47: Better Pixels
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It's not as exciting as it sounds because you made me stop before I explained, but now
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I'll explain and you'll see that it's not exciting.
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So I've been looking at getting a different video card for my Mac to sort of tide me over
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and looking into getting an SSD and doing all sorts of other things since it doesn't
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look like I'm getting a Mac Pro anytime soon.
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And a lot of people have been emailing me with suggestions of things to get and one
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person emailed me with an offer of an old video card they had out of their 2008 Mac
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I don't remember if it was through the feedback form so I don't know if this person wants
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me to give out his name, so I won't, but someone said, "Hey, I've got a Radeon 4870 sitting
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in my closet that I'm not using.
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Do you want it?"
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And I said, "Sure."
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And so they sent it along, and it just arrived today.
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I haven't installed it yet, but that was a very nice thing to do, and it is, instead
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of being a seven-year-old video card, it's like a six- or five-year-old video card, but
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it's twice as fast as the one I have in there now, and it's an Apple-supplied card, so it's
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not like a weird flash PC card or anything like that.
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So I think it should work, and if it works, I just doubled my video card speed.
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Told you it's not very exciting, but, you know.
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I also have a boring update to mine, which nobody will care about.
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Basically, I changed my order.
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I previously said on the show that I ordered the 8-core D700 because what the hell, it's
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not, you know, the 8-core is a big jump, but the D700, once you're at that level, relatively
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speaking, really isn't.
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I stepped back to the 6-core and D500 because after evaluating what was going on and the
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actual press I realized, you know, I don't really want to have spent $2,100 total extra
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just for those two upgrades and that my actual usage of the thing, I'm probably not going
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to see that much of the benefit going from the 6-core to the 8-core to be worth so much
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more money. If it was only a few hundred dollars I would have gone for it, but for $1,500 just
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for that and for $600 for the D700, which I'll probably never use to its full capacity,
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I realized I'd be happier having spent a lot less on the computer, and then if I want to
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upgrade it in two or three years instead of five, I'll feel less bad about selling a two
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or three old one that was only just under $5,000 instead of one that was just over $7,000.
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So that's a pretty big price difference.
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I didn't think it was worth the other ones for me.
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When the Retina displays come out and you ditch this trash can for a newer trash can,
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It would have been better if you had the 700 in there, so it would be more attractive to
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me to buy your old one off you.
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Yeah, but, so I wrote a big blog post about an hour ago, mostly so we wouldn't have to
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go into this in too much depth on the show.
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Mostly to save Casey, I know.
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This is entirely a favor to Casey.
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I wrote this up in a blog post instead.
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Basically the gist of it is I think that the way they're going to do Retina is not, you
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two years off doing 5120 by 2880,
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I think what they're actually going to do is using 4K
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and just using software scaling,
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as we actually talked about like two months ago.
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I think that's what they're gonna do
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and I think that's probably coming up soon.
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Like that could easily happen this year.
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I mean, they could release the display today
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if they wanted to.
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Other manufacturers are releasing very similar displays
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at very good price points.
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So I think that's how they're gonna do Retina
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and therefore I think it will be compatible
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with the current Mac Pro.
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>> All right, so follow-up time? >> Let's do it. We need a sound effect for
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that. The prompt has a sound effect, and I kind of wish—I don't know if we could
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pull it off. They could pull it off, because those guys are cool, but I don't know if
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we can. >> Follow-up has no sound effect.
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>> That is the sound effect. All right, get it.
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>> Oh, yeah, so the top item, a couple weeks ago, maybe—I don't remember when, maybe
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it was even last week—we talked about—I talked about one of my pet peeves about software
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development and that's having a group of people make a product and then having all those people
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leave and just having like a skeleton crew there to deal with the product.
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And we were talking about this in the context of Apple's iLife apps and their iWork apps
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and all the other apps that have seemed sort of languish and as years have gone by and
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we're speculating maybe it's because most of the people who are on that product were
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taken off to go someplace else.
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And I said, "You got to leave the development team on a product.
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Once you make a product, you can't take those people off."
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And one person wrote in to disagree with me that it wasn't a good idea to make people
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get stuck on a product like that because what if they want to go off and do something else,
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they shouldn't have to stay with the product they created, and so on and so forth.
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And I tried to clarify this in the program, but apparently it wasn't clear enough, so
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I just want to say it again.
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It's not that the people who make the product have to stay with the product, it's that the
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company has to dedicate manpower to that product as long as it exists.
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So you can't-- like, a similar level of effort and manpower
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has to be applied to a product.
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You're like, well, what are all those people doing?
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I don't want to have a full-sized team on a product
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that's just going through minor revisions year after year.
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As any single developer knows, even just keeping up
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with OS revisions is almost as big a job
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as writing the app in the first place.
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In some ways, it's worse.
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In some ways, it's easier.
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But presumably, you're also going to improve the product
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as time goes on.
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And if you don't put a team similar in size and capability
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to the team that made the product on the product,
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you know, permanently, more or less,
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it will slowly get worse in relation to the competition
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and in relation to other applications.
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And that seems to be what's happening
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with a lot of Apple's applications.
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So just to clarify, it's not saying that
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if you are a developer and you make an image editing app,
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you are doomed forever in that company
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to work on an image editing app forever.
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You are not, but you have to leave a team behind,
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more or less, and not a tiny little maintenance team
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or a team of like B and C players
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or any other way where you think you're going to save money or time, you're doing your company
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and your customers a disservice.
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That's hard.
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And it's also interesting with consulting because in my experience, what happens is
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a company will either not have the manpower or perhaps the expertise to do some sort of
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And so in my day job, they'll call in some of our people.
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We don't do staff aug despite the way I just described it.
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What we really do is that we get a team of our own people together and we'll work on
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this project for usually a few months.
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And then at the end of that project, typically what happens is we'll have a very small
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crew that stays behind, figuratively speaking, in order to do some final maintenance and
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warranty work.
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But then after that, we usually punt it back to the client and their internal team in order
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to maintain.
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And sometimes it goes really well when clients have really good internal teams and kind of
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know what's up.
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But sometimes that does not go well at all.
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And we hear later on through the grapevine that the client doesn't have the appropriate
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expertise even when they think they do.
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And that creates some real problems.
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But there's not much we can do about that because it sounds extremely self-serving.
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And it is kind of self-serving for us to say, "Oh, well, why don't you keep us on retainer
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And we'll be around just in case.
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It's just not the way it works.
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And especially when you work for a fairly progressive firm like I do.
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Well, granted we do the Microsoft Stack, which some of you probably don't think is progressive,
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but within our Microsoft world, we're very progressive.
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And in a lot of our code, a novice or even intermediate level programmer would probably
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have a hard time digesting.
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And doubly so if it's a programmer that's never seen the code until the time in which
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which we throw it over the wall and walk away.
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That happens even inside a single company. Forget about outside consultants or anything.
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Very often, and maybe this even happens at Apple, I don't know, but you'll have a team
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that will make a product, and it's not like the team that made the product is necessarily
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more experienced or better programmers or anything than any other people, but they understand
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the product. They understand why it was designed the way it was designed. They understand the
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design itself. And if those people go off without transitioning, it's like, "Oh, you
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work on the product and then it goes into whatever maintenance mode or into general
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purpose release where anyone in the company is allowed to address bugs in it or whatever.
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If it's sort of like, "Okay, now any developer in the company can fix a bug," those developers
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likely don't understand the design of the application, how it puts together, what the
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invariants are supposed to be.
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And you're like, "Well, it should be documented and there should be design documents and there
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should be good comments and it should be..."
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Yeah, all should, should, should.
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But the reality is, programmers are not interchangeable parts.
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And there's a core team of people who understand the product.
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And unless you transition them away from the product,
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assuming they want to go away from it, by socializing the new developers,
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about bringing the new guy on board, teaching him how everything works,
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have that person improve the documentation.
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So you can't just throw it out into the wild.
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Because then you get people doing things in the code
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where it looks perfectly fine, and it's simple enough,
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and they understand it, and it works.
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But they've violated some unspoken invariant
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that everybody who was on the original team understands has to be true.
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but there were no assertions for it,
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or there was no design documents specifying,
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or maybe there was and they didn't see it.
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And the accumulation of those just eats away
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at the quality of the code,
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makes it more difficult to change down the line.
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There's no such thing as like,
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except for for like a government software,
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defense department software,
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there's no such thing as maintenance mode.
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If you have a product and you're selling it to customers,
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you need developers who understand it
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actively working on it.
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Another follow-up item, we were talking about
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where computers are going in the future
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in the last show, I think,
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And I was talking about unification of the memory
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and storage hierarchies.
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So the hierarchy would still be there,
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but from a software perspective, everything
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is addressable as an address in memory,
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even if it's backed by flash or regular RAM or caches on a chip
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or registers, the whole hierarchy,
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but addressable in the same way, sort of homogeneous view
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of heterogeneous hardware.
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And a lot of people were in with examples
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of systems that do that.
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Last time I brought this up, a lot of people wrote in
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talking about memory mapping files and stuff like that.
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And of course, there are many, many examples
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on the computers that we're all sitting in front of
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right now and even on our iPods
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or whatever you're listening to those on,
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of miniature versions of those.
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Memory mapping files is the most common example
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where you, instead of doing IO on a file,
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you just pretend, hey, now the entire contents of that file
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is mapped into memory.
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It's not really, but that's how you address it.
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And when you address those pieces of memory,
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it just says, okay, well,
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I don't actually have that information.
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It's still on disk, so I'm gonna go get it from disk,
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pull it in for you, and then make it look like
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it was in that memory all along.
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And virtual memory works in a similar manner
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with memory mapping.
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And we talked about the PlayStation and the game
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consoles, where they don't have separate pools of RAM and VRAM.
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And of course, there's the good version
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of that, where it's one big giant pool of fast RAM.
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And there's the crappy version of that,
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which PCs used to do in the bad old days,
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where they didn't want to give you dedicated VRAM.
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They would use your main memory as video RAM.
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And it was really bad performance,
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because video memory could be tuned to video tasks better.
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And on the older computers, there used to be regions of memory that corresponded to
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IO interfaces, regions of memory that corresponded to the screen.
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So when you wrote to that region of memory, you were really writing to video memory.
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They would show up on the screen directly and all sorts of other things.
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The big one that most people wrote about was the AS400, which I had completely forgotten about.
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And I'm sure most people don't work on it and have completely forgotten about it.
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In fact, they renamed AS400 to I5 or System I or some-- I don't know.
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I don't know, IBM's always changing their name stuff.
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I haven't kept up with this stuff.
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But anyway, this is a very old system based on an even older system from the
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sixties that does what they call a single level store, which is exactly what I was
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talking about.
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Uh, just addressing everything as if it was a memory address, even when it's not,
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uh, we should put these links in the show if people want to read about it.
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But a lot of the technology that you've heard this before of like, uh, in other
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realms where things appear on supercars and, or Mercedes or whatever, like
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Candy Lock breaks in airbags and gradually trickle their way down until your Ford Festiva
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has all those features a decade later.
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The trickle down happens similarly in computers.
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We're going from mainframes and supercomputers down to your phone.
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But it happens unevenly and it seems like sometimes a little bit slower.
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And there are still things that mainframes or whatever you would call mainframes today
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or whatever, still things those systems can do that our systems can't do and we're
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still waiting for them to trickle down.
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like being able to hot-swap CPUs and hardware redundancy and sort of self-healing type features.
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And it's like, "Well, you don't need that on my PC," or, "It's only for things that have to run
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24/7." There's lots of excuses for why these things haven't trickled down, and they make sense.
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But I would think that, inevitably, anything that's a good idea up there is eventually going
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to find its way down. So a single-level store, I think, is a reasonably good idea and will
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eventually find its way down into your wristwatch, pinky ring, contact lens computer in the decades
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needs to come. And the other features like hardware redundancy and the ability to heal
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and stuff, I think that's a whole other topic for another day that I'll maybe throw in there.
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But I have some other interesting ideas about the future of computing, but I don't think
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the follow-up is the place for them.
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If it ends up being pinky rings, I think I'm out.
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It'll be so old by then, it probably won't be safe for us to put on pinky rings. Our
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fingers will swell and they'll get stuck on. We'll have to go to the ER to get them cut
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Oh goodness. Alright, so do we want to talk about PlayStation 4s now?
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Yeah, that's one little item I threw in. I'm trying not to pay too much attention to CES.
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I mean, CES is just so gross. Like, I've never been interested in it.
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It's disappointing to me, even when I had an interest, like, I would like to see what the new TVs coming out are,
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but that is such... that's the worst possible venue. I would like to know about new TVs.
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I've, you know, redecided the sales, but the spectacle of CES adds nothing to that.
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In fact, it subtracts from it. I wish all the companies making announcements that I'm interested in at CES
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made those same announcements with a YouTube video or a press
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Anything other than a staged presentation at CES.
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It seems like CES represents the worst of the hardware
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It's so much tone deafness, sexism, weird products.
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It's not the worst of the hardware industry.
00:13:55
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It's the worst of humanity.
00:13:57
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Well, and the products that are announced there--
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and people are now doing the best of CES
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and stuff like that, the products that are announced there
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so rarely make it into production,
00:14:09
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or when they do make it into production,
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they have a lot of problems that the CES version
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glossed over or didn't have, or a lot of limitations,
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or something like that.
00:14:18
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It's basically like, it's a way for the industry
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to celebrate itself under the guise of announcing
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things to the world and showing off what's new,
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but in reality, most of the things shown off
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there either aren't interesting, or are interesting,
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but are also fantasies that will never hit the market.
00:14:34
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It seems like the press has a real hard time covering CES.
00:14:37
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And the problem with CES seems to be that no one, including the people presenting and
00:14:42
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the people covering it, can differentiate, seems to be able to differentiate between
00:14:46
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the stuff that is obviously ridiculous crap and that in the light of day when you wake
00:14:50
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up when it's all over you go, "Why the hell were we ever paying attention to that?"
00:14:53
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And things that are interesting news, because it all starts to look the same in this big
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funhouse atmosphere.
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Whereas if you had just looked at those things individually, there's no way you would cover
00:15:04
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If someone put out a press release on their site and put up this information about some
00:15:06
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crazy thing that no one's ever going to use, you would skip it.
00:15:10
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But because it's at CES, everything sort of gets equal treatment.
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So I don't know.
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Like I'm interested in what Valve is saying there.
00:15:17
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I'm interested in the new television technology.
00:15:19
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I'm interested in some of the new, you know, the Steam Box stuff and the camera tech and
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But all that stuff doesn't need that surrounding dazzle and ridiculousness.
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If you just have interesting products to announce them, I don't know.
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Anyway, this isn't really CES related.
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I don't know why it went off on that tangent, but maybe they did announce it in CES.
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I don't know.
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There's a story that Sony announced how many PlayStation 4s they sold, and they said it's
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4.2 million.
00:15:49
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And Microsoft announced about a week ago that they had sold 3 million Xbox One consoles.
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So we talked when the PlayStation 4 launched, they sold a million in 24 hours, and the Xbox
00:15:58
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Similar numbers from like oh, that's fine as the early adopters. Let's see if they can sustain that it looks like they're both consoles
00:16:03
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They're doing pretty well
00:16:05
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More or less neck-and-neck PlayStation 4 may be a little bit ahead
00:16:08
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But I think I think the PlayStation 4 is still supply constrained and it seems like from pictures
00:16:13
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I see of people in Twitter that if you wanted an Xbox one you could go into a store and see a big stack of
00:16:17
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Green boxes and pick one. I'm not sure if that's entirely true, but I know from experience
00:16:21
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That you cannot just stroll into a store and pick up a ps4 at this point because I've looked online
00:16:27
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I looked at it not hard, but you know I'm just curious like if I'm in a store that sells
00:16:30
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but I'll just look and see if they have any and they don't and
00:16:32
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Occasionally, I'll look online and see oh do any of these things have it available for order and they don't
00:16:36
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So I think it's still harder to get a PlayStation 4 and PlayStation 4 is selling more
00:16:41
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So maybe they're farther ahead than we think but either way both of them doing very very well
00:16:45
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I would say that this new console generation is off to a strong start
00:16:47
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Are there any games that people actually want yet?
