2: The 7th Guest
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So, I have a wildly unrelated question for Mr. Syracuse.
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What the hell happened with this PlayStation 4 thing?
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Because I don't really follow video games at all, but oh my god, the internets went crazy
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I guess it was like...
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They didn't go that crazy.
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Well, they went fairly crazy.
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I don't understand why everyone was all cranky.
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I think everyone's mind was blown about how little their mind was blown over the course
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of two hours.
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I think that is exactly right.
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That is exactly right.
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I don't get it at all because they do this with every new console.
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And many people are getting more and more worked up about it,
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but they always do something like this.
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They always dole out the information.
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Nintendo is the king of this.
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I remember with the Wii, they were like,
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we have a new console coming, and it's called the Revolution.
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And they had a press conference about that, but it told you nothing.
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And then another time, they said, it's called the Revolution,
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and it's the size of three DVD cases stacked on top of each other.
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and the control scheme is very interesting.
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And they didn't tell you anything else.
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The next press conference is like, OK, now--
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it was so long before they finally showed you, OK,
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here's the little box, but the control scheme is really neat.
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And it's like, all right, well, what the hell
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is the control scheme?
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And then finally, here's the new console, here's the box,
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here's what the name is, and here's the controller.
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And it was like seven press conferences
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over the course of a year slowly doling out
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information about the Wii.
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That's how they do it.
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This is the first press conference.
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I'm surprised they even showed a picture of the controller.
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I'm surprised they showed anything.
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The specs, we already knew what those all
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from all the rumors and everything, and they more or less confirm those, plus or minus
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a few details.
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In this internet age, we already know.
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You see all those articles, I think I tweeted one of them, Durango versus Orbis, those are
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the two code names of Microsoft and Sony's consoles.
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We have them down to the individual components that are going to be on motherboards.
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They're never going to announce price until it's practically for sale, so anyone expecting
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price is crazy, "Oh, you've got to show me the box."
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They showed the box to the PlayStation 3, and then that wasn't the box that they shipped.
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They showed the controller to the PlayStation 3, and that wasn't the controller they shipped.
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I don't know why anyone is upset about any of this.
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As far as I'm concerned, this was like the first press conference.
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They showed a bunch of stuff, probably about the same amount of stuff I expected them to
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Anyone who expected to see a price and a date, unless that date was like March, you were
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So, I don't know what to say about it.
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So kidding aside, you were not disappointed by this?
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No, it's exactly what I expected. I was disappointed by the controller,
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but I can't say that I was unexpected. And I was pleasantly surprised about the RAM,
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which was double the rumored amount, assuming they actually stick with that.
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Sony says a lot of things. Like, until the product ships, who knows? So I'm still giving it a thumbs
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up. I'll buy one despite the controller. What's interesting, too, is that the
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architecture they picked, which they basically said it's x86 CPUs from AMD, and 8 gigs of
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shared RAM with video and main RAM with some beefy AMD video card. That's basically the
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modern version of the Xbox One. And the Xbox One, when it came out, because it had a 733
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megahertz Celeron-ish thing.
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You and your Xbox One.
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That thing was such a piece of crap.
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No, honestly, the Xbox One was a fantastic system.
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It was not a fantastic system. It was a cobbled together, terrible PC.
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That's what it was.
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I'd really like to differ. I would say, because it was, effectively, it was
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like a 700 MHz Pentium something with a GeForce 3.
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That's basically what it was. They were both custom parts, but that was...
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I know, and if you open it up, it looked like it.
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It looked like something. I'm going to take a PCA and put it in the Will It Blend machine,
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and then jam it into an ugly black box and say, "Here you go."
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One thing that helped them a lot was that making games was just DirectX.
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And it was easy to program for, which many consoles are very hard to program for, or
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at least to extract a lot of good performance out of.
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And it had so many advantages.
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It's interesting now that--and the Xbox went away from that architecture for the 360.
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And the PlayStation--the PS2 and the PS3 were both ridiculously hyped for whatever weird
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CPUs they had, which were always very hard to program for.
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Especially, is it the PS3 with the Emotion Engine,
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or is it the PS2?
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- Three is Cell.
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- Yes, even I knew that, and I don't know crap.
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- Yeah, everyone complains about both of those,
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especially the Cell as being very hard to program for,
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efficiently at least.
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- The thing about the PS2 though, is it costs about as much
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as the GPU in the original Xbox, like the entire machine.
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That's, the thing is, I can't see this,
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whatever this PS4 is, I can't see that being inexpensive
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launch. I mean, the PS3 launched at, was it 500?
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Yeah, they're going to be expensive.
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It's going to be probably in that ballpark.
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The reason everyone's going x86 this generation is because x86 has finally got the power usage
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under control, because the Xbox One was before Intel had gotten their chips down in power.
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It was before the core architecture, before Apple adopted it.
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But it was also before the stupid Pentium 4 Netburst architecture that was so wasteful.
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I know, but it was still nothing compared to the power-sipping little washing machine
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CPU that's in the PlayStation 1 and 2.
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Like, consoles used incredibly cheap, wimpy things.
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So that's why the Xbox was so huge.
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That's why it was so hot.
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And so everyone was PowerPC in the next generation because x86 still hadn't caught up, and that
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was the sweet spot.
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It was PowerPC and ATI.
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And then finally now, in the modern age, the x86 stacks isn't that bad.
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You can get a reasonably low-powered x86 CPU.
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But really, the reason everyone went with the commodity PC parts this time around is
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because neither player, Microsoft or Sony, had the kind of money to invest in all custom
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Like, Sony can't afford to do the sale again.
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Whether you like the seller or don't like it, it costs them a tremendous amount of money
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to develop this crazy-ass new thing all on their own.
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They could not put that kind of investment.
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They didn't want to.
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Microsoft also didn't want to pay for IBM to make them their own crazy CPU/GPU thing
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like they did with the Xbox and everything. They said, "We are both not in a position
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to do that this time. We have to go with commodity parts. There's not enough of an upside for
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us to do custom." So they both go with commodity parts.
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Now wait, forgive my ignorance on this. I don't know anything about what the next Xbox
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is rumored or planned to have. AMD, CPU, and NVIDIA. Is it AMD? Whoever's
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doing the GPU is the same for both of them. It's AMD.
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AMD then. Formally ATI for, yeah. Yeah, yeah, it's the same company now. But yeah, they're
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the same. I mean, they were close to the same in the PSD. The Xbox 360 doesn't have a cell
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processor, but they both had GPUs from ATI and they both had PowerPC cores inside their
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CPUs when the cell did all sorts of other crazy stuff and had an NVIDIA GPU in there
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or something like that. But yeah, the architectures are different. I'll send you that article
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that I tweeted a couple days ago. It's short enough, you can read through the differences
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and what they decided to do. It looked like the difference was going to be that Microsoft
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was going to have double the RAM of the Sony box.
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But now Sony's matched that. But it was slower RAM. And everyone looked
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at the Microsoft box and said, "Okay, well, why would you put that much RAM in a game console?
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It's too much and too slow for you to use and to make up for the slowness of the RAM."
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The next Xbox has a dedicated embedded SRAM, like 32 megabytes of it.
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Wow. Kind of like how the GameCube did.
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to have one really super fast region that you can use for cache, or enough for like
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RAM buffers and other data that you need to close by, and then an enormous pool of much slower RAM.
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And the theory behind that is that the Microsoft box was going to be like a DVR and a media center
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and games wouldn't even have access to all that RAM, so it'd be like 8 gigs, but games would get
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like 5 gigs of that or something, and the rest of it would be dedicated to just doing media-centered
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TEP activities, which would run at the same time as your games, whereas the Sony one was
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supposedly coming with 4 gigs of super-duper, you know, 4 gigs of GDDR5, which is stuff
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that's on video cards, that would be a unified pool.
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All of it's really fast.
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You don't need a special cache close to it, but there's not enough left over for you to
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be doing dedicated media center DVR, whatever functionality.
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But now that Sony has come out with 8, I don't know if they just changed their mind and went
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with 8, but that's kind of 8 gigs of GDDR5, assuming that's what's in there. I still haven't
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seen it in the presentation, but I just saw the number on it.
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Oh, and by the way, the PlayStation 1 supposedly has more GPU cores as well, so it was a more
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interesting fight with the rumored specs. Now that the real specs are out, assuming
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that the rumored Xbox specs are correct, the Sony one is just more powerful in all ways.
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faster RAM, the same amount, more GPU cores, and then the Xbox one is, I guess,
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it'll have its crazy-ass Kinect stuff on it too, but I don't know. But they are
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looking very similar this generation. That's very... and then you also throw in,
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is this ValveBox thing gonna happen? No, that is just a PC, I mean... Well, but the
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funny thing is, like, you know, now we're gonna have two, possibly three, consoles
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that are extremely similar to PC hardware,
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all with games that don't run on each other.
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- That's what I'm saying,
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like the PS4 is not like PC hardware.
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PCs don't have eight gigabytes of GDDR5 RAM.
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They have memory for the computer
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and a CPU for the computer,
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and then they have a GPU,
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and then there's RAM on the video card.
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Two separate pools of very wildly different memory.
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One of it's really close to the dedicated GPU,
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and this is a very different arrangement
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than having a unified super fast RAM for the entire thing
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like there's dedicated video and decode hardwares on the thing, so they can do real-time screen
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capture video of your plan.
