said, they also give me early builds.

00:41:51 ◼   ► Like there's a lot less of that feeling of something has to be perfect,

00:41:55 ◼   ► which I've never really understood in Triple A.

00:41:57 ◼   ► I think if you are showing a game early to a member of the

00:42:00 ◼   ► press who is supposed to be specialized in that field, it should not matter

00:42:04 ◼   ► that things aren't yeah, it's like you don't show the video of it, right?

00:42:09 ◼   ► But like you can trust that someone can describe the game.

00:42:13 ◼   ► You know, like kind of having it filtered through the professional makes a lot

00:42:16 ◼   ► of sense Doesn't have to be perfect.

00:42:18 ◼   ► And so with indies they're just like, Okay, this is the build, like just

00:42:21 ◼   ► have it.

00:42:22 ◼   ► Let me know.

00:42:22 ◼   ► Give me feedback.

00:42:23 ◼   ► You know, what do you like, what do you not like, this is what

00:42:25 ◼   ► I'm gonna fix, this is what I'm not gonna fix.

00:42:27 ◼   ► They're just more open with the process because I think for indies it's like

00:42:30 ◼   ► obviously the teams are smaller and more people are playing it and essentially it

00:42:33 ◼   ► is a sort of a little kind of play test.

00:42:35 ◼   ► I assume that for looking for game it y you are primarily focused on

00:42:40 ◼   ► smaller and and indie teams, right?

00:42:42 ◼   ► Like you're yes it it's less likely that you're going to do this for

00:42:45 ◼   ► Marvel's Wolverine or whatever.

00:42:47 ◼   ► 'Cause that's already taken care of.

00:42:49 ◼   ► It's yeah.

00:42:50 ◼   ► And I think you know, obviously you can debate what is an indie game

00:42:54 ◼   ► and I have said this on a podcast before it's certainly there are vibes

00:42:58 ◼   ► to it.

00:42:58 ◼   ► I think maybe it's like small teams, right?

00:43:01 ◼   ► And we know what a small team game feels like.

00:43:03 ◼   ► Like they just have a feeling.

00:43:05 ◼   ► Yeah.

00:43:05 ◼   ► Game curation and doing what you're doing is kind of inherently a positive thing,

00:43:12 ◼   ► right?

00:43:12 ◼   ► Like you're only going to share things that you like.

00:43:16 ◼   ► Yes.

00:43:17 ◼   ► I assume that it's nice in games media to be focusing on the good

00:43:21 ◼   ► because there's often a lot of not.

00:43:24 ◼   ► Yeah.

00:43:24 ◼   ► I mean that's the thing.

00:43:25 ◼   ► It's it's not that I'm shying away from criticism either.

00:43:28 ◼   ► I think friends per second is certainly the place that's a little bit.

00:43:31 ◼   ► Yeah, like you have your places, but that's not what the newsletter's for, right?

00:43:35 ◼   ► No.

00:43:35 ◼   ► The newsletter is for talking about these games that are exciting to me, that

00:43:39 ◼   ► I see the promise in.

00:43:41 ◼   ► And with regards to there's been so much negativity, like talking about Xbox absolutely

00:43:47 ◼   ► exhausting.

00:43:48 ◼   ► Yes.

00:43:48 ◼   ► And I don't mean that to centralize myself in it or to be a

00:43:50 ◼   ► woe is me, but I think just it is indicative of just how much

00:43:54 ◼   ► we are losing in the Western Games space.

00:43:56 ◼   ► It's like all these thousands of people losing their jobs, all these projects being

00:44:00 ◼   ► cancelled, and it's just incredibly heartbreaking to see and hear about day in, day

00:44:05 ◼   ► out.

00:44:05 ◼   ► And I'm not really one for all of the fear mongering of oh, gaming's

00:44:10 ◼   ► dead, like all that kind of stuff, because I think that's a dangerous mindset

00:44:13 ◼   ► to be in.