00:16:50
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That's the thing like I don't think there's there's some good games coming out like I mean Sony was showing us
00:16:55
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Microsoft showing off Titanfall, and Sony has a couple of good titles in the works,
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but there's no big system seller games.
00:17:02
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The typical franchise games that are on all the platforms that you could also play on
00:17:05
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a PC, but who cares?
00:17:06
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It's not like either one of these platforms is being propelled by some must-have exclusive
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game like Halo or something.
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People just want new consoles.
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Now I wonder, so in previous launches there's usually been maybe one system out of the bunch
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that didn't have any must-have games on launch.
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Has there ever been a generation before this where none of them had any must-have games
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Oh yeah, sure.
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I mean, well, like, a lot of times they would launch with a couple of, like, I mean, let's
00:17:35
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think of the GameCube did not have must-have games at launch.
00:17:38
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Like, the Xbox One, you say, "Oh, it had a must-have game, it had Halo."
00:17:42
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Well, people didn't know if Halo was going to be any good.
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It was the first Halo game.
00:17:45
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Like, I don't think that was making people go out and buy an original Xbox, because it
00:17:50
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it was kind of an unknown quantity. Maybe a few Mac users who had followed Bungie thought
00:17:54
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it was awesome, but everyone else was like, "Halo? What? I don't know about that." I mean,
00:17:58
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I don't remember if the PS2 had, I guess, had a Ridge Racer or something. But consoles
00:18:02
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settle in. And the reason I thought these two new consoles would do well is, as I said
00:18:07
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I think on a previous show, that for many people of the age to be having enough of disposable
00:18:13
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income to buy their own consoles or to get their parents to buy them, this is their first
00:18:16
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new console generation. Their whole life they've been using, like their PlayStation 3s and
00:18:21
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Xbox 360s and maybe the previous generation from their older siblings or whatever, this
00:18:25
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is the first console generation they're living through after seven or eight long years of
00:18:29
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using all the past tech. So I think the market was ripe for tons and tons of people who want
00:18:35
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a shiny new thing, people who aren't grizzled veterans of many console generations. And
00:18:41
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it seems like that was the case.
00:18:42
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I have to imagine this must be building a lifelong disappointment in game systems for
00:18:47
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some of these people, though. If the very first awesome thing they're looking forward
00:18:51
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to getting this game system, the very first new game system comes out for some eight-year-old,
00:18:56
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and they get it, and there's only four games for it, and they're all kind of mediocre,
00:19:02
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is that a great experience?
00:19:04
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That's part of the experience. Having been through many console generations, part of
00:19:08
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the experience is getting super excited about the console and then even if you're lucky,
00:19:12
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even if you get it and you're like, "I'm getting a Nintendo 64 and it's going to have
00:19:14
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Mario 64, it's going to blow my brains out." And it totally does. It's an amazing game.
00:19:19
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Everybody loves it. And then you play it and you're like, "Okay, what else can I get?"
00:19:23
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It's like, "And pilot wings." It's like nothing. And then you're like, "Well, I guess..."
00:19:29
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Well, there was Wave Race. That wasn't bad.
00:19:31
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Oh, Wave Race is great.
00:19:33
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But the launch games are usually not the best games. And even if there's one that's really
00:19:37
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great. Maybe if you're lucky you get one that's really great. Consoles have a life cycle,
00:19:42
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and for kids who don't know this, they're going to learn the hard lesson. Also, the
00:19:45
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hard lesson of the software in the modern age, the software that comes at launch day
00:19:48
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sucks and needs to be patched a million times and doesn't have half the features you want
00:19:51
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and is buggy as hell. And just wait. There's a life cycle. This is the beginning part.
00:19:56
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It has good parts. Exciting to get it on launch day. Exciting to be the first one to have
00:19:59
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it. And bad because the games are just ports or multi-platform titles and the few exclusives
00:20:04
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you play through or aren't interested in and then you just wait. It's all part of the process.
00:20:09
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I think it's making a new generation of gamers.
00:20:13
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And now we even have a lot of hardware problems, too. Have you been following Matthew Panzareno's
00:20:17
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saga of trying to get an Xbox One?
00:20:21
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He's gotten five of them broken so far.
00:20:23
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You would think of all the companies in the entire world that should be wary of carefully
00:20:28
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designed hardware, but it would be Microsoft. And this is probably just a fluke, because
00:20:31
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I haven't heard any.
00:20:32
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You know, he's just getting unlucky, but after the Red Ring of Death and billions of
00:20:37
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dollars in write-downs for hardware replacements and people being on their sixth and seventh
00:20:41
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Xbox 360, surely Microsoft got it right this time.
00:20:45
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Apparently not.
00:20:46
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Well, the funny thing is, too, apparently the biggest source of their problems is the
00:20:51
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You would think, I mean, is it that new of a thing?
00:20:54
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Like, you would think we would know how to make reliable optical disk drives in 2014.
00:20:59
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Every time I think about this, I just keep thinking back and back to PlayStation 3, and
00:21:02
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that machine should have fallen apart in people's hands.
00:21:05
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Like the crazy cell processor, and the first thing with the Blu-ray drive, and waiting
00:21:09
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for the stupid blue lasers, and all this like, I don't understand.
00:21:12
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And then, like, PlayStations have just, you know, been fine.
00:21:16
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And it doesn't make any sense that Microsoft screwed it up with the much more conservative
00:21:21
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They're going even more conservative now, and they're having these hard drive problems.
00:21:23
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I don't understand.
00:21:24
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I mean, there's something to be said for Sony's decades and decades of experience building
00:21:29
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consumer electronics and Microsoft's considerably smaller amount of experience.
00:21:33
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Yeah, I guess the real Xbox One was just a fluke because it was fine.
00:21:38
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Like, the very first Xbox, it was a PC crammed into a not-that-small box, and it was fine.
00:21:43
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Like, you know, you would think it would have overheated somewhat or had other problems.
00:21:46
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Nope, it was fine.
00:21:47
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I'd never heard of widespread problems, although I guess it didn't sell that well either, so.
00:21:50
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Well, I mean, they're cursed by the 360.
00:21:53
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The reason it's shaped the way it was is because Xbox is huge, LOL, right?
00:21:57
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And so they made the successor...
00:21:59
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It's pronounced "LOL."
00:22:01
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Well, anyway, they made the successor.
00:22:03
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It's skinny.
00:22:04
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See, it's practically like an hourglass.
00:22:05
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Look how skinny it is, and maybe you shouldn't have quite made it so skinny because you could
00:22:08
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have more room for cooling, and yeah.
00:22:10
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It wasn't even that skinny.
00:22:11
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Well, I know, but you saw what they were going for.
00:22:14
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►
We don't want to make a gigantic bot, and they should have.
00:22:16
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►
The Xbox One is pretty big, and so is the PlayStation 4, for that matter.
00:22:21
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►
I still think Panzer's thing could just be bad luck.
00:22:25
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►
It's not like if we start seeing stories and if this gets a name like Red Ring of Death,
00:22:29
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then we'll know it's an issue.
00:22:32
◼
►
Do we want to answer the question, "Who needs a Mac Pro?"
00:22:35
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Yeah, I threw this in there because, again, with me whining about what kind of computer
00:22:42
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►
I'm going to get and whether I'm going to buy a new Mac Pro, lots of people—this
00:22:44
◼
►
one common strain of feedback, which is, "What do you need a Mac Pro for?"
00:22:51
◼
►
And for Marco, too, "What does Marco need a Mac for?
00:22:53
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►
You guys don't need this computer."
00:22:55
◼
►
And this kind of logic and argument and questioning, like, "What is it that you're doing that you
00:23:00
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►
need a Mac Pro?"
00:23:01
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►
"I was getting it even for my current computer."
00:23:03
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►
"What games are you playing specifically that you need a fancy video card?"
00:23:07
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►
And there's a snarky answer, like I just gave on Twitter, which is, well, for future games,
00:23:11
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for games I don't have now.
00:23:12
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►
That's why you buy, that's why one of the reasons I buy a big fancy computer is not
00:23:16
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for the games that are out now, but for the games that are going to be out two, three,
00:23:19
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►
four years from now, I want to be able to play those two without getting a new computer.
00:23:21
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►
But anyway, that's besides the point.
00:23:23
◼
►
This line of reasoning of like, you need to have a practical reason for this thing that
00:23:31
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you're getting, otherwise you shouldn't get it, only seems to apply in certain situations.
00:23:36
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►
Certainly it applies in the situation where we're talking about big expensive computers,
00:23:40
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►
but I was trying to think of other situations where people are comfortable with it not applying.
00:23:45
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►
Having trouble coming up with good examples, I guess I thought of like, if you get a bigger
00:23:48
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TV, occasionally I guess someone might ask, "What do you need a TV that big for?"
00:23:54
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►
For the most part, people understand you're not getting a big TV because like, "Well,
00:23:56
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I watch golf a lot and I was having trouble seeing the ball, so I need a bigger television
00:24:00
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so the ball is bigger."
00:24:02
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►
People kind of intuitively understand that it's more sort of immersive and exciting to
00:24:08
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look at a bigger screen than a smaller one.
00:24:09
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►
So when you say you got a bigger TV, people don't say, "Why did you get a bigger one?
00:24:14
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What is it that you want?"
00:24:15
◼
►
Like, literally asking, like, "Is there some kind of program that you watched that was
00:24:18
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►
not working correctly with your smaller television and now will work with a bigger one?"
00:24:23
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►
Or, "Why do you need granite countertops?
00:24:25
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►
What was wrong with your other?
00:24:26
◼
►
Do you do something?
00:24:27
◼
►
Do you do certain kind of cooking that only works on granite?
00:24:29
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►
Do you do pastry dough where you need to suck away the heat?"
00:24:31
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►
And it's like, sometimes you just want to have countertops that look like nice shiny
00:24:35
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►
Like, that's the answer.
00:24:36
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►
And the same thing with the computer.
00:24:38
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►
I feel like saying it—there are reasons why I might want to get it, but not everything
00:24:44
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►
has to be in need.
00:24:45
◼
►
There's such an idea of a luxury item, and everyone chooses what their luxury items are.
00:24:50
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►
Maybe your luxury item is very fancy furniture or a nice house or jewelry or a really expensive
00:24:55
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►
watch or lots of vacations or whatever.
00:24:59
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►
But it's like, certainly, I think, you know, I think that's a good thing.
00:25:00
◼
►
I think that's a good thing.
00:25:01
◼
►
I think that's a good thing.
00:25:02
◼
►
I think that's a good thing.
00:25:03
◼
►
I think that's a good thing.
00:25:04
◼
►
I think that's a good thing.
00:25:05
◼
►
I think that's a good thing.
00:25:06
◼
►
certain things people accept as indulgences or as a hobby interest or whatever, and other
00:25:11
◼
►
things people don't accept as an indulgence and demand justification. You must have an
00:25:15
◼
►
actual need. Are you running Maya? Maybe you just want to have a fast computer because
00:25:19
◼
►
you're into technology and fast computers are fun to have. I think that's a perfectly
00:25:23
◼
►
valid reason. It's a large part of my reason and I assume a large part of Marco's reason.
00:25:27
◼
►
I don't think anyone should ever get caught in the idea where they have to justify through
00:25:32
◼
►
work-related examples, or even leisure-related examples, like, "Well, show me the game that
00:25:36
◼
►
needs this video card." That's a ridiculous example anyway, because you don't need to
00:25:40
◼
►
play games, period. If I gave you one, you're like, "All right, well, now I see why you
00:25:42
◼
►
need one." Why? Because I need to play this first-person shooter? Why do you need to play
00:25:45
◼
►
the first-person shooter? That we accept as fun. You're allowed to play a game just because
00:25:48
◼
►
it's fun, but you're not allowed to have a fast computer just because it's fun. So the
00:25:51
◼
►
only way you can justify the computer is to point to the game you're going to play, which
00:25:55
◼
►
I accept that you're allowed to use because it's fun.
00:25:57
◼
►
Yeah, I think part of it is it's a combination of a few factors. Like part of that, like
00:26:01
◼
►
why do you need this, is that these are very expensive items. And so it's alienating to
00:26:07
◼
►
say, you know, like buying expensive cars, it's alienating to say like, "Oh, I got this
00:26:11
◼
►
car that's really, really expensive that you can't afford." Like that's, people don't like
00:26:15
◼
►
hearing that. It's not a great thing to spread around. And computers are not as expensive
00:26:20
◼
►
as cars, but they're still very expensive. And they're like, computers like the Mac Pro
00:26:24
◼
►
are unaffordable to many people. And so there's that aspect.
00:26:29
◼
►
The other aspect is that computers do have this weird blend of some people need it for.
00:26:34
◼
►
Like, you know, nobody needs a TV for work except J.D. Harmeyer. Nobody else needs a
00:26:39
◼
►
TV for work. And, you know, we all use computers for work nowadays. I mean, not everybody,
00:26:44
◼
►
but everyone talking on this show and probably a lot of the listeners. We all use computers
00:26:49
◼
►
for work. And we also use computers for hobbies and for leisure and for entertainment. And
00:26:55
◼
►
so it's... there are people who do need the Mac Pro for work. You know, if you're a professional
00:27:00
◼
►
video editor that's working with 4K content, you are probably going to need it. You know,
00:27:07
◼
►
if you're doing certain other things, you probably need it too, but it's... the number
00:27:10
◼
►
of people who need the Mac Pro or who need, like, all the way decked out, laptop or iMac,
00:27:17
◼
►
a pretty small number, really. But you're right, you know, I think it's just distorted because
00:27:21
◼
►
some people do need them for work, but for most of us, it's just we want things to be nicer and
00:27:26
◼
►
a little bit faster. I mean, the granite countertop is an example too. Some people need a granite
00:27:30
◼
►
countertop if they're pastry chefs or, you know, because you, what is it, because it doesn't take
00:27:35
◼
►
the heat out of the dough as fast or something? I don't remember. There's a reason why you need
00:27:38
◼
►
granite countertops. Does it melt the butter? You could conceivably, yeah, you could conceivably
00:27:42
◼
►
needs one. But then most people don't get them for that reason. In the chat room, one
00:27:47
◼
►
person pointed out that like, well, the difference between not needing to play a game is that
00:27:52
◼
►
games are less expensive than a Mac Pro. Well, super high end games, like you want to play
00:27:57
◼
►
Crysis 3, the game may not be expensive, but the computer that you need to run it decently
00:28:00
◼
►
certainly is. But anyway, you know, prices are relative. Like, this Mac Pro may seem
00:28:05
◼
►
like a super expensive thing where I had to buy it, but compare it to the cost of living
00:28:09
◼
►
living in a nicer neighborhood, going on more vacations, or like all the other things that
00:28:13
◼
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people can spend their money on. Like, you know, if we all wanted to live as cheaply
00:28:17
◼
►
as possible, we would not have half of the things that we have. I mean, we would get
00:28:21
◼
►
into a career that doesn't involve computers and we'd all be farmers or something.
00:28:25
◼
►
Right. And, you know, it's all about, like, you know, how you spend your time. Like, you
00:28:29
◼
►
know, for me, like, I spend so much time in front of a computer every day. Like, you know,
00:28:34
◼
►
there's a thing I tweeted forever ago that has gotten the most retweets of anything I've
00:28:39
◼
►
tweeted and it's something on the lines of if you sit on, look at, or touch something
00:28:45
◼
►
for more than two hours a day, spend whatever it takes to get the best. And so that includes
00:28:49
◼
►
keyboards, mice, your chair. If you sit at a desk all day, you better have a nice chair,
00:28:54
◼
►
a nice keyboard, a nice mouse, and a nice monitor. You know, the things that you use
00:29:00
◼
►
all the time, you should get nice things. It's always good to get a good mattress to
00:29:04
◼
►
sleep on. You know, like that for lots of reasons including comfort, but also like,
00:29:07
◼
►
like your back and stuff like that.