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The PS4 is not going to look like it's Steam boxing.
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Steam boxing is literally going to be a PC.
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There's going to be RAM, there's going to be VRAM, there's going to be a GPU, there's
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going to be a CPU.
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That is very different, architecturally, from the PS4.
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And that's even before you start getting into all the little dedicated chips for all the
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dedicated functionality, and even before you get into how much closer you can get to the
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the metal on the PlayStation when writing games for it.
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So I expect PS4 games to look as good as the Steam Box games out of the gate, assuming
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anyone ever makes, I mean, who is that company?
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Like that piston something company is making that Steam Box thing?
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I don't know.
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I don't know what Valve's plan is, but they should just either make their own hardware
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or pick one hardware vendor and make one single thing and not be like, "Oh, it's a free-for-all.
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Anyone can make a gaming PC that hooks up to your TV."
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Yeah, they can, but they all stink.
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Marco to go back quite a while actually what what is it that you liked so much about the Xbox one and I asked because
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The friends of mine that I have that that adored the Xbox one in it seemed to me
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They adored it more for the hacky moddy things you could do with it than they did for the actual stock
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Xbox does does that question make so yeah, and and I bought mine actually pre hacked
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Because I didn't want to mess with it, but so I bought I bought a modded Xbox
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in like 2004, I think it came out in 2001 or something,
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so it was well into the console's lifespan.
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And it was very nice, I bought it mainly as a 16-bit emulator
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for my TV and some media center functions,
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like originally XBMC, running all that.
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It was fantastic for that.
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But as a gaming console, what I liked about the Xbox One
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was that they really went all out on the hardware,
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and they really had a few very good innovations.
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One of the biggest ones were those breakaway controller cords.
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You remember those?
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- Yeah, yeah, yeah.
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- You know it was better than breakaway controller cords,
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No cords. - Wireless?
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Well, yeah, eventually.
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- Oh, it's called innovation.
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- Well, yeah, but--
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- You and your breakaway controller cords.
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- At the time, everything still had wires,
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and so if you're going to have a bunch of wires--
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- The GameCube with the WaveBird.
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If you're going to have a bunch of wires, that's a very good way to do it.
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And they also had an auto switching ethernet port on the back.
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It was the first console, as far as I know, ever to have ethernet at all.
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And to have it built in on every console was awesome.
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And it was auto switching so that you could use a straight through or a crossover cable
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between two Xboxes and it would just make it work.
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Which on Gigabit, I think all Gigabit ports have that, but that was only 100 megabit and
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so it was optional at that time and they put that in as a little trick.
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And they had all sorts of neat little things,
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the software, the management interface,
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stuff like that that was very ahead of its time.
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And in addition to being a pretty powerful system,
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graphics-wise, so overall, I really enjoyed the X,
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even though I didn't own one until relatively
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late in its lifespan, I thought it was a fantastic system.
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- You know what's weird is, and this is totally dating me,
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well, except maybe to John, who probably was
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well ahead of me on this.
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But Marco, I bet you've done this too.
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When you talk about an ethernet connection on a console,
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I don't know why, but the first thing that jumps to mind
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is me when I'm like 10, playing Descent 1
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and like Wolf 3D, no, not Wolf 3D, but Duke Nukem 3D
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and Doom on serial no-modem cables strung together
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in my dad's office or whatever.
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So my friends would bring their freaking tower computers
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- Oh yeah, we did that. - And they're 800 pound,
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15 inch monitors over, and we would have
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like a predecessor to a LAN party,
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and that was how I spent my Friday or Saturday evenings
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when I was like 10, playing these games
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against my friends locally,
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and then we thought we were really hot shit
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when we would figure out how to do it over dial up,
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which by the way was so unreliable and so slow
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that it never friggin' worked anyway.
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But I mean, did you guys also do that sort of
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ridiculously nerdy crap when you were young?
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- Oh yeah, I mean, almost every weekend in high school,
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and even like the summers in college,
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my friends and I would do this when we were all home,
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almost every weekend in high school though,
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we would haul our computers and our CRT monitors
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to whoever's house had the hub at the time.
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Like different people got hubs at different times.
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This was before wireless also,
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so we would just have very long network cables
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like duct taped to the ceiling
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and running down the stairs and everything.
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We would spend like six hours setting,
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We would start the game at midnight because it would just be so long just setting it up,
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trying to get all the computers to see each other on the network properly.
00:14:36
◼
►
It was a disaster.
00:14:38
◼
►
People would have their big CRT sitting on this rickety coffee table, just everyone crammed
00:14:43
◼
►
into the basement.
00:14:45
◼
►
But we had a blast.
00:14:46
◼
►
It was tons of fun.
00:14:47
◼
►
Now we could all just do that with laptops or iPads and have just as much fun.
00:14:54
◼
►
There really is something about local multiplayer.
00:14:57
◼
►
I love that. And for certain game types, like, we would almost always play RTSs. And especially
00:15:04
◼
►
for that game type, I mean, it's such a fantastic setup. And it's so much better than playing
00:15:09
◼
►
online. It's so much better than split screen all on one TV from a console. It's fantastic.
00:15:17
◼
►
And now the hardware is awesome. We all have enough money to afford laptops now. And laptops
00:15:22
◼
►
are all good enough to play games now. And now we all live in different places and have
00:15:25
◼
►
kids and stuff and we're all too busy to ever do any of this stuff again.
00:15:29
◼
►
Yeah, it's kind of sad. John, how much, how much, I presume you were
00:15:33
◼
►
an expert in all of these things, but did you get involved in all this? Only in college really, because I didn't have
00:15:37
◼
►
like, networking in my house until I went off to college.
00:15:41
◼
►
But AppleTalk was awesome for this, because AppleTalk, the discovery
00:15:45
◼
►
protocol on AppleTalk, like when you're on AppleTalk network, you can see everyone else
00:15:49
◼
►
who's also on the network, so that's simplified setup greatly, you just have to plug all the things together with
00:15:53
◼
►
talk cables, everyone could see everyone else, and games like Marathon and stuff supported
00:15:57
◼
►
Apple Talk. So you'd just fire it up, you'd all see each other, you'd join up and play,
00:16:00
◼
►
it was really easy. College computer labs, the Macs were there, and they were all connected
00:16:06
◼
►
with Apple Talk, you just load Marathon and all of them and you've got Instant Land Party
00:16:10
◼
►
in the computer lab.
00:16:11
◼
►
Yeah, but then the problem there, though, is that you need two things that don't exist.
00:16:16
◼
►
Friends with Macs in the '90s, and games for Macs.
00:16:19
◼
►
In colleges, the labs are always filled with them.
00:16:22
◼
►
And we had a marathon, which is all you really needed.
00:16:27
◼
►
I did play Doom on the Mac over a modem, I believe, but I think that was after I had
00:16:33
◼
►
come back from college and played against somebody.
00:16:35
◼
►
They had an old, crappy, poor game.
00:16:38
◼
►
Did you ever hear of Avara?
00:16:41
◼
►
How do you want to pronounce it?
00:16:44
◼
►
That was a great game with AppleTalk networking.
00:16:46
◼
►
It was non-texture mapped, but just like flat shaded polygons, kind of like a mech game
00:16:52
◼
►
where your direction of travel and the direction that your head carrying the guns were pointing
00:16:56
◼
►
were independent of each other.
00:16:58
◼
►
Too complicated for modern gamers, certainly too complicated for a console, but very interesting
00:17:03
◼
►
to play over the network, especially at colleges because with a college you had an AppleTalk
00:17:09
◼
►
network but you also had an Ethernet connection to the internet, which was just amazing coming
00:17:14
◼
►
from dial-up, right?
00:17:15
◼
►
So you could play people in far off places over your Ethernet connection.
00:17:19
◼
►
That was like magic.
00:17:20
◼
►
I remember doing that on the -- you could only do it on the lab computers, because back
00:17:25
◼
►
in your dorm you just had a modem and it was a non-starter.
00:17:27
◼
►
You could play online games over Ethernet over the Internet.
00:17:30
◼
►
Once we got to college it was way easier because you were on a network of computers or you
00:17:37
◼
►
In high school when you were just on your computer around -- and of course before LCD
00:17:41
◼
►
monitors and good laptops, and wireless, it was so much more involved.
00:17:46
◼
►
I never would have taken my computer to any place. My precious, beautiful computer, is
00:17:51
◼
►
I going to carry them in a car, and in a box, and check? No, I would never have.
00:17:55
◼
►
For me, though, you always had Macs, right?
00:18:00
◼
►
So by definition, you were never building your own computer. For me, I had this weird,
00:18:05
◼
►
hacked together tower that I had assembled myself. No part of it really felt particularly
00:18:12
◼
►
like nice or fragile. It always was just kind of like this.
00:18:16
◼
►
That's why you liked the Xbox, because it looked like it was built like a Frankenstein
00:18:19
◼
►
monster. I know. The Xbox is huge. I even had a full
00:18:25
◼
►
tower case, not a mid tower, a full tower. And I had friends with those cases, too. I
00:18:31
◼
►
over to their houses and played their PC games with them. No, no good.