00:44:13 ◼   ► I think it's very in line with people who are refusing to sort of

00:44:17 ◼   ► see the the silver lining or like the goodness that's still around.

00:44:21 ◼   ► Yeah.

00:44:22 ◼   ► And so for me it's like I wanna be a part of that.

00:44:25 ◼   ► You know, just talk about good stuff.

00:44:27 ◼   ► Yeah, because it's the good stuff is there and it needs to be highlighted.

00:44:31 ◼   ► And there are people that want to have good news stories.

00:44:35 ◼   ► It it doesn't mean that you are not aware of the bad news, but

00:44:39 ◼   ► you don't necessarily want bad news all the time in your hobby.

00:44:44 ◼   ► Right?

00:44:44 ◼   ► Like gaming is a pastime, it's hobby, it's an escape for people.

00:44:48 ◼   ► And finding like sources of good news is very nice.

00:44:52 ◼   ► And so like fun new games to play is like great.

00:44:55 ◼   ► And I'm sure you're getting lots of feedback, right, that would balance that out.

00:44:59 ◼   ► Like like yes, that's what people want to do.

00:45:01 ◼   ► I do want to ask actually, we touched on it a little bit, but

00:45:04 ◼   ► like a newsletter as the format.

00:45:06 ◼   ► Did you consider other formats before landing on newsletter?

00:45:10 ◼   ► No.

00:45:11 ◼   ► Okay.

00:45:11 ◼   ► I think it's how my interests have sort of changed and how I consume

00:45:14 ◼   ► stuff has changed over time.

00:45:16 ◼   ► Like I use an RSS feeder and so, you know, like I kind of

00:45:19 ◼   ► get the headlines and then I click through and go to the website and

00:45:22 ◼   ► that's how I get my news and stuff.

00:45:24 ◼   ► But I am subscribed to a lot of newsletters and I just I value

00:45:28 ◼   ► greatly the people who write them and I love the fact that it's coming

00:45:32 ◼   ► to me instead of me seeking it out.

00:45:34 ◼   ► Yeah.

00:45:35 ◼   ► And so I would say Simon Carlis, Game Discover Co.

00:45:39 ◼   ► is the one I'll always shout out.

00:45:40 ◼   ► But I have a lot of different newsletters too, like Slot Ever by Carly

00:45:44 ◼   ► Shortino.

00:45:45 ◼   ► I followed her blog for years.

00:45:47 ◼   ► Gossip Time by Allie Jones.

00:45:49 ◼   ► Oh, and there's the one where it's Dracula.

00:45:51 ◼   ► You seen this one?

00:45:52 ◼   ► Every year they send Dracula as in like Jonathan's diaries on the exact date

00:45:58 ◼   ► that he wrote them.

00:45:59 ◼   ► That's pretty good.

00:46:00 ◼   ► And so you get to sort of live the experience of Dracula through the

00:46:02 ◼   ► year.

00:46:02 ◼   ► And I just yeah, I love, you know, things like Super Juice, Stephen Tortillo

00:46:06 ◼   ► as well, especially and and post games.

00:46:08 ◼   ► And there are so many of them that I love.

00:46:10 ◼   ► And it's just like, you know, if an algorithm was dictating this, I might

00:46:13 ◼   ► have missed it.

00:46:13 ◼   ► It's just fascinating how we've come back to email.

00:46:17 ◼   ► Like I hate email.

00:46:19 ◼   ► You know, you mentioned earlier about how much email you get and the same.

00:46:21 ◼   ► And I am also as somebody who hates email inviting more email into my

00:46:26 ◼   ► life.

00:46:27 ◼   ► And it's like I I wish we had something else, but I guess maybe

00:46:30 ◼   ► it works because it is email.

00:46:32 ◼   ► Yeah.

00:46:32 ◼   ► Right?

00:46:32 ◼   ► Like where email is this open protocol that nobody can control.

00:46:36 ◼   ► And so it means that it is a breakaway from a platform that is

00:46:41 ◼   ► serving you the content.

00:46:42 ◼   ► It is I have chosen I want this and it comes.