00:29:09
◼
►
If you have the ability to spend,
00:29:16
◼
►
to get a premium version of something,
00:29:18
◼
►
the wisest things to spend that on
00:29:20
◼
►
are the things that will have the most impact
00:29:22
◼
►
to your everyday life, generally speaking.
00:29:24
◼
►
And so the difference between a good monitor
00:29:28
◼
►
and a horrible monitor,
00:29:29
◼
►
you'll notice that every single day for hours.
00:29:31
◼
►
The difference between a good bed and a crappy bed,
00:29:34
◼
►
you're gonna be lying in it for eight hours a day, you hope.
00:29:37
◼
►
that's going to catch up with you.
00:29:40
◼
►
And so the computer, for people like us,
00:29:42
◼
►
is one of those things.
00:29:43
◼
►
If you actually will even notice the difference, ever,
00:29:49
◼
►
it's probably worth it.
00:29:50
◼
►
Like it's probably worth it to get a really nice computer.
00:29:52
◼
►
If you do anything at all, for any reasonable amount of time
00:29:55
◼
►
during the day, that might stretch your computer.
00:29:57
◼
►
It's worth it to get the best one that you
00:29:58
◼
►
can get that fits your needs.
00:30:00
◼
►
By bringing in the time spent in front of device metric,
00:30:04
◼
►
you're trying to drag this back to pragmatism.
00:30:06
◼
►
I'm trying to take it away.
00:30:07
◼
►
I'm trying to say, "No, there's no reason to justify it in a pragmatic, rational manner
00:30:12
◼
►
for things like this."
00:30:14
◼
►
Some people just want a really fancy table saw.
00:30:17
◼
►
What do they do with that fancy table saw?
00:30:19
◼
►
They make little wooden things that they never give to anyone, don't sell, and aren't useful
00:30:24
◼
►
That's their hobby.
00:30:25
◼
►
That's what they want to do.
00:30:26
◼
►
"Oh, you don't need a $10,000 table saw."
00:30:27
◼
►
No, he does not need a $10,000 table saw because he's not making money from it.
00:30:31
◼
►
In fact, it's a money sink.
00:30:33
◼
►
He just makes little wooden things and puts them in his house and it makes him happy.
00:30:36
◼
►
And that's what he wants to spend his money on.
00:30:38
◼
►
Ten thousand dollar table saw.
00:30:39
◼
►
I'm not saying that you should justify what you spend extra money on by how much it will
00:30:46
◼
►
make you money-wise.
00:30:47
◼
►
I'm saying just by how much you will enjoy it.
00:30:50
◼
►
That example fits my rationale perfectly.
00:30:52
◼
►
If you're going to actually use a table saw more than once a year, get a great one.
00:30:59
◼
►
If you can, if you have the ability to, and that will make you that happy, then that's
00:31:04
◼
►
worth doing for you.
00:31:06
◼
►
If you don't care, that's fine.
00:31:08
◼
►
If you can't afford it, do your best.
00:31:11
◼
►
If you want to spend the money elsewhere, fine.
00:31:14
◼
►
I get zero enjoyment out of wearing fancy clothes.
00:31:17
◼
►
So every day I wear a $7 t-shirt and a very worn out pair of jeans that I bought from
00:31:23
◼
►
Everything I wear I can buy from Amazon when it wears out, which I love.
00:31:26
◼
►
I've worked for years to get to this point.
00:31:27
◼
►
It's amazing because I hate shopping.
00:31:30
◼
►
All that stuff, like I drive a really nice car, I have a really nice computer, but I
00:31:33
◼
►
wear crap clothes.
00:31:35
◼
►
There's a lot of things I don't care about because this is where I spend my time, this
00:31:40
◼
►
is where I get my enjoyment.
00:31:41
◼
►
So it is a combination of luxury and treating yourself to the things you like and being
00:31:48
◼
►
kind of analytical about where you spend that extra money to give you the maximum fun or
00:31:55
◼
►
happiness benefit.
00:31:56
◼
►
Okay, KJ Healey posted two four-line posts in the chat room, so that means he demands
00:32:03
◼
►
to be heard, so I'll address his point here.
00:32:05
◼
►
Is that all it seems?
00:32:07
◼
►
The problem is that Mac Pro, for hobbyists who could afford it, is that it's still not
00:32:10
◼
►
the premium thing they wanted.
00:32:11
◼
►
It's like you wanted the best granite countertops to cook on, but Apple gave you decent countertops,
00:32:15
◼
►
but also two huge fridges you don't have much use for.
00:32:19
◼
►
That may be true of some people.
00:32:20
◼
►
For me, specifically, it's like Apple gave me the granite countertops I wanted, but they
00:32:24
◼
►
They cost 10 times more than I thought they would.
00:32:27
◼
►
Because underneath them are two graphics cards, two GPUs that I'm not going to use most of.
00:32:32
◼
►
Again, as I said before, there are parts of the Mac Pro that appeal to me way more than
00:32:38
◼
►
if I had gotten exactly the computer that I wanted with internal storage and everything.
00:32:41
◼
►
I like that it's super small.
00:32:43
◼
►
I like that there's only one fan.
00:32:44
◼
►
I never dreamed of those things when I was thinking, "Oh, boy, Apple revises the Mac
00:32:49
◼
►
And it has to have internal storage and it has to have card slots.
00:32:53
◼
►
could be smaller and nicer, and of course they'll get rid of the optical. That's what I was
00:32:56
◼
►
envisioning. And they'll be like, "Hey, that's exactly the machine to you." Instead, they gave
00:32:59
◼
►
me this other machine that has things that I didn't even dream I could ask for. Only one fan,
00:33:03
◼
►
as quiet as a Mac Mini? You better bet that appeals to me tremendously. But it costs so
00:33:08
◼
►
darn much money. It's getting into like, "Oh, if you can afford it, do you want a really fancy
00:33:13
◼
►
computer just because you like a fancy computer?" Yes, but I have a budget too, and it costs so much
00:33:18
◼
►
money. So that, for me specifically, is the problem. And me railing against all the people
00:33:24
◼
►
saying, "What do you need that computer for?" or "What do you need a high-end GPU for?"
00:33:28
◼
►
or anything like that, I'm just saying, you don't need to need it. You just need to want
00:33:32
◼
►
it. And I certainly do want a Mac Pro, but you always have to balance what you want with
00:33:36
◼
►
what you can afford, and so on and so forth. So I think these are two separate issues.
00:33:39
◼
►
I think also, and with all due apologies to Casey to talk more about the Mac Pro just for
00:33:44
◼
►
a minute. I swear it'll be fast. He's already left. He's lopped it. I think the new Mac
00:33:52
◼
►
Pro, it's kind of like when the first MacBook Air came out, in that we're looking at it
00:33:58
◼
►
now and we're saying there's no drive bays, there's no card slots, the RAM ceiling is
00:34:03
◼
►
actually lower than the previous one. And so you look at all that and you say, "Well,
00:34:07
◼
►
this isn't really what we wanted and it's kind of limited." Everyone said the same things
00:34:12
◼
►
about the first MacBook Air when it came out, although it had the additional problem that
00:34:15
◼
►
it was incredibly slow. The Mac Pro won't have that problem. Now, with the MacBook Air,
00:34:22
◼
►
we have eventually, like, when it first came out, we were like, you know, I still use DVD
00:34:25
◼
►
drives every so often, and maybe I want that port that it doesn't have or whatever, but
00:34:31
◼
►
over like the next year and a half, those things basically vanished. And then two years
00:34:35
◼
►
after the first one came out, the next one came out, it was awesome and everybody bought
00:34:38
◼
►
it and it became like the new Mac to have. And I think that the current Mac, or the new
00:34:43
◼
►
Mac Pro, which is humorously called the 2013 one, even though nobody actually got it in
00:34:49
◼
►
2013, the new Mac Pro is a similar kind of jump as the first MacBook Air, which is, although
00:34:55
◼
►
with a lot fewer downsides I think, you know, my current Mac Pro, the big choose-grader
00:35:01
◼
►
one, it has four internal drive bays that you can put hard drives in, you can put two
00:35:06
◼
►
two optical drives in it, well, I even use both optical drives. I put a Blu-ray
00:35:10
◼
►
burner in the bottom one. I use it approximately never. I have four internal
00:35:16
◼
►
drive bays, one of them is full. And like I, over time I'm finding like, oh and the
00:35:24
◼
►
card slots? I've never put an expansion card on a Mac Pro. I've owned two for
00:35:29
◼
►
myself, one for my wife, never put an expansion card in it. And what a lot of
00:35:34
◼
►
put in the expansion slots are more GPUs. And so the new one addresses that even.
00:35:38
◼
►
So there's a lot of Mac Pro users who even
00:35:42
◼
►
having the expandability of the previous generations didn't use it that much.
00:35:46
◼
►
Oh, actually Sam the Geek just corrected me. Apparently my SSD is
00:35:50
◼
►
a PCI express card that I forgot about. Oops. So once I have used
00:35:54
◼
►
one card that, by the way, the new Mac Pro has that exact same thing, a 1 terabyte
00:35:58
◼
►
SSD built in and it's faster and cheaper. So
00:36:02
◼
►
The point is, I've had all this expandability, but over time, I've used less and less and less of it.
00:36:09
◼
►
And I think Apple, looking at their customers, I believe they've found similar things among other Mac Pro buyers.
00:36:14
◼
►
Saying things like, "Yeah, it's true that a lot of video editors don't use local storage. They'll use a SAN or something like that."
00:36:21
◼
►
The need for the internal bays has shrunk over time.
00:36:26
◼
►
And so the compromises the new machine makes, the compromises that are about hardware,
00:36:31
◼
►
There's compromises about pricing and requiring two GPUs that increases the pricing. That's a separate issue
00:36:38
◼
►
that's perfectly valid, but the compromise is about
00:36:40
◼
►
internal expendability and space and ports and things. I think they're actually doing the right thing.
00:36:47
◼
►
I don't think that's gonna really be a problem that anyone cares about in six months.
00:36:50
◼
►
Yeah, perhaps not.
00:36:53
◼
►
Firstly, I have to apologize. I was trying to interject and say it was fine for you to continue talking about Mac Pro stuff,
00:36:58
◼
►
but I left myself muted like a moron.
00:37:01
◼
►
Well, because you didn't object, I just kept going.
00:37:04
◼
►
Well, I noticed. And that's fine. No, it's not a problem.
00:37:06
◼
►
But I would really, really love for you to tell me about something that's awesome.
00:37:09
◼
►
I completely agree, because it's 40 minutes in.
00:37:12
◼
►
That's alright. We'll just have a short show.
00:37:15
◼
►
So, our first sponsor—I'm going to paste the link in the chat.
00:37:18
◼
►
You guys can see. I'll put this in the show notes too.
00:37:20
◼
►
Our first sponsor is Fracture.
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Go to fractureme.com.
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Now, Fracture sponsored my site forever ago,
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and they gave me a free one, and I was very impressed with it.
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I hung it on the wall, it's fantastic. And what I recently did,
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I put the link here in the show notes and the chat room, I recently realized
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that they have this little one. It's a 5x5 square,
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And it's just 12 bucks.
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And they have all sorts of sizes above that for good prices.
00:37:57
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But this little one is 5 by 5, 12 bucks.
00:38:00
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And I realized, you know, I've always wanted to have a little row of the icons of the apps
00:38:05
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I've made on my wall somehow.
00:38:07
◼
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Because we work in this business of virtual everything.
00:38:11
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There's no trophies or physical evidence of actual, like, here's something I accomplished
00:38:18
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in the past or present.
00:38:19
◼
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But you didn't even make the icons.
00:38:21
◼
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You should have put the source code up there.
00:38:25
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That's true.
00:38:25
◼
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Well, I chose the icons.
00:38:29
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They were made slightly under my direction.
00:38:35
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So I did this.
00:38:36
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And it's a really great use for this thing.
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You can use the small size if you want,
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like for Instagram pictures, because it's square,
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and it's small, and it's really inexpensive.
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But I think this is really cool to just make
00:38:46
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the icons of the apps that you've worked on,
00:38:48
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hang those up.
00:38:48
◼
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They're 12 bucks each, that's nothing.
00:38:51
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So what's cool about this, they mention in their copy
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it's the thinnest, lightest, and most elegant.
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What's nice about these fracture prints,
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it's printed on glass, and it's a nice thin piece of glass
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with the photo on it that wraps around the corners,
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but then on the backing is a nice sturdy piece
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of foam board kind of thing.
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So it's not as heavy as you would expect
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this giant print of glass to be.
00:39:11
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So you don't have to worry about it
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ripping out of your wall or falling off
00:39:14
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and crashing down and exploding.
00:39:16
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I'm always a little nervous to hang
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giant heavy things. These don't have that problem. They're nice and lightweight, but
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it's still this perfect flat piece of glass on top. It's packaged extremely well. I've
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never heard of any of them breaking for anybody. The packaging is awesome. It's even instructional
00:39:31
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how to open it, where to open it. And they include in the box everything you need to
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hang it up. They include like a little wall anchor, if you get the wall kit or if you
00:39:39
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got the desk kit, they have like the little prop up thing. You don't need a frame for
00:39:42
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these because it's really nice and also a big money saver right there because they are
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so nice you can just hand them directly on the wall. They are their own frame. You don't
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need to buy a different one. Really great. Every fracture is handmade and checked for
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them know that you came from here, which will help support us. So thanks a lot to Fracture
00:40:13
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for sponsoring our show.
00:40:15
◼
►
Yep, thank you, Fracture.
00:40:17
◼
►
Now, did you—this is not a loaded question—did you have anything more on the Mac Pro, because
00:40:21
◼
►
I sort of kind of cut you off there?
00:40:24
◼
►
I actually—I think for now I'm done.
00:40:26
◼
►
I mean, I'm sure by next episode I'll come up with more, maybe even in ten minutes.
00:40:30
◼
►
But I think for now I'm done.
00:40:32
◼
►
All right, John, anything about the Mac Pro specifically?
00:40:37
◼
►
Tell me about Panasonic LCD TVs, if you don't mind.
00:40:40
◼
►
Oh, and we're back to CES.
00:40:41
◼
►
This is worse than the Mac Pro.
00:40:44
◼
►
I threw this in there because this is a story that I saw in the CES news, and I was interested
00:40:50
◼
►
with TV tech and particularly what Panasonic was going to do.
00:40:53
◼
►
We all knew that Panasonic was leaving the Plasma business, and of course they were going
00:40:57
◼
►
to make LCD TVs, and they have.
00:41:00
◼
►
And the most interesting thing about this, I think, is, well, I mean, of course they're
00:41:06
◼
►
Everyone's touting 4K.
00:41:07
◼
►
Last year, they were doing, everyone was touting 4K as well.
00:41:10
◼
►
But it was interesting to me to see how they're going to pitch these new televisions.
00:41:15
◼
►
And the way they pitched it, they kind of did a little bit of marketing judo.
00:41:20
◼
►
On the one hand, you could say, well, they went right up and they hit right to their
00:41:25
◼
►
opponent's forehand.
00:41:27
◼
►
They knew that everyone was going to say, these TVs aren't as good as your old TVs.
00:41:32
◼
►
So they addressed that immediately.
00:41:33
◼
►
Their marketing message was, we're making 4K LED televisions, LCD with an LED backlight.
00:41:39
◼
►
That sucks crap.
00:41:40
◼
►
that so much? I know. It's a convenient shorthand, but anyway. And what we're going to say about
00:41:45
◼
►
them is they're as good as or better than our plasma TVs. But they said it in a kind
00:41:50
◼
►
of marketing weasel-worthy way. They were showing a color chart saying the color reproduction
00:41:58
◼
►
is better than even our best previous plasma, the ZT60. The thing about that is that color
00:42:05
◼
►
Color reproduction for televisions, for plasmids and everything, plasmids that Panasonic has
00:42:10
◼
►
been selling for years can already show colors outside the range that you're "supposed" to
00:42:16
◼
►
show when reproducing Blu-rays and television signals.
00:42:20
◼
►
The color range in the content is not as wide as can be displayed by TVs.