00:18:37
◼
►
I still miss RTSs with local multiplayer. And you know what I miss? I actually did play
00:18:44
◼
►
some. I played Starcraft and Command & Conquer, Red Alert, some. But you know what I miss
00:18:51
◼
►
is the days back in the day, Marco, when you and I would play Transport Tycoon together.
00:18:56
◼
►
Oh yeah, on your OS/2 laptop.
00:19:00
◼
►
Was it really OS/2? I know, I definitely ran OS/2 at some point.
00:19:04
◼
►
I think we would have to boot to DOS to play Transport Tycoon. But the great thing is, Transport Tycoon,
00:19:08
◼
►
which is a game that nobody had ever heard of as far as I knew, it apparently has enough of a cult
00:19:12
◼
►
following that now there's this huge open source
00:19:16
◼
►
thing called OpenTTD for Open Transport Tycoon Deluxe.
00:19:20
◼
►
You can get a modern engine for Transport Tycoon that uses all the old
00:19:24
◼
►
assets, all the old art and everything, for, it's open source, it's for Mac and Linux
00:19:29
◼
►
and Windows. Somebody, I think, once tried to port it to the App Store and it got pulled
00:19:34
◼
►
out of the store for probably a GPL violation or something, who knows. But you can get this
00:19:38
◼
►
now. So, like, I was playing Transport Tycoon again a few years ago on my MacBook on the
00:19:43
◼
►
train, like, building up a whole new, it was awesome. And that game has lived on.
00:19:49
◼
►
Do you know all that was, yeah, and did you know, like, I believe it was Transport Tycoon,
00:19:52
◼
►
If it wasn't Transporting, it was RollerCoaster Tycoon.
00:19:54
◼
►
You know all that was, 99% of that was assembly.
00:19:57
◼
►
Wow, I do not know that.
00:19:59
◼
►
That's how you made games back in the DOS era.
00:20:01
◼
►
Yeah, you kind of had to.
00:20:02
◼
►
But that just melts my head.
00:20:04
◼
►
Half of the Mac operating system was assembly for most of its early life.
00:20:09
◼
►
It's the only way you could do it to get any good performance out of it.
00:20:13
◼
►
That stuns me.
00:20:14
◼
►
Because when I was in school, I, like John, was a computer engineer, not a computer scientist.
00:20:18
◼
►
And so because of that, we had to take a bunch of double E
00:20:22
◼
►
And one of the ones that I believe
00:20:24
◼
►
was classified as double E was microprocessor--
00:20:27
◼
►
I don't remember exactly what it was called.
00:20:29
◼
►
Basically, it was writing assembly for a Motorola HC-11.
00:20:32
◼
►
And I was one of the six people I
00:20:35
◼
►
talked to that actually really, really loved that course.
00:20:39
◼
►
And I really did enjoy writing in assembly.
00:20:41
◼
►
But holy crap, I would not want to do that at that level.
00:20:45
◼
►
That just sounds painful.
00:20:46
◼
►
I could enjoy it.
00:20:47
◼
►
I really liked my assembly courses, and I really got into it, and I could see how I
00:20:51
◼
►
would be perfectly happy doing that. But by the time I was taking that course, I knew
00:20:55
◼
►
it wasn't, you know—like, if that was the mainstream way to program, I'd be perfectly
00:21:00
◼
►
happy. But, you know, with the way it is now, that's not—no one is writing entire large
00:21:04
◼
►
programs in assembly anymore.
00:21:06
◼
►
Yeah, but Perl makes about as much sense.
00:21:09
◼
►
It's about as readable.
00:21:10
◼
►
Sorry, I couldn't help myself.
00:21:13
◼
►
You know, going back to "Transport Tycoon,"
00:21:17
◼
►
I have lots of ideas for little games
00:21:21
◼
►
I would make if I knew how to make games and had time to do
00:21:23
◼
►
so and chose to do that with that time, none of which
00:21:27
◼
►
But one of the things that I've always wanted to do
00:21:30
◼
►
is take-- what I love so much about "Transport Tycoon"
00:21:35
◼
►
is building the train networks.
00:21:36
◼
►
I don't really care about the other parts of the game.
00:21:39
◼
►
I just like building these complicated train
00:21:41
◼
►
with tracks laid out in such a way that the maximum throughput of trains can go through
00:21:45
◼
►
and not get all gummed up and everything. And I think
00:21:49
◼
►
I bet you could extract that, just that element of it,
00:21:53
◼
►
into a simpler game for iOS that's modern
00:21:57
◼
►
and just simpler and fun. And I
00:22:01
◼
►
know there's Trainyard, which is not really the same thing, although it's very good.
00:22:06
◼
►
But as far as I know that doesn't exist yet. And I don't really know even what
00:22:10
◼
►
the details of that would be, like what exactly the gameplay would be, how that would work.
00:22:15
◼
►
I would imagine it would be some kind of puzzle-like game where you're trying to design these tracks
00:22:20
◼
►
and put the signals in the right places where they would do the right thing and everything,
00:22:23
◼
►
but all to maximize throughput and minimize traffic.
00:22:29
◼
►
Once you envision that program in your head, don't you immediately envision the program
00:22:32
◼
►
that you would write to solve that game?
00:22:34
◼
►
Well, no, I think...
00:22:35
◼
►
You just make an algorithm and have it sicken on the game and have it maximize throughput.
00:22:40
◼
►
I think it might be NP-complete to solve what I'm imagining.
00:22:44
◼
►
It's one of those--you ever see them where they do the automator things for Mario games and stuff?
00:22:49
◼
►
Where you try to make an algorithm that will successfully get you through the level,
00:22:54
◼
►
but there are limitations to how you're doing it. It has to be real-time. You can only do it in the scanning intervals.
00:22:59
◼
►
So you can't really be smart, so you have to come up with the dumbest algorithm that
00:23:05
◼
►
can execute on this limited CPU during the interval between frames that successfully
00:23:09
◼
►
gets you through the level.
00:23:12
◼
►
That's really nerdy.
00:23:13
◼
►
My goodness.
00:23:15
◼
►
That's impressive.
00:23:16
◼
►
Now, did you ever play Transport Tycoon, Jon?
00:23:17
◼
►
Do you even know what we're talking about?
00:23:19
◼
►
No, but I know all those Tycoon games.
00:23:21
◼
►
But you don't.
00:23:22
◼
►
That's the thing.
00:23:23
◼
►
But you don't.
00:23:24
◼
►
It's not like the others, Jon.
00:23:25
◼
►
It's not like the others.
00:23:26
◼
►
The transport tycoon is like railroad tycoon or roller coaster tycoon and it's not and it was I think it was made by totally different people
00:23:33
◼
►
It's much more like Sim City. It's closer to that. I also don't like Sim City. Okay, you probably wouldn't like this
00:23:39
◼
►
Yeah, I mean like I understand why people are into them
00:23:42
◼
►
I see the appeal but I like I played them just does not make up a tee
00:23:45
◼
►
I mean the gist of the game is it is very it looks a lot like Sim City and
00:23:49
◼
►
There are a bunch of cities on the map
00:23:51
◼
►
But you don't build the cities. You are a transportation network and you build the trains and the planes and the roads
00:23:58
◼
►
that connect the cities and you get business from that. And so you spend most of your time like laying out track.
00:24:04
◼
►
I like pipe dream. Does that count?
00:24:06
◼
►
I don't know. I don't know. Do you remember pipe dream? I don't think so.
00:24:10
◼
►
You have a bunch of pieces that are all square and a piece can have a straight line from top to bottom,
00:24:16
◼
►
a straight line from left to right. Those are the pipes.
00:24:19
◼
►
an elbow, and you had to lay out the pieces as they came. You didn't get to pick and choose.
00:24:24
◼
►
It was like, "Here's your next piece. Fine. Somebody's good for it." And then eventually
00:24:27
◼
►
water would start flowing, and the goal was to get your pipe set up for a really long
00:24:31
◼
►
run of water.
00:24:32
◼
►
That's right.
00:24:33
◼
►
You meet some limit. The best thing about Pipe Dream is that I think at least one, possibly
00:24:38
◼
►
multiple games, have added, basically, Pipe Dream as their version of hacking. Like when
00:24:43
◼
►
you're in some game and you go up to the door lock and they put you into the hacking minigame,
00:24:47
◼
►
And the hacking minigame is basically Pipe Dream, with wires and special effects and
00:24:51
◼
►
stuff like that.
00:24:52
◼
►
But you're like, "Wait a second.
00:24:53
◼
►
This hacking game is Pipe Dream," which has nothing to do with actual hacking.
00:24:59
◼
►
They just have to have some sort of activity that regular people who don't know anything
00:25:03
◼
►
about computers will accept as, "Okay, I guess this is hacking."
00:25:06
◼
►
And they use Pipe Dream.
00:25:07
◼
►
I like Pipe Dream.
00:25:08
◼
►
I thought the game was fun.
00:25:09
◼
►
I think they even had a version of that in The Seventh Guest.
00:25:11
◼
►
Remember that?
00:25:13
◼
►
It's very popular.
00:25:14
◼
►
disguise it as much as possible and eventually realize, "Wait a second, this is just like
00:25:18
◼
►
pipe cream cleverly disguised."
00:25:20
◼
►
So A, I'm definitely going to release this as another Accidental Tech podcast episode.
00:25:25
◼
►
B, I wonder if anybody is going to know what I just said about The Seventh Guest. Like,
00:25:30
◼
►
if anybody even remembers what that is.