00:46:45 ◼   ► Literally just today they ran a study and they published the results and X's

00:46:50 ◼   ► algorithm knows what you dislike and just shows you it.

00:46:53 ◼   ► Of course that's what they want.

00:46:55 ◼   ► They want you to be angry about it, but you can bring that little

00:46:58 ◼   ► happiness to people in their own box.

00:47:00 ◼   ► You mentioned Summer Game Fest and I want to talk about that a little

00:47:03 ◼   ► bit with you because you've been co hosting Summer Game.

00:47:05 ◼   ► Fest with Jeff Keeley for a couple of years now.

00:47:08 ◼   ► I think you d twice.

00:47:10 ◼   ► What is Summer Game Fest?

00:47:11 ◼   ► Summer Game Fest is a showcase every year where a lot of huge, enormous

00:47:16 ◼   ► games are announced or shown new trailers of And it's sort of like the

00:47:20 ◼   ► summary celebration of gaming.

00:47:22 ◼   ► It takes place in the early June, which is typically when a giant convention

00:47:27 ◼   ► called E3 used to be held.

00:47:28 ◼   ► And that was the big part of the gaming year.

00:47:31 ◼   ► Like that's when all the biggest things would be announced, like new consoles, new

00:47:35 ◼   ► games, like I miss it, but it it kind of died in the pandemic.

00:47:38 ◼   ► It was d certainly declining and then in in twenty twenty was certainly the

00:47:41 ◼   ► the death knell for it.

00:47:43 ◼   ► And so Summer Game First is that replacement to sort of capture that excitement.

00:47:46 ◼   ► And then there's a hands-on event called Play Days, where some of the games

00:47:50 ◼   ► who have been in the showcase, you can play them and get, you know,

00:47:53 ◼   ► previews and interviews and such.

00:47:55 ◼   ► But then Summer Game Fest as well is sort of like this umbrella term

00:47:58 ◼   ► because there are other showcases and such that happen around it sort of like

00:48:02 ◼   ► wholesome games, day of the devs, like all kind of under that umbrella.

00:48:05 ◼   ► But it's it's a giant celebration of games really.

00:48:08 ◼   ► You're co hosting with Jeff Keeley, who created the game awards.

00:48:11 ◼   ► And there's a lot of like shared DNA between them and you know games

00:48:14 ◼   ► you might see at one, you might see again at the other, and it

00:48:17 ◼   ► kind of goes on from there.

00:48:19 ◼   ► How did this opportunity come to you to co-host an event of this size?

00:48:24 ◼   ► Jeff said verbatim, we'll have you do something at Summer Game first.

00:48:31 ◼   ► They'll have you do something.

00:48:33 ◼   ► And then a few days later I got an email from Michael, who was

00:48:37 ◼   ► the director last year.

00:48:39 ◼   ► It just said, Hi Lucy, thrilled to have you join us as co So

00:48:43 ◼   ► when you know, after you found out that you were co host and were,

00:48:46 ◼   ► I'm sure, properly briefed, what is your brief for the event?

00:48:50 ◼   ► Like what is your responsibility as co host?

00:48:53 ◼   ► Don't fall over and and read the lines properly.

00:48:55 ◼   ► Okay.

00:48:56 ◼   ► No, I mean that's the thing it is way more of a traditional posting

00:49:00 ◼   ► gig.

00:49:00 ◼   ► One of the things I've always said is just like the amount of secrecy

00:49:03 ◼   ► around it is paramount.

00:49:05 ◼   ► Yep.

00:49:05 ◼   ► And so I don't know the full show.

00:49:08 ◼   ► Not that they don't trust me.

00:49:10 ◼   ► It's, you know, to minimize any kind of thing.

00:49:12 ◼   ► Like they're they're very careful about it 'cause obviously these are huge, huge surprises.

00:49:16 ◼   ► And yeah, in my my role is like I said, traditional co host role.

00:49:20 ◼   ► I do have, you know, script read throughs and they'll make adjustments based on

00:49:25 ◼   ► my suggestions.