00:42:25
◼
►
In fact, most TVs have a setting that lets you say, "Do you want me to show the colors
00:42:28
◼
►
as intended by the author according to this narrow range of colors that they expected
00:42:32
◼
►
to be able to reproduce on output? Or do you want me to use the entire color range of the
00:42:36
◼
►
set and just kind of smear the source colors across that? And you could choose whichever
00:42:41
◼
►
you want. You want accuracy or sort of like a wider color band. So the fact that there
00:42:44
◼
►
are LCD television has an ever so slightly even wider range of colors than the plasmas
00:42:51
◼
►
doesn't really make that much of a difference with current content. Maybe it'll make a difference
00:42:54
◼
►
down the line with different content, but for now it doesn't really make that much.
00:42:58
◼
►
And they didn't, as far as I know, say anything about black levels and motion interpolation
00:43:02
◼
►
and all the other areas where we know LCDs have problems compared to plasmas.
00:43:05
◼
►
So I'm kind of disappointed that they pulled that, but it seems to have worked on everyone
00:43:11
◼
►
because everyone just keeps parroting the line and says, "Oh, Panasonic says they're
00:43:13
◼
►
as good as or better than their previous plasmas."
00:43:16
◼
►
In some respects, I'm sure they are as good.
00:43:18
◼
►
In some respects, they're probably better.
00:43:19
◼
►
They probably use way less power, they're thinner, so on and so forth.
00:43:22
◼
►
But in some respects, I fully expect that they are worse.
00:43:25
◼
►
I guess the jury's still out until independent third parties get their hands on these TVs
00:43:29
◼
►
and start testing them, and we'll see.
00:43:31
◼
►
But this is not the first time this has happened.
00:43:34
◼
►
Way back in the day, Pioneer used to make plasmas, and they made a line of plasmas that
00:43:38
◼
►
was widely acknowledged to be the best TV you could buy for any price.
00:43:41
◼
►
There wasn't a projection TV, and it was the Pioneer Kuro Elite line of televisions, and
00:43:47
◼
►
then Pioneer stopped making plasmas.
00:43:49
◼
►
And for many, many years after that, every new television from any manufacturer that
00:43:53
◼
►
was reviewed, they would say, "Oh, this is a great new TV.
00:43:56
◼
►
It's the best one you can buy right now, but it's still not as good as the Kuro Elite."
00:43:59
◼
►
And that would happen year after year, and that's kind of very strange in technology,
00:44:02
◼
►
where it would be like if the new Mac Pro came out and they said, "Well, this Mac Pro
00:44:07
◼
►
is great, but it's not as good as the Mac Pro that was out four years ago."
00:44:09
◼
►
That never happens.
00:44:10
◼
►
Like, it's...
00:44:11
◼
►
That doesn't happen in computers, and happening in television is also very strange.
00:44:14
◼
►
So for a long, long time, the Kuro Elite was the king, and it could be for a long time
00:44:18
◼
►
that the Panasonic Plasmids would be the king.
00:44:21
◼
►
But I suspect that the 4K difference will be a factor here.
00:44:25
◼
►
And it's like, well, you know, all those plasmas weren't 4K, so who cares about them?
00:44:29
◼
►
And all that matters is 4K.
00:44:31
◼
►
So serious question.
00:44:32
◼
►
Do you suspect that you will—I'm going to use the word "regret," but I think
00:44:37
◼
►
that's too strong—that you'll regret the purchase of your TV from just a month
00:44:40
◼
►
or so ago sooner because some newer, better TV will come out or because there will be
00:44:50
◼
►
proliferation of 4K TV shows and movies, thus actually making a 4K display worth it.
00:44:57
◼
►
Yeah, how do you, not to avoid that question because I think I'll get to it eventually,
00:45:02
◼
►
but how do you guys feel about 4K?
00:45:04
◼
►
Well, it's one of those things. It's a lot like Super Audio CD and DVD audio, which
00:45:10
◼
►
is, you know, and I don't mean to predict its sales, although I think, well, screw it,
00:45:16
◼
►
I do. I don't need to be diplomatic here.
00:45:21
◼
►
When you look at various consumer electronics AV formats over time, the audio world is a
00:45:27
◼
►
great way to look at this, although it applies to video as well. Every time there's been
00:45:32
◼
►
a major quality increase that has been successful in the market, it has also come with other
00:45:37
◼
►
benefits besides the quality that have made people want to buy it. So when going from
00:45:43
◼
►
to CDs, there was a major increase in so many other factors besides the audio quality. It
00:45:48
◼
►
was more convenient, it was more reliable, it was faster to seek around and no rewinding.
00:45:54
◼
►
Similar thing going from VHS to DVD. Everything is faster, easier, better, more versatile,
00:46:00
◼
►
you can put it in more places, computers can read it, you can play it in the car, all that
00:46:03
◼
►
stuff. And so then you look at then going from DVD to Blu-ray. And DVD to Blu-ray was
00:46:11
◼
►
much slower transition. I would still say it's not really complete.
00:46:15
◼
►
Because the only difference between DVD and Blu-ray
00:46:20
◼
►
is Blu-ray is better quality and is more annoying in all the ways the DVDs are
00:46:25
◼
►
annoying, Blu-rays are worse.
00:46:27
◼
►
That's the only major difference. There's no like,
00:46:30
◼
►
they aren't all of a sudden more versatile or easier to use
00:46:33
◼
►
or available in more places or cheaper or smaller or anything like that.
00:46:37
◼
►
So looking at all that, look at TVs.
00:46:40
◼
►
When we moved from SD to HD, we also were moving from CRTs, the giant, heavy, horrible
00:46:50
◼
►
things to nice, thin LCDs and plasmas that were much bigger, much thinner, much lighter,
00:46:57
◼
►
much cooler looking, and much better looking.
00:46:59
◼
►
So there were a lot of other reasons for people to move from SD to HD.
00:47:04
◼
►
Also the wide screen aspect ratio was another big factor.
00:47:08
◼
►
all these other factors that went along with it that made it a success in the market and
00:47:13
◼
►
that made people want to have it besides just picture quality. In fact, as most people know,
00:47:20
◼
►
almost everyone who cares about TV picture quality has probably gone to a relative's
00:47:24
◼
►
or parent's house and seen that they are running their cable box or something into the TV that
00:47:29
◼
►
supports high def, but they have it hooked up with the wrong cables, using the wrong
00:47:31
◼
►
input or the wrong settings, and they are not even watching HD content, and they don't
00:47:35
◼
►
care and it drives you nuts. So obviously the picture quality alone is not enough to
00:47:41
◼
►
drive major adoption very quickly of anything.
00:47:45
◼
►
Same thing, so in the audio world when SACD and DVD audio came out they both flopped,
00:47:51
◼
►
first of all because of the format war, but mostly because nobody cared that much. It
00:47:54
◼
►
was the exact same as CDs, but less things were supported. You had to get new players,
00:47:59
◼
►
you couldn't do it in your computer or your car or anything, so it flopped.
00:48:03
◼
►
4K is, you know, at least you have backwards compatibility with newer types of TV sets,
00:48:08
◼
►
that's less of a problem, but you look at 4K and it's like, well, we already have HD,
00:48:14
◼
►
1080p. It's very mature by now. We have great, we have tons of great HD source material and
00:48:21
◼
►
source devices, tons of HD broadcast cable, like everything is HD now basically, which
00:48:26
◼
►
was not the case even like five years ago. You have very good HD support in the industry.
00:48:32
◼
►
And the move to 4K, what is that really going to bring us?
00:48:37
◼
►
It's going to bring a new type of disk format, probably.
00:48:41
◼
►
I don't think Blu-ray can do it, right?
00:48:42
◼
►
So probably a new kind of disk format, new kinds of TVs, new disk players if we're still
00:48:46
◼
►
using disks.
00:48:47
◼
►
God, I hope we're not, but we probably still will for a little while.
00:48:51
◼
►
Much larger file sizes for internet streamed media.
00:48:56
◼
►
A whole other round of everybody, cable companies, TV companies, everybody being able to screw
00:49:01
◼
►
everything up again. So it's like this big disruption. It's going to make everything
00:49:05
◼
►
that was mature, it's going to become immature again. You know, like, why go through all
00:49:10
◼
►
that? And the reason is an increase in picture quality that you probably won't notice ever,
00:49:16
◼
►
but the people who do notice it will only notice it on like an 80-inch TV. I mean, that's
00:49:21
◼
►
how compelling is that really? And I think it's going to take off similarly to Blu-ray
00:49:26
◼
►
in that it will be the high end, so people will buy it, but it's not going to be explosively
00:49:32
◼
►
growing very quickly the way DVDs and CDs did, because to most people it doesn't bring
00:49:38
◼
►
any noticeable benefit except saying you have the high end thing.
00:49:42
◼
►
Now, the audio CDs and the Blu-ray and stuff had two things going against them that 4K
00:49:50
◼
►
at least doesn't have, and both of those were physical media being introduced right
00:49:55
◼
►
around the time when physical media was going away for their respective mediums, like DVD
00:49:59
◼
►
audio and Super Audio CD.
00:50:00
◼
►
Yes, the old things said the format war was stupid and nobody cared, but also MP3s came
00:50:07
◼
►
And so they were just wiped out.
00:50:08
◼
►
And Blu-ray, it's amazing that it has been as successful as it has been, but it came
00:50:12
◼
►
out around the time that streaming video became a thing.
00:50:15
◼
►
And now only crazy people buy Blu-rays and everyone else just streams it if they can.
00:50:19
◼
►
So those were all media distribution formats that were coming up against a "Hey, we don't
00:50:23
◼
►
need physical media anymore.
00:50:25
◼
►
Television is luckily have the advantage of there's no downloadable TV.
00:50:28
◼
►
You need to have an actual TV set.
00:50:30
◼
►
You can't make a TV set appear in your house over a wire.
00:50:33
◼
►
So that still at least has a place in the ecosystem.
00:50:36
◼
►
It's not being wiped out by like, I mean I guess the equivalent would be like head-mounted
00:50:40
◼
►
displays or something or something else that's not wiping it out.
00:50:42
◼
►
People still want to look at a screen.
00:50:44
◼
►
So they have that going for them.
00:50:46
◼
►
The 4K thing, sometimes I think it's kind of like retina where it's like, yeah, nobody
00:50:50
◼
►
will care and only nerds will be able to tell, but it'll happen anyway just because it's
00:50:55
◼
►
cheap enough to double the resolution of LCDs at that size. That could happen. I can totally
00:51:01
◼
►
envision a world where every TV you buy is 4K and almost all content is still 1080p,
00:51:06
◼
►
because the content and everything else didn't catch up with it. But mostly what I think about
00:51:11
◼
►
4K is that kind of like SuperE audio CD and DVD audio, they enhance the wrong thing. They enhance
00:51:19
◼
►
That's the thing that the fewest number of people are able to detect as even being different,
00:51:25
◼
►
let alone better.
00:51:26
◼
►
Because if you play an audio CD for someone and play a DVD audio or a Super Audio CD,
00:51:30
◼
►
no, people can't tell.
00:51:31
◼
►
Even audio files can probably be fooled.
00:51:32
◼
►
It depends on the mastering, it depends on everything else, and all those excuses you're
00:51:35
◼
►
going to make for not being able to tell between a CD and Super Audio CD, all those same excuses
00:51:39
◼
►
apply to television.
00:51:40
◼
►
"Well, it depends on how the content is mastered.
00:51:42
◼
►
Well, it depends on how it's distributed.
00:51:43
◼
►
Well, it depends on the authorship."
00:51:44
◼
►
Yes, that's true of video as well.
00:51:46
◼
►
And that's why I think doubling the resolution
00:51:50
◼
►
may not be better in enough ways that people can tell.
00:51:52
◼
►
Now, 4K has a couple saving graces.
00:51:54
◼
►
Everyone concentrates on the resolution,
00:51:56
◼
►
but that also has support for different frame rates.
00:51:59
◼
►
And that I think people probably could notice
00:52:01
◼
►
if based on people's impression of seeing The Hobbit
00:52:03
◼
►
in 48 frames per second and how they said it looked crazy.
00:52:05
◼
►
At least people noticed, at least people could tell,
00:52:07
◼
►
hey, this is 48 frames per second
00:52:08
◼
►
and I could tell it's different.
00:52:10
◼
►
Or as someone in the chat room points out,
00:52:12
◼
►
sports at 120 frames per second.
00:52:15
◼
►
Those are things that maybe people will be able to tell,
00:52:18
◼
►
and that may be able to drag along the content producers
00:52:20
◼
►
to say, who's motivated to make 4K content?
00:52:23
◼
►
Well, maybe the NFL isn't motivated to make 4K content.
00:52:26
◼
►
And if the NFL is motivated to make 4K content
00:52:28
◼
►
and people will buy the TVs,
00:52:30
◼
►
and that will kind of go along together,
00:52:31
◼
►
and it may just be kind of an inevitable thing.
00:52:33
◼
►
But the other people making noise at CES this year
00:52:36
◼
►
were trying to say, hey, we're over here,
00:52:39
◼
►
and we're trying to improve the other stuff
00:52:41
◼
►
that needs to be improved about TV,
00:52:42
◼
►
like I just mentioned, the color gamut.
00:52:43
◼
►
Like what is the maximum dynamic range
00:52:46
◼
►
between the brightest and the darkest spot
00:52:47
◼
►
on a television set?
00:52:48
◼
►
What are the range of colors that you can display?
00:52:51
◼
►
All those things are areas that desperately need
00:52:54
◼
►
to be improved in television,
00:52:56
◼
►
but you know, the television color standards,
00:52:57
◼
►
even the HD standards are way behind
00:52:59
◼
►
what the current technology can display.
00:53:01
◼
►
And those people will notice way more than 4K.
00:53:03
◼
►
If you showed someone that Dolby demo
00:53:05
◼
►
with like the huge dynamic range and everything,
00:53:09
◼
►
and then showed somebody 4K TV,
00:53:11
◼
►
everyone will be able to tell Dolby thing is different,
00:53:13
◼
►
even if it was running at 1080p.
00:53:15
◼
►
And if you just show 4K versus non-4K
00:53:17
◼
►
from a certain distance, you can't tell anymore.
00:53:19
◼
►
Because if resolution is the only thing,
00:53:22
◼
►
that's not gonna save you.
00:53:23
◼
►
So I think this is interesting, but I really wish,
00:53:26
◼
►
kinda like the cameras with the megapixel wars,
00:53:30
◼
►
I really wish that the side that was going for
00:53:33
◼
►
not more pixels but better pixels basically
00:53:35
◼
►
was a little bit stronger in this fight.
00:53:37
◼
►
But it seems to me that 4K will probably happen
00:53:41
◼
►
kind of inevitably, but not nearly in enough time
00:53:44
◼
►
for me to regret my Plasma purchase
00:53:45
◼
►
to finally answer Casey's question,
00:53:47
◼
►
because I'm gonna be enjoying 1080p content
00:53:51
◼
►
with fewer of the compromises that bother me about LCDs
00:53:55
◼
►
for many years to come.
00:53:57
◼
►
The only thing that could possibly annoy me, I think,
00:53:59
◼
►
is that if game consoles start putting out 4K
00:54:02
◼
►
and it's noticeable for like frame rate reasons,
00:54:05
◼
►
if that happens, maybe I'll regret it in a couple years,
00:54:07
◼
►
but I really, I would feel much, much worse
00:54:10
◼
►
if I had my old TV, which was not nearly as good a quality
00:54:13
◼
►
as any plasma in the past couple of years,
00:54:16
◼
►
I would have really regretted keeping that
00:54:18
◼
►
and knowing now I'm stuck.
00:54:20
◼
►
Now if this TV breaks or if I just get sick
00:54:22
◼
►
of looking at bad black levels,
00:54:24
◼
►
I will never, there's nothing out there for me to buy.
00:54:26
◼
►
I just have to sit here and wait.