00:25:32
◼
►
I remember what it was. I actually loved Eleventh Hour. Do you know what that is?
00:25:36
◼
►
I do. That's the sequel, but I never played it.
00:25:38
◼
►
Yes, indeed. See, I never played Seventh Guest, coincidentally, but I really enjoyed Eleventh
00:25:43
◼
►
The Seventh Guest is one of those CD-ROM games where--
00:25:48
◼
►
- Wasn't it one of the first?
00:25:48
◼
►
- It was one of the first CD-ROM games, I think.
00:25:51
◼
►
It certainly, it was one of the first I'd ever seen.
00:25:53
◼
►
And it was like you were in this haunted mansion
00:25:58
◼
►
and you had to solve puzzles.
00:26:00
◼
►
It was just like a big puzzle solving game.
00:26:02
◼
►
And so it was tons of these little mini games
00:26:04
◼
►
and trying to figure out some murder mystery.
00:26:07
◼
►
I forget the exact story, but it was one of those games
00:26:11
◼
►
where because it was on a CD-ROM,
00:26:13
◼
►
most of the time in the game was spent
00:26:17
◼
►
watching these little FMV sequences,
00:26:19
◼
►
these little videos,
00:26:20
◼
►
'cause games couldn't have videos up until that point.
00:26:22
◼
►
There was not enough storage space on cartridges.
00:26:24
◼
►
So they would waste the whole CD
00:26:26
◼
►
with videos and CD audio raw. (laughs)
00:26:31
◼
►
And so you just spend the whole time watching video clips
00:26:34
◼
►
and clicking between them, and that was the game.
00:26:37
◼
►
But it did have some pretty hard puzzles in it.
00:26:40
◼
►
I remember that because it was right to my memory, which is terrible.
00:26:45
◼
►
It was right around the time that like Myst had come out as well.
00:26:47
◼
►
I think it was before Myst.
00:26:50
◼
►
But Myst was way more popular, but the Seventh Guest I think predated it.
00:26:54
◼
►
And I remember like Myst was, like Myst seemed so primitive after seeing the Seventh Guest
00:26:59
◼
►
because it wasn't full motion.
00:27:00
◼
►
It was like a slideshow that you were clicking between in Myst.
00:27:03
◼
►
Well, it was HyperCard.
00:27:05
◼
►
Myst, rather.
00:27:06
◼
►
There's video on that.
00:27:07
◼
►
Was it just a lot less of it?
00:27:09
◼
►
It was QuickTime, so it was tiny video.
00:27:12
◼
►
Well, see, the seven guests, every move you made
00:27:15
◼
►
would be animated the whole way.
00:27:18
◼
►
And I think with Myst, if you clicked
00:27:20
◼
►
to move to go into a room, it would just clip
00:27:23
◼
►
and you'd be there, right?
00:27:25
◼
►
Yeah, well, they did a crossfade.
00:27:26
◼
►
But yeah, the full motion video was--
00:27:28
◼
►
I love that you remember that there was a crossfade.
00:27:30
◼
►
It was a plague on optical media games,
00:27:34
◼
►
because there was so many-- remember,
00:27:36
◼
►
it was a vampire game with Shannon Doherty in it. I think that was the low point.
00:27:39
◼
►
And there were a whole lot of like, make your own music video games. There was like a criss
00:27:44
◼
►
cross one for the Sega CD. Really? God, that's awful.
00:27:49
◼
►
Seven Guess was a good game, but in general, full motion video on CD-ROM,
00:27:52
◼
►
those were all terrible games. Especially because like, when CD-ROMs first came out,
00:27:57
◼
►
yes, they could hold video, but they couldn't hold or playback very good quality video.
00:28:03
◼
►
So you were seeing like you were sitting there sitting through really low quality really great tiny if you're lucky exactly
00:28:13
◼
►
One of the things one of the other CD games that are CD-ROM games that I really loved at the time
00:28:17
◼
►
Although I think it was a couple years later was Wing Commander 3. Did you guys ever play that?
00:28:21
◼
►
They've had Mark Hamill in it. John you must have played this. I know what you're talking about
00:28:25
◼
►
I was not a Wing Commander fan
00:28:26
◼
►
I this is the only one of the series I ever played that
00:28:29
◼
►
But I really loved it and that had a lot of full motion video and it was split across like four CD roms
00:28:33
◼
►
Which was unheard of at the time but a couple things about
00:28:36
◼
►
7th guest in mist firstly John
00:28:39
◼
►
I'm surprised that that you aren't in love with mist strictly because it was originally done in hyper card
00:28:45
◼
►
I liked it. I like that you could cheat by holding down command an option. I
00:28:50
◼
►
Did not know that what would that let you do so in hyper when you make a hyper card stack
00:28:55
◼
►
You can like make little regions that are clickable whatever and when you when you're developing a hyper card
00:29:00
◼
►
You want to know what those regions are so you could hold down command and option it would put dotted lines around around the clickable
00:29:06
◼
►
And that's early early versions of mist they had not I guess found a way to disable that or whatever
00:29:11
◼
►
So it really took the mystery out of the game if you could hold down command and option and see what the great war regions
00:29:16
◼
►
Were in any of the mist screen
00:29:17
◼
►
That's awesome
00:29:17
◼
►
And then also a real-time follow-up because I don't want to have an episode without it from Wikipedia
00:29:22
◼
►
Myst was commercially successful on release along with the seventh guest
00:29:26
◼
►
It was widely regarded as a killer application that accelerated the sales of CD-ROM drives, which was first. I'm curious
00:29:31
◼
►
Seventh guest by a few months. That's it
00:29:35
◼
►
Yeah, like I and this is this is of course just you know
00:29:38
◼
►
Whatever my friends had but like I saw the seventh guest a few years before I ever saw missed
00:29:43
◼
►
But again, that's just because my friend had it and I guess nobody bought missed for a while
00:29:46
◼
►
Well, the best part was I remember vividly
00:29:49
◼
►
for these games
00:29:52
◼
►
Loading them into what do you call it? Not a carousel, but it was a like a cartridge that you yeah
00:29:59
◼
►
So you put the CD into a caddy and the caddy into the external CD-ROM drive and that's how I played it in
00:30:05
◼
►
Oh my god, that was so terrible and it was probably scuzzy
00:30:08
◼
►
It was it was indeed. You're absolutely right PC
00:30:12
◼
►
Weenie's missed out on was it before missed were get two games called the manhole and cosmic Osmo which were the manhole
00:30:19
◼
►
The manhole yep is that and come on?
00:30:22
◼
►
Which were absolutely?
00:30:25
◼
►
100% precursors to mist, but they were black and white
00:30:28
◼
►
And they did not come on CD-ROM cosmic also came in like six floppy disks or something six eight hundred K floppy disks
00:30:35
◼
►
But it was the same as I think a hyper card stack with static screens that you could click on to make things happen to
00:30:40
◼
►
Solve puzzles much more casual puzzles much more kid oriented lighter weight type things all black and white graphics
00:30:46
◼
►
but it was the same type Dio click, go from one place to the other.
00:30:49
◼
►
Myst was simply 640x480 3D rendered
00:30:53
◼
►
color version of that plus full motion video. But if you had played those first two games
00:30:57
◼
►
it was a natural progression. Well also apparently it was by the same guys who did Myst.
00:31:01
◼
►
Which I had never heard of them. Yes, the Cyan, those guys.
00:31:05
◼
►
Cosmo is a very important piece of work along with like Fools
00:31:09
◼
►
Errand in the pantheon of gaming and Mac gaming.
00:31:13
◼
►
Do you think you could still make a game like Myst today or do you think everybody would
00:31:18
◼
►
just want it to be a free 3D world where you could move wherever you wanted?
00:31:22
◼
►
Well that's what the Myst games are like now.
00:31:23
◼
►
Oh they still make them?
00:31:26
◼
►
Well they did Myst and then Riven was just like Myst but much nicer and better.
00:31:31
◼
►
Then they did the one, Myst III Exile where you could, like QuickTime VR, you could change
00:31:35
◼
►
your viewpoint and look around in real time.
00:31:37
◼
►
So it was like you were in a series of bubbles, QuickTime VR things, you could look around
00:31:42
◼
►
Like those real estate walkthroughs?
00:31:44
◼
►
Yeah, but only much nicer and motion sickness inducing in me.
00:31:48
◼
►
Then they did Real Mist, which was like, "Take Mist 1, now we can do that in real time."
00:31:53
◼
►
And then they did Uru, which was the online thing where you could walk around in complete 3D.
00:31:58
◼
►
But yeah, we're far past the point of static screens.
00:32:01
◼
►
Although I believe Riven is coming out for the iPad, and I think that will actually be a good application.
00:32:05
◼
►
For people wondering, Riven is the best game. If you can only play one of them, play Riven.
00:32:10
◼
►
Even with the static screens, I think on the iPad, it'll still work well.
00:32:16
◼
►
Yeah, actually that kind of game probably, like there's so many game ports that people are dumping
00:32:21
◼
►
onto iOS now because if they think they can make a quick buck off their old catalog and...
00:32:25
◼
►
Such as the seventh guest.
00:32:26
◼
►
That's for iPad now? I didn't realize that.