00:49:26 ◼   ► So now this is pod racing from this year's summer game first.

00:49:29 ◼   ► That was me.

00:49:30 ◼   ► Because I was like, wait, I'm sorry, we can't we can't have Galactic Racer

00:49:34 ◼   ► without someone mentioning.

00:49:36 ◼   ► Well I mean it was accurate.

00:49:37 ◼   ► It was pod racing.

00:49:38 ◼   ► In fact you were only speaking the truth.

00:49:40 ◼   ► Exactly.

00:49:41 ◼   ► But you know, like in terms of if I think a joke won't land

00:49:44 ◼   ► in my tone of voice, like we we'll work together.

00:49:45 ◼   ► And but even as the show is going on, depending on how timing goes,

00:49:48 ◼   ► it's like I'll have Kyle Bosman Come in like, okay, we're running a little

00:49:51 ◼   ► long here, we've got to change this, and then it quickly gets changed on

00:49:54 ◼   ► the prompter.

00:49:55 ◼   ► So it's about sort of like being adaptive to the needs of the show.

00:49:59 ◼   ► And some of it's just like me standing backstage with like Mads Mickelson or

00:50:05 ◼   ► Snoop.

00:50:05 ◼   ► Dogg or one of the other incredible guests that they have who come on

00:50:09 ◼   ► the show.

00:50:10 ◼   ► You said like rehearsals, how many days is kind of your time at Summer

00:50:14 ◼   ► Game Fest?

00:50:15 ◼   ► This year so it was ridiculous because I had a flight at like nine

00:50:19 ◼   ► thirty in the morning and I hit post on the I quit GameSpot post

00:50:26 ◼   ► at nine from a gate in San Francisco International Airport.

00:50:32 ◼   ► So I'm just sat there and you know, the response was really good.

00:50:35 ◼   ► But then I was on a flight and I was like, I'm not gonna

00:50:38 ◼   ► get Wi Fi for this, it's fine and then I caved after like ten

00:50:40 ◼   ► minutes to see how it was going.

00:50:41 ◼   ► I think if there's ever a time to get Wi Fi it might be

00:50:47 ◼   ► But it was a good forty five minutes though, surely.

00:50:50 ◼   ► It's pretty exciting.

00:50:51 ◼   ► And then I went straight to a game studio.

00:50:53 ◼   ► I went to that snow moon.

00:50:55 ◼   ► And then I think on the Thursday was like four Full rehearsal.

00:50:59 ◼   ► It's much less time for me.

00:51:01 ◼   ► Yeah.

00:51:01 ◼   ► Obviously the team is in there the whole you know, the whole time.

00:51:05 ◼   ► But it's done in such a way where it's like, I can't say enough

00:51:08 ◼   ► good things about the team.

00:51:09 ◼   ► Like it they're so organized.

00:51:10 ◼   ► They are such professionals.

00:51:12 ◼   ► And it's like for me, it's to make sure that I'm only there when

00:51:15 ◼   ► I need to be.

00:51:16 ◼   ► Like rehearsal sh blocks are in very specific times.

00:51:19 ◼   ► Because also you gotta think you have all these guests coming in too.

00:51:22 ◼   ► You have to wrangle all of those people to make sure that you're not

00:51:27 ◼   ► Wasting their time and they can come in and do their bit and feel

00:51:30 ◼   ► good about it and then go away and come back on show day.

00:51:32 ◼   ► Is it a large team, the production team?

00:51:34 ◼   ► I think it's smaller than you'd think it is.

00:51:37 ◼   ► Okay.

00:51:37 ◼   ► There's a core group of folks who I, you know, deal with day to

00:51:41 ◼   ► day and it like exec producer, mostly on the production side of things.

00:51:45 ◼   ► And Jeff's obviously very hands-on as well.

00:51:48 ◼   ► Like incredibly, incredibly hands-on.

00:51:50 ◼   ► And so it's his baby, right?