00:54:27
◼
►
Now at least I know I'm set as long as this thing
00:54:29
◼
►
keeps working for many, many years
00:54:31
◼
►
and I can sort of do what I like to do,
00:54:32
◼
►
which is bide my time and look for that one perfect time
00:54:34
◼
►
to buy the cool new thing.
00:54:36
◼
►
- That's fair.
00:54:38
◼
►
Yeah, and I think you have a long time before any 4K TV is so good and so compelling and
00:54:45
◼
►
so supported by the surrounding ecosystem that it would be really compelling for you
00:54:51
◼
►
I mean, HDTV came out when?
00:54:54
◼
►
Like 2001 or something?
00:54:56
◼
►
It's pretty old.
00:54:58
◼
►
But most people didn't get them that year.
00:55:01
◼
►
They got them like five years later or more.
00:55:04
◼
►
And it was a few years after that before they were actually very good.
00:55:09
◼
►
And I think we're going to see a lot of the same things.
00:55:10
◼
►
I mean, granted, that was also, again, that was changing over a lot of legacy old stuff,
00:55:15
◼
►
making LCDs get better, making plasmas get better, modernizing lots of the signals, digitizing
00:55:19
◼
►
lots of stuff.
00:55:20
◼
►
So there was more to do during that transition.
00:55:23
◼
►
The HD content is terrible, though.
00:55:25
◼
►
Like the compression artifacts on your cable provider or Netflix streaming, they can't
00:55:29
◼
►
even put a signal that doesn't look like crap on 1080 sometimes.
00:55:33
◼
►
and 1080i they're sending it as,
00:55:35
◼
►
they're not even sending full 1080p.
00:55:36
◼
►
So it's gonna be a long time for the,
00:55:38
◼
►
you know, sort of non, if you don't have a good reason,
00:55:40
◼
►
if you're not like the Discovery Channel,
00:55:42
◼
►
the NFL or something, you have some compelling reason
00:55:44
◼
►
to go to 4K high frame rate as soon as you possibly can,
00:55:48
◼
►
we're still in for a long, long road of supposedly 4K
00:55:52
◼
►
content, supposedly HD content that technically
00:55:54
◼
►
fulfills the requirements, but mostly is gross.
00:55:57
◼
►
- Well, a couple things to consider.
00:55:59
◼
►
Firstly, the NFL already films in 4K,
00:56:01
◼
►
at least I think it was Fox does. Somebody, it may have been Engadget, I don't recall
00:56:06
◼
►
who it was, but they had talked to, and I believe it was Fox, about how they were going
00:56:11
◼
►
to film a Patriots game. And one of the things they said was, "We actually film in 4K so
00:56:19
◼
►
that when you zoom," and Slade 401 in the chat is saying it was the Verge, whatever
00:56:24
◼
►
So when you zoom on a instant replay
00:56:27
◼
►
You'll get a full 1080 image out of the source, which was 4k and so
00:56:33
◼
►
To some degree this is already happening even though it's not making it all the way to the consumer
00:56:39
◼
►
And the other thing I wanted to point out was part of the reason that Aaron and I didn't upgrade to an HD
00:56:46
◼
►
Setup initially was because not only did we need a new TV
00:56:51
◼
►
But we also needed a different cable box and to get the different cable box
00:56:57
◼
►
We needed to pay at the time Comcast more money, and I can't speak for everyone else, but I know
00:57:02
◼
►
Similar to the the retina discussion we had last week. I didn't really at the time know what I was missing and
00:57:10
◼
►
So I didn't really see an urgent need to upgrade and Aaron doesn't really care for
00:57:14
◼
►
99% of all TV and so she didn't see a terribly strong reason to upgrade and so we didn't have we had
00:57:21
◼
►
We had an HDTV in 2007, and I don't think we actually had HD pumping into the house
00:57:28
◼
►
until we moved a year later and we're getting Fios anyway.
00:57:31
◼
►
So I can't speak for everyone, but that makes it a little different.
00:57:36
◼
►
Another thing it made me think of was, I wonder if adoption of LTE bands would have been a
00:57:43
◼
►
lot slower if it cost more money from the carriers to get LTE service.
00:57:50
◼
►
and I can only speak for AT&T, but on AT&T there's no difference in price. And I believe
00:57:55
◼
►
that's the same for Verizon. I am not sure that's the same for T-Mobile. And nobody
00:57:59
◼
►
uses Sprint. So I'm not saying there's an answer and it's a rhetorical question,
00:58:04
◼
►
but I wonder if LTE adoption would have been slower if it was more expensive.
00:58:08
◼
►
Right. I think, you know, the way most people go to new technologies is when they have to
00:58:13
◼
►
buy a new one anyway, they get a decent one at the time. And so with phones, we move very
00:58:19
◼
►
quickly because so many people are on subsidized phone plans where you're pretty much encouraged
00:58:24
◼
►
to get a new phone every one to three years. So that's why the phone market moves so quickly.
00:58:30
◼
►
TVs move very slowly. You said like the cable box thing. A lot of people don't have to pay
00:58:35
◼
►
for their cable box, but you might have to go through a hassle for an upgrade, like bringing
00:58:40
◼
►
it to some place in the middle of nowhere next to the UPS depot or whatever. I've cut
00:58:44
◼
►
I've cut it down so many times.
00:58:47
◼
►
But even if you do have to pay for it, yeah, you're right.
00:58:49
◼
►
Usually there's a premium.
00:58:50
◼
►
If you have, well, if TiVo is still alive and you have a TiVo, then you've got to pay
00:58:54
◼
►
extra for the new HD or 4K one, and then Jon's going to complain about that for the next
00:58:58
◼
►
ten years because it's going to suck.
00:59:00
◼
►
You think that will have HD menus everywhere?
00:59:02
◼
►
No one will be complaining, "These menus are only 1080p!"
00:59:06
◼
►
I would be glad if we ever get to that point.
00:59:08
◼
►
It seems like that may never even happen.
00:59:12
◼
►
you know, the rate at which people normally upgrade TV equipment is pretty slow, because
00:59:17
◼
►
TVs are large and they at least used to be pretty expensive, but they're getting pretty
00:59:21
◼
►
cheap now, but there's still these large kind of fixtures, like furniture pieces, that you
00:59:26
◼
►
tend...like, no one gets a new TV every year except Jon.
00:59:29
◼
►
I've waited four years. Give me a break. Four years I've waited. The TiVo menus, by the
00:59:35
◼
►
way, they're not even 1080p now, they're 720p. Not that that makes a big difference, but,
00:59:40
◼
►
And by the way, lots of TVs are still sold at 720p.
00:59:43
◼
►
I don't think that... do they still make 720p?
00:59:46
◼
►
I think every TV is 1080p now.
00:59:49
◼
►
Last year when I bought that LCD, that small 37-inch LCD for the back room, I had to look
00:59:55
◼
►
pretty hard to get a 1080p one.
00:59:57
◼
►
So many of them were 720p.
00:59:58
◼
►
I think you need to re-research that.
01:00:01
◼
►
I think they're almost all.
01:00:03
◼
►
I'm sure you can still find a 720p somewhere, especially if you start going to the no-name
01:00:07
◼
►
brands, but I think any name brand probably has zero 720p television sets.
01:00:12
◼
►
No, I don't think that's the case. I don't think that's the case.
01:00:14
◼
►
You are wrong. Once you go to the smaller sizes, like in the 30s—
01:00:18
◼
►
You go to the 30s and you go to those LCDs in the 30s and there's a lot of 720p.
01:00:23
◼
►
Who's buying a 30-inch TV that's the size of your monitor?
01:00:26
◼
►
Well, actually, I had to fit this into one area within an existing built-in bookshelf.
01:00:34
◼
►
And so I had a size cap.
01:00:35
◼
►
So this 37-inch Panasonic was like the biggest that would fit into this little spot.
01:00:39
◼
►
Well, is this a Batcave?
01:00:41
◼
►
You can say.
01:00:42
◼
►
It's all right.
01:00:43
◼
►
I'm not allowed to say.
01:00:45
◼
►
No, it's true, though.
01:00:46
◼
►
Like, I think I said on a previous show, our biggest TV in the house is 40 inches.
01:00:51
◼
►
And there is no part of me that wants a bigger one.
01:00:55
◼
►
And that one is 1080.
01:00:56
◼
►
But the one we have in our bedroom, and the only reason it's in our bedroom is because
01:01:01
◼
►
as we got the 40-incher to replace it.
01:01:04
◼
►
That one's 32 inches.
01:01:05
◼
►
And granted, it's a bit older, but it's 720 only.
01:01:08
◼
►
And I have no desire to upgrade it to a 1080 TV.
01:01:11
◼
►
Now, granted, I'm either very weird or very normal,
01:01:15
◼
►
depending on how you look at it.
01:01:17
◼
►
But as soon as you go to lower sizes,
01:01:19
◼
►
I think Marco's dead on.
01:01:21
◼
►
It's a little bit challenging to find a 1080 TV.
01:01:24
◼
►
I don't look at small television.
01:01:28
◼
►
I was disappointed that I couldn't find a plasma that
01:01:31
◼
►
was small because the plasma is-- speaking of the sizes of the televisions, these Panasonic
01:01:35
◼
►
LCDs, the new 4K televisions, the smallest size that comes in is now 58. You were surprised
01:01:41
◼
►
that the smallest size my TV came in was 55. Now the smallest size is 58. Soon the smallest
01:01:45
◼
►
size is going to be 100 inches.
01:01:48
◼
►
And the problem is all these really nice ones, like the VT60, they only come in larger sizes,
01:01:54
◼
►
and those keep going up. So when my TV-- I have a really nice TV for when I bought it.
01:01:59
◼
►
When it dies, I'm going to have to either get a giant wall of TV, which I don't want
01:02:04
◼
►
and which TIFF would kill me if I got, or get a crappy one.
01:02:09
◼
►
I think they have to—well, part of it is it's more expensive to make something.
01:02:13
◼
►
With the plasmas in particular, the reason you couldn't make a 4K plasma is because
01:02:17
◼
►
then the little tiny pits where the little particles are emitted and hit against the
01:02:23
◼
►
phosphorescent material would have to be super-duper small, and that's like a technical limitation.
01:02:27
◼
►
They probably could have done it if they wanted to invest tons and tons more money, but they didn't so they didn't but yeah
01:02:31
◼
►
As you get as the resolution goes up
01:02:33
◼
►
It's actually cheaper to make that's why like the 28 inch Dell 4k monitor that people want us to talk about
01:02:38
◼
►
It's actually cheaper to make a high resolution monitor bigger because then you don't have to make the pixel so darn small
01:02:43
◼
►
And it's you know this fewer errors, and it's easier to manufacture and all that stuff
01:02:47
◼
►
So I think I'm hoping that will take care of itself, but yeah when I'm shopping for a television
01:02:51
◼
►
I'm always shopping at the high end and they're all big and they're all 1080
01:02:54
◼
►
I guess wait as you get smaller
01:02:56
◼
►
I mean in a certain point you get a certain size you you know it becomes like
01:03:00
◼
►
You can't see you can't tell the difference between 720 and 1080 and as I'm surprised
01:03:05
◼
►
No one has said in the chat room yet, or maybe I missed it
01:03:07
◼
►
I think if you do the math 720p has more pixels per second than 1080i but
01:03:11
◼
►
With all the processing that goes on who knows and yeah most most broadcast television is still 1080i not 1080p
01:03:18
◼
►
Yeah, but getting back to what Casey said about the source material like NFL games filmed in 4k
01:03:24
◼
►
I mean they do the same thing with the movies with the digital cameras like and you know
01:03:27
◼
►
They've always done even for TV. They would record TV on video at a much higher quality
01:03:31
◼
►
Than you'll ever be able to broadcast. That's you know, that's par for the course
01:03:35
◼
►
Those are the people out there
01:03:36
◼
►
Testing out the new format and everything by the time 4k makes its way down and there's some story on the evening use assuming
01:03:43
◼
►
The evening news still exists that says oh the 4k transition is coming
01:03:47
◼
►
Cable companies are turning off their old HD signal and now you can only get for it
01:03:51
◼
►
Remember the whole transition from analog and all that stuff?
01:03:55
◼
►
When we see that story in 10, 20 years, by that point, everyone will be recording everything
01:03:59
◼
►
in like 8K or whatever the hell the next standard is.
01:04:01
◼
►
So the content producers are always, you know, "I hope someone did the math and said 1080
01:04:05
◼
►
AI has slightly more pixels per second than 720p."
01:04:09
◼
►
I hope that in—somebody please tell me, and I hope this is the case—in the entire
01:04:13
◼
►
4K standard, is there any allowance anywhere for interlaced anything?
01:04:18
◼
►
Because I hate interlacing so much in so many ways.
01:04:23
◼
►
The artifacts it makes are horrible.
01:04:24
◼
►
When you deinterlace, when you watch on something progressive, I hate getting interlaced DVDs
01:04:28
◼
►
and then when I rip them they look bad and interlaced TV.
01:04:32
◼
►
It's like, oh god, interlacing is the devil.
01:04:34
◼
►
Sam the Geek in the chat says, "Nope, it is not in the spec."
01:04:37
◼
►
I really hope that is true.
01:04:39
◼
►
God, interlacing needs to die.
01:04:42
◼
►
I hate interlacing so much.
01:04:43
◼
►
But what I don't hate so much is our second sponsor for this week.
01:04:47
◼
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Ting is a return sponsor.
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Ting is mobile that makes sense.
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They're a no BS, simple to use, mobile service provider
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from the people at Two Cows, the company behind Hover.
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Ting is a reseller of the Sprint network in the US.
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So go to ATP.Ting.com to learn more.
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They have great rates.
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There's no contracts, no early termination fees.
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You own your device outright from the start.
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And what's great about Ting-- this is really interesting.
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You've got to take a look at this.
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per device, and then above that you just pay for whatever actual amount of data or minutes
01:05:26
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or megabytes or messages or whatever, you just pay for whatever you use, and it's bucketed
01:05:29
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nicely. So like, if one month you use like 10 megs or nothing, you pay nothing or you
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pay like a dollar or two, and then if the next month you use two gigs, you just pay
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the bucket for that. It's really very, very nice. There's so many uses for this thing.
01:05:44
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You can go to ATP.Ting.com, check out their savings calculator.
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And this will tell you, you can input your current average minutes usage or average data
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You can even, if you're a Verizon Wireless customer in the US, you can even give them
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your credentials and they will log into Verizon and scrape your stats off of it and tell you,
01:06:03
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you switched to Ting.
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So really great.
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They even had this deal where if you're stuck in a contract, you have to pay an early termination.
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So like Hover, Ting has great customer support with a no-hold, no-wait phone number.
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You just call them 8 a.m. to 8 p.m. Eastern and a human being picks up the phone immediately
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who's there and ready to help you.
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Anybody who's ever had to call AT&T or Verizon Wireless will think that's just voodoo magic.
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It's impossible, but Ting made it possible.
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They have tethering included, no charge.
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You can bring your own phone, you can buy a used phone,
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So many more things that I have time
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to tell you about right now.
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you can bring that to Ting.
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So check them out, ATP.Ting.com.
01:07:01
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Thanks a lot for sponsoring the show.
01:07:04
◼
►
So the helpful chat room has put in a link
01:07:06
◼
►
to an article showing the color spaces,
01:07:07
◼
►
showing the Rec. 709, which is the current HD color space.
01:07:11
◼
►
and most TVs already go bigger than that.
01:07:14
◼
►
And Panasonic was showing how this TV goes ever so slightly bigger.
01:07:17
◼
►
But there's also Rec. 2020, which is part of the 4K UHD standard, which is way bigger,
01:07:23
◼
►
has a much larger range.
01:07:24
◼
►
It's not as big as the dynamic range of brightness that Dolby was showing off with their crazy
01:07:28
◼
►
experimental water-cooled thing or whatever.
01:07:31
◼
►
But it does show that-- this is what I was getting at before-- that 4K brings more than
01:07:34
◼
►
just resolution.
01:07:35
◼
►
It brings for Marco, progressive scan mode only.
01:07:39
◼
►
And for me and a lot of other people, much higher frame rates.