00:32:28
◼
►
Wow, I actually might try that just to see, I'm sure the game is not nearly as good as I remember.
00:32:34
◼
►
It never is. But like Sega's dumping so much crap on there and like there's so many like
00:32:40
◼
►
old console and old PC games that are just being dumped on iOS.
00:32:44
◼
►
And most of them are just terrible because controlling things is so different on iOS.
00:32:48
◼
►
But I imagine a game like Myst and Riven would
00:32:52
◼
►
probably be really easily portable. That's a perfect fit. You just tap.
00:32:56
◼
►
It's random access. It's even better than doing it with a mouse because you don't have the mouse cursor mucking things up and you have random
00:33:00
◼
►
access. But they really need to bring this myth, M-Y-T-H.
00:33:04
◼
►
Wasn't that like an RTS with fantasy people?
00:33:08
◼
►
or Renaissance?
00:33:11
◼
►
But it was no resources.
00:33:12
◼
►
At the beginning of the round, you
00:33:14
◼
►
have a certain number of points you
00:33:15
◼
►
distribute to whatever units you want to select, and that's it.
00:33:17
◼
►
No mining, no producing new troops, no nothing.
00:33:21
◼
►
So it was a tactics game, really.
00:33:22
◼
►
But it's perfect for the iPad, because it was all
00:33:25
◼
►
about swiping around the battlefield, rotating,
00:33:29
◼
►
skewing, selecting multiple people.
00:33:30
◼
►
You can imagine tracing your hands around them.
00:33:32
◼
►
Maybe they'd have a little bit of difficulty,
00:33:33
◼
►
because there were formation keys,
00:33:35
◼
►
like all the number keys for which formation you wanted.
00:33:37
◼
►
and then you would click and drag to align your formation.
00:33:40
◼
►
But I feel like with a series of gestures,
00:33:41
◼
►
you could pull it off.
00:33:42
◼
►
And it would be awesome.
00:33:43
◼
►
I played Myth like crazy,
00:33:45
◼
►
and that would be awesome on the iPad.
00:33:47
◼
►
- I definitely feel like the RTS-type games,
00:33:51
◼
►
or games that have RTS-like controls,
00:33:53
◼
►
are really so far under-explored on the iPad.
00:33:56
◼
►
Because I think they could be awesome.
00:33:57
◼
►
- And they're terrible on the console,
00:33:59
◼
►
because you don't have a random access,
00:34:01
◼
►
you don't have a mouse pointer,
00:34:02
◼
►
so it's just like, it's a nightmare, right?
00:34:04
◼
►
So they're good on the Mac or PC,
00:34:07
◼
►
terrible on the console, but the iPad should be great because you have random access and
00:34:11
◼
►
10 fingers. You really need the iPad Pro for that, the 20-inch iPad Pro. You can use two
00:34:17
◼
►
hands to play Myth 3000 that Bungie will come out with when they're done with Destiny.
00:34:23
◼
►
But if we at least had all iPads, I wouldn't have to carry my full tower PC to my friend's
00:34:28
◼
►
house to play RTSes.
00:34:29
◼
►
That's true. On a random note, you know what else that just jumped into my head that I
00:34:33
◼
►
I used to love playing back in the day was Battle Chest.
00:34:36
◼
►
You guys ever play that?
00:34:37
◼
►
- I saw it, yeah. - I remember Battle Chest, yep.
00:34:38
◼
►
- Oh God, I love that.
00:34:40
◼
►
It was just a stupid animation.
00:34:41
◼
►
- Yeah, that was exactly aimed for 10 year olds.
00:34:45
◼
►
- Yep, and yep.
00:34:46
◼
►
- They cut the guy's head off.
00:34:48
◼
►
- Oh my God, that's so awesome.
00:34:49
◼
►
- This is so much better than regular chess.
00:34:51
◼
►
- And it wasn't even, was it 320 by 200?
00:34:55
◼
►
I don't know if you remember--
00:34:55
◼
►
- I don't even remember. - 480.
00:34:58
◼
►
- Yeah, I don't know. - 'Cause that was
00:34:58
◼
►
the dividing line between disgusting PC games
00:35:01
◼
►
with the pixels the size of bricks
00:35:03
◼
►
and real software that had reasonable size.
00:35:05
◼
►
Very few games of that era were 640x480.
00:35:08
◼
►
Yeah, Syndicate is the first one I remember seeing.
00:35:10
◼
►
I'm like, finally PC gaming has arrived.
00:35:13
◼
►
Well, according to the screenshot in Wikipedia
00:35:15
◼
►
for Battle Chess, it was 320x200.
00:35:17
◼
►
But I get the feeling this has got to be shrunk or something.
00:35:20
◼
►
I remember one of my favorite classic games
00:35:23
◼
►
is Scorched Earth, to the extent that when I was in college,
00:35:28
◼
►
I tried making a Scorched Earth clone about five different ways
00:35:31
◼
►
and starting over five different times.
00:35:34
◼
►
That's how I learned DirectX, that's how I learned OpenGL.
00:35:37
◼
►
I started even trying that on iOS,
00:35:41
◼
►
because I love Scorched Earth so much.
00:35:43
◼
►
And in fact, my wife, who was then just my girlfriend,
00:35:46
◼
►
even made me a Scorched Earth pillow
00:35:49
◼
►
for one of the various anniversary or Valentine's
00:35:52
◼
►
something or other, where she stitched a Scorched Earth
00:35:55
◼
►
screenshot that she found.
00:35:56
◼
►
She reproduced it with stitching on a pillow.
00:35:58
◼
►
It looks awesome, I still have it.
00:35:59
◼
►
But yeah, that was a fantastic game.
00:36:03
◼
►
And I was happy to see some games similar to it,
00:36:06
◼
►
like that tank game, whatever.
00:36:08
◼
►
I shoot on iOS in the early days.
00:36:11
◼
►
But oh yeah, that game, that was one of the very first games
00:36:16
◼
►
I had where I could run it at the full resolution
00:36:18
◼
►
that my video card supported, which was 640 by 480.
00:36:22
◼
►
And it just looked so much better
00:36:23
◼
►
than my friend's crappy 320 by 200 version
00:36:25
◼
►
on his little bit older PC.
00:36:29
◼
►
all those sharp lines and everything was so crisp on my 640x480 screen.
00:36:34
◼
►
That's what us Mac gamers were lording over all you people.
00:36:37
◼
►
"Yeah, you may have color, but who wants color?"
00:36:41
◼
►
"We have sharp, sharp black and white graphics."
00:36:44
◼
►
Now, really, you didn't make such a difference, though, with the sharpness of the things you
00:36:49
◼
►
That's why games like, you know, Fool's Errand were possible with those tiny, sharp little
00:36:54
◼
►
There were even things like Dark Castle, where PC gamers, when they saw Dark Castle, were
00:36:58
◼
►
impressed because it was something they couldn't see on their systems. Even though this was
00:37:02
◼
►
a black and white game, they did not turn their nose up on it. They were fascinated
00:37:05
◼
►
by it because it didn't exist at all anywhere. Nothing had 72 dpi screen with tiny little
00:37:14
◼
►
characters with real sound. That's the other thing that PC gamers would be impressed by.
00:37:18
◼
►
If you didn't have a fancy sound card, you just had the PC speaker and it would bleep
00:37:22
◼
►
at you or whatever. The Macs came out of the box, 22 kilohertz audio, and they put actual
00:37:26
◼
►
clips of sounds. I used to impress PC folks when they came over. I would just play random
00:37:31
◼
►
clips from Ferris Bueller's Day Off and stuff. Just play them as beep sounds. They'd be like,
00:37:35
◼
►
"Wow, your computer made that sound? Is there a CD in there?" No, that's just the sound
00:37:39
◼
►
the computers make. They can make sounds.
00:37:41
◼
►
You know, it's funny because I don't really give a crap about hardware in terms of the
00:37:47
◼
►
intricacies of this GPU versus that or this processor versus that. But back in those days,
00:37:52
◼
►
Man, I remember having arguments about, what was it, like the Sound Blaster 16 versus the Sound Blaster Pro,
00:37:59
◼
►
and like all these stupid, terrible arguments that when you're 10 years old and a complete frickin' nerd,
00:38:05
◼
►
God, you took them so seriously.
00:38:07
◼
►
Well, also, like, back then, it was a much rougher world with all this stuff.
00:38:12
◼
►
Like, you would have—some games just wouldn't support your sound card, and that'd be it.
00:38:16
◼
►
And even just like the point where you went from PC speaker to sound card,
00:38:21
◼
►
nobody had Mac, sorry John, but the point when you went from PC speaker to sound card,
00:38:25
◼
►
that was a major upgrade because it really did change what your computer could do.
00:38:30
◼
►
It radically changed what it was like to play games.
00:38:35
◼
►
To me, so I got my first computer, it was a 486, without a sound card,
00:38:40
◼
►
and then I got as an add-on the next Christmas,
00:38:45
◼
►
I got a package that was a Sound Blaster
00:38:49
◼
►
that a CD-ROM drive would also plug into, because the
00:38:53
◼
►
motherboards didn't have CD controllers, like I think it was a Tappy, the interface that they used
00:38:57
◼
►
and so you had like early sound cards would actually come with
00:39:01
◼
►
a Tappy controllers and they would sell the CD-ROM and the sound card as a bundle
00:39:05
◼
►
so that, so like my first Christmas after having my first computer
00:39:09
◼
►
I added to it a CD-ROM and a sound card and that was
00:39:13
◼
►
was such a massive upgrade. I don't think there was an upgrade that significant until
00:39:19
◼
►
getting internet connectivity, in how much it changed my computer. And then getting internet
00:39:24
◼
►
connectivity, there wasn't anything really after that until SSDs, maybe?