00:51:52 ◼   ► Yeah, they've all just worked together for so long.

00:51:54 ◼   ► I think they just know how to get it done.

00:51:56 ◼   ► And like, you know, proofs in the pudding.

00:51:58 ◼   ► The show is always incredible.

00:51:59 ◼   ► This year in particular, I think, they just knocked it out of the park.

00:52:02 ◼   ► Like pacing was excellent.

00:52:04 ◼   ► Guests were excellent.

00:52:05 ◼   ► Games were excellent.

00:52:06 ◼   ► Like they had bits, but they weren't like too overbearing and like It was

00:52:11 ◼   ► just a really good show.

00:52:12 ◼   ► And I think uh coming out of it, everyone was just sort of buoyed

00:52:16 ◼   ► by that show 'cause it was such a good one.

00:52:18 ◼   ► I would not want Jeff's job.

00:52:20 ◼   ► That feels like a hard job that he has where like he can do

00:52:24 ◼   ► his best to put on the best show that he can put on, but

00:52:26 ◼   ► ultimately it's about the games that he gets that people that want a show,

00:52:30 ◼   ► right?

00:52:31 ◼   ► Like i if there's no games, what does he do?

00:52:34 ◼   ► Like it feels like a very, very hard job to hand to have and

00:52:38 ◼   ► to manage all of the many relationships that he must have to manage.

00:52:42 ◼   ► It's but he does a great job.

00:52:44 ◼   ► He does I mean, this is the thing is that we can complain about

00:52:46 ◼   ► emails.

00:52:47 ◼   ► I mean

00:52:49 ◼   ► wanna think about how many pitches and whatever Jeff gets.

00:52:52 ◼   ► But it's also just like I people don't give him enough credit.

00:52:58 ◼   ► I think people in the industry certainly do because they've seen, you know, firsthand

00:53:02 ◼   ► like how much he is involved with everything.

00:53:04 ◼   ► Yeah.

00:53:04 ◼   ► But yeah, it's really relentless.

00:53:07 ◼   ► Like and it's all year too.

00:53:08 ◼   ► Like 'cause you know, as soon as this gig finishes, you gotta think about

00:53:12 ◼   ► ahead to Game Awards.

00:53:13 ◼   ► And he does an incredible job.

00:53:15 ◼   ► And obviously, like for me, he's my you know, helped me get going and

00:53:20 ◼   ► he's been nothing but incredible.

00:53:22 ◼   ► Like if I have a question, I'll just reach out and he's like, Okay,

00:53:24 ◼   ► I'll introduce you to this person or this person and like, you know, even

00:53:28 ◼   ► giving the space on that show to talk about LFG was enormous like in

00:53:33 ◼   ► it.

00:53:33 ◼   ► It was a good gift.

00:53:35 ◼   ► It was very nice.

00:53:36 ◼   ► Like a very nice thing to do.

00:53:37 ◼   ► Well, speaking of that, right?

00:53:39 ◼   ► So you're talking to millions of people.

00:53:42 ◼   ► How do you prepare for that?

00:53:44 ◼   ► Do you try to prepare for that?

00:53:46 ◼   ► Or you just don't think about it?

00:53:48 ◼   ► Don't think about it.

00:53:48 ◼   ► So it's a different theater this year.

00:53:50 ◼   ► Last year it was the YouTube theater.

00:53:51 ◼   ► And the YouTube theater, much smaller than you'd actually think.

00:53:54 ◼   ► And so for me, I was like, this is fine because I know, at

00:53:58 ◼   ► least in person in terms of speaking engagements, I've done panels to two and

00:54:03 ◼   ► a half thousand people.

00:54:04 ◼   ► Yep.

00:54:04 ◼   ► And I was like, in my head, I've done a few of those.

00:54:07 ◼   ► That's fine.

00:54:08 ◼   ► I can do that.

00:54:09 ◼   ► Yep.

00:54:09 ◼   ► This year's theatre was a bit bigger.

00:54:11 ◼   ► A lot more people.