01:07:42
◼
►
Well, someone was mentioning rectangular pixels.
01:07:43
◼
►
I have no idea if 4K still has rectangular pixels, or has rectangular pixels at all.
01:07:49
◼
►
Maybe they're dead too.
01:07:50
◼
►
Yeah, because my old HDTV that was a 4x3 CRT that you didn't think existed, which did exist,
01:07:57
◼
►
that was possible because of all these weirdnesses in the HD spec to allow for all this old stuff.
01:08:02
◼
►
But yeah, 4K is, at least I hope, it is taking its opportunity of dropping tons of legacy
01:08:08
◼
►
crap like that and just going for now and future looking good technology that's relatively
01:08:15
◼
►
And as for the 720p versus 1080i, again, it depends on the frame rate if you do 720p.
01:08:19
◼
►
At 60 frames versus 1080i over 30, you can all do the math yourself, but as someone pointed
01:08:23
◼
►
out in the chat room and now I can't scroll back to find where it is, but 720p—I want
01:08:28
◼
►
to get it right so I don't want to—it was saying that 720p has more temporal resolution,
01:08:34
◼
►
as in motion over time, because it's not interlaced, obviously, and 1080i has more
01:08:37
◼
►
spatial resolution. So it depends on what you want. But that whole distinction with
01:08:42
◼
►
the I and P and stuff will hopefully be a relic of history. I mean, this is kind of
01:08:47
◼
►
one of the reasons in favor of 4K. You know, in 4K's corner is a lot of the legacy crap
01:08:53
◼
►
left over from the bad old non-HD days still infects the HD standards. Yes, DudeX, I know
01:08:59
◼
►
it was you in the chat room. I just couldn't find your line. I couldn't find it. I was
01:09:02
◼
►
I was going to read it.
01:09:03
◼
►
Anyway, making 4K, like what makes 4K inevitable is that it actually does get rid of a lot
01:09:12
◼
►
of the annoying crap and a lot of the details that people then need to care about.
01:09:15
◼
►
They didn't care about interlace versus progressive.
01:09:18
◼
►
They don't care about all these details of color spaces and stuff, but if they can make
01:09:21
◼
►
it so that it looks better to people and so that they have a reason to view it.
01:09:25
◼
►
Like if you go over to your friend's house and you watch NFL and 4K at higher frame rate
01:09:29
◼
►
you notice that's different, you're going to want that.
01:09:31
◼
►
Because now there's content that you're interested in.
01:09:33
◼
►
And if panel makers--
01:09:35
◼
►
4K just becomes, well, it's actually cheaper now
01:09:37
◼
►
to make a 4K panel since all the factories are ramped up
01:09:41
◼
►
on it or whatever.
01:09:42
◼
►
It may be inevitable, but I still
01:09:43
◼
►
think it'll take a long time before cable companies start
01:09:47
◼
►
broadcasting 4K for anything except for a few special--
01:09:50
◼
►
you know, content is still going to be
01:09:52
◼
►
1080 on all the cheap shows for a long, long, long time.
01:09:56
◼
►
And even on the 4K channels, if the first person says,
01:09:59
◼
►
every piece of our broadcast is 4K, some of those channels are going to look awful. Because
01:10:04
◼
►
they're, like, some of the channels look awful today at 1080i because they're just super
01:10:07
◼
►
over-compressed and gross.
01:10:08
◼
►
So, do you have anything else to talk about?
01:10:11
◼
►
I saw a lot of feedback fly through regarding Steam Boxes, and when Jon was lamenting having
01:10:20
◼
►
to buy a PC just for games, I saw a few people say, "Well, why not get a Steam Box?" So,
01:10:27
◼
►
Jon, why not?
01:10:28
◼
►
Well first, so let's just assume that somebody, not me, but that a friend of mine has no clue
01:10:34
◼
►
what a Steam Box is and hasn't been following this.
01:10:36
◼
►
Could you maybe explain what it is first?
01:10:39
◼
►
I could, but I'll do a terrible job of it because I don't really believe in games,
01:10:43
◼
►
They exist whether you believe in them or not.
01:10:47
◼
►
By explaining Steam Box, it's hard to explain it without revealing my views on it, but anyway.
01:10:53
◼
►
Valve is a company that started off making games and like many other good companies they
01:10:58
◼
►
realized that there's more to the market they were in than just making games.
01:11:02
◼
►
They also made a digital distribution platform which sounds like outside of their core competency,
01:11:07
◼
►
"Hey, you just make great games.
01:11:08
◼
►
What are you making a digital distribution platform for?"
01:11:10
◼
►
Well, they were making it because that's the future of gaming and they saw it before everyone
01:11:13
◼
►
else and they spent a long time working on their digital distribution thing called Steam,
01:11:18
◼
►
which if you're not familiar with this type of thing, it's like the app store for games.
01:11:22
◼
►
You don't have to go to a store and buy a disc.
01:11:23
◼
►
You just log on to something and download it
01:11:25
◼
►
and the game goes right onto your computer.
01:11:27
◼
►
Steam is available for the Mac,
01:11:28
◼
►
but even though it started out on the PC,
01:11:30
◼
►
and it's a great way to buy games for all the same reasons
01:11:32
◼
►
that the app stores are a great way for consumers
01:11:34
◼
►
to buy apps because who wants to go to the store
01:11:36
◼
►
and get a stupid disc?
01:11:38
◼
►
So the Steam box is Valve's next step in this process,
01:11:42
◼
►
which is, all right, why don't we make hardware as well?
01:11:45
◼
►
Because not everyone has or wants to make a PC
01:11:48
◼
►
that can play games.
01:11:50
◼
►
we will, I guess they're setting some kind of standard or whatever and saying you want
01:11:53
◼
►
to make a Steam Box.
01:11:54
◼
►
It's basically like a little PC that comes preconfigured to connect to Steam and it comes
01:11:59
◼
►
with a little controller if you want or you can use like an Xbox 360 controller or whatever.
01:12:03
◼
►
And it's sort of a turnkey way for you to get a gaming PC to play games from Steam.
01:12:09
◼
►
And people were suggesting a Steam Box to me.
01:12:11
◼
►
I'm not quite sure whether they were suggesting it or they were just asking me what I thought
01:12:15
◼
►
of it, but I think a lot of the coverage pinpoints the reasons to be skeptical about it, although
01:12:21
◼
►
those reasons may not end up mattering in the end. The reasons I'm not all that interested in a Steam
01:12:27
◼
►
Box is because, as many of the stories have said, it does less than a PC for a similar price. I mean,
01:12:33
◼
►
it's just a PC. It's PC hardware, PC video cards, and a PC box. That's all it is, is just sort of
01:12:41
◼
►
pre-configured and certified to work in this sort of thing. And they vary wildly. You can get super
01:12:45
◼
►
cheap ones that are like a super cheap PC. You can get super expensive ones that are like a
01:12:48
◼
►
super expensive PC. And I imagine, as many people pointed out, the most useful thing you can do with
01:12:53
◼
►
this is just reboot it into Windows, because the Steam Box runs Linux, by the way, which helps keep
01:12:58
◼
►
us close to that. Reboot it into Windows, and then you have a gaming PC. Why don't you just buy a
01:13:01
◼
►
gaming PC? If you want a gaming PC, buy a gaming PC. Well, non-nerds don't want to buy a gaming PC
01:13:06
◼
►
and don't know anything about them.
01:13:07
◼
►
So this feature that people think is silly,
01:13:11
◼
►
so what, it comes pre-configured to connect to Steam
01:13:13
◼
►
and runs this free OS so you don't have to play
01:13:15
◼
►
Windows license, who cares?
01:13:16
◼
►
Like, I don't care about that,
01:13:17
◼
►
I know how to install software, I know how to do this.
01:13:19
◼
►
Like, just the mere fact that you can buy something,
01:13:22
◼
►
call the Steam Box and have some sort of guarantees
01:13:24
◼
►
about the experience, not guarantees,
01:13:26
◼
►
like 'cause they do very wildly,
01:13:27
◼
►
but if Valve can manage the expectations when you know,
01:13:32
◼
►
I don't wanna get into PC gaming,
01:13:33
◼
►
but my friend got a Steam Box
01:13:35
◼
►
seems to be fewer problems, I'll get one of those. It's kind of like, I don't know anything
01:13:40
◼
►
about digital music, but my friend got one of those iPod things and he's able to listen to music
01:13:44
◼
►
digitally. So I'm going to try that. I'm not going to say Steambox has no chance.
01:13:51
◼
►
They're trying to thread a pretty narrow, thread the needle here between the world of game consoles,
01:13:59
◼
►
which is fixed hardware, doesn't change over time, easy to develop against because developers know
01:14:03
◼
►
know what everybody has, plus or minus a couple of accessories, and on the other side of the
01:14:07
◼
►
spectrum, full-fledged gaming PCs.
01:14:09
◼
►
They're thinking there's something in the middle there where we can get you something
01:14:13
◼
►
that's better than a console because you can spend more money and get a faster experience
01:14:18
◼
►
and upgrade it over time in part or in whole and have access to all these games we have
01:14:23
◼
►
available on Steam, but it's not as complicated as a gaming PC.
01:14:27
◼
►
I'm not sure if that little narrow valley between those two things is going to work
01:14:31
◼
►
for them, but it could very well be that the people who make gaming PCs will slowly become
01:14:37
◼
►
smaller and smaller and smaller and sort of dwindle and die out, and it will turn out
01:14:41
◼
►
that most of the people playing PC games actually weren't interested in building gaming PCs,
01:14:45
◼
►
actually weren't interested in maintaining gaming PCs.
01:14:47
◼
►
And this could really be a sort of a backdoor way to remake the PC industry, for people
01:14:52
◼
►
who play games anyway, to be more like the iOS device industry, where people aren't interested
01:14:59
◼
►
and tinkering them. They just want to get them, sit down in front of them, and use them.
01:15:03
◼
►
So I'm not quite sure how this is going to turn out, but for me, as someone who, you
01:15:09
◼
►
know, not that I'd be interested in tinkering to things, but I would be able to if I wanted
01:15:13
◼
►
to. If I wanted to get a gaming PC, I would build a gaming PC. I don't want one, but if
01:15:17
◼
►
I did, the things stopping me wouldn't be like, "Oh, I wish someone did all this work
01:15:21
◼
►
for me." Because people do it, you can just go to Alienware and click a bunch of buttons
01:15:24
◼
►
and get a super expensive gaming PC, and you could build a better one for half the money
01:15:28
◼
►
if you wanted to, but if you don't want to,
01:15:30
◼
►
you know, it's the same as anything else.
01:15:31
◼
►
So we'll see.
01:15:32
◼
►
I enjoy playing games from Steam on my Mac.
01:15:35
◼
►
I enjoy playing them, games from Steam on my Mac
01:15:37
◼
►
when it's booted into Windows,
01:15:38
◼
►
when it pretends that it's a gaming PC.
01:15:41
◼
►
I like having one computer that does both of those things.
01:15:44
◼
►
I also really like game consoles,
01:15:45
◼
►
so I'm probably not the target market for the Steam Box.
01:15:48
◼
►
But there's a lot of noise about them,
01:15:51
◼
►
and we'll wait a year and see how well
01:15:53
◼
►
all those different vendors who are feeling Steam Boxes
01:15:55
◼
►
feel about their contribution to Valve's platform.
01:15:58
◼
►
I'm kind of surprised that anybody thinks there's going to be a market for more than
01:16:02
◼
►
one of these things.
01:16:03
◼
►
Like, why is it a category and not just one box?
01:16:06
◼
►
If it was one box, it would be a game console.
01:16:10
◼
►
Well, isn't-- I mean, but it kind of is.
01:16:11
◼
►
It's kind of a game console for Steam PC games.
01:16:15
◼
►
But for-- but they wanted to have some of the advantages of gaming PCs.
01:16:19
◼
►
And one of those advantages is it's not the same hardware for everybody.
01:16:22
◼
►
It changed every year.
01:16:23
◼
►
You can get a new, faster, better one that makes the games prettier.
01:16:26
◼
►
And that's not true of consoles.
01:16:27
◼
►
That's true.
01:16:29
◼
►
Like I said, the threading a needle.
01:16:31
◼
►
I don't know how much room there is between
01:16:33
◼
►
a gaming PC and a game console. It could be
01:16:35
◼
►
they get squished from above or below,
01:16:37
◼
►
depending on how you draw this diagram, by
01:16:39
◼
►
the consoles and just the entire world
01:16:41
◼
►
of PC gaming gets squished away. Or it could be
01:16:43
◼
►
that they get squished by real PC gaming
01:16:45
◼
►
and it turns out the only people left who aren't just
01:16:47
◼
►
exclusively playing consoles really want a full-fledged
01:16:49
◼
►
gaming PC and they don't want the
01:16:51
◼
►
Steam Box. I don't think it's entirely
01:16:53
◼
►
crazy and I think it is smart for Valve
01:16:55
◼
►
to get into hardware because they've shown that they understand that there's more to
01:16:59
◼
►
the world than what they're currently doing, and Steam was a great idea and a smashing
01:17:02
◼
►
success and they continue to also make great games on top of that.
01:17:06
◼
►
If they can also make great hardware that's popular, more power to them.
01:17:10
◼
►
But having third parties do it for you kind of looks like the Windows Phone strategy,
01:17:14
◼
►
where we're going to encourage this ecosystem of compatible hardware and I don't know.
01:17:19
◼
►
Do you think it's a problem, am I correct, that the Steam boxes all have gamepad controller
01:17:26
◼
►
types and not like keyboard mouse kind of schemes?
01:17:29
◼
►
That's another problem, like the controller that they have is interesting and it's trying
01:17:33
◼
►
to make up for the fact that you don't have a keyboard and a mouse, and again, a lot of
01:17:37
◼
►
the people who play PC games, maybe, you know, they like mouse and keyboard, and if you take
01:17:42
◼
►
that away, maybe they're not interested anymore, but maybe they weren't really wed to mouse
01:17:46
◼
►
and keyboard, maybe they just wanted something that lets them play first person shooters
01:17:49
◼
►
and if we can give them a better first person shooter control, I don't know. This is all
01:17:52
◼
►
a big experiment with, you know, and that's kind of why Valve must like the fact that
01:17:57
◼
►
they're not the ones sort of doing the experiment. You guys make the hardware up, you might sell
01:18:01
◼
►
some. I mean, yeah.
01:18:02
◼
►
Well, the software is not easy either. I mean, I think that, I think the input and like monitor
01:18:08
◼
►
class, like how far you sit and the input devices you use, I think that will sink this
01:18:13
◼
►
thing because I think if you want to play a first person shooter using a gamepad on
01:18:17
◼
►
on a TV, you'll buy a game console. They're probably going to be better at it, and they're
01:18:20
◼
►
cheaper and they're better managed and they're more popular and everything else.
01:18:24
◼
►
They're mapping their control scheme to keyboard and mouse. Have you seen the controller? It
01:18:28
◼
►
looks like two big flat touchpad areas. One of them is the mouse and one of them is WASD,
01:18:34
◼
►
basically, for legacy games. Because you have to be able to play Half-Life 2, Portal, and
01:18:40
◼
►
all that stuff. You have to be able to make the legacy games work, otherwise how can you
01:18:43
◼
►
get a Steam box to have access to zero games? In theory, in the future, games can come out
01:18:47
◼
►
that controller in mind if it becomes popular, but they have to be able to support the old
01:18:51
◼
►
And that's what they're trying to do.
01:18:52
◼
►
And supposedly it works better than using like an Xbox 360 controller if you're playing
01:18:57
◼
►
first person shooters.
01:18:58
◼
►
It's more like a keyboard and a mouse.
01:19:00
◼
►
But I don't know if like, I don't know if it's going to be worthwhile.
01:19:05
◼
►
Who is the customer for these Steam boxes?
01:19:07
◼
►
There sure are a lot of them.
01:19:08
◼
►
They sure come in a lot of different sizes and shapes and price points.
01:19:10
◼
►
And PC gamers really do love Steam, but I'm not sure what their prospects are.