00:39:29
◼
►
Well, what about Wi-Fi? I mean, maybe not the same.
00:39:32
◼
►
So how are you not finding Macs, because you're adding this terrible CD-ROM drive and the
00:39:35
◼
►
Sound Blaster card to the computer, and it's such a huge upgrade, and every Mac all was
00:39:40
◼
►
already able to do that for years and years when you had your 486 and you were just ignoring
00:39:46
◼
►
Yeah, probably.
00:39:47
◼
►
They were off on the side there.
00:39:48
◼
►
They all had stereo sound that worked.
00:39:52
◼
►
You could connect the CD-ROM drive to all of them.
00:39:54
◼
►
You didn't have to buy anything weird.
00:39:56
◼
►
It was just there.
00:39:57
◼
►
It was just a baseline.
00:39:58
◼
►
I probably wouldn't have been able to afford a good...
00:39:59
◼
►
Because I bought this computer in 1994, or late '90s.
00:40:05
◼
►
No, it was early '94.
00:40:07
◼
►
I remember it cost like $2,000 with monitor and printer.
00:40:11
◼
►
What would a decently equipped Mac cost in,
00:40:15
◼
►
sorry, not 2004, 1994.
00:40:16
◼
►
What would a decently equipped Mac cost in '94?
00:40:22
◼
►
- I'll probably double that.
00:40:23
◼
►
- Right, and that was the problem.
00:40:24
◼
►
We couldn't afford it, so I had my Gateway 2000 PC
00:40:29
◼
►
that came in the Cowspot box.
00:40:31
◼
►
- Oh, the LCs were out then.
00:40:33
◼
►
1994, the LCs were out.
00:40:34
◼
►
You could get a crappy low-cost Mac.
00:40:37
◼
►
with the CD-ROM and sound card?
00:40:39
◼
►
- Yeah, well, there was no sound card.
00:40:41
◼
►
They tried to say there's no sound card in a Mac.
00:40:42
◼
►
They all came with sound that worked.
00:40:45
◼
►
It was like, it's built in.
00:40:47
◼
►
It's not, there's no incompatibility.
00:40:50
◼
►
Like the very first one, 128 kilobytes of RAM,
00:40:54
◼
►
22 kilohertz sound, it was just like regular sound.
00:40:58
◼
►
They jumped up to CD quality eventually,
00:40:59
◼
►
but it was like, there was never a Mac
00:41:02
◼
►
that could just bleep and boop at you.
00:41:03
◼
►
- Right, the Apple II would do that.
00:41:06
◼
►
Do you remember, speaking of RAM-- and this is for Marco--
00:41:09
◼
►
do you remember doing the dance with conventional memory
00:41:11
◼
►
and trying to make sure that your auto-exec.bat and config
00:41:14
◼
►
sys had the drivers set up in such a way
00:41:17
◼
►
that you would eke out just barely enough conventional
00:41:20
◼
►
memory in order to run whatever game you wanted to run?
00:41:22
◼
►
I did that over at my friend's house
00:41:24
◼
►
trying to get the games to run.
00:41:25
◼
►
They would come with little instructions
00:41:26
◼
►
on how to change your config.sys and need a bat file
00:41:30
◼
►
to try to get the thing to boot up.
00:41:31
◼
►
It was like, you would get one game to work,
00:41:33
◼
►
and then you'd have to be like, hey,
00:41:34
◼
►
are we done with this game now?
00:41:35
◼
►
because we have another game and we have to screw with the settings again.
00:41:37
◼
►
And this one needs the mouse, so we need to screw with it.
00:41:39
◼
►
You can't do both of them.
00:41:41
◼
►
I had these bitchin' boot disks and these auto-exec scripts that were full-on menu systems,
00:41:48
◼
►
so you would turn the computer on, it would be like, "What game do you want to play?"
00:41:52
◼
►
And based on what game you wanted to play, it would either engage or disengage the mouse
00:41:55
◼
►
and turn on or off your Sound Blaster in the CD-ROM drive.
00:41:58
◼
►
It was barbaric, but god, it was really.
00:42:01
◼
►
- I think that's how it was lucky,
00:42:02
◼
►
'cause right after that,
00:42:04
◼
►
I bought my first computer right when that stuff
00:42:08
◼
►
started not mattering anymore.
00:42:09
◼
►
Like it had eight megs of RAM,
00:42:11
◼
►
which at the time was pretty good.
00:42:13
◼
►
Like it wasn't like a workstation level,
00:42:15
◼
►
but it was for a home computer that was very good.
00:42:17
◼
►
And it was like DOS 6.1 or 6.2,
00:42:21
◼
►
so it was already, DOS was pretty mature at that point.
00:42:24
◼
►
The Sound Blaster was really easy.
00:42:25
◼
►
It was a Sound Blaster 16.
00:42:27
◼
►
I just put it on the default IRQs and everything,
00:42:29
◼
►
and it just worked, and all the games
00:42:30
◼
►
supported Sound Blaster 16s already. So like, I feel like I entered that like right after
00:42:36
◼
►
it was all those pains in the ass.
00:42:38
◼
►
JASON LEWKOWICZ The next time I had such a big pain in the
00:42:41
◼
►
ass, and I'm gonna butcher the acronym, but it was, we were living in Austin, Texas at
00:42:47
◼
►
the time actually, and we were getting, we were trying to hook up to our first ISP, and
00:42:53
◼
►
not only did we have to write the modem command script, whatever that's called, where it was
00:42:57
◼
►
like AT blah blah blah.
00:42:59
◼
►
>> ATH something, 292.
00:43:01
◼
►
>> So we had to write that, but then we had to write the script that you would run, that
00:43:08
◼
►
the modem would run, or whatever the computer would run once you connect to the ISP.
00:43:11
◼
►
God, I wish I could remember the name of the script, but we had to write that by hand.
00:43:16
◼
►
And this was when ISPs, like nobody had an ISP.
00:43:18
◼
►
Everyone had friggin' AOL.
00:43:20
◼
►
It was like, wait for this and send that.
00:43:22
◼
►
>> Yeah, yeah, yeah.
00:43:23
◼
►
God, I can't remember.
00:43:24
◼
►
>> I wrote those in college to connect to my college's network with my modem.
00:43:27
◼
►
I used to remember what it was called, and my dad and I literally spent like two weeks
00:43:31
◼
►
trying to figure this friggin' thing out.
00:43:33
◼
►
And finally we did, and it was like a whole new world.
00:43:35
◼
►
It didn't take me that long because I had internet access in the lab.
00:43:38
◼
►
Yeah, see, we had no such benefit.
00:43:39
◼
►
They really need to look up Moto Minit scripts.
00:43:41
◼
►
And yeah, they weren't that complicated.
00:43:44
◼
►
Well, but bear in mind, I was like 12 at the time.
00:43:48
◼
►
We didn't have an internet to turn to because A, there was barely an internet to begin with,
00:43:52
◼
►
and B, this was us trying to get on the fucking internet in the first place.
00:43:55
◼
►
So oh man, it was so painful.
00:43:58
◼
►
God, I wish I could remember the name of that script.
00:43:59
◼
►
I remember tweaking my modem and its scripts.
00:44:02
◼
►
I got interested enough in it to look up the AT whatever language made by-- who was the
00:44:08
◼
►
one who made that?
00:44:09
◼
►
Was it Hayes?
00:44:10
◼
►
Yeah, whoever came up with that originally.
00:44:12
◼
►
It does make sense once you understand how it works, and so you could tweak it to try
00:44:15
◼
►
to get a little bit more performance out of your Z modem transfers.
00:44:18
◼
►
If you just tweak this parameter a little bit, see, let's try that.
00:44:21
◼
►
Hmm, 500 characters per second.
00:44:23
◼
►
I think I can get more.
00:44:24
◼
►
- I think I'm both on a cold air intake.
00:44:29
◼
►
- Oh, and I remember the days of like
00:44:30
◼
►
the external US robotics modems.
00:44:32
◼
►
Didn't you talk about that at one point, Mark?
00:44:33
◼
►
- Yeah, well, 'cause that was the first,
00:44:35
◼
►
well, the first modem I had,
00:44:37
◼
►
because I wasn't allowed to really get on the internet
00:44:40
◼
►
for a while, just for money reasons.
00:44:42
◼
►
So the first one I had was just a hand-me-down
00:44:45
◼
►
from, I don't even know where I got it,
00:44:46
◼
►
maybe the garbage, a thrift store.
00:44:48
◼
►
It was 2,400 baud,
00:44:49
◼
►
and it was a tremendous external serial modem.
00:44:52
◼
►
And this was probably 1996.
00:44:54
◼
►
it was pretty late to have a 2400 baud modem.
00:44:58
◼
►
And the only thing I could connect to was this local BBS
00:45:00
◼
►
that was free.
00:45:01
◼
►
There was no internet service for me back then.