00:54:13 ◼   ► And I was like, you know what?

00:54:14 ◼   ► That's fine.

00:54:15 ◼   ► It's fine.

00:54:15 ◼   ► Because I just don't think about the streams.

00:54:19 ◼   ► You got the people in the room, play to the room.

00:54:22 ◼   ► Yeah.

00:54:22 ◼   ► 'Cause also that is a thing you can feel, right?

00:54:25 ◼   ► Which is nice and you can feel people are on your side and like,

00:54:28 ◼   ► you know, they're there to watch you.

00:54:29 ◼   ► They just wanna have a good time with you.

00:54:31 ◼   ► It's also so you get like, you know, when Jeff introduced me, there was

00:54:35 ◼   ► like a really nice cheer.

00:54:36 ◼   ► And then someone at one point just sort of yelled out like, We love

00:54:40 ◼   ► you Lucy.

00:54:41 ◼   ► And I was like, that's the sort of thing it's like it's not why

00:54:43 ◼   ► I do it, but it does sort of give you that little confidence boost

00:54:46 ◼   ► for sure.

00:54:47 ◼   ► Yeah.

00:54:47 ◼   ► And it was just, yeah.

00:54:49 ◼   ► I just don't think about the stream.

00:54:51 ◼   ► It is weird seeing like streamers and stuff or whatever sort of react.

00:54:55 ◼   ► And it was funny 'cause like I love Elden Ring Bingo.

00:54:59 ◼   ► Have you ever seen it?

00:55:00 ◼   ► No.

00:55:00 ◼   ► I don't wanna derail the whole podcast, but it's basically just a such an

00:55:04 ◼   ► inventive way of keeping Elden Ring alive and give it a competitive aspect.

00:55:09 ◼   ► And there's a bunch of streamers that I follow through it And it was

00:55:14 ◼   ► funny 'cause Park and Harbour is the one and she was watching Summer Game

00:55:18 ◼   ► Fest and she was like, Oh, it's Lucy And I was like, That's weird.

00:55:22 ◼   ► Like worlds colliding in a way that I didn't ever expect And so yeah,

00:55:26 ◼   ► it's very strange.

00:55:27 ◼   ► Like even you know, people from back home, people who I went to school

00:55:32 ◼   ► with are like, Hey you I didn't know you did this.

00:55:35 ◼   ► Like yeah, it's weird how things in connect 'cause a lot of my friends

00:55:38 ◼   ► from back home married with kids, not really so much online but summer game

00:55:43 ◼   ► fests or the game awards are the things that they do watch thanks again

00:55:47 ◼   ► to Lucy for joining me on this episode of Cortex.

00:55:50 ◼   ► I have put a bunch of links in the show notes to her projects.

00:55:52 ◼   ► Go and check out lookingfor.game for her newsletter and find the Friends Per Second

00:55:58 ◼   ► podcast wherever you listen.

00:55:59 ◼   ► Before I go, I do want to mention Saint Jude again.

00:56:02 ◼   ► Go to Saint Jude.org slash relay where you can learn about our fundraising efforts

00:56:06 ◼   ► and make a donation today.

00:56:07 ◼   ► And don't

00:56:09 ◼   ► Podcastathon is on Friday, October 2nd from 12 p.m.

00:56:13 ◼   ► to 12 AM Eastern Time on the Relay YouTube channel.

00:56:17 ◼   ► And as I mentioned, there will be a link in the show notes.

00:56:20 ◼   ► For more text this time, I wanted to get some game recommendations from Lucy.

00:56:24 ◼   ► She has tons of good ones to share, and I wanted her to share

00:56:27 ◼   ► them.

00:56:27 ◼   ► If you want to get a longer ad-free version of this show each and

00:56:30 ◼   ► every month, go to getmoretext.com and you can sign up.

00:56:35 ◼   ► Thank you so much for listening to this episode of Cortex.

00:56:38 ◼   ► I'll be back next time.

00:56:39 ◼   ► Until then, bye bye.