01:19:15
◼
►
Yeah, I mean looking at this controller. I just looked it up first of all it looks ridiculous
01:19:18
◼
►
but I mean like and and I
01:19:21
◼
►
I'm really out of touch with this stuff because I haven't I haven't been heavily into games in a while
01:19:25
◼
►
But when I was heavily into games
01:19:27
◼
►
I loved PC games
01:19:29
◼
►
And I really didn't get that much enjoyment out of console games because I loved not only did
01:19:34
◼
►
I love the kind of games that just work a lot better with keyboard mouse and big monitor big high-res monitor in front of your
01:19:39
◼
►
face like RTS's
01:19:41
◼
►
And builders like Sim City and stuff like that like not only did I love that kind of game more
01:19:45
◼
►
But even for the kind of games that work on both, I just liked having a mouse better than
01:19:52
◼
►
And I was always, and maybe because I was just used to it, I was better at it with the
01:19:55
◼
►
I was more precise with the mouse.
01:19:56
◼
►
And playing, even playing shooters on gamepads, like it always felt like, yeah, I'm glad
01:20:00
◼
►
I didn't have to like set up a LAN to play this with my friends or anything, but I'm
01:20:04
◼
►
not enjoying it as much.
01:20:06
◼
►
You know, like, and, like I feel like, and by the way, and I did love building my own
01:20:11
◼
►
If I was going to go back to being a PC gamer,
01:20:15
◼
►
I mean, being a PC gamer takes a lot of time investment
01:20:19
◼
►
just to manage all the software crap you have to deal with. And the Steam Box will, of course,
01:20:23
◼
►
solve a lot of that in theory, but
01:20:27
◼
►
if you're already going to devote a bunch of time into this hobby because you love it so much, you probably
01:20:31
◼
►
are very likely to also want to build your own computer. Or, like, you know,
01:20:35
◼
►
I think the market for people who are going to want to buy a
01:20:39
◼
►
pre-made gaming PC that they had no part in building and that they might not be able to
01:20:43
◼
►
upgrade very easily, if at all, to play games on a TV that aren't console games on a kind
01:20:49
◼
►
of console controller that is not a keyboard and mouse.
01:20:52
◼
►
There's so many big leaps here that I think are just leaping right out of the market.
01:20:57
◼
►
Well, there's another strategic reason that Valve kind of has to do this to sort of protect
01:21:01
◼
►
itself, and it's that Microsoft has been less and less interested in making Windows
01:21:05
◼
►
a hospitable environment for gaming.
01:21:08
◼
►
And if you look at Valve's business, I'm sure they sell a lot of Mac games too, but they're
01:21:13
◼
►
mostly selling quote-unquote "PC" games.
01:21:15
◼
►
And so the part of Steam Box that's maybe the least interesting to consumers, maybe
01:21:20
◼
►
the most interesting from Valve's perspective, which is we need to sell our games on Linux
01:21:24
◼
►
or an OS that we have some control over to get away from Windows.
01:21:28
◼
►
Because Valve has whined about Windows 8 not being particularly hospitable for games in
01:21:33
◼
►
the early going.
01:21:34
◼
►
And just in general—
01:21:35
◼
►
To be fair, Windows 8 is particularly inhospitable for everybody.
01:21:38
◼
►
For humans, yeah.
01:21:39
◼
►
So, like, if all that comes out of this is that Steam Box is a total flop, but a huge
01:21:45
◼
►
portion of games available on Steam run on, like, maybe they don't call it a Steam Box
01:21:50
◼
►
anymore, but like, if you mostly use your PC for gaming, Valve can say, "Oh, when you
01:21:56
◼
►
play our games, you should play them, like, in the Steam OS," or whatever they call the
01:22:00
◼
►
Linux thing that they're going to use there.
01:22:02
◼
►
it's kind of a hedge against like our future shouldn't depend on Microsoft because Microsoft
01:22:07
◼
►
cares about Xbox One, you know, with gaming, they care slightly less about Windows and who knows
01:22:13
◼
►
with Microsoft's new CEO search what kind of direction the company will be taken in.
01:22:16
◼
►
So this is probably a smart hedge just to say we should really look into if we're going to be a
01:22:22
◼
►
platform, we should really look into having more control and not being beholden to Microsoft for
01:22:27
◼
►
so much of our business because certainly Sony is not beholden to Microsoft for its gaming business,
01:22:31
◼
►
right and you know
01:22:32
◼
►
Microsoft doesn't beholden to anyone else and so on so I think it's a wise strategic move for valve to be doing this and I
01:22:39
◼
►
Think it matters less whether the steam boxes
01:22:41
◼
►
Competes with game consoles or anything it just like it's kind of like steam itself
01:22:45
◼
►
The payoff will be many many years now, and it may not be the same payoff that they expected
01:22:49
◼
►
But it's worth doing I think
01:22:51
◼
►
Marco I'd like to ask you guys about some of your past game experiences, but before we do that would you it's all moon-based commander
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So I wanted to ask you, you had said something a minute ago about how you didn't have to
01:24:57
◼
►
set up your own network and it just made me remember.
01:24:59
◼
►
So when I was a kid I used to play quite a lot of games in both all of the Nintendo consoles
01:25:06
◼
►
and many, many, many PC games.
01:25:09
◼
►
And I was just curious if you guys had the hilarious experiences of having your friends
01:25:14
◼
►
over where they would bring their mini towers and their CRT monitors that weighed a thousand
01:25:20
◼
►
and you're in like sixth or seventh grade at the time, so you can barely lift them on
01:25:24
◼
►
your own. And you would get like these 40-foot null-modem cables and string them together
01:25:29
◼
►
and play Wolf 3D or Doom against each other or whatever the case may be. Like, I just,
01:25:34
◼
►
God, I have such fond memories of that and I was curious if I was the only one.
01:25:38
◼
►
Yeah, it was a nightmare. I mean, part of the fun of being a high school kid and trying
01:25:44
◼
►
to hang out with my geek friends and set up some kind of land at somebody's house to
01:25:48
◼
►
to play Total Annihilation, which is all I did in high school, which actually turned
01:25:52
◼
►
out to be a pretty good experience.
01:25:56
◼
►
It was funny because, and I think this is kind of a motto for a lot of PC gaming, or
01:26:00
◼
►
not a motto, it's a common result of all PC gaming, is like, you have to deal with so
01:26:06
◼
►
much crap to set it up.
01:26:08
◼
►
And ours was like a lot of physical moving stuff around, physical plugging stuff in,
01:26:12
◼
►
figuring out, oh god, why does this network cable that we just made yesterday, and we've
01:26:17
◼
►
we've never made a network cable before,
01:26:18
◼
►
why does this all of a sudden not work?
01:26:20
◼
►
Or why can your computer see the other three
01:26:23
◼
►
but then one of them can't see you?
01:26:26
◼
►
And oh God, you didn't install the map.
01:26:28
◼
►
Or like you start, you get all into the game
01:26:30
◼
►
and you realize one guy doesn't have the newest patch
01:26:32
◼
►
and so half the units are disabled.
01:26:34
◼
►
You know, there's, it was a whole bunch of crap.
01:26:37
◼
►
It was a whole bunch of time wasting crap,
01:26:40
◼
►
system administration stuff, rebooting, installing patches,
01:26:42
◼
►
installing new versions of the game, installing new maps,
01:26:45
◼
►
getting everything, it was such a nightmare that we would
01:26:48
◼
►
we would start bringing, and all of these computers were like
01:26:52
◼
►
our computers or our family's computers so that we couldn't really leave them there
01:26:56
◼
►
for the next week or anything like, so we would like every weekend
01:27:00
◼
►
me and a couple friends would bring all our computers over to
01:27:04
◼
►
one of the two houses that had network switches because
01:27:07
◼
►
like two of the houses had two computers because the parents like had two computers
01:27:10
◼
►
you know we'd go to, we'd congregate on those houses, plug in, try to figure everything out
01:27:14
◼
►
we wouldn't even start playing until 12 or 1 in the morning.
01:27:18
◼
►
Oh yeah. Oh yeah.
01:27:20
◼
►
Because by the time the game actually launches and you're actually in it, it would be 1 AM
01:27:23
◼
►
because we would have started setting up at 8 and, you know, been installing patches and
01:27:29
◼
►
crap until then. And that's... this is like the view of PC gaming that I still have because
01:27:34
◼
►
I didn't play a lot of games after mid-college or so because I just kind of ran out of time
01:27:40
◼
►
and then after college I got a job and didn't have time then and all my friends were in
01:27:42
◼
►
different places, so it kind of fell out of gaming. But is PC gaming, I mean, obviously
01:27:48
◼
►
nowadays you could bring over LCDs or a laptop, which would be amazing. I mean, we all had
01:27:55
◼
►
home-built desktops with 19-inch CRT monitors, so it was quite an ordeal. These days I imagine
01:28:03
◼
►
it's a lot better, but I bet you still have a lot of that software crap to deal with.
01:28:07
◼
►
Is that still the case?
01:28:08
◼
►
It's not as bad as it used to be, and for the most part, if you're lucky and you have
01:28:15
◼
►
some minimum amount of knowledge, you can get a similar experience to that as what people
01:28:19
◼
►
are getting these days on their PCs.
01:28:21
◼
►
You get a headset mic, you get the internet for your networking problems, everyone has
01:28:25
◼
►
their own screen, you're not all physically in the same place, but it's close-ish.
01:28:29
◼
►
People still have LAN parties, like at the PAX conference they have a giant LAN room
01:28:34
◼
►
where you can bring your own PC or use the ones that you have there, and they still do
01:28:38
◼
►
I see people in the giant LAN rooms at conventions and stuff, it's just row after row of people
01:28:43
◼
►
sitting at PCs looking at their screens wearing headset mics, I think, how important is it
01:28:47
◼
►
that these people are all in the same room?
01:28:48
◼
►
And it's not as important as it was when you and your friends were all in the same room,
01:28:51
◼
►
because the technology, like it's now just you, the screen, the mouse, the keyboard,
01:28:55
◼
►
and the headset mic, and the fact that the guy you're yelling at is four seats away means
01:28:57
◼
►
nothing because you never even look at him.
01:29:00
◼
►
Maybe in smaller atmospheres it would be more important, but I think for the most part that
01:29:04
◼
►
internet and technology has come to make most of that unimportant.
01:29:09
◼
►
One thing that the younger people might remember is that the original Xbox, you could bring
01:29:12
◼
►
that over to someone's house, hook it up, and play Halo, sort of a multi-room, multi-player
01:29:17
◼
►
Halo experience.
01:29:19
◼
►
And that, I think, was maybe the last thing to be lugged from house to house for original
01:29:24
◼
►
But nowadays, no one lugs their consoles.
01:29:26
◼
►
I think they basically keep them in their house and use the magic of the internet to
01:29:29
◼
►
do that stuff.
01:29:30
◼
►
It's funny to me because channeling my inner bitter old man, like we were talking about
01:29:36
◼
►
last episode, I just remember so vividly the pain of finding a null-modem cable, which
01:29:42
◼
►
looked in many ways like a serial cable, but it was different.
01:29:46
◼
►
And then you had to string them together, and then you had to set up everyone in the
01:29:49
◼
►
same really, really hot room because no matter how big the room was and how good the air
01:29:54
◼
►
air conditioning was, when you put all of these humongous machines with these CRTs that
01:30:00
◼
►
weren't exactly cool either, and you put them all in this little room with all these teenage
01:30:04
◼
►
dudes that probably don't have the best hygiene anyway, and then you sit there and eat Doritos
01:30:09
◼
►
and Mountain Dew for hours, and just playing these games like Doom and whatnot, when you
01:30:15
◼
►
can scream and yell at each other and you're right next to each other.
01:30:19
◼
►
And then I remember, somebody mentioned in the chat, and one of my all-time favorites
01:30:22
◼
►
was playing Descent, the first Descent, and playing that not only against your friends,
01:30:30
◼
►
but locally, but also playing it via modem directly between two friends.
01:30:36
◼
►
And then eventually when Kali or Cali or whatever it was called came out and it would let the
01:30:44
◼
►
internet masquerade as an IPX network, which was all that most of these games supported
01:30:48
◼
►
at the time.
01:30:49
◼
►
And oh my god, it was so much fun.
01:30:51
◼
►
And it was such a defining part of my childhood,
01:30:55
◼
►
like between that and all of the Nintendo consoles.
01:30:58
◼
►
I know I jokingly begrudged it as recently as earlier
01:31:02
◼
►
this episode, the whole game thing.
01:31:04
◼
►
But god, it was such a big part of my upbringing
01:31:07
◼
►
in my childhood.
01:31:08
◼
►
And I spent so much time playing these games.
01:31:10
◼
►
And it's just so weird to me not to get all--
01:31:13
◼
►
What happened to you, Gaze?
01:31:15
◼
►
I don't know.
01:31:15
◼
►
I just grew out-- I don't mean this to be dismissive,
01:31:18
◼
►
But I guess I just grew out of it.
01:31:20
◼
►
Like it just wasn't a priority to me anymore.
01:31:22
◼
►
And I can't even remember the last game that I played that I was really, really into.
01:31:28
◼
►
I guess maybe Metal Gear Solid on the original PlayStation?
01:31:31
◼
►
And it was probably not the first Metal Gear Solid either.
01:31:34
◼
►
Well, when PlayStation 3s are $99 in a couple of years, I'll send you one and you can
01:31:38
◼
►
play Journey.
01:31:42
◼
►
You're not going to leave me alone until I play Journey, are you?
01:31:44
◼
►
You're not going to leave anybody alone.
01:31:45
◼
►
Marco, you're still on your schedule too.
01:31:48
◼
►
Wait, what was Marco's schedule?
01:31:51
◼
►
It's the whenever the hell Marco gets around to it schedule.
01:31:54
◼
►
Like most things in his life.
01:31:56
◼
►
It's very different these days that networking is ubiquitous, or if not ubiquitous, darn
01:32:03
◼
►
near ubiquitous.
01:32:05
◼
►
And it's such a far cry from what we had to deal with.
01:32:09
◼
►
And I'm not saying that to make it sound like I walked uphill both ways.
01:32:12
◼
►
That's not at all the point.
01:32:13
◼
►
It's surprising to me how much technology has changed in so little time, where our children
01:32:19
◼
►
will not have any of these woes that we had.
01:32:23
◼
►
I remember, to connect to the internet originally, my dad and I spent literally a couple of weeks
01:32:29
◼
►
trying to figure out, I believe, not only the modem initialization string, or whatever
01:32:33
◼
►
you called it, the AT whatever, whatever, whatever string, but then also the correct
01:32:37
◼
►
What was it? Was it SLIP? S-L-I-P? To figure out the correct SLIP script to write. I've
01:32:46
◼
►
probably told the story before and I'm sorry. But oh my goodness, it was such pain. When
01:32:52
◼
►
we finally got it, it was such a sense of accomplishment. It's not the same anymore.
01:32:59
◼
►
Not that any of the kids these days have different issues that they have to overcome like Windows.
01:33:02
◼
►
But, nevertheless, it's just so funny to me how different things are today.
01:33:08
◼
►
I mean, ultimately it's better today.
01:33:11
◼
►
But, you know, I, well, hold on.
01:33:13
◼
►
Thanks a lot to our three sponsors this week, Fracture, Ting, and Squarespace.
01:33:17
◼
►
And we'll see you next week.
01:33:18
◼
►
Now the show is over, they didn't even mean to begin.
01:33:19
◼
►
Cause it was accidental.
01:33:20
◼
►
Oh it was accidental.
01:33:21
◼
►
John didn't even mean to be.
01:33:22
◼
►
over they didn't even mean to begin cause it was accidental, oh it was accidental. John
01:33:29
◼
►
didn't do any research, Margo and Casey wouldn't let him cause it was accidental, it was accidental.