00:45:03
◼
►
So what I eventually got, though,
00:45:05
◼
►
was I eventually somehow negotiated--
00:45:10
◼
►
or I think somebody else felt pity on me
00:45:12
◼
►
and handed me down a 14-4 modem a little while later,
00:45:15
◼
►
which at the time, again, was ridiculously slow.
00:45:18
◼
►
But it was at least a lot better than 2400.
00:45:20
◼
►
So with that, I convinced my richest friend,
00:45:24
◼
►
whose dad had an AOL account,
00:45:26
◼
►
to give me a screen name on his account.
00:45:30
◼
►
So I could log on and I would leave call waiting off.
00:45:34
◼
►
I mean, I would leave call waiting enabled
00:45:37
◼
►
and leave the speaker on the modem on constantly,
00:45:39
◼
►
which is an AT command that you have to modify to do that.
00:45:41
◼
►
And just listen to the, "Shh,"
00:45:45
◼
►
the whole time I'm online, just listen to that.
00:45:47
◼
►
and I would have to listen for the call waiting beep.
00:45:50
◼
►
Because if the call waiting beep,
00:45:52
◼
►
it was either my friend who wanted to use the account
00:45:54
◼
►
because we couldn't both be logged in,
00:45:56
◼
►
or it was somebody calling for my mom
00:45:58
◼
►
and we only had one phone line,
00:46:00
◼
►
so I had to flip the modem off,
00:46:02
◼
►
pick up the phone and answer the phone,
00:46:04
◼
►
and then lose all the connections I had.
00:46:06
◼
►
Any download that was in progress would be lost,
00:46:08
◼
►
have to start over again.
00:46:10
◼
►
AOL, the AOL client would freak out
00:46:12
◼
►
'cause it wasn't really accustomed to your modem
00:46:13
◼
►
just being turned off all the time
00:46:15
◼
►
in the middle of being used.
00:46:17
◼
►
And it was terrible.
00:46:20
◼
►
And I went straight from that terrible AOL setup
00:46:23
◼
►
to eventually a 336 modem that was a gift for me
00:46:28
◼
►
from my mom, I really appreciated that 336 modem.
00:46:31
◼
►
Still no service though, I still use my friend's account.
00:46:34
◼
►
And then after about another year of that,
00:46:36
◼
►
I went right to cable.
00:46:38
◼
►
I finally convinced my mom to let me buy
00:46:40
◼
►
my own internet service.
00:46:41
◼
►
I was working at a little hippie food co-op grocery store
00:46:46
◼
►
when I was like 15, so I was able to pay the 40 bucks
00:46:49
◼
►
a month for the Roadrunner service from Time Warner.
00:46:51
◼
►
It was one of the very first cable modems, it was awesome.
00:46:54
◼
►
And I went straight from 336 AOL, my friend's account,
00:46:57
◼
►
to 10 megabit unmonitored awesome everything.
00:47:01
◼
►
- You never got 56K.
00:47:02
◼
►
- No, I skipped 28.8 and 56K,
00:47:05
◼
►
like the two most common ones.
00:47:06
◼
►
I skipped both of them.
00:47:08
◼
►
- No, I skipped 28.8 and 33.6.
00:47:11
◼
►
I went 24, 96, 14, 4, 56.
00:47:17
◼
►
- See, I went 96, 14, 4, 28, 33, 6.
00:47:21
◼
►
And a lot of this, I went through every step.
00:47:23
◼
►
And I remember that we chose the X2 side
00:47:25
◼
►
of the X2 K56 flex debate.
00:47:28
◼
►
But the reason I was able to get all this stuff
00:47:30
◼
►
was not because we were particularly fluent,
00:47:33
◼
►
but because dad worked for IBM.
00:47:34
◼
►
So he arguably needed all this crap for work.
00:47:38
◼
►
And so because of that,
00:47:39
◼
►
I got to kind of ride on his coattails.
00:47:40
◼
►
In the same way I'm riding on Marco's M5's coattails,
00:47:43
◼
►
if you will.
00:47:43
◼
►
- Yeah, I need this car for work.
00:47:45
◼
►
- I still have all my modems up in the attic, you know.
00:47:48
◼
►
- Well, I think I still have the 336.
00:47:49
◼
►
Like, it was, so, you know--
00:47:51
◼
►
- Original boxes and everything.
00:47:52
◼
►
- I got the cable modem in like '98 or '99, one of those.
00:47:56
◼
►
But I was still, I still had a reason to pull out
00:47:59
◼
►
that old external 336 US Robotics modem,
00:48:02
◼
►
like once a year until like 2005.
00:48:05
◼
►
I held onto it because I kept needing it
00:48:08
◼
►
for like occasional like, oh crap,
00:48:10
◼
►
something's broken, I can't do something,
00:48:12
◼
►
I need this modem to save me in some way.
00:48:14
◼
►
Like that kept coming up for almost a decade
00:48:18
◼
►
after I had it.
00:48:18
◼
►
- Oh man, memories.
00:48:23
◼
►
We're so old.
00:48:24
◼
►
- We really are.
00:48:24
◼
►
That's a good time to end, what do you think?
00:48:29
◼
►
- Yeah, probably.
00:48:30
◼
►
It's getting late anyway.
00:48:31
◼
►
I'm about to turn into a pumpkin.
00:48:33
◼
►
Or whatever you do when you get really tired.
00:48:38
◼
►
Anything else though?
00:48:39
◼
►
I think I'm just going to let you keep talking.
00:48:41
◼
►
Yeah, right?
00:48:42
◼
►
It's getting better.
00:48:42
◼
►
That's not good.
00:48:44
◼
►
And I only had that one glass of silver tree.
00:48:47
◼
►
Some kind of fruity vodka.
00:48:49
◼
►
It was not fruity, you jackass.
00:48:53
◼
►
And that is long since done, so I can't even blame it
00:48:55
◼
►
on the booze.
00:48:57
◼
►
Anything else?
00:48:58
◼
►
No, I think we're good.
00:49:00
◼
►
Actually, that was a really good accidental tech podcast,
00:49:02
◼
►
if I'm allowed to say so.
00:49:04
◼
►
You guys OK with me?
00:49:05
◼
►
I thought that wasn't actually going to be a podcast,
00:49:07
◼
►
so I was too loose with my gaming talk.
00:49:09
◼
►
my fans will be disappointed.
00:49:10
◼
►
- That's the best. - Oh, God, listen to this guy.
00:49:11
◼
►
- The whole point, Jon, is that if we convince you
00:49:13
◼
►
to do any kind of additional tech podcast,
00:49:16
◼
►
we can't allow you to prepare for it,
00:49:18
◼
►
because then you'll get burned out
00:49:20
◼
►
and you'll have to stop doing it.
00:49:20
◼
►
- I didn't even see, I still gotta find the video.
00:49:22
◼
►
I only saw the tail end of the video.
00:49:24
◼
►
I just looked at the reports of the front part, yeah.
00:49:26
◼
►
I just saw, I started,
00:49:28
◼
►
I joined when they were showing the Killzone demo,
00:49:31
◼
►
the obligatory pre-rendered BS Killzone demo,
00:49:35
◼
►
which has become part of the Sony press conference
00:49:39
◼
►
I just, I really have doubts with these consoles that, like, is the console business still
00:49:45
◼
►
growing meaningfully?
00:49:46
◼
►
Oh, I don't know if they're going to be successful business-wise, but the hardware
00:49:50
◼
►
they're making, I would like to buy and use, and I hope they stay in business long
00:49:53
◼
►
enough to make GameSort. I'm not even going to attempt to handicap their business stuff.
00:49:59
◼
►
But the hardware, I think it's still very interesting, much more interesting to me than
00:50:03
◼
►
just like making a gaming PC.
00:50:05
◼
►
If you look at the optical disc for video business,
00:50:09
◼
►
I think we had the HD DVD vs Blu-ray format
00:50:13
◼
►
where it sucked, and then now we still have the problem with
00:50:17
◼
►
a lot of people just don't upgrade to Blu-ray because
00:50:21
◼
►
DVD is good enough for them and they don't really notice.
00:50:25
◼
►
And Blu-ray is such a pain in the ass, like all the weirdo new menu things they do,
00:50:29
◼
►
the Java. And so like, I think
00:50:33
◼
►
I think looking at that landscape, it very well might be that Blu-ray is the last video
00:50:38
◼
►
disk format.
00:50:39
◼
►
Oh, certainly, yeah.
00:50:40
◼
►
That's the reason that we get that one.
00:50:41
◼
►
And if it's not, there's only probably one more.
00:50:44
◼
►
But I think Blu-ray is probably going to be the last one.
00:50:46
◼
►
Looking at these consoles, I would say there's a good chance these might be the last consoles
00:50:51
◼
►
that Microsoft and Sony make.
00:50:55
◼
►
If they play their cards right, they shouldn't be.
00:50:57
◼
►
They're the last consoles that are going to have optical disks in them, probably.
00:51:01
◼
►
There was many questions about whether the PlayStation 4 would have an optical drive where
00:51:04
◼
►
they were just going to go download only.
00:51:06
◼
►
And I think we don't know the answer to that yet, do we?
00:51:08
◼
►
Yeah, they're going to have optical drives.
00:51:10
◼
►
They can't go download only because the games are too big.
00:51:12
◼
►
It's a little aggressive now.
00:51:13
◼
►
And people's internet connections are too slow.
00:51:14
◼
►
So yeah, I have faith that certainly Microsoft can stay in business with their other things,
00:51:20
◼
►
funding them.
00:51:21
◼
►
And Sony, I think they'll both pull it out.
00:51:23
◼
►
I mean, Microsoft will be fine, because Microsoft is fine pumping money into a losing division
00:51:28
◼
►
for a long time.
00:51:30
◼
►
And Xbox is finally making money for them.
00:51:33
◼
►
Yeah, they turned around sometime towards the end.
00:51:35
◼
►
I don't know if it turned around if you ignore the Red Ring of Death cost or if you
00:51:40
◼
►
don't, but basically it came around.
00:51:42
◼
►
That's their one little success story.
00:51:44
◼
►
They're just fighting the wrong battle.
00:51:46
◼
►
But yeah, I hope they both stay in business, because I like game consoles, and I don't
00:51:50
◼
►
want them to go away.
00:51:54
◼
►
It's hard for me to really enjoy them, because I haven't really had time to enjoy a game
00:51:58
◼
►
console or rather I haven't.
00:51:59
◼
►
- You haven't even played Journey.
00:52:01
◼
►
It's shameful.
00:52:02
◼
►
- I know, like I haven't chosen to spend my time
00:52:04
◼
►
that way, I guess.
00:52:05
◼
►
- It's two hours, Margot, two hours.
00:52:09
◼
►
Go do it now, Mr. Ice-
00:52:16
◼
►
- Well, it takes two hours to play the game,
00:52:17
◼
►
but it takes four hours to get the game.
00:52:18
◼
►
- Right, that was the problem.
00:52:18
◼
►
There was a day, and I am due for recommendation,
00:52:21
◼
►
there was a day where Tiff and I decided,
00:52:23
◼
►
you know, like this was before the baby was born,
00:52:25
◼
►
and we were bored, and we were like,
00:52:28
◼
►
it was like a weekend, I'm like,
00:52:29
◼
►
"Okay, I can justify not working for one day."
00:52:32
◼
►
And we're like, "Let's play video games."
00:52:34
◼
►
Okay, and so we go to play video games
00:52:36
◼
►
and we're like, "All right, well, what do we have?"
00:52:37
◼
►
We have all three systems.
00:52:39
◼
►
Well, the Wii is, I think, upstate somewhere,
00:52:41
◼
►
at her parents' house,
00:52:42
◼
►
and I don't know where the Wii is anymore,
00:52:43
◼
►
'cause we have no desire to play the Wii.
00:52:46
◼
►
But we have the 360 and the PS3.
00:52:49
◼
►
They both have internet connections.
00:52:50
◼
►
They both have downloadable game stores.
00:52:52
◼
►
All right, let's go.
00:52:53
◼
►
What do you wanna play?
00:52:54
◼
►
And we realized we were totally unqualified
00:52:56
◼
►
to even choose a game to buy and play from their stores.
00:53:00
◼
►
So I am Syracuse, so I asked you, what should we get?
00:53:05
◼
►
You gave me all the recommendations,
00:53:07
◼
►
they were mostly pretty good.
00:53:08
◼
►
So I go and like, oh, I gotta add more credit to my account,
00:53:11
◼
►
but I don't wanna give Sonya my credit card
00:53:13
◼
►
'cause they keep getting hacked,
00:53:14
◼
►
so I have to find some way around that.
00:53:16
◼
►
And then while the PS3 game was down,
00:53:19
◼
►
I'm like, let's switch over to the Xbox,
00:53:20
◼
►
this is gonna take forever,
00:53:21
◼
►
and then go through 17 system software updates
00:53:24
◼
►
and all these reboots.
00:53:26
◼
►
go over to the Xbox and do pretty much the exact same thing.
00:53:29
◼
►
Going through all the software updates and all the reboots,
00:53:30
◼
►
then going and trying to buy some games,
00:53:33
◼
►
having to add more credit to my account
00:53:34
◼
►
'cause I haven't added any credit to it since 2005
00:53:37
◼
►
and all this or whatever.
00:53:39
◼
►
And like all these hoops to jump through,
00:53:41
◼
►
these overhead of trying to start playing a game.
00:53:45
◼
►
And oh, let me download the demo for this one
00:53:47
◼
►
before I buy it and then the demo sucks
00:53:49
◼
►
and then you can't multiple download or anything
00:53:50
◼
►
'cause if you do it cancel the first download.
00:53:52
◼
►
It was such a disaster.
00:53:54
◼
►
we ended up spending hours trying to play a game.
00:53:58
◼
►
And then by the time we actually started playing a game,
00:54:01
◼
►
which eventually we started-- what's that black and white one?
00:54:03
◼
►
You played Limbo.
00:54:04
◼
►
Yeah, Limbo.
00:54:05
◼
►
And that's a really good game.
00:54:06
◼
►
We enjoyed it for a while, but I haven't actually gone back
00:54:09
◼
►
and finished it yet.
00:54:10
◼
►
That was the perfect game for us.
00:54:12
◼
►
But it took us hours of dicking around
00:54:16
◼
►
with the consoles and their stores.
00:54:18
◼
►
Think if you didn't turn on your Mac for a couple of years
00:54:20
◼
►
and you wanted to get something.
00:54:21
◼
►
Oh, well, the thing you wanted was only in the Mac App Store.
00:54:23
◼
►
"Oh, what's the Mac App Store? Oh, you need 10.6.8 to get that. Oh, well then I got to
00:54:27
◼
►
upgrade that. Okay, once I get 10.6.8, oh, that only runs online, so I got to upgrade
00:54:31
◼
►
Like, if you didn't use your Mac for years, you'd be in for the same crazy upgrade thing.
00:54:35
◼
►
If you use your console frequently, the system updates are—they're more frequent than
00:54:41
◼
►
OS 10 point updates, but they're not that onerous.
00:54:43
◼
►
Well, they'd be spread out because you'd be using it more frequently.
00:54:45
◼
►
Well, I do use it frequently, but I use it frequently as a media player.
00:54:48
◼
►
Right, so the people who don't actually play games on it, except for once in a blue
00:54:52
◼
►
moon, just like they have all these updates built up for them. But if you use it frequently,
00:54:58
◼
►
that's not stopping any of my kids. They're playing the things at least once a week, and
00:55:02
◼
►
so everything is always updated and really fine. And I think there's plenty of Wii games
00:55:06
◼
►
that you would actually enjoy. Not that I'm recommending you dig out the Wii, because
00:55:11
◼
►
now it's kind of past its prime, but you know.
00:55:13
◼
►
I mean, honestly, if I was going to get back into the Wii, I'd get the Wii U, because one
00:55:16
◼
►
of the things I hated so much about the Wii was the lack of HD output.
00:55:18
◼
►
Yeah, well, you know, it was past its prime when it was introduced, and it's even farther
00:55:25
◼
►
But yeah, the Wii U was fun.
00:55:26
◼
►
Talk about multiplayer gaming, where one person's got the little screen, one person's got the
00:55:29
◼
►
No split screen.
00:55:30
◼
►
It's kind of nice.
00:55:31
◼
►
Yeah, I imagine, like, once my kid is old enough to want to play video games, I imagine
00:55:36
◼
►
my opinion of consoles will change and my usage pattern will change.
00:55:40
◼
►
But for the next few years, until that happens, presumably...
00:55:42
◼
►
So you've got to keep those console makers in business, waiting for Adam to get older.
00:55:47
◼
►
He's got a couple of years, maybe five years before he can do something useful, and there
00:55:52
◼
►
better be console makers still standing.
00:55:55
◼
►
I imagine some geek parents have probably attempted this, where you attempt to make
00:55:59
◼
►
your kid just be happy with a very large quantity of games for an old system that now costs
00:56:06
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But I would imagine that plan falls apart when they go to the friend's house.
00:56:09
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I did that with my kids.
00:56:11
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They do not care.
00:56:12
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He played Nintendo 64 games, GameCube games, Wii games.
00:56:16
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None of those are HD. Some of them are just tiddies looking and there's no...
00:56:20
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He never has never made a peep about a game not looking good.
00:56:24
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Not once and he's eight now.
00:56:26
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That's pretty good.
00:56:27
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Yeah, maybe I'll try that. I still have that modded Xbox somewhere
00:56:31
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loaded up with my emulator packs of like every game ever made for the
00:56:35
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Genesis, the Super Nintendo, the NES,
00:56:38
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and I think even a few for the TurboGrafx-16 and a few...
00:56:42
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- Wow. - And it could... - Yeah, that's the one thing. - It did emulate the i64.
00:56:44
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I didn't try 2D games. Maybe he would have complained if it was 2D. They were all like
00:56:49
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Nintendo 64 as far back as I went, but Nintendo 64 games look awful compared to... You know
00:56:53
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what I mean? That was like the first things that were 3D, you know? They're not good-looking.
00:56:59
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But maybe he would have balked at 2D. I'm not sure. So you'll find out. Try them out
00:57:04
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with Space Invaders.
00:57:05
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Well, but now so many iOS games are 2D, and so many kids end up playing those.
00:57:09
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Yeah, but they're 2D retina.
00:57:11
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It's a lot different than the Super Nintendo graphics or whatever.