01:33:39
◼
►
And you can find the show notes at ATP.fm and if you're into Twitter you can follow
01:33:51
◼
►
Follow them @CASEYLISS
01:33:56
◼
►
So that's Casey Liss, M-A-R-C-O-A-R-M
01:34:00
◼
►
Auntie Marco Arment, S-I-R-A-C
01:34:06
◼
►
USA, Syracuse
01:34:08
◼
►
It's accidental
01:34:11
◼
►
They didn't mean to
01:34:16
◼
►
Tech broadcast so long
01:34:21
◼
►
I disagree with something that John said a few minutes back, which is about how network
01:34:26
◼
►
play kind of replaced in-person play.
01:34:30
◼
►
I don't think it's anywhere near the same thing.
01:34:32
◼
►
And the headset and the constant voice chat does improve things a lot, but I don't know.
01:34:38
◼
►
There's something about just being in the same room or being in the next room over from
01:34:44
◼
►
the people who you're playing against, and when you start marching into their base and
01:34:48
◼
►
you can hear them swear and get all upset about it.
01:34:52
◼
►
Or we had a rule during our LAN games for total annihilation.
01:34:56
◼
►
We had a rule that you were not allowed to mute the sound
01:35:00
◼
►
or to wear headphones.
01:35:00
◼
►
You had to use audible sound.
01:35:03
◼
►
You can turn it down, but it had to be audible.
01:35:06
◼
►
And so you could, there was even strategy in that.
01:35:09
◼
►
Be careful what you click,
01:35:10
◼
►
because the other person might hear you click on a big unit
01:35:12
◼
►
that makes a certain sound and they'll know you have one.
01:35:14
◼
►
Or something like that.
01:35:15
◼
►
There's all these little factors you could add in
01:35:17
◼
►
or that just kind of happened, that made it a more interesting, more rich experience to
01:35:23
◼
►
like be in the same room as people and be playing with people as opposed to just everyone
01:35:27
◼
►
meeting on the same server together, you know?
01:35:30
◼
►
And I think looking at that, what probably really killed the LAN party as being a thing,
01:35:36
◼
►
besides how incredibly expensive and complicated and time consuming it was, was the N64 getting
01:35:43
◼
►
four players.
01:35:46
◼
►
like because the N64 came out at roughly the same time that we were doing all this stuff and
01:35:50
◼
►
Or a little before but it really came into its own by that time. So like we were faced with all right
01:35:56
◼
►
Well, what do you want to do tonight?
01:35:57
◼
►
Do you want to all bring your computers over and stick around with Windows for two hours?
01:36:01
◼
►
Or do you want to just come over and play Goldeneye like yeah, it's already here and Mario Kart, right?
01:36:08
◼
►
You know, hey, you know you two guys bring controllers. We only have two otherwise, we're finally yeah
01:36:13
◼
►
You know, like it was like I feel like in person playing of
01:36:16
◼
►
Four player good n64 and forward games. I think that really did more to kill the LAN party
01:36:24
◼
►
Well, I didn't say that it was the same but it did replace it in the same way that when you went from what?
01:36:29
◼
►
Replaced your LAN parties what replaced it was four player script screen for player script split screen is not the same because everybody can see
01:36:36
◼
►
Everybody else's screen, but it did replace it
01:36:38
◼
►
So, like I said, if you look at how are people doing most of their multiplayer gaming it used to be
01:36:42
◼
►
be that the super hardcore gamers were having LAN parties.
01:36:46
◼
►
Nowadays, the super hardcore gamers
01:36:48
◼
►
are sitting in front of a screen with a headset on.
01:36:50
◼
►
So it replaced it.
01:36:51
◼
►
And I was thinking of the in-person thing,
01:36:53
◼
►
like the places where LAN parties still exist.
01:36:55
◼
►
At conventions, often when I see people playing at giant LAN
01:36:58
◼
►
parties at conventions, they're playing at the LAN party
01:37:00
◼
►
the same way they play at home, which
01:37:01
◼
►
is headphones on, headset on, staring
01:37:04
◼
►
at the screen in front of them.
01:37:05
◼
►
Which is not the same, you're right.
01:37:07
◼
►
But that is what has replaced-- those other aspects that
01:37:11
◼
►
different were deemed not as important as the aspects that they like.
01:37:15
◼
►
Just like when you went to four-player split-screen GoldenEye, the aspects that you were missing
01:37:19
◼
►
having private screens were significant but were not the most important thing.
01:37:23
◼
►
The most important thing is you were having fun with your friends.
01:37:26
◼
►
For most people, the inconvenience of traveling to be the same place, a lot of that has to
01:37:32
◼
►
do with scheduling.
01:37:34
◼
►
Getting everybody when they're all free at the same time and can travel to someone's
01:37:37
◼
►
house to sit on their couch together to play a game, even when you've eliminated all
01:37:42
◼
►
LAN party stuff, it's harder to do that than it is to, "Hey, when dinner is done
01:37:47
◼
►
and the kids are in bed, let me just wander into my computer room and everyone get online
01:37:51
◼
►
the same way we do our podcast.
01:37:52
◼
►
Everyone just get online at nine o'clock and that works out."
01:37:55
◼
►
So it is definitely different and there are aspects that are not as good and you're
01:37:59
◼
►
missing things, but convenience wins out eventually.
01:38:02
◼
►
And that's true, but to me, some of my favorite memories of doing these "land parties" or
01:38:08
◼
►
"null modem parties" or whatever you want to call them, was if not the hooping and hollering
01:38:13
◼
►
that happened during the games like Marco was describing, but man, the trash talk afterwards,
01:38:18
◼
►
like after a session or a game or a round or whatever was over, when you would just
01:38:24
◼
►
happily fun getting each other's faces and start screaming and yelling about "Oh, I can't
01:38:28
◼
►
believe you did that, you wuss!" and "Oh, I totally slaughtered you on that level" and
01:38:32
◼
►
blah, blah, blah. Maybe it's just because I'm obnoxious, but oh, that was the most fun
01:38:36
◼
►
in the world. And that just, I don't see, and it's hard for me to say because I don't
01:38:40
◼
►
really play games that much anymore, but I don't see that happening at a LAN party, or
01:38:44
◼
►
especially if you're not co-located.
01:38:47
◼
►
Well, I'm pretty sure trash talk still works over headset mics. Someone who plays PC games
01:38:52
◼
►
can confirm to me that perhaps trash talk still is a thing on the internet.
01:38:56
◼
►
You know what I mean.
01:38:57
◼
►
I'm pretty sure trash talk is the only thing that goes over headset mics.
01:39:00
◼
►
true. You know what I'm saying? I was trying to do like verbal sarcasm tags because sometimes
01:39:05
◼
►
people don't catch it like when when I said the Mac Mini has a core tube duo and people correct
01:39:10
◼
►
corrected me as if I was serious. That was sarcasm folks. We invented it in New York I think.
01:39:15
◼
►
Well everything comes from New York because we're the best. Oh god. We? We? Mr. Ohio? I'm sorry.
01:39:23
◼
►
Accepting this. Well I- you left so I'm at least here now. It's more important to be from there
01:39:29
◼
►
than to be there.
01:39:30
◼
►
Hey, hey, John, where were you born?
01:39:33
◼
►
What does your birth certificate say?
01:39:37
◼
►
And would you ask me?
01:39:38
◼
►
Oh, I don't know, Virginia, right?
01:39:40
◼
►
Connecticut?
01:39:41
◼
►
I don't know, some crazy state.
01:39:43
◼
►
New York, John, New York.
01:39:45
◼
►
How long were you in New York?
01:39:46
◼
►
At least a few minutes, right?
01:39:47
◼
►
You have to have your formative years there.
01:39:49
◼
►
The thing that molds you into the man that you are, your formative years are called formative
01:39:53
◼
►
for a reason.
01:39:54
◼
►
Where did you spend those years, Casey?
01:39:56
◼
►
So, well, not New York.
01:39:58
◼
►
So I was zero through two in Fort Montgomery, New York.
01:40:03
◼
►
Then we bounced around for a little bit.
01:40:05
◼
►
When I was a really young kid from kindergarten through second grade, I believe it was, I
01:40:11
◼
►
was in Carmel, New York.
01:40:13
◼
►
Carmel, New York is not New York.
01:40:15
◼
►
Come on, it's upstate.
01:40:17
◼
►
It's not that upstate.
01:40:18
◼
►
My God, it's…
01:40:19
◼
►
Yeah, that's basically Canada.
01:40:20
◼
►
Marco is practically upstate.
01:40:21
◼
►
Carmel is like an hour and a half from New York City.
01:40:26
◼
►
It is not that upstate.
01:40:28
◼
►
You can get pretty out there in an hour and a half from New York City.
01:40:31
◼
►
The only way you can get an hour and a half from New York City and not be upstate is by
01:40:35
◼
►
So into the ocean?
01:40:37
◼
►
Oh, Long Island, I guess.
01:40:40
◼
►
There's bridges and tunnels.
01:40:41
◼
►
You can get there.
01:40:42
◼
►
It's traffic and wine.
01:40:43
◼
►
Oh, goodness.
01:40:44
◼
►
One thing, actually, that I wanted to mention here, only because we were talking about this
01:40:48
◼
►
LAN party and PC gaming crap, is that one of the four core guys that I had these LAN
01:40:55
◼
►
with is getting married this spring and as part of the bachelor party we're like renting
01:41:00
◼
►
a beach house somewhere for like a weekend and we want to play land games again. So I
01:41:04
◼
►
think what I'm going to do to have this done is, and we don't want to play new games, we
01:41:10
◼
►
want to play Total Annihilation and maybe Supreme Commander at the newest which came
01:41:14
◼
►
out in like 2004 or something. So not new games by any stretch. So what I'm thinking
01:41:22
◼
►
is I'm thinking of configuring, because I don't want to have to spend this whole weekend
01:41:27
◼
►
downloading stuff over God knows what connection and configuring stuff there. That's not a
01:41:31
◼
►
good use of a weekend in a beach house. So I was thinking TechServe will rent you MacBook
01:41:37
◼
►
Pros like by the day or by the week and for a pretty reasonable price. So I was thinking
01:41:42
◼
►
I could just like rent like six MacBook Pros and have like a pre-configured Parallels VM
01:41:50
◼
►
that I could just, that I would set up beforehand and just copy to all of them and play that
01:41:56
◼
►
way. Is that plausible, you think? You could try Boxer. Like, it's a DOS game,
01:42:00
◼
►
right? You could try Boxer. No, no, no. Unfortunately, these are Windows
01:42:04
◼
►
games. These are like, like, Total Annihilation is like a Windows 98 era game, but it works
01:42:08
◼
►
on, it still works on modern Windows. It doesn't run on DOS?
01:42:11
◼
►
No. And Supreme Commander is like a DirectX 9 game. It's pretty, relatively recent. It's
01:42:17
◼
►
it's ten years old, but relatively recent.
01:42:20
◼
►
Why don't you just boot the MacBook Pros into Windows to play the game?
01:42:24
◼
►
Because I don't know how—I think that that might take too long to get a real boot camp
01:42:31
◼
►
I guess I could image it somehow.
01:42:33
◼
►
I don't know how to do that, though.
01:42:35
◼
►
I don't know.
01:42:37
◼
►
Those imaging products for the PC.
01:42:39
◼
►
Anyway, either of those things should probably work.
01:42:41
◼
►
For a total annihilation, any one of those things should work.
01:42:43
◼
►
It should run reasonably in a VM.
01:42:45
◼
►
Just try it once on your Mac Pro to see if it does fine in VMware.
01:42:51
◼
►
And to answer the chat people, the reason I don't just get Windows machines is because
01:42:56
◼
►
I want to have all this set up before I rent the computers and before I get there.
01:43:01
◼
►
Have a VM set up so I can just copy it over and be done with it and not spend hours and
01:43:05
◼
►
hours and hours making this work.
01:43:08
◼
►
I predict that no matter what you do to prepare for this, part of the LAN party experience
01:43:13
◼
►
will be preserved and that will be the part of you dicking around with the computers.
01:43:16
◼
►
Almost definitely.
01:43:17
◼
►
No matter what.
01:43:19
◼
►
That shouldn't be a failure.
01:43:20
◼
►
That should be considered part of the success.
01:43:24
◼
►
You know, I've tried to get so back into games so many times.
01:43:27
◼
►
There's this great other podcast called Three Moves Ahead, and it's like a strategy gaming
01:43:31
◼
►
podcast, and it's also a lot of good stuff just about people.
01:43:34
◼
►
They have good chemistry there, so it's an interesting show.
01:43:37
◼
►
But I try to get into that, and I listen to the episodes that were about ancient games
01:43:41
◼
►
that I'm aware of, but all the ones about new games, I don't know what the heck they're
01:43:45
◼
►
talking about.
01:43:46
◼
►
And it's like this whole world that's happened that's had us moved on for like ten years
01:43:51
◼
►
since I stopped paying attention to it, and I feel like I can't get back into it now.
01:43:57
◼
►
Like I'm excited to play ancient games with my ancient friends on this one occasion.
01:44:03
◼
►
I'm excited about that, but like I don't want to play Total Annihilation against strangers
01:44:06
◼
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on the internet today.
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Well, you can look at it the good way and the bad way.
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The bad way is that you're missing out on all these great games and you are missing
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out on them.
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But the good way is that by being ignorant for so long, in your future somewhere lies
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a time when you're going to somehow stumble upon or find yourself playing a modern game,
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and you're going to be like, "Oh my god, I didn't know.
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When did this happen to games?"
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And it will be interesting.
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Like, it happened to me with console games, because I never owned game consoles because
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because my parents didn't let me have one,
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and I stopped kind of playing them over my friend's house
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once I really got into computers,
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because that sort of dominated my life.
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And around the SNES era, I kind of faded away from consoles.
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And the next time I paid any attention at all to consoles
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was when I saw on my cousin's Nintendo 64, Mario 64,
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I'm like, "Oh my God, when did this happen?"
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It's not like I hadn't seen 3D graphics before,
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like we were all playing Quake with Voodoo cards
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or whatever, or a friend's house.
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But seeing a game console with an analog stick
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and seeing Mario 64 was just like a shock to my system
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totally brought me back to console gaming and it also helped at that point I was old enough to buy my own so in your
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Future somewhere you will have your mario 64 a moment and you will probably get back into it
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But in the meantime, you should have used my strategy with cars
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Which is I'll never drive or you know with the exception of seeing here
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I'm 5 see any of these cars in real life or have anything to do with them
01:45:21
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But I've been reading car magazines since I was like 10 years old like continuously. So despite the fact that I
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Didn't own any cars until many many years and then now I've only had a couple of cars in my entire life
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I still feel like I'm in the car scene just by reading car magazines every month for my entire
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Adult and half of child life, so you could have been doing that if you really cared
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I mean I kind of do it too. I read all the game. I read the gaming news
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I read the game console magazines and granted I have like five consoles like those with my TV
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But I don't have all of them, and I don't play all the PC games, but I'm aware of them
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So it's kind of like a you know
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What point is there reading car magazines about cars you never gonna own what point is there reading game magazines about games?
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never going to play. It's both kind of the same thing. I do both of them. You know, hearing you
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say Voodoo Card, it made me remember, as I'm getting on this nostalgic kick, that one 3D
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card that we had, I think it was the first one we got, where you would take this short little stubby
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cable and plug it into the VGA out of your actual video card, and then plug it into a VGA in on the
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3D daughter card, and then the VGA out that goes to your monitor was on that 3D daughter card. Oh
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Oh my goodness, it was so terrible.
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- Yeah, that was the crappy old days.
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Like the Voodoo 2, I think, did that.
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My first good 3D card was the Voodoo 3
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because like the first one, I think,
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that was all integrated and didn't have that stupid hack.
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- I remember back in the day when I was excited
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to get a Sound Blaster so I could listen
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to like the sound effects on Carmen Sandiego
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as like a 10-year-old or whatever I was.
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- Those were the good old days of baiting PC users
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when their computers couldn't do basic things
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like have an auto switching 10/100 ethernet cable,
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you mentioned the Xbox, or a sound card.
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What do you need a sound card for?
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My computer can make sounds.
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- Except our computers could play games
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and my very first mouse came with two buttons.
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- That's not a feature.